Interaction method and system of online teaching platform, equipment and medium
By combining the battle game mechanism in the online teaching platform and updating the game skill attributes, the user experience problems caused by the combination of games and exercises in the existing technology are solved, learning efficiency and interest are improved, and personalized learning experience is realized.
Patent Information
- Application Number
- CN202411222131.4
- Authority / Receiving Office
- CN · China
- Patent Type
- Applications(China)
- Current Assignee / Owner
- Filing Date
- 2024-09-02
- Publication Date
- 2024-12-20
- Estimated Expiration
- Not applicable · inactive patent
AI Technical Summary
In the prior art, the combination of games and exercises leads to the separation of user game experience, reduced enthusiasm for learning, a single form of game-style questions, and the logic of the game battle process is not comprehensive, making it difficult to maintain long-term learning interest.
By introducing a battle game mechanism in the online teaching platform, the first game character controlled by external users is used to fight against the second game character that comes with it, and the game skill attributes are updated according to the user's answer information, thereby changing the game process and providing more strategic Sexual and interesting interaction.
It improves users' learning efficiency and long-term learning interest, provides richer interaction methods, optimizes game logic, enhances personalized learning experience, and encourages users to choose personalized learning paths based on learning progress and abilities.
Smart Images

Figure CN119165954A_ABST
Abstract
Description
Technical Field
[0001] The present invention relates to the field of intelligent education technology, and in particular to an interactive method and system, equipment and medium of an online teaching platform. Background Art
[0002] With the rapid development of information technology, the field of education has ushered in a wave of innovation in digitalization and gamification. The digitization of teaching platforms refers to the use of digital technology to digitize teaching content, teaching methods, and teaching management to improve teaching efficiency and quality. Through the integration of gamification technology, the field of education can apply game design elements and game thinking to non-game scenarios to enhance learners' participation and motivation. For most learners, doing exercises is an important part of learning. In the existing technical solutions, the combination of games and exercises usually involves associating exercises with monsters in the game, so that users can display exercises for answering when controlling game characters to fight monsters. Whether the answers are correct determines the effect of the game characters' attacks on monsters. However, games and doing exercises are two things with different purposes, different processes, and completely different experiences. At present, this way of associating exercises with game monsters has the following problems:
[0003] Fragmented user gaming experience: After a user initiates an attack, they need to answer questions before the attack takes effect, which greatly affects the user's gaming experience and reduces their enthusiasm for learning.
[0004] The game-style question-solving format is single: users have to initiate an attack before they can read the questions that appear on the game carrier screen and then submit their answers. The format is too single and it is difficult to maintain long-term learning enthusiasm;
[0005] The logic of the game's battle process is not comprehensive: For example, in a one-to-many group attack scenario, there is logical ambiguity, that is, it is difficult to determine which monster's exercises should be displayed or whether to display multiple monsters' exercises. Summary of the invention
[0006] The technical problem to be solved by the present invention is to overcome the above-mentioned defects in the prior art and provide an interactive method for an online teaching platform, wherein the online teaching platform is implemented based on a battle game, wherein the battle game includes a built-in second game character and a first game character controlled by an external user, wherein the first game character is used to change the game state attribute of the second game character according to a first action instruction of the external user when the corresponding game skill attribute meets the preset requirements; the interactive method comprises the following steps:
[0007] Displaying a first interface triggered by the external user, wherein the first interface is used to display exercise information;
[0008] Acquire answer information corresponding to the exercise information on the first interface, the answer information being input by the external user;
[0009] The game skill attribute is updated according to the question answering information.
[0010] Preferably, after the step of updating the game skill attribute according to the answer information, the following steps are included:
[0011] If the game skill attribute meets the preset requirement, detecting whether the battle game obtains the first action instruction;
[0012] If so, the game state attribute of the second game character is changed according to the first action instruction.
[0013] Preferably, the game skill attribute is set accordingly according to a preset game level attribute of the first game character and / or a duration for the external user to input the answer information.
