A sound wave simulation method and device, vehicle and storage medium

By playing different audio frequencies and adjusting the volume according to the vehicle speed range in new energy vehicles, the problem of the lack of layering in simulated engine sounds has been solved, resulting in a more realistic and richer driving experience.

CN116901882BActive Publication Date: 2026-01-30CHONGQING CHANGAN TECH CO LTD
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Patent Information

Application Number
CN202310783492.5
Authority / Receiving Office
CN · China
Patent Type
Patents(China)
Current Assignee / Owner
Filing Date
2023-06-28
Publication Date
2026-01-30
Estimated Expiration
2043-06-28

AI Technical Summary

Technical Problem

The simulated engine sound function of existing new energy vehicles lacks depth and fails to meet users' driving experience needs.

Method used

By playing different audio at different speeds of the vehicle and adjusting the volume according to the vehicle speed, the two audio segments can be superimposed to enhance the layering of the simulated sound waves.

Benefits of technology

It improves the realism and layering of the simulated engine sound, enhancing the user's driving experience.

✦ Generated by Eureka AI based on patent content.

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Abstract

This application provides a method, apparatus, vehicle, and storage medium for simulating vehicle engine sound, relating to the field of vehicle technology, for improving the user's driving experience. The method includes: after activating the sound simulation function, acquiring the vehicle's current speed; after detecting that the vehicle's current speed is within a first speed range, playing a first audio signal; after detecting that the vehicle's current speed has reached the lower limit of a second speed range, playing a second audio signal, and adjusting the volume of the first audio signal according to the vehicle's current speed until playback of the first audio signal stops, wherein the lower limit of the second speed range is greater than or equal to the upper limit of the first speed range.
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Description

Technical Field

[0001] This application relates to the field of vehicle technology, specifically to a method, apparatus, vehicle, and storage medium for simulating sound waves. Background Technology

[0002] With increasing global awareness of environmental protection, new energy vehicles are gaining more and more attention in the market. New energy vehicles are characterized by their environmental friendliness, energy efficiency, and affordability, offering a more comfortable driving experience and faster acceleration response. Therefore, more and more users are choosing new energy vehicles as their mode of transportation.

[0003] While the advantages of new energy vehicles are obvious, some users, lacking the engine of traditional gasoline vehicles, cannot experience the engine sound of a traditional gasoline car and are thus forced to choose gasoline vehicles as their mode of transportation. Although most current new energy vehicles are equipped with simulated engine sounds, the simulated sounds are too monotonous and lack depth, failing to gain user acceptance. Therefore, how to improve the depth and complexity of simulated engine sounds, thereby enhancing the user's driving experience, is an urgent problem to be solved. Summary of the Invention

[0004] This application provides a method, apparatus, vehicle, and storage medium for simulating engine sound, which enhances the sense of depth in the simulated engine sound and thus improves the user's driving experience.

[0005] The technical solution provided by this application is as follows: According to the first aspect provided by this application, a method for simulating sound waves is provided. The method includes: after activating the sound wave simulation function, obtaining the current speed of the vehicle; after detecting that the current speed of the vehicle is within a first speed range, playing a first audio; after detecting that the current speed of the vehicle reaches the lower limit of a second speed range, playing a second audio, and adjusting the volume of the first audio according to the current speed of the vehicle until the first audio stops playing, wherein the lower limit of the second speed range is greater than or equal to the upper limit of the first speed range.

[0006] According to the above technical means, when the vehicle's current speed is within the first speed range, the first audio corresponding to the first speed range is played to achieve the effect of simulating sound waves. When the vehicle's current speed reaches the lower limit of the second speed range, the second audio is played, and the volume of the first audio corresponding to the first speed range is adjusted according to the vehicle's current speed. This achieves the superposition of the two audio segments, thereby improving the sense of layering of the simulated sound waves and thus improving the user's driving experience.

[0007] In one possible implementation, when the vehicle's current speed is within a first speed range, the volume of the first audio signal is positively correlated with the vehicle's current speed; when the vehicle's current speed is within a second speed range, the volume of the first audio signal is negatively correlated with the vehicle's current speed, and the volume of the second audio signal is positively correlated with the vehicle's current speed.

