A method, device, and program product for managing game account transactions.
The first client obtains control of the game account for verification, and combined with the second client, it can only obtain and send screenshots through the account transaction screenshot control, solving the problem of unreality and complex verification in game account transactions, and improving the efficiency and accuracy of transactions.
Patent Information
- Application Number
- CN202311841792.0
- Authority / Receiving Office
- CN · China
- Patent Type
- Patents(China)
- Current Assignee / Owner
- Filing Date
- 2023-12-28
- Publication Date
- 2025-04-15
- Estimated Expiration
- 2043-12-28
AI Technical Summary
现有游戏应用程序中游戏账号的交易存在卖家发布的游戏账号截图不真实以及验证复杂的问题,导致交易体验不佳,严重妨碍了游戏账号交易的效率。
The first client obtains the game control rights corresponding to the game account, and uses this control rights to verify the game on the game content server, and judges the transaction operations of the game account based on the verification results. In addition, the second client can only obtain and send screenshots of the game account interface through the account transaction screenshot control to avoid the problem of unrealistic screenshots.
It simplifies the verification process of game accounts, improves the accuracy and efficiency of transactions, improves the transaction experience of game accounts, and reduces the cost of customer service participation.
Smart Images

Figure CN117861226B_ABST
Abstract
Description
Technical Field
[0001] The embodiments of the present application relate to the field of game technology, and in particular to a transaction management method, device, and program product for game accounts. Background Art
[0002] With the development of Internet technology, the entertainment value of games has been enhanced, and games have become an important Internet content. When users play games, they will also trade game accounts to obtain a richer gaming experience.
[0003] The current transactions of game accounts in game applications have problems such as the screenshots of game accounts posted by sellers are not authentic and the verification of game accounts is complicated, resulting in a poor transaction experience for game accounts and seriously hindering the efficiency of game account transactions. Summary of the invention
[0004] In view of this, embodiments of the present application provide a game account transaction management method, device, and program product to at least partially solve the above-mentioned problems.
[0005] According to a first aspect of an embodiment of the present application, a game account transaction management method is provided, which is applied to a first client, and the method includes: obtaining the control right of the game corresponding to the game account based on the game account transaction information; using the control right to perform a verification operation on the game that has been logged in to the game content server, and obtaining a verification result of the game account based on the verification operation; and judging the transaction operation of the game account based on the verification result of the game account.
[0006] In some optional embodiments, obtaining the control right of the game corresponding to the game account includes: triggering the cloud verification entry control or completing the payment, then entering the verification program, and obtaining the control right of the game corresponding to the game account, and the cloud verification entry control is set in the message or on the transaction confirmation page.
[0007] In some optional embodiments, obtaining the control right of the game corresponding to the game account is specifically: obtaining the control right of the game corresponding to the game account sent by a third client, and the control right of the game corresponding to the game account is obtained by the third client logging into the game content server; or obtaining the control right of the game corresponding to the game account sent by the management server, and the control right of the game corresponding to the game account is obtained by the management server logging into the game content server; wherein the control right is a token between the game account and the game content server, and the token includes: the identity information of the first client and the transaction information of the game account.
[0008] In some optional embodiments, the use of the control right to perform a verification operation on the game that has been logged in to the game content server, and obtaining a verification result of the game account based on the verification operation, specifically: using the control right to enter the game operation page of the third client or the management server on the game content server, performing a verification operation on the game, and obtaining a verification result of the game account based on the verification operation.
[0009] In some optional embodiments, the method further includes: if it is monitored that the operation is not an operation to verify the game account, the control right is revoked and the operation on the game corresponding to the game account is terminated.
[0010] In some optional embodiments, the method further includes: obtaining a screenshot of the game account, wherein the second client obtains a screenshot corresponding to the game account interface according to a triggering operation of an account transaction screenshot control, and sends the screenshot to the management server through a custom interface of the management server.
[0011] According to a second aspect of an embodiment of the present application, a game account transaction management method is provided, which is applied to a second client, and the second client interacts with a management server to implement game transaction operations. The method includes: sending login information of the game account to the management server, and the login information includes identity information of the game account; obtaining an account transaction screenshot control corresponding to the game account sent by the management server according to the identity information, and the account transaction screenshot control is displayed in a floating layer in a game interface, and the game interface includes: an interface for verifying the game account; according to the triggering operation of the account transaction screenshot control, obtaining a screenshot corresponding to the game account interface, and sending the screenshot to the management server through the custom interface of the management server.
[0012] In some optional embodiments, according to the triggering operation of the account transaction screenshot control, obtaining a screenshot corresponding to the game account interface, and sending the screenshot to the management server through the custom interface of the management server, including: if the triggering operation of the account transaction screenshot control is obtained, taking a screenshot of the game account interface; if the custom interface of the management server determines that the received content is the screenshot, sending the screenshot to the management server through the custom interface of the management server.
[0013] In some optional embodiments, the custom interface is a custom HTTP interface, and the custom HTTP interface refuses to receive album files.
