Control method of in-vehicle device and vehicle
By linking and controlling in-vehicle devices such as seats, temperature control, sound, lights, fragrance, and screen display devices, the problem of poor gaming experience in cars is solved, and the user's sense of immersion and overall gaming experience is improved.
Patent Information
- Authority / Receiving Office
- CN · China
- Patent Type
- Patents(China)
- Current Assignee / Owner
- Filing Date
- 2022-10-08
- Publication Date
- 2026-04-14
AI Technical Summary
Users find it difficult to fully utilize the in-vehicle devices while in the car, resulting in a poor gaming experience.
By using a linkage control method for in-vehicle devices, the system controls the coordinated operation of seats, temperature control devices, sound devices, lighting devices, fragrance devices, and screen display devices based on game mode settings and game content information, thereby enhancing the user's immersion and gaming experience.
It enables full utilization of in-vehicle equipment and matches its operation with the game, improving the user's gaming experience in the car.
Smart Images

Figure CN115518371B_ABST
Abstract
Description
Technical Field
[0001] This invention relates to the field of automotive technology, and more specifically, to a control method for an in-vehicle device and a vehicle. Background Technology
[0002] With the development of technology, cars are becoming increasingly intelligent. In daily life, in addition to being a means of transportation, cars can also serve certain entertainment functions. For example, users can select games and view images through the car's central control screen, and control in-car games and other online games using external controllers.
[0003] Currently, car infotainment systems typically have strong computing power; however, users often limit their use of these devices to the central control screen and fail to fully utilize the in-vehicle equipment. Consequently, users struggle to feel a strong sense of immersion, resulting in a poor gaming experience. Summary of the Invention
[0004] The present invention aims to at least partially solve the technical problem of how to improve the user's gaming experience in a car.
[0005] This invention provides a control method for an in-vehicle device, comprising the following steps:
[0006] In response to the user's operation signal, the vehicle enters game mode;
[0007] Obtain game mode settings and game content information from in-vehicle devices;
[0008] Control at least two of the vehicle-mounted devices to operate in conjunction with each other based on the game mode settings and game content information.
[0009] The vehicle-mounted device control method of the present invention controls at least two vehicle-mounted devices to operate in conjunction with the user-defined game mode settings and the game content information of the specific game being played. This enables full utilization of the equipment in the car and facilitates the matching of the operation of the vehicle-mounted devices with the game, thereby further enhancing the user's sense of immersion when playing games in the car and improving the overall gaming experience.
[0010] Furthermore, the in-vehicle equipment includes at least two of the following: a seat, a temperature control device, a sound device, a lighting device, a fragrance device, and a screen display device; and the game content information includes at least one of the following: game control feedback information, game environment information, and game type information.
[0011] Further, the lighting equipment includes a first lighting equipment and a second lighting equipment, wherein the display range of the second lighting equipment is larger than that of the first lighting equipment; the step of controlling at least two of the vehicle-mounted devices to operate in conjunction according to the game mode setting information and the game content information includes:
[0012] Determine whether the preset lighting effect control function is enabled based on the game mode settings information;
[0013] If so, a first control command is generated, which is used to cause the light from the first lighting device to converge from one end of the vehicle to the other end, and to diffuse after the convergence, and after the diffusion, to cause the light from the second lighting device to diffuse from the center of the second lighting device to the surrounding area of the second lighting device.
[0014] Furthermore, controlling at least two of the vehicle-mounted devices to operate in conjunction with each other based on the game mode settings information and the game content information includes:
[0015] Control the operation of the sound device and / or the screen display device according to the game content information;
[0016] Obtain the real-time audio information of the audio device and / or the real-time video display information of the video display device;
[0017] The lighting state of the lighting device is controlled according to the real-time sound information and / or the real-time video display information.
[0018] Furthermore, the control method for the vehicle-mounted equipment also includes the following steps:
[0019] Determine whether the adaptive fragrance function is enabled based on the game mode settings information;
[0020] If so, control the fragrance device to generate a fragrance corresponding to the game type.
[0021] Furthermore, the control method for the vehicle-mounted equipment also includes the following steps:
[0022] Obtain user status information and / or in-vehicle environment information;
[0023] After entering the game, the real-time operating status of the in-vehicle equipment is controlled based on the user status information and / or the in-vehicle environment information.
