Virtual prop control method, device, equipment, storage medium and program product

By projecting virtual props into a virtual scene to create a sensing area that confuses friendly and enemy targets, the problem of rapid endings caused by the power disparity between the interacting parties is solved, improving the efficiency of human-computer interaction and resource utilization, and enhancing the player experience.

CN117982887BActive Publication Date: 2026-06-26TENCENT TECHNOLOGY (SHENZHEN) CO LTD
2 Cites 0 Cited by

Patent Information

Application Number
CN202211348532.5
Authority / Receiving Office
CN · China
Patent Type
Patents(China)
Current Assignee / Owner
Filing Date
2022-10-31
Publication Date
2026-06-26
Estimated Expiration
2042-10-31

AI Technical Summary

Technical Problem

In virtual scenarios, when there is a significant skill gap between the two interacting parties, the interactive game ends quickly, requiring the player to start multiple games, resulting in wasted hardware resources, frustration, reduced human-computer interaction efficiency, and decreased player engagement.

Method used

By projecting target virtual props into a virtual scene, virtual objects that confuse friend and foe are created within the sensing area, making it impossible for the target to distinguish between teammates and enemies, thus extending the game time and improving interaction efficiency.

Benefits of technology

Extending match time reduces the number of times players start a game repeatedly, improves the utilization of device processing resources, and increases player engagement.

✦ Generated by Eureka AI based on patent content.
Patent Text Reader

Abstract

The application provides a virtual prop control method, device, equipment, storage medium and program product. The method comprises: displaying a target virtual prop in a picture of a virtual scene of a first virtual object, the target virtual prop being used for projecting a virtual sub-prop; in response to a projection instruction for the target virtual prop, controlling the target virtual prop to project the virtual sub-prop to a target position in the virtual scene; when a target object exists in a sensing area formed with the target position as a center, controlling the target object to confuse a second virtual object and a third virtual object; wherein the second virtual object and the first virtual object belong to a first interaction party, the third virtual object and the target object belong to a second interaction party, and the first interaction party and the second interaction party are in an antagonistic relationship. Through the application, the human-computer interaction efficiency and the utilization rate of device processing resources can be improved.
Need to check novelty before this filing date? Find Prior Art