Virtual character dressing method and device, terminal equipment and storage medium

By responding to touch operations through the graphical user interface of the terminal device, the virtual character's costume items can be updated quickly, solving the problem of cumbersome operation for changing costume items in the existing technology and improving the gaming experience.

CN116459512BActive Publication Date: 2026-02-27NETEASE (HANGZHOU) NETWORK CO LTD
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Patent Information

Application Number
CN202210028625.3
Authority / Receiving Office
CN · China
Patent Type
Patents(China)
Current Assignee / Owner
Filing Date
2022-01-11
Publication Date
2026-02-27
Estimated Expiration
2042-01-11

AI Technical Summary

Technical Problem

The current process of changing virtual character outfits and props is cumbersome, which affects the player's gaming experience.

Method used

The terminal device provides a graphical user interface, responds to the first touch operation for the second virtual character, identifies the target costume item, and updates the costume item of the first virtual character based on the target costume item.

Benefits of technology

It simplifies the process of changing clothes for virtual characters and enhances the player's gaming experience.

✦ Generated by Eureka AI based on patent content.

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Patent Text Reader

Abstract

The application provides a virtual character dressing method and device, terminal equipment and storage medium, and relates to the technical field of computers. The method comprises the following steps: in response to a first touch operation on a second virtual character, determining a target dressing prop corresponding to the first touch operation in dressing props configured by the second virtual character, and updating the dressing props currently configured by the first virtual character according to the target dressing prop. According to the first touch operation, the target dressing prop related to the dressing props currently configured by the second virtual character is updated for the first virtual character, so that the dressing props of the first virtual character can be quickly updated according to the dressing props currently configured by the second virtual character, the dressing process of the virtual character is simplified, and the game experience of the player is improved.
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Description

TECHNICAL FIELD

[0001] The present application relates to the technical field of computer, in particular to a virtual character dressing method and device, terminal equipment and storage medium. BACKGROUND

[0002] With the development of computer technology and network game technology, in order to meet the players in the game to obtain more experience and sense of achievement, the game will provide players with the function of changing the dressing props of virtual characters.

[0003] The existing virtual character dressing prop changing function is mainly that the player selects the target dressing prop meeting the dressing needs or preferences from the dressing props provided by the game backpack or the prop mall, so as to update the currently configured dressing prop of the virtual character controlled by the player.

[0004] However, the current dressing or dressing prop updating needs to select the target dressing prop from a large number of dressing props in the game backpack or the prop mall for replacement, which leads to the dressing prop replacement operation being troublesome and affecting the game experience of the player. SUMMARY

[0005] The present application aims at the deficiencies in the prior art, and provides a virtual character dressing method, device, terminal equipment and storage medium, so as to provide a convenient and fast dressing prop changing method for players and improve the game experience of the players.

[0006] To achieve the above purpose, the technical scheme adopted by the embodiments of the present application is as follows:

[0007] In a first aspect, the embodiments of the present application provide a virtual character dressing method, which provides a graphical user interface through a terminal device, the content displayed by the graphical user interface includes at least one second virtual character and a first virtual character controlled by the terminal device, and the method comprises:

[0008] In response to a first touch operation on the second virtual character, determining a target dressing prop in the dressing props configured by the second virtual character corresponding to the first touch operation;

[0009] According to the target dressing prop, updating the currently configured dressing prop of the first virtual character.

[0010] Optionally, the first touch operation includes a sliding operation with a sliding track passing through the second virtual character and a specified area.

[0011] Optionally, the sliding operation with the sliding track passing through the second virtual character and the specified area includes:

[0012] a sliding operation from the specified region to the second virtual character, or

[0013] a sliding operation from the second virtual character to the specified region.

[0014] Optionally, the specified region comprises:

[0015] a control region on the graphical user interface, or a display region of the first virtual character on the graphical user interface.

[0016] Optionally, the step of determining the target dressing prop in the dressing props configured by the second virtual character corresponding to the first touch operation comprises:

[0017] determining, based on a touch position of the first touch operation on the second virtual character, that a dressing prop corresponding to the touch position is the target dressing prop;

[0018] wherein the touch position comprises an entirety of the second virtual character, or a partial part of the second virtual character.

[0019] Optionally, after the step of determining the target dressing prop in the dressing props configured by the second virtual character corresponding to the first touch operation, the method further comprises:

[0020] displaying the target dressing prop and an equipment control corresponding to the target dressing prop.

[0021] Optionally, the step of updating the dressing props currently configured by the first virtual character according to the target dressing prop comprises:

[0022] in response to a trigger operation on the equipment control, controlling the first virtual character to be configured with a first dressing prop identical to the target dressing prop.

[0023] Optionally, the method further comprises:

[0024] if the first virtual character is missing the first dressing prop, providing, on the graphical user interface, information about a way to obtain the first dressing prop.

[0025] Optionally, the step of updating the dressing props currently configured by the first virtual character according to the target dressing prop comprises:

[0026] in response to a trigger operation on the equipment control, controlling the first virtual character to be configured with a second dressing prop corresponding to the target dressing prop.

[0027] Optionally, in response to a sliding operation from the second virtual character to a third virtual character, a dressing reminder message is sent to the third virtual character.

