A method for operating virtual objects in a mobile game
By determining the game scene based on user identity and historical operation data analysis in mobile games, generating operation data groups, and using the rendering control model to render virtual objects, the problem of virtual object operation delay is solved and control efficiency and reliability are improved.
Patent Information
- Application Number
- CN202411339331.8
- Authority / Receiving Office
- CN · China
- Patent Type
- Patents(China)
- Current Assignee / Owner
- Filing Date
- 2024-09-25
- Publication Date
- 2025-07-22
- Estimated Expiration
- 2044-09-25
AI Technical Summary
The prior art requires analyzing a large amount of sensor data and touch screen data in mobile games, resulting in delays in virtual objects' operation responses that are difficult to meet the requirements, affecting control efficiency and reliability.
By analyzing user identity information and historical operation data, matching game scenes are determined and historical operation data groups are generated. The matching rendering control model is used to render control processing of virtual objects' body shape and body attachments, reducing unnecessary data analysis and improving response efficiency.
It improves the rendering control efficiency of virtual objects and the reliability of human-computer interaction processing, avoids the inefficiency problem caused by full-dimensional data analysis, and improves the operation response speed and accuracy.
Smart Images

Figure CN119185943B_ABST
Abstract
Description
Technical Field
[0001] The present invention belongs to the technical field of mobile phone games, and particularly relates to a method for operating virtual objects in mobile phone games. Background Art
[0002] With the rapid development of smart phones, more and more mobile phone games operate virtual objects in the mobile phone games by responding to the touch screen operations of users. Thus, how to improve the sensitivity and accuracy of the control of virtual objects in mobile phone games has become an urgent technical problem to be solved.
[0003] To solve the above technical problems, in the existing technical solutions, the control of virtual objects is often carried out through the analysis results of sensor data of various built-in sensors of mobile phones such as gyroscopes and gravity sensors and touch screen data. However, the following problems are ignored:
[0004] When controlling virtual objects, since the amount of sensor data and touch screen data to be analyzed is large, if full-dimensional data analysis and processing of operation data in different dimensions are performed during each operation process, it may lead to the operation response delay of virtual objects being difficult to meet the requirements.
[0005] To solve the above technical problems, the present invention provides a method for operating virtual objects in mobile phone games. Summary of the Invention
[0006] To achieve the purpose of the present invention, the present invention adopts the following technical solutions:
[0007] According to one aspect of the present invention, there is provided a method for operating virtual objects in mobile phone games.
[0008] A method for operating virtual objects in mobile phone games, characterized by specifically including:
[0009] S1 Determine the historical operation data of the user in different game scenarios based on the analysis result of the user's identity information, and determine the game scenario that requires a rendering control model of virtual objects according to the analysis result of the historical operation data and the operation data of the mobile terminal, and use it as the matching game scenario;
[0010] S2 Generate multiple historical operation data groups according to the analysis results of the historical operation data in different matching game scenarios, and determine the matching rendering control models of different groups through the analysis results of the historical operation data of different historical operation data groups;
[0011] S3 When the virtual object is in a matching game scene, obtain the operation data of the virtual object in real time, and when it is determined that the change state of the operation data does not meet the requirements based on the change situation of the operation data in different dimensions at the current moment and the previous moment, proceed to the next step;
[0012] S4 Perform rendering control processing on the body shape and body attachments of the virtual object according to the matching results of the operation data in different dimensions at the current moment and the matching rendering control models of different groups.
[0013] The beneficial effects of the present invention are as follows:
[0014] 1. Determine the game scene of the rendering control model of the virtual object according to the analysis result of the historical operation data and the running data of the mobile terminal, which not only singlely considers the differences in the construction requirements of the rendering control models of different game scenes caused by the data volume of the historical operation data and the similarity of the historical operation data, but also further combines the running data of the mobile terminal to avoid the impact on the reliability of the mobile terminal due to the large number of constructed rendering control models, and also lays a foundation for further improving the efficiency of the rendering control processing of the virtual object.
[0015] 2. Perform rendering control processing on the body shape and body attachments of the virtual object according to the matching results of the operation data in different dimensions at the current moment and the matching rendering control models of different groups, avoiding the occurrence of the technical problem of low rendering control efficiency caused by analyzing the operation data in different dimensions. Through the matching results of the matching rendering control models, the rendering control scheme can be output quickly, improving the efficiency and reliability of the human-computer interaction processing.
