Objective evaluation method of multi-dimensional imagination ability
Through an objective evaluation method of multi-dimensional visual imagination ability, the priming effect of binocular rivalry is used to evaluate the user's imagination, which solves the problem of single subjective evaluation in the existing technology, realizes multi-dimensional, objective and economical visual imagination ability evaluation, and can be analyzed in collaboration with brain supplement detection instruments.
Patent Information
- Application Number
- CN202311109991.2
- Authority / Receiving Office
- CN · China
- Patent Type
- Patents(China)
- Current Assignee / Owner
- Filing Date
- 2023-08-30
- Publication Date
- 2025-09-19
- Estimated Expiration
- 2043-08-30
AI Technical Summary
Existing methods for assessing visual imagination ability are mostly in the form of subjective report scales, lacking multi-dimensional and objective assessment tools and systems.
An objective evaluation method for multi-dimensional imagination ability is adopted. Images of the same object in different colors are displayed on the screen. The priming effect of binocular rivalry is used to evaluate the user's imagination, including simple imagination, face imagination, scene imagination, positive emotion imagination and negative emotion imagination. Red and green gratings or face pictures are used for evaluation, and the color that the user sees at first glance is obtained by pressing a button. The imagination ability is verified in combination with the score of the self-evaluation scale.
It realizes multi-dimensional and objective evaluation of visual imagination ability, is non-invasive, simple and economical, can comprehensively evaluate the user's imagination ability, has low cost, and can be coordinated with brain supplement detection instruments to test and analyze brain nerve mechanisms.
Smart Images

Figure CN119523480B_ABST
Abstract
Description
Technical Field
[0001] The present invention relates to the technical field of imagination ability assessment, specifically, to an objective assessment method for multi-dimensional imagination ability, and more specifically, to an objective assessment method for multi-dimensional imagination ability based on simplicity, faces, scenes, positive and negative emotions. Background Art
[0002] Visual imagination refers to the ability to create, manipulate, and re-present images through mental processes in the brain, that is, to form and manipulate visual images in the mind without real external stimulation. Visual imagination ability is closely related to creative thinking, memory, problem-solving, and artistic creation. At the same time, abnormal emotional imagination has a predictive effect on the onset, recurrence, and duration of depression. Currently, self-assessment scales are mostly used to evaluate imagination ability. By having the test-taker fill out a self-assessment questionnaire on visual imagination, their perception and cognitive ability of visual imagination are quantified, such as the Visual Imagery Vividness Test Questionnaire (VVIQ) and the Future Imagery Task Scale (PIT).
[0003] Existing assessments of visual imagination ability are mostly in the form of subjective report scales with a single assessment dimension. There is a lack of multi-dimensional and objective assessment tools and systems for visual imagination ability.
[0004] Patent document CN107408353B (application number: 201680009049.0) discloses a method and system for self-assessment of personal imagination and conception ability, including providing a first assessment prompt to each of a plurality of assessment subjects at a first time. The method includes receiving a first response to the first assessment prompt from each of the plurality of assessment subjects. The method includes protecting each received first response in a manner that maintains confidentiality. The method includes providing a second assessment prompt to each of the plurality of assessment subjects at a second time after the first time. The method includes receiving a second response to the second assessment prompt from each of the plurality of assessment subjects. The method includes protecting the second response. The method includes receiving a self-assessment of the first response and the second response from each of the plurality of assessment subjects. The method includes analyzing the received responses and self-assessments. The method includes generating modified recommendations for resources available to the plurality of assessment subjects. Summary of the Invention
[0005] In view of the defects in the prior art, the purpose of the present invention is to provide an objective evaluation method for multi-dimensional imagination ability.