[0024] Furthermore, the in-vehicle device includes lighting equipment, the user status information includes user voice location information, and the in-vehicle environment information includes in-game character voice location information; controlling the real-time operating status of the in-vehicle device based on the user status information and / or the in-vehicle environment information includes the following steps:
[0025] Obtain the user's facial information;
[0026] The user's field of vision is determined based on the facial information;
[0027] Determine the display location of the lighting device within the line of sight;
[0028] The portion of the display area that matches the location of the user's voice direction information and / or the location of the in-game character's voice direction information is illuminated.
[0029] Furthermore, obtaining the game mode settings information of the in-vehicle device includes the following steps:
[0030] Determine if this is the first time entering the game mode;
[0031] If so, a display command is generated to display the game mode settings interface in response to the operation signal of the settings interface, thereby obtaining the game mode settings information.
[0032] Furthermore, the control method for the vehicle-mounted equipment also includes the following steps:
[0033] Before or during game startup, the function activation status of the in-vehicle device is controlled according to the game mode setting information.
[0034] After the game is launched, the operating status of the vehicle-mounted device is adjusted in real time according to the game content information.
[0035] The present invention also proposes a vehicle, including a memory, a processor, and a computer program stored in the memory and executable on the processor, wherein when the processor executes the computer program, it implements the control method of the vehicle-mounted device as described above.
[0036] The vehicles described in this invention, such as passenger cars and engineering vehicles, have similar technical effects to the control methods of the aforementioned vehicle-mounted equipment, and will not be elaborated further here. Attached Figure Description
[0037] Figure 1 This is a flowchart of the control method for the vehicle-mounted device according to an embodiment of the present invention. Detailed Implementation
[0038] To make the above-mentioned objects, features and advantages of the present invention more apparent and understandable, specific embodiments of the present invention will be described in detail below with reference to the accompanying drawings.
[0039] It should be noted that the terms "first," "second," etc., in the specification, claims, and accompanying drawings of this invention are used to distinguish similar objects and are not necessarily used to describe a specific order or sequence. It should be understood that such data can be interchanged where appropriate so that the embodiments of the invention described herein can be implemented in sequences other than those illustrated or described herein.
[0040] In the description of this specification, references to terms such as "embodiment," "one embodiment," and "one implementation" indicate that a specific feature, structure, material, or characteristic described in connection with that embodiment or implementation is included in at least one embodiment or illustrative implementation of the present invention. In this specification, the illustrative expressions of the above terms do not necessarily refer to the same embodiment or implementation. Furthermore, the specific features, structures, materials, or characteristics described may be combined in any suitable manner in one or more embodiments or implementations.
[0041] Combination Figure 1 As shown in the figure, an embodiment of the present invention proposes a control method for an in-vehicle device, including the following steps:
[0042] In response to the user's operation signal, the vehicle enters game mode;
[0043] Users can select and control the vehicle to enter game mode via the vehicle's screen, such as by clicking the game mode icon on the vehicle's central control screen / passenger screen / rear screen. They can also use voice control, such as controlling the voice assistant, to put the vehicle into game mode.
[0044] Obtain game mode settings and game content information from in-vehicle devices;
[0045] In this embodiment, the game mode settings interface can be displayed on a screen or the like. By recognizing the user's selection operations on the game mode's related functions in the settings interface, the game mode settings information can be obtained. The game mode settings information can be set and stored by the user in advance, or it can be set by the user in real time after entering the game mode.
[0046] The in-vehicle devices can be vehicle screens, air conditioners, seats, etc. Accordingly, game mode settings can be set for each type of in-vehicle device. For example, for the air conditioner, the settings interface is displayed on the central control screen. The settings interface includes options such as air conditioner adaptive start, air conditioner fan speed, air conditioner temperature, and humidity. The central control screen is a touch screen. By responding to the user's selection and confirming the operation, the game mode settings information is generated. Subsequently, when entering the game mode or selecting to start the game, the air conditioner can be controlled accordingly based on the function selection made by the user in advance according to the game mode settings information.