[0016] A further technical solution is that the identity information of the user is determined according to the login identity verification data of the user in the mobile game.
[0017] A further technical solution is that the historical operation data includes operation behavior data in different game scenes.
[0018] A further technical solution is that the method for determining the matching rendering control model of the group is as follows:
[0019] Determine the similarity of the operation data in different dimensions between different historical operation times through the historical operation data of different historical operation data groups, and use the similarity to determine the operation data similarity between different historical operation times;
[0020] Determine the number of similar historical operations based on the similarity of the operation data, and determine the matching rendering control model of the group according to the rendering control model corresponding to the number of similar historical operations.
[0021] Further, when the virtual object is not in the matching game scene, the analysis result of the server is obtained through the real-time operation data of the user, and the rendering control processing of the body form and body attachments of the virtual object is performed based on the analysis result of the server.
[0022] Further, the method for the rendering control processing of the body form and body attachments of the virtual object is as follows:
[0023] Determine the operation similarity at the current moment according to the matching situation between the operation amplitude of the operation data in different dimensions at the current moment and the historical operation data of different groups, and determine the similar rendering control model at the current moment based on the operation similarity;
[0024] Determine the screened deviation operation data through the deviation amount between the preset operation amplitude of the operation data in different dimensions corresponding to the similar rendering control model and the operation amplitude of the operation data in different dimensions at the current moment;
[0025] Determine the rendering compensation amount according to the deviation amount of the operation amplitude of the screened deviation operation data, and use the rendering compensation amount and the similar rendering control model to perform the rendering control processing of the body form and body attachments of the virtual object.
[0026] Other features and advantages will be described in the following specification. The objectives and other advantages of the present invention are achieved and obtained by the structures specifically pointed out in the specification and the drawings.
[0027] To make the above objectives, features, and advantages of the present invention more obvious and understandable, the following specific preferred embodiments are given, and in conjunction with the accompanying drawings, the detailed description is as follows. BRIEF DESCRIPTION OF THE DRAWINGS
[0028] By referring to the accompanying drawings and describing its exemplary embodiments in detail, the above and other features and advantages of the present invention will become more obvious.
[0029] Figure 1 is a flowchart of a method for operating a virtual object in a mobile game;
[0030] Figure 2 is a flowchart of a method for determining a game scene that requires a rendering control model of a virtual object;
[0031] Figure 3 is a flowchart of a method for generating a group of historical operation data. Detailed implementation manners
[0032] To enable those skilled in the art to better understand the technical solutions in this specification, the following will clearly and completely describe the technical solutions in the embodiments of this specification in conjunction with the accompanying drawings in the embodiments of this specification. Obviously, the described embodiments are only a part of the embodiments of this specification, rather than all the embodiments. Based on the embodiments of this specification, all other embodiments obtained by those of ordinary skill in the art without creative efforts shall fall within the scope of protection of this specification.
[0033] Embodiment 1
[0034] To solve the above problems, according to one aspect of the present invention, as Figure 1 shown, a method for operating a virtual object for a mobile game is provided, which is characterized by specifically including:
[0035] S1 Determine the historical operation data of the user in different game scenarios based on the analysis result of the user's identity information, and determine the game scenario that requires a rendering control model for the virtual object according to the analysis result of the historical operation data and the running data of the mobile terminal, and use it as the matching game scenario;
[0036] S2 Generate multiple historical operation data groups according to the analysis results of the historical operation data in different matching game scenarios, and determine the matching rendering control models of different groups through the analysis results of the historical operation data of different historical operation data groups;
[0037] S3 When the virtual object is in the matching game scenario, obtain the operation data of the virtual object in real time, and when it is determined that the change state of the operation data does not meet the requirements based on the change situation of the operation data in different dimensions at the current moment compared with the previous moment, enter the next step;
[0038] S4 Perform rendering control processing on the body form and body attachments of the virtual object according to the matching results of the operation data in different dimensions at the current moment and the matching rendering control models of different groups.
[0039] Furthermore, the user's identity information is determined according to the login identity verification data of the user in the mobile game.
[0040] It should be noted that the historical operation data includes operation behavior data in different game scenarios.
