Information interaction methods, devices, electronic devices and storage media

By incrementally displaying virtual objects and providing resource extraction, conversion, and sharing options on the virtual game interaction page, the problems of monotonous gameplay and fixed interaction in virtual games are solved, thereby improving user experience and resource utilization.

CN116036585BActive Publication Date: 2026-03-06BEIJING DAJIA INTERNET INFORMATION TECH CO LTD
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Patent Information

Authority / Receiving Office
CN · China
Patent Type
Patents(China)
Current Assignee / Owner
Filing Date
2023-01-09
Publication Date
2026-03-06

AI Technical Summary

Technical Problem

Existing virtual games have limited online gameplay, fixed user interaction methods, and the experience is only slightly enhanced after sharing the game.

Method used

By displaying preset push operations and multiple channels for virtual objects on the game interaction page, detecting sharing feedback events, incrementally displaying virtual objects, and providing options for random extraction, conversion, and sharing of virtual resources, the game combines the display of virtual objects based on specified time and task completion.

Benefits of technology

It enriches the gameplay, enhances the fun and efficiency of user interaction, ensures that sharing and feedback meet user expectations, and improves the game experience and resource utilization.

✦ Generated by Eureka AI based on patent content.

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Abstract

This disclosure relates to an information interaction method, apparatus, electronic device, and storage medium. The method includes: displaying an interactive page of a target game, wherein the target game is triggered by virtual resources to perform a preset push operation on virtual objects; a first area of ​​the interactive page displays the virtual objects whose preset push operation is performed; and a second area of ​​the interactive page displays multiple channels; in the target game, newly added virtual objects triggered by the virtual resources arrive at the first area through any of the multiple channels; and detecting a sharing feedback event on the interactive page, incrementally displaying a first number of virtual objects in the first area. According to the technical solution provided by this disclosure, the interactive experience and efficiency can be improved.
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Description

Technical Field

[0001] This disclosure relates to the field of computer technology, and in particular to an information interaction method, apparatus, electronic device and storage medium. Background Technology

[0002] With the proliferation of virtual games, more and more users are participating in virtual games, such as ball-pushing machine games. However, in the current technology, the online gameplay of such ball-pushing machine games is still relatively simple, and the interactive methods of users in ball-pushing machine games are also limited to the game itself, resulting in relatively fixed interactions. In addition, the sharing of some existing games only provides some fixed resource feedback, so that users cannot enhance their game experience after sharing the game. Summary of the Invention

[0003] This disclosure provides an information interaction method, apparatus, electronic device, and storage medium to at least address the problem of how to improve interaction efficiency in related technologies. The technical solution of this disclosure is as follows:

[0004] According to a first aspect of the present disclosure, an information interaction method is provided, comprising:

[0005] The interactive page of the target game is displayed. The target game is triggered by virtual resources to perform preset push operations on virtual objects. The first area of ​​the interactive page displays the virtual objects that have been subjected to the preset push operations, and the second area of ​​the interactive page displays multiple channels. In the target game, a newly added virtual object triggered by the virtual resources arrives at the first area through any of the multiple channels.

[0006] Upon detecting a share feedback event on the interactive page, an incremental number of virtual objects are displayed in the first area.

[0007] In one possible implementation, the method further includes:

[0008] Upon detecting a sharing feedback event on the interactive page, multiple virtual resources to be selected are displayed on the interactive page in sequence.

[0009] In response to the instruction to randomly select from the various virtual resources to be selected, the selected target virtual resource is displayed on the interactive page.

[0010] In one possible implementation, the method further includes:

[0011] The interactive page displays virtual object conversion selection information for the target virtual resource;

[0012] In response to a trigger command that converts selection information for the virtual objects, a second number of virtual objects are added to the first region; the second number is positively correlated with the target virtual resource.

[0013] In one possible implementation, the method further includes:

[0014] The interactive page displays sharing options for sharing the target virtual resource to the account corresponding to the sharing feedback event;

[0015] In response to the confirmation instruction for the sharing selection information, the sharing result information of the target virtual resource is displayed on the interactive page.

[0016] In one possible implementation, the interactive page also displays a virtual object storage icon; the method further includes:

[0017] If the current time is detected to be the specified time, the virtual object storage icon is displayed in a preset display style, and the virtual object in the virtual object storage icon is controlled to move towards the first area.

[0018] In one possible implementation, the number of virtual objects moving toward the first region is positively correlated with the number of shared feedback events.

[0019] In one possible implementation, the method further includes:

[0020] If the number of times the sharing feedback event is detected reaches a preset number, the newly added channel will be incrementally displayed in the second area, or the preset number of channels associated with at least one of the multiple channels will be updated and displayed.

[0021] In one possible implementation, the method further includes:

[0022] In response to the virtual resource delivery command, control the newly added virtual object to move towards the second area;

[0023] When the newly added virtual object passes through the target channel, if the current time is a preset time, the newly added virtual object and a third number of virtual objects are incrementally displayed in the first area. The third number is a multiple of the preset number associated with the target channel, and the multiple corresponds to the preset time. The target channel is any one of the multiple channels.

[0024] In one possible implementation, the method further includes:

[0025] The interactive page displays information on the selection of the preset time.

[0026] When the newly added virtual object passes through the target channel, if the current time is a preset time, the newly added virtual object and a third number of virtual objects are incrementally displayed in the first area, including:

[0027] In response to the confirmation instruction for the selection information, if the newly added virtual object passes through the target channel and the current time is a preset time, the newly added virtual object and a third number of virtual objects are incrementally displayed in the first area.

[0028] In one possible implementation, the method further includes:

[0029] If the number of times the sharing feedback event is counted reaches a preset number, the resource icon corresponding to the preset virtual resource is incrementally displayed in the first area; the resource icon and the virtual object in the first area are together subjected to a preset push operation.

[0030] In one possible implementation, the interactive page also displays a resource collection area; the method further includes:

[0031] In response to the resource icon entering the resource collection area, the virtual resource information corresponding to the resource icon is displayed.

[0032] In one possible implementation, the first area also displays a virtual pusher that performs the preset push operation at a default frequency; the method further includes:

[0033] If the number of times the shared feedback event is detected reaches a preset number, the virtual pusher is controlled to perform the preset push operation at a preset frequency within a preset time period; the preset frequency is higher than the default frequency.

[0034] 0 In one possible implementation, the detection of a share feedback event on the interactive page, on the interactive page

[0035] The screen displays a variety of virtual resources to be selected, arranged in order, including:

[0036] The sharing feedback event of the interactive page is detected, and the account attribute corresponding to the sharing feedback event is determined;

[0037] If the account attribute is the first download account of the target application, the interactive page displays a variety of virtual resources to be selected in sequence; the target account is the account corresponding to the interactive page.