[0008] Based on the aforementioned technical methods, when the vehicle's current speed falls within the first speed range, the volume of the first audio signal is positively correlated with the vehicle's current speed, allowing the audio volume to be adjusted according to vehicle speed, providing users with a more realistic driving experience. When the vehicle's current speed falls within the second speed range, the volume of the first audio signal is negatively correlated with the vehicle's current speed, while the volume of the second audio signal is positively correlated with the vehicle's current speed. Within the second speed range, by superimposing the two audio signals and adjusting their volumes according to vehicle speed, the layering of the simulated engine sound is enhanced, further improving the user's driving experience.

[0009] In one possible implementation, after detecting that the vehicle's current speed is within a first speed range, playing a first audio signal includes: after detecting that the vehicle's current speed is within a first speed range, determining a first audio signal corresponding to the first speed range; generating a first audio signal based on the first audio signal; and playing the first audio signal.

[0010] Based on the aforementioned technical means, the corresponding audio signal is selected according to the vehicle's current speed, making the generated audio more in line with the vehicle speed, thereby improving the effect of simulated sound waves.

[0011] In one possible implementation, before activating the sound simulation function, the method further includes: acquiring audio signals corresponding to each speed range and storing the audio signals corresponding to each speed range.

[0012] Based on the above technical means, before activating the sound wave simulation function, the audio signals corresponding to each speed range are acquired and stored, so that the corresponding audio can be directly generated using the audio signals in the subsequent sound wave simulation process, thereby improving the working efficiency of the sound wave simulation.

[0013] According to a second aspect of this application, a sound simulation device is provided, comprising: an acquisition module for acquiring the current speed of a vehicle after activating the sound simulation function; a processing module for playing a first audio signal after detecting that the current speed of the vehicle is within a first speed range; and the processing module further for playing a second audio signal after detecting that the current speed of the vehicle has reached the lower limit of a second speed range, and adjusting the volume of the first audio signal according to the current speed of the vehicle until the playback of the first audio signal stops, wherein the lower limit of the second speed range is greater than or equal to the upper limit of the first speed range.

[0014] In one possible implementation, when the vehicle's current speed is within a first speed range, the volume of the first audio signal is positively correlated with the vehicle's current speed; when the vehicle's current speed is within a second speed range, the volume of the first audio signal is negatively correlated with the vehicle's current speed, and the volume of the second audio signal is positively correlated with the vehicle's current speed.

[0015] In one possible implementation, the processing module is specifically configured to: after detecting that the current speed of the vehicle is within a first speed range, determine a first audio signal corresponding to the first speed range; generate a first audio signal based on the first audio signal, and play the first audio signal.

[0016] In one possible implementation, the acquisition module is further configured to: acquire audio signals corresponding to each speed range and store the audio signals corresponding to each speed range.

[0017] According to a third aspect provided in this application, a vehicle is provided, comprising: a processor; a memory for storing processor-executable instructions; wherein the processor is configured to execute instructions to implement the method of the first aspect described above and any possible implementation thereof.

[0018] According to a fourth aspect provided in this application, a computer-readable storage medium is provided that, when the instructions in the computer-readable storage medium are executed by a processor of a vehicle, enables the vehicle to perform the methods described in the first aspect and any possible implementation thereof.

[0019] According to the fifth aspect provided in this application, a computer program product is provided, the computer program product including computer instructions that, when executed on a vehicle, cause the vehicle to perform the method described in the first aspect and any possible implementation thereof.

[0020] Therefore, the above-mentioned technical features of this application have the following beneficial effects:

[0021] (1) When the vehicle’s current speed is within the first speed range, the first audio corresponding to the first speed range is played to achieve the effect of simulating sound waves. When the vehicle’s current speed reaches the lower limit of the second speed range, the second audio is played. The volume of the first audio corresponding to the first speed range is adjusted according to the vehicle’s current speed, thus achieving the superposition of the two audio segments, thereby improving the sense of layering of the simulated sound waves and thus improving the user’s driving experience.

[0022] (2) When the vehicle's current speed is within the first speed range, the volume of the first audio signal is positively correlated with the vehicle's current speed, allowing the audio volume to be adjusted according to the vehicle speed, providing users with a more realistic driving experience. When the vehicle's current speed is within the second speed range, the volume of the first audio signal is negatively correlated with the vehicle's current speed, while the volume of the second audio signal is positively correlated with the vehicle's current speed. Within the second speed range, by superimposing the two audio signals and adjusting their volumes according to the vehicle speed, the layering of the simulated engine sound is enhanced, further improving the user's driving experience.

[0023] (3) Select the corresponding audio signal according to the current speed of the vehicle so that the generated audio is more in line with the vehicle speed, thereby improving the effect of simulated sound waves.

