Interactive method for a height measuring device, training method

By setting up button units and light-emitting units on the vertical reach device and using the main control board to control the light-emitting effect, the training needs of children are met, and the interactivity between children and the vertical reach device and the training effect are improved.

CN116459486BActive Publication Date: 2026-04-14BEIJING ZHIHUA HENGTAI TECH CO LTD
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Patent Information

Authority / Receiving Office
CN · China
Patent Type
Patents(China)
Current Assignee / Owner
BEIJING ZHIHUA HENGTAI TECH CO LTD
Filing Date
2023-05-25
Publication Date
2026-04-14

AI Technical Summary

Technical Problem

Existing vertical jumpers are not suitable for children, especially preschoolers, as they fail to meet their needs for jumping ability training and testing, and lack interactivity.

Method used

Design a height reach device equipped with a button unit and an illumination unit. The button unit outputs signals to control the illumination unit to light up, turn off, or change color. Combined with a main control board, it realizes an interactive training mode and supports communication connections between multiple height reach devices.

Benefits of technology

It enables interaction between children and the vertical jumper, meets children's needs for jumping tests and training, and improves training effectiveness and interactivity.

✦ Generated by Eureka AI based on patent content.

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Abstract

The embodiment of the present application relates to a kind of training equipment, in particular to a kind of interactive method of reaching height device, training method, the interactive method comprises the following steps: receiving the key signal that at least one key unit of reaching height device is output when being hit;According to the key signal that at least one key unit is output received, control at least one light emitting unit of reaching height device, so that at least one light emitting unit emits light, extinguishes or changes the color of light emission.Compared with prior art, since any one key unit of reaching height device is hit, reaching height device will receive key signal, and reaching height device can control at least one light emitting unit after receiving key signal, so that at least one light emitting unit emits light, extinguishes or changes the color of light emission, so that reaching height device can interact with children, to meet the needs of children's bounce test and training.
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Description

Technical Field

[0001] The embodiments of the present invention relate to a training device, and more particularly to an interactive method and training method for a vertical jump device. Background Technology

[0002] The vertical jumper, as a training tool and a device used to test physical abilities and basic physical qualities, has been widely used in various training venues such as schools and fitness centers.

[0003] However, the inventors discovered that current vertical jumpers are all professional training equipment, generally designed for adults or teenagers, but not suitable for children, especially preschool children. Because children are shorter and their bodies are not yet fully developed, and their jumping ability is limited, professional vertical jumpers cannot effectively train and test children. In addition, since children are generally interested in objects that emit light and sound, traditional vertical jumpers lack interactivity with children. Summary of the Invention

[0004] The purpose of this invention is to design an interactive method and training method for a vertical jumper, which can meet children's needs for training and testing their jumping ability.

[0005] To achieve the above objectives, embodiments of the present invention provide an interactive method for a height sensor, comprising the following steps:

[0006] The receiver receives the key signal output by at least one key unit of the height sensor when it is pressed.

[0007] Based on the key signal received from at least one of the key units, control at least one light-emitting unit of the stepper to make at least one light-emitting unit light up, turn off, or change the light color.

[0008] In addition, embodiments of the present invention also provide a training method for a vertical jump device, which employs the interactive method described above for training. The training method includes the following steps:

[0009] Once the height sensor enters any training mode, it sequentially controls at least one light-emitting unit according to preset rules within a preset training time, causing the controlled light-emitting unit to emit light, turn off light, or change the color of light emission.

[0010] Within a preset training period, a score is given based on the correspondence between the button signal output when at least one of the button units is pressed and the light-emitting unit that emits light, turns off light, or changes its light emission.

[0011] In addition, embodiments of the present invention also provide a height sensor, comprising: at least one button unit, at least one light-emitting unit, and a main control board, wherein the main control board is electrically connected to each of the button units and each of the light-emitting units respectively;

[0012] Wherein, any of the button units is used to output a button signal to the main control board when it is tapped;

[0013] The main control board is used to control at least one of the light-emitting units when it receives the key signal output by any of the key units, so that at least one of the light-emitting units emits light, turns off, or changes the color of the light emission.

[0014] In addition, embodiments of the present invention also provide a height measurement assembly, comprising:

[0015] A plurality of height probes as described above, wherein the main control board of any one of the height probes is used to communicate with the main control board of at least one of the other height probes;

[0016] Wherein, the main control board of any one of the height reachers is used to output a button signal to the main control board of at least one of the other height reachers when any one of the button units of the height reacher is pressed, so that the main control board of at least one of the other height reachers controls at least one of the light-emitting units of the height reacher to emit light or change the light color according to the button signal.

[0017] Compared with the prior art, the embodiments of the present invention enable interaction between the reach device and the child, thereby meeting the child's testing and training needs. Attached Figure Description

[0018] Figure 1 This is an axonometric view of the frontal view of the height measuring device in some embodiments of the present invention;

[0019] Figure 2 This is an axonometric view of the frontal view of the height measuring device in some embodiments of the present invention;

[0020] Figure 3 This is a schematic diagram of the assembly of the height measuring device in some embodiments of the present invention;

[0021] Figure 4 This is a schematic diagram of the assembly between the button body and the top plate in some embodiments of the present invention;

[0022] Figure 5This is a system module block diagram of the height measuring device in some embodiments of the present invention;

[0023] Figure 6 This is a system module block diagram of the height measuring device component in some embodiments of the present invention;

[0024] Figure 7 This is a flowchart illustrating the interaction method of the height sensor in some embodiments of the present invention;

[0025] Figure 8 This is a flowchart illustrating another interactive method of the height measuring device in some embodiments of the present invention;

[0026] Figure 9 This is a flowchart illustrating the training method for the vertical jumper in some embodiments of the present invention;

[0027] Figure 10 This is a flowchart illustrating the process of switching the training mode of the vertical jumper, adjusting the training duration of any training mode, adjusting the tapping interval of the button unit in a specific training mode, or adjusting the volume of the vertical jumper in some embodiments of the present invention.

[0028] Figure 11 This is a flowchart illustrating the scoring process within a preset training time in some embodiments of the present invention.

[0029] Figure 12 This is a flowchart illustrating the training method of the height jumper when entering the challenge mode in some embodiments of the present invention. Detailed Implementation

[0030] To make the objectives, technical solutions, and advantages of the embodiments of the present invention clearer, the various embodiments of the present invention will be described in detail below with reference to the accompanying drawings. However, those skilled in the art will understand that many technical details have been presented in the various embodiments of the present invention to facilitate a better understanding of this application. However, the technical solutions claimed in this application can be implemented even without these technical details and various changes and modifications based on the following embodiments.

[0031] Example 1

[0032] The first embodiment of the present invention relates to a height measuring device, such as... Figure 1 , Figure 2 and Figure 3 As shown, it includes: at least one button unit 3, at least one light-emitting unit 4, and a main control board 2, and, as Figure 5 As shown, the main control board 2 is electrically connected to each button unit 3 and each light-emitting unit 4.

[0033] Among them, such as Figure 5As shown, any button unit 3 outputs a button signal to the main control board 2 when it is pressed. The main control board 2, upon receiving the button signal output by any button unit 3, controls at least one light-emitting unit 4 to illuminate, extinguish, or change the color of the light emitted by the at least one light-emitting unit 4.

[0034] As can be seen from the above, when any button unit 3 of the reach device is struck, it will output a button signal to the main control board 2 of the reach device. After receiving the button signal, the main control board 2 of the reach device can control at least one light-emitting unit 4 to make at least one light-emitting unit 4 light up, turn off or change the light color. Therefore, the reach device can interact with children, thereby meeting the children's testing and training needs.

