Game interaction control method and device and electronic equipment

By extracting game characters in the game and distributing virtual props and evacuation points, the problem of free exploration of single gameplay in existing games is solved, improving player experience and game fun.

CN119425086APending Publication Date: 2025-02-14NETEASE (HANGZHOU) NETWORK CO LTD
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Patent Information

Application Number
CN202411296800.2
Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
Filing Date
2024-09-14
Publication Date
2025-02-14

AI Technical Summary

Technical Problem

The gameplay of free exploration and evacuation in existing games is relatively simple, making it difficult to attract more players to experience the game.

Method used

By extracting the first game character in the game game and distributing target virtual props and the first evacuation point, the game's fun and unknown feeling is increased.

Benefits of technology

It enhances the player's gaming experience, increases the unknown and interesting nature of the game, and makes the game content richer.

✦ Generated by Eureka AI based on patent content.

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Patent Text Reader

Abstract

The invention provides a game interaction control method and device and electronic equipment, and the method comprises the steps: selecting at least one first game role from a plurality of game roles participating in a game match in response to a game match start instruction, and distributing a target virtual prop to the first game role, so that the first game role carries the target virtual prop to enter the game match; a game scene corresponding to the game match is displayed, and the game scene comprises a first game role; opening a first evacuation point for providing an evacuation service for a first game role carrying the target virtual item in the game scene; and in response to the condition that the first game role carries the target virtual item to complete evacuation from the first evacuation point, distributing the target virtual item to a first game account corresponding to the first game role. In the mode, the first game role is extracted in the game match, and the virtual item and the first evacuation point are distributed to the first game role, so that the game interestingness and the unknown sense are increased, and the game experience of players is improved.
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Description

Technical Field

[0001] The present disclosure relates to the technical field of game interaction design, and in particular to a game interaction control method, device and electronic device. Background Art

[0002] The game includes a gameplay in which players can freely explore, win gold and evacuate. This gameplay requires players to freely explore the game scene and obtain higher-value props after reaching the evacuation point or completing designated tasks at the evacuation point. However, this gameplay is currently relatively simple and it is difficult to attract more players to experience the game. Summary of the invention

[0003] The purpose of the present disclosure is to provide a game interactive control method, device and electronic device to enrich game content and enhance the player's gaming experience.

[0004] In a first aspect, the present disclosure provides a game interaction control method, the method comprising: in response to a game match start instruction, selecting at least one first game character from a plurality of game characters participating in the game match, and distributing a target virtual prop to the first game character so that the first game character enters the game match with the target virtual prop; displaying a game scene corresponding to the game match, wherein the game scene includes the first game character; opening a first evacuation point in the game scene for providing an evacuation service for the first game character carrying the target virtual prop; and in response to the first game character completing an evacuation from the first evacuation point carrying the target virtual prop, distributing the target virtual prop to a first game account corresponding to the first game character.

[0005] In a second aspect, the present disclosure provides a game interaction control device, which includes: a role selection module, which is used to respond to a game start instruction, select at least one first game character from multiple game characters participating in the game, and distribute a target virtual prop to the first game character, so that the first game character enters the game with the target virtual prop; a scene display module, which is used to display a game scene corresponding to the game, wherein the game scene includes the first game character; an evacuation point opening module, which is used to open a first evacuation point in the game scene for providing evacuation services for the first game character carrying the target virtual prop; and a prop distribution module, which is used to distribute the target virtual prop to a first game account corresponding to the first game character in response to the first game character completing the evacuation from the first evacuation point carrying the target virtual prop.

[0006] In a third aspect, the present disclosure provides an electronic device, which includes a processor and a memory, wherein the memory stores machine executable instructions that can be executed by the processor, and the processor executes the machine executable instructions to implement the above-mentioned game interaction control method.

[0007] In a fourth aspect, the present disclosure provides a computer-readable storage medium storing computer-executable instructions. When the computer-executable instructions are called and executed by a processor, the computer-executable instructions prompt the processor to implement the above-mentioned game interaction control method.

[0008] The embodiments of the present disclosure bring the following beneficial effects:

[0009] The present disclosure provides a game interaction control method, device and electronic device. First, in response to a game match start instruction, at least one first game character is selected from multiple game characters participating in the game match, and a target virtual prop is distributed to the first game character, so that the first game character carries the target virtual prop into the game match; then a game scene corresponding to the game match is displayed, wherein the game scene includes the first game character; a first evacuation point for providing evacuation service for the first game character carrying the target virtual prop is opened in the game scene; then, in response to the first game character carrying the target virtual prop and completing the evacuation from the first evacuation point, the target virtual prop is distributed to the first game account corresponding to the first game character. In this method, by extracting the first game character in the game match and distributing the virtual prop and the first evacuation point to the first game character, the fun and sense of unknown of the game are increased, which helps to improve the game experience of the players.

[0010] Other features and advantages of the present disclosure will be set forth in the following description, or some features and advantages may be inferred or unambiguously determined from the description, or may be learned by implementing the above-mentioned technology of the present disclosure.

[0011] In order to make the above-mentioned objectives, features and advantages of the present disclosure more obvious and easy to understand, the following specifically cites preferred implementation modes and describes them in detail with reference to the attached drawings. BRIEF DESCRIPTION OF THE DRAWINGS

[0012] In order to more clearly illustrate the specific embodiments of the present disclosure or the technical solutions in the prior art, the drawings required for use in the specific embodiments or the description of the prior art will be briefly introduced below. Obviously, the drawings described below are some embodiments of the present disclosure. For ordinary technicians in this field, other drawings can be obtained based on these drawings without paying any creative work.

[0013] Figure 1 A flowchart of a game interaction control method provided by an embodiment of the present disclosure;

[0014] Figure 2 A schematic diagram of display of a graphical user interface provided by a terminal device corresponding to a first game character provided in an embodiment of the present disclosure;

[0015] Figure 3A schematic diagram of displaying information of a first evacuation point provided by an embodiment of the present disclosure;

[0016] Figure 4 A schematic diagram of displaying information of another first evacuation point provided by an embodiment of the present disclosure;

[0017] Figure 5 A schematic diagram of displaying prompt information of an evacuation point provided in an embodiment of the present disclosure;

[0018] Figure 6 A schematic diagram of the structure of a game interaction control device provided by an embodiment of the present disclosure;

[0019] Figure 7 A schematic diagram of the structure of an electronic device provided in an embodiment of the present disclosure. DETAILED DESCRIPTION

[0020] In order to make the purpose, technical solutions and advantages of the embodiments of the present disclosure clearer, the technical solutions in the embodiments of the present disclosure will be clearly and completely described below in conjunction with the drawings in the embodiments of the present disclosure. Obviously, the described embodiments are part of the embodiments of the present disclosure, rather than all the embodiments. The components of the embodiments of the present disclosure described and shown in the drawings here can be arranged and designed in various different configurations.

