A logistics support military wargame deduction and confrontation system

By designing a system for deducing and confrontation of logistics support, the problem of neglecting logistics role in the existing technology is solved, and more accurate prediction of logistics material consumption and compliance with the actual battlefield are achieved.

CN115392652BActive Publication Date: 2025-06-10LOGISTICAL ENGINEERING UNIVERSITY OF PLA
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Patent Information

Application Number
CN202210943710.2
Authority / Receiving Office
CN · China
Patent Type
Patents(China)
Current Assignee / Owner
Filing Date
2022-08-08
Publication Date
2025-06-10
Estimated Expiration
2042-08-08

AI Technical Summary

Technical Problem

The mainstream war chess in the existing technology ignore the role of logistics, resulting in the abstraction or highly simplification of logistics pieces, which cannot effectively reflect the importance of logistics in war.

Method used

Design a system for deduction and confrontation of the logistics support war chess, including map units, operator units, weapon systems, behavior systems and deduction systems, increase logistics chess pieces and rules, develop logistics support functions, and improve the logistics support deduction capabilities of the war chess system.

Benefits of technology

It has achieved the participation of logistics commanders and fighters in war chess performance, provided more accurate combat tactical logistics material consumption calculation tools, expanded the functions of traditional war chess, and made them have prediction functions.

✦ Generated by Eureka AI based on patent content.

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Abstract

The present invention discloses a war game deduction and confrontation system for logistics support, which relates to the technical field of logistics support. The technical key points are as follows: It includes a map unit, an operator unit, a weapon system, a behavior system, and a deduction system; the operator unit includes logistics operators and combat operators; the behavior system includes a strike behavior unit, a logistics behavior unit, and other behavior units; the deduction system includes a deployment phase unit and a plan execution phase unit; the deduction rules of the deduction system include line-of-sight rules, reconnaissance rules, mobility rules, aircraft takeoff and landing rules, strike rules, battle damage rules, military transportation rules, fuel rules, military supplies rules, medical service rules, camp material rules, command post rules, and victory and defeat adjudication rules; the present invention facilitates the derivation of war game rules through long-term battlefield experience summary and formula deduction, quantitatively analyzes each part of the battlefield environment into parameters, and gives meaning to the values of various operators on the computer war game screen, making the conclusions obtained from war game deduction more in line with the actual battlefield.
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Description

Technical Field

[0001] The present invention relates to the technical field of logistics support, and more specifically, it relates to a military wargame deduction and confrontation system for logistics support. Background Art

[0002] A wargame is a tool for studying war. It is both ancient and young: it has a long history, and with the development of science and technology, especially the widespread use of computers, it is constantly rejuvenated and remains an important means for military teaching and training, assisting in combat decision-making, and military scientific research. A logistics wargame is a special type of wargame with its special uses and broad application prospects.

[0003] Currently, mainstream wargames at home and abroad seriously neglect the role of logistics. Generally, it is believed that as long as there are resources in the grid, automatic replenishment can be achieved, so the logistics pieces are abstracted away or highly simplified to only one seat (such as the wargame of the National Defense University). This is a manifestation of not attaching importance to the role of logistics. In history, there are numerous examples of battles lost due to logistics, such as the Battle of Moscow in World War II, where 100,000 German soldiers froze to death and fled in disarray; Zhuge Liang launched six expeditions to Qishan, and five of them returned without success due to lack of food and supplies. It can be seen that logistics is not unimportant but very important. Therefore, the concept of a logistics wargame was proposed.

[0004] Based on the fact that mainstream wargames in the existing technology seriously neglect the role of logistics, the present invention aims to solve the problems in the existing technology and designs and provides a military wargame deduction and confrontation system for logistics support. Summary of the Invention

[0005] The purpose of the present invention is to solve the problems in the existing technology and provide a military wargame deduction and confrontation system for logistics support. Based on the front-line wargame deduction system, logistics pieces and rules are designed, the logistics support function is developed, the logistics support deduction ability of the wargame system is improved, the rules of the original pieces are modified, and the functions of measuring the consumption and loss of materials, equipment, and personnel casualties are added.

[0006] The above technical purpose of the present invention is achieved through the following technical solutions: A military wargame deduction and confrontation system for logistics support includes a map unit, an operator unit, a weapon system, a behavior system, and a deduction system; the operator unit includes logistics operators and combat operators;

[0007] The behavior system includes a strike behavior unit, a logistics behavior unit, and other behavior units;

[0008] The deduction system includes a deployment stage unit and a plan execution stage unit. The deployment stage unit is used to adjust the troop deployment, that is, to adjust the position information of the operators. The plan execution stage unit includes a reconnaissance / electronic warfare stage, a mobility stage, an engagement / psychological warfare stage, a supply stage, and a unit reorganization stage;

[0009] The deduction rules of the deduction system include line-of-sight rules, reconnaissance rules, maneuver rules, aircraft takeoff and landing rules, strike rules, battle damage rules, military transportation rules, fuel rules, military supplies rules, medical service rules, camp materials rules, command post rules, and victory and defeat adjudication rules.

[0010] The logistical support wargame deduction and confrontation system of this solution, based on the forward wargame deduction system, designs logistical pieces and rules, develops logistical support functions, enhances the logistical support deduction ability of the wargame system, modifies the rules of the original pieces, and adds the measurement functions of material, equipment consumption and personnel casualties, and can achieve the following three goals: 1. Logistical officers and soldiers participate in wargame deduction, provide deduction seats, and achieve the purpose of integrated joint training between the front and the rear; 2. Provide a new tool for the measurement of campaign and tactical logistical material consumption; 3. Provide demand data for campaign and tactical logistical material reserve and mobilization.

