Battle command method, device and electronic equipment in game

By configuring target command markers in the game interface, the game automatically instructs virtual characters on how to attack, solving the problem of complex manual command in high-difficulty game dungeons and improving the win rate and gaming experience.

CN116474365BActive Publication Date: 2026-05-15NETEASE (HANGZHOU) NETWORK CO LTD
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Patent Information

Authority / Receiving Office
CN · China
Patent Type
Patents(China)
Current Assignee / Owner
NETEASE (HANGZHOU) NETWORK CO LTD
Filing Date
2023-03-23
Publication Date
2026-05-15

AI Technical Summary

Technical Problem

In high-difficulty game instances, players need to manually command their teammates to attack, resulting in high complexity, high manpower and mental effort costs, and a high risk of misoperation, which affects the game experience.

Method used

By displaying the target game instance's instance configuration window in the graphical user interface, configuring the target command indicator, and instructing the virtual character to automatically attack the virtual object according to the preset attack method, the manual command operation of the player during the combat phase is reduced.

Benefits of technology

It reduces the complexity of the battle command process, lowers manpower and mental resources costs, and improves the win rate and gaming experience.

✦ Generated by Eureka AI based on patent content.

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Patent Text Reader

Abstract

The application provides a battle command method and device in a game and electronic equipment, a copy configuration window corresponding to a target game copy is displayed on a graphical user interface; the copy configuration window is used to display a plurality of target virtual objects included in the target game copy; in response to an identification operation on the plurality of target virtual objects, a target command identifier for the plurality of target virtual objects is configured in the copy configuration window; in response to a first virtual character and a second virtual character entering the target game copy, the plurality of target virtual objects and the target command identifier are displayed on a first terminal device and a second terminal device to indicate that the first virtual character and the second virtual character attack the plurality of target virtual objects according to an attack mode specified by the target command identifier. In this way, the player does not need to perform a manual command operation in the battle stage, the complexity of the battle command process is reduced, the human and mental costs are reduced, the battle success rate is improved, and the game experience of the player is improved.
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Description

Technical Field

[0001] This invention relates to the field of game technology, and in particular to a combat command method, device, and electronic device in games. Background Technology

[0002] Some games feature gameplay mechanics that require players to team up to tackle high-difficulty dungeons. In these games, players and teammates need to cooperate to overcome these challenges. Typically, the team leader manually commands the team, instructing teammates to select appropriate skills and attack targets according to the leader's instructions and attack sequence, thus increasing the chances of victory. However, high-difficulty dungeons come in various forms, each with its own unique combat attributes. Players need to memorize these attributes to make correct commands during combat, making the command process complex and demanding in terms of both manpower and mental effort for the team leader. Furthermore, in such high-intensity battles, miscommands are prone to occur, leading to defeat and a poor player experience. Summary of the Invention

[0003] In view of this, the purpose of the present invention is to provide a combat command method, device and electronic device in a game that eliminates the need for players to perform manual command operations during the combat phase, thereby reducing the complexity of the combat command process, reducing human and mental costs, increasing the combat win rate and thus improving the player's gaming experience.

[0004] In a first aspect, embodiments of the present invention provide a combat command method in a game, which provides a graphical user interface through a first terminal device. The graphical user interface displays at least a portion of the game scene, and the game scene includes a first virtual character controlled by the first terminal device and a second virtual character controlled by a second terminal device and belonging to the same game faction as the first virtual character. The method includes: responding to a configuration command for a target game instance, displaying an instance configuration window corresponding to the target game instance in the graphical user interface; wherein the instance configuration window is used to display multiple target virtual objects included in the target game instance; responding to an identification operation for multiple target virtual objects, configuring target command identifiers for multiple target virtual objects in the instance configuration window, the target command identifiers being used to indicate the attack methods for multiple target virtual objects when playing in the target game instance; responding to the first virtual character and the second virtual character entering the target game instance, controlling the display of multiple target virtual objects and target command identifiers on the first terminal device and the second terminal device to instruct the first virtual character and the second virtual character to attack the multiple target virtual objects according to the attack methods specified by the target command identifiers.

[0005] Secondly, embodiments of the present invention provide a combat command device in a game, which provides a graphical user interface through a first terminal device. The graphical user interface displays at least a portion of the game scene. The game scene is controlled by a first virtual character controlled by the first terminal device and a second virtual character controlled by a second terminal device and belonging to the same game faction as the first virtual character. The device includes: a dungeon configuration window display module, used to respond to configuration instructions for a target game dungeon and display a dungeon configuration window corresponding to the target game dungeon in the graphical user interface; wherein, the dungeon configuration window is used to display multiple target virtual objects included in the target game dungeon; a command identifier configuration module, used to respond to identifier operations for multiple target virtual objects and configure target command identifiers for multiple target virtual objects in the dungeon configuration window, the target command identifiers being used to indicate the attack methods for multiple target virtual objects when playing in the target game dungeon; and a command identifier display module, used to respond to the first virtual character and the second virtual character entering the target game dungeon and control the display of multiple target virtual objects and target command identifiers on the first terminal device and the second terminal device to instruct the first virtual character and the second virtual character to attack multiple target virtual objects according to the attack methods specified by the target command identifiers.

[0006] Thirdly, embodiments of the present invention provide an electronic device, including a processor and a memory, wherein the memory stores computer-executable instructions that can be executed by the processor, and the processor executes the computer-executable instructions to implement the combat command method in the game according to any one of the first aspects.

[0007] Fourthly, embodiments of the present invention provide a computer-readable storage medium storing computer-executable instructions. When the computer-executable instructions are invoked and executed by a processor, the computer-executable instructions cause the processor to implement the combat command method in the game according to any one of the first aspects.

[0008] The embodiments of the present invention bring the following beneficial effects:

[0009] This invention provides a combat command method, device, and electronic device for games. It displays a instance configuration window corresponding to a target game instance in a graphical user interface. The instance configuration window displays multiple target virtual objects included in the target game instance. In response to identification operations targeting multiple target virtual objects, target command identifiers for the multiple target virtual objects are configured in the instance configuration window. In response to a first virtual character and a second virtual character entering the target game instance, control the display of multiple target virtual objects and target command identifiers on a first terminal device and a second terminal device, instructing the first and second virtual characters to attack the multiple target virtual objects according to the attack method specified by the target command identifiers. In this method, players do not need to perform manual command operations during the combat phase, reducing the complexity of the combat command process, reducing manpower and mental effort costs, improving the combat win rate, and enhancing the player's gaming experience.

