Game task state prompting method and device, storage medium and electronic equipment

By displaying hosted prompt controls and multiple game task identifiers in the game platform interface, the problem of untimely prompting of game task control status is solved, real-time management and prompting of hosted control status is realized, and player operation efficiency is improved.

CN119303298APending Publication Date: 2025-01-14TENCENT TECHNOLOGY (SHENZHEN) CO LTD
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Patent Information

Application Number
CN202310852003.7
Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
Filing Date
2023-07-11
Publication Date
2025-01-14

AI Technical Summary

Technical Problem

In the prior art, the control status prompts of game tasks are not promptly, and players cannot understand the hosting control status in real time, affecting game task management.

Method used

By displaying hosted prompt controls in the game platform interface, in response to hosted control status switching, multiple game task identifiers are displayed, including the status before and after task switching, real-time prompts of hosted control status are achieved.

Benefits of technology

It solves the problem of untimely prompting of game task control status, and improves players' real-time understanding and management efficiency of hosting control status.

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Abstract

The invention provides a game task state prompting method and device, a storage medium and electronic equipment. The method comprises the following steps: displaying a first interface of a first game task in an object control state; in response to switching the control state of the first game task into a hosting control state, switching and displaying the first interface into a second interface of the target game platform, and displaying a hosting prompt control in the second interface, the hosting prompt control being used for prompting the control state of the game task associated with the target object account; and in response to a trigger operation on the hosting prompt control, displaying a plurality of game task identifiers in a display area associated with the hosting prompt control, the plurality of game task identifiers including a first task identifier corresponding to the first game task and a second task identifier corresponding to at least one second game task. The technical problem that the control state of the game task is not prompted in time is solved.
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Description

Technical Field

[0001] The present invention relates to the field of computers, and in particular to a method and device for prompting a game task status, a storage medium and an electronic device. Background Art

[0002] In some games, the level of a game account can be associated with the online time of the account; in other games, the virtual character controlled by the game account sometimes needs to perform repeated operations for a long time to complete some game tasks (for example, attacking non-player objects for a long time, collecting resources in the game scene). The relevant technology can provide managed control (for example, it can be a "hang up" function) to extend the online time of the game account when the player does not control the account.

[0003] However, when the player's account is under escrow control, the player has no way to obtain the status information of the relevant game tasks, and is even more unable to further manage the relevant game tasks without obtaining the relevant status information. In other words, the relevant technology has the technical problem of not prompting the control status of the game tasks in a timely manner.

[0004] To address the above-mentioned problems, no effective solution has been proposed yet. Summary of the invention

[0005] The embodiments of the present invention provide a method and device for prompting a game task status, a storage medium, and an electronic device, so as to at least solve the technical problem of untimely prompting of the control status of a game task.

[0006] According to one aspect of an embodiment of the present invention, a method for prompting a game task status is provided, comprising: displaying a first interface of a first game task in an object control state, wherein the first game task in the object control state is a game task controlled according to a target object account; in response to switching the control state of the first game task to a hosting control state, switching the first interface to display a second interface of a target game platform, and displaying a hosting prompt control in the second interface, wherein the first game task in the hosting control state is a game task controlled according to a server, the target game platform is used to start multiple game tasks, the multiple game tasks include the first game task, and the hosting prompt control is used to prompt the control state of the game task associated with the target object account; in response to a triggering operation of the hosting prompt control, displaying multiple game task identifiers in a display area associated with the hosting prompt control, wherein the multiple game task identifiers include a first task identifier corresponding to the first game task and a second task identifier corresponding to at least one second game task, the second game task being a game task whose control state is switched to the hosting control state before the control state of the first game task is switched to the hosting control state.

[0007] According to another aspect of an embodiment of the present invention, a device for prompting a game task status is further provided, comprising: a first display unit, for displaying a first interface of a first game task in an object control state, wherein the first game task in the object control state is a game task controlled according to a target object account; a switching display unit, for, in response to switching the control state of the first game task to a hosting control state, switching the first interface to a second interface of a target game platform, and displaying a hosting prompt control in the second interface, wherein the first game task in the hosting control state is a game task controlled according to a server, and the target game platform is used to start multiple a game task, the multiple game tasks include the first game task, the hosted prompt control is used to prompt the control state of the game task associated with the target object account; a second display unit is used to display multiple game task identifiers in a display area associated with the hosted prompt control in response to a triggering operation on the hosted prompt control, wherein the multiple game task identifiers include a first task identifier corresponding to the first game task and a second task identifier corresponding to at least one second game task, and the second game task is a game task whose control state is switched to the hosted control state before the control state of the first game task is switched to the hosted control state.

[0008] According to another aspect of an embodiment of the present invention, a computer-readable storage medium is provided, in which a computer program is stored, wherein the computer program is configured to execute the above-mentioned game task status prompt method during runtime.

[0009] According to another aspect of the embodiment of the present application, a computer program product or a computer program is provided, the computer program product or the computer program includes a computer instruction, and the computer instruction is stored in a computer-readable storage medium. A processor of a computer device reads the computer instruction from the computer-readable storage medium, and the processor executes the computer instruction, so that the computer device executes the above game task status prompt method.

[0010] According to another aspect of an embodiment of the present invention, there is provided an electronic device, comprising a memory and a processor, wherein the memory stores a computer program, and the processor is configured to execute the game task status prompt method through the computer program.

[0011] In an embodiment of the present invention, a first interface of a first game task in an object control state is displayed, wherein the first game task in the object control state is a game task controlled according to a target object account; in response to switching the control state of the first game task to a trusteeship control state, the first interface is switched to be displayed as a second interface of a target game platform, and a trusteeship prompt control is displayed in the second interface, wherein the first game task in the trusteeship control state is a game task controlled according to a server, the target game platform is used to start multiple game tasks, the multiple game tasks include the first game task, and the trusteeship prompt control is used to prompt the control state of the game task associated with the target object account; in response to a triggering operation of the trusteeship prompt control, multiple game task identifiers are displayed in a display area associated with the trusteeship prompt control, wherein the multiple game task identifiers include a first task identifier corresponding to the first game task and a second task identifier corresponding to at least one second game task, the second game task being a game task whose control state is switched to the trusteeship control state before the control state of the first game task is switched to the trusteeship control state, thereby realizing prompting of the game task in the trusteeship control state in the interface of the game platform, and solving the technical problem of untimely prompting of the control state of the game task in the related art. BRIEF DESCRIPTION OF THE DRAWINGS

[0012] The drawings described herein are used to provide a further understanding of the present invention and constitute a part of this application. The exemplary embodiments of the present invention and their descriptions are used to explain the present invention and do not constitute an improper limitation of the present invention. In the drawings:

[0013] Figure 1 is a schematic diagram of a hardware environment of an optional game task status prompting method according to an embodiment of the present invention;

[0014] Figure 2 is a flowchart of an optional game task status prompting method according to an embodiment of the present invention;

[0015] Figure 3 is a schematic diagram of an optional game task status prompting method according to an embodiment of the present invention;

[0016] Figure 4 is a schematic diagram of another optional game task status prompting method according to an embodiment of the present invention;

[0017] Figure 5 is a schematic diagram of another optional game task status prompting method according to an embodiment of the present invention;

[0018] Figure 6 is a schematic diagram of another optional game task status prompting method according to an embodiment of the present invention;

[0019] Figure 7 is a schematic diagram of another optional game task status prompting method according to an embodiment of the present invention;

[0020] Figure 8 is a schematic diagram of another optional game task status prompting method according to an embodiment of the present invention;

[0021] Fig. 9 is a schematic diagram of another optional game task status prompting method according to an embodiment of the present invention;

[0022] Fig.10 is a schematic diagram of another optional game task status prompting method according to an embodiment of the present invention;

[0023] Fig.11 is a schematic diagram of another optional game task status prompting method according to an embodiment of the present invention;

[0024] Fig.12 is a schematic diagram of another optional game task status prompting method according to an embodiment of the present invention;

[0025] Fig.13 is a schematic diagram of another optional game task status prompting method according to an embodiment of the present invention;

[0026] Fig.14 is a schematic diagram of another optional game task status prompting method according to an embodiment of the present invention;

[0027] Fig.15 is a flowchart of another optional game task status prompting method according to an embodiment of the present invention;

[0028] Fig.16 A schematic structural diagram of an optional target program running device according to an embodiment of the present invention;

[0029] Fig.17 is a schematic structural diagram of another optional electronic device according to an embodiment of the present invention. DETAILED DESCRIPTION

[0030] In order to enable those skilled in the art to better understand the scheme of the present invention, the technical scheme in the embodiments of the present invention will be clearly and completely described below in conjunction with the drawings in the embodiments of the present invention. Obviously, the described embodiments are only part of the embodiments of the present invention, not all of the embodiments. Based on the embodiments of the present invention, all other embodiments obtained by ordinary technicians in this field without creative work should fall within the scope of protection of the present invention.