[0028] In a second aspect, the embodiments of the present application further provide a virtual character dressing device, which provides a graphical user interface through a terminal device, and the content displayed by the graphical user interface includes at least one second virtual character and a first virtual character controlled by the terminal device, and the device includes:

[0029] A dressing prop determination module is configured to determine, in response to a first touch operation on the second virtual character, a target dressing prop corresponding to the first touch operation in dressing props configured by the second virtual character.

[0030] A dressing prop updating module is configured to update the dressing props currently configured by the first virtual character according to the target dressing prop.

[0031] Optionally, the first touch operation includes a sliding operation with a sliding track passing through the second virtual character and a specified area.

[0032] Optionally, the sliding operation with the sliding track passing through the second virtual character and the specified area includes:

[0033] a sliding operation from the specified area to the second virtual character, or

[0034] a sliding operation from the second virtual character to the specified area.

[0035] Optionally, the specified area includes:

[0036] a control area on the graphical user interface or a display area of the first virtual character on the graphical user interface.

[0037] Optionally, the dressing prop determination module is specifically configured to determine, based on a touch position of the first touch operation on the second virtual character, that a dressing prop corresponding to the touch position is the target dressing prop.

[0038] The touch position includes the whole second virtual character or a partial part of the second virtual character.

[0039] Optionally, the device further includes:

[0040] An equipment control display module is configured to display the target dressing prop and an equipment control corresponding to the target dressing prop.

[0041] Optionally, the dressing prop updating module is specifically configured to, in response to a trigger operation on the equipment control, control the first virtual character to be configured with the first dressing prop same as the target dressing prop.

[0042] Optionally, the apparatus further comprises:

[0043] a path information obtaining module configured to, if the first virtual character is missing the first dressing prop, provide path information for obtaining the first dressing prop on the graphical user interface.

[0044] Optionally, the dressing prop updating module is specifically configured to, in response to a trigger operation on the equipment control, control the first virtual character to be configured with the second dressing prop corresponding to the target dressing prop.

[0045] Optionally, the apparatus further comprises:

[0046] a reminding message sending module configured to, in response to a sliding operation from the second virtual character to a third virtual character, send a dressing change reminding message to the third virtual character.

[0047] In a third aspect, an embodiment of the present application further provides a terminal device, comprising: a processor, a storage medium and a bus, the storage medium stores program instructions executable by the processor, when the terminal device is running, the processor and the storage medium communicate through the bus, and the processor executes the program instructions to execute the steps of the virtual character dressing change method according to any one of the above embodiments.

[0048] In a fourth aspect, an embodiment of the present application further provides a computer readable storage medium, the storage medium stores a computer program, and the computer program is executed by a processor to execute the steps of the virtual character dressing change method according to any one of the above embodiments.

[0049] The present application has the following beneficial effects:

[0050] The application provides a virtual character dressing method and device, a terminal device and a storage medium. The terminal device provides a graphical user interface. The graphical user interface displays at least one second virtual character and a first virtual character controlled by the terminal device. The method comprises the following steps: in response to a first touch operation on the second virtual character, determining a target dressing prop corresponding to the first touch operation in dressing props configured by the second virtual character; and updating the dressing props currently configured by the first virtual character according to the target dressing prop. The first touch operation is used to update the target dressing prop of the first virtual character related to the dressing props currently configured by the second virtual character, so that the dressing props of the first virtual character can be quickly updated according to the dressing props currently configured by the second virtual character, the dressing process of the virtual character is simplified, and the game experience of the player is improved. BRIEF DESCRIPTION OF DRAWINGS

[0051] In order to more clearly illustrate the technical solutions of the embodiments of the application, the following will briefly introduce the drawings needed to be used in the embodiments. It should be understood that the following drawings only show some of the embodiments of the application, and therefore should not be regarded as a limitation to the scope. For those skilled in the art, other related drawings can also be obtained without creative labor.

[0052] Figure 1 It is an interface schematic diagram of a common graphical user interface for virtual character dressing.

[0053] Figure 2 It is a method flowchart of a first embodiment of the virtual character dressing method provided by the application.

[0054] Figure 3 It is an interface schematic diagram of a graphical user interface for displaying dressing selection controls provided by the application.

[0055] Figure 4 It is a method flowchart of a second embodiment of the virtual character dressing method provided by the application.

[0056] Figure 5 It is a method flowchart of a third embodiment of the virtual character dressing method provided by the application.

[0057] Fig. 6(a) is a display schematic diagram of a target dressing prop provided by the application.

[0058] Fig. 6(b) is a display schematic diagram of another target dressing prop provided by the application.

[0059] Figure 7 It is a method flowchart of a fourth embodiment of the virtual character dressing method provided by the application.

[0060] Figure 8This is a schematic diagram of the virtual character dressing device of the present invention;

[0061] Figure 9 This is a schematic diagram of an embodiment of the terminal device provided by the present invention. Detailed Implementation

[0062] To make the objectives, technical solutions, and advantages of the embodiments of the present invention clearer, the technical solutions of the embodiments of the present invention will be clearly and completely described below with reference to the accompanying drawings. Obviously, the described embodiments are some embodiments of the present invention, but not all embodiments.

[0063] Therefore, the following detailed description of the embodiments of this application provided in the accompanying drawings is not intended to limit the scope of the claimed application, but merely to illustrate selected embodiments of the application. All other embodiments obtained by those skilled in the art based on the embodiments of this application without inventive effort are within the scope of protection of this application.

