Systems and methods for generating derivatives of non-homogenerated stalks for accumulation parky
By using non-fungible tokens (NFTs) in the amusement park interactive system and generating derivatives, the problems of physical objects being easily lost, damaged and inconvenient to carry are solved, and a more flexible and lasting user experience is achieved.
Patent Information
- Application Number
- CN202380050575.1
- Authority / Receiving Office
- CN · China
- Patent Type
- Applications(China)
- Current Assignee / Owner
- Priority Date
- 2023-04-24
- Filing Date
- 2023-04-27
- Publication Date
- 2025-02-21
AI Technical Summary
In the existing amusement park interactive system, physical objects are easily lost, destroyed and inconvenient to carry, which affects the user experience.
Using non-homogenized tokens (NFTs) as digital objects, NFTs are identified and transformed through processors, derivatives are generated, and displayed on the display screen to enhance the user experience.
Through the use of NFT, the loss and destruction of physical objects is avoided, the carrying process is simplified, and a more flexible and lasting user experience is provided, and a diverse experience is supported among different amusement park attractions.
Smart Images

Figure CN119497645A_ABST
Abstract
Description
CROSS-REFERENCE TO RELATED APPLICATIONS
[0001] This application claims priority to and the benefit of U.S. Provisional Application No. 63 / 336,108, filed on April 28, 2022, and entitled “SYSTEMS AND METHODS FORGENERATING DERIVATIVES OF NON-FUNGIBLE TOKENS FOR AN AMUSEMENT PARKATTRACTION,” which is incorporated herein by reference in its entirety for all purposes. Background Art
[0002] This section is intended to introduce the reader to various aspects of the technology that may be related to various aspects of the present technology, which are described and / or claimed below. This discussion is believed to be helpful in providing the reader with background information to facilitate a better understanding of the various aspects of the present disclosure. Accordingly, it should be understood that these statements are to be read from this perspective, rather than as an admission of the prior art.
[0003] An amusement park may include a variety of entertainment attractions. Some entertainment attractions may provide an interactive environment for customers. For example, customers may view animated characters on a display screen within the interactive environment, and customers may provide input that causes the animated characters to move in a particular manner on the display screen within the interactive environment. Summary of the invention
[0004] The following discussion is about certain embodiments that are commensurate in scope with the subject matter originally claimed. These embodiments are not intended to limit the scope of the present disclosure. In fact, the present disclosure can encompass a variety of forms that may be similar or different from the embodiments set forth below.
[0005] In an embodiment, an interactive system for an amusement park attraction includes one or more processors configured to identify a non-fungible token (NFT) owned by a user within the amusement park attraction. The one or more processors are further configured to transform the NFT into a derivative of the NFT based on contextual data for the amusement park attraction. The one or more processors are further configured to instruct display of the derivative of the NFT on a display screen within the amusement park attraction.
[0006] In an embodiment, an interactive system for one or more amusement park attractions includes one or more processors configured to identify a non-fungible token (NFT) owned by a user. The one or more processors are further configured to transform the NFT into a first derivative of the NFT based on first contextual data for a first amusement park attraction in the one or more amusement park attractions. The one or more processors are further configured to transform the NFT into a second derivative of the NFT based on second contextual data for a second amusement park attraction in the one or more amusement park attractions. The one or more processors are further configured to indicate display of the first derivative of the NFT and the second derivative of the NFT for visualization by the user.
[0007] In an embodiment, a method of operating an interactive system for one or more amusement park attractions includes identifying, using one or more processors, a non-fungible token (NFT) owned by a user. The method also includes transforming, using the one or more processors, the NFT into a derivative of the NFT based on contextual data for a first amusement park attraction in the one or more amusement park attractions. The method further includes instructing, using the one or more processors, display of the derivative of the NFT on a first display screen within the first amusement park attraction in the one or more amusement park attractions. BRIEF DESCRIPTION OF THE DRAWINGS
[0008] These and other features, aspects and advantages of the present disclosure will become better understood when the following detailed description is read with reference to the accompanying drawings, in which like characters represent like parts throughout the drawings, and in which:
[0009] Figure 1 is a schematic diagram of an interactive system utilizing non-fungible tokens (NFTs) within an amusement park attraction according to aspects of the present disclosure;
[0010] Figure 2 illustrates examples of properties that may be used to create derivatives based on NFTs within different amusement park attractions in accordance with aspects of the present disclosure;
[0011] Figure 3 Illustrate a user collecting NFTs at different locations and / or transferring NFTs via an NFT marketplace for use in different amusement park attractions in accordance with aspects of the present disclosure;
[0012] Figure 4 is a block diagram of a method of utilizing NFTs within an amusement park attraction according to aspects of the present disclosure; and
[0013] Figure 5 Illustrated is a graphical user interface (GUI) on a display screen of a user device, wherein the GUI presents a library of elements that can be used to create an avatar, according to aspects of the present disclosure. DETAILED DESCRIPTION
[0014] One or more specific embodiments of the present disclosure will be described below. In order to provide a concise description of these embodiments, not all features of an actual implementation may be described in the specification. It should be appreciated that in the development of any such actual implementation, as in any engineering or design project, many implementation-specific decisions must be made to achieve the developer's specific goals, which may vary from implementation to implementation, such as compliance with system-related constraints and business-related constraints. In addition, it should be appreciated that such development efforts can be complex and time-consuming, but will be no more than a routine task of design, fabrication, and manufacturing for a person of ordinary skill who benefits from the present disclosure.
[0015] When introducing elements of various embodiments of the present disclosure, the articles "a, an" and "said" are intended to mean that there are one or more of the elements. The terms "comprising, including" and "having" are intended to be inclusive and mean that there may be additional elements in addition to the listed elements. One or more specific embodiments of the present embodiment described herein will be described below. In order to provide a concise description of these embodiments, all features of the actual implementation may not be described in the specification. It should be appreciated that in the development of any such actual implementation, as in any engineering or design project, many implementation-specific decisions must be made to achieve the developer's specific goals that may vary from implementation to implementation, such as compliance with system-related constraints and business-related constraints. In addition, it should be appreciated that such development efforts can be complex and time-consuming, but for ordinary technicians who benefit from the present disclosure, it will be nothing more than a routine task of design, production, and manufacturing.
[0016] An amusement park may provide an interactive environment for customers (e.g., users). In an interactive environment, effects (e.g., images on a display screen, lights, sounds, story lines) may vary based on the characteristics and / or actions of the user. For example, an interactive environment may include a display system, a lighting system, and a sound effects system that produce environmental effects that can be changed based on a physical object (e.g., a toy, a wand, a belt) carried by the user. A physical object may be a toy in the shape of a specific action image and may have a unique identifier (e.g., a radio frequency identification [RFID] tag, a barcode) readable by a reader within the interactive environment. The interactive environment may then display an image of a specific action image as the user travels through the interactive environment. However, it is currently recognized that physical objects may have various disadvantages, such as they may be lost, destroyed, and / or cumbersome to carry throughout an interactive attraction (particularly if the user wants to collect many different physical objects).