[0041] In one of the embodiments, as Figure 2 shown, the method for determining the game scenario that requires a rendering control model for the virtual object is:
[0042] Determine the operating load rate of the mobile terminal according to the operating data of the mobile terminal, and determine the limited number of the game scenarios based on the operating load rate;
[0043] Determine the historical operation times of different game scenarios based on the historical operation data of different game scenarios, and determine the construction requirements of different game scenarios by combining the similarity of operation data in different dimensions between different historical operation times and the operation time of different historical operation times;
[0044] Determine the game scenarios that require a rendering control model for virtual objects through the limited number of the game scenarios and the construction requirements of different game scenarios.
[0045] Furthermore, determining the game scenarios that require a rendering control model for virtual objects through the limited number of the game scenarios and the construction requirements of different game scenarios specifically includes:
[0046] Taking the limited number of the game scenarios as the target, determine the game scenarios that require a rendering control model for virtual objects from largest to smallest according to the construction requirements of different game scenarios.
[0047] In another embodiment, the method for determining the game scenarios that require a rendering control model for virtual objects is:
[0048] Determine the operating load rate of the mobile terminal according to the operating data of the mobile terminal, and judge whether the operating load rate of the mobile terminal meets the requirements. If so, proceed to the next step; if not, temporarily do not construct a rendering control model for virtual objects;
[0049] Determine the historical operation times of different game scenarios based on the historical operation data of different game scenarios, and judge whether the historical operation times of the game scenarios are less than the preset operation times. If so, determine that the game scenario does not belong to the game scenarios that require a rendering control model for virtual objects; if not, proceed to the next step;
[0050] Determine the historical operation times with similar operations according to the similarity of operation data in different dimensions between different historical operation times of different game scenarios, and judge whether the historical operation times with similar operations are less than the preset similar operation times. If so, determine that the game scenario does not belong to the game scenarios that require a rendering control model for virtual objects; if not, proceed to the next step;
[0051] Obtain the historical operation counts of different game scenarios, and determine the construction requirements of different game scenarios by combining the similarity of operation data in different dimensions between different historical operation counts and the operation times of different historical operation counts. Determine whether the construction requirements of the game scenario meet the requirements. If so, proceed to the next step. If not, determine that the game scenario does not belong to the game scenarios that require a rendering control model for virtual objects;
[0052] Determine the limited number of the game scenarios based on the operating load rate, and determine the game scenarios that require a rendering control model for virtual objects through the limited number of the game scenarios and the construction requirements of different game scenarios.
[0053] In another embodiment, the method for determining the game scenarios that require a rendering control model for virtual objects is as follows:
[0054] Determine the operating load rate of the mobile terminal according to the operating data of the mobile terminal, and determine the limited number of the game scenarios based on the operating load rate;
[0055] Determine the data volume of the historical operation data of different game scenarios based on the historical operation data of different game scenarios;
[0056] Determine the game scenarios that require a rendering control model for virtual objects through the limited number of the game scenarios and the data volume of the historical operation data of different game scenarios.
[0057] Specifically, as Figure 3 shown, the method for generating the historical operation data group is as follows:
[0058] Determine different types of historical operation data according to the analysis results of the historical operation data in the matching game scenario, and divide the historical operation data of the same type into the initial division group;
[0059] Determine the similarity of operation data in different dimensions between different historical operation counts according to the historical operation data of different initial division groups, and use the similarity to determine the similarity of operation data between different historical operation counts;
[0060] Determine the group division requirements of different initial division groups through the similarity of operation data between different historical operation counts and the historical operation counts, and use the group division requirements to determine whether the initial division group can be used as the historical operation data group.
[0061] Further, use the demand quantity determined by the group division to determine whether the initial division group can be used as a historical operation data group, specifically including:
[0062] When the demand quantity of the initial division group is greater than the preset demand threshold, it is determined that the initial division group can be used as a historical operation data group.
[0063] In one embodiment, the method for generating the historical operation data group is:
[0064] Determine different types of historical operation data according to the analysis result of the historical operation data in the matching game scenario, and divide the historical operation data of the same type into the initial division group;
[0065] Determine the data volume of the historical operation data of different initial division groups according to the historical operation data of different initial division groups, and use the data volume to determine whether the initial division group can be used as a historical operation data group.
