VR glasses
By designing handheld VR glasses with a fixed wrist strap and curved handpiece, the complex issues of putting on and taking off head-mounted VR devices during short-term use are solved, achieving convenient operation and meeting the needs of diverse usage scenarios, thus improving the user experience.
Patent Information
- Application Number
- CN202410294276.9
- Authority / Receiving Office
- CN · China
- Patent Type
- Patents(China)
- Current Assignee / Owner
- Filing Date
- 2024-03-14
- Publication Date
- 2026-01-02
- Estimated Expiration
- 2044-03-14
AI Technical Summary
Existing head-mounted VR devices are complicated to put on and take off for large exhibitions or short-term use, which cannot meet the diverse needs of users.
A VR headset was designed that is handheld. It is secured by a wrist strap and a port on the side of the headset body, and the palm of the hand contacts the wrist strap to achieve fixation. Combined with the curved hand grip and control unit, the wearing and removal process is simplified, and convenient operation is achieved through the control module.
It enables seamless switching between virtual and reality, meeting the needs of multiple people or one person watching multiple times in a short period of time, reducing manufacturing costs, and improving user experience and wearing comfort.
Smart Images

Figure CN118151387B_ABST
Abstract
Description
TECHNICAL FIELD
[0001] The present application relates to the technical field of virtual reality equipment, in particular to a VR glasses. BACKGROUND
[0002] The VR device, namely virtual reality display device, is to use the VR technology to close the vision and hearing of people to the outside world, guide the user to have a feeling of being in the virtual environment, and provide the user with immersive interactive experience.
[0003] At present, in order to facilitate the user to use for a long time, the VR device is generally a head-mounted VR device. However, in the large-scale exhibition or other occasions requiring short-time use, the operation of the head-mounted VR device when wearing and removing is relatively complex. SUMMARY
[0004] Therefore, the present application provides a VR glasses, which can be used to watch virtual images by hand-holding, and is convenient to wear and remove.
[0005] Specifically, the present application includes the following technical solutions:
[0006] The present application provides a VR glasses, which includes a glasses body and a hand-keeping belt.
[0007] The hand-keeping belt is located on the first side or the second side of the glasses body and connected with the outer side wall of the glasses body, and the first side and the second side are opposite sides of the glasses body along the length direction.
[0008] The hand-keeping belt and the outer side wall form a passing opening for four fingers, and the opening direction of the passing opening is perpendicular to the length direction. When the four fingers pass through the passing opening, the outer side wall abuts against the palm and the inner wall of the hand-keeping belt abuts against the back of the hand, so as to keep the relative fixation between the palm and the glasses body. The four fingers are the fingers in the palm except the thumb.
[0009] Optionally, the glasses body includes a shell and a hand-holding part, and the hand-holding part is attached to the outer side wall of the shell. The surface of the hand-holding part away from the outer side wall is an arc surface, which protrudes away from the outer side wall. The hand-keeping belt is connected with the arc surface and forms the passing opening between the hand-keeping belt and the arc surface. The arc surface is used to abut against the palm and the four fingers.
[0010] Optionally, the VR glasses further include a first control part and a control module. The first control part is located on the arc surface and arranged on the side of the hand-holding part close to the top of the glasses body.
[0011] The control module is connected with the glasses body and is in signal connection with the first control part, the first control part is configured to send a control signal to the control module according to the pressing information of the four fingers, and the control signal is used to indicate any one of mouse execution click, zoom and menu opening in a virtual image played by the glasses body.
[0012] Optionally, the first control part includes a plurality of control keys, and at least part of the plurality of control keys are arranged at intervals along a width direction of the glasses body, and the width direction is perpendicular to the length direction.
[0013] Optionally, the VR glasses further include a second control part, the second control part is located on a side of the fixed hand strap close to the first control part and is arranged on a first surface of the glasses body, and the first surface is a surface of the glasses body facing a human body;
[0014] The second control part is in signal connection with the control module, and the second control part is configured to send a mouse control signal to the control module according to a sliding direction of the thumb, and the mouse control signal is used to instruct the mouse to move.
[0015] Optionally, the VR glasses further include a switch part, the switch part is located on the arc surface and is located on a side of the fixed hand strap close to the first control part;
[0016] The switch part is in signal connection with the control module and is configured to send a switch signal to the control module according to the pressing information of the four fingers, and the switch signal is used to instruct the glasses body to start or shut down.