[0014] In some optional embodiments, the method further includes: generating an attribute description of the game account according to the screenshot, and sending the attribute description to the management server, wherein the attribute description includes: an editable part and a non-editable part.
[0015] In some optional embodiments, the method further includes: receiving management information sent by the management server, and displaying the login information, screenshots and attribute descriptions of the published game account according to the management information.
[0016] According to a third aspect of an embodiment of the present application, there is provided an electronic device, comprising: a processor, a memory, a communication interface and a communication bus, wherein the processor, the memory and the communication interface communicate with each other via the communication bus; the memory is used to store at least one executable instruction, and the executable instruction enables the processor to perform an operation corresponding to the method described in the first aspect or the second aspect.
[0017] According to a fourth aspect of an embodiment of the present application, a computer program product is provided. When the computer program product is executed by a processor, it implements the method of the first aspect or the second aspect.
[0018] The game account transaction management solution provided in the embodiment of the present application is that the first client obtains the control right of the game corresponding to the game account, and uses the control right to verify the game corresponding to the game account, and judges the transaction information of the game account according to the verification result of the game account. In the embodiment of the present application, the second client can only publish the screenshots obtained by using the account transaction screenshot control, thereby avoiding the situation where the screenshots of the game account published by the second client are unreal. The second client obtains the screenshot corresponding to the game account interface through the trigger operation of the account transaction screenshot control, and the screenshot is sent to the management server through the custom interface of the management server. In the embodiment of the present application, the management server can cooperate with the first client to obtain the game control right and perform the verification operation, making the verification of the game account simpler. The embodiment of the present application improves the transaction experience of the game account and improves the efficiency of the game account transaction. BRIEF DESCRIPTION OF THE DRAWINGS
[0019] In order to more clearly illustrate the embodiments of the present application or the technical solutions in the prior art, the drawings required for use in the embodiments or the description of the prior art will be briefly introduced below. Obviously, the drawings described below are only some embodiments recorded in the embodiments of the present application. For ordinary technicians in this field, other drawings can also be obtained based on these drawings.
[0020] Figure 1 A schematic diagram of a scenario in which a transaction management method for a game account provided in an embodiment of the present application is applied;
[0021] Figure 2 A flowchart of a game account transaction management method provided in an embodiment of the present application;
[0022] Figure 3 A signal transmission diagram of a game account transaction management method provided in an embodiment of the present application;
[0023] Figure 4 A signal transmission diagram of a game account transaction management method provided in an embodiment of the present application;
[0024] Figure 5 A schematic diagram of an interface of a game account transaction management method provided in an embodiment of the present application;
[0025] Figure 6 A flowchart of another game account transaction management method provided in an embodiment of the present application;
[0026] Figure 7 A signal transmission diagram of another game account transaction management method provided in an embodiment of the present application;
[0027] Figure 8 A schematic diagram of an interface of another game account transaction management method provided in an embodiment of the present application;
[0028] Fig. 9 A schematic diagram of another interface of another game account transaction management method provided in an embodiment of the present application;
[0029] Fig.10 A flowchart of step 203 of another game account transaction management method provided in an embodiment of the present application;
[0030] Fig.11 A schematic diagram of another interface of a game account transaction management method provided in an embodiment of the present application;
[0031] Fig.12 A schematic diagram of another interface of a game account transaction management method provided in an embodiment of the present application;
[0032] Fig.13 A schematic diagram of another interface of a game account transaction management method provided in an embodiment of the present application;
[0033] Fig.14 A structural diagram of a game account transaction management device provided in an embodiment of the present application;
[0034] Fig.15 A structural diagram of another game account transaction management device provided in an embodiment of the present application;
[0035] Fig.16A structural diagram of an electronic device provided in an embodiment of the present application. DETAILED DESCRIPTION
[0036] In order to enable those skilled in the art to better understand the technical solutions in the embodiments of the present application, the technical solutions in the embodiments of the present application will be clearly and completely described below in conjunction with the drawings in the embodiments of the present application. Obviously, the described embodiments are only part of the embodiments of the present application, not all of the embodiments. All other embodiments obtained by ordinary technicians in this field based on the embodiments in the embodiments of the present application should fall within the scope of protection of the embodiments of the present application.
[0037] In the following embodiments, the first client may be a buyer client, that is, the client used by the purchaser of the game account, the second client may be a seller client, that is, the client used by the seller of the game account, and the third client may be a customer service client, that is, the client used by the customer service staff.
[0038] When publishing a game account, the second client often enters account information randomly and provides incorrect screenshots of the game account, which affects the buyer experience and the success rate of platform transactions. Since the second client publishes the game account, submits the game account, and submits the screenshot of the game account independently, it is impossible to verify the relationship between the game account and the screenshot of the game account.
[0039] In order to ensure the security of game account transactions, customer service needs to log in to the game. Then take a screenshot of the game account and publish the game account. Although this can solve the problem of inconsistency between the game account and the screenshot of the game account, the customer service cost is huge, and the customer service needs to be very familiar with the game.
