Interactive automobile cabin and 5D game experience system
By introducing interactive windshield screens, zero -gravity seats and 5D effect generation devices in the car seats, the problem of limited problems of traditional car cockpit entertainment system entertainment experience, realized a comprehensive 5D gaming experience, enhanced the enrichment of entertainment experience Sex and immersion.
Patent Information
- Application Number
- CN202411429499.8
- Authority / Receiving Office
- CN · China
- Patent Type
- Applications(China)
- Current Assignee / Owner
- Filing Date
- 2024-10-14
- Publication Date
- 2025-01-28
AI Technical Summary
Traditional car cockpit entertainment systems cannot provide a comprehensive entertainment experience, and traditional gaming experience is limited by a static environment, making it difficult to achieve true immersion, resulting in relatively limited entertainment experiences for drivers and passengers in the car.
Provide an interactive car cockpit and 5D gaming experience system, including interactive windshield screens, zero -gravity seats, intelligent control systems, and 5D effect generation devices. Smell and other perception experiences to realize a comprehensive 5D gaming experience.
By turning windshields into large screens, adjusting seat postures, and simulation of various sensory experiences, the system provides richer and more immersive entertainment experiences, which improves the quality of entertainment experience of drivers and passengers.
Smart Images

Figure CN119367746A_ABST
Abstract
Description
Technical Field
[0001] The present invention relates to the field of automobile technology, and in particular to an interactive automobile cockpit and 5D game experience system. Background Art
[0002] The car cockpit is the riding space inside the vehicle for the driver and passengers. It is equipped with advanced software and hardware systems and combined with related technologies to enable the cockpit space to have the capabilities of human-computer interaction, Internet services, multi-scenario applications and extended functions, providing drivers and passengers with an efficient, safe, comfortable and intelligent mobile space. Traditional car cockpit entertainment systems usually provide entertainment functions such as audio and media playback. At the same time, traditional gaming experiences are usually in a static environment.
[0003] Traditional car cockpit entertainment systems are limited to audio and media playback and cannot provide a comprehensive entertainment experience. At the same time, traditional gaming experiences are limited to static environments and it is difficult to achieve true immersion. These limitations result in relatively limited entertainment experiences for drivers and passengers in cars. Summary of the invention
[0004] The purpose of the present invention is to provide an interactive car cockpit and 5D game experience system to solve the problem of relatively limited entertainment experience for drivers and passengers in the car.
[0005] To achieve the above object, the present invention provides an interactive car cockpit and 5D game experience system, comprising an interactive windshield screen, a zero-gravity seat, an intelligent control system and a 5D effect generating device, wherein the interactive windshield screen, the zero-gravity seat and the 5D effect generating device are respectively connected to the intelligent control system;
[0006] The interactive windshield screen uses transparent screen technology and high-resolution projection equipment to turn the windshield into a large screen for displaying game content;
[0007] The zero-gravity chair is used to adjust the posture and shaking frequency of the chair according to the requirements of different games and scenes;
[0008] The 5D effect generating device is used to simulate the perceptual experience required for the 5D gaming experience;
[0009] The intelligent control system integrates the interactive windshield screen, the zero-gravity seat and the 5D effect generating device so that they work together and adjust the in-car environment according to the game scene to provide a comprehensive 5D game experience.
[0010] Wherein, the interactive windshield screen comprises a transparent screen unit and a projection device unit, the transparent screen unit and the projection device unit are respectively connected to the intelligent control system, and the projection device unit is connected to the transparent screen unit;
[0011] The transparent screen unit is used to convert the windshield into a large screen using transparent OLED screen technology;
[0012] The projection device unit is used to project game content onto the windshield screen.
[0013] Wherein, the interactive windshield screen further comprises a touch sensing unit, and the touch sensing unit is connected to the transparent screen unit;
[0014] The touch sensing unit is integrated into the windshield screen and is used to detect the touch operations of the driver and passengers.