[0024] (4) Before activating the sound wave simulation function, acquire and store the audio signals corresponding to each speed range so that the corresponding audio can be generated directly using the audio signals in the subsequent sound wave simulation process, thereby improving the working efficiency of the sound wave simulation.

[0025] It should be noted that the technical effects of any of the implementation methods in aspects two through five can be found in the technical effects of the corresponding implementation methods in aspect one, and will not be repeated here.

[0026] It should be understood that the above general description and the following detailed description are exemplary and explanatory only, and do not limit this application. Attached Figure Description

[0027] Figure 1 A schematic flowchart illustrating a sound wave simulation method provided in an embodiment of this application;

[0028] Figure 2 A flowchart illustrating yet another method for simulating sound waves provided in this application embodiment;

[0029] Figure 3 A flowchart illustrating yet another method for simulating sound waves provided in this application embodiment;

[0030] Figure 4 A flowchart illustrating yet another method for simulating sound waves provided in this application embodiment;

[0031] Figure 5 A schematic diagram of the structure of a sound wave simulation device provided in an embodiment of this application;

[0032] Figure 6 This is a structural schematic diagram of a vehicle provided in an embodiment of this application. Detailed Implementation

[0033] To enable those skilled in the art to better understand the technical solutions of this application, the technical solutions in the embodiments of this application will be clearly and completely described below with reference to the accompanying drawings.

[0034] It should be noted that the terms "first," "second," etc., used in the specification, claims, and accompanying drawings of this application are used to distinguish similar objects and are not necessarily used to describe a specific order or sequence. It should be understood that such data can be interchanged where appropriate so that the embodiments of this application described herein can be implemented in orders other than those illustrated or described herein. The embodiments described in the following exemplary embodiments do not represent all embodiments consistent with this application. Rather, they are merely examples of apparatuses and methods consistent with some aspects of this application as detailed in the appended claims.

[0035] As described in the background section, the simulated engine sound function currently equipped in new energy vehicles is too monotonous. It can only play the audio of the engine sound or adjust the volume of the audio according to the current speed of the vehicle. It lacks a sense of layering and fails to gain user approval.

[0036] To address the aforementioned issues, this application provides a method for simulating engine sound. When the vehicle's current speed falls within a first speed range, a first audio signal corresponding to that first speed range is played to simulate engine sound. Furthermore, when the vehicle's current speed reaches the lower limit of a second speed range, a second audio signal is played. The volume of the first audio signal corresponding to the first speed range is adjusted according to the vehicle's current speed, thereby achieving the superposition of the two audio signals and enhancing the layering of the simulated engine sound, thus improving the user's driving experience.

[0037] like Figure 1 As shown, this application provides a method for simulating sound waves, which includes the following steps:

[0038] S101. After enabling the sound simulation function, obtain the vehicle's current speed.

[0039] In some embodiments, when a user activates the vehicle's sound simulation function, the vehicle obtains its current speed via a speed sensor.

[0040] Optionally, users can activate the vehicle's sound simulation function by voice activation, or by clicking the sound simulation function icon on the vehicle's infotainment screen.

[0041] S102. After detecting that the vehicle's current speed is within the first speed range, play the first audio.

[0042] Optional, such as Figure 2As shown, after detecting that the vehicle's current speed is within the first speed range, the first audio is played. This can be specifically implemented through the following steps:

[0043] S1021. After detecting that the vehicle's current speed is within the first speed range, determine the first audio signal corresponding to the first speed range.

[0044] It should be noted that before activating the sound simulation function, the vehicle acquires and stores the audio signals corresponding to each speed range.

[0045] For example, before activating the simulated engine sound power supply, staff upload the audio signals corresponding to different speed ranges to the vehicle's storage device. Alternatively, before activating the simulated engine sound power supply, the vehicle downloads the audio signals corresponding to different speed ranges to its storage device via the network.

[0046] In some embodiments, after detecting that the vehicle's current speed is within a first speed range, the audio signal corresponding to the first speed range is selected by searching for audio signals corresponding to different speed ranges stored in the vehicle's storage device. Alternatively, after detecting that the vehicle's current speed is within the first speed range, the vehicle's storage device actively sends the audio signal corresponding to the first speed range to the vehicle.

[0047] For example, the first speed range can be 20km / h to 30km / h. After the sound simulation function is turned on, the current speed of the vehicle is 25km / h, which is within the first speed range. The audio signal corresponding to the first speed range is signal A. Therefore, signal A in the vehicle's storage device is selected to complete the playback of the subsequent first audio.

