Chess game
By designing "Crystal Chess", a chess game that adopts vertical and horizontal chess boards and new rules, solves the problem of overconservative strategies and tactics of existing chess game games, and achieves a gaming experience that is more in line with the thinking needs of modern people.
Patent Information
- Application Number
- CN202410393770.0
- Authority / Receiving Office
- CN · China
- Patent Type
- Applications(China)
- Current Assignee / Owner
- Priority Date
- 2023-08-03
- Filing Date
- 2024-04-02
- Publication Date
- 2025-02-14
AI Technical Summary
Existing chess games are strategically and tactically too conservative to keep up with the rapidly changing thinking and tactical needs of modern society.
A new version of the chess game, called "crystal chess", was designed, using vertical and horizontal chessboards divided by 12 horizontal lines and 11 vertical lines, adding crystal chess pieces and sky-eye pieces, and developing new walking pieces and eating pieces. Sub-rules, including diversified strategies for offense and defense.
By introducing new chess pieces and rules, the strategic and dynamic nature of the game is enhanced, making the game more in line with the needs of modern people's thinking, while maintaining the traditional characteristics of chess.
Smart Images

Figure CN119425053A_ABST
Abstract
Description
Technical Field
[0001] The invention relates to the field of chess, namely a product for brain training, and more specifically to a chess game played by a chessboard and chess pieces under prescribed rules, and more specifically to a new version of Chinese chess. Background Art
[0002] There are many kinds of board games in the world, the most popular of which are chess, Chinese chess (Xiangqi) and Go, all of which are brain games based on ancient strategies and tactics (that is, based on cavalry, infantry and artillery). Therefore, in the traditional game of chess, the pawns always follow the ancient strategy of placing the pieces in the front line against each other.
[0003] There are some solutions to improve chess and Chinese chess. For example, US Pat. No. 6,098,982 discloses a chess variation with an extended board, US Pat. No. 6,446,966 B1 discloses another variation with a narrowed board, and PCT Publication No. WO2011016637A3 discloses a Chinese chess variation with added pieces and an extended board.
[0004] However, chess and Chinese chess (including its variants) may create a feudal feeling, because everything on the board is to protect the king or the general. Now in modern times, the king or the general is no longer so meaningful because the thinking and intelligence of modern humans have changed greatly. In addition, due to the rapid development of advanced weapons, the strategy and tactics of war have been completely changed to achieve effective long-range attacks and minimal human damage. The principles of such thinking and tactics have not been incorporated into any chess game.
[0005] Therefore, a kind of intellectual game, more precisely, a chess game based on the principle of "lightning attack and tight defense" is needed to keep pace with the needs of social development and at the same time maintain the traditional characteristics of chess.
[0006] The present invention provides a solution to meet the above needs. Summary of the invention
[0007] The purpose of the present invention is to provide a new modern chess game as a cultural sport suitable for the intelligence of modern people to train the brain and exercise flexible and effective thinking.
[0008] To achieve the above objects, the present invention provides a new chess game for two opponent players, the game comprising:
[0009] A side-by-side board divided by 12 horizontal lines and 11 vertical lines, divided by the river into two symmetrical parts, each part having a palace and pattern in the center to help arrange the pieces at the beginning, and spaces and bars at the ends to help remember the postponement; and
[0010] Two groups of game chess pieces, each group has a color and includes chess pieces named after the twelve zodiac signs and crystal chess pieces, each chess piece has a specific starting position, specific moving and capturing rules, and the starting positions of the two groups are symmetrical on the chessboard. BRIEF DESCRIPTION OF THE DRAWINGS
[0011] The present invention will be described in detail below with reference to the following figures, in which:
[0012] Figure 1 It is a diagram of a chessboard;
[0013] Figure 2 is a schematic diagram of the chessboard with annotations;
[0014] Figure 3 It is a diagram showing the positioning of the pieces on the board at the start of the game;
[0015] Figure 4 This is a diagram showing the rat's move rules before crossing the river;
[0016] Figure 5 This is a diagram showing the rat's move rules after crossing the river;
[0017] Figure 6 It is a diagram showing the moving rules of the knight;
[0018] Figure 7 It is a diagram showing how to stop a horse;