[0047] Game content information can be game control feedback information generated during user operation or game runtime, or it can be game environment information that matches specific game content and represents the game environment, such as weather, temperature, and ambient smell. It can also be game type information determined when the user selects to enter the game, such as shooting games or casual games.
[0048] Control at least two of the vehicle-mounted devices to operate in conjunction with each other based on the game mode settings and game content information.
[0049] In this embodiment, there are multiple in-vehicle devices. Based on the game mode settings and game content information mentioned above, at least two of the in-vehicle devices are controlled to operate in conjunction, so as to fully utilize the devices in the car. Furthermore, the control based on the game mode settings and game content information makes it easier for the operation of the in-vehicle devices to match the game, thereby further enhancing the user's sense of immersion when playing games in the car and improving the overall gaming experience.
[0050] In an optional embodiment of the present invention, the control method for the vehicle-mounted device further includes the following steps:
[0051] Before or during game startup, the function activation status of the in-vehicle device is controlled according to the game mode setting information.
[0052] After the game is launched, the operating status of the vehicle-mounted device is adjusted in real time according to the game content information.
[0053] In this embodiment, after the user activates the game mode in the car, they can select and launch a game. Before launching a game, or before launching a game, the system can enable or disable the functions of all or some of the in-vehicle devices according to the game mode settings set by the user. For example, according to the user's settings, when entering game mode but before launching a game, the air conditioner can be turned on, and the air conditioner-related functions can be controlled according to preset settings.
[0054] After the user starts the game, the in-vehicle device can adjust its operating status in real time based on the game content information obtained. For example, it can control the air conditioner to lower the air temperature and adjust the air direction according to the environment in which the character is in the game, so as to make the user more immersive.
[0055] In an optional embodiment of the present invention, the in-vehicle device includes at least two of the following: a seat, a temperature control device, a sound device, a lighting device, a fragrance device, and a screen display device; and the game content information includes at least one of the following: game control feedback information, game environment information, and game type information.
[0056] In one embodiment, the in-vehicle device may include a seat, which can be adjusted in conjunction with game content information and game mode settings. For example, the user can enable the seat adjustment function in game mode through the seat settings interface on the central control screen, and set whether functions such as seat tilt adjustment, seat leg support adjustment, seat side wing adjustment, lumbar support adjustment, seat vibration, seat heating, and seat ventilation are enabled, thereby generating corresponding game mode settings. These game mode settings can be preset in the vehicle's storage system, so that after entering game mode, the seat can be adjusted according to these game mode settings, such as adjusting the leg and body to a preset angle (e.g., 128°±7°), while the lumbar support, leg support, and seat side wings are actively adjusted to a comfortable position. This adjustment process can be performed after entering game mode and before selecting to start the game.
[0057] After selecting and entering the game, you can determine whether the adaptive seat adjustment function is enabled based on the game mode settings. If so, the seat can be adjusted in real time based on the game content feedback, such as synchronizing the seat vibration based on operation feedback.
[0058] In an optional embodiment, the seat is also equipped with a temperature sensor to detect ambient temperature or human body temperature, thereby controlling the seat to turn on ventilation or heating in real time based on the temperature information.
[0059] The seat can be linked with other lighting or display devices for control. For example, adjusting the seat can adaptively adjust the display area of the lighting devices, or adjusting the seat can adaptively adjust the position of the display devices for movable display devices, making them more convenient for users.
[0060] In-vehicle devices may include fragrance devices. By combining game content information and game mode settings, the operation of the fragrance device can be adjusted. For example, users can enable the fragrance adjustment function in game mode and enable the adaptive fragrance function in the fragrance device settings interface on the central control screen, thereby generating corresponding game mode settings information. The fragrance device can be adaptively controlled in combination with game content information. Specific fragrance functions, such as fragrance type and concentration, can also be set.
[0061] When entering the game, if the game mode settings indicate that an adaptive fragrance function is enabled, the fragrance device can generate a fragrance corresponding to the game type by obtaining current game content information, such as the game type, thereby providing users with an immersive experience.
[0062] In one specific embodiment, the fragrance scent corresponding to the game type may include: shooting games - "Passionate Moment", real-time strategy games - "Gothenburg Sea Breeze", simulation games - "Free Tango", casual games - "Awakening Morning", action games - "Passionate Desert", puzzle games - "Enchanting Spring". By setting different floral or fruity scents, different fragrance scents are corresponding to each game, so as to bring users an immersive experience.