[0015] Wherein, the zero-gravity seat comprises a seat unit and an electric adjustment unit, and the electric adjustment unit is connected to the seat unit and the intelligent control system respectively;
[0016] The seat unit is a seat designed according to ergonomic principles and is used for users to sit on;
[0017] The motor adjustment unit is used to adjust the seat posture and shaking frequency according to the game scene through the motor and the sensor.
[0018] Wherein, the zero-gravity seat further comprises a safety locking unit, and the safety locking unit is connected to the seat unit;
[0019] The safety locking unit is used to maintain safety and stability during the seat adjustment process.
[0020] Wherein, the 5D effect generating device comprises a wind simulation unit, a vibration simulation unit and an odor release unit, and the wind simulation unit, the vibration simulation unit and the odor release unit are respectively connected to the intelligent control system;
[0021] The wind simulation unit is used to simulate the wind feeling in the game through a fan and an airflow controller;
[0022] The vibration simulation unit is used to simulate the vibration effect in the game through a vibrator and a sensor;
[0023] The scent releasing unit is used to release a scent matching the game scene through a fragrance system.
[0024] Wherein, the intelligent control system includes a central processing unit and a communication interface unit, and the communication interface unit is respectively connected to the transparent screen unit, the projection device unit, the electric adjustment unit, the wind simulation unit, the vibration simulation unit, the odor release unit and the central processing unit;
[0025] The communication interface unit is used for data communication and synchronization between the units;
[0026] The central processing unit is used to receive and process data from each unit and control the operation of the entire system.
[0027] The present invention discloses an interactive car cockpit and 5D game experience system, wherein the interactive windshield screen adopts transparent screen technology and high-resolution projection equipment to turn the windshield into a large screen for displaying game content. This allows drivers and passengers to interact with the game environment and provide immersive visual effects, and the surrounding car windows change the picture as the environment changes in the game. The zero-gravity seat adopts a special design and an electric adjustment mechanism, and the posture and shaking frequency of the seat can be adjusted according to the requirements of different games and scenes. This ensures the comfort and safety of the passengers in the game and enhances the immersion of the game experience. The intelligent control system integrates the seat, windshield screen, sound system and air conditioning system to ensure that they can work together. The intelligent control system can also adjust the angle, temperature and sound effects of the seat according to different game scenes to provide a comprehensive 5D game experience. The 5D effect generation device simulates the senses required for the 5D game experience, including wind, vibration, smell and other perceptual elements. It ensures that players can feel the real environment in the game. Combining the visual, auditory and physical perceptions in the cockpit, the driver and passengers can get a richer and more immersive entertainment experience in the car. BRIEF DESCRIPTION OF THE DRAWINGS
[0028] In order to more clearly illustrate the embodiments of the present application or the technical solutions in the prior art, the drawings required for use in the embodiments or the description of the prior art are briefly introduced below.
[0029] Figure 1 It is a principle block diagram of the interactive car cockpit and 5D game experience system of the first embodiment of the present invention.
[0030] Figure 2 It is a principle block diagram of an interactive windshield screen, a zero-gravity seat and a 5D effect generating device according to a first embodiment of the present invention.
[0031] Figure 3 It is a principle block diagram of an intelligent control system according to a second embodiment of the present invention.
[0032] In the figure: 101-interactive windshield screen, 102-zero gravity seat, 103-intelligent control system, 104-5D effect generating device, 105-transparent screen unit, 106-projection device unit, 107-touch sensing unit, 108-seat unit, 109-electric adjustment unit, 110-safety locking unit, 111-wind simulation unit, 112-vibration simulation unit, 113-odor release unit, 201-central processing unit, 202-communication interface unit, 203-environmental perception unit, 204-actuator unit. DETAILED DESCRIPTION
[0033] Embodiments of the present invention are described in detail below. Examples of the embodiments are shown in the accompanying drawings. The embodiments described below with reference to the accompanying drawings are exemplary and are intended to be used to explain the present invention, but should not be construed as limiting the present invention.
