Game map display and interaction method and device, equipment and medium
By adopting a game map built by flat cells, the player uses the method of unlocking to solve the problem of low user experience and large resource consumption in existing technologies, and achieve more efficient and convenient map interaction and display.
Patent Information
- Application Number
- CN202411379858.3
- Authority / Receiving Office
- CN · China
- Patent Type
- Applications(China)
- Current Assignee / Owner
- Filing Date
- 2024-09-30
- Publication Date
- 2025-01-24
AI Technical Summary
The lack of innovation in the presentation and interaction methods of existing game maps has led to a reduction in user experience, and the loading of large 3D scenes consumes a lot of resources, affecting game efficiency and hardware requirements.
The game map is constructed using flat cells, which can be unlocked by players clicking on the explored cells. Each art scene event directly displayed consists of only one cell, and the map panorama can be viewed by moving up and down and zooming.
A more direct unlocking method is implemented to avoid problems that interrupt the task process and high requirements for hardware due to high ornamental maps, and at the same time reduce resource consumption and improve the convenience and efficiency of map interaction.
Smart Images

Figure CN119345688A_ABST
Abstract
Description
Technical Field
[0001] The present invention relates to the field of computer technology, and in particular to a method, device, equipment and medium for displaying and interacting with a game map. Background Art
[0002] As games grow stronger and stronger, designers are constantly innovating to attract players to buy and download games. There are also many types of map interface exploration games.
[0003] During the map exploration process, the map is displayed by the player through the map system or sliding interface, so that the player can understand the current exploration progress or the size of the map. Or the player can gradually display the map by moving the character and using the path the character walks to unlock the map. At present, these two methods have become a relatively solid design for map exploration games on the market, and it is difficult to innovate, which reduces the user experience. The interaction of the map is to arrange interactive events in the scene, mainly characters, monsters, treasure chests, etc. When the character controlled by the player moves into the trigger range of the interactive event, an interactive icon will appear. Clicking the interactive icon will trigger the task and jump to the interface corresponding to the task.
[0004] For example, the interface map of the game "Sword and Expedition" is composed of "hexagonal" plate units, and interactive events are arranged on the map. The overall perspective of the map is displayed at a 45° angle. Players can browse the full picture of the map by sliding operations, without the need for player-based exploration and interaction, which is less interesting. This 45° perspective will cause the higher objects in the scene to block the "map grid" behind, causing players to easily make mistakes (click on the adjacent grid) or fail to reach this location when they want to move forward, which also greatly affects the interactive convenience and efficiency of interactive events.
[0005] In addition, the overall picture of the map in some games requires players to explore and is gradually displayed according to the exploration situation. For example, players can unlock the map by moving the character and using the path the character walks, and gradually display it according to the unlocking situation. However, at present, the maps of such games are basically directly displayed in three dimensions in large 3D scenes. The scenes are designed to be very rich and realistic, often attracting players to stop and watch, thereby interrupting the current task process and prolonging the game time. In addition, large 3D scenes require a lot of resources to load. For example, the scene of the game "Sword and Expedition: Departure" is much richer than the overall richness of "Sword and Expedition". And the scene composition is very real, which will attract players to watch from time to time, thus interrupting the current task process, and has high hardware requirements. Summary of the invention
[0006] The technical problem to be solved by the present invention is to provide a method, device, equipment and medium for displaying and interacting with a game map. The map is composed of flattened cells, and is unlocked by players clicking on explorable cells without moving characters. Each art scene event directly displayed is composed of only one cell, which is not very ornamental, will not interrupt the current task progress, and will not cause occlusion of other cells to affect map interaction, and requires small resources.
