Intelligent wearable device with digital human interaction
Through digital human interaction technology in smart wearable devices, AI servers and Internet connections are used to generate protagonist elves, solving the problems of loneliness and reminding of daily matters of the elderly, improving the quality of life and safety, and realizing the digitalization of communication with young people , fun care.
Patent Information
- Application Number
- CN202411241622.3
- Authority / Receiving Office
- CN · China
- Patent Type
- Applications(China)
- Current Assignee / Owner
- Filing Date
- 2024-09-05
- Publication Date
- 2024-12-20
AI Technical Summary
Modern people, especially the elderly, are prone to feeling lonely and lack of family care due to changes in their living habits. The existing technology is difficult to effectively solve the problems of the elderly and young people's time-to-time communication and untimely communication, which affects the quality of life and safety.
An intelligent wearable device with digital human interaction is designed, including a digital human database, a digital human receiving unit, a preference selection control unit and a digital human processing unit. It connects to the Internet through an AI server to generate the protagonist elves, and according to the preferences set by the user and Relationship, provides visual and auditory interaction, reminds daily matters such as clothing, medication, and power off, and can convert voice into text to interact with users.
Through the digital human interactive device, the quality of life of the elderly is improved, daily matters are reminded, security risks are reduced, and the pain of missing the elderly is relieved. It is integrated into smart watches and mobile phones through third-party applications, improving life efficiency.
Smart Images

Figure CN119166003A_ABST
Abstract
Description
Technical Field
[0001] The present invention relates to a smart wearable device, in particular to a smart wearable device with digital human interaction. Background Art
[0002] Opportunities cannot be missed, which is an indisputable fact. Modern people can hardly live without mobile phones. Mobile phones bring us great convenience, but they also produce some bad habits. Some people are close to each other but do not communicate face to face. The circle of friends is the most common communication center. The elderly become the loneliest people. Their children do not know that the elderly do not need their red envelopes, but only their greetings. However, the time of interaction between the elderly and the young is not easy to coincide. The present invention can digitize the greetings of the children, make them repeatable, interesting, and intimate, so that the elderly can get warm care. The smart wearable device of the present invention includes a digital human database, a digital human receiving unit, a preference selection control unit, and a digital human processing unit. The digital human processing unit interacts with the operator on the smart wearable device according to the setting of the preference selection control unit, so that the operator can feel the existence of the digital human through vision and hearing. The digital human processing unit generates a protagonist elf, which is displayed on the screen in the form of an avatar. The digital human avatar conveys the received message with sound and action. The digital human processing unit controls the interaction of the protagonist elf according to the selection control unit. The AI server is set up on the Internet, and a huge amount of resource data is stored in the database of the AI image processing unit. The protagonist elf's voice is converted into text and interacts with the AI server, expressing the information provided by the AI server in text and sound.
[0003] This digital person in the elderly's mobile phone can check whether the elderly are dressed appropriately in the morning and evening, whether the water, electricity and gas are turned off when going out, and whether they drink water and take medicine. This function can be made into a third-party application (APP) and put into smart watches and smart phones to remind them of many daily needs, which can improve the quality and efficiency of life and relieve the pain of the elderly missing their parents. Summary of the invention
[0004] This device is a smart wearable device with digital human interaction. The wearable device includes one or more digital human databases, digital human receiving units, preference selection control units and digital human processing units. The digital human processing unit, according to the setting of the preference selection control unit, displays the digital human in the digital human database and the digital human receiving unit on the smart wearable device to interact with the operator, so that the operator can feel the existence of the digital human through vision and hearing.
[0005] One is the digital human database, which is characterized by having one or more than one. Each group of digital human databases is a real photo of the whole body, half body or face. After being processed by the digital human processing unit, an interactive robot is generated, called the protagonist elf. The protagonist elf is displayed on the screen in the form of an avatar.
[0006] The second is the digital human receiving unit, which is characterized by being connected to the AI server on the Internet via the network, and conveying the information to be transmitted by the AI server through the designated digital human avatar in the form of sound, text and action.
