Vehicle game simulator and its control method

Through the screw nut-type decoupling master cylinder structure and motor control, the problem of large size and high energy consumption in the existing technology is solved, and the energy-saving effect of switching game modes at any time is achieved, and the development cost is low.

CN115006833BActive Publication Date: 2025-07-25ANHUI JIANGHUAI AUTOMOBILE GRP CORP LTD
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Patent Information

Application Number
CN202210737075.2
Authority / Receiving Office
CN · China
Patent Type
Patents(China)
Current Assignee / Owner
Filing Date
2022-06-16
Publication Date
2025-07-25
Estimated Expiration
2042-06-16

AI Technical Summary

Technical Problem

In the prior art, conventional keyboards cannot truly simulate the feeling of driving and operating the brake pedal. Professional gaming equipment is large in size and low in cost performance, and cannot meet user needs anytime and anywhere. In addition, the existing decoupled electronic booster consumes a lot of power in the power-on state and the brake wears fast.

Method used

The screw nut-type decoupling master cylinder structure is adopted, and the rotation of the screw nut is controlled by the motor to realize the flow of brake fluid in the game mode. It does not consume energy when entering and exiting the game mode, and is transformed using the existing master cylinder components.

Benefits of technology

It realizes switching of game modes at any time, saves energy, maintains reliability in non-game modes, has low development costs, and has the same structural reliability as that of traditional master cylinders.

✦ Generated by Eureka AI based on patent content.

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Abstract

The present invention discloses a vehicle game simulator and a control method thereof. The vehicle game simulator includes: a decoupling device connected to a brake master cylinder. The decoupling device includes a motor, a lead screw, and a piston arranged in sequence. The piston is connected to the brake master cylinder. The piston is provided with a liquid outlet hole on a side close to the brake master cylinder. A lead screw nut matched with the lead screw is arranged on the lead screw. In a normal driving state, the piston is fixed through the lead screw nut. In a game mode, the motor is used to drive the lead screw nut to rotate, thereby driving the lead screw and the piston to move towards the motor direction, and the brake fluid in the brake master cylinder enters the piston through the liquid outlet hole. The vehicle game simulator and the control method thereof provided by the present invention adopt the structure of a lead screw nut type decoupling master cylinder, and can conveniently enter and exit the game mode through motor control, can control whether to enter the game mode at any time, and the master cylinder part no longer consumes energy after entering the game mode, effectively saving energy.
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Description

Technical Field

[0001] The present invention relates to the technical field of game simulators, and particularly to a vehicle game simulator and a control method thereof. Background Art

[0002] With the progress of science and technology, people's demand for the entertainment function of car games is increasing continuously. Racing games such as Need for Speed, QQ Speed, etc. can let people experience crazy driving pleasure and are widely pursued and loved by car enthusiasts. Currently, to experience the above game functions, it is generally achieved by operating a conventional keyboard on a PC or operating a professional game steering wheel and pedals. The conventional keyboard cannot truly simulate the foot feeling of stepping on the brake pedal when driving, and the professional game pedals have a large device volume, and the cost performance of self-purchasing and using by users is relatively low. If you go to a relevant entertainment venue to operate professional game equipment, it will bring site restrictions and cannot meet the user's usage needs at any time.

[0003] Therefore, there is an urgent need for a vehicle game simulator and a control method thereof. Summary of the Invention

[0004] The purpose of the present invention is to provide a vehicle game simulator and a control method thereof to solve the above problems in the prior art, which can control whether to enter the game mode at any time; after entering the game mode, the master cylinder part no longer consumes energy, effectively saving energy.

[0005] The present invention provides a vehicle game simulator, including:

[0006] A decoupling device, connected to the brake master cylinder. The decoupling device includes a motor, a lead screw, and a piston arranged in sequence. The piston is connected to the brake master cylinder. The brake master cylinder contains brake fluid inside. The piston is provided with a liquid outlet hole on the side close to the brake master cylinder to communicate the piston with the brake master cylinder. A lead screw nut matching with the lead screw is arranged on the lead screw. The motor is used to drive the rotation of the lead screw nut. In the normal driving state, the piston is fixed by the lead screw nut. In the game mode, the motor is used to drive the rotation of the lead screw nut, thereby driving the lead screw and the piston to move towards the motor direction, and the brake fluid in the brake master cylinder enters the piston through the liquid outlet hole.