[0040] Another way is that after the second client enters the game account on the platform, the platform uses an automated script customized for each game on the management server to log in to the game and obtain a screenshot of the game account. Although this can solve the problem of inconsistency between the game account and the screenshot of the game account, it requires a customized automated script for each game, resulting in huge development costs.
[0041] As for the first client of the game account, since the game account and the screenshots of the game account published by the second client are inaccurate, the customer service needs to log in to the game account provided by the second client for verification. The customer service provides screenshots of the game account, including login screenshots and other screenshots for verifying the game account, for the first client to determine the authenticity of the game account. Also, since the customer service is not familiar with the game, it is impossible to provide the screenshots for verifying the game account to the first client, which will also cause huge customer service costs.
[0042] In response to the above shortcomings, the embodiment of the present application also provides a transaction management solution for the game account of the first client. The embodiment of the present application can obtain game control rights through the management server cooperating with the first client, and the first client performs verification operations to obtain verification results, thereby avoiding the inaccuracy and high cost of game account verification by customer service, making the verification of game accounts simpler.
[0043] The embodiment of the present application provides a transaction management solution for a game account applied to a second client. The embodiment of the present application can cooperate with the second client through a management server so that the second client can only provide screenshots obtained by triggering an account transaction screenshot control, thereby avoiding the situation where the screenshots of the game account posted by the seller are untrue.
[0044] The embodiments of the present application improve the transaction experience of game accounts and increase the efficiency of game account transactions.
[0045] The specific implementation of the embodiment of the present application is further explained below in conjunction with the accompanying drawings of the embodiment of the present application.
[0046] The present application embodiment provides a game account transaction management method, which is applied to an electronic device. For ease of understanding, the application scenario of the game account transaction management method provided by the present application embodiment is described. Figure 1 As shown, Figure 1 A scenario diagram of a transaction management method for a game account provided in an embodiment of the present application. In an embodiment of the present application, the management server 101 interacts with the first client 102 and the second client 103 to implement game transaction operations. The management server 101 provides transaction management information for the game account, and the first client 102 and the second client 103 interact with the management server 101 to implement transactions for the game account. The game content server 105 interacts with the first client 102 and the second client 103 to implement game content operations. The game is run in the game content server 105, and the screen is transmitted to the first client 102 and the second client 103 through encoding, compression, and network, and then displayed on the first client 102 and the second client 103 after decompression and decoding. The user's game operation is also sent to the game content server 105 through the first client 102 and the second client 103.
[0047] Figure 1 The first client 102 and the second client 103 shown may be devices for executing the transaction management method for the game account provided in the embodiment of the present application. The first client 102 and the second client 103 run the transaction management method for the game account provided in the embodiment of the present application.
[0048] The first client 102 and the second client 103 can be smart phones, tablet computers, laptop computers, and other portable terminal devices. Of course, this is only an exemplary description and does not mean that the present application is limited thereto.
[0049] The first client 102 and the second client 103 can access the network, connect to the management server 101 through the network, and perform data exchange.
[0050] In this application, the network includes a local area network (LAN), a wide area network (WAN), and a mobile communication network; such as the World Wide Web (WWW), the Long Term Evolution (LTE) network, the 2G network (2nd Generation Mobile Network), the 3G network (3rd Generation Mobile Network), the 5G network (5th Generation Mobile Network), etc.
[0051] The management server 101 and the game content server 105 may include various devices connected via a network, such as a server, a relay device, a device-to-device (D2D) device, etc. The management server 101 provides game content to the first client 102 and the second client 103. Of course, this is only an exemplary description and does not mean that the present application is limited thereto.
[0052] The management server 101 and the game content server 105 can be combined into a cloud server, or can be different servers.
[0053] Specifically, the game content server 105 may be a cloud real machine provided by a game developer or a game operator.
[0054] Another way to obtain control over game content is to use the account and password provided by the second client to directly generate a virtual account and password, so that the first client user can log in to the game and perform limited control. The game content server can be directly a cloud server provided by a game developer or a game operator.
[0055] Combination Figure 1 The system shown in the figure describes in detail the transaction management method of the game account provided in the embodiment of the present application. It should be noted that: Figure 1 This is just one application scenario of the game account transaction management provided in the embodiment of the present application, and does not mean that the game account transaction management method must be applied to all Figure 1The application scenario shown.
[0056] See also Figure 2 , a game account transaction management method provided in an embodiment of the present application is applied to the first client 102. The method includes:
[0057] Step S1001: According to the game account transaction information, the control right of the game corresponding to the game account is obtained.
[0058] Since the first client 102 cannot obtain the login information of the game account of the second client 103 before completing the game account transaction, it cannot operate the game corresponding to the game account and cannot verify the authenticity of the game account. In order to facilitate the first client 102 to operate the game corresponding to the game account and verify the authenticity of the game account, the embodiment of the present application allows the first client 102 to obtain the control right of the game corresponding to the game account.