[0038] 5. In one possible implementation, the method further includes:

[0039] In response to the target account completing the target task, the virtual resource information or virtual object addition information corresponding to the target task is displayed on the interactive page; the target account is the account corresponding to the interactive page.

[0040] According to a second aspect of the present disclosure, an information interaction device is provided, comprising: an O display module configured to execute an interactive page displaying a target game, the target game being triggered by virtual resources.

[0041] A preset push operation is performed on a virtual object. The first area of ​​the interactive page displays the virtual object to which the preset push operation is performed, and the second area of ​​the interactive page displays multiple channels. In the target game, a newly added virtual object triggered by the virtual resource arrives at the first area through any of the multiple channels.

[0042] The interactive display module is configured to execute a sharing feedback event detected by the interactive page, and incrementally display a first number of virtual objects in the first area 5.

[0043] In one possible implementation, the device further includes:

[0044] The first event detection module is configured to execute a sharing feedback event detected on the interactive page, and to display a variety of virtual resources to be selected in sequence on the interactive page;

[0045] The target virtual resource display module is configured to execute a random sampling command for the various virtual resources to be selected, and display the selected target virtual resource on the interactive page.

[0046] In one possible implementation, the device further includes:

[0047] The conversion selection module is configured to display virtual object conversion selection information of the target virtual resource on the interactive page;

[0048] The conversion module is configured to execute a trigger instruction in response to the conversion selection information of the virtual objects, adding a second number of virtual objects to the first region; the second number is positively correlated with the target virtual resource.

[0049] In one possible implementation, the device further includes:

[0050] The sharing selection information display module is configured to display sharing selection information on the interactive page for sharing the target virtual resource with the account corresponding to the sharing feedback event;

[0051] The sharing result information display module is configured to execute a confirmation instruction for the sharing selection information and display the sharing result information of the target virtual resource on the interactive page.

[0052] In one possible implementation, the interactive page also displays a virtual object storage icon; the device further includes:

[0053] The specified time mode trigger module is configured to detect when the current time is specified, display the virtual object storage icon in a preset display style, and control the virtual object in the virtual object storage icon to move towards the first area.

[0054] In one possible implementation, the number of virtual objects moving toward the first region is positively correlated with the number of shared feedback events.

[0055] In one possible implementation, the device further includes:

[0056] The channel update display module is configured to perform an incremental display of newly added channels in the second area when the number of times the statistical count of the detected sharing feedback event reaches a preset number, or to update and display a preset number of channels associated with at least one of the multiple channels.

[0057] In one possible implementation, the device further includes:

[0058] The triggering module is configured to execute a virtual resource deployment command in response to control the movement of newly added virtual objects toward the second area;

[0059] The virtual object display module is configured to, when the newly added virtual object passes through the target channel, if the current time is a preset time, incrementally display the newly added virtual object and a third number of virtual objects in the first area, wherein the third number is a multiple of the preset number associated with the target channel, and the multiple corresponds to the preset time; the target channel is any one of the plurality of channels.

[0060] In one possible implementation, the device further includes:

[0061] The selection information display module is configured to display the selection information for the preset time on the interactive page.

[0062] Accordingly, the virtual object display module includes:

[0063] The virtual object display unit is configured to execute a confirmation instruction in response to the selection information, and if the current time is a preset time, incrementally display the newly added virtual object and a third number of virtual objects in the first area when the newly added virtual object passes through the target channel.

[0064] In one possible implementation, the device further includes:

[0065] The first event detection module is configured to perform a preset number of counts when the number of times the shared feedback event is detected reaches a preset number, and incrementally display the resource icon corresponding to the preset virtual resource in the first area; the resource icon and the virtual object in the first area are together subjected to a preset push operation.

[0066] In one possible implementation, the interactive page also displays a resource collection area; the device further includes:

[0067] The resource collection module is configured to respond to an event in which the resource icon enters the resource collection area and display the virtual resource information corresponding to the resource icon.

[0068] In one possible implementation, the first area also displays a virtual pusher that performs the preset pushing operation at a default frequency; the device further includes:

[0069] The third event detection module is configured to execute the preset pushing operation at a preset frequency within a preset time period after the number of times the shared feedback event is detected reaches a preset number of times; the preset frequency is higher than the default frequency.

[0070] In one possible implementation, the first event detection module includes:

[0071] The account attribute determination unit is configured to execute the detection of a sharing feedback event on the interactive page and determine the account attribute corresponding to the sharing feedback event.

[0072] The event detection unit is configured to, when the account attribute is the first download account of the target application, display the sequentially arranged multiple virtual resources to be selected on the interactive page; the target account is the account corresponding to the interactive page.

[0073] In one possible implementation, the device further includes:

[0074] The task processing module is configured to respond to the target account completing the target task and display the virtual resource information or virtual object addition information corresponding to the target task on the interactive page; the target account is the account corresponding to the interactive page.

[0075] According to a third aspect of the present disclosure, an electronic device is provided, comprising: a processor; and a memory for storing processor-executable instructions; wherein the processor is configured to execute the instructions to implement the method as described in any one of the first aspects above.

[0076] According to a fourth aspect of the present disclosure, a computer-readable storage medium is provided such that, when instructions in the computer-readable storage medium are executed by a processor of an electronic device, the electronic device is enabled to perform any of the methods described in the first aspect of the present disclosure.

[0077] According to a fifth aspect of the present disclosure, a computer program product is provided, including computer instructions that, when executed by a processor, cause a computer to perform the method described in any one of the first aspects of the present disclosure.

[0078] The technical solutions provided by the embodiments of this disclosure have at least the following beneficial effects:

[0079] By combining a game where virtual resources trigger preset actions on virtual objects with the game's interactive page sharing feature, and detecting sharing feedback events on the interactive page, an incremental number of virtual objects are displayed on the interactive page. This allows the target account to share the game page, enriching gameplay and enhancing the fun of sharing interactions. Furthermore, by using this ball-pushing machine-style game for sharing, the virtual objects obtained after sharing align with the target account's expectations regarding uncertainty, ensuring a positive experience while sharing. This improves the efficiency of multiplayer interactions based on the game and its platform, increasing resource utilization. Additionally, the virtual objects received after sharing can directly participate in game operations, seamlessly integrating page sharing with the game and further enhancing the gaming experience.