[0017] Optionally, the VR glasses further include a picture switching part, the picture switching part is located on the arc surface and is located on a side of the fixed hand strap close to the first control part;
[0018] The picture switching part is in signal connection with the control module and is configured to send a picture switching signal to the control module according to the pressing information of the four fingers, and the picture switching signal is used to instruct the glasses body to switch between a first video signal source and a second video signal source;
[0019] The first video signal source displays a virtual image played by the glasses body, and the second video signal source displays a real image outside the glasses body.
[0020] Optionally, the glasses body further includes an illuminating part, the illuminating part is arranged on a second surface of the glasses body, and the second surface is a surface of the glasses body away from a human body;
[0021] The control module is connected with the lighting unit and is configured to control the lighting brightness of the lighting unit according to the control signal of the first control unit and the picture switching signal of the picture switching unit.
[0022] Optionally, the VR glasses further comprise a battery, a battery shell and a power line;
[0023] The battery and the control module are arranged in the battery shell, and the control module is electrically connected with the battery;
[0024] One end of the power line is connected with the battery in the battery shell, and the other end of the power line is connected with the glasses body.
[0025] Optionally, the glasses body further comprises a hanging ring and a hanging belt;
[0026] The hanging ring is arranged at the bottom of the shell and connected with the bottom wall of the shell, and the axial direction of the hanging ring is parallel to the length direction;
[0027] The hanging belt is a closed structure with a head connected to a tail, and the hanging belt passes through the hanging ring.
[0028] The technical scheme provided by the embodiment of the application has at least the following beneficial effects:
[0029] The VR glasses provided by the embodiment of the application are provided with a hand fixing belt on the first side or the second side of the glasses body, so as to form a passing opening between the outer wall of the glasses body and the hand fixing belt. When a virtual image needs to be watched, the user passes four fingers through the passing opening, and abuts the palm and the back of the hand to the inner wall of the passing opening, so that the relative fixation between the palm and the glasses body is realized. The user can hold up the VR glasses for watching at any time, or put down the VR glasses to return to reality, so that the switching between the virtual and the real is realized at any time. When the VR glasses need to be taken off, the hand only needs to be separated from the hand fixing belt, so that the wearing and taking off are relatively convenient. Compared with the head-mounted VR glasses in the related art, the hand-held VR glasses provided by the embodiment of the application can adapt to large-scale exhibitions or other occasions requiring short-time multi-person viewing, short-time single-person multi-viewing and the like, and meet the diversified needs of users. BRIEF DESCRIPTION OF DRAWINGS
[0030] In order to more clearly illustrate the technical scheme in the embodiment of the application, the following will briefly introduce the drawings needed to be used in the embodiment description. Obviously, the drawings in the following description are only some embodiments of the application, and other drawings can be obtained by those skilled in the art without creating any creative labor.
[0031] Figure 1 A first structural schematic view of the VR glasses provided by the embodiment of the application is shown.
[0032] Figure 2 A first structural schematic diagram of the VR glasses provided by the embodiments of the present application is shown;
[0033] Figure 3 A connection relationship schematic diagram of the control module and the glasses body, the first control part, the second control part and other modules provided by the embodiments of the present application is shown;
[0034] Figure 4 A third structural schematic diagram of the VR glasses provided by the embodiments of the present application is shown;
[0035] Figure 5 A cross-sectional view of the external battery provided by the embodiments of the present application is shown;
[0036] Figure 6 A connection schematic diagram of the glasses body and the hanging belt provided by the embodiments of the present application is shown;
[0037] Figure 7 An exploded view of the VR glasses provided by the embodiments of the present application is shown;
[0038] Figure 8 A connection system diagram of the adapter plate in the VR glasses provided by the embodiments of the present application is shown.
[0039] 1, glasses body; 11, shell; 12, handheld part; 121, arc surface; 13, first surface; 14, second surface; 15, left optical module; 151, left display screen; 16, right optical module; 161, right display screen; 17, support plate; 18, interpupillary distance adjustment mechanism; 19, left camera; 20, right camera; 201, left sound box loudspeaker; 202, right sound box loudspeaker; 203, microphone; 204, front cover plate; 205, position sensor;
[0040] 2, fixed hand belt; 21, through port;
[0041] 3, first control part; 31, control key;
[0042] 4, control module; 41, adapter plate; 42, controller;
[0043] 5, second control part;
[0044] 6, switch part;
[0045] 7, picture switching part;
[0046] 8, illumination part;
[0047] 9, battery; 91, battery shell;
[0048] 10, hanging ring; 101, hanging belt.
