Visual training method and apparatus for hand brain eye coordination training system
By combining terminal devices and eye muscle training devices, visual training results are evaluated using visual target position information and position selection information. Combined with gamification design and background music, the problem of existing visual training methods lacking fun and motivation is solved, thereby improving users' training persistence and visual ability.
Patent Information
- Application Number
- CN202310649245.6
- Authority / Receiving Office
- CN · China
- Patent Type
- Patents(China)
- Current Assignee / Owner
- Filing Date
- 2023-06-02
- Publication Date
- 2026-02-10
- Estimated Expiration
- 2043-06-02
Smart Images

Figure CN116712305B_ABST
Abstract
Description
Technical Field
[0001] This disclosure relates to the field of visual training technology, and in particular to a visual training method, electronic device and storage medium for a hand-brain-eye coordination training system. Background Technology
[0002] Visual training is a method of retraining the relationship between the brain and eyes by continuously stimulating and training the brain's visual neurocognitive system. It involves placing visual targets in front of the user and training their eye movements, focusing, fixation, and binocular coordination while they gaze at the targets, thereby improving their visual processing ability and concentration. However, visual training cannot assess the eye's responsiveness.
[0003] In related technologies, visual training is enhanced by the brain's judgment of visual targets. The brain commands the hand to make corresponding reactions, and the hand operation provides feedback on what is seen, thereby judging the eye's reaction ability. However, the simple hand-brain-eye training method of judging left and right to improve eye reaction ability and coordination is not only lacking in fun and motivation, but also makes it difficult for users to persist, especially children.
[0004] It should be noted that the information disclosed in the background section above is only used to enhance the understanding of the background of this disclosure, and therefore may include information that does not constitute prior art known to those skilled in the art. Summary of the Invention
[0005] This disclosure provides a visual training method, electronic device, and storage medium for a hand-eye coordination training system, which at least to some extent overcomes the problem that the training lacks interest and motivation due to the monotonous training methods in related technologies, making it difficult for users to persist.
[0006] Other features and advantages of this disclosure will become apparent from the following detailed description, or may be learned in part from practice of this disclosure.
[0007] According to one aspect of this disclosure, a visual training method for a hand-brain-eye coordination training system is provided. The hand-brain-eye coordination training system includes a terminal device and an eye muscle training device, the terminal device and the eye muscle training device being connected. The method includes: upon receiving a visual training start command, the terminal device sends visual target position information to the eye muscle training device, the visual target position information including at least one display position information, such that the eye muscle training device displays a visual target reference object according to the display position information, wherein the display position information indicates the position of the visual target reference object on the eye muscle training device; the terminal device receives position selection information corresponding to the display position information; the terminal device obtains a selection duration based on the position selection information, the selection duration indicating the time taken from the appearance of the visual target reference object to receiving the position selection information; and the terminal device obtains a visual training result based on at least one display position information, the position selection information corresponding to the display position information, and the selection duration corresponding to the position selection information.
[0008] In one embodiment of this disclosure, the visual training result includes a first training result, a second training result, a third training result, and a fourth training result; wherein, the terminal device obtains the visual training result based on at least one of the display position information, position selection information corresponding to the display position information, and selection duration corresponding to the position selection information, including: obtaining a target selection duration within at least one of the selection durations, wherein the target selection duration is less than a preset duration; obtaining target position selection information and target display position information based on the target selection duration, wherein the target position selection information is position selection information corresponding to the target selection duration, and the target display position information is a display position corresponding to the target position selection information. Information; a selection value is obtained based on the target location selection information and the target display location information; a selection duration value is obtained based on the target selection duration; a score value is obtained based on the selection value and the selection duration value; if the score value is greater than or equal to a first preset value, the first training result is obtained; if the score value is greater than or equal to a second preset value and less than the first preset value, the second training result is obtained; if the score value is greater than or equal to a third preset value and less than the second preset value, the third training result is obtained; if the score value is less than the third preset value, the fourth training result is obtained; wherein, the first preset value is greater than the second preset value, and the second preset value is greater than the third preset value.
[0009] In one embodiment of this disclosure, the target location selection information includes n selection information items, and the target display location information includes n display information items, where n is 0 or a positive integer; the selection value includes a first selection value and a second selection value; obtaining the selection value based on the target location selection information and the target display location information includes: if the selection information is consistent with the display information, obtaining the first selection value; if the selection information is inconsistent with the display information, obtaining the second selection value; wherein the first selection value is greater than the second selection value, and the second selection value is greater than or equal to 0; obtaining the score value based on the selection value and the selection duration value includes: obtaining the score value based on the first selection value, the second selection value, and the selection duration value.
[0010] In one embodiment of this disclosure, the method further includes: playing background music when the visual training start instruction is received, and stopping visual training when the background music finishes playing or the visual reference object corresponding to the visual target position information is finished being displayed; and when visual training is stopped, obtaining a visual training result based on at least one of the display position information, position selection information corresponding to the display position information, and selection duration corresponding to the position selection information.
[0011] In one embodiment of this disclosure, the eye muscle training device includes a display panel, and the visual training start command includes a first-level command or a second-level command; wherein, upon receiving the visual training start command, the terminal device sends visual target position information to the eye muscle training device, including at least one of the following: upon receiving the first-level command, playing background music and sending visual target position information to the eye muscle training device, the visual target position information including at least one display position information, so that the eye muscle training device displays a visual target reference on the display panel according to the display position information, the visual target reference randomly moves on the display panel within a first duration, and remains on the display panel after moving for the first duration. The time interval between any two adjacent visual reference objects is defined as a second duration, where the first duration is less than or equal to the second duration. Upon receiving the second-level instruction, background music is played, and visual target position information is sent to the eye muscle training device. The visual target position information includes at least one display position information, so that the eye muscle training device displays the visual reference object on the display light panel according to the display position information. The visual reference object moves randomly on the display light panel within a third duration and remains on the display light panel after moving for the third duration. The time interval between any two adjacent visual reference objects is defined as a fourth duration, where the third duration is less than or equal to the fourth duration. The second duration is less than the fourth duration.
[0012] In one embodiment of this disclosure, the method further includes: upon receiving a score ranking instruction, the terminal device acquires user information; based on the user information, obtains a score value of the visual training result corresponding to the user information; and based on the score value of the visual training result corresponding to the user information, determines the score ranking among all users who have participated in training at the same level.
[0013] In one embodiment of this disclosure, the terminal device and the eye muscle training device are connected via Bluetooth.
