Information display method, device and electronic equipment in game
By displaying real-time screenshots and results images of teammates' virtual avatars in the game interface, the problem of players having difficulty understanding their teammates' status is solved, thus improving the gaming experience.
Patent Information
- Authority / Receiving Office
- CN · China
- Patent Type
- Patents(China)
- Current Assignee / Owner
- Filing Date
- 2022-11-11
- Publication Date
- 2026-03-20
AI Technical Summary
In the retreat phase of asymmetrical competitive games, players struggle to quickly understand their teammates' game status, and the existing display methods provide weak feedback, resulting in a poor gaming experience.
The graphical user interface simultaneously displays the game screen and game result images of teammates' virtual characters, and uses a virtual camera to capture game scenes, generating multiple display areas to show the dynamic and static game data of teammates.
Players can quickly understand the game status of each teammate, avoid missing status changes, and enhance emotional connection and gaming experience.
Smart Images

Figure CN115845376B_ABST
Abstract
Description
TECHNICAL FIELD
[0001] The present application relates to the technical field of games, and particularly relates to a game information display method and device and electronic equipment. BACKGROUND
[0002] In some asymmetric competitive games, the chased player will experience a retreat stage of the game, and the chased player is eliminated early or retreats successfully in the retreat stage, needs to wait for the game to end, and only when more than or equal to half of the teammates retreat successfully, the game victory can be obtained.
[0003] In the related art, if the chased player is eliminated early or retreats successfully in the retreat stage, the graphical user interface usually displays the game state of the teammate player, such as displaying in the form of an icon or text, and the display mode is weak in feedback of the game state, and is not strong in visual differentiation design, which is not conducive to the player to quickly understand the game state of each teammate, and the actual game screen of the teammate cannot be directly watched. In addition, if the chased player wants to watch the game screen of the teammate, a watching button can be clicked to display the first-person perspective game screen of a specified teammate or a random teammate, but this watching mode can cause the player to miss the change of the game state of other teammates, and the game experience of the player is poor. SUMMARY
[0004] Therefore, the purpose of the present application is to provide a game information display method and device and electronic equipment, which can enable the player to quickly and simultaneously understand the game state of each teammate by simultaneously displaying the game screen of the teammate virtual role and the game result picture, enrich the information acquisition of the player in the waiting process, enhance the emotional connection feeling between the player and the teammates, and improve the game experience of the player.
[0005] In a first aspect, embodiments of the present application provide a method for displaying information in a game, the method comprising: providing a graphical user interface by a terminal device; in response to a start instruction of a game session, controlling a controlled virtual character to enter a game session scene, and displaying a corresponding game session picture through the graphical user interface, wherein the game session picture comprises a picture formed by a virtual camera corresponding to the controlled virtual character collecting the game session scene, and the game session scene comprises at least two team-mate virtual characters of the same team as the controlled virtual character; in response to a first target game event of the controlled virtual character in the game session scene, controlling the controlled virtual character to leave the game session scene with a first identity; obtaining game data of the at least two team-mate virtual characters, wherein the game data comprises at least one of the following: result game data of leaving the game session scene and dynamic game data in the game session scene; and controlling the game session picture currently displayed by the graphical user interface to be changed to a first game observation picture, wherein the first game observation picture comprises at least two display areas corresponding to the at least two team-mate virtual characters respectively, and each display area displays a game picture generated according to the game data of the corresponding team-mate virtual character; wherein the game picture generated according to the dynamic game data of the corresponding team-mate virtual character comprises a picture formed by a virtual camera corresponding to the corresponding team-mate virtual character collecting the game session scene; and the game picture generated according to the result game data of the corresponding team-mate virtual character comprises a game result picture corresponding to the result game data.
[0006] In a second aspect, an embodiment of the present application provides a device for displaying information in a game, which provides a graphical user interface through a terminal device, and the device comprises: a game session picture display module, configured to respond to a game session start instruction, control a controlled virtual character to enter a game session scene, and display a corresponding game session picture through the graphical user interface, wherein the game session picture comprises a picture formed by collecting the game session scene through a virtual camera corresponding to the controlled virtual character, and the game session scene comprises at least two team-mate virtual characters of the same camp as the controlled virtual character; a first control module, configured to respond to a first target game event of the controlled virtual character in the game session scene, control the controlled virtual character to leave the game session scene in a first identity; a game data acquisition module, configured to acquire game data of the at least two team-mate virtual characters, wherein the game data comprises at least one of the following: result game data of leaving the game session scene and dynamic game data in the game session scene; and a first game observation picture display module, configured to control the game session picture currently displayed by the graphical user interface to be changed into a first game observation picture, wherein the first game observation picture comprises at least two display areas corresponding to the at least two team-mate virtual characters respectively, and each display area displays a game picture generated according to the game data of the corresponding team-mate virtual character; wherein the game picture generated according to the dynamic game data of the corresponding team-mate virtual character comprises a picture formed by collecting the game session scene through a virtual camera corresponding to the corresponding team-mate virtual character; and the game picture generated according to the result game data of the corresponding team-mate virtual character comprises a game result picture corresponding to the result game data.
[0007] In a third aspect, an embodiment of the present application provides an electronic device, comprising a processor and a memory, wherein the memory stores computer executable instructions capable of being executed by the processor, and the processor executes the computer executable instructions to implement the information display method in a game according to any one of the first aspect.
[0008] In a fourth aspect, an embodiment of the present application provides a computer readable storage medium, which stores computer executable instructions, and the computer executable instructions, when called and executed by a processor, cause the processor to implement the information display method in a game according to any one of the first aspect.
[0009] The embodiments of the present application have the following beneficial effects:
[0010] The application provides a game information display method, device and electronic equipment. In response to a game session start instruction, a controlled virtual character is controlled to enter a game session scene, and a corresponding game session picture is displayed through a graphical user interface. The game session picture includes a picture formed by collecting the game session scene through a virtual camera corresponding to the controlled virtual character. The game session scene includes at least two team virtual characters of the same camp as the controlled virtual character. In response to a first target game event of the controlled virtual character in the game session scene, the controlled virtual character is controlled to leave the game session scene with a first identity. Game data of the at least two team virtual characters is acquired. The game data includes at least one of the following: result game data of leaving the game session scene and dynamic game data in the game session scene. The game session picture currently displayed by the graphical user interface is changed to a first game observation picture. The first game observation picture includes at least two display areas corresponding to the at least two team virtual characters. Each display area displays a game picture generated according to the game data of the corresponding team virtual character. The game picture generated according to the dynamic game data of the corresponding team virtual character includes a picture formed by collecting the game session scene through a virtual camera corresponding to the corresponding team virtual character. The game picture generated according to the result game data of the corresponding team virtual character includes a game result picture corresponding to the result game data. In this way, the game real-time picture and the game result picture of each team virtual character are displayed in the at least two display areas, so that the player can quickly and simultaneously know the game state of each team virtual character, avoid missing the change of the game state of other team virtual characters, enrich the information acquisition of the player in the waiting process, enhance the emotional connection between the player and the team virtual characters, and improve the game experience of the player.
[0011] Other features and advantages of the present application will be set forth in the descriptions below, and in part will be apparent from the description, or can be learned by practice of the present application. The purposes and other advantages of the present application will be realized and attained by the structures particularly pointed out in the description, the claims and the appended drawings.
[0012] In order to make the above-mentioned purposes, features and advantages of the present application more obvious and easy to understand, the following preferred embodiments are specifically described below, and the accompanying drawings are described in detail as follows. BRIEF DESCRIPTION OF DRAWINGS
[0013] In order to more clearly illustrate the specific embodiments of the present application or the technical solutions in the prior art, the following will briefly introduce the drawings needed to be used in the specific embodiments or the prior art description. Obviously, the drawings in the following description are some embodiments of the present application, and for those skilled in the art, other drawings can also be obtained without creative labor.
[0014] Figure 1 A schematic diagram of an information display method provided for an embodiment of the present application;
[0015] Figure 2 A schematic diagram of another information display method provided for an embodiment of the present application;
[0016] Figure 3 A flowchart of an information display method in a game provided for an embodiment of the present application;
[0017] Figure 4 A schematic diagram of a graphical user interface provided for an embodiment of the present application;
[0018] Figure 5 A schematic diagram of another graphical user interface provided for an embodiment of the present application;
[0019] Figure 6 A schematic diagram of another graphical user interface provided for an embodiment of the present application;
[0020] Figure 7 A structural schematic diagram of an information display device in a game provided for an embodiment of the present application;
[0021] Figure 8 A structural schematic diagram of an electronic device provided for an embodiment of the present application. DETAILED DESCRIPTION
[0022] In order to make the objectives, technical solutions and advantages of the embodiments of the present application clearer, the technical solutions of the present application will be described below in detail with reference to the accompanying drawings. Obviously, the described embodiments are some but not all of the embodiments of the present application. Based on the embodiments of the present application, all other embodiments obtained by those skilled in the art without creative efforts belong to the scope of the present application.
[0023] In some current asymmetric competitive games, the chased player will experience a retreat phase of the game. If the chased player is eliminated or successfully retreats early in the retreat phase, the player needs to wait for the teammates to end the game, such as successfully evacuating or failing to evacuate. Only when more than or equal to half of the teammates successfully retreat, the game victory can be achieved.
[0024] In related technologies, if the chased player is eliminated or successfully retreats early in the retreat phase, the graphical user interface usually displays the game state of the teammate player, such as displaying in the form of icons or text, to represent the game state of other teammates. The display mechanism is triggered by the elimination, evacuation and other result data, and the data is refreshed, synchronized to the front end of the player, and the display state of the game result corresponding icon or text of the teammates is updated.
[0025] For example, such as Figure 1 The diagram illustrates the user interface during the waiting phase after a successful or failed evacuation. It displays virtual characters controlled by each teammate, with icons and / or text above them indicating their game status (e.g., in-game, successful evacuation, eliminated). Players can click the "Continue Spectating" button to watch any teammate's game from their first-person perspective. However, this display method, especially during the waiting phase, provides weak feedback on changes in teammate status, making it difficult for players to perceive. Furthermore, players cannot quickly distinguish the game status of each teammate. In the spectating interface, players can only view the live feed of one teammate at a time, potentially missing changes in other players' game status.
