Method and device for acquiring game resources and electronic equipment

By introducing a resource acquisition permission mechanism in competitive games, players are allowed to select and obtain target resources in the game and display them to the other party, which solves the problem of single resource acquisition methods in the existing technology, and improves the competitiveness of the game and the player's experience.

CN119656601AActive Publication Date: 2025-03-21NETEASE (HANGZHOU) NETWORK CO LTD
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Patent Information

Application Number
CN202411459952.X
Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
Filing Date
2024-10-17
Publication Date
2025-03-21
Estimated Expiration
2044-10-17

AI Technical Summary

Technical Problem

In existing competitive games, players have relatively single ways to obtain resources, which affects the competitiveness of the game and the player's gaming experience.

Method used

By introducing a resource acquisition permission mechanism in the game game, providing resource acquisition permissions to both parties based on the game status, allowing players to select and obtain target resources on the terminal device, and display the obtained resources to the other party during the game.

Benefits of technology

It enriches the way players obtain resources, improves the competitive nature of the game and the player's gaming experience, and increases the difficulty of the game through resource exchange.

✦ Generated by Eureka AI based on patent content.

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Abstract

The invention provides a method and device for obtaining game resources and electronic equipment. The method comprises the following steps: in response to the fact that game match reaches a specified match state, respectively providing resource acquisition permissions for a first object and a second object; in response to a resource selection operation triggered by the first terminal and the second terminal, determining a target resource from the first alternative resource and providing the target resource to the first object, and determining a target resource from the second alternative resource and providing the target resource to the second object; corresponding target resources are obtained in response to the first object and the second object, resource viewing permissions are provided for the first object and the second object, and the resource viewing permissions are used for at least displaying the target resources obtained by the second object in the first terminal and at least displaying the target resources obtained by the first object in the second terminal. According to the mode, the resource obtaining mode of the player is enriched, and the competitive performance of the game and the game experience of the player are improved.
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Description

Technical Field

[0001] The present invention relates to the field of game technology, and in particular to a method, device and electronic device for acquiring game resources. Background Art

[0002] In competitive games, the virtual characters controlled by players are located in the game scenes. Players can obtain resources from the game scenes. These resources can enhance their own attributes or be used to release game skills, thereby increasing the player's chance of winning the game. In this way, the player's way of obtaining resources is relatively single, which affects the competitiveness of the game and the player's gaming experience. Summary of the invention

[0003] In view of this, an object of the present invention is to provide a method, device and electronic device for obtaining game resources, so as to enrich the way players obtain resources and improve the competitiveness of the game and the game experience of the players.

[0004] In a first aspect, an embodiment of the present invention provides a method for acquiring game resources, the method comprising: in response to the start of a game match, providing a game scene of the game match; wherein the game scene includes at least a first object controlled by a first terminal and a second object controlled by a second terminal, and the first object and the second object belong to different game camps; in response to the game match reaching a specified game state, providing resource acquisition permissions to the first object and the second object respectively, wherein the resource acquisition permissions are used to display a first candidate resource in the first terminal and to display a second candidate resource in the second terminal; in response to a resource selection operation triggered by the first terminal and the second terminal, determining a target resource from the first candidate resource and providing it to the first object, and determining a target resource from the second candidate resource and providing it to the second object; in response to the first object and the second object respectively obtaining corresponding target resources, providing resource viewing permissions to the first object and the second object respectively, wherein the resource viewing permissions are used to display at least the target resource acquired by the second object in the first terminal and to display at least the target resource acquired by the first object in the second terminal.

[0005] In a second aspect, an embodiment of the present invention provides a device for acquiring game resources, the device comprising: a game start module, for providing a game scene of the game in response to the start of the game; wherein the game scene at least includes a first object controlled by a first terminal and a second object controlled by a second terminal, and the first object and the second object belong to different game camps; a resource providing module, for providing resource acquisition permissions to the first object and the second object respectively in response to the game reaching a specified game state, wherein the resource acquisition permissions are used to display the first candidate resource in the first terminal and the second candidate resource in the second terminal; a resource selection module, for determining a target resource from the first candidate resource and providing it to the first object, and determining a target resource from the second candidate resource and providing it to the second object in response to a resource selection operation triggered by the first terminal and the second terminal; a resource viewing module, for providing resource viewing permissions to the first object and the second object respectively in response to the first object and the second object respectively obtaining corresponding target resources, wherein the resource viewing permissions are used to display at least the target resource acquired by the second object in the first terminal and at least the target resource acquired by the first object in the second terminal.