[0007] For the vehicle game simulator as described above, preferably, the lead screw nut is arranged between the motor and the lead screw.

[0008] For the vehicle game simulator as described above, preferably, the vehicle game simulator further includes a brake pedal connected to the brake master cylinder.

[0009] The vehicle game simulator as described above, wherein preferably, the decoupling device is arranged at the rear end of the master cylinder.

[0010] The vehicle game simulator as described above, wherein preferably, the decoupling device is arranged in the front chamber and / or the rear chamber of the master cylinder of the master cylinder.

[0011] The vehicle game simulator as described above, wherein preferably, the front chamber and the rear chamber of the master cylinder of the master cylinder are simultaneously connected to two independent liquid storage chambers through pipelines in the cylinder body of the master cylinder.

[0012] The vehicle game simulator as described above, wherein preferably, the decoupling device is connected to the brake pipeline through a tee.

[0013] The present invention also provides a control method for the above vehicle game simulator, including:

[0014] Obtaining a current game mode control signal;

[0015] Judging whether the current game mode state is a power-on state according to the current game mode control signal;

[0016] If so, controlling the motor to make the lead screw nut contract, so that the brake fluid can enter the decoupling device;

[0017] If not, controlling the motor to make the lead screw nut expand, so that the brake fluid cannot enter the decoupling device.

[0018] The control method for the vehicle game simulator as described above, wherein preferably, when the current game mode state is a power-on state, controlling the motor to make the lead screw nut contract, so that the brake fluid can enter the decoupling device, specifically including:

[0019] Driving the lead screw nut to rotate through the motor;

[0020] Under the rotation action of the lead screw nut, driving the lead screw and the piston to move towards the motor direction, so that the brake fluid in the master cylinder enters the piston through the liquid outlet hole.

[0021] The control method for the vehicle game simulator as described above, wherein preferably, when the current game mode state is a non-power-on state, controlling the motor to make the lead screw nut expand, so that the brake fluid cannot enter the decoupling device, specifically including:

[0022] The piston is fixed through the lead screw nut, and the brake fluid in the master cylinder enters the piston through the liquid outlet hole.

[0023] The vehicle game simulator and its control method of the present invention adopt the structure of a lead screw-nut decoupling master cylinder, and can conveniently enter and exit the game mode by controlling with a motor, and can control whether to enter the game mode at any time. The reliability in the non-game mode is no different from that of the traditional master cylinder; after entering the game mode, the master cylinder part no longer consumes energy, effectively saving energy; most of the structures can use the existing master cylinder components, and the development cost is relatively low. BRIEF DESCRIPTION OF THE DRAWINGS

[0024] To make the objectives, technical solutions and advantages of the present invention clearer, the present invention will be further described below in conjunction with the accompanying drawings, where:

[0025] Figure 1 It is a schematic structural diagram of the current automotive braking system

[0026] Figure 2 It is a schematic structural diagram of an embodiment of the vehicle game simulator provided by the present invention;

[0027] Figure 3 It is a schematic diagram of the distribution position of the decoupling device of the embodiment of the vehicle game simulator provided by the present invention;

[0028] Figure 4 It is a flowchart of the control method of the vehicle game simulator provided by the present invention.

[0029] Description of reference numerals: 1 - brake pedal, 2 - power assist device, 3 - master cylinder, 4 - hydraulic control valve, 5 - front brake, 6 - rear brake, 7 - brake fluid container, 8 - vacuum pump, 9 - vacuum tank, 10 - brake hose, 11 - motor, 12 - lead screw nut, 13 - lead screw, 14 - piston, 15 - brake master cylinder, 16 - liquid outlet hole. DETAILED DESCRIPTION OF THE EMBODIMENTS

[0030] Now, various exemplary embodiments of the present disclosure will be described in detail with reference to the accompanying drawings. The description of the exemplary embodiments is merely illustrative and in no way limits the present disclosure and its application or use. The present disclosure can be implemented in many different forms and is not limited to the embodiments described herein. These embodiments are provided to make the present disclosure thorough and complete, and to fully convey the scope of the present disclosure to those skilled in the art. It should be noted that: unless otherwise specifically stated, the relative arrangements of components and steps, the components of materials, numerical expressions and values set forth in these embodiments should be construed as merely exemplary and not as limitations.