[0034] The first embodiment of the present application is:
[0035] See also Figure 1 and Figure 2 ,in, Figure 1 It is a principle block diagram of the interactive car cockpit and 5D game experience system of the first embodiment of the present invention. Figure 2 It is a principle block diagram of an interactive windshield screen 101, a zero-gravity seat 102 and a 5D effect generating device 104 of the first embodiment of the present invention. The present invention provides an interactive car cockpit and 5D game experience system: comprising an interactive windshield screen 101, a zero-gravity seat 102, an intelligent control system 103 and a 5D effect generating device 104, wherein the interactive windshield screen 101 comprises a transparent screen unit 105, a projection device unit 106 and a touch sensing unit 107, the zero-gravity seat 102 comprises a seat unit 108, an electric adjustment unit 109 and a safety locking unit 110, and the 5D effect generating device 104 comprises a wind simulation unit 111, a vibration simulation unit 112 and an odor release unit 113, and the aforementioned solution solves the problem of relatively limited entertainment experience of drivers and passengers in the car.
[0036] For this specific implementation, the interactive windshield screen 101, the zero-gravity seat 102 and the 5D effect generating device 104 are respectively connected to the intelligent control system 103;
[0037] The interactive windshield screen 101 uses transparent screen technology and high-resolution projection equipment to turn the windshield into a large screen for displaying game content;
[0038] The zero-gravity chair 102 is used to adjust the posture and shaking frequency of the chair according to the requirements of different games and scenes;
[0039] The 5D effect generating device 104 is used to simulate the perceptual experience required for the 5D gaming experience;
[0040] The intelligent control system 103 integrates the interactive windshield screen 101, the zero-gravity seat 102 and the 5D effect generating device 104, so that they work together and adjust the in-car environment according to the game scene to provide a comprehensive 5D game experience.
[0041] The interactive windshield screen 101 uses transparent screen technology and high-resolution projection equipment to turn the windshield into a large screen for displaying game content, which allows drivers and passengers to interact with the game environment and provides immersive visual effects. The surrounding car windows change the picture as the environment changes in the game. The zero-gravity seat 102 uses a special design and electric adjustment mechanism, which can adjust the posture and shaking frequency of the seat according to the requirements of different games and scenes, which ensures the comfort and safety of the passengers in the game and enhances the immersion of the game experience. The intelligent control system 103 integrates the seat, windshield screen, sound system and air conditioning system to ensure that they can work together. The intelligent control system 103 can also adjust the angle, temperature and sound effects of the seat according to different game scenes to provide a comprehensive 5D game experience. The 5D effect generation device 104 simulates the senses required for the 5D game experience, including wind, vibration, smell and other perceptual elements, which ensures that the player can feel the real environment in the game.
[0042] The transparent screen unit 105 and the projection device unit 106 are respectively connected to the intelligent control system 103, and the projection device unit 106 is connected to the transparent screen unit 105;
[0043] The transparent screen unit 105 is used to convert the windshield into a large screen by using transparent OLED screen technology;
[0044] The projection device unit 106 is used to project the game content onto the windshield screen.
[0045] The touch sensing unit 107 is connected to the transparent screen unit 105;
[0046] The touch sensing unit 107 is integrated into the windshield screen and is used to detect the touch operations of the driver and the passengers.