[0021] Therefore, the following detailed description of the embodiments of the present disclosure provided in the accompanying drawings is not intended to limit the scope of the present disclosure claimed for protection, but merely represents selected embodiments of the present disclosure. Based on the embodiments in the present disclosure, all other embodiments obtained by ordinary technicians in the field without creative work are within the scope of protection of the present disclosure.

[0022] In one embodiment of the present disclosure, the game interaction control method can be run on a local terminal device or a server. When the game interaction control method is run on a server, the method can be implemented and executed based on a cloud interaction system, wherein the cloud interaction system includes a server and a client device.

[0023] In an optional implementation, various cloud applications can be run under the cloud interaction system, such as cloud games. Taking cloud games as an example, cloud games refer to a game mode based on cloud computing. In the operation mode of cloud games, the operating body of the game program and the main body of the game screen presentation are separated. The storage and operation of the game interaction control method are completed on the cloud game server. The role of the client device is used for receiving and sending data and presenting the game screen. For example, the client device can be a display device with data transmission function close to the user side, such as a mobile terminal, a TV, a computer, a handheld computer, etc.; but the cloud game server in the cloud is used for information processing. When playing the game, the player operates the client device to send an operation instruction to the cloud game server. The cloud game server runs the game according to the operation instruction, encodes and compresses the game screen and other data, and returns it to the client device through the network. Finally, the client device decodes and outputs the game screen.

[0024] In an optional embodiment, taking a game as an example, a local terminal device stores a game program and is used to present a game screen. The local terminal device is used to interact with the player through a graphical user interface, that is, the game program is downloaded and installed by an electronic device and run conventionally. The local terminal device may provide the graphical user interface to the player in a variety of ways, for example, it may be rendered and displayed on a display screen of the terminal, or provided to the player through a holographic projection. For example, the local terminal device may include a display screen and a processor, the display screen is used to present a graphical user interface, the graphical user interface includes a game screen, and the processor is used to run the game, generate a graphical user interface, and control the display of the graphical user interface on the display screen.

[0025] In a possible implementation, the present disclosure provides a game interaction control method, such as Figure 1 As shown, the method comprises the following specific steps:

[0026] Step S102, in response to a game start instruction, selecting at least one first game character from a plurality of game characters participating in the game, and distributing a target virtual prop to the first game character, so that the first game character carries the target virtual prop into the game.

[0027] In specific implementation, the above-mentioned game match start instruction can be determined according to the game rules. Usually, different games have different corresponding game match start instructions. The game can be a mobile game, a terminal game or a console game, etc. For example, the game match start instruction can be an instruction generated by triggering the start button displayed in the game interface, or it can be an instruction generated by clicking a button on the keyboard, or it can be an instruction generated by executing a gesture, etc. After the game match starts, it is first necessary to determine the multiple game characters participating in the game match, and select one or more first game characters from these game characters, and distribute target virtual props to each selected first game character, so that the first game character carries the target virtual props into the game match.

[0028] In a specific embodiment, the target virtual props can be distributed to the game backpack corresponding to the first game character, so that the first game account corresponding to the first game character can obtain the target virtual props from the game backpack. The specific virtual props of the target virtual props can be determined according to the research and development requirements, and the prop value, prop function and prop quantity of the target virtual props can also be determined according to the research and development requirements, which are not specifically limited here.

[0029] Step S104, displaying a game scene corresponding to the game match, wherein the game scene includes a first game character.

[0030] After the target virtual props are distributed to the first game character, a game scene corresponding to the game game will be displayed on the terminal device corresponding to the game character participating in the game game, and the game scene may include the first game character, and may also include game characters other than the first game character among the multiple game characters participating in the game game. The above-mentioned terminal device may be the local terminal device mentioned above, or may be the client device in the cloud interaction system mentioned above, for example, the terminal device may be a mobile phone, a tablet computer, a personal computer, a game console or a game host, etc.

[0031] Step S106: opening a first evacuation point in the game scene for providing an evacuation service for the first game character carrying the target virtual prop.

[0032] In a specific implementation, a game scene may include multiple evacuation points, and the evacuation point corresponding to each game character may be determined according to the game rules. Generally, the evacuation points corresponding to different types of game characters are different or the same. Specifically, the first game character is configured with an exclusive evacuation point, which is also the above-mentioned first evacuation point. The exclusive evacuation point only provides evacuation services for the first game character, and cannot provide evacuation services for game characters other than the first game character in the game scene.

[0033] In actual application, the first evacuation point is configured with an opening time and a closing time. The first evacuation point will be opened when the opening time is reached, and closed when the closing time is reached. After the first evacuation point is opened, the first game character can move to the first evacuation point to complete the evacuation. After the first evacuation point is closed, the first game character cannot move to the first evacuation point to complete the evacuation.

[0034] Step S108, in response to the first game character carrying the target virtual prop completing the evacuation from the first evacuation point, the target virtual prop is distributed to the first game account corresponding to the first game character.

[0035] The above-mentioned method of completing the evacuation can be determined according to the game rules. Specifically, the first game character carrying the target virtual props to complete the evacuation from the first evacuation point is a process, and the process can be: the first game character carries the target virtual props to the first evacuation point, and the time spent at the first evacuation point reaches a preset time, and / or completes the designated game task at the first evacuation point. Among them, the preset time and the designated game task need to be determined according to the game rules. In specific implementation, only when the first game character carries the target virtual props to complete the evacuation from the first evacuation point, the target virtual props will be distributed to the first game account corresponding to the first game character, so that the first game account obtains the virtual resources corresponding to the target virtual props; if the first game character carries the target virtual props to complete the evacuation from other evacuation points (non-exclusive evacuation points) in the game scene, the target virtual props will not be distributed to the first game account corresponding to the first game character.

[0036] It should be noted here that after the game starts, the first game character is drawn, the target virtual props are distributed to the first game character in the game, and after the first game character completes the evacuation from the first evacuation point with the target virtual props, the target virtual props are distributed to the first game account corresponding to the first game character, so that outside the game, that is, after the game ends, the first game account still has the target virtual props and will not lose the target virtual props due to the end of the game. This method gives players a unique game identity and game props at the beginning of the game, allowing players to experience random and unique gameplay in normal games, and obtain additional game rewards after completing the game, enriching the game gameplay and improving the player's gaming experience.