[0035] Specifically, in some embodiments, such as Figure 1 and Figure 5 As shown, the number of button units 3 and light-emitting units 4 are the same, and they correspond uniquely. Furthermore, combined with... Figure 5 As shown, the main control board 2 is used to control the uniquely corresponding light-emitting unit 4 when it receives a key signal from any key unit 3, causing the light-emitting unit 4 to light up, turn off, or change its light color. For example, as... Figure 1 As shown, there are four button units 3, and corresponding to the four button units 3, there are also four light-emitting units 4. Each button unit 3 and each light-emitting unit 4 are uniquely associated. Thus, when any button unit 3 is pressed and outputs a button signal to the main control board 2, the main control board 2 can control the uniquely associated light-emitting unit 4 according to the button signal, causing the uniquely associated light-emitting unit 4 to light up, turn off, or change the light color of the light-emitting unit 4. It should be noted that in this embodiment, the number of button units 3 and light-emitting units 4 is only described as the same and uniquely associated. In other embodiments, the number of button units 3 and light-emitting units 4 may be different. At the same time, when any button unit 3 outputs a button signal to the main control board 2, the main control board 2 can also control multiple light-emitting units 4 according to the button signal, causing multiple light-emitting units 4 to light up, turn off, or change the light color of multiple light-emitting units 4 simultaneously. In this embodiment, the number of light-emitting units 4 controlled by the main control board 2 when any button unit 3 is pressed is not specifically limited.

[0036] Additionally, it is worth mentioning that, in order to achieve the installation of each button unit 3, each light-emitting unit 4, and the main control board 2, such as Figure 1 As shown, the height sensor in this embodiment also includes a housing 1, and the main control board 2, each light-emitting unit 4, and each button unit 3 are all disposed on the housing 1. Furthermore, in some embodiments, such as... Figure 1As shown, each button unit 3 is arranged sequentially along a preset straight line direction. For example, the preset straight line direction can be the length direction of the housing 1, so that each button unit 3 can be arranged sequentially along the length direction of the housing 1. Alternatively, the preset straight line direction can also be the height direction of the housing 1, so that each button unit 3 can also be arranged sequentially along the height direction of the housing 1. However, as a preferred embodiment, in some embodiments, each button unit 3 can also be arranged in a rectangular array or a circular array on the top plate 11. This allows the height sensor of this embodiment to have more training modes. Of course, in other embodiments, each button unit 3 can also be arranged in other forms, but in this embodiment, they will not be described in detail.

[0037] Additionally, it is worth mentioning that in some embodiments, such as Figure 1 and Figure 2 As shown, the housing 1 includes: a top plate 11, a bottom plate 12 disposed opposite to the top plate 11, and at least one side plate 13 disposed between the top plate 11 and the bottom plate 12, wherein, combined with Figure 3 As shown, each side plate 13 forms a cavity 14 between the top plate 11 and the bottom plate 12, and the main control board 2 is disposed within the cavity 14. Furthermore, as... Figure 1 and Figure 3 As shown, each button unit 3 includes a switch submodule 32 and a button body 31. The switch submodule 32 is disposed within the cavity 14, and each button unit 3's switch submodule 32 is electrically connected to the main control board 2. Furthermore, the switch submodule 32 of any button unit 3 can output an electrical signal to the main control board 2 when triggered. When the main control board 2 receives the button signal output by the switch submodule 32 of any button unit 3, it can control the light-emitting unit 4 uniquely corresponding to that button unit 3 to light up, turn off, or change the light-emitting color of that light-emitting unit 4. For example, in the default state, all light-emitting units 4 can be in an off state. Therefore, when the switch submodule 32 of any button unit 3 is triggered, the main control board 2 can control the light-emitting unit 4 corresponding to that switch submodule 32, causing the light-emitting unit 4 to light up. For example, in some other embodiments, each light-emitting unit 4 may be in the light-emitting state by default. Therefore, when the switch submodule 32 of any button unit 3 is triggered, the main control board 2 can control the light-emitting unit 4 corresponding to the switch submodule 32 to turn off, or it can control the light-emitting unit 4 corresponding to the switch submodule 32 to change the light color.

[0038] Furthermore, it is worth noting the structure of the housing 1 and the arrangement of the button units 3 on the top plate 11, such as Figure 2 As shown, the bottom plate 12, on the side opposite to the top plate 11, is also provided with at least one connecting hole 16 for fixing the housing 1, and each connecting hole 16 is used to fix the housing 1 vertically or horizontally. For example, as Figure 2 As shown, the connecting holes 16 can be arranged equidistantly along the circumference of the upper shell 11, thereby allowing the shell 1 to be fixed horizontally or vertically. Of course, in other embodiments, the connecting holes 16 can also be distributed in other ways on the base plate 12; however, in this embodiment, the distribution of the connecting holes 16 on the base plate 12 is not specifically limited. Furthermore, it should be noted that in other embodiments, the connecting holes 16 can be hanging holes, allowing the hanging holes of the reach device to accommodate a suspension component, such as a hook, thereby enabling the reach device to be hung.

[0039] Additionally, it is worth mentioning that in some other embodiments, such as Figure 1 As shown, the button body 31 of each button unit 3 is disposed on the top plate 11, and in any button unit 3, combined with Figure 3 As shown, the button body 31 is also arranged opposite to the switch submodule 32, and the button body 31 can rebound in the direction relative to the switch submodule 32. Furthermore, a portion of the button body 31 is located inside the cavity 14, while another portion protrudes from the top plate 11 away from the bottom plate 12, allowing a portion of the button body 31 to be exposed outside the housing 1. This exposed portion allows the button body 31 to be easily tapped. In any button unit 3, when the button body 31 moves towards the switch submodule 32 to a preset position, it triggers the switch submodule 32, causing it to output a button signal to the main control board 2. The main control board 2, based on the received button signal, controls the light-emitting unit 4 uniquely corresponding to the button body 31, causing the light-emitting unit 4 to emit light, turn off, or change its color.

[0040] Furthermore, in order to enable the button body 31 to spring back relative to the switch submodule 32, in some embodiments, such as Figure 2 As shown, the button body 31 can be elastically connected to the top plate 11. For example, as... Figure 1 As shown, a spring-loaded element can be provided between the top plate 11 and the button body 31, and, as Figure 4 As shown, the rebound element can be a spring 7. Furthermore, to support the spring 7, a connecting post 33 can be detachably provided on the side of the top plate 11 opposite the bottom plate 12, allowing the spring 7 to be sleeved onto the connecting post 33. The spring 7 can also be connected to the button body 31 via bolts or other locking devices. Additionally, to achieve positioning of the spring 7, the connecting post 33 and the top plate 11 can be connected by threads, and... Figure 4As shown, the end of the connecting post 33 furthest from the top plate 11 forms a flange 151, so that after the spring 7 is sleeved on the connecting post 33, the spring 7 can be located between the flange 151 and the top plate 11. Therefore, when any button body 31 is struck, the spring 7 between the corresponding button body 31 and the upper shell 11 will be compressed, and when the button body 31 is released, the spring between the button body 31 and the upper shell 11 can spring back to its initial state.

