A virtual character image changing method and device, and a computer storage medium

By showcasing a variety of clothing and makeup items in the game and determining matching rules before dressing up, the problem of limited virtual character dressing options has been solved, enabling diverse dressing and interaction methods and enhancing the user experience.

CN115888116BActive Publication Date: 2026-02-06BEIJING ZITIAO NETWORK TECH CO LTD
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Patent Information

Application Number
CN202110943673.0
Authority / Receiving Office
CN · China
Patent Type
Patents(China)
Current Assignee / Owner
Filing Date
2021-08-17
Publication Date
2026-02-06
Estimated Expiration
2041-08-17

AI Technical Summary

Technical Problem

Existing games offer limited options for virtual character customization and interaction, failing to meet users' demands for diverse outfits and makeup.

Method used

A method for changing the appearance of a virtual character is provided. By displaying a try-on interface, users can select a variety of clothing and makeup props. After judging the matching rules, the user obtains the auxiliary props and uses these props to dress up the virtual character, including the display of combinations of clothing and makeup.

Benefits of technology

It enriches the ways to dress up virtual characters, improves the interactive experience, allows users to customize their makeup, saves on operations, and improves the efficiency of interactive operations in the game.

✦ Generated by Eureka AI based on patent content.

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Abstract

The present disclosure provides a virtual character image changing method and device, and a computer storage medium, wherein the method comprises: displaying a fitting interface, and displaying a plurality of clothing props for the virtual character to try on in the fitting interface; in response to a trigger of a user, determining a target clothing component selected by the user, and judging whether the target clothing component meets a preset matching rule; in response to meeting the preset matching rule, obtaining an accessory prop corresponding to the target clothing component, and displaying the accessory prop in the fitting interface; and in response to a trigger of the accessory prop, dressing the virtual character. According to the present disclosure, the user can dress the virtual character by triggering the accessory prop, so that the virtual character can be dressed in other ways (such as makeup dressing, i.e., the operation of changing makeup) while being dressed in clothing, thereby enriching the dressing method of the virtual character and the interactive operation in the game.
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Description

TECHNICAL FIELD

[0001] The present disclosure relates to the technical field of computer, and in particular, to a virtual character image changing method and device, and a computer storage medium. BACKGROUND

[0002] At present, there are various game applications, and user participation in interactive activities in games can bring physical and mental pleasure, improve practical ability, and expand horizons. Some dressing games are more popular among girls, such as participating in a costume contest in a game, which can exercise the user's clothing matching ability to a certain extent.

[0003] When dressing a virtual character in a game, the virtual character is usually dressed by clothing or accessories selected by the user; the dressing method is relatively single, and the interactive method is limited. SUMMARY

[0004] The present disclosure provides at least a virtual character image changing method, device, and computer storage medium.

[0005] In a first aspect, the present disclosure provides a virtual character image changing method, comprising:

[0006] displaying a dressing interface and displaying a plurality of clothing props for the virtual character to try on in the dressing interface; the plurality of clothing props includes clothing components for dressing different body parts of the virtual character, wherein each body part corresponds to a plurality of clothing components;

[0007] in response to a user's trigger, determining a target clothing component selected by the user, and determining whether the target clothing component meets a preset matching rule;

[0008] in response to meeting the preset matching rule, obtaining an accessory prop corresponding to the target clothing component, and displaying the accessory prop in the dressing interface;

[0009] in response to a trigger for the accessory prop, dressing the virtual character.

[0010] In a possible implementation, determining whether the target clothing component meets a preset matching rule comprises:

[0011] determining a body part of the virtual character matched by each target clothing component selected by the user;

[0012] determining whether the matched body part is all body parts of the virtual character;

[0013] if yes, it is determined that the target clothing component meets the preset matching rule.

[0014] In a possible implementation, the accessory prop includes a makeup prop.

[0015] The dressing of the virtual character in response to the trigger for the accessory prop includes:

[0016] The makeup of the virtual character in response to the trigger for the makeup prop.

[0017] In a possible implementation, the makeup of the virtual character in response to the trigger for the makeup prop includes:

[0018] The makeup of the virtual character in response to the trigger for the makeup prop based on at least one makeup part corresponding to the makeup prop and makeup information after the makeup part is made up, and display of makeup effect of the virtual character.

[0019] In a possible implementation, the makeup of the virtual character in response to the trigger for the makeup prop includes:

[0020] In response to the trigger for the makeup prop, a floating layer containing makeup editing information is displayed; the makeup editing information contains a plurality of makeup options, each of which corresponds to at least one makeup part, and the makeup option has corresponding makeup materials; the makeup materials of at least one of the makeup options contain color materials.

[0021] The makeup of the virtual character in response to the makeup option and makeup material selected by the user based on the makeup editing information, and display of makeup effect of the virtual character.

[0022] In a possible implementation, the method further includes:

[0023] In response to the target makeup option with color materials selected by the user in the displayed plurality of makeup options, a color ring surrounding the virtual character is displayed.

[0024] The color ring includes a plurality of color options arranged in a ring; any of the color options is selected as color information corresponding to the target makeup option.

[0025] In a possible implementation, the makeup of the virtual character includes:

[0026] The virtual character is made up according to at least one makeup way matched with at least one makeup part respectively.

[0027] In a possible implementation, the makeup of the virtual character according to at least one makeup way matched with at least one makeup part respectively includes:

[0028] For at least one of the eyelashes, eyeballs, whites of the eyes, and highlight areas, the makeup is changed by replacing the material of the makeup area;

[0029] For at least one of the following areas: eyebrows, eyeshadow, blush, lips, and decals, a merged texture method is used to change the makeup of the described area.

[0030] In one possible implementation, the method further includes:

[0031] In response to the target clothing component conforming to the preset matching rules, the virtual character's clothing effect is displayed in the form of animation.

[0032] In one possible implementation, the method further includes:

[0033] The effect of dressing up the virtual character based on the auxiliary props is combined with the effect of dressing up the virtual character based on the target clothing parts, and the combined dressing effect is displayed in the form of animation.

[0034] Secondly, embodiments of this disclosure provide a virtual character image changing device, including:

[0035] The first display module is used to display a fitting interface and to display multiple clothing props for the virtual character to try on; the multiple clothing props include clothing parts for dressing up different body parts of the virtual character, wherein each body part corresponds to multiple clothing parts.

[0036] The first processing module is used to respond to the user's trigger, determine the target clothing part selected by the user, and determine whether the target clothing part conforms to the preset matching rules;

[0037] The second display module is used to obtain the auxiliary props corresponding to the target clothing part in response to the preset matching rules, and display the auxiliary props on the fitting interface;

[0038] The second processing module is used to dress up the virtual character in response to the triggering of the auxiliary props.