[0017] Accordingly, the present embodiment generally relates to systems and methods for utilizing digital objects or tokens (such as non-fungible tokens (NFTs)) to enhance the user's experience in an interactive environment. NFTs are data units that can be stored in a distributed ledger (e.g., a blockchain). NFTs are unique and / or non-interchangeable, enabling unique identification and ownership to be verified (e.g., verified). This can give a sense of ownership of NFTs in a manner similar to the sense of ownership of physical objects (e.g., physical photos or collectible toys). However, unlike physical objects, NFTs may not be lost, destroyed, and / or troublesome to carry. In fact, one or more NFTs (e.g., any number of NFTs, such as 1, 2, 3, 4, 5, more than 10, more than 100) may be stored in a distributed ledger and accessible from a user's digital wallet. NFTs may also have other advantages (e.g., as compared to physical objects), such as NFTs can also be easily transferred to other users (e.g., via a digital market without meeting in person).
[0018] In an embodiment, the system and method create derivatives of NFTs (e.g., transform NFTs into derivatives) to enhance the user's experience in an interactive environment. For example, NFTs may include various digital artworks and / or digital collectible items, such as images (e.g., NFT images) of accessories (e.g., hats, capes, jewelry, toys, wands, tools, trails or clouds representing superpowers). As the user moves through the interactive environment, the control system (e.g., a central control system) may detect that the user has an NFT that includes an image of an accessory. The control system may also retrieve contextual data (e.g., one or more algorithms) that may indicate the theme of the interactive environment (e.g., superheroes, rodeos, unicorns) and / or other features of the interactive environment (e.g., color schemes; available properties of transforming NFTs). The control system may then create derivatives of the NFT (e.g., derivative images; images based on the NFT; modified or transformed versions of the NFT). The derivative and the NFT may share one or more elements, such as type (e.g., both are hats). However, the derivative and the NFT may also differ in one or more elements, such as color (e.g., one is blue and the other is white). The control system may then display the derivative on a display screen in the interactive environment for visualization by the user (e.g., an object that appears fixed or dynamic, two-dimensional or three-dimensional, in the displayed scene; a sword that is fixed in the displayed scene or a hat that is worn by an animated character and moves through the displayed scene as the animated character moves). The derivative of the NFT may change during each visit to the interactive environment (e.g., such as during each visit to an amusement park attraction) and / or throughout different parts of the interactive environment (e.g., such as within different amusement park attractions with different contextual data / algorithms). Thus, the systems and methods create a changing, context-specific experience for the user based on the NFTs owned by the user.
[0019] Considering the above, Figure 1 is a schematic diagram of an interactive system 10 utilizing non-fungible tokens (NFTs) within an amusement park attraction 12. As shown, the amusement park attraction 12 is a ride attraction that includes a ride vehicle 14 configured to carry one or more users (such as a first user 16, a second user 18, and a third user 20) along a path 22. However, it should be appreciated that the interactive system 10 may additionally or alternatively be implemented in any type of amusement park attraction, such as a walk-through attraction (e.g., without any ride vehicles), a teleporter attraction (e.g., with a teleporter to carry one or more users), a motion simulator attraction (e.g., with a fixed ride vehicle to carry one or more users), a leisure environment, a restaurant, a hotel, etc.
[0020] The interactive system 10 includes a control system 24, which includes a processor(s) 26, a memory device(s) 28, and a communication device(s) 30. The interactive system 10 also includes one or more databases 32 for storing data and one or more display screens 34 for displaying images (e.g., a scene with multiple images). The control system 24 may include or be communicatively coupled to the one or more databases 32, and the control system 24 may be communicatively coupled to the one or more display screens 34. The interactive system 10 may also include one or more lights 36 to provide lighting effects and / or one or more speakers 38 to provide sound effects. The control system 24 may be communicatively coupled to the one or more lights 36 and / or the one or more speakers 38.
[0021] At least some of the one or more users may own one or more NFTs that are stored in a distributed ledger 40 (e.g., a blockchain) and accessible via corresponding digital wallets of one or more users. In an embodiment, an application (e.g., a software application) on a corresponding user device 42 (e.g., a mobile phone, tablet, watch, toy, wand, and / or band) may include the corresponding digital wallets of one or more users. Then, when a particular user device 42 is brought into an amusement park attraction 12, the control system 24 may communicate with the particular user device 42 (e.g., via a network, such as a wireless network) to access the corresponding digital wallet and identify that the user associated with the particular user device 42 owns one or more NFTs in the corresponding digital wallet.
[0022] In an embodiment, a particular user device 42 may store (e.g., in an RFID tag) the address of a corresponding digital wallet, and the control system 24 may then receive and utilize the address to access the corresponding digital wallet and identify that the user associated with the particular user device 42 owns one or more NFTs in the corresponding digital wallet. In an embodiment, one or more sensors 44 may collect sensor data and provide the sensor data to the control system 24. The control system 24 may then process the sensor data to identify corresponding user profiles (e.g., user accounts) associated with one or more users. Each of the user profiles may include a corresponding park visit history, transaction history, achievements and scores, the address of a digital wallet, etc. The control system 24 may then utilize the address of the digital wallet to access the corresponding digital wallet and identify that the user owns one or more NFTs in the corresponding digital wallet. In such a case, the one or more sensors 44 may be a camera, a facial recognition camera, a motion characteristic sensor, an identification sensor, etc. The one or more sensors 44 may detect one or more identification characteristics of a user, such as body temperature, gait, posture, facial structure, bone structure, voice, etc. The one or more sensors 44 may capture (one or more) images of (one or more) users, which may then be displayed for visualization by (one or more) users. One or more sensors 44 may be installed at various locations within the amusement park attraction 12 .
[0023] Regardless of the technique used to identify that one or more users possess one or more NFTs, the interactive system 10 may use the one or more NFTs to provide entertainment to the one or more users while the one or more users are within the amusement park attraction 12. In an embodiment, referring to the first display scene 48, the control system 24 may instruct the display screen 34 to display at least some of the one or more NFTs. For example, if the first user 16 possesses: a first NFT 21a covering a first image of a baseball cap with a red stripe and a second NFT 21b covering a second image of a baseball bat, then the control system 24 may instruct the display screen 34 to display a first animated avatar wearing a baseball cap with a red stripe and carrying a baseball bat. Similarly, if the second user 18 possesses: a third NFT 21c covering a third image of a gold tote and a fourth NFT 21d covering a fourth image of a baseball cap with a blue stripe, then the control system 24 may instruct the display screen 34 to display a second animated avatar followed by a gold tote and wearing a baseball cap with a blue stripe. Additionally, if the third user 20 does not possess any NFTs, the control system 24 may instruct the display screen to display the third animated avatar without any attachments or other additions based on the NFTs. In some embodiments, the (one or more) animated characters can be representations of the (one or more) users or even images of the (one or more) users obtained via one or more sensors 44 (e.g., a camera or video recorder) and displayed (e.g., in substantially real time) along with a dynamically adjusted two-dimensional or three-dimensional representation of one or more of the NFTs in the NFT (e.g., appearing as a hat positioned on the user's head and moving with the user).
