Virtual prop control method, device, equipment, storage medium and program product
By projecting virtual props into a virtual scene to create a sensing area that confuses friendly and enemy targets, the problem of rapid endings caused by the power disparity between the interacting parties is solved, improving the efficiency of human-computer interaction and resource utilization, and enhancing the player experience.
Patent Information
- Application Number
- CN202211348532.5
- Authority / Receiving Office
- CN · China
- Patent Type
- Patents(China)
- Current Assignee / Owner
- Filing Date
- 2022-10-31
- Publication Date
- 2026-06-26
- Estimated Expiration
- 2042-10-31
AI Technical Summary
In virtual scenarios, when there is a significant skill gap between the two interacting parties, the interactive game ends quickly, requiring the player to start multiple games, resulting in wasted hardware resources, frustration, reduced human-computer interaction efficiency, and decreased player engagement.
By projecting target virtual props into a virtual scene, virtual objects that confuse friend and foe are created within the sensing area, making it impossible for the target to distinguish between teammates and enemies, thus extending the game time and improving interaction efficiency.
Extending match time reduces the number of times players start a game repeatedly, improves the utilization of device processing resources, and increases player engagement.