[0039] In one possible implementation, when the first processing module performs the operation of determining whether the target clothing component conforms to the preset matching rules, it is specifically used to: determine the body parts of the virtual character that each target clothing component selected by the user matches; determine whether the matched body parts are all the body parts of the virtual character; if so, determine that the target clothing component conforms to the preset matching rules.

[0040] In one possible implementation, the auxiliary props include makeup props; when the second processing module performs the action of dressing up the virtual character in response to a trigger of the auxiliary props, it is specifically used to: change the makeup of the virtual character in response to a trigger of the makeup props.

[0041] In one possible implementation, when the second processing module performs a makeup change on the virtual character in response to a trigger on the makeup prop, it is specifically configured to: in response to a trigger on the makeup prop, perform a makeup change on the virtual character based on at least one makeup change area corresponding to the makeup prop and the makeup information after the makeup change area is changed, and display the makeup change effect of the virtual character.

[0042] In one possible implementation, when the second processing module performs a makeup change on the virtual character in response to a trigger on the makeup prop, it is specifically used to:

[0043] In response to a trigger on the makeup prop, a floating layer containing makeup editing information is displayed; the makeup editing information includes multiple makeup options, each makeup option corresponds to at least one makeup change part, and each makeup option has corresponding makeup change materials; the makeup change materials of at least one makeup option include color materials;

[0044] In response to the makeup options and makeup materials selected by the user based on the makeup editing information, the virtual character's makeup is changed, and the makeup effect of the virtual character is displayed.

[0045] In one possible implementation, the second processing module is further configured to:

[0046] In response to the user selecting a target makeup option with color elements from the multiple makeup options displayed, a color wheel surrounding the virtual character is displayed;

[0047] The color wheel includes multiple color options arranged in a ring; when any of the color options is selected, it serves as the color information corresponding to the target makeup option.

[0048] In one possible implementation, when the second processing module performs the makeup change on the virtual character, it is specifically used to: change the makeup of the virtual character according to a makeup change method that is matched with at least one of the makeup parts respectively.

[0049] In one possible implementation, when the second processing module performs a makeup change on the virtual character according to a makeup change method that matches at least one of the makeup features, it is specifically used for:

[0050] At least one of the eyelashes, eyeballs, eye whites, and highlight parts is replaced with a material different from the makeup part.

[0051] At least one of the eyebrows, eye shadows, blushes, lips, and decals is replaced with a merged map.

[0052] In a possible implementation, the second display module is further configured to:

[0053] In response to the target clothing component meeting the preset matching rule, the virtual character's clothing effect is displayed in an animation form.

[0054] In a possible implementation, the second processing module is further configured to:

[0055] The effect of the virtual character dressed based on the accessory prop is merged with the effect of the virtual character dressed based on the target clothing component, and the merged dressing effect is displayed in an animation form.

[0056] In a third aspect, the optional implementation of the present disclosure further provides a computer device, including a processor and a memory, the memory stores machine readable instructions executable by the processor, and the processor is configured to execute the machine readable instructions stored in the memory, and the machine readable instructions are executed by the processor to perform the steps of the virtual character image changing method in the first aspect or any possible implementation of the first aspect.

[0057] In a fourth aspect, the optional implementation of the present disclosure further provides a computer readable storage medium, and the computer readable storage medium stores a computer program, and the computer program is executed by a processor to perform the steps of the virtual character image changing method in the first aspect or any possible implementation of the first aspect.

[0058] In the virtual character image changing method provided by the embodiments of the present disclosure, a try-on interface is displayed, and a plurality of clothing props for the virtual character to try on are displayed in the try-on interface. It is determined whether each target clothing component included in the clothing prop selected by the user meets a preset matching rule. After it is determined that the target clothing component selected by the user meets the preset matching rule, an accessory prop corresponding to the target clothing component is obtained, and the accessory prop is displayed in the try-on interface. Then, the user can dress the virtual character by triggering the accessory prop. Thus, in the embodiments of the present disclosure, in addition to clothing collocation for the virtual character, other dressing (for example, makeup dressing, that is, the operation of changing makeup) for the virtual character can be performed, thereby enriching the dressing method for the virtual character and the interactive operation in the game.

[0059] In addition, in the case that the accessory includes a makeup accessory, after the user triggers the makeup accessory, the user can set the makeup of the virtual role by selecting any of the makeup materials corresponding to any of the makeup options on the floating layer, so that not only the interaction mode in the virtual role dressing process is enriched, but also the makeup of the virtual role can be customized, thereby enriching the display page and improving the interaction experience.

[0060] In addition, after dressing the virtual role with clothes and / or makeup, the effect of the virtual role after being dressed with clothes and / or makeup at various angles can be displayed in the form of animation, so that the user can watch the effect of the virtual role after being dressed with clothes and / or makeup at various angles without sliding the virtual role left and right or up and down, which saves user operation and improves the interaction experience.

[0061] For the effect description of the virtual role image changing device, the computer device, and the computer readable storage medium described above, refer to the description of the virtual role image changing method described above, which will not be repeated here.

[0062] In order to make the above-mentioned purposes, features and advantages of the present disclosure more obvious and easy to understand, the following preferred embodiments are specifically described below, and the accompanying drawings are described in detail as follows. BRIEF DESCRIPTION OF DRAWINGS

[0063] In order to more clearly illustrate the technical solutions of the embodiments of the present disclosure, the following will briefly introduce the drawings needed to be used in the embodiments, the drawings herein are incorporated into the specification and form a part of the specification, which show the embodiments consistent with the present disclosure, and are used to illustrate the technical solutions of the present disclosure together with the specification. It should be understood that the following drawings only show some embodiments of the present disclosure, and therefore should not be regarded as a limitation on the scope, and for those skilled in the art, other related drawings can also be obtained without creative labor on the basis of these drawings.