[0024] In an embodiment, the interactive system 10 may create derivatives (e.g., derivative images; images based on an NFT; modified or transformed versions of an NFT) for some or all of one or more NFTs. The derivative and its corresponding NFT may share one or more elements or attributes, such as type (e.g., both are hats). However, the derivative and its corresponding NFT may also differ in one or more elements or attributes, such as color (e.g., one is blue and one is white). The derivative may also include decorations (e.g., added elements) such as a crest compared to its corresponding NFT (e.g., the derivative includes the crest, the NFT does not).
[0025] For show / entertainment purposes, the derivative may replace the corresponding NFT (e.g., the derivative and its corresponding NFT are not displayed together at the same time; only the derivative is displayed in the amusement park attraction 12 and its corresponding NFT is never displayed). However, it is possible that the derivative may be displayed in addition to the corresponding NFT (e.g., the derivative and its corresponding NFT are displayed together at the same time in the amusement park attraction 12 or at different times). In an embodiment, the derivative may be displayed at the end portion of the amusement park attraction 12 (e.g., at the end of the ride cycle and / or at the exit of the amusement park attraction 12), while the corresponding NFT may be displayed at the beginning portion of the amusement park attraction 12 (e.g., at the beginning of the ride cycle and / or at the entrance of the amusement park attraction 12). In an embodiment, the control system 24 may create the derivative and then forge the derivative as a new NFT for the user. In such a case, the control system 24 may display the derivative (e.g., on the display screen 34 and / or on the user device 42) and request input from the user to confirm that they want the derivative to be forged as a new NFT for the user, and there may be a fee to be charged / paid before the new derivative is forged as a new NFT for the user. In this way, users may be able to collect additional NFTs and / or have verifiable digital data / images as souvenirs from their visit to the amusement park attraction 12.
[0026] In an embodiment, referring to the second display scene 50, the control system 24 may instruct the display screen 34 to display one or more derivatives of one or more NFTs. For example, if the first user 16 has: a first NFT 21a covering a first image of a baseball cap with a red stripe and a second NFT 21b covering a second image of a baseball bat, then the control system 24 may generate a first derivative 23a of the first NFT 21a and a second derivative 23b of the second NFT 21b. The first derivative 23a of the first NFT 21a may be a peaked hat with a red stripe and a diamond-shaped crest, and the second derivative 23b of the second NFT 21b may be a magic wand with a diamond-shaped crest. The control system may then instruct the display screen 34 to display the first derivative 23a and the second derivative 23b, such as by displaying the first animated character wearing a peaked hat with a red stripe and a diamond-shaped crest and carrying a magic wand with a diamond-shaped crest.
[0027] Similarly, if the second user 18 possesses: a third NFT 21c that encompasses a third image of a gold tow object, then the control system 24 may generate a third derivative 23c of the third NFT 21c. The third derivative 23c of the third NFT 21c may be a gold cloud, and then the control system 24 may instruct the display screen 34 to display the third derivative 23c, such as by displaying the second animated image surrounded by the gold cloud. In addition, if the third user 20 possesses: a fourth NFT 21d that encompasses a fourth image of a baseball cap with a blue stripe, then the control system 24 may generate a fourth derivative 23d of the fourth NFT 21d. The fourth derivative 23d of the fourth NFT 21d may be a peaked hat with a blue stripe and a star-shaped crest. Then, the control system 24 may instruct the display screen 34 to display the fourth derivative 23d, such as by displaying the third animated image wearing the peaked hat with a blue stripe and a star-shaped crest.
[0028] In an embodiment, the first display scene 48 may be displayed during a first pass (e.g., a first visit or ride cycle) through the amusement park attraction 12, and the second display scene 50 may be displayed during a second pass (e.g., a second visit or ride cycle) through the amusement park attraction 12. In addition, as shown, the fourth NFT 21d is associated with a second animated avatar corresponding to the second user 18 in the first display scene 48 and a third animated avatar corresponding to the third user 20 in the second display scene 50. This change is intended to represent and illustrate that the ownership of the NFT may change, such as due to being purchased, traded, and / or otherwise transferred. For example, in this case, the fourth NFT 21d may have been transferred from the second user 18 to the third user 20 after the first pass through the amusement park attraction 12 and before the second pass through the amusement park attraction 12.
[0029] In an embodiment, multiple derivatives may be generated for a single NFT (e.g., at different times). In an embodiment, multiple derivatives may be generated for a single NFT (e.g., at one time). Multiple derivatives for a single NFT may be the same or different (e.g., all the same or at least some have different properties). In any case, this may enable a user to view different derivatives based on a single NFT during different visits to amusement park attractions 12 and / or during visits to other amusement park attractions. This may also enable a user group (e.g., a family; all users in a ride vehicle 14 or a collection of ride vehicles traveling together along a path 22) to benefit from any NFT owned by the user group. For example, if a first user 16 owns: a first NFT 21a covering a first image of a baseball cap with a red stripe and a second NFT 21b covering a second image of a baseball bat, then the control system 24 may generate multiple first derivatives of the first NFT 21a and / or multiple second derivatives of the second NFT 21b. The multiple first derivatives of the first NFT 21a may be multiple peaked hats and / or the multiple second derivatives of the second NFT 21a may be multiple wands. The control system 24 may then instruct the display screen 34 to display a plurality of first avatars and / or a plurality of second avatars, such as by displaying a first animated avatar, a second animated avatar, and a third animated avatar (or all animated avatars for all users in the group) each wearing one of a plurality of pointy hats and carrying one of a plurality of wands. Thus, even if the third user 20 does not own the NFT for the hat, the third animated avatar associated with the third user 20 may wear the hat as long as another user in the group owns the NFT for the hat. This may provide an element of surprise and entertainment, as users may be presented with different, unexpected NFTs and / or avatars during each pass through the amusement park attraction 12 (depending on their group).
[0030] The animated avatars may be avatars representing and / or associated with the respective users. Thus, the first animated avatar may represent and / or be associated with the first user 16, the second animated avatar may represent and / or be associated with the second user 18, and the third animated avatar may represent and / or be associated with the third user 20. The avatars may be generated by the control system 24, such as randomly generated based on sensor data from one or more sensors 44 and / or based on a user profile. In an embodiment, the avatar(s) associated with each user are accessible and viewable by the user via an application on their user device 42. For example, the user may make a selection to view and / or select an avatar through a menu (e.g., among a list of multiple avatars available to the user; combining elements to form an avatar), and then when the avatar is displayed on the display screen 34, the user may identify the avatar as themselves.