[0064] Furthermore, the terms "first," "second," etc., used in the specification, claims, and accompanying drawings of this invention are used to distinguish similar objects and are not necessarily used to describe a specific order or sequence. It should be understood that such data can be interchanged where appropriate so that embodiments of the invention described herein can be implemented in orders other than those illustrated or described herein. Additionally, the terms "comprising" and "having," and any variations thereof, are intended to cover a non-exclusive inclusion; for example, a process, method, system, product, or apparatus that comprises a series of steps or units is not necessarily limited to those steps or units explicitly listed, but may include other steps or units not explicitly listed or inherent to such processes, methods, products, or apparatus.

[0065] It should be noted that, where there is no conflict, the features in the embodiments of the present invention can be combined with each other.

[0066] To better understand the technical solution of this invention, the relevant technologies involved in this invention will be further described in detail below.

[0067] With the development of computer technology and online game technology, in order to satisfy players' desire for a better gaming experience and a greater sense of accomplishment, various games that allow players to control virtual characters will provide the function of changing the virtual character's appearance items.

[0068] For easier understanding, please refer to Figure 1 These are schematic diagrams of graphical user interfaces for common virtual character customization, such as... Figure 1As shown, the graphical user interface for virtual character dressing includes: a player-controlled virtual character 11, a dressing prop type selection bar 12, a dressing prop bar 13, an unlocking identifier 14, and a confirmation control 15.

[0069] The dressing prop type selection bar 12 includes multiple selectable dressing prop types, at least including fashion dressing props, hanging decoration dressing props, and hairstyle dressing props, and the player can select a type from the dressing prop type selection bar 12 to provide the player with dressing props of the type.

[0070] The dressing prop bar 13 includes multiple selectable dressing props, and after selecting a type of dressing prop from the dressing prop type selection bar 12, multiple dressing props of the type can be displayed in the dressing prop bar 13. The dressing prop bar 13 can display the dressing props owned by the virtual character 11, or can select all dressing props provided by the game for the virtual character 11, wherein the virtual character 11 does not own the dressing props, and the unlocking identifier 14 is displayed to indicate that the virtual character 11 currently does not own the dressing prop, and the player can purchase the unlocking of the dressing prop by clicking the unlocking identifier 14. After selecting a target dressing prop from the dressing prop bar 13, the target dressing prop can be confirmed for the virtual character 11 by clicking the confirmation control 15.

[0071] The above dressing prop replacement process of the virtual character is mainly that the player selects a target dressing prop that meets the dressing needs or preferences from the dressing props provided by the game backpack or the prop mall to update the currently configured dressing prop of the virtual character controlled by the player.

[0072] If the player expects the virtual character to be configured with the same or related dressing props as other virtual characters, the player first needs to remember the currently configured dressing props of other virtual characters, or save the currently configured dressing props of other virtual characters in the form of screenshots, and then selects the same or related target dressing prop from the large number of dressing props in the game backpack or the prop mall to replace, resulting in cumbersome operation of the dressing prop replacement process and affecting the game experience of the player.

[0073] To solve the above problems of the prior art, the present application proposes the following technical concept: through the first touch operation on the second virtual character, the target dressing prop in the dressing prop of the second virtual character corresponding to the first touch operation is determined, and the currently configured dressing prop of the first virtual character is updated according to the target dressing prop, so that the dressing prop of the first virtual character can be quickly updated according to the currently configured dressing prop of the second virtual character, the process of the player dressing the first virtual character is simplified, and the game experience of the player is improved.

[0074] On the basis of the foregoing introduction, the virtual character dressing method, device, terminal device and storage medium provided by the present application are described in detail.

[0075] Firstly, the present application provides a virtual character dressing method.

[0076] The virtual character dressing method provided by the present application can run on a local terminal device or a server. When the virtual character dressing method runs on the server, the method can be implemented and executed based on a cloud interaction system, wherein the cloud interaction system comprises a server and a client device.

[0077] In an optional embodiment, various cloud applications can run under the cloud interaction system, for example, cloud games. Taking cloud games as an example, cloud games refer to a game mode based on cloud computing. In the running mode of cloud games, the running body of the game program and the presentation body of the game picture are separated, and the storage and running of the virtual character dressing method are completed on the cloud game server. The client device is used for receiving and sending data and presenting the game picture. For example, the client device can be a display device close to the user side with data transmission function, such as a mobile terminal, a television, a computer, a palm computer, etc. However, the cloud game server in the cloud end performs information processing. When playing the game, the player operates the client device to send operation instructions to the cloud game server, the cloud game server runs the game according to the operation instructions, encodes and compresses the game picture and other data, returns the data to the client device through the network, and finally decodes and outputs the game picture through the client device.

[0078] In an optional embodiment, taking games as an example, the local terminal device stores a game program and is used for presenting a game picture. The local terminal device is used for interacting with the player through a graphical user interface, that is, the conventional game program is downloaded and installed on the terminal device and is run. The way of providing the graphical user interface to the player by the local terminal device can include various ways, for example, the graphical user interface can be rendered and displayed on the display screen of the terminal, or the graphical user interface can be provided to the player through holographic projection. For example, the local terminal device can include a display screen and a processor, the display screen is used for presenting a graphical user interface, the graphical user interface includes a game picture, and the processor is used for running the game, generating the graphical user interface and controlling the display of the graphical user interface on the display screen.