[0064] Figure 1 A flow chart of a virtual role image changing method provided by an embodiment of the present disclosure is shown;

[0065] Figure 2 A schematic diagram of a try-on interface in the virtual role image changing method provided by an embodiment of the present disclosure is shown;

[0066] Figure 3 A schematic diagram of another try-on interface in the virtual role image changing method provided by an embodiment of the present disclosure is shown;

[0067] Figure 4A schematic diagram of another try-on interface in a virtual character image changing method provided by an embodiment of the present disclosure is shown;

[0068] Figure 5 A schematic diagram of another try-on interface in a virtual character image changing method provided by an embodiment of the present disclosure is shown;

[0069] Figure 6 A schematic diagram of a display page displaying a list of other users in a virtual character image changing method provided by an embodiment of the present disclosure is shown;

[0070] Figure 7 A schematic diagram of a display page displaying a floating layer of makeup editing information in a virtual character image changing method provided by an embodiment of the present disclosure is shown;

[0071] Figure 8 A schematic diagram of a display page displaying another floating layer of makeup editing information in a virtual character image changing method provided by an embodiment of the present disclosure is shown;

[0072] Figure 9a A schematic diagram of a display page of a white background face sticker in a virtual character image changing method provided by an embodiment of the present disclosure is shown;

[0073] Figure 9b A schematic diagram of a display page of an effect of a merged white background face sticker in a virtual character image changing method provided by an embodiment of the present disclosure is shown;

[0074] Figure 10 A schematic diagram of a display page displaying a dressing effect of a virtual character after merging an effect of changing makeup and an effect of dressing in a virtual character image changing method provided by an embodiment of the present disclosure is shown;

[0075] Figure 11 A schematic diagram of a virtual character image changing device provided by an embodiment of the present disclosure is shown;

[0076] Figure 12 A schematic diagram of a computer device provided by an embodiment of the present disclosure is shown. DETAILED DESCRIPTION

[0077] To make the objects, technical solutions and advantages of the embodiments of the present disclosure clearer, the following will be combined with the accompanying drawings for the embodiments of the present disclosure to make a clear and complete description of the technical solutions in the embodiments of the present disclosure. Obviously, the described embodiments are only a part of the embodiments of the present disclosure and not all the embodiments. The components of the embodiments of the present disclosure described and shown herein can be arranged and designed in various different configurations. Therefore, the following detailed description of the embodiments of the present disclosure is not intended to limit the scope of the claimed present disclosure, but only represents selected embodiments of the present disclosure. Based on the embodiments of the present disclosure, all other embodiments obtained by those skilled in the art without creative work fall within the scope of protection of the present disclosure.

[0078] It should be noted that: similar reference numerals and letters represent similar items in the following drawings, therefore, once an item is defined in one drawing, it does not need to be further defined and explained in the subsequent drawings.

[0079] To facilitate the understanding of the embodiments, first, a virtual character image changing method disclosed by the embodiments of the present disclosure is described in detail, the execution subject of the virtual character image changing method provided by the embodiments of the present disclosure is generally a computer device with certain computing power, in some possible implementation manners, the virtual character image changing method can be realized by the way that the processor in the computer device calls the computer readable instructions stored in the memory.

[0080] It should be noted that the virtual character image changing method provided by the embodiments of the present disclosure can be applied to the game scene of changing the image of the virtual character in any game, for example, role dressing contest, etc., the following will take the terminal device (which can be a mobile phone, a computer, etc. with a display screen, a processor, a memory, and supporting user interactive operation) as an example to describe the virtual character image changing method provided by the embodiments of the present disclosure in detail.

[0081] Referring to Figure 1 The flowchart of the virtual character image changing method provided by the embodiments of the present disclosure is shown, the virtual character image changing method includes S101-S104, wherein:

[0082] S101, a try-on interface is displayed, and a plurality of costume props for the virtual character to try on are displayed in the try-on interface; the plurality of costume props include costume parts for dressing different body parts of the virtual character, wherein each body part corresponds to a plurality of costume parts.

[0083] The multiple dress-up props for the virtual character to try on may include, but are not limited to, at least one of a suit for dressing different body parts of the virtual character, a hair accessory for dressing the hair of the virtual character, an ear accessory for dressing the ear of the virtual character, a neck accessory for dressing the neck of the virtual character, a waist accessory for dressing the waist of the virtual character, a top for dressing the upper body of the virtual character, a bottom for dressing the lower body of the virtual character, a hand accessory for dressing the hand of the virtual character, and a foot accessory for dressing the foot of the virtual character. The suit may include multiple dress-up components for dressing different body parts of the virtual character, such as, but not limited to, a hairstyle or a hairpin for dressing the hair of the virtual character, an earring or the like for dressing the ear of the virtual character, a necklace or the like for dressing the neck of the virtual character, a shirt for dressing the upper body of the virtual character, a bracelet or the like for dressing the hand of the virtual character, a skirt or the like for dressing the lower body of the virtual character, and a shoe or the like for dressing the foot of the virtual character. Generally, each body part corresponds to multiple dress-up components, such as, but not limited to, multiple dress-up components including a hairstyle or a hairpin for the hair, an earring for the ear, a necklace or a necklace for the neck, a shirt, a short sleeve, a sweater, a waistcoat, a vest, a skirt, a pair of trousers, and a shoe for the foot.

[0084] In specific implementations, there are multiple ways to enter the try-on interface, which are not specifically limited in the embodiments of the present disclosure. For example, the try-on interface can be entered by triggering the dress-up control in the game home page, or the try-on interface can be entered by directly triggering the virtual character displayed in the game scene.

[0085] For example, if the user triggers the dress-up control in the game home page, the terminal device displays the try-on interface in response to the user's triggering operation on the dress-up control in the game home page. The specific try-on interface may, for example, be as shown in FIG. 6A. As shown in FIG. 6A, the try-on interface displays a gift control, a default dressing control, a purchase control, multiple dress-up props for the virtual character to try on, introduction information corresponding to each dress-up prop, and a virtual character dressed in a default manner. Figure 2

[0086] The introduction information corresponding to each dress-up prop is used to introduce the dress-up prop, and may include, but is not limited to, at least one of an introduction picture, a name, a virtual currency amount required to purchase the dress-up prop, a discount value currently corresponding to the dress-up prop, and a type of the dress-up prop. The type of the dress-up prop may include, but is not limited to, at least one of a new product type, a free makeup type, a new product and free makeup type, a non-new product type, and a non-free makeup type. ​

[0087] In the foregoing S101, the virtual character image changing method provided by the embodiments of the present disclosure further includes:

[0088] S102, in response to the user's trigger, determining the target clothing component selected by the user, and judging whether the target clothing component meets the preset matching rule.

[0089] The user's trigger may include, but is not limited to, at least one of the user's selection operation on any clothing prop displayed in the fitting interface and the user's purchase operation on the currently selected clothing prop (i.e., the operation of triggering the purchase control after the user selects any clothing prop).

[0090] Here, whether the target clothing component meets the preset matching rule can be determined according to the following method: determining the body part of the virtual character matched by each target clothing component selected by the user; judging whether the matched body part is all body parts of the virtual character; if so, it is determined that the target clothing component meets the preset matching rule.