[0006] According to the present invention, an objective evaluation method for multi-dimensional imagination ability is provided, comprising: selecting different objects for imagination evaluation to obtain multi-dimensional imagination evaluation experimental results; performing statistical analysis on the obtained multi-dimensional imagination evaluation experimental results to obtain a priming effect size using binocular rivalry to evaluate the current user's imagination;
[0007] The imagination evaluation adopts the following methods: a preset guidance source corresponding to the same object color A or color B is displayed on the screen, the guidance source is cut off after a preset time, and visual imagination of the corresponding color object is performed according to the guidance source; after the preset time, overlapping images corresponding to the same object in different colors are displayed on the screen, and the probability of the current user seeing objects of different colors with a single eye is similar; after the preset time, the image disappears, and the color of the object that the current user sees at first glance is obtained by pressing a button; the preset triggering is repeated a preset number of times to obtain multiple imagination evaluation experimental results for the same object.
[0008] Preferably, the multi-dimensional imagination assessment includes: simple imagination assessment, face imagination assessment, scene imagination assessment, positive emotion imagination assessment and negative emotion imagination assessment;
[0009] The simple imagination assessment is performed using red vertical stripe grating and green horizontal stripe grating pictures;
[0010] The face imagination assessment is performed using red and green female face pictures;
[0011] The scene imagination assessment is conducted using red and green house pictures;
[0012] The positive emotion imagination assessment is performed using red and green happy face images;
[0013] The negative emotion imagination assessment is performed using red and green sad face pictures.
[0014] Preferably, the probability of the current user seeing objects of different colors with one eye is equalized by: dimming the ambient brightness so that the ambient brightness meets the preset conditions; in the current darkroom state, the user starts a program test; the image corresponding to the color A and the image corresponding to the color B of the same object are overlapped and displayed on the screen, and the user presses the corresponding button according to the color seen at first glance, and the probability of seeing images corresponding to different colors n times is counted. When the probability of an individual seeing a color with one eye is different, the transparency and contrast values of the two images are adjusted, and the execution is repeated until the probability of an individual seeing a color with one eye is the same.
[0015] Preferably, the probability that the user sees the image corresponding to color A in the overlapping images is N%, and the current probability N% is the priming effect of binocular rivalry, and the current priming effect of binocular rivalry is used to evaluate the imagination ability of the current user;
[0016] Statistical analysis shows that the probability that the user sees the image corresponding to color B in the overlapping images is M%, and the current probability M% is the priming effect size of binocular rivalry. The current priming effect size of binocular rivalry is used to evaluate the current user's imagination ability.
[0017] Preferably, after the overlapping images of the same object but of different colors displayed on the screen disappear, the preset evaluation options of the image are displayed on the screen, thereby obtaining the evaluation of the image corresponding to the imagination ability provided by the user; based on the scores of the self-evaluation scale, it is verified that the imagination ability and the priming effect of binocular rivalry show a significantly strong correlation.
[0018] Preferably, the preset evaluation options include: 1 represents no imaginary picture at all, 2 represents blurred imaginary picture, 3 represents moderately clear and vivid imaginary picture, and 4 represents very clear and vivid imaginary picture.
[0019] Preferably, an imagination assessment report is generated based on the user's imagination assessment priming effect result scores in each dimension.
[0020] Compared with the prior art, the present invention has the following beneficial effects:
[0021] 1. The evaluation method of the present invention can objectively evaluate the evaluator's ability to imagine simple objects, faces, scenes, positive emotions, and negative emotions;
[0022] 2. The present invention is non-invasive, simple and economical, and helps to establish a comprehensive and objective assessment of visual imagination ability;
[0023] 3. The present invention only uses a computer and red and green glasses for evaluation, which is low in cost;
[0024] 4. The main program uses a computer control system to intelligently control the test process and display the specified test screens, prompt symbols and prompts according to the program. The program also controls the display time of various test screens. The entire process is fully programmed and automated.
[0025] 5. The evaluation of imagination ability is usually limited to subjective scales and self-reports. This invention integrates the dimensions of simple imagination, face imagination, scene imagination, positive imagination, and negative imagination to objectively evaluate the imagination ability of the subjects;
[0026] 6. This method can also be used in conjunction with other brain-training testing instruments (such as EEG, fNirs, fMRI, etc.) to simultaneously test and analyze the brain neural mechanisms of imagination in various dimensions;
[0027] 7. The present invention can also be used as an evaluation tool for the effectiveness of methods related to intervention in imagination ability. BRIEF DESCRIPTION OF THE DRAWINGS
[0028] Other features, objects and advantages of the present invention will become more apparent upon reading the detailed description of non-limiting embodiments with reference to the following drawings:
[0029] Figure 1 A schematic diagram is shown for the overlap.