[0059] Since the first client 102 obtains the game control right corresponding to the game account instead of the login information of the game account, the risk of leakage of the login information of the game account before the game account transaction is avoided.
[0060] In some specific implementations of the embodiments of the present application, step S1001 includes:
[0061] Triggering the cloud verification entry control or completing payment will enter the verification program to obtain the control rights of the game corresponding to the game account. The cloud verification entry control is set in the message or on the transaction confirmation page. Triggering the cloud verification entry control or completing payment will enter the verification program to obtain the control rights of the game corresponding to the game account. The cloud verification entry control is set in the message or on the transaction confirmation page.
[0062] Specifically, the embodiment of the present application triggers the cloud verification entry control, and entering the verification program can be achieved in three ways.
[0063] The first way is that according to the received message, the message includes: a system message or a short message. The first client 102 triggers the cloud verification entry control in the received message to enter the verification program.
[0064] The second method is to determine the transaction page, such as the transaction order list, which includes at least one game account involved in the transaction. Each game account corresponds to its own cloud verification entry control. The first client 102 triggers the cloud verification entry control corresponding to the game account in the order list to enter the verification program.
[0065] The third method is to complete the payment operation. If the first client 102 completes the payment operation for a transaction, the corresponding transaction enters the number verification procedure.
[0066] In some specific implementations of the embodiments of the present application, step S1001 is specifically:
[0067] The control right of the game corresponding to the game account sent by the third client 104 is obtained. The control right of the game corresponding to the game account is obtained by the third client 104 logging into the game content server 105 .
[0068] See also Figure 3 In the embodiment of the present application, the third client 104 obtains the login information of the game account of the second client 103 logging into the game content server 105. The third client 104 installs and logs into the game corresponding to the game account of the game content server 105, confirms the role corresponding to the game account, and converts the login information of the game account into the control right of the game content on the game content server 105. The third client 104 sends the control right of the game content to the first client 102.
[0069] Specifically, the third client 104 may send the control right corresponding to the game account to the first client 102 by setting up a virtual account or the like.
[0070] In some specific implementations of the embodiments of the present application, step S1001 is specifically:
[0071] The control right of the game corresponding to the game account sent by the management server 101 is obtained, and the control right of the game corresponding to the game account is obtained by the management server 101 logging into the game content server 105.
[0072] See also Figure 4 After the second client 103 sends the login information (game account and login password) of the game account to the management server 101, the management server 101 logs in to the game corresponding to the game account on the game content server 105 according to the received login information, confirms the role corresponding to the game account, and obtains the control right of the game corresponding to the game account, and then transfers the control right of the game corresponding to the game account to the first client 102. After receiving the control right, the first client 102 can operate the role corresponding to the game account in the game running on the game content server 105, and view relevant information such as role level and equipment grade.
[0073] Specifically, the management server 101 may send the control right corresponding to the game account to the first client 102 by setting up a virtual account or the like.
[0074] Step S1002: Use the control right to perform a verification operation on the game that has logged into the game content server, and obtain a verification result of the game account according to the verification operation.
[0075] The control right is a token between the game account and the game content server, and the token includes: identity information of the first client and transaction information of the game account.
[0076] The token between the game account and the game content server enables the first client 102 to perform game operations on the game content server 105 .
[0077] The embodiment of the present application uses a token between a game account and a game content server to enable the first client to use the token to control the game content server and perform game operations.
[0078] The step 1002 is specifically as follows:
[0079] Use the control right to enter the game operation page of the third client or the management server on the game content server, perform verification operation on the game, and obtain the verification result of the game account according to the verification operation.
[0080] In the embodiment of the present application, the first client 102 obtains the control right and can directly enter the page on the game content server 105 where the third client 104 or the management server 101 previously performed game operations to perform game account verification operations.
[0081] See also Figure 3 as well as Figure 4 The first client 102 uses the control right to control the game corresponding to the game account on the game content server 105 to perform the verification operation.
[0082] Specifically, the verification operation includes: verification related to transactions of game accounts. Verification related to transactions of game accounts includes core game operations in the game corresponding to the game account. For example, if the game account is a platinum account, the core game operations in the game include operation permissions only for platinum accounts. The verification operation of the embodiment of the present application includes operations related to the operation permissions of the game account and the value of the game account.
[0083] In the embodiment of the present application, the first client 102 does not need to log in to the game content server 105, thereby avoiding the risk of leakage of login information of the game account before the game account transaction.
[0084] In some specific implementations of the embodiments of the present application, step 1002 further includes:
[0085] If the monitored operation is not an operation for verifying the game account, the control right will be revoked and the operation on the game corresponding to the game account will be terminated.
[0086] The third client 104 can monitor the first client 102's operation of verifying the game account. If the first client 102's operation of the game is not related to the verification of the game account, the third client 104 cancels the first client's 102's control over the game and terminates the first client 102's operation of the game.
[0087] The embodiment of the present application avoids the first client 102 from performing operations unrelated to the verification of the game account, which may cause losses to the second client 103. The third client 104 monitors the first client 102's operations for verifying the game account, thereby achieving the security of the game account verification.