[0007] In a first aspect, the present invention provides a method for displaying and interacting with a game map. The map is composed of flat cells and can be extended in all directions, and the game scene camera is presented from a bird's-eye view; and each cell is pre-embedded with explorable cells, art scene events or interactive events; When the map is opened, only one icon of the explorable cell is displayed, and it is focused in the center of the screen; When the explorable cell is clicked, the map expands the cell for the first time according to a preset expansion strategy; After the first expansion of a cell, icons of art scene events, interactive events, or new explorable cells pre-set on the cell are displayed simultaneously; cells of art scene events do not have interactive functions; When the cell of an interactive event is clicked, a task pop-up window will pop up. After the player completes the task, the icon of the interactive event on the cell will be replaced with the icon of the art scene event, and further interaction will not be allowed; When a new explorable cell is clicked, the cell is expanded and displayed again according to the preset expansion strategy; During the entire display and interaction process, the map panorama can be viewed by moving up and down and zooming in and out; and whether it is the first expansion or the second expansion, the expanded cells include at least one explorable cell.
[0008] In a second aspect, the present invention provides a game map display and interaction device, comprising: The map construction module constructs the map through flat cells, allowing the map to extend in all directions, and the game scene camera is presented from a bird's-eye view; Event module, used to embed explorable cells, art scene events or interactive events in each cell; Focus module, which is used to display only one explorable cell icon when the map is opened and focus on the center of the screen; An expansion module, used for expanding the cells for the first time or again according to a preset expansion strategy after the explorable cells are clicked, and each time the cells are expanded, the expanded cells include at least one explorable cell; The icon display module is used to display the icons of the art scene events, interactive events or new explorable cells pre-embedded in the cells after the cells are expanded for the first time; the cells of the art scene events do not have interactive functions; The interactive module is used to pop up a task pop-up window after the cell of the interactive event is clicked, and after the player completes the task, the icon of the interactive event on the cell is replaced with the icon of the art scene event, and no further interaction is allowed; The map panorama viewing module is used to view the map panorama by moving up and down and zooming in and out during the entire display and interaction process.
[0009] In a third aspect, the present invention provides an electronic device comprising a memory, a processor, and a computer program stored in the memory and executable on the processor, wherein the processor implements the method described in the first aspect when executing the program.
[0010] In a fourth aspect, the present invention provides a computer-readable storage medium having a computer program stored thereon, which, when executed by a processor, implements the method described in the first aspect.
[0011] One or more technical solutions provided by the present invention have at least the following technical effects or advantages: the game map of the present invention is composed of flattened cells, and players can unlock by clicking on explorable cells, without moving characters to unlock, making unlocking more direct. Each directly displayed art scene event is composed of only one cell, which is not very ornamental, will not interrupt the current task process, and will not cause occlusion of other cells to affect map interaction.
[0012] The above description is only an overview of the technical solution of the present invention. In order to more clearly understand the technical means of the present invention, it can be implemented according to the contents of the specification. In order to make the above and other purposes, features and advantages of the present invention more obvious and easy to understand, the specific implementation methods of the present invention are listed below. BRIEF DESCRIPTION OF THE DRAWINGS
[0013] The present invention will be further described below in conjunction with embodiments with reference to the accompanying drawings.
[0014] Figure 1 is a flow chart of the method in Embodiment 1 of the present invention; Figure 2 Schematic diagram of the construction state of a map in an embodiment of the present invention; Figure 3 Schematic diagram of icons of explorable cells in an embodiment of the present invention; Figure 4 This is a schematic diagram of an icon of an art scene event in an embodiment of the present invention; Figure 5It is a schematic diagram of icons of interactive events in an embodiment of the present invention; Figure 6 This is a schematic diagram of the state when a map is opened in an embodiment of the present invention; Figure 7 This is a schematic diagram of an explorable cell in a first expansion state in an embodiment of the present invention; Figure 8 This is a schematic diagram of the state when an interactive event cell is clicked in an embodiment of the present invention; Fig. 9 This is a schematic diagram of a panoramic map viewing method in an embodiment of the present invention; Fig.10 is a schematic diagram of exploring the fusion state of cells in an embodiment of the present invention; Fig.11 It is a schematic diagram of the structure of the device in the second embodiment of the present invention. DETAILED DESCRIPTION
[0015] The embodiments of the present application provide a method, apparatus, device and medium for displaying and interacting with a game map. The map is composed of flattened cells, and the players can unlock the cells by clicking on the explorable cells, without having to move the characters to unlock them. Each art scene event directly displayed is composed of only one cell, which is not very ornamental, will not interrupt the current task progress, and will not cause occlusion of other cells to affect map interaction.