[0048] In this way, before activating the sound wave simulation function, the audio signals corresponding to each speed range are acquired and stored, so that the corresponding audio can be directly generated using the audio signals during the subsequent sound wave simulation process, thereby improving the efficiency of the sound wave simulation.

[0049] S1022. Generate a first audio signal based on the first audio signal and play the first audio signal.

[0050] Optionally, after acquiring the first audio signal, the first audio signal is imported into a digital signal processing (DSP) chip, so that the DSP chip generates the first audio based on the first audio signal, and then plays the first audio through the vehicle's audio system. Alternatively, the vehicle's storage device stores audio corresponding to each speed range. After detecting that the vehicle's current speed is within the first speed range, the corresponding first audio can be directly selected from the vehicle's storage device and then played through the vehicle's audio system.

[0051] In this way, the corresponding audio signal is selected based on the vehicle's current speed, making the generated audio more in line with the vehicle speed, thereby improving the effect of the simulated sound.

[0052] In some embodiments, when the vehicle's current speed is within a first speed range, the volume of the first audio signal is positively correlated with the vehicle's current speed.

[0053] For example, when the vehicle's current speed is within the first speed range, the volume of the first audio increases as the vehicle's current speed increases and decreases as the vehicle's current speed decreases. When the vehicle's current speed reaches the upper limit of the first speed range, the volume of the first audio also reaches its maximum value.

[0054] S103. After detecting that the vehicle's current speed has reached the lower limit of the second speed range, play the second audio and adjust the volume of the first audio according to the vehicle's current speed until the first audio stops playing.

[0055] Among them, the lower limit of the second speed range is greater than or equal to the upper limit of the first speed range.

[0056] Optional, such as Figure 3 As shown, after detecting that the vehicle's current speed has reached the lower limit of the second speed range, the second audio is played. This can be specifically implemented through the following steps:

[0057] S1031. After detecting that the current speed of the vehicle has reached the lower limit of the second speed range, determine the second audio signal corresponding to the second speed range.

[0058] S1032. Generate a second audio signal based on the second audio signal and play the second audio signal.

[0059] The specific descriptions of S1031-S1032 can be found in the specific descriptions of S1021-S1022 above, and will not be repeated here.

[0060] In some embodiments, when the vehicle's current speed is within a second speed range, the volume of the first audio signal is negatively correlated with the vehicle's current speed, and the volume of the second audio signal is positively correlated with the vehicle's current speed.

[0061] For example, when the vehicle's current speed is within the second speed range, the volume of the first audio signal decreases as the vehicle's current speed increases and increases as the vehicle's current speed decreases. When the vehicle's current speed reaches the upper limit of the second speed range, the volume of the first audio signal decreases to 0, i.e., playback of the first audio signal stops. The volume of the second audio signal increases as the vehicle's current speed increases and decreases as the vehicle's current speed decreases. When the vehicle reaches the upper limit of the second speed range, the volume of the second audio signal also reaches its maximum value.

[0062] In another example, the first speed range is 20 km / h to 30 km / h, and the second speed range is 30 km / h to 40 km / h. When the vehicle's current speed reaches the lower limit of the second speed range, i.e., 30 km / h, the second audio is played. Within the second speed range, the volume of the first audio decreases as the vehicle's current speed increases, while the volume of the second audio increases as the vehicle's current speed increases.

[0063] In this way, when the vehicle's current speed is within the first speed range, the first audio corresponding to the first speed range is played to simulate the sound wave effect. When the vehicle's current speed reaches the lower limit of the second speed range, the second audio is played, and the volume of the first audio corresponding to the first speed range is adjusted according to the vehicle's current speed. This achieves the superposition of the two audio segments, thereby improving the layering of the simulated sound wave and enhancing the user's driving experience.

[0064] It is understandable that the above description of the sound simulation method assumes the vehicle as a whole is accelerating, i.e., accelerating from a certain speed in the first speed range to a certain speed in the second speed range. The sound simulation method provided in this application embodiment is still applicable when the vehicle is decelerating. Figure 4 The diagram illustrates the method for simulating the sound waves provided in this application, taking the entire vehicle as the deceleration process as an example. The specific steps are as follows:

[0065] S401. After enabling the sound simulation function, obtain the vehicle's current speed.

[0066] S402. After detecting that the vehicle's current speed is within the second speed range, play the second audio.