[0041] Furthermore, in order to ensure that the switch submodule 32 can be smoothly triggered by the button body 31 after it is pressed, in some embodiments, the switch submodule 32 of each button unit 3 can be a contact switch. Meanwhile, such as Figure 3 As shown, the button body 31 protrudes partially towards the base plate 12 relative to the contact switch, forming a protrusion 33 that can trigger the contact switch. Furthermore, this contact switch can be a spring-loaded contact switch, so that when any button body 31 is struck, the protrusion 33 on the button body 31 can directly press the spring of the uniquely corresponding contact switch (not shown in the figure), allowing the uniquely corresponding contact switch to be triggered by the protrusion 33 of the button body 31, thereby enabling the contact switch to output a button signal to the main control board 2. It should also be noted that when the contact switch is a spring-loaded contact switch, in some embodiments, the rebound of the button body 31 can also be achieved solely through the rebound of the spring on the contact switch, eliminating the need for a rebound element and connecting post 33 within the housing 1, thus making the structure of the probe more compact.

[0042] Furthermore, it is worth mentioning that in some other embodiments, in order to enable the light-emitting unit 4 to emit light, turn off, or change its light color under the control of the main control board 2, such as... Figure 3As shown, along the striking direction of each button body 31, each light-emitting unit 4 can be arranged opposite to the button body 31 of its unique corresponding button unit 3. Each light-emitting unit 4 includes at least one LED bead 41 mounted on the main control board 2. Simultaneously, each button body 31 is a light-transmitting component. Therefore, when the main control board 2 controls any one of the light-emitting units 4 to emit light, the light emitted by that unit 4 can be displayed through the uniquely corresponding button body 31. This allows the light-emitting unit 4 and the button body 31 to blend well, further enhancing the interactivity between children using the reach machine. Furthermore, since the light-emitting unit 4 and the button body 31 are arranged opposite to each other, the arrangement of the light-emitting unit 4 does not increase the size of the reach machine, thus further improving the compactness of the reach machine structure. Furthermore, as a preferred embodiment, in some other embodiments, a separating component (not shown in the figure) is provided between each pair of adjacent light-emitting units 4. For example, the separating component can be a partition plate provided in the cavity 14 of the housing 1. The light emitted by the two adjacent light-emitting units 4 can be effectively isolated by the separating component 14, so that when any button body 31 is pressed, the light emitted by the unique corresponding light-emitting unit 4 is prevented from leaking.

[0043] Furthermore, it is worth mentioning that in this embodiment, such as Figure 3 As shown, a support column 15 is also provided on one side of the bottom plate 12 relative to the top plate 11. Each support column 15 is used to support the main control board 2. By supporting the main control board 2 with each support column 15, the stability of the main control board 2 installed in the housing 1 can be improved.

[0044] From the outside, such as Figure 3 As shown, the reach device of this embodiment also includes a speaker 5, which is disposed within the cavity 14 of the housing 1. The speaker 5 is also electrically connected to the main control board 2, so that when the main control board 2 receives a button signal output from any button unit 3, it turns on the speaker 5 and makes the speaker 5 emit a prompt sound. It is clear that the speaker 5 disposed within the housing 1 further enhances the interactivity between the reach device and the child.

[0045] In addition, such as Figure 3 As shown, the height sensor in this embodiment also includes a built-in power supply 6, which is electrically connected to the main control board 2. The built-in power supply 6 enables the main control board 2 to supply power to each button unit 3, each light-emitting unit 4, and the speaker 5. Furthermore, as a preferred embodiment, the built-in power supply 6 can be detachably disposed within the cavity 14 of the housing 1; for example, the built-in power supply 6 can be a battery. Figure 3 As shown, corresponding to the built-in power supply 6, such as Figure 2As shown, the base plate 12 also forms a removable battery cover 17. By disassembling and installing the battery cover 17, it is easy to install and replace the built-in power supply 6 in the cavity 14 of the housing 1.

[0046] Example 2

[0047] The second embodiment of the present invention relates to a height measurement assembly, such as... Figure 6 As shown, the height reach assembly includes: a plurality of height reachers 100 as described in Embodiment 1, and the main control board 2 of any one height reacher 100 is used to communicate with the main control board 2 of at least one other height reacher 100.

[0048] In this configuration, the main control board 2 of any one of the height-adjusting devices 100 outputs a button signal to the main control board 2 of at least one other height-adjusting device 100 when any button unit 3 of that device is pressed. This causes the main control board 2 of the remaining at least one height-adjusting device 100 to control at least one light-emitting unit 4 of that device to emit light or change its color based on the button signal. For example, when two height-adjusting devices 100 are provided... Figure 6 As shown, the main control boards 2 of the two height probes 100 are connected for communication, for example, through Wi-Fi or Bluetooth. When the button unit 3 of either height probe 100 is pressed, the main control board 2 of that height probe 100 can send a button signal to the main control board 2 of the other height probe 100, so that the main control board 2 of the other height probe 100 can control at least one light-emitting unit 4 of the height probe 100 to emit light or change the light color according to the received button signal.

[0049] As can be seen from the above, by connecting multiple vertical jumpers 100, multiple children can compete, thereby further enhancing the interactivity between the vertical jumpers 100 and the children.

[0050] Example 3

[0051] The third embodiment of the present invention relates to an interactive method for a height measuring device, such as... Figure 1 and Figure 7 As shown, the interaction method of this embodiment includes the following steps:

[0052] Step 710: Receive the button signal output by at least one button unit 3 of the stepper when it is struck.

[0053] Step 720: Based on the key signal received from at least one key unit 3, control at least one light-emitting unit 4 of the stepper to make at least one light-emitting unit 4 light up, turn off, or change the light color.

[0054] As can be seen from the above, when any button unit 2 of the jump jumper is tapped, the jump jumper will receive a button signal. After receiving the button signal, the jump jumper can control at least one light-emitting unit to light up, turn off, or change the color of the light. Therefore, the jump jumper can interact with the child, thereby meeting the child's needs for jumping tests and training.

[0055] Specifically, in some embodiments, such as Figure 3 As shown, multiple button units 3 and multiple light-emitting units 4 can be provided. Therefore, the step of controlling at least one light-emitting unit 4 of the touch panel to light up, turn off, or change the light color of at least one light-emitting unit according to the received button signal specifically includes:

[0056] Based on the received button signals, determine the position and number of the control light-emitting units 4.

[0057] Based on the determined position and number of light-emitting units 3, control the corresponding light-emitting units 4 to emit light, turn off light, or change the color of light emitted.

[0058] For example, when there are multiple button units 3 and multiple light-emitting units 4, one button unit 3 can correspond to multiple light-emitting units 4. Therefore, when the level sensor receives a button signal output by any button unit 3, it can control the corresponding multiple light-emitting units 4 to light up, turn off, or change the light color.

[0059] However, in a preferred embodiment, when multiple button units 3 and multiple light-emitting units 4 are provided, the number of button units 3 and the number of light-emitting units 4 are the same and uniquely correspond. Therefore, the step of controlling at least one light-emitting unit 4 of the touch panel to light up, turn off, or change the light emission color of at least one light-emitting unit 4 according to the received at least one button signal specifically includes:

[0060] Based on the received key signal, determine the position of key unit 3 that outputs the key signal.

[0061] The button unit 3 that controls the output button signal corresponds to the light-emitting unit 4, which makes the light-emitting unit 4 light up, turn off, or change the light color.

[0062] For example, in some embodiments, such as Figure 1As shown, there can be four button units 3 and four light-emitting units 4. The structure of each button unit 3 and the light-emitting unit 4 can be the same as the button unit 3 and light-emitting unit 4 in the stepper described in Embodiment 1. That is, each light-emitting unit 4 is arranged opposite to the button body 31 of each button unit 3. Therefore, when any button unit 3 is pressed, the stepper can control the light-emitting unit 4 that is uniquely corresponding to the button unit 3 to light up, turn off or change the light color according to the button signal output by the button unit 3.