[0031] It should be noted that the terms "first", "second", etc. in the specification and claims of the present invention and the above-mentioned drawings are used to distinguish similar objects, and are not necessarily used to describe a specific order or sequence. It should be understood that the data used in this way can be interchanged where appropriate, so that the embodiments of the present invention described herein can be implemented in an order other than those illustrated or described herein. In addition, the terms "including" and "having" and any variations thereof are intended to cover non-exclusive inclusions, for example, a process, method, system, product or device that includes a series of steps or units is not necessarily limited to those steps or units that are clearly listed, but may include other steps or units that are not clearly listed or inherent to these processes, methods, products or devices.

[0032] The following is a description of the terms used in this application:

[0033] Cloud computing refers to the delivery and use model of IT infrastructure, which means obtaining required resources through the network in an on-demand and easily scalable manner; in a broad sense, cloud computing refers to the delivery and use model of services, which means obtaining required services through the network in an on-demand and easily scalable manner. This service can be related to IT and software, the Internet, or other services. Cloud computing is the product of the development and integration of traditional computer and network technologies such as grid computing, distributed computing, parallel computing, utility computing, network storage technologies, virtualization, and load balancing. With the development of the Internet, real-time data streams, and the diversification of connected devices, as well as the promotion of search services, social networks, mobile commerce, and open collaboration, cloud computing has developed rapidly. Different from the previous parallel and distributed computing, the emergence of cloud computing will promote revolutionary changes in the entire Internet model and enterprise management model from a conceptual perspective.

[0034] Cloud gaming: A gaming mode in which the server is used to render the game screen, and the user client is only used for display.

[0035] According to one aspect of an embodiment of the present invention, a method for prompting a game task status is provided. The method for prompting a game task status can be applied to, but is not limited to, Figure 1 The game task status prompt system in the hardware environment shown in FIG. 1 may include but is not limited to the terminal device 102, the network 104, the server 106, and the database 108. The terminal device 102 runs a target client (such as Figure 1 As shown, the target client is a cloud game application client as an example). The terminal device 102 includes a human-computer interaction screen, a processor and a memory. The human-computer interaction screen is used to display a virtual game scene (such as Figure 1The processor is used to generate an interaction instruction in response to the above-mentioned human-computer interaction operation, and send the interaction instruction to the server. The memory is used to store relevant attribute data, such as object attribute information of the controlled virtual object, and attribute information of the held virtual props, etc. The attribute information here may include but is not limited to information for identifying its identity and current location. Among them, a cloud game client logged in by the current account is running in the terminal device 102. The above-mentioned virtual objects can be controlled to perform certain interactive events in the game, such as attack events, defense events, skill casting events, etc.

[0036] The server 106 may be a server for running a game application. For example, the server 106 may be a cloud game server. The server 106 is responsible for rendering the game screen and sending the rendered game screen to the client of the terminal device 102 for playback.

[0037] In addition, the server 106 includes a processing engine, which is used to perform storage or reading operations on the database 108. Specifically, the processing engine reads virtual scene information of each virtual object and operation information performed by each virtual object from the database 108.

[0038] Assumptions Figure 1 The target object account is logged in to the terminal device 102 in the embodiment. The specific process of this embodiment is as follows: the server 106 executes step S102 to send the first game screen of the first game task to the terminal device 102 through the network 104; then, the terminal device 102 executes step S104 to display the first interface of the first game task in the object control state, wherein the first game task in the object control state is a game task controlled according to the target object account, and the first interface is a game interface displayed according to the first game screen; the terminal device 102 executes step S106 to send a hosting control request to the server 106 through the network 104;

[0039] The server 106 executes step S108 to confirm the control of the first game task and obtains the task identifier of the game task under the managed control state; then, in step S110, the task identifier is sent to the terminal device 102 via the network 104;

[0040] The terminal device executes steps S112 and S114, and in response to switching the control state of the first game task to the hosted control state, switches the first interface to be displayed as the second interface of the target game platform, and displays the hosted prompt control in the second interface, wherein the first game task in the hosted control state is a game task controlled by the server, the target game platform is used to start multiple game tasks, the multiple game tasks include the first game task, and the hosted prompt control is used to prompt the control state of the game task associated with the target object account; in response to the triggering operation of the hosted prompt control, multiple game task identifiers are displayed in the display area associated with the hosted prompt control, wherein the multiple game task identifiers include a first task identifier corresponding to the first game task, and a second task identifier corresponding to at least one second game task, and the second game task is a game task whose control state is switched to the hosted control state before the control state of the first game task is switched to the hosted control state.

[0041] Optionally, in this embodiment, the specific type of the terminal device may include but is not limited to at least one of the following: mobile phones (such as Android phones, iOS phones, etc.), laptops, tablet computers, PDAs, MIDs (Mobile Internet Devices), PADs, desktop computers, televisions, etc. The target client may be a client that supports providing shooting game tasks, such as a video client, an instant messaging client, a browser client, an educational client, etc. The network may include but is not limited to: a wired network, a wireless network, wherein the wired network includes: a local area network, a metropolitan area network and a wide area network, and the wireless network includes: Bluetooth, WIFI and other networks that implement wireless communication.

[0042] The above-mentioned server can be an independent physical server, or a server cluster or distributed system composed of multiple physical servers, or a cloud server that provides basic cloud computing services such as cloud services, cloud databases, cloud computing, cloud functions, cloud storage, network services, cloud communications, middleware services, domain name services, security services, CDN, and big data and artificial intelligence platforms. The terminal can be a smart phone, tablet computer, laptop computer, desktop computer, smart speaker, smart watch, etc., but is not limited to this. The terminal and the server can be directly or indirectly connected by wired or wireless communication, and this application does not limit this.

[0043] Optionally, in this embodiment, the game task status prompt method can be applied to, but not limited to, a cloud game application scenario. The cloud game can be a game terminal application (Application, APP for short) that completes a predetermined confrontation game task in a virtual scene, such as a virtual confrontation game application in a multiplayer online tactical competitive game (MOBA) application; the confrontation game task can be, but not limited to, a game task completed by the current player through confrontation interaction between the virtual object in the virtual scene and the virtual object controlled by other players through prompting the human-computer interaction game task status; the game task status prompt method can also be applied to a massively multiplayer online role-playing game (MMORPG) terminal application, in which the current player can complete the social game task in the game from the first perspective of the virtual object through role-playing, for example, completing the game task together with other virtual objects. The social game task here can be, but not limited to, running in an application (such as a non-independent game APP) in the form of a plug-in or applet, or running in an application (such as an independent game APP) in a game engine. The types of the above-mentioned game applications may include, but are not limited to, at least one of the following: two-dimensional (2D) game applications, three-dimensional (3D) game applications, virtual reality (VR) game applications, augmented reality (AR) game applications, and mixed reality (MR) game applications. The above is only an example, and this embodiment does not impose any limitation on this.

[0044] In an embodiment of the present invention, a first interface of a first game task in an object control state is displayed, wherein the first game task in the object control state is a game task controlled according to a target object account; in response to switching the control state of the first game task to a trusteeship control state, the first interface is switched to be displayed as a second interface of a target game platform, and a trusteeship prompt control is displayed in the second interface, wherein the first game task in the trusteeship control state is a game task controlled according to a server, the target game platform is used to start multiple game tasks, the multiple game tasks include the first game task, and the trusteeship prompt control is used to prompt the control state of the game task associated with the target object account; in response to a triggering operation of the trusteeship prompt control, multiple game task identifiers are displayed in a display area associated with the trusteeship prompt control, wherein the multiple game task identifiers include a first task identifier corresponding to the first game task and a second task identifier corresponding to at least one second game task, the second game task being a game task whose control state is switched to the trusteeship control state before the control state of the first game task is switched to the trusteeship control state, thereby realizing prompting of the game task in the trusteeship control state in the interface of the game platform, and solving the technical problem of untimely prompting of the control state of the game task in the related art.

[0045] The above is only an example and is not limited in this embodiment.

[0046] As an optional implementation, Figure 2 As shown, the game task status prompt method can be applied to a terminal device. Specifically, the above implementation can include the following steps:

[0047] S202, displaying a first interface of a first game task in an object control state, wherein the first game task in an object control state is a game task controlled according to a target object account;

[0048] S204, in response to switching the control state of the first game task to the managed control state, switching the first interface to be displayed as a second interface of the target game platform, and displaying a managed prompt control in the second interface, wherein the first game task in the managed control state is a game task controlled by the server, the target game platform is used to start multiple game tasks, the multiple game tasks include the first game task, and the managed prompt control is used to prompt the control state of the game task associated with the target object account;

[0049] S206, in response to a triggering operation on a hosted prompt control, multiple game task identifiers are displayed in a display area associated with the hosted prompt control, wherein the multiple game task identifiers include a first task identifier corresponding to a first game task, and a second task identifier corresponding to at least one second game task, and the second game task is a game task whose control state is switched to a hosted control state before the control state of the first game task is switched to a hosted control state.