[0016] The technical solution in the embodiment of the present application has the following overall idea: the game map is composed of flattened cells, and players can unlock by clicking on explorable cells, without moving characters to unlock, making unlocking more direct. Each directly displayed art scene event is composed of only one cell, which is not very ornamental, will not interrupt the current task process, and will not cause occlusion of other cells and affect map interaction. In the process of map unlocking, at least two adjacent cells that are interactive events or explorable events are merged at one time through a fusion cell algorithm to form a fused large grid, while improving the event level of interactive events or the expansion range of explorable events, enriching the map display method and improving the experience.
[0017] Embodiment 1 like Figure 1 As shown, this embodiment provides a method for displaying and interacting with a game map, such as Figure 2 As shown, the map is composed of flat cells and can be extended in all directions, and the game scene camera is presented from a bird's-eye view; The interactive gesture operation between the player and the map is mainly click, such as single click. The overall design of the map is simple and easy to use, without too many interactive gesture operations, to lower the entry threshold. And each cell is pre-buried with explorable cells, art scene events or interactive events; Each cell type has a corresponding icon, such as Figure 3 As shown in , the icon of the explorable cell can be in the form of a "?". Figure 4 As shown, art scene events include plains, mountains, forests, oceans, etc., but each art scene event only occupies one cell, the icons are simple and non-interactive, and have little appeal to players, so they will not cause players to appreciate and watch and interrupt the current task process.
[0018] like Figure 6 As shown, when the map is opened, only one icon of the explorable cell is displayed and focused on the center of the screen; the picture is simple and clear, and easy for players to get started.
[0019] like Figure 7 As shown, when the explorable cell is clicked, the map expands the cell for the first time according to the preset expansion strategy; and the clicked explorable cell is converted into an art scene event cell and loses its interactive function.
[0020] After the first expansion, the cells will display icons of art scene events, interactive events or new explorable cells pre-embedded in the cells. Among them, the cells of art scene events do not have interactive functions, so they will not interrupt the current task process and have lower hardware requirements.
[0021] like Figure 8 As shown, when the cell of the interactive event is clicked, a task pop-up window will pop up. After the player completes the task, the icon of the interactive event on the cell will be replaced with the icon of the art scene event, and no further interaction will be allowed; thereby prompting the player to quickly return to the map interface to continue exploring new cells and speed up the task process.
[0022] When a new explorable cell is clicked, the cell is expanded and displayed again according to the preset expansion strategy; like Fig. 9 As shown, during the entire display and interaction process, the map panorama can be viewed by moving up and down and zooming; and no matter it is the first expansion or the second expansion, the expanded cells include at least one explorable cell.
[0023] The expansion strategy can be pre-set and can be selected by the player. For example, it can include an exploration randomness strategy. The exploration randomness strategy is based on the cell where the icon of the explorable cell is located, and expands to adjacent cells in a random manner, but cannot jump to non-adjacent cells. The number of cells expanded is determined by the strategy formula n n +n+2; n is the number of cells currently clicked.
[0024] like Fig.10 As shown, the number of cells currently clicked is 1, that is, n=1, and the number of cells expanded is determined by the strategy formula n n +n+2 is calculated to be 4, which means that 4 adjacent cells can be expanded. There are 39 expansion methods in total, and the system can randomly select one of the 39 expansion methods for expansion.
[0025] Usually, each of the icons only occupies one cell, but when it is integrated, it may occupy multiple cells, so that when clicking, multiple cells can be clicked at the same time. At this time, the value of n is no longer 1, but may be 2, 3 or 4 or other values; according to the strategy formula n n +n+2 calculation greatly increases the number of expansions when expanding again, making the map display more diverse and the exploration more interesting.