[0007] The third is the selection control unit, whose features include defining the protagonist elf's personality, gender, date of birth (age), interests, expertise, education, relationship with the wearer, mutual friends, acquaintance time, and wake-up word.
[0008] The fourth is the digital human processing unit. According to the selected control unit, the protagonist elf controls the interaction with the wearer. When receiving information, the protagonist elf plays the information by voice. When hearing the wake-up word, the protagonist elf can be awakened. The protagonist elf will say good night to the wearer according to the identity characteristics. If the relationship is a parent, the wearer will be called dad by voice. If the relationship is a grandparent, the wearer will be called grandpa by voice. Then the voice will be converted into text and interact with the AI database. The AI server can play specified music or query special information. The protagonist elf expresses the reply information in text and voice.
[0009] Among them, the preferred method is that the AI server is set up on the Internet, and a huge amount of resource data is stored in the database unit of the AI image processing unit. The voice of the protagonist elf is converted into text, and interacts with the AI server in a planned manner, and the information provided by the AI server is expressed in text and sound.
[0010] Among them, the preferred method is that when the protagonist elf is in wake-up mode, the wearer will interact with the information received from the SMS AI server through text and sound.
[0011] Among them, the preferred method is that in the protagonist elf wake-up mode, the wearer's voice can be converted into Bluetooth commands to control other Bluetooth devices; for example, the currently viewed picture can be sent to a Bluetooth printer to print the drawing.
[0012] Among them, the preferred method is that when the protagonist elf is in wake-up mode, upon receiving the wearer's voice command, the selected file will be sent to the designated person.
[0013] Among them, the preferred method is to control the AI server by voice in the protagonist elf wake-up mode, play songs and interact with the wearer through text and sound about the information they are concerned about.
[0014] Among them, the preferred method is to explain the operation steps: Define the protagonist elf: This includes defining the protagonist elf's personality, gender, date of birth (age), interests, expertise, education, relationship with the wearer, mutual friends, acquaintance time, and wake-up word.
[0015] Define the second main character sprite and other main character sprites.
[0016] Define the selection control unit: Based on the selection control unit, control the protagonist elf to interact with the wearer. When receiving information, the protagonist elf plays the information by voice. When hearing the wake-up word, the protagonist elf can be awakened. The protagonist elf will say goodnight to the wearer according to the identity characteristics. If the relationship is a parent, the wearer will be called daddy by voice. If the relationship is a grandparent, the wearer will be called grandpa by voice. Then the voice will be converted into text and interact with the AI database. The AI server can play specified music or query special information. The protagonist elf expresses the reply information in text and voice.
[0017] Remind what to wear and what to take medicine: Use digital people to remind you what to wear and what to take medicine in the morning, evening, before and after meals.
[0018] Pay attention to the wake-up words: If you hear the wake-up words, the sound will be transmitted to the AI server.
[0019] Reflect AI server: Use digital humans to reflect AI server responses with text and sound.
[0020] Return to sleep: Return to sleep after 10 minutes without new commands.
[0021] Received information: The digital human receiving unit is connected to the AI server on the Internet through the network, and the information to be transmitted by the AI server is conveyed through the designated digital human avatar in the form of sound, text and action.