[0030] Figure 2A-2E Schematic diagram of the objective evaluation method for multi-dimensional imagination ability.
[0031] Figure 3 Flowchart of the objective evaluation method for multi-dimensional imagination ability.
[0032] Figures 4A-4E Schematic diagram showing a significant positive correlation between visual imagination ability and the priming effect of binocular rivalry.
[0033] Figure 5 This is a diagram of the imagination assessment report. DETAILED DESCRIPTION
[0034] The present invention will be described in detail below with reference to specific embodiments. The following examples will help those skilled in the art to further understand the present invention, but are not intended to limit the present invention in any form. It should be noted that, for those skilled in the art, several changes and improvements can be made without departing from the scope of the present invention. These all fall within the scope of protection of the present invention.
[0035] Example 1
[0036] According to the present invention, an objective evaluation method for multi-dimensional imagination ability is provided, comprising: selecting different objects for imagination evaluation to obtain multi-dimensional imagination evaluation experimental results; performing statistical analysis on the obtained multi-dimensional imagination evaluation experimental results to obtain a priming effect size using binocular rivalry to evaluate the current user's imagination;
[0037] The imagination evaluation adopts the following methods: a preset guidance source corresponding to the same object color A or color B is displayed on the screen, the guidance source is cut off after a preset time, and visual imagination of the corresponding color object is performed according to the guidance source; after the preset time, overlapping images corresponding to the same object in different colors are displayed on the screen, and the probability of the current user seeing objects of different colors with a single eye is similar; after the preset time, the image disappears, and the color of the object that the current user sees at first glance is obtained by pressing a button; the preset triggering is repeated a preset number of times to obtain multiple imagination evaluation experimental results for the same object.
[0038] Specifically, the multi-dimensional imagination assessment includes: simple imagination assessment, face imagination assessment, scene imagination assessment, positive emotion imagination assessment and negative emotion imagination assessment;
[0039] The simple imagination assessment is performed using red vertical stripe grating and green horizontal stripe grating pictures;
[0040] The face imagination assessment is performed using red and green female face pictures;
[0041] The scene imagination assessment is conducted using red and green house pictures;
[0042] The positive emotion imagination assessment is performed using red and green happy face images;
[0043] The negative emotion imagination assessment is performed using red and green sad face pictures.
[0044] Specifically, the probability of the current user seeing objects of different colors with one eye is determined by: dimming the ambient brightness so that the ambient brightness meets the preset conditions; in the current darkroom state, the user starts a program test; an image corresponding to color A and an image corresponding to color B of the same object are displayed overlapping on the screen, and the user presses a corresponding button according to the color seen at first glance, and the probability of seeing images corresponding to different colors n times is counted. When the probability of an individual seeing a color with one eye is different, the transparency and contrast values of the two images are adjusted, and the process is repeated until the probability of an individual seeing a color with one eye is the same.
[0045] Specifically, the probability that the user sees the image corresponding to color A in the overlapping images is N%, and the current probability N% is the priming effect size of binocular rivalry. The current priming effect size of binocular rivalry is used to evaluate the current user's imagination ability;
[0046] Statistical analysis shows that the probability that the user sees the image corresponding to color B in the overlapping images is M%, and the current probability M% is the priming effect size of binocular rivalry. The current priming effect size of binocular rivalry is used to evaluate the current user's imagination ability.
[0047] Specifically, after the overlapping images of the same object in different colors displayed on the screen disappear, the preset evaluation options of the image are displayed on the screen, thereby obtaining the evaluation of the image corresponding to the imagination ability provided by the user; based on the scores of the self-evaluation scale, it is verified that the imagination ability and the priming effect of binocular rivalry show a significantly strong correlation.
