Game team forming method and device, computer equipment and storage medium

By displaying the team selection and team creation interface in the game, players can quickly match and join the teams they are interested in, solving the problem of time-consuming teaming and improving the efficiency of team formation in the game.

CN119158273AActive Publication Date: 2024-12-20GUANGZHOU BOGUAN TELECOMM TECH LTD
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Patent Information

Application Number
CN202410954518.2
Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
Filing Date
2024-07-16
Publication Date
2024-12-20
Estimated Expiration
2044-07-16

AI Technical Summary

Technical Problem

In large-scale multiplayer online games, the formation of fixed teams takes a long time and the team formation efficiency is low. It is difficult for the existing technology to quickly match the game teams of interest.

Method used

By displaying the team selection interface, players are allowed to respond to the role purchase operation in the target team recruitment information, obtain the target role and join the target team, and display the team creation interface in the team launch event, select and publish the team recruitment information of the game team.

Benefits of technology

It improves the efficiency of teaming players in the game, allows players to quickly select the game team they are interested in, and reduces the time to team up.

✦ Generated by Eureka AI based on patent content.

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Patent Text Reader

Abstract

The embodiment of the invention discloses a game team forming method and device, computer equipment and a storage medium. According to the scheme, a team selection interface is displayed, the team selection interface comprises team recruitment information corresponding to a game team in at least one team, and the team recruitment information comprises a role identifier of a game role required by the game team; and in response to a role purchase operation for a target role identifier in the target team recruitment information, obtaining a first target game role corresponding to the target role identifier for the current game account, and adding the current game account to a target game team corresponding to the target team recruitment information based on the first target game role. In this way, players can conveniently and quickly select the interested game teams in the team from the team recruitment information to join, and therefore the team forming efficiency of the game players in the game is improved.
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Description

Technical Field

[0001] The present application relates to the field of computer technology, and in particular to a game team formation method, apparatus, computer equipment and storage medium. Background Art

[0002] In massively multiplayer online games, a gameplay mode in which multiple game players form fixed teams is supported. The multiple game characters in the fixed team may include game characters of different types, and the game characters work together to play team games.

[0003] In the related art, veteran players in the game can choose to join or form a fixed team, but since there are too few teams that can complement the team lineup, the formation of a fixed team takes a long time and the team formation efficiency is low. Summary of the invention

[0004] The embodiments of the present application provide a game team formation method, apparatus, computer equipment and storage medium to improve the game message receiving experience of game players.

[0005] The present application embodiment provides a game team formation method, including:

[0006] Displaying a team selection interface, the team selection interface including team recruitment information corresponding to at least one game team in the team formation, the team recruitment information including role identifications of game roles required by the game team;

[0007] In response to a character purchase operation for a target character identifier in the target team recruitment information, a first target game character corresponding to the target character identifier is obtained for the current game account, and based on the first target game character, the current game account is added to the target game team corresponding to the target team recruitment information.

[0008] The embodiment of the present application also provides a game team formation method, including:

[0009] In response to the team initiation event, displaying a team creation interface, wherein the team creation interface includes at least one selectable game character;

[0010] In response to a role selection operation for at least one game role, determining a candidate team game role based on the selected game role;

[0011] Based on the candidate team game characters, the team recruitment information of the game team is released.

[0012] Accordingly, the embodiment of the present application further provides a game team formation device, including:

[0013] A first display unit is used to display a team selection interface, wherein the team selection interface includes team recruitment information corresponding to at least one game team in the team formation, wherein the team recruitment information includes a role identifier of a game role required by the game team;

[0014] A joining unit is used to respond to a role purchase operation for a target role identifier in the target team recruitment information, obtain a first target game role corresponding to the target role identifier for a current game account, and join the current game account to the target game team corresponding to the target team recruitment information based on the first target game role.

[0015] Accordingly, the embodiment of the present application further provides a game team formation device, including:

[0016] A second display unit, for displaying a team creation interface in response to a team initiation event, wherein the team creation interface includes at least one game character to be selected;

[0017] A first determining unit, configured to determine a candidate team game character based on the selected game character in response to a character selection operation for at least one game character;

[0018] A publishing unit is used to publish the team recruitment information of the game team based on the candidate team game characters.

[0019] Correspondingly, an embodiment of the present application also provides a computer device, including a memory, a processor, and a computer program stored on the memory and executable on the processor, wherein the processor executes any game team formation method provided in any embodiment of the present application.

[0020] Correspondingly, an embodiment of the present application also provides a storage medium, which stores multiple instructions, and the instructions are suitable for a processor to load to execute the above game team formation method.

[0021] The embodiment of the present application displays a team selection interface, which includes team recruitment information corresponding to at least one game team in the team formation, and the team recruitment information includes the role identification of the game character required by the game team; in response to the role purchase operation for the target role identification in the target team recruitment information, the first target game character corresponding to the target role identification is obtained for the current game account, and the current game account is added to the target game team corresponding to the target team recruitment information based on the first target game character. In this way, it is convenient for players to quickly select the game team in the team formation they are interested in from the team recruitment information to join, thereby improving the team formation efficiency of game players in the game. BRIEF DESCRIPTION OF THE DRAWINGS

[0022] In order to more clearly illustrate the technical solutions in the embodiments of the present application, the drawings required for use in the description of the embodiments will be briefly introduced below. Obviously, the drawings described below are only some embodiments of the present application. For those skilled in the art, other drawings can be obtained based on these drawings without creative work.

[0023] Figure 1 A scene schematic diagram of a game control system provided in an embodiment of the present application.

[0024] Figure 2 A flowchart of a game team formation method provided in an embodiment of the present application.

[0025] Figure 3 A schematic diagram of an application scenario of a game team formation method provided in an embodiment of the present application.

[0026] Figure 4 A schematic diagram of an application scenario of another game team formation method provided in an embodiment of the present application.

[0027] Figure 5 A schematic diagram of an application scenario of another game team formation method provided in an embodiment of the present application.

[0028] Figure 6 A schematic diagram of an application scenario of another game team formation method provided in an embodiment of the present application.

[0029] Figure 7 A schematic diagram of an application scenario of another game team formation method provided in an embodiment of the present application.

[0030] Figure 8 A schematic diagram of an application scenario of another game team formation method provided in an embodiment of the present application.

[0031] Fig. 9 A schematic diagram of an application scenario of another game team formation method provided in an embodiment of the present application.

[0032] Fig.10 A schematic diagram of an application scenario of another game team formation method provided in an embodiment of the present application.

[0033] Fig.11 A schematic diagram of an application scenario of another game team formation method provided in an embodiment of the present application.

[0034] Fig.12 A schematic diagram of an application scenario of another game team formation method provided in an embodiment of the present application.

[0035] Fig.13 A schematic diagram of an application scenario of another game team formation method provided in an embodiment of the present application.

[0036] Fig.14 A flowchart of another game team formation method provided in an embodiment of the present application.

[0037] Fig.15 A schematic diagram of an application scenario of another game team formation method provided in an embodiment of the present application.

[0038] Fig.16 A schematic diagram of an application scenario of another game team formation method provided in an embodiment of the present application.

[0039] Fig.17 A schematic diagram of an application scenario of another game team formation method provided in an embodiment of the present application.

[0040] Fig.18 A schematic diagram of an application scenario of another game team formation method provided in an embodiment of the present application.

[0041] Fig.19 A schematic diagram of an application scenario of another game team formation method provided in an embodiment of the present application.

[0042] Fig. 20 A schematic diagram of an application scenario of another game team formation method provided in an embodiment of the present application.

[0043] Fig.21 A schematic diagram of an application scenario of another game team formation method provided in an embodiment of the present application.

[0044] Fig. 22 A structural block diagram of a game team formation device provided in an embodiment of the present application.

[0045] Fig.23 A structural block diagram of another game team formation device provided in an embodiment of the present application.

[0046] Fig.24 A schematic diagram of the structure of a computer device provided in an embodiment of the present application. DETAILED DESCRIPTION

[0047] The following will be combined with the drawings in the embodiments of the present application to clearly and completely describe the technical solutions in the embodiments of the present application. Obviously, the described embodiments are only part of the embodiments of the present application, not all of the embodiments. Based on the embodiments in the present application, all other embodiments obtained by those skilled in the art without creative work are within the scope of protection of this application.

[0048] The embodiment of the present application provides a game team method, device, computer-readable storage medium and computer equipment. Specifically, the game team method of the embodiment of the present application can be performed by a computer device, wherein the computer device can be a terminal or a server. The terminal can be a terminal device such as a smart phone, a tablet computer, a laptop computer, a touch screen, a game console, a personal computer (PC, Personal Computer), a personal digital assistant (Personal Digital Assistant, PDA), etc. The terminal can also include a client, which can be a game application client, a browser client carrying a game program, or an instant messaging client, etc. The server can be an independent physical server, or a server cluster or distributed system composed of multiple physical servers, or a cloud server that provides cloud services, cloud databases, cloud computing, cloud functions, cloud storage, network services, cloud communications, middleware services, domain name services, security services, CDN (Content Delivery Network, content distribution network), and basic cloud computing services such as big data and artificial intelligence platforms.

[0049] For example, when the game team formation method is run on a terminal, the terminal device stores a game application and is used to present a virtual scene in the game screen. The terminal device is used to interact with the user through a graphical user interface, for example, by downloading and installing a game application through the terminal device and running it. The terminal device may provide the graphical user interface to the user in a variety of ways, for example, it may be rendered and displayed on a display screen of the terminal device, or the graphical user interface may be presented through holographic projection. For example, the terminal device may include a touch display screen and a processor, the touch display screen is used to present a graphical user interface and receive operation instructions generated by a user acting on the graphical user interface, the graphical user interface includes a game screen, and the processor is used to run the game, generate a graphical user interface, respond to operation instructions, and control the display of the graphical user interface on the touch display screen.

[0050] For example, when the game team formation method is run on a server, it can be a cloud game. Cloud gaming refers to a gaming method based on cloud computing. In the operation mode of cloud gaming, the operating body of the game application and the main body of the game screen presentation are separated, and the storage and operation of the game team formation method are completed on the cloud gaming server. The game screen presentation is completed on the client of the cloud gaming. The cloud gaming client is mainly used for receiving and sending game data and presenting the game screen. For example, the cloud gaming client can be a display device with data transmission function close to the user side, such as a mobile terminal, a TV, a computer, a handheld computer, a personal digital assistant, etc., but the terminal device for processing game data is a cloud gaming server in the cloud. When playing the game, the user operates the cloud gaming client to send an operation instruction to the cloud gaming server. The cloud gaming server runs the game according to the operation instruction, encodes and compresses the game screen and other data, and returns it to the cloud gaming client through the network. Finally, the cloud gaming client decodes and outputs the game screen.

[0051] See also Figure 1 , Figure 1 A schematic diagram of a game team system provided for an embodiment of the present application. The system may include at least one terminal, at least one server, at least one database, and a network. The terminal held by the user can be connected to the server of different games through the network. The terminal is any device with computing hardware that can support and execute software products corresponding to the game. In addition, the terminal has one or more multi-touch screens for sensing and obtaining the input of the user through the touch or sliding operation performed at multiple points of one or more touch-sensitive display screens. In addition, when the system includes multiple terminals, multiple servers, and multiple networks, different terminals can be connected to each other through different networks and different servers. The network can be a wireless network or a wired network, such as a wireless network for a wireless local area network (WLAN), a local area network (LAN), a cellular network, a 2G network, a 3G network, a 4G network, a 5G network, etc. In addition, different terminals can also use their own Bluetooth network or hotspot network to connect to other terminals or to servers, etc. For example, multiple users can be online through different terminals and connected and synchronized with each other through appropriate networks to support multi-player games. In addition, the system may include multiple databases, the multiple databases are coupled to different servers, and the information related to the game environment can be continuously stored in the databases when different users play the multi-player game online.