[0047] The transparent screen unit 105 uses a transparent OLED screen, which is directly attached or embedded on the windshield of the car, converting the windshield into a large screen that can display content, and is connected and data is transmitted with the intelligent control system 103 and the projection device unit 106. The projection device unit 106 uses a high-resolution projector, which is responsible for projecting game content or other visual information onto the transparent screen unit 105. It is equipped with a projection lens to project the image onto the transparent screen and is installed inside the car, close to the windshield, to ensure that the projection light can be accurately projected onto the transparent screen. The touch sensing unit 107 uses a touch sensor array, which is integrated in the transparent screen unit 105, and is used to detect the touch operation of the driver and the passenger, and is connected to the intelligent control system 103 through the data transmission interface of the transparent screen unit 105. The intelligent control system 103 receives game content data, wherein the game content comes from an in-vehicle entertainment system, a mobile phone or other external device, and projects the game content onto the transparent screen unit 105 through the projection device unit 106. The game content is displayed on the windshield screen in a high-definition, full-color manner, providing an immersive gaming experience for the driver and passengers. When the driver or passenger performs a touch operation on the transparent screen unit 105, the touch sensing unit 107 detects the touch signal and sends the touch data to the intelligent control system 103. The intelligent control system 103 parses the user's operation intention based on the touch data, such as clicking, sliding, etc., and updates the game content or executes the corresponding function accordingly.
[0048] Secondly, the electric adjustment unit 109 is connected to the seat unit 108 and the intelligent control system 103 respectively;
[0049] The seat unit 108 is a seat designed according to ergonomic principles for users to sit on;
[0050] The motor adjustment unit is used to adjust the seat posture and shaking frequency according to the game scene through the motor and the sensor.
[0051] The safety locking unit 110 is connected to the seat unit 108;
[0052] The safety locking unit 110 is used to maintain safety and stability during the seat adjustment process.
[0053] The seat unit 108 provides a comfortable riding experience based on ergonomic principles. It is composed of a seat frame, a seat cushion, a backrest, an armrest, etc., which are partially or fully electrically adjustable and connected to the electric adjustment unit 109 and the safety locking unit 110. The electric adjustment unit 109 is composed of a motor, a sensor, and a controller. It adjusts the posture of the seat, such as the tilt angle, height, etc., and the shaking frequency according to the game scene and the instructions of the intelligent control system 103. The safety locking unit 110 is composed of a locking mechanism, a sensor, and a controller. It maintains the stability and safety of the seat during the seat adjustment process to prevent accidental movement or shaking. The intelligent control system 103 receives scene data from the game system and analyzes dynamic changes in the game scene, such as vehicle acceleration, turning, collision, etc. According to the game scene and user operation, the intelligent control system 103 generates corresponding seat adjustment instructions. The electric adjustment unit 109 receives the instructions of the intelligent control system 103 and starts the motor to drive the seat to adjust the posture, such as tilting, rotating, etc., and shake simulation, such as simulating vehicle bumps. During the adjustment process, the safety locking unit 110 ensures the stability and safety of the seat to prevent accidental movement or shaking from causing harm to passengers. The electric adjustment unit 109 and the safety locking unit 110 are equipped with sensors for real-time monitoring of parameters such as seat position, speed and stability. The intelligent control system 103 adjusts the seat adjustment speed and strength in real time according to the data fed back by the sensors to ensure that the seat adjustment process meets the requirements of the game scene and ensures the comfort and safety of the passengers.
[0054] At the same time, the wind simulation unit 111, the vibration simulation unit 112 and the odor release unit 113 are respectively connected to the intelligent control system 103;
[0055] The wind simulation unit 111 is used to simulate the wind feeling in the game through a fan and an airflow controller;
[0056] The vibration simulation unit 112 is used to simulate the vibration effect in the game through a vibrator and a sensor;
[0057] The scent releasing unit 113 is used to release a scent matching the game scene through a fragrance system.