[0080] It should be understood that the above general description and the following detailed description are exemplary and explanatory only, and are not intended to limit this disclosure. Attached Figure Description

[0081] The accompanying drawings, which are incorporated in and form part of this specification, illustrate embodiments consistent with this disclosure and, together with the description, serve to explain the principles of this disclosure, and are not intended to unduly limit this disclosure.

[0082] Figure 1 This is a schematic diagram illustrating an application environment according to an exemplary embodiment.

[0083] Figure 2 This is a flowchart illustrating an information interaction method according to an exemplary embodiment.

[0084] Figure 3 This is a schematic diagram illustrating an interactive page according to an exemplary embodiment.

[0085] Figure 4 This is a schematic diagram illustrating the display of a first number of virtual objects in an interactive display according to an exemplary embodiment.

[0086] Figure 5a This is a schematic diagram illustrating a series of virtual resources to be selected arranged in sequence, according to an exemplary embodiment.

[0087] Figure 5b This is a schematic diagram illustrating a target virtual resource according to an exemplary embodiment.

[0088] Figure 6a This is a schematic diagram illustrating the display of virtual object conversion selection information according to an exemplary embodiment.

[0089] Figure 6b This is a schematic diagram illustrating an example of adding a second number of virtual objects to a first region, according to an exemplary embodiment.

[0090] Figure 7 This is a schematic diagram illustrating the sharing selection information of a target virtual resource according to an exemplary embodiment.

[0091] Figure 8a This is a schematic diagram illustrating a virtual object storage icon according to an exemplary embodiment.

[0092] Figure 8b This is a schematic diagram illustrating a specified time mode according to an exemplary embodiment.

[0093] Figure 9 This is a schematic diagram illustrating the display of usage selection information for a preset time, according to an exemplary embodiment.

[0094] Figure 10 This is a schematic diagram illustrating the display of a resource icon according to an exemplary embodiment.

[0095] Figure 11 This is a schematic diagram illustrating a channel update according to an exemplary embodiment.

[0096] Figure 12 This is a block diagram illustrating an information interaction device according to an exemplary embodiment.

[0097] Figure 13 This is a block diagram illustrating an electronic device for information interaction according to an exemplary embodiment.

[0098] Figure 14This is a block diagram illustrating an electronic device for information interaction according to an exemplary embodiment. Detailed Implementation

[0099] To enable those skilled in the art to better understand the technical solutions of this disclosure, the technical solutions in the embodiments of this disclosure will be clearly and completely described below with reference to the accompanying drawings.

[0100] It should be noted that the terms "first," "second," etc., used in the specification, claims, and accompanying drawings of this disclosure are used to distinguish similar objects and are not necessarily used to describe a specific order or sequence. It should be understood that such data can be interchanged where appropriate so that the embodiments of this disclosure described herein can be implemented in orders other than those illustrated or described herein. The embodiments described in the following exemplary embodiments do not represent all embodiments consistent with this disclosure. Rather, they are merely examples of apparatuses and methods consistent with some aspects of this disclosure as detailed in the appended claims.

[0101] Please see Figure 1 , Figure 1 This is a schematic diagram illustrating an application environment according to an exemplary embodiment, such as... Figure 1 As shown, the application environment may include server 01 and terminal 02.

[0102] In an optional embodiment, server 01 can be used to provide data support, etc. Specifically, server 01 can be an independent physical server, a server cluster or distributed system composed of multiple physical servers, or a cloud server that provides basic cloud computing services such as cloud services, cloud databases, cloud computing, cloud functions, cloud storage, network services, cloud communication, middleware services, domain name services, security services, CDN (Content Delivery Network), and big data and artificial intelligence platforms.

[0103] In an optional embodiment, terminal 02 can be used for information interaction processing. Specifically, terminal 02 can be, but is not limited to, electronic devices such as smartphones, desktop computers, tablets, laptops, smart speakers, digital assistants, augmented reality (AR) / virtual reality (VR) devices, and smart wearable devices. Optionally, the operating system running on the electronic device can be, but is not limited to, Android, iOS, Linux, Windows, etc.

[0104] In addition, it should be noted that, Figure 1 The example shown is merely one application environment of the information exchange method provided in this disclosure.

[0105] In the embodiments described in this specification, the server 01 and the terminal 02 can be directly or indirectly connected through wired or wireless communication, and this application does not impose any restrictions on this.

[0106] It should be noted that the following diagram illustrates one possible sequence of steps, and it is not strictly required to follow this order. Some steps can be performed in parallel without interdependence. The user information (including but not limited to user device information, user personal information, user behavior information, etc.) and data (including but not limited to data used for display, training data, etc.) involved in this disclosure are all information and data authorized by the user or fully authorized by all parties.

[0107] Figure 2 This is a flowchart illustrating an information interaction method according to an exemplary embodiment. For example... Figure 2 As shown, the steps may include the following.

[0108] In step S201, the interactive page of the target game is displayed. The target game is triggered by virtual resources to perform a preset pushing operation on virtual objects. The first area of ​​the interactive page displays the virtual objects that have been subjected to the preset pushing operation, and the second area of ​​the interactive page displays multiple channels. In the target game, newly added virtual objects triggered by virtual resources arrive at the first area through any of the multiple channels.

[0109] In the embodiments described in this specification, the target game may be a game in which a virtual object chases a target by means of a preset pushing operation, or a game in which a virtual object enters a designated area by means of a preset pushing operation. This disclosure does not limit the scope of the game.

[0110] As an example, the target game could be a ball-pushing machine, a toy-pushing machine, a coin-pushing machine, etc., and this disclosure is not limited thereto. Figure 3 The interactive page of the target game shown can have its first area as... Figure 3 The virtual receiving plate 34 shown (or simply receiving plate) is the area where the virtual object is located. A virtual push plate 33 can be set on the virtual receiving plate 34. Taking a ball-pushing machine as an example, the virtual object can be... Figure 3 A large number of small balls, such as Figure 3 The large number of circles shown in the middle.

[0111] It should be noted that virtual resources can be the same as virtual objects. For example, you can trigger a ball to fall from the top of the interactive page by dropping a small ball, passing through any of the multiple channels to reach the first area. Figure 3 The diagram shows how to reach the first area via the second passage from the left. (See also...) Figure 3The trajectory of the ball falling along the dotted line border. Virtual resources may differ from virtual objects; for example, consuming certain virtual resources can trigger a ball to fall from the top of the interactive page, passing through any of multiple channels to reach the first area. Virtual resources may include virtual objects, virtual toys, etc., but this disclosure does not limit their scope.