[0067] S403. After detecting that the vehicle's current speed has reached the upper limit of the first speed range, play the first audio and adjust the volume of the first audio according to the vehicle's current speed until the second audio stops playing.

[0068] The specific descriptions of S401-S403 are the same as those of S101-S103, and will not be repeated here.

[0069] Figure 5 This is a schematic diagram illustrating the structure of a sound wave simulation device according to an exemplary embodiment. See also: Figure 5 The sound simulation device 50 includes an acquisition module 501 and a processing module 502.

[0070] The acquisition module 501 is used to acquire the current speed of the vehicle after the sound simulation function is enabled.

[0071] The processing module 502 is used to play the first audio after detecting that the current speed of the vehicle is within the first speed range;

[0072] The processing module 502 is further configured to play a second audio after detecting that the current speed of the vehicle has reached the lower limit of the second speed range, and adjust the volume of the first audio according to the current speed of the vehicle until the first audio stops playing, wherein the lower limit of the second speed range is greater than or equal to the upper limit of the first speed range.

[0073] In some embodiments, when the vehicle's current speed is within a first speed range, the volume of the first audio signal is positively correlated with the vehicle's current speed; when the vehicle's current speed is within a second speed range, the volume of the first audio signal is negatively correlated with the vehicle's current speed, and the volume of the second audio signal is positively correlated with the vehicle's current speed.

[0074] In some embodiments, the processing module 502 is specifically configured to: after detecting that the current speed of the vehicle is within a first speed range, determine a first audio signal corresponding to the first speed range; generate a first audio signal based on the first audio signal, and play the first audio signal.

[0075] In some embodiments, the acquisition module 501 is further configured to: acquire audio signals corresponding to each speed range and store the audio signals corresponding to each speed range.

[0076] Figure 6 This is a schematic diagram illustrating the structure of a vehicle according to an exemplary embodiment. For example... Figure 6 As shown, vehicle 60 includes, but is not limited to, processor 601 and memory 602.

[0077] The aforementioned memory 602 is used to store the executable instructions of the aforementioned processor 601. It is understood that the aforementioned processor 601 is configured to execute instructions to implement a sound wave simulation method in the above embodiment.

[0078] It should be noted that those skilled in the art will understand that Figure 6 The vehicles shown are not intended to limit the scope of vehicles; vehicles may include those that are larger than [the specified vehicle]. Figure 6This may indicate more or fewer components, or a combination of certain components, or a different arrangement of components.

[0079] The processor 601 is the control center of the vehicle, connecting various parts of the vehicle through various interfaces and lines. It performs various vehicle functions and processes data by running or executing software programs and / or modules stored in the memory 602, and by calling data stored in the memory 602, thereby providing overall vehicle monitoring. The processor 601 may include one or more processing units. Optionally, the processor 601 may integrate an application processor and a modem processor, wherein the application processor mainly handles the operating system, user interface, and applications, while the modem processor mainly handles wireless communication. It is understood that the modem processor may also not be integrated into the processor 601.

[0080] The memory 602 can be used to store software programs and various data. The memory 602 may primarily include a program storage area and a data storage area. The program storage area may store the operating system, application programs required by at least one functional module (such as acquisition modules, construction modules, etc.), etc. Furthermore, the memory 602 may include high-speed random access memory, and may also include non-volatile memory, such as at least one disk storage device, flash memory device, or other volatile solid-state storage device.

[0081] In an exemplary embodiment, a computer-readable storage medium including instructions is also provided, such as a memory 602 including instructions, which can be executed by a processor 601 of a vehicle 60 to implement a seat posture adjustment method in the above embodiments.

[0082] In actual implementation, Figure 5 The functions of the acquisition module 501 and the processing module 502 can both be provided by Figure 6 The processor 601 calls the computer program stored in the memory 602 to implement the function. The specific execution process can be found in the description of the seat posture adjustment method in the previous embodiment, and will not be repeated here.

[0083] Through the above description of the embodiments, those skilled in the art can clearly understand that, for the sake of convenience and brevity, only the division of the above functional modules is used as an example. In actual applications, the above functions can be assigned to different functional modules as needed, that is, the internal structure of the device can be divided into different functional modules to complete all or part of the functions described above.

[0084] In the several embodiments provided in this application, it should be understood that the disclosed apparatus and methods can be implemented in other ways. For example, the apparatus embodiments described above are merely illustrative; for instance, the division of modules or units is only a logical functional division, and in actual implementation, there may be other division methods. For example, multiple units or components may be combined or integrated into another apparatus, or some features may be ignored or not executed. Furthermore, the mutual coupling or direct coupling or communication connection shown or discussed may be through some interfaces; the indirect coupling or communication connection between apparatuses or units may be electrical, mechanical, or other forms.