[0088] In some specific implementations of the embodiments of the present application, the management server 101 can also set an operation to verify the game account. If the operation of the game by the first client 102 is not related to the verification of the game account, the management server 101 cancels the first client 102's control over the game and terminates the operation of the game by the first client 102.
[0089] The embodiment of the present application avoids the first client 102 from performing operations unrelated to the verification of the game account, which causes losses to the second client 103. The management server 101 monitors the operations of the first client 102 to verify the game account, thereby achieving the security of the game account verification and reducing the labor cost of customer service.
[0090] Step S1003: determining the transaction operation of the game account according to the verification result of the game account.
[0091] Specifically, if the verification result of the game account is that the verification is passed, and the first client determines to perform a rebinding operation, the rebinding operation is performed and the game transaction operation is terminated; if the verification result of the game account is that the verification is passed, and the first client determines not to perform a rebinding operation, the first client pays the corresponding process fee and terminates the game transaction operation; if the verification result of the game account is that the verification fails, the management server 101 and the third client 104 are notified, and they determine whether to terminate the game account transaction operation.
[0092] In some specific implementations of the embodiments of the present application, step S1003 includes: determining whether to perform a binding change operation on the game account, and the binding change operation is an operation of switching the user bound to the game account.
[0093] If the verification result of the game account is passed, it is determined to perform a rebinding operation on the game account, and the game account is bound to the second client 103 and switched to be bound to the first client 102 .
[0094] If the verification result of the game account is not passed, the game account cannot be re-bound, and the management server 101 and the third client 104 are notified.
[0095] Specifically, see Figure 5 The game content server 105 records the operation of the first client 102 to verify the game account (i.e., obtains it), and sends the recording to the management server 101 as evidence of the game account transaction dispute, thereby avoiding the inability to trace disputes that may arise from game transactions. The game content server 105 also sends the recording to the third client 104 so that the third client 104 can further determine whether to perform the rebinding operation.
[0096] In some specific implementations of the embodiments of the present application, the step S1003 further includes:
[0097] Determine to perform a rebinding operation on the game account, initiate the rebinding operation, and receive a verification code from the second client to implement the rebinding of the game account.
[0098] When the embodiment of the present application performs a rebinding operation on the game account, the third client 104 can fill in the second client's mobile phone number, obtain the second client's verification code, and rebind the game account according to the second client's verification code, and bind the game account to the first client. In order to reduce the operation of the third client 104, the present application can fill in the second client's mobile phone number by the management server 101, so that the first client obtains the second client's verification code, and rebinds the game account according to the second client's verification code, and binds the game account to the first client.
[0099] The embodiment of the present application ensures that the login information of the second client is not leaked to the first client in advance, and ensures that the first client can fully verify the information of the game account. Since the first client performs the verification operation and is familiar with the game, there is no problem of incomplete verification caused by the customer service being unfamiliar with the game. The embodiment of the present application also does not require a special script to be customized for each game.
[0100] The embodiment of the present application allows the first client to obtain the game control right, and the first client performs the verification operation to obtain the verification result, thereby avoiding the inaccurate verification caused by the unreal screenshots of the game account posted by the seller, making the verification of the game account simpler. The embodiment of the present application improves the transaction experience of the game account and improves the efficiency of the game account transaction.
[0101] In some specific implementations of the embodiments of the present application, the method further includes:
[0102] A screenshot of the game account is obtained, where the second client obtains a screenshot corresponding to the game account interface according to a triggering operation of an account transaction screenshot control, and sends the screenshot to the management server through a custom interface of the management server.
[0103] In the embodiment of the present application, the first client 102 obtains the screenshot obtained by the second client 103 according to the triggering operation of the account transaction screenshot control, and the first client 102 determines whether to perform the number verification operation according to the screenshot of the game account.
[0104] The second client 103 of the embodiment of the present application can be combined with the first client applied by any of the above methods to implement the transaction management solution of the game account of the present application.
[0105] See also Figure 6 Another embodiment of the present application provides a game account transaction management method, which is applied to the second client 103. The method includes:
[0106] Step 201: Sending the login information of the game account to the management server, wherein the login information includes the identity information of the game account.
[0107] Specifically, see Figure 7 The second client 103 of the embodiment of the present application sends the login information of the game account to the management server 101. The management server 101 performs identity authentication based on the identity identification information in the login information to obtain the game interface corresponding to the game account.
[0108] In some specific implementations of the embodiments of the present application, the game interface includes: a login interface and other interfaces related to transactions of game accounts. The interfaces related to transactions of game accounts include interfaces for core game operations in the game corresponding to the game account. For example, if the game account is a platinum account, the interface for core game operations in the game includes an operation interface for which only platinum accounts have operation permissions. The core game operations of the embodiments of the present application include operations related to the operation permissions of the game account and the value of the game account.
[0109] The embodiment of the present application obtains the game interface corresponding to the game account sent by the management server 101 based on the login information of the game account sent by the second client 103, thereby facilitating the verification of the game account and promoting the transaction of the game account.