[0050] In the above step S202, the game type corresponding to the above first game task may be a cloud game type. It is understandable that, in the case where the above first game task is a cloud game, the above first interface may be a game interface displayed when the current terminal receives a game screen sent by the cloud game server corresponding to the first game task.

[0051] It should be noted that the first game task in the object control state indicates that the first game task is a game task controlled according to the target object account; correspondingly, the first game task can also be set to a trusteeship control state, for example, it can be specifically a hang-up state (AFK, away from keyboard). When the first game task is in the trusteeship state, the control of the first game task is returned to the corresponding server. In other words, the virtual character originally controlled by the target object account in the first game task can be controlled by the server corresponding to the first game task, for example, the virtual character is controlled to automatically attack other virtual characters, and the virtual character is controlled to automatically collect virtual resources in the virtual scene. In an optional manner, the control method of the trusteeship control can also be to only keep the target object account online, or to keep the virtual character corresponding to the target object account online. In this embodiment, the specific control method corresponding to the trusteeship control state is not limited.

[0052] Optionally, in the first game task, the method of switching the first game task from the object control state to the managed control state may include, but is not limited to, switching by one-key touch operation of the target managed control displayed in the first interface; or triggering the corresponding managed function control in the function menu in the first interface to switch the control state. The switching method of the control method is not limited in this embodiment.

[0053] It can be understood that when the above-mentioned first game task is a cloud game task and is in a hosted control state, the server can keep the cloud game task running in the server, and control the game object in the first game task to perform relevant control operations, and at the same time stop pushing the corresponding game screen to the current terminal, thereby realizing hosted control of the first game task.

[0054] Further, in the above step S204, when the control state of the first game task is switched to the managed control state, the first interface of the first game task can be switched to the second interface of the target game platform. It should be noted that the above target game platform can provide startup operations for multiple game tasks. In the case where the above multiple game tasks are cloud game tasks, the above target game platform can be specifically a cloud game platform, which can provide startup operations for a variety of different cloud game tasks. It is understandable that after starting the above cloud game task through the above target game platform, the above target game platform can obtain the running screen (running video) of the corresponding cloud game task, and transmit the operation instructions of the target object account to the corresponding game running server to achieve control of the cloud game task.

[0055] In this embodiment, a hosting prompt control for prompting the hosting status of the game task may be further displayed in the second interface of the above-mentioned target game platform. In an optional embodiment, when the game task corresponding to the above-mentioned target object account in the hosting control state is only the above-mentioned first game task, the hosting status of the first game task can be prompted through the hosting prompt control, and the content of the prompt may include but is not limited to prompting the duration of the first game task in the hosting control state, and may also be prompting the game message received by the first game task in the hosting control state. The content that can be prompted by the above-mentioned hosting prompt control is not limited here. Optionally, when the game task corresponding to the above-mentioned target object account in the hosting control state is only the above-mentioned first game task, the control state of the first game task can be switched back to the object control state in response to the triggering operation of the hosting prompt control, and the first interface of the first game task can be restored;

[0056] In the case where the game tasks in the managed control state corresponding to the target object account include multiple game tasks including the first game task, as in the above step S206, multiple game task identifiers can be displayed in the display area associated with the managed prompt control by triggering the managed prompt control, thereby prompting the multiple game tasks in the managed control state. It is understandable that, in the case where the multiple game task identifiers are displayed, the control state of the target game task corresponding to the target game identifier can be restored to the object control state in response to the triggering operation of the target game identifier, and the game interface displaying the target game task can be restored.

[0057] The following combination Figure 3 , Figure 4 The above implementation process is described in detail. In one implementation, Figure 3As shown in (a) of FIG. 1 , it may be the first interface of the first game task, in which the game screen of the virtual character currently controlled by the target object account is displayed; in addition, the first interface also displays a trusteeship control 301 for switching the control state of the first game task from the object control state to the trusteeship control state; Figure 3 As shown in FIG. 7 (b), in another embodiment, the first game task can be switched to the hosting control state by triggering the hosting control 303 in the multiple option controls corresponding to the setting control 302 in the first interface.

[0058] Then, in response to the triggering operation on the managed control 301, the interface switches to display as follows: Figure 4 As shown in Figure (a) of FIG. 1 , the interface is the platform application interface corresponding to the target game platform (i.e., the second interface). In the interface, multiple game tasks including game task 403 are displayed, indicating that the corresponding game tasks can be started by selecting the multiple game tasks. In addition, the second interface displays a hosting prompt control 402. In response to the triggering operation of the hosting prompt control 402, as shown in FIG. Figure 4 As shown in FIG. (b), a first task identifier 404, a second task identifier 405, and a third task identifier 406 are displayed in the display area near the hosting prompt control 402. The first task identifier 404 is used to indicate that the first game task is currently in the hosting control state, the second task identifier 405 is used to indicate that the target object account has switched the second game task to the hosting control state before switching the first game task to the hosting control state, and the third task identifier 406 is another game task that was switched to the hosting control state before switching the first game task to the hosting control state.

[0059] In an embodiment of the present invention, a first interface of a first game task in an object control state is displayed, wherein the first game task in the object control state is a game task controlled according to a target object account; in response to switching the control state of the first game task to a trusteeship control state, the first interface is switched to be displayed as a second interface of a target game platform, and a trusteeship prompt control is displayed in the second interface, wherein the first game task in the trusteeship control state is a game task controlled according to a server, the target game platform is used to start multiple game tasks, the multiple game tasks include the first game task, and the trusteeship prompt control is used to prompt the control state of the game task associated with the target object account; in response to a triggering operation on the trusteeship prompt control, multiple game task identifiers are displayed in a display area associated with the trusteeship prompt control, wherein the multiple game task identifiers include a first task identifier corresponding to the first game task and a second task identifier corresponding to at least one second game task, the second game task being a game task whose control state is switched to the trusteeship control state before the control state of the first game task is switched to the trusteeship control state, thereby realizing prompting of multiple game tasks in the trusteeship control state in the interface of the game platform, and solving the technical problem of untimely prompting of the control state of game tasks in the related art.

[0060] In an optional implementation, after the multiple game task identifiers are displayed in the display area associated with the hosted prompt control in response to the triggering operation of the hosted prompt control, the method further includes:

[0061] S1, in response to a dragging operation on a third task identifier among a plurality of game task identifiers, displaying that the third task identifier moves in a second interface according to a dragging track;

[0062] S2, in response to the end point of the dragging trajectory being located in the first display area, displaying state exit prompt information, wherein the state exit prompt information is used to prompt that the third game task corresponding to the third task identifier will exit the hosting control state.

[0063] It is understood that in this embodiment, in the case where the task identifier of the game task in the managed control state is displayed in the second interface, the game task can be exited from the managed control state in response to the dragging operation of the task identifier. It is understood that when the third game task is exited from the managed control state, the cloud game server can release the game resources corresponding to the third game, that is, end the running state of the cloud game on the server side, so that the third game task will exit the managed control state.

[0064] In an optional implementation, in response to the end point of the dragging track being located in the first display area, before the state exit prompt message is displayed, the method further includes one of the following:

[0065] Mode 1: In response to the current track point of the dragging track being within the first display area, the first display area is highlighted; in response to the current track point of the dragging track being outside the first display area, the first display area is hidden;

[0066] In a second manner, in response to a dragging operation on the third task identifier, the first display area is highlighted.

[0067] It is understood that in this embodiment, the first display area can be highlighted during the process of dragging the game logo. In the first mode, when the third task logo is dragged, the area can be highlighted if the third task logo is located in the first display area, and the area can be displayed normally if the third task logo is not located in the first display area; in the second mode, the first display area can be kept highlighted during the process of dragging the third task logo.

[0068] Optionally, the position and area range of the first display area may be any position and any area in the second interface. In this embodiment, the position and area range of the first display area are not limited.

[0069] Optionally, in the process of highlighting the first display area, prompt information may be displayed in the first display area to indicate that the game task corresponding to the task identifier dragged into the area will exit the hosting control state.

[0070] The following combination Figure 5 , Figure 6 The above-mentioned embodiment will be described in detail.