[0091] In a specific implementation, after the user triggers any clothing prop for the virtual character to try on in the fitting interface, the clothing component included in the clothing prop is determined as the target clothing component selected by the user; the body part of the virtual character matched by each target clothing component selected by the user is determined, and in the case where the body part of the virtual character matched by each target clothing component selected by the user is all body parts of the virtual character (i.e., each target clothing component is complete), it is determined that the target clothing component meets the preset matching rule.

[0092] In a possible implementation, after the user triggers any clothing prop for the virtual character to try on in the fitting interface, the purchase control displayed in the fitting interface is triggered; the terminal device can determine the clothing component included in the clothing prop currently purchased by the user (here, the currently purchased clothing prop can include multiple, such as one-time payment to purchase multiple clothing props selected, or multiple times to pay, each time to purchase one clothing prop; that is, the current purchase here can refer to all purchase behaviors after entering the fitting interface this time, or all purchase behaviors after the previous gift of the accessory prop, or for one-time payment purchase behavior, which is specifically set according to actual needs, and the embodiments of the present disclosure do not limit it) as the target clothing component selected by the user; the body part of the virtual character matched by each target clothing component selected by the user is determined, and in the case where the body part of the virtual character matched by each target clothing component selected by the user is all body parts of the virtual character, it is determined that the target clothing component meets the preset matching rule.

[0093] For example, the fitting interface can simultaneously display multiple clothing components included in the outfit prop, such as hair accessories, clothing accessories, shoe accessories, and accessory accessories; it can also simultaneously display the dressing effect of the virtual character wearing each clothing component of the user's currently selected outfit prop; in implementation, if each clothing component of the user's currently selected outfit prop has not been acquired, the specific display page can be as follows: Figure 3 As shown; in one possible implementation, if it is determined that the user has acquired a certain clothing component from the currently selected clothing props, an "acquired" indicator can be displayed on the clothing component that the user has acquired; here, the "acquired" indicator may include, but is not limited to, at least one of: an image, a symbol, and text; specifically, the display page showing the "acquired" indicator can be as follows: Figure 4 As shown, Figure 4 The text describes how to display an "Owned" tag on clothing items that a user has already acquired. If the user triggers the "Restore Default Outfit" control, the virtual character's outfit can be restored, displaying the virtual character wearing the default outfit.

[0094] For example, Figure 2 or Figure 3 or Figure 4 The virtual outfit interface also displays the amount of virtual currency required to purchase each outfit and item, as well as the amount of virtual currency the user currently possesses; if the currently displayed virtual outfit interface is as follows... Figure 3 As shown, if it's confirmed that each clothing item in the currently selected clothing item has not yet been acquired, and the user triggers the purchase control at this point, all clothing items in the currently selected clothing item will be purchased, and the user's current virtual currency balance will be updated. Here, the difference between the user's current virtual currency balance and the virtual currency required to purchase the currently selected clothing item will be used as the updated virtual currency balance. The specific display page showing the updated virtual currency balance can be seen as follows... Figure 5 As shown.

[0095] In one possible implementation, if the currently displayed trial fitting interface is as follows: Figure 4As shown, it is determined that the user has obtained a certain clothing component included in the currently selected clothing prop before purchasing the clothing prop, and it is displayed that when the user triggers the purchase control, the user purchases other clothing components in the currently selected clothing prop that the user has not obtained, and the number of virtual currency currently owned by the user is updated; here, first, the number of virtual currency required to purchase other clothing components in the currently selected clothing prop that the user has not obtained is calculated, that is, the first difference between the number of virtual currency required to purchase the currently selected clothing prop and the number of virtual currency required to purchase the clothing component included in the clothing prop that the user has obtained is taken as the number of virtual currency required to purchase other clothing components in the currently selected clothing prop that the user has not obtained; then, the second difference between the number of virtual currency currently owned by the user and the first difference (i.e., the number of virtual currency required to purchase other clothing components in the currently selected clothing prop that the user has not obtained) is taken as the updated number of virtual currency currently owned by the user.

[0096] For example, after the user purchases the selected clothing prop, the user can gift the currently purchased clothing prop to other users by triggering the gift others control. Specifically, after the user triggers the gift others control, a list of other users that the user can gift can be displayed, so that the user can gift the currently purchased clothing prop to other users selected by the user from the list of other users. The display page for displaying the list of other users can be as shown in the following figure. Figure 6 As shown, the list of other users can include, but is not limited to, the names and avatars of other users having a friendship relationship with the user, selection controls for selecting the information of each other user, and a "view all" control for viewing the names and avatars of all other users.

[0097] Continuing from S102, the virtual character image replacement method provided by the embodiments of the present disclosure further includes:

[0098] S103, in response to the matching rule, an accessory prop corresponding to the target clothing component is obtained, and the accessory prop is displayed on the fitting interface.

[0099] The accessory prop can include, but is not limited to, at least one of a makeup prop for changing the makeup of the virtual character, and a game prop. The game prop can include, but is not limited to, at least one of a shooting prop such as a knife, a gun, an arrow, a sword, and a magic wand.

[0100] The user can obtain the costume props in two ways: purchasing the costume props or obtaining the costume props sent by other users or the platform. For example, when the user purchases a costume prop in the fitting interface and the costume prop meets the preset matching rule, the user can obtain makeup props corresponding to each target costume component included in the costume prop and display the makeup props in the fitting interface. The specific display page can be as shown in Figure 5 Figure 5 The updated number of virtual currencies currently owned by the user is displayed, and the makeup props are also displayed. Similarly, if the user obtains any costume prop in the fitting interface through other users, the user enters the fitting interface after triggering the dressing control in the game home page or the virtual character displayed in the game scene. At this time, the fitting interface displays a plurality of costume props already owned by the user, including the costume prop sent by other users. The user selects the costume prop sent by other users. If the costume prop meets the preset matching rule, the user can obtain makeup props corresponding to each target costume component included in the costume prop and display the makeup props in the fitting interface.

[0101] In a possible implementation, in addition to the matching of the body part of the virtual character (such as the rule of each target costume component set) in the preset matching rule, the preset matching rule can also include a limitation on the type of costume prop, such as setting that some types of costume props (such as the gift function for some high-level costume props) correspond to sent makeup. In this case, after the user purchases any costume prop in the fitting interface, the user can determine whether the costume prop purchased by the user belongs to the costume prop of the makeup-giving type according to the type of the costume prop purchased by the user. When it is determined that the costume prop purchased by the user belongs to the costume prop of the makeup-giving type, the user can obtain makeup props corresponding to each target costume component included in the costume prop and display the makeup props in the fitting interface. The specific display interface can be as shown in Figure 5 .