[0079] In a possible embodiment, the present application provides a virtual character dressing method, which provides a graphical user interface through a terminal device, wherein the terminal device can be the aforementioned local terminal device or the aforementioned client device in the cloud interaction system.

[0080] Please refer to Figure 2This is a flowchart of the first embodiment of the virtual character costume changing method described in this invention. Figure 2 As shown, in this embodiment, the virtual character costume changing method includes:

[0081] S10: In response to the first touch operation on the second virtual character, determine the target costume item in the costume items configured for the second virtual character that corresponds to the first touch operation.

[0082] Generally, the terminal device has a game program installed and running that supports virtual character customization. The game targeted in this embodiment can be a multiplayer team game or a single-player competitive game.

[0083] In this embodiment, for multiplayer team games, the first virtual character is a virtual character controlled by the player through a terminal device, and the second virtual character can be a character from the same team as the first virtual character, or a non-player character (NPC) in the game scene; for single-player competitive games, the first virtual character is a virtual character controlled by the player through a terminal, and the second virtual character is an NPC in the game scene.

[0084] In this embodiment, for multiplayer team games that have not yet started, after a player's first virtual character, controlled by a terminal device, successfully teams up with another player's second virtual character, controlled by a terminal device, the game enters the preparation phase. During the preparation phase, the graphical user interface of the terminal device displays the appearance of the first and second virtual characters. The appearance includes the 3D character model of the virtual character and the currently configured cosmetic items on the 3D character model. Cosmetic items may include, for example, clothing, ornaments, hairstyles, and pets carried by the virtual character.

[0085] In multiplayer team games or single-player competitive games that have already started, during gameplay, the graphical user interface (GUI) of the terminal device displays a virtual scene from the perspective of the first virtual character, which also includes the second virtual character. If the player needs to update the costume items currently configured for the first virtual character based on the costume items configured for the second virtual character, they can access the costume adjustment GUI through the costume adjustment controls on the GUI. The GUI displays the appearance of both the first and second virtual characters.

[0086] If a player needs to adjust the costume items of the first virtual character based on the costume items configured for the second virtual character, they can perform a first touch operation on the second virtual character and select the target costume item from the virtual items configured for the second virtual character.

[0087] In an embodiment of the present application, the first touch operation comprises a sliding operation in which a sliding track passes through the second virtual character and a specified region.

[0088] Generally, a plurality of regions with different functions can be included in a graphical user interface, and a function corresponding to each region can be executed by performing a touch operation on the region. In the present embodiment, a specified region is provided in the graphical user interface, and the specified region is used to instruct the first virtual character to update the dressing props. In response to a sliding operation in which a sliding track passes through the second virtual character and the specified region, a target dressing prop corresponding to the first touch operation is determined from the dressing props configured by the second virtual character.

[0089] In a possible implementation, the sliding operation in which the sliding track passes through the second virtual character and the specified region can comprise a sliding operation in which the sliding track slides from the specified region to the second virtual character, or a sliding operation in which the sliding track slides from the second virtual character to the specified region.

[0090] In the present embodiment, in response to the sliding operation in which the sliding track slides from the specified region to the second virtual character, a target dressing prop corresponding to the sliding operation is determined from the dressing props configured by the second virtual character; or in response to the sliding operation in which the sliding track slides from the second virtual character to the specified region, a target dressing prop corresponding to the sliding operation is determined from the dressing props configured by the second virtual character.

[0091] In an embodiment of the present application, the specified region comprises a control region located on the graphical user interface, or a display region of the first virtual character on the graphical user interface.

[0092] In the present embodiment, if the specified region comprises a control region located on the graphical user interface, the control region can be a persistent dressing selection control or a triggered display dressing selection control.

[0093] The persistent dressing selection control is continuously displayed in the corresponding graphical user interface in a graphical user interface in a preparation stage, or in a graphical user interface entered in a game process. For the persistent dressing selection control, the first touch operation can be a sliding operation in which the sliding track directly slides from the dressing selection control to the second virtual character, or a sliding operation in which the sliding track directly slides from the second virtual character to the dressing selection control.

[0094] The display of the dress-up selection control is triggered in the graphical user interface in the preparation stage, or in the graphical user interface of the dress-up adjustment entered during the game process, and the dress-up selection control is not displayed, but needs to be triggered to display the dress-up selection control in a specified area of the graphical user interface by touch operation on the second virtual character. For the triggered display of the dress-up selection control, the first touch operation can be: a long press operation on the second virtual character, so that after the long press operation triggers the display of the dress-up selection control in the specified area, a sliding operation to the dress-up selection control is performed continuously after the long press operation.

[0095] For example, refer to Figure 3 The interface schematic diagram of the graphical user interface for displaying the dress-up selection control provided by the present application is as follows: Figure 3 As described above, the graphical user interface includes the first virtual character 111 and at least one second virtual character 112, and the dress-up selection control 113 is displayed in the specified area of the second virtual character 112. The dress-up selection control 113 can be a resident dress-up selection control or a triggered display dress-up selection control. If the dress-up selection control 113 is a resident dress-up selection control, the specified area of each second virtual character 112 displays the dress-up selection control 113; if the dress-up selection control 113 is a triggered display dress-up selection control, only the specified area of the triggered second virtual character 112 displays the dress-up selection control 113, Figure 3 Only one dress-up selection control 113 is exemplified, but the display mode of the dress-up selection control 113 of the present embodiment is not limited.