[0014] Preferably, before the step of displaying the first interface triggered by the external user, the step includes:
[0015] In response to the first game character satisfying a preset game scenario in the fighting game and / or the external user using the fighting game for a preset time period, displaying a first control;
[0016] Detect whether the first control receives a trigger instruction from the external user, and if so, trigger the first interface.
[0017] The present invention also provides an interactive system of an online teaching platform, wherein the online teaching platform is implemented based on a battle game, wherein the battle game includes a built-in second game character and a first game character controlled by an external user, wherein the first game character is used to change the game state attribute of the second game character according to a first action instruction of the external user when the corresponding game skill attribute meets a preset requirement; the interactive system includes:
[0018] A display module, used to display the first interface triggered by the external user, wherein the first interface is used to display exercise information;
[0019] An acquisition module, used for acquiring answer information corresponding to the exercise information on the first interface, wherein the answer information is input by the external user;
[0020] A processing module is used to update the game skill attribute according to the answer information.
[0021] Preferably, the interactive system further comprises a detection module, wherein the detection module is used for:
[0022] When the game skill attribute meets the preset requirement, detecting whether the battle game obtains the first action instruction; if so, calling the processing module;
[0023] The processing module is further configured to change a game state attribute of the second game character according to the first action instruction.
[0024] Preferably, the game skill attribute is set accordingly according to a preset game level attribute of the first game character and / or a duration for the external user to input the answer information.
[0025] Preferably, the detection module is also used for:
[0026] When it is detected that the first game character satisfies a preset game scenario in the battle game and / or the external user uses the battle game for a preset time, calling the display module to display the first control;
[0027] When it is detected that the first control receives the trigger instruction of the external user, the display module is called to display the first interface.
[0028] The present invention also provides an electronic device, comprising a memory, a processor, and a computer program stored in the memory and executable on the processor, wherein the processor implements the above-mentioned interactive method of the online teaching platform when executing the computer program.
[0029] The present invention also provides a computer-readable storage medium on which a computer program is stored. When the computer program is executed by a processor, the interactive method of the online teaching platform described above is implemented.
[0030] The positive progressive effect of the present invention is that the present invention provides an interactive method and system, device and medium of an online teaching platform, which updates the game skill attributes based on the answer information corresponding to the exercise information displayed on the first interface triggered by an external user, thereby changing the process of the user controlling the game character to perform subsequent games, thereby isolating the answering link and the game battle process, so that the user can focus on thinking about the exercises when answering questions without having to answer questions in a hurry for the game battle process, and also allows the user to enjoy the game process more smoothly, thereby overcoming the single mode of the current gamification problem-solving solution, helping users to improve learning efficiency and maintain users' long-term learning interests, and providing more diverse interactive methods, optimizing the logic of the game itself, and improving the strategy and fun of the game. In addition, by setting the association between the preset game level attributes and the game skill attributes, it can encourage users to make personalized learning path choices according to their own learning progress and abilities, thereby achieving a more effective personalized learning experience. BRIEF DESCRIPTION OF THE DRAWINGS
[0031] Figure 1This is a flow chart of an interactive method for an online teaching platform according to Embodiment 1 of the present invention.
[0032] Figure 2 This is a schematic diagram of the modules of the interactive system of the online teaching platform of Example 2 of the present invention.
[0033] Figure 3 This is a structural block diagram of an electronic product according to Embodiment 3 of the present invention. DETAILED DESCRIPTION
[0034] The interactive method of the online teaching platform provided in this embodiment can be executed in an intelligent terminal, a computer terminal, a network device, a chip, a chip module or a similar computing device. Mentioning "embodiment" in this application means that the specific features, structures or characteristics described in conjunction with the embodiment may be included in at least one embodiment of the present application. The appearance of this phrase in various locations in the specification does not necessarily refer to the same embodiment, nor is it an independent or alternative embodiment that is mutually exclusive with other embodiments. It is explicitly and implicitly understood by those skilled in the art that the embodiments described in this application can be combined with other embodiments.