[0014] In one embodiment of this disclosure, the terminal device includes a display screen for displaying visual training results and score rankings.
[0015] According to another aspect of this disclosure, an electronic device is provided, comprising:
[0016] A processor; and a memory for storing executable instructions of the processor; wherein the processor is configured to perform any of the above-described visual training methods for a hand-eye coordination training system by executing the executable instructions.
[0017] According to another aspect of this disclosure, a computer-readable storage medium is provided having a computer program stored thereon, which, when executed by a processor, implements the visual training method for a hand-brain-eye coordination training system described above.
[0018] According to another aspect of this disclosure, a computer program product is provided, the computer program product comprising a computer program or computer instructions, the computer program or computer instructions being loaded and executed by a processor to enable a computer to implement any of the above-described visual training methods for a hand-eye coordination training system.
[0019] The visual training method, electronic device, and medium for a hand-eye coordination training system provided in this disclosure, in which the terminal device, upon receiving a visual training start command, sends visual target position information to an eye muscle training device, the visual target position information including at least one display position information, so that the eye muscle training device displays a visual target reference object according to the display position information; the terminal device receives position selection information corresponding to the display position information; the terminal device obtains a selection duration based on the position selection information, the selection duration indicating the time taken from the appearance of the visual target reference object to the receipt of the position selection information; and the terminal device obtains the visual training result based on at least one display position information, the position selection information corresponding to the display position information, and the selection duration corresponding to the position selection information. This disclosure, through the coordinated operation of the terminal device and the eye muscle training device, achieves training of the eye's reaction ability (reflex nerves) and coordination, and can increase the fun and motivation of visual training, making it easier for users to persist in training.
[0020] It should be understood that the above general description and the following detailed description are exemplary and explanatory only, and are not intended to limit this disclosure. Attached Figure Description
[0021] The accompanying drawings, which are incorporated in and form part of this specification, illustrate embodiments consistent with this disclosure and, together with the description, serve to explain the principles of this disclosure. It is obvious that the drawings described below are merely some embodiments of this disclosure, and those skilled in the art can obtain other drawings based on these drawings without any inventive effort.
[0022] Figure 1 This diagram illustrates a hand-eye coordination training system according to an embodiment of the present disclosure.
[0023] Figure 2 This diagram illustrates a visual training method for a hand-eye coordination training system according to an embodiment of the present disclosure.
[0024] Figure 3 This diagram illustrates a visual training start interface according to an embodiment of the present disclosure.
[0025] Figure 4 This diagram illustrates a visual training interface in one embodiment of the present disclosure.
[0026] Figure 5 A schematic diagram of a visual training interface is shown in another embodiment of this disclosure;
[0027] Figure 6 This diagram illustrates a visual training interface in one embodiment of the present disclosure.
[0028] Figure 7 A schematic diagram of a visual training interface is shown in another embodiment of this disclosure;
[0029] Figure 8 This diagram illustrates a signaling method for a visual training system for hand-eye coordination training in an embodiment of this disclosure.
[0030] Figure 9 This diagram illustrates a structural block diagram of an electronic device according to an embodiment of the present disclosure;
[0031] Figure 10 This illustration shows a schematic diagram of a computer-readable storage medium provided in an embodiment of the present disclosure. Detailed Implementation
[0032] Exemplary embodiments will now be described more fully with reference to the accompanying drawings. However, these exemplary embodiments can be implemented in many forms and should not be construed as limited to the examples set forth herein; rather, they are provided so that this disclosure will be more comprehensive and complete, and will fully convey the concept of the exemplary embodiments to those skilled in the art. The described features, structures, or characteristics may be combined in any suitable manner in one or more embodiments.
[0033] Furthermore, the accompanying drawings are merely illustrative of this disclosure and are not necessarily drawn to scale. The same reference numerals in the drawings denote the same or similar parts, and therefore repeated descriptions of them will be omitted. Some block diagrams shown in the drawings are functional entities and do not necessarily correspond to physically or logically independent entities. These functional entities may be implemented in software, in one or more hardware modules or integrated circuits, or in different network and / or processor devices and / or microcontroller devices.
[0034] It should be understood that the steps described in the method embodiments of this disclosure may be performed in different orders and / or in parallel. Furthermore, the method embodiments may include additional steps and / or omit the steps shown. The scope of this disclosure is not limited in this respect.
[0035] It should be noted that the concepts of "first" and "second" mentioned in this disclosure are used only to distinguish different devices, modules or units, and are not used to limit the order of functions performed by these devices, modules or units or their interdependencies.
[0036] It should be noted that the terms "a" and "a plurality of" used in this disclosure are illustrative rather than restrictive, and those skilled in the art should understand that, unless otherwise expressly indicated in the context, they should be understood as "one or more".
[0037] Visual training is a method of retraining the relationship between the brain and eyes by continuously stimulating and training the brain's visual neurocognitive system. It involves placing visual targets in front of the user and training their eye movements, focusing, fixation abilities, and binocular coordination while they gaze at the targets, thereby improving their visual processing capabilities and concentration.
[0038] Hand-brain-eye training builds upon visual training by adding the brain's judgment of visual targets. The brain directs the hands to make corresponding responses, and the hands provide feedback on what they see through their actions.
[0039] The inventors discovered that hand-eye coordination training relies solely on device-based methods. It involves the eyes following a reference object to determine whether it's on the left or right side of the screen, then directing the brain to click buttons on the device to confirm the object's location. While this simple left-right judgment method improves eye reaction time and coordination, it lacks fun and motivation, making it difficult for children to stick with the training.
[0040] Based on this, embodiments of this disclosure provide a visual training method for a hand-eye coordination training system, which can be applied to visual training scenarios. Exemplarily, it can be applied to specific scenarios of hand-eye coordination training, without specific limitations. In embodiments of this disclosure, upon receiving a visual training start command, the terminal device sends visual target position information to an eye muscle training device. The visual target position information includes at least one display position information, enabling the eye muscle training device to display a visual target reference object based on the display position information. The terminal device receives position selection information corresponding to the display position information. Based on the position selection information, the terminal device obtains a selection duration, which indicates the time taken from the appearance of the visual target reference object to the receipt of the position selection information. The terminal device obtains a visual training result based on at least one display position information, the position selection information corresponding to the display position information, and the selection duration corresponding to the position selection information. This disclosure, through the coordinated operation of the terminal device and the eye muscle training device, achieves training of the eye's reaction ability (reflex nerves) and coordination, and can increase the fun and motivation of visual training, making it easier for users to persist in training.