[0010] Other features and advantages of the invention will be set forth in the description which follows, and will be apparent in part from the description, or may be learned by practicing the invention. The objects and other advantages of the invention are realized and obtained in accordance with the structures particularly pointed out in the description, claims and drawings.

[0011] To make the above-mentioned objects, features and advantages of the present invention more apparent and understandable, preferred embodiments are described below in detail with reference to the accompanying drawings. Attached Figure Description

[0012] To more clearly illustrate the specific embodiments of the present invention or the technical solutions in the prior art, the drawings used in the description of the specific embodiments or the prior art will be briefly introduced below. Obviously, the drawings described below are some embodiments of the present invention. For those skilled in the art, other drawings can be obtained from these drawings without creative effort.

[0013] Figure 1 A flowchart of a combat command method in a game provided by an embodiment of the present invention;

[0014] Figure 2 A schematic diagram of a copy configuration window provided in an embodiment of the present invention;

[0015] Figure 3 A schematic diagram of another copy configuration window provided in an embodiment of the present invention;

[0016] Figure 4 A schematic diagram of another copy configuration window provided in an embodiment of the present invention;

[0017] Figure 5 A schematic diagram of another copy display window provided in an embodiment of the present invention;

[0018] Figure 6 A schematic diagram of a target virtual object displaying a target command identifier is provided in an embodiment of the present invention;

[0019] Figure 7 This is a schematic diagram of another virtual target object displaying a target command identifier, provided in an embodiment of the present invention;

[0020] Figure 8 This is a schematic diagram of the structure of a combat command device in a game, provided by an embodiment of the present invention;

[0021] Figure 9 This is a schematic diagram of the structure of an electronic device provided in an embodiment of the present invention. Detailed Implementation

[0022] To make the objectives, technical solutions, and advantages of the embodiments of the present invention clearer, the technical solutions of the present invention will be clearly and completely described below with reference to the accompanying drawings. Obviously, the described embodiments are only some embodiments of the present invention, not all embodiments. Based on the embodiments of the present invention, all other embodiments obtained by those skilled in the art without creative effort are within the scope of protection of the present invention.

[0023] Many current games feature gameplay mechanics that require players to team up to tackle challenging dungeons. Specifically, players can click on the activation button for a target dungeon within the dungeon display window. This triggers a matchmaking and team-up function, matching a virtual character with virtual teammates. Other players can sign up to join the team during the matchmaking phase. Essentially, the dungeon display window is just a tool for recruiting teammates. In these games, players and teammates need to cooperate to attack challenging dungeons. Typically, the team leader manually commands the team, instructing teammates to select appropriate skills and attack targets according to the leader's commands, thus increasing the chances of victory. However, challenging dungeons come in various types, each with its own unique combat attributes. Players need to memorize these attributes to make correct commands during combat. This makes commanding the dungeon complex for the team leader, requiring significant manpower and mental effort. Furthermore, in such high-intensity combat, miscommands are prone to occur, leading to defeat and a poor player experience. Based on this, embodiments of the present invention provide a combat command method, device, and electronic device in games, which can be applied to devices such as mobile phones, tablets, computers, laptops, and computers.

[0024] In one embodiment of this disclosure, the combat command method in the game can run on a local terminal device or a server. When the combat command method in the game runs on a server, the method can be implemented and executed based on a cloud interaction system, wherein the cloud interaction system includes a server and client devices.

[0025] In an optional implementation, various cloud applications, such as cloud gaming, can run under the cloud interaction system. Taking cloud gaming as an example, cloud gaming refers to a gaming method based on cloud computing. In the cloud gaming operating mode, the game program and the game screen presentation are separate. The storage and execution of combat command methods in the game are completed on the cloud gaming server. The client device is used for data reception, transmission, and game screen presentation. For example, the client device can be a display device with data transmission capabilities located close to the user, such as a mobile terminal, television, computer, or PDA; however, the information processing is performed by the cloud gaming server in the cloud. When playing the game, the player operates the client device to send operation commands to the cloud gaming server. The cloud gaming server runs the game according to the operation commands, encodes and compresses the game screen and other data, returns it to the client device via the network, and finally, the client device decodes and outputs the game screen.

[0026] In an optional implementation, taking a game as an example, the local terminal device stores the game program and is used to display the game screen. The local terminal device is used to interact with the player through a graphical user interface (GUI), i.e., conventionally by downloading, installing, and running the game program via an electronic device. The local terminal device can provide the GUI to the player in various ways, such as rendering it on the terminal's display screen or providing it to the player via holographic projection. For example, the local terminal device can include a display screen for displaying the GUI, which includes game screens, and a processor for running the game, generating the GUI, and controlling the display of the GUI on the display screen.

[0027] In one possible implementation, this invention provides a combat command method in a game, providing a graphical user interface through a first terminal device. The first terminal device can be either a local terminal device as mentioned above, or a client device in a cloud interaction system as mentioned above. The graphical user interface displays at least a portion of the game scene, including a first virtual character controlled by the first terminal device and a second virtual character controlled by a second terminal device and belonging to the same game faction as the first virtual character. Figure 1 As shown, the method includes the following steps:

[0028] Step S102: In response to the configuration command for the target game copy, display the copy configuration window corresponding to the target game copy in the graphical user interface; wherein, the copy configuration window is used to display multiple target virtual objects included in the target game copy;

[0029] The aforementioned instance configuration window typically includes multiple command icons. The target game instance usually has multiple levels, and the multiple target virtual objects included in each level of the target game instance can be the same or different. In actual implementation, in response to the instance opening command, an instance display window is usually displayed, which includes multiple game instances and corresponding opening and configuration controls. If the player clicks the opening control corresponding to the target game instance, it will trigger the matching and teammate recruitment function, that is, matching the first virtual character with teammate virtual objects; or, it will directly control the first virtual character and a second virtual character of the same faction as the first virtual character to enter the target game instance. If the player clicks the configuration control corresponding to the target game instance, the instance configuration window corresponding to the target game instance will be displayed in the graphical user interface.