[0052] The embodiment of the present application provides a game team formation method, which can be executed by a terminal or a server. The embodiment of the present application takes the game team formation method executed by a terminal as an example for explanation. Among them, the terminal includes a touch display screen and a processor, and the touch display screen is used to present a graphical user interface and receive an operation instruction generated by a user acting on the graphical user interface. When the user operates the graphical user interface through the touch display screen, the graphical user interface can control the local content of the terminal by responding to the received operation instruction, and can also control the content of the opposite server by responding to the received operation instruction. For example, the operation instruction generated by the user acting on the graphical user interface includes an instruction for starting a game application, and the processor is configured to start the game application after receiving the instruction to start the game application provided by the user. In addition, the processor is configured to render and draw a graphical user interface associated with the game on the touch display screen. The touch display screen is a multi-touch sensitive screen that can sense touch or sliding operations performed simultaneously at multiple points on the screen. The user performs a touch operation on the graphical user interface using a finger, and when the graphical user interface detects the touch operation, it controls different virtual objects in the game to perform actions corresponding to the touch operation. For example, the game can be any of casual games, action games, role-playing games, strategy games, sports games, puzzle games, etc. Among them, the game may include a virtual scene of the game. In addition, the virtual scene of the game may include one or more virtual objects controlled by a user (or player), such as a virtual character. In addition, the virtual scene of the game may also include one or more obstacles, such as railings, gullies, walls, etc., to limit the movement of virtual objects, such as limiting the movement of one or more objects to a specific area in the virtual scene. Optionally, the virtual scene of the game also includes one or more elements, such as skills, scores, character health status, energy, etc., to provide help to players, provide virtual services, increase scores related to player performance, etc. In addition, the graphical user interface may also present one or more indicators to provide indication information to the player. For example, the game may include a virtual object controlled by a player and one or more other virtual objects (such as an enemy character). In one embodiment, one or more other virtual objects are controlled by other players of the game. For example, one or more other virtual objects may be controlled by a computer, such as a robot using an artificial intelligence (AI) algorithm, to achieve a man-machine battle mode. For example, a virtual object has various skills or abilities that game players use to achieve their goals. For example, a virtual object has one or more weapons, props, tools, etc. that can be used to eliminate other objects from the game. Such skills or abilities can be activated by a game player using one of a plurality of preset touch operations with a touch display screen of a terminal. The processor can be configured to present a corresponding game screen in response to an operation instruction generated by a user's touch operation.

[0053] It should be noted that Figure 1 The scene diagram of the game team system shown is only an example. The image processing system and scene described in the embodiment of the present application are intended to more clearly illustrate the technical solution of the embodiment of the present application, and do not constitute a limitation on the technical solution provided in the embodiment of the present application. Those skilled in the art can know that with the evolution of the game team system and the emergence of new business scenarios, the technical solution provided in the embodiment of the present application is also applicable to similar technical problems.

[0054] Based on the above problems, the embodiments of the present application provide a first game team formation method, device, computer equipment and computer-readable storage medium, which can improve the efficiency of game players in forming a team in the game. The following are detailed descriptions. It should be noted that the description order of the following embodiments is not intended to limit the preferred order of the embodiments.

[0055] An embodiment of the present application provides a game team formation method, which can be executed by a terminal or a server. The embodiment of the present application takes the game team formation method executed by a terminal as an example for explanation.

[0056] See also Figure 2 , Figure 2 A flowchart of a game team formation method provided in an embodiment of the present application. The specific process of the game team formation method may be as follows:

[0057] 101. Display the team selection interface.

[0058] In the embodiment of the present application, the team selection interface refers to the interface in the target application, and the target application can be a platform for providing virtual game resource transactions. For example, the target application can be a game trading platform application that provides game players with trading services for virtual items such as accounts, game coins, equipment props, etc.

[0059] Among them, target games refer to online games that support multiple players to form teams. Online games generally refer to electronic games in which multiple players interact and entertain each other through the Internet. For example, target games can include strategy games, action games, sports games, fighting games, and role-playing games.

[0060] In an embodiment of the present application, a team selection interface is displayed through a terminal device, wherein displaying the team selection interface through a terminal device may include a variety of methods. For example, the terminal may have a target application installed, and then after starting the target application, the team selection interface in the target application may be displayed; or, if the terminal does not have the target application installed, the target application may be opened through a browser, and then the team selection interface in the target application may be displayed.

[0061] Among them, the team selection interface may include team recruitment information corresponding to at least one game team in the team formation. For example, the team selection interface may include team recruitment information A, and the team recruitment information A may be the team recruitment information corresponding to the game team in the team formation.

[0062] The team recruitment information may include a role identifier of a game role required by the corresponding game team. The game role required by the game team refers to a game role required by the game team corresponding to the team recruitment information, and the game role required by the game team may be determined by the player who initiated the formation of the game team.

[0063] For example, when game player A initiates the formation of game team a, he can set the game characters required by game team a to include: the first game character, the second game character, the third game character, and the fourth game character, etc. After the team recruitment information of game team a is generated, it can be determined from the team recruitment information that the game characters required by game team a are: the first game character, the second game character, the third game character, and the fourth game character.

[0064] Among them, the display styles of team recruitment information in the team selection interface may include multiple styles, for example, it may be a card display style, etc.

[0065] In some embodiments, the team recruitment information may also include team information of the corresponding game team. For example, the team information may include the team name, team status, average cultivation of team members, team announcements, required race of the team, and information of game characters that have joined the team (for example, it may include character avatars and character levels, etc.).

[0066] Among them, the team status refers to the team formation status of the game team, which may include: the team formation status, which means that the game team is not full and needs to continue to recruit members; it may also include the team formation success status, which means that the game team is full and does not need to continue to recruit members.

[0067] The average cultivation level of team members refers to the average cultivation level of the characters that have joined the game. The cultivation level of a game character refers to the progress and ability of the game character on the road of cultivation in the target game. The depth of cultivation determines the strength, speed, endurance, skills, and wisdom of the game character.

[0068] Among them, the team announcement refers to the announcement information of the game team, and the team announcement can be set by the player who initiates the formation of the game team.

[0069] Among them, the race required by the team usually refers to a specific category or group of game characters in the target game. These categories can be based on a variety of factors such as the game characters' appearance, habits, behavioral characteristics, cultural origins, religious beliefs, and geographical features.

[0070] Among them, the game character that has joined the team refers to the game character that has already joined the game team.

[0071] For example, see Figure 3 , Figure 3 A schematic diagram of an application scenario of a game team formation method provided in an embodiment of the present application. Figure 3 In the team selection interface 10 shown, team recruitment information 11 is displayed, and the team recruitment information 11 indicates the game team in the team formation. The team recruitment information 11 may include team information, and the team information may be: team name "Team A", team status "Team formation...", team average cultivation "XXXX", team announcement "XXXX", required race "XXXX", character avatars and character levels of characters who have joined the team.

[0072] Among them, the characters that have joined the team include two characters. The character on the left can be the role corresponding to the captain (the "Captain" label is displayed on the character avatar), and its role level is "81", and the character on the right can be the role corresponding to the member, and its role level is "81".

[0073] Among them, the team recruitment information 11 can also include the role identification of the game character required by Team A. The role identification can include a role avatar, that is, three role avatars corresponding to the "qualified characters of the team" part. The game characters corresponding to the three role avatars are the game characters required by Team A.

[0074] In some embodiments, the team selection interface may also include a title, which may indicate the function of the team selection interface, such as, Figure 3 In the example, the title may be “Team Formation Area”, indicating that the team selection interface 10 may be used to select a team for forming a team.

[0075] In some embodiments, the team selection interface may further include some additional function controls, such as a sharing control, a description control, etc. Among them, the sharing control may be used to share the team selection interface; the description control may trigger the opening of a description interface corresponding to the team selection interface, and the description text interface may include description text information corresponding to the team selection interface.

[0076] For example, see Figure 3 The team selection interface 10 may further include a sharing control 12 and a description control 13. When a click operation on the sharing control 12 is detected, the team selection interface 10 may be triggered to be shared; when a click operation on the description control 13 is detected, the description interface corresponding to the team selection interface may be triggered to be opened.

[0077] In some embodiments, in order to improve the efficiency of players forming teams, the step of "displaying the team selection interface" may include the following operations:

[0078] Display the team interface of the target game;

[0079] In response to a team formation operation on the team formation interface, the team formation interface is closed, and a team selection interface of the target application is displayed.

[0080] Among them, the team interface refers to the application interface of the target game. In the embodiment of the present application, the terminal can install the target game application, and the target game application can be started to display the team interface of the target game through the terminal.

[0081] Among them, the team interface of the target game can facilitate game players to view the game team information in the team, and can trigger the jump to the team selection interface of the target application.

[0082] The team formation operation can be used to trigger the opening of the team selection interface of the target application. The team formation operation can include multiple methods.

[0083] In some embodiments, the team formation interface includes a team formation control, and the step of “in response to a team formation operation on the team formation interface, closing the team formation interface and displaying a team selection interface of the target application” may include the following operations:

[0084] In response to a trigger operation on a team control in the team interface, the team interface is closed, and a team selection interface of the target application is displayed.

[0085] The trigger operation may be a touch operation, and the touch operation includes but is not limited to: a click operation, a press operation, a slide operation, etc.

[0086] For example, see Figure 4 , Figure 4 A schematic diagram of another application scenario of a game team formation method provided in an embodiment of the present application. Figure 4 In the team interface 20 shown on the upper side, a team control 21 is displayed, and the team control 21 displays a prompt text "Team Area", which can be used to prompt players to open the team selection interface of the target application by triggering the team control 21.

[0087] When the current player clicks the team control 21, the team interface 20 can be closed and the team selection interface of the target application can be displayed. Figure 4 The team selection interface 10 shown at the bottom. The implementation logic of closing the team formation interface 20 and displaying the team selection interface 10 of the target application may be: jumping from the team formation interface 20 of the target game to the team selection interface 10 of the target application.

[0088] In an embodiment of the present application, by adding a team control to the team interface of the target game, when the target game enters the team interface after the first version update, a reminder bubble will be displayed above the team control to remind the current player that he can enter the team selection interface of the target application by clicking the team control. At the same time, the team control will have a game-style streamer effect display. When the player clicks the team control or closes the team interface, the reminder bubble disappears. When the team control is clicked, it triggers the opening of the target application in the in-game browser.

[0089] In some embodiments, in order to facilitate the player to view the information of the game team in the team in the target game, the method may further include the following steps:

[0090] In response to a team information viewing operation on a target game team in the team information display area, an information viewing interface corresponding to the target game team in the target game is displayed.

[0091] The team formation interface may further include a team formation information display area, and the team formation information display area may include at least one game team in the team formation.

[0092] In an embodiment of the present application, the game team displayed in the team information display area can correspond to the game team corresponding to the team recruitment information in the team selection interface of the target application, that is, the information of the game teams in the team of the target application and the target game can be interoperable. When the initiating player of the team initiates the team formation in the target application, the team recruitment information of the formed game team can be displayed in the team selection interface of the target application, and this information can be synchronized to the target game, so that the team interface of the target game can display the information of the formed game team.

[0093] For example, see Figure 4 ,exist Figure 4 The team formation interface 20 shown on the upper side may also include a team formation information display area 22, and the team formation information display area 22 may include at least one team formation information display box 221, and one team formation information display box 221 corresponds to one game team in the team formation.