[0022] Compared with the prior art, the beneficial effects of the present invention are as follows: 1. The photos of relatives and friends can be converted into the protagonist elf. The protagonist elf will say goodnight to the wearer according to the characteristics of their identities. If the relationship is that of a parent, the wearer will be called "dad" by voice. If the relationship is that of a grandparent, the wearer will be called "grandpa" by voice. Then the voice will be converted into text to interact with the AI database. The AI server can play designated music or query special information. The protagonist elf will express the reply information in text and voice. 2. The protagonist elf converted from the photos of relatives and friends can remind you to turn off the power, close the door and turn off the stove, reduce the chance of danger, improve the quality of life and prevent danger. 3. The protagonist elf converted from the photos of relatives and friends can remind you to dress and take medicine: in the morning and evening or before and after meals, a digital person can remind you to dress and take medicine. 4. Announcements are made through digital people, which is lively and vivid, and has a corporate image. 5. This digital person in the elderly’s mobile phone can check whether the elderly are dressed appropriately in the morning and evening, whether the water, electricity and gas are turned off when going out, and whether they drink water and take medicine; 6. This function can be made into a third-party application (APP) and put into smart watches and smart phones to remind many daily necessities, which can improve the quality and efficiency of life and relieve the pain of the elderly missing their parents. BRIEF DESCRIPTION OF THE DRAWINGS
[0023] Figure 1 This is a device organization diagram of a smart wearable device with digital human interaction: Figure 2 A schematic diagram of an avatar screen of a smart wearable device with digital human interaction; Figure 3 A schematic diagram of an AI server for a smart wearable device with digital human interaction; Figure 4 A schematic diagram of a multi-character elf of a smart wearable device with digital human interaction; Figure 5 A schematic diagram of the operation steps of a smart wearable device with digital human interaction; Figure 6 A schematic diagram of an enterprise digital human with a smart wearable device having digital human interaction; Explanation of the symbols in the accompanying drawings: 10-digital human database; 12-second digital human database; 13-third digital human database; 20-digital human receiving unit; 30-preference selection control unit; 40-digital human processing unit; 50-protagonist elf; 60-avatar mode; 70-screen; 90-AI image processing unit; 92-sound; 94-text; 96-action; 100-database unit; 120-Internet; 150-AI server. DETAILED DESCRIPTION
[0024] The following will be combined with the drawings in the embodiments of the present invention to clearly and completely describe the technical solutions in the embodiments of the present invention. Obviously, the described embodiments are only part of the embodiments of the present invention, not all of the embodiments. Based on the embodiments of the present invention, all other embodiments obtained by ordinary technicians in this field without creative work are within the scope of protection of the present invention.
[0025] like Figures 1 to 6 To achieve the above-mentioned purpose, the present invention provides the following technical solutions: The present invention is a smart wearable device with digital human interaction, such as Figure 1 As shown, the wearable device includes one or more digital human databases 10, a digital human receiving unit 20, a preference selection control unit 30 and a digital human processing unit 40, wherein the digital human processing unit 40, according to the setting of the preference selection control unit, interacts with the operator on the smart wearable device with the relative digital human in the digital human database 10 and the digital human receiving unit 20, so that the operator can feel the presence of the digital human through vision and hearing.
[0026] One is a digital human database 10, such as Figure 2 As shown, there is one or more, each set of digital human databases is a real photo of the whole body, half body or face, which is processed by the digital human processing unit 40 to generate an interactive robot, called the protagonist elf 50. The protagonist elf is displayed on the screen 70 in the form of an avatar 60 and text 94.
[0027] The second is a digital human receiving unit 20, such as Figure 3 As shown, its feature is that it is connected to the AI server 150 on the Internet via a network, and the information to be transmitted by the AI server 150 is conveyed through the designated digital human avatar 60 in the form of sound 92, text 94 and action 96 to convey the received message 90.
[0028] The third is to select the control unit, such as Figure 4 As shown, the character spirit (50) is defined in terms of personality, gender, date of birth (age), interests, expertise, education, relationship with the wearer, common friends, acquaintance time, and wake-up word. There can be multiple digital human databases 10; for example, a second digital human database 12 and a third digital human database 13 can be added.
[0029] The fourth is a digital human processing unit (40), which controls the main character elf (50) to interact with the wearer according to the selection control unit (30). When receiving information, the main character elf (50) plays the information by voice. When hearing the wake-up word, the main character elf can be awakened. The main character elf will say good night to the wearer according to the identity characteristics. If the relationship is a parent, the wearer will be called "dad" by voice. If the relationship is a grandparent, the wearer will be called "grandpa" by voice. Then, the voice will be converted into text (60) to interact with the AI database. The AI server can play specified music or query special information. The main character elf expresses the reply information in text and voice.