[0041] The specific implementation methods of the embodiments of this disclosure will now be described in detail with reference to the accompanying drawings.
[0042] Figure 1 The diagram shows a hand-eye coordination training system according to an embodiment of the present disclosure. This system can be used for visual training of the hand-eye coordination training system in various embodiments of the present disclosure.
[0043] like Figure 1 As shown, the system architecture may include a terminal device 101 and an eye muscle training device 102. The terminal device 101 and the eye muscle training device 102 communicate with each other through a network, which may be a wired network or a wireless network.
[0044] Optionally, the aforementioned wireless or wired network uses standard communication technologies and / or protocols. The network is typically the Internet, but can also be any network, including but not limited to Local Area Network (LAN), Metropolitan Area Network (MAN), Wide Area Network (WAN), mobile, wired or wireless network, private network, or any combination of virtual private network. In some embodiments, technologies and / or formats including Hyper Text Markup Language (HTML), Extensible Markup Language (XML), etc., are used to represent data exchanged over the network. Furthermore, conventional encryption technologies such as Secure Socket Layer (SSL), Transport Layer Security (TLS), Virtual Private Network (VPN), and Internet Protocol Security (IPsec) can be used to encrypt all or some links. In other embodiments, customized and / or dedicated data communication technologies can be used to replace or supplement the aforementioned data communication technologies. Exemplarily, terminal device 101 and eye muscle training device 102 are connected via Bluetooth.
[0045] Terminal device 101 can be various electronic devices, including but not limited to smartphones, tablets, laptops, desktop computers, wearable devices, augmented reality devices, virtual reality devices, etc.
[0046] Optionally, the client of the application installed on different terminal devices 101 may be the same, or the client of the same type of application based on different operating systems. Depending on the terminal platform, the specific form of the application client may also be different; for example, the application client may be a mobile client, a PC client, etc.
[0047] The eye muscle training device 102 receives a visual training start command and target position information, and displays a target reference object based on the target position information. The eye muscle training device 102 may include a Bluetooth communication module, a display panel, a controller, and a control circuit. The controller may include a motherboard circuit, the control circuit may include a display light panel control circuit, and the display panel may include, but is not limited to, a monitor or a display light panel. For example, the eye muscle training device 102 is connected to the terminal device 101 via a Bluetooth communication module, and the Bluetooth communication module, the display light panel, and the display light panel control circuit are all connected to the motherboard circuit. The display light panel is used to display the target reference object, and the display light panel control circuit is used to control the on / off state of the lights on the display light panel; that is, the display light panel control circuit controls the display of the target reference object on the display light panel. For example, a lit light indicates that the target reference object is displayed, and a lit light indicates that the target reference object is not displayed.
[0048] Those skilled in the art will know that Figure 1 The number of terminal devices and eye muscle training devices shown is merely illustrative; any number of terminal devices and eye muscle training devices can be used as needed. This disclosure does not limit this.
[0049] The following detailed description of this exemplary implementation method is provided in conjunction with the accompanying drawings and embodiments.
[0050] First, this disclosure provides a visual training method for a hand-brain-eye coordination training system, which can be executed by any electronic device with computing power.
[0051] Figure 2 This illustration shows a flowchart of a visual training method for a hand-eye coordination training system according to an embodiment of the present disclosure. The hand-eye coordination training system includes a terminal device and an eye muscle training device, which are connected together. Figure 2 As shown, the visual training method for a hand-brain-eye coordination training system provided in this embodiment may include the following steps S201 to S204.
[0052] S201, upon receiving a visual training start command, the terminal device sends visual target position information to the eye muscle training device. The visual target position information includes at least one display position information, so that the eye muscle training device displays a visual target reference object according to the display position information. The display position information is used to indicate the position of the visual target reference object on the eye muscle training device.
[0053] The visual training start command is used to indicate the start of visual training and may include, but is not limited to, a start command, a first-level command, and a second-level command. Users can select different training levels by entering different level commands. For example, entering a first-level command selects beginner training, and entering a second-level command selects advanced training. This disclosure does not limit the specific form of the visual training start command; for example, the visual training start command may include one or more of numbers, letters, symbols, or text.
[0054] The display position information indicates the position of the visual target reference on the display panel of the eye muscle training device. It should be noted that the display position information can be preset or modified according to the user's needs.
[0055] In this embodiment of the disclosure, the terminal device and the eye muscle training device are connected via Bluetooth, and the visual training start command can be displayed on the terminal device in the form of a button. For example, as... Figure 3 As shown, the visual training interface displays two buttons: the initial training button and the advanced training button. When either button is clicked, the eye muscle training device connects to the WeChat mini-program on the terminal device via Bluetooth, and the terminal device sends the visual target position information to the eye muscle training device through the mini-program.
[0056] S202, The terminal device receives and displays location selection information corresponding to the location information.
[0057] Location selection information refers to the information provided by the user based on the displayed position of the visual target reference. For example, the display panel of the eye muscle training device can be divided into five areas: top, bottom, left, right, and center. Correspondingly, the user selects one of these five positions on the terminal device, and the position selected by the user on the terminal device corresponding to the position of the visual target reference is the location selection information. It should be noted that the location selection in this embodiment can be performed in a game-like manner. For example, as... Figure 4 As shown, selection is done by striking a drum. The drumhead is also divided into five areas; the user selects a position on the drumhead based on the position of the reference object displayed on the screen. For example, as... Figure 5 As shown, the display panel is divided into a left eye screen and a right eye screen, which correspond to the two drum surfaces of the terminal device's game interface, namely the left drum and the right drum. Whenever the visual reference object appears on the left eye screen, the user needs to click the left drum, and whenever the reference object appears on the right eye screen, the user needs to click the right drum.
[0058] S203, the terminal device obtains the selection duration based on the location selection information. The selection duration is used to indicate the time taken from the appearance of the target reference object to the receipt of the location selection information.
[0059] In this embodiment, after each round of training, the eye muscle training device can send the appearance times of all visual target references to the terminal device, facilitating the terminal device's calculation of the selected duration. The appearance times of the visual target references can also be obtained based on the transmission time of the visual target position information.
[0060] S204, the terminal device obtains the visual training result based on at least one display position information, the position selection information corresponding to the display position information, and the selection duration corresponding to the position selection information.
[0061] This disclosure does not limit how the visual training results are obtained. For example, the visual training results may include a first training result, a second training result, a third training result, and a fourth training result. The terminal device obtains the visual training results based on at least one of the display position information, position selection information corresponding to the display position information, and selection duration corresponding to the position selection information, which may include steps A1 to A8.