[0063] Additionally, it is worth mentioning that, as a preferred implementation method, such as Figure 7 As shown, the interaction method of this embodiment further includes the following steps:

[0064] Step 701: After powering on, determine whether to enter the two-person interactive mode.

[0065] If it is determined that the two-person interaction mode has not been entered, proceed to step 710.

[0066] Step 730: If it is determined that the two-person interaction mode has been entered, after receiving the button signal, it is determined whether the button signal is another button signal sent by another height sensor.

[0067] Step 740: If it is determined that the button signal is not another button signal sent by another height sensor, then control the light-emitting unit 4 that is uniquely corresponding to the button unit 3 that outputs the button signal to emit light or change the light color, and send the received button signal to another height sensor.

[0068] Step 750: If it is determined that the button signal is another button signal sent by another height sensor, then continue to determine whether there is a light-emitting unit 4 that has been lit, or whether there is a light-emitting unit 4 that has changed its light color.

[0069] Step 760: If it is determined that there is a light-emitting unit 4 that has emitted light, or if it is determined that there is a light-emitting unit 4 that has changed its light emission color, then control any light-emitting unit 4 that has emitted light to turn off, or control any light-emitting unit 4 that has changed its light emission color to change back to its initial light emission color.

[0070] For example, when there are two reach devices, they can communicate wirelessly, enabling a two-person interactive mode. The wireless communication method between the two reach devices can be any of Wi-Fi, Bluetooth, or 4G / 5G. Therefore, in two-person mode, when the button unit 3 of either reach device is pressed, that reach device not only receives the button signal output by button unit 3, but also sends that button signal to the other reach device. Thus, the reach device can receive not only the button signal output by either button unit 3 when pressed, but also another button signal sent from the other reach device.

[0071] Therefore, when the touch sensor receives a button signal output when any button unit 3 is pressed, the touch sensor can control the uniquely corresponding light-emitting unit 4 of the button unit 3 to illuminate or change its light color. For example, in the default state, all light-emitting units 4 can be in an off state. However, when the touch sensor receives a button signal output when any button unit 3 is pressed, it can directly control the light-emitting unit 4 uniquely corresponding to that button unit 3 to illuminate. Alternatively, in the default state, all light-emitting units 4 can also be in an illuminated state. In this case, when the touch sensor receives a button signal output when any button unit 3 is pressed, it can directly control the light-emitting unit 4 uniquely corresponding to that button unit 3 to change its light color.

[0072] Furthermore, when the button signal received by the reach device is a different button signal sent by another reach device, the reach device needs to determine whether there is an already lit light-emitting unit 4, or whether there is a light-emitting unit 4 whose light color has changed. When the reach device determines that there is an already lit light-emitting unit, or determines that there is a light-emitting unit 4 whose light color has changed, it can control any lit light-emitting unit to turn off, or control any light-emitting unit whose light color has changed to change back to its initial light color. It is easy to see that through this tapping method, the two reach devices can interact with each other, thereby further improving the interactivity between the reach device and the child.

[0073] Furthermore, it should be noted that, in order for the height measurement device to accurately determine whether the received key signal is another key signal sent by another height measurement device, the step 730, which determines whether the key signal is another key signal sent by another height measurement device after receiving the key signal, specifically includes:

[0074] If the received button signal is an electrical signal, it is determined that the button signal is not another button signal sent by another height sensor, and the button signal is the button signal output by any button unit when it is pressed.

[0075] If the received button signal is a wireless signal, then it is determined that the button signal is another button signal sent by another height sensor.

[0076] It is not difficult to see that since the button signal directly output by the button unit can be directly received by the main control board of the height probe, and this signal is an electrical signal, while the signal sent by the other height probe needs to be remotely received through the wireless communication module set in the height probe, the height probe can accurately determine whether the received button signal is a button signal sent by the other height probe by the different types of button signals received, thereby effectively controlling the light emission, extinguishing and color change of each light-emitting unit 4.

[0077] Additionally, as a preferred embodiment, in other embodiments, such as Figure 8 As shown, after the light-emitting unit 4, which uniquely corresponds to the button unit 3 that controls the output button signal, emits light or changes its light color, and sends the received button signal to another leveling device, i.e. after step 740, the interaction method further includes the following steps:

[0078] Step 770: Determine whether each light-emitting unit 4 of the height sensor is in the light-emitting state, or determine whether each light-emitting unit 4 is in the state where the light-emitting color has been changed.

[0079] Step 780: If it is determined that all light-emitting units 4 are in the light-emitting state, or that all light-emitting units 4 are in the state of having changed their light-emitting color, then a winning prompt message is given and the two-person interaction mode is stopped.

[0080] When any one of the reach devices controls its corresponding light-emitting unit 4 to light up or change its light color based on the received button signal, all light-emitting units 4 of that reach device may be in a state of being lit or changing color. Once this state occurs, it indicates that one side has completed the tapping task of making all light-emitting units 4 light up or change color. At this time, the winning reach device will give a winning prompt and stop the two-person interaction mode. In this way, two children can compete, thereby further improving the interaction between the two children and the reach device.

[0081] Furthermore, it is worth noting that the winning notification message provided by the height-reaching device can be a voice message, and this voice message can be broadcast using the speaker 5 in the height-reaching device as shown in Embodiment 1. Of course, as an alternative, in some embodiments, the winning notification message can also be a light-emitting message that controls at least one light-emitting unit to flash continuously. It should be noted that in this embodiment, the winning notification message is only described using voice and light-emitting messages as examples. In other embodiments, the winning notification message can also use other notification methods, and in this embodiment, the notification method of the winning notification message is not specifically limited.

[0082] It is clear from the above that this embodiment is an example of an interaction method for a height sensor corresponding to the first embodiment, and this embodiment can be implemented in conjunction with the first embodiment. The relevant technical details mentioned in the first embodiment remain valid in this embodiment, and will not be repeated here to avoid repetition. Correspondingly, the relevant technical details mentioned in this embodiment can also be applied to the first embodiment.

[0083] Example 4

[0084] The fourth embodiment of the present invention relates to a training method for a vertical jumper, which can be performed using the interactive method described in Embodiment 3, such as... Figure 9 As shown, the training method of this embodiment includes the following steps:

[0085] Step 910: When the height sensor enters any training mode, it controls at least one light-emitting unit in sequence according to preset rules within the preset training time, so that the controlled light-emitting unit 4 emits light, turns off, or changes the light color.

[0086] Step 920: Within a preset training time, a score is given based on the correspondence between the button signal output when at least one button unit 3 is pressed and the light-emitting unit 4 that emits light, turns off light, or changes its light color.

[0087] As can be seen from the above, after entering any training mode, the vertical jumper can give a score based on the correspondence between the button signal output when the button unit 3 is tapped and the light-emitting unit 4 that lights up, turns off, or changes its light color. This enables the vertical jumper to interact with the child, meeting the child's needs for jumping tests and training, while also enabling the child to have better training results during jumping training.

[0088] Additionally, it's worth mentioning that, in order to allow the vertical jumper to select and set its training mode after powering on, the vertical jumper, after powering on but before entering any training mode (i.e., before step 910), should... Figure 9 As shown, the training method of this embodiment further includes the following steps:

[0089] Step 901: Determine whether the height sensor needs to be set.

[0090] Step 902: If it is determined that the height sensor needs to be set, then the setting mode is entered, and a first prompt message is given. The first prompt message from the height sensor can be a voice message; for example, it can be given using the speaker 5 in the height sensor described in Embodiment 1. Alternatively, in some embodiments, the first prompt message at various points on the height sensor can be light-emitting information controlling at least one light-emitting unit 4 to emit light, or it can be light-emitting information controlling at least one light-emitting unit to change its emission color. It should be noted that in this embodiment, the first prompt message is only described using voice and light-emitting information as examples. In other embodiments, the first prompt message can also use other prompting methods, but in this embodiment, the specific prompting method of the first prompt message is not limited.