[0030] Among them, the preferred method is as follows Figure 4 As shown, the plurality of digital human databases 10 respectively define the personality, gender, date of birth (age), interests, expertise, education, relationship with the wearer, common friends, acquaintance time and wake-up word of the protagonist elf (50). The digital human database 10, the second digital human database 12 and the third digital human database 13 select the appropriate one in turn or according to the nature of the prompt.
[0031] Among them, the preferred method is as follows Figure 3 As shown, the AI server is set up on the Internet 120, and a huge amount of resource data is stored in the database unit 100 of the AI image processing unit 90. The voice of the protagonist elf 50 is converted into text, and interacts with the AI server 150 in a planned manner, and the information provided by the AI server 150 is expressed in text and sound.
[0032] Among them, the preferred method is that when the protagonist elf is in wake-up mode, the wearer will interact with the information received from the SMS AI server through text and sound.
[0033] Among them, the preferred method is that in the protagonist elf wake-up mode, the wearer's voice can be converted into Bluetooth commands to control other Bluetooth devices; for example, the currently viewed picture can be sent to a Bluetooth printer to print the drawing.
[0034] Among them, the preferred method is that when the protagonist elf is in wake-up mode, upon receiving the wearer's voice command, the selected file will be sent to the designated person.
[0035] Among them, the preferred method is to control the AI server by voice in the protagonist elf wake-up mode, play songs and interact with the wearer through text and sound about the information they are concerned about.
[0036] Among them, the preferred method is to explain the operation steps: Figure 5 As shown, S1: Define the protagonist elf 50: Contains the personality, gender, date of birth (age), interests, expertise, education, relationship with the wearer, common friends, acquaintance time and wake-up word of the protagonist elf.
[0037] S2 defines the second main character sprite 50 and other main character sprites 50 .
[0038] S3 defines the selection control unit: Based on the selection control unit 30, the protagonist elf 50 is controlled to interact with the wearer. When receiving information, the protagonist elf 50 plays the information in voice. When hearing the wake-up word, the protagonist elf can be awakened. The protagonist elf will say good night to the wearer according to the identity characteristics. If the relationship is a parent, the wearer will be called daddy by voice. If the relationship is a grandparent, the wearer will be called grandpa by voice. Then the voice will be converted into text 60 to interact with the AI database. The AI server can play specified music or query special information. The protagonist elf expresses the reply information in text and voice.
[0039] S4 Reminder for clothing and medication: Use digital people to remind you of clothing and medication in the morning, evening, before and after meals.
[0040] S5 Pay attention to the wake-up word: If you hear the wake-up word, the sound will be transmitted to the AI server.
[0041] S6 Reflect AI server: Use digital human to reflect AI server response with text and sound.
[0042] S7 Return to sleep: Return to sleep after 10 minutes without new commands.
[0043] S8 Receive information: The digital human receiving unit 20 is connected to the AI server 150 on the Internet via the network, and transmits the information to be transmitted by the AI server 150 through the designated digital human avatar 60 in the form of sound 92, text 94 and action 96 to convey the received message.
[0044] The preferred solution is to turn photos of relatives and friends into protagonist elves. The protagonist elves will say goodnight to the wearer based on their identity characteristics. For example, if they are parents, they will call the wearer "dad" by voice; if they are grandparents, they will call the wearer "grandpa" by voice. Then the voice will be converted into text 60 and interact with the AI database. The AI server can play specified music or query special information. The protagonist elves will express the reply information in text and voice.
[0045] The preferred solution is to use photos of friends and family as the main character elves to remind you to turn off the power, close the door and turn off the stove, thereby reducing the chance of danger, improving the quality of life and preventing danger.
[0046] The preferred solution is that the protagonist elf transformed from photos of relatives and friends can remind you what to wear and take medicine: in the morning and evening or before and after meals, a digital person can remind you what to wear and take medicine.
[0047] The preferred solutions are: Figure 6As shown, the announcement of matters through digital figures is lively and vivid, and has a corporate image. The general manager of the company is the digital figure, wishing all employees a happy new year and thanking them for their hard work over the past year.