[0031] In an embodiment, the avatar is also an NFT stored on the distributed ledger 40 and accessible via the user's corresponding digital wallet. In addition, the control system 24 may be configured to generate an avatar derivative of the avatar. For example, if the first user 16 has a first avatar NFT covering a first avatar image with brown eyes, then the control system 24 may generate a first avatar derivative of the first avatar NFT. The first avatar derivative of the first avatar NFT may be a first animated image with golden eyes (and / or (one or more) other changing / changing attributes). The control system 24 may then instruct the display screen 34 to display the first avatar derivative, such as by displaying the first animated image with golden eyes. In an embodiment, one or more NFTs and / or one or more derivatives may not be displayed on the display screen 34 as an attachment to one or more avatars, but may instead be displayed in other ways. For example, one or more NFTs and / or one or more derivatives may be displayed on display screen 34 as accessories to one or more non-avatar animated characters (e.g., popular superheroes or cartoon characters associated with amusement park attraction 12) and / or as elements within a displayed scene (e.g., projectiles, trees, buildings, artwork on a wall).
[0032] The control system 24 may also cause various other effects based on one or more NFTs owned by one or more users. For example, the control system 24 may control the lights 36, the speakers 38, and / or the display screen 34 to provide outputs based on one or more NFTs owned by one or more users (e.g., characteristics of the NFTs or derivatives of the NFTs). For example, when the second NFT 21b of a baseball bat is identified and / or when the second NFT 21b of a baseball bat is shown on the display screen 34, the control system 24 may instruct the speakers 38 to play sounds of cheering crowds similar to the sounds that would be expected at a baseball game. The control system 24 may also provide outputs based on one or more derivatives. For example, when the second derivative 23b is identified as a wand with a diamond-shaped crest and / or when the second derivative 23b of a wand with a diamond-shaped crest is shown on the display screen 34, the control system 24 may instruct the speakers 38 to play sounds suggesting magic and spellcasting abilities. Similar effects may be provided with lights 36, such as projecting golden lights when the first avatar derivative with golden eyes is shown on the display screen 34. In this way, the interactive system 10 may provide an immersive, dynamic experience to one or more users.
[0033] The processor 26 may include a microprocessor that can execute software to generate derivatives, control the display screen 34, and / or control other features of the interactive system 10. The processor 26 may include multiple microprocessors, one or more "general purpose" microprocessors, one or more special purpose microprocessors, and / or one or more application specific integrated circuits (ASICs), or some combination thereof. For example, the processor 26 may include one or more reduced instruction set computer (RISC) processors. The memory device 28 may include volatile memory (such as random access memory (RAM)) and / or non-volatile memory (such as read-only memory (ROM)). The memory device 28 may store information, such as control software, lookup tables, configuration data, communication protocols, etc.
[0034] For example, the memory device 28 may store processor-executable instructions including firmware or software for execution by the processor 26, such as instructions for generating derivatives, controlling the display screen 34, and / or controlling other features of the interactive system 10. In an embodiment, the memory device 28 is a tangible, non-transitory machine-readable medium that can store machine-readable instructions for execution by the processor 26. The memory device 28 may include ROM, flash memory, a hard drive, any other suitable optical, magnetic or solid-state storage medium, or a combination thereof. The communication device 30 may facilitate communication (e.g., wireless communication) with other components (such as one or more databases 32, display screens 34, distributed ledgers 40, and / or user devices 42).
[0035] As described herein, multiple derivatives may be created for a single NFT, such as different derivatives during each visit to an amusement park attraction 12 (e.g., such as during sequential visits to a ride attraction) and / or throughout different portions of the interactive environment (e.g., such as within different amusement park attractions and / or within different portions of an amusement park attraction 12). To create variations in the derivatives, the interactive system 10 may reference contextual data (e.g., algorithms), such as from one or more databases 32. The contextual data may include one or more algorithms, and the contextual data may be related to a theme of the amusement park attraction 12 (e.g., superheroes, rodeos, unicorns) and / or other features of the amusement park attraction 12 (e.g., color scheme; available attributes of a transforming NFT). The control system 24 may then create derivatives of the NFT based on the contextual data.
[0036] Figure 2An example of properties of NFTs that may be used to transform within different amusement park attractions according to aspects of the present disclosure is illustrated. As shown, a first ride attraction ("Ride 1") may have first context data 60 including a first list of supported NFT effects, and a second ride attraction ("Ride 2") may have second context data 62 including a second list of supported NFT effects. The NFT effect may refer to a type of NFT (e.g., a type of accessory, such as a hat, other clothing, tool, superpower, projectile) that the control system is configured to process to create derivatives for display as a user travels through the first ride and the second ride, respectively.
[0037] For example, the first context data 60 indicates that NFTs for hats are supported and the control system of the first ride attraction is configured to process the NFTs for hats to create derivatives. Additionally, the first context data 60 sets rules related to the attributes of the derivatives (e.g., percentages, probabilities, rarity). In this case, the first context data 60 sets rules that 45 percent of the derivatives of the NFT for hats will be yellow in color, 40 percent of the derivatives of the NFT for hats will be orange in color, 10 percent of the derivatives of the NFT for hats will be red in color, and 5 percent of the derivatives of the NFT for hats will be gold in color (e.g., the percentages of the derivatives of the NFT for hats displayed on a display screen in the first ride attraction). Therefore, users who own the NFT for hats (or are in a user group who owns the NFT for hats) will most likely view their animated avatars with yellow hats or orange hats (e.g., common hats) when they experience the first ride attraction, and may be pleasantly surprised and excited when their animated avatars appear with red hats or gold hats (e.g., rare and super rare hats, respectively).
[0038] Similarly, the first context data 60 sets a rule that 90 percent of the derivatives of the NFT representing superpowers will be silver in color and 10 percent of the derivatives of the NFT representing superpowers will be gold in color. The first context data 60 may also set a rule that 90 percent of the derivatives of the NFT representing superpowers will be glitter tows and 10 percent of the derivatives of the NFT representing superpowers will be clouds. Therefore, users who own NFTs representing superpowers (or are in a user group that owns NFTs representing superpowers) will most likely watch their animated avatars have silver glitter tows (e.g., common superpowers) when they experience the first ride attraction, and may be pleasantly surprised and excited when their animated avatars have gold clouds (e.g., super rare superpowers). As shown, the first context data 60 may also indicate that the first ride attraction does not accept or support any tool NFTs (e.g., does not create derivatives of tool NFTs).
[0039] The second contextual data 62 may be different from the first contextual data 60. This may be helpful in providing relevant derivatives (such as relevant derivatives consistent with the respective themes of different amusement park attractions). This may also be helpful in providing a more varied experience for the user when the user visits multiple different amusement park attractions. In fact, one or more attributes (e.g., yellow color) and / or derivatives (e.g., yellow hat) available in a first amusement park attraction may not be available in a second amusement park attraction, and vice versa. For example, a single NFT may be transformed into a derivative (e.g., a yellow hat) in a first amusement park attraction, but the same single NFT cannot be transformed into the same derivative (e.g., cannot be transformed into a yellow hat) in a second amusement park attraction.