[0031] The "first", "second", and similar terms used in this disclosure do not denote any order, quantity, or importance, but are merely used to distinguish different parts. Terms such as "comprising" or "including" mean that the elements before the term cover the elements listed after the term, and do not exclude the possibility of also covering other elements. Terms such as "upper" and "lower" are only used to indicate relative positional relationships, and when the absolute position of the object being described changes, the relative positional relationship may also change accordingly.

[0032] In this disclosure, when it is described that a specific component is located between a first component and a second component, there may or may not be an intermediate component between the specific component and the first component or the second component. When it is described that a specific component is connected to other components, the specific component may be directly connected to the other components without an intermediate component, or may not be directly connected to the other components and have an intermediate component.

[0033] All terms used in this disclosure (including technical terms or scientific terms) have the same meaning as understood by those of ordinary skill in the art to which this disclosure pertains, unless otherwise specifically defined. It should also be understood that terms defined in a general dictionary, for example, should be interpreted as having a meaning consistent with their meaning in the context of the relevant art, and should not be interpreted in an idealized or overly formal sense, unless specifically defined as such here.

[0034] Technologies, methods, and devices known to those of ordinary skill in the relevant art may not be discussed in detail, but where appropriate, the technologies, methods, and devices should be regarded as part of the specification.

[0035] The inventors found in the process of practice that if the existing automotive braking system is modified and a decoupling device is installed on the braking system, the master cylinder and the brake can be decoupled, so that the vehicle enters the game mode. If not decoupled, since the engine does not start in the parked state, the vacuum booster will cause the brake pedal to be unable to be depressed due to lack of vacuum, and the pedal displacement sensor will not be able to output a signal, and the vehicle's brake pedal cannot be used as a game pedal simulator. Figure 1Shown is the structure of a common automotive braking system in the prior art, including a brake pedal 1, a power assist device 2, a master cylinder 3, a hydraulic control valve 4, front brakes 5, rear brakes 6, a brake fluid container 7, a vacuum pump 8, a vacuum tank 9, and a brake hose 10. The power assist device 2 includes a vacuum booster. The master cylinder 3 serves as the brake master cylinder. The hydraulic control valve 4 includes various control valves. The front brakes 5 and the rear brakes 6 include wheel cylinders. The brake fluid container 7 includes an oil reservoir cup. The brake hose 10 is made of synthetic rubber. After the driver operates the brake pedal 1, high-pressure brake fluid is generated through the power assist device 2 and the master cylinder 3, and is transmitted through the brake hose 10 to the brakes of the four wheels (front brakes 5 and rear brakes 6) for vehicle braking. When the power assist device 2 (vacuum booster) fails, only manual force can be used to push the master cylinder 3. Since only manual force can build a pressure of 2 - 3 mpa, the piston stroke of the master cylinder 3 is very short. Therefore, the displacement sensor of the pedal cannot be used as a game simulator after the assist fails.

[0036] The prior art solution uses a decoupled electronic booster. When the vehicle is powered on, the brake pedal can still be normally depressed, and the pedal displacement sensor can still output a voltage signal for use in game manipulation control. Due to the limited stroke of the booster decoupling structure, if the displacement sensor is to have an output signal, the vehicle must be in a powered-on state, and the booster motor still operates during the depression process, resulting in a large power consumption. Moreover, the brake cylinder still moves every time the brake is depressed, accelerating the wear and tear of the brakes.