[0035] Example 1
[0036] See also Figure 1 As shown, this embodiment specifically provides an interactive method for an online teaching platform, the online teaching platform is implemented based on a battle game, the battle game includes a built-in second game character and a first game character controlled by an external user, the first game character is used to change the game state attribute of the second game character according to a first action instruction of the external user when the corresponding game skill attribute meets the preset requirements; the interactive method includes the following steps:
[0037] S1. Display the first interface triggered by an external user, the first interface is used to display exercise information;
[0038] S2. Obtaining answer information corresponding to the question information on the first interface, the answer information being input by an external user;
[0039] S3. Update game skill attributes based on answer information.
[0040] The online teaching platform of the present invention can be implemented based on a game in which a first game character controlled by a user fights against a second game character that comes with the game. The first game character and the second game character can be one or more. This embodiment takes the example of a user controlling a single first game character and a plurality of second game characters fighting against each other. For the convenience of explanation, the first game character is described as a user character, and the second game character is described as a game monster. The names do not limit the concept of the present invention. During the battle between the user character and the game monster, the user issues a first action instruction such as a skill attack, which can cause the user character to initiate a corresponding action on the game monster, and these actions can change the state of the game monster. For example, the points of the game monster can be reduced until the game monster is defeated by the user character.
[0041] In a battle game, the user character and the game monster can perform different actions during the battle, for example, multiple modes of attack can be launched against the game monster. For example, through the second action instruction issued by the user, the first game character can be controlled to perform a normal attack on the game monster. It can be understood that the user's second action instruction or other action instructions are not based on the premise that the game skill attribute meets the preset requirements. The user can only issue the first action instruction when the game skill attribute meets the preset requirements. For example, the game skill attribute can be the energy value corresponding to the user character.
[0042] In step S1, the first interface displays exercise information; wherein the exercise information can be bound to a game monster, for example, a monster can be bound to one or more exercises, and when an external user triggers the first interface, the currently associated game monster is determined by judging the battle process, or the associated game monster is determined by the external user's selection, and then the corresponding exercises to be displayed are determined. The exercise information displayed on the first interface can also be associated with the game map of the battle game, for example, when the user character encounters a game monster and enters the battle interface, the corresponding exercises are associated and displayed by judging the position of the current user character in the game map. Those skilled in the art know that the methods of displaying exercises include but are not limited to the above methods.
[0043] Step S2 obtains the answer information input by the external user through text input detection, and of course it can also be obtained by converting the input content in other ways including voice input. Step S3 matches and compares the answer information with the preset answer standard information to determine whether the answer information meets the preset requirements. If it does, the game skill attributes are updated, for example, the energy value of the user character is increased accordingly.
[0044] As a preferred implementation, step S3 also includes S4: if the game skill attribute meets the preset requirements, detecting whether the battle game obtains the first action instruction; if so, executing step S5: changing the game state attribute of the second game character according to the first action instruction.
[0045] As an example, it is set that the user character can perform ordinary attacks and skill attacks on the game monsters, wherein the ordinary attack is controlled by the second action instruction, and the user can issue the second action instruction at any time during the game to enable the user character to launch ordinary attacks on the game monsters. As for skill attacks, they can only be initiated if the energy value meets the preset number; when the energy is insufficient, the attack instructions such as menus, buttons or cards corresponding to the skill attack are not available; in addition, it can be set that the user character has no energy or insufficient energy at the beginning of the battle scene, and cannot initiate skill attacks, and needs to extract energy from the game monsters. Extracting energy is a separate operation. When the user character initiates the energy extraction operation, the battle game displays the first interface and the corresponding exercises. If the user answers the questions correctly, the energy value game skill attribute of the user character can be updated. When there are multiple game monsters in the game battle scene, the external user issues the first action instruction corresponding to the skill attack, and the user character can use the obtained energy value to trigger the skill attack on any game monster. In this process, the degree of damage of the skill attack to the game monster has nothing to do with the user's answer result.
[0046] As a preferred implementation, the game skill attribute is set accordingly according to the preset game level attribute of the first game character and / or the duration of the external user inputting the answer information.