[0049] The specific embodiments of the present application have been shown by the above-described drawings, and will be described in more detail hereinafter. These drawings and textual descriptions are not intended to limit the scope of the concept of the present application in any way, but to illustrate the concept of the present application to those skilled in the art by referring to specific embodiments. DETAILED DESCRIPTION
[0050] The technical solutions in the embodiments of the present application will be described clearly and completely in the present application with reference to the drawings in the embodiments of the present application. Obviously, the described embodiments are only part of the embodiments of the present application, rather than all the embodiments of the present application. Based on the embodiments in the present application, all other embodiments obtained by those skilled in the art without any creative work are within the scope of protection of the present application. In order to make the technical solutions and advantages of the present application more clear, the VR glasses and the like will be described in detail below with reference to the drawings.
[0051] The VR virtual reality technology enables users to close the vision, hearing and the like of the outside world through the VR device, guide the users to have a feeling of being in a virtual environment, obtain an immersive interactive experience, and then experience a brand-new virtual world.
[0052] At present, most of the VR devices are head-mounted VR devices. In large-scale exhibitions or other occasions requiring short-time use, the operation of the head-mounted VR device when being worn and removed is relatively complex, and the diversified needs of users cannot be met.
[0053] To this end, the present application provides a VR glasses, as shown in Figure 1 The VR glasses include a glasses body 1 and a fixed hand strap 2. The fixed hand strap 2 is located on the first side or the second side of the glasses body 1 and is connected with the outer side wall of the glasses body 1. The first side and the second side are opposite sides of the glasses body 1 along the length direction. A passing opening 21 for four fingers is formed between the fixed hand strap 2 and the outer side wall. The opening direction of the passing opening 21 is perpendicular to the length direction. When the four fingers pass through the passing opening 21, the outer side wall abuts against the palm and the inner wall of the fixed hand strap 2 abuts against the back of the hand, so as to keep the relative fixation between the palm and the glasses body 1. The four fingers are the fingers in the palm except the thumb.
[0054] In the VR glasses provided in the embodiments of the present application, the fixed hand strap 2 is arranged on the first side or the second side of the glasses body 1 to form a passing opening 21 between the outer wall of the glasses body 1 and the fixed hand strap 2. When it is needed to watch virtual images, the user passes four fingers through the passing opening 21, and abuts the palm and the back of the hand against the inner wall of the passing opening 21, so that the relative fixation between the palm and the glasses body 1 is realized. The user can watch at any time by holding up the VR glasses, or return to reality by putting down the VR glasses, and thus the switching between the virtual and the real at any time is realized. When it is needed to take off the VR glasses, the hand only needs to be separated from the fixed hand strap 2, and thus the wearing and the taking off are relatively convenient. Compared with the head-mounted VR glasses in the related art, the hand-held VR glasses provided in the embodiments of the present application can adapt to large-scale exhibitions or other occasions requiring short-time multi-person viewing, short-time single-person multi-viewing, and the like, and meet the diversified needs of users.
[0055] In addition, the conventional head-mounted VR device is generally provided with a pupil distance adjusting mechanism, which adjusts the left eye pupil distance and the right eye pupil distance, so as to ensure that the optical module in the head-mounted VR device can adapt to the horizontal deviation of the eyes of different users. For the deviation between the pupil of the user and the optical module in the height direction, the user generally adjusts it by adjusting the position of the head-mounted VR device by himself, but after the head-mounted VR device is worn, the position is relatively fixed with the head of the user, and the effect of the self-adjustment of the user is not very ideal.
[0056] The VR glasses provided in the present application are hand-held VR devices, and when the user watches, the user can adjust the height of the VR glasses at any time through the palm, and then adjust the deviation between the pupil and the optical module in the height direction. On this basis, the horizontal deviation is adjusted by using the pupil distance adjusting mechanism, so that the overall adjustment of the pupil distance is realized, and the user can always be in the most comfortable state when watching, and the use experience of the user is improved.