[0048] Specifically, the preset evaluation options include: 1 represents no imaginary picture at all, 2 represents a blurred imaginary picture, 3 represents a moderately clear and vivid imaginary picture, and 4 represents a very clear and vivid imaginary picture.
[0049] Specifically, an imagination assessment report is generated based on the user's imagination assessment priming effect result scores in each dimension.
[0050] Example 2
[0051] Example 2 is a preferred example of Example 1
[0052] According to the present invention, an objective evaluation method based on the multi-dimensional imagination ability of simple, face, scene, positive and negative emotions is provided, as shown in Figure 2-3, including: objectively evaluating the individual's simple imagination ( Figure 2A ), face imagination ( Figure 2B ), scene imagination ( Figure 2C ), positive emotional imagination ( Figure 2D ), negative emotional imagination ( Figure 2E ) Dimensional imagination;
[0053] Specific evaluation methods include:
[0054] During the test, the subject will wear a pair of red-green glasses. Through the glasses, the subject's left eye will only see green objects, and the subject's right eye will only see red objects. The red and green object images will be displayed overlapping in the center of the display.
[0055] In the simple imagination assessment, red vertical stripe grating and green horizontal stripe grating images were used; in the face imagination assessment, red and green female face images were used; in the scene imagination assessment, red and green house images were used; in the positive emotion imagination assessment, red and green happy face images were used; and in the negative emotion imagination assessment, red and green sad face images were used.
[0056] After the dominant eye adjusts, the probability of an individual seeing red and green objects is equal, that is, the probability of seeing a red object is 50%, and the probability of seeing a green object is 50%. Figure 1 shown.
[0057] In the simple imagination test, e.g. Figure 2A As shown, imagining the corresponding color grating has a priming effect on subsequent binocular rivalry. Specifically, it includes:
[0058] The display screen is fixed on the table, as vertically as possible. The subjects wear red and green glasses and are 58 cm away from the display screen. The height of the table or display screen is adjusted so that the individual can naturally look straight at the center of the display screen. The individual's chin is supported by a bracket to keep the head as stable and still as possible. The computer host is connected to two hand-controlled keypads, which are fixed on the table 35 cm away from the individual. The left-hand keyboard has 1-4 keys, from left to right: 1 (representing no picture at all), 2 (representing blurred picture), 3 (representing moderately clear and vivid picture), 4 (representing very clear and vivid picture); the right-hand keyboard has 3 keys, from left to right: red, green, and unable to judge.
[0059] Dominant eye adjustment phase: In a darkroom, the tester presses the "s" key on the keyboard to start the test procedure. Red and green gratings are presented in an overlapping state in the middle of the screen. The subject judges the color of the grating seen at first glance and presses the response button. If the red grating seen at first glance accounts for a larger proportion, press the red key of the right index finger; if the green grating seen at first glance accounts for a larger proportion, press the green key of the right middle finger; if it is impossible to judge which color grating accounts for a larger proportion, press the "unable to judge" key of the right ring finger. The computer program automatically records the subject's key press response and adjusts it according to the key press so that the subject's probability of seeing the grating with one eye is the same (that is, there is a 50% probability of seeing the red grating and a 50% probability of seeing the green grating) to meet the test requirements.
[0060] The specific implementation process is as follows:
[0061] Step S1: The program controls the display of a "+" sign on the screen according to the set requirements, reminding the subject that the test is about to begin. At the beginning of the test, a specific prompt word ("R" represents imagining a red grating, "G" represents imagining a green grating) is displayed on the screen to guide the subject to visually imagine the corresponding color object; the prompt lasts for approximately 1 second and then is cut off;
[0062] Step S2: Imagination phase: A “+” sign appears in the center of the screen. The subject keeps his / her gaze on the “+” sign and starts to imagine according to the guidance source, which lasts for 6 seconds.