[0026] In addition, such as Figure 2 The diagram illustrates the user interface during the waiting phase after a player successfully or unsuccessfully evacuates, where the icons on the right side of the user panel indicate the player's game status (including in-game, successful evacuation, or eliminated). With this display method, if a player successfully or unsuccessfully evacuates, they cannot see the specific actions of their teammates in the game, making the waiting process tedious and weakening the emotional connection with teammates. Furthermore, the icon display method provides weak feedback to the user regarding the change in the game's end status, making it difficult to perceive.
[0027] The aforementioned display method offers weak feedback on game status and lacks strong visual differentiation, making it difficult for players to quickly understand the game status of their teammates and preventing them from directly viewing their teammates' actual gameplay. Additionally, if the player being chased wants to see their teammates' gameplay, they can click the spectator button to display the first-person perspective of a specific or random teammate; however, this spectating method may cause players to miss changes in other teammates' game status, resulting in a poor gaming experience.
[0028] Based on this, embodiments of the present invention provide a method, apparatus, and electronic device for displaying information in games. This technology can be applied to terminal devices such as mobile phones, computers, tablets, and laptops, and is especially applicable to devices equipped with asymmetrical competitive games.
[0029] In one embodiment of this disclosure, the information display method in a game can run on a local terminal device or a server. When the information display method in a game runs on a server, the method can be implemented and executed based on a cloud interaction system, wherein the cloud interaction system includes a server and a client device.
[0030] In an optional implementation, various cloud applications, such as cloud gaming, can run under the cloud interaction system. Taking cloud gaming as an example, cloud gaming refers to a gaming method based on cloud computing. In the cloud gaming operating mode, the game program and the game screen presentation are separated. The storage and execution of information display methods in the game are completed on the cloud gaming server. The client device is used for data reception, transmission, and game screen presentation. For example, the client device can be a display device with data transmission capabilities located close to the user, such as a mobile terminal, television, computer, or PDA; however, the information processing is performed by the cloud gaming server in the cloud. When playing the game, the player operates the client device to send operation commands to the cloud gaming server. The cloud gaming server runs the game according to the operation commands, encodes and compresses the game screen and other data, returns it to the client device via the network, and finally, the client device decodes and outputs the game screen.
[0031] In an optional implementation, taking a game as an example, the local terminal device stores the game program and is used to display the game screen. The local terminal device is used to interact with the player through a graphical user interface (GUI), i.e., conventionally by downloading, installing, and running the game program via an electronic device. The local terminal device can provide the GUI to the player in various ways, such as rendering it on the terminal's display screen or providing it to the player via holographic projection. For example, the local terminal device can include a display screen for displaying the GUI, which includes game screens, and a processor for running the game, generating the GUI, and controlling the display of the GUI on the display screen.
[0032] This invention provides a method for displaying information in a game, providing a graphical user interface through a terminal device. The terminal device can be either the aforementioned local terminal device or a client device in the aforementioned cloud interaction system. Figure 3 As shown, the method includes the following steps:
[0033] Step S302: Respond to the game start command, control the controlled virtual character to enter the game scene, and display the corresponding game screen through the graphical user interface. The game screen includes: the screen formed by capturing the game scene through a virtual camera corresponding to the controlled virtual character. The game scene includes at least two teammate virtual characters who are in the same camp as the controlled virtual character.
[0034] The controlled virtual character is a fleeing or being chased character in a game match. In an actual game match, the controlled virtual character usually has multiple teammate virtual characters, such as two or three teammate virtual characters. The player can click a start game control in a game start interface to control the controlled virtual character to enter a game match scene, and a game match picture of the game match scene is displayed on the graphical user interface, which can be a first person view picture or a third person view picture of the controlled virtual character. The game match usually includes at least one teammate virtual character, which belongs to a different team from the controlled virtual character. The controlled virtual character is controlled by the terminal device.
[0035] In step S304, the controlled virtual character leaves the game match scene with the first identity in response to a first target game event of the controlled virtual character in the game match scene.
[0036] The first target game event usually refers to that the controlled virtual character in the game match scene completes a game behavior of evacuation, which can be referred to as evacuation success. The evacuation success usually refers to that the player controls the controlled virtual character to reach an evacuation location and leave the game match scene from the evacuation location. Of course, there is also a game behavior of evacuation failure in the game match. The evacuation failure usually refers to that the player controls the controlled virtual character to reach the evacuation location, but the controlled virtual character is eliminated (such as being defeated by an enemy virtual character) on the way, or the controlled virtual character does not reach the evacuation location before the end of the game match countdown, and does not leave the game match scene from the evacuation location. The controlled virtual character leaving the game match scene with the first identity can be understood as that the controlled virtual character leaves the game match scene with the identity of evacuation success. That is, the controlled virtual character leaving the game match scene means that the game of the controlled virtual character in the game match ends.
[0037] In step S306, game data of at least two teammate virtual characters is obtained, wherein the game data at least includes at least one of the following: result game data of leaving the game match scene and dynamic game data in the game match scene.
[0038] The game data of the teammate virtual role is usually determined according to the game state of the teammate virtual role. If the teammate virtual role successfully leaves or fails to leave, that is, the teammate virtual role has left the game match scene, the game data of the teammate virtual role is the result game data of the teammate virtual role leaving the game match scene, and the result game data at least includes game state information of the teammate virtual role, a role number, and a role pattern of the teammate virtual role, wherein the game state information includes successful leaving or failing to leave (which can also be referred to as being eliminated). If the teammate virtual role is in the game, that is, the teammate virtual role is in the game match scene, the game data of the teammate virtual role is dynamic game data of the teammate virtual role in the game match scene, and the dynamic game data at least includes game state information of the teammate virtual role in the game match scene, game real-time picture data, and a role number, wherein the game state information includes leaving or being in the game. The game real-time picture data refers to video frame data of a game real-time picture in a first-person perspective of the teammate virtual role.
[0039] It should be noted that, before the step of obtaining the game data of the at least two teammate virtual roles, the method further includes: in response to a target event being triggered, obtaining the game data of the at least two teammate virtual roles, wherein the target event is that the number of virtual roles that leave the game match scene for the first time (which can also be understood as successfully leaving) and are not the last to leave the game match scene satisfies a first preset threshold; the first preset threshold is usually determined according to the number of teammate virtual roles that are in the same camp as the controlled virtual role, and generally the first preset threshold is half of the number of all virtual roles that are in the same camp as the controlled virtual role. For example, if the number of all virtual roles that are in the same camp as the controlled virtual role is 4, the first preset threshold is 2. The number of virtual roles that leave the game match scene for the first time satisfying the first preset threshold can be that the number of virtual roles that leave the game match scene for the first time is less than the first preset threshold, or the number of virtual roles that leave the game match scene for the first time is less than or equal to the first preset threshold. According to the game rules, if the number of virtual roles that leave the game match scene for the first time satisfies the first preset threshold, it means that the current game still needs to continue. In other words, after the controlled virtual role leaves the game match scene for the first time, it is usually necessary to determine whether the team to which the controlled virtual role belongs wins the game or loses the game. If neither of the two conditions is met, the game data of the teammate virtual role is obtained.
[0040] Step S308, control the game session picture currently displayed by the graphical user interface to be changed to a first game observation picture, wherein the first game observation picture includes at least two display regions, the at least two display regions correspond to the at least two teammate virtual characters respectively, and each display region displays a game picture generated according to the game data of the corresponding teammate virtual character; wherein the game picture generated according to the dynamic game data of the corresponding teammate virtual character includes a picture formed by collecting the game session scene through a virtual camera corresponding to the corresponding teammate virtual character; and the game picture generated according to the result game data of the corresponding teammate virtual character includes a game result picture corresponding to the result game data.
[0041] The size and shape of the display region can be set in advance according to the number of teammate virtual characters and the size of the graphical user interface. The size and shape of each display region can be the same or different. Generally, a corresponding number of display regions are generated according to the number of teammate virtual characters, and then a game picture of each teammate virtual character is generated according to the game data of the teammate virtual character, and the game picture of the teammate virtual character is displayed in the corresponding display region. The game picture includes a dynamic game real-time picture and a static picture.
[0042] In actual implementation, first, the game session picture currently displayed by the graphical user interface is controlled to be changed to the first game observation picture, and then at least two display regions are generated in the first game observation picture. If the game data is dynamic game data of a teammate virtual character in the game session scene, a game real-time picture is generated according to the dynamic game data. Specifically, a corresponding virtual camera is created for each teammate virtual character in the game session scene, and the virtual camera is configured with a first collection parameter, and a picture formed by collecting the game session scene through the virtual camera according to the first collection parameter, such as a picture obtained by shooting the game session scene through a virtual camera corresponding to a teammate virtual character in the game session scene. If the teammate virtual characters in the game session scene include multiple ones, the game session scene is collected through multiple virtual cameras corresponding to the multiple teammate virtual characters in the game session scene.
[0043] If the game data is result game data of a teammate virtual character who has left the game session scene, a game result picture is generated according to the result game data. Finally, the game real-time picture is displayed in the corresponding display region, and the game result picture is displayed in the corresponding display region. Finally, the first game observation picture can display the game state of each teammate virtual character at the same time.
[0044] In addition, the aforementioned first game observation screen also includes a display area corresponding to the controlled virtual character. This display area shows the game screen generated based on the game data resulting from the controlled virtual character. For example, the aforementioned teammate virtual characters and controlled virtual characters comprise a total of four, and four display areas are generated in the graphical user interface. For instance, such as... Figure 4 As shown, this includes four rectangular display areas. Of the four virtual characters, the first virtual character (also a controlled virtual character) and the fourth virtual character are teammates who have left the game scene as the first character. The second virtual character (a teammate) failed to leave, and the third virtual character (a teammate) is still in the game. At this time, the game result images of the first, second, and fourth virtual characters will be displayed in the corresponding first, second, and fourth display areas, respectively. Simultaneously, the real-time game screen of the third virtual character will be displayed in the corresponding third display area.