[0057] It should be noted that the person skilled in the art can select and adjust the area of the passing opening 21 according to the average size and the average width of the palm of an adult.
[0058] In some embodiments, the fixed hand strap 2 can be an elastic and telescopic strap. When the user needs to wear the VR glasses, the elastic and telescopic strap can be elongated or shortened according to the size of the palm of the user, and is in elastic abutment with the back of the hand at all times, so as to realize the relative fixation between the palm and the glasses body 1. The elastic and telescopic strap as the fixed hand strap 2 can adapt to the size of the palm of different users, and avoid the problems of wearing difficulty and wearing discomfort.
[0059] In some embodiments, the VR glasses can include two hand fixing bands 2, which are respectively arranged on the first side and the second side of the glasses body 1 and connected with the outer side wall of the glasses body 1, and a through port 21 is formed between each hand fixing band 2 and the outer side wall of the glasses body 1, so as to facilitate the user to wear the VR glasses with the left hand or the right hand. When one hand is tired, the other hand can be used to wear the VR glasses, which is more flexible to use and can meet the use habits of different users (for example, the left-handed person uses the left hand as the dominant hand).
[0060] Alternatively, the user can fix the glasses body 1 with both hands at the same time. Compared with the case of holding with one hand, the virtual picture played by the glasses body 1 can be more stable when watching, and the picture will not be inclined, and it is more labor-saving.
[0061] In some embodiments of the present application, as shown in Figure 2 The glasses body 1 can include a shell 11 and a hand holding part 12, and the hand holding part 12 is attached to the outer side wall of the shell 11. The surface of the hand holding part 12 away from the outer side wall is an arc surface 121, which protrudes away from the outer side wall. The hand fixing band 2 is connected with the arc surface 121 and a through port 21 is formed between the hand fixing band 2 and the arc surface 121. The arc surface 121 is used to abut with the palm and the four fingers.
[0062] According to the principle of ergonomics, when the user holds the VR glasses, the palm and the forearm will form a certain angle to ensure that the whole VR glasses are in a horizontal state. However, long-term maintenance of this posture will cause the wrist to be tired and sore, which is not conducive to long-term use.
[0063] In the VR glasses provided in the embodiments of the present application, the hand holding part 12 is attached to the outer side wall of the glasses body 1. The surface of the hand holding part 12 abutting with the palm is an arc surface 121. Compared with ordinary VR glasses, the hand holding part 12 itself has a certain thickness, which can reduce the angle between the palm and the forearm, so that the palm can be as parallel as possible to the forearm when holding, thereby avoiding wrist soreness. In addition, the design of the arc surface 121 is more convenient for the palm to hold.
[0064] For example, as shown in FIG. 2, the holding part is in the shape of a crescent moon. The thickness is greater near the middle position (the position abutting with the palm) and smaller near the two ends. The hand fixing band 2 is located at the middle position of the holding part.
[0065] Currently, the head-mounted VR glasses are generally controlled in two ways. One is to externally connect one or two handheld control devices to the VR glasses. When the user watches the virtual image, the user holds the handheld control device in the hand, and controls the VR glasses through the buttons and sensors on the handheld control device. In this way, the user needs a long time to master and adapt to the use of the handheld control device. In the process of watching the virtual image, the user must hold the handheld control device for a long time, and needs to put down the handheld control device when performing other actions. The user cannot observe the external environment, and it is inconvenient to pick up the handheld control device.
[0066] The other way is to set different types of multiple sensors (for example, infrared sensors, optical sensors, etc.) in the VR glasses. The user's gestures, sounds, and actions are monitored in real time through the multiple sensors, and the VR glasses are controlled. This way not only increases the manufacturing cost and system complexity, but also increases the overall weight of the VR glasses, which affects the user's wearing comfort.
[0067] In some embodiments of the present application, as shown in Figure 2 and Figure 3 The VR glasses can also include a first control part 3 and a control module 4. The first control part 3 is located on the arc surface 121 and is arranged on the side of the handheld part 12 close to the top of the glasses body 1. The control module 4 is connected with the glasses body 1 and is in signal connection with the first control part 3. The first control part 3 is configured to send a control signal to the control module 4 according to the pressing information of the four fingers. The control signal is used to indicate any one of clicking, zooming, and opening a menu of a mouse in a virtual image played by the glasses body 1.