[0066] In another embodiment, the method for generating the historical operation data group is:
[0067] S21 Determine different types of historical operation data according to the analysis result of the historical operation data in the matching game scenario, and divide the historical operation data of the same type into the initial division group;
[0068] S22 Judge whether the data volume of the historical operation data of the initial division group meets the requirements according to the historical operation data of different initial division groups. If so, proceed to the next step; if not, determine that the initial division group cannot be used as a historical operation data group;
[0069] S23 Determine the similarity of the operation data in different dimensions between different historical operation times through the historical operation data of different initial division groups, and use the similarity to determine the operation data similarity between different historical operation times. Based on the operation data similarity, determine the similar historical operation times, and judge whether the similar historical operation times of the initial division group meet the requirements. If so, proceed to step S25; if not, proceed to the next step;
[0070] S24 Determine the data comprehensive similarity of the initial division group according to the operation data similarity between different historical operation times, and judge whether the data comprehensive similarity of the initial division group meets the requirements. If so, proceed to the next step; if not, determine that the initial division group cannot be used as a historical operation data group;
[0071] S25 determines the group division requirements for different initial divided groups based on the operation data similarity and historical operation times between different historical operation times, and determines whether the initial divided groups can be used as historical operation data groups by using the group division requirements.
[0072] Further, the method for determining the matching rendering control model of the group is as follows:
[0073] Determine the matching rendering control models of different groups based on the analysis results of the historical operation data of different historical operation data groups.
[0074] Determine the similarity of operation data in different dimensions between different historical operation times through the historical operation data of different historical operation data groups, and determine the operation data similarity between different historical operation times by using the similarity;
[0075] Determine the similar historical operation times based on the operation data similarity, and determine the matching rendering control model of the group according to the rendering control model corresponding to the similar historical operation times.
[0076] It should be noted that when the virtual object is not in the matching game scene, the analysis result of the server is obtained through the real-time operation data of the user, and the rendering control processing of the body form and body attachments of the virtual object is performed based on the analysis result of the server.
[0077] It can be understood that determining that the change state of the operation data does not meet the requirements specifically includes:
[0078] Determine the operation amplitude of the operation data in different dimensions based on the analysis results of the operation data in different dimensions at the current moment, and determine the operation mis-touch probability of the operation data in different dimensions according to the matching result of the operation amplitude of the operation data in different dimensions and the current matching game scene;
[0079] Determine the reliable operation data by using the operation mis-touch probability, and determine the change amplitude value of the operation data at the current moment according to the change situation between the reliable operation data in different dimensions at the current moment and the previous moment;
[0080] Determine whether the change state of the operation data meets the requirements through the change amplitude value of the operation data.
[0081] Further, the value range of the change amplitude value of the operation data is between 0 and 1. When the change amplitude value of the operation data is greater than the preset change amplitude threshold, it is determined that the change state of the operation data does not meet the requirements.
[0082] Further, when the change state of the operation data meets the requirements, the rendering control process of the body form and body attachments of the virtual object is performed by the rendering processing method at the previous moment.
[0083] In another embodiment, determining that the change state of the operation data does not meet the requirements specifically includes:
[0084] Determining the operation amplitude of the operation data in different dimensions based on the analysis results of the operation data in different dimensions at the current moment, and determining whether there is operation data with no abnormal operation amplitude according to the operation amplitude. If so, proceed to the next step. If not, determine that the change state of the operation data meets the requirements;
[0085] Regarding the operation data with no abnormal operation amplitude as normal operation data, and determining the operation mis-touch probability of the normal operation data in different dimensions according to the matching result between the operation amplitudes of the normal operation data in different dimensions and the current matching game scene, and determining whether there is normal operation data with an operation mis-touch probability meeting the requirements. If so, proceed to the next step. If not, determine that the change state of the operation data meets the requirements;
[0086] Determining the reliable operation data by using the operation mis-touch probability, and determining whether there is reliable operation data with a change amplitude not within the preset interval according to the change situation between the reliable operation data in different dimensions at the current moment and the previous moment. If so, proceed to the next step. If not, determine that the change state of the operation data meets the requirements;
[0087] Determining the operation data change amplitude value at the current moment according to the change situation between the reliable operation data in different dimensions at the current moment and the previous moment, and determining whether the change state of the operation data meets the requirements through the operation data change amplitude value.