[0094] The team information display box 221 may display the game teams in the team and related information, and the related information may include: the team name of the game team in the team, the character avatars and character levels of the game characters that have joined the team, etc.

[0095] For example, a team information display box 221 displays the game team in the team, the team name "Casual Dahua", the character avatar of the game character that has joined, and the character level "13", and the character level can be displayed on the character avatar.

[0096] Among them, the team information viewing operation can be used to view the team detailed information of the target game team. For example, the detailed information may include the role information of the game characters that have joined the target game team.

[0097] The information viewing interface at least includes information about existing game characters in the target game team.

[0098] In some embodiments, the team information display box may also include a viewing control, and the team information viewing operation for the target game team in the team information display area may include: triggering an operation of the viewing control in the team information display box corresponding to the target game team in the team information display area.

[0099] For example, see Figure 5 , Figure 5 A schematic diagram of another application scenario of a game team formation method provided in an embodiment of the present application. Figure 5 In the team formation interface 20 shown on the upper side, when it is detected that the current player clicks the viewing control corresponding to the game team "Casual Talk" in the team formation, the information viewing interface corresponding to the game team "Casual Talk" can be triggered to display.

[0100] That is to say, Figure 5 The information viewing interface 30 shown on the lower side includes a first information display area 31 and a second information display area 32. The first information display area 31 displays team information of the game team "Leisure Talk", which may include team status "Team formation...", average cultivation, team announcement, required race, and character identification and character level of the characters that have joined the game; the second information display area 32 displays character information of the characters that have joined the game team "Leisure Talk", which may include: character pictures, player nicknames, levels, numbers, gangs, equipment evaluations, etc.

[0101] Among them, the player nickname refers to the nickname of the game player corresponding to the game character who has joined; the level refers to the level of the player in the target game; the number refers to the number of the game character; the gang refers to the gang to which the game character belongs in the target game; the equipment evaluation refers to the score of the equipment owned by the game character, which can be used to evaluate the comprehensive strength and value of the equipment. The higher the score, the higher the comprehensive strength and value of the equipment.

[0102] Among them, in the target game, the gang is an important social and organizational structure. The gang is usually composed of a group of like-minded players who pursue certain goals in the game together, such as upgrading levels, completing challenges, competing for resources, or just for socializing and entertainment.

[0103] The team information of the game team "Leisure Dahua" displayed on the information viewing interface 30 is the same as the team information of the game team "Leisure Dahua" in the target application.

[0104] In some embodiments, the team interface can also be used to filter and view the game teams in the team. For example, please continue to refer to Figure 5 ,exist Figure 5 The team interface 20 shown on the upper side may also include a filter item "only view this gang". If the player checks the filter item "only view this gang" and then clicks the refresh control, it can trigger an update of the game teams in the team displayed in the team interface 20, that is, only the game teams in the team of this gang are displayed.

[0105] In some embodiments, in order to facilitate players to filter the game teams they are interested in on the team selection interface, the method may further include the following steps:

[0106] In response to an editing operation on a team filter editing area, determining a target filter item;

[0107] Determine candidate team recruitment information matching the target filter item from all team recruitment information;

[0108] Updated the team selection interface based on candidate team recruitment information.

[0109] The team selection interface may further include a team screening editing area, which may be used to determine screening items for screening team recruitment information.

[0110] Among them, in response to the editing operation on the team filtering editing area, determining the target filtering item may include multiple methods. For example, the team filtering editing area may include multiple preset filtering items, and the player may select a preset filtering item from the multiple preset filtering items as the target filtering item; or, the team filtering editing area may also include an editing control, and the player may input filtering keywords through the editing control as the target filtering item.

[0111] For example, see Figure 6 , Figure 6 A schematic diagram of another application scenario of a game team formation method provided in an embodiment of the present application. Figure 6 The team selection interface 10 shown may also include a team filtering and editing area 14, which may include multiple preset filtering items, such as: male dragon, Xiaohan defeated the golden dragon, 2000-4999, etc. If the player selects male dragon, Xiaohan defeated the golden dragon, the target filtering items can be determined as: male dragon, Xiaohan defeated the golden dragon.

[0112] For another example, please continue to see Figure 6 ,exist Figure 6In the team selection interface 10 shown, the team filter editing area 14 may also include an editing control, through which the player may input filter keywords, and then determine the target filter items according to the filter keywords input by the player.

[0113] Among them, all team recruitment information refers to the team recruitment information that has been released by players in the target application.

[0114] Among them, determining the candidate team recruitment information matching the target filter items from all team recruitment information may include: matching all team recruitment information with the target filter items, and determining the team recruitment information matching the target filter items as the candidate team recruitment information.

[0115] Wherein, updating the team selection interface based on the candidate team recruitment information may include: displaying the screened candidate team recruitment information on the team selection interface according to a preset sorting rule. Wherein, the preset sorting rule may be in chronological order, for example, the team recruitment information with the later release time may be displayed at the top of the team selection interface, etc.

[0116] In some embodiments, in order to facilitate players to know the game team that has successfully formed a team, the method may further include the following steps:

[0117] In response to a successful team formation event of a target game team in a team selection interface, target team recruitment information of the target game team is updated in the team selection interface.

[0118] The target game team in the team selection interface refers to the game team in the team selection interface. The team formation success event indicates that the state of the target game team in the team formation changes to team formation success.

[0119] Among them, updating the target team recruitment information of the target game team in the team selection interface may include: switching the team status of the target team to team formation success.

[0120] For example, see Figure 7 , Figure 7 A schematic diagram of another application scenario of a game team formation method provided in an embodiment of the present application. Figure 7 In the team selection interface 10 shown on the left, the game team corresponding to the team recruitment information 11 is team A. At this time, the team formation status of team A is "forming a team", that is, it is in the process of forming a team.

[0121] After a period of time, it is detected that the members of team A are full, that is, the team formation event of team A is determined to be successful, then it can be determined that team A is successfully formed, and then the team recruitment information 11 of team A can be updated in the team selection interface 10. Figure 7The team selection interface 10 shown on the right side shows that the team status in the team recruitment information 11 of team A is switched to "team formation successful", and some content of the required game characters is deleted, indicating that no players are needed to join.

[0122] In some embodiments, the team selection interface may further include team formation success information corresponding to at least one successfully formed game team; wherein, the team formation status included in the team formation success information corresponding to the successfully formed game team is team formation successful; and the team formation status included in the team recruitment information corresponding to the game team in the team formation is team formation in progress.

[0123] For example, see Figure 8 , Figure 8 A schematic diagram of another application scenario of a game team formation method provided in an embodiment of the present application. Figure 8 The team selection interface 10 shown includes team recruitment information 111 and team recruitment information 112 .

[0124] Among them, the game team corresponding to the team recruitment information 111 is: Team A, and the team recruitment information 111 includes the team information of Team A and the role identification of the game character required by Team A. Among them, the team formation status included in the team recruitment information 111 is "forming a team", that is, the team is being formed.

[0125] The game team corresponding to the team recruitment information 112 is team B, and the team recruitment information 111 only includes the team information of team B. The team formation status included in the team recruitment information 111 is "team formation successful".

[0126] In some embodiments, the order of the team recruitment information in the team selection interface may be as follows:

[0127] If the team recruitment information indicates that the team is being formed, it can be displayed first. Among them, multiple team recruitment information of "forming a team" can be arranged in reverse order according to the time when the team recruitment information was released.

[0128] If the team recruitment information indicates a successful team formation, it can be displayed after the team recruitment information in the team formation state. Among them, multiple team recruitment information of "successful team formation" can be arranged in reverse order according to the time of release of the team recruitment information.

[0129] 102. In response to a role purchase operation for a target role identifier in the target team recruitment information, a first target game role corresponding to the target role identifier is obtained for a current game account, and the current game account is added to a target game team corresponding to the target team recruitment information based on the first target game role.

[0130] The character purchase operation indicates purchasing the game character corresponding to the target character identifier.

[0131] The target character identifier refers to the character identifier of the game character required by the game team in the team recruitment information.

[0132] The current game account refers to the game account associated with the target game by the user who is currently performing the character purchase operation.

[0133] In some embodiments, in order to facilitate the player to quickly join the game team in the selected team, the step of "in response to the role purchase operation for the target role identifier in the target team recruitment information, obtaining the first target game role corresponding to the target role identifier for the current game account" may include the following operations:

[0134] In response to a trigger operation on the target team recruitment information, displaying a recruitment information interface corresponding to the target team recruitment information;

[0135] In response to a trigger operation on a target character identifier in the first character list, displaying a purchase interface for a first target game character corresponding to the target character identifier;

[0136] In response to a purchase operation on the first target game character in the purchase interface, the first target game character is obtained for the current game account.

[0137] The recruitment information interface includes at least a first role list of game roles required by the target game team, and the first role list may include role identifiers of the required game roles.

[0138] In some embodiments, the first role list may also include role purchase information for each required game role. For example, the role purchase information may include role purchase price, etc.

[0139] For example, see Fig. 9 , Fig. 9 A schematic diagram of another application scenario of a game team formation method provided in an embodiment of the present application. Fig. 9 In the team selection interface 10 shown on the left, when a player's click operation on the team recruitment information 111 is detected, the team recruitment information 111 can be determined to be the target team recruitment information, and then the recruitment information interface corresponding to the team recruitment information 111 can be triggered to display.

[0140] That is to say, Fig. 9The recruitment information interface 40 shown on the right may include a first role list 41, which may include role identifications and role purchase information of each required game role in team A, for example, it may include: role avatar, role name, and role purchase price "4000" of role A; role avatar, role name, and role purchase price "4000" of role B; role avatar, role name, and role purchase price "4000" of role B. Among them, role A, role B, and role C are the game roles required by team A.

[0141] The first role list 41 may also include role information corresponding to each required game role. The role information may be obtained from game data of the target game.

[0142] The purchase interface of the first target game character may be used to purchase the first target game character, and the purchase interface may include detailed character information of the first target game character and purchase information, etc.

[0143] In some embodiments, the first character list may also include the commodity status corresponding to each required game character. The commodity status may include: whether it is in the public announcement period, the public announcement period means that the game character cannot be purchased yet but the game character is displayed as a commodity first; or when the game character has an abnormal state such as a problem, and the player has not refreshed the first character list, then the commodity status is in a transitional state, etc.

[0144] In some embodiments, the required game characters in the first character list can be displayed in the order in which the initiating player of forming the team selects the game characters, for example, Fig. 9 In the first character list 41, the order of arrangement of the required game characters is: character A, character B, character C, which means that the order in which the initiating player of forming team A selects the game characters is: character A, character B, character C.

[0145] For example, see Fig.10 , Fig.10 A schematic diagram of another application scenario of a game team formation method provided in an embodiment of the present application. Fig.10 In the recruitment information interface 40 shown on the left, when a player clicks on the character avatar of character A, it can be determined that the character avatar of character A is the target character identifier, and character A is the first target game character, which can trigger the purchase interface corresponding to character A to be displayed.

[0146] That is to say, Fig.10 The purchase interface 50 shown on the right may include: a character picture of character A, a character name, detailed character information, and price, etc.

[0147] The purchase operation may be used to purchase the first target character.

[0148] In some embodiments, the purchase interface may be provided with a purchase control, and the purchase operation on the first target game character on the purchase interface may include a click operation on the purchase control on the purchase interface.

[0149] For example, see Fig.10 .exist Fig.10 The purchase interface 50 shown on the right also includes a purchase control. When a click operation on the purchase control is detected, a transaction to purchase character A can be initiated. After the purchase is successful, character A can be obtained for the current game account.

[0150] Among them, adding the current game account to the target game team corresponding to the target team recruitment information based on the first target game character may include: adding the first target character in the current game account to the target game team.