[0096] If the specified area includes the display area of the first virtual character on the graphical user interface, the first touch operation can be a sliding operation from the second virtual character to the first virtual character, and in response to the sliding operation from the second virtual character to the first virtual character, the target dress-up prop corresponding to the sliding operation in the dress-up prop configured by the second virtual character is determined.

[0097] S30: updating the currently configured dress-up prop of the first virtual character according to the target dress-up prop.

[0098] In the present embodiment, the first virtual character and the second virtual character can be the same virtual character or different virtual characters. According to the difference between the first virtual character and the second virtual character, the most suitable dress-up prop for the first virtual character can be selected from the dress-up props provided by the game according to the target dress-up prop, and the currently configured dress-up prop of the first virtual character is updated to the selected dress-up prop, thereby completing the quick dressing of the first virtual character.

[0099] Through steps S10 and S30, the virtual character dressing method provided by the application selects the target dressing prop from the dressing props configured for the second virtual character according to the first touch operation on the second virtual character, so that the first virtual character can quickly update the currently configured dressing prop according to the target dressing prop, simplifies the dressing process of the virtual character, and improves the game experience of the player.

[0100] Based on the above embodiments of the application, a second embodiment of the virtual character dressing method is further provided.

[0101] Please refer to Figure 4 , the method flowchart of the second embodiment of the virtual character dressing method. As Figure 4 shown, the virtual character dressing method in this embodiment includes steps S11 and S30, wherein step S30 is the same as the first embodiment described above, and will not be repeated here.

[0102] S11: in response to the first touch operation on the second virtual character, determining the dressing prop corresponding to the touch position as the target dressing prop based on the touch position of the first touch operation on the second virtual character; wherein the touch position includes the whole of the second virtual character or a local part of the second virtual character.

[0103] In this embodiment, the touch position of the first touch operation on the second virtual character can be determined according to the sliding track of the first operation. If the sliding track passes through at least two virtual parts of the second virtual character, it is determined that the touch position includes the whole of the second virtual character; if the sliding track only passes through one virtual part of the second virtual character, it is determined that the touch position includes a local part of the second virtual character. Wherein, the virtual part is the body part of the virtual character, for example, including the head, upper body, leg and foot of the virtual character.

[0104] In this embodiment, if the touch position includes the whole of the second virtual character, it is determined that all the dressing props configured for the second virtual character are the target dressing props; if the touch position includes a local part of the second virtual character, it is determined that the dressing prop configured for the local part of the second virtual character is the target dressing prop.

[0105] S30: updating the currently configured dressing prop of the first virtual character according to the target dressing prop.

[0106] By the steps S11 and S30, the virtual character dressing method provided by the application determines the dressing props corresponding to the touch position as the target dressing props based on the touch position on the second virtual character, if the touch position includes the whole second virtual character, the target dressing props are all the dressing props configured for the second virtual character, if the touch position includes the partial part of the second virtual character, the target dressing props are the dressing props configured for the partial part of the second virtual character, so as to realize the quick dressing of the first virtual character according to the whole dressing props or the partial dressing props of the second virtual character, provide two different dressing ways for the player, and improve the game experience of the player.

[0107] Based on the above embodiment of the application, a third embodiment of the virtual character dressing method is further provided.

[0108] Please refer to Figure 5 , the method flowchart of the third embodiment of the virtual character dressing method. As Figure 5 shown, the virtual character dressing method includes steps S10, S20 and S31, wherein the step S10 is the same as the first embodiment, and it is to be noted that the step S10 of the embodiment can be replaced by S11 in the second embodiment, which will not be repeated here.

[0109] S10: in response to the first touch operation on the second virtual character, determining the target dressing props corresponding to the first touch operation from the dressing props configured for the second virtual character.

[0110] S20: displaying the target dressing props and the equipment control corresponding to the target dressing props.

[0111] Generally, when the player updates the current configured dressing props of the virtual character, the player can select the target dressing props from the multiple dressing props in the dressing prop bar 13 to render and display the effect of the virtual character configured with the target dressing props on the graphical user interface, and if the player is satisfied with the display effect of the target dressing props, the player can confirm to update the current configured dressing props of the virtual character to the target dressing props through the confirmation control 15. The process needs to select the target dressing props to view the dressing effect first, and then confirm to dress the target virtual props through the confirmation control, and the dressing process is complex.

[0112] In this embodiment, after determining the target dressing prop corresponding to the first touch operation from the dressing props configured for the second virtual character, the target dressing prop and the equipment control corresponding to the target dressing prop are displayed on the graphical user interface. If the player clicks the equipment control, the current configured dressing prop of the first virtual character can be directly updated to the same or related dressing prop as the target dressing prop, without the player needing to confirm again whether dressing is needed. If the dressing effect of the target dressing prop is not satisfactory, the dressing can also be cancelled to restore the previously configured dressing prop of the first virtual character.

[0113] In an embodiment of the present application, if the target dressing prop is all the dressing props configured for the second virtual character, all the dressing props configured for the second virtual character can be displayed in the form of a complete set of dressing props, and the complete set of dressing props corresponds to one assembly control. For example, referring to FIG. 6(a), a display schematic diagram of a target dressing prop provided by the present application is shown in FIG. 6(a), which displays a complete set of dressing props 114 configured for the second virtual character and one assembly control 115. Through the clicking operation on the assembly control, the current configured dressing prop of the first virtual character can be updated to the same or related complete set of dressing props as the complete set of dressing props.

