Telecommunication network anti-fraud propaganda education method and system

By integrating game elements into telecommunications network anti-fraud publicity and education, and using online games and community platforms, the problems of limited coverage and lack of interactivity in the existing technology have been solved, the public's vigilance and awareness of prevention have been improved, and efficient anti-fraud has been achieved. Promote the effectiveness of education.

CN119236417APending Publication Date: 2025-01-03NANJING TECH UNIV
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Patent Information

Application Number
CN202411425624.8
Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
Filing Date
2024-10-13
Publication Date
2025-01-03

AI Technical Summary

Technical Problem

The existing telecommunications and network fraud publicity and education has limited coverage, lack of interactivity, and low enthusiasm for participation, making it difficult to effectively improve the public's vigilance and awareness of prevention.

Method used

By integrating game elements into telecommunications network anti-fraud publicity and education, providing story scripts in the form of online games, users make behavioral choices in different situations, gain anti-fraud experience, and share and create anti-fraud education content through open community platforms, and formulate rewards Points rules incentivize participation.

Benefits of technology

It has improved users' vigilance and awareness of prevention, enhanced the public's understanding and prevention ability of fraud, improved the coverage and enthusiasm for participation of anti-fraud publicity and education, and realized real-time education and learning.

✦ Generated by Eureka AI based on patent content.

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Abstract

The invention discloses a telecommunication network anti-fraud propaganda and education method and a telecommunication network anti-fraud propaganda and education system, and the method and the telecommunication network anti-fraud propaganda and education system provide a multi-outcome anti-fraud education story script for a user through a network online game mode, and require the user to make different behavior choices when encountering different scenes, so that different outcomes are caused. And meanwhile, branch line tasks, discussion and creation functions are provided, a set of reward point rules is formulated, and users are encouraged to perform more interactive participation. According to the method, the situation that the current telecommunication network anti-fraud propaganda education form is limited in audience coverage, lacks interactivity and is not high in participation enthusiasm can be improved, games and interaction elements are integrated into anti-fraud education, the participation enthusiasm is improved, immersive experience and an efficient learning effect are achieved, and the method is suitable for popularization and application. The discussion and creation functions contained in the system can also keep the system to be continuously updated and enriched.
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Description

Technical Field

[0001] The present invention relates to the field of anti-fraud publicity and education, and in particular to a telecommunications network anti-fraud publicity and education method and system thereof. Background Art

[0002] With the rapid development of network technology, some criminals frequently design various traps to carry out telecommunications and Internet fraud, which has caused great harm to a large number of people who do not understand their routines. Therefore, it is necessary to combine crackdown and anti-fraud to deal with telecommunications and Internet fraud. During this period, the importance of publicity is reflected. At present, anti-fraud publicity for telecommunications and Internet fraud mainly appears in the form of traditional media such as television, radio, and advertising, but these forms have limited audience coverage and lack of interactivity. Some people may not care about it and have low enthusiasm for participation. In view of this, the society urgently needs an anti-fraud publicity and education program based on new media, with a wide audience and entertaining education.

[0003] The invention integrates game elements into anti-fraud education, and uses the interactive and immersive experience brought by the game mechanism to enhance users' vigilance and awareness of prevention; it also provides an open community platform to pool resources and continuously share the latest anti-fraud experience and story scripts. According to market research reports, the global anti-fraud education market is growing. It is predicted that by 2023, the global anti-fraud education market will reach billions of dollars, and the annual compound growth rate is expected to remain at a high level. Summary of the invention

[0004] In order to solve the problems of limited coverage, lack of interactivity and low enthusiasm for participation in telecommunication network anti-fraud publicity and education, the present invention innovates a method and system that combines games with anti-fraud publicity and education.

[0005] To achieve the above-mentioned purpose, the present invention provides a telecommunication network anti-fraud publicity and education method, comprising: Through online games, users are provided with different anti-fraud education story scripts, requiring them to make different behavioral choices when encountering different scenarios; Set different endings based on different user behaviors, so that users can gain corresponding anti-fraud experience in the process of exploring different endings; Provide users with side quests; Provide discussion functions for users; Provide users with story script creation function; Establish a set of reward points rules to reward users based on their completion of anti-fraud education story scripts, side quests, and their participation in discussions and story script creation, in order to unlock more anti-fraud education story scripts.

[0006] The method provides users with different anti-fraud education story scripts, requiring users to make different behavioral choices when encountering different scenarios, including: setting different story scripts according to the characteristics of different types of telecommunications network fraud, and each story script sets a series of scenarios in chronological order of the development of the plot, requiring users to make different behavioral choices when facing different scenarios.