[0019] Figure 8 It is a diagram showing the horse’s control area;
[0020] Fig. 9 It is a schematic diagram showing the sheep's movement rules and control area;
[0021] Fig.10 It is a diagram showing the rules of the cat's moves;
[0022] Fig.11 This is a diagram showing the Cat's capture rules;
[0023] Fig.12 It is a diagram showing the tiger's move rules;
[0024] Fig.13 It is a diagram showing the tiger's capture rules;
[0025] Fig.14 It is a diagram showing the rules of the Ox’s moves;
[0026] Fig.15 It is a diagram showing the capture rules of the Ox;
[0027] Fig.16 It is a diagram showing the snake's move rules;
[0028] Fig.17 It is a diagram showing the rules of snake capture;
[0029] Fig.18 It is a diagram showing the dragon's move rules;
[0030] Fig.19 It is a diagram showing the dragon's capture rules;
[0031] Fig. 20 This is a diagram showing the moving rules of the Chicken and the Monkey;
[0032] Fig.21 It is a schematic diagram showing the control areas of chickens and monkeys;
[0033] Fig. 22 This is a diagram showing the capture rules of Chicken and Monkey;
[0034] Fig.23 It is a diagram showing the moving rules of the Dog and the Pig;
[0035] Fig.24 is a diagram showing the control areas for dogs and pigs;
[0036] Fig.25 This is a diagram showing the capture rules of the Dog and the Pig;
[0037] Fig.26 It is a diagram showing the rules of movement of dogs and pigs in battle;
[0038] Fig. 27 It is a diagram showing the rules of the crystal's moves;
[0039] Fig.28 It is a diagram showing the rules of movement of a crystal in another position;
[0040] Fig.29 It is a diagram showing the capture rules of the crystal;
[0041] Fig.30 It is a diagram showing the default position of the Sky Eye;
[0042] Fig.31 It is a diagram showing the options on how to activate Sky Eye;
[0043] Fig.32 and Fig.33 It is a diagram showing the activities of the Sky Eye;
[0044] Fig.34 It is a schematic diagram showing the protection area of the enhanced Sky Eye;
[0045] Fig.35 It is a diagram showing how to weaken the opponent's eye of heaven;
[0046] Fig.36 It is a diagram showing how to revive captured chess pieces under the protection of the Sky Eye;
[0047] Fig.37 It is a diagram showing how to get the chess piece back after resurrection;
[0048] Fig.38 It is a schematic diagram showing the observed state of the chess piece after resurrection;
[0049] Fig.39 It is a diagram showing the status of unprotected chess pieces after the Sky Eye is deactivated;
[0050] Fig.40 is a schematic diagram of an international version of a chess game according to an embodiment of the present invention; and
[0051] Fig.41 It is a schematic diagram of a basic chess piece comparison table 1 of the chess game of the present invention. DETAILED DESCRIPTION
[0052] like Figure 1 As shown in FIG, the chessboard is rectangular and can be made of wood, plastic, paper or fabric, or displayed on a display of a smart device (e.g., a computer, tablet computer, or smart phone, etc.) in a crossbar format with twelve horizontal lines and eleven vertical lines. The horizontal lines are labeled "a" to "k" and the vertical lines are labeled 0 to 10. The grids on the chessboard can be filled with a checkered pattern to assist the player in calculating diagonal moves. In the center of the chessboard (between lines "e" and "f") is the river, which divides the chessboard into two symmetrical parts.
[0053] Each side has a square palace of 4 grids formed by vertical lines 4, 5, 6 and the last horizontal line. The palace is drawn with two diagonal lines for guiding the movement of the defending pieces (chicken, dog, pig and monkey). In addition, a plus sign (+) is drawn beside vertical lines 2, 5 and 8 to assist in arranging key pieces at the start of the game. Finally, the chess game of the present invention includes the postponement of the movement, and accordingly on the chessboard, at the end of each part, there are spaces and wooden strips (brown with white or gray spots) to assist in remembering the postponement.
[0054] Each player has an army consisting of twelve basic chess pieces and a special chess piece called crystal. In an embodiment, the twelve basic chess pieces are named after the twelve Chinese zodiac signs, making them easy to remember. Unlike chess games known in the art, the chess game of the present invention, named "Crystal Chess", classifies the basic chess pieces into three groups, namely, an attacking group consisting of dragons, cows and tigers, a defending group consisting of chickens, dogs, pigs and monkeys, and an all-around group consisting of the remaining chess pieces.
[0055] In the embodiment, the names, symbols, values and move rules of the basic chess pieces are as follows: Fig.41 As shown in Table 1. It should be noted that in practical embodiments, the chess pieces can be in any graphic form, provided that they are easily distinguished from each other so as to remember their moving and capturing rules or control areas.