[0071] like Figure 5 As shown, in one embodiment, in response to the dragging operation on the third task identifier 501, when the third task identifier 501 is dragged along the dragging track 502 to the first display area 503, the first display area 503 is highlighted ( Figure 5 In the example shown in grayscale, a prompt message “Cancel Hang Up” is displayed in the first display area 503 to indicate that the dragging operation will cancel the managed control state of the third game task;

[0072] like Figure 6 As shown, in another embodiment, as Figure 6In FIG. 6A , in response to the drag operation on the third task identifier 601, when the third task identifier 601 is dragged along the drag track 602 to the first display area 603, the first display area 603 is first displayed in the original style; then, Figure 6 In Figure (b), when the third task identifier 601 enters the first display area 603, the area is highlighted and a prompt message "Cancel Hang Up" is displayed to indicate that the dragging operation will cancel the hosting control state of the third game task.

[0073] Through the above-mentioned implementation mode of the present application, the control status of different game tasks can be adjusted efficiently and quickly through two drag display methods, thereby improving the efficiency of adjusting the control status of game tasks through the hosted control.

[0074] In an optional embodiment, the above-mentioned response to the end point of the dragging trajectory being located in the first display area, after displaying the status exit prompt information, also includes: in response to the confirmation operation of the status exit prompt information, sending a status exit request, wherein the status exit request is used to instruct the server to release the task resources of the third game task.

[0075] like Figure 7 As shown in Figure (a) of FIG. 1 , after dragging the third task identifier into the first display area, the interface switches to display as shown in FIG. Figure 7 As shown in FIG. (b), a status exit prompt message 701 is displayed, that is, the user is prompted whether to confirm to exit the trusteeship control state. When a confirmation instruction for the message is received, a status exit request is sent to the server to release the relevant resources of the third game task through the server, so as to exit the trusteeship control state of the third game task.

[0076] In an optional implementation manner, in response to the confirmation operation on the status exit prompt information, after sending the status exit request, the method further includes:

[0077] S1, canceling the display of the third task identifier in the second display area associated with the hosting prompt control;

[0078] S2, displaying the remaining game task identifiers according to the target arrangement, wherein the target arrangement corresponds to the number of the remaining game task identifiers.

[0079] It is understood that in this embodiment, when the third game task exits the managed control state, the third task identifier is canceled in the second display area associated with the managed prompt control, and the corresponding identifier is re-displayed in the second display area according to the target arrangement. It is understood that the above arrangement can correspond to the number of the remaining game task identifiers.

[0080] For example, when the arrangement and display mode of the game logo is to display it in a 90° fan-shaped style, when there are three task logos displayed, the three task logos can be displayed in three 30° fan-shaped areas respectively; when there are two task logos displayed, the two task logos can be displayed in two 45° fan-shaped areas respectively;

[0081] For example, when the game identifiers are arranged and displayed in a circular style, when there are three task identifiers displayed, the three task identifiers can be dynamically displayed in three circular areas respectively; when there are two task identifiers displayed, the two task identifiers can be dynamically displayed in two circular areas respectively.

[0082] The following combination Figure 8 , Fig. 9 The above-mentioned implementation mode is described. Figure 8 As shown in FIG. 1 (a), when there are three task identifiers displayed (indicating that the current target account has three game tasks in the trusteeship control state), the three task identifiers are displayed in three 30° sector areas respectively; then, as shown in FIG. Figure 8 As shown in Figure (b) in the figure, the managed control state of a game task is cancelled by dragging and dropping; then the interface is displayed as follows Figure 8 As shown in Figure (c), the remaining two task labels are displayed in two 45° sector areas respectively.

[0083] like Fig. 9 As shown in FIG. 1 (a), when there are three task identifiers displayed (indicating that the current target account has three game tasks in the trusteeship control state), the three task identifiers are dynamically displayed in three annular areas respectively (for example, the three identifiers can be displayed to move in three annular areas respectively); then, as Fig. 9 As shown in Figure (b) in the figure, the managed control state of a game task is cancelled by dragging and dropping; then the interface is displayed as follows Fig. 9 As shown in FIG. (c), the remaining two task identifiers are dynamically displayed in two annular areas respectively. It can be understood that, when the number of the game task identifiers is greater, multiple game identifiers can be dynamically displayed in the same annular area.

[0084] Through the above-mentioned implementation mode of the present application, the third task identifier is cancelled in the second display area associated with the hosted prompt control; the remaining game task identifiers are displayed according to the target arrangement method, wherein the target arrangement method corresponds to the number of the remaining game task identifiers, thereby improving the display efficiency of other game identifiers based on the hosted prompt control.

[0085] In an optional implementation, in response to switching the control state of the first game task to the hosting control state, switching the first interface to display the second interface of the target game platform, and displaying the hosting prompt control in the second interface, further includes:

[0086] S1, displaying a first quantity prompt mark on the hosting prompt control, wherein the first quantity prompt mark is used to indicate that a first quantity of game tasks associated with the target object account are in a hosting control state;

[0087] S2, when the number of game tasks in the managed control state associated with the target object account changes, update the displayed number prompt mark.

[0088] It can be understood that in this embodiment, when the above-mentioned hosting prompt control is displayed, the number of game tasks in which the target object account is in the hosting control state can be displayed on the logo, thereby improving the prompt efficiency of the task status of the game task according to the hosting prompt control.

[0089] In an optional implementation, after the quantity prompt mark is displayed on the hosting prompt control, the following steps are performed:

[0090] S1, in response to a triggering operation on a managed prompt control, displaying a first number of game task identifiers in a target arrangement in a display area associated with the managed prompt control, and switching the managed prompt control to be displayed as an exit control;

[0091] S2, in response to the triggering operation of the exit control, canceling the display of the game task identifier and resuming the display of the hosting prompt control.

[0092] The following combination Fig.10 The above implementation is described in detail. Fig.10 As shown in FIG. 1004 (a), a first quantity indicator “3” may be further displayed on the hosting prompt control 1001, thereby prompting the target object account that the number of game tasks currently under the hosting control state is 3; Fig.10 As shown in FIG. 1 (b), in response to the triggering operation of the managed prompt control 1001, three task identifiers are displayed, and the managed prompt control 1001 is switched to the exit control 1002. It can be understood that in response to the triggering operation of the exit control 1002, the exit control 1002 in the second interface can be restored to the display style of the managed prompt control 1001.

[0093] In an optional embodiment, the above-mentioned response to the triggering operation of the hosted prompt control, displaying multiple game task identifiers in the display area associated with the hosted prompt control includes: displaying the hosted duration prompt information of the corresponding game tasks on the first number of game task identifiers, wherein the hosted duration prompt information is used to indicate the duration of the control state of the corresponding game task switching to the hosted control state.

[0094] In this embodiment, while displaying the above-mentioned game task logo, the duration of the managed control state of each game task can be prompted. The specific prompting method can be to superimpose the duration on each logo, such as Fig.11 As shown, the prompt information displayed in the first task logo is "1:00:00", indicating that the hosting time of the first game task is 1 hour; the prompt information displayed in the second task logo is "00:30:00", indicating that the hosting time of the second game task is 30 minutes; the prompt information displayed in the third task logo is "00:01:00", indicating that the hosting time of the third game task is 1 minute.

[0095] Through the above-mentioned implementation mode of the present application, by respectively displaying the corresponding hosting duration prompt information of the game tasks on the first number of game task identifiers, the prompt efficiency of the control status of the game tasks is improved.

[0096] In an optional implementation, after the multiple game task identifiers are displayed in the display area associated with the hosted prompt control in response to the triggering operation of the hosted prompt control, the method further includes:

[0097] S1, in response to a triggering operation on a fourth task identifier among a plurality of game task identifiers, switching a control state of a fourth game task corresponding to the fourth task identifier to an object control state;

[0098] S2, receiving the task running screen of the fourth game task;

[0099] S3, switching the second interface to display as the third interface of the fourth game task according to the task running screen.

[0100] It can be understood that in this embodiment, in response to the triggering operation of the task identifier, the control state of the corresponding game task can be switched from the hosted control state back to the object control state, and the running screen of the corresponding game task can be received again to control the corresponding game task through the target object account.

[0101] Continue with Figure 3 , Figure 4 The above implementation is described as an example. Figure 4As shown in FIG. 1( b), in response to the triggering operation of the first task identifier 404, the first game task can be switched back to the object control state, that is, the interface switching display is as shown in FIG. Figure 3 Figure (a) or Figure 3 As shown in Figure (b), the game interface of the first game task is restored.

[0102] Through the above-mentioned implementation mode of the present application, in response to the triggering operation of the fourth task identifier among multiple game task identifiers, the control state of the fourth game task corresponding to the fourth task identifier is switched to the object control state; the task running screen of the fourth game task is received; according to the task running screen, the second interface is switched to be displayed as the third interface of the fourth game task, thereby quickly switching the game task in the hosted control state back to the object control state, thereby improving the convenience of switching the game control state.