[0151] In some embodiments, in order to facilitate players to view detailed team information of the game team corresponding to the team recruitment information, the method may further include the following steps:

[0152] In response to a trigger operation on the team information display area, a team information interface corresponding to the target team recruitment information is displayed.

[0153] Among them, the recruitment information interface can also include a team information display area corresponding to the target team recruitment information, and the team information display area can include the team information of the target game team corresponding to the target team recruitment information.

[0154] The team information interface may include information about existing game characters in the target game team.

[0155] In some embodiments, the team information interface may include a first display area and a second display area. The first display area may include the role identification of the existing game characters in the target game team; the second display area may be used to display the information of the game character corresponding to the target role identification in the role identification, wherein the target role identification is the role identification selected from the role identifications of the existing game characters.

[0156] For example, see Fig.11 , Fig.11 A schematic diagram of another application scenario of a game team formation method provided in an embodiment of the present application. Fig.11The recruitment information interface 40 shown on the left may also include a team information display area 42, which may display: the team information of team A corresponding to the team recruitment information 111, and the team information may include: team name, average cultivation, team announcement, required race, and character identification of characters that have joined the game, etc.

[0157] When a player clicks on the team information display area 42, the team information interface is triggered. Fig.11 The team information interface 60 shown on the right side. The team information interface 60 may include a first display area 61 and a second display area 62.

[0158] Among them, the first display area 61 may include the team information of team A, which may include: team status "forming a team...", average cultivation, team announcements, required races, and character identification and character levels of characters that have joined the game; wherein, the second display area 62 may include character information of characters that have joined the game in team A, which may include: total cultivation, character picture, player nickname, level, number, gang, equipment evaluation, etc.

[0159] In some embodiments, when the team information interface is displayed, the character information of the game characters that are the team leader among the game characters that have joined the target game team can be displayed in the second display area of ​​the team information interface by default.

[0160] In some embodiments, in order to facilitate players to switch and view the character information of different characters that have joined the game, the method may further include the following steps:

[0161] In response to a triggering operation on a first target game character identifier in the first display area, the information of the first game character is switched to information of a game character corresponding to the first target game character identifier in the second display area.

[0162] The second display area in the team information interface may include information about a first game character that already exists in the target game team, wherein the first game character may be any game character that has joined the target game team.

[0163] The first target game character identifier refers to a character identifier other than the character identifier of the first game character in the first display area.

[0164] For example, see Fig.12 , Fig.12 A schematic diagram of another application scenario of a game team formation method provided in an embodiment of the present application. Fig.12In the team information interface 60 shown on the left, the first display area 61 includes the role identifications of the first game character (which may be the team leader) and the second game character that have joined team A. The second display area 62 includes the role information corresponding to the first game character. Among them, the role identification of the first game character in the first display area 61 can be highlighted, indicating that the role information displayed in the second display area 62 is the role information of the first game character.

[0165] When it is detected that the player clicks the character identifier of the second game character in the first display area 61 , it can trigger switching of the character information displayed in the second display area 62 .

[0166] That is to say, Fig.12 The team information interface 60 shown on the right side displays the character information corresponding to the second game character in the second display area 62. The character identifier of the second game character in the first display area 61 can be highlighted, indicating that the character information displayed in the second display area 62 is the character information of the second game character.

[0167] In some embodiments, in order to facilitate the player to quickly join the game team in the selected team, the step of "in response to the role purchase operation for the target role identifier in the target team recruitment information, obtaining the first target game role corresponding to the target role identifier for the current game account" may include the following operations:

[0168] In response to a trigger operation on a target character identifier in the target team recruitment information, a purchase interface of a first target game character corresponding to the target character identifier is displayed;

[0169] In response to a purchase operation on the first target game character in the purchase interface, the first target game character is obtained for the current game account.

[0170] Among them, the target role identifier in the target team recruitment information refers to the role identifier of the game role required by the game team corresponding to the target team recruitment information.

[0171] For example, see Fig.13 , Fig.13 A schematic diagram of another application scenario of a game team formation method provided in an embodiment of the present application. Fig.13 In the team selection interface 10 shown on the left, when it is detected that the player clicks the role identifier of the desired game role in the team recruitment information 111, the team recruitment information 111 is determined to be the target team recruitment information, and the role identifier corresponding to the click operation is the target role identifier. This can trigger the display of the purchase interface 50 corresponding to the target role identifier, that is, Fig.13 The purchase interface 50 is shown on the right.

[0172] The purchase interface 50 may include: a character picture, a character name, character details, and price of the first target game character. A purchase control may also be included. When a click operation on the purchase control is detected, a transaction for purchasing the first target game character may be initiated. After the purchase is successful, the first target game character may be obtained for the current game account.

[0173] The embodiment of the present application discloses a method for forming a game team, the method comprising: displaying a team selection interface, the team selection interface including team recruitment information corresponding to at least one game team in the team, the team recruitment information including the role identification of the game character required by the game team; in response to a role purchase operation for a target role identification in the target team recruitment information, obtaining a first target game role corresponding to the target role identification for a current game account, and adding the current game account to the target game team corresponding to the target team recruitment information based on the first target game role. In this way, it is convenient for players to quickly select a game team in the team of interest from the team recruitment information to join, thereby improving the efficiency of team formation for game players in the game.

[0174] See also Fig.14 , Fig.14 A flowchart of another game team formation method provided in an embodiment of the present application. The specific process of the game team formation method may be as follows:

[0175] 201. In response to a team formation initiation event, display a team formation creation interface.

[0176] In the embodiment of the present application, the team initiation event indicates that a game player in the target game initiates an event to form a game team.

[0177] In the embodiment of the present application, the team creation interface refers to the interface in the target application. The team creation interface can be displayed through the terminal device, wherein the team creation interface can be displayed through the terminal device in a variety of ways, for example, the terminal can be installed with the target application, then after starting the target application, the team creation interface in the target application can be displayed; or, if the terminal does not have the target application installed, the target application can be opened through a browser, and then the team creation interface in the target application can be displayed.

[0178] Among them, the team creation interface can be used by game players who initiate the formation of a game team to select the game characters required for the team.

[0179] The team creation interface includes at least one selectable game character; wherein the selectable game character is a game character for sale in the target application.

[0180] In some embodiments, the selectable game characters included in the team creation interface may be eligible game characters selected by the game player who initiates the formation of the game team according to the parameters of his / her favorite teammates.

[0181] For example, when a game player initiates an event to form a game team, he or she can set role parameters, such as role type, role level, etc., as role screening conditions, and then the game characters screened according to the role screening conditions can be displayed on the team creation interface as selectable game characters.

[0182] For example, see Fig.15 , Fig.15 A schematic diagram of another application scenario of a game team formation method provided in an embodiment of the present application. Fig.15 In the team creation interface 70 shown, multiple game characters are displayed for selection, which may include: character A, character B, character C, and character D.

[0183] The team creation interface 70 may also include the character information and purchase price of each selectable game character, for example, the character information and purchase price "4000" of character A, the character information and purchase price "4000" of character B, the character information and purchase price "4000" of character B, and the character information and purchase price "4000" of character D.

[0184] In some embodiments, in order to facilitate players to select desired game characters to initiate the formation of a game team, the step of “displaying a team creation interface in response to a team formation initiation event” may include the following operations:

[0185] In response to a team creation event for a target game, displaying a team formation interface for the target game;

[0186] In response to the team formation operation on the team formation interface, the team formation interface is closed, and the team formation creation interface of the target application is displayed.

[0187] Among them, the team creation event indicates the initiation of team creation.

[0188] In an embodiment of the present application, a game player can initiate the creation of a team in a target game. For example, a team creation control is provided in the application interface of the target game. When a click operation of the game player on the team creation control is detected, the team formation interface of the target game can be triggered and displayed. At this time, it can be determined that the current game player is the player who initiated the team creation.

[0189] Among them, if the current game player is the player who initiates the creation of a team, the current player's team creation operation on the team creation interface can trigger the opening of the team creation interface of the target application.

[0190] In some embodiments, the team formation interface may include a team formation control, and the team formation operation on the team formation interface may include a click operation on the team formation control.

[0191] For example, see Fig.16 , Fig.16 A schematic diagram of another application scenario of a game team formation method provided in an embodiment of the present application. Fig.16 In the team interface 20 shown on the upper side, a team control 21 is displayed, and the team control 21 displays a prompt text "Team Area", which can be used to prompt players to open the team creation interface of the target application by triggering the team control 21.

[0192] When the current player (the game player who initiated the team creation) clicks on the team control 21, the team interface 20 can be closed and the team creation interface of the target application is displayed, that is, Fig.16 The team creation interface 70 shown at the bottom. The implementation logic of closing the team creation interface 20 and displaying the team creation interface 70 of the target application may be: jumping from the team creation interface 20 of the target game to the team creation interface 70 of the target application.

[0193] 202. In response to a role selection operation for at least one game role, determine a candidate team game role based on the selected game role.

[0194] Among them, the candidate team-forming game characters may be game characters required for the game team selected by the initiating player who forms the game team.

[0195] In some embodiments, in order to facilitate the initiating player to quickly select the desired game character, the step of "in response to the role selection operation for at least one game character, determining a candidate team game character based on the selected game character" may include the following operations:

[0196] In response to a triggering operation of adding a control corresponding to a second target game character among the at least one game character, the second target game character is determined as a candidate team-forming game character.

[0197] The second target game character refers to the game character that initiates the player's selection among the selectable game characters.

[0198] In an embodiment of the present application, the team creation interface may further include an add control corresponding to each selectable game character, and the add control may be used to select the selected game character as a candidate team game character.

[0199] For example, see Fig.17 , Fig.17 A schematic diagram of another application scenario of a game team formation method provided in an embodiment of the present application. Fig.17In the team creation interface 70 shown, there may also be provided add controls 71 corresponding to each selectable game character.

[0200] When a click operation on the adding control 71 corresponding to the character A is detected, the character A may be determined as a candidate team game character.

[0201] In some embodiments, in order to facilitate the player to remove the selected candidate team game character, the method may further include the following steps:

[0202] In response to a triggering operation of an add control corresponding to the second target game character, switching the add control corresponding to the second target game character to a remove control;

[0203] In response to the trigger operation for the removal control, the second target game character is removed from the candidate team-forming game characters.

[0204] Among them, the removal control can be used to remove the determined candidate team game characters.

[0205] For example, see Fig.18 , Fig.18 A schematic diagram of another application scenario of a game team formation method provided in an embodiment of the present application. Fig.18 In the team creation interface 70 shown on the left, when a click operation on the add control 71 corresponding to character A is detected, character A can be determined as a candidate team game character, and the add control 71 corresponding to character A can be switched to a remove control 72.

[0206] That is to say, Fig.18 The team creation interface 70 shown on the right. In the team creation interface 70, a remove control 72 is displayed corresponding to character A. When a click operation on the remove control 72 corresponding to character A is detected, character A can be removed from the set of candidate team game characters. At the same time, the remove control 72 corresponding to character A can be restored to display an add control 71.

[0207] In some embodiments, in order to facilitate the initiator player of team creation to know the information of the selected game character, after the step of "determining the candidate team game character based on the selected game character", the method may further include the following steps:

[0208] Display the information of candidate team game characters in the team creation interface;

[0209] In response to a trigger operation on the information of the existing candidate team game characters, a second character list of the existing candidate team game characters is displayed.

[0210] The information about the existing candidate team game characters may include the number of the selected candidate team game characters.

[0211] The second role list may include information of each candidate team game role, including role identification, role information, purchase price, etc.