[0112] In the embodiments of this specification, the preset pushing operation can be an operation of pushing a virtual object toward a target; if the target is hit, the virtual object can be acquired; or it can be as follows: Figure 3 As shown, this could be pushing virtual objects into a resource collection area (e.g.) Figure 3 As shown in 36), the virtual object pushed to the resource collection area can be a virtual object of the target account, that is, it belongs to the target account. Therefore, the target account can use it for other purposes, such as decorating its game space, exchanging for other toys, or gifting it to friends or streamers. This disclosure does not limit the way the target account uses virtual objects. The resource collection area can be an edge area in the virtual receiving area (first area) away from the virtual push plate, for example... Figure 3 As shown, this disclosure does not limit this. It should be noted that when the interactive page includes a resource collection area, the resource collection area is a sub-area of ​​the first area. Correspondingly, the virtual object to which the preset push operation is performed can refer to a virtual object in the third area, which can refer to an area in the first area other than the resource collection area.

[0113] Reference Figure 3 Taking the example of pushing virtual objects into the resource collection area, in one example, the second area can be above the first area, and the second area can be as follows: Figure 3 As shown in Figure 32, the channel can be as follows: Figure 3 31 shown, Figure 3 The display shows four channels, but this disclosure does not limit this. Resource collection areas can be as follows: Figure 3 As shown in Figure 36, the virtual pusher 33 can reciprocate, for example, move back and forth to push the ball into the resource collection area. That is, this reciprocating motion can alternate between moving away from and towards the resource collection area. It should be noted that... Figure 3 This is merely an example of an interactive page. This disclosure does not limit the first and second areas, that is, it does not limit the interactive page.

[0114] The number of channels can be preset; or the number of channels can be dynamically changed, for example, the number of channels can be changed periodically to enhance the richness of interaction.

[0115] Optionally, the interactive page can also display things like Figure 3The 35 shown can be called a swing arm, which can move back and forth to change the channel in which the ball falls, or can trigger different gameplay when the ball touches the swing arm. This disclosure does not limit this.

[0116] In step S203, a sharing feedback event on the interactive page is detected, and a first number of virtual objects are incrementally displayed in the first area.

[0117] In one example, the first quantity may be preset or may be dynamically and randomly determined; this disclosure does not limit this.

[0118] In another example, the first quantity can be positively correlated with the feedback operation depth information corresponding to the shared feedback event; the feedback operation depth information can refer to the length of the operation performed by the account corresponding to the shared feedback event based on the shared information on the interactive page, that is, the number of times the interactive page is accessed based on the shared information. For example, clicking on the shared information on the interactive page in a third-party application to directly access the interactive page can be considered as feedback operation depth information of 1; if the target application to which the target game belongs is accessed based on the shared information on the interactive page, and then the interactive page is accessed, it can be considered as feedback operation depth information of 2; if the target application to which the target game belongs is downloaded based on the shared information on the interactive page, and then the target application is accessed and the interactive page of the target game is opened, it can be considered as feedback operation depth information of 3.

[0119] In another example, the initial count can be positively correlated with the number of times a sharing feedback event is counted; that is, the more times it is counted, the higher the initial count. The number of times a sharing feedback event is counted refers to the total number of such events. For example, a count can be made of sharing feedback events, with an initial value of 0. Each time a sharing feedback event is detected, the count is incremented by 1, thus obtaining the current count of sharing feedback events. This achieves a balance between the time spent on sharing operations and the acquisition of virtual objects, enhancing the enjoyment of the interaction while saving time and resources to acquire necessary game elements, thereby improving user engagement and experience.

[0120] In practical applications, during the operation of the interactive page by the target account, the target account can share the interactive page with friends or other accounts. Friends can be friends within the target application to which the target game belongs, or friends within a third-party application. Other accounts can be accounts associated with the target account within the target application, such as accounts geographically less than a preset distance, or accounts with mutual friends; this disclosure does not limit this. In one example, the target account triggers a sharing command on the interactive page. In response to this sharing command, sharing information for the interactive page can be generated and pushed to an account specified by the target account. The specified account can be the account of the aforementioned friend or other accounts; the specified account can be one account or multiple accounts, this disclosure does not limit this. The target application can be a multimedia application, such as a short video application, this disclosure does not limit this.

[0121] Furthermore, upon detecting a sharing feedback event on the interactive page, a first number of virtual objects can be incrementally displayed in the first area. This sharing feedback event can be a response to shared information, i.e., an event that triggers the sharing of information; in other words, the sharing feedback event can characterize the triggering of sharing information. Examples include events such as a friend clicking on the shared information, downloading the target application, or entering the target application.

[0122] like Figure 4 As shown, taking a first quantity of 5 as an example, when a share feedback event is detected on the interactive page, 5 small balls can be incrementally displayed in the first area, such as... Figure 4 As shown in 41, a virtual object is added to the first area of ​​the target account, increasing the probability of the virtual object entering the resource collection area, thereby increasing the enjoyment of the target account in the target game.

[0123] By combining a game where virtual resources trigger preset actions on virtual objects with the game's interactive page sharing feature, and detecting sharing feedback events on the interactive page, an incremental number of virtual objects are displayed on the interactive page. This allows the target account to share the game page, enriching gameplay and enhancing the fun of sharing interactions. Furthermore, by using this ball-pushing machine-style game for sharing, the virtual objects obtained after sharing align with the target account's expectations regarding uncertainty, ensuring a positive experience while sharing. This improves the efficiency of multiplayer interactions based on the game and its platform, increasing resource utilization. Additionally, the virtual objects received after sharing can directly participate in game operations, seamlessly integrating page sharing with the game and further enhancing the gaming experience.

[0124] In practical applications, after sharing the interactive page and receiving feedback, the target account can be given at least one opportunity to draw virtual resources to increase interactive flexibility and enrich the interactive methods in the game. Based on this, the method can also include: upon detecting the sharing feedback event of the interactive page, displaying multiple virtual resources to be selected in sequence on the interactive page, such as... Figure 5a As shown in Figure 51, various virtual resources to be selected are arranged in a circular manner. The sequential arrangement can also be in rows and columns, etc., and this disclosure does not limit this arrangement. As an example, such as... Figure 5a As shown, the various virtual resources to be selected can include 3, 2, XX, 7, 3, and 5. XX can represent empty space or be randomly generated, meaning a number is randomly generated after selection. The number can represent the quantity of virtual resources; for example, one unit refers to one copy, and 3 can represent 3 copies of virtual resources.