[0030] It should be noted that if the first virtual character is the team leader, the command icon will be displayed in the instance configuration window. If the first virtual character is not the team leader, the command icon will not be displayed in the instance configuration window. In other words, if the first virtual character is not the team leader, the instance configuration window will not provide the service of configuring the command icon for the target virtual object.

[0031] Step S104: In response to the identification operation for multiple target virtual objects, configure the target command identifier for multiple target virtual objects in the instance configuration window. The target command identifier is used to indicate the attack method for multiple target virtual objects when playing the game in the target game instance.

[0032] Players can select a target command marker that suppresses the target virtual object based on its combat attributes within the target game instance. They can then perform specific actions on that target command marker to configure it for the target virtual object. For example, if the target virtual object's combat attribute is to increase the team's health, the player can select a command marker that restricts the target virtual object from using skills that increase its stats (such as "Seal"). Similarly, if the target virtual object's combat attribute is to be positioned in the back and attack from a distance, the player can select the attack order for that target virtual object (such as "Order 1").

[0033] The aforementioned labeling operation can be a sliding operation on a target command label, with the starting point of the sliding operation being the target command label and the ending point being the target virtual object; the labeling operation can also be a clicking operation on a target command label and a clicking operation on a target virtual object.

[0034] Following the above steps, the method further includes: generating a command instruction based on the target command identifier configured for the target virtual object, and sending it to the second terminal device, so that after the first virtual character and the second virtual character enter the target game instance, the target command identifier is displayed on the target virtual object in the game interface displayed on the second terminal device.

[0035] In step S106, in response to the first virtual character and the second virtual character entering the target game instance, control the display of multiple target virtual objects and target command identifiers on the first terminal device and the second terminal device to instruct the first virtual character and the second virtual character to attack the multiple target virtual objects according to the attack method specified by the target command identifier.

[0036] The first virtual character and the second virtual character belong to the same game faction, while the first virtual character and the target virtual object belong to different game factions.

[0037] In this embodiment, the command identifier is illustrated using text and number identifiers. When the first virtual character and the second virtual character are playing a game instance, the target virtual object will usually display a target command identifier pre-configured by the player with command authority or the team leader. For example, the target command identifier displayed on the first target virtual object is "1" and "Focus Attack," while the target command identifier displayed on the second target virtual object is "2" and "Seal." At this time, both the player controlling the first virtual character and the player controlling the second virtual character will see the target command identifier displayed on the target virtual object in their respective game interfaces. All players will control their virtual objects to first launch a focused attack on the first target virtual object, and then control the virtual objects with spell skills to launch a spell attack on the second target virtual object after attacking the first target virtual object.

[0038] If instructions are required, the first virtual character mentioned above is the team leader or has command authority. If the first virtual character is not the team leader, configuration controls will not be displayed in the instance display window, meaning the instance display window will not provide command identification services.

[0039] This invention provides a combat command method in a game. In response to a configuration command for a target game instance, a instance configuration window corresponding to the target game instance is displayed in a graphical user interface. The instance configuration window displays multiple target virtual objects included in the target game instance. In response to an identification operation for the multiple target virtual objects, target command identifiers are configured in the instance configuration window for the multiple target virtual objects. These target command identifiers indicate the attack methods against the multiple target virtual objects when playing in the target game instance. In response to a first virtual character and a second virtual character entering the target game instance, the method controls the display of multiple target virtual objects and target command identifiers on a first terminal device and a second terminal device, instructing the first and second virtual characters to attack the multiple target virtual objects according to the attack methods specified by the target command identifiers. In this method, players do not need to perform manual command operations during the combat phase, reducing the complexity of the combat command process, reducing manpower and mental costs, improving the win rate, and enhancing the player's gaming experience.

[0040] The aforementioned copy configuration window is also used to display multiple command icons, including multiple first command icons and multiple second command icons; the first command icons are used to indicate the attack type, and different attack types correspond to different skills; the second command icons are used to indicate the attack order.

[0041] The first command identifier mentioned above is a numerical identifier, and the second command identifier mentioned above is a text identifier. For example, as shown... Figure 2 As shown, the first command identifier includes "1" to "10", and the second command identifier includes "Physical Attack", "Magic Attack", "Focused Attack", and "Seal". By setting different command identifiers, players can select the appropriate target command identifier to pre-configure the target virtual object. The operation is simple and improves the accuracy of command.

[0042] The aforementioned target game instance includes multiple levels; the aforementioned method further includes: responding to a level selection operation for the target game instance, determining the target level corresponding to the level selection operation, and displaying multiple target virtual objects included in the target level of the target game instance in the instance configuration window.

[0043] The aforementioned instance configuration window displays multiple target virtual objects and command icons included in different levels of the target game instance; among them, the multiple target virtual objects included in each level of the target game instance are positioned in a preset order.

[0044] For example, such as Figure 2 As shown, game instance c includes the first and second levels, and may also include a third level (displayed below the second level). Figure 2(Not shown in the image). The game instance c displays multiple target virtual objects and command icons (such as...) in multiple display areas of the instance configuration window during the first level. Figure 2 (Multiple first command identifiers and multiple second command identifiers in the game), and the target virtual object and command identifier corresponding to the second level of game instance c.

[0045] In the actual game, each target virtual object will be displayed in the target virtual object display area. For example, four target virtual objects will be displayed, along with their names. These four target virtual objects will be positioned in a preset order.

[0046] The aforementioned target command identifier is the command identifier corresponding to the target game instance in the specified level; for example, the target command identifier is the command identifier corresponding to game instance c in the first level.

[0047] In response to the identification operation for the plurality of target virtual objects, a target command identifier for the plurality of target virtual objects is configured in the copy configuration window. One possible implementation is: in response to the identification operation for the plurality of target virtual objects, target command identifiers are configured for the plurality of target virtual objects in the target game copy at the target level.

[0048] The aforementioned labeling operations can be swipe operations, click operations, or swipe operations with specified shapes, multiple click operations, etc. For example, a swipe operation can be performed on a target command label, sliding from the target command label to the corresponding target virtual object to configure the target command label for that virtual object. Alternatively, a click operation can be performed on the target command label, and then a click operation can be performed on the target virtual object to configure the target command label for that virtual object.