[0068] The VR glasses provided by the embodiments of the present application are handheld VR glasses. The first control part is arranged on the side of the arc surface 121 close to the top of the glasses body 1. When the user holds the VR glasses, the four fingers pass through the port 21, the palm of the hand abuts against the arc surface 121, and the four fingers are overlapped on the arc surface 121 after being bent and are located near the first control part. The user can press the first control part by the four fingers while holding, so as to control the VR glasses. This is more in line with the ergonomic principle and is more convenient to control. In addition, there is no need to set an externally connected handheld control device and a complex sensor, which reduces the manufacturing cost and does not increase the overall weight of the VR glasses, thereby avoiding affecting the user's wearing comfort.
[0069] In some embodiments, the first control part 3 includes a plurality of control keys 31. At least part of the plurality of control keys 31 is arranged in the width direction of the glasses body 1. The width direction is perpendicular to the length direction.
[0070] The first control part 3 can include a plurality of control cases corresponding to different functions. When a user holds the first control part 3, different control functions can be realized by pressing different control cases with four fingers. The plurality of control cases are arranged along the width direction and correspond to the arrangement direction of the four fingers, which is more in line with the ergonomic principle.
[0071] As shown in the examples, Figure 2 The first control part 3 includes a first button, a second button, and a third button. The first button, the second button, and the third button are arranged along the width direction of the eyewear body 1, which is the same as the arrangement of the left and right buttons and the scroll wheel of a mouse. The fingers are easy to control, and since most users are familiar with the key positions of a mouse, it is easier to receive and master the control method and use skills of the VR glasses provided by the application.
[0072] The first button is used to instruct the mouse in the virtual image to perform a click operation; the second button is used to instruct the mouse to perform a zoom operation; and the third button is used to instruct the mouse to perform an open menu operation.
[0073] A person skilled in the art can select and adjust the functions corresponding to the first button, the second button, and the third button according to actual needs. For example, the functions of the buttons are any one of the functions such as dragging, refreshing, and frame selection.
[0074] In some embodiments of the application, as shown in the examples, Figure 2 and Figure 3 The VR glasses further include a second control part 5. The second control part 5 is located on the side of the hand fixing band 2 close to the first control part 3 and is arranged on the first surface 13 of the eyewear body 1. The first surface 13 is the surface of the eyewear body 1 facing the human body. The second control part 5 is in signal connection with the control module 4. The second control part 5 is configured to send a mouse control signal to the control module 4 according to the sliding direction of the thumb. The mouse control signal is used to instruct the mouse to move.
[0075] On the basis of the above-mentioned embodiments, the second control part 5 can be arranged near the hand fixing band 2, that is, near the thumb. When the user holds the VR glasses, the thumb can conveniently control the second control part 5 to control the mouse in the virtual image to move.
[0076] In some embodiments, the second control part 5 can be a trackball mouse.
[0077] The on-off key of the head-mounted VR glasses is generally arranged after the person wears the head-mounted device. Since the control buttons of the device are arranged on the head-mounted device, when the user watches the virtual image, the key cannot be seen by the eyes and needs to be found by feeling with the hand or needs to be removed from the VR glasses to find the on-off key.
[0078] In some embodiments of the present application, as shown in Figure 2 and Figure 3 The VR glasses also include a switch part 6, which is located on the arc surface 121 and on the side of the fixed hand strap 2 close to the first control part 3; the switch part 6 is signal connected with the control module 4 and is configured to send a switch signal to the control module 4 according to the pressing information of the four fingers, and the switch signal is used to indicate the start or shutdown of the glasses body 1.
[0079] In the VR glasses provided in the embodiments of the present application, the switch part 6 is arranged on the arc surface 121 of the hand-held part 12, so that when the user holds the VR glasses and watches the virtual image, the four fingers (especially the ring finger and the little finger) are placed behind the arc surface 121, and the user can directly touch the switch part 6 to control the VR glasses to start or shut down. The position of the switch part 6 is easy to find and convenient to control.
[0080] Exemplarily, as shown in Figure 2 The switch part 6 is located on the side of the first control part 3 away from the human body, and when the user holds the VR glasses, the user can control the first control part 3 by the index finger and the middle finger, and press the switch part 6 by the ring finger or the little finger.