[0091] Step 903: If it is determined that no settings are needed for the height sensor, then enter the pre-set training mode and continue to execute step 910.

[0092] Furthermore, the step of determining whether the height sensor needs to be set, specifically step 901, includes:

[0093] If multiple preset button signals are received from the preset button unit 4 within the preset standby time after power-on, it is determined that the system has entered the setting mode. If no button signals are received from the multiple preset button units 3 within the preset standby time after power-on, it is determined that the system has not entered the setting mode.

[0094] Specifically, the button signals output by the multiple preset button units 3 can be generated by sequentially pressing each button unit 3 in a first preset order, causing each button unit 3 to output multiple button signals sequentially. Therefore, when it is necessary to set the height adjustment device, multiple button units 3 can be pressed continuously in the first preset order within a preset standby time after the height adjustment device is turned on, for example, within 5 seconds. Figure 1 As shown, the first preset sequence can be to press the buttons twice consecutively from the leftmost button unit 3 to the rightmost button unit 3 of the height reach device. Once the height reach device receives two consecutive button signals from each button unit 3 from left to right within 5 seconds of powering on, it is determined that the height reach device has entered the setting mode, allowing the user to select the training mode and set the training parameters in each training mode. Conversely, if the height reach device fails to receive two consecutive button signals from each button unit 3 from left to right within 5 seconds of powering on, it is determined that the height reach device has not entered the setting mode and has entered the preset training mode.

[0095] Additionally, after entering the setting mode, i.e. after step 902, as follows: Figure 9 As shown, the training method of this embodiment further includes the following steps:

[0096] Step 904: Receive the key signal output by any key unit.

[0097] Step 906: Based on the received button signal, switch the training mode of the vertical jumper, adjust the training duration of any training mode, adjust the tapping interval of button unit 3 in a specific training mode, or adjust the volume of the vertical jumper.

[0098] Specifically, in the steps of switching the training mode of the vertical jumper, adjusting the training duration of any training mode, adjusting the tap interval of the button unit in a specific training mode, or adjusting the volume of the vertical jumper based on the received button signals, i.e., step 905, as shown... Figure 10 As shown, it specifically includes:

[0099] Step 9061: Based on the received button signal, determine whether the button signal is a button signal for switching to the next training mode.

[0100] Step 9062: If it is determined that the button signal is a button signal to switch to the next training mode, then switch to the next training mode according to the received button signal.

[0101] Step 9063: If it is determined that the button signal is not the button signal for switching to the next training mode, then continue to determine whether the button signal is the button signal for adjusting the duration of any training mode.

[0102] Step 9064: If it is determined that the button signal is a button signal for adjusting the training duration in any training mode, then the current training duration is adjusted to the next preset training duration according to the button signal.

[0103] Step 9065: If it is determined that the button signal is not the button signal for adjusting the training duration in any training mode, then continue to determine whether the button signal is the button signal for adjusting the tap interval duration in a specific training mode.

[0104] Step 9066: If it is determined that the button signal is a button signal for adjusting the tapping interval duration in a specific training mode, then the tapping interval duration in the specific training mode is adjusted to the next preset tapping interval duration according to the button signal.

[0105] Step 9067: If it is determined that the button signal is not a button signal for adjusting the tap interval duration in a specific training mode, then continue to determine whether the button is a button signal for adjusting the volume of the touch screen.

[0106] Step 9068: If the button signal is determined to be a button signal for adjusting the volume of the height sensor, then adjust the volume of the height sensor to the next level according to the button signal.

[0107] For example, through Figure 1 It's easy to see that the height reach device has four button units 3. When the device enters the setting mode, the button signals output by each of the four button units 3 when they are pressed correspond to different setting options. For example, from left to right, the functions of each button unit 3 can be adjusted as follows: adjusting the training mode, adjusting the training duration of each training mode, adjusting the tapping interval in a specific training mode, and adjusting the volume of the device. Therefore, when the leftmost button unit 3 is pressed, the device can switch to the next training mode based on the button signal received from the leftmost button unit 3. Furthermore, the training modes can be cycled, so when the device receives multiple button signals from the leftmost button unit 3, it can cycle through and switch between training modes. Similarly, when the second left button unit 3 of the height reach device is pressed, the device can switch the training duration of each training mode to the next preset training duration based on the received button signal from the second left button unit 3. Furthermore, each preset training duration can be set in a cycle from short to long or from long to short. Therefore, when the height reach device receives multiple button signals from the second left button unit 3, it can cycle through and switch between the preset training durations. Additionally, when the second right button unit 3 of the height reach device is pressed, the device can adjust the pressing interval duration of a specific training mode to the next preset pressing interval duration based on the received button signal from the second right button unit 3. Furthermore, each preset pressing interval duration can be set in a cycle from short to long or from long to short. Therefore, when the height reach device receives multiple button signals from the second right button unit 3, it can cycle through and switch between the pressing interval duration of a specific training mode. Finally, when the right button unit 3 of the height sensor is pressed, the height sensor can switch the volume of the height sensor to the next level according to the button signal output by the right button unit 3. Furthermore, the volume of the height sensor can be set from low to high or from low to high in a cycle. Therefore, when the height sensor receives multiple button signals output by the right button unit 3, it can cycle through the volume levels of the height sensor.

[0108] Furthermore, it is worth noting that after the vertical jumper enters the setting mode, such as after the user completes the settings for the training mode and the training parameters in each training mode, in order for the vertical jumper to smoothly exit the setting mode, after entering the setting mode and giving the first prompt message, i.e., after step 904 and before step 906, as follows: Figure 9 As shown, the training method of this embodiment also includes the following steps;

[0109] Step 905: Based on the received button signal, determine whether the height sensor needs to be set.

[0110] Step 907: If it is determined that no setting is required for the height sensor, exit the setting mode and continue to step 910.

[0111] If it is determined that the height sensor needs to be set, then proceed to step 906.

[0112] Furthermore, in the step of determining whether the height sensor needs to be set based on the received button signal, specifically step 905 includes:

[0113] If multiple preset button signals are received consecutively from the button unit 3, the system will exit the setting mode. If multiple preset button signals are not received consecutively from the button unit 3, the system will not exit the setting mode.

[0114] Specifically, the button signals output by the multiple preset button units 3 can be generated by sequentially pressing each button unit 3 in a second preset order, causing each button unit 3 to output multiple button signals sequentially. Therefore, when the height sensor needs to exit the setting mode, multiple button units 3 can be pressed continuously in the second preset order after the height sensor enters the setting mode. For example, ... Figure 1 As shown, the first preset sequence can be to press the button unit 3 from the rightmost button unit 3 to the leftmost button unit 3 twice consecutively. Once the height sensor receives two consecutive button signals from each button unit 3 from right to left in the setting mode, it is determined that the height sensor has exited the setting mode. Conversely, if the height sensor fails to receive two consecutive button signals from each button unit 3 from right to left in the setting mode, it is determined that the height sensor will not exit the setting mode.

[0115] Furthermore, since children may miss, mis-click, or exceed the time limit when clicking in different training modes, in order to ensure that the height sensor can accurately provide training scores in any training mode, step 920, which involves providing a score within a preset training time based on the correspondence between the button signal output when at least one button unit is clicked and the light-emitting unit that lights up, turns off, or changes its light color, specifically includes:

[0116] Within the preset training time, the first score is deducted for missing the button unit 3 within each tap interval, the second score is deducted for incorrectly tapping the button unit 3 within each tap interval, the third score is deducted for tapping the correct button unit within each tap interval that exceeds the time limit, and the fourth score is obtained for not tapping the correct button unit 3 within each tap interval.