[0040] As shown, the second context data 62 indicates that the NFT of the hat is supported and the control system of the second ride attraction is configured to process the NFT of the hat to create a derivative. Additionally, the second context data 62 sets rules related to the attributes of the derivative. In this case, the second context data 62 sets the rule that 89 percent of the derivatives of the NFT of the hat will be red in color, 10 percent of the derivatives of the NFT of the hat will be blue in color, and 1 percent of the derivatives of the NFT of the hat will be gold in color (e.g., the percentage of the derivatives of the NFT of the hat displayed on the display screen in the second ride attraction). The second context data 62 also sets the rule that 90 percent of the derivatives of the NFT of the hat will be pointed and 10 percent of the derivatives of the NFT of the hat will be flat. The second context data 62 also sets the rule that 94 percent of the derivatives of the NFT of the hat will not have a crest (e.g., a decorative or additional element), 5 percent of the derivatives of the NFT of the hat will have a star-shaped crest, and 1 percent of the derivatives of the NFT of the hat will have a diamond-shaped crest. Thus, a user who owns an NFT for the hat (or is in a group of users who own an NFT for the hat) will most likely view their avatar having a red pointed hat with no crest (e.g., a common hat) when they experience the second ride attraction, may be pleasantly surprised and excited when their avatar appears with a blue pointed hat with a star-shaped crest (e.g., a rare hat), and may be even more pleasantly surprised and excited when their avatar appears with a gold flat hat with a diamond-shaped crest (e.g., an ultra rare hat).
[0041] Similarly, the second contextual data 62 sets a rule that 95 percent of the derivatives of the NFT of a tool (e.g., a hammer or a shovel) will be red in color, 4.9 percent of the derivatives of the NFT of the tool will be blue in color, and 0.1 percent of the derivatives of the NFT of the tool will be gold in color. Thus, users who own the NFT of the tool (or are in a user group who owns the NFT of the tool) will most likely watch their avatar have a red tool (e.g., a common tool) when they experience the second ride attraction, and may be pleasantly surprised and excited when their avatar has a gold tool (e.g., a super rare tool). As shown, the second contextual data 62 may also indicate that the second ride attraction supports NFTs representing super powers, but all derivatives of the NFT representing super powers will be displayed as a gold cloud (e.g., surrounding the avatar). In some cases, an amusement park attraction may support derivatives of some NFTs and also support the use of other NFTs themselves (and not derivatives of other NFTs). For example, the first context data 60 may indicate that the second ride attraction supports various derivatives of hats and super powers; however, only the NFT itself is supported for tools (e.g., the NFT is an image of a specific tool and the image of the specific tool is displayed in the amusement park attraction).
[0042] It should be appreciated that contextual data for a plurality of different amusement park attractions (such as first contextual data 60 for a first ride attraction and second contextual data 62 for a second ride attraction) may be made available to a user. Figure 142 as shown in ) to view the contextual data (e.g., via an application on a mobile phone). However, the user may view the contextual data at a kiosk located at an amusement park attraction and / or via any other suitable device. In embodiments, the contextual data may be unavailable (e.g., hidden) to the user; however, the user may glean rarity based on the derivatives they view as they travel through the amusement park attraction (e.g., the user observes many red pointed hats and very few blue pointed hats) and / or based on perceptions associated with certain elements (e.g., gold is perceived as high value and rare; blue matches the color of a popular superhero image in an amusement park attraction). In embodiments, the contextual data may change over time (e.g., day to day, year to year, quarter to quarter) such that certain elements are common during one visit and rare during another visit. It should be appreciated that the rule may not be a percentage, but may instead be a fixed number per time period (e.g., five gold hats per day, and the remainder of the hats are one or more other colors). Furthermore, there may not be separate context data for each amusement park attraction, but instead there may be one set of context data for multiple amusement park attractions in a theme park (e.g., shared among multiple amusement park attractions in a theme park) and / or multiple sets of context data for each amusement park attraction (e.g., different sets of context data for different portions of one amusement park attraction, such as one set at a first portion of a path and another set at a second portion of the path).
[0043] In an embodiment, the control system may randomly assign elements to create derivatives (e.g., via a random selection generator). Thus, it is possible that a user may receive the same derivative over and over (e.g., during different visits) and / or that multiple users in a ride vehicle (or even all users in a ride vehicle) may receive the same derivative. However, the many available variations in the elements may make such duplication and / or repetition unlikely.
[0044] In an embodiment, the control system may allocate elements in a non-random and / or ordered manner, such as by allocating a number of first elements (e.g., 45 yellow hats), a number of second elements (e.g., 40 orange hats), a number of third elements (e.g., 10 red hats), and a number of fourth elements (e.g., 5 gold hats) on a rotating basis and taking into account a rule (e.g., a corresponding percentage; one gold hat for every 20 hats of other colors). In an embodiment, the control system may use data (e.g., sensor data from one or more sensors 44, such as sensor data indicating a number of users in a user group) to allocate elements in a manner that provides variation within a user group (e.g., within a ride vehicle). For example, each user in a user group may have a different derivative formed by a different element or a different combination of elements (e.g., type, color, and / or shape).
[0045] In an embodiment, the control system may track each user's derivatives over time (e.g., via a blockchain) to create a history of derivatives for the user, such as by adding derivatives to a user profile for the user and / or recording the derivatives in one or more databases. The control system may access the user's history of derivatives and may assign attributes based on the user's history of derivatives and the availability of attributes for supported NFT effects for amusement park attractions. For example, the history of derivatives may indicate that the user has experienced a red pointed hat and red tools during a first visit, and has experienced a gold pointed hat and blue tools during a second visit. For one or more NFTs owned by the user during a third visit, the control system may identify supported NFT effects that have not been presented to the user during a previous visit and / or are different from the most recently visited (one or more). Therefore, the control system may assign a blue flat hat and a gold tool during the third visit to facilitate changes in the derivatives presented to the user over time.
[0046] In an embodiment, the control system may consider other factors to allocate derivatives, such as the number of previous visits to amusement park attractions, previous achievements, previous purchases, the time of ownership of the corresponding NFT, the number of previous visits to amusement park attractions while having ownership of the corresponding NFT, combinations of NFTs owned by the user, and the like. For example, a user may be more likely to be allocated rare or ultra-rare elements (rather than common elements) after reaching a threshold number of previous visits, after completing a particular ride attraction, and / or after purchasing a particular souvenir or meal item. As another example, a user may be more likely to be allocated rare or ultra-rare elements (rather than common elements) after reaching a threshold time of ownership of the corresponding NFT, a threshold number of previous visits while having ownership of the corresponding NFT, and / or if the user owns certain combinations of NFTs (e.g., a hat and a tool and a superpower). In addition, a user may be more likely to be allocated rare or ultra-rare elements (rather than common elements) after obtaining ownership of a particular high-value NFT (such as an NFT representing a golden cloud). Reference Figure 2 It will be appreciated that the contextual data may set rules within the algorithm for any of a variety of attributes of any of a variety of accessories (e.g., primary color, accent color, accent type, shape, and / or decoration of a hat, other clothing, jewelry, tools, superpowers, projectiles). Figure 1 and Figure 2 It should be appreciated that the second display scene 50 on the display screen 34 can be based on NFTs owned by the first user 16, the second user 18, and the third user 20, and can be based on the second contextual data 62 for the amusement park attraction 12.