[0081] In some embodiments, the VR glasses can also be provided with a sensor that monitors the real-time distance between the user's eyes and the sensor at all times. The sensor is signal connected with the control module 4, and when the real-time distance is greater than a set distance (for example, 10 cm) and the duration is greater than a set time (for example, 30 seconds), a shutdown signal is sent to the control module 4, and the shutdown signal is used to indicate the shutdown of the glasses body 1. In the case that the user does not use the VR glasses and forgets to turn off, the VR glasses can automatically shut down, thereby improving the endurance of the VR glasses.
[0082] It should be noted that the skilled in the art can select and adjust the set distance and the set time according to actual needs.
[0083] The traditional VR glasses are usually designed as light-tight eyecup virtual devices to give users an immersive virtual experience. However, when using the VR glasses, the user may need to interact with the outside world.
[0084] Therefore, in the VR glasses provided in the embodiments of the present application, a camera can also be included, which is arranged at the top of the glasses body 1 and monitors the front area at all times, and can transmit picture information to the screen inside the glasses body 1.
[0085] In some embodiments of the present application, the VR glasses can further comprise a picture switching part 7, which is located on the arc surface 121 and on the side of the fixed hand strap 2 close to the first control part 3; the picture switching part 7 is in signal connection with the control module 4 and is configured to send a picture switching signal to the control module 4 according to the pressing information of the four fingers, the picture switching signal being used to instruct the glasses body 1 to switch between the first video signal source and the second video signal source; wherein the first video signal source displays the virtual image played by the glasses body 1, and the second video signal source displays the real image outside the glasses body 1.
[0086] In the VR glasses provided in the embodiments of the present application, by arranging the picture switching part 7, the user can switch at any time when the user needs to watch the real image outside, realize seamless switching between the virtual and the real, and meet the diversified needs of the user.
[0087] In addition, the picture switching part 7 is arranged on the arc surface 121 of the hand-held part 12 and on the side of the fixed hand strap 2 close to the first control part 3, so that when the user holds the VR glasses, the user can conveniently touch the picture switching part 7 by the four fingers (especially the ring finger and the little finger) to switch the picture played inside the glasses body 1, without the need to find the position of the picture switching part 7, and the control is relatively convenient.
[0088] Exemplarily, as shown in Figure 2 , the picture switching part 7 is located on the side of the first control part 3 away from the human body and is arranged along the extension direction of the arc surface 121, and the user can control the first control part 3 by the index finger and the middle finger and press the picture switching part 7 by the ring finger or the little finger when holding the VR glasses.
[0089] In some embodiments of the present application, as shown in Figure 3 and Figure 4 , the glasses body 1 can further comprise an illuminating part 8, which is arranged on the second surface 14 of the glasses body 1, the second surface 14 being the surface on the side of the glasses body 1 away from the human body; the control module 4 is connected with the illuminating part 8 and is configured to control the illumination brightness of the illuminating part 8 according to the control signal of the first control part 3 and the picture switching signal of the picture switching part 7.
[0090] In the VR glasses provided in the embodiments of the present application, the illuminating part 8 is arranged on the surface on the side of the glasses body 1 away from the human body, and the user can light up the illuminating part 8 by the first control part 3 when the user needs illumination; and when the user watches the virtual image, the illuminating part 8 can be automatically activated at a lower brightness to prompt the surrounding people that the user is using the VR glasses.
[0091] Exemplarily, the lighting part 8 has two brightnesses of lighting and prompting, and the lighting brightness is higher than the prompting brightness. When the user watches the virtual image, the lighting part 8 is automatically activated to light up with low brightness to prompt the surrounding crowd; when the user does not watch the virtual image, whether to activate the lighting part 8 can be selected through the control button of the first control part 3 to realize the lighting function.
[0092] The VR glasses provided in the application are handheld VR glasses, and if the weight is high, arm soreness and other conditions of the user in the use process will occur.
[0093] Therefore, in some embodiments of the application, as shown in Figure 5 The VR glasses can further include a battery 9, a battery 9 shell and a power line; the battery 9 and the control module 4 are both arranged in the battery 9 shell, and the control module 4 is electrically connected with the battery 9; one end of the power line is inserted into the battery 9 shell and connected with the battery 9, and the other end of the power line is connected with the glasses body 1.