[0056] Different from the pieces of other chess games, each piece of the chess game of the present invention further has a certain value shown in Table 1. The influence of the value will be explained in the following paragraph of chess rules.
[0057] Additionally, some pieces have special interactions with the river (i.e. the space between the horizontal lines e and f), namely:
[0058] - The rats could also move horizontally a point after crossing the river, but were still not allowed to move backwards (see also Table 1).
[0059] -Defending pieces are not allowed to cross the river before combat (will be explained later).
[0060] Chess rules
[0061] Opening
[0062] At the start of the game, the pieces are placed in their starting / default positions, e.g. Figure 2 As shown in .
[0063] Players and Results
[0064] The game of "Crystal Chess" of the present invention is played between two players. One plays the white army, the other plays the gray army, and the two players take turns to move pieces. When it is his / her turn, the player can move any of his / her pieces according to the move / capture rules and according to the special rules of the chess set (which will be explained later).
[0065] The player's goal is to find a way to move his army around the board according to the rules to capture the opponent's crystal pieces (also known as "check") while keeping his own crystal pieces safe (ie, not "checked").
[0066] Conventionally, the game always starts with White's move.
[0067] In the "Crystal Chess" of the present invention, "check" means that a player's piece can move directly in the next turn to capture the opponent's crystal piece. The player who is checked must move any of his / her pieces to get his / her crystal piece out of danger. "Checkmate" means that the player who is checked has no legal moves to avoid check. Checkmate will immediately end the game and give victory to the player who just made the check move.
[0068] In addition, a player can win by preventing the opponent from making any legal moves. That is, when a player cannot make a legal move during his / her turn without a deferral permission (see more details in the "Deferral" section below), he / she is defeated, and the player who made the last legal move (i.e., the opponent) is the winner. In addition, at any time, after judging the current situation and finding that there is no better move, the player can concede defeat and award victory to the opponent.
[0069] Finally, the game results in a draw when neither player has enough pieces to checkmate the opponent or when both players agree to a draw. An example of not having enough pieces is as follows: the game reaches its final stage and each player has only one attacking piece left (for example, a piece such as a crystal and a horse or mouse). In this case, the game ends in a draw because no one can defeat the opponent. The game also results in a draw when both players agree and then rearrange the pieces to their starting positions.
[0070] The chess game of the present invention can have unlimited thinking and calculation time of moving.In another embodiment, for example, in blitzkrieg or fast version, the thinking time before moving can be limited to increase the excitement and challenge level of the player.
[0071] Rules of Move
[0072] To move chess pieces, players should follow the following four rules:
[0073] (i) After the move, the piece should be at the point where the vertical line intersects the horizontal line. This means that no piece can be moved out of the board or into an empty area.
[0074] (ii) Any movement of a chess piece should follow its move rules. For example, the mouse can only move vertically when it has not crossed the river, and the cow can move vertically or horizontally (see Table 1).
[0075] (iii) No player may make any move that puts his / her crystal piece in danger (i.e., puts him / her in check). For example, during a game, when his / her crystal and knight and his / her opponent's ox are positioned in a vertical line (the knight blocks the ox's attack), moving the knight to any position would initiate a direct attack on the crystal (i.e., check). Therefore, moving the knight in this case is not legal, or it may be considered a failure (by agreement between the players).
[0076] (iv) A piece may not move through any other piece and is only allowed to capture one opponent piece, the nearest piece on a legal path, with the exception of cats and tigers who are allowed to jump over another piece (called a detonator) to capture the nearest opponent piece (jumping without capturing is not allowed).
[0077] fighting
[0078] Compared with conventional chess games, the chess game of the present invention contains a completely different feature called battle. It is used to promote the intensity and drama of the game. Battle is a mode that occurs when the next move is made after all three strongest offensive chess pieces (dragon, ox and tiger) of two players have been eaten. In battle, all defensive chess pieces (chicken, monkey, dog and pig) are allowed to leave the palace and cross the river. Specifically, dogs and pigs are upgraded and allowed to move vertically, horizontally and diagonally, one point each time (see details in chess pieces).
[0079] How to remember moves
[0080] Players can use the coordinate system and chess piece names to record the moves of the game. Moves can be recorded as follows:
[0081] [The first letter of the chess piece name] [The coordinates after the move, the number comes before the letter]
[0082] For example, the white army starts by moving the dragon four spots to the right. The gray army responds by moving the knight to 7f. The moves can be recorded as follows: 1. D9b-H7f
[0083] The following describes the move rules for each piece.