[0114] In another embodiment of the present application, if the target dressing prop is all the dressing props configured for the second virtual character, all the dressing props configured for the second virtual character can be independently displayed according to the parts, and each part has a corresponding assembly control. For example, referring to FIG. 6(b), another display schematic diagram of a target dressing prop provided by the present application is shown in FIG. 6(b), which displays a plurality of part dressing props configured for the second virtual character and a plurality of assembly controls. The plurality of part dressing props can include, for example, hairstyle, hair accessory, upper garment, lower garment, shoes, jewelry, etc. Through the clicking operation on any one or more assembly controls, the current configured dressing prop of the same part as the selected dressing prop of the first virtual character can be updated to the same or related dressing prop as the selected dressing prop.

[0115] In yet another embodiment of the present application, if the target dressing prop is a dressing prop of a local part of the second virtual character, only the dressing prop of the part and the corresponding assembly control are displayed, and the display manner is the same as that of FIG. 6(b), but only the dressing prop of one part and the corresponding assembly control are displayed. Through the clicking operation on the assembly control, the current configured dressing prop of the same part as the dressing prop of the first virtual character can be updated to the same or related dressing prop as the dressing prop.

[0116] S31: in response to the triggering operation on the equipment control, controlling to configure the first dressing prop same as the target dressing prop on the first virtual character.

[0117] If the target dressing prop is a prop that can be dressed by all virtual characters in the game, a first dressing prop same as the target dressing prop is selected from the equipment props owned by the first virtual character based on the triggering operation on the equipment control, and the dressing prop currently configured by the first virtual character is updated to the first dressing prop.

[0118] In an embodiment of the present application, if the first virtual character lacks the first dressing prop, a way information of sliding the first dressing prop is provided on the graphical user interface.

[0119] Generally, the game provides a plurality of dressing props, and the player needs to obtain different dressing props by purchasing or completing tasks. In response to the triggering operation of the equipment control acting on the target dressing prop, it is determined whether the first virtual character uses the first dressing prop same as the target dressing prop. If the first virtual character lacks the first dressing prop, an acquisition interface of the first dressing prop can be displayed on the graphical user interface, which can be a prop purchase mall in the game. The player can purchase the first dressing prop in the acquisition interface.

[0120] Through the above steps S10, S20 and S31, the virtual character dressing method provided by the present application displays the target dressing prop and the equipment control corresponding to the target dressing prop on the graphical user interface, so as to control the configuration of the first dressing prop same as the target dressing prop on the first virtual character through the triggering operation of the player on the equipment control, so that the first virtual character can be quickly dressed with the same dressing prop as the second virtual character. The dressing process of the virtual character is simplified, and the game experience of the player is improved.

[0121] Based on the above embodiments of the present application, a fourth embodiment of the virtual character dressing method of the present application is further proposed.

[0122] Please refer to Figure 7 for the method flowchart of the fourth embodiment of the virtual character dressing method of the present application. As Figure 7 shown, the virtual character dressing method in the present embodiment includes steps S10, S20 and S32, wherein step S10 is the same as the first embodiment described above, and step S20 is the same as the third embodiment described above. It should be noted that step S10 of the present embodiment can also be replaced by S11 in the second embodiment described above, which will not be described here.

[0123] S10: In response to the first touch operation on the second virtual character, the target dressing prop corresponding to the first touch operation in the dressing prop configured by the second virtual character is determined.

[0124] S20: Display the target dressing prop and the equipment control corresponding to the target dressing prop.

[0125] S32: in response to a trigger operation on the equipment control, control the second dressing prop corresponding to the target dressing prop to be configured on the first virtual role.

[0126] Generally, specific dressing props designed for different virtual roles are included in the game, and the dressing props of different virtual roles can be of the same theme, the same style, for example, dressing props of a specific holiday theme designed for different virtual roles at the specific holiday, or dressing props of a national style designed for different virtual roles, and each virtual role can only configure its own dressing prop and cannot configure the dressing prop of other virtual roles.

[0127] In this embodiment, based on the trigger operation on the equipment control for the target dressing prop, the second dressing prop with the highest similarity to the target dressing prop is selected from the dressing props owned by the first virtual role according to the attribute information of the target dressing prop and the attribute information of the dressing props owned by the first virtual role. For example, the attribute information of the dressing prop can be the color, type, theme or style of the dressing prop, and the second dressing prop can be a dressing prop of the same color, type, theme or style as the target dressing prop.

[0128] Through the above steps S10, S20 and S32, the virtual role dressing method provided by the application can configure the second dressing prop corresponding to the target dressing prop for the first virtual role according to the target dressing prop configured by the second virtual role, so that the first virtual role can quickly change to a dressing prop of the same type, theme or style as the target dressing prop, simplifying the virtual role dressing process and improving the game experience of the player.

[0129] Based on the above embodiments of the application, a fifth embodiment of the virtual role dressing method of the application is further proposed.

[0130] After determining the first dressing prop or the second dressing prop according to the target dressing prop, a dressing adjustment control is displayed on the graphical user interface, and in response to a trigger operation on the dressing adjustment control, the appearance of the first dressing prop or the second dressing prop is adjusted.

[0131] Generally, in addition to specific dressing games, although the game provides the function of dressing the virtual role for the player, the virtual role can only configure the dressing prop specified in the game, and cannot adjust the appearance of the dressing prop according to the player's own preference, greatly limiting the experience effect of the player.