[0037] A game interaction control method provided by an embodiment of the present invention increases the fun and sense of unknown of the game by extracting a first game character in a game match and distributing virtual props and a first evacuation point to the first game character, thereby helping to enhance the game experience of players.

[0038] The following embodiments are used to describe the method of selecting the first game character.

[0039] Specifically, the specific process of selecting at least one first game character from the multiple game characters participating in the game game may include: randomly selecting the first game character from the multiple game characters participating in the game game according to a preset ratio. The preset ratio may be determined according to research and development requirements, for example, the preset ratio may be 10:1 (i.e., selecting one first game character from every 10 game characters) or 100:1 (i.e., selecting one first game character from every 100 game characters), etc.

[0040] In a specific implementation, the game may include multiple play modes, and different player modes correspond to different game play and game content, and players can choose any play mode. When the player selects a specified play mode, the game enters the game matching state, and after the match is successful, the game enters the game. After entering the game, a game character will be randomly drawn from all game characters participating in the game according to a preset ratio, and the drawn game character will be determined as the first game character. Among them, the number of characters of the first game character drawn is related to the preset ratio and the number of characters of the game characters participating in the game. For example, if the preset ratio is 5:1 and the number of characters of the game characters participating in the game is 20, then 4 game characters will be drawn from the game characters participating in the game as the first game characters.

[0041] In the above method, after the player selects a specified play mode, not all game characters controlled by the player who selects the specified play mode will become the first game character, and the first game character is randomly selected from all game characters participating in the specified play mode, thereby increasing the fun of the game.

[0042] The following embodiments are used to describe the special game functions possessed by the first game character.

[0043] Specifically, after selecting at least one first game character from a plurality of game characters participating in the game, a specified game gain is provided to the first game character. The specific gain effect corresponding to the game gain can be determined according to research and development requirements. For example, the game gain includes but is not limited to at least one of the following gains: increase speed, increase health, increase attack power, etc.

[0044] In a specific implementation, when the first game character obtains a game gain that increases speed, the movement speed of the first game character is higher than the movement speed of game characters other than the first game character in the game scene; when the first game character obtains a game gain that increases health value, the maximum health value of the first game character is higher than the maximum health value of game characters other than the first game character in the game scene; when the first game character obtains a game gain that increases attack power, the attack power of the first game character is higher than the attack power of game characters other than the first game character in the game scene.

[0045] Furthermore, if a game character participating in a game match is selected to become a first game character, the first game character will enter a designated state and be provided with a designated appearance, wherein the designated appearance is used to indicate that the first game character is the game character carrying the target virtual item selected at the beginning of the game match, so that other game players in the game match can distinguish the special game identity of the first game character from the character appearance of the first game character, and then attempt to seize the target game item carried by the first game character by attacking the game character.

[0046] In specific implementation, the above-mentioned designated appearance may be different from the appearance of game characters other than the first game character in the game scene. For example, if the designated state entered by the first game character is the rider state, then the designated appearance is the rider-specific appearance, that is, the first game character in the game scene wears the rider-specific appearance; if the designated state entered by the first game character is the takeaway state, then the designated appearance is the takeaway-specific appearance, that is, the first game character in the game scene wears the takeaway-specific appearance. The above-mentioned designated appearance may also be a unique appearance mark on the first game character, which may be a designated accessory or a designated mark, etc., so that players participating in the game can identify the first game character in the game scene through the designated appearance.

[0047] Furthermore, at the beginning of the game match, a designated game vehicle will be provided to the first game character, and the first game character will be configured with the authority to control the designated game vehicle. The display position, display form and riding method of the game vehicle can be determined according to research and development requirements. For example, at the beginning of the game match, the designated game vehicle can be displayed in front of the first game character, and the game vehicle can be a virtual electric car, a virtual motorcycle, a virtual car or a virtual train, etc. When the first game character rides the game vehicle, the movement speed of the first game character riding the game vehicle is higher than the movement speed of the first game character when not riding the game vehicle, so that the first game character riding the game vehicle helps the first game character to quickly reach the first evacuation location with the target virtual vehicle.

[0048] It should be noted that only the first game character can ride the designated game vehicle, and game characters other than the first game character in the game scene cannot ride the game vehicle.

[0049] In an optional embodiment, in response to the distance between the first game character and the game vehicle being less than a preset distance threshold, a driving control is displayed in a terminal device corresponding to the first game character; in response to a trigger instruction for the driving control, the first game character is controlled to ride the game vehicle; wherein the moving speed of the game vehicle is greater than the moving speed of the first game character. Specifically, the specific value corresponding to the preset distance threshold can be determined according to research and development requirements.

[0050] In the specific implementation, the player can control the first game character to move in the game scene. When the distance between the first game character and the game vehicle is less than a preset distance threshold, the driving controls will be displayed in the graphical user interface corresponding to the terminal device that controls the first game character. The player can trigger the driving controls to control the first game character to ride the game vehicle, that is, to control the first game character to sit on the game vehicle and move, and the riding speed is higher than the first game character's own movement speed.

[0051] Furthermore, in response to a trigger instruction for the driving control, the driving control displayed in the terminal device corresponding to the first game character is controlled to be switched to a get-off control; in response to a trigger instruction for the get-off control, the first game character is controlled to move down from the game vehicle.

[0052] In a specific implementation, when the player triggers the driving control, not only can the first game character be controlled to ride the game vehicle, but the driving control displayed in the graphical user interface provided by the terminal device corresponding to the first game character can also be controlled to switch to the get-off control. When the player triggers the get-off control, the first game character can be controlled to get off the game vehicle, so that the first game character is in a state of moving without riding the game vehicle. This method facilitates the switching of the first game character riding and not riding the game vehicle, which helps to improve the player's gaming experience.

[0053] In an optional embodiment, at the beginning of the game, not only will the target virtual prop be distributed to the first game character, but a first task prompt will also be displayed in the terminal device corresponding to the first game character; wherein the first task prompt is used to instruct the first game character to carry the target virtual prop and evacuate from the first evacuation point to obtain the target virtual prop. Specifically, the display method and display content of the first task prompt can be determined according to research and development requirements.