[0011] In addition, the measurement function of the logistical material consumption of the logistical wargame of this solution provides the possibility for the prediction of logistical material consumption. According to the actual scenario before the war for wargame deduction, the total direct consumption of the campaign can be obtained by summarizing the logistical material consumption and losses at each stage, expanding the functions of traditional wargames and endowing them with prediction functions.

[0012] Furthermore, the map unit quantifies the map in the form of small hexagonal grids with an edge distance of 2 km. The elevation of the map unit is automatically quantified, and the terrain and features of the map unit are manually quantified.

[0013] Furthermore, the logistical operators include fuel operators, military supplies operators, medical service operators, camp materials operators, command post operators, and transport team operators.

[0014] Furthermore, the fuel rules include fuel support rules, fuel piece attacked rules, fuel loading rules, fuel unloading rules, and fuel consumption rules.

[0015] Furthermore, the number of battle damages of the fuel pieces in the battlefield in the fuel consumption rules is calculated with reference to the wargame battle damage table, and the natural fuel consumption of the fuel pieces of various materials and personnel transportation tools under different conditions is as follows:

[0016] A. Basic consumption standard of fuel pieces for ground wheeled vehicles: According to the basic fuel consumption standard of ground wheeled vehicles, the fuel management departments of each theater and military service arms can adjust on the basis of the original standard according to the technical conditions of vehicle pieces, the nature of tasks, natural conditions such as roads and altitude, and the technical level of drivers.

[0017] B. Fuel consumption of fuel pieces for freight cars under different operating conditions:

[0018] (1) Basic fuel consumption of a truck:

[0019] Q k = k∑(R i Q ki )

[0020] Where:

[0021] Q k is the basic fuel consumption of a truck in a certain operating mode, in liters per 100 kilometers (L / 100km); Q ki is the constant-speed fuel consumption of a truck running at a certain speed when it is unloaded, in liters per 100 kilometers (L / 100km); k is the correction coefficient for non-constant-speed driving vehicles and vehicle technical conditions, with a value range of 1 - 1.1; R i is the vehicle speed weighting coefficient in an operating mode;

[0022] (2) Full-load fuel consumption of a truck:

[0023] Q m = k∑(R i Q mi )

[0024] Q m is the full-load fuel consumption of a truck in a certain operating mode, in liters per 100 kilometers (L / 100km);

[0025] Q mi is the constant-speed fuel consumption of a truck running at a certain speed when it is fully loaded, in liters per 100 kilometers (L / 100km);

[0026] (3) Additional fuel consumption due to changes in truck mass:

[0027]

[0028] Where:

[0029] Q b is the additional fuel consumption due to changes in truck mass in a certain operating mode, in liters per 100 kilometers per ton (L / 100km.t); M m is the total mass of the truck, in tons (t); M k is the curb mass of the truck, in tons (t);

[0030] (4) Calculation of operating fuel consumption of a truck:

[0031] The fuel consumption of a truck during operation takes into account the changes in vehicle speed, mass, etc. in the above formula, as well as the effects of road conditions, temperature, and altitude, and corresponding correction factors are set here; the fuel consumption of a truck during operation is calculated according to the following formula:

[0032]

[0033] In the formula:

[0034] Q i is the fuel consumption of a truck in a certain operation mode, with the unit of liter (L);

[0035] S is the driving mileage of a truck in a certain operation mode, with the unit of kilometer (km);

[0036] ΔG is the change in the total mass of the truck, that is, the actual total mass G of the truck minus the curb mass of the truck given by the vehicle manufacturer, with the unit of ton (t);

[0037] K r is the road correction factor, K t is the temperature correction factor, K h is the altitude correction factor, K x is the correction factor for other influencing factors, which is specified by the vehicle user unit itself.

[0038] In summary, the present invention has the following beneficial effects: The logistical support war game deduction and confrontation system of the present invention facilitates the derivation of war game rules through long-term battlefield experience summary and formula derivation, quantitatively analyzes each part of the battlefield environment into parameters, thereby endowing the values of various operators on the computer war game screen with meaning, and further making the conclusions obtained from war game deduction more in line with the actual battlefield. BRIEF DESCRIPTION OF THE DRAWINGS

[0039] Figure 1 is the structural block diagram of the plan execution stage unit of the deduction system in the embodiment of the present invention. DETAILED DESCRIPTION OF THE INVENTION

[0040] In order to make the objectives, technical solutions and advantages of the present invention clearer, the present invention will be further described in detail below with reference to embodiments. It should be understood that the specific embodiments described herein are only used to explain the present invention and are not used to limit the present invention.

[0041] In view of the problems existing in the prior art, the present invention provides a logistical support war game deduction and confrontation system, which will be described in detail below with reference to the accompanying drawings.

[0042] Embodiment:

[0043] A logistical support military wargame deduction and confrontation system, including a map unit, an operator unit, a weapon system, a behavior system, and a deduction system; the operator unit includes logistical operators and combat operators;

[0044] The behavior system includes a strike behavior unit, a logistical behavior unit, and other behavior units;

[0045] The deduction system includes a deployment phase unit and a plan execution phase unit. The deployment phase unit is used to adjust the troop deployment, that is, to adjust the position information of the operators. The plan execution phase unit includes a reconnaissance / electronic warfare phase, a maneuver phase, an engagement / psychological warfare phase, a supply phase, and a unit reorganization phase;

[0046] The deduction rules of the deduction system include line-of-sight rules, reconnaissance rules, maneuver rules, aircraft takeoff and landing rules, strike rules, battle damage rules, military transportation rules, fuel rules, military supplies rules, medical service rules, camp materials rules, command post rules, and victory and defeat adjudication rules.