[0049] One possible implementation: In response to a first trigger operation for the target command identifier, within a preset time period, a second trigger operation is performed on a first target virtual object among multiple target virtual objects included in the target game instance at the target level, and the target command identifier is configured for the first target virtual object; wherein the first trigger operation and the second trigger operation are consecutive operations.

[0050] For example, such as Figure 2 As shown, click "Concentrated Attack" in the second command icon, and then click the first target virtual object in the target virtual object corresponding to the first level of game instance c to configure the target command icon for the first target virtual object.

[0051] Since there are multiple target virtual objects, and these target virtual objects overlap, it is difficult for players to select the first target virtual object among them. Based on this, one possible implementation of the above steps is as follows: In response to a first trigger operation for the target command identifier, zoom in and display the multiple target virtual objects included in the target game instance in the target level, or display the object information of the multiple target virtual objects included in the target game instance in the target level; In response to a second trigger operation for the first target virtual object among the zoomed-in multiple target virtual objects, or In response to a second trigger operation for the object information of the first target virtual object among the multiple target virtual objects, configure the target command identifier for the first target virtual object.

[0052] For example, such as Figure 3 As shown, when a player clicks the "Focus Attack" command icon corresponding to the first level of game instance c, a magnified target virtual object will be displayed in the designated area. At this time, the player can clearly click on each target virtual object, such as clicking on the first target virtual object in the magnified display to configure a target command icon for the first target virtual object.

[0053] For example, such as Figure 4 As shown, when a player clicks the "Focus Attack" command icon corresponding to the first level of game instance c, the object information (such as the object name) of the target virtual object will be displayed in a designated area. At this time, the player can click on the object information of multiple target virtual objects. For example, the player can click on the object information 1 of the first target virtual object among multiple target virtual objects to configure the target command icon for the first target virtual object.

[0054] By displaying magnified target virtual objects or displaying object information, players can more accurately and clearly select the target virtual objects configured for command indicators, making the operation convenient and improving the accuracy of command indicator configuration.

[0055] After configuring the target command identifier for the first target virtual object as described above, the method further includes: displaying the target command identifier on the first target virtual object; and canceling the display of the target command identifier on the first target virtual object in response to a deletion operation on the target command identifier.

[0056] If the first target virtual object is configured with the command identifier "Centralized Attack," and a command identifier of "1" is configured for the first target virtual object; a command identifier of "2" is configured for the second target virtual object; a command identifier of "3" is configured for the third target virtual object; and a command identifier of "Seal" is configured for the fourth target virtual object. For example, ... Figure 5 As shown, the target virtual object displays the corresponding command identifier.

[0057] If a player wants to delete a configured target command marker, in response to a trigger action on the target command marker displayed on the target virtual object, a delete control is displayed; in response to a trigger action on the delete control, the target command marker is de-displayed on the target virtual object. For example... Figure 7 As shown, if a player wants to delete the target command marker "2" on the second target virtual object, the player can click the "2" marker. At this time, a delete control will be displayed. The player can click the delete control to delete the target command marker "2" on the second target virtual object. In other words, the target command marker "2" configured for the second target virtual object will be canceled.

[0058] If a player wants to change the configuration object of the target command identifier, in response to the transfer operation for the target command identifier, the target command identifier displayed on the first target virtual object is canceled, and the target command identifier is displayed on the second target virtual object corresponding to the transfer operation.

[0059] Specifically, the target command marker displayed on the first virtual target object can be moved to a second virtual target object. The transfer operation can start from the target command marker on the first virtual target object and end at the second virtual target object. Players can not only cancel the target command marker on the virtual target object, but also transfer it, providing a remedial method when the team leader makes a mistake in command.

[0060] The aforementioned target command identifier is used to instruct the first virtual character and the second virtual character to determine the attack order and attack method for each target virtual object according to the target command identifier, and to attack the target virtual object according to the attack order and attack method.

[0061] In practice, team players can understand when and what attack skills to use based on the target command indicator displayed on the target virtual object. This eliminates the need for the team leader to manually command each target virtual object in real-time during combat, based on the game instance's combat attributes. For example... Figure 6The various target command markers shown indicate that players controlling the team's virtual objects can focus their attacks on the first target virtual object first, then the second target virtual object, based on the position of "1" shown. Players with sealing skills can seal the fourth target virtual object, and finally attack the third target virtual object.

[0062] The above copy configuration window includes multiple top-level tabs; such as Figure 2 The "Normal Copy", "Special Copy", "Beginner Copy", and "Other Copy" shown are the first-level tags mentioned above.

[0063] In response to a configuration command for a target game instance, after the step of displaying the instance configuration window corresponding to the target game instance in the graphical user interface, the method further includes: in response to a first selection operation for a first-level label, determining the target first-level label corresponding to the first selection operation, and displaying game instance information for multiple game instances corresponding to the target first-level label; in response to a second selection operation for multiple game instances, determining the specified game instance corresponding to the second selection operation, switching the game instance displayed in the instance configuration window to the specified game instance, and displaying the target virtual object and command identifier included in the specified game instance.

[0064] For example, such as Figure 2 As shown, clicking on "Normal Dungeon" will display game dungeon information for multiple game dungeons corresponding to "Normal Dungeon" (i.e., Figure 2 (Game instances a, b, c, etc.); For click operations on game instance c among multiple game instances, the target virtual object and command icon corresponding to game instance c in each level are displayed in the target window.

[0065] The aforementioned method solves the problem of players needing to manually give commands. By pre-configuring command icons, players can free their hands during game battles. It also eliminates the need for players to memorize the combat strategies for the corresponding virtual targets in each game instance before issuing commands. With pre-setup, all subsequent battles will automatically apply the commands, freeing players from the need to rely on memory and thus relieving mental strain.

[0066] In response to a configuration command for a target game instance, a instance configuration window corresponding to the target game instance is displayed in the graphical user interface. In one possible implementation,

[0067] The graphical user interface displays a replica display window, which includes multiple game replicas. In response to a trigger operation of the configuration control for the target game replica, the graphical user interface displays a replica configuration window corresponding to the target game replica, and displays multiple target virtual objects and command identifiers included in the target game replica in the replica configuration window; wherein, the command identifier is used to indicate attack attributes;

[0068] The instance display window can be used to provide services for forming teams and opening game instances, as well as for configuring command indicators for game instances. In this embodiment, clicking the open control displayed in the graphical user interface will display the instance display window, which shows multiple game instances and configuration controls for each instance. Each game instance has its own corresponding configuration controls. The game instances displayed in the instance display window include the instance's icon and name, and typically also the number of players required to open the instance.