[0063] In-vehicle equipment may include temperature control devices, such as air conditioning. By combining game content information and game mode settings, the operation of the air conditioning can be adjusted. For example, users can set the air conditioning to be enabled in game mode and set specific air conditioning settings options, such as different temperature levels, different fan speed levels, operating modes, circulation modes, and A / C (compressor control), through the air conditioning settings interface on the central control screen. Thus, when entering game mode or entering a game, the corresponding air conditioning control is performed according to the set game mode settings.
[0064] The air conditioner can also be set to adaptive adjustment function, thereby generating corresponding game mode setting information. When entering the game, if the adaptive adjustment function is determined to be turned on according to the game mode setting information, the air conditioner can be adaptively controlled according to the game content information or game type, thereby improving the user experience.
[0065] In an optional embodiment, the air conditioner can also adaptively adjust the air outlet temperature or air outlet direction based on current user status information or in-vehicle environment information, such as user body surface temperature, driver body surface temperature, rear seat ambient temperature, and front seat ambient temperature.
[0066] Among them, air conditioners can be linked with fragrance devices to ensure that the gas emitted by the fragrance device is more focused around the user, or for certain specific scenarios, the fragrance scent can match the ambient temperature to bring the user an immersive feeling.
[0067] In-vehicle equipment may include sound devices, such as in-car audio systems. By combining game content information and game mode settings, the operation of the audio system can be adjusted. For example, after the user makes settings in the audio settings interface on the central control screen, corresponding game mode settings are generated. When entering game mode, the sound field and sound effects of the audio system are adjusted to differentiate it from the driving state, thereby providing a better sound experience during gameplay.
[0068] In one specific embodiment, the user can set whether 4D surround sound effect is enabled in the game mode settings. If 4D surround sound effect is enabled and the volume can be adjusted according to personal habits, the sound field cannot be adjusted. If 4D surround sound effect is not enabled, the user can adjust the sound field in the settings interface, so that the output state of the speaker will be adaptively adjusted when entering the game mode. In the game, the sound output will be in the set state.
[0069] In addition, when entering the game, game content information can be obtained, and the sound from each speaker in the sound system can be activated based on the feedback of the current game status, thereby bringing an immersive experience and improving the user experience.
[0070] The sound equipment can be linked with the seat or other lighting equipment for control. For example, for a specific game, the sound and the vibration function of the seat can be combined with the game environment to create a sense of abruptness and improve the user experience.
[0071] In-vehicle equipment may include lighting devices, such as ambient lighting surrounding the cabin, or overhead lighting (e.g., a starry sky ceiling). By combining this with game content and mode settings, the operation of the lighting devices can be adjusted.
[0072] For example, regarding ambient lighting, users can enable related functions in game mode through the ambient lighting settings interface on the central control screen. For instance, setting the ambient lighting to welcome / farewell will activate the ambient lighting when entering game mode. Based on the game mode settings, the ambient lighting will then converge from one end of the car to the other, or from the end furthest from the voice assistant to the end closest to it. Specifically, the ambient lighting will converge from the rear seats towards the central voice assistant. When game mode is off, the ambient lighting will diffuse from the central voice assistant towards the rear seats, creating a unique visual effect and a better user experience.
[0073] Meanwhile, users can also set the ambient light adaptive adjustment function in the settings interface to generate corresponding game mode settings information. When entering the game, if the adaptive adjustment function is enabled according to the game mode settings information, the game content information can be obtained, and the ambient light can be adaptively controlled according to the game environment information or game type, such as obtaining the game screen display information or game sound effect information in the game content information, so as to adjust the display of the ambient light and thus bring a better user experience.
[0074] There can be multiple lighting devices, which can then work together in conjunction with each other using game mode settings and game content information.
[0075] In one specific embodiment, when the ambient light is linked with the sound, the light flashes and changes in real time in accordance with the rhythm of the game sound, and the color of the ambient light changes randomly. When the ambient light is linked with the screen, the color of the ambient light changes in real time in accordance with the main color of the game interface.