[0117] The score is calculated by summing the first, second, and third points deducted during each striking interval and the fourth point gained.

[0118] Furthermore, in order to enable the touch sensor to accurately distinguish between mis-hit, missed, overtimed, and correct hits within a preset training time, and to assign corresponding scores based on each hit situation, the following steps are implemented within the preset training time: deducting the first score for missed hits within each hit interval, deducting the second score for incorrect hits within each hit interval, deducting the third score for overtimed hits on correct hits within each hit interval, and obtaining the fourth score for hits on correct hits within each hit interval without overtime. Figure 11 As shown, it specifically includes:

[0119] Step 1110: Within the tapping interval, determine whether there is any missed tapping of button unit 3.

[0120] Step 1120: If it is determined that there is a missed tap on button unit 3, then the first score within that tap interval is deducted.

[0121] Step 1130: If it is determined that there is no missed button unit, then continue to determine whether the button unit 3 was correctly pressed within the tapping interval.

[0122] Step 1140: If it is determined that the button unit was not correctly tapped within the tapping interval, it means that the button unit 3 tapped within this tapping interval is an incorrect tap, and therefore the second score for the tapping interval is deducted.

[0123] Step 1150: If it is determined that the button unit was correctly tapped within the tapping interval, the tapping time of the light-emitting unit 4 from emitting light, turning off, or changing the light color to correctly tapping the button unit 3 is calculated.

[0124] Step 1160: Based on the calculated tapping duration, continue to determine whether the tapping duration has exceeded the time limit.

[0125] Step 1170: If it is determined that the tapping time has exceeded the limit, the third score within the tapping interval is deducted.

[0126] Step 1180: If it is determined that the tapping time has not exceeded the limit, then the fourth score within the tapping interval is obtained.

[0127] For example, if the tapping interval is 5 seconds, and the tapping time for correctly tapping the button unit 3 that corresponds to any light-emitting unit 4 after it lights up, turns off, or changes color is 4 seconds, then if the tapping time is greater than 4 seconds but less than or equal to 5 seconds, it is considered that the tapping time has exceeded the time limit, and the third score within that tapping interval is deducted. If the tapping time is less than or equal to 4 seconds, it is considered that the tapping time has not exceeded the time limit, and the fourth score within that tapping interval is obtained. After the preset training time ends, the height sensor can sum up the first, second, and third scores deducted within each tapping interval and the fourth score obtained, and finally obtain the score for that preset training time.

[0128] However, as a preferred approach, in some other embodiments, when it is determined that the button unit was correctly tapped within the elimination interval and the tap duration was within the time limit, the tap duration can be graded and scored to further improve the training effect. For example: a tap duration of 1-2 seconds is considered perfect and receives a full score of 3 points; a tap duration of 2-3 seconds is considered good and receives 2 points; a tap duration of 3-4 seconds is considered complete and receives 1 point; and a tap duration greater than 4 seconds but less than or equal to 5 seconds is considered an overtime tap and deducts 1 point. This method allows for more accurate scoring of training results after each training session, resulting in better training effectiveness. It should be noted that since the tapping interval can be switched by the user in the setting mode, in order to ensure that the height sensor has a reasonable tapping duration under different tapping intervals, in some embodiments, the tapping duration can also be calculated as a fixed percentage of the tapping interval. For example, a tapping interval with a tapping duration of less than 25% is considered perfect, a tapping interval with a tapping duration of 25%-50% is considered good, a tapping interval with a tapping duration of 50%-75% is considered complete, and a tapping interval with a tapping duration of 75%-100% is considered timeout.

[0129] In addition, it is worth mentioning that, in order to make the vertical jump device more effective for children, in some embodiments, the training modes of the vertical jump device include at least: obstacle course mode, free mode and color mode.

[0130] For example, when the vertical jump device enters challenge mode and gives a score, after recording step 920, such as... Figure 12 As shown, the training method also includes the following steps:

[0131] Step 930: Based on the obtained score, determine whether you can proceed to the next level.

[0132] Step 940: If it is determined that you can enter the next level, generate a second prompt message indicating that you can enter the next level, and after waiting for a preset rest time, such as 15 seconds, enter the next level and return to step 910.

[0133] Step 950: If it is determined that entry into the subsequent level is impossible, a third prompt message indicating that entry into the subsequent level is impossible is generated. It should be noted that the second and third prompt messages provided by the height-reaching device can be voice messages. For example, the speaker 5 in the height-reaching device described in Embodiment 1 can provide voice prompts. Of course, as an alternative, in some embodiments, the second and third prompt messages at various points on the height-reaching device can also be light-emitting information controlling at least one light-emitting unit 4 to emit light, or the second and third prompt messages can both be light-emitting information controlling at least one light-emitting unit to change its emission color. It should be noted that in this embodiment, the second and third prompt messages are only described using voice and light-emitting information as examples. In other embodiments, the second and third prompt messages can also use other prompting methods. In this embodiment, the prompting methods of the second and third prompt messages are not specifically limited.

[0134] Specifically, in the challenge mode, if each level has a maximum score of 100 points, and the final score within the preset training time of any level reaches 85 points (a score greater than or equal to 85%), then the player is deemed eligible to advance to the next level. If the final score within the preset training time of any level does not reach 85 points (a score less than 85%), then the player is deemed ineligible to advance to the next level. Then, as a preferred embodiment, in some other embodiments, if the final score within the preset training time of any level reaches 95 points (a score greater than or equal to 95%), not only is the player deemed eligible to advance to the next level, but they can also advance two levels consecutively in the current challenge mode, skipping levels to enter the next level.

[0135] Meanwhile, to ensure that different levels of the jump device have varying difficulties in challenge mode, the striking interval for each level can be calculated using the following formula:

[0136] Interval = T0 25 / [(Level-1)+25]. Where Interval is the tap interval setting for each level, T0 is the tap interval duration set for the initial level, and Level is the level number of the stage.

[0137] For example, T0 can be determined by setting the number of taps using the corresponding button unit 3 when the jumper enters the setting mode. For instance, when T0 is set to 5 seconds and Level=1, substituting T0=5 and Level=1 into the formula above, we get: Interval = T0=5, meaning the tapping interval for level 1 is 5 seconds. When Level=2, substituting T0=5 and Level=2 into the formula above, we get: Interval = 125 / 26, meaning the tapping interval for level 2 is approximately 4.807 seconds. It's clear that as the number of levels increases, the tapping interval for each level decreases, thus increasing the training difficulty of the jumper in challenge mode and further improving the training effect for children.

[0138] Additionally, it's worth noting that when the jumper enters free mode, the striking interval can be calculated using the following formula:

[0139] Formula 1: AveResult = (Ci1+Ci2+Ci3+Ci4+Ci5+……CiN) / N.

[0140] Formula 2: NewInterval = OldInterval 10 / (10+AveResult).

[0141] Where Ci0 is the score of the first tap, Ci1 is the score of the second tap, Ci2 is the score of the third tap, Ci3 is the score of the fourth tap, Ci4 is the score of the fifth tap, CiN is the score of the Nth tap, N is the number of taps, AveResult is the average score, OldInterval is the currently set tap interval duration, and NewInterval is the tap interval duration within the next preset training duration.