[0125] Furthermore, the arrow pointer between 5 and 3 in 51 can be triggered to select a target virtual resource, such as by clicking or long-pressing the arrow pointer. For example, if a long press of the arrow pointer is detected, a random selection instruction can be generated from multiple virtual resources to be selected. Accordingly, in response to the random selection instruction from multiple virtual resources to be selected, the selected target virtual resource can be displayed on the interactive page. As an example, the target virtual resource can be used to trigger a target game; that is, it can be any one of multiple virtual resources to be selected.

[0126] As an example, such as Figure 5b As shown, when the arrow pointer stops at area 2, the selected target virtual resource can be displayed on the interactive page, for example... Figure 5b The statement "Congratulations on drawing 2, you can get the corresponding virtual resources" shown in the 52 is not limited in this publication.

[0127] Optionally, the account attributes of the account corresponding to the sharing feedback event (hereinafter referred to as the feedback account, i.e., the account that triggered the sharing information to generate the sharing feedback event) can be determined for targeted interaction. This account attribute can refer to whether it is a new account for the target application, etc., and this disclosure does not limit this. Based on this, upon detecting a sharing feedback event on the interaction page, the account attributes corresponding to the sharing feedback event, i.e., the attributes of the feedback account, can be determined first. If the account attribute is the first download account of the target application, i.e., a new account for the target application, multiple virtual resources to be selected can be displayed in sequence on the interaction page. The target account can be the account corresponding to the interaction page, i.e., the target account is the login account for the interaction page. If the account attribute is a non-first download account of the target application, i.e., an existing account for the target application, then... Figure 4After adding a first number of virtual objects to the first area, the display and interaction of multiple selectable virtual resources are no longer performed. By judging the account attributes of the account corresponding to the shared feedback event, flexible display and interaction based on different account attributes are achieved, allowing the interaction of the target game to be differentiated based on different feedback accounts, thereby improving the user experience.

[0128] See Figure 6a As shown in the embodiments of this specification, the target virtual resource can also be converted into a virtual object, which can be selected by the target account. Based on this, the method may further include: displaying virtual object conversion selection information for the target virtual resource on an interactive page, such as... Figure 6a Example 61, such as "Convert to the ball in the tray?", can be used to prompt the target account to perform a corresponding operation. Here, "trapping" can refer to the first area. If the target account clicks "No," the virtual object conversion will not occur. If the target account clicks "Yes," a trigger command for virtual object conversion selection information can be generated. Accordingly, in response to the trigger command, a second number of virtual objects can be added to the first area; this second number can be positively correlated with the target virtual resource. For example, if 2 is drawn, 2 balls can be incrementally displayed in the first area, such as... Figure 6b As shown in 62, by displaying the virtual object conversion selection information of the target virtual resource, not only can the convenience of converting virtual resources into virtual objects be improved and the game operation be enriched, but the target account can also make the selection to enhance interactive participation.

[0129] See Figure 7 In the embodiments of this specification, the target account can reciprocate virtual resources obtained through the sharing interaction page by sending them back to the corresponding feedback account. For example, the target account sends the sharing information of the interaction page to account A. Account A enters the target application and opens the target game based on the sharing information. The target account can then receive a sharing feedback event corresponding to account A. If virtual resources are obtained through this sharing feedback event, the target account can choose to reciprocate by sending them back to account A. This enhances the interactive fun and depth based on the target game, and also ensures a better interactive experience for both accounts, allowing more accounts to interact online through the target application and enriching the gaming experience within the target application. Based on this, the method may further include: displaying sharing selection information for sharing target virtual resources with the corresponding account on the interaction page, for example... Figure 7The number 71 shown includes the guiding information "Do you want to give the extracted virtual resources to XXX?", and the giving ratio, such as "give all" or "give half", where XXX can refer to the account corresponding to the sharing feedback event. If the target account clicks "Yes", a confirmation instruction for the sharing selection information is generated. Accordingly, in response to the confirmation instruction, the sharing result information of the target virtual resources can be displayed on the interactive page, such as "Sharing successful". If the target account clicks "No", the sharing will not take place and the virtual resources will be stored under the target account.

[0130] Reference Figure 7 For example, if the account corresponding to the shared feedback event is account A, clicking "Send All" will transfer all the target virtual resources to account A; clicking "Send Half" will transfer half of the target virtual resources to account A. Accordingly, as an optional method, information on whether the transfer was successful can also be displayed as a reminder, but this disclosure does not limit this.

[0131] Reference Figure 8a As shown, the interactive page can also display virtual object storage icons, such as... Figure 8a The box 81 shown is displayed in a closed style outside of a specified time, but this disclosure does not limit this. A virtual object storage icon can be used to store virtual objects so that virtual objects can be scattered into a first area at a specified time. Based on this, the method may further include: detecting that the current time is the specified time, displaying the virtual object storage icon in a preset display style, and controlling the virtual objects in the virtual object storage icon to move towards the first area; the first area is the area on the interactive page where the virtual object for which the preset operation is performed is located.

[0132] The specified time can be pre-set, such as a time period, like 9:00-9:30 PM every night; this disclosure does not limit this. The preset display style can refer to a display style corresponding to the specified time, matching the movement of the virtual object towards the first area; this preset display style can represent the specified time. As an example, the preset display style could be as follows: Figure 8b As shown in 82, open the style.

[0133] Reference Figure 8b If the current time is detected to be the specified time, the virtual object storage icon will be displayed in a different style, and the virtual objects within the icon will be moved towards the first area. Figure 8b Multiple small balls are shown falling from an open box into the first area. By setting a specified time, the virtual objects can be scattered into the first area at designated times, which can enrich the display effect and enhance the user interaction experience.

[0134] In one example, the number of virtual objects moving toward the first region may be preset, and this disclosure does not limit this.

[0135] In another example, the number of virtual objects moving towards the first area can be positively correlated with the number of shared feedback events. This method of overlaying the statistical count with a specified time can enhance the sense of interaction in the game and further improve the user experience.

[0136] In practical applications, setting tasks can also increase the flexibility of interactive displays. Based on this, the method can further include: in response to a target account completing a target task, displaying virtual resource information or virtual object addition information corresponding to the target task on the interactive page; the target account is the account corresponding to the interactive page.

[0137] Among them, virtual resource information can refer to the number of virtual resources acquired, and virtual object addition information can refer to the virtual objects incrementally displayed in the first area. The number of virtual objects corresponds to the target task, which can be any one of a number of preset tasks.