[0212] For example, see Fig.19 , Fig.19 A schematic diagram of another application scenario of a game team formation method provided in an embodiment of the present application. Fig.19 The team creation interface 70 shown on the left also includes candidate team game character information 73. The candidate team game character information 73 may include "Potential Team Member List (5 / 20)", where the potential team member list refers to a list of selected candidate team game characters, including the number of selected candidate team game characters "5" and the total number of selectable game characters "20", through which the player can easily know the number of game characters that can be selected at present.

[0213] When a click operation on the candidate team game character information 73 is detected, it can trigger the display of the second character list 74. The second character list 74 can include information of each candidate team game character, such as character identification, character information and purchase price.

[0214] Among them, the second role list 74 can be displayed in the upper layer of the team creation interface 70 in the style of a pop-up window, and the second role list 74 can also display the information of the candidate team game roles "Potential Team Member List (5 / 20)".

[0215] In some embodiments, when a click operation on the add control 71 corresponding to the character A is detected, an animation of the origin falling to the potential player list area may be displayed when the character A is added to the potential player list.

[0216] In some embodiments, in order to facilitate viewing of purchase details of a game character, the method may further include the following steps:

[0217] In response to a trigger operation on a target candidate team game character in the second character list, a purchase interface corresponding to the target candidate team game character is displayed.

[0218] For example, see Fig.19 ,exist Fig.19 In the team creation interface 70 shown on the right, when a click operation on character B in the second character list 74 is detected, a purchase interface for character B may be triggered, wherein the purchase interface for character B may include detailed introduction information of character B and purchase information, etc.

[0219] In some embodiments, after selecting a game character to add in the team creation interface, the information of the candidate team game characters can be updated.

[0220] For example, see Fig. 20 , Fig. 20 A schematic diagram of another application scenario of a game team formation method provided in an embodiment of the present application. Fig. 20 In the team creation interface 70 shown on the left, when a click operation on the add control 71 corresponding to character A is detected, character A can be determined as a candidate team game character, thereby updating the information 73 of the candidate team game character, and switching the add control 71 corresponding to character A to a remove control 72.

[0221] That is to say, Fig. 20 The team creation interface 70 shown on the right. In the team creation interface 70, a removal control 72 is displayed corresponding to character A, and the candidate team game character information 73 is switched to "Potential Team Member List (6 / 20)", that is, a candidate team game character is added to the list of selected candidate team game characters.

[0222] In some embodiments, in order to facilitate viewing of purchase details of a game character, the method may further include the following steps:

[0223] In response to a trigger operation on a target game character available for selection in the team creation interface, a purchase interface corresponding to the target game character is displayed.

[0224] For example, see Fig. 20 ,exist Fig. 20 In the team creation interface 70 shown on the right, when a click operation on character A among the available game characters is detected, a purchase interface for character A may be triggered, wherein the purchase interface for character A may include detailed introduction information of character A and purchase information, etc.

[0225] 203. Based on the candidate team game roles, publish the team recruitment information of the game team.

[0226] The team recruitment information may include a role identifier of a game role required by the corresponding game team. The game role required by the game team refers to a game role required by the game team corresponding to the team recruitment information, and the game role required by the game team may be determined by the player who initiated the formation of the game team.

[0227] In some embodiments, the team recruitment information may also include team information of the corresponding game team, for example, the team information may include team name, team status, average cultivation of team members, team announcement, required race of the team, and information of game characters that have joined the team (for example, may include character portraits and character levels, etc.).

[0228] In some embodiments, in order to facilitate the initiating player to quickly publish the team recruitment information, the step of "publishing the team recruitment information of the game team based on the candidate team-forming game characters" may include the following operations:

[0229] In response to a game team recruitment event, the game team's team recruitment information is published based on candidate team-forming game characters.

[0230] Among them, the release recruitment event indicates the release of the team's recruitment information based on the selected candidate team game characters.

[0231] In some embodiments, the team creation interface may include a recruitment control, and the step of "in response to the recruitment event of the game team, based on the candidate team game characters, publishing the team recruitment information of the game team" may include the following operations:

[0232] In response to a trigger operation on a recruitment release control, a recruitment release event of a game team is generated;

[0233] In response to the game team's recruitment event, a recruitment editing interface is displayed;

[0234] In response to an editing operation on the information editing area, determining recruitment information;

[0235] In response to a trigger operation on a publishing control, team recruitment information for the game team is generated based on the recruitment information and candidate team game characters, and the team recruitment information is published.

[0236] The trigger operation may include touch operations such as click operation, press operation, and slide operation.

[0237] For example, when a click operation on a recruitment release control is detected, a recruitment release event for generating a game team may be triggered, and then the recruitment editing interface may be displayed according to the recruitment release event.

[0238] The recruitment editing interface includes an information editing area and a publishing control. The information editing area can be used by the initiating player of team creation to edit team announcements and other information, and the publishing control can generate team recruitment information based on candidate team game characters and edited team announcements and other information and publish it in the target application.

[0239] For example, see Fig.21 , Fig.21 A schematic diagram of another application scenario of a game team formation method provided in an embodiment of the present application. Fig.21 In the team creation interface 70 shown on the left, when a click operation on the recruitment control 74 is detected, a game team recruitment event is generated, and then the recruitment editing interface is triggered to display according to the recruitment event.

[0240] That is to say, Fig.21 The right side shows a recruitment editing interface 80. The recruitment editing interface 80 may include an information editing area 81 and a publishing control 82. The information editing area 81 may display a prompt message "Please enter a fixed team declaration", which may be used to prompt the team initiating player to enter information such as a team announcement of the game team to be formed.

[0241] The recruitment editing interface 80 may be displayed in the form of a pop-up window on the upper layer of the team creation interface 70 .

[0242] Furthermore, when a click operation on the publishing control 82 is detected, it can trigger the generation of team recruitment information of the game team based on the recruitment information and the candidate team game characters, and publish the team recruitment information.

[0243] In some embodiments, publishing the team recruitment information may include: publishing the team recruitment information in a team selection interface of a target application, so that players can select the team recruitment information to join a game team.

[0244] In some embodiments, the recruitment control in the second role list can also be used to trigger the display of the recruitment editing interface to publish the team recruitment information through the recruitment editing interface.

[0245] In some embodiments, players can enter information in the information editing area of ​​the recruitment editing interface as a team announcement, etc., or players can directly click the recruitment control without entering any information to generate team recruitment information for the game team based on candidate team game characters and publish the team recruitment information.

[0246] In some embodiments, in order to facilitate players to view the published team recruitment information in the target game, the team formation interface may further include a team formation information display area, and the team formation information display area may be used to display the published team recruitment information. After the step of "publishing the team recruitment information of the game team based on the candidate team formation game characters", the method may further include the following steps:

[0247] In response to a display event for the team formation interface, the team recruitment information in the team formation information display area is updated based on the published team recruitment information.

[0248] Among them, the display event of the team formation interface indicates that the team formation interface of the target game is displayed through the terminal.

[0249] Among them, updating the team recruitment information displayed in the team formation information display area based on the released team recruitment information may include: based on the currently released team recruitment information, adding the team recruitment information to the team formation information display area of ​​the team formation interface.

[0250] For example, the initial team formation interface displays team recruitment information a, team recruitment information b, and team recruitment information c. Among them, team recruitment information a is the team recruitment information corresponding to the game team A in the team formation; team recruitment information b is the team recruitment information corresponding to the game team B in the team formation; team recruitment information c is the team recruitment information corresponding to the game team C in the team formation. After the team recruitment information of the game team D is newly released, the team recruitment information of the game team D can be added to the team information display area of ​​the team formation interface for display.

[0251] In some embodiments, after the initiating player of team creation publishes the team recruitment information, the initiating player can also join the game team by selecting the team recruitment information on the team selection interface. When selecting a game character in the game team, the initiating player can select a game character that belongs to the captain position, or can select a game character that belongs to the team member position.

[0252] That is, after the team recruitment information is released, the game player can select the captain position of the game team corresponding to the team recruitment information, or select the game character of the team member position to join.

[0253] The embodiment of the present application discloses a game team formation method, which includes: in response to a team formation initiation event, displaying a team formation creation interface, the team formation creation interface including at least one game character to be selected; in response to a role selection operation for at least one game character, determining a candidate team formation game character based on the selected game character; based on the candidate team formation game character, publishing team recruitment information of the game team. In this way, it is convenient for players to quickly select the game character of interest to initiate team recruitment information, thereby improving the efficiency of game formation.

[0254] In order to facilitate better implementation of the game team formation method provided in the embodiment of the present application, the embodiment of the present application also provides a game team formation device based on the above game team formation method. The meanings of the terms are the same as those in the above game team formation method, and the specific implementation details can refer to the description in the method embodiment.

[0255] See also Fig. 22 , Fig. 22 A structural block diagram of a game team formation device provided in an embodiment of the present application, the device comprising:

[0256] The first display unit 301 is used to display a team selection interface, wherein the team selection interface includes team recruitment information corresponding to at least one game team in the team formation, wherein the team recruitment information includes a role identifier of a game role required by the game team;

[0257] The joining unit 302 is used to respond to the role purchase operation for the target role identifier in the target team recruitment information, obtain the first target game character corresponding to the target role identifier for the current game account, and join the current game account to the target game team corresponding to the target team recruitment information based on the first target game character.

[0258] In some embodiments, the joining unit 302 may include:

[0259] A first display subunit is used to display a recruitment information interface corresponding to the target team recruitment information in response to a trigger operation on the target team recruitment information, wherein the recruitment information interface at least includes a first role list of game roles required by the target game team, and the first role list includes role identifiers of the required game roles;

[0260] A second display subunit is used to display a purchase interface of a first target game character corresponding to the target character identifier in response to a trigger operation on the target character identifier in the first character list;

[0261] A first obtaining subunit is configured to obtain the first target game character for the current game account in response to a purchase operation on the first target game character on the purchase interface.

[0262] In some embodiments, the recruitment information interface further includes a team information display area corresponding to the target team recruitment information; the device may further include:

[0263] The third display unit is used to display a team information interface corresponding to the target team recruitment information in response to a trigger operation on the team information display area, wherein the team information interface includes information of existing game characters in the target game team.

[0264] In some embodiments, the team information interface includes a first display area and a second display area, wherein the first display area includes a role identification of a game character that already exists in the target game team; the second display area includes information of a first game character that already exists in the target game team; the device may also include:

[0265] The first switching unit is configured to, in response to a triggering operation on a first target game character identifier in the first display area, switch the information of the first game character to the information of the game character corresponding to the first target game character identifier in the second display area.

[0266] In some embodiments, the joining unit 302 may include:

[0267] A third display subunit is used to display a purchase interface of a first target game character corresponding to the target character identifier in response to a trigger operation on the target character identifier in the target team recruitment information;

[0268] The second obtaining subunit is configured to obtain the first target game character for the current game account in response to a purchase operation on the first target game character on the purchase interface.

[0269] In some embodiments, the team selection interface includes a team screening editing area; the device may also include:

[0270] A second determining unit, configured to determine a target filtering item in response to an editing operation on the team filtering editing area;

[0271] A third determining unit, configured to determine candidate team recruitment information matching the target screening item from all team recruitment information;

[0272] The first updating unit is used to update the team selection interface based on the candidate team recruitment information.

[0273] In some embodiments, the apparatus further comprises:

[0274] The second updating unit is used to update the target team recruitment information of the target game team in the team selection interface in response to a successful team formation event of the target game team in the team selection interface.

[0275] In some embodiments, the first display unit 301 may include:

[0276] The fourth display sub-unit is used to display the team interface of the target game;

[0277] The fifth display subunit is used to respond to the team formation operation on the team formation interface, close the team formation interface, and display the team selection interface of the target application, wherein the target application provides a transaction service of virtual resources for the target game.