[0142] For example, in free mode, the tapping interval OldInterva can be determined by setting the number of taps on the corresponding button unit 3 when the vertical jumper enters the setting mode. For instance, if OldInterva is set to 5 seconds, and within each preset training duration in free mode, the vertical jumper will randomly control the light-emitting unit 4 to light up 5 times (N=5), and each time it will control any one of the light-emitting units 4 to light up. Therefore, the scores Ci1, Ci2, Ci3, Ci4, and Ci5 obtained within each preset training duration may be the same or different. For example, if the scores Ci1 to Ci5 are all 1 point within the current preset training duration, substituting Ci1 to Ci5 equal to 1 into Formula 1, we can calculate AveResult=1. At this time, we can substitute AveResult=1 and OldInterva=5 into Formula 2 to calculate NewInterval=50 / 11, meaning the tapping interval in the next preset training duration is approximately 4.55 seconds. Therefore, when entering the next preset training duration, the average score (AveResult) of the five times the light-emitting unit 4 lights up randomly is calculated using a 4.55-second tapping interval. It is clear that in free mode, the jumper can calculate the tapping interval for the next preset training duration based on the child's average score within each preset training period. This allows for intelligent control of the difficulty level based on the child's physical strength and height, thus further improving the training effect.

[0143] Additionally, it is worth noting that when the touch sensor enters color mode, the step of giving a score based on the correspondence between the button signal output when at least one button unit 3 is pressed and the light-emitting unit 4 that illuminates, turns off, or changes its light color specifically includes:

[0144] Once the height sensor enters color mode, within a preset training time, it obtains the light emission color of the light-emitting unit corresponding to each button unit based on the button signal output by at least one button unit.

[0145] Based on the color of light emitted by each light-emitting unit, the score of each button unit when it is tapped is calculated.

[0146] The scores calculated for each button unit when it is pressed are summed to give a score.

[0147] Furthermore, in the step of calculating the score of each button unit when it is tapped based on the obtained light emission color of each of the light-emitting units, the following formula can be used for calculation:

[0148] Color=round(curtime / settime numcolour);

[0149] Wherein, Colour is the currently displayed color number; round is the rounding function; curtime is the waiting time from the emission of the light-emitting unit to the unique corresponding button unit being pressed; settime is the pressing interval; and numcolour is the total number of colors.

[0150] For example, in application, the light-emitting unit 4 of the height sensor emits four colors, i.e., numcolour=4. The four colors are colorless, red, yellow, and blue, and their priority numbers are 0, 1, 2, and 3, respectively, meaning the priority order is blue > yellow > red > colorless. If the preset tapping interval of the height sensor is 3 seconds, i.e., settime=3, then within the preset training time, when one of the button units 3 is tapped, the light-emitting unit 4 corresponding to it emits blue light, i.e., Colour=3. At the same time, the waiting time from the light-emitting unit 4 emitting light to the unique button unit 3 being tapped is 2 seconds, i.e., curtime=2. At this time, we can substitute settime=3, Colour=3, curtime=2, and numcolour=4 into the above formula to calculate round=18, meaning that the score for the button unit 3 being tapped at this time is 18 points. When one of the button units 3 is tapped, the corresponding light-emitting unit 4 emits red light (Colour=1). Simultaneously, the waiting time from the light-emitting unit 4 emitting light to the uniquely corresponding button unit 3 being tapped is 2 seconds (curtime=2). Therefore, substituting settime=3, Colour=1, curtime=2, and numcolour=4 into the above formula, we calculate round=6, meaning that the score for this button unit 3 being tapped is 6 points. Therefore, within the preset training time, the scores of each button unit 3 being tapped can be summed to give the total score for this training time.

[0151] Those skilled in the art will understand that the above embodiments are specific implementations of the present invention, and in practical applications, various changes can be made in form and detail without departing from the spirit and scope of the present invention.

Claims

1. An interactive method for a height-sensing device, characterized in that, The interaction method includes the following steps: The device receives a button signal output by at least one button unit of the height sensor when it is tapped, wherein the number of button units is the same as the number of light-emitting units and they are uniquely matched. Based on the received key signal output by at least one of the key units, determine the position of the key unit that outputs the key signal, and control the light-emitting unit uniquely corresponding to the key unit that outputs the key signal, so that the light-emitting unit emits light, turns off, or changes the light color. After powering on, determine whether to enter the two-person interactive mode; If it is determined that the two-person interaction mode has been entered, after receiving the button signal, it is determined whether the button signal is another button signal sent by another height sensor; If it is determined that the button signal is not the other button signal sent by another height sensor, then the light-emitting unit uniquely corresponding to the button unit that outputs the button signal is controlled to emit light or change the light color, and the received button signal is sent to another height sensor. If it is determined that the button signal is another button signal sent by another leveling device, then continue to determine whether there is a light-emitting unit that has emitted light, or whether there is a light-emitting unit that has changed its light emission color. If it is determined that there is a light-emitting unit that has emitted light, or if it is determined that there is a light-emitting unit that has changed its light emission color, then any light-emitting unit that has emitted light is turned off, or any light-emitting unit that has changed its light emission color is changed back to its initial light emission color.

2. The interactive method of the height measuring device according to claim 1, characterized in that, Both the button unit and the light-emitting unit are provided in multiples. The step of controlling at least one light-emitting unit of the touch panel to emit light, extinguish light, or change the light color of at least one light-emitting unit based on a received button signal specifically includes: Based on the received button signal, determine the position and number of the light-emitting units; Based on the determined position and number of light-emitting units, the corresponding light-emitting units are controlled to emit light, turn off light, or change their light color.

3. The interactive method of the height measuring device according to claim 1, characterized in that, After the light-emitting unit uniquely corresponding to the button unit that controls the output of the button signal emits light or changes its light color, and sends the received button signal to another leveling device, the interaction method further includes the following steps: Determine whether all the light-emitting units of the height sensor are in the light-emitting state, or determine whether all the light-emitting units are in the state where the light-emitting color has been changed; If it is determined that all the light-emitting units are in the light-emitting state, or that all the light-emitting units are in the state of having changed their light-emitting color, a winning prompt message will be given, and the two-person interaction mode will be stopped.

4. The interactive method of the height measuring device according to claim 3, characterized in that, The winning notification message is a voice message; or, the winning notification message is a light-emitting message that controls at least one of the light-emitting units to flash continuously.

5. A training method for a vertical jump device, wherein the interactive method described in any one of claims 1-4 is used for training, characterized in that, The training method includes the following steps: Once the height sensor enters any training mode, it sequentially controls at least one light-emitting unit according to preset rules within a preset training time, causing the controlled light-emitting unit to emit light, turn off light, or change the color of light emission. Within a preset training period, a score is given based on the correspondence between the button signal output when at least one of the button units is pressed and the light-emitting unit that emits light, turns off light, or changes its light color.

6. The training method for the vertical jumper according to claim 5, characterized in that, After powering on, and before the height sensor enters any training mode, the training method further includes the following steps: Determine whether the height sensor needs to be configured; If it is determined that the height sensor needs to be set, the setting mode will be entered and the first prompt message will be given. If it is determined that no settings are needed for the vertical jumper, then the system will enter the pre-set training mode.

7. The training method for the vertical jumper according to claim 6, characterized in that, After entering the setting mode, the training method further includes the following steps: Receive key signals output by any of the key units; Based on the received button signals, the training mode of the vertical jumper can be switched, the training duration of any training mode can be adjusted, the tapping interval of the button unit in a specific training mode can be adjusted, or the volume of the vertical jumper can be adjusted.