[0047] Among them, the map unit quantifies the map in the form of small hexagonal grids with an edge margin of 2 km. The elevation of the map unit is automatically quantified, and the terrain and features of the map unit are manually quantified.

[0048] Among them, the logistical operators include fuel operators, military supplies operators, medical service operators, camp materials operators, command post operators, and transport team operators.

[0049] Among them, the fuel rules include fuel support rules, fuel piece attacked rules, fuel loading rules, fuel unloading rules, and fuel consumption rules.

[0050] Among them, the number of battle damages of the fuel pieces in the battlefield in the fuel consumption rules is calculated with reference to the wargame battle damage table, and the natural fuel consumption of the fuel pieces of various materials and personnel transportation tools under different conditions is as follows:

[0051] A. Basic consumption standard of fuel pieces for ground wheeled vehicles: According to the basic fuel consumption standard of ground wheeled vehicles, the fuel management departments of each theater and military service arms can adjust on the basis of the original standard according to the technical conditions of vehicle pieces, the nature of tasks, natural conditions such as roads and altitude, and the technical level of drivers;

[0052] B. Fuel consumption of fuel pieces for freight trucks under different operating conditions:

[0053] (1) Basic fuel consumption of fuel pieces for trucks:

[0054] Q k =k∑(R i Q ki )

[0055] In the formula:

[0056] Qk It is the basic fuel consumption of a truck in a certain operating mode, in liters per 100 kilometers (L / 100km); Q ki It is the fuel consumption of a truck when it is empty and running at a certain speed, in liters per 100 kilometers (L / 100km); k is the correction factor for vehicles running at non-constant speeds and vehicle technical conditions, with a value range of 1-1.1; R i is the vehicle speed weighting coefficient in a certain operating mode;

[0057] (2) Fuel consumption of fully loaded trucks:

[0058] Q m = k∑(R i Q mi )

[0059] Q m It is the fuel consumption of a fully loaded truck in a certain operating mode, expressed in liters per 100 kilometers (L / 100km);

[0060] Q mi It is the fuel consumption of a truck at a certain speed when fully loaded, in liters per 100 kilometers (L / 100km).

[0061] (3) Additional fuel consumption due to change in truck mass:

[0062]

[0063] Where:

[0064] Q b It is the additional fuel consumption of the truck mass change in a certain operating mode, in liters per ton per 100 kilometers (L / 100km.t); M m is the total mass of the truck, in tons (t); M k is the curb weight of the truck, in tons (t);

[0065] (4) Calculation of fuel consumption of trucks:

[0066] The fuel consumption of trucks in operation takes into account the changes in vehicle speed and mass in the above formula, as well as the influence of roads, temperature and altitude, and sets corresponding correction coefficients; the fuel consumption of trucks in operation is calculated according to the following formula:

[0067]

[0068] Where:

[0069] Q i It is the fuel consumption of a truck in a certain operating mode, in liters (L);

[0070] S is the driving mileage of a truck under a certain operating mode, with the unit of kilometer (km);

[0071] ΔG is the change in the total mass of the truck, that is, the actual total mass G of the truck minus the curb weight of the truck given by the vehicle manufacturer, with the unit of ton (t);

[0072] K r is the road correction coefficient, K t is the temperature correction coefficient, K h is the altitude correction coefficient, K x is the correction coefficient for other influencing factors, which is specified by the vehicle user unit itself.

[0073] In this embodiment, specific examples of each unit are as follows:

[0074] 1. Operators, as shown in Table 1 below:

[0075] Table 1 Operators

[0076] Vehicle Operator Facility Operator Air Operator Logistics Operator Armored Vehicle Military Supply Depot Fighter Aircraft Fuel Support Unit Assault Vehicle Camp Material Depot Transport Helicopter Medical Support Unit All - Terrain Vehicle Command Post Armed Helicopter Military Supply Support Unit Infantry Fighting Vehicle Oil Depot Unmanned Aerial Vehicle Camp Material Support Unit Tank Medical Material Depot Transport Team Air Defense Missile Launch Vehicle

[0077] 1.1 Logistics operators

[0078] 1.1.1 Fuel operators

[0079] In recent local wars, 60 - 70% of the logistical supplies consumed were fuel consumption. Fuel is an important part of the combat effectiveness of the troops and the blood of modern warfare. The basic task of campaign fuel support is to organize and implement the allocation, transportation, and supply of fuel equipment and fuel for the campaign corps performing campaign tasks. Campaign fuel support operators include base oil depots, field fuel pipelines, field oil depots (stations), fuel support units, etc. Campaign fuel support facilities and equipment are complex, mobile and accompanying support is prominent, and the protection difficulty is great. Flexibly establishing field oil depots (stations) and establishing a lean fuel mobile support unit are inevitable requirements for improving campaign fuel support capabilities. Taking field oil depots and fuel support units as examples, the fuel support operators are designed below.

[0080] 1.1.1.1 Fuel support operators

[0081] In modern warfare, fuel support has transformed from traditional fixed-point support to accompanying support. In the wargame system, the fuel support unit is responsible for providing accompanying support to other units. The fuel support unit has strong mobility, high transportation flexibility, and strong fuel support capabilities, but its safety protection capabilities are poor. Reasonable support orders need to be issued during the deduction to ensure its military and economic benefits.