[0102] In a specific implementation, the rule of the set and the limitation on the type of the costume prop can also be used in combination in the preset matching rule.

[0103] In a possible implementation, after it is determined that the target costume component selected by the user meets the preset matching rule, the virtual character dressing effect can be displayed in an animation in response to the target costume component meeting the preset matching rule.

[0104] ​Here, the virtual character can be shown in different angles in the animation form after the virtual character is dressed in the clothes, so that the user can watch the dressing effect of the virtual character in different angles without sliding the virtual character left and right or up and down, which saves the user operation and improves the user experience.

[0105] In another possible implementation, after the user purchases any dress prop in the fitting interface, or obtains any dress prop in the fitting interface through gift from other users, it is determined that the user successfully obtains any dress prop in the fitting interface; when it is determined that the user successfully obtains any dress prop in the fitting interface and it is determined that the body part of the virtual character dressed in each dress part of the dress prop is the whole body part, in addition to the makeup, other game props can also be gifted, that is, game props corresponding to the target dress part can also be obtained and displayed in the fitting interface.

[0106] After S103, the virtual character image changing method provided by the embodiment of the present disclosure further includes:

[0107] S104, in response to the trigger of the accessory prop, dressing the virtual character.

[0108] In a specific implementation, if the accessory prop includes a makeup prop, after the user triggers the makeup prop, the terminal device responds to the trigger of the makeup prop to change the makeup of the virtual character.

[0109] Specifically, after the user triggers the makeup prop, the terminal device responds to the trigger of the makeup prop to change the makeup of the virtual character based on at least one makeup part corresponding to the makeup prop and makeup information after the makeup part is changed, and displays the makeup change effect of the virtual character.

[0110] The makeup part is used to represent the part that can be dressed as indicated by the makeup prop, for example, can include but is not limited to at least one part in the face such as eyebrows, eyelashes, eyes, cheeks, and lips; the makeup information after the makeup part is changed may, for example, include but is not limited to at least one of the following: face shape information, color information of eyebrows, shape information of eyebrows, color information of eyelashes, length information of eyelashes, color information of eye shadow, color of beauty lenses, shape information of eyeliner, position information of eye highlights, color information of eye highlights, color information of face blush, position information of face highlights, shape information of lips, color information of lip makeup, and color information of makeup flowers.

[0111] For example, if the makeup prop corresponds to each makeup part and the makeup information after each makeup part is changed, including: melon seed face, brown willow eyebrows, black long eyelashes, pink eye shadow, brown contact lenses, pink blush, cherry mouth shape, and red lip color; after the user triggers the makeup prop, the terminal device can automatically change the makeup of the virtual character based on the makeup prop corresponding to each makeup part and the makeup information after each makeup part is changed, and display the makeup effect of the virtual character.

[0112] In a possible implementation, after the user triggers the makeup prop, the terminal device displays a floating layer containing makeup editing information in response to the trigger of the makeup prop.

[0113] The makeup editing information at least includes but is not limited to: a plurality of makeup options; each makeup option corresponds to at least one makeup part, and each makeup option has corresponding makeup materials; the makeup materials of at least one makeup option include color materials. For example, the makeup options can include but are not limited to at least one of the following: face shape, eyebrows, eye makeup, lip makeup, makeup, and hairstyle; the face shape corresponding to the makeup material can include but is not limited to at least one of the following: melon seed face, round face, goose egg face, and long face; the eyebrows corresponding to the makeup material can include but are not limited to at least one of the following: eyebrow makeup material and eyelash makeup material; the eye makeup corresponding to the makeup material can include but is not limited to at least one of the following: eye shadow makeup material, contact lens makeup material, eye white makeup material, and highlight makeup material; the lip makeup corresponding to the makeup material can include but is not limited to lip shape makeup material; here, in order to facilitate the user to edit, the makeup material corresponding to the eyebrows, eye makeup, lip makeup, makeup, and hairstyle can correspond to at least one material option (displayed to the user to select the corresponding makeup material by selecting the material option); the specific makeup editing information including the makeup options and the makeup materials corresponding to each makeup option can be set according to actual needs, which is not limited here.

[0114] For example, the floating layer containing the makeup editing information can be displayed as shown in Figure 7 , and Figure 7 , which displays the four makeup options of eyebrows, eye makeup, lip makeup, and makeup, and the virtual character to be dressed.

[0115] In a specific implementation, after the user triggers any of the plurality of makeup options displayed in the makeup editing information, the terminal device can display at least one makeup material corresponding to the makeup option to the user; after the user triggers any of the at least one makeup material, the terminal device can change the makeup of the virtual character based on the makeup option and the makeup material selected by the user based on the makeup editing information, and display the makeup effect of the virtual character.

[0116] In addition, the color material can be included in the material information corresponding to the plurality of makeup options in the makeup editing information. After the user triggers a target makeup option having a color material in the plurality of makeup options, the terminal device displays a color ring in response to the user selecting the target makeup option having the color material from the displayed plurality of makeup options.

[0117] The color ring can include, but is not limited to, a plurality of color options arranged in a ring shape. Any color option is selected as color information corresponding to the target makeup option. Here, the user can see the plurality of color options in the graphical user interface by sliding the color ring in a preset direction. The preset direction can include, but is not limited to, at least one of the left-right direction, the up-down direction, and the like.

[0118] For example, if the user triggers an eye makeup option in the plurality of makeup options, the terminal device displays a plurality of eye shadow makeup materials included in the eye makeup option to the user. In addition, since the eye shadow makeup materials include color materials, the terminal device displays a plurality of eye shadow color options arranged in a ring shape to the user. The specific display page can be as shown in FIG. 11. Figure 8 If the user selects the eye shadow makeup material "Tears of Mermaid" in the plurality of eye shadow makeup materials and selects a pink eye shadow color, the terminal device can use the pink eye shadow material "Tears of Mermaid" to dress the eyes of the virtual character, and display the dressed virtual character.

[0119] In specific implementations, the makeup changing methods corresponding to different makeup parts can be different or the same. For example, the eyelashes, eyeballs, eye whites, and highlights can be replaced by replacing the material. The colors of the eyelashes, eyeballs, eye whites, and highlights can be replaced by modifying the color attribute of the material. For example, the eyebrows, eye shadows, blushes, lips, and decals can be replaced by merging the map. The colors of the eyebrows, eye shadows, blushes, lips, and decals can be replaced by modifying the merged map. The makeup changing methods corresponding to each makeup part in the specific makeup editing information can be set according to actual needs, which is not limited here.