8. The training method for the vertical jumper according to claim 7, characterized in that, The steps of switching the training mode of the vertical jumper, adjusting the training duration of any training mode, adjusting the tap interval of the button unit in a specific training mode, or adjusting the volume of the vertical jumper according to the received button signal specifically include: Based on the received button signal, determine whether the button signal is a button signal for switching to the next training mode; If the button signal is determined to be the button signal for switching to the next training mode, then the next training mode is switched according to the received button signal; If it is determined that the button signal is not a button signal for switching to the next training mode, then it is further determined whether the button signal is a button signal for adjusting the duration of any training mode. If the button signal is determined to be a button signal for adjusting the training duration in any training mode, then the current training duration is adjusted to the next preset training duration according to the button signal. If it is determined that the button signal is not a button signal for adjusting the training duration in any training mode, then it is further determined whether the button signal is a button signal for adjusting the tap interval duration in a specific training mode. If the button signal is determined to be a button signal for adjusting the tapping interval duration in a specific training mode, then the tapping interval duration in the specific training mode is adjusted to the next preset tapping interval duration according to the button signal. If it is determined that the button signal is not a button signal for adjusting the tap interval duration in a specific training mode, then it is further determined whether the button is a button signal for adjusting the volume of the touch screen. If the button signal is determined to be a button signal for adjusting the volume of the height adjustment device, then the volume of the height adjustment device is switched to the next level according to the button signal.

9. The training method for the vertical jumper according to claim 6, characterized in that, The first prompt message is a voice message; Alternatively, the first prompt message may be used to control at least one of the light-emitting units to emit light; Alternatively, the first prompt information may be light-emitting information that controls at least one of the light-emitting units to change its light-emitting color.

10. The training method for the vertical jumper according to claim 6, characterized in that, The steps for determining whether to enter the setting mode specifically include: If multiple preset button signals are received from the button units within the preset standby time after power-on, it is determined that the device has entered the setting mode. If no key signals are received from the preset key units within the preset standby time after power-on, it is determined that the setting mode will not be entered.

11. The training method for the vertical jumper according to claim 10, characterized in that, The button signals output by the multiple preset button units are the button signals output by each button unit in sequence according to a first preset order.

12. The training method for the vertical jumper according to claim 7, characterized in that, After receiving the key signal output by any of the key units, and before switching the training mode of the vertical jumper, adjusting the training duration of any training mode, adjusting the tapping interval of the key units in a specific training mode, or adjusting the volume of the vertical jumper according to the received key signal, the training method further includes the following steps: Based on the received button signal, determine whether the height sensor needs to be set; If it is determined that no settings are needed for the height sensor, then exit the setting mode.

13. The training method for the vertical jumper according to claim 12, characterized in that, The step of determining whether the height sensor needs to be set based on the received button signal specifically includes: If multiple preset button signals are received consecutively from the button unit, it is determined that the setting mode will be exited. If multiple preset button signals are not received consecutively from the button unit, it is determined that the setting mode will not be exited.

14. The training method for the vertical jumper according to claim 13, characterized in that, The button signals output by the multiple preset button units are the button signals output by each button unit in sequence according to a second preset order.

15. The training method for the vertical jumper according to claim 5, characterized in that, Within a preset training time, the step of giving a score based on the correspondence between the key signal output when at least one of the key units is pressed and the light-emitting units that emit light, turn off light, or change their light color, specifically includes: Within the preset training time, the first score is deducted for missing the button unit within each tap interval, the second score is deducted for incorrectly tapping the button unit within each tap interval, the third score is deducted for tapping the correct button unit within each tap interval and exceeding the time limit, and the fourth score is obtained for not tapping the correct button unit within each tap interval. The score is obtained by summing the first score, the second score, the third score, and the fourth score deducted within each of the specified tapping intervals.

16. The training method for the vertical jumper according to claim 15, characterized in that, The steps of deducting the first score for missed taps of the button unit within each tap interval, the second score for incorrect taps of the button unit within each tap interval, the third score for tapping the correct button unit within each tap interval but exceeding the time limit, and obtaining the fourth score for tapping the correct button unit within each tap interval but not exceeding the time limit, within a preset training time, specifically include: Within the specified tapping interval, determine whether there are any missed taps on the button unit; If it is determined that there is a missed button press, the first score within the said press interval time is deducted. If it is determined that there is no missed button unit, then it is further determined whether the button unit was correctly tapped within the tapping interval. If it is determined that the button unit was not correctly tapped within the tapping interval, the second score for the tapping interval is deducted. If it is determined that the button unit is correctly tapped within the tapping interval, the tapping time from when the light-emitting unit lights up, turns off, or changes its light color until the button unit is correctly tapped is calculated. Based on the calculated tapping duration, it is further determined whether the tapping duration has exceeded the time limit; If it is determined that the tapping time exceeds the limit, the third score within the tapping interval is deducted. If it is determined that the tapping duration has not exceeded the time limit, then the fourth score within the tapping interval duration is obtained.

17. The training method for the vertical jumper according to claim 5, characterized in that, The training modes include at least: a challenge mode; After the vertical jump device enters the challenge mode and provides the score, the training method further includes the following steps: Based on the obtained score, determine whether you can proceed to the next level; If it is determined that it is possible to enter the next level, a second prompt message will be generated indicating that it is possible to enter the next level, and after waiting for a preset rest period, it will enter the next level. If it is determined that you cannot enter the next level, a third prompt message will be generated indicating that you cannot enter the next level.

18. The training method for the vertical jumper according to claim 17, characterized in that, Both the second and third prompt messages are voice messages; Alternatively, both the second and third prompt messages may be light-emitting information that controls at least one of the light-emitting units to emit light. Alternatively, both the second and third prompt messages may be light-emitting information that controls at least one light-emitting unit to change its light-emitting color.

19. The training method for the vertical jumper according to claim 17, characterized in that, In the challenge mode, the tapping interval for each level can be calculated using the following formula. Interval = T0 25 / [(Level-1)+25]; Wherein, Interval is the tap interval setting for each level; T0 is the tap interval duration set for the initial level; and Level is the level number.

20. The training method for the vertical jumper according to claim 17, characterized in that, The training modes include at least: free mode; In the free mode, the tapping interval can be calculated using the following formula. AveResult = (Ci1+Ci2+Ci3+Ci4+Ci5+……CiN) / N; NewInterval = OldInterval 10 / (10+AveResult); Wherein, Ci1 is the score of the first tap; Ci2 is the score of the second tap; Ci3 is the score of the third tap; Ci4 is the score of the fourth tap; Ci5 is the score of the fifth tap; CiN is the score of the Nth tap; N is the number of taps; AveResult is the average score; OldInterval is the currently set tap interval duration; and NewInterval is the tap interval duration within the next preset training period.

21. The training method for the vertical jumper according to claim 5, characterized in that, The training mode includes at least a color mode. Specifically, the step of assigning a score based on the correspondence between the button signal output when at least one of the button units is pressed and the light-emitting units that emit light, turn off light, or change their light color includes: When the height sensor enters the color mode, within a preset training time, it obtains the light emission color of the light-emitting unit corresponding to each button unit based on the button signal output by at least one button unit. Based on the obtained light emission color of each light-emitting unit, calculate the score of each button unit when it is tapped; The scores calculated for each button unit when it is pressed are summed to give the score.

22. The training method for the vertical jumper according to claim 21, characterized in that, In the step of calculating the score of each button unit when it is tapped based on the obtained light emission color of each light-emitting unit, the following formula can be used for calculation: Colour=round(curtime / settime numcolour); Wherein, Colour is the currently displayed color number; round is the rounding function; curtime is the waiting time from the emission of the light-emitting unit to the unique corresponding button unit being pressed; settime is the pressing interval; and numcolour is the total number of colors.

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