[0054] like Figure 2 The figure is a schematic diagram of a graphical user interface provided by a terminal device corresponding to a first game character provided by an embodiment of the present invention. After entering a game match, the terminal device selected as the first game character in the game match will display Figure 2 The screen shown, Figure 2 The character model with a helmet is the first game character, the helmet appearance corresponding to the first game character is the specified appearance, the motorcycle model on the right side of the first game character is the specified game vehicle, and driving controls are displayed next to the game vehicle. Figure 2The "Lucky to trigger the designated state, take out the target virtual item within 5 minutes to get the item with a high probability" displayed on the left side is equivalent to the above-mentioned first task prompt. Since the game character participating in the game will enter the designated state when it is selected as the first game character, the player will be prompted to trigger the designated state in the first task prompt to make the player understand that the game character he controls is the first game character, and the player needs to carry the target virtual item to the first evacuation point within the specified time period to complete the evacuation, and then he can get the target virtual item.

[0055] The following embodiments are used to describe the evacuation points in the game scene and the method of completing the evacuation.

[0056] Specifically, after the first evacuation point is opened in the game scene, information of the first evacuation point is displayed in the terminal device corresponding to the first game character to prompt the first game character to evacuate from the first evacuation point. Specifically, the information of the first evacuation point can be permanently displayed in the terminal device, or can be displayed in the terminal device only for a preset time.

[0057] In a specific implementation, the first evacuation point is an exclusive evacuation point for the first game character, that is, the first evacuation point is only open to the first game character carrying the target virtual prop. When the first evacuation point is opened, the information of the first evacuation point will be displayed in the graphical user interface provided by the terminal device corresponding to the first game character. In a specific embodiment, the information includes but is not limited to the countdown or closing time of the first evacuation point, and the information is used to remind the player of the remaining time to complete the evacuation at the first evacuation point. Figure 3 FIG. 1 is a schematic diagram showing information of a first evacuation point provided by an embodiment of the present invention. Figure 3 "Please deliver the target virtual item to the evacuation point within 02:52" is the information of the first evacuation point. This information is usually permanently displayed at the top of the graphical user interface to prompt the player to complete the evacuation with the target virtual item within the specified time (i.e. the closing time of the first evacuation point).

[0058] In another specific embodiment, the information of the first evacuation point includes: information that the target virtual object is not carried to complete the evacuation within the specified time (that is, before the closing time of the first evacuation point), and the target virtual prop is removed. Figure 4 FIG. 1 is another schematic diagram of displaying information of a first evacuation point provided by an embodiment of the present invention. Figure 4The message "If the target virtual item is not carried away within the specified time and the target virtual item is lost" is the information of the first evacuation point. This information is usually only displayed for a preset time in the graphical user interface to remind the player that if the target virtual item is not carried away within the specified time and the evacuation is completed, the first game character ends the specified state and the target virtual item is removed from the game backpack. As a result, the first game character cannot obtain the target virtual item again in the game, but can continue the normal game process, which is the same game process as the game characters other than the first game character in the game scene.

[0059] In actual applications, the game scene includes not only the first evacuation point, but also the second evacuation point opened for all game characters in the game scene, that is, the second evacuation point for providing evacuation services for multiple game characters can be opened in the game scene according to the opening time of the second evacuation point; wherein the opening time of the first evacuation point is earlier than the opening time of the second evacuation point, and the closing time of the first evacuation point is earlier than the closing time of the second evacuation point.

[0060] In specific implementation, each evacuation point (including the first evacuation point and the second evacuation point) in the game scene is configured with an opening time and a closing time. The opening time and the closing time corresponding to each evacuation point can be determined according to the game rules. Usually, different evacuation points have different opening times and closing times. The opening time of the first evacuation point is earlier than the opening time of the second evacuation point, so that the first game character can reach the first evacuation point faster to complete the evacuation, so that the first game account corresponding to the first game character can obtain the target virtual props faster. Since the closing time of the first evacuation point is earlier than the closing time of the second evacuation point, the first game character needs to complete the evacuation as soon as possible, giving the player a more exciting game experience.

[0061] In actual applications, the prompt information of the evacuation point available to the first game character in the game scene can be displayed in a graphical user interface provided by the terminal device corresponding to the first game character, such as Figure 3 FIG. 1 is a schematic diagram showing the display of prompt information of an evacuation point provided by an embodiment of the present invention. Figure 3 The upper right corner of the screen shows the prompt information of the evacuation points that can be opened to the first game character. The prompt information includes 4 evacuation points, including a first evacuation point and three second evacuation points. The prompt information includes a countdown of the opening time corresponding to each evacuation point. Figure 3 There are 31 seconds left before the first evacuation point is opened, 1 minute and 51 seconds left before the second evacuation point 1 is opened, 5 minutes and 51 seconds left before the second evacuation point 2 is opened, and 9 minutes and 51 seconds left before the second evacuation point 3 is opened. Among them, the opening time of the first evacuation point is earlier than the opening time of the second evacuation point, so that the first game character can evacuate faster.

[0062] Based on the above description, the process of the first game character carrying the target virtual prop to complete the evacuation from the first evacuation point may include: the first game character carrying the target virtual prop arrives at the first evacuation point before the first evacuation point reaches the corresponding closing time, and the first game character stays at the first evacuation point for a preset time, and / or the first game character carrying the target virtual prop completes a designated game task at the first evacuation point. The preset time and the designated game task may be determined according to the game rules and are not specifically limited here.

[0063] In an optional embodiment, after the first evacuation point is opened in the game scene, in response to the first game character not completing the evacuation from the first evacuation point, control is performed to remove the target virtual prop from the first game character.

[0064] In a specific implementation, the situation in which the first game character fails to complete the evacuation from the first evacuation point includes the following two situations: the first situation is that the first game character has evacuated, but the first game character has not completed the evacuation from the first evacuation point, and completes the evacuation from a second evacuation point in the game scene; the second situation is that the first game character has not evacuated, and when the first game character has not evacuated, it also includes the first game character being eliminated in the game match and the first game character being eliminated.

[0065] In a specific embodiment, the first game character fails to evacuate in the game character means that, after the first evacuation point is opened in the game scene, the first game character does not reach the first evacuation point when the first evacuation point is closed, or has reached the first evacuation point but has not completed the evacuation task. At this time, the first game character is still in the game scene. Then, the first game character will be deemed to have not completed the designated game task selected as the special game identity, and the first game character will be canceled The designated game gain, designated appearance and game vehicle brought by its special game identity, and the target virtual props will be removed from the first game character.

[0066] In another optional embodiment, in response to the first game character being eliminated in advance before the first evacuation point is closed, the target virtual prop is removed from the first game character.

[0067] In yet another optional embodiment, in response to the first game character completing the evacuation from other evacuation points, the first game character will also be deemed to have failed to complete the game task selected as the special game identity, and the target virtual prop of the first game character will be removed. The other evacuation points are equivalent to the second evacuation points.