[0048] The preferred solution is that this digital person is in the elderly's mobile phone, and can check whether the elderly are dressed appropriately in the morning and evening, whether the water, electricity and gas are turned off before going out, and whether they drink water and take medicine; this function can be made into a third-party application (APP) and put into smart watches and smart phones to remind many daily necessities, which can improve the quality of life and efficiency and relieve the pain of the elderly missing their parents. Figure 2 As shown, a daughter reminds her father that the weather is getting colder and he should pay attention to his clothes.
[0049] Although the present invention has been described in detail with reference to the aforementioned embodiments, it is still possible for those skilled in the art to modify the technical solutions described in the aforementioned embodiments, or to make equivalent substitutions for some of the technical features therein. Any modifications, equivalent substitutions, improvements, etc. made within the spirit and principles of the present invention should be included in the protection scope of the present invention.
[0050] The above description is only a preferred specific implementation manner of the present invention, but the protection scope of the present invention is not limited thereto. Any technician familiar with the technical field can make equivalent replacements or changes according to the technical scheme and inventive concept of the present invention within the technical scope disclosed by the present invention, which should be covered by the protection scope of the present invention.
Claims
1. A smart wearable device with digital human interaction, the wearable device is characterized in that the wearable device comprises one or more digital human databases (10), digital human receiving units (20), preference selection control units (30) and digital human processing units (40), wherein the digital human processing unit (40) interacts with an operator on the smart wearable device according to the setting of the preference selection control unit, such that the operator can feel the presence of the digital human through vision and hearing.
2. According to the wearable device of claim 1, the digital human database (10) is characterized by: There is one or more, each group of digital human databases is a real photo of the whole body, half body or face, which is processed by a digital human processing unit (40) to generate an interactive robot, called a protagonist elf (50). The protagonist elf is displayed on a screen (70) in the form of an avatar (60); each group of digital human databases has an independent database; the appropriate digital human database is selected according to the reminder content.
3. A wearable device according to claim 1, wherein the digital human receiving unit (20) is characterized in that it is connected to an AI server (70) on the Internet via a network, and transmits the information to be transmitted by the AI server (70) to a designated digital human (80) avatar by means of sound (92) and action (94), and updates a suitable digital human database via the AI server (70) on the Internet.
4. A wearable device according to claim 1, wherein the selection control unit is characterized by defining the personality, gender, date of birth (age), interests, expertise, education, relationship with the wearer, common friends, acquaintance time and wake-up word of the protagonist elf (50).
5. A wearable device according to claim 1, wherein the digital human processing unit (40) controls the main character elf (50) to interact with the wearer according to the selection control unit (30). When receiving information, the main character elf (50) plays the information by voice. When hearing the wake-up word, the main character elf can be awakened. The main character elf will say goodnight to the wearer according to the identity characteristics. If the relationship is between the parents, the wearer will be called "dad" by voice. If the relationship is between the grandparents and grandchildren, the wearer will be called "grandpa" by voice. Then, the voice will be converted into text (60) to interact with the AI database. The AI server can play specified music or query special information. The main character elf expresses the reply information in text and voice.
6. An AI server according to claim 3, wherein the AI server is characterized by being an AI server device, which is set up on the Internet and has a huge amount of resource data stored in the database unit (100) of the AI image processing unit (90). The voice of the protagonist elf (50) is converted into text, and interacts with the AI server in a planned manner, and the information provided by the AI server is expressed in text and sound.
7. A wearable device according to claim 1, in the main character elf wake-up mode, receives information from the text message AI server and interacts with the wearer through text and sound.
8. According to the wearable device described in claim 1, in the protagonist elf wake-up mode, the wearer's voice can be converted into Bluetooth commands to control other Bluetooth devices; for example, the currently viewed picture can be sent to a Bluetooth printer to print the drawing.
9. A wearable device according to claim 1, in the protagonist elf wake-up mode, receives a voice command from the wearer and transmits the selected file to a designated person.
10. A wearable device according to claim 1, in the main character elf wake-up mode, controls the AI server by voice, plays songs and displays the data of interest in the form of text and sound to interact with the wearer.