[0007] The setting of different endings according to different behavioral choices of the user includes: the user makes different behavioral choices when facing different scenarios, thereby triggering different plot branches and ultimately leading to different endings.

[0008] The side quests provided for users include: reading anti-fraud short articles, watching anti-fraud short videos, and answering anti-fraud knowledge questions.

[0009] The discussion function provided to users includes: enabling users to discuss game content and anti-fraud experience through posting and leaving messages.

[0010] The story script creation function provided to users includes: opening a scenario editor for making anti-fraud education story scripts to users, providing a template library in the scenario editor to facilitate users to independently create anti-fraud education story scripts and different scenarios through content editing and re-combination.

[0011] The present invention provides a telecommunication network anti-fraud publicity and education system, comprising: a game section and a community section, wherein the game section comprises a main line script module and a branch line copy module; the community section comprises a discussion area module and a creation area module; The main storyline script module is configured to enter different anti-fraud education story scripts based on the user's selection instructions, and lead to different endings according to the different behavioral choices made by the user when encountering different scenarios. According to the user's completion of the anti-fraud education story script, corresponding points are awarded to unlock more anti-fraud education story scripts; The branch copy module is configured to reward corresponding points based on the number and duration of anti-fraud short articles and anti-fraud short videos read by users, as well as the correct rate of answers to anti-fraud knowledge questions, so as to unlock more anti-fraud education story scripts; The discussion area module is configured to provide users with the functions of posting and leaving messages, so as to enable users to discuss game content and anti-fraud experience, and reward corresponding points based on the degree of participation in the discussion to unlock more anti-fraud education story scripts; The creation area module is configured to provide users with a scenario editor for creating anti-fraud education story scripts, enabling users to create new anti-fraud education story scripts, and reward corresponding points based on the number and quality of creations to unlock more anti-fraud education story scripts. BRIEF DESCRIPTION OF THE DRAWINGS Figure 1It is a structural diagram of a telecommunication network anti-fraud publicity and education system according to a preferred embodiment of the present invention; Figure 2 It is a schematic diagram of the structure of the mainline script module of the telecommunications network anti-fraud publicity and education system according to a preferred implementation mode provided by the present invention.

[0013] Reference numerals list 1: Game section; 2: Community section; 100: Main storyline module; 200: Branch copy module; 300: Discussion area module; 400: Creation area module; 101: Plot starting point; 202: Plot selection node; 303: Plot branch ending. DETAILED DESCRIPTION The embodiments of the present invention are described in detail below with reference to the accompanying drawings.

[0015] First, according to the user's operation instructions, the telecommunications network anti-fraud publicity and education system is opened and entered; then, according to the user's selection instructions, different sections of the telecommunications network anti-fraud publicity and education system are entered; finally, based on the user's selection instructions, different modules in the sections are entered. Figure 1 As shown, according to the selection instruction of the target user, the game section (1) in the telecommunications network anti-fraud publicity and education system is opened and entered, and based on the selection instruction of the user, the main line script module (100) and the branch copy module (200) in the game section (1) are opened and entered; according to the selection instruction of the target user, the community section (2) in the telecommunications network anti-fraud publicity and education system is opened and entered, and based on the selection instruction of the user, the discussion area module (300) and the creation area module (400) in the community section (2) are opened and entered; the user obtains reward points by completing the main line script plot in the main line script module (100), completing the branch task in the branch copy module (200), posting and leaving messages for discussion in the discussion area module (300), and creating a story script in the creation area module (400).

[0016] Specifically, Figure 2 As shown, the mainline script module (100) provides different types of anti-fraud education story scripts. After the user starts a script, the plot starting point (101) first shows the user the main characters and event background of the script. As time goes by and the plot develops, the user will encounter more than one plot selection node (202) when facing different scenarios. He needs to make different behavioral choices based on his own anti-fraud experience and judgment of the event scenario. Different choices will introduce different plot branches and finally lead to different plot branch endings (303). Through continuous trial and judgment, the user explores different endings, thereby gaining experience in dealing with online telecommunications fraud. According to the user's completion of the anti-fraud education story script, corresponding points are awarded to unlock more anti-fraud education story scripts.

[0017] Furthermore, if Figure 1 As shown, the side quests of the side quest copy module (200) of the game section (1) include anti-fraud short article reading, short film viewing, and knowledge question answering. According to the number and duration of the user's anti-fraud short article reading and anti-fraud short film viewing, as well as the correct answer rate of the anti-fraud knowledge question answering, corresponding points are awarded to unlock more anti-fraud education story scripts.