[0047] In an embodiment, the control system may implement artificial intelligence to dynamically transform the NFT into a derivative. For example, the control system may implement one or more machine learning algorithms trained according to contextual data or corresponding brand guidelines (e.g., art style) for amusement park attractions 12. In fact, one or more machine learning algorithms may be trained according to corresponding contextual data or corresponding brand guidelines for multiple different amusement park attractions. The control system may then use one or more machine learning algorithms to create derivatives, such as via shader magic (e.g., vertex, pixel, tessellation, and compute shaders). For example, a key NFT (e.g., an image of a key) may be transformed into a first derivative that appears as a key having a first color combination and a first shape in an amusement park attraction 12, but may also appear as a key having a second color combination and a second shape in another amusement park attraction.
[0048] It should also be appreciated that the control system may additionally or alternatively implement the techniques disclosed herein with motion and / or sound profiles. For example, a motion profile NFT may define a specific motion (e.g., hand waving; dancing; hand gestures). The control system may access the motion profile NFT and create derivatives of the motion profile NFT based on contextual data. For example, an animated character (e.g., a robot) may move according to a derivative of the motion profile NFT based on contextual data and / or according to the motion profile NFT. In this way, the motion profile NFT may cause context-specific motion of the animated character. Similarly, a sound profile NFT may define a specific sound (e.g., a song; a sound effect; a spoken phrase; a voice). The control system may access the sound profile NFT and create derivatives of the sound profile NFT based on contextual data. For example, an animated character (e.g., a robot) may speak according to the sound profile NFT and / or according to a derivative of the sound profile NFT based on contextual data. In this way, the sound profile NFT may cause context-specific sounds of the animated character. In such cases, the derivatives may be created using any of the techniques disclosed herein (e.g., randomly, non-randomly selected, rule-based, and rarity levels). In fact, the NFT may encompass any data payload in the form of a specific code or algorithm for a digital artwork, a motion profile, a voice profile, etc. In some cases, the data payload may be unique to the NFT and / or may be included during the creation of the NFT (e.g., based on input from a user). Thus, a particular show performed in an amusement park attraction 12 may be achievable (e.g., only achievable) by accessing the data payload of the NFT.
[0049] Figure 3An example of a user collecting NFTs and / or transferring NFTs via an NFT marketplace 70 for use in different amusement park attractions according to aspects of the present disclosure is illustrated. As shown, one or more users (such as a first user 16 and / or a second user 18) may travel to various locations (e.g., physical locations) to collect NFTs. In an embodiment, one or more users may use their respective user devices 42 to view a map showing various locations and / or details about the NFTs available at each of the various locations. Then, when one or more users arrive at a particular location in the various locations, one or more users may use their respective user devices to scan a scannable code (e.g., a quick response [QR] code, a barcode, an alphanumeric code) and / or otherwise record their presence at a particular location in the various locations (e.g., via a global positioning monitoring system; via communication between an RFID tag and a reader) to enable the control system to grant one or more NFTs to the user. For example, the map may guide the first user 16 to a first location 72 (e.g., a restaurant), and the first user 16 may be granted ownership of the NFT of the hat by scanning a scannable code on a wall of the restaurant, a receipt, and / or a container of food items purchased at the restaurant, etc. Similarly, the map may guide the second user 18 to a second location 74 (e.g., a ride attraction), and the second user 18 may be granted ownership of the NFT of the superpower by scanning a scannable code on a wall of a building housing the ride attraction and / or on a ride vehicle within the ride attraction. The first user 16 and / or the second user 18 may obtain other NFTs (e.g., the second user 18 visits the first location 72 to obtain the NFT of the hat; any number of other NFTs, such as 1, 2, 3, 4, 5, more than 10, more than 100). It should be appreciated that the NFTs may each have a corresponding level of rarity and / or may be unique.
[0050] One or more users (including a second user 18 and a third user 20) may be given access to the NFT marketplace 70. For example, the second user 18 may decide that they want to transfer their NFT of a hat to another user, and the second user 18 may list their NFT of a hat on the NFT marketplace 70. The third user 20 may decide that they want to obtain the NFT of the hat so that they can view the NFT of the hat and / or derivatives of the NFT of the hat on future visits to an amusement park attraction. As shown, the third user 20 may access the NFT marketplace 70 (such as via an application on their user device 42). The third user 20 may provide a selection input at their user device 42 to purchase the NFT of the hat (e.g., for currency, such as digital and / or real currency) or trade for the NFT of the hat (e.g., if the third user 20 has an acceptable NFT to trade). Reference Figure 1 and Figure 3It should be appreciated that the second display scene 50 on the display screen 34 can be based on the NFTs owned by the first user 16, the second user 18, and the third user 20 after the NFT of the hat is transferred from the second user 18 to the third user 20 via the NFT marketplace 70.
[0051] Figure 4 80 is a block diagram of a method 80 for utilizing NFTs within an amusement park attraction according to aspects of the present disclosure. The method 80 includes various steps represented by blocks. It should be noted that the method 80 may be implemented by a control system such as Figure 1 The control system 24 of the method 80 is executed as an automated process. Although the flowchart illustrates the steps in a certain order, it should be understood that the steps can be performed in any suitable order and some steps can be performed simultaneously, where appropriate. In addition, some steps or parts of the method 80 can be performed by separate systems or devices.
[0052] In box 82, the control system may identify NFTs owned by users of the amusement park attraction. NFTs may be stored in a distributed ledger (e.g., a blockchain) and accessible via a user's digital wallet. For example, an application (e.g., a software application) on a user device (e.g., a mobile phone, tablet, watch, toy, wand, and / or band) associated with a user may include the user's digital wallet. In an embodiment, when the user device is carried into an amusement park attraction, the control system may communicate with the user device (e.g., via a network, such as a wireless network) to access the digital wallet and identify that the user associated with the user device owns the NFT. The control system may utilize various other technologies to identify NFTs owned by users of the amusement park attraction. For example, in some cases, a user may present a code (e.g., a QR code, a barcode, an alphanumeric code) to a scanner (e.g., an imager or camera) of the system to enable the system to retrieve the user's digital wallet.
[0053] In box 84, the control system may transform the NFT into a derivative based on contextual data for the amusement park attraction. The contextual data may indicate the theme of the amusement park attraction 12 (e.g., superhero, rodeo, unicorn) and / or other features of the amusement park attraction 12 (e.g., color scheme; available properties of the transformed NFT). The contextual data may include a list of supported NFT effects and may set rules related to the properties that can be included in the derivative (e.g., percentages, probabilities, rarity). For example, a rule may specify that 90 percent of the derivatives for the NFT for a hat will be pointed hats and 10 percent of the derivatives for the NFT for a hat will be flat hats. The control system may assign attributes to create derivatives randomly and / or in a non-random manner. In an embodiment, the control system may assign attributes to provide variations in corresponding derivatives for users in a group and / or for multiple visits made by a user. In an embodiment, the control system may assign attributes based on other factors (such as the user's achievements).