[0076] In an optional embodiment, the lighting device includes a first lighting device and a second lighting device, wherein the display range of the second lighting device is larger than that of the first lighting device; controlling the coordinated operation of at least two vehicle-mounted devices according to the game mode setting information and the game content information includes:
[0077] Determine whether the preset lighting effect control function is enabled based on the game mode settings information;
[0078] If so, a first control command is generated, which is used to cause the light from the first lighting device to converge from one end of the vehicle to the other end, and to diffuse after the convergence, and after the diffusion, to cause the light from the second lighting device to diffuse from the center of the second lighting device to the surrounding area of the second lighting device.
[0079] In this embodiment, the second lighting device can be a light assembly on the roof of the vehicle, forming a "starry sky roof" with the roof, which has a large display area. The first lighting device is an ambient light surrounding the vehicle. When the ambient light and the "starry sky roof" are linked, the system determines whether the preset lighting effect control function is enabled based on the game mode setting information. For example, it determines whether both the ambient light and the "starry sky roof" have a welcome / farewell function set on the central control interface. If this function is enabled, when the game mode is opened, a first control command is generated to make the "starry sky roof" and the ambient light work together. Specifically, the ambient light converges from one end (such as the rear of the vehicle) to the other end (such as the voice assistant at the front window of the vehicle) and then diffuses after convergence to create a spectacular effect. During diffusion, the "starry sky roof" is linked, and its light diffuses from the center to the surrounding areas. Correspondingly, when exiting the game mode, the light can converge from the surrounding areas of the "starry sky roof" to the center, thus providing users with a better visual effect. By controlling the two lighting devices together, the user experience is improved.
[0080] In one specific embodiment, the ambient lighting uses the in-car front-seat voice assistant as a reference to adjust the brightness and diffusion effects of the light display. Users can enable or disable voice assistant functions in the game mode settings interface. The voice assistant can then work in conjunction with the ambient lighting. When the ambient lighting converges from the rear seats towards the central control room, the voice assistant rises, and upon completion, a light burst effect is displayed on the voice assistant's screen. When game mode is off, the ambient lighting diffuses from the central control room towards the rear seats, and then slowly descends.
[0081] In an optional embodiment of the present invention, controlling at least two of the vehicle-mounted devices to operate in conjunction with each other based on the game mode setting information and the game content information includes:
[0082] Control the operation of the sound device and / or the screen display device according to the game content information;
[0083] Obtain the real-time audio information of the audio device and / or the real-time video display information of the video display device;
[0084] The lighting state of the lighting device is controlled according to the real-time sound information and / or the real-time video display information.
[0085] In this embodiment, the lighting equipment can be linked with the sound equipment or the screen display equipment. For example, when entering a game, the game content information controls the sound equipment to emit specific sounds, or controls the screen display equipment to display specific images. Correspondingly, the current real-time sound information and real-time screen display information can be obtained to control the lighting equipment. For example, the light-emitting area of the lighting equipment can correspond to the position of the sound-emitting area of the sound equipment, the connected area of the screen display equipment and the lighting equipment can use the same color tone to display content transition, or the color temperature and light color of the lighting equipment can be matched with the color, color temperature and dynamic effects of the screen display equipment, thereby further enhancing the user's immersion.
[0086] In an optional embodiment, the control method for the on-board device further includes the steps of:
[0087] Obtain user status information and / or in-vehicle environment information;
[0088] After entering the game, the real-time operating status of the in-vehicle equipment is controlled based on the user status information and / or the in-vehicle environment information.
[0089] In this embodiment, the user status information and the in-vehicle environment information can be the user's body surface temperature, the in-vehicle ambient temperature, humidity, light intensity, etc. Therefore, after entering the game, the air conditioning, seat ventilation, seat heating and lighting equipment can be adjusted through the user status information and the in-vehicle environment information to improve the user experience.
[0090] In an optional embodiment, the sound device may also include a voice recognition device, such as a microphone. Through user settings, the game call function can be enabled when entering the game to ensure that the user can communicate with other networked users. The user's voice can also be located through the microphone, such as recognizing the user's speech through the microphone above the user's head. After confirmation, the surrounding lighting devices can be controlled to flash, thereby realizing the association control between the microphone and the lighting devices.