[0069] Generally, the aforementioned target game instance includes one or more target virtual objects, and also multiple corresponding command icons. These command icons indicate the attack attributes against the target, with different icons indicating different attack attributes. These attack attributes typically include attack order and attack type. Furthermore, the aforementioned target game instance usually includes multiple game levels. The target game objects for each game level may be the same or different, and each game level typically includes multiple target game objects. Similarly, the command icons for each game level are the same, and these command icons can be text, numbers, or icons, etc. In other words, after activating the game instance, players need to fight against the target virtual objects for each game level. Only after clearing each game level can the game instance be defeated.

[0070] In practice, select the target game instance for which you want to configure the command icon from the multiple game instances displayed in the instance display window, and click the configuration control for that target game instance to display the instance configuration window.

[0071] For example, such as Figure 7 The "Preset Command" control in the instance configuration window shown corresponds to the configuration controls mentioned above. Players can select a target game instance from multiple displayed game instances, such as game instance c, and click the preset command control corresponding to game instance c. The target window will then display the target virtual objects and command icons for different levels of game instance c.

[0072] Corresponding to the aforementioned method embodiments, this invention provides a combat command device in a game, which provides a graphical user interface through a first terminal device. The graphical user interface displays at least a portion of the game scene, and the game scene includes a first virtual character controlled by the first terminal device and a second virtual character controlled by a second terminal device and belonging to the same game faction as the first virtual character. Figure 8 As shown, the device includes:

[0073] The copy configuration window display module 81 is used to respond to configuration instructions for a target game copy and display the copy configuration window corresponding to the target game copy in the graphical user interface; wherein, the copy configuration window is used to display multiple target virtual objects included in the target game copy;

[0074] The command identifier configuration module 82 is used to respond to the identifier operation for the multiple target virtual objects, and to configure the target command identifier for the multiple target virtual objects in the copy configuration window. The target command identifier is used to indicate the attack method for the multiple target virtual objects when playing the game in the target game copy.

[0075] The command identifier display module 83 is used to control the display of the plurality of target virtual objects and the target command identifier on the first terminal device and the second terminal device in response to the first virtual character and the second virtual character entering the target game instance, so as to instruct the first virtual character and the second virtual character to attack the plurality of target virtual objects according to the attack method specified by the target command identifier.

[0076] This invention provides a combat command device for games. In response to configuration commands for a target game instance, it displays an instance configuration window corresponding to the target game instance in a graphical user interface. The instance configuration window displays multiple target virtual objects included in the target game instance. In response to identification operations for the multiple target virtual objects, target command identifiers are configured in the instance configuration window for the multiple target virtual objects. These target command identifiers indicate the attack methods for the multiple target virtual objects during gameplay in the target game instance. In response to a first virtual character and a second virtual character entering the target game instance, the device controls the display of multiple target virtual objects and target command identifiers on a first terminal device and a second terminal device, instructing the first and second virtual characters to attack the multiple target virtual objects according to the attack methods specified by the target command identifiers. In this method, players do not need to perform manual command operations during the combat phase, reducing the complexity of the combat command process, lowering labor and mental costs, increasing the win rate, and improving the player's gaming experience.

[0077] The aforementioned copy configuration window is also used to display the plurality of command identifiers; the plurality of command identifiers include a plurality of first command identifiers and a plurality of second command identifiers; the first command identifiers are used to indicate the attack type, and different attack types correspond to different skills; the second command identifiers are used to indicate the attack order.

[0078] The aforementioned target game instance includes multiple levels; the aforementioned device further includes a level selection module, used to: respond to a level selection operation for the target game instance, determine the target level corresponding to the level selection operation, and display multiple target virtual objects included in the target level of the target game instance in the instance configuration window.

[0079] The aforementioned copy configuration window also includes multiple command identifiers; the aforementioned command identifier configuration module is further configured to: respond to a first trigger operation for the target command identifier, and within a preset time, for a second trigger operation for a first target virtual object among multiple target virtual objects included in the target game copy at the target level, configure the target command identifier for the first target virtual object; wherein, the first trigger operation and the second trigger operation are consecutive operations.

[0080] The aforementioned command identifier configuration module is further configured to: respond to a first trigger operation for the target command identifier, enlarge and display multiple target virtual objects included in the target game instance in the target level, or display object information of multiple target virtual objects included in the target game instance in the target level; respond to a second trigger operation for a first target virtual object among the enlarged multiple target virtual objects, or respond to a second trigger operation for the object information of the first target virtual object among the multiple target virtual objects, configure the target command identifier for the first target virtual object.

[0081] The aforementioned device further includes an identifier deletion module, configured to: display the target command identifier on the first target virtual object; and, in response to a deletion operation on the target command identifier, cancel the display of the target command identifier on the first target virtual object.

[0082] The aforementioned device further includes an identifier transfer module, configured to: in response to a transfer operation for the target command identifier, cancel the target command identifier displayed on the first target virtual object, and display the target command identifier on the second target virtual object corresponding to the transfer operation.

[0083] The aforementioned target command identifier is used to: instruct the first virtual object and the second virtual character to determine the attack order and attack method for each target virtual object according to the target command identifier, and to attack the target virtual object through the attack order and the attack method.

[0084] The aforementioned copy configuration window includes multiple primary labels; the aforementioned device further includes a copy switching module, configured to: respond to a first selection operation for the primary label, determine the target primary label corresponding to the first selection operation, and display game copy information of multiple game copies corresponding to the target primary label; respond to a second selection operation for the multiple game copies, determine the specified game copy corresponding to the second selection operation, and switch the game copy displayed in the copy configuration window to the specified game copy, and display the target virtual object and command identifier included in the specified game copy.

[0085] The combat command device in the game provided in this embodiment of the invention has the same technical features as the combat command method in the game provided in the above embodiments, so it can also solve the same technical problems and achieve the same technical effects.