[0085] The units described as separate components may or may not be physically separate. A component shown as a unit can be one or more physical units; that is, it can be located in one place or distributed in multiple different locations. Some or all of the classified units can be selected to achieve the purpose of this embodiment, depending on actual needs.

[0086] Furthermore, the functional units in the various embodiments of this application can be integrated into one processing unit, or each unit can exist physically separately, or two or more units can be integrated into one unit. The integrated unit can be implemented in hardware or as a software functional unit.

[0087] If the integrated unit is implemented as a software functional unit and sold or used as an independent product, it can be stored in a readable storage medium. Based on this understanding, the technical solution of the embodiments of this application, essentially, or the part that contributes to the prior art, or a complete or partial classification of the technical solution, can be embodied in the form of a software product. This software product is stored in a storage medium and includes several instructions to cause a device (which may be a microcontroller, chip, etc.) or processor to execute all or part of the steps of the methods of the various embodiments of this application. The aforementioned storage medium includes various media capable of storing program code, such as USB flash drives, portable hard drives, ROM, RAM, magnetic disks, or optical disks.

[0088] The above are merely specific embodiments of this application, but the scope of protection of this application is not limited thereto. Any changes or substitutions within the technical scope disclosed in this application should be included within the scope of protection of this application. Therefore, the scope of protection of this application should be determined by the scope of the claims.

Claims

1. A method of simulating sound waves, characterized by, The method comprises: After starting the sound wave simulation function, acquiring the current speed of the vehicle; After detecting that the current speed of the vehicle is in a first speed interval, playing a first audio; After detecting that the current speed of the vehicle reaches a lower limit value of a second speed interval, playing a second audio, and adjusting the volume of the first audio according to the current speed of the vehicle until stopping playing the first audio, the lower limit value of the second speed interval is greater than or equal to an upper limit value of the first speed interval; When the current speed of the vehicle is in the range of the first speed interval, the volume of the first audio is positively correlated with the current speed of the vehicle; When the current speed of the vehicle is in the range of the second speed interval, the volume of the first audio is negatively correlated with the current speed of the vehicle, and the volume of the second audio is positively correlated with the current speed of the vehicle.

2. The method of claim 1, wherein, The method further comprises: After detecting that the current speed of the vehicle is in the first speed interval, determining a first audio signal corresponding to the first speed interval; Generating the first audio according to the first audio signal and playing the first audio.

3. The method according to claim 1 or 2, characterized in that, Before starting the sound wave simulation function, the method further comprises: Acquiring audio signals corresponding to each speed interval and storing the audio signals corresponding to each speed interval.

4. An apparatus for simulating sound waves, characterized by The device comprises: An acquisition module configured to acquire the current speed of the vehicle after starting the sound wave simulation function; A processing module configured to play a first audio after detecting that the current speed of the vehicle is in a first speed interval; The processing module is further configured to play a second audio after detecting that the current speed of the vehicle reaches a lower limit value of a second speed interval, and adjust the volume of the first audio according to the current speed of the vehicle until stopping playing the first audio, the lower limit value of the second speed interval being greater than or equal to an upper limit value of the first speed interval; When the current speed of the vehicle is in the range of the first speed interval, the volume of the first audio is positively correlated with the current speed of the vehicle; When the current speed of the vehicle is in the range of the second speed interval, the volume of the first audio is negatively correlated with the current speed of the vehicle, and the volume of the second audio is positively correlated with the current speed of the vehicle.

5. The apparatus of claim 4, wherein, The processing module is specifically configured to: After detecting that the current speed of the vehicle is in the first speed interval, determine a first audio signal corresponding to the first speed interval; Generate the first audio according to the first audio signal and play the first audio.

6. The apparatus of claim 5, wherein, The acquisition module is further configured to: Acquire audio signals corresponding to each speed interval and store the audio signals corresponding to each speed interval.

7. A vehicle characterized by comprising: A processor; A memory for storing instructions executable by the processor; wherein the processor is configured to execute the instructions to implement the method of any one of claims 1 to 3.

8. A computer-readable storage medium, characterized in that, When the computer-executable instructions stored in the computer-readable storage medium are executed by a processor of a vehicle, the vehicle is capable of performing the method of any one of claims 1 to 3.

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