[0047] This embodiment associates game skill attributes, such as energy values, with user characters. The game skill attributes here can be the initial values or updated differences of the game skill attributes. For example, the amount of energy obtained by answering questions is related to the preset game level of the game character. The higher the preset game level, the more energy is obtained by answering questions. When the energy value obtained meets the requirements for initiating the first action instruction, the user character can perform a skill attack on the game monster, and the attack instructions such as menus, buttons or cards corresponding to the skill attack become available. The amount of energy obtained by answering questions can also be associated with the time it takes for the user to answer questions. The game skill attributes here can be the updated differences of the game skill attributes; for example, for the same correct answer rate, the shorter the time it takes for the user to answer questions, the more energy values are obtained by answering questions.
[0048] As a preferred implementation, before step S1, the following steps are included:
[0049] S51. In response to the first game character satisfying a preset game scenario in the battle game and / or the external user using the battle game satisfying a preset duration, displaying a first control;
[0050] S52. Detect whether the first control receives a trigger instruction from an external user, and if so, trigger the first interface.
[0051] In view of the situation that the user may deliberately avoid triggering the first interface in order to avoid doing questions, this embodiment displays the first control based on the progress of the battle game, that is, prompts the user to trigger the first interface and enter the exercise process. For example, by detecting the game map and game content, it is determined that the game scene where the user character is located meets the preset game scene, such as the user character is located at the preset game map position, the user character faces a specific number or type of game monsters, etc., and the first control is displayed at this time. Of course, it is also possible to judge the prompt according to the length of time the user enters the battle game. The first control can be a button, option box, etc. corresponding to different second game characters, i.e., game monsters, which is used to determine the corresponding exercise information displayed in the first interface. For example, the options of displaying several game monsters indicate that the user can choose to extract energy from these game monsters; when the user selects game monster A, the exercise information interface corresponding to game monster A is displayed, and when the user's answer information meets the conditions, the game skill attributes of the user character are updated accordingly.
[0052] The interactive method of the online teaching platform of this embodiment updates the game skill attributes based on the answer information corresponding to the exercise information displayed on the first interface triggered by an external user, and changes the process of the user controlling the game character to perform subsequent games, thereby isolating the answering link from the game battle process, so that the user can focus on thinking about the exercises when answering questions without having to answer questions in a hurry for the game battle process, and also allows the user to enjoy the game process more smoothly, thereby overcoming the single mode of the current gamification problem-solving solution, helping users to improve learning efficiency and maintain users' long-term learning interests, and providing more diverse interactive methods, optimizing the logic of the game itself, and improving the strategy and fun of the game. In addition, by setting the association between the preset game level attributes and the game skill attributes, it can encourage users to make personalized learning path choices according to their own learning progress and abilities, thereby achieving a more effective personalized learning experience.
[0053] Example 2
[0054] See also Figure 3 This embodiment specifically provides an interactive system of an online teaching platform. The online teaching platform is implemented based on a battle game. The battle game includes a built-in second game character and a first game character controlled by an external user. The first game character is used to change the game state attribute of the second game character according to a first action instruction of the external user when the corresponding game skill attribute meets the preset requirements; the interactive system includes:
[0055] A display module 61, used to display a first interface triggered by an external user, the first interface is used to display exercise information;
[0056] An acquisition module 62 is used to acquire answer information corresponding to the exercise information on the first interface, where the answer information is input by an external user;
[0057] The processing module 63 is used to update the game skill attribute according to the answer information.
[0058] The online teaching platform of the present invention can be implemented based on a game in which a first game character controlled by a user fights against a second game character that comes with the game. The first game character and the second game character can be one or more. This embodiment takes the example of a user controlling a single first game character and a plurality of second game characters fighting against each other. For the convenience of explanation, the first game character is described as a user character, and the second game character is described as a game monster. The names do not limit the concept of the present invention. During the battle between the user character and the game monster, the user issues a first action instruction such as a skill attack, which can cause the user character to initiate a corresponding action on the game monster, and these actions can change the state of the game monster. For example, the points of the game monster can be reduced until the game monster is defeated by the user character.