[0084] All-round chess piece
[0085] mouse
[0086] The rat (A) can move vertically, one point at a time. After crossing the river, it can move 1 point vertically or horizontally. It is not allowed to move backwards. It cannot be eaten in its default position. The value of the rat is 1.
[0087] Figure 4Show the Rat's moves before and after crossing the river. After crossing the river, since the White Rat is still in its default position, the Gray Rat cannot eat the White Rat and can only move left or right.
[0088] horse
[0089] The knight (H) can move one point vertically and then one point diagonally away from the previous position. Figure 6 As shown in Figure 1, the horse can move from 5g to 6g and then to 7f or 7h; or from 5g to 5f and then to 4e or 6e.
[0090] A knight can be blocked (not allowed to move in that direction) by pieces adjacent to its side vertically or horizontally, such as Figure 7 The positions are shown in the dashed circle and the gray snake.
[0091] Thus, if not blocked by any ally or opponent pieces, the horse can control 8 squares, e.g. Figure 8 The value of the horse is 4.
[0092] sheep
[0093] The Sheep (G) can move similarly to the Knight, but cannot be blocked. Therefore, in most cases (except when it is positioned on the edge), the Sheep can control 8 squares, such as Fig. 9 The Sheep has a value of 5, which is higher than the Knight because it cannot be blocked, but lower than the other pieces because it is slower.
[0094] Ranged attack pieces
[0095] cat
[0096] The cat (C) can move any distance vertically or horizontally on the board, such as Fig.10 The cat cannot capture a piece directly, but must jump over a piece to capture another piece on the way, and it is not allowed to jump without capturing. Fig.11 As shown in , the cat can capture the white dragon (move C2h) or the white snake (move C6e) because there are detonators on both roads. The cat is not allowed to capture the white knight (9h) because there are two pieces between them.
[0097] The Cat has a value of 6, which is higher than the Sheep and the Knight due to its range, but lower than the other offensive pieces because it requires a Dynamite.
[0098] Tiger
[0099] Tiger (T) can move and capture similarly to Cat, but it is strengthened, that is, it is allowed to capture diagonally, but it is not allowed to move diagonally and can only jump without capturing, as shown in Fig.12 and Fig.13 In the Fig.12 Show the tiger's moves. Fig.13 In , the tiger can capture the opponent's chess piece, such as the cat, that is, jump over the detonator to capture the piece. However, the tiger can not only capture the piece horizontally and vertically, but also capture the piece diagonally, such as T2d-jumping over the gray mouse to capture the white knight at 2d.
[0100] The Tiger has a value of 8, which is higher than the Snake and Cat, but lower than the Ox because it requires a detonator.
[0101] ox
[0102] The cow (B) can move any distance horizontally and vertically on the board, such as Fig.14 . The Cow can be blocked by any ally piece, or it can capture the nearest opponent piece in its path. For example, the Gray Cow can capture the White Cow by moving B8h, but it cannot capture the White Snake or the White Dragon because they are blocked by ally pieces, such as Fig.15 As shown in .
[0103] The Ox's value is 10 due to its larger control range, and it is only lower than the Dragon.
[0104] snake
[0105] The Snake (S) can move any distance diagonally on the board until it is blocked by an ally, such as Fig.16 The snake can directly eat the chess pieces in its path, such as Fig.17 , therefore, he can move S9i to capture the White Ox, but he cannot capture the White Tiger or White Monkey because they are blocked by ally pieces.
[0106] The value of the snake is 7, which is higher than the cat but lower than the tiger.
[0107] dragon
[0108] A dragon (D) can move any distance horizontally, vertically, or diagonally on the board until it is blocked by an ally. Fig.18 A dragon can capture the nearest opponent piece in its path, such as Fig.19 , where the Gray Dragon can eat the White Horse (D2g), Monkey (D4d), or Tiger (D9e), but it cannot eat the White Ox (9i) because it is blocked by the Gray Horse.
[0109] The dragon has a value of 15, which is the highest because it has the largest control range.
[0110] Defensive Pieces
[0111] Monkey and Chicken
[0112] Monkey (M) and Chicken (R) can move diagonally, one or two points at a time, are not allowed to cross the river and can be blocked by another piece, such as Fig. 20 and Fig.21 In "Battle", it is allowed to cross the river to attack, but it can only move one or two points diagonally. Monkey and Chicken can capture the nearest opponent piece on their diagonal path (maximum 2 points), such as Fig. 22 , where the Chicken can eat the Horse (R9h), but cannot eat the Snake (5h) because it is blocked by the Cat (6i).