[0062] Step A1: In at least one selection duration, obtain the target selection duration, which is less than the preset duration.
[0063] The preset duration is used to determine the target selection duration within at least one selection duration. This disclosure does not limit the specific value of the preset duration. For example, if the preset duration is 3 seconds, and the selection duration is greater than or equal to 3 seconds, it is not included in the score, meaning the score is 0. If the selection duration is less than 3 seconds, it is included in the score; that is, the selection duration less than 3 seconds is taken as the target selection duration. For instance, in a round of visual training testing, the selection durations are 1s, 2s, 4s, 1s, 2s, 1s, and 3s, and the corresponding target selection durations are 1s, 2s, 1s, 2s, and 1s.
[0064] It should be noted that each round of visual training testing involves multiple selections, which is equivalent to receiving multiple location selection information, with each selection corresponding to a selection duration.
[0065] Step A2: Based on the target selection duration, obtain the target location selection information and the target display location information. The target location selection information is the location selection information corresponding to the target selection duration, and the target display location information is the display location information corresponding to the target location selection information.
[0066] Step A3: Based on the target location selection information and the target display location information, obtain the selection value.
[0067] In this embodiment of the disclosure, the target location selection information may include n selection information items, and the target display location information may include n display information items, where n is 0 or a positive integer; the selection value includes a first selection value and a second selection value. Obtaining the selection value based on the target location selection information and the target display location information may include: if the selection information matches the display information, obtaining the first selection value; if the selection information does not match the display information, obtaining the second selection value; wherein the first selection value is greater than the second selection value, and the second selection value is greater than or equal to 0;
[0068] Step A1 filters out position selection information that is not included in the scoring value. Step A3 calculates the selection value based on the accuracy of the visual target reference selection. For example, the display panel is divided into a left-eye screen and a right-eye screen, which correspond to the two drum surfaces of the terminal device's game interface, namely the left drum and the right drum. When the visual target reference appears on the left-eye screen, if the user clicks the left drum, the selection information matches the displayed information. When the visual target reference appears on the left-eye screen, if the user clicks the right drum, the selection information does not match the displayed information.
[0069] The specific values for the first and second selections can be set as needed. For example, the first selection value could be 0.4, and the second selection value 0.05. Another example is a first selection value of 0.4 and a second selection value of 0.
[0070] Step A4: Obtain the selected duration value based on the target duration.
[0071] In this embodiment of the disclosure, the shorter the target selection time, the larger the corresponding selection time value, and the larger the selection time value, the faster the visual training reaction speed. For example, target selection times of 2s and 1s correspond to selection time values of 0.2 and 0.4, respectively. This embodiment of the disclosure does not limit how the selection time value is obtained from the target selection time. For example, the selection time value can be obtained from the target selection time using a normalization method.
[0072] Step A5: Obtain the score based on the selected value and the selected duration value.
[0073] The score can be calculated using the following formula 1.
[0074] Q = rX + pY (1)
[0075] Where Q is the rating value, X is the total selection value, r is the first weight of the total selection value, Y is the total selection duration value, and p is the second weight of the total selection duration value.
[0076] The total selection value is the sum of the first and second selection values in a single visual training session. It should be noted that in each visual training session, the user makes multiple selections based on the number of display position information items. That is, the user inputs position selection information on the terminal device, and from the position selection information (selection information) within a selection time shorter than a preset time, a first selection value and / or a second selection value are determined, and then these determined first and / or second selection values are accumulated. For example, assuming a preset time of 5 seconds, a first selection value of 10, and a second selection value of 1, with background music playing, 10 visual reference objects will appear sequentially on the display panel (i.e., the visual reference position information includes 10 display position information items). The user makes selections on all 10 visual reference objects within a time frame of less than 5 seconds, with 8 correct selections and 2 incorrect selections, resulting in a total selection value of 82. This disclosure is not limited to this.
[0077] It should be noted that the first and second weights can be set by selecting the duration and the importance of accuracy. The greater the importance, the larger the weight value.
[0078] The total selection duration value is the sum of all selection duration values corresponding to selection durations shorter than the preset duration during a single visual training session. Similarly, in each visual training session, depending on the number of displayed location information entries, the user will make multiple selections. That is, the user inputs location selection information on the terminal device, and among the location selection information entries with a selection duration shorter than the preset duration, a selection duration value is determined, and then these determined selection duration values are accumulated. For example, assuming the preset duration is 5 seconds, a selection duration greater than or equal to 4 seconds and less than 5 seconds corresponds to a selection duration value of 1; a selection duration greater than or equal to 2 seconds and less than 4 seconds corresponds to a selection duration value of 2; and a selection duration greater than or equal to 0 seconds and less than 2 seconds corresponds to a selection duration value of 4. As the background music plays, 10 visual reference objects will appear sequentially on the display panel (i.e., the visual reference position information includes 10 display position information). The user makes a selection on each of the 10 visual reference objects within 5 seconds. The selection time for each of the 10 selections is 4s, 4s, 4s, 4s, 4s, 3s, 3s, 1s, 1s, and 1s, respectively, with a total selection time value of 21. This disclosure is not limited to this.
[0079] In an exemplary embodiment, obtaining a score based on the selected value and the selected duration value may include:
[0080] The score is obtained based on the first selection value, the second selection value, and the selection duration value.
[0081] The score can be calculated using the following formula 2.
[0082] Q = r(X1 + X2) + pY (2)
[0083] Where Q is the rating value, X1 is the total value of the first selection value, X2 is the total value of the second selection value, r is the first weight of the sum of the first and second selection values, Y is the total value of the selection duration value, and p is the second weight of the total value of the selection duration value.
[0084] Step A6: If the score is greater than or equal to the first preset value, the first training result is obtained.
[0085] The score indicates the quality of visual training; a higher score indicates better visual training, and a lower score indicates worse visual training.
[0086] Step A7: If the score is greater than or equal to the second preset value and less than the first preset value, then the second training result is obtained.
[0087] Step A8: If the score is greater than or equal to the third preset value and less than the second preset value, then the third training result is obtained.
[0088] Step A9: If the score value is less than the third preset value, then the fourth training result is obtained.
[0089] Wherein, the first preset value is greater than the second preset value, and the second preset value is greater than the third preset value.