[0059] In a battle game, the user character and the game monster can perform different actions during the battle, for example, multiple modes of attack can be launched against the game monster. For example, through the second action instruction issued by the user, the first game character can be controlled to perform a normal attack on the game monster. It can be understood that the user's second action instruction or other action instructions are not based on the premise that the game skill attribute meets the preset requirements. The user can only issue the first action instruction when the game skill attribute meets the preset requirements. For example, the game skill attribute can be the energy value corresponding to the user character.
[0060] The display module 61 displays exercise information through the first interface; wherein the exercise information can be bound to a game monster, for example, a monster can be bound to one or more exercises. When an external user triggers the first interface, the currently associated game monster is determined by judging the battle process, or the associated game monster is determined by the external user's selection, and then the corresponding exercises to be displayed are determined. The exercise information displayed on the first interface can also be associated with the game map of the battle game. For example, when the user character encounters a game monster and enters the battle interface, the corresponding exercises are displayed by judging the position of the current user character in the game map. Those skilled in the art know that the way to display exercises includes but is not limited to the above-mentioned way.
[0061] The acquisition module 62 obtains the answer information input by the external user through text input detection, and of course it can also be obtained by converting the input content in other ways including voice input. Step S3 matches and compares the answer information with the preset answer standard information to determine whether the answer information meets the preset requirements. If it does, the game skill attributes are updated, for example, the energy value of the user character is increased accordingly.
[0062] As a preferred implementation, the interactive system further includes a detection module 64, which is used to:
[0063] When the game skill attribute meets the preset requirements, it is detected whether the battle game obtains the first action instruction; if so, the processing module 63 is called; the processing module 63 is also used to change the game state attribute of the second game character according to the first action instruction.
[0064] As an example, it is set that the user character can perform ordinary attacks and skill attacks on the game monsters, wherein the ordinary attack is controlled by the second action instruction, and the user can issue the second action instruction at any time during the game to enable the user character to launch ordinary attacks on the game monsters. As for skill attacks, they can only be initiated if the energy value meets the preset number; when the energy is insufficient, the attack instructions such as menus, buttons or cards corresponding to the skill attack are not available; in addition, it can be set that the user character has no energy or insufficient energy at the beginning of the battle scene, and cannot initiate skill attacks, and needs to extract energy from the game monsters. Extracting energy is a separate operation. When the user character initiates the energy extraction operation, the battle game displays the first interface and the corresponding exercises. If the user answers the questions correctly, the energy value game skill attribute of the user character can be updated. When there are multiple game monsters in the game battle scene, the external user issues the first action instruction corresponding to the skill attack, and the user character can use the obtained energy value to trigger the skill attack on any game monster. In this process, the degree of damage of the skill attack to the game monster has nothing to do with the user's answer result.
[0065] As a preferred implementation, the game skill attribute is set accordingly according to the preset game level attribute of the first game character and / or the duration of the external user inputting the answer information.
[0066] This embodiment associates game skill attributes, such as energy values, with user characters. The game skill attributes here can be the initial values or updated differences of the game skill attributes. For example, the amount of energy obtained by answering questions is related to the preset game level of the game character. The higher the preset game level, the more energy is obtained by answering questions. When the energy value obtained meets the requirements for initiating the first action instruction, the user character can perform a skill attack on the game monster, and the attack instructions such as menus, buttons or cards corresponding to the skill attack become available. The amount of energy obtained by answering questions can also be associated with the time it takes for the user to answer questions. The game skill attributes here can be the updated differences of the game skill attributes; for example, for the same correct answer rate, the shorter the time it takes for the user to answer questions, the more energy values are obtained by answering questions.
[0067] As a preferred embodiment, the detection module 64 is also used to call the display module 63 to display the first control when it is detected that the first game character meets the preset game scene in the fighting game and / or the external user uses the fighting game for a preset time; when it is detected that the first control receives a trigger instruction from an external user, the display module 63 is called to display the first interface.