[0278] In some embodiments, the team formation interface includes a team formation control, and the fifth display subunit may specifically include:

[0279] In response to a triggering operation on the team control in the team interface, the team interface is closed, and the team selection interface of the target application is displayed.

[0280] In some embodiments, the team formation interface further includes a team formation information display area, and the team formation information display area includes at least one game team in the team formation; the device may further include:

[0281] The fourth display unit is used to respond to the team information viewing operation for the target game team in the team information display area, and display the information viewing interface corresponding to the target game team in the target game, and the information viewing interface at least includes the information of the game characters already existing in the target game team.

[0282] The embodiment of the present application discloses a game team formation device, which displays a team selection interface through a first display unit 301, wherein the team selection interface includes team recruitment information corresponding to at least one game team in the formation, wherein the team recruitment information includes the role identification of the game character required by the game team; the joining unit 302 responds to the role purchase operation for the target role identification in the target team recruitment information, obtains the first target game character corresponding to the target role identification for the current game account, and joins the current game account to the target game team corresponding to the target team recruitment information based on the first target game character. In this way, it is convenient for players to quickly select the game team in the formation of interest from the team recruitment information to join, thereby improving the team formation efficiency of game players in the game.

[0283] See also Fig.23 , Fig.23 A structural block diagram of another game team formation device provided in an embodiment of the present application, the device comprising:

[0284] The second display unit 401 is used to display a team creation interface in response to a team initiation event, wherein the team creation interface includes at least one game character to be selected;

[0285] A first determining unit 402 is configured to determine a candidate team game character based on the selected game character in response to a character selection operation for at least one game character;

[0286] The publishing unit 403 is used to publish the team recruitment information of the game team based on the candidate team game characters.

[0287] In some embodiments, the team creation interface further includes an add control corresponding to each game character; the first determination unit 402 may include:

[0288] The determination subunit is used to determine the second target game character as the candidate team game character in response to a triggering operation of adding a control corresponding to the second target game character in the at least one game character.

[0289] In some embodiments, the apparatus may further include:

[0290] A second switching unit, configured to switch the add control corresponding to the second target game character to a remove control in response to a triggering operation of the add control corresponding to the second target game character;

[0291] A removal unit is used to remove the second target game character from the candidate team game characters in response to a trigger operation on the removal control.

[0292] In some embodiments, the apparatus may further include:

[0293] A fifth display unit, used to display information of existing candidate team game characters on the team creation interface;

[0294] The sixth display unit is used to display a second role list of existing candidate team game characters in response to a trigger operation on the information of the existing candidate team game characters, wherein the second role list includes information of each candidate team game character.

[0295] In some embodiments, the apparatus further comprises:

[0296] The seventh display unit is used to display a purchase interface corresponding to the target candidate team game character in response to a trigger operation on the target candidate team game character in the second character list.

[0297] In some embodiments, the publishing unit 403 may include:

[0298] The publishing subunit is used to respond to the game team's recruitment event and publish the game team's team recruitment information based on the candidate team game characters.

[0299] In some embodiments, the team creation interface includes a publishing recruitment control; the publishing subunit can be specifically used to:

[0300] In response to a trigger operation on the recruitment release control, generating a game team recruitment release event;

[0301] In response to the game publishing recruitment event to me, displaying a recruitment editing interface, the recruitment editing interface including an information editing area and a publishing control;

[0302] In response to an editing operation on the information editing area, determining recruitment information;

[0303] In response to a trigger operation on the publishing control, team recruitment information of the game team is generated based on the recruitment information and the candidate team game characters, and the team recruitment information is published.

[0304] In some embodiments, the second display unit 401 may include:

[0305] a sixth display subunit, for displaying a team formation interface of the target game in response to a team creation event for the target game;

[0306] The seventh display sub-unit is used to respond to the team formation operation on the team formation interface, close the team formation interface, and display the team creation interface of the target application, wherein the target application provides a transaction service of virtual resources for the target game.

[0307] In some embodiments, the team formation interface further includes a team formation information display area, and the team formation information display area is used to display the published team recruitment information; the device may also include:

[0308] The third updating unit is used to update the team recruitment information displayed in the team information display area based on the published team recruitment information in response to a display event for the team formation interface.

[0309] The embodiment of the present application discloses a game team formation device, wherein the second display unit 401 responds to a team formation initiation event to display a team formation creation interface, wherein the team formation creation interface includes at least one game character for selection; the first determination unit 402 responds to a role selection operation for at least one game character to determine a candidate team formation game character based on the selected game character; and the publishing unit 403 publishes team recruitment information of the game team based on the candidate team formation game character. In this way, it is convenient for players to quickly select a game character of interest to initiate team recruitment information, thereby improving the efficiency of game formation.

[0310] Accordingly, the embodiment of the present application also provides a computer device, which may be a server or a terminal. Fig.24 As shown, Fig.24 A schematic diagram of the structure of a computer device provided in an embodiment of the present application. The computer device 600 includes a processor 601 having one or more processing cores, a memory 602 having one or more computer-readable storage media, and a computer program stored in the memory 602 and executable on the processor. The processor 601 is electrically connected to the memory 602. It will be understood by those skilled in the art that the computer device structure shown in the figure does not constitute a limitation on the computer device, and may include more or fewer components than shown in the figure, or combine certain components, or arrange the components differently.

[0311] The processor 601 is the control center of the computer device 600. It uses various interfaces and lines to connect the various parts of the entire computer device 600, executes various functions of the computer device 600 and processes data by running or loading software programs and / or modules stored in the memory 602, and calling data stored in the memory 602, thereby monitoring the computer device 600 as a whole.

[0312] In the embodiment of the present application, the processor 601 in the computer device 600 will load instructions corresponding to the processes of one or more application programs into the memory 602 according to the following steps, and the processor 601 will run the application programs stored in the memory 602 to implement various functions:

[0313] Displaying a team selection interface, the team selection interface including team recruitment information corresponding to at least one game team in the team formation, the team recruitment information including role identifiers of game roles required by the game team;

[0314] In response to a role purchase operation for a target role identifier in the target team recruitment information, a first target game role corresponding to the target role identifier is obtained for the current game account, and the current game account is added to the target game team corresponding to the target team recruitment information based on the first target game role.

[0315] In some embodiments, in response to a role purchase operation for a target role identifier in the target team recruitment information, obtaining a first target game role corresponding to the target role identifier for the current game account includes:

[0316] In response to a trigger operation for the target team recruitment information, a recruitment information interface corresponding to the target team recruitment information is displayed, the recruitment information interface at least including a first role list of game roles required by the target game team, the first role list including role identifiers of each required game role;

[0317] In response to a trigger operation on a target character identifier in the first character list, displaying a purchase interface for a first target game character corresponding to the target character identifier;

[0318] In response to a purchase operation on the first target game character in the purchase interface, the first target game character is obtained for the current game account.

[0319] In some embodiments, the recruitment information interface further includes a team information display area corresponding to the target team recruitment information;

[0320] The method also includes:

[0321] In response to a trigger operation on the team information display area, a team information interface corresponding to the target team recruitment information is displayed, and the team information interface includes information about existing game characters in the target game team.

[0322] In some embodiments, the team information interface includes a first display area and a second display area, wherein the first display area includes the character identification of the game character that already exists in the target game team; the second display area includes the information of the first game character that already exists in the target game team;

[0323] The method also includes:

[0324] In response to a triggering operation on a first target game character identifier in the first display area, the information of the first game character is switched to information of a game character corresponding to the first target game character identifier in the second display area.

[0325] In some embodiments, in response to a role purchase operation for a target role identifier in the target team recruitment information, obtaining a first target game role corresponding to the target role identifier for the current game account includes:

[0326] In response to a trigger operation on a target character identifier in the target team recruitment information, a purchase interface of a first target game character corresponding to the target character identifier is displayed;

[0327] In response to a purchase operation on the first target game character in the purchase interface, the first target game character is obtained for the current game account.

[0328] In some embodiments, the team selection interface includes a team filter editing area;

[0329] The method also includes:

[0330] In response to an editing operation on a team filter editing area, determining a target filter item;

[0331] Determine candidate team recruitment information matching the target filter item from all team recruitment information;

[0332] Updated the team selection interface based on candidate team recruitment information.

[0333] In some embodiments, the method further comprises:

[0334] In response to a successful team formation event of a target game team in a team selection interface, target team recruitment information of the target game team is updated in the team selection interface.

[0335] In some embodiments, the team selection interface further includes team formation success information corresponding to at least one successfully formed game team;

[0336] The team status included in the team recruitment information corresponding to the game team that indicates the team formation is successful is team formation successful; the team status included in the team recruitment information corresponding to the game team that indicates the team formation is in progress is team formation.

[0337] In some embodiments, a team selection interface is displayed, including:

[0338] Display the team interface of the target game;

[0339] In response to a team formation operation on the team formation interface, the team formation interface is closed, and a team selection interface of a target application is displayed, wherein the target application provides a transaction service of virtual resources for a target game.

[0340] In some embodiments, the team formation interface includes a team formation control, and in response to a team formation operation on the team formation interface, the team formation interface is closed, and a team selection interface of a target application is displayed, including:

[0341] In response to a trigger operation on a team control in the team interface, the team interface is closed, and a team selection interface of the target application is displayed.

[0342] In some embodiments, the team formation interface further includes a team formation information display area, and the team formation information display area includes at least one game team in the team formation;

[0343] The method also includes:

[0344] In response to a team information viewing operation for a target game team in the team information display area, an information viewing interface corresponding to the target game team in the target game is displayed, and the information viewing interface at least includes information about existing game characters in the target game team.

[0345] This solution displays a team selection interface, which includes team recruitment information corresponding to at least one game team in the team formation, and the team recruitment information includes the role identification of the game character required by the game team; in response to the role purchase operation for the target role identification in the target team recruitment information, the first target game character corresponding to the target role identification is obtained for the current game account, and the current game account is added to the target game team corresponding to the target team recruitment information based on the first target game character. In this way, it is convenient for players to quickly select the game team in the team formation they are interested in from the team recruitment information to join, thereby improving the efficiency of game players in forming teams in the game.

[0346] or,

[0347] In response to the team initiation event, displaying a team creation interface, wherein the team creation interface includes at least one game character to be selected;

[0348] In response to a role selection operation for at least one game role, determining a candidate team game role based on the selected game role;

[0349] Based on the candidate team game roles, publish the team recruitment information of the game team.

[0350] In some embodiments, the team creation interface also includes an add control corresponding to each game character;

[0351] In response to a role selection operation for at least one game role, determining a candidate team game role based on the selected game role includes:

[0352] In response to a triggering operation of adding a control corresponding to a second target game character among the at least one game character, the second target game character is determined as a candidate team-forming game character.

[0353] In some embodiments, the method further comprises:

[0354] In response to a triggering operation of an add control corresponding to the second target game character, switching the add control corresponding to the second target game character to a remove control;

[0355] In response to the trigger operation for the removal control, the second target game character is removed from the candidate team-forming game characters.

[0356] In some embodiments, after determining the candidate team game characters based on the selected game characters, the method further includes:

[0357] Display the information of the candidate team game characters in the team creation interface;

[0358] In response to a trigger operation on the information of existing candidate team game characters, a second character list of existing candidate team game characters is displayed, the second character list including information of each candidate team game character.

[0359] In some embodiments, the method further comprises:

[0360] In response to a trigger operation on a target candidate team game character in the second character list, a purchase interface corresponding to the target candidate team game character is displayed.