[0090] The first, second, third, and fourth training results can appear on the game interface as S, A, B, and C, respectively. The first training result represents an excellent visual training result, the second training result represents a good visual training result, the third training result represents a satisfactory visual training result, and the fourth training result represents a unsatisfactory visual training result. Among these, excellent, good, and satisfactory represent a successful challenge.
[0091] It should be noted that the embodiments disclosed herein are based on the system platform development of the terminal device.
[0092] This invention utilizes a terminal device and an eye muscle training device to train the eye's reaction ability (reflex nerves) and coordination, and can increase the fun and motivation of visual training, making it easier for users to persist in training.
[0093] Furthermore, the embodiments of this disclosure require fewer hardware devices (terminal device and eye muscle training device), thereby saving implementation costs. This disclosure can be presented in the form of a game, further increasing the fun and motivation of visual training, making it easier for users to stick to the training.
[0094] In an exemplary embodiment, the visual training method for a hand-brain-eye coordination training system further includes: playing background music when a visual training start instruction is received, and stopping visual training when the background music finishes playing or the visual reference object corresponding to the visual target position information is finished being displayed; and when visual training is stopped, obtaining a visual training result based on at least one display position information, position selection information corresponding to the display position information, and selection duration corresponding to the position selection information.
[0095] It should be noted that multiple background music tracks are stored on the device. Users can choose the background music they are interested in according to their own needs.
[0096] In this embodiment of the disclosure, background music is played during visual training. This simultaneous playback of music and visual training increases the fun and motivation of the training, making it easier for users to persist, especially for child users.
[0097] In another exemplary embodiment, the eye muscle training device may include a display panel, and the visual training start command may include a first-level command or a second-level command. Upon receiving the visual training start command, the terminal device sends visual target position information to the eye muscle training device, which may include at least one of the following.
[0098] The first item is that, upon receiving a first-level instruction, background music is played and visual target position information is sent to the eye muscle training device. The visual target position information includes at least one display position information, so that the eye muscle training device displays a visual target reference on a display light panel according to the display position information. The visual target reference moves randomly on the display light panel within a first duration and remains on the display light panel after moving for the first duration. The time interval between displaying any two adjacent visual target references is a second duration, and the first duration is less than or equal to the second duration.
[0099] The first and second durations can be set according to specific application scenarios and experience, and this disclosure does not limit them. For example, the first duration is 4 seconds and the second duration is 6 seconds.
[0100] The visual target reference moves randomly on the display board during the first time period and then stays on the display board after the first time period. This helps guide eye movement and further improves the visual training results.
[0101] The second step involves playing background music upon receiving a second-level instruction and sending visual target position information to the eye muscle training device. The visual target position information includes at least one display position information, enabling the eye muscle training device to display a visual target reference on a display panel based on the display position information. The visual target reference moves randomly on the display panel within a third time period and remains on the display panel after moving for a third time period. The time interval between displaying any two adjacent visual target references is a fourth time period, and the third time period is less than or equal to the fourth time period. The second time period is greater than the fourth time period.
[0102] The third and fourth durations can be set according to specific application scenarios and experience, and this disclosure does not limit them. For example, the third duration is 4 seconds and the fourth duration is 5 seconds.
[0103] The visual reference object moves randomly on the display board during the third time period and then stays on the display board after the third time period. This helps guide eye movement and further improves the visual training results.
[0104] In this embodiment of the disclosure, the first level instruction corresponds to basic training, and the second instruction corresponds to advanced training. Advanced training is more difficult than basic training. Users can choose the training level based on their own situation. Figure 6 As shown, after visual training is completed, it is possible to... Figure 6 Select the training level on the interface.
[0105] It should be noted that if users find the next level difficult, they can choose to return to the previous level or continue training at the current level.
[0106] In one embodiment, the visual training method for the hand-eye coordination training system may further include: upon receiving a score ranking instruction, the terminal device acquires user information; based on the user information, obtains a score value for the visual training result corresponding to the user information; and based on the score value for the visual training result corresponding to the user information, determines the score ranking among all users who have participated in the same level of training.
[0107] User information is information used to identify users and distinguish different users. User information may include one or more of text, numbers, letters, and symbols, but this disclosure is not limited thereto.
[0108] It should be noted that user registration is also available in this public platform. Once launched, all users who have participated in training at the same level will be ranked by score.
[0109] In this embodiment of the disclosure, the terminal device can store all users' training data and store the training data to facilitate ranking users' scores under the same training level. This disclosure does not limit the method of ranking. For example, it can use a bubble sort algorithm. Another example is using insertion sort or Shell sort.
[0110] In another embodiment, the present disclosure can also count the number of times the target location selection information is selected as the correct target location selection information (maximum combo count).
[0111] In this embodiment, the method for obtaining the highest combo count is not limited. For example, the highest combo count can be calculated using an accumulator in the terminal device.
[0112] For example, such as Figure 7 As shown, this is the interface displayed after each round of visual training. The score on the interface can be obtained based on the score value, for example, the score is 100 times the score value.
[0113] In another embodiment, the terminal device may include a display screen for displaying visual training results and score rankings.
[0114] This disclosure addresses the shortcomings of traditional visual training devices, such as limited functionality, bulky size, lack of individualized training programs, and tedious and unsustainable training processes. It proposes a visual training method that combines an eye muscle training device with Bluetooth-connected software services for a hand-eye coordination training system. The hardware and software work together, interacting in a gamified manner, and incorporating tiered training methods, scoring, and ranking systems to make the training fun for teenagers and children, encouraging them to persist with eye muscle exercises and thus more effectively preventing and controlling myopia.
[0115] This disclosure may also include three training levels (beginner, intermediate, and advanced), which are described below.
[0116] Visual training start instructions can include first-level instructions, second-level instructions, and third-level instructions.
[0117] In one exemplary embodiment, after receiving a first-level instruction, the terminal device enters a basic visual training mode, plays background music, and sends visual target position information to the eye muscle training device. The visual target position information includes multiple display position information items, enabling the eye muscle training device to display a visual target reference on a display panel based on the display position information. The appearance and disappearance times of the visual target reference on the display panel of the eye muscle training device can be random or preset. The user makes a selection judgment on the terminal device based on the display position of the visual target reference. That is, the terminal device receives position selection information corresponding to the display position information, performs a score for each selection, and displays the selection result on the terminal device. The selection result is obtained based on the selection duration and whether the selection is correct. The selection duration is the time from when the visual target reference appears on the display panel to when the terminal device receives the position selection information. If the position selection information matches the display position information, the selection is correct; otherwise, it is incorrect. The selection results include perfect, great, good, and miss.