[0091] In an optional embodiment of the present invention, the user status information includes user voice location information, and the in-vehicle environment information includes in-game character voice location information; controlling the real-time operating status of the in-vehicle device based on the user status information and / or the in-vehicle environment information includes the following steps:
[0092] Obtain the user's facial information;
[0093] The user's field of vision is determined based on the facial information;
[0094] Determine the display location of the lighting device within the line of sight;
[0095] The portion of the display area that matches the location of the user's voice direction information and / or the location of the in-game character's voice direction information is illuminated.
[0096] In this embodiment of the invention, the user's facial information can be acquired through an in-vehicle camera to determine the eye image and thus the user's gaze range. Firstly, in a game, the user's primary gaze is focused on the game screen, but may also cover areas near the screen. Therefore, this embodiment determines the gaze range to identify the display locations of lighting devices within the surrounding area. Then, combining the user's voice location information and / or the voice location information of the game character, the corresponding locations are illuminated. For example, in a shooting game, based on the user's callouts or the game character's shooting sounds, certain light cues are provided within the gaze range, thus more intuitively assisting the user in playing the game and improving the user experience.
[0097] In an optional embodiment of the present invention, obtaining the game mode setting information of the in-vehicle device includes the following steps:
[0098] Determine if this is the first time entering the game mode;
[0099] If so, a display command is generated to display the game mode settings interface in response to the operation signal of the settings interface, thereby obtaining the game mode settings information.
[0100] In this embodiment, when a user enters the game mode for the first time, a corresponding display instruction for the game mode settings interface is generated and sent to the display screen, such as the central control screen, for display. In this way, the user can set the relevant vehicle device functions according to the instructions on the interface, such as adjusting the options of the settings interface by pressing buttons or by touching them. After the settings are completed, the game mode settings information is obtained, which can be stored and the control of the relevant vehicle device can be directly executed.
[0101] In an optional embodiment of the present invention, the user can configure whether the screenshot function is enabled in the game mode settings interface. If enabled, the user can set automatic screenshots upon winning (completing) a game in the game mode settings. If automatic screenshots upon winning (completing) a game are enabled, when the game mode is activated and the game is played, the screen display device will automatically take a screenshot and save it to the vehicle's photo album after winning the game. When the function of automatically forwarding the screenshot to the phone's photo album is enabled, the captured image is actively uploaded to the cloud and sent to the phone.
[0102] In an optional embodiment of the present invention, a passenger screen is provided in the passenger seat of the vehicle, which can be used to play games. In a specific embodiment, the user can set the passenger's game permissions through the settings interface to ensure that the game can be played while driving. If not, it is determined that the vehicle is in a driving state. When a game running request is received from the passenger, a pop-up window is generated on the passenger display screen to remind the user that the game cannot be played, or that the game can be played after the vehicle is parked.
[0103] Correspondingly, when there is a screen in the rear of the vehicle, corresponding settings and controls can also be made.
[0104] In an optional embodiment of the present invention, the in-vehicle device corresponding to the game mode further includes a steering wheel, brake, accelerator, etc. For example, for driving games, driving control can be achieved by controlling the steering wheel, brake, and accelerator. Users can set whether the steering wheel game control function is enabled through the game mode settings interface. If enabled, users can control a specific racing game on the screen and perform game control through steering wheel angle signals, accelerator depth signals, and brake depth signals.
[0105] Additionally, the game mode settings interface can also include a steering wheel retraction function. If the steering wheel retraction function is selected when playing other games, the steering wheel will retract when entering game mode, such as by retracting it forward or lifting it upward, thus leaving more space in the cockpit for the user to play the game.
[0106] In an optional embodiment of the present invention, after entering the game mode, the method further includes: identifying the vehicle's current gear; if the current gear is in P (Park), it can directly identify whether this is the first time entering the game mode, and then guide the user to set the functions of the relevant in-vehicle devices in the game mode settings interface, or directly execute the game mode settings information to control and link the in-vehicle devices. If the current gear is not in P, it indicates that the current vehicle may not be suitable for playing the game, and a safety prompt can be issued, or it can be determined whether the current permissions allow playing the game. If there are no game permission restrictions, then entering the game can be allowed.