[0082] The meaning represented by the numerical values of each point on the icon of the fuel support unit shown on the map.

[0083] (1) Operator Name, Defense Point Value, Maneuver Point Value

[0084] The names, defense point values, and maneuver point value attributes of the operators in the fuel support unit are the same as the design principles and assignment methods of the field oil depot. The fuel support unit is highly flexible and has strong maneuverability, so this operator has a relatively high maneuver point value.

[0085] (2) Gasoline Support Capacity Point Value, Diesel Support Capacity Point Value

[0086] The gasoline support capacity point value and diesel support capacity point value are used to represent the ability of the operator to provide fuel support for other units per round when its own fuel carrying capacity is sufficient. After the fuel support unit provides fuel support for other operators per round, its corresponding fuel support capacity point value decreases accordingly, and the point value is automatically filled up at the end of the round. The maximum value of fuel support provided by the operator to other units shall not exceed the maximum value of the current fuel it carries. When the operator provides fuel support, the amount to be consumed is the current fuel storage rather than the current fuel volume in its own fuel tank. The initial value of this support point value is set in the operator editing tool.

[0087] Among them, the consumption calculation of the gasoline support capacity point value and diesel support capacity point value is 1 point value for every 100L of fuel, and the displayed value of this point value is rounded to one decimal place.

[0088] 1.1.1.2 Oil Depot

[0089] The field oil depot is a movable oil depot opened in the designated area by the superior to perform fuel support tasks under field conditions. It has the characteristics of frequent receiving and dispatching, rapid opening, frequent transfer, and difficult protection. When designing the deduction scenario, the field oil depot should be set at an initial location with convenient transportation, easy concealment, and appropriate area, and special attention should be paid to maintaining a safe distance from the ammunition depot.

[0090] The meaning represented by each point value on the icon of the oil depot displayed on the map.

[0091] (1) Operator Name, Defense Point Value, Maneuver Point Value

[0092] The design principles and assignment methods of the names, defense point values, and maneuver point values of the field oil depot operators are the same as those of the military supply depot. The field oil depot is transferred frequently, so generally there is no strong protective fortification, and the defense point value of the field oil depot is relatively low. In modern warfare, rear units are seriously threatened by the enemy, and oil depots are even more important targets for the enemy to attack. Coupled with the flammable property of oil, the concealment and protection of the field oil depot are even more crucial.

[0093] (2) Gasoline Storage Point Value, Diesel Storage Point Value

[0094] There are a wide variety of oil products currently in use by our military, and their technical indicators are complex. When designing the operator, the storage capacity of field oil depots is characterized by two types of oil products, unleaded gasoline No. 90 for vehicle use and military diesel, which have the largest usage amounts in war.

[0095] The capacity of field oil depots in the rear area of a campaign is around 1,000 tons, and the storage scale can also be flexibly expanded or reduced according to the support tasks. When assigning values to the gasoline storage point value and the diesel storage point value, the method of proportional conversion is adopted, where 1,000 liters of oil is equal to 1 storage point value. The calculation result is rounded to one decimal place.

[0096] 1.1.2 Quartermaster Operator

[0097] Wartime quartermaster material support includes basic links such as the procurement, storage, supply, and management of quartermaster materials, and is the core content of wartime quartermaster support. In the wargame system, operators mainly related to the storage and supply actions of quartermaster materials are designed, and quartermaster support data is obtained through wargame simulations to provide suggestions for the procurement and management of quartermaster materials. Taking the quartermaster depot and the quartermaster support unit as examples, quartermaster support operators are designed.

[0098] 1.1.2.1 Quartermaster Depot

[0099] In wargame simulations, the function of the quartermaster depot is to store quartermaster materials, including rations, clothing and equipment, etc. When designing the wargame scenario, the quartermaster depot should be set at a reasonable initial location, preferably in the logistics allocation area, choosing a location that meets the requirements of good terrain, appropriate area, convenient transportation, and available water sources, and maintaining a certain distance from other logistics depots.

[0100] The meaning represented by the numerical values of each point on the icon of the quartermaster depot shown on the map.

[0101] (1) Operator Name

[0102] The operator name is used to identify the support force represented by the operator, and can also be represented by the unified military symbols stipulated in the military symbol library. This attribute is a fixed attribute and will not change with time and external conditions during the wargame process.

[0103] (2) Ration Storage Point Value

[0104] The ration storage point value is used to represent the quantity of ration materials stored by the operator. This attribute is a dynamic attribute. When other operators receive ration materials from the quartermaster depot, the ration storage point value of the quartermaster depot decreases by the corresponding value. When the quartermaster depot receives supplementary ration materials from other operators, the ration storage point value of the quartermaster depot increases by the corresponding value.

[0105] When assigning the value of the supply storage point, the proportional conversion method is adopted. The supply materials stored in the military depot are counted according to the unit of man-day, and converted according to 100 man-days equal to 1 point value, and the supply storage point value is rounded to one decimal place. This assignment method can accurately represent the quantity of materials stored in the military depot and can be easily represented in the war game simulation system.

[0106] (3) Maximum storage point value of materials

[0107] The maximum storage point value of supplies is used to indicate the number of supplies that the operator can fully replenish. This attribute is a static attribute, and the increase or decrease in the number of supplies in the arsenal will not cause the point value to change. Regardless of the method of replenishment, the current point value of supplies must not exceed the maximum storage point value of supplies.