[0120] In implementations, since the makeup changing methods corresponding to different makeup parts can be different or the same, when the virtual character is changed, the virtual character can be changed according to the makeup changing method matched with at least one makeup part.

[0121] Specifically, for at least one of the eyelashes, eyeballs, eye whites, and highlights, the makeup part is changed by replacing the material of the makeup part. For at least one of the eyebrows, eye shadows, blushes, lips, and decals, the makeup part is changed by merging the map.

[0122] In addition, for at least one of the eyelashes, eyeball, eye white and highlight part, the color of the makeup part is modified by modifying the color attribute of the replacement material; for at least one of the eyebrows, eye shadow, blush, lips and decal part, the color of the makeup part is modified by modifying the merged map.

[0123] For example, the process of merging the map can be to pre-store a white background face map containing any makeup in the makeup part. The display page of the specific white background face map can be as shown in Figure 9a For at least one of the eyebrows, eye shadow, blush, lips and decal part, at least one of the multiple makeup materials and color materials displayed in the makeup editing information is selected to change the makeup or modify the color of the makeup. Here, each time the makeup is changed or the color of the makeup is modified, the makeup or the color of the makeup is merged with the white background face map as shown in Figure 9a to realize the function of changing the makeup. The specific effect diagram of the white background face map after merging the eyebrows, eye shadow, eye shadow, blush, lips and decal can be as shown in Figure 9a Figure 9b

[0124] In a possible implementation, when the terminal device dresses the virtual character in response to the trigger of the accessory prop, the effect of dressing the virtual character based on the accessory prop can be merged with the effect of dressing the virtual character based on the target clothing part, and the merged dressing effect can be displayed in an animation form.

[0125] For example, when the accessory prop includes a makeup prop, the terminal device can dress the virtual character in response to the trigger of the makeup prop, and the effect of changing the makeup of the virtual character based on the makeup prop can be merged with the effect of dressing the virtual character based on the target clothing part, and the merged dressing effect can be displayed in an animation form. The display page displaying the merged dressing effect can be as shown in Figure 10

[0126] Here, the dressing effect of the virtual character at each angle can be displayed in an animation form, so that the user can watch the dressing effect of the virtual character at each angle without sliding the dressed virtual character in a preset direction, which saves the user operation and improves the user game experience.

[0127] ​​​In the embodiment of the present disclosure, a fitting interface is displayed, and a plurality of costume props for the virtual character to try on are displayed in the fitting interface; it is determined whether each target costume component included in the costume prop selected by the user meets a preset matching rule, and after it is determined that the target costume component selected by the user meets the preset matching rule, an accessory prop corresponding to the target costume component is acquired, and the accessory prop is displayed in the fitting interface; then, the user can dress the virtual character by triggering the accessory prop. Thus, the virtual character image changing method provided in the embodiment of the present disclosure can not only dress the virtual character, but also dress the virtual character in other ways (for example, makeup dressing, that is, changing makeup), thereby enriching the dressing method of the virtual character and the interactive operation in the game.

[0128] In addition, in the case where the accessory prop includes a makeup prop, after the user triggers the makeup prop, a floating layer including makeup editing information can be displayed, and the user can set the makeup of the virtual character by selecting any one of a plurality of makeup materials corresponding to any one of makeup options on the floating layer. Thus, not only is the interactive method in the virtual character dressing process enriched, but also the makeup of the virtual character can be customized, thereby enriching the display page and improving the interactive experience.

[0129] In addition, after dressing the virtual character in clothes and / or makeup, the effect of the virtual character after being dressed in clothes and / or makeup at each angle can be displayed in the form of an animation. Thus, the user does not need to slide the virtual character after being dressed in clothes and / or makeup left and right or up and down to view the effect of the virtual character after being dressed in clothes and / or makeup at each angle. This process saves user operations and improves the interactive experience.

[0130] Those skilled in the art can understand that in the above method of the specific implementation, the writing order of each step does not mean a strict execution order and does not constitute any limitation on the implementation process. The specific execution order of each step should be determined by its function and possible internal logic.

[0131] Based on the same inventive concept, the embodiment of the present disclosure also provides a virtual character image changing device corresponding to the virtual character image changing method. Since the principle of solving problems in the device of the embodiment of the present disclosure is similar to the above-mentioned virtual character image changing method, the implementation of the device can be referred to the implementation of the method, and the repeated parts will not be described here.

[0132] Reference Figure 11 As shown in FIG. 11, a virtual character image changing device 1100 provided by the embodiment of the present disclosure is a schematic diagram of the virtual character image changing device, which comprises a first display module 1101, a first processing module 1102, a second display module 1103 and a second processing module 1104.

[0133] The first display module 1101 is configured to display a fitting interface and display a plurality of costume props for the virtual character to try on in the fitting interface; the plurality of costume props include costume parts for dressing different body parts of the virtual character, and each body part corresponds to a plurality of costume components.

[0134] The first processing module 1102 is configured to determine a target costume component selected by a user in response to a trigger of the user, and determine whether the target costume component meets a preset matching rule.

[0135] The second display module 1103 is configured to acquire an accessory prop corresponding to the target costume component in response to the preset matching rule being met, and display the accessory prop in the fitting interface.

[0136] The second processing module 1104 is configured to dress the virtual character in response to a trigger of the accessory prop.

[0137] In a possible implementation, when the first processing module 1102 performs the operation of determining whether the target costume component meets the preset matching rule, the first processing module 1102 is specifically configured to determine body parts of the virtual character matched by each target costume component selected by the user, determine whether the matched body parts are all body parts of the virtual character, and determine that the target costume component meets the preset matching rule if the matched body parts are all body parts of the virtual character.

[0138] In a possible implementation, the accessory prop includes a makeup prop, and when the second processing module 1104 performs the operation of dressing the virtual character in response to the trigger of the accessory prop, the second processing module 1104 is specifically configured to change makeup of the virtual character in response to the trigger of the makeup prop.

[0139] In a possible implementation, when the second processing module 1104 performs the operation of changing makeup of the virtual character in response to the trigger of the makeup prop, the second processing module 1104 is specifically configured to change makeup of the virtual character based on at least one makeup part corresponding to the makeup prop and makeup information of the makeup part after makeup, and display a makeup effect of the virtual character in response to the trigger of the makeup prop.