[0068] In addition, in a specific implementation, if the first game character does not complete the evacuation with the target virtual prop before the first evacuation point is closed, only the target virtual prop can be removed from the first game character, and only the specified game gain, specified appearance and game vehicle provided by the first game character can be removed. Alternatively, both the target virtual prop and the specified game gain, specified appearance and game vehicle provided by the first game character can be removed. Figure 3 The character model shown in the game is the first game character. Figure 4 The character model displayed in the figure is the first game character that corresponds to the situation when the target virtual prop is not carried out within the specified time. Figure 4 The character appearance of the first game character in Figure 3 The character appearance of the first game character in with the specified appearance removed.

[0069] The following embodiments are used to describe a method of delivering target virtual props to a game account.

[0070] Specifically, in response to a second game character among the plurality of game characters eliminating the first game character, the target virtual prop is controlled to be removed from the first game character, and the target virtual prop is transferred to the second game character or refreshed in the game scene.

[0071] In a specific implementation, the second game character is any game character other than the first game character in the game scene. The second game character may be an enemy character in a different game camp from the first game character in the game scene, or a non-player character in the game scene, etc. The elimination of the first game character by the second game character may be the second game character defeating the first game character, or the second game character killing the first game character, etc. When the second game character eliminates the first game character, the target virtual prop of the first game character will be removed from the first game character. At this time, the target virtual prop can be directly sent to the second game character, and the target virtual prop can also be refreshed in the game scene. The second game character and other game characters in the game scene can pick up the target virtual prop refreshed in the game scene.

[0072] In an optional embodiment, after the second game character picks up or is delivered the target virtual item, the second game character will not be in a specified state, that is, the second game character will not be provided with a specified game gain, a specified appearance, and a specified game vehicle, wherein the specified state is only obtained by the first game character obtained from the game characters participating in the game game at the beginning of the game game.

[0073] In another optional embodiment, after the second game character picks up or is sent the target virtual prop, the second game character is in a specified state, that is, the second game character needs to be provided with a specified game gain, a specified appearance, and a specified game vehicle, thereby increasing the playability of the game.

[0074] Furthermore, in response to the second game character acquiring the target virtual item, information of the first evacuation point is displayed in the terminal device corresponding to the second game character to prompt the second game character to evacuate from the first evacuation point. Specifically, after the second game character acquires the target virtual item, the first evacuation point can be opened for the second game character when the corresponding opening time is reached, so that the second game character can carry the target virtual character to complete the evacuation from the first evacuation point.

[0075] In a specific implementation, after the second game character picks up or is sent the target virtual prop, a curve for evacuating from the first evacuation point can be obtained, that is, the game character that picks up or is sent the target virtual prop can obtain the evacuation service provided by the first evacuation point.

[0076] It should be noted that only when the game character completes the evacuation from the first evacuation point with the target virtual prop, the game account corresponding to the game character can obtain the corresponding target virtual prop.

[0077] Further, in response to the second game character carrying the target virtual item and completing the evacuation from the first evacuation point, the target virtual item is distributed to the second game account corresponding to the second game character.

[0078] In a specific implementation, the target virtual props can be delivered to the game account corresponding to the game character only if the game character in the game scene completes the evacuation at the first evacuation point carrying the target virtual props.

[0079] Further, after the target virtual item is distributed to the first game account or the second game account, the target virtual resource is determined from the virtual resource pool corresponding to the target virtual item based on a preset allocation rule, and the target virtual resource is allocated to the first game account or the second game account.

[0080] In a specific implementation, the above allocation rule can be determined according to the game rules. For example, the allocation rule can be to randomly select a virtual resource from the virtual resource pool corresponding to the target virtual prop as the target virtual resource, or to determine a specified virtual resource in the virtual resource pool corresponding to the target virtual prop as the target virtual resource. Specifically, the virtual resource pool corresponding to the target virtual prop includes multiple virtual resources, and the value and function of the virtual resource can be determined according to research and development requirements. In a specific embodiment, the value of the virtual resource in the virtual resource pool corresponding to the target virtual prop is high, which can enhance the player's desire to obtain the target virtual prop, thereby enhancing the fun of the game.

[0081] In actual application, if the target virtual resource is allocated to the first game account, the value and function of the target virtual resource will be displayed in the graphical user interface provided by the terminal device corresponding to the first game account, so that the player can know the specific content corresponding to the obtained target virtual resource.

[0082] Corresponding to the above method embodiment, the embodiment of the present invention also provides a game interaction control device, such as Figure 6 As shown, the device comprises:

[0083] The role selection module 60 is used to select at least one first game character from multiple game characters participating in the game in response to a game start instruction, and distribute a target virtual prop to the first game character so that the first game character enters the game with the target virtual prop.

[0084] The scene display module 61 is used to display the game scene corresponding to the game game, wherein the game scene includes the first game character.

[0085] The evacuation point opening module 62 is used to open a first evacuation point in the game scene for providing an evacuation service for a first game character carrying a target virtual prop.

[0086] The prop distribution module 63 is used to distribute the target virtual prop to the first game account corresponding to the first game character in response to the first game character carrying the target virtual prop completing the evacuation from the first evacuation point.

[0087] The game interactive control device increases the fun and sense of unknown in the game by extracting a first game character in the game and distributing virtual props and a first evacuation point to the first game character, thereby helping to enhance the game experience of the player.

[0088] Furthermore, the above-mentioned device also includes a gain providing module, which is used to provide a specified game gain for the first game character.

[0089] Furthermore, the above-mentioned device also includes an appearance change module, which is used to: provide a specified appearance for the first game character, wherein the specified appearance is used to indicate that the first game character is the game character carrying the target virtual prop selected at the beginning of the game.

[0090] Furthermore, the above-mentioned device also includes a vehicle providing module, which is used to: provide a designated game vehicle for the first game character, and configure the first game character with the authority to control the designated game vehicle.

[0091] Furthermore, the above-mentioned device also includes an information prompting module, which is used to: after the first evacuation point is opened in the game scene, display the information of the first evacuation point in the terminal device corresponding to the first game character to prompt the first game character to evacuate from the first evacuation point.

[0092] Furthermore, the above-mentioned evacuation point opening module 62 is also used to: open a second evacuation point in the game scene for providing evacuation services for multiple game characters; wherein the opening time of the first evacuation point is earlier than the opening time of the second evacuation point, and the closing time of the first evacuation point is earlier than the closing time of the second evacuation point.