[0058] The wind simulation unit 111 is composed of a fan, an airflow controller and an airflow channel. According to the game scene, the fan generates airflows of different strengths and directions to simulate the wind feeling. The vibration simulation unit 112 is composed of a vibrator, a sensor and a controller. According to the vibration effect in the game scene, the vibrator generates vibrations of different frequencies and amplitudes. The smell release unit 113 is composed of a fragrance system, a smell storage and a release controller. According to the game scene, the fragrance system releases a smell that matches the scene to enhance the immersion. The intelligent control system 103 receives scene data from the game system, analyzes dynamic changes in the game scene, such as wind, vibration, smell, etc., and generates corresponding control instructions according to the game scene and user operations, and sends the instructions to the wind simulation unit 111. The wind simulation unit 111 starts the fan according to the instructions, adjusts the intensity and direction of the airflow through the airflow controller to simulate the wind feeling in the game, and sends a vibration instruction to the vibration simulation unit 112. The vibration simulation unit 112 starts the vibrator according to the instructions to produce a vibration effect matching the game scene, and sends an odor release instruction to the odor release unit 113. The odor release unit 113 selects the corresponding odor from the odor storage according to the instructions and releases it into the car through the fragrance system.
[0059] An interactive car cockpit and 5D game experience system of this embodiment is used, the intelligent control system 103 receives scene data from the game system, analyzes dynamic changes in the game scene, such as pictures, sounds, wind, vibrations, smells, etc., and generates corresponding control instructions according to the game scene and user operations. The projection device unit 106 receives the instructions of the intelligent control system 103 and projects the game content or other visual information onto the transparent screen unit 105. The transparent screen unit 105 uses transparent OLED screen technology to convert the windshield into a large screen to display the game content. The touch sensing unit 107 detects the touch operations of the driver and the passenger and The control data is sent to the intelligent control system 103, the electric adjustment unit 109 receives the command of the intelligent control system 103, and adjusts the posture of the seat (such as tilt angle, height, etc.) and the shaking frequency through the motor and sensor. The safety locking unit 110 maintains the stability and safety of the seat during the seat adjustment process. The wind simulation unit 111 starts the fan according to the command, and adjusts the intensity and direction of the airflow through the airflow controller to simulate the wind feeling in the game. The vibration simulation unit 112 starts the vibrator according to the command to produce a vibration effect matching the game scene. The odor release unit 113 selects the corresponding odor from the odor storage according to the command, and releases it into the car through the fragrance system. It provides an immersive gaming experience and ensures that entertainment does not hinder driving safety. It allows real-time adjustment of seats, temperature and sound to adapt to different gaming scenarios. A series of hardware such as the steering wheel, brakes and accelerator can become part of the game operation (the gaming mode does not affect driving safety and the car remains in a safe state). When entering the gaming mode, the corresponding hardware has no control over the car and only performs functions related to the game operation. This can protect the wear of the car hardware to the greatest extent, allowing drivers and passengers to get a richer and more immersive entertainment experience in the car.
[0060] The second embodiment of the present application is:
[0061] Based on the first embodiment, please refer to Figure 3 ,in, Figure 3 1 is a principle block diagram of the intelligent control system 103 of the second embodiment of the present invention. The intelligent control system 103 of this embodiment includes a central processing unit 201, a communication interface unit 202, an environment sensing unit 203 and an actuator unit 204.
[0062] According to this specific embodiment, the communication interface unit 202 is respectively connected to the transparent screen unit 105, the projection device unit 106, the electric adjustment unit 109, the wind simulation unit 111, the vibration simulation unit 112, the odor release unit 113 and the central processing unit 201;
[0063] The communication interface unit 202 is used for data communication and synchronization between the units;
[0064] The central processing unit 201 is used to receive and process data from various units and control the operation of the entire system.