[0110] Step 202: obtaining an account transaction screenshot control corresponding to the game account sent by the management server according to the identity identification information, and displaying the account transaction screenshot control in a floating layer manner in a game interface, wherein the game interface includes: an interface for verifying the game account.
[0111] In the examples of this application, see Figure 7 The second client 103 obtains the game interface corresponding to the game account sent by the game content server 105 according to the identity information, namely the login interface and other interfaces related to the transaction of the game account. The management server 101 sends the account transaction screenshot control corresponding to the game account according to the identity information, and the account transaction screenshot control is displayed in the game interface in a floating layer manner.
[0112] For the specific game interface, see Figure 8 or Fig. 9 .in, Figure 8 This is the interface for users to log in to their game accounts, and it is the interface for game account verification. Fig. 9 This is an interface for platinum users to operate games, and it is also an interface for verifying game accounts. The account transaction screenshot control corresponding to the game account sent by the management server 101 is displayed in the game interface in a floating layer manner.
[0113] Step 203: According to the triggering operation of the account transaction screenshot control, a screenshot corresponding to the game account interface is obtained, and the screenshot is sent to the management server through the custom interface of the management server.
[0114] In some specific implementations of the embodiments of the present application, the second client 103 only supports screenshots of the current interface through the account transaction screenshot control in the game interface, and cannot be screenshoted through other built-in screenshot tools, thereby avoiding users providing screenshots of incorrect game accounts.
[0115] Specifically, in the embodiment of the present application, the second client 103 uses the account transaction screenshot control in the interface to take screenshots of the current interface for the login interface corresponding to the game account and the interface related to the transaction of the game account.
[0116] In some specific implementations of the embodiments of this application, see Fig.10 , step 203, comprising:
[0117] Step 2031: If the trigger operation of the account transaction screenshot control is obtained, a screenshot of the game interface corresponding to the game account is taken.
[0118] Specifically, see Fig.11 The second client 103 triggers the account transaction screenshot control to form a screenshot frame such as Fig.12As shown, a screenshot of the game interface corresponding to the game account is obtained as follows Fig.13 shown.
[0119] Step 2032: If the custom interface of the management server determines that what is received is the screenshot, the screenshot is sent to the management server through the custom interface of the management server.
[0120] In the embodiment of the present application, the current game interface can be screenshotted only through the account transaction screenshot control in the current game interface. The management server 101 has a custom interface, and the custom interface only receives the screenshot generated by triggering the account transaction screenshot control.
[0121] Specifically, the custom interface is a custom HTTP interface, and the custom HTTP interface refuses to receive album files.
[0122] The embodiment of the present application uses a customized HTTP interface to enable the management server 101 to only receive screenshots generated by triggering the account transaction screenshot control, while image files in the user's album cannot be sent to the management server 101, thereby preventing users from sending images that do not match their game accounts and affecting the efficiency of game transactions.
[0123] In some specific implementations of the embodiments of the present application, the method further includes:
[0124] Generate an attribute description of the game account according to the screenshot, and send the attribute description to the management server, wherein the attribute description includes an editable part and a non-editable part.
[0125] Since the second client can input the attribute description of the game account by itself, the second client may also arbitrarily input the attribute description that is inconsistent with the screenshot, which affects the efficiency of the game transaction. The embodiment of the present application generates the attribute description of the game account based on the screenshot, wherein the part of the attribute description corresponding to the screenshot of the game account is not editable, and the other parts are editable. The embodiment of the present application further avoids the problem of inconsistency between the attribute description and the screenshot due to the second client arbitrarily filling in the attribute description.
[0126] In some specific implementations of the embodiments of the present application, the method further includes:
[0127] Receive the management information sent by the management server, and display the login information, screenshots and attribute descriptions of the published game account according to the management information.
[0128] In the embodiment of the present application, the second client logs in to the management server to obtain the login information, screenshots and attribute descriptions of the game account in order to manage all published game accounts.
[0129] The embodiment of the present application provides a transaction management solution for a game account applied to a second client. The embodiment of the present application can cooperate with the second client through the management server, so that the second client can only provide screenshots obtained by triggering the account transaction screenshot control, thereby avoiding the situation where the screenshots of the game account posted by the seller are not real. The embodiment of the present application does not require customer service participation, saves customer service manpower, and does not require customized scripts for each game, thereby improving the transaction experience of the game account and the efficiency of the game account transaction.
[0130] Based on the method described in the above embodiment, see Fig.14 The embodiment of the present application also provides a game account transaction management device, which is applied to a first client, and the device includes:
[0131] The control right obtaining module 141 is used to obtain the control right of the game corresponding to the game account according to the game account transaction information.
[0132] The operation verification module 142 is used to use the control right to perform a verification operation on the game that has logged into the game content server, and obtain a verification result of the game account according to the verification operation.
[0133] The transaction determination module 143 is used to determine the transaction operation of the game account according to the verification result of the game account.