[0093] In a specific implementation, the first game character carrying the target virtual prop completes evacuation from the first evacuation point, including: the first game character carrying the target virtual prop arrives at the first evacuation point before the first evacuation point reaches the corresponding closing time, and the first game character stays at the first evacuation point for a preset time, and / or the first game character carries the target virtual prop to complete a designated game task at the first evacuation point.

[0094] Furthermore, the above-mentioned device also includes a removal module, which is used to: after the first evacuation point is opened in the game scene, in response to the first game character not completing the evacuation from the first evacuation point, control the removal of the target virtual prop from the first game character.

[0095] Furthermore, the removal module is also used to: in response to the first evacuation point being closed and the first game character not completing the evacuation, control the removal of the target virtual prop from the first game character, and / or control the removal of the specified game gain, specified appearance and game vehicle provided for the first game character.

[0096] Furthermore, the above-mentioned device also includes a role elimination module, which is used to: in response to the second game character among multiple game characters eliminating the first game character, control the removal of the target virtual prop from the first game character, and transfer the target virtual prop to the second game character or refresh the target virtual prop in the game scene.

[0097] Furthermore, the apparatus further comprises an evacuation prompting module, which is used to: in response to the second game character acquiring the target virtual prop, display information of the first evacuation point in the terminal device corresponding to the second game character, so as to prompt the second game character to evacuate from the first evacuation point.

[0098] Furthermore, the item distribution module 63 is further configured to distribute the target virtual item to the second game account corresponding to the second game character in response to the second game character carrying the target virtual item and completing the evacuation from the first evacuation point.

[0099] Furthermore, the above-mentioned device also includes a resource allocation module, which is used to: after distributing the target virtual props to the first game account or the second game account, determine the target virtual resources from the virtual resource pool corresponding to the target virtual props based on a preset allocation rule, and allocate the target virtual resources to the first game account or the second game account.

[0100] Furthermore, the above-mentioned device also includes a distribution prompt module, which is used to: after distributing the target virtual prop to the first game character, display a first task prompt in the terminal device corresponding to the first game character; wherein the first task prompt is used to instruct the first game character to evacuate from the first evacuation point with the target virtual prop to obtain the target virtual prop.

[0101] Furthermore, the above-mentioned role selection module 60 is used to randomly select a first game role from a plurality of game roles participating in the game according to a preset ratio.

[0102] The game interaction control device provided in the embodiment of the present disclosure has the same implementation principle and technical effects as those of the aforementioned method embodiment. For the sake of brief description, for matters not mentioned in the device embodiment, reference may be made to the corresponding contents in the aforementioned method embodiment.

[0103] The present disclosure also provides an electronic device, such as Figure 7 As shown, the electronic device includes a processor and a memory, the memory stores machine executable instructions that can be executed by the processor, and the processor executes the machine executable instructions to implement the above-mentioned game interaction control method.

[0104] Specifically, the above-mentioned game interaction control method includes: in response to a game match start instruction, selecting at least one first game character from multiple game characters participating in the game match, and distributing a target virtual prop to the first game character, so that the first game character carries the target virtual prop to enter the game match; displaying a game scene corresponding to the game match, wherein the game scene includes the first game character; opening a first evacuation point in the game scene for providing evacuation services for the first game character carrying the target virtual prop; in response to the first game character completing the evacuation from the first evacuation point carrying the target virtual prop, distributing the target virtual prop to a first game account corresponding to the first game character.

[0105] The above-mentioned game interaction control method increases the fun and sense of unknown in the game by extracting the first game character in the game match and distributing virtual props and the first evacuation point to the first game character, which helps to enhance the player's gaming experience.

[0106] In an optional embodiment, the method further includes: providing a specified game gain for the first game character.

[0107] In an optional embodiment, the method further includes: providing a designated appearance for the first game character, wherein the designated appearance is used to indicate that the first game character is the game character carrying the target virtual prop selected at the beginning of the game match.

[0108] In an optional embodiment, the above method further includes: providing a designated game vehicle for the first game character, and configuring the first game character with permissions to manipulate the designated game vehicle.

[0109] In an optional embodiment, after the first evacuation point is opened in the game scene, the method further includes: displaying information of the first evacuation point in a terminal device corresponding to the first game character to prompt the first game character to evacuate from the first evacuation point.

[0110] In an optional embodiment, the above method also includes: opening a second evacuation point in the game scene for providing evacuation services for multiple game characters; wherein the opening time of the first evacuation point is earlier than the opening time of the second evacuation point, and the closing time of the first evacuation point is earlier than the closing time of the second evacuation point.

[0111] In an optional embodiment, the first game character carrying the target virtual prop completes evacuation from the first evacuation point, including: the first game character carrying the target virtual prop arrives at the first evacuation point before the first evacuation point reaches the corresponding closing time, and the first game character stays at the first evacuation point for a preset time, and / or the first game character carrying the target virtual prop completes a designated game task at the first evacuation point.

[0112] In an optional embodiment, after the first evacuation point is opened in the game scene, the method further includes: in response to the first game character not completing the evacuation from the first evacuation point, controlling the removal of the target virtual prop from the first game character.

[0113] In an optional embodiment, the method further includes: in response to the first evacuation point being closed and the first game character not completing the evacuation, controlling the removal of the target virtual prop from the first game character, and / or controlling the removal of the specified game gain, specified appearance and game vehicle provided for the first game character.

[0114] In an optional embodiment, the method further includes: in response to a second game character among multiple game characters eliminating the first game character, controlling the removal of the target virtual prop from the first game character, and transferring the target virtual prop to the second game character or refreshing the target virtual prop in the game scene.

[0115] In an optional embodiment, the method further includes: in response to the second game character acquiring the target virtual prop, displaying information of the first evacuation point in a terminal device corresponding to the second game character to prompt the second game character to evacuate from the first evacuation point.

[0116] In an optional embodiment, the method further includes: in response to the second game character carrying the target virtual item completing the evacuation from the first evacuation point, distributing the target virtual item to a second game account corresponding to the second game character.

[0117] In an optional embodiment, after distributing the target virtual props to the first game account or the second game account, the above method also includes: determining the target virtual resources from the virtual resource pool corresponding to the target virtual props based on a preset allocation rule, and allocating the target virtual resources to the first game account or the second game account.

[0118] In an optional embodiment, after distributing the target virtual prop to the first game character, the method further includes: displaying a first task prompt in a terminal device corresponding to the first game character; wherein the first task prompt is used to instruct the first game character to evacuate from a first evacuation point with the target virtual prop to obtain the target virtual prop.

[0119] In an optional embodiment, the step of selecting at least one first game character from a plurality of game characters participating in the game game includes: randomly selecting the first game character from a plurality of game characters participating in the game game according to a preset ratio.