[0103] In an optional implementation manner, before the first interface of the first game task in the object control state is displayed, the method further includes:

[0104] S1, when the number of game tasks in a managed control state associated with the target object account is less than or equal to a target number, displaying managed control prompt information in a second interface of the target game platform, wherein the managed control prompt information indicates that the target object account is allowed to continue adding game tasks in a managed control state, and the target number matches the account level of the target object account;

[0105] S2, in response to a triggering operation on a first task identifier in a game task selection area in the second interface, obtaining a task running screen of the first game task, wherein the game task selection area includes a plurality of reference task identifiers, and the reference task identifier is a task identifier corresponding to the game task to be started;

[0106] S3, switching the second interface to display as the first interface of the first game task according to the task running screen.

[0107] It is understandable that, when the number of game tasks in the managed control state associated with the target object account is less than or equal to the target number, the managed control prompt information can be displayed to prompt the target object account of the game tasks that can be further managed.

[0108] In this embodiment, the number of game tasks that the target object account is allowed to configure as a trusteeship control state can match the account level of the target object account. For example, if the target object account is a regular member account, only one game task is allowed to be switched to a trusteeship control state; if the target object account is a silver member account, three game tasks are allowed to be switched to a trusteeship control state; if the target object account is a gold member account, only six game tasks are allowed to be switched to a trusteeship control state. In this embodiment, the method for determining the number of game tasks that the target object account is allowed to configure as a trusteeship control state is not limited.

[0109] The following combination Fig.12 The above implementation is described in detail. Fig.12 As shown in Figure (a), assuming that the current target object account is a VIP member account, and the control state of a game task has been switched to the managed control state, the managed prompt information 1202 "You are a VIP member, and you can play multiple games at the same time" is displayed in the display area associated with the managed prompt control 1201 displayed in the second interface of the current target game platform, thereby prompting the target object account to add more game tasks in the managed control state by triggering the game tasks in the second interface. Fig.12 As shown in FIG. 1 (b), in response to the triggering operation of the first task identifier 1203 in the game task selection area, the first game task corresponding to the first task identifier is started. The interface may be displayed as follows Figure 3 shown.

[0110] Through the above-mentioned implementation mode of the present application, when the number of game tasks in the hosted control state associated with the target object account is less than or equal to the target number, the hosting control prompt information is displayed in the second interface of the target game platform; in response to the trigger operation of the first task identifier in the game task selection area in the second interface, the task running screen of the first game task is obtained; according to the task running screen, the second interface is switched to display the first interface of the first game task, so as to prompt the games that can be hosted and controlled by the target object account, thereby improving the prompt efficiency of the task hosting control.

[0111] In an optional implementation, in response to switching the control state of the first game task to the managed control state, switching the first interface to display the second interface of the target game platform, and displaying the managed prompt control in the second interface includes one of the following:

[0112] Method 1: displaying a first task identifier in the hosting prompt control, wherein the first game task is the last game task switched to the hosting control state among multiple game tasks in the hosting control state;

[0113] Method 2: displaying a fourth task identifier in the trusteeship prompt control, wherein the fourth game task corresponding to the fourth task identifier is the first game task switched to the trusteeship control state among the multiple game tasks in the trusteeship control state;

[0114] Method three: multiple task identifiers are displayed in thumbnail form in the managed prompt control, wherein the multiple task identifiers are task identifiers corresponding to multiple game tasks in the managed control state.

[0115] It is understandable that, in this embodiment, the game task in the managed control state can be previewed and prompted through the managed prompt control.

[0116] In the first method mentioned above, the task identifier of the last game task to enter the hosted control state among the game tasks in the hosted control state can be displayed in the hosted prompt control; in the second method mentioned above, the task identifier of the first game task to enter the hosted control state among the game tasks in the hosted control state can be displayed in the hosted prompt control; in the third method mentioned above, the game identifiers corresponding to multiple game tasks in the hosted control state can be displayed simultaneously in the hosted prompt control.

[0117] It is understandable that, while prompting the game task in the managed control state through the task identifier, the managed control time corresponding to the game task can also be displayed synchronously. Fig.13 As shown, the first task identifier 1302 can be directly displayed in the hosting prompt control 1301, and the prompt information "on hold... 00:01:00" is displayed, thereby indicating that the hosting duration of the last first game task that enters the hosting control state is 1 minute. At the same time, the digital superscript "3" indicates that the target object account has a total of 3 game tasks in the hosting control state.

[0118] Through the above-mentioned implementation modes of the present application, three methods for providing prompts for game tasks in a managed control state in a managed prompt control are provided, thereby improving the prompt efficiency of the managed prompt control.

[0119] In an optional implementation, in response to switching the control state of the first game task to the managed control state, switching the first interface to display the second interface of the target game platform, and displaying the managed prompt control in the second interface, further includes at least one of the following:

[0120] Method 1: displaying a second quantity prompt mark on the managed prompt control, wherein the second quantity prompt mark is used to indicate the number of game prompt messages;

[0121] Method 2: Scroll and display the game prompt message on the hosted prompt control;

[0122] The game prompt message is an unread game prompt message associated with a game task in a managed control state.

[0123] It is understandable that in this embodiment, the second quantity prompt mark can also be displayed on the managed prompt control to prompt the game prompt message received by the game task in the managed control state. The above-mentioned game prompt message may include but is not limited to the prompt information received by the target object account in the game task, for example, it can be status prompt information, which is used to prompt the prompt information of the status change of the virtual character corresponding to the target object account (level upgrade, death and other status changes); it can also be interactive message prompt information, for example, it can be an interactive message sent by other object accounts in the game task to the target object account, such as a greeting message, a friend adding message, a chat message, etc. In this embodiment, the message type of the above-mentioned game prompt message is not limited.

[0124] In this embodiment, at least three methods of prompting game prompt messages through the managed prompt control are provided. In the first method, the number of unread messages in multiple game tasks can be prompted by digital corner marks; in the second method, the message content can be directly prompted by scrolling and displaying unread prompt messages; in the third method, the number of unread messages in multiple game tasks can be prompted by digital corner marks, and the unread prompt messages can be scrolled and displayed.

[0125] In an optional implementation, in response to the triggering operation of the managed prompt control, displaying multiple game task identifiers in a display area associated with the managed prompt control includes one of the following:

[0126] Method 1: In the message display area corresponding to each of the multiple game task identifiers, the corresponding game prompt messages are displayed;

[0127] Method 2: Displaying the third quantity prompt identifiers corresponding to each of the plurality of game task identifiers respectively; and displaying a game prompt message in response to a triggering operation on the third quantity prompt identifier.

[0128] It is understandable that in this embodiment, when multiple game task identifiers are displayed through the managed prompt control, the game prompt messages corresponding to each game task can be displayed separately. For example, in the first mode, the game prompt messages corresponding to each game task identifier can be displayed in the message display area corresponding to each game task identifier; in the second mode, the number of prompt message corners can be displayed first, and then based on the triggering operation of the corner mark, the specific game prompt message can be displayed.

[0129] The following combination Fig.14 A specific implementation of the above-mentioned implementation method of the present application is described. Fig.14 As shown in Figure (a), two subscripts are displayed on the hosting prompt control 1401, wherein the quantity subscript 1403 is used to indicate the number of game tasks that the target object account is currently under the hosting control; the quantity subscript 1402 is used to indicate the number of unread messages of the game tasks that the target object account is currently under the hosting control.

[0130] Corresponding to the triggering operation of the hosting prompt control 1401, the second interface is as follows Fig.14 As shown in Figure (b), the superscripts "1", "1" and "2" are displayed on the three task identifiers, respectively, indicating that 1, 1 and 2 unread messages are received in the game tasks corresponding to the three task identifiers, respectively.

[0131] Then, in response to the trigger operation of the corner mark of the third task identifier 1404, as shown in FIG. Fig.14 As shown in Figure (c), the interface displays a game prompt message 1405, which includes a system prompt message "Congratulations! Your application has been upgraded to level 10" and a friend message "Your friend "Dongfeng" invites you to fight the boss together."

[0132] Through the above-mentioned implementation mode of the present application, the corresponding third quantity prompt identifiers are respectively displayed on multiple game task identifiers; in response to the triggering operation of the third quantity prompt identifier, the game prompt message is displayed, thereby improving the prompt efficiency of unread messages in the game task.

[0133] The following combination Fig.15 A complete implementation of the present application is described. Fig.15 As shown, the hang-up process is first executed, including steps S1502 to S1510. The user starts the cloud game; the cloud game client notifies the cloud game server to start the specified game, and the cloud game server starts the game and pushes the stream to the client; the user clicks the menu bar and selects "hang-up", and the cloud game client notifies the server: the user chooses to hang up the game; after receiving the hang-up event, the server stops pushing the stream to the client and maintains the status of the game; the server also records the hang-up time of the game and pushes the hang-up time to the client.