[0094] The VR glasses provided in the embodiments of the application separate the battery 9 from the inside of the glasses body 1 to form an external battery 9, which preliminarily reduces the weight of the glasses body 1, and integrates the control module 4 in the battery 9 shell of the external battery 9, which further reduces the weight of the glasses body 1 and reduces the burden of the hand during watching.
[0095] In some embodiments of the application, as shown in Figure 6 The glasses body 1 can further include a hanging ring 10 and a hanging belt 101; the hanging ring 10 is arranged at the bottom of the shell 11 and connected with the bottom wall of the shell 11, wherein the axial direction of the hanging ring 10 is parallel to the length direction; and the hanging belt 101 is a closed structure connected at the head and tail and passes through the hanging ring 10.
[0096] The hanging ring 10 and the hanging belt 101 are arranged at the bottom of the glasses body 1, and when the user does not need to watch the virtual image, the VR glasses can be hung on the neck through the hanging belt 101 and moved with the VR; when the virtual image needs to be watched, the palm is inserted through the through port 21 between the fixed hand belt 2 and the glasses body 1, and the palm is fixed with the glasses body 1, so that the palm can be lifted at any time for watching.
[0097] Figure 7 An exploded view of the VR glasses provided in the application is shown. The VR glasses can include a left optical module 15, a right optical module 16, a left display screen 151, a right display screen 161, a shell 11, a support plate 17, a pupil distance adjusting device, a left camera 19, a right camera 20, a microphone 203, a front cover plate 204 and a position sensor 205 and other structural components.
[0098] The inside of the shell 11 is provided with a through hole, the optical module is arranged on the display screen, the display screen and the position sensor 205 are both mounted on the support plate 17, the support plate 17 is located inside the through hole and abuts against the inner wall of the through hole, the interpupillary distance adjusting device is located at the top of the shell 11, and the front cover plate 204 is located on the side of the support plate 17 away from the optical module and closes the opening end of the through hole away from the human body.
[0099] In some embodiments, as shown in Figure 2 The left and right sides of the shell 11 are respectively provided with left and right sound box loudspeakers 201 and 202 to feed back the sound in the virtual image played by the glasses body 1 to the user.
[0100] Figure 8 The connection system diagram of the adapter plate 41 in the VR glasses provided by the application is shown, wherein the dashed line is a power supply line and the solid line is a signal line. The control module 4 can include a controller 42 and an adapter plate 41, and the power supply and the controller 42 supply power to all electrical equipment in the VR glasses through the adapter plate 41. Figure 8
[0101] The user can input control signals to the first control part 3, the second control part 5 and the microphone 203 through five fingers, sound, etc., and the control signals are sent to the controller 42 through the adapter plate 41 to assist the user to interact with the virtual image displayed by the display screen and the sound box loudspeaker.
[0102] In addition, the camera sends the video information of the outside world to the adapter plate 41, and the adapter plate 41 decides whether to play the video signal of the camera outside or the virtual image inside according to the picture switching signal of the picture switching part 7, so as to realize the switching between the virtual image and the real image, wherein the images obtained by the left camera 19 and the right camera 20 enter the left display screen and the right display screen respectively.
[0103] In the present application, the terms "first" and "second" are only used for descriptive purposes and cannot be understood as indicating or implying relative importance. The term "a plurality of" means two or more, unless otherwise explicitly limited.
[0104] Other embodiments of the application will be apparent to those skilled in the art from consideration of the specification and practice of the application disclosed herein. The application is intended to cover any variations, uses or adaptive changes of the application following the general principles thereof and including those expressly disclosed in the specification and those equivalents thereto. The specification and examples are to be regarded as exemplary only.
[0105] It is to be understood that the application is not limited to the precise construction already described above and shown in the drawings, and that various modifications and changes can be made by those skilled in the art without departing from the scope of the application. The scope of the application should only be limited by the claims appended hereto.