[0120] Further, Figure 7 The electronic device shown further includes a bus 102 and a communication interface 103 , and the processor 101 , the communication interface 103 and the memory 100 are connected via the bus 102 .

[0121] The memory 100 may include a high-speed random access memory (RAM), and may also include a non-volatile memory, such as at least one disk storage. The communication connection between the system network element and at least one other network element is realized through at least one communication interface 103 (which may be wired or wireless), and the Internet, wide area network, local area network, metropolitan area network, etc. may be used. The bus 102 may be an ISA bus, a PCI bus, or an EISA bus, etc. The bus may be divided into an address bus, a data bus, a control bus, etc. For ease of representation, Figure 7 Only one bidirectional arrow is used in the diagram, but this does not mean that there is only one bus or only one type of bus.

[0122] The processor 101 may be an integrated circuit chip with signal processing capabilities. In the implementation process, each step of the above method can be completed by the hardware integrated logic circuit or software instructions in the processor 101. The above processor 101 can be a general-purpose processor, including a central processing unit (CPU), a network processor (NP), etc.; it can also be a digital signal processor (DSP), an application-specific integrated circuit (ASIC), a field-programmable gate array (FPGA) or other programmable logic devices, discrete gates or transistor logic devices, discrete hardware components. The disclosed methods, steps and logic block diagrams in the embodiments of the present disclosure can be implemented or executed. The general-purpose processor can be a microprocessor or the processor can also be any conventional processor, etc. The steps of the method disclosed in conjunction with the embodiments of the present disclosure can be directly embodied as a hardware decoding processor for execution, or a combination of hardware and software modules in the decoding processor for execution. The software module may be located in a storage medium mature in the art, such as a random access memory, a flash memory, a read-only memory, a programmable read-only memory, or an electrically erasable programmable memory, a register, etc. The storage medium is located in the memory 100, and the processor 101 reads the information in the memory 100 and completes the steps of the method of the above embodiment in combination with its hardware.

[0123] The embodiments of the present disclosure also provide a computer-readable storage medium, which stores computer-executable instructions. When the computer-executable instructions are called and executed by a processor, the computer-executable instructions prompt the processor to implement the above-mentioned game interaction control method. The specific implementation can be found in the method embodiment, which will not be repeated here.

[0124] Specifically, the above-mentioned game interaction control method includes: in response to a game match start instruction, selecting at least one first game character from multiple game characters participating in the game match, and distributing a target virtual prop to the first game character, so that the first game character carries the target virtual prop to enter the game match; displaying a game scene corresponding to the game match, wherein the game scene includes the first game character; opening a first evacuation point in the game scene for providing evacuation services for the first game character carrying the target virtual prop; in response to the first game character completing the evacuation from the first evacuation point carrying the target virtual prop, distributing the target virtual prop to a first game account corresponding to the first game character.

[0125] The above-mentioned game interaction control method increases the fun and sense of unknown in the game by extracting the first game character in the game match and distributing virtual props and the first evacuation point to the first game character, which helps to enhance the player's gaming experience.

[0126] In an optional embodiment, the method further includes: providing a specified game gain for the first game character.

[0127] In an optional embodiment, the method further includes: providing a designated appearance for the first game character, wherein the designated appearance is used to indicate that the first game character is the game character carrying the target virtual prop selected at the beginning of the game match.

[0128] In an optional embodiment, the above method further includes: providing a designated game vehicle for the first game character, and configuring the first game character with permissions to manipulate the designated game vehicle.

[0129] In an optional embodiment, after the first evacuation point is opened in the game scene, the method further includes: displaying information of the first evacuation point in a terminal device corresponding to the first game character to prompt the first game character to evacuate from the first evacuation point.

[0130] In an optional embodiment, the above method also includes: opening a second evacuation point in the game scene for providing evacuation services for multiple game characters; wherein the opening time of the first evacuation point is earlier than the opening time of the second evacuation point, and the closing time of the first evacuation point is earlier than the closing time of the second evacuation point.

[0131] In an optional embodiment, the first game character carrying the target virtual prop completes evacuation from the first evacuation point, including: the first game character carrying the target virtual prop arrives at the first evacuation point before the first evacuation point reaches the corresponding closing time, and the first game character stays at the first evacuation point for a preset time, and / or the first game character carrying the target virtual prop completes a designated game task at the first evacuation point.

[0132] In an optional embodiment, after the first evacuation point is opened in the game scene, the method further includes: in response to the first game character not completing the evacuation from the first evacuation point, controlling the removal of the target virtual prop from the first game character.

[0133] In an optional embodiment, the method further includes: in response to the first evacuation point being closed and the first game character not completing the evacuation, controlling the removal of the target virtual prop from the first game character, and / or controlling the removal of the specified game gain, specified appearance and game vehicle provided for the first game character.

[0134] In an optional embodiment, the method further includes: in response to a second game character among multiple game characters eliminating the first game character, controlling the removal of the target virtual prop from the first game character, and transferring the target virtual prop to the second game character or refreshing the target virtual prop in the game scene.

[0135] In an optional embodiment, the method further includes: in response to the second game character acquiring the target virtual prop, displaying information of the first evacuation point in a terminal device corresponding to the second game character to prompt the second game character to evacuate from the first evacuation point.

[0136] In an optional embodiment, the method further includes: in response to the second game character carrying the target virtual item completing the evacuation from the first evacuation point, distributing the target virtual item to a second game account corresponding to the second game character.

[0137] In an optional embodiment, after distributing the target virtual props to the first game account or the second game account, the above method also includes: determining the target virtual resources from the virtual resource pool corresponding to the target virtual props based on a preset allocation rule, and allocating the target virtual resources to the first game account or the second game account.

[0138] In an optional embodiment, after distributing the target virtual prop to the first game character, the method further includes: displaying a first task prompt in a terminal device corresponding to the first game character; wherein the first task prompt is used to instruct the first game character to evacuate from a first evacuation point with the target virtual prop to obtain the target virtual prop.

[0139] In an optional embodiment, the step of selecting at least one first game character from a plurality of game characters participating in the game game includes: randomly selecting the first game character from a plurality of game characters participating in the game game according to a preset ratio.

[0140] If the functions are implemented in the form of software functional units and sold or used as independent products, they can be stored in a computer-readable storage medium. Based on this understanding, the technical solution of the present disclosure, or the part that contributes to the prior art or the part of the technical solution, can be embodied in the form of a software product, which is stored in a storage medium and includes several instructions for a computer device (which can be a personal computer, a terminal device, or a network device, etc.) to perform all or part of the steps of the method described in each embodiment of the present disclosure. The aforementioned storage medium includes: various media that can store program codes, such as a USB flash drive, a mobile hard disk, a read-only memory (ROM), a random access memory (RAM), a magnetic disk or an optical disk.