[0134] Specifically, in the above steps, the user selects a designated game to start, the cloud game client carries the game ID, notifies the cloud game server, and starts the game with the corresponding ID. After the server starts, the game video is pushed to the client, and the client displays it after receiving the video stream; the user clicks on the menu bar and chooses to hang up, and the cloud game client notifies the server of the event. After receiving the event, the server stops pushing the stream to the client, but does not exit the game process and still maintains the game status; the server also records the hang-up time of the game and pushes the hang-up time to the client synchronously.

[0135] Next, as in step S1512, the client exits the game page and adds a floating ball icon on the desktop to display the name of the game currently being played and the length of time it has been played. In this step, at this time, the cloud game client exits the game page and adds a floating ball icon on the desktop to display the name of the game currently being played and the length of time it has been played, which is notified by the server.

[0136] Then, as in steps S1514 to S1518, the user clicks to start other games; the user clicks the menu bar again and selects to hang up, and steps S1504 to S1510 are executed again to realize hanging up; the client reads the number of hanging up games on the server and displays the number of hanging up games on the floating ball icon;

[0137] The user clicks to start other games again, and the client notifies the server to start the games corresponding to other IDs. After the server starts, it pushes the stream to the client, and the client displays the game page; the user clicks the hang-up option in the menu bar again, and the client notifies the server of the hang-up event. After receiving the notification, the server stops pushing the stream, maintains the game status, records the hang-up time, and synchronizes the hang-up time to the client. The server updates the number of games that the current user is hanging up and notifies the client; the client displays the number of games that are hanging up on the original floating ball icon.

[0138] S1520, the user clicks the floating ball and clicks on a certain game after it is expanded, and the client notifies the server that it needs to enter the game;

[0139] Specifically, after the user clicks on the floating ball, if the number is greater than 1, the client displays multiple floating balls, each of which displays the name of the game being idle and the idle time;

[0140] S1522, the server receives a notification from the client and pushes the idle game video stream to the client;

[0141] After the user clicks on the floating ball of a certain game, the client will inform the server of the game restart event. After receiving the restart event, the server will immediately push the stream to the client. After the client receives the video stream, it will display a game page and the user can play the game normally. If the user needs to play other games, he can choose to exit the current game, or hang up the current game again and re-execute the relevant steps of the above hanging process.

[0142] S1524, the user clicks a floating ball to stop hanging up, and the client notifies the server to stop hanging up the game ID corresponding to the user. The server terminates the game process of the game, releases server resources, and the client updates the number of floating balls displayed;

[0143] Specifically, the user can drag the floating ball on the desktop. When the client detects that the position of the floating ball is in the fan-shaped area in the lower right corner (the size of this area is defined by the product to meet the big data ratio of the user's behavioral habits), the client displays a pop-up window asking whether it is necessary to exit the game; if the user chooses to cancel, the pop-up window will be closed without any processing. If the user chooses yes, the pop-up window will also be closed, and the client will notify the server to cancel the game. After receiving the notification, the server will exit the game process, release server resources, update the number of games that the current user is hanging up, and notify the client. The client will update the displayed number of floating balls; when there is a need to hang up multiple games, the user can hang up multiple games at the same time through the above steps.

[0144] In the above-mentioned implementation mode of the present application, the user can browse multiple games at the same time and there is a demand for hanging up multiple games. Through the above-mentioned method, the hanging up entrances of multiple games can be provided to the user in the form of a floating ball. The user can independently select the game he wants to hang up in the hanging up option of the menu bar, and can observe the current hanging up game and hanging up time on the desktop at any time. At the same time, he can click the floating ball with one click to restore the game status, which greatly improves the user's hanging up convenience and enhances the user's cloud game playing experience.

[0145] In an embodiment of the present invention, a first interface of a first game task in an object control state is displayed, wherein the first game task in the object control state is a game task controlled according to a target object account; in response to switching the control state of the first game task to a trusteeship control state, the first interface is switched to be displayed as a second interface of a target game platform, and a trusteeship prompt control is displayed in the second interface, wherein the first game task in the trusteeship control state is a game task controlled according to a server, the target game platform is used to start multiple game tasks, the multiple game tasks include the first game task, and the trusteeship prompt control is used to prompt the control state of the game task associated with the target object account; in response to a triggering operation of the trusteeship prompt control, multiple game task identifiers are displayed in a display area associated with the trusteeship prompt control, wherein the multiple game task identifiers include a first task identifier corresponding to the first game task and a second task identifier corresponding to at least one second game task, the second game task being a game task whose control state is switched to the trusteeship control state before the control state of the first game task is switched to the trusteeship control state, thereby realizing prompting of the game task in the trusteeship control state in the interface of the game platform, and solving the technical problem of untimely prompting of the control state of the game task in the related art.

[0146] It should be noted that, for the above-mentioned method embodiments, for the sake of simplicity, they are all described as a series of action combinations, but those skilled in the art should know that the present invention is not limited by the described action sequence, because according to the present invention, certain steps can be performed in other sequences or simultaneously. Secondly, those skilled in the art should also know that the embodiments described in the specification are all preferred embodiments, and the actions and modules involved are not necessarily required by the present invention.

[0147] According to another aspect of the embodiment of the present invention, a device for prompting a game task status for implementing the above-mentioned method for prompting a game task status is also provided. Fig.16 As shown, the device comprises:

[0148] A first display unit 1602 is used to display a first interface of a first game task in an object control state, wherein the first game task in an object control state is a game task controlled according to a target object account;

[0149] The switching display unit 1604 is used for switching the first interface to the second interface of the target game platform in response to switching the control state of the first game task to the hosting control state, and displaying the hosting prompt control in the second interface, wherein the first game task in the hosting control state is a game task controlled by the server, the target game platform is used to start multiple game tasks, the multiple game tasks include the first game task, and the hosting prompt control is used to prompt the control state of the game task associated with the target object account;

[0150] The second display unit 1606 is used to display multiple game task identifiers in a display area associated with the hosted prompt control in response to a triggering operation on the hosted prompt control, wherein the multiple game task identifiers include a first task identifier corresponding to a first game task and a second task identifier corresponding to at least one second game task, and the second game task is a game task whose control state is switched to a hosted control state before the control state of the first game task is switched to a hosted control state.

[0151] Optionally, the game task status prompting device further includes:

[0152] A third display unit, for responding to a drag operation on a third task identifier among the plurality of game task identifiers, and displaying that the third task identifier moves in the second interface according to a dragging track;

[0153] The fourth display unit is used to display status exit prompt information in response to the end point of the dragging trajectory being located in the first display area, wherein the status exit prompt information is used to prompt that the third game task corresponding to the third task identifier will exit the hosting control state.

[0154] Optionally, the above-mentioned third display unit is also used to: in response to the current track point of the dragging track being within the first display area, highlight the first display area; in response to the current track point of the dragging track being outside the first display area, hide the first display area; or, in response to the dragging operation of the third task identifier, highlight the first display area.

[0155] Optionally, the fourth display unit is used to: send a status exit request in response to a confirmation operation on the status exit prompt information, wherein the status exit request is used to instruct the server to release task resources of the third game task.

[0156] Optionally, the fourth display unit is further used to: cancel the display of the third task identifier in the second display area associated with the hosted prompt control; and display the remaining game task identifiers in accordance with the target arrangement, wherein the target arrangement corresponds to the number of the remaining game task identifiers.

[0157] Optionally, the switching display unit 1604 is further used to: display a first quantity prompt indicator on the hosting prompt control, wherein the first quantity prompt indicator is used to indicate that a first quantity of game tasks associated with the target object account are in a hosting control state; when the number of game tasks associated with the target object account in a hosting control state changes, update the displayed quantity prompt indicator.

[0158] Optionally, the second display unit 1606 is further used to display the corresponding hosting time prompt information of the game tasks on the first number of game task identifiers, wherein the hosting time prompt information is used to indicate the duration of the control state of the corresponding game task being switched to the hosting control state.

[0159] Optionally, the above-mentioned second display unit 1606 is also used to: in response to a triggering operation on the hosted prompt control, display a first number of game task identifiers in a target arrangement in a display area associated with the hosted prompt control, and switch the hosted prompt control to an exit control; in response to a triggering operation on the exit control, cancel the display of the game task identifier, and resume displaying the hosted prompt control.

[0160] Optionally, the second display unit 1606 is further used to: in response to a triggering operation on a fourth task identifier among multiple game task identifiers, switch the control state of a fourth game task corresponding to the fourth task identifier to an object control state; receive a task running screen of the fourth game task; and switch the second interface to display the third interface of the fourth game task according to the task running screen.