[0045] This invention provides a method for displaying information in a game. In response to a game start command, a controlled virtual character enters a game scene and displays the corresponding game screen through a graphical user interface. The game screen includes: capturing the game scene using a virtual camera corresponding to the controlled virtual character; the game scene includes at least two teammate virtual characters belonging to the same faction as the controlled virtual character; responding to a first target game event in the game scene, controlling the controlled virtual character to leave the game scene with a first identity; and acquiring game data from at least two teammate virtual characters, wherein the game data includes at least one of the following: the result of leaving the game scene. The system displays real-time game data and dynamic game data within the game's context. It controls the switching of the currently displayed game screen on the graphical user interface to a first game observation screen. This first game observation screen includes at least two display areas, each corresponding to at least two virtual teammate characters. Each display area displays a game screen generated based on the game data of its corresponding virtual teammate character. The game screen generated based on the dynamic game data of the corresponding virtual teammate character includes images captured by a virtual camera corresponding to that character, capturing the game's context. The game screen generated based on the result game data of the corresponding virtual teammate character includes a game result image corresponding to the result game data. This method, by displaying real-time game data and game result images of each virtual teammate character in at least two display areas, allows players to quickly and simultaneously understand the game status of each teammate, preventing players from missing changes in other teammates' game status, enriching the information available to players while waiting, enhancing the emotional connection between players and teammates, and improving the overall gaming experience.
[0046] After the step of changing the game session picture currently displayed by the graphical user interface to the first game observation picture, the method further includes:
[0047] In response to the teammate virtual character being in the game session scene, a display area corresponding to the teammate virtual character is controlled to display a dynamic game picture generated according to dynamic game data of the teammate virtual character; and in response to the teammate virtual character leaving the game session scene, the dynamic game picture currently displayed by the display area is changed to a game result picture generated according to game result data of the teammate virtual character.
[0048] That is, the display area corresponding to the teammate virtual character in the game session scene displays the game real-time picture of the teammate virtual character in real time, and as long as the teammate virtual character has not left the game session scene, the display area will always display the game real-time picture of the teammate virtual character. However, when the teammate virtual character in the game session scene leaves the game session scene, for example, the teammate virtual character is eliminated or successfully evacuates, the display area corresponding to the teammate virtual character is controlled to switch the game real-time picture of the teammate virtual character to a game result picture; the game result picture is generated according to the game result data of the teammate virtual character.
[0049] The above steps have a premise that the number of teammate virtual characters in evacuation is greater than or equal to two when the player is waiting for the teammates to evacuate. If the evacuation is successful or fails, the game state change of the teammate virtual character is displayed on the display area of the graphical user interface of the player. Specifically, if the teammate virtual character in the game successfully evacuates, the display area is controlled to switch the game real-time picture to the first game result picture of the teammate virtual character. If the teammate virtual character in the game fails to evacuate, the display area is controlled to switch the game real-time picture to the second game result picture of the teammate virtual character. In this way, when the teammate virtual character leaves the game session scene, the display area of the teammate virtual character is triggered to switch the game state, and the corresponding game result picture is displayed through a visual special effect, thereby meeting the user's demand for real-time acquisition of the battle state and further improving the game experience of the player.
[0050] The method further includes: in response to the attribute value of the controlled virtual character satisfying a first preset condition, controlling the controlled virtual character to leave the game session scene in a second identity; and controlling the game session picture currently displayed by the graphical user interface to be changed to a second game observation picture, wherein the second game observation picture displays a game picture of a teammate virtual character in the game session scene.
[0051] The attribute value of the controlled virtual character usually refers to the health of the controlled virtual character. When the health of the controlled virtual character is equal to zero, the controlled virtual character leaves the game scene as the second identity. In other words, the attribute value of the controlled virtual character satisfying the first preset condition means that the controlled virtual character is defeated and killed by other virtual characters in the game scene. The controlled virtual character leaving the game scene as the second identity means that the controlled virtual character is eliminated, and other virtual characters in the game scene are not affected and continue to play the game.
[0052] In actual implementation, if the controlled virtual character is defeated, the graphical user interface automatically switches from the game scene to the game real-time scene of the specified virtual character (i.e., the second game observation scene), that is, enters the normal spectating mode. The specified virtual character usually refers to any one of all team virtual characters. When the player is spectating, the player can click the end control displayed on the graphical user interface to control the graphical user interface to stop displaying the game real-time scene of the specified virtual character and switch to display the main interface of the game.
[0053] In addition, it should be noted that the difference between the graphical user interface displaying the game real-time scenes of all team virtual characters in multiple display areas and the graphical user interface displaying the game real-time scenes of team virtual characters in the second game observation scene after the controlled virtual character is eliminated in the above steps is that:
[0054] First, the control mode of the virtual camera. In the second game observation scene, only one game real-time scene of a team virtual character can be displayed, and only one display window (i.e., only one viewport of a virtual camera) is provided. The player can switch the observation of the game real-time scenes of different team virtual characters by switching operation, and a virtual camera needs to be generated again to shoot the switched team virtual character in the game scene. Alternatively, the same as the first observation scene, a virtual camera can be generated for each team virtual character that has not left the game scene, and when the player switches to a target team virtual character and wants to watch the game real-time scene of the target team virtual character, the pre-generated virtual camera corresponding to the target team virtual character is activated, and then the game real-time scene of the team virtual character is obtained and displayed in the display area of the second game observation scene. For the first game observation scene, a corresponding number of display areas are generated according to the number of team virtual characters, and the game real-time scenes of the team virtual characters in the game scene are displayed in the display areas at the same time.
[0055] Secondly, the shooting parameters of the virtual camera are different. The game real-time picture in the second game observation picture is obtained by shooting the back or the back of the head of the teammate virtual character through the virtual camera corresponding to the teammate virtual character, that is, the first game view or the third game view. The game real-time picture of the teammate virtual character in the display area of the first game observation picture is obtained by shooting through the virtual camera corresponding to the teammate virtual character in the game match scene, and the shooting can be the side face of the teammate virtual character or the head of the teammate virtual character.
[0056] Before the step of controlling the controlled virtual character to leave the game match scene with the first identity in response to the first target game event of the controlled virtual character in the game match scene, the method further comprises:
[0057] In response to the game task of the game match meeting the second preset condition, a target virtual object is provided in the game match scene, wherein the trigger event of the target virtual object is configured to respond to the target game behavior performed by the virtual character in the game match scene.
[0058] The game task is usually a task pre-set by the game or the player. The controlled virtual character is usually the fleeing side or the pursued side in the game. In actual games, the controlled virtual character usually has multiple teammates, and the player needs to control the controlled virtual character to complete the game task of the game match in the game match scene, and the teammate player may also need to control the teammate virtual character to complete the game task in the game match scene. The game task can be to find a target object, defeat a target character, or reach a target location. When the controlled virtual character and the teammate virtual character of the controlled virtual character complete the game task, the game is controlled to enter the evacuation stage.
[0059] In the evacuation stage of the game, a target virtual object is provided in the game match scene. The target virtual object can be a virtual plane, a target exit, a target door, etc. The target virtual object provided in the game match scene can be a virtual plane summoned in the game match scene, an exit generated in the game match scene, a target exit activated in the game match scene, or a target door temporarily opened in the game match scene.
[0060] The trigger event of the target virtual object is configured to respond to the target game behavior performed by the virtual character in the game match scene, and the target game behavior can be that the virtual character moves to the target virtual object, or that the virtual character is located at a specified position of the target virtual object, etc. For example, when the virtual character in the game match scene moves to the target door, the virtual character will leave the game match scene as the first identity, or when the virtual character in the game match scene takes the virtual airplane, the virtual airplane will start and take the virtual character to leave the game match scene as the first identity.
[0061] Of course, in the process of the player controlling the controlled virtual character to go to the target virtual object, a battle with the encountered target character can be needed, and after defeating the target character, the going can be continued.
[0062] In addition, when the game task of the game match meets the second preset condition, a withdrawal countdown is also started. The withdrawal countdown is usually counted for a specified time, such as 5 minutes or 10 minutes, that is, after the game match enters the withdrawal stage, the virtual character in the game match scene needs to complete the withdrawal action within the specified time, otherwise it will be considered that the virtual character fails to withdraw, and the game match will also end.
[0063] The method further includes: in response to the attribute value of the controlled virtual character meeting the first preset condition, controlling the controlled virtual character to leave the game match scene as the second identity; obtaining game data of at least two teammate virtual characters, wherein the game data at least includes one of the following: result game data of leaving the game match scene and dynamic game data in the game match scene; controlling the game match scene currently displayed by the graphical user interface to be changed to a first game observation picture, wherein the first game observation picture includes at least two display areas, the at least two display areas correspond to the at least two teammate virtual characters respectively, and each display area displays a game picture generated according to the game data of the corresponding teammate virtual character; wherein the game picture generated according to the dynamic game data of the corresponding teammate virtual character includes a picture formed by collecting the game match scene through a virtual camera corresponding to the corresponding teammate virtual character; and the game picture generated according to the result game data of the corresponding teammate virtual character includes a game result picture corresponding to the result game data.
[0064] Specifically, if the controlled virtual character is eliminated in the withdrawal stage of the game match, the controlled virtual character is controlled to leave the game match scene as the second identity. The subsequent steps are the same as steps S306 and S308 described above, and will not be repeated here.
[0065] The game result picture corresponding to the result game data of the teammate virtual role includes at least one of the following: the teammate virtual role, a role number of the teammate virtual role, and a game result identifier of the teammate virtual role; the game result identifier is used to indicate that a first target game event related to the teammate virtual role or an attribute value of the teammate virtual role meets a first preset condition.
[0066] The game result identifier can be a pattern identifier or a text identifier. For example, the game result identifier is used to indicate that the first target game event related to the teammate virtual role or the attribute value of the teammate virtual role meets the first preset condition, which can be that the game result identifier is used to indicate that the teammate virtual role successfully evacuates or the teammate virtual role is eliminated (does not successfully evacuate). For example, the teammate virtual role and the controlled virtual role are four, wherein the first virtual role (which is also a controlled virtual role, and the role number is "1") and the fourth teammate virtual role (the role number is "4") successfully evacuate, the second teammate virtual role (the role number is "2") is eliminated (or fails to evacuate), and the third teammate virtual role (the role number is "3") is in a game match scene. At this time, the game result pictures of the first controlled virtual role, the second teammate virtual role, and the fourth teammate virtual role are displayed in the corresponding first display area, the second display area, and the fourth display area, respectively, and the game real-time picture of the third teammate virtual role is displayed in the corresponding third display area. For example, as shown in Figure 5 The upper left corner of the game result picture includes the role numbers "1", "2", and "4" of the virtual roles, the middle displays the role patterns of the virtual roles, and the lower right corner displays the game result identifiers of the virtual roles, including the texts "evacuation success" and "evacuation failure". Figure 5 The upper left corner of the game real-time picture also includes the role number "3" of the target virtual role, and the lower right corner displays the game result identifier "evacuating" of the target virtual role.