Claims
1. A VR glasses, characterized in that, The VR glasses comprise a glasses body (1) and a hand fixing band (2); The hand fixing band (2) is located on the first side or the second side of the glasses body (1) and is connected with the outer side wall of the glasses body (1), and the first side and the second side are opposite sides of the glasses body (1) along the length direction; A through port (21) for passing four fingers is formed between the hand fixing band (2) and the outer side wall, the opening direction of the through port (21) is perpendicular to the length direction, and after the four fingers pass through the through port, the outer side wall abuts against the palm and the inner wall of the hand fixing band (2) abuts against the back of the hand, so as to keep the relative fixation between the palm and the glasses body (1), and the four fingers are fingers other than the thumb in the palm; The glasses body (1) comprises a shell (11) and a hand holding part (12), the hand holding part (12) is attached to the outer side wall of the shell (11), wherein the surface of the hand holding part (12) away from the outer side wall is an arc surface (121), the arc surface (121) protrudes away from the outer side wall, the hand fixing band (2) is connected with the arc surface (121) and forms the through port (21) between the hand fixing band (2) and the arc surface (121), and the arc surface (121) is used for abutting against the palm and the four fingers.
2. The VR glasses of claim 1, wherein, The VR glasses further comprise a first control part (3) and a control module (4), the first control part (3) is located on the arc surface (121) and is arranged on the side of the hand holding part (12) close to the top of the glasses body (1); The control module (4) is connected with the glasses body (1) and is signal connected with the first control part (3), the first control part (3) is configured to send a control signal to the control module (4) according to the pressing information of the four fingers, and the control signal is used to indicate that the mouse in the virtual image played by the glasses body (1) performs any one of clicking, zooming and opening a menu.
3. The VR glasses of claim 2, wherein, The first control part (3) comprises a plurality of control keys (31), and at least part of the plurality of control keys (31) are arranged in a width direction of the glasses body (1), and the width direction is perpendicular to the length direction.
4. The VR glasses of claim 2, wherein, The VR glasses further comprise a second control part (5), the second control part (5) is located on the side of the hand fixing band (2) close to the first control part (3) and is arranged on the first surface (13) of the glasses body (1), and the first surface (13) is the surface of the glasses body (1) facing the human body; The second control part (5) is signal connected with the control module (4), and the second control part (5) is configured to send a mouse control signal to the control module (4) according to the sliding direction of the thumb, and the mouse control signal is used to indicate that the mouse moves.
5. The VR glasses of claim 2, wherein, The VR glasses further comprise a switch part (6), the switch part (6) is located on the arc surface (121) and is located on the side of the hand fixing band (2) close to the first control part (3). The switch part (6) is in signal connection with the control module (4), and is configured to send a switch signal to the control module (4) according to the pressing information of the four fingers, the switch signal being used to indicate the start or shutdown of the glasses body (1).
6. The VR glasses of claim 2, wherein, The VR glasses further comprise a picture switching part (7) located on the arc-shaped surface (121) and on the side of the fixed strap (2) close to the first control part (3). The picture switching part (7) is in signal connection with the control module (4), and is configured to send a picture switching signal to the control module (4) according to the pressing information of the four fingers, the picture switching signal being used to indicate the switching between the first video signal source and the second video signal source. The first video signal source displays the virtual image played by the glasses body (1), and the second video signal source displays the real image outside the glasses body (1).
7. The VR glasses of claim 6, wherein, The glasses body (1) further comprises an illuminating part (8) arranged on the second surface (14) of the glasses body (1), the second surface (14) being the surface of the glasses body (1) away from the human body. The control module (4) is connected with the illuminating part (8), and is configured to control the illumination brightness of the illuminating part (8) according to the control signal of the first control part (3) and the picture switching signal of the picture switching part (7).
8. The VR glasses of claim 2, wherein, The VR glasses further comprise a battery (9), a battery (9) shell and a power line. The battery (9) and the control module (4) are arranged in the battery (9) shell, and the control module (4) is in electrical connection with the battery (9). One end of the power line is connected with the battery (9) by extending into the battery (9) shell, and the other end of the power line is connected with the glasses body (1).
9. The VR glasses according to any one of claims 2 to 8, characterized in that, The glasses body (1) further comprises a hanging ring (10) and a hanging strap (101). The hanging ring (10) is arranged at the bottom of the shell (11) and connected with the bottom wall of the shell (11), wherein the axial direction of the hanging ring (10) is parallel to the length direction. The hanging strap (101) is a closed structure connected head to tail and passes through the hanging ring (10).
Citation Information
Patent Citations
Integrated VR virtual display driving method, assembly and handheld device
CN112486324A
Controller (VR6DOF)
CN307073425S