[0037] As Figure 2 and Figure 3 As shown, the vehicle game simulator provided in this embodiment includes: a decoupling device connected to the brake master cylinder 15. The decoupling device includes a motor 11, a lead screw 13, and a piston 14 arranged in sequence. The piston 14 is connected to the brake master cylinder 15. The brake master cylinder 15 contains brake fluid inside. The piston 14 is provided with a liquid outlet hole 16 on the side close to the brake master cylinder 15 to communicate the piston 14 with the brake master cylinder 15. A lead screw nut 12 that mates with the lead screw 13 is arranged on the lead screw 13. The motor 11 is used to drive the lead screw nut 12 to rotate. In the normal driving state, the piston 14 is fixed through the lead screw nut 12. In the game mode, the motor 11 is used to drive the lead screw nut 12 to rotate, thereby driving the lead screw 13 and the piston 14 to move in the direction of the motor 11, and the brake fluid in the brake master cylinder 15 enters the piston 14 through the liquid outlet hole 16.

[0038] Wherein, the lead screw nut 12 is arranged between the motor 11 and the lead screw 13.

[0039] Further, the vehicle game simulator further includes a brake pedal connected to the brake master cylinder 15.

[0040] During operation, under normal driving conditions, the piston 14 is fixed by the lead screw nut 12. In this state, the working mode of the master cylinder is the same as that of a traditional master cylinder. Due to the self-locking property of the lead screw nut 12, even when the motor 11 is not powered, the piston 14 of the decoupling device can still be maintained at its current position, ensuring the safety of braking. When it is necessary to enter the game mode, the motor 11 drives the lead screw nut 12 to rotate, driving the lead screw 13 and the piston 14 to move towards the motor 11. The brake fluid in the brake master cylinder 15 can enter the piston 14 through the liquid outlet hole 16 at the bottom of the piston 14, enabling a large pedal stroke to be achieved even in the absence of vacuum, which is used for the game simulator.

[0041] After starting the game mode, when the driver steps on the brake pedal, the brake fluid in the brake master cylinder 15 can enter the decoupling device through the liquid outlet hole 16 at the bottom of the piston 14. The feel of the brake pedal is achieved through the internal spring of the brake master cylinder 15 and the internal spring of the decoupling device, thus simulating a real braking feeling.

[0042] Furthermore, the decoupling device is arranged at the rear end of the brake master cylinder 15. Specifically, in some embodiments of the present invention, the decoupling device is arranged in the front chamber and / or the rear chamber of the master cylinder of the brake master cylinder 15. Preferably, the front chamber and the rear chamber of the master cylinder of the brake master cylinder 15 are simultaneously connected to two independent liquid storage chambers through the pipelines in the cylinder body of the brake master cylinder 15, which can achieve a greater stroke and complete decoupling.

[0043] As Figure 3 shown, in some embodiments of the present invention, the decoupling device is connected to the brake pipeline through a three-way joint. It should be noted that the present invention does not specifically limit the installation position of the decoupling device.

[0044] The vehicle game simulator provided by the embodiment of the present invention adopts the structure of a lead screw nut type decoupling master cylinder, and can conveniently enter and exit the game mode through motor control, and can control at any time whether to enter the game mode. The reliability in the non-game mode is no different from that of a traditional master cylinder; after entering the game mode, the master cylinder part no longer consumes energy, effectively saving energy; most of the structures can use the existing master cylinder components, and the development cost is relatively low.

[0045] As Figure 4 shown, during the actual execution process of the control method of the vehicle game simulator provided by this embodiment, it specifically includes:

[0046] Step S1, obtaining the current game mode control signal.

[0047] Step S2, judging whether the current game mode state is the power-on state according to the current game mode control signal.

[0048] Step S3: If so, control the motor 11 to contract the lead screw nut 12, so that the brake fluid can enter the decoupling device.

[0049] Specifically, drive the lead screw nut 12 to rotate through the motor 11; under the rotation of the lead screw nut 12, drive the lead screw 13 and the piston 14 to move towards the motor 11, so that the brake fluid in the master cylinder 15 enters the piston 14 through the liquid outlet hole 16.

[0050] Step S4: If not, control the motor 11 to open the lead screw nut 12, so that the brake fluid cannot enter the decoupling device.

[0051] Specifically, the piston 14 is fixed through the lead screw nut 12, and the brake fluid in the master cylinder 15 enters the piston 14 through the liquid outlet hole 16.