[0006] In a third aspect, an embodiment of the present invention provides an electronic device, including a processor and a memory, wherein the memory stores computer-executable instructions that can be executed by the processor, and the processor executes the computer-executable instructions to implement the above-mentioned method for obtaining game resources.

[0007] In a fourth aspect, an embodiment of the present invention provides a computer-readable storage medium, which stores computer-executable instructions. When the computer-executable instructions are called and executed by a processor, the computer-executable instructions prompt the processor to implement the above-mentioned method for obtaining game resources.

[0008] The embodiments of the present invention bring the following beneficial effects:

[0009] The above-mentioned method, device and electronic device for obtaining game resources provide a game scene of the game in response to the start of a game match; wherein the game scene at least includes a first object controlled by a first terminal and a second object controlled by a second terminal, and the first object and the second object belong to different game camps; in response to the game match reaching a specified game state, resource acquisition authority is provided to the first object and the second object respectively, wherein the resource acquisition authority is used to display the first candidate resource in the first terminal and the second candidate resource in the second terminal; in response to resource selection operations triggered by the first terminal and the second terminal, a target resource is determined from the first candidate resource and provided to the first object, and a target resource is determined from the second candidate resource and provided to the second object; in response to the first object and the second object respectively obtaining corresponding target resources, resource viewing authority is provided to the first object and the second object respectively, wherein the resource viewing authority is used to display at least the target resource obtained by the second object in the first terminal and at least the target resource obtained by the first object in the second terminal.

[0010] In this method, resource acquisition rights are provided to both parties in the game according to the game status, thereby providing game resources to the game, enriching the way players obtain resources, and improving the competitiveness of the game and the player's gaming experience.

[0011] Furthermore, after both parties in the game obtain resources, they provide each other with the resources obtained by the other party, which increases the difficulty of the game and improves the competitiveness of the game.

[0012] Other features and advantages of the present invention will be described in the following description, and partly become apparent from the description, or understood by practicing the present invention. The purpose and other advantages of the present invention are realized and obtained by the structures particularly pointed out in the description, claims and drawings.

[0013] In order to make the above-mentioned objects, features and advantages of the present invention more obvious and easy to understand, preferred embodiments are given below and described in detail with reference to the accompanying drawings. BRIEF DESCRIPTION OF THE DRAWINGS

[0014] In order to more clearly illustrate the specific implementation methods of the present invention or the technical solutions in the prior art, the drawings required for use in the specific implementation methods or the description of the prior art will be briefly introduced below. Obviously, the drawings described below are some implementation methods of the present invention. For those skilled in the art, other drawings can be obtained based on these drawings without paying any creative work.

[0015] Figure 1 A flowchart of a method for obtaining game resources provided by an embodiment of the present invention;

[0016] Figure 2A schematic diagram of a resource control provided by an embodiment of the present invention;

[0017] Figure 3 A schematic diagram of a resource control, a resource identifier, and resource information provided by an embodiment of the present invention;

[0018] Figure 4 A schematic diagram of canceling display of resource information provided by an embodiment of the present invention;

[0019] Figure 5 A schematic diagram of a resource update control provided by an embodiment of the present invention;

[0020] Figure 6 A schematic diagram of updating candidate resources provided by an embodiment of the present invention;

[0021] Figure 7 A schematic diagram of a prompt message for a first object to acquire a target resource displayed on a second terminal provided by an embodiment of the present invention;

[0022] Figure 8 A schematic diagram of a prop placement provided by an embodiment of the present invention;

[0023] Fig. 9 A schematic diagram of a target prop and a replacement indicator provided by an embodiment of the present invention;

[0024] Fig.10 A schematic diagram of replaceable identifiers provided by an embodiment of the present invention;

[0025] Fig.11 A schematic diagram of placing a target prop in a prop placement position provided by an embodiment of the present invention;

[0026] Fig.12 A schematic diagram of a resource window provided by an embodiment of the present invention;

[0027] Fig.13 A schematic diagram of a device for acquiring game resources provided by an embodiment of the present invention;

[0028] Fig.14 A schematic diagram of an electronic device provided by an embodiment of the present invention. DETAILED DESCRIPTION

[0029] In order to make the purpose, technical solution and advantages of the embodiments of the present invention clearer, the technical solution of the present invention will be clearly and completely described below in conjunction with the accompanying drawings. Obviously, the described embodiments are part of the embodiments of the present invention, not all of the embodiments. Based on the embodiments of the present invention, all other embodiments obtained by those skilled in the art without creative work are within the scope of protection of the present invention.

[0030] This embodiment can be applied to various competitive games, such as single-player games or games involving multiple players.