[0138] In the embodiments of this specification, the interactive page may also have a preset time mode, where the preset time can be a pre-set time period, such as... Figure 9 The 8:00-9:00 timeframe shown is not limited in this disclosure. As an example, in a preset time mode, the preset number associated with a channel can be doubled, such as by 2 times, 3 times, etc. Based on this, the method may further include: responding to a virtual resource deployment command, controlling the movement of newly added virtual objects to a second area; when a newly added virtual object passes through a target channel, if the current time is a preset time, the newly added virtual object and a third number of virtual objects can be incrementally displayed in the first area, where the third number can be a multiple of the preset number associated with the target channel, and this multiple can correspond to the preset time; the target channel can be any one of multiple channels.

[0139] For example, if the preset time is 8:00-9:00, then the multiples of 8:00-9:00 are 3. Figure 9 The four channels shown are each associated with a preset number of items, from left to right: 2, 6, 3, and 5. When the target game is triggered by a virtual resource, a small ball can fall from the top, for example... Figure 9 The ball with the dotted border shown can be identified as the target channel if it falls from the second channel from the left into the first area. The preset number associated with the target channel is 6, and the third number can be 6 × 3 = 18. Therefore, the first area can incrementally display the newly added virtual object and 18 virtual objects.

[0140] Optionally, the interactive page can also display usage selection information for preset times, such as... Figure 9 As shown in 91, the target account decides whether to use the preset time mode. Thus, when a new virtual object passes through the target channel, if the current time is the preset time, the newly added virtual object and a third number of virtual objects are incrementally displayed in the first area. This can include: in response to a confirmation instruction for the selection information, such as clicking "Yes" in 91, the newly added virtual object and a third number of virtual objects can be incrementally displayed in the first area if the current time is the preset time. If "No" is clicked in 91, the preset time mode is not entered, and the preset quantity associated with the target channel remains unchanged. By setting the preset time mode and allowing the target account to decide whether to use it, both the interactivity of the game and the user experience can be improved.

[0141] Reference Figure 10 In one possible implementation, to enhance the richness of the game's interactive elements, the method may further include: detecting that the number of shared feedback events has reached a preset number, incrementally displaying a resource icon corresponding to a preset virtual resource in the first area; the resource icon and the virtual object in the first area are then subjected to a preset push operation. In one example, the resource icon may be as follows: Figure 10 The example shown is 101: an envelope. This envelope can represent more virtual resources than a single ball; for example, it could represent 10 balls, essentially a package of balls or virtual resources. Alternatively, the envelope could represent a blind box. If the envelope enters the resource collection area, the corresponding virtual resource, such as a virtual toy, energy, or duration, can be dynamically determined. This allows users with higher activity levels to receive richer visual experiences and a higher probability of obtaining balls or virtual resources, thus enhancing the interactive experience.

[0142] Furthermore, the interactive page can also display resource collection areas; correspondingly, the method can also include: in response to an event where a resource icon enters a resource collection area, displaying virtual resource information corresponding to the resource icon, such as "Congratulations on gaining 5 minutes of extra time, you can continue the game," which is not limited in this disclosure.

[0143] In an optional implementation, the method may further include: detecting that the statistical count of shared feedback events has reached a preset number, incrementally displaying the newly added channel in the second area, or updating and displaying a preset number of channels associated with at least one of the multiple channels. The preset number may be pre-set, and this disclosure does not limit it. Detecting that the statistical count of shared feedback events has reached the preset number allows for incremental display of the newly added channel in the second area, such as previously... Figure 3If the four channels shown are now expanded to include one more channel, then five channels can be displayed in the second area.

[0144] Alternatively, if the number of shared feedback events reaches a preset number, the preset number associated with at least one of the multiple channels can be updated. This update could mean increasing the preset number associated with at least one of the multiple channels and displaying the increased preset number in the associated position of that at least one channel. The increased preset number can be positively correlated with the number of events counted. For example, previously... Figure 3 The preset number of channels associated from left to right is 2, 6, 3, and 5. Taking updating the preset number of channels associated with two channels as an example, for instance, increasing the preset number of the two middle channels associated with 10 and 10 would look like this: Figure 11 The number 111 shown can be highlighted to indicate the increased preset quantity, providing a visually interactive effect. By detecting when the number of share feedback events reaches a preset number, the preset quantity associated with at least one of the multiple channels can be updated, improving the flexibility of the display after share feedback on the interactive page and enhancing the richness of the game.

[0145] In one possible implementation, the first area also displays a virtual pusher that performs a preset pushing operation at a default frequency, such as... Figure 3 As shown in 33. Accordingly, the method may further include: detecting that the statistical number of shared feedback events has reached a preset number, and controlling the virtual pusher to perform a preset pushing operation at a preset frequency within a preset duration; the preset frequency is higher than the default frequency, and this disclosure does not limit it. By increasing the frequency of the reciprocating motion of the virtual pusher, the interactive experience becomes more flexible and interesting.

[0146] Figure 12 This is a block diagram illustrating an information interaction device according to an exemplary embodiment. (Refer to...) Figure 12 The device may include:

[0147] Display module 1201 is configured to execute an interactive page displaying a target game. The target game is triggered by virtual resources to perform a preset push operation on virtual objects. The first area of ​​the interactive page displays the virtual objects that are subjected to the preset push operation, and the second area of ​​the interactive page displays multiple channels. In the target game, newly added virtual objects triggered by the virtual resources arrive at the first area through any of the multiple channels.

[0148] The interactive display module 1203 is configured to execute a sharing feedback event detected by the interactive page, and incrementally display a first number of virtual objects in the first area.

[0149] By combining a game where virtual resources trigger preset actions on virtual objects with the game's interactive page sharing feature, and detecting sharing feedback events on the interactive page, an incremental number of virtual objects are displayed on the interactive page. This allows the target account to share the game page, enriching gameplay and enhancing the fun of sharing interactions. Furthermore, by using this ball-pushing machine-style game for sharing, the virtual objects obtained after sharing align with the target account's expectations regarding uncertainty, ensuring a positive experience while sharing. This improves the efficiency of multiplayer interactions based on the game and its platform, increasing resource utilization. Additionally, the virtual objects received after sharing can directly participate in game operations, seamlessly integrating page sharing with the game and further enhancing the gaming experience.

[0150] In one possible implementation, the device may further include:

[0151] The first event detection module is configured to execute a sharing feedback event detected on the interactive page, and to display a variety of virtual resources to be selected in sequence on the interactive page;

[0152] The target virtual resource display module is configured to execute a random selection instruction for the various virtual resources to be selected and display the selected target virtual resource on the interactive page.

[0153] In one possible implementation, the device may further include:

[0154] The conversion selection module is configured to display virtual object conversion selection information of the target virtual resource on the interactive page;

[0155] The conversion module is configured to execute a trigger instruction in response to the conversion selection information of the virtual objects, adding a second number of virtual objects to the first region; the second number is positively correlated with the target virtual resource.