[0161] Optionally, the above-mentioned first display unit 1602 is also used to: when the number of game tasks in the managed control state associated with the target object account is less than or equal to the target number, display the managed control prompt information in the second interface of the target game platform, wherein the managed control prompt information indicates that the target object account is allowed to continue to add game tasks in the managed control state, and the target number matches the account level of the target object account; in response to the triggering operation of the first task identifier in the game task selection area in the second interface, obtain the task running screen of the first game task, wherein the game task selection area includes multiple reference task identifiers, and the reference task identifier is the task identifier corresponding to the game task to be started; according to the task running screen, the second interface is switched to display the first interface of the first game task.

[0162] Optionally, the switching display unit 1604 is further used to: display a first task identifier in a hosted prompt control, wherein the first game task is the last game task that is switched to the hosted control state among multiple game tasks that are in the hosted control state; or, display a fourth task identifier in a hosted prompt control, wherein a fourth game task corresponding to the fourth task identifier is the first game task that is switched to the hosted control state among multiple game tasks that are in the hosted control state; or, display multiple task identifiers in thumbnails in the hosted prompt control, wherein the multiple task identifiers are task identifiers that respectively correspond to the multiple game tasks that are in the hosted control state.

[0163] Optionally, the switching display unit 1604 is also used to: display a second quantity prompt identifier on the hosted prompt control, wherein the second quantity prompt identifier is used to indicate the number of game prompt messages; and / or scroll the game prompt message on the hosted prompt control; wherein the game prompt message is an unread game prompt message associated with the game task in the hosted control state.

[0164] Optionally, the switching display unit 1604 is also used to: display the corresponding game prompt messages in the message display areas corresponding to the multiple game task identifiers; or display the corresponding third quantity prompt identifiers on the multiple game task identifiers; and display the game prompt message in response to a triggering operation on the third quantity prompt identifier.

[0165] Optionally, in this embodiment, the embodiments to be implemented by the above-mentioned various unit modules can refer to the above-mentioned various method embodiments, which will not be repeated here.

[0166] According to another aspect of the embodiment of the present invention, an electronic device for implementing the above-mentioned game task status prompt method is also provided. The electronic device may be Fig.17The terminal device or server shown in the figure. This embodiment is described by taking the electronic device as a terminal device as an example. Fig.17 As shown, the electronic device includes a memory 1702 and a processor 1704. The memory 1702 stores a computer program, and the processor 1704 is configured to execute the steps in any of the above method embodiments through the computer program.

[0167] Optionally, in this embodiment, the electronic device may be located in at least one network device among a plurality of network devices of a computer network.

[0168] Optionally, in this embodiment, the processor may be configured to perform the following steps through a computer program:

[0169] S1, displaying a first interface of a first game task in an object control state, wherein the first game task in the object control state is a game task controlled according to a target object account;

[0170] S2, in response to switching the control state of the first game task to the managed control state, switching the first interface to display the second interface of the target game platform, and displaying the managed prompt control in the second interface, wherein the first game task in the managed control state is a game task controlled by the server, the target game platform is used to start multiple game tasks, the multiple game tasks include the first game task, and the managed prompt control is used to prompt the control state of the game task associated with the target object account;

[0171] S3, in response to a triggering operation on a hosted prompt control, multiple game task identifiers are displayed in a display area associated with the hosted prompt control, wherein the multiple game task identifiers include a first task identifier corresponding to a first game task, and a second task identifier corresponding to at least one second game task, and the second game task is a game task whose control state is switched to a hosted control state before the control state of the first game task is switched to a hosted control state.

[0172] Alternatively, a person skilled in the art may understand that: Fig.17 The structure shown is for illustration only, and the electronic device may also be a vehicle-mounted terminal, a smart phone (such as an Android phone, an iOS phone, etc.), a tablet computer, a PDA, a mobile Internet device (Mobile Internet Devices, MID), a PAD, and other terminal devices. Fig.17 The structure of the electronic device is not limited. Fig.17 More or fewer components (such as network interfaces, etc.) as shown in, or with Fig.17 Different configurations are shown.

[0173] Among them, the memory 1702 can be used to store software programs and modules, such as the program instructions / modules corresponding to the method and device for prompting the game task status in the embodiment of the present invention. The processor 1704 executes various functional applications and data processing by running the software programs and modules stored in the memory 1702, that is, realizing the above-mentioned method for prompting the game task status. The memory 1702 may include a high-speed random access memory, and may also include a non-volatile memory, such as one or more magnetic storage devices, flash memory, or other non-volatile solid-state memory. In some instances, the memory 1702 may further include a memory remotely arranged relative to the processor 1704, and these remote memories may be connected to the terminal via a network. Examples of the above-mentioned networks include but are not limited to the Internet, corporate intranets, local area networks, mobile communication networks and combinations thereof. Among them, the memory 1702 can be specifically but not limited to being used to store file information such as target logical files. As an example, such as Fig.17 As shown, the memory 1702 may include, but is not limited to, the first display unit 1602, the switching display unit 1604, and the second display unit 1606 in the game task status prompting device. In addition, other module units in the game task status prompting device may also be included but are not limited to, which will not be repeated in this example.

[0174] Optionally, the transmission device 1706 is used to receive or send data via a network. Specific examples of the above-mentioned network may include a wired network and a wireless network. In one example, the transmission device 1706 includes a network adapter (Network Interface Controller, NIC), which can be connected to other network devices and routers via a network cable so as to communicate with the Internet or a local area network. In one example, the transmission device 1706 is a radio frequency (RF) module, which is used to communicate with the Internet wirelessly.

[0175] In addition, the electronic device further includes: a display 1708, and a connection bus 1710, which is used to connect various module components in the electronic device.

[0176] In other embodiments, the terminal device or server may be a node in a distributed system, wherein the distributed system may be a blockchain system, and the blockchain system may be a distributed system formed by connecting the multiple nodes through network communication. Among them, a peer-to-peer network may be formed between the nodes, and any form of computing device, such as a server, terminal or other electronic device, may become a node in the blockchain system by joining the peer-to-peer network.

[0177] According to one aspect of the present application, a computer program product is provided, the computer program product comprising a computer program / instruction, the computer program / instruction comprising a program code for executing the method shown in the flow chart. In such an embodiment, the computer program can be downloaded and installed from a network through a communication part, and / or installed from a removable medium. When the computer program is executed by a central processing unit, various functions provided by the embodiments of the present application are executed.

[0178] The serial numbers of the above embodiments of the present invention are only for description and do not represent the advantages or disadvantages of the embodiments.

[0179] According to one aspect of the present application, a computer-readable storage medium is provided, and a processor of a computer device reads the computer instructions from the computer-readable storage medium, and the processor executes the computer instructions, so that the computer device executes the above-mentioned game task status prompt method.

[0180] Optionally, in this embodiment, the computer-readable storage medium may be configured to store a computer program for performing the following steps:

[0181] S1, displaying a first interface of a first game task in an object control state, wherein the first game task in the object control state is a game task controlled according to a target object account;

[0182] S2, in response to switching the control state of the first game task to the managed control state, switching the first interface to display the second interface of the target game platform, and displaying the managed prompt control in the second interface, wherein the first game task in the managed control state is a game task controlled by the server, the target game platform is used to start multiple game tasks, the multiple game tasks include the first game task, and the managed prompt control is used to prompt the control state of the game task associated with the target object account;

[0183] S3, in response to a triggering operation on a hosted prompt control, multiple game task identifiers are displayed in a display area associated with the hosted prompt control, wherein the multiple game task identifiers include a first task identifier corresponding to a first game task, and a second task identifier corresponding to at least one second game task, and the second game task is a game task whose control state is switched to a hosted control state before the control state of the first game task is switched to a hosted control state.

[0184] Optionally, in this embodiment, a person of ordinary skill in the art may understand that all or part of the steps in the various methods of the above embodiments may be completed by instructing hardware related to the terminal device through a program, and the program may be stored in a computer-readable storage medium, and the storage medium may include: a flash drive, a read-only memory (ROM), a random access memory (RAM), a disk or an optical disk, etc.

[0185] If the integrated units in the above embodiments are implemented in the form of software functional units and sold or used as independent products, they can be stored in the above computer-readable storage medium. Based on such understanding, the technical solution of the present invention is essentially or the part that contributes to the prior art or all or part of the technical solution can be embodied in the form of a software product, which is stored in a storage medium and includes several instructions for enabling one or more computer devices (which can be personal computers, servers or network devices, etc.) to perform all or part of the steps of the above methods of various embodiments of the present invention.

[0186] In the above embodiments of the present invention, the description of each embodiment has its own emphasis. For parts that are not described in detail in a certain embodiment, reference can be made to the relevant descriptions of other embodiments.