[0054] In box 86, the control system may instruct the display of a derivative of the NFT on a display screen within an amusement park attraction. The derivative of the NFT may be shown as an accessory worn and / or carried by an avatar of a user. However, the derivative of the NFT may, for example, be shown in other ways, such as worn and / or carried by a superhero figure and / or as a projectile moving through a virtual environment shown on a display screen. In any case, the user may be able to view the NFT in their digital wallet and then be presented with the derivative of the NFT in an amusement park attraction, which may provide an element of surprise and excitement that may not be provided by displaying only the NFT itself. However, as explained above, the control system may also (e.g., in some cases, based on contextual data) instruct the display of the NFT itself.
[0055] Advantageously, the present embodiment stores data as an NFT, which is unique and verifiable. Additionally, the control system (e.g., using one or more algorithms) receives and processes the data to transform the NFT into a context-specific derivative (e.g., an image different from the NFT) to provide a context-specific performance within an amusement park attraction. It should be appreciated that the control system may employ and utilize stored data that is not stored as an NFT, such as images, motion profiles, and / or sound profiles in a storage device of a computing system, a cloud computing system, a remote computing system, a portable object, or any other suitable device or system (e.g., in a lookup table) stored in association with a user in an amusement park. For example, a user may obtain access to an image by scanning a code at a location in an amusement park, and the image may be added to the user profile. Then, upon scanning a unique identifier or otherwise identifying themselves within an amusement park attraction, the control system may determine that the user has obtained the image (or otherwise possesses the image or is associated with the image). The control system may then apply the disclosed technology to create a derivative based on the image (e.g., using contextual data). In fact, any of the examples and embodiments disclosed herein regarding NFTs may be used for any other image, motion profile, and / or sound profile (eg, non-NFTs).
[0056] As mentioned herein, each user may be associated with one or more avatars. In embodiments, a user may provide input via an application (e.g., a software application) on a user device to create one or more avatars. In view of the foregoing, Figure 5 An embodiment of a graphical user interface (GUI) 90 that can be presented on a display screen (such as a display screen of a user device 42) is illustrated. As shown, the GUI 90 includes a library 92 of available elements (e.g., head, body, body parts, clothing, accessories, colors, textures, letters, numbers; style guides) that can be used to create one or more avatars. In particular, a user can open an application to access the library 92 of available elements, and then the user can select from the library 92 of available elements to form a particular avatar. For example, a user can select a pink body, short blue hair, green eyes, and a blue skirt to form an avatar. In an embodiment, a user can select objects (e.g., head, body, clothing) from the library 92 of available elements, and also use a color palette or color wheel separately to select a corresponding color for each object. The GUI 90 can include the library 92 of available elements, thereby including a color palette or color wheel. Additionally, the GUI 90 may include a representation of the avatar, and the representation of the avatar may be updated in real time (e.g., substantially in real time; after each selection of an element / object / color by the user) so that the user can visualize the avatar as the user builds the avatar using the application. In some embodiments, the avatar may be intended and / or designed to represent the user (e.g., each avatar represents the corresponding user / creator).
[0057] In embodiments, a user may import one or more user-generated images (e.g., user-selected and / or user-imported images; brought to, stored on, and / or accessible to the user device 42) into the application, and the one or more user-generated images may be incorporated into the avatar. In embodiments, the one or more user-generated images may be manipulated (e.g., cropped, edited) in the application before being incorporated into the avatar. For example, the one or more user-generated images may include a photo of the user in front of a scene (e.g., another attraction in an amusement park, a city, a monument, with friends), and the user may upload the photo to add the photo to the front of a shirt worn by the avatar. Additionally or alternatively, the user-generated image may include a drawing created by the user (e.g., hand-drawn and scanned to create a digital file; digitally created art), and the user may upload the drawing to add the drawing to the tool carried by the avatar. It should be appreciated that the user-generated image may include any user-selected and / or user-imported image (e.g., from a database / cloud storage) and is not necessarily created by the user (e.g., by the user operating the user device 42 to capture a photo and / or to draw a drawing), but may be separate or distinct from the available elements in the library. In an embodiment, the application (e.g., via the control system 24) applies filters to user-generated images to discourage the use of inappropriate user-generated images (e.g., derogatory symbols or words). For example, the application may use text and / or image recognition techniques (e.g., template matching) to identify inappropriate user-generated images and then reject or discourage the inappropriate user-generated images. The application may notify the user that the user-generated image is not permitted and / or suggest an alternative for the avatar to use.
[0058] The library 92 of available elements and / or the user-generated images may provide enough variation / permutations to make each avatar unique. However, in an embodiment, the library 92 of available elements may be updated to remove elements from the library to make each avatar unique. For example, one element presented in each avatar may be removed from the library so that it is unavailable to the customer for subsequent avatar creations (e.g., a shirt with a symbol of a red leaf is selected from the library of elements for the avatar, and then the shirt is removed from the library). Additionally or alternatively, unique features may be added to each avatar to make each avatar unique. For example, an application (e.g., via the control system 24) may add a numerical indicator to an avatar (e.g., a shirt worn by an avatar), wherein the numerical indicator represents the number of otherwise identical avatars and / or is used to distinguish otherwise identical avatars from one another. That is, a particular avatar (e.g., having a particular combination of elements) is created by one user for the first time, and the number one may be added to the avatar. Then, the particular avatar (e.g., having the particular combination of elements) is created by another user for the second time, and the number two may be added to the avatar to distinguish otherwise identical avatars from one another. The digital indicator may also provide feedback to the user regarding the uniqueness and / or potential value of the avatar (e.g., a more unique avatar may have more value in the marketplace). In embodiments, the application may alert the user that their avatar is the same as another user's avatar, and may prompt the user and / or provide the user with an opportunity to change their avatar. At least some of the individual elements in the library of available elements 92 (e.g., all of the individual elements) may be NFTs. Additionally, as described herein, once created, the avatar may be minted as an NFT. Thus, the avatar is composed of NFTs and may itself be minted as an NFT.
[0059] Certain elements that form an avatar and / or NFT (e.g., in a library of available elements 92) may include protected assets (e.g., an entity that has ownership and / or legal rights to the elements that form the avatar and / or NFT). In an embodiment, the application and / or interactive system 10 operates according to the terms of a contract (e.g., between an entity and another entity that supports the application and / or interactive system 10) that defines the permitted use of protected assets. For example, a contract may permit the use of a body of a well-known cartoon character that is one of the protected assets. In addition, as long as the avatar includes only elements from the library and does not include any imported user-generated images, the contract may permit the use of a body of a well-known cartoon character incorporated into the avatar. Thus, the application may enable a user to combine a body of a well-known cartoon character with elements from the library, but may hinder the combination with user-generated images. When creating an avatar in this manner, the avatar may be built as an NFT with confirmation (e.g., a certificate authenticated by an entity) of the NFT stored on a distributed ledger.