[0108] The maximum storage point value of materials is assigned by proportional conversion. The full replenishment quantity of the military warehouse operator initially set is counted in units of man-days, and converted according to the principle that every 100 man-days is equal to one point value, and rounded to one decimal place to obtain the maximum storage point value of materials.

[0109] (4) Defense Points

[0110] The defense point value is used to indicate the ability of an operator to withstand damage when attacked. In the war game system, the attack power value of the attacking operator, the defense point value of the attacked operator, and the battlefield random factors are combined to determine the degree of attack on the operator. In war, vigilance, defense, and protection measures will be taken to improve the survivability of the military supply support force to ensure smooth military supply support for the troops. Therefore, this operator also has a defense point value, and the assignment method is consistent with the front combat chess piece. The specific value is determined in combination with the real-time defense force.

[0111] (5) Mobility Point Value

[0112] The mobility point value is used to represent the operator's mobility ability when the fuel supply is sufficient. In the war game system, the mobility point value is equal to the number of hexagonal grids that the operator can maneuver under normal road conditions in each round. In the game, when the operator maneuvers a certain distance, the mobility point value decreases by the corresponding value. At the beginning of a new round, the operator's mobility point value is automatically filled. The calculation method of the mobility point value when assigning values ​​is to set the initial value in the operator editing tool.

[0113] 1.1.2.2 Military Supply Support Team

[0114] The quartermaster support unit is responsible for providing supplies and bedding to other operators, and performing tasks such as forwarding supplies, making hot meals, and forwarding bedding. When designing war game scenarios, the quartermaster support unit should choose a location with good terrain conditions and close to forward and backward delivery roads. When performing hot meal making tasks, it should choose a location close to water sources and with good sanitary conditions.

[0115] The meaning of the values ​​of each point on the icon of the quartermaster support unit displayed on the map.

[0116] (1) Operator name, defense point value, mobility point value

[0117] The names, defense point values, and mobility point value design principles and assignment methods of the quartermaster support unit operators are consistent with those in the quartermaster library.

[0118] (2) Supply Support Capability Points

[0119] The supply support capability points indicate the ability of the operator to provide supply support to other operators in each round when the operator has sufficient supplies. After the quartermaster support team provides supply support to other operators, the supply support capability points will be reduced accordingly. After each round, the supply support capability points will be automatically replenished. The total amount of supplies provided by the operator to other units shall not exceed the maximum amount it can carry.

[0120] Calculator supply support capability point value: 1 point is equivalent to 10 man-days of supplies, and the calculation result is rounded to one decimal place.

[0121] (3) Point value for the amount of supplies carried

[0122] The point value of the amount of supplies carried indicates the amount of supplies carried by the user. The point value changes dynamically. As the amount of supplies increases, the point value increases, and as the amount of supplies decreases, the point value decreases.

[0123] Point value for the amount of supplies carried: The amount of supplies for 100 man-days represents 1 point, and the calculated result is rounded to one decimal place.

[0124] 1.1.3 Medical Calculator

[0125] 1.1.3.1 Field Hospital

[0126] Compared with medical units such as rear hospitals, field hospitals are more mobile, have lighter equipment, and are more efficiently organized. They are mainly responsible for accommodating the wounded and sick, providing early treatment and evacuating the wounded and sick.

[0127] (1) Operator name, defense point value, mobility point value

[0128] The design principles and assignment methods of the name, defense point value, and mobility point value of the field hospital counter are consistent with those of other logistics counters.

[0129] (2) Minor injury rescue ability point value, severe injury rescue ability point value

[0130] The minor injury rescue ability point value and severe injury rescue ability point value are used to characterize the ability of the field hospital operator to perform minor injury rescue and severe injury rescue within each round. After the field hospital operator executes the rescue task, its rescue ability point value decreases accordingly, and the rescue ability point value is automatically replenished after the end of the round. The rescue ability point value for saving people is based on the standard of 1 point for rescuing 10 people.

[0131] The minor injury rescue ability point value is assigned as set in the operator editing tool, and is rounded to one decimal place after calculation.

[0132] The severe injury rescue ability point value is assigned as set in the operator editing tool, and is rounded to one decimal place after calculation.

[0133] 1.1.3.2 Medical supply depot

[0134] (1) Operator name

[0135] The operator name is used to identify the support force represented by the operator, and can also be represented by the unified military label specified in the military label library. This attribute is a fixed attribute and will not change with time and external conditions during the deduction process.

[0136] (2) Medical supply storage point value

[0137] The maximum storage point value of materials is used to represent the quantity of medical supplies stored by the operator. This attribute is a dynamic attribute. When other operators receive supplies from the medical supply depot, the medical supply storage point value of the medical supply depot decreases by the corresponding value. When the medical supply depot receives the replenishment of medical supplies from other operators, the medical supply storage point value of the medical supply depot increases by the corresponding value.

[0138] When assigning the medical supply storage point value, the method of proportional conversion is adopted. The medical supplies stored in the medical supply depot are counted in units of portions, and are converted according to 100 portions equal to 1 point value, and rounded to one decimal place to obtain the medical supply storage point value. This assignment method can not only accurately represent the quantity of materials stored in the medical supply depot, but also be conveniently represented in the wargame deduction system.

[0139] (3) Maximum storage point value of materials

[0140] The maximum storage point value of materials is used to represent the full replenishment quantity of medical supplies stored by the operator. This attribute is a static attribute, and the increase and decrease of the quantity of medical supplies in the medical supply depot will not cause the change of this point value. No matter what method is used for replenishment, the current stock point value of materials shall not exceed the maximum storage point value of materials.

