Low-latency playing method and device, electronic equipment and storage medium

By optimizing the data processing logic of the audio playback device, the latency problem of wireless audio playback devices in gaming scenarios has been solved, resulting in lower latency and a better user experience.

CN118057841BActive Publication Date: 2026-06-09GUANGDONG OPPO MOBILE TELECOMMUNICATIONS CORP LTD

Patent Information

Authority / Receiving Office
CN · China
Patent Type
Patents(China)
Current Assignee / Owner
GUANGDONG OPPO MOBILE TELECOMMUNICATIONS CORP LTD
Filing Date
2022-11-18
Publication Date
2026-06-09

AI Technical Summary

Technical Problem

Wireless audio playback devices, especially TWS Bluetooth earbuds, suffer from high sound latency in scenarios such as gaming, which affects the user experience.

Method used

By optimizing the data processing logic of the audio playback device, including reading and playing data from the first storage area when the playback trigger time Tt arrives, and triggering decoding and data storage at specific times T1 and T2, the data is ensured to be decoded and stored in a timely manner after being received at times Tr1 and Tr2, thereby reducing latency.

Benefits of technology

It effectively reduces audio latency and improves the user experience, especially in scenarios with low latency requirements such as gaming, ensuring synchronized playback between the left and right earphones.

✦ Generated by Eureka AI based on patent content.

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    Figure CN118057841B_ABST
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Abstract

The application relates to a low-delay playing method and device, electronic equipment and a storage medium, the method being applied to an audio playing device with a playing storage area, the playing storage area comprising a first storage area and a second storage area, the method comprising the following steps: reading the playing storage area from a first preset position of the first storage area and playing when a playing trigger time Tt arrives; triggering decoding at a first time T1 to obtain first data, and storing the first data into the playing storage area according to a first storage rule; triggering decoding at a second time T2 to obtain second data, and storing the second data into the playing storage area according to a second storage rule; wherein T1 is equal to or later than a time Tr1 at which the audio playing device receives the first data, T2 is equal to or later than a time Tr2 at which the audio playing device receives the second data, and T2 is later than Tt; the first data starts playing before the second storage area is read for the first time since Tt, so that the delay of audio playing is reduced, and the continuity of playing is ensured.
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