[0132] In the embodiment, before the first virtual character is determined to be configured with the first dressing prop or the second dressing prop, or after the first virtual character is configured with the first dressing prop or the second dressing prop, a dressing adjustment control is displayed on the graphical user interface, and the dressing adjustment control can include at least one adjustable option, which can include color, size, or style. The color, size, or style of the first dressing prop or the second dressing prop can be adjusted through the adjustable option to configure the first virtual character with a more personalized dressing prop, thereby improving the game experience of the player.

[0133] Based on the above-mentioned embodiments of the present application, a sixth embodiment of the virtual character dressing method of the present application is further provided.

[0134] In response to the sliding operation of sliding the second virtual character to the third virtual character, the third virtual character is sent dressing reminding information.

[0135] Generally, in a multi-player team game, according to the tactical needs of the game or the preferences of the players, the virtual characters controlled by the players can need to be configured with uniform dressing props. The players often communicate with each other through voice or text to select the dressing props, and then each player obtains the corresponding dressing prop from the respective backpack or the prop market. Such dressing method is low in efficiency and affects the game experience of the players.

[0136] In the embodiment, after the first virtual character is dressed by the player through the above-mentioned example, the third virtual character can also be reminded to be dressed to ensure the uniformity of the clothes among the team. In response to the sliding operation of sliding the second virtual character to the third virtual character, the third virtual character is sent dressing reminding information, and the dressing reminding information is used to remind the third virtual character to update the dressing prop of the third virtual character according to the dressing prop of the second virtual character. The second virtual character is a virtual character controlled by any player or an NPC, and the third virtual character is a virtual character controlled by another player. After receiving the dressing reminding information, the player controlling the third virtual character quickly dresses the third virtual character by using the virtual character dressing method provided in the foregoing embodiments.

[0137] Secondly, the present application further provides a virtual character dressing device.

[0138] Please refer to Figure 8 , which is a structural schematic diagram of the virtual character dressing device of the present application. As shown in Figure 8 , in the embodiment, the virtual character dressing device includes:

[0139] The costume prop determination module 21 is used to respond to the first touch operation for the second virtual character and determine the target costume prop corresponding to the first touch operation among the costume props configured for the second virtual character;

[0140] The costume item update module 22 is used to update the costume items currently configured on the first virtual character based on the target costume item.

[0141] Optionally, the first touch operation includes: a sliding operation in which the sliding trajectory passes over the second virtual character and a designated area.

[0142] Optionally, the sliding operation where the sliding trajectory passes through the second virtual character and a specified area includes:

[0143] The swipe gesture from the designated area to the second virtual character, or...

[0144] The sliding operation involves swiping from the second virtual character to the designated area.

[0145] Optionally, the specified area includes:

[0146] A control area located on a graphical user interface, or the display area of ​​the first virtual character on a graphical user interface.

[0147] Optionally, the costume prop determination module 21 is specifically used to determine the costume prop corresponding to the touch position on the second virtual character based on the touch position of the first touch operation;

[0148] The touch location includes the entirety of the second virtual character or a partial part of the second virtual character.

[0149] Optionally, the device may also include:

[0150] The equipment control display module is used to display the target costume item and the corresponding equipment control.

[0151] Optionally, the costume item update module 22 is specifically used to respond to the trigger operation acting on the equipment control and control the configuration of the first costume item on the first virtual character that is the same as the target costume item.

[0152] Optionally, the device may also include:

[0153] The method information acquisition module is used to provide information on how to acquire the first costume item in the graphical user interface if the first virtual character is missing the first costume item.

[0154] Optionally, the costume item update module 22 is specifically used to respond to the trigger operation acting on the equipment control and control the configuration of the second costume item corresponding to the target costume item on the first virtual character.

[0155] Optionally, the apparatus further comprises:

[0156] The reminding message sending module is configured to send a dressing reminding message to the third virtual character in response to the sliding operation of sliding from the second virtual character to the third virtual character.

[0157] The apparatus is configured to execute the method provided by the foregoing embodiments, and has similar implementation principles and technical effects, which will not be described here.

[0158] The above modules can be one or more integrated circuits configured to implement the above method, for example, one or more application specific integrated circuits (ASICs), or one or more microprocessors, or one or more field programmable gate arrays (FPGAs), etc. For another example, when the above module is implemented in the form of a processing element scheduling code, the processing element can be a general-purpose processor, such as a central processing unit (CPU) or other processor that can invoke program code. For another example, the modules can be integrated together to implement in the form of a system on a chip (SOC).

[0159] Then, the application further provides a terminal device.

[0160] Please refer to Figure 9 , the schematic diagram of an embodiment of the terminal device provided by the application is shown in Figure 9 The terminal device 100 comprises a processor 101, a storage medium 102 and a bus. The storage medium 102 stores program instructions executable by the processor 101. When the terminal device 100 is running, the processor 101 communicates with the storage medium 102 through the bus. The processor 101 executes the program instructions to execute the above method embodiments. The specific implementation manners and technical effects are similar, and will not be described here.

[0161] Finally, optionally, the application further provides a computer readable storage medium. The storage medium stores a computer program. When the computer program is executed by a processor, the computer program executes the above method embodiments. The specific implementation manners and technical effects are similar, and will not be described here.