[0118] If the selection is correct, and the selection time is less than or equal to 1 second, the selection result is "perfect" and the score is 5 points.
[0119] If the selection is correct, and the selection time is greater than 1 second and less than or equal to 2 seconds, the selection result is great, and the score for a single selection is 3 points.
[0120] If the selection is correct, and the selection time is greater than 2 seconds and less than or equal to 3 seconds, the selection result is "good" and the score is 1 point per selection.
[0121] If the selection duration exceeds 3 seconds or an incorrect selection is made, the result is "miss," and the score for that single selection is 0 points.
[0122] In this embodiment, when the background music finishes playing, the total score of the selection results is accumulated, that is, the scores of all single selections during the background music playback are accumulated. The total score is then displayed on the terminal device. This disclosure can also accumulate the number of consecutive selections that result in one of "perfect," "great," or "good" (the number of consecutive clicks) and display the number of consecutive clicks on the terminal device. It should be noted that when the selection result is "miss," the number of consecutive clicks is recalculated.
[0123] In another exemplary embodiment, after receiving the second-level instruction, the terminal device enters the intermediate visual training mode, plays background music, and sends visual target position information to the eye muscle training device. The visual target position information includes multiple display position information items, enabling the eye muscle training device to display visual target reference objects on the display panel according to the display position information. The appearance and disappearance times of the visual target reference objects on the display panel of the eye muscle training device can be random or preset. The user makes a selection judgment on the terminal device based on the display position of the visual target reference objects. That is, the terminal device receives position selection information corresponding to the display position information, performs a score for each selection, and displays the selection result on the terminal device. The selection result is obtained based on the selection duration and whether the selection is correct. The selection duration is the time from when the visual target reference objects appear on the display panel to when the terminal device receives the position selection information. When the position selection information matches the display position information, the selection is correct; otherwise, it is incorrect. The selection results include perfect, great, good, and miss.
[0124] If the selection is correct, and the selection time is less than or equal to 0.8 seconds, the selection result is "perfect" and the score is 5 points.
[0125] If the selection is correct, and the selection time is greater than 0.8s and less than or equal to 1.6s, the selection result is great, and the score for a single selection is 3 points.
[0126] If the selection is correct, and the selection time is greater than 1.6s and less than or equal to 2s, the selection result is "good" and the score is 1 point.
[0127] If the selection duration exceeds 2 seconds or an incorrect selection is made, the result is "miss," and the score for that single selection is 0 points.
[0128] In this embodiment, when the background music finishes playing, the total score of the selection results is accumulated, that is, the scores of all single selections during the background music playback are accumulated. The total score is then displayed on the terminal device. This disclosure can also accumulate the number of consecutive selections that result in one of "perfect," "great," or "good" (the number of consecutive clicks) and display the number of consecutive clicks on the terminal device. It should be noted that when the selection result is "miss," the number of consecutive clicks is recalculated.
[0129] In another exemplary embodiment, after receiving the third-level instruction, the terminal device enters an advanced visual training mode, plays background music, and sends visual target position information to the eye muscle training device. The visual target position information includes multiple display position information items, enabling the eye muscle training device to display a visual target reference on a display panel based on the display position information. The appearance and disappearance times of the visual target reference on the display panel of the eye muscle training device can be random or preset. The user makes a selection judgment on the terminal device based on the display position of the visual target reference. That is, the terminal device receives position selection information corresponding to the display position information, performs a score for each selection, and displays the selection result on the terminal device. The selection result is obtained based on the selection duration and whether the selection is correct. The selection duration is the time from when the visual target reference appears on the display panel to when the terminal device receives the position selection information. If the position selection information matches the display position information, the selection is correct; otherwise, it is incorrect. The selection results include perfect, great, good, and miss.
[0130] If the selection is correct, and the selection time is less than or equal to 0.4 seconds, the selection result is "perfect" and the score is 5 points.
[0131] If the selection is correct, and the selection time is greater than 0.4s and less than or equal to 0.8s, the selection result is great, and the score for a single selection is 3 points.
[0132] If the selection is correct, and the selection time is greater than 0.8s and less than or equal to 1s, the selection result is "good" and the score is 1 point.
[0133] If the selection duration exceeds 1 second or an incorrect selection is made, the result is "miss," and the score for that single selection is 0 points.
[0134] In this embodiment, after the background music finishes playing, the total score of the selection results is accumulated, that is, the scores of all single selections during the background music playback are accumulated. The total score is then displayed on the terminal device. This disclosure can also accumulate the number of consecutive selections that result in one of "perfect," "great," or "good" (the number of consecutive clicks) and display the number of consecutive clicks on the terminal device. The selection result and the number of consecutive clicks appear simultaneously and disappear after 0.5 seconds, accompanied by a screen tap. It should be noted that when the selection result is "miss," the number of consecutive clicks is recalculated.
[0135] In one embodiment, the present disclosure may also calculate the accuracy of the selection, as shown in Formula 3 below.
[0136] (3)
[0137] Where E is the accuracy rate, W is the basic total of accuracy, and M is the total number of clicks.
[0138] It should be noted that the total number of clicks is the sum of the total number of click errors, the total number of clicks for "good", the total number of clicks for "great", and the total number of clicks for "perfect"; the basic accuracy total is the sum of the product of the total number of clicks for "good" multiplied by 1, the total number of clicks for "great" multiplied by 3, and the total number of clicks for "perfect" multiplied by 5.
[0139] In this embodiment of the disclosure, when an incorrect selection is made, the terminal device may emit an error-marking prompt sound to remind the user of the incorrect selection.
[0140] Figure 8 This diagram illustrates a signaling method for a visual training system for hand-eye coordination training, as shown in an embodiment of this disclosure. Figure 8 As shown, it specifically includes:
[0141] S801a, receives the visual training start command;
[0142] S801b, upon receiving a visual training start command, sends visual target position information to the eye muscle training device;
[0143] S802, Displays a target reference object based on the displayed position information;
[0144] S803 receives location selection information corresponding to the displayed location information;
[0145] S804, Based on the position selection information, the selection duration is obtained. The selection duration is used to indicate the time taken from the appearance of the target reference object to the receipt of the position selection information.
[0146] S805, based on at least one display position information, the position selection information corresponding to the display position information, and the selection duration corresponding to the position selection information, the visual training result is obtained.
[0147] This embodiment of the invention uses a terminal device and an eye muscle training device to work together to train the eye's reaction ability (reflex nerves) and coordination, and can increase the fun and motivation of visual training, making it easier for users to stick to the training.