[0086] This embodiment also provides an electronic device, including a processor and a memory. The memory stores machine-executable instructions that can be executed by the processor. The processor executes the machine-executable instructions to implement the combat command method in the aforementioned game. This electronic device can be a server or a terminal device.

[0087] See Figure 9 As shown, the electronic device includes a processor 100 and a memory 101. The memory 101 stores machine-executable instructions that can be executed by the processor 100. The processor 100 executes the machine-executable instructions to implement the combat command method in the game described above.

[0088] Furthermore, Figure 9 The electronic device shown also includes a bus 102 and a communication interface 103, with the processor 100, the communication interface 103 and the memory 101 connected via the bus 102.

[0089] The memory 101 may include high-speed random access memory (RAM) or non-volatile memory, such as at least one disk storage device. Communication between this system network element and at least one other network element is achieved through at least one communication interface 103 (which can be wired or wireless), such as the Internet, wide area network, local area network, or metropolitan area network. The bus 102 may be an ISA bus, PCI bus, or EISA bus, etc. The bus can be divided into address bus, data bus, control bus, etc. For ease of representation, Figure 9 The symbol is represented by a single double-headed arrow, but this does not mean that there is only one bus or one type of bus.

[0090] Processor 100 may be an integrated circuit chip with signal processing capabilities. In implementation, each step of the above method can be completed by the integrated logic circuitry in the hardware of processor 100 or by instructions in software form. Processor 100 may be a general-purpose processor, including a Central Processing Unit (CPU), a Network Processor (NP), etc.; it may also be a Digital Signal Processor (DSP), an Application Specific Integrated Circuit (ASIC), a Field-Programmable Gate Array (FPGA), or other programmable logic devices, discrete gate or transistor logic devices, or discrete hardware components. It can implement or execute the methods, steps, and logic block diagrams disclosed in the embodiments of this invention. The general-purpose processor may be a microprocessor or any conventional processor. The steps of the methods disclosed in the embodiments of this invention can be directly manifested as execution by a hardware decoding processor, or execution by a combination of hardware and software modules in the decoding processor. The software module can reside in a mature storage medium in the art, such as random access memory, flash memory, read-only memory, programmable read-only memory, electrically erasable programmable memory, or registers. This storage medium is located in memory 101. The processor 100 reads information from memory 101 and, in conjunction with its hardware, completes the steps of the combat command method in the game described in the aforementioned embodiment, specifically including:

[0091] In response to configuration commands for a target game instance, a instance configuration window corresponding to the target game instance is displayed in the graphical user interface. This window showcases multiple target virtual objects within the target game instance. In response to identification operations for these multiple target virtual objects, target command identifiers are configured in the instance configuration window. These identifiers indicate the attack methods for targeting the multiple target virtual objects during gameplay within the target game instance. Upon the entry of a first virtual character and a second virtual character into the target game instance, the system controls the display of multiple target virtual objects and target command identifiers on both the first and second terminal devices, instructing them to attack the multiple target virtual objects according to the attack methods specified by the target command identifiers. This method eliminates the need for manual command operations during combat, reducing the complexity of combat command, lowering manpower and mental effort costs, increasing the win rate, and enhancing the player's gaming experience.

[0092] The aforementioned copy configuration window is also used to display the plurality of command identifiers; the plurality of command identifiers include a plurality of first command identifiers and a plurality of second command identifiers; the first command identifiers are used to indicate the attack type, and different attack types correspond to different skills; the second command identifiers are used to indicate the attack order.

[0093] The aforementioned target game instance includes multiple levels; the method further includes: responding to a level selection operation for the target game instance, determining the target level corresponding to the level selection operation, and displaying multiple target virtual objects included in the target level of the target game instance in the instance configuration window.

[0094] The aforementioned copy configuration window also includes multiple command identifiers; the step of configuring target command identifiers for the multiple target virtual objects in the copy configuration window in response to identifier operations for the multiple target virtual objects includes: in response to a first trigger operation for the target command identifier, within a preset time period, a second trigger operation for a first target virtual object among the multiple target virtual objects included in the target game copy at the target level, configuring the target command identifier for the first target virtual object; wherein, the first trigger operation and the second trigger operation are consecutive operations.

[0095] The above-mentioned response to the first triggering operation of the target command identifier, and the second triggering operation of the first target virtual object among the multiple target virtual objects included in the target level of the target game copy within a preset time, and the step of configuring the target command identifier for the first target virtual object, includes: responding to the first triggering operation of the target command identifier, enlarging and displaying the multiple target virtual objects included in the target level of the target game copy, or displaying the object information of the multiple target virtual objects included in the target level of the target game copy; responding to the second triggering operation of the first target virtual object among the multiple target virtual objects after enlargement, or responding to the second triggering operation of the object information of the first target virtual object among the multiple target virtual objects, configuring the target command identifier for the first target virtual object.

[0096] After configuring the target command identifier for the first target virtual object as described above, the method further includes: displaying the target command identifier on the first target virtual object; and canceling the display of the target command identifier on the first target virtual object in response to a deletion operation on the target command identifier.

[0097] After the step of displaying the target command identifier on the first target virtual object, the method further includes: in response to a transfer operation on the target command identifier, canceling the target command identifier displayed on the first target virtual object, and displaying the target command identifier on the second target virtual object corresponding to the transfer operation.

[0098] The aforementioned target command identifier is used to: instruct the first virtual object and the second virtual character to determine the attack order and attack method for each target virtual object according to the target command identifier, and to attack the target virtual object through the attack order and the attack method.

[0099] The aforementioned copy configuration window includes multiple primary tabs; in response to a configuration instruction for a target game copy, after the step of displaying the copy configuration window corresponding to the target game copy in the graphical user interface, the method further includes: in response to a first selection operation for the primary tab, determining the target primary tab corresponding to the first selection operation, and displaying game copy information of multiple game copies corresponding to the target primary tab; in response to a second selection operation for the multiple game copies, determining the specified game copy corresponding to the second selection operation, switching the game copy displayed in the copy configuration window to the specified game copy, and displaying the target virtual object and command identifier included in the specified game copy.