[0068] In view of the situation that the user may deliberately avoid triggering the first interface in order to avoid doing questions, this embodiment displays the first control based on the progress of the battle game, that is, prompts the user to trigger the first interface and enter the exercise process. For example, by detecting the game map and game content, it is determined that the game scene where the user character is located meets the preset game scene, such as the user character is located at the preset game map position, the user character faces a specific number or type of game monsters, etc., and the first control is displayed at this time. Of course, it is also possible to judge the prompt according to the length of time the user enters the battle game. The first control can be a button, option box, etc. corresponding to different second game characters, i.e., game monsters, which is used to determine the corresponding exercise information displayed in the first interface. For example, the options of displaying several game monsters indicate that the user can choose to extract energy from these game monsters; when the user selects game monster A, the exercise information interface corresponding to game monster A is displayed, and when the user's answer information meets the conditions, the game skill attributes of the user character are updated accordingly.
[0069] The interactive system of the online teaching platform of this embodiment updates the game skill attributes based on the answer information corresponding to the exercise information displayed on the first interface triggered by the external user, and changes the process of the user controlling the game character to perform subsequent games, thereby isolating the answering link from the game battle process, so that the user can focus on thinking about the exercises when answering questions without having to answer questions in a hurry for the game battle process, and also allows the user to enjoy the game process more smoothly, thereby overcoming the single mode of the current gamification problem-solving solution, helping users to improve learning efficiency and maintain users' long-term learning interests, and providing more diverse interactive methods, optimizing the logic of the game itself, and improving the strategy and fun of the game. In addition, by setting the association between the preset game level attributes and the game skill attributes, it can encourage users to make personalized learning path choices according to their own learning progress and abilities, thereby achieving a more effective personalized learning experience.
[0070] Example 3
[0071] Figure 3 This is a structural block diagram of an electronic device provided in this embodiment. The electronic device includes a memory, a processor, and a computer program stored in the memory and executable on the processor, and when the processor executes the program, the interactive method of the online teaching platform in the above embodiment is implemented. Figure 3 The electronic device 30 shown is only an example and should not bring any limitation to the functions and scope of use of the embodiments of the present invention.
[0072] like Figure 3 As shown, the electronic device 30 may be in the form of a general-purpose computing device, for example, it may be a server device. The components of the electronic device 30 may include, but are not limited to: at least one processor 31, at least one memory 32, and a bus 33 connecting different system components (including the memory 32 and the processor 31).
[0073] The bus 33 includes a data bus, an address bus, and a control bus.
[0074] The memory 32 may include a volatile memory, such as a random access memory (RAM) 321 and / or a cache memory 322 , and may further include a read-only memory (ROM) 323 .
[0075] The memory 32 may also include a program / utility 325 having a set (at least one) of program modules 324, such program modules 324 including but not limited to: an operating system, one or more application programs, other program modules, and program data, each of which or some combination may include an implementation of a network environment.
[0076] The processor 31 executes various functional applications and data processing by running the computer program stored in the memory 32, such as the interactive method of the online teaching platform as described above in the present invention.
[0077] The electronic device 30 may also communicate with one or more external devices 34 (e.g., keyboards, pointing devices, etc.). Such communication may be performed via an input / output (I / O) interface 35. Furthermore, the model generating device 30 may also communicate with one or more networks (e.g., a local area network (LAN), a wide area network (WAN), and / or a public network, such as the Internet) via a network adapter 36. Figure 3 As shown, the network adapter 36 communicates with other modules of the model-generated device 30 via the bus 33. It should be understood that, although not shown in the figure, other hardware and / or software modules can be used in conjunction with the model-generated device 30, including but not limited to: microcode, device drivers, redundant processors, external disk drive arrays, RAID (disk array) systems, tape drives, and data backup storage systems, etc.
[0078] It should be noted that although several units / modules or sub-units / modules of the electronic device are mentioned in the above detailed description, this division is merely exemplary and not mandatory. In fact, according to an embodiment of the present invention, the features and functions of two or more units / modules described above can be embodied in one unit / module. Conversely, the features and functions of one unit / module described above can be further divided into multiple units / modules to be embodied.
[0079] Example 4
[0080] This embodiment also provides a computer-readable storage medium, on which a computer program is stored, and when the program is executed by a processor, the steps in the interactive method of the online teaching platform in the above embodiment are implemented. The readable storage medium can be more specifically, but not limited to: a portable disk, a hard disk, a random access memory, a read-only memory, an erasable programmable read-only memory, an optical storage device, a magnetic storage device, or any suitable combination thereof.