[0148] Those skilled in the art will understand that various aspects of this disclosure can be implemented as a system, method, or program product. Therefore, various aspects of this disclosure can be specifically implemented in the following forms: a completely hardware implementation, a completely software implementation (including firmware, microcode, etc.), or a combination of hardware and software aspects, collectively referred to herein as a "circuit," "module," or "system."
[0149] The following reference Figure 9To describe an electronic device 900 according to such an embodiment of the present disclosure. Figure 9 The electronic device 900 shown is merely an example and should not impose any limitation on the functionality and scope of use of the embodiments disclosed herein.
[0150] like Figure 9 As shown, the electronic device 900 is manifested in the form of a general-purpose computing device. The components of the electronic device 900 may include, but are not limited to: at least one processing unit 910, at least one storage unit 920, and a bus 930 connecting different system components (including storage unit 920 and processing unit 910).
[0151] The storage unit stores program code that can be executed by the processing unit 910, causing the processing unit 910 to perform the steps described in the "Exemplary Methods" section of this specification according to various exemplary embodiments of this disclosure. For example, the processing unit 910 can perform the following steps of the above method embodiment: upon receiving a visual training start command, sending visual target position information to an eye muscle training device, the visual target position information including at least one display position information, so that the eye muscle training device displays a visual target reference object according to the display position information, wherein the display position information is used to indicate the position of the visual target reference object on the eye muscle training device; receiving position selection information corresponding to the display position information; obtaining a selection duration according to the position selection information, the selection duration indicating the time taken from the appearance of the visual target reference object to the receipt of the position selection information; and obtaining a visual training result according to at least one display position information, the position selection information corresponding to the display position information, and the selection duration corresponding to the position selection information.
[0152] Storage unit 920 may include readable media in the form of volatile storage units, such as random access memory (RAM) 9201 and / or cache memory 9202, and may further include read-only memory (ROM) 9203.
[0153] The storage unit 920 may also include a program / utility 9204 having a set (at least one) program module 9205, such program module 9205 including but not limited to: an operating system, one or more application programs, other program modules and program data, each or some combination of these examples may include an implementation of a network environment.
[0154] Bus 930 can represent one or more of several types of bus structures, including a memory cell bus or memory cell controller, a peripheral bus, a graphics acceleration port, a processing unit, or a local bus using any of the various bus structures.
[0155] Electronic device 900 can also communicate with one or more external devices 940 (e.g., keyboard, pointing device, Bluetooth device, etc.), and with one or more devices that enable a user to interact with electronic device 900, and / or with any device that enables electronic device 900 to communicate with one or more other computing devices (e.g., router, modem, etc.). This communication can be performed via input / output (I / O) interface 950. Furthermore, electronic device 900 can also communicate with one or more networks (e.g., local area network (LAN), wide area network (WAN), and / or public networks, such as the Internet) via network adapter 960. As shown, network adapter 960 communicates with other modules of electronic device 900 via bus 930. It should be understood that, although not shown in the figures, other hardware and / or software modules can be used in conjunction with electronic device 900, including but not limited to: microcode, device drivers, redundant processing units, external disk drive arrays, RAID systems, tape drives, and data backup storage systems.
[0156] From the above description of the embodiments, those skilled in the art will readily understand that the exemplary embodiments described herein can be implemented by software or by combining software with necessary hardware. Therefore, the technical solutions according to the embodiments of this disclosure can be embodied in the form of a software product, which can be stored in a non-volatile storage medium (such as a CD-ROM, USB flash drive, external hard drive, etc.) or on a network, including several instructions to cause a computing device (such as a personal computer, server, terminal device, or network device, etc.) to execute the methods according to the embodiments of this disclosure.
[0157] In the disclosed exemplary embodiments, a computer-readable storage medium is also provided, which may be a readable signal medium or a readable storage medium. Figure 10 This illustration shows a schematic diagram of a computer-readable storage medium according to an embodiment of the present disclosure, such as... Figure 10 As shown, the computer-readable storage medium 1000 stores a program product capable of implementing the methods described above.
[0158] In some possible implementations, various aspects of this disclosure may also be implemented as a program product comprising program code that, when run on a terminal device, causes the terminal device to perform the steps described in the foregoing “Detailed Description” section of this specification according to various exemplary embodiments of this disclosure.
[0159] More specific examples of computer-readable storage media in this disclosure may include, but are not limited to: electrical connections having one or more wires, portable computer disks, hard disks, random access memory (RAM), read-only memory (ROM), erasable programmable read-only memory (EPROM or flash memory), optical fiber, portable compact disk read-only memory (CD-ROM), optical storage devices, magnetic storage devices, or any suitable combination of the foregoing.
[0160] In this disclosure, a computer-readable storage medium may include a data signal propagated in baseband or as part of a carrier wave, carrying readable program code. Such propagated data signals may take various forms, including but not limited to electromagnetic signals, optical signals, or any suitable combination thereof. A readable signal medium may also be any readable medium other than a readable storage medium, capable of transmitting, propagating, or transmitting a program for use by or in connection with an instruction execution system, apparatus, or device.
[0161] Optionally, the program code contained on the computer-readable storage medium may be transmitted using any suitable medium, including but not limited to wireless, wired, optical fiber, RF, etc., or any suitable combination thereof.
[0162] In practical implementation, program code for performing the operations of this disclosure can be written in any combination of one or more programming languages, including object-oriented programming languages such as Java and C++, and conventional procedural programming languages such as C or similar languages. The program code can execute entirely on the user's computing device, partially on the user's device, as a standalone software package, partially on the user's computing device and partially on a remote computing device, or entirely on a remote computing device or server. In cases involving remote computing devices, the remote computing device can be connected to the user's computing device via any type of network, including a local area network (LAN) or a wide area network (WAN), or it can be connected to an external computing device (e.g., via the Internet using an Internet service provider).
[0163] This disclosure provides a computer program product or computer program including computer instructions stored in a computer-readable storage medium. A processor of a computer device reads the computer instructions from the computer-readable storage medium and executes the computer instructions, causing the computer device to perform a visual training method for a hand-eye coordination training system provided in various alternative embodiments of this disclosure.
[0164] It should be noted that although several modules or units for the device used to perform actions have been mentioned in the detailed description above, this division is not mandatory. In fact, according to embodiments of this disclosure, the features and functions of two or more modules or units described above can be embodied in one module or unit. Conversely, the features and functions of one module or unit described above can be further divided and embodied by multiple modules or units.