[0162] In several embodiments provided by the present application, it should be understood that the disclosed apparatus and method can be implemented in other manners. For example, the described apparatus embodiments are merely schematic. The units as divided can be combined or integrated into another system, or some features can be ignored or not executed. In addition, the displayed or discussed mutual couplings or direct couplings or communication connections can be indirect couplings or communication connections through some interfaces, devices or units, and can be in electrical, mechanical or other forms.

[0163] The units described as separate components can or can not be physically separate, and the components shown as units can or can not be physical units, i.e., can be located in one place, or can be distributed on a plurality of network units. Some or all of the units can be selected according to actual needs to achieve the purposes of the embodiments.

[0164] In addition, each functional unit in the various embodiments of the present application can be integrated into a processing unit, or each unit can exist physically, or two or more units can be integrated into one unit. The integrated unit can be implemented in the form of hardware, or in the form of hardware plus software functional units.

[0165] The integrated unit implemented in the form of software functional units can be stored in a computer readable storage medium. The software functional units stored in the storage medium include a plurality of instructions for causing a computer device (which can be a personal computer, a server, or a network device, etc.) or a processor (English: processor) to execute some steps of the method described in the various embodiments of the present application. The foregoing storage medium includes a U disk, a mobile hard disk, a read-only memory (English: Read-Only Memory, abbreviated as: ROM), a random access memory (English: Random Access Memory, abbreviated as: RAM), a magnetic disk or an optical disk, and various program code storage media.

[0166] The above is merely specific embodiments of the present application, but the protection scope of the present application is not limited thereto. Any person skilled in the art can easily think of changes or replacements within the technical scope disclosed by the present application, which should be covered within the protection scope of the present application. Therefore, the protection scope of the present application should be subject to the protection scope of the claims.

Claims

1. A method for changing outfits for a virtual character, characterized in that, The method includes providing a graphical user interface via a terminal device, wherein the content displayed by the graphical user interface includes at least one second virtual character and a first virtual character controlled by the terminal device. In response to a first touch operation on the second virtual character, determine the target costume item among the costume items configured for the second virtual character that corresponds to the first touch operation; Update the costume items currently configured for the first virtual character based on the target costume items; The step of updating the currently configured cosmetic items of the first virtual character based on the target cosmetic items includes: In response to a trigger operation applied to the equipment control corresponding to the target costume item, control the configuration of a first costume item identical to the target costume item on the first virtual character; or, In response to a trigger operation applied to the equipment control, a second costume item corresponding to the target costume item is configured on the first virtual character. The second costume item is the costume item with the highest similarity to the target costume item among the costume items owned by the first virtual character.

2. The method as described in claim 1, characterized in that, The first touch operation includes: a sliding operation in which the sliding trajectory passes through the second virtual character and a designated area.

3. The method as described in claim 2, characterized in that, The sliding operation, which involves the sliding trajectory passing through the second virtual character and a designated area, includes: The sliding operation from the designated area to the second virtual character, or, The sliding operation from the second virtual character to the designated area.

4. The method according to any one of claims 2-3, characterized in that, The designated area includes: A control area located on the graphical user interface, or the display area of ​​the first virtual character on the graphical user interface.

5. The method as described in claim 1, characterized in that, The step of determining the target costume item corresponding to the first touch operation among the costume items configured for the second virtual character includes: Based on the touch position of the first touch operation on the second virtual character, the cosmetic item corresponding to the touch position is determined to be the target cosmetic item; The touch location includes the entirety of the second virtual character or a partial part of the second virtual character.

6. The method as described in claim 1 or 5, characterized in that, After the step of determining the target costume item corresponding to the first touch operation among the costume items configured for the second virtual character, the method further includes: Displays the target costume item and the equipment controls corresponding to the target costume item.

7. The method as described in claim 1, characterized in that, The method further includes: If the first virtual character is missing the first costume item, then the graphical user interface provides information on how to obtain the first costume item.

8. The method as described in claim 1, characterized in that, The method further includes: In response to a swipe operation from the second virtual character to the third virtual character, a dress-up reminder message is sent to the third virtual character.

9. A virtual character dressing-up device, characterized in that, The device provides a graphical user interface via a terminal device, the content displayed by the graphical user interface including at least one second virtual character and a first virtual character controlled by the terminal device, the device comprising: The dressing prop determination module is used to respond to the first touch operation on the second virtual character and determine the target dressing prop among the dressing props configured on the second virtual character that corresponds to the first touch operation; The costume item update module is used to update the costume items currently configured on the first virtual character based on the target costume item; The costume item update module is specifically used to respond to a trigger operation acting on the equipment control corresponding to the target costume item, and control the configuration of a first costume item identical to the target costume item on the first virtual character; or, in response to a trigger operation acting on the equipment control, control the configuration of a second costume item corresponding to the target costume item on the first virtual character, wherein the second costume item is the costume item with the highest similarity to the target costume item among the costume items owned by the first virtual character.

10. A terminal device, characterized in that, include: The device includes a processor, a storage medium, and a bus. The storage medium stores program instructions executable by the processor. When the terminal device is running, the processor communicates with the storage medium via the bus, and the processor executes the program instructions to perform the steps of the virtual character costume changing method as described in any one of claims 1 to 8.

11. A computer-readable storage medium, characterized in that, The storage medium stores a computer program, which, when executed by a processor, performs the steps of the virtual character costume changing method as described in any one of claims 1 to 8.

Citation Information

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