[0026] like Fig.10 As shown, when at least two adjacent cells are explorable cells in the result of the same expansion, the at least two adjacent cells are merged to obtain an exploration fusion grid, and an explorable cell icon is displayed on the exploration fusion grid; at the same time, the re-expansion level of the exploration fusion grid is improved. The more cells occupied by the exploration fusion grid, the higher the re-expansion level, and the higher the re-expansion level means that more cells can be expanded again.
[0027] Similarly, this fusion can also be used for cells of interactive events. When at least two adjacent cells in the same expansion result are cells of interactive events, the at least two adjacent cells are merged to obtain a large interactive fusion grid, and an interactive event icon is displayed on the interactive fusion grid; at the same time, the event level of the interactive event is increased; and the more cells the fusion grid occupies, the higher the level of the corresponding interactive event. Players can judge the intensity of this event after it is triggered by the number of cells. The overall exploration process is not single, adding overall richness.
[0028] In summary, the display and interaction process of the map of the present invention is full of randomness and uncertainty. Players only need to use simple interactive operations (single click) to experience the rich gameplay of exploration map games.
[0029] Embodiment 2 Based on the same inventive concept, the present application also provides a device corresponding to the method in Example 1, see Example 2 for details.
[0030] like Fig.11 As shown, in this embodiment, a device for displaying and interacting with a device game map is provided, including: The map construction module constructs the map through flat cells, allowing the map to extend in all directions, and the game scene camera is presented from a bird's-eye view; Event module, used to embed explorable cells, art scene events or interactive events in each cell; Focus module, which is used to display only one explorable cell icon when the map is opened and focus on the center of the screen; An expansion module, used for expanding the cells for the first time or again according to a preset expansion strategy after the explorable cells are clicked, and each time the cells are expanded, the expanded cells include at least one explorable cell; The icon display module is used to display the icons of the art scene events, interactive events or new explorable cells pre-embedded in the cells after the cells are expanded for the first time; the cells of the art scene events do not have interactive functions; The interactive module is used to pop up a task pop-up window after the cell of the interactive event is clicked, and after the player completes the task, the icon of the interactive event on the cell is replaced with the icon of the art scene event, and no further interaction is allowed; The map panorama viewing module is used to view the map panorama by moving up and down and zooming in and out during the entire display and interaction process.
[0031] The display and interaction device of the game map of this embodiment may also include: The expansion strategy setting module is used to configure the expansion strategy, which includes an exploration randomness strategy. The exploration randomness strategy is based on the cell where the icon of the explorable cell is located, and is expanded to adjacent cells in a random manner, but cannot be expanded to non-adjacent cells by jumping. The number of cells expanded is determined by the strategy formula n n +n+2; n is the number of cells currently clicked.
[0032] In the exploration cell fusion module, when at least two adjacent cells are explorable cells in the result of the same expansion, the at least two adjacent cells are merged to obtain a large exploration fusion grid, and an icon of an explorable cell is displayed on the large exploration fusion grid; at the same time, the re-expansion level of the exploration fusion grid is improved. The more cells occupied by the exploration fusion grid, the higher the re-expansion level, and the higher the re-expansion level means that more cells can be expanded again.
[0033] The interactive cell fusion module, when at least two adjacent cells in the result of the same expansion are cells of interactive events, the at least two adjacent cells are merged to obtain a large interactive fusion grid, and an icon of the interactive event is displayed on the interactive fusion grid; at the same time, the event level of the interactive event is increased; and the more cells the fused large grid occupies, the higher the level of the corresponding interactive event.
[0034] Since the device introduced in the second embodiment of the present invention is a device used to implement the method of the first embodiment of the present invention, those skilled in the art can understand the specific structure and deformation of the device based on the method introduced in the first embodiment of the present invention, so it is not described here in detail. All devices used in the method of the first embodiment of the present invention belong to the scope of protection of the present invention.
[0035] Embodiment 3 Based on the same inventive concept, the present application provides an electronic device embodiment corresponding to the first embodiment, see the third embodiment for details. This embodiment provides an electronic device, such as Figure 4 As shown, it includes a memory, a processor, and a computer program stored in the memory and executable on the processor. When the processor executes the computer program, any implementation method in the first embodiment can be implemented.