[0100] This embodiment also provides a machine-readable storage medium storing machine-executable instructions. When these machine-executable instructions are invoked and executed by a processor, they cause the processor to implement the combat command method in the aforementioned game, specifically including:

[0101] In response to configuration commands for a target game instance, a instance configuration window corresponding to the target game instance is displayed in the graphical user interface. This window showcases multiple target virtual objects within the target game instance. In response to identification operations for these multiple target virtual objects, target command identifiers are configured in the instance configuration window. These identifiers indicate the attack methods for targeting the multiple target virtual objects during gameplay within the target game instance. Upon the entry of a first virtual character and a second virtual character into the target game instance, the system controls the display of multiple target virtual objects and target command identifiers on both the first and second terminal devices, instructing them to attack the multiple target virtual objects according to the attack methods specified by the target command identifiers. This method eliminates the need for manual command operations during combat, reducing the complexity of combat command, lowering manpower and mental effort costs, increasing the win rate, and enhancing the player's gaming experience.

[0102] The aforementioned copy configuration window is also used to display the plurality of command identifiers; the plurality of command identifiers include a plurality of first command identifiers and a plurality of second command identifiers; the first command identifiers are used to indicate the attack type, and different attack types correspond to different skills; the second command identifiers are used to indicate the attack order.

[0103] The aforementioned target game instance includes multiple levels; the method further includes: responding to a level selection operation for the target game instance, determining the target level corresponding to the level selection operation, and displaying multiple target virtual objects included in the target level of the target game instance in the instance configuration window.

[0104] The aforementioned copy configuration window also includes multiple command identifiers; the step of configuring target command identifiers for the multiple target virtual objects in the copy configuration window in response to identifier operations for the multiple target virtual objects includes: in response to a first trigger operation for the target command identifier, within a preset time period, a second trigger operation for a first target virtual object among the multiple target virtual objects included in the target game copy at the target level, configuring the target command identifier for the first target virtual object; wherein, the first trigger operation and the second trigger operation are consecutive operations.

[0105] The above-mentioned response to the first triggering operation of the target command identifier, and the second triggering operation of the first target virtual object among the multiple target virtual objects included in the target level of the target game copy within a preset time, and the step of configuring the target command identifier for the first target virtual object, includes: responding to the first triggering operation of the target command identifier, enlarging and displaying the multiple target virtual objects included in the target level of the target game copy, or displaying the object information of the multiple target virtual objects included in the target level of the target game copy; responding to the second triggering operation of the first target virtual object among the multiple target virtual objects after enlargement, or responding to the second triggering operation of the object information of the first target virtual object among the multiple target virtual objects, configuring the target command identifier for the first target virtual object.

[0106] After configuring the target command identifier for the first target virtual object as described above, the method further includes: displaying the target command identifier on the first target virtual object; and canceling the display of the target command identifier on the first target virtual object in response to a deletion operation on the target command identifier.

[0107] After the step of displaying the target command identifier on the first target virtual object, the method further includes: in response to a transfer operation on the target command identifier, canceling the target command identifier displayed on the first target virtual object, and displaying the target command identifier on the second target virtual object corresponding to the transfer operation.

[0108] The aforementioned target command identifier is used to: instruct the first virtual object and the second virtual character to determine the attack order and attack method for each target virtual object according to the target command identifier, and to attack the target virtual object through the attack order and the attack method.

[0109] The aforementioned copy configuration window includes multiple primary tabs; in response to a configuration instruction for a target game copy, after the step of displaying the copy configuration window corresponding to the target game copy in the graphical user interface, the method further includes: in response to a first selection operation for the primary tab, determining the target primary tab corresponding to the first selection operation, and displaying game copy information of multiple game copies corresponding to the target primary tab; in response to a second selection operation for the multiple game copies, determining the specified game copy corresponding to the second selection operation, switching the game copy displayed in the copy configuration window to the specified game copy, and displaying the target virtual object and command identifier included in the specified game copy.

[0110] The computer program product of the combat command method, device and system in the game provided by the embodiments of the present invention includes a computer-readable storage medium storing program code. The instructions included in the program code can be used to execute the methods described in the preceding method embodiments. For specific implementation, please refer to the method embodiments, which will not be repeated here.

[0111] Those skilled in the art will clearly understand that, for the sake of convenience and brevity, the specific working process of the system and apparatus described above can be referred to the corresponding process in the foregoing method embodiments, and will not be repeated here.

[0112] Furthermore, in the description of the embodiments of the present invention, unless otherwise explicitly specified and limited, the terms "installation," "connection," and "linking" should be interpreted broadly. For example, they can refer to a fixed connection, a detachable connection, or an integral connection; they can refer to a mechanical connection or an electrical connection; they can refer to a direct connection or an indirect connection through an intermediate medium; and they can refer to the internal connection of two components. Those skilled in the art can understand the specific meaning of the above terms in the present invention based on the specific circumstances.

[0113] If the aforementioned functions are implemented as software functional units and sold or used as independent products, they can be stored in a computer-readable storage medium. Based on this understanding, the technical solution of this invention, essentially, or the part that contributes to the prior art, or a portion of the technical solution, can be embodied in the form of a software product. This computer software product is stored in a storage medium and includes several instructions to cause a computer device (which may be a personal computer, server, or network device, etc.) to execute all or part of the steps of the methods described in the various embodiments of this invention. The aforementioned storage medium includes various media capable of storing program code, such as USB flash drives, portable hard drives, read-only memory (ROM), random access memory (RAM), magnetic disks, or optical disks.

[0114] In the description of this invention, it should be noted that the terms "center," "upper," "lower," "left," "right," "vertical," "horizontal," "inner," and "outer," etc., indicate the orientation or positional relationship based on the orientation or positional relationship shown in the accompanying drawings. They are used only for the convenience of describing the invention and for simplifying the description, and do not indicate or imply that the device or element referred to must have a specific orientation, or be constructed and operated in a specific orientation. Therefore, they should not be construed as limitations on the invention. Furthermore, the terms "first," "second," and "third" are used for descriptive purposes only and should not be construed as indicating or implying relative importance.

[0115] Finally, it should be noted that the above embodiments are merely specific implementations of the present invention, used to illustrate the technical solutions of the present invention, and not to limit it. The scope of protection of the present invention is not limited thereto. Although the present invention has been described in detail with reference to the foregoing embodiments, those skilled in the art should understand that any person skilled in the art can still modify or easily conceive of changes to the technical solutions described in the foregoing embodiments within the technical scope disclosed in the present invention, or make equivalent substitutions for some of the technical features; and these modifications, changes, or substitutions do not cause the essence of the corresponding technical solutions to deviate from the spirit and scope of the technical solutions of the embodiments of the present invention, and should all be covered within the scope of protection of the present invention. Therefore, the scope of protection of the present invention should be determined by the scope of the claims.