[0107] When entering the game, if the current game requires some external devices for control, such as remote control, gamepad, motion sensor, etc., it can detect whether an external device is connected. If not, a pop-up window can prompt the user to connect the device.
[0108] Another embodiment of the present invention provides a vehicle including a memory, a processor, and a computer program stored in the memory and executable on the processor. When the processor executes the computer program, it implements the control method of the vehicle-mounted device as described above.
[0109] The vehicles described in this invention, such as passenger cars and engineering vehicles, have similar technical effects to the control methods of the aforementioned vehicle-mounted equipment, and will not be elaborated further here.
[0110] While the disclosure is as stated above, its scope of protection is not limited thereto. Those skilled in the art can make various changes and modifications without departing from the spirit and scope of this disclosure, and all such changes and modifications will fall within the protection scope of this invention.
Claims
1. A control method for an on-board device, characterized in that, include: In response to the user's operation signal, the vehicle enters game mode; Obtain game mode settings and game content information from in-vehicle devices; Control at least two of the vehicle-mounted devices to operate in conjunction with the game mode settings and the game content information; This also includes: obtaining user status information and / or in-vehicle environment information; After entering the game, the real-time operating status of the vehicle-mounted equipment is controlled based on the user status information and / or the in-vehicle environment information. The in-vehicle equipment includes lighting equipment, the user status information includes user voice location information, and the in-vehicle environment information includes in-game character voice location information.
2. The control method for vehicle-mounted equipment according to claim 1, characterized in that, The in-vehicle equipment also includes at least two of the following: a seat, a temperature control device, a sound device, a fragrance device, and a screen display device. The game content information includes at least one of the following: game control feedback information, game environment information, and game type information.
3. The control method for vehicle-mounted equipment according to claim 2, characterized in that, The lighting equipment includes a first lighting equipment and a second lighting equipment, wherein the display range of the second lighting equipment is larger than that of the first lighting equipment; controlling at least two of the vehicle-mounted devices to operate in conjunction according to the game mode setting information and the game content information includes: Determine whether the preset lighting effect control function is enabled based on the game mode settings information; If so, a first control command is generated, which is used to cause the light from the first lighting device to converge from one end of the vehicle to the other end, and to diffuse after the convergence, and after the diffusion, to cause the light from the second lighting device to diffuse from the center of the second lighting device to the surrounding area of the second lighting device.
4. The control method for vehicle-mounted equipment according to claim 2, characterized in that, The step of controlling at least two in-vehicle devices to operate in conjunction based on the game mode settings information and the game content information includes: Control the operation of the sound device and / or the screen display device according to the game content information; Obtain the real-time audio information of the audio device and / or the real-time video display information of the video display device; The lighting state of the lighting device is controlled according to the real-time sound information and / or the real-time video display information.
5. The control method for the vehicle-mounted equipment according to any one of claims 2-4, characterized in that, Also includes: Determine whether the adaptive fragrance function is enabled based on the game mode settings information; If so, control the fragrance device to generate a fragrance corresponding to the game type.
6. The control method for vehicle-mounted equipment according to claim 1, characterized in that, The step of controlling the real-time operating status of the in-vehicle equipment based on the user status information and / or the in-vehicle environment information includes: Obtain the user's facial information; The user's field of vision is determined based on the facial information; Determine the display location of the lighting device within the line of sight; The portion of the display area that matches the location of the user's voice direction information and / or the location of the in-game character's voice direction information is illuminated.
7. The control method for the vehicle-mounted equipment according to any one of claims 1-4 and 6, characterized in that, The process of obtaining the game mode settings information of the in-vehicle device includes: Determine if this is the first time entering game mode; If so, a display command is generated to display the game mode settings interface in response to the operation signal of the settings interface, thereby obtaining the game mode settings information.
8. The control method for the vehicle-mounted equipment according to any one of claims 1-4, characterized in that, Also includes: Before or during game startup, the function activation status of the in-vehicle device is controlled according to the game mode setting information. After the game is launched, the operating status of the vehicle-mounted device is adjusted in real time according to the game content information.
9. A vehicle, characterized in that, The device includes a memory, a processor, and a computer program stored in the memory and executable on the processor. When the processor executes the computer program, it implements the control method of the vehicle-mounted device as described in any one of claims 1-8.
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