[0060] It should be appreciated that these techniques may enable dynamic revision of rights and privileges across NFTs. For example, at some later time, the application and / or interactive system 10 may operate according to different terms of another contract that defines permitted use of protected assets. Another contract may permit the body of a well-known cartoon character to be incorporated into the avatar as long as the avatar includes only a specific subset of elements from the library and does not include any imported user-generated images. Thus, the application may enable users to combine the body of a well-known cartoon character with a specific subset of elements from the library, but may hinder combination with other elements from the library and user-generated images. When creating an avatar in this manner, the avatar may be built as an NFT with confirmation (e.g., proof authenticated by an entity) of the NFT stored on a distributed ledger. In this way, even when the (one or more) contracts governing the permitted use of protected assets change over time, NFTs can be efficiently created to include protected assets and also automatically confirmed. This may assist with identification of validated NFTs, as older NFTs created under prior contract(s) may not be consistent with or permitted under current contract(s), but may be immutably recorded in the distributed ledger as validated. This may assist with use in interactive system 10 (e.g., during future visits by a user) and / or assist with trading of NFTs on the marketplace. Additionally, this may assist partners (e.g., third parties other than the operator and entity of interactive system 10) to verify and identify validated NFTs for use in other ways (such as, images in home video entertainment consoles, other entertainment venues, etc.).
[0061] It should be understood that reference Figure 1-5 Any features shown or described may be combined in any suitable manner. Although only certain features of the present disclosure have been illustrated and described herein, many modifications and changes will occur to those skilled in the art. Therefore, it is to be understood that the appended claims are intended to cover all such modifications and changes as fall within the true spirit of the present disclosure.
[0062] The technology presented and claimed herein is cited and applied to specific examples and substantial objects that arguably improve the practical nature of the art, and as such is not abstract, intangible, or purely theoretical. Further, if any claim appended to the end of this specification contains one or more elements designated as "means for [performing] ... [function]" or "steps for [performing] ... [function]," it is intended that such elements be interpreted in accordance with 35 U.S.C. 112(f). However, for any claim containing elements designated in any other manner, it is intended that such elements not be interpreted in accordance with 35 U.S.C. 112(f).
Claims
1. An interactive system for an amusement park attraction, the interactive system comprising: One or more processors configured to: Identify a non-fungible token (NFT) owned by a user within said amusement park attraction; transforming the NFT into a derivative of the NFT based on contextual data for the amusement park attraction; as well as Outputting of the derivative of the NFT is indicated via an output device within the amusement park attraction.
2. An interactive system as described in claim 1, wherein the one or more processors are configured to identify the NFT owned by the user via communication with a user device carried by the user in the amusement park attraction.
3. An interactive system as described in claim 1, wherein the context data includes properties that can be used to transform the NFT into the derivative of the NFT.
4. An interactive system as described in claim 3, wherein the context data includes rules, which set: corresponding rarity for a first attribute among the attributes that can be used to transform the NFT into the derivative of the NFT, and corresponding rarity for a second attribute among the attributes that can be used to transform the NFT into the derivative of the NFT. 5 . The interactive system of claim 4 , wherein the first of the attributes comprises a first color, and the second of the attributes comprises a second color.
6. The interactive system of claim 3, wherein the one or more processors are configured to randomly assign the attributes to transform the NFT into the derivative of the NFT.
7. An interactive system as described in claim 1, wherein the one or more processors are configured to adjust lighting effects, sound effects, or both within the amusement park attraction based on characteristics of the derivative of the NFT.
8. The interactive system of claim 1, wherein the output device comprises a display screen, and the one or more processors are configured to: identifying additional NFTs owned by additional users within the amusement park attraction; transforming the additional NFT into an additional derivative of the additional NFT based on the contextual data for the amusement park attraction; as well as Concurrent display of the derivatives of the NFT and the additional derivatives of the additional NFTs is indicated via the display screen within the amusement park attraction.
9. The interactive system of claim 1, wherein the one or more processors are configured to: transforming the NFT into an additional derivative of the NFT based on the contextual data for the amusement park attraction, wherein the derivative and the additional derivative vary by at least one attribute; and Outputting of the additional derivative of the NFT is indicated via the output device within the amusement park attraction.
10. An interactive system as described in claim 1, wherein the one or more processors are configured to provide an NFT marketplace to facilitate the transfer of the NFT to another user.
11. The interactive system of claim 1, wherein the one or more processors are configured to direct the user to travel to a location to obtain the NFT.
12. The interactive system of claim 1, wherein the output device comprises a display screen, and the one or more processors are configured to: identifying an avatar associated with the user; and Indicating the display of the derivative of the NFT worn or carried by the avatar and the avatar on the display screen within the amusement park attraction.
13. The interactive system of claim 1, wherein the one or more processors are configured to: providing a graphical user interface comprising a library of elements and enabling the user to select elements from the library to form an avatar; and The avatar is minted as an NFT.
14. An interactive system for one or more amusement park attractions, the interactive system comprising: One or more processors configured to: Identifies a non-fungible token (NFT) owned by a user; transforming the NFT into a first derivative of the NFT based on first contextual data for a first amusement park attraction of the one or more amusement park attractions; as well as transforming the NFT into a second derivative of the NFT based on second contextual data for a second amusement park attraction of the one or more amusement park attractions; as well as Indicating display of the first derivative of the NFT and the second derivative of the NFT for visualization by the user.
15. A method of operating an interactive system for one or more amusement park attractions, the method comprising: Using one or more processors to identify a non-fungible token (NFT) owned by a user; transforming, using the one or more processors, the NFT into a derivative of the NFT based on first contextual data for a first amusement park attraction of the one or more amusement park attractions; as well as Instructing, using the one or more processors, display of the derivative of the NFT on a first display screen within the first of the one or more amusement park attractions.
16. The method of claim 15, comprising: transforming, using the one or more processors, the NFT into a second derivative of the NFT based on second contextual data for a second amusement park attraction of the one or more amusement park attractions; as well as Instructing, using the one or more processors, display of the second derivative of the NFT on a second display screen within the second one of the one or more amusement park attractions.
17. A method as claimed in claim 16, wherein transforming the NFT into the derivative includes randomly applying a first set of rules established by the first context data, and transforming the NFT into the second derivative includes randomly applying a second set of rules established by the second context data, and the first set of rules and the second set of rules are different from each other.
18. The method of claim 15, wherein the NFT is an image, and transforming the NFT into the derivative comprises: Modifying the color of the NFT, modifying the shape of the NFT, adding decorations to the NFT, or any combination thereof.
19. The method of claim 15, comprising: identifying, using the one or more processors, additional NFTs owned by additional users; transforming, using the one or more processors, the additional NFT into an additional derivative of the additional NFT based on the first contextual data for the first of the one or more amusement park attractions; as well as Instructing, using the one or more processors, display of the derivative of the NFT together with the additional derivative of the additional NFT on the first display screen within the first of the one or more amusement park attractions.
20. The method of claim 15, comprising: receiving, at the one or more processors, an image of the user within the first of the one or more amusement park attractions; as well as Instructing, using the one or more processors, display of the image of the user associated with the derivative of the NFT on the first display screen within the first of the one or more amusement park attractions.