[0063] Step S3: Binocular Rivalry: The program presents a pattern of overlapping red and green gratings for 750 milliseconds before the pattern disappears. Participants are instructed to press a key corresponding to the color of the grating they first see. If the red grating appears to be predominant at first glance, they press the red key on their right index finger; if the green grating appears to be predominant at first glance, they press the green key on their right middle finger. If they cannot determine which color grating appears to be predominant, they press the "Cannot Determine" key on their right ring finger.
[0064] Step S4: Vividness Evaluation: The program displays the text "Please rate the vividness of your imagination" on the screen. The subject presses a key on their left hand according to their imagined image. Key 1 represents no imagined image at all, 2 represents a blurry imagined image, 3 represents a moderately clear and vivid imagined image, and 4 represents an extremely clear and vivid imagined image. This lasts approximately 1 second.
[0065] The above steps S1-S4 were repeated 10 times, and the computer recorded the 10 binocular rivalry button press responses and scores of 1-4.
[0066] After 10 times, the face imagination test began.
[0067] In the face imagination test, Figure 2BAs shown, imagining faces of corresponding colors has a priming effect on subsequent binocular rivalry:
[0068] Dominant eye adjustment: In a dark room, the tester presses the "s" key on the keyboard to start the test. Red and green faces are presented in an overlapping state in the middle of the screen. The subject judges the color of the face seen at first glance and presses the corresponding key. If the red face seen at first glance accounts for a larger proportion, press the red key of the right index finger; if the green face seen at first glance accounts for a larger proportion, press the green key of the right middle finger; if it is impossible to judge which color of face accounts for a larger proportion, press the "unable to judge" key of the right ring finger. The computer program automatically records the subject's key press response and adjusts it according to the key press, so that the subject's probability of seeing a face with one eye is the same (that is, there is a 50% probability of seeing a red face and a 50% probability of seeing a green face) to meet the test requirements.
[0069] The specific implementation process is as follows:
[0070] Step S5: The program controls the display of a "+" sign on the screen according to the set requirements, alerting the subject that the test is about to begin. At the start of the test, a specific prompt word ("R" for imagining a red face, "G" for imagining a green face) appears on the screen to guide the subject in visually imagining the corresponding color object. This prompt lasts for approximately 1 second and then is cut off.
[0071] Step S6: Imagination phase: A “+” sign appears in the center of the screen. The subject keeps his / her gaze on the “+” sign and starts to imagine according to the guidance source, which lasts for 6 seconds.
[0072] Step S7: Binocular Rivalry: The program presents a pattern of overlapping red and green faces for 750 milliseconds before the pattern disappears. Participants are instructed to press a key corresponding to the color of the face they first saw. If the red face predominates at first glance, they press the red key on their right index finger; if the green face predominates at first glance, they press the green key on their right middle finger. If they cannot determine which color predominates, they press the "Cannot Determine" key on their right ring finger.
[0073] Step S8: Vividness Evaluation: The program displays the text "Please rate the vividness of your imagination" on the screen. The subject presses a key on the left hand device according to their imagined image. Key 1 represents no imagined image at all, 2 represents a blurry imagined image, 3 represents a moderately clear and vivid imagined image, and 4 represents an extremely clear and vivid imagined image. This lasts for approximately 1 second.
[0074] The above steps S5-S8 were repeated 10 times, and the computer recorded the 10 binocular rivalry key press responses and the scores from 1 to 4. After the 10 rounds, the face imagery test was started.
[0075] In the scenario imagination test, Figure 2C As shown, imagining a house of the corresponding color has a priming effect on subsequent binocular rivalry:
[0076] Dominant eye adjustment: In a darkroom, the tester presses the "s" key on the keyboard to start the test. Red and green houses are presented in an overlapping state in the middle of the screen. The subject determines the color of the house he sees at first glance and presses the corresponding key. If the red house appears to be more prominent at first glance, press the red key of the right index finger; if the green house appears to be more prominent at first glance, press the green key of the right middle finger; if it is impossible to determine which color of house appears to be more prominent, press the "unable to determine" key of the right ring finger. The computer program automatically records the subject's key press response and adjusts it accordingly, so that the subject's probability of seeing a house with one eye is the same (i.e., there is a 50% probability of seeing a red house and a 50% probability of seeing a green house) to meet the test requirements.