[0140] In a possible implementation, the second processing module 1104, when performing the makeup changing on the virtual character in response to the trigger of the makeup prop, is specifically configured to: in response to the trigger of the makeup prop, display a floating layer containing makeup editing information; the makeup editing information contains a plurality of makeup options, each of the makeup options corresponds to at least one makeup part, and the makeup options have corresponding makeup materials; the makeup material of at least one of the makeup options contains a color material; in response to the makeup option and the makeup material selected by the user based on the makeup editing information, the virtual character is made up, and the makeup effect of the virtual character is displayed.

[0141] In a possible implementation, the second processing module 1104 is further configured to: in response to the user selecting a target makeup option with a color material from the displayed plurality of makeup options, display a color ring around the virtual character; wherein the color ring includes a plurality of color options arranged in a ring; any of the color options, when selected, serves as the color information corresponding to the target makeup option.

[0142] In a possible implementation, the second processing module 1104, when performing the makeup changing on the virtual character, is specifically configured to: change the makeup of the virtual character according to the makeup changing mode matched with at least one of the makeup parts respectively.

[0143] In a possible implementation, the second processing module 1104, when performing the makeup changing on the virtual character according to the makeup changing mode matched with at least one of the makeup parts respectively, is specifically configured to: for at least one of the eyelash, eyeball, eye white, and highlight parts, adopt a method of replacing the material of the makeup part to change the makeup of the makeup part; for at least one of the eyebrow, eye shadow, blush, lip, and decal part, adopt a method of merging the map to change the makeup of the makeup part.

[0144] In a possible implementation, the second display module 1103 is further configured to:

[0145] In response to the target clothing part meeting the preset matching rule, display the dressing effect of the virtual character in an animation form.

[0146] In a possible implementation, the second processing module 1104 is further configured to:

[0147] Merge the effect of dressing the virtual character based on the accessory prop and the effect of dressing the virtual character based on the target clothing part, and display the merged dressing effect in an animation form.

[0148] In the embodiment of the present disclosure, a fitting interface is displayed, and a plurality of costume props for the virtual character to try on are displayed in the fitting interface; it is determined whether each target costume component included in the costume prop selected by the user meets a preset matching rule, and after it is determined that the target costume component selected by the user meets the preset matching rule, an accessory prop corresponding to the target costume component is acquired, and the accessory prop is displayed in the fitting interface; then, the user can dress the virtual character by triggering the accessory prop. Thus, in the embodiment of the present disclosure, in addition to being able to dress the virtual character, the virtual character can also be dressed in other ways (for example, makeup dressing, that is, the operation of changing makeup), thereby enriching the dressing method of the virtual character and the interactive operation in the game.

[0149] In addition, in the case where the accessory prop includes a makeup prop, after the user triggers the makeup prop, the user can set the makeup of the virtual character by selecting any one of a plurality of makeup materials corresponding to any one of the makeup options on the floating layer. Thus, not only is the interactive method in the virtual character dressing process enriched, but the makeup of the virtual character can also be customized, thereby enriching the display page and improving the interactive experience.

[0150] In addition, after the virtual character is dressed in clothes and / or makeup, the effect of the virtual character after being dressed in clothes and / or makeup at each angle can be displayed in the form of an animation. Thus, the user does not need to slide the virtual character after being dressed in clothes and / or makeup left and right or up and down to view the effect of the virtual character after being dressed in clothes and / or makeup at each angle. This process saves user operations and improves the interactive experience.

[0151] The description of the processing procedure of each module in the device and the interactive procedure between the modules can refer to the related description in the above method embodiments, and will not be described in detail here.

[0152] Based on the same technical concept, the embodiment of the present disclosure also provides a computer device. Referring to FIG. 12, Figure 12 As shown in FIG. 12, a structure diagram of a computer device 1200 provided by the embodiment of the present disclosure includes a processor 1201, a memory 1202, and a bus 1203. The memory 1202 is used to store execution instructions, including an internal memory 12021 and an external memory 12022; the internal memory 12021 is also called an internal memory, and is used to temporarily store operation data in the processor 1201 and data exchanged with the external memory 12022 such as a hard disk; the processor 1201 exchanges data with the external memory 12022 through the internal memory 12021, and when the computer device 1200 is running, the processor 1201 and the memory 1202 communicate through the bus 1203, so that the processor 1201 executes the following instructions:

[0153] displaying a fitting interface, and displaying a plurality of costume props for the virtual character to try on in the fitting interface; a plurality of the costume props include costume parts for dressing different body parts of the virtual character, wherein each body part corresponds to a plurality of costume parts; in response to a trigger of a user, determining a target costume part selected by the user, and judging whether the target costume part meets a preset matching rule; in response to meeting the preset matching rule, obtaining an accessory prop corresponding to the target costume part, and displaying the accessory prop in the fitting interface; and in response to a trigger for the accessory prop, dressing the virtual character.

[0154] The specific processing procedure of the processor 1201 can refer to the description of the above-mentioned method embodiments, and will not be described here.

[0155] The present disclosure also provides a computer readable storage medium, which stores a computer program. When the computer program is run by a processor, the steps of the virtual character image changing method described in the above-mentioned method embodiments are executed. The storage medium can be a volatile or non-volatile computer readable storage medium.

[0156] The present disclosure also provides a computer program product, which carries a program code. The instructions included in the program code can be used to execute the steps of the virtual character image changing method described in the above-mentioned method embodiments. For details, refer to the above-mentioned method embodiments, which will not be described here.

[0157] The above-mentioned computer program product can be specifically implemented by hardware, software or a combination thereof. In one optional embodiment, the computer program product is specifically embodied as a computer storage medium. In another optional embodiment, the computer program product is specifically embodied as a software product, such as a software development kit (SDK) and the like.

[0158] Those skilled in the art can clearly understand that, for the convenience and brevity of description, the specific working process of the system and device described above can refer to the corresponding process in the foregoing method embodiment, and will not be repeated here. In several embodiments provided in the present disclosure, it should be understood that the disclosed system, device and method can be implemented in other ways. The device embodiments described above are only schematic, for example, the division of the units is only a logical function division, and another division can be made in actual implementation, for example, a plurality of units or components can be combined or integrated into another system, or some features can be ignored or not executed. In addition, the coupling or direct coupling or communication connection between the units shown or discussed can be indirect coupling or communication connection through some communication interfaces, devices or units, and can be electrical, mechanical or other forms.

[0159] The units described as separate components can or can not be physically separate, and the components shown as units can or can not be physical units, i.e., they can be located in one place or distributed on multiple network units. Some or all of the units can be selected according to actual needs to achieve the purpose of the embodiment.