[0113] The value of Monkey and Rooster is 2.
[0114] Dog and Pig
[0115] Dogs (Dg) and pigs (P) can move one point diagonally in the palace, such as Fig.23 However, in combat, the dogs and pigs can leave the palace and cross the river to attack, such as Fig.23 and Fig.24 In "Battle", it can move one point in any direction. Dogs and chickens can capture opponent pieces in their path, such as Fig.25 , where the dog can eat the snake by playing Dg6h.
[0116] In battle, dogs and pigs can move one point horizontally, vertically, or diagonally and capture opponent pieces, such as Fig.26 , where a dog can eat a horse (Dg6e) or a chicken (Dg5c).
[0117] Dogs and pigs have a value of 3.
[0118] crystal
[0119] The crystal (W) can be moved one point horizontally or vertically within the palace. Crystals are very valuable, and the player must protect his / her own crystal chess piece.
[0120] Crystal can be obtained from Fig. 27 , left, right, or forward from its default position shown in Fig.28 The center position shown in the figure moves left, right, forward or backward.
[0121] The crystal can capture the opponent's chess pieces on its way. Fig.29 As shown in the example above, the Crystal can capture the Knight by moving W5i.
[0122] Eye in the Sky
[0123] In addition to the basic chess pieces mentioned above, in another embodiment, each army on the chess game of the present invention may further include a thirteenth chess piece named Sky Eye, thereby adding value to the player's strategic skills and increasing the intensity of the game.
[0124] The characteristic of the Eye of Heaven (E) is that it cannot capture or be captured.
[0125] Due to its special properties, the Sky Eye can have a thinner flat shape and a larger diameter than all other chess pieces.
[0126] At the start of the game, the eye is positioned in its default position, which is 09 (for white troops) and k1 (for gray troops), such as Fig.30 As shown in .
[0127] The Sky Eye can move forward or backward one point, but after being strengthened, it can move forward, backward, left or right from its current position in a vertical or horizontal line according to the player's arrangement and stop freely until the end of the board without being blocked by any other pieces.
[0128] The sky eye is an invisible chess piece because it allows movement through another chess piece and stands in the same position of the other chess piece (neither blocking nor being blocked). In the case where the chess game of the present invention is carried out on a physical chessboard, the sky eye should be placed below the chess piece (if any) in the same position.
[0129] To activate the Sky Eye, the player must score 5 points, i.e. capture a number of opponent pieces with a total value of 5, and then allow the Sky Eye to enter the board in its default position (which is then called the Observer).
[0130] In addition, in order to move the Sky Eye, the player should meet one of the following three conditions:
[0131] - immediately after a capture;
[0132] -Immediately after the checkmate; or
[0133] - Immediately after the opponent's postponement. In this case, the player can move any piece at the same time as the Sky Eye.
[0134] The Sky Eye can also revive allied pieces in its area of control, which is on the vertical and horizontal lines that intersect at the location protected by the Sky Eye.
[0135] If the opponent's Sky Eye is on the same vertical / horizontal line as the player's Sky Eye, both are deactivated, meaning they can no longer revive ally pieces on said vertical / horizontal line.
[0136] If two Sky Eye pieces protect a single position (overlapping), then both are disabled vertically and horizontally (see details below). In this case, for example:
[0137] The gray army actively uses a turn to move its eye on the same vertical or horizontal line to place it on the opponent's eye. After the move, the gray army is considered to have given up the eye (in the next turn, the gray army may not use the piece if possible), and then both eye pieces are deactivated. If it is the turn of the white army to move the eye, it can withdraw the gray eye and move the white eye. That is, the power of this piece (white eye) is fully restored, and the gray eye is deactivated indefinitely.
[0138] At the start of the game, the default position of the Sky Eye is 09 (for white troops) and k1 (for gray troops). At this point, the Sky Eye has no power and is not allowed to move. When a player captures an opponent's piece, he / she powers his / her Sky Eye by the value of the piece just captured. Fig.30 An example of activating the Sky Eye is shown in , where when it is the turn, Aries captures the Gray Snake (with a value of 8) (move D7e), and gives the score (i.e., 8) to the Sky Eye. Then, the White army has a strength higher than 5, and is allowed to activate the Sky Eye on the board in the same turn.
[0139] start up
[0140] When the total score (ie, strength) exceeds 5, the Sky Eye can be activated. Then, the player can launch the Sky Eye to the starting position at 1a or 9a (for white troops) and 1j or 9j (for gray troops), such as Fig.31 Then, the third eye has enough power, but its movement is still limited (it can only move one point forward or backward).