[0077] The specific implementation process is as follows:
[0078] Step S9: The program controls the display of a "+" sign on the screen according to the set requirements, alerting the subject that the test is about to begin. At the start of the test, a specific prompt word ("R" for imagining a red house, "G" for imagining a green house) appears on the screen to guide the subject in visually imagining the corresponding color object. This prompt lasts for approximately 1 second and then is cut off.
[0079] Step S10: Imagination phase: A “+” sign appears in the center of the screen. The subject keeps his / her gaze on the “+” sign and starts to imagine according to the guidance source, which lasts for 6 seconds.
[0080] Step S11: Binocular Rivalry: The program presents a pattern of overlapping red and green houses for 750 milliseconds before the pattern disappears. The subject is then asked to press the corresponding button based on the color of the house they first see. If the red house appears to be predominant at first glance, the subject presses the red button on their right index finger; if the green house appears to be predominant at first glance, the subject presses the green button on their right middle finger; if the subject cannot determine which color of house appears to be predominant, the subject presses the "Cannot Determine" button on their right ring finger.
[0081] Step S12: Vividness Evaluation: The program displays the text "Please rate the vividness of your imagination" on the screen. The subject presses a key on the left hand device according to their imagined image. Key 1 represents no imagined image at all, 2 represents a blurry imagined image, 3 represents a moderately clear and vivid imagined image, and 4 represents an extremely clear and vivid imagined image. This lasts for approximately 1 second.
[0082] The above steps S9-S12 were repeated 10 times, and the computer recorded the 10 binocular rivalry key press responses and the scores from 1 to 4. After the 10 rounds, the face imagery test was started.
[0083] In the positive emotion imagery test, e.g. Figure 2D As shown, imagining a positive emotional face of the corresponding color has a priming effect on subsequent binocular rivalry:
[0084] Dominant eye adjustment: In a dark room, the tester presses the "s" key on the keyboard to start the test. Red and green happy faces appear in an overlapping state in the middle of the screen. The subject determines the color of the happy face they first see and presses the corresponding key. If the red happy face accounts for a larger proportion at first glance, press the red key of the right index finger; if the green happy face accounts for a larger proportion at first glance, press the green key of the right middle finger; if it is impossible to determine which color of happy face accounts for a larger proportion, press the "unable to determine" key of the right ring finger. The computer program automatically records the subject's key press response and adjusts it accordingly, so that the subject's probability of seeing a happy face in each eye is the same (i.e., there is a 50% probability of seeing a red happy face and a 50% probability of seeing a green happy face) to meet the test requirements.
[0085] The specific implementation process is as follows:
[0086] Step S13: The program controls the display of a "+" sign on the screen according to the set requirements, alerting the subject that the test is about to begin. At the start of the test, a specific prompt word ("R" for imagining a red happy face, "G" for imagining a green happy face) appears on the screen to guide the subject in visually imagining the corresponding color object. This prompt lasts for approximately 1 second before being cut off.
[0087] Step S14: Imagination phase: A “+” sign appears in the center of the screen. The subject keeps his / her gaze on the “+” sign and starts to imagine according to the guidance source, which lasts for 6 seconds.
[0088] Step S15: Binocular Rivalry: The program displays a pattern of overlapping red and green happy faces for 750 milliseconds before the pattern disappears. The subject is instructed to press the corresponding key based on the color of the happy face they first see. If the red happy face predominates at first glance, the subject presses the red key on their right index finger; if the green happy face predominates at first glance, the subject presses the green key on their right middle finger; if the subject cannot determine which color of happy face predominates at first glance, the subject presses the "Cannot Determine" key on their right ring finger.
[0089] Step S16: Vividness Evaluation: The program displays the text "Please rate the vividness of your imagination" on the screen. The subject presses a key on the left hand device according to their imagined image. Key 1 represents no imagined image at all, 2 represents a blurry imagined image, 3 represents a moderately clear and vivid imagined image, and 4 represents an extremely clear and vivid imagined image. This lasts for approximately 1 second.