[0165] Furthermore, although the steps of the method in this disclosure are described in a specific order in the accompanying drawings, this does not require or imply that the steps must be performed in that specific order, or that all the steps shown must be performed to achieve the desired result. Additional or alternative steps may be omitted, multiple steps may be combined into one step, and / or a step may be broken down into multiple steps.
[0166] From the above description of the embodiments, those skilled in the art will readily understand that the exemplary embodiments described herein can be implemented by software or by combining software with necessary hardware. Therefore, the technical solutions according to the embodiments of this disclosure can be embodied in the form of a software product, which can be stored in a non-volatile storage medium (such as a CD-ROM, USB flash drive, external hard drive, etc.) or on a network, including several instructions to cause a computing device (such as a personal computer, server, mobile terminal, or network device, etc.) to execute the methods according to the embodiments of this disclosure.
[0167] Other embodiments of this disclosure will readily occur to those skilled in the art upon consideration of the specification and practice of the invention disclosed herein. This disclosure is intended to cover any variations, uses, or adaptations of this disclosure that follow the general principles of this disclosure and include common knowledge or customary techniques in the art not disclosed herein. The specification and examples are to be considered exemplary only, and the true scope of this disclosure is indicated by the appended claims.
Claims
1. A visual training method for a non-therapeutic hand-eye coordination training system, characterized in that, The hand-brain-eye coordination training system includes a terminal device and an eye muscle training device, and the terminal device and the eye muscle training device are connected. The method includes: Upon receiving a visual training start command, the terminal device sends visual target position information to the eye muscle training device. The visual target position information includes at least one display position information, so that the eye muscle training device displays a visual target reference object according to the display position information. The display position information is used to indicate the position of the visual target reference object on the eye muscle training device. The terminal device receives location selection information corresponding to the displayed location information; The terminal device obtains the selection duration based on the location selection information, and the selection duration is used to indicate the time taken from the appearance of the target reference object to the receipt of the location selection information; The terminal device obtains a visual training result based on at least one of the display position information, the position selection information corresponding to the display position information, and the selection duration corresponding to the position selection information; The terminal device and the eye muscle training device work together to train the eye's reaction ability and coordination; the eye muscle training device includes a display light panel, and the visual training start command includes a first-level command or a second-level command. Upon receiving a visual training start command, the terminal device sends visual target position information to the eye muscle training device, including at least one of the following: Upon receiving the first-level instruction, background music is played, and visual target position information is sent to the eye muscle training device. The visual target position information includes at least one display position information, so that the eye muscle training device displays a visual target reference on the display light panel according to the display position information. The visual target reference moves randomly on the display light panel within a first duration and stops on the display light panel after moving for the first duration. The time interval between displaying any two adjacent visual target references is a second duration, and the first duration is less than or equal to the second duration. Upon receiving the second-level instruction, background music is played, and visual target position information is sent to the eye muscle training device. The visual target position information includes at least one display position information, so that the eye muscle training device displays a visual target reference on the display light panel according to the display position information. The visual target reference moves randomly on the display light panel within a third time period, and stops on the display light panel after moving for the third time period. The time interval between displaying any two adjacent visual target references is a fourth time period, and the third time period is less than or equal to the fourth time period. The second duration is longer than the fourth duration.
2. The method according to claim 1, characterized in that, The visual training results include the first training result, the second training result, the third training result, and the fourth training result; The terminal device obtains a visual training result based on at least one of the display location information, location selection information corresponding to the display location information, and selection duration corresponding to the location selection information, including: In at least one of the selected durations, a target selection duration is obtained, wherein the target selection duration is less than a preset duration; Based on the target selection duration, target location selection information and target display location information are obtained, wherein the target location selection information is the location selection information corresponding to the target selection duration, and the target display location information is the display location information corresponding to the target location selection information; Based on the target location selection information and the target display location information, a selection value is obtained; The selected duration value is obtained based on the target duration; A score is obtained based on the selected value and the selected duration value; If the score is greater than or equal to the first preset value, then the first training result is obtained; If the score is greater than or equal to the second preset value and less than the first preset value, then the second training result is obtained; If the score is greater than or equal to the third preset value and less than the second preset value, then the third training result is obtained; If the score is less than the third preset value, then the fourth training result is obtained; Wherein, the first preset value is greater than the second preset value, and the second preset value is greater than the third preset value.
3. The method according to claim 2, characterized in that, The target location selection information includes n selection information items, and the target display location information includes n display information items, where n is 0 or a positive integer; the selection value includes a first selection value and a second selection value. The step of obtaining the selection value based on the target location selection information and the target display location information includes: If the selection information matches the display information, a first selection value is obtained; If the selection information is inconsistent with the display information, a second selection value is obtained; Wherein, the first selection value is greater than the second selection value, and the second selection value is greater than or equal to 0; The process of obtaining a score based on the selection value and the selection duration value includes: A score is obtained based on the first selection value, the second selection value, and the selection duration value.
4. The method according to claim 2, characterized in that, The method further includes: Upon receiving the visual training start command, background music is played, and visual training is stopped when the background music finishes playing or the visual target reference corresponding to the visual target position information is displayed. When visual training is stopped, a visual training result is obtained based on at least one of the aforementioned display position information, position selection information corresponding to the aforementioned display position information, and selection duration corresponding to the aforementioned position selection information.
5. The method according to claim 2, characterized in that, The method further includes: Upon receiving a score ranking instruction, the terminal device obtains user information; Based on the user information, a score value for the visual training result corresponding to the user information is obtained; Based on the score of the visual training result corresponding to the user information, the score ranking among all users who have participated in the same level of training is determined.
6. The method according to any one of claims 1 to 5, characterized in that, The terminal device and the eye muscle training device are connected via Bluetooth.
7. The method according to claim 6, characterized in that, The terminal device includes a display screen for displaying visual training results and score rankings.
8. An electronic device, characterized in that, include: processor; as well as Memory for storing the executable instructions of the processor; The processor is configured to execute the visual training method for a hand-brain-eye coordination training system for a non-therapeutic target as described in any one of claims 1-7 by executing the executable instructions.
9. A computer-readable storage medium having a computer program stored thereon, characterized in that, When the computer program is executed by the processor, it implements the visual training method for a hand-brain-eye coordination training system with a non-therapeutic target as described in any one of claims 1-7.
Citation Information
Patent Citations
Method and system for detecting function of large cell pathway
CN106667426A
Eye care system and training method for for visual training
CN110623823A
Personalized vision training method and training device
CN110916991A