[0067] In this way, the game states of the teammates can be displayed simultaneously on the graphical user interface, and the specific behaviors of the teammates in the game can be understood in real time, thereby meeting the demand of the user for simultaneously viewing the states of all the teammates.
[0068] The aforementioned teammate virtual character's result game data includes first result game data and second result game data; the display format of the teammate virtual character included in the first game result image corresponding to the first result game data is a first display format, and the first game result identifier of the teammate virtual character in the first game result image is used to indicate the first target game event related to the teammate virtual character; the display format of the teammate virtual character included in the second game result image corresponding to the second result game data is a second display format, and the second game result identifier of the teammate virtual character in the second game result image is used to indicate that the attribute value of the teammate virtual character meets the first preset condition.
[0069] The first display format mentioned above can be a color highlight display, a flashing display, etc. Additionally, the background of the first game result image can be white or colored. The second display format mentioned above can be a grayscale display, and the background of the second game result image can be black or gray, etc. Similarly, the display format of the first game result identifier can be the first display format, and the display format of the second game result identifier can be the second display format. For example, the first game result identifier is used to indicate a first target game event related to a teammate's virtual character, which could indicate that the teammate's virtual character successfully withdrew. As another example, the second game result identifier is used to indicate that the attribute value of a teammate's virtual character meets a first preset condition, which could mean that the teammate's virtual character was eliminated (or failed to withdraw successfully).
[0070] For example, such as Figure 6 As shown, the first game result image for virtual characters with character numbers "1" and "4" has a white background, with the virtual characters highlighted in gray (in actual games, they are usually highlighted in color). In actual games, "Successful Escape" is usually highlighted in color. The second game result image for virtual character with character number "2" has a black background, with the virtual character displayed in gray.
[0071] The first display format is used to enhance the visual display of the first game result image; the second display format is used to reduce the visual display of the second game result image. For the display area of virtual characters whose game status is "Successful Escape / Failed Escape," the corresponding player character image and a large "Successful Escape" or "Failed Escape" text are displayed. The character images of eliminated players are rendered in black and white to strongly distinguish them from those of players who successfully escaped. This enhances the feedback on individual game results.
[0072] The game screen generated based on the dynamic game data of the corresponding teammate virtual character also includes a game result identifier for the teammate virtual character; wherein, the game result identifier is used to indicate that the teammate virtual character is in the game scene.
[0073] In actual implementation, in the game match scene, a virtual camera is created to follow the teammate virtual character in the game match scene, a game real-time picture in first-person view of the teammate virtual character is obtained by shooting, and the game real-time picture is rendered to the display area in the interface where the user waits for evacuation. For example, the game result identifier described above is used to indicate that the teammate virtual character is in the game match scene, and can be used to indicate that the teammate virtual character is in evacuation. As shown in Figure 6 The display area corresponding to the teammate virtual character with the character number "3" displays the game real-time picture of the teammate virtual character, and simultaneously displays the game result identifier "evacuating".
[0074] In addition, the game real-time picture described above is obtained by shooting by a virtual camera, and therefore, control information in the graphical user interface of the teammate player is not displayed in the picture, which reduces the performance consumption of the terminal device and reduces the interference of invalid controls on the game picture of the teammate that the player is more concerned about at this time.
[0075] The method described above further includes: improving or reducing the resolution and / or video frame rate of the game picture generated according to the dynamic game data of the corresponding teammate virtual character according to the device performance of the terminal device, and controlling the display area to display the processed game picture.
[0076] Because the models of terminal devices used by players are different, the performance of low-end terminal devices is poor. If the game real-time picture is displayed in good quality and resolution, it may cause lag or even device crash. Based on this, in this embodiment, when the game real-time picture is displayed in the display area, the model and performance parameters of the terminal device are obtained. If the device is a high-end model and the performance parameters are high, the resolution and video frame rate of the game real-time picture of the teammate virtual character can be improved. If the device is a low-end model and the performance parameters are low, the resolution and video frame rate of the game real-time picture of the teammate virtual character can be reduced, or the resolution or video frame rate of the game real-time picture of the teammate virtual character can be reduced. In this way, the quality and video frame rate of the game picture can be actively reduced or improved, the performance consumption of the device is reduced, and the stability of the game is improved.
[0077] The first game observation picture described above further includes a match countdown, a first value, and a second value. The match countdown is used to indicate the remaining match time of the teammate virtual character. The first value is used to indicate the number of virtual characters that leave the game match scene in the first identity, and the second value is used to indicate the sum of the number of controlled virtual characters and the number of teammate virtual characters.
[0078] As shown in Figure 6As shown, the lower right corner of the graphical user interface displays a game countdown (also referred to as evacuation countdown) of "00:36", which indicates that the virtual character has 36 seconds, or 36 minutes, of game time left. Below the game countdown, a first value "2" and a second value "4" are displayed. The first value "2" indicates that two virtual characters have successfully evacuated; and the second value "4" indicates that there are a total of four virtual characters in the game scene that need to complete the evacuation task.
[0079] In this way, by displaying the game time left, the number of successfully evacuated virtual characters, and the number of virtual characters that need to evacuate, the player can quickly understand the current game progress.
[0080] The above method further includes: in response to a specified event being triggered, controlling the game to end, and controlling the first game observation picture displayed by the graphical user interface to be changed to a game settlement picture; the specified event includes the game countdown ending or at least two teammates' virtual characters leaving the game scene.
[0081] This means that when the game countdown ends or all teammates' virtual characters successfully or unsuccessfully (eliminated) evacuate, the game is controlled to end, and the first game observation picture is removed. Then, a game settlement picture or other picture is displayed.
[0082] A possible implementation:
[0083] In response to the number of virtual characters leaving the game scene in the first identity satisfying a preset threshold, the game is controlled to win, and the first game observation picture displayed by the graphical user interface is controlled to be changed to a first game settlement picture; the first game settlement picture includes win information of the game; in response to the number of virtual characters leaving the game scene in the first identity not satisfying the preset threshold, the game is controlled to lose, and the first game observation picture displayed by the graphical user interface is controlled to be changed to a second game settlement picture; the second game settlement picture includes loss information of the game
[0084] The above preset threshold can be determined according to the number of the controlled virtual character and the teammates' virtual characters, for example, it can be half of the number of the controlled virtual character and the teammates' virtual characters. The number of successfully evacuated virtual characters satisfying the preset threshold can be that the number of successfully evacuated virtual characters is greater than a second preset threshold, or that the number of successfully evacuated virtual characters is greater than or equal to the second preset threshold. The number of successfully evacuated virtual characters not satisfying the second preset threshold can be that the number of successfully evacuated virtual characters is less than the second preset threshold, or that the number of successfully evacuated virtual characters is less than or equal to the second preset threshold.
[0085] For example, after all the teammates' virtual characters have successfully evacuated or failed to evacuate, the number of virtual characters that have successfully evacuated needs to be determined. If the number of virtual characters that have evacuated is 4, the preset threshold can be 2. If the number of virtual characters that have successfully evacuated is 3, which is greater than 2, the game session is controlled to obtain a game victory, and the graphical user interface is controlled to switch the display of the display area to a first game settlement picture, which includes feedback information of the game session victory.
[0086] For example, after all the teammates' virtual characters have successfully evacuated or failed to evacuate, the number of virtual characters that have successfully evacuated needs to be determined. If the number of virtual characters that have successfully evacuated is 1, which is less than 2, the game session is controlled to obtain a game failure, and the graphical user interface is controlled to switch the display of the display area to a second game settlement picture, which includes feedback information of the game session failure.
[0087] The above step of improving or reducing the resolution and / or video frame rate of the game picture generated according to the dynamic game data of the corresponding teammate virtual character according to the device performance of the terminal device is one possible implementation:
[0088] If the device performance of the terminal device is lower than the preset performance, the game picture generated according to the dynamic game data of the corresponding teammate virtual character is controlled to be updated to a game result picture corresponding to the dynamic game data; wherein the game result picture at least includes: a teammate virtual character displayed in a third display format, a role number of the teammate virtual character, and a game result identifier of the teammate virtual character; the game result identifier is used to indicate that the teammate virtual character is in the game session scene.
[0089] Considering that directly displaying the game real-time picture can cause device lag and unstable game running, when the device performance of the terminal device is lower than the preset performance, the game real-time picture of the teammate virtual character in the game can not be displayed, but a game result picture can be displayed. The teammate virtual character in the picture is usually displayed in the first display format, but can also be displayed in other display formats. The above game result identifier is "evacuating". In this way, the teammate virtual character in the game is represented by displaying the picture, which further reduces the performance consumption of the device.
[0090] In addition, if all the display areas in the graphical user interface display game result pictures, when the player wants to know the specific game behavior of the teammate virtual character in the game, the corresponding game result picture can be clicked to display the game real-time picture of the teammate virtual character in the game.
[0091] The method further comprises: in response to a triggering operation on the game picture generated according to the dynamic game data of the corresponding teammate virtual role, controlling the graphical user interface to display the game picture generated according to the dynamic game data of the corresponding teammate virtual role in an enlarged manner; and in response to a triggering operation on the game picture generated according to the result game data of the corresponding teammate virtual role, controlling the corresponding display area to switch to display the game-related data of the corresponding virtual role, wherein the game-related data at least includes the role level, game time, and game ranking of the corresponding teammate virtual role.
[0092] If the player wants to know more detailed game information of the virtual role of evacuation success or evacuation failure, the player can directly click the game result picture to control the display area in the first game observation picture to switch to display the game-related data of the teammate virtual role. Of course, the game-related data can be displayed in full screen or in the display area. If the player only cares about the teammate virtual role in the game, the player can click the game real-time picture displayed in the display area to further display the game real-time picture in full screen.
[0093] The method comprises: if the number of teammate virtual roles reaches a specified threshold, the first game observation picture includes part of the display area; in response to a sliding operation on the first game observation picture, controlling part of the display area in the first game observation picture to move in the sliding direction of the sliding operation, and controlling the display area that is hidden in the first game observation picture to be displayed.
[0094] Considering that there are many teammate virtual roles, if multiple display areas are generated in the first game observation picture, the display area will be relatively small. In order to avoid the display area from being reduced, a display area with a suitable size can be generated. If the display area cannot be fully displayed in the first game observation picture, part of the display area will be hidden. The player can display the hidden display area by sliding the screen.