Claims

1. A combat command method in a game, characterized in that, A graphical user interface is provided through a first terminal device, the graphical user interface displaying at least a portion of a game scene, the game scene including a first virtual character controlled by the first terminal device and a second virtual character controlled by a second terminal device and belonging to the same game faction as the first virtual character, the method comprising: In response to a configuration command for a target game instance, a instance configuration window corresponding to the target game instance is displayed in the graphical user interface; wherein, the instance configuration window is used to display multiple target virtual objects included in the target game instance before the first virtual character and the second virtual character enter the target game instance; In response to the identification operation for the plurality of target virtual objects, a target command identifier for the plurality of target virtual objects is configured in the copy configuration window. The target command identifier is used to indicate the attack method for the plurality of target virtual objects when playing the game in the target game copy. In response to the first virtual character and the second virtual character entering the target game instance, the system controls the display of the plurality of target virtual objects and the target command identifier on the first terminal device and the second terminal device, so as to instruct the first virtual character and the second virtual character to attack the plurality of target virtual objects according to the attack method specified by the target command identifier; The copy configuration window is also used to display the multiple command icons; the multiple command icons include multiple first command icons and multiple second command icons; the first command icons are used to indicate the attack type, and different attack types correspond to different skills; the second command icons are used to indicate the attack order.

2. The method according to claim 1, characterized in that, The target game instance includes multiple levels; the method further includes: In response to a level selection operation for the target game instance, the target level corresponding to the level selection operation is determined, and multiple target virtual objects included in the target game instance in the target level are displayed in the instance configuration window.

3. The method according to claim 1, characterized in that, The copy configuration window also includes multiple command icons; In response to an identification operation targeting the plurality of target virtual objects, the step of configuring target command identifiers for the plurality of target virtual objects in the copy configuration window includes: In response to a first trigger operation targeting the target command identifier, within a preset time period, a second trigger operation is performed targeting a first target virtual object among multiple target virtual objects included in the target game instance at the target level, and the target command identifier is configured for the first target virtual object; wherein, the first trigger operation and the second trigger operation are consecutive operations.

4. The method according to claim 3, characterized in that, In response to a first triggering operation targeting the target command identifier, and within a preset time period, a second triggering operation targeting a first target virtual object among multiple target virtual objects included in the target game instance at the target level, the step of configuring the target command identifier for the first target virtual object includes: In response to a first trigger operation targeting the target command identifier, the target game copy is enlarged to display multiple target virtual objects included in the target level, or the object information of the multiple target virtual objects included in the target level is displayed. In response to a second trigger operation targeting a first target virtual object among the plurality of target virtual objects after magnification, or in response to a second trigger operation targeting object information of the first target virtual object among the plurality of target virtual objects, the target command identifier is configured for the first target virtual object.

5. The method according to claim 3, characterized in that, After configuring the target command identifier for the first target virtual object, the method further includes: Display the target command identifier on the first target virtual object; In response to the deletion operation targeting the target command identifier, the target command identifier displayed on the first target virtual object is removed.

6. The method according to claim 5, characterized in that, After the step of displaying the target command identifier on the first target virtual object, the method further includes: In response to a transfer operation targeting the target command identifier, the target command identifier displayed on the first target virtual object is canceled, and the target command identifier is displayed on the second target virtual object corresponding to the transfer operation.

7. The method according to claim 1, characterized in that, The target command identifier is used to: instruct the first virtual character and the second virtual character to determine the attack order and attack method for each target virtual object according to the target command identifier, and attack the target virtual object according to the attack order and the attack method.

8. The method according to claim 1, characterized in that, The copy configuration window includes multiple top-level tabs; Following the step of displaying the instance configuration window corresponding to the target game instance in the graphical user interface in response to a configuration command for the target game instance, the method further includes: In response to a first selection operation for the primary tag, determine the target primary tag corresponding to the first selection operation, and display game instance information for multiple game instances corresponding to the target primary tag; In response to the second selection operation for the multiple game instances, the specified game instance corresponding to the second selection operation is determined, and the game instance displayed in the instance configuration window is switched to the specified game instance, and the target virtual object and command identifier included in the specified game instance are displayed.

9. A combat command device in a game, characterized in that, A graphical user interface is provided through a first terminal device, the graphical user interface displaying at least a portion of the game scene, the game scene being controlled by a first virtual character via the first terminal device and by a second virtual character controlled by a second terminal device and belonging to the same game faction as the first virtual character, the device comprising: The instance configuration window display module is used to respond to configuration instructions for a target game instance and display the instance configuration window corresponding to the target game instance in the graphical user interface; wherein, the instance configuration window is used to display multiple target virtual objects included in the target game instance before the first virtual character and the second virtual character enter the target game instance; The command identifier configuration module is used to respond to the identifier operation for the multiple target virtual objects, and to configure the target command identifier for the multiple target virtual objects in the copy configuration window. The target command identifier is used to indicate the attack method for the multiple target virtual objects when playing the game in the target game copy. The command identifier display module is used to respond to the first virtual character and the second virtual character entering the target game instance, and control the display of the multiple target virtual objects and the target command identifier on the first terminal device and the second terminal device, so as to instruct the first virtual character and the second virtual character to attack the multiple target virtual objects according to the attack method specified by the target command identifier; The copy configuration window is also used to display the multiple command icons; the multiple command icons include multiple first command icons and multiple second command icons; the first command icons are used to indicate the attack type, and different attack types correspond to different skills; the second command icons are used to indicate the attack order.

10. An electronic device, characterized in that, It includes a processor and a memory, the memory storing computer-executable instructions that can be executed by the processor, the processor executing the computer-executable instructions to implement the combat command method in the game according to any one of claims 1-8.

11. A computer-readable storage medium, characterized in that, The computer-readable storage medium stores computer-executable instructions, which, when invoked and executed by a processor, cause the processor to implement the combat command method in the game as described in any one of claims 1-8.