[0141] In the description of the present disclosure, it should be noted that the terms "center", "upper", "lower", "left", "right", "vertical", "horizontal", "inner", "outer", etc., indicating the orientation or positional relationship, are based on the orientation or positional relationship shown in the drawings, and are only for the convenience of describing the present disclosure and simplifying the description, rather than indicating or implying that the device or element referred to must have a specific orientation, be constructed and operated in a specific orientation, and therefore cannot be understood as a limitation of the present disclosure. In addition, the terms "first", "second", and "third" are used for descriptive purposes only, and cannot be understood as indicating or implying relative importance.

[0142] Finally, it should be noted that the above-described embodiments are only specific implementation methods of the present disclosure, which are used to illustrate the technical solutions of the present disclosure, rather than to limit them. The protection scope of the present disclosure is not limited thereto. Although the present disclosure is described in detail with reference to the above-described embodiments, ordinary technicians in the field should understand that any technician familiar with the technical field can still modify the technical solutions recorded in the above-described embodiments within the technical scope disclosed in the present disclosure, or can easily think of changes, or make equivalent replacements for some of the technical features therein; and these modifications, changes or replacements do not make the essence of the corresponding technical solutions deviate from the spirit and scope of the technical solutions of the embodiments of the present disclosure, and should be included in the protection scope of the present disclosure. Therefore, the protection scope of the present disclosure should be based on the protection scope of the claims.

Claims

1. A game interactive control method, characterized in that: The method comprises: In response to a game match start instruction, selecting at least one first game character from a plurality of game characters participating in the game match, and distributing a target virtual prop to the first game character, so that the first game character carries the target virtual prop into the game match; Displaying a game scene corresponding to the game match, wherein the game scene includes the first game character; Opening a first evacuation point in the game scene for providing an evacuation service for a first game character carrying the target virtual prop; In response to the first game character carrying the target virtual item completing evacuation from the first evacuation point, the target virtual item is distributed to a first game account corresponding to the first game character.

2. The method according to claim 1, characterized in that The method further comprises: A designated game benefit is provided to the first game character.

3. The method according to claim 1, characterized in that: The method further comprises: A designated appearance is provided for the first game character, wherein the designated appearance is used to indicate that the first game character is the game character selected at the beginning of the game match and carrying the target virtual item.

4. The method according to claim 1, characterized in that The method further comprises: A designated game vehicle is provided for the first game character, and permissions for controlling the designated game vehicle are configured for the first game character.

5. The method according to claim 1, characterized in that After opening the first evacuation point in the game scene, the method further includes: The information of the first evacuation point is displayed in a terminal device corresponding to the first game character to prompt the first game character to evacuate from the first evacuation point.

6. The method according to claim 5, characterized in that The method further comprises: A second evacuation point for providing evacuation services for the multiple game characters is opened in the game scene; wherein the opening time of the first evacuation point is earlier than the opening time of the second evacuation point, and the closing time of the first evacuation point is earlier than the closing time of the second evacuation point.

7. The method according to claim 1, characterized in that The first game character carries the target virtual prop to complete the evacuation from the first evacuation point, comprising: the first game character carries the target virtual prop to arrive at the first evacuation point before the first evacuation point reaches the corresponding closing time, and the first game character stays at the first evacuation point for a preset time, and / or the first game character completes a designated game task at the first evacuation point.

8. The method according to claim 1, characterized in that: After opening the first evacuation point in the game scene, the method further includes: In response to the first game character not completing the evacuation from the first evacuation point, controlling to remove the target virtual prop from the first game character.

9. The method according to claim 8, characterized in that The method further comprises: In response to the first evacuation point being closed and the first game character not completing evacuation, controlling to remove the target virtual prop from the first game character, and / or controlling to remove the designated game gain, designated appearance and game vehicle provided for the first game character.

10. The method according to claim 1, characterized in that The method further comprises: In response to a second game character among the plurality of game characters eliminating the first game character, the target virtual prop is removed from the first game character and the target virtual prop is transferred to the second game character or refreshed in the game scene.

11. The method according to claim 10, characterized in that The method further comprises: In response to the second game character acquiring the target virtual prop, information of the first evacuation point is displayed in a terminal device corresponding to the second game character to prompt the second game character to evacuate from the first evacuation point.

12. The method according to claim 11, characterized in that The method further comprises: In response to the second game character carrying the target virtual item completing the evacuation from the first evacuation point, the target virtual item is distributed to a second game account corresponding to the second game character.

13. The method according to claim 1 or 12, characterized in that: After distributing the target virtual item to the first game account or the second game account, the method further includes: Based on a preset allocation rule, a target virtual resource is determined from a virtual resource pool corresponding to the target virtual item, and the target virtual resource is allocated to the first game account or the second game account.

14. The method according to claim 1, characterized in that After the target virtual prop is distributed to the first game character, the method further includes: A first task prompt is displayed in a terminal device corresponding to the first game character; wherein the first task prompt is used to instruct the first game character to carry the target virtual prop and evacuate from the first evacuation point to obtain the target virtual prop.

15. The method according to claim 1, characterized in that The step of selecting at least one first game character from a plurality of game characters participating in the game game comprises: A first game character is randomly selected from a plurality of game characters participating in the game according to a preset ratio.

16. A game interactive control device, characterized in that: The device comprises: a role selection module, configured to select at least one first game role from a plurality of game roles participating in the game in response to a game match start instruction, and distribute a target virtual prop to the first game role, so that the first game role carries the target virtual prop into the game match; A scene display module, used to display a game scene corresponding to the game match, wherein the game scene includes the first game character; An evacuation point opening module, used to open a first evacuation point in the game scene for providing an evacuation service for a first game character carrying the target virtual prop; The item distribution module is used to distribute the target virtual item to the first game account corresponding to the first game character in response to the first game character carrying the target virtual item to complete the evacuation from the first evacuation point.

17. An electronic device, characterized in that: The electronic device includes a processor and a memory, the memory stores machine executable instructions that can be executed by the processor, and the processor executes the machine executable instructions to implement the game interaction control method according to any one of claims 1 to 15.

18. A computer-readable storage medium, characterized in that: The computer-readable storage medium stores computer-executable instructions, and when the computer-executable instructions are called and executed by a processor, the computer-executable instructions prompt the processor to implement the game interaction control method according to any one of claims 1 to 15.

Citation Information

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