[0095] In the above embodiment, the user interface of the player in the evacuation waiting stage is divided into four display areas to simulate the feeling of split screen and display the game states of four players of the escape side. The demand of the user to simultaneously view the states of all teammates can be met. For the display area of the player whose game state is evacuation success or evacuation failure, the image of the corresponding role of the player and the large evacuation success / evacuation failure calligraphy are displayed. The image of the eliminated player role is processed in black and white to visually distinguish from the evacuation success player. The feedback of the game personal result is enhanced. The player split screen in the game calls the game real-time picture of the player, and the user can see the specific behavior of the teammate in the game. The information acquisition of the player in the waiting process is enriched, and the feeling of emotional connection with the teammates is increased.
[0096] Specifically, in the user interface in the waiting evacuation phase, the number of own players is used to divide the split screen, and the states of all teammates are displayed, so that the user's demand for real-time acquisition of battle information is met. The split screen information of the game players and the game end players is switched by using visual effects, the feedback of the key state change of the game is enhanced, and the result feedback of the user's waiting behavior is strengthened. The eliminated players and the successfully evacuated players are visually distinguished by using the contrast processing of the character image, the feedback of the game personal result is enhanced, and the sense of achievement of the successfully evacuated players is enhanced. The player split screen in the game uses the technology of calling the real-time picture of the player, so that the user can see the specific behavior of the teammate in the game, and the emotional connection of the user and all teammates is increased by combining the split screen technology.
[0097] Corresponding to the method embodiment, the embodiment of the application provides a game information display device, which provides a graphical user interface through a terminal device, as shown in the figure, and the device comprises: Figure 7
[0098] A game match picture display module 71 is configured to respond to a game match start instruction, control a controlled virtual character to enter a game match scene, and display a corresponding game match picture through a graphical user interface, wherein the game match picture comprises a picture formed by collecting the game match scene through a virtual camera corresponding to the controlled virtual character, and the game match scene comprises at least two teammate virtual characters in the same camp as the controlled virtual character.
[0099] A first control module 72 is configured to respond to a first target game event of the controlled virtual character in the game match scene, control the controlled virtual character to leave the game match scene as a first identity.
[0100] A game data acquisition module 73 is configured to acquire game data of the at least two teammate virtual characters, wherein the game data at least comprises at least one of the following: result game data of leaving the game match scene and dynamic game data in the game match scene.
[0101] A first game observation picture display module 74 is configured to control the game match picture currently displayed by the graphical user interface to be changed into a first game observation picture, wherein the first game observation picture comprises at least two display areas, the at least two display areas correspond to the at least two teammate virtual characters respectively, and each display area displays a game picture generated according to the game data of the corresponding teammate virtual character; wherein the game picture generated according to the dynamic game data of the corresponding teammate virtual character comprises a picture formed by collecting the game match scene through a virtual camera corresponding to the corresponding teammate virtual character; and the game picture generated according to the result game data of the corresponding teammate virtual character comprises a game result picture corresponding to the result game data.
[0102] The embodiment of the present application provides a kind of information display device in game, response game match start instruction, control controlled virtual character enters game match scene, and corresponding game match picture is displayed by graphic user interface, wherein, game match picture includes: the picture formed by being collected with the virtual camera corresponding to controlled virtual character game match scene, game match scene includes at least two team-mate virtual characters of being the same camp with controlled virtual character;In response to the first target game event of controlled virtual character in game match scene, controlled virtual character is controlled to leave game match scene with the first identity;At least two team-mate virtual characters are obtained game data, wherein, game data at least includes following at least one: the result game data of leaving game match scene and dynamic game data in game match scene;Controlled virtual character is controlled to change the game match picture currently displayed by graphic user interface into first game observation picture, wherein, first game observation picture includes at least two display areas, at least two display areas correspond to at least two team-mate virtual characters respectively, and each display area displays the game picture generated according to the game data of corresponding team-mate virtual character;Wherein, the game picture generated according to the dynamic game data of corresponding team-mate virtual character includes the picture formed by being collected with the virtual camera corresponding to corresponding team-mate virtual character game match scene;The game picture generated according to the result game data of corresponding team-mate virtual character includes game result picture corresponding to result game data.This mode, the game real-time picture and game result picture of each team-mate virtual character are displayed in at least two display areas respectively, so that player can quickly and simultaneously understand the game state of each team-mate, avoid that player misses the change of the game state of other team-mate, enriches the information acquisition of player in waiting process, enhances the emotional connection feeling between player and team-mate, improves the game experience of player.
[0103] The above device further includes a second control module for: in response to the team-mate virtual character being in the game match scene, controlling the display area corresponding to the team-mate virtual character to display the dynamic game picture generated according to the dynamic game data of the team-mate virtual character; in response to the team-mate virtual character leaving the game match scene, controlling the dynamic game picture currently displayed by the display area to be changed into the game result picture generated according to the result game data of the team-mate virtual character.
[0104] The above device further includes a third control module for: in response to the attribute value of the controlled virtual character satisfying a first preset condition, controlling the controlled virtual character to leave the game match scene with a second identity; controlling the game match picture currently displayed by the graphic user interface to be changed into a second game observation picture, wherein the second game observation picture displays the game picture of the team-mate virtual character in the game match scene.
[0105] The device further includes a target virtual object providing module configured to: in response to the game task of the game match meeting a second preset condition, provide a target virtual object in the game match scene, wherein a trigger event of the target virtual object is configured to respond to the virtual character performing a target game behavior in the game match scene.
[0106] The device further includes a fourth control module configured to: in response to the attribute value of the controlled virtual character meeting a first preset condition, control the controlled virtual character to leave the game match scene with a second identity; obtain game data of at least two teammate virtual characters, wherein the game data at least includes one of the following: result game data of leaving the game match scene and dynamic game data in the game match scene; control the game match screen currently displayed by the graphical user interface to be changed to a first game observation screen, wherein the first game observation screen includes at least two display areas corresponding to the at least two teammate virtual characters respectively, and each display area displays a game screen generated according to the game data of the corresponding teammate virtual character; wherein the game screen generated according to the dynamic game data of the corresponding teammate virtual character includes a screen formed by collecting the game match scene through a virtual camera corresponding to the corresponding teammate virtual character; and the game screen generated according to the result game data of the corresponding teammate virtual character includes a game result picture corresponding to the result game data.
[0107] The game result picture corresponding to the result game data of the teammate virtual character at least includes one of the following: the teammate virtual character, a character number of the teammate virtual character, and a game result identifier of the teammate virtual character; and the game result identifier is used to indicate that a first target game time related to the teammate virtual character or the attribute value of the teammate virtual character meets the first preset condition.
[0108] The result game data of the teammate virtual character includes first result game data and second result game data; a display format of the teammate virtual character included in a first game result picture corresponding to the first result game data is a first display format, and a first game result identifier of the teammate virtual character included in the first game result picture is used to indicate a first target game event related to the teammate virtual character; and a display format of the teammate virtual character included in a second game result picture corresponding to the second result game data is a second display format, and a second game result identifier of the teammate virtual character included in the second game result picture is used to indicate that the attribute value of the teammate virtual character meets the first preset condition.
[0109] The first display format is used to enhance the visual display effect of the first game result picture; and the second display format is used to reduce the visual display effect of the second game result picture.
[0110] The game screen generated based on the dynamic game data of the corresponding teammate virtual character also includes a game result identifier for the teammate virtual character; wherein, the game result identifier is used to indicate that the teammate virtual character is in the game scene.
[0111] The aforementioned first game observation screen also includes a display area corresponding to the controlled virtual character, which displays the game screen generated based on the result game data of the controlled virtual character.
[0112] The aforementioned device also includes a screen adjustment module, used to: increase or decrease the resolution and / or video frame rate of the game screen generated based on the dynamic game data of the corresponding teammate virtual character, according to the device performance of the terminal device.
[0113] The aforementioned first game observation screen also includes a game countdown timer; the game countdown timer is used to indicate the remaining game time for teammates' virtual characters.
[0114] The aforementioned first game observation screen also includes a first value and a second value; wherein, the first value is used to indicate the number of virtual characters who leave the game scene as the first identity, and the second value is used to indicate the sum of the number of controlled virtual characters and teammate virtual characters.
[0115] The aforementioned device also includes a fifth control module, used to: control the game to end in response to a specified event being triggered, and control the change of the first game observation screen displayed on the graphical user interface to the game settlement screen; wherein the specified event includes: the end of the game countdown or the departure of at least two teammate virtual characters from the game scene.
[0116] The fifth control module is further configured to: respond to the number of virtual characters leaving the game scene with the first identity meeting a preset threshold, control the game to win, and control the first game observation screen displayed on the graphical user interface to be changed to a first game settlement screen; the first game settlement screen includes the game win information; respond to the number of virtual characters leaving the game scene with the first identity not meeting the preset threshold, control the game to fail, and control the first game observation screen displayed on the graphical user interface to be changed to a second game settlement screen; the second game settlement screen includes the game failure information.
[0117] The aforementioned screen adjustment module is also used to: if the device performance of the terminal device is lower than the preset performance, control the game screen generated based on the dynamic game data of the corresponding teammate virtual character to be updated to a game result image corresponding to the dynamic game data; wherein, the game result image includes at least: the teammate virtual character displayed in a third display format, the teammate virtual character's character number, and the teammate virtual character's game result identifier; the game result identifier is used to indicate that the teammate virtual character is in the game match scene.
[0118] The device further includes a sixth control module configured to: in response to a triggering operation on the game screen generated according to the dynamic game data of the corresponding teammate virtual role, control the graphical user interface to display the game screen generated according to the dynamic game data of the corresponding teammate virtual role in an enlarged manner; and in response to a triggering operation on the game screen generated according to the result game data of the corresponding teammate virtual role, control the corresponding display area to switch to display the game-related data of the corresponding virtual role, wherein the game-related data at least includes the role level, the game time, and the game ranking of the corresponding teammate virtual role.
[0119] The device further includes a seventh control module configured to: if the number of the teammate virtual roles reaches a specified threshold, include a part of the display area in the first game observation screen; and in response to a sliding operation on the first game observation screen, control the part of the display area in the first game observation screen to move to a sliding direction of the sliding operation, and control the display of the hidden display area in the first game observation screen.