[0088] In one of the embodiments, the method for the rendering control process of the body form and body attachments of the virtual object is:
[0089] Determining the operation similarity at the current moment according to the matching situation between the operation amplitudes of the operation data in different dimensions at the current moment and the historical operation data of different groups, and determining the similar rendering control model at the current moment based on the operation similarity;
[0090] Determining the screened deviation operation data through the deviation amount between the preset operation amplitudes of the operation data in different dimensions corresponding to the similar rendering control model and the operation amplitudes of the operation data in different dimensions at the current moment;
[0091] Determine the rendering compensation amount according to the deviation amount of the operation amplitude of the screening deviation operation data, and use the rendering compensation amount and the similar rendering control model to perform rendering control processing on the body shape and body attachments of the virtual object.
[0092] In another embodiment, the method for rendering control processing of the body shape and body attachments of the virtual object is as follows:
[0093] Determine whether there is similar historical operation data for the operation data at the current moment according to the matching situation between the operation amplitudes of the operation data in different dimensions at the current moment and the historical operation data in different groups. If so, proceed to the next step; if not, obtain the analysis result of the server through the real-time operation data of the user, and perform rendering control processing on the body shape and body attachments of the virtual object based on the analysis result of the server;
[0094] Determine the operation similarity at the current moment according to the matching situation between the operation amplitudes of the operation data in different dimensions at the current moment and the historical operation data in different groups, and determine whether there is a similar rendering control model at the current moment based on the operation similarity. If so, proceed to the next step; if not, obtain the analysis result of the server through the real-time operation data of the user, and perform rendering control processing on the body shape and body attachments of the virtual object based on the analysis result of the server;
[0095] Determine the screening deviation operation data through the deviation amount between the preset operation amplitude of the operation data in different dimensions corresponding to the similar rendering control model and the operation amplitude of the operation data in different dimensions at the current moment;
[0096] Determine the rendering compensation amount according to the deviation amount of the operation amplitude of the screening deviation operation data, and use the rendering compensation amount and the similar rendering control model to perform rendering control processing on the body shape and body attachments of the virtual object.
[0097] Each embodiment in this specification is described in a progressive manner. The same or similar parts between each embodiment can be referred to each other, and the key points of each embodiment are the differences from other embodiments. In particular, for the device, equipment, and non-volatile computer storage medium embodiments, since they are basically similar to the method embodiments, the description is relatively simple, and the relevant parts can be referred to the partial description of the method embodiments.
[0098] The specific embodiments of this specification are described above. Other embodiments are within the scope of the appended claims. In some cases, the actions or steps recited in the claims may be performed in a different order than in the embodiments and still achieve the desired result. Additionally, the processes depicted in the figures do not necessarily require the particular order or sequential order shown to achieve the desired result. In certain embodiments, multitasking and parallel processing are also possible or may be advantageous.
[0099] The above is only one or more embodiments of this specification and is not intended to limit this specification. For those skilled in the art, various changes and modifications can be made to one or more embodiments of this specification. Any modifications, equivalent replacements, improvements, etc. made within the spirit and principles of one or more embodiments of this specification shall be included within the scope of the claims of this specification.
Claims
1. A method for operating virtual objects in a mobile game, characterized in that, Specifically, it includes: Determining the historical operation data of the user in different game scenarios based on the parsing result of the user's identity information, and determining the game scenarios that require a rendering control model for virtual objects based on the analysis result of the historical operation data and the running data of the mobile terminal, and using it as the matching game scenarios; Generating multiple historical operation data groups based on the analysis results of the historical operation data in different matching game scenarios, and determining the matching rendering control models for different groups through the analysis results of the historical operation data in different historical operation data groups; When the virtual object is in the matching game scenario, real-time obtain the operation data of the virtual object, and determine whether the change state of the operation data meets the requirements based on the change situation of the operation data in different dimensions at the current moment compared with the previous moment; The value range of the operation data change amplitude value is between 0 and 1. When the operation data change amplitude value is greater than the preset change amplitude threshold, it is determined that the change state of the operation data does not meet the requirements; When the change state of the operation data does not meet the requirements, perform rendering control processing on the body form and body attachments of the virtual object according to the matching results of the operation data in different dimensions at the current moment and the matching rendering control models of different groups; When the change state of the operation data meets the requirements, perform rendering control processing on the body form and body attachments of the virtual object through the rendering processing method of the previous moment.
2. The virtual object operation method for mobile games according to claim 1, characterized in that, The user's identity information is determined according to the login identity authentication data of the user in the mobile game.