[0081] In a possible implementation, the present invention may also be implemented in the form of a program product, which includes a program code, and when the program product is run on a terminal device, the program code is used to enable the terminal device to execute the steps in the interactive method of the online teaching platform as described above. The program code for executing the present invention may be written in any combination of one or more programming languages, and the program code may be executed completely on the user device, partially on the user device, as an independent software package, partially on the user device, partially on the remote device, or completely on the remote device.
[0082] Although the specific embodiments of the present invention are described above, it should be understood by those skilled in the art that this is only for illustration and the protection scope of the present invention is defined by the appended claims. Those skilled in the art may make various changes or modifications to these embodiments without departing from the principles and essence of the present invention, but these changes and modifications all fall within the protection scope of the present invention.
Claims
1. An interactive method for an online teaching platform, characterized in that: The online teaching platform is implemented based on a battle game, wherein the battle game includes a built-in second game character and a first game character controlled by an external user, wherein the first game character is used to change the game state attribute of the second game character according to a first action instruction of the external user when the corresponding game skill attribute meets the preset requirements; the interaction method includes the following steps: Displaying a first interface triggered by the external user, wherein the first interface is used to display exercise information; Acquire answer information corresponding to the exercise information on the first interface, the answer information being input by the external user; The game skill attribute is updated according to the question answering information.
2. The interactive method of the online teaching platform according to claim 1, characterized in that: The step of updating the game skill attribute according to the answer information includes: If the game skill attribute meets the preset requirement, detecting whether the battle game obtains the first action instruction; If so, the game state attribute of the second game character is changed according to the first action instruction.
3. The interactive method of the online teaching platform according to claim 2, characterized in that: The game skill attribute is set accordingly according to a preset game level attribute of the first game character and / or a time duration for the external user to input the answer information.
4. The interactive method of the online teaching platform according to claim 2, characterized in that: The step of displaying the first interface triggered by the external user includes: In response to the first game character satisfying a preset game scenario in the fighting game and / or the external user using the fighting game for a preset time period, displaying a first control; Detect whether the first control receives a trigger instruction from the external user, and if so, trigger the first interface.
5. An interactive system for an online teaching platform, characterized in that: The online teaching platform is implemented based on a battle game, wherein the battle game includes a built-in second game character and a first game character controlled by an external user, wherein the first game character is used to change the game state attribute of the second game character according to a first action instruction of the external user when the corresponding game skill attribute meets the preset requirements; The interactive system comprises: A display module, used to display the first interface triggered by the external user, wherein the first interface is used to display exercise information; An acquisition module, used for acquiring answer information corresponding to the exercise information on the first interface, wherein the answer information is input by the external user; A processing module is used to update the game skill attribute according to the answer information.
6. The interactive system of the online teaching platform according to claim 5, characterized in that: The interactive system further comprises a detection module, wherein the detection module is used for: When the game skill attribute meets the preset requirement, detecting whether the battle game obtains the first action instruction; if so, calling the processing module; The processing module is further configured to change a game state attribute of the second game character according to the first action instruction.
7. The interactive system of the online teaching platform according to claim 6, characterized in that: The game skill attribute is set accordingly according to a preset game level attribute of the first game character and / or a time duration for the external user to input the answer information.
8. The interactive system of the online teaching platform according to claim 6, characterized in that: The detection module is also used for: When it is detected that the first game character satisfies a preset game scenario in the battle game and / or the external user uses the battle game for a preset time, calling the display module to display the first control; When it is detected that the first control receives the trigger instruction of the external user, the display module is called to display the first interface.
9. An electronic device comprising a memory, a processor, and a computer program stored in the memory and executable on the processor, characterized in that: When the processor executes the computer program, the interactive method of the online teaching platform as described in any one of claims 1 to 4 is implemented.
10. A computer-readable storage medium having a computer program stored thereon, characterized in that: When the computer program is executed by a processor, the interactive method of the online teaching platform as described in any one of claims 1 to 4 is implemented.
Citation Information
Cited By
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