[0134] The embodiment of the present application also provides a transaction management solution for a game account applied to a first client. The embodiment of the present application can obtain a verification result by allowing the first client to obtain game control rights and perform a verification operation, thereby avoiding inaccurate verification caused by unreal screenshots of the game account posted by the seller, making the verification of the game account simpler. The embodiment of the present application improves the transaction experience of the game account and improves the efficiency of the game account transaction.
[0135] Based on the method described in the above embodiment, see Fig.15 The embodiment of the present application also provides a game account transaction management device, which is applied to a second client, and the device includes:
[0136] The information sending module 151 is used to send the login information of the game account to the management server, and the login information includes the identity information of the game account.
[0137] The control display module 152 is used to obtain the account transaction screenshot control corresponding to the game account sent by the management server according to the identity information, and the account transaction screenshot control is displayed in a floating layer manner in the game interface, and the game interface includes: an interface for verifying the game account.
[0138] The screenshot operation module 153 is used to obtain a screenshot corresponding to the game account interface according to the trigger operation of the account transaction screenshot control, and send the screenshot to the management server through the custom interface of the management server.
[0139] The embodiment of the present application provides a transaction management solution for a game account applied to a second client. The embodiment of the present application can cooperate with the second client through the management server, so that the second client can only provide screenshots obtained by triggering the account transaction screenshot control, thereby avoiding the situation where the screenshots of the game account posted by the seller are not real. The embodiment of the present application does not require customer service participation, saves customer service manpower, and does not require customized scripts for each game, thereby improving the transaction experience of the game account and the efficiency of the game account transaction.
[0140] Based on the method described in the above embodiment, the present application embodiment provides an electronic device for executing the method described in the above embodiment, referring to Fig.16 , shows a schematic diagram of the structure of an electronic device according to an embodiment of the present application. The specific embodiment of the present application does not limit the specific implementation of the electronic device.
[0141] like Fig.16 As shown, the electronic device 160 may include: a processor (processor) 1602 , a communication interface (Communications Interface) 1604 , a memory (memory) 1606 , and a communication bus 1608 .
[0142] in:
[0143] The processor 1602 , the communication interface 1604 , and the memory 1606 communicate with each other via a communication bus 1608 .
[0144] The communication interface 1604 is used to communicate with other electronic devices or servers.
[0145] The processor 1602 is used to execute the program 1610, and specifically can execute the relevant steps in the above-mentioned game account transaction management method embodiment.
[0146] Specifically, the program 1610 may include program codes, which include computer operation instructions.
[0147] The processor 1602 may be a processor CPU, or an application specific integrated circuit ASIC (Application Specific Integrated Circuit), or one or more integrated circuits configured to implement the embodiments of the present application. The one or more processors included in the smart device may be processors of the same type, such as one or more CPUs; or processors of different types, such as one or more CPUs and one or more ASICs.
[0148] The memory 1606 is used to store the program 1610. The memory 1606 may include a high-speed RAM memory, and may also include a non-volatile memory (non-volatile memory), such as at least one disk memory.
[0149] The program 1610 can be specifically used to enable the processor 1602 to execute to implement the transaction management method for the game account described in the above embodiment. The specific implementation of each step in the program 1610 can refer to the corresponding description in the corresponding steps and units in the above-mentioned transaction management method embodiment of the game account, and will not be repeated here. Those skilled in the art can clearly understand that for the convenience and simplicity of description, the specific working process of the above-described device and module can refer to the corresponding process description in the above-mentioned method embodiment, and will not be repeated here.
[0150] Based on the method described in the above embodiment, an embodiment of the present application provides a computer storage medium on which a computer program is stored. When the program is executed by a processor, the method described in the above embodiment is implemented.
[0151] Based on the method described in the above embodiment, an embodiment of the present application provides a computer program product, which implements the method described in the above embodiment when executed by a processor.
[0152] It should be pointed out that, according to the needs of implementation, the various components / steps described in the embodiments of the present application can be split into more components / steps, or two or more components / steps or partial operations of components / steps can be combined into new components / steps to achieve the purpose of the embodiments of the present application.
[0153] The above-mentioned method according to the embodiment of the present application can be implemented in hardware, firmware, or implemented as software or computer code that can be stored in a recording medium (such as a CD ROM, RAM, floppy disk, hard disk or magneto-optical disk), or implemented as a computer code originally stored in a remote recording medium or a non-temporary machine-readable medium downloaded through a network and to be stored in a local recording medium, so that the method described herein can be stored in such software processing on a recording medium using a general-purpose computer, a dedicated processor or programmable or dedicated hardware (such as an ASIC or FPGA). It can be understood that a computer, a processor, a microprocessor controller or programmable hardware includes a storage component (e.g., RAM, ROM, flash memory, etc.) that can store or receive software or computer code, and when the software or computer code is accessed and executed by a computer, a processor or hardware, the navigation method described herein is implemented. In addition, when a general-purpose computer accesses the code for implementing the navigation method shown herein, the execution of the code converts the general-purpose computer into a dedicated computer for executing the navigation method shown herein.