3. The virtual object operation method for mobile games according to claim 1, characterized in that, The historical operation data includes operation behavior data in different game scenarios.
4. The virtual object operation method for mobile games according to claim 1, characterized in that The method for determining the game scenarios that require a rendering control model for virtual objects is as follows: Determine the running load rate of the mobile terminal according to the running data of the mobile terminal, and determine the limited number of game scenarios based on the running load rate; Determine the historical operation times of different game scenarios based on the historical operation data of different game scenarios, and determine the construction demand of different game scenarios by combining the similarity of the operation data in different dimensions between different historical operation times and the operation time of different historical operation times; Determine the game scenarios that require a rendering control model for virtual objects through the limited number of game scenarios and the construction demand of different game scenarios.
5. The virtual object operation method for mobile games according to claim 4, wherein Determine the game scenarios that require a rendering control model for virtual objects through the limited number of game scenarios and the construction demand of different game scenarios, specifically including: Taking the limited number of game scenarios as the goal, determine the game scenarios that require a rendering control model for virtual objects from largest to smallest according to the construction demand of different game scenarios.
6. The virtual object operation method for mobile games according to claim 1, wherein The method for determining the game scenarios that require a rendering control model for virtual objects is as follows: Determine the running load rate of the mobile terminal according to the running data of the mobile terminal, and determine the limited number of game scenarios based on the running load rate; Determine the data volume of historical operation data for different game scenarios based on the historical operation data of different game scenarios; Determine the game scenarios for which a rendering control model of virtual objects needs to be performed based on the defined quantity of the game scenarios and the data volume of historical operation data for different game scenarios.
7. The virtual object operation method for mobile games according to claim 1, characterized in that, The method for generating the historical operation data group is as follows: S21 Determine different types of historical operation data based on the analysis results of the historical operation data in the matching game scenario, and divide the historical operation data of the same type into an initial division group; S22 Judge whether the data volume of the historical operation data of the initial division group meets the requirements according to the historical operation data of different initial division groups. If so, proceed to the next step; if not, determine that the initial division group cannot be used as a historical operation data group; S23 Determine the similarity of operation data in different dimensions between different historical operation times through the historical operation data of different initial division groups, and use the similarity to determine the operation data similarity between different historical operation times. Based on the operation data similarity, determine the similar historical operation times, and judge whether the similar historical operation times of the initial division group meet the requirements. If so, proceed to step S25; if not, proceed to the next step; S24 Determine the comprehensive data similarity of the initial division group according to the operation data similarity between different historical operation times, and judge whether the comprehensive data similarity of the initial division group meets the requirements. If so, proceed to the next step; if not, determine that the initial division group cannot be used as a historical operation data group; S25 Determine the group division demand quantity of different initial division groups through the operation data similarity and historical operation times between different historical operation times, and use the group division demand quantity to determine whether the initial division group can be used as a historical operation data group.
8. The virtual object operation method for mobile games according to claim 1, characterized in that The method for determining the matching rendering control model of the group is as follows: Determine the similarity of operation data in different dimensions between different historical operation times through the historical operation data of different historical operation data groups, and use the similarity to determine the operation data similarity between different historical operation times; Determine the similar historical operation times based on the operation data similarity, and determine the matching rendering control model of the group according to the rendering control model corresponding to the similar historical operation times.
9. The virtual object operation method for mobile games according to claim 1, wherein When the virtual object is not in the matching game scenario, obtain the analysis result of the server through the real-time operation data of the user, and perform rendering control processing on the body form and body attachments of the virtual object based on the analysis result of the server.
10. The virtual object operation method for mobile games according to claim 1, characterized in that The method for the rendering control processing of the body form and body attachments of the virtual object is as follows: Determine the operation similarity at the current moment according to the matching situation between the operation amplitude of the operation data in different dimensions at the current moment and the historical operation data of different groups, and determine the similar rendering control model at the current moment based on the operation similarity; Determine the screened deviation operation data through the deviation amount between the preset operation amplitude of the operation data in different dimensions corresponding to the similar rendering control model and the operation amplitude of the operation data in different dimensions at the current moment; Determine the rendering compensation amount according to the deviation amount of the operation amplitude of the screened deviation operation data, and use the rendering compensation amount and the similar rendering control model to perform rendering control processing on the body form and body attachments of the virtual object.
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