[0036] Since the electronic device introduced in this embodiment is a device used to implement the method in the first embodiment of the present application, based on the method introduced in the first embodiment of the present application, a person skilled in the art can understand the specific implementation of the electronic device of the present embodiment and its various variations, so how the electronic device implements the method in the embodiment of the present application is not described in detail here. As long as a person skilled in the art implements the device used by the method in the embodiment of the present application, it belongs to the scope of protection of the present application.
[0037] Embodiment 4 Based on the same inventive concept, this application provides a storage medium corresponding to Embodiment 1, see Embodiment 4 for details. This embodiment provides a computer-readable storage medium, such as Figure 5 As shown, a computer program is stored thereon, and when the computer program is executed by a processor, any implementation method in Example 1 can be implemented.
[0038] The technical solution provided in the embodiments of the present application has at least the following technical effects or advantages: Those skilled in the art will appreciate that embodiments of the present invention may be provided as methods, systems, or computer program products. Therefore, the present invention may take the form of a complete hardware embodiment, a complete software embodiment, or an embodiment combining software and hardware. Moreover, the present invention may take the form of a computer program product implemented on one or more computer-usable storage media (including but not limited to disk storage, CD-ROM, optical storage, etc.) containing computer-usable program code.
[0039] The present invention is described with reference to flowcharts and / or block diagrams of methods, devices (systems), and computer program products according to embodiments of the present invention. It should be understood that each process and / or block in the flowchart and / or block diagram, as well as the combination of processes and / or blocks in the flowchart and / or block diagram, can be implemented by computer program instructions. These computer program instructions can be provided to a processor of a general-purpose computer, a special-purpose computer, an embedded processor, or other programmable data processing device to produce a machine, so that the instructions executed by the processor of the computer or other programmable data processing device generate instructions for implementing the processes in the flowchart and / or block diagram. Figure 1 A process or multiple processes and / or boxes Figure 1 A device that provides the functions specified in a block or multiple blocks.
[0040] These computer program instructions may also be stored in a computer-readable memory capable of directing a computer or other programmable data processing device to operate in a specific manner, so that the instructions stored in the computer-readable memory produce an article of manufacture comprising an instruction device, which implements the process Figure 1 A process or multiple processes and / or boxes Figure 1 A function specified in one or more boxes.
[0041] These computer program instructions can also be loaded onto a computer or other programmable data processing device so that a series of operating steps are executed on the computer or other programmable device to produce a computer-implemented process, thereby providing instructions for implementing the process in the computer or other programmable device. Figure 1 A process or multiple processes and / or boxes Figure 1 The steps for the functions specified in one or more boxes.
[0042] Although the specific implementation modes of the present invention are described above, those skilled in the art should understand that the specific implementation modes described are only illustrative and are not intended to limit the scope of the present invention. Equivalent modifications and changes made by those skilled in the art in accordance with the spirit of the present invention should be included in the scope of protection of the claims of the present invention.
Claims
1. A method for displaying and interacting with a game map, characterized in that: The map is composed of flat cells and can be extended in all directions, and the game scene camera is presented from a bird's-eye view; and each cell is pre-embedded with explorable cells, art scene events or interactive events; When the map is opened, only one icon of the explorable cell is displayed, and it is focused in the center of the screen; When the explorable cell is clicked, the map expands the cell for the first time according to a preset expansion strategy; After the first expansion of a cell, icons of art scene events, interactive events, or new explorable cells pre-set on the cell are displayed simultaneously; cells of art scene events do not have interactive functions; When the cell of an interactive event is clicked, a task pop-up window will pop up. After the player completes the task, the icon of the interactive event on the cell will be replaced with the icon of the art scene event, and further interaction will not be allowed; When a new explorable cell is clicked, the cell is expanded and displayed again according to the preset expansion strategy; During the entire display and interaction process, the map panorama can be viewed by moving up and down and zooming in and out; and whether it is the first expansion or the second expansion, the expanded cells include at least one explorable cell.