[0120] The game information display device provided by the embodiments of the present application has the same technical features as the game information display method provided by the above embodiments, and can solve the same technical problems and achieve the same technical effects.
[0121] The embodiments also provide an electronic device including a processor and a memory, the memory storing machine executable instructions capable of being executed by the processor, and the processor executing the machine executable instructions to implement the game information display method. The electronic device can be a server or a terminal device.
[0122] Referring to Figure 8 The electronic device includes a processor 100 and a memory 101, the memory 101 storing machine executable instructions capable of being executed by the processor 100, and the processor 100 executing the machine executable instructions to implement the game information display method.
[0123] Further, Figure 8 The electronic device shown further includes a bus 102 and a communication interface 103, and the processor 100, the communication interface 103, and the memory 101 are connected through the bus 102.
[0124] The memory 101 can include a random access memory (RAM) and can also include a non-volatile memory such as at least one disk memory. The communication connection between the system network element and at least one other network element is realized through at least one communication interface 103 (which can be wired or wireless), and the Internet, a wide area network, a local area network, a metropolitan area network, etc. can be used. The bus 102 can be an ISA bus, a PCI bus, an EISA bus, etc. The bus can be divided into an address bus, a data bus, a control bus, etc. For ease of representation, Figure 8 Only one bidirectional arrow is used to represent the system network element and at least one other network element, but it does not mean that there is only one bus or one type of bus.
[0125] The processor 100 can be an integrated circuit chip with signal processing capability. In the implementation process, each step of the above method can be completed by the integrated logic circuit of the hardware in the processor 100 or the instructions in the form of software. The processor 100 described above can be a general-purpose processor, including a central processing unit (CPU), a network processor (NP), etc.; it can also be a digital signal processor (DSP), an application specific integrated circuit (ASIC), a field programmable gate array (FPGA) or other programmable logic devices, discrete gates or transistor logic devices, discrete hardware components. Each method, step and logic block disclosed in the embodiment of the present application can be implemented or executed. The general-purpose processor can be a microprocessor or the processor can also be any conventional processor. The steps of the method disclosed in combination with the embodiment of the present application can be directly embodied as a hardware code processor for execution, or a combination of hardware and software modules in the code processor for execution. The software module can be located in a random access memory, a flash memory, a read-only memory, a programmable read-only memory, an electrically erasable programmable memory, a register, etc. The storage medium in the art. The storage medium is located in the memory 101, and the processor 100 reads the information in the memory 101, and combines the hardware to complete the steps of the above-mentioned information display method in the game, which specifically includes:
[0126] In response to a game match starting instruction, the controlled virtual character is caused to enter a game match scene, and a corresponding game match picture is displayed through a graphical user interface, wherein the game match picture includes: a picture formed by collecting the game match scene through a virtual camera corresponding to the controlled virtual character, and the game match scene includes at least two team-mate virtual characters in the same camp as the controlled virtual character; in response to a first target game event of the controlled virtual character in the game match scene, the controlled virtual character is caused to leave the game match scene with a first identity; game data of the at least two team-mate virtual characters is acquired, wherein the game data at least includes at least one of: result game data of leaving the game match scene and dynamic game data in the game match scene; the game match picture currently displayed by the graphical user interface is changed to a first game observation picture, wherein the first game observation picture includes at least two display areas corresponding to the at least two team-mate virtual characters, and each display area displays a game picture generated according to the game data of the corresponding team-mate virtual character; wherein the game picture generated according to the dynamic game data of the corresponding team-mate virtual character includes a picture formed by collecting the game match scene through a virtual camera corresponding to the corresponding team-mate virtual character; and the game picture generated according to the result game data of the corresponding team-mate virtual character includes a game result picture corresponding to the result game data. In this way, the game real-time picture and the game result picture of each team-mate virtual character are displayed through the at least two display areas respectively, so that the player can quickly and simultaneously know the game state of each team-mate, avoid missing the change of the game state of other team-mates, enrich the information acquisition of the player in the waiting process, enhance the emotional connection feeling between the player and the team-mates, and improve the game experience of the player.
[0127] After the above step of changing the game match picture currently displayed by the graphical user interface to the first game observation picture, the method further includes: in response to the team-mate virtual character being in the game match scene, the display area corresponding to the team-mate virtual character is caused to display a dynamic game picture generated according to the dynamic game data of the team-mate virtual character; and in response to the team-mate virtual character leaving the game match scene, the dynamic game picture currently displayed by the display area is changed to a game result picture generated according to the result game data of the team-mate virtual character.
[0128] The above method further includes: in response to the attribute value of the controlled virtual character satisfying a first preset condition, the controlled virtual character is caused to leave the game match scene with a second identity; and the game match picture currently displayed by the graphical user interface is changed to a second game observation picture, wherein the second game observation picture displays a game picture of a team-mate virtual character in the game match scene.
[0129] The method further comprises: in response to the attribute value of the controlled virtual character satisfying a first preset condition, controlling the controlled virtual character to leave the game match scene in a second identity; obtaining game data of at least two teammate virtual characters, wherein the game data at least includes one of the following: result game data of leaving the game match scene and dynamic game data in the game match scene; and controlling the game match scene currently displayed by the graphical user interface to be changed to a first game observation picture, wherein the first game observation picture includes at least two display areas corresponding to the at least two teammate virtual characters respectively, and each display area displays a game picture generated according to the game data of the corresponding teammate virtual character; wherein the game picture generated according to the dynamic game data of the corresponding teammate virtual character includes a picture formed by collecting the game match scene through a virtual camera corresponding to the corresponding teammate virtual character; and the game picture generated according to the result game data of the corresponding teammate virtual character includes a game result picture corresponding to the result game data.
[0130] The method further comprises: in response to the attribute value of the controlled virtual character satisfying a first preset condition, controlling the controlled virtual character to leave the game match scene in a second identity; obtaining game data of at least two teammate virtual characters, wherein the game data at least includes one of the following: result game data of leaving the game match scene and dynamic game data in the game match scene; and controlling the game match scene currently displayed by the graphical user interface to be changed to a first game observation picture, wherein the first game observation picture includes at least two display areas corresponding to the at least two teammate virtual characters respectively, and each display area displays a game picture generated according to the game data of the corresponding teammate virtual character; wherein the game picture generated according to the dynamic game data of the corresponding teammate virtual character includes a picture formed by collecting the game match scene through a virtual camera corresponding to the corresponding teammate virtual character; and the game picture generated according to the result game data of the corresponding teammate virtual character includes a game result picture corresponding to the result game data.
[0131] The game result picture corresponding to the result game data of the teammate virtual character at least includes one of the following: the teammate virtual character, a character number of the teammate virtual character, and a game result identifier of the teammate virtual character; and the game result identifier is used to indicate the first target game event related to the teammate virtual character or the attribute value of the teammate virtual character satisfying the first preset condition.
[0132] The result game data of the teammate virtual character includes first result game data and second result game data; the display format of the teammate virtual character included in the first game result picture corresponding to the first result game data is a first display format, and a first game result identifier of the teammate virtual character included in the first game result picture is used to indicate the first target game event related to the teammate virtual character; and the display format of the teammate virtual character included in the second game result picture corresponding to the second result game data is a second display format, and a second game result identifier of the teammate virtual character included in the second game result picture is used to indicate the attribute value of the teammate virtual character satisfying the first preset condition.
[0133] The first display format is used to enhance the visual display effect of the first game result picture; and the second display format is used to reduce the visual display effect of the second game result picture.
[0134] The game picture generated according to the dynamic game data of the corresponding teammate virtual role further comprises a game result identifier of the teammate virtual role; and the game result identifier is used to indicate that the teammate virtual role is in the game match scene.
[0135] The first game observation picture further comprises a display area corresponding to the controlled virtual role, and the display area corresponding to the controlled virtual role displays a game picture generated according to the result game data of the controlled virtual role.
[0136] The method further comprises: improving or reducing the resolution and / or the video frame number of the game picture generated according to the dynamic game data of the corresponding teammate virtual role according to the device performance of the terminal device.
[0137] The first game observation picture further comprises a match countdown; and the match countdown is used to indicate the remaining match time of the teammate virtual role.
[0138] The first game observation picture further comprises a first numerical value and a second numerical value; the first numerical value is used to indicate the number of virtual roles that leave the game match scene in the first identity, and the second numerical value is used to indicate the sum of the number of the controlled virtual role and the number of the teammate virtual role.
[0139] The method further comprises: in response to a specified event being triggered, controlling the game match to end, and controlling the first game observation picture displayed by the graphical user interface to be changed into a game settlement picture; and the specified event comprises that the match countdown ends or at least two teammate virtual roles leave the game match scene in the second identity.
[0140] The step of controlling the first game observation picture displayed by the graphical user interface to be changed into the game settlement picture comprises: in response to the number of virtual roles that leave the game match scene in the first identity satisfying a preset threshold, controlling the game match to win, and controlling the first game observation picture displayed by the graphical user interface to be changed into a first game settlement picture; the first game settlement picture comprises winning information of the game match; in response to the number of virtual roles that leave the game match scene in the first identity not satisfying the preset threshold, controlling the game match to lose, and controlling the first game observation picture displayed by the graphical user interface to be changed into a second game settlement picture; and the second game settlement picture comprises losing information of the game match.
[0141] The step of improving or reducing the resolution and / or video frame rate of the game picture generated according to the dynamic game data of the corresponding teammate virtual role according to the device performance of the terminal device comprises: if the device performance of the terminal device is lower than the preset performance, controlling the game picture generated according to the dynamic game data of the corresponding teammate virtual role to be updated to a game result picture corresponding to the dynamic game data; wherein the game result picture at least includes: the teammate virtual role displayed in a third display format, the role number of the teammate virtual role, and the game result identifier of the teammate virtual role; and the game result identifier is used to indicate that the teammate virtual role is in the game match scene.
[0142] The method further comprises: in response to a triggering operation on the game picture generated according to the dynamic game data of the corresponding teammate virtual role, controlling the graphical user interface to display the game picture generated according to the dynamic game data of the corresponding teammate virtual role in an enlarged manner; and in response to a triggering operation on the game picture generated according to the result game data of the corresponding teammate virtual role, controlling the corresponding display area to switch to display the game-related data of the corresponding virtual role; wherein the game-related data at least includes: the role level, the game time, and the game ranking of the corresponding teammate virtual role.