[0090] The above steps S13-S16 were repeated 10 times, and the computer recorded the 10 binocular rivalry key press responses and the scores from 1 to 4. After the 10 times, the face imagery test was started.
[0091] In the negative emotion imagery test, e.g. Figure 2E As shown, imagining a sad face of the corresponding color has a priming effect on subsequent binocular rivalry:
[0092] Dominant eye adjustment: In a dark room, the tester presses the "s" key on the keyboard to start the test. Red and green sad faces appear in an overlapping state in the middle of the screen. The subject determines the color of the sad face they first see and presses a corresponding key. If the red sad face accounts for a larger proportion at first glance, the subject presses the red key with their right index finger; if the green sad face accounts for a larger proportion at first glance, the subject presses the green key with their right middle finger; if they cannot determine which color sad face accounts for a larger proportion, the subject presses the "cannot determine" key with their right ring finger. The computer program automatically records the subject's key press response and adjusts it accordingly, so that the subject's probability of seeing a sad face in each eye is the same (i.e., there is a 50% probability of seeing a red sad face and a 50% probability of seeing a green sad face), thus meeting the test requirements.
[0093] The specific implementation process is as follows:
[0094] Step S17: The program controls the display of a "+" sign on the screen according to the set requirements, alerting the subject that the test is about to begin. At the start of the test, a specific prompt word ("R" for imagining a red sad face, "G" for imagining a green sad face) appears on the screen to guide the subject in visually imagining the corresponding color object. This lasts approximately 1 second.
[0095] Step S18: Imagination phase: A “+” sign appears in the center of the screen. The subject keeps his / her gaze on the “+” sign and starts to imagine according to the guidance source, which lasts for 6 seconds.
[0096] Step S19: Binocular Rivalry: The program displays a pattern of overlapping red and green happy faces for 750 milliseconds before the pattern disappears. The subject is instructed to press the corresponding key based on the color of the first sad face they saw. If the red sad face predominates at first glance, they press the red key on their right index finger; if the green sad face predominates at first glance, they press the green key on their right middle finger; if they cannot determine which color predominates, they press the "Cannot Determine" key on their right ring finger.
[0097] Step S20: Vividness Evaluation: The program displays the text "Please rate the vividness of your imagination" on the screen. The subject presses a key on the left hand device according to their imagined image. Key 1 represents no imagined image at all, 2 represents a blurry imagined image, 3 represents a moderately clear and vivid imagined image, and 4 represents an extremely clear and vivid imagined image. This lasts for approximately one second.
[0098] The above steps S17-S20 are repeated 10 times, and the computer records the 10 binocular rivalry button press responses and scores of 1-4.
[0099] Priming effect and data analysis
[0100] In the imagination evaluation of each dimension (such as Figures 2A-2E ), a specific prompt word (such as "R") will be generated on the screen to guide the individual to visually imagine the corresponding object. Visual imagination will induce the priming effect of subsequent binocular rivalry, and the ability of visual imagination is significantly positively correlated with the priming effect of binocular rivalry (such as Figures 4A-4E ). That is, the stronger the individual's imagination ability in each dimension, the more significant the priming effect of binocular rivalry in the corresponding dimension test.
[0101] Generate an imagination assessment report based on the subject's scores for the priming effect of imagination assessment in each dimension. Figure 5 shown.
[0102] Those skilled in the art will appreciate that, in addition to implementing the system and its various devices, modules, and units provided by the present invention in purely computer-readable program code, it is entirely possible to implement the same functions of the system and its various devices, modules, and units provided by the present invention in the form of logic gates, switches, application-specific integrated circuits, programmable logic controllers, and embedded microcontrollers by logically programming the method steps. Therefore, the system and its various devices, modules, and units provided by the present invention can be considered a hardware component, and the devices, modules, and units included therein for implementing various functions can also be considered as structures within the hardware component; the devices, modules, and units for implementing various functions can also be considered as both software modules implementing the method and structures within the hardware component.