[0065] The central processing unit 201 receives data from the transparent screen unit 105, the projection device unit 106, etc., such as touch operation, game scene data, etc., through the communication interface unit 202, pre-processes the received data, such as format conversion, data cleaning, etc., for subsequent processing, and analyzes the pre-processed data according to preset algorithms and logics. According to the analysis results, corresponding control instructions are generated, such as adjusting seat posture, simulating wind feeling, releasing odor, etc., and the control instructions are sent to the actuator unit 204. After receiving the instructions, the actuator unit 204 performs corresponding operations, such as the electric adjustment unit 109 adjusting the seat posture, the wind feeling simulation unit 111 simulating wind feeling, etc. After executing the operation, feedback information, such as seat position, wind speed, vibration frequency, etc., is collected through sensors and other equipment. The feedback information is transmitted back to the central processing unit 201 through the communication interface unit 202 for real-time adjustment of control instructions to ensure the stability and accuracy of the system.
[0066] The environment sensing unit 203 is connected to the central processing unit 201, and the execution unit is connected to the central processing unit 201 and the communication interface unit 202 respectively;
[0067] The environment sensing unit 203 is used to monitor the vehicle interior environment through sensors;
[0068] The actuator unit 204 is used to adjust the status of the seat, windshield screen, sound system and air conditioning system according to the instructions of the central processor unit 201 and the instructions transmitted through the communication interface unit 202.
[0069] The environment sensing unit 203 monitors the in-vehicle environment through various sensors installed in the vehicle, such as temperature sensors, humidity sensors, light sensors, human presence sensors, etc., and sends the collected data, such as temperature, humidity, light intensity, passenger position, etc., to the central processing unit 201. The central processing unit 201 receives the data from the environment sensing unit 203, processes and analyzes the data, and evaluates whether the current in-vehicle environment meets preset conditions according to preset algorithms and logics, such as whether the temperature is suitable, whether the light is too strong, etc. If the preset conditions are not met, a corresponding control instruction is generated to adjust the in-vehicle environment. The central processing unit 201 sends the control instruction to the execution unit. After receiving the instruction, the execution unit parses the instruction and sends it to each functional unit through the communication interface, adjusts the status of the seat, windshield screen, sound system and air-conditioning system according to the instruction requirements, and collects feedback information through sensors or other means, such as whether the seat position is adjusted in place, whether the air-conditioning temperature reaches the set value, etc.
[0070] Feedback information is transmitted back to the central processing unit 201 through the communication interface unit 202 to verify the execution effect of the instruction. If the feedback information indicates that the instruction is not fully executed or the execution effect is poor, the central processing unit 201 will regenerate the adjustment instruction and send it to the execution unit for further adjustment.
[0071] In an interactive car cockpit and 5D game experience system according to the present embodiment, the environment sensing unit 203 monitors the in-car environment through sensors installed in the car, such as temperature, humidity, light, and human presence sensors, and sends the data to the central processor unit 201. The transparent screen unit 105, the projection device unit 106, etc. collect touch operation, game scene and other data, and send them to the central processor unit 201 through the communication interface unit 202. The central processor unit 201 receives data from each unit and performs preprocessing, such as format conversion and data cleaning. According to the preset algorithm and logic, the in-car environment data is analyzed to evaluate whether the preset conditions are met, such as whether the temperature and light are suitable, and the game scene data is analyzed to determine whether the in-car environment data is satisfied. For the 5D effects that need to be simulated, such as wind feeling, vibration, and smell, the central processing unit 201 generates control instructions based on the analysis results, such as adjusting the seat, simulating wind feeling, releasing smell, etc. The control instructions are sent to the actuator unit 204. After receiving the instructions, the actuator unit 204 parses and issues instructions through the communication connection unit to perform corresponding operations, such as adjusting the seat posture and simulating wind feeling. Feedback information is collected through sensors, such as seat position, wind speed, and vibration frequency. The feedback information is transmitted back to the central processing unit 201 through the communication interface unit 202. The central processing unit 201 verifies the execution effect of the instructions based on the feedback information. If the instructions are not fully executed or the execution effect is not good, the adjustment instructions are regenerated and sent to the execution unit. It provides an immersive gaming experience and ensures that entertainment does not hinder driving safety. It allows real-time adjustment of seats, temperature and sound to adapt to different gaming scenarios. A series of hardware such as the steering wheel, brakes and accelerator can become part of the game operation (the gaming mode does not affect driving safety and the car remains in a safe state). When entering the gaming mode, the corresponding hardware has no control over the car and only performs functions related to the game operation. This can protect the wear of the car hardware to the greatest extent, allowing drivers and passengers to get a richer and more immersive entertainment experience in the car.