[0141] Adopt the method of proportional conversion to assign values to the maximum storage point values of materials. The full-supplement material quantity initially set by the medicinal material depot operator is counted in units of shares, converted according to 100 shares equal to one point value, and rounded to one decimal place to obtain the maximum storage point value of materials.

[0142] (4) Defense point value

[0143] The defense point value is used to represent the ability of the operator to withstand damage when under attack. In the wargame system, the degree of an operator being attacked is determined by combining the attack power value of the attacking operator, the defense point value of the attacked operator, and the random battlefield factors. In war, warning, defense, and protection measures will be taken to improve the survival ability of the military supply support force to ensure the smooth military supply for the troops. Therefore, this operator also has a defense point value, and the assignment method is the same as that of the front-line combat pieces, and the specific value is determined in combination with the real-time defense force.

[0144] (5) Maneuver point value

[0145] The maneuver point value is used to represent the maneuverability of the operator when the fuel supply is sufficient. In the wargame system, the maneuver point value numerically equals the number of hexagons that the operator can maneuver under normal road conditions within each turn. During the deduction, when the operator maneuvers a certain distance, the maneuver point value decreases by the corresponding value. At the start of a new turn, the operator's maneuver point value is automatically replenished. The calculation method for assigning the maneuver point value is set with an initial value in the operator editing tool.

[0146] 1.1.4 Battalion material operator

[0147] 1.1.4.1 Battalion material depot

[0148] (1) Operator name

[0149] The operator name is used to identify the support force represented by the operator, and can also be represented by the unified military label in the military label library. This attribute is a fixed attribute and will not change with time and external conditions during the deduction process.

[0150] (2) Battalion material storage point value

[0151] The maximum material storage point value is used to represent the quantity of supplies stored by the operator. This attribute is a dynamic attribute. When other operators receive supplies from the battalion material depot, the battalion material storage point value of the battalion material depot decreases by the corresponding value. When the battalion material depot receives the replenishment of battalion materials from other operators, the battalion material storage point value of the battalion material depot increases by the corresponding value.

[0152] When assigning the value of the camp material storage point, the proportional conversion method is adopted. The camp materials stored in the camp material warehouse are counted in units of portions, and converted according to 100 portions equaling 1 point value, and rounded to one decimal place to obtain the camp material storage point value. This assignment method can accurately represent the quantity of materials stored in the camp material warehouse and can also be easily represented in the war game simulation system.

[0153] (3) Maximum storage point value of materials

[0154] The maximum storage point value of materials is used to indicate the number of full replenishment of materials stored by the operator. This attribute is a static attribute, and the increase or decrease of the number of materials in the material warehouse will not cause the point value to change. Regardless of the method of replenishment, the point value of the current amount of materials shall not exceed the maximum storage point value of the materials.

[0155] The maximum storage point value of materials is assigned by proportional conversion. The full replenishment quantity of materials initially set by the material warehouse operator is counted in units of portions, converted according to the principle that every 100 portions equal one point value, and rounded to one decimal place to obtain the maximum storage point value of materials.

[0156] (4) Defense Points

[0157] The defense point value is used to indicate the ability of an operator to withstand damage when attacked. In the war game system, the attack power value of the attacking operator, the defense point value of the attacked operator, and the battlefield random factors are combined to determine the degree of attack on the operator. In war, vigilance, defense, and protection measures will be taken to improve the survivability of the military supply support force to ensure smooth military supply support for the troops. Therefore, this operator also has a defense point value, and the assignment method is consistent with the front combat chess piece. The specific value is determined in combination with the real-time defense force.

[0158] (5) Mobility Point Value

[0159] The mobility point value is used to represent the operator's mobility ability when the fuel supply is sufficient. In the war game system, the mobility point value is equal to the number of hexagonal grids that the operator can maneuver under normal road conditions in each round. In the game, when the operator maneuvers a certain distance, the mobility point value decreases by the corresponding value. At the beginning of a new round, the operator's mobility point value is automatically filled. The calculation method of the mobility point value when assigning values ​​is to set the initial value in the operator editing tool.

[0160] 1.1.4.2 Camp Material Support Team

[0161] The camp material support team is responsible for providing camp material support to other operators and carrying out the camp material and material delivery mission. When designing the war game scenario, the camp material support team should choose a location with good terrain conditions and close to the forward and backward delivery roads. When carrying out the camp material mission, it should choose a location close to water sources and with good sanitary conditions.

[0162] The meaning of the values of each point on the icon of the camp material support unit shown on the map.

[0163] (1) Operator name, defense point value, and mobility point value

[0164] The name, defense point value, and mobility point value design principles and assignment methods of the operators of the camp material support unit are consistent with those of the camp material depot.

[0165] (2) Camp material support ability point value

[0166] The camp material support ability point value represents the ability to provide camp material support to other operators per round when the operator's own camp materials are sufficient. After the camp material support unit provides camp material support to other operators, the camp material support ability point value decreases accordingly. After each round ends, the camp material support ability point value is automatically replenished. The total amount of camp materials provided by the operator to other units shall not exceed the maximum carrying capacity.

[0167] Operator's camp material support ability point value: The amount of camp materials for 10 person-days represents 1 point value, and the calculation result is rounded to one decimal place.

[0168] (3) Camp material carrying capacity point value

[0169] The camp material carrying capacity point value represents the quantity of camp materials carried by itself. This point value changes dynamically. When the quantity of camp materials increases, this point value increases; when the quantity of camp materials decreases, this point value decreases.