[0361] In some embodiments, based on the candidate team game characters, the team recruitment information of the game team is released, including:

[0362] In response to a game team recruitment event, the game team's team recruitment information is published based on candidate team-forming game characters.

[0363] In some embodiments, the team creation interface includes a post recruitment control;

[0364] In response to a game team recruitment event, based on candidate team-forming game characters, the game team recruitment information is released, including:

[0365] In response to a trigger operation on a recruitment release control, a recruitment release event of a game team is generated;

[0366] In response to a game team's recruitment event, a recruitment editing interface is displayed, the recruitment editing interface including an information editing area and a publishing control;

[0367] In response to an editing operation on the information editing area, determining recruitment information;

[0368] In response to a trigger operation on a publishing control, team recruitment information for the game team is generated based on the recruitment information and candidate team game characters, and the team recruitment information is published.

[0369] In some embodiments, in response to a team initiation event, a team creation interface is displayed, including:

[0370] In response to a team creation event for a target game, displaying a team formation interface for the target game;

[0371] In response to a team formation operation on the team formation interface, the team formation interface is closed, and a team formation creation interface of a target application is displayed, wherein the target application provides a transaction service of virtual resources for a target game.

[0372] In some embodiments, the team formation interface further includes a team formation information display area, and the team formation information display area is used to display the published team recruitment information. After publishing the team recruitment information of the game team based on the candidate team formation game characters, the method further includes:

[0373] In response to a display event for a team formation interface, the team recruitment information in the team formation information display area is updated and displayed based on the published team recruitment information.

[0374] In the embodiment of the present application, in response to a team initiation event, a team creation interface is displayed, the team creation interface includes at least one game character to be selected; in response to a role selection operation for at least one game character, a candidate team game character is determined based on the selected game character; based on the candidate team game character, team recruitment information of the game team is released. In this way, it is convenient for players to quickly select the game character of interest to initiate team recruitment information, thereby improving the efficiency of game team formation.

[0375] The specific implementation of the above operations can be found in the previous embodiments, which will not be described in detail here.

[0376] Optional, such as Fig.24 As shown, the computer device 600 further includes: a touch screen 603, a radio frequency circuit 604, an audio circuit 605, an input unit 606, and a power supply 607. The processor 601 is electrically connected to the touch screen 603, the radio frequency circuit 604, the audio circuit 605, the input unit 606, and the power supply 607, respectively. Those skilled in the art can understand that Fig.24 The computer device structure shown in the figure does not constitute a limitation on the computer device, and may include more or less components than shown in the figure, or combine certain components, or arrange the components differently.

[0377] The touch display screen 603 can be used for displaying the game interface and receiving the operation instructions generated by the user acting on the game interface. The touch display screen 603 can include a display panel and a touch panel. Wherein, the display panel can be used for displaying the information input by the user or the information provided to the user and various graphical user interfaces of the computer device, and these graphical user interfaces can be composed of graphics, text, icons, videos and any combination thereof. Optionally, the display panel can be configured in the form of a liquid crystal display (LCD, LiquidCrystal Display), an organic light-emitting diode (OLED, Organic Light-Emitting Diode) and the like. The touch panel can be used for collecting the touch operation of the user thereon or near it (such as the user uses any suitable object or attachment such as a finger, a stylus on the touch panel or near the touch panel), and generates corresponding operation instructions, and the operation instructions execute corresponding programs. Optionally, the touch panel can include two parts of a touch detection device and a touch controller. Among them, the touch detection device detects the user's touch orientation, detects the signal brought by the touch operation, and transmits the signal to the touch controller; the touch controller receives the touch information from the touch detection device, converts it into the touch point coordinates, and then sends it to the processor 601, and can receive the command sent by the processor 601 and execute it. The touch panel can cover the display panel. When the touch panel detects a touch operation on or near it, it is transmitted to the processor 601 to determine the type of touch event, and then the processor 601 provides a corresponding visual output on the display panel according to the type of touch event. In an embodiment of the present application, the touch panel and the display panel can be integrated into the touch display screen 603 to realize the input and output functions. However, in some embodiments, the touch panel and the touch panel can be used as two independent components to realize the input and output functions. That is, the touch display screen 603 can also be used as a part of the input unit 606 to realize the input function.

[0378] In the embodiment of the present application, the processor 601 executes the game application to generate a game interface on the touch screen 603. The virtual scene on the game interface includes at least one skill control area, and the skill control area includes at least one skill control. The touch screen 603 is used to present the game interface and receive operation instructions generated by the user acting on the game interface.

[0379] The radio frequency circuit 604 may be used to send and receive radio frequency signals, so as to establish wireless communication with a network device or other computer device through wireless communication, and to send and receive signals between the network device or other computer device.

[0380] The audio circuit 605 can be used to provide an audio interface between the user and the computer device through a speaker and a microphone. The audio circuit 605 can transmit the electrical signal converted from the received audio data to the speaker, which is converted into a sound signal for output; on the other hand, the microphone converts the collected sound signal into an electrical signal, which is received by the audio circuit 605 and converted into audio data, and then the audio data is output to the processor 601 for processing, and then sent to another computer device through the radio frequency circuit 604, or the audio data is output to the memory 602 for further processing. The audio circuit 605 may also include an earplug jack to provide communication between an external headset and the computer device.

[0381] The input unit 606 may be used to receive input numbers, character information or user feature information (such as fingerprint, iris, facial information, etc.), and generate keyboard, mouse, joystick, optical or trackball signal input related to user settings and function control.

[0382] The power supply 607 is used to supply power to various components of the computer device 600. Optionally, the power supply 607 can be logically connected to the processor 601 through a power management system, so that the power management system can manage charging, discharging, and power consumption. The power supply 607 can also include one or more DC or AC power supplies, recharging systems, power failure detection circuits, power converters or inverters, power status indicators, and other arbitrary components.

[0383] although Fig.24 Not shown, the computer device 600 may also include a camera, a sensor, a wireless fidelity module, a Bluetooth module, etc., which will not be described in detail here.

[0384] In the above embodiments, the description of each embodiment has its own emphasis. For parts that are not described in detail in a certain embodiment, reference can be made to the relevant descriptions of other embodiments.

[0385] As can be seen from the above, the computer device provided by this embodiment can display a team selection interface, which includes team recruitment information corresponding to at least one game team in the team formation, and the team recruitment information includes the role identification of the game character required by the game team; in response to a role purchase operation for the target role identification in the target team recruitment information, a first target game character corresponding to the target role identification is obtained for the current game account, and based on the first target game character, the current game account is added to the target game team corresponding to the target team recruitment information.

[0386] or,

[0387] In response to a team initiation event, a team creation interface is displayed, the team creation interface includes at least one selectable game character; in response to a role selection operation for at least one game character, candidate team game characters are determined based on the selected game characters; based on the candidate team game characters, team recruitment information for the game team is released.

[0388] A person of ordinary skill in the art will appreciate that all or part of the steps in the various methods of the above embodiments may be completed by instructions, or by controlling related hardware through instructions. The instructions may be stored in a computer-readable storage medium and loaded and executed by a processor.

[0389] To this end, an embodiment of the present application provides a computer-readable storage medium, in which a plurality of computer programs are stored, and the computer program can be loaded by a processor to execute the steps in any one of the game team formation methods provided in the embodiment of the present application. For example, the computer program can execute the following steps:

[0390] Displaying a team selection interface, the team selection interface including team recruitment information corresponding to at least one game team in the team formation, the team recruitment information including role identifiers of game roles required by the game team;

[0391] In response to a role purchase operation for a target role identifier in the target team recruitment information, a first target game role corresponding to the target role identifier is obtained for the current game account, and the current game account is added to the target game team corresponding to the target team recruitment information based on the first target game role.

[0392] In some embodiments, in response to a role purchase operation for a target role identifier in the target team recruitment information, obtaining a first target game role corresponding to the target role identifier for the current game account includes:

[0393] In response to a trigger operation for the target team recruitment information, a recruitment information interface corresponding to the target team recruitment information is displayed, the recruitment information interface at least including a first role list of game roles required by the target game team, the first role list including role identifiers of each required game role;

[0394] In response to a trigger operation on a target character identifier in the first character list, displaying a purchase interface for a first target game character corresponding to the target character identifier;

[0395] In response to a purchase operation on the first target game character in the purchase interface, the first target game character is obtained for the current game account.

[0396] In some embodiments, the recruitment information interface further includes a team information display area corresponding to the target team recruitment information;

[0397] The method also includes:

[0398] In response to a trigger operation on the team information display area, a team information interface corresponding to the target team recruitment information is displayed, and the team information interface includes information about existing game characters in the target game team.

[0399] In some embodiments, the team information interface includes a first display area and a second display area, wherein the first display area includes the character identification of the game character that already exists in the target game team; the second display area includes the information of the first game character that already exists in the target game team;

[0400] The method also includes:

[0401] In response to a triggering operation on a first target game character identifier in the first display area, the information of the first game character is switched to information of a game character corresponding to the first target game character identifier in the second display area.

[0402] In some embodiments, in response to a role purchase operation for a target role identifier in the target team recruitment information, obtaining a first target game role corresponding to the target role identifier for the current game account includes:

[0403] In response to a trigger operation on a target character identifier in the target team recruitment information, a purchase interface of a first target game character corresponding to the target character identifier is displayed;

[0404] In response to a purchase operation on the first target game character in the purchase interface, the first target game character is obtained for the current game account.

[0405] In some embodiments, the team selection interface includes a team filter editing area;

[0406] The method also includes:

[0407] In response to an editing operation on a team filter editing area, determining a target filter item;

[0408] Determine candidate team recruitment information matching the target filter item from all team recruitment information;

[0409] Updated the team selection interface based on candidate team recruitment information.

[0410] In some embodiments, the method further comprises:

[0411] In response to a successful team formation event of a target game team in a team selection interface, target team recruitment information of the target game team is updated in the team selection interface.

[0412] In some embodiments, the team selection interface further includes team formation success information corresponding to at least one successfully formed game team;

[0413] The team status included in the team recruitment information corresponding to the game team that indicates the team formation is successful is team formation successful; the team status included in the team recruitment information corresponding to the game team that indicates the team formation is in progress is team formation.

[0414] In some embodiments, a team selection interface is displayed, including:

[0415] Display the team interface of the target game;

[0416] In response to a team formation operation on the team formation interface, the team formation interface is closed, and a team selection interface of a target application is displayed, wherein the target application provides a transaction service of virtual resources for a target game.

[0417] In some embodiments, the team formation interface includes a team formation control, and in response to a team formation operation on the team formation interface, the team formation interface is closed, and a team selection interface of a target application is displayed, including:

[0418] In response to a trigger operation on a team control in the team interface, the team interface is closed, and a team selection interface of the target application is displayed.

[0419] In some embodiments, the team formation interface further includes a team formation information display area, and the team formation information display area includes at least one game team in the team formation;

[0420] The method also includes:

[0421] In response to a team information viewing operation for a target game team in the team information display area, an information viewing interface corresponding to the target game team in the target game is displayed, and the information viewing interface at least includes information about existing game characters in the target game team.

[0422] This solution displays a team selection interface, which includes team recruitment information corresponding to at least one game team in the team formation, and the team recruitment information includes the role identification of the game character required by the game team; in response to the role purchase operation for the target role identification in the target team recruitment information, the first target game character corresponding to the target role identification is obtained for the current game account, and the current game account is added to the target game team corresponding to the target team recruitment information based on the first target game character. In this way, it is convenient for players to quickly select the game team in the team formation they are interested in from the team recruitment information to join, thereby improving the efficiency of game players in forming teams in the game.