[0141] To allow free movement, the player should obtain at least 9 strength, i.e. 9 points, for strengthening the third eye.
[0142] strengthen
[0143] When the total score is 10 or more, the Sky Eye is strengthened, then it has enough power and its movement is no longer limited (i.e., vertically or horizontally from the current position). Therefore, when the player has 5 to 9 points, he can only move the Sky Eye in a limited way (only one point forward or backward). But when the player has a score of 10 or more, the Sky Eye is strengthened and its movement is no longer limited (i.e., vertically or horizontally from the current position).
[0144] The activities of the Sky Eye are Figure 32 to Figure 34 is shown in more detail in .
[0145] As shown in the picture, Aries eats the gray snake, thereby activating the third eye. Fig.32 As shown in , the gray tiger then moves back one spot to avoid the white snake (T8f).
[0146] Aries can take this opportunity to eat the gray horse to gain enough points to strengthen the eye and move the eye to 9g to protect both the tiger and the sheep. Fig.34 As shown in .
[0147] Then the Gray Sheep can eat the White Tiger, gain enough points to activate the Sky Eye, and choose 9j to deactivate the White Sky Eye, weakening the White Sheep and the White Snake. Fig.35 As shown in .
[0148] The ability of the eye
[0149] The power of the Sky Eye works vertically or horizontally from its position. Pieces captured in the Sky Eye's controlled area are protected as follows:
[0150] The captured chess piece returns to the outside of the chessboard (i.e., the border, 0 or 10) to wait for resurrection. The player can place the chess piece to be resurrected in row 0 or row 10, in a waiting state. And when it is his turn (not necessarily the next round), the player can put the chess piece back on the chessboard, in row 1 or row 9, or in a to e (for white chess), and in j to f (for gray chess).
[0151] like Fig.36 As shown in , the White Tiger waits to return in row 10 after being captured. And when it is his turn, the player with the White Army can use it to return the White Tiger to position 9b, as shown in Fig.37 As shown in .
[0152] The just returned piece is called the observer and the opponent player is not allowed to capture the just returned piece, and at the same time, before the first move, the observer is not allowed to capture any opponent piece. And after the first move, the observer returns to its normal state.
[0153] Fig.38 , whereby the White Tiger can use the White Snake as a detonator to protect the Sheep; in this case, if the Sheep is eaten, the newly returned White Tiger is not allowed to eat the Gray Dragon.
[0154] The player can partially or completely disable the abilities of both Sky Eye pieces as follows:
[0155] - Move his / her Sky Eye to the same vertical or horizontal line as the opponent's Sky Eye. Then, both Sky Eye pieces have no ability on the vertical or horizontal line.
[0156] - Move his / her Sky Eye to the same position as the opponent's Sky Eye. Any, both Sky Eye pieces are deactivated (i.e., no resurrection of any captured piece is allowed).
[0157] Fig.39 , therefore, both Sky Eye pieces are deactivated, and therefore no captured piece on row 9 is allowed to be resurrected. More specifically, when captured by the Gray Dragon, Aries (D9f) is not resurrected because the Sky Eye has been deactivated.
[0158] In another embodiment, the chess game of the present invention named Crystal is converted into an international version named "The Battle for Water", in which the chess pieces have the same movement and capture rules and control areas, except that their names and images are changed, as shown in Table 2.
[0159] Table 2: Names and images of chess pieces in international versions
[0160] Vietnamese version International version Notation crystal crystal * mouse Mining M ox tank T Tiger artillery A cat Cannon C dragon Rocket R snake submarine S horse Helicopters H sheep Drones D Monkey and Chicken pistol P Dog and Pig Shield SH Eye in the Sky Eye of God E
Claims
1. A chess game for two opponent players, characterized in that The games include: A chessboard divided by twelve horizontal and eleven vertical lines, divided into two symmetrical parts by a blank area called a river, each part having a palace and pattern in the center to help arrange the pieces at the beginning of the game, and spaces and bars at the ends to help remember the postponement; and Two groups of game pieces, each group has a color and includes pieces named after the twelve Chinese zodiac signs and crystal pieces, each of the two groups of game pieces and the crystal pieces has a specific starting position, specific moving and capturing rules, and the starting positions of the two groups of game pieces are symmetrical on the chessboard.
2. The chess game according to claim 1, characterized in that: There is also a chess piece called Sky Eye that has the function of protecting other chess pieces.
Citation Information
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