[0143] The method comprises: if the number of the teammate virtual roles reaches a specified threshold, a part of the display area is included in the first game observation picture; in response to a sliding operation on the first game observation picture, controlling the part of the display area in the first game observation picture to move to the sliding direction of the sliding operation, and controlling the hidden display area in the first game observation picture to be displayed.
[0144] The embodiment also provides a machine-readable storage medium, which stores machine-executable instructions. When the machine-executable instructions are called and executed by a processor, the machine-executable instructions cause the processor to implement the information display method in the game, and specifically comprise:
[0145] In response to a game match starting instruction, the controlled virtual character enters a game match scene, and a corresponding game match picture is displayed through a graphical user interface, wherein the game match picture includes: a picture formed by collecting the game match scene through a virtual camera corresponding to the controlled virtual character, and the game match scene includes at least two team-mate virtual characters in the same camp as the controlled virtual character; in response to a first target game event of the controlled virtual character in the game match scene, the controlled virtual character leaves the game match scene with a first identity; game data of the at least two team-mate virtual characters is obtained, wherein the game data at least includes at least one of the following: result game data of leaving the game match scene and dynamic game data in the game match scene; the game match picture currently displayed by the graphical user interface is changed to a first game observation picture, wherein the first game observation picture includes at least two display areas corresponding to the at least two team-mate virtual characters, and each display area displays a game picture generated according to the game data of the corresponding team-mate virtual character; wherein the game picture generated according to the dynamic game data of the corresponding team-mate virtual character includes a picture formed by collecting the game match scene through a virtual camera corresponding to the corresponding team-mate virtual character; and the game picture generated according to the result game data of the corresponding team-mate virtual character includes a game result picture corresponding to the result game data. In this way, the game real-time picture and the game result picture of each team-mate virtual character are displayed through the at least two display areas, so that the player can quickly and simultaneously understand the game state of each team-mate, avoid missing the changes of the game state of other team-mates, enrich the information acquisition of the player in the waiting process, enhance the emotional connection between the player and the team-mates, and improve the game experience of the player.
[0146] After the above step of changing the game match picture currently displayed by the graphical user interface to the first game observation picture, the method further includes: in response to the team-mate virtual character being in the game match scene, the display area corresponding to the team-mate virtual character displays a dynamic game picture generated according to the dynamic game data of the team-mate virtual character; and in response to the team-mate virtual character leaving the game match scene, the dynamic game picture currently displayed by the display area is changed to a game result picture generated according to the result game data of the team-mate virtual character.
[0147] The above method further includes: in response to the attribute value of the controlled virtual character satisfying a first preset condition, the controlled virtual character leaves the game match scene with a second identity; and the game match picture currently displayed by the graphical user interface is changed to a second game observation picture, wherein the second game observation picture displays a game picture of a team-mate virtual character in the game match scene.
[0148] The method further comprises: in response to the attribute value of the controlled virtual character satisfying a first preset condition, controlling the controlled virtual character to leave the game match scene in a second identity; obtaining game data of at least two teammate virtual characters, wherein the game data at least includes one of the following: result game data of leaving the game match scene and dynamic game data in the game match scene; and controlling the game match scene currently displayed by the graphical user interface to be changed to a first game observation picture, wherein the first game observation picture includes at least two display areas corresponding to the at least two teammate virtual characters respectively, and each display area displays a game picture generated according to the game data of the corresponding teammate virtual character; wherein the game picture generated according to the dynamic game data of the corresponding teammate virtual character includes a picture formed by collecting the game match scene through a virtual camera corresponding to the corresponding teammate virtual character; and the game picture generated according to the result game data of the corresponding teammate virtual character includes a game result picture corresponding to the result game data.
[0149] The method further comprises: in response to the attribute value of the controlled virtual character satisfying a first preset condition, controlling the controlled virtual character to leave the game match scene in a second identity; obtaining game data of at least two teammate virtual characters, wherein the game data at least includes one of the following: result game data of leaving the game match scene and dynamic game data in the game match scene; and controlling the game match scene currently displayed by the graphical user interface to be changed to a first game observation picture, wherein the first game observation picture includes at least two display areas corresponding to the at least two teammate virtual characters respectively, and each display area displays a game picture generated according to the game data of the corresponding teammate virtual character; wherein the game picture generated according to the dynamic game data of the corresponding teammate virtual character includes a picture formed by collecting the game match scene through a virtual camera corresponding to the corresponding teammate virtual character; and the game picture generated according to the result game data of the corresponding teammate virtual character includes a game result picture corresponding to the result game data.
[0150] The game result picture corresponding to the result game data of the teammate virtual character at least includes one of the following: the teammate virtual character, a character number of the teammate virtual character, and a game result identifier of the teammate virtual character; and the game result identifier is used to indicate the first target game event related to the teammate virtual character or the attribute value of the teammate virtual character satisfying the first preset condition.
[0151] The result game data of the teammate virtual character includes first result game data and second result game data; the display format of the teammate virtual character included in the first game result picture corresponding to the first result game data is a first display format, and a first game result identifier of the teammate virtual character included in the first game result picture is used to indicate the first target game event related to the teammate virtual character; and the display format of the teammate virtual character included in the second game result picture corresponding to the second result game data is a second display format, and a second game result identifier of the teammate virtual character included in the second game result picture is used to indicate the attribute value of the teammate virtual character satisfying the first preset condition.
[0152] The first display format is used to enhance the visual display effect of the first game result picture; and the second display format is used to reduce the visual display effect of the second game result picture.
[0153] The game picture generated according to the dynamic game data of the corresponding teammate virtual role further comprises a game result identifier of the teammate virtual role; and the game result identifier is used to indicate that the teammate virtual role is in the game match scene.
[0154] The first game observation picture further comprises a display area corresponding to the controlled virtual role, and the display area corresponding to the controlled virtual role displays a game picture generated according to the result game data of the controlled virtual role.
[0155] The method further comprises: improving or reducing the resolution and / or the video frame number of the game picture generated according to the dynamic game data of the corresponding teammate virtual role according to the device performance of the terminal device.
[0156] The first game observation picture further comprises a match countdown; and the match countdown is used to indicate the remaining match time of the teammate virtual role.
[0157] The first game observation picture further comprises a first numerical value and a second numerical value; the first numerical value is used to indicate the number of virtual roles that leave the game match scene in the first identity, and the second numerical value is used to indicate the sum of the number of the controlled virtual role and the number of the teammate virtual role.
[0158] The method further comprises: in response to a specified event being triggered, controlling the game match to end, and controlling the first game observation picture displayed by the graphical user interface to be changed into a game settlement picture; and the specified event comprises that the match countdown ends or at least two teammate virtual roles leave the game match scene in the second identity.
[0159] The step of controlling the first game observation picture displayed by the graphical user interface to be changed into the game settlement picture comprises: in response to the number of virtual roles that leave the game match scene in the first identity satisfying a preset threshold, controlling the game match to win, and controlling the first game observation picture displayed by the graphical user interface to be changed into a first game settlement picture; the first game settlement picture comprises winning information of the game match; in response to the number of virtual roles that leave the game match scene in the first identity not satisfying the preset threshold, controlling the game match to lose, and controlling the first game observation picture displayed by the graphical user interface to be changed into a second game settlement picture; and the second game settlement picture comprises losing information of the game match.
[0160] The step of improving or reducing the resolution and / or video frame rate of the game picture generated according to the dynamic game data of the corresponding teammate virtual role according to the device performance of the terminal device comprises: if the device performance of the terminal device is lower than the preset performance, controlling the game picture generated according to the dynamic game data of the corresponding teammate virtual role to be updated to a game result picture corresponding to the dynamic game data; wherein the game result picture at least comprises: the teammate virtual role displayed in a third display format, the role number of the teammate virtual role, and the game result identifier of the teammate virtual role; the game result identifier is used to indicate that the teammate virtual role is in a game match.
[0161] The method further comprises: in response to a triggering operation on the game picture generated according to the dynamic game data of the corresponding teammate virtual role, controlling the graphical user interface to display the game picture generated according to the dynamic game data of the corresponding teammate virtual role in an enlarged manner; and in response to a triggering operation on the game picture generated according to the result game data of the corresponding teammate virtual role, controlling the corresponding display area to switch to display the game-related data of the corresponding virtual role; wherein the game-related data at least comprises: the role level, the game time, and the game ranking of the corresponding teammate virtual role.
[0162] The method comprises: if the number of the teammate virtual roles reaches a specified threshold, a part of the display area is included in the first game observation picture; in response to a sliding operation on the first game observation picture, controlling the part of the display area in the first game observation picture to move to the sliding direction of the sliding operation, and controlling the display area hidden in the first game observation picture to be displayed.
[0163] The game information display method, device, electronic equipment and system computer program product provided by the embodiment of the application comprises a computer readable storage medium storing program codes, the instructions included in the program codes can be used to execute the method described in the foregoing method embodiments, and the specific implementation can be referred to the method embodiments, which will not be described here.
[0164] Those skilled in the art can clearly understand that, for the convenience and brevity of description, the specific working process of the system and device described above can refer to the corresponding process in the foregoing method embodiments, which will not be described here.
[0165] In addition, in the description of the embodiment of the application, unless otherwise explicitly specified and limited, the terms "mounting", "connection" and "connection" should be understood in a broad sense, for example, can be fixedly connected, can be detachably connected, or integrally connected, can be mechanically connected, or can be electrically connected, can be directly connected, or indirectly connected through an intermediate medium, and can be the communication inside two elements. For those skilled in the art, the specific meaning of the above terms in the application can be understood according to the specific circumstances.
[0166] If the functions are realized in the form of software function units and sold or used as independent products, they can be stored in a computer readable storage medium. Based on this understanding, the technical solutions of the present application or the parts of the present application that essentially contribute to the prior art or the parts of the technical solutions can be embodied in the form of a software product. The computer software product is stored in a storage medium and includes a plurality of instructions for causing a computer device (which can be a personal computer, a server, or a network device, etc.) to execute all or part of the steps of the method described in the various embodiments of the present application. The aforementioned storage medium includes a U disk, a mobile hard disk, a read-only memory (ROM, Read-Only Memory), a random access memory (RAM, Random Access Memory), a magnetic disk or an optical disk, and various media that can store program codes.