[0156] In one possible implementation, the device may further include:

[0157] The sharing selection information display module is configured to display sharing selection information on the interactive page for sharing the target virtual resource with the account corresponding to the sharing feedback event;

[0158] The sharing result information display module is configured to execute a confirmation instruction for the sharing selection information and display the sharing result information of the target virtual resource on the interactive page.

[0159] In one possible implementation, the interactive page also displays a virtual object storage icon; the device may further include:

[0160] The specified time mode trigger module is configured to detect when the current time is specified, display the virtual object storage icon in a preset display style, and control the virtual object in the virtual object storage icon to move towards the first area.

[0161] In one possible implementation, the number of virtual objects moving toward the first region is positively correlated with the number of shared feedback events.

[0162] In one possible implementation, the device may further include:

[0163] The channel update display module is configured to perform an incremental display of newly added channels in the second area when the number of times the statistical count of the detected sharing feedback event reaches a preset number, or to update and display a preset number of channels associated with at least one of the multiple channels.

[0164] In one possible implementation, the device may further include:

[0165] The triggering module is configured to execute a virtual resource deployment command in response to control the movement of newly added virtual objects toward the second area;

[0166] The virtual object display module is configured to, when the newly added virtual object passes through the target channel, if the current time is a preset time, incrementally display the newly added virtual object and a third number of virtual objects in the first area, wherein the third number is a multiple of the preset number associated with the target channel, and the multiple corresponds to the preset time; the target channel is any one of the plurality of channels.

[0167] In one possible implementation, the device may further include:

[0168] The selection information display module is configured to display the selection information for the preset time on the interactive page.

[0169] Accordingly, the virtual object display module may include:

[0170] The virtual object display unit is configured to execute a confirmation instruction in response to the selection information, and if the current time is a preset time, incrementally display the newly added virtual object and a third number of virtual objects in the first area when the newly added virtual object passes through the target channel.

[0171] In one possible implementation, the device may further include:

[0172] The first event detection module is configured to perform a preset number of counts when the number of times the shared feedback event is detected reaches a preset number, and incrementally display the resource icon corresponding to the preset virtual resource in the first area; the resource icon and the virtual object in the first area are together subjected to a preset push operation.

[0173] In one possible implementation, the interactive page further displays a resource collection area; the device may also include:

[0174] The resource collection module is configured to respond to an event in which the resource icon enters the resource collection area and display the virtual resource information corresponding to the resource icon.

[0175] In one possible implementation, the first area also displays a virtual pusher that performs the preset pushing operation at a default frequency; the device may further include:

[0176] The third event detection module is configured to execute the preset pushing operation at a preset frequency within a preset time period after the number of times the shared feedback event is detected reaches a preset number of times; the preset frequency is higher than the default frequency.

[0177] In one possible implementation, the first event detection module may include:

[0178] The account attribute determination unit is configured to execute the detection of a sharing feedback event on the interactive page and determine the account attribute corresponding to the sharing feedback event.

[0179] The event detection unit is configured to, when the account attribute is the first download account of the target application, display the sequentially arranged multiple virtual resources to be selected on the interactive page; the target account is the account corresponding to the interactive page.

[0180] In one possible implementation, the device may further include:

[0181] The task processing module is configured to respond to the target account completing the target task and display the virtual resource information or virtual object addition information corresponding to the target task on the interactive page; the target account is the account corresponding to the interactive page.

[0182] Regarding the apparatus in the above embodiments, the specific manner in which each module performs its operation has been described in detail in the embodiments related to the method, and will not be elaborated upon here.

[0183] Figure 13 This is a block diagram illustrating an electronic device for information interaction according to an exemplary embodiment. The electronic device may be a terminal, and its internal structure diagram may be as follows: Figure 13 As shown, the electronic device includes a processor, memory, network interface, display screen, and input devices connected via a system bus. The processor provides computing and control capabilities. The memory includes a non-volatile storage medium and internal memory. The non-volatile storage medium stores the operating system and computer programs. The internal memory provides an environment for the operation of the operating system and computer programs stored in the non-volatile storage medium. The network interface is used to communicate with external terminals via a network connection. When the computer program is executed by the processor, it implements a method of information interaction. The display screen can be a liquid crystal display (LCD) or an e-ink display. The input devices can be a touch layer covering the display screen, buttons, a trackball, or a touchpad mounted on the device's casing, or an external keyboard, touchpad, or mouse.

[0184] Those skilled in the art will understand that Figure 13 The structure shown is merely a block diagram of a portion of the structure related to the present disclosure and does not constitute a limitation on the electronic device to which the present disclosure is applied. A specific electronic device may include more or fewer components than those shown in the figure, or combine certain components, or have different component arrangements.

[0185] Figure 14 This is a block diagram illustrating an electronic device for information interaction according to an exemplary embodiment. The electronic device may be a server, and its internal structure diagram may be as follows: Figure 14 As shown, this electronic device includes a processor, memory, and a network interface connected via a system bus. The processor provides computing and control capabilities. The memory includes a non-volatile storage medium and internal memory. The non-volatile storage medium stores the operating system and computer programs. The internal memory provides an environment for the operation of the operating system and computer programs in the non-volatile storage medium. The network interface is used to communicate with external terminals via a network connection. When the computer program is executed by the processor, it implements a method of information exchange.

[0186] Those skilled in the art will understand that Figure 14 The structure shown is merely a block diagram of a portion of the structure related to the present disclosure and does not constitute a limitation on the electronic device to which the present disclosure is applied. A specific electronic device may include more or fewer components than those shown in the figure, or combine certain components, or have different component arrangements.

[0187] In an exemplary embodiment, an electronic device is also provided, including: a processor; and a memory for storing processor-executable instructions; wherein the processor is configured to execute the instructions to implement the information interaction method as described in the embodiments of this disclosure.

[0188] In an exemplary embodiment, a computer-readable storage medium is also provided, which, when executed by a processor of an electronic device, enables the electronic device to perform the information interaction method of the present disclosure embodiments. The computer-readable storage medium may be a ROM, random access memory (RAM), CD-ROM, magnetic tape, floppy disk, or optical data storage device, etc.

[0189] In an exemplary embodiment, a computer program product containing instructions is also provided, which, when run on a computer, causes the computer to perform the information interaction method of the embodiments of this disclosure.