[0187] In the several embodiments provided in the present application, it should be understood that the disclosed client can be implemented in other ways. Among them, the device embodiments described above are only schematic. For example, the division of the above units is only a logical function division. There may be other division methods in actual implementation. For example, multiple units or components can be combined or integrated into another system, or some features can be ignored or not executed. Another point is that the mutual coupling or direct coupling or communication connection shown or discussed can be through some interfaces, indirect coupling or communication connection of units or modules, which can be electrical or other forms.

[0188] The units described above as separate components may or may not be physically separated, and the components shown as units may or may not be physical units, that is, they may be located in one place or distributed on multiple network units. Some or all of the units may be selected according to actual needs to achieve the purpose of the solution of this embodiment.

[0189] In addition, each functional unit in each embodiment of the present invention may be integrated into one processing unit, or each unit may exist physically separately, or two or more units may be integrated into one unit. The above-mentioned integrated unit may be implemented in the form of hardware or in the form of software functional units.

[0190] The above is only a preferred embodiment of the present invention. It should be pointed out that for ordinary technicians in this technical field, several improvements and modifications can be made without departing from the principle of the present invention. These improvements and modifications should also be regarded as the scope of protection of the present invention.

Claims

1. A method for prompting a game task status, characterized in that: include: Displaying a first interface of a first game task in an object control state, wherein the first game task in the object control state is a game task controlled according to a target object account; In response to switching the control state of the first game task to a managed control state, switching the first interface to be displayed as a second interface of a target game platform, and displaying a managed prompt control in the second interface, wherein the first game task in the managed control state is a game task controlled by a server, the target game platform is used to start a plurality of game tasks, the plurality of game tasks include the first game task, and the managed prompt control is used to prompt the control state of the game task associated with the target object account; In response to a triggering operation on the hosted prompt control, multiple game task identifiers are displayed in a display area associated with the hosted prompt control, wherein the multiple game task identifiers include a first task identifier corresponding to the first game task and a second task identifier corresponding to at least one second game task, and the second game task is a game task whose control state is switched to the hosted control state before the control state of the first game task is switched to the hosted control state.

2. The method according to claim 1, characterized in that After the plurality of game task identifiers are displayed in a display area associated with the managed prompt control in response to a triggering operation on the managed prompt control, the method further includes: In response to a dragging operation on a third task identifier among the plurality of game task identifiers, displaying that the third task identifier moves in the second interface according to a dragging track; In response to the end point of the dragging trajectory being located within the first display area, state exit prompt information is displayed, wherein the state exit prompt information is used to prompt that the third game task corresponding to the third task identifier will exit the hosting control state.

3. The method according to claim 2, characterized in that In response to the end point of the dragging track being located in the first display area, before displaying the state exit prompt information, the method further includes one of the following: In response to the current track point of the dragging track being within the first display area, highlighting the first display area; in response to the current track point of the dragging track being outside the first display area, hiding the first display area; In response to a drag operation on the third task identifier, the first display area is highlighted.

4. The method according to claim 2, characterized in that: In response to the end point of the dragging track being located in the first display area, after the state exit prompt message is displayed, the method further includes: In response to a confirmation operation on the status exit prompt information, a status exit request is sent, wherein the status exit request is used to instruct the server to release task resources of the third game task.

5. The method according to claim 4, characterized in that In response to the confirmation operation of the state exit prompt information, after sending the state exit request, the method further includes: canceling display of the third task identifier in the second display area associated with the hosted prompt control; The remaining game task identifiers are displayed in a target arrangement, wherein the target arrangement corresponds to the number of the remaining game task identifiers.

6. The method according to claim 1, characterized in that In response to switching the control state of the first game task to the managed control state, switching the first interface to display as the second interface of the target game platform, and displaying the managed prompt control in the second interface, the method further includes: Displaying a first quantity prompt mark on the hosting prompt control, wherein the first quantity prompt mark is used to indicate that a first quantity of the game tasks associated with the target object account are in the hosting control state; When the number of the game tasks in the managed control state and associated with the target object account changes, the quantity prompt mark is updated and displayed.

7. The method according to claim 6, characterized in that In response to the triggering operation of the managed prompt control, displaying a plurality of game task identifiers in a display area associated with the managed prompt control includes: The corresponding hosting duration prompt information of the game tasks is respectively displayed on the first number of game task identifiers, wherein the hosting duration prompt information is used to indicate the duration of the control state of the corresponding game task being switched to the hosting control state.

8. The method according to claim 6, characterized in that After the quantity prompt mark is displayed on the hosted prompt control, the method includes: In response to a triggering operation on the managed prompt control, displaying the first number of game task identifiers in a target arrangement in the display area associated with the managed prompt control, and switching the managed prompt control to be displayed as an exit control; In response to the triggering operation of the exit control, the game task identifier is canceled and the hosting prompt control is restored.

9. The method according to claim 6, characterized in that After the plurality of game task identifiers are displayed in a display area associated with the managed prompt control in response to a triggering operation on the managed prompt control, the method further includes: In response to a triggering operation on a fourth task identifier among the plurality of game task identifiers, switching the control state of a fourth game task corresponding to the fourth task identifier to the object control state; Receiving a task running screen of the fourth game task; The second interface is switched and displayed as the third interface of the fourth game task according to the task running screen.

10. The method according to claim 6, characterized in that Before displaying the first interface of the first game task in the object control state, the method further includes: In a case where the number of the game tasks in the managed control state associated with the target object account is less than or equal to a target number, displaying managed control prompt information in the second interface of the target game platform, wherein the managed control prompt information indicates that the target object account is allowed to continue adding game tasks in the managed control state, and the target number matches the account level of the target object account; In response to a triggering operation on the first task identifier in a game task selection area in the second interface, a task running screen of the first game task is obtained, wherein the game task selection area includes a plurality of reference task identifiers, and the reference task identifiers are task identifiers corresponding to the game task to be started; The second interface is switched and displayed as the first interface of the first game task according to the task running screen.

11. The method according to claim 1, characterized in that In response to switching the control state of the first game task to the managed control state, switching the first interface to display the second interface of the target game platform, and displaying the managed prompt control in the second interface includes one of the following: Displaying the first task identifier in the hosting prompt control, wherein the first game task is the last game task switched to the hosting control state among multiple game tasks in the hosting control state; Displaying a fourth task identifier in the hosting prompt control, wherein the fourth game task corresponding to the fourth task identifier is the first game task switched to the hosting control state among the multiple game tasks in the hosting control state; A plurality of task identifiers are displayed in thumbnail form in the hosting prompt control, wherein the plurality of task identifiers are task identifiers respectively corresponding to a plurality of game tasks in the hosting control state.

12. The method according to claim 1, characterized in that In response to switching the control state of the first game task to the managed control state, switching the first interface to display the second interface of the target game platform, and displaying the managed prompt control in the second interface, the method further includes at least one of the following: Displaying a second quantity prompt identifier on the hosted prompt control, wherein the second quantity prompt identifier is used to indicate the message quantity of the game prompt message; Scrolling and displaying the game prompt message on the hosted prompt control; The game prompt message is an unread game prompt message associated with the game task in the hosting control state.

13. The method according to claim 12, characterized in that The displaying of a plurality of game task identifiers in a display area associated with the hosted prompt control in response to a triggering operation on the hosted prompt control comprises one of the following: In the message display areas corresponding to the multiple game task identifiers, the corresponding game prompt messages are displayed; Displaying the third quantity prompting marks corresponding to each of the plurality of game task marks respectively; In response to a triggering operation on the third quantity prompt identifier, the game prompt message is displayed.

14. A game task status prompting device, characterized in that: include: A first display unit, used to display a first interface of a first game task in an object control state, wherein the first game task in the object control state is a game task controlled according to a target object account; a switching display unit, configured to switch and display the first interface to a second interface of a target game platform in response to switching the control state of the first game task to a managed control state, and display a managed prompt control in the second interface, wherein the first game task in the managed control state is a game task controlled by a server, the target game platform is configured to start a plurality of game tasks, the plurality of game tasks include the first game task, and the managed prompt control is configured to prompt the control state of the game task associated with the target object account; A second display unit is used to display multiple game task identifiers in a display area associated with the hosted prompt control in response to a triggering operation on the hosted prompt control, wherein the multiple game task identifiers include a first task identifier corresponding to the first game task and a second task identifier corresponding to at least one second game task, and the second game task is a game task whose control state is switched to the hosted control state before the control state of the first game task is switched to the hosted control state.

15. A computer-readable storage medium, characterized in that: The computer-readable storage medium includes a stored program, wherein the program executes the method described in any one of claims 1 to 13 when executed.

16. A computer program product comprising a computer program / instructions, characterized in that When the computer program / instructions are executed by a processor, the steps of the method described in any one of claims 1 to 13 are implemented.

17. An electronic device comprising a memory and a processor, characterized in that: A computer program is stored in the memory, and the processor is configured to execute the method according to any one of claims 1 to 13 through the computer program.