[0167] In the description of the present application, it should be noted that the terms "center", "upper", "lower", "left", "right", "vertical", "horizontal", "inner", "outer" and the like indicate the orientation or positional relationship based on the orientation or positional relationship shown in the drawings, and are only for the convenience of describing the present application and simplifying the description, and do not indicate or imply that the devices or elements referred to must have a particular orientation, be constructed and operated in a particular orientation, and therefore cannot be understood as limiting the present application. In addition, the terms "first", "second", "third" are only for the purpose of description, and cannot be understood as indicating or implying relative importance.
[0168] Finally, it should be noted that: the above embodiments are only specific embodiments of the present application, which are used to illustrate the technical solutions of the present application, and are not limited thereto. Although the present application has been described in detail with reference to the foregoing embodiments, those skilled in the art should understand that any person skilled in the art can modify or easily think of changes to the technical solutions recorded in the foregoing embodiments within the technical scope disclosed by the present application, or make equivalent replacements to some technical features; and these modifications, changes or replacements do not cause the corresponding technical solutions to deviate from the spirit and scope of the technical solutions of the embodiments of the present application, and should be covered within the protection scope of the present application. Therefore, the protection scope of the present application should be subject to the protection scope of the claims.
Claims
1. A method for displaying information in a game, characterized in that, The method of providing a graphical user interface via a terminal device includes: In response to the game start command, the controlled virtual character enters the game scene and displays the corresponding game screen through the graphical user interface. The game screen includes: the screen formed by capturing the game scene through a virtual camera corresponding to the controlled virtual character. The game scene includes at least two teammate virtual characters who are in the same camp as the controlled virtual character. In response to a first target game event of the controlled virtual character in the game match scene, the controlled virtual character is controlled to leave the game match scene with a first identity; Acquire game data of the at least two teammate virtual characters, wherein the game data includes at least one of the following: result game data after leaving the game scene and dynamic game data while in the game scene; The control changes the game screen currently displayed on the graphical user interface to a first game observation screen, wherein the first game observation screen includes at least two display areas, each corresponding to at least two virtual teammate characters, and each display area displays a game screen generated based on the game data of the corresponding virtual teammate character; wherein the game screen generated based on the dynamic game data of the corresponding virtual teammate character includes a screen formed by capturing the game scene through a virtual camera corresponding to the corresponding virtual teammate character; and the game screen generated based on the result game data of the corresponding virtual teammate character includes a game result image corresponding to the result game data.
2. The method according to claim 1, characterized in that, After the step of controlling the change of the game screen currently displayed on the graphical user interface to the first game viewing screen, the method further includes: In response to the teammate's virtual character being in the game scene, the display area corresponding to the teammate's virtual character is controlled to display dynamic game screen generated based on the teammate's virtual character's dynamic game data; In response to the teammate's virtual character leaving the game scene, the control changes the currently displayed dynamic game screen in the display area to a game result image generated based on the teammate's virtual character's result game data.
3. The method according to claim 1, characterized in that, The method further includes: In response to the controlled virtual character's attribute value satisfying a first preset condition, the controlled virtual character is controlled to leave the game scene with a second identity; The control changes the game screen currently displayed in the graphical user interface to a second game observation screen, wherein the second game observation screen displays the game screen of a teammate's virtual character in the game scene.
4. The method according to claim 1, characterized in that, Before the step of controlling the controlled virtual character to leave the game scene in a first identity in response to a first target game event in the game scene, the method further includes: In response to the game task of the game match meeting a second preset condition, a target virtual object is provided in the game match scene, wherein the triggering event of the target virtual object is configured to respond to the virtual character in the game match scene performing a target game behavior.
5. The method according to claim 4, characterized in that, The method further includes: In response to the controlled virtual character's attribute value satisfying a first preset condition, the controlled virtual character is controlled to leave the game scene with a second identity; Acquire game data of the at least two teammate virtual characters, wherein the game data includes at least one of the following: result game data after leaving the game scene and dynamic game data while in the game scene; The system controls the change of the currently displayed game screen in the graphical user interface to a first game observation screen. The first game observation screen includes at least two display areas, each corresponding to one of at least two virtual teammate characters. Each display area displays a game screen generated based on the game data of its corresponding virtual teammate character. The game screen generated based on the dynamic game data of the corresponding virtual teammate character includes images captured by a virtual camera corresponding to the virtual teammate character, capturing the game scene. The game screen generated based on the result game data of the corresponding virtual teammate character includes a game result image corresponding to the result game data.
6. The method according to claim 1, characterized in that, The game result image corresponding to the result game data of the teammate virtual character includes at least one of the following: the teammate virtual character, the character number of the teammate virtual character, and the game result identifier of the teammate virtual character; the game result identifier is used to: indicate that a first target game event related to the teammate virtual character or the attribute value of the teammate virtual character meets a first preset condition.
7. The method according to claim 6, characterized in that, The resulting game data of the teammate's virtual character includes first result game data and second result game data; The display format of the first game result image corresponding to the first result game data is a first display format. The first game result image includes a first game result identifier of the teammate virtual character to indicate a first target game event related to the teammate virtual character. The display format of the second game result image corresponding to the second result game data is the second display format. The second game result image includes a second game result identifier of the teammate virtual character to indicate that the attribute value of the teammate virtual character meets the first preset condition.
8. The method according to claim 7, characterized in that, The first display format is used to enhance the visual display effect of the first game result image; the second display format is used to reduce the visual display effect of the second game result image.
9. The method according to claim 1, characterized in that, The game screen generated based on the dynamic game data of the corresponding teammate virtual character also includes the game result identifier of the teammate virtual character; wherein, the game result identifier is used to indicate that the teammate virtual character is in the game scene.
10. The method according to claim 1, characterized in that, The first game observation screen also includes a display area corresponding to the controlled virtual character, and the display area corresponding to the controlled virtual character displays the game screen generated based on the result game data of the controlled virtual character.
11. The method according to claim 1, characterized in that, The method further includes: Based on the device performance of the terminal device, the resolution and / or video frame rate of the game screen generated based on the dynamic game data of the corresponding teammate virtual character can be increased or decreased.
12. The method according to claim 1, characterized in that, The first game observation screen also includes a game countdown timer; wherein the game countdown timer is used to indicate the remaining game time for the teammate's virtual character.
13. The method according to claim 1, characterized in that, The first game observation screen also includes a first value and a second value; wherein, the first value is used to indicate the number of virtual characters who leave the game scene with a first identity, and the second value is used to indicate the sum of the number of the controlled virtual characters and the number of the teammate virtual characters.
14. The method according to claim 1, characterized in that, The method further includes: In response to a specified event being triggered, the game match is controlled to end, and the first game observation screen displayed on the graphical user interface is changed to the game settlement screen; wherein, the specified event includes: the game countdown ends or the virtual characters of at least two teammates leave the game match scene.
15. The method according to claim 14, characterized in that, The step of controlling the change of the first game viewing screen displayed by the graphical user interface to the game results screen includes: In response to the number of virtual characters leaving the game scene with the first identity meeting a preset threshold, the game is controlled to win, and the first game observation screen displayed on the graphical user interface is changed to a first game settlement screen; the first game settlement screen includes the game victory information; In response to the fact that the number of virtual characters leaving the game scene with the first identity does not meet a preset threshold, the game is controlled to fail, and the first game observation screen displayed on the graphical user interface is changed to a second game settlement screen; the second game settlement screen includes the game failure information.
16. The method according to claim 11, characterized in that, The steps of increasing or decreasing the resolution and / or frame rate of the game screen generated based on the dynamic game data of the corresponding teammate virtual character, according to the device performance of the terminal device, include: If the device performance of the terminal device is lower than the preset performance, the game screen generated based on the dynamic game data of the corresponding teammate virtual character is updated to a game result image corresponding to the dynamic game data; wherein, the game result image includes at least: the teammate virtual character displayed in a third display format, the character number of the teammate virtual character, and the game result identifier of the teammate virtual character; the game result identifier is used to indicate that the teammate virtual character is in a game scene.
17. The method according to claim 1, characterized in that, The method further includes: In response to a trigger operation that generates a game screen based on the dynamic game data of the corresponding teammate's virtual character, the graphical user interface is controlled to enlarge and display the game screen generated based on the dynamic game data of the corresponding teammate's virtual character. In response to a trigger operation that generates a game screen based on the game data of the corresponding teammate's virtual character, the corresponding display area is controlled to switch to display the game-related data of the corresponding virtual character; wherein, the game-related data includes at least: the character level, game time, and game ranking of the corresponding teammate's virtual character.
18. The method according to claim 1, characterized in that, The method includes: If the number of virtual teammates reaches a specified threshold, the first game observation screen will include a portion of the display area. In response to a sliding operation on the first game viewing screen, the system controls the portion of the display area in the first game viewing screen to move in the sliding direction of the sliding operation, thereby controlling the display of the hidden display area in the first game viewing screen.
19. An information display device for a game, characterized in that, The device provides a graphical user interface via a terminal device, the apparatus comprising: The game match screen display module is used to respond to the game match start command, control the controlled virtual character to enter the game match scene, and display the corresponding game match screen through the graphical user interface. The game match screen includes: the screen formed by capturing the game match scene through a virtual camera corresponding to the controlled virtual character. The game match scene includes at least two teammate virtual characters who are in the same camp as the controlled virtual character. The first control module is used to respond to a first target game event of the controlled virtual character in the game scene and control the controlled virtual character to leave the game scene with a first identity; The game data acquisition module is used to acquire game data of the at least two teammate virtual characters, wherein the game data includes at least one of the following: result game data after leaving the game scene and dynamic game data in the game scene; A first game observation screen display module is used to control the change of the game screen currently displayed by the graphical user interface to a first game observation screen. The first game observation screen includes at least two display areas, each corresponding to one of at least two virtual teammate characters. Each display area displays a game screen generated based on the game data of the corresponding virtual teammate character. The game screen generated based on the dynamic game data of the corresponding virtual teammate character includes images captured by a virtual camera corresponding to the virtual teammate character, capturing the game scene. The game screen generated based on the result game data of the corresponding virtual teammate character includes game result images corresponding to the result game data.
20. An electronic device, characterized in that, It includes a processor and a memory, the memory storing computer-executable instructions that can be executed by the processor, the processor executing the computer-executable instructions to implement the information display method in a game according to any one of claims 1-18.
21. A computer-readable storage medium, characterized in that, The computer-readable storage medium stores computer-executable instructions, which, when invoked and executed by a processor, cause the processor to implement the information display method in the game as described in any one of claims 1-18.
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