[0190] Those skilled in the art will understand that all or part of the processes in the methods of the above embodiments can be implemented by a computer program instructing related hardware. This computer program can be stored in a non-volatile computer-readable storage medium. When executed, the computer program can include the processes of the embodiments of the above methods. Any references to memory, storage, databases, or other media used in the embodiments provided in this application can include non-volatile and / or volatile memory. Non-volatile memory can include read-only memory (ROM), programmable ROM (PROM), electrically programmable ROM (EPROM), electrically erasable programmable ROM (EEPROM), or flash memory. Volatile memory can include random access memory (RAM) or external cache memory. By way of illustration and not limitation, RAM is available in various forms, such as static RAM (SRAM), dynamic RAM (DRAM), synchronous DRAM (SDRAM), dual data rate SDRAM (DDRSDRAM), enhanced SDRAM (ESDRAM), synchronous link DRAM (SLDRAM), RAMbus direct RAM (RDRAM), direct memory bus dynamic RAM (DRDRAM), and RAMbus dynamic RAM (RDRAM), etc.

[0191] Other embodiments of this disclosure will readily occur to those skilled in the art upon consideration of the specification and practice of the invention disclosed herein. This application is intended to cover any variations, uses, or adaptations of this disclosure that follow the general principles of this disclosure and include common knowledge or customary techniques in the art not disclosed herein. The specification and examples are to be considered exemplary only, and the true scope and spirit of this disclosure are indicated by the following claims.

[0192] It should be understood that this disclosure is not limited to the precise structures described above and shown in the accompanying drawings, and various modifications and changes can be made without departing from its scope. The scope of this disclosure is limited only by the appended claims.

Claims

1. An information interaction method, characterized in that, The method comprises: displaying an interactive page of a target game, a second area of the interactive page showing a plurality of channels, and a first area of the interactive page showing a virtual object subjected to a preset pushing operation; in the target game, a newly-added virtual object triggered by a virtual resource reaches the first area through any channel of the plurality of channels, and the virtual object is subjected to the preset pushing operation; during an operation process of a target account on the interactive page, the interactive page is shared with a friend or another account, a sharing feedback event of the interactive page is detected, and a first number of virtual objects are incrementally displayed in the first area.

2. The method of claim 1, wherein, The method further comprises: detecting the sharing feedback event of the interactive page, and displaying a plurality of virtual resources to be selected in sequence in the interactive page; in response to a random selection instruction of the plurality of virtual resources to be selected, displaying a target virtual resource selected in the interactive page.

3. The method of claim 2, wherein, The method further comprises: displaying virtual object conversion selection information of the target virtual resource in the interactive page; in response to a triggering instruction of the virtual object conversion selection information, increasing a second number of virtual objects in the first area; the second number is positively correlated with the target virtual resource.

4. The method of claim 2, wherein, The method further comprises: displaying sharing selection information of the target virtual resource shared with an account corresponding to the sharing feedback event in the interactive page; in response to a confirmation instruction of the sharing selection information, displaying sharing result information of the target virtual resource in the interactive page.

5. The method of claim 1, wherein, The interactive page further displays a virtual object storage icon; the method further comprises: detecting that the current time is a specified time, displaying the virtual object storage icon in a preset display style, and controlling a virtual object in the virtual object storage icon to move to the first area.

6. The method of claim 5, wherein, The number of virtual objects moving to the first area is positively correlated with the statistical number of the sharing feedback event.

7. The method of claim 1, wherein, The method further comprises: detecting that the statistical number of the sharing feedback event reaches a preset number, and incrementally displaying a newly-added channel in the second area or updating a preset number associated with at least one channel of the plurality of channels.

8. The method according to any one of claims 1 to 7, characterized in that, The method further comprises: in response to a virtual resource placement instruction, controlling a newly-added virtual object to move to the second area; in the case that the newly-added virtual object passes through a target channel, if the current time is a preset time, incrementally displaying the newly-added virtual object and a third number of virtual objects in the first area, the third number being a multiple of a preset number associated with the target channel, and the multiple corresponding to the preset time; the target channel being any one of the plurality of channels.

9. The method of claim 8, wherein, The method further comprises: displaying use selection information of the preset time in the interactive page; the incrementally displaying the newly-added virtual object and the third number of virtual objects in the first area in the case that the newly-added virtual object passes through the target channel if the current time is the preset time comprises: In response to the confirmation instruction of the use selection information, if the current time is the preset time, the first area is incrementally displayed with the new virtual object and a third number of virtual objects when the new virtual object passes through the target channel.

10. The method of claim 1, wherein, The method further includes: When the statistical number of the sharing feedback events reaches a preset number, a resource icon corresponding to a preset virtual resource is incrementally displayed in the first area; the resource icon and the virtual object in the first area are executed together with a preset pushing operation.

11. The method of claim 10, wherein, The interaction page further displays a resource collection area; the method further includes: In response to an event that the resource icon enters the resource collection area, virtual resource information corresponding to the resource icon is displayed.

12. The method of claim 1, wherein, The first area further displays a virtual push plate that executes the preset pushing operation at a default frequency; the method further includes: When the statistical number of the sharing feedback events reaches a preset number, the virtual push plate is controlled to execute the preset pushing operation at a preset frequency within a preset time period; the preset frequency is higher than the default frequency.

13. The method of claim 2, wherein, The detection of the sharing feedback event of the interaction page displays a plurality of to-be-selected virtual resources arranged in sequence in the interaction page, including: The detection of the sharing feedback event of the interaction page determines an account attribute corresponding to the sharing feedback event; When the account attribute is a first-time download account of a target application, the plurality of to-be-selected virtual resources arranged in sequence are displayed in the interaction page.

14. The method of claim 1, wherein, The method further includes: In response to a target account completing a target task, virtual resource information or virtual object addition information corresponding to the target task is displayed in the interaction page; the target account is an account corresponding to the interaction page.

15. An information interaction device, characterized in that, Including: A display module is configured to display an interaction page of a target game, a second area of the interaction page displays a plurality of channels, and a first area of the interaction page displays a virtual object that is executed with a preset pushing operation; In the target game, a new virtual object triggered by a virtual resource passes through any channel of the plurality of channels to reach the first area, and the virtual object is executed with the preset pushing operation; An interaction display module is configured to share the interaction page with a friend or another account during a process in which a target account operates in the interaction page, detect a sharing feedback event of the interaction page, and incrementally display a first number of virtual objects in the first area.

16. An electronic device, comprising: Including: A processor; A memory for storing instructions executable by the processor; The processor is configured to execute the instructions to implement the information interaction method of any one of claims 1-14.

17. A computer readable storage medium characterized by: When the instructions in the computer-readable storage medium are executed by the processor of the electronic device, the electronic device can execute the information interaction method of any one of claims 1-14.

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