[0018] The community section (2), wherein the discussion area module (300) enables users to discuss game content and anti-fraud experience through posting and leaving messages, thereby increasing community activity and obtaining corresponding points based on community activity ranking. Hot topics are posted every day for users to think about and discuss, and script collection is regularly initiated to users. The selected excellent scripts will be used to expand the plot line and ending in the main scenario module, thereby enhancing the public's vigilance and awareness of prevention against fraud during communication.

[0019] The community section (2), wherein the creation area module (400) provides a scenario editor to the user. Through the template library provided in the scenario editor, the user can independently modify the character modeling and event scenes, edit the dialogue content, option settings, and ending guidance conditions, thereby creating a new anti-fraud education story script. The new script that passes the review will be logged in the main script module (100) of the system for other users to experience, and the creator will also obtain points to unlock more anti-fraud education story scripts. The above is only an embodiment of the present invention, and does not limit the patent scope of the present invention. Any equivalent structure or equivalent process transformation made using the contents of the present invention specification and drawings, or directly or indirectly used in other related technical fields, are also included in the patent protection scope of the present invention.

[0020]

Implementation Effect

[0021] At present, anti-fraud propaganda against telecommunications network fraud mainly appears in the form of traditional media such as television, radio, and advertising, but these forms have limited audience coverage and lack interactivity and enthusiasm for participation. In contrast, the present invention will show people various types and means of telecommunications fraud and different coping strategies in the form of games, attracting people to participate while providing real-time education and learning opportunities. Through multi-ending anti-fraud education story scripts, people are guided to make correct judgments and actions when they encounter fraud.

[0022] The present invention provides an open community platform for users, where the public can actively give feedback and analyze and prevent various forms of fraud. Users can also create new anti-fraud education story scripts for new forms of fraud, so as to achieve the effect of keeping pace with the times in anti-fraud publicity and education.

Claims

1. A telecommunications network anti-fraud publicity and education method, characterized in that: include: Through online games, users are provided with different anti-fraud education story scripts, requiring them to make different behavioral choices when encountering different scenarios; Set different endings based on different user behaviors, so that users can gain corresponding anti-fraud experience in the process of exploring different endings; Provide users with side quests; Provide discussion functions for users; Provide users with story script creation function; Establish a set of reward points rules to reward users based on their completion of anti-fraud education story scripts, side quests, and their participation in discussions and story script creation, in order to unlock more anti-fraud education story scripts.

2. A telecommunications network anti-fraud publicity and education method according to claim 1, characterized in that: The method provides users with different anti-fraud education story scripts, requiring users to make different behavioral choices when encountering different scenarios, including: setting different story scripts according to the characteristics of different types of telecommunications network fraud, and each story script sets a series of scenarios in chronological order of the development of the plot, requiring users to make different behavioral choices when facing different scenarios.

3. A telecommunications network anti-fraud publicity and education method according to claim 1, characterized in that: The setting of different endings according to different behavioral choices of the user includes: the user makes different behavioral choices when facing different scenarios, thereby triggering different plot branches and ultimately leading to different endings.

4. A telecommunications network anti-fraud publicity and education method according to claim 1, characterized in that: The side quests provided for users include: reading anti-fraud short articles, watching anti-fraud short videos, and answering anti-fraud knowledge questions.

5. A telecommunications network anti-fraud publicity and education method according to claim 1, characterized in that: The discussion function provided to users includes: enabling users to discuss game content and anti-fraud experience through posting and leaving messages.

6. A telecommunications network anti-fraud publicity and education method according to claim 1, characterized in that: The story script creation function provided to users includes: opening a scenario editor for making anti-fraud education story scripts to users, providing a template library in the scenario editor to facilitate users to independently create anti-fraud education story scripts and different scenarios through content editing and re-combination.

7. A telecommunications network anti-fraud publicity and education system, characterized in that: include: The main storyline script module (100) is configured to enter different anti-fraud education story scripts based on the user's selection instructions, lead to different endings according to the different behavioral choices made by the user when encountering different scenarios, and reward corresponding points according to the user's completion of the anti-fraud education story script to unlock more anti-fraud education story scripts; The branch copy module (200) is configured to reward corresponding points based on the number and duration of the anti-fraud short articles read and the anti-fraud short videos watched by the user, as well as the correct rate of answering anti-fraud knowledge questions, so as to unlock more anti-fraud education story scripts; The discussion area module (300) is configured to provide users with functions of posting and leaving messages, so as to enable users to discuss game content and anti-fraud experience, and to reward corresponding points according to the degree of participation in the discussion, so as to unlock more anti-fraud education story scripts; The creation area module (400) is configured to provide users with a scenario editor for making anti-fraud education story scripts, enabling users to create new anti-fraud education story scripts, and reward corresponding points based on the number and quality of creations to unlock more anti-fraud education story scripts.