[0154] Those of ordinary skill in the art will appreciate that the units and method steps of each example described in conjunction with the embodiments disclosed herein can be implemented in electronic hardware, or a combination of computer software and electronic hardware. Whether these functions are performed in hardware or software depends on the specific application and design constraints of the technical solution. Professional and technical personnel can use different methods to implement the described functions for each specific application, but such implementation should not be considered to be beyond the scope of the embodiments of the present application.
[0155] The above implementation methods are only used to illustrate the embodiments of the present application, and are not limitations on the embodiments of the present application. Ordinary technicians in the relevant technical field can make various changes and modifications without departing from the spirit and scope of the embodiments of the present application. Therefore, all equivalent technical solutions also belong to the scope of the embodiments of the present application. The scope of patent protection of the embodiments of the present application should be limited by the claims.
Claims
1. A transaction management method for a game account, applied to a first client, the method comprising: Obtaining a screenshot of the game account, wherein the second client obtains a screenshot corresponding to the game account interface according to the triggering operation of the account transaction screenshot control, and sends the screenshot to the management server through the custom interface of the management server, wherein the account transaction screenshot control is displayed in the game interface in a floating layer manner, and the game interface includes: an interface for verifying the game account, and the custom interface only receives the screenshot generated by triggering the account transaction screenshot control; Determine whether to verify the account based on the screenshot of the game account; If the number verification operation is performed, the control rights of the game corresponding to the game account are obtained according to the game account transaction information; Using the control right to perform a verification operation on the game that has logged into the game content server, and obtaining a verification result of the game account according to the verification operation, wherein the game content server includes a cloud real machine provided by a game developer or a game operator; The transaction operation of the game account is determined according to the verification result of the game account.
2. The method according to claim 1, wherein: The obtaining of the control right of the game corresponding to the game account includes: Triggering the cloud verification entry control or completing the payment will enter the verification program to obtain the control rights of the game corresponding to the game account. The cloud verification entry control is set in the message or on the transaction confirmation page.
3. The method according to claim 2, wherein: The obtaining of the control right of the game corresponding to the game account is specifically as follows: Obtaining the control right of the game corresponding to the game account sent by the third client, where the control right of the game corresponding to the game account is obtained by the third client logging into the game content server; or, Obtaining the control right of the game corresponding to the game account sent by the management server, where the control right of the game corresponding to the game account is obtained by the management server logging into the game content server; The control right is a token between the game account and the game content server, and the token includes: identity information of the first client and transaction information of the game account.
4. The method according to claim 3, wherein: The use of the control right to perform a verification operation on the game that has logged into the game content server, and obtaining a verification result of the game account according to the verification operation, specifically: Use the control right to enter the game operation page of the third client or the management server on the game content server, perform verification operations on the game, and record the verification operations to obtain the verification result of the game account.
5. The method according to claim 4, wherein: The method further comprises: If it is monitored that the operation is not an operation for verifying the game account, the control right is revoked and the operation on the game corresponding to the game account is terminated.
6. A game account transaction management method, applied to a second client, wherein the second client interacts with a management server to implement game transaction operations, the method comprising: Sending the login information of the game account to the management server, wherein the login information includes the identity information of the game account; Obtaining an account transaction screenshot control corresponding to the game account sent by the management server according to the identity identification information, wherein the account transaction screenshot control is displayed in a floating layer manner in a game interface, wherein the game interface includes: an interface for verifying the game account; According to the triggering operation of the account transaction screenshot control, a screenshot corresponding to the game account interface is obtained, and the screenshot is sent to the management server through the custom interface of the management server, and the custom interface only receives the screenshot generated by triggering the account transaction screenshot control.
7. The method according to claim 6, wherein: The step of obtaining a screenshot corresponding to the game account interface according to the triggering operation of the account transaction screenshot control, and sending the screenshot to the management server through the custom interface of the management server includes: If the trigger operation of the account transaction screenshot control is obtained, a screenshot of the game account interface is taken; If the custom interface of the management server determines that what is received is the screenshot, the screenshot is sent to the management server through the custom interface of the management server.
8. The method according to claim 7, wherein: The custom interface is a custom HTTP interface, and the custom HTTP interface refuses to receive album files.
9. The method according to claim 6, wherein: The method further comprises: Generate an attribute description of the game account according to the screenshot, and send the attribute description to the management server, wherein the attribute description includes an editable part and a non-editable part.
10. The method according to claim 9, wherein: The method further comprises: Receive the management information sent by the management server, and display the login information, screenshots and attribute descriptions of the published game account according to the management information.
11. An electronic device, comprising: A processor, a memory, a communication interface and a communication bus, wherein the processor, the memory and the communication interface communicate with each other via the communication bus; The memory is used to store at least one executable instruction, and the executable instruction enables the processor to perform an operation corresponding to the method according to any one of claims 1 to 10.
12. A computer program product, wherein when the computer program product is executed by a processor, the computer program product implements the method according to any one of claims 1 to 10.
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