[0423] or,

[0424] In response to the team initiation event, displaying a team creation interface, wherein the team creation interface includes at least one game character to be selected;

[0425] In response to a role selection operation for at least one game role, determining a candidate team game role based on the selected game role;

[0426] Based on the candidate team game roles, publish the team recruitment information of the game team.

[0427] In some embodiments, the team creation interface also includes an add control corresponding to each game character;

[0428] In response to a role selection operation for at least one game role, determining a candidate team game role based on the selected game role includes:

[0429] In response to a triggering operation of adding a control corresponding to a second target game character among the at least one game character, the second target game character is determined as a candidate team-forming game character.

[0430] In some embodiments, the method further comprises:

[0431] In response to a triggering operation of an add control corresponding to the second target game character, switching the add control corresponding to the second target game character to a remove control;

[0432] In response to the trigger operation for the removal control, the second target game character is removed from the candidate team-forming game characters.

[0433] In some embodiments, after determining the candidate team game characters based on the selected game characters, the method further includes:

[0434] Display the information of the candidate team game characters in the team creation interface;

[0435] In response to a trigger operation on the information of existing candidate team game characters, a second character list of existing candidate team game characters is displayed, the second character list including information of each candidate team game character.

[0436] In some embodiments, the method further comprises:

[0437] In response to a trigger operation on a target candidate team game character in the second character list, a purchase interface corresponding to the target candidate team game character is displayed.

[0438] In some embodiments, based on the candidate team game characters, the team recruitment information of the game team is released, including:

[0439] In response to a game team recruitment event, the game team's team recruitment information is published based on candidate team-forming game characters.

[0440] In some embodiments, the team creation interface includes a post recruitment control;

[0441] In response to a game team recruitment event, based on candidate team-forming game characters, the game team recruitment information is released, including:

[0442] In response to a trigger operation on a recruitment release control, a recruitment release event of a game team is generated;

[0443] In response to a game team's recruitment event, a recruitment editing interface is displayed, the recruitment editing interface including an information editing area and a publishing control;

[0444] In response to an editing operation on the information editing area, determining recruitment information;

[0445] In response to a trigger operation on a publishing control, team recruitment information for the game team is generated based on the recruitment information and candidate team game characters, and the team recruitment information is published.

[0446] In some embodiments, in response to a team initiation event, a team creation interface is displayed, including:

[0447] In response to a team creation event for a target game, displaying a team formation interface for the target game;

[0448] In response to a team formation operation on the team formation interface, the team formation interface is closed, and a team formation creation interface of a target application is displayed, wherein the target application provides a transaction service of virtual resources for a target game.

[0449] In some embodiments, the team formation interface further includes a team formation information display area, and the team formation information display area is used to display the released team recruitment information; after releasing the team recruitment information of the game team based on the candidate team formation game characters, the method further includes:

[0450] In response to a display event for a team formation interface, the team recruitment information in the team formation information display area is updated and displayed based on the published team recruitment information.

[0451] In the embodiment of the present application, in response to a team initiation event, a cumbersome book team creation interface is displayed, and the team creation interface includes at least one game character to be selected; in response to a role selection operation for at least one game character, a candidate team game character is determined based on the selected game character; based on the candidate team game character, team recruitment information of the game team is released. In this way, it is convenient for players to quickly select the game character of interest to initiate team recruitment information, thereby improving the efficiency of game team formation.

[0452] The specific implementation of the above operations can be found in the previous embodiments, which will not be described in detail here.

[0453] The storage medium may include: a read-only memory (ROM), a random access memory (RAM), a magnetic disk or an optical disk, etc.

[0454] Since the computer program stored in the storage medium can execute the steps in any game team formation method provided in the embodiments of the present application, the beneficial effects that can be achieved by any game team formation method provided in the embodiments of the present application can be achieved. Please refer to the previous embodiments for details and will not be repeated here.

[0455] The above is a detailed introduction to a game team formation method, device, storage medium and computer equipment provided in the embodiments of the present application. Specific examples are used in this article to illustrate the principles and implementation methods of the present application. The description of the above embodiments is only used to help understand the method of the present application and its core idea; at the same time, for technical personnel in this field, according to the ideas of the present application, there will be changes in the specific implementation methods and application scope. In summary, the content of this specification should not be understood as a limitation on the present application.

Claims

1. A game team formation method, characterized in that: The method comprises: Displaying a team selection interface, the team selection interface including team recruitment information corresponding to at least one game team in the team formation, the team recruitment information including role identifications of game roles required by the game team; In response to a character purchase operation for a target character identifier in the target team recruitment information, a first target game character corresponding to the target character identifier is obtained for the current game account, and based on the first target game character, the current game account is added to the target game team corresponding to the target team recruitment information.

2. The method according to claim 1, characterized in that In response to the role purchase operation for the target role identifier in the target team recruitment information, obtaining a first target game role corresponding to the target role identifier for the current game account includes: In response to a trigger operation for the target team recruitment information, a recruitment information interface corresponding to the target team recruitment information is displayed, the recruitment information interface at least including a first role list of game roles required by the target game team, the first role list including role identifiers of the required game roles; In response to a trigger operation on a target character identifier in the first character list, displaying a purchase interface of a first target game character corresponding to the target character identifier; In response to a purchase operation on the first target game character in the purchase interface, the first target game character is obtained for the current game account.

3. The method according to claim 2, characterized in that The recruitment information interface also includes a team information display area corresponding to the target team recruitment information; The method further comprises: In response to a trigger operation on the team information display area, a team information interface corresponding to the target team recruitment information is displayed, and the team information interface includes information of existing game characters in the target game team.

4. The method according to claim 3, characterized in that The team information interface includes a first display area and a second display area, wherein the first display area includes role identifications of existing game characters in the target game team; and the second display area is used to display information of the game characters corresponding to the target role identifications in the role identifications, wherein the target role identification is the role identification selected from the role identifications of the existing game characters.

5. The method according to claim 1, characterized in that In response to the role purchase operation for the target role identifier in the target team recruitment information, obtaining a first target game role corresponding to the target role identifier for the current game account includes: In response to a trigger operation on a target character identifier in the target team recruitment information, displaying a purchase interface for a first target game character corresponding to the target character identifier; In response to a purchase operation on the first target game character in the purchase interface, the first target game character is obtained for the current game account.

6. The method according to claim 1, characterized in that The team selection interface includes a team screening and editing area; The method further comprises: In response to an editing operation on the team screening editing area, determining a target screening item; Determine candidate team recruitment information matching the target screening item from all team recruitment information; The team selection interface is updated based on the candidate team recruitment information.

7. The method according to claim 1, characterized in that The method further comprises: In response to a successful team formation event of a target game team in the team selection interface, target team recruitment information of the target game team is updated in the team selection interface.

8. The method according to claim 1, characterized in that The team selection interface also includes team formation success information corresponding to at least one successfully formed game team; The team formation status in the team formation success information is team formation successful; the team formation status in the team recruitment information is team formation in progress.

9. The method according to claim 1, characterized in that: The display team selection interface includes: Display the team interface of the target game; In response to a team formation operation on the team formation interface, the team formation interface is closed, and the team selection interface of the target application is displayed, wherein the target application is a platform for providing virtual game resource transactions.

10. The method according to claim 9, characterized in that The team formation interface includes a team formation control; In response to the team formation operation on the team formation interface, closing the team formation interface and displaying the team selection interface of the target application includes: In response to a triggering operation on the team control in the team interface, the team interface is closed, and the team selection interface of the target application is displayed.

11. The method according to claim 9, characterized in that The team formation interface further includes a team formation information display area, wherein the team formation information display area includes at least one game team in the team formation; The method further comprises: In response to a team information viewing operation for a target game team in the team information display area, an information viewing interface corresponding to the target game team in the target game is displayed, and the information viewing interface at least includes information about existing game characters in the target game team.

12. A game team formation method, characterized in that: The method comprises: In response to the team initiation event, displaying a team creation interface, wherein the team creation interface includes at least one selectable game character; In response to a role selection operation for at least one game role, determining a candidate team game role based on the selected game role; Based on the candidate team game characters, the team recruitment information of the game team is released.

13. The method according to claim 12, characterized in that The team creation interface also includes an add control corresponding to each game character; In response to a role selection operation for at least one game role, determining a candidate team game role based on the selected game role includes: In response to a triggering operation of adding a control corresponding to a second target game character among the at least one game character, the second target game character is determined as the candidate team-forming game character.

14. The method according to claim 13, characterized in that The method further comprises: In response to a triggering operation of an add control corresponding to the second target game character, switching the add control corresponding to the second target game character to a remove control; In response to a trigger operation on the removal control, the second target game character is removed from the candidate team-forming game characters.

15. The method according to claim 12, characterized in that After determining the candidate team game characters based on the selected game characters, the method further includes: Displaying information of existing candidate team game characters on the team creation interface; In response to a triggering operation on the information of the existing candidate team game characters, a second character list of the existing candidate team game characters is displayed, wherein the second character list includes information of each candidate team game character.

16. The method according to claim 15, characterized in that The method further comprises: In response to a triggering operation on a target candidate team game character in the second character list, a purchase interface corresponding to the target candidate team game character is displayed.

17. The method according to claim 12, characterized in that The step of publishing the team recruitment information of the game team based on the candidate team game characters includes: In response to a game team recruitment event, the game team recruitment information is released based on the candidate team game characters.

18. The method according to claim 17, characterized in that The team creation interface includes a release recruitment control; The step of responding to the game team's recruitment event and publishing the game team's recruitment information based on the candidate team-forming game characters includes: In response to a trigger operation on the recruitment release control, generating a game team recruitment release event; In response to the game team's recruitment event, displaying a recruitment editing interface, the recruitment editing interface including an information editing area and a publishing control; In response to an editing operation on the information editing area, determining recruitment information; In response to a trigger operation on the publishing control, team recruitment information of the game team is generated based on the recruitment information and the candidate team game characters, and the team recruitment information is published.

19. The method according to claim 12, characterized in that The step of displaying a team creation interface in response to a team initiation event includes: In response to a team creation event for a target game, displaying a team formation interface for the target game; In response to a team formation operation on the team formation interface, the team formation interface is closed, and the team formation creation interface of the target application is displayed, wherein the target application provides a transaction service of virtual resources for the target game.

20. The method according to claim 19, characterized in that The team formation interface also includes a team formation information display area, and the team formation information display area is used to display the published team recruitment information; After publishing the team recruitment information of the game team based on the candidate team game characters, the method further includes: In response to a display event for the team formation interface, the team recruitment information in the team formation information display area is updated and displayed based on the published team recruitment information.

21. A game team formation device, characterized in that: The device comprises: A first display unit is used to display a team selection interface, wherein the team selection interface includes team recruitment information corresponding to at least one game team in the team formation, wherein the team recruitment information includes a role identifier of a game role required by the game team; A joining unit is used to respond to a role purchase operation for a target role identifier in the target team recruitment information, obtain a first target game role corresponding to the target role identifier for a current game account, and join the current game account to the target game team corresponding to the target team recruitment information based on the first target game role.

22. A game team formation device, characterized in that: The device comprises: A second display unit, for displaying a team creation interface in response to a team initiation event, wherein the team creation interface includes at least one game character to be selected; A first determining unit, configured to determine a candidate team game character based on the selected game character in response to a character selection operation for at least one game character; A publishing unit is used to publish the team recruitment information of the game team based on the candidate team game characters.

23. A computer device comprising a memory, a processor and a computer program stored in the memory and running on the processor, wherein: When the processor executes the program, the game team forming method as described in any one of claims 1 to 20 is implemented.

24. A storage medium, characterized in that The storage medium stores a plurality of instructions, which are suitable for loading by a processor to execute the game team forming method described in any one of claims 1 to 20.

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