[0170] Camp material carrying capacity point value: The amount of camp materials for 100 portions represents 1 point value, and the calculation result is rounded to one decimal place.

[0171] 1.1.5 Command post operator

[0172] (1) Operator name: The operator name is used to identify the support force represented by the operator, and can also be represented by the unified military symbols in the military symbol library. This attribute is a fixed attribute and will not change with time and external conditions during the deduction process. The logistics command post is usually divided into the basic logistics command post, the logistics reserve command post, and the logistics forward command post. The reserve command post is generally not displayed and takes over the command when the basic command post is transferred or damaged by the enemy.

[0173] (2) Material support point value

[0174] The material support point value is used to represent the ability of the operator to supply logistics materials to other operators. This attribute is a dynamic attribute. When supplying and supporting other operators, the material support point value of the logistics command post decreases by the corresponding value. When receiving logistics material support replenishment from other operators or receiving raised materials, the material support point value of the logistics command post increases by the corresponding value.

[0175] When assigning values to the material support point values, the method of overall assignment is adopted, that is, each point value represents 1 point value of fuel storage point value + 1 point of ration storage point value + 1 point of camp material storage point value + 1 point of medicinal material storage point value. There is a maximum value for the material support point values. When reaching the maximum value, it cannot accept the replenishment of other operators and the mobilized materials.

[0176] (3) Procurement capacity point value

[0177] The procurement capacity point value is used to represent the total amount of logistics materials that an operator can procure per day. This attribute is a fixed attribute. The procurement capacity point value is set with a maximum value and automatically recovers after each round. The actual value is related to the daily reduction amount of the logistics support point value. The procurement capacity point value + the logistics support point value is a fixed number, indicating that the logistics support task is heavy in this round, the procurement capacity that can be engaged in is weak, and the amount converted into the logistics support point value in the next round is less.

[0178] When assigning values to the procurement support point values, the method of overall assignment is adopted, that is, each point value represents the quantity of logistics materials that can be procured per round, which is the same as the material support point value.

[0179] (4) Defense point value

[0180] The defense point value is used to represent the ability of an operator to withstand damage when being attacked. In the wargame system, the degree of an operator being attacked is determined by combining the attack power value of the attacking operator, the defense point value of the attacked operator, and the random factors on the battlefield. In war, measures such as alert, defense, and protection will be taken to improve the survival ability of the military supply support force to ensure the smooth logistics support for the troops. Therefore, this operator also has a defense point value, and the assignment method is the same as that of the front-line combat pieces, and the specific value is determined in combination with the real-time defense force.

[0181] (5) Maneuver point value

[0182] The maneuver point value is used to represent the maneuver ability of an operator when the fuel support is sufficient. In the wargame system, the maneuver point value numerically equals the number of hexagons that an operator can maneuver under normal road conditions per round. During the deduction, when an operator maneuvers a certain distance, the maneuver point value decreases by the corresponding value. At the beginning of a new round, the operator's maneuver point value is automatically filled up. The initial value of the maneuver point value is set in the operator editing tool.

[0183] 1.1.6 Transport team operator

[0184] Military transportation refers to the general term for land, water, and air transportation used for military purposes. Military transportation connects the front and the rear and holds an important position and role. The main contents of military transportation include military transportation, traffic support, technical support, etc. In the wargame system, its military transportation is mainly studied. There are various ways of military transportation, including railway transportation, road transportation, waterway transportation, air transportation, and pipeline transportation. When designing the military transportation operator, taking road transportation as an example, the operator of the transportation team is designed and studied.

[0185] When the transportation team executes the transportation task, it uses road transportation as the transportation method and vehicles as the transportation tools. The types of transported materials are distinguished according to solids and liquids. The transportation team has strong mobility and carrying capacity and is highly dependent on roads. When designing the scenario, the operator of the transportation team should be set at the initial position close to the road.

[0186] 1. Operator Name, Defense Point Value, Mobility Point Value

[0187] The design principles and assignment methods of the name, defense point value, and mobility point value of the transportation team operator are the same as those of other logistics operators, and the mobility point value of the operator is significantly higher than that of other logistics operators.

[0188] 2. Liquid Transportation Capacity Point Value

[0189] The liquid transportation capacity point value is used to represent the ability of the operator to transport liquid materials within each round. During the liquid transportation task in a round, the liquid transportation capacity of the transportation team operator decreases accordingly. After the materials are unloaded and the transportation task ends, the liquid transportation capacity point value is automatically filled up. The initial value of the assigned liquid transportation point value is set in the operator editing tool.

[0190] Liquid Transportation Capacity Point Value: 1000L of oil represents 1 point value, and the calculation result is rounded to one decimal place.

[0191] 3. Solid Transportation Capacity Point Value

[0192] The assignment method of the solid transportation capacity point value is the same as that of the liquid transportation capacity. However, since solid materials are not easily divisible, in the solid transportation task, the volume of a single transportation object shall not exceed the vehicle volume of a single vehicle. At the same time, the weight of the materials carried on each transport vehicle shall not exceed the maximum load capacity of a single vehicle.

[0193] Solid Transportation Capacity Point Value: 100 portions of solids represent 1 point value, and the calculation result is rounded to one decimal place.

[0194] 1.2 Combat Operator

[0195] (1) Operator Name

[0196] The operator name is used to identify the support force represented by the operator, and can also be represented by the military label uniformly stipulated in the military label library. This attribute is a fixed attribute and will not change with time and external conditions during the deduction process.