[0160] In addition, the functional units in each embodiment of the present disclosure can be integrated in one processing unit, or each unit can be physically present separately, or two or more units can be integrated in one unit.

[0161] If the functions are realized in the form of software function units and sold or used as independent products, they can be stored in a non-volatile computer readable storage medium executable by a processor. Based on this understanding, the technical solutions of the present disclosure essentially or the part of the prior art or the part of the technical solutions can be embodied in the form of a software product, and the computer software product is stored in a storage medium, including a plurality of instructions for making a computer device (which can be a personal computer, a server, or a network device, etc.) execute all or part of the steps of the method described in the various embodiments of the present disclosure. The foregoing storage medium includes: a U disk, a mobile hard disk, a read-only memory (ROM), a random access memory (RAM), a magnetic disk or an optical disk, and various program codes that can be stored in the medium.

[0162] Finally, it should be noted that the above-described embodiments are merely specific embodiments of the present disclosure, used to illustrate the technical solutions of the present disclosure, and are not intended to limit the present disclosure. The protection scope of the present disclosure is not limited thereto. Although the present disclosure has been described in detail with reference to the foregoing embodiments, those skilled in the art should understand that any person skilled in the art can make modifications or easy changes to the technical solutions described in the foregoing embodiments, or easily think of changes or equivalent replacements for some of the technical features; and these modifications, changes or replacements do not cause the corresponding technical solutions to deviate from the spirit and scope of the technical solutions of the embodiments of the present disclosure, and should be covered within the protection scope of the present disclosure. Therefore, the protection scope of the present disclosure should be subject to the protection scope of the claims.

Claims

1. A virtual character appearance changing method, characterized by, The method comprises: displaying a fitting interface and displaying a plurality of clothing props for the virtual character to try on in the fitting interface; a plurality of clothing props include clothing components for dressing different body parts of the virtual character, wherein each body part corresponds to a plurality of clothing components; in response to a user's trigger, determining the target clothing component selected by the user, and determining whether the target clothing component meets a preset matching rule; in response to meeting the preset matching rule, obtaining an accessory prop corresponding to the target clothing component, and displaying the accessory prop in the fitting interface; in response to a trigger for the accessory prop, dressing the virtual character; in response to the user obtaining each target clothing component matched with all body parts of the virtual character, giving the accessory prop to the user, wherein the determination of whether the target clothing component meets the preset matching rule comprises: determining the body part of the virtual character matched by each target clothing component selected by the user; determining whether the matched body part is all body parts of the virtual character; if so, it is determined that the target clothing component meets the preset matching rule, wherein the method further comprises: in response to the target clothing component meeting the preset matching rule, displaying the dressing effect of the virtual character in the form of animation; and / or, combining the effect of dressing the virtual character based on the accessory prop with the effect of dressing the virtual character based on the target clothing component, and displaying the combined dressing effect in the form of animation.

2. The method of claim 1, wherein, The accessory prop includes a makeup prop; in response to a trigger for the accessory prop, dressing the virtual character, comprises: in response to a trigger for the makeup prop, changing the makeup of the virtual character.

3. The method of claim 2, wherein, in response to a trigger for the makeup prop, changing the makeup of the virtual character, comprises: in response to a trigger for the makeup prop, changing the makeup of the virtual character based on at least one makeup area corresponding to the makeup prop and the makeup information after the makeup area is changed, and displaying the makeup effect of the virtual character.

4. The method of claim 2, wherein, in response to a trigger for the makeup prop, changing the makeup of the virtual character, comprises: in response to a trigger for the makeup prop, displaying a floating layer containing makeup editing information; the makeup editing information contains a plurality of makeup options, each of which corresponds to at least one makeup area, and the makeup option has corresponding makeup materials; the makeup materials of at least one makeup option contain color materials; in response to the user selecting a makeup option and makeup materials based on the makeup editing information, changing the makeup of the virtual character and displaying the makeup effect of the virtual character.

5. The method of claim 4, wherein, The method further comprises: in response to the user selecting a target makeup option with color materials in the displayed plurality of makeup options, displaying a color ring around the virtual character; wherein the color ring comprises a plurality of color options arranged in a ring; any color option selected as the target makeup option corresponds to color information.

6. The method of claim 2, wherein, The virtual character is changed, including: According to the makeup part of at least one respectively matched makeup way, the virtual character is changed.

7. The method of claim 6, wherein, According to the makeup part of at least one respectively matched makeup way, the virtual character is changed, including: For at least one of the eyelashes, eyeball, eye white and highlight part, the material of the makeup part is replaced to change the makeup part; For at least one of the eyebrow, eye shadow, cheek, lip and decal part, the decal is merged to change the makeup part.

8. A virtual character image changing apparatus characterized by comprising: Including: The first display module is used to display the fitting interface, and a plurality of costume props for the virtual character to try on are displayed in the fitting interface; A plurality of the costume props include costume parts for dressing different body parts of the virtual character, wherein each body part corresponds to a plurality of costume components; The first processing module is used to determine the target costume component selected by the user in response to the user's trigger, and to judge whether the target costume component meets the preset matching rule; The second display module is used to obtain the accessory prop corresponding to the target costume component in response to meeting the preset matching rule, and to display the accessory prop in the fitting interface; The second processing module is used to dress the virtual character in response to the trigger of the accessory prop, and to give the accessory prop to the user in response to the user obtaining each target costume component matched with all body parts of the virtual character; Wherein, when the first processing module executes the step of judging whether the target costume component meets the preset matching rule, it is used to: Determine the body part of the virtual character matched by each target costume component selected by the user; Judge whether the matched body part is all body parts of the virtual character; If so, it is determined that the target costume component meets the preset matching rule, Wherein, the second display module is also used to: Display the dressing effect of the virtual character in the form of animation in response to the target costume component meeting the preset matching rule; And / or, The second processing module is also used to: Merge the dressing effect of the virtual character based on the accessory prop with the dressing effect of the virtual character based on the target costume component, and display the merged dressing effect in the form of animation.

9. A computer device, comprising: Including: A processor and a memory, the memory stores machine readable instructions executable by the processor, the processor is used to execute the machine readable instructions stored in the memory, and the machine readable instructions are executed by the processor, the processor executes the steps of the virtual character image changing method in any one of claims 1 to 7.

10. A computer-readable storage medium, characterized in that, The computer readable storage medium stores a computer program, and the computer program is run by the computer device, and the computer device executes the steps of the virtual character image changing method in any one of claims 1 to 7.

Citation Information

Patent Citations

  • Virtual character dress-up replacement method and device, computer equipment and storage medium

    CN113144599A