2. A method for displaying and interacting with a game map according to claim 1, characterized in that: The expansion strategy includes an exploration randomness strategy, which is based on the cell where the icon of the explorable cell is located, and expands to adjacent cells in a random manner, but cannot jump to non-adjacent cells. The number of cells expanded is determined by the strategy formula n n +n+2 is calculated; n is the number of cells currently clicked.
3. A method for displaying and interacting with a game map according to claim 1, characterized in that: Each of the icons occupies at least one cell; when at least two adjacent cells are explorable cells in the result of the same expansion, the at least two adjacent cells are merged to obtain an exploration fusion grid, and an explorable cell icon is displayed on the exploration fusion grid; at the same time, the re-expansion level of the exploration fusion grid is improved. The more cells the exploration fusion grid occupies, the higher the re-expansion level will be. The higher the re-expansion level means that more cells can be expanded again.
4. A method for displaying and interacting with a game map according to claim 1, characterized in that: When at least two adjacent cells in the result of the same expansion are cells of interactive events, the at least two adjacent cells are merged to obtain an interactive fusion large cell, and an interactive event icon is displayed on the interactive fusion large cell; At the same time, the event level of the interactive event is improved; and the more cells the fused large grid occupies, the higher the level of the corresponding interactive event.
5. A display and interaction device for a game map, characterized in that: include: The map construction module constructs the map through flat cells, allowing the map to extend in all directions, and the game scene camera is presented from a bird's-eye view; Event module, used to embed explorable cells, art scene events or interactive events in each cell; Focus module, which is used to display only one explorable cell icon when the map is opened and focus on the center of the screen; An expansion module, used for expanding the cells for the first time or again according to a preset expansion strategy after the explorable cells are clicked, and each time the cells are expanded, the expanded cells include at least one explorable cell; The icon display module is used to display the icons of the art scene events, interactive events or new explorable cells pre-embedded in the cells after the cells are expanded for the first time; the cells of the art scene events do not have interactive functions; The interactive module is used to pop up a task pop-up window after the cell of the interactive event is clicked, and after the player completes the task, the icon of the interactive event on the cell is replaced with the icon of the art scene event, and no further interaction is allowed; The map panorama viewing module is used to view the map panorama by moving up and down and zooming in and out during the entire display and interaction process.
6. A game map display and interaction device according to claim 5, characterized in that: Also includes: The expansion strategy setting module is used to configure the expansion strategy, which includes an exploration randomness strategy. The exploration randomness strategy is based on the cell where the icon of the explorable cell is located, and is expanded to adjacent cells in a random manner, but cannot be expanded to non-adjacent cells by jumping. The number of cells expanded is determined by the strategy formula n n +n+2 is calculated; n is the number of cells currently clicked.
7. A game map display and interaction device according to claim 5, characterized in that: Also includes: In the exploration cell fusion module, when at least two adjacent cells are explorable cells in the result of the same expansion, the at least two adjacent cells are merged to obtain a large exploration fusion grid, and an icon of an explorable cell is displayed on the large exploration fusion grid; at the same time, the re-expansion level of the exploration fusion grid is improved. The more cells occupied by the exploration fusion grid, the higher the re-expansion level, and the higher the re-expansion level means that more cells can be expanded again.
8. A game map display and interaction device according to claim 5, characterized in that: Also includes: An interactive cell fusion module, when at least two adjacent cells in the same expansion result are cells of interactive events, the at least two adjacent cells are merged to obtain an interactive fusion large cell, and an interactive event icon is displayed on the interactive fusion large cell; At the same time, the event level of the interactive event is improved; and the more cells the fused large grid occupies, the higher the level of the corresponding interactive event.
9. An electronic device comprising a memory, a processor, and a computer program stored in the memory and executable on the processor, characterized in that: When the processor executes the program, the method according to any one of claims 1 to 4 is implemented.
10. A computer-readable storage medium having a computer program stored thereon, characterized in that: When the program is executed by a processor, the method according to any one of claims 1 to 4 is implemented.