[0197] (2) Attack power, defense power

[0198] The attack power and defense power of the combat operator in the deduction will change depending on the logistical supplies.

[0199] (3) Mobility point value

[0200] The mobility point value is used to represent the mobility ability of the operator when fuel supply is sufficient. In the wargame system, the mobility point value numerically equals the number of hexagons that the operator can move on normal road conditions per turn. During the deduction, when the operator moves a certain distance, the mobility point value decreases by the corresponding value. At the start of a new turn, the operator's mobility point value is automatically replenished. The initial value of the mobility point value is set in the operator editing tool.

[0201] In the above embodiments of the present invention, the wargame deduction and confrontation system for logistical support of the present invention facilitates the derivation of wargame rules through long-term battlefield experience summary and formula deduction, quantitatively analyzing each part of the battlefield environment into parameters, thereby giving meaning to the numerical values of various operators on the computer wargame screen, and further making the conclusions obtained from the wargame deduction more in line with the actual battlefield.

[0202] This specific embodiment is only an explanation of the present invention and is not a limitation thereof. Those skilled in the art can make modifications without creative contributions to this embodiment according to needs after reading this specification, but as long as it is within the scope of the claims of the present invention, it is protected by the patent law.

Claims

1. A logistics support military wargame deduction and confrontation system, characterized in that: it includes a map unit, an operator unit, a weapon system, a behavior system, and a deduction system; the operator unit includes logistics operators and combat operators; the behavior system includes a strike behavior unit, a logistics behavior unit, and other behavior units; the deduction system includes a deployment phase unit and a plan execution phase unit. The deployment phase unit is used to adjust the troop deployment, that is, to adjust the position information of the operators. The plan execution phase unit includes a reconnaissance / electronic warfare phase, a maneuver phase, an engagement / psychological warfare phase, a supply phase, and a reorganization phase; the deduction rules of the deduction system include line-of-sight rules, reconnaissance rules, maneuver rules, aircraft takeoff and landing rules, strike rules, battle damage rules, military transportation rules, fuel rules, military supplies rules, medical service rules, camp materials rules, command post rules, and victory and defeat adjudication rules; the fuel rules include fuel support rules, fuel piece attacked rules, fuel loading rules, fuel unloading rules, and fuel consumption rules; the battle damage number of the fuel pieces in the battlefield in the fuel consumption rules is calculated with reference to the wargame battle damage table, and the natural fuel consumption of the fuel pieces of various materials and personnel transportation tools under different conditions is as follows: A. Basic consumption standard of fuel pieces for ground wheeled vehicles: According to the basic fuel consumption standard of ground wheeled vehicles, the fuel management departments of each theater and military service can adjust on the basis of the original standard according to the technical conditions of the vehicle pieces, the nature of the task, the natural conditions of roads and altitude, and the technical level of drivers; B. Fuel consumption of freight vehicle fuel pieces under different operating conditions: (1) Basic fuel consumption of freight vehicle fuel pieces: Q k = k∑(R i Q ki ) In the formula: Q k is the basic fuel consumption of a truck in a certain operating mode, in liters per 100 kilometers (L / 100km); Q ki is the constant-speed fuel consumption of the truck when running at a certain speed with no load, in liters per 100 kilometers (L / 100km); k is the correction coefficient for non-constant-speed driving vehicles and vehicle technical conditions, with a value range of 1 - 1.1; R i is the vehicle speed weighting coefficient in an operating mode; (2) Full-load fuel consumption of freight vehicles: Q m = k∑(R i Q mi ) Q m Fuel consumption of a truck in a certain operating mode when fully loaded, in liters per 100 kilometers (L / 100km); Q mi is the constant-speed fuel consumption when the truck is fully loaded and running at a certain speed, with the unit of liters per 100 kilometers (L / 100km); (3) Additional fuel consumption due to mass change of freight vehicles: In the formula: Q b Additional fuel consumption due to the mass change of a truck in a certain operating mode, unit: liter per 100 kilometers per ton (L / 100km.t); M m Total mass of the truck, unit: ton (t); M k Kerb mass of the truck, unit: ton (t); (4) Calculation of fuel consumption of freight vehicles during operation: The fuel consumption of freight vehicles during operation takes into account the changes in vehicle speed and mass in the above formulas, as well as the influence of roads, temperature, and altitude, and corresponding correction factors are set here; the fuel consumption of freight vehicles during operation is calculated according to the following formula: In the formula: Q i Fuel consumption of a truck in a certain operating mode, unit: liter (L); S is the driving mileage of the freight vehicle in a certain operation mode, in kilometers (km); ΔG is the total mass change of the freight vehicle, that is, the actual total mass G of the freight vehicle minus the curb mass given by the vehicle manufacturing enterprise, in tons (t); K r is the road correction coefficient, K t is the air temperature correction coefficient, K h is the altitude correction coefficient, K x is the correction coefficient for other influencing factors, which shall be specified by the vehicle-using unit itself.

2. A logistics support military wargame deduction and confrontation system according to claim 1, characterized in that: the map unit quantifies the map in the form of small hexagonal grids with an edge distance of 2 km. The elevation of the map unit is automatically quantified, and the terrain and features of the map unit are manually quantified.

3. A logistics support military wargame deduction and confrontation system according to claim 1, characterized in that: the logistics operators include fuel operators, military supplies operators, medical service operators, camp materials operators, command post operators, and transport team operators.

Citation Information

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