[0052] The control method of the vehicle game simulator provided by the embodiment of the present invention adopts the structure of a lead screw nut type decoupling master cylinder, and can conveniently enter and exit the game mode through motor control, and can control whether to enter the game mode at any time. The reliability in the non-game mode is no different from that of the traditional master cylinder; after entering the game mode, the master cylinder part no longer consumes energy, effectively saving energy; most of the structures can use the existing master cylinder components, and the development cost is relatively low.

[0053] So far, the embodiments of the present disclosure have been described in detail. In order to avoid obscuring the concept of the present disclosure, some details well known in the art are not described. Those skilled in the art can fully understand how to implement the technical solutions disclosed here based on the above description.

[0054] Although some specific embodiments of the present disclosure have been described in detail by way of examples, those skilled in the art should understand that the above examples are only for illustration and not for limiting the scope of the present disclosure. Those skilled in the art should understand that the above embodiments can be modified or some technical features can be equivalently replaced without departing from the scope and spirit of the present disclosure. The scope of the present disclosure is defined by the appended claims.

Claims

1. A vehicle game simulator, characterized in that, Comprising: A decoupling device, connected to the master cylinder. The decoupling device includes a motor, a lead screw, and a piston arranged in sequence. The piston is connected to the master cylinder. The master cylinder contains brake fluid therein. The piston is provided with a liquid outlet hole on a side close to the master cylinder to communicate the piston with the master cylinder. A lead screw nut matching with the lead screw is arranged on the lead screw. The motor is used to drive the rotation of the lead screw nut. In the normal driving state, the piston is fixed by the lead screw nut. In the game mode, the motor is used to drive the rotation of the lead screw nut, thereby driving the lead screw and the piston to move towards the motor direction. The brake fluid in the master cylinder enters the piston through the liquid outlet hole to achieve a larger pedal stroke in a non-vacuum state, for a game simulator.

2. The vehicle game simulator according to claim 1, wherein The lead screw nut is arranged between the motor and the lead screw.

3. The vehicle game simulator according to claim 1, wherein, The vehicle game simulator further includes a brake pedal connected to the master cylinder.

4. The vehicle game simulator according to claim 1, wherein The decoupling device is arranged at the rear end of the master cylinder.

5. The vehicle game simulator according to claim 4, wherein, The decoupling device is arranged in the front chamber and / or the rear chamber of the master cylinder of the master cylinder.

6. The vehicle game simulator according to claim 5, characterized in that, The front chamber and the rear chamber of the master cylinder of the master cylinder are simultaneously connected to two independent liquid storage chambers through pipelines in the cylinder body of the master cylinder.

7. The vehicle game simulator according to claim 4, characterized in that, The decoupling device is connected to the brake pipeline through a tee.

8. A control method for a vehicle game simulator according to any one of claims 1-7, characterized in that, Including the following steps: Obtain the current game mode control signal; According to the current game mode control signal, judge whether the current game mode state is the power-on state; If so, control the motor to make the lead screw nut contract, and the brake fluid can enter the decoupling device; If not, control the motor to make the lead screw nut expand, and the brake fluid cannot enter the decoupling device.

9. The control method of the vehicle game simulator according to claim 8, characterized in that, In the case where the current game mode state is the power-on state, the control of the motor to make the lead screw nut contract and the brake fluid can enter the decoupling device specifically includes: Drive the rotation of the lead screw nut through the motor; Under the rotation action of the lead screw nut, drive the lead screw and the piston to move towards the motor direction, thereby enabling the brake fluid in the master cylinder to enter the piston through the liquid outlet hole.

10. The control method of the vehicle game simulator according to claim 8, characterized in that, In the case where the current game mode state is the non-power-on state, the control of the motor to make the lead screw nut expand and the brake fluid cannot enter the decoupling device specifically includes: The piston is fixed by the lead screw nut, and the brake fluid in the master cylinder enters the piston through the liquid outlet hole.

Citation Information

Patent Citations

  • Integrated hydraulic braking system and integrated hydraulic braking system control method

    CN113479179A