[0072] What is disclosed above is only one or more preferred embodiments of the present application, and cannot be used to limit the scope of rights of the present application. Ordinary technicians in this field can understand that all or part of the processes of implementing the above embodiments and equivalent changes made according to the claims of the present application are still within the scope covered by the present application.
Claims
1. An interactive car cockpit and 5D game experience system, characterized in that: It includes an interactive windshield screen, a zero-gravity seat, an intelligent control system and a 5D effect generating device, wherein the interactive windshield screen, the zero-gravity seat and the 5D effect generating device are respectively connected to the intelligent control system; The interactive windshield screen uses transparent screen technology and high-resolution projection equipment to turn the windshield into a large screen for displaying game content; The zero-gravity chair is used to adjust the posture and shaking frequency of the chair according to the requirements of different games and scenes; The 5D effect generating device is used to simulate the perceptual experience required for the 5D gaming experience; The intelligent control system integrates the interactive windshield screen, the zero-gravity seat and the 5D effect generating device so that they work together and adjust the in-car environment according to the game scene to provide a comprehensive 5D game experience.
2. The interactive car cockpit and 5D game experience system according to claim 1, characterized in that: The interactive windshield screen comprises a transparent screen unit and a projection device unit, wherein the transparent screen unit and the projection device unit are respectively connected to the intelligent control system, and the projection device unit is connected to the transparent screen unit; The transparent screen unit is used to convert the windshield into a large screen using transparent OLED screen technology; The projection device unit is used to project game content onto the windshield screen.
3. The interactive car cockpit and 5D game experience system according to claim 2, characterized in that: The interactive windshield screen further comprises a touch sensing unit, and the touch sensing unit is connected to the transparent screen unit; The touch sensing unit is integrated into the windshield screen and is used to detect the touch operations of the driver and passengers.
4. The interactive car cockpit and 5D game experience system according to claim 3, characterized in that: The zero-gravity seat comprises a seat unit and an electric adjustment unit, wherein the electric adjustment unit is connected to the seat unit and the intelligent control system respectively; The seat unit is a seat designed according to ergonomic principles and is used for users to sit on; The motor adjustment unit is used to adjust the seat posture and shaking frequency according to the game scene through the motor and the sensor.
5. The interactive car cockpit and 5D game experience system according to claim 4, characterized in that: The zero-gravity chair further comprises a safety locking unit, wherein the safety locking unit is connected to the seat unit; The safety locking unit is used to maintain safety and stability during the seat adjustment process.
6. The interactive car cockpit and 5D game experience system according to claim 5, characterized in that: The 5D effect generating device comprises a wind simulation unit, a vibration simulation unit and an odor release unit, wherein the wind simulation unit, the vibration simulation unit and the odor release unit are respectively connected to the intelligent control system; The wind simulation unit is used to simulate the wind feeling in the game through a fan and an airflow controller; The vibration simulation unit is used to simulate the vibration effect in the game through a vibrator and a sensor; The scent releasing unit is used to release a scent matching the game scene through a fragrance system.
7. The interactive car cockpit and 5D game experience system according to claim 6, characterized in that: The intelligent control system comprises a central processing unit and a communication interface unit, wherein the communication interface unit is respectively connected to the transparent screen unit, the projection device unit, the electric adjustment unit, the wind simulation unit, the vibration simulation unit, the odor release unit and the central processing unit; The communication interface unit is used for data communication and synchronization between the units; The central processing unit is used to receive and process data from each unit and control the operation of the entire system.
Citation Information
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