[0103] The above describes specific embodiments of the present invention. It should be understood that the present invention is not limited to the specific embodiments described above, and those skilled in the art may make various changes or modifications within the scope of the claims, which do not affect the essence of the present invention. The embodiments of this application and the features in the embodiments may be combined with each other in any manner unless there is a conflict.
Claims
1. An objective evaluation method for multi-dimensional imagination ability, characterized by: include: Select different objects to conduct imagination evaluation respectively to obtain multi-dimensional imagination evaluation experimental results; The obtained multi-dimensional imagination evaluation experimental results were statistically analyzed to obtain the priming effect size of binocular rivalry to evaluate the current user's imagination; The imagination assessment adopts the following method: a preset guidance source corresponding to the same object color A or color B is displayed on the screen, the guidance source is cut off after a preset time, and the visual imagination of the corresponding color object is performed according to the guidance source; After the preset time, overlapping images corresponding to the same object in different colors are displayed on the screen, and the probability of the current user seeing objects of different colors with one eye is similar. After the preset time, the image disappears, and the color of the object that the current user sees at first glance is obtained by pressing a button; the preset number of triggers is repeated to obtain the experimental results of multiple imagination evaluations of the same object.
2. The objective evaluation method of multi-dimensional imagination ability according to claim 1, characterized in that: The multi-dimensional imagination assessment includes: simple imagination assessment, face imagination assessment, scene imagination assessment, positive emotion imagination assessment and negative emotion imagination assessment; The simple imagination assessment is performed using red vertical stripe grating and green horizontal stripe grating pictures; The face imagination assessment is performed using red and green female face pictures; The scene imagination assessment is conducted using red and green house pictures; The positive emotion imagination assessment is performed using red and green happy face images; The negative emotion imagination assessment is performed using red and green sad face pictures.
3. The objective evaluation method of multi-dimensional imagination ability according to claim 1, characterized in that: The probability of the current user seeing objects of different colors with one eye is calculated by: dimming the ambient brightness so that the ambient brightness meets the preset conditions; in the current darkroom state, the user starts a program test; an image corresponding to color A and an image corresponding to color B of the same object are displayed overlapping on the screen, and the user presses the corresponding button according to the color seen at first glance, and the probability of seeing images corresponding to different colors n times is counted. When the probability of an individual seeing a color with one eye is different, the transparency and contrast values of the two images are adjusted, and the process is repeated until the probability of an individual seeing a color with one eye is the same.
4. The objective evaluation method of multi-dimensional imagination ability according to claim 1, characterized in that: The probability of the user seeing the image corresponding to color A in the overlapping images is statistically analyzed as N%, and the current probability N% is the priming effect size of binocular rivalry. The current priming effect size of binocular rivalry is used to evaluate the current user's imagination ability; Statistical analysis shows that the probability that the user sees the image corresponding to color B in the overlapping images is M%, and the current probability M% is the priming effect size of binocular rivalry. The current priming effect size of binocular rivalry is used to evaluate the current user's imagination ability.
5. The objective evaluation method of multi-dimensional imagination ability according to claim 1, characterized in that: After the overlapping images of the same object in different colors displayed on the screen disappear, the preset evaluation options of the image are displayed on the screen, thereby obtaining the evaluation of the image corresponding to the imagination ability provided by the user; Based on the scores of the self-evaluation scale, it was verified that imagination ability and the priming effect of binocular rivalry showed a significant strong correlation.
6. The objective evaluation method of multi-dimensional imagination ability according to claim 5, characterized in that: The preset evaluation options include: 1 represents no imaginary picture at all, 2 represents a blurred imaginary picture, 3 represents a moderately clear and vivid imaginary picture, and 4 represents a very clear and vivid imaginary picture.
7. The objective evaluation method of multi-dimensional imagination ability according to claim 1, characterized in that: Generate an imagination assessment report based on the user's imagination assessment priming effect results scores in each dimension.
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