[0031] Take asymmetric competitive games as an example. The number of players in the two camps is different. For example, the first camp includes one player and the second camp includes multiple players. In a game, the virtual objects controlled by the players in the two camps are located in the same game scene. The first camp is responsible for finding and chasing the second camp, while the second camp avoids the chase and completes the relevant game tasks in the game scene.

[0032] If the second camp completes the game mission and more than half of the players in the second camp successfully escape from the above game scene, the second camp wins the game and the first camp loses; if half of the players in the second camp successfully escape from the above game scene, it is a draw; if less than half of the players in the second camp fail to escape and are chased by the first camp, the first camp wins the game and the second camp loses.

[0033] Players can obtain resources before the game and carry the resources to the game; or they can obtain resources from the game scene during the game. Considering that in the related art, the way players obtain resources is relatively single, which reduces the competitiveness of the game and the game experience of the players. Based on this, a method, device and electronic device for obtaining game resources provided in the embodiments of the present invention can be applied to various games.

[0034] The method for obtaining game resources in one embodiment of the present disclosure can be run on a local terminal device or a server. When the method for obtaining game resources is run on a server, the method can be implemented and executed based on a cloud interaction system, wherein the cloud interaction system includes a server and a client device.

[0035] In an optional implementation, various cloud applications can be run under the cloud interaction system, such as cloud games. Taking cloud games as an example, cloud games refer to a game mode based on cloud computing. In the operation mode of cloud games, the operating body of the game program and the main body of the game screen presentation are separated. The storage and operation of the method for obtaining game resources are completed on the cloud game server. The role of the client device is used for receiving and sending data and presenting the game screen. For example, the client device can be a display device with data transmission function close to the user side, such as a mobile terminal, a TV, a computer, a handheld computer, etc.; but the cloud game server in the cloud is used for information processing. When playing the game, the player operates the client device to send an operation instruction to the cloud game server. The cloud game server runs the game according to the operation instruction, encodes and compresses the game screen and other data, and returns it to the client device through the network. Finally, the client device decodes and outputs the game screen.

[0036] In an optional embodiment, taking a game as an example, a local terminal device stores a game program and is used to present a game screen. The local terminal device is used to interact with the player through a graphical user interface, that is, the game program is downloaded and installed by an electronic device and run conventionally. The local terminal device may provide the graphical user interface to the player in a variety of ways, for example, it may be rendered and displayed on a display screen of the terminal, or provided to the player through a holographic projection. For example, the local terminal device may include a display screen and a processor, the display screen is used to present a graphical user interface, the graphical user interface includes a game screen, and the processor is used to run the game, generate a graphical user interface, and control the display of the graphical user interface on the display screen.

[0037] In a possible implementation, an embodiment of the present invention provides a method for obtaining game resources, providing a graphical user interface through a terminal device. The terminal device involved in this embodiment includes a first terminal and a second terminal. The first terminal and the second terminal can both be the local terminal devices mentioned above, or can also be the client devices in the cloud interaction system mentioned above.

[0038] like Figure 1 As shown, the method for obtaining game resources includes the following steps:

[0039] Step S102, in response to the start of the game game, providing a game scene of the game game; wherein the game scene at least includes a first object controlled by the first terminal and a second object controlled by the second terminal, and the first object and the second object belong to different game camps;

[0040] After the game is started, the game scene is determined, and the first object and the second object enter the game scene; different game objects are controlled by different terminal devices. The game scene is displayed on the first terminal and the second terminal.

[0041] The graphical user interface of the first terminal displays a scene image captured by a virtual camera following the first object, and the first terminal controls the first object to move in the game scene, release skills, and perform interactive operations with models in the scene. The graphical user interface of the second terminal displays a scene image captured by a virtual camera following the second object, and the second terminal controls the second object to move in the game scene, release skills, and perform interactive operations with models in the scene.

[0042] When the first object and the second object in the game scene belong to different game camps, the game objects in different game camps have a hostile relationship. A game camp may include one or more game objects. That is, the aforementioned first object may be one or more, and the second object may also be one or more.

[0043] Step S104, in response to the game game reaching a specified game state, providing resource acquisition authority to the first object and the second object respectively, wherein the resource acquisition authority is used to display the first candidate resource in the first terminal and the second candidate resource in the second terminal;

[0044] The designated game state may be preset. When the game is started, the game state of the game is monitored in real time. When the game state is the designated game state, a resource acquisition event is triggered in the game.

[0045] The designated game state may be a designated event occurring in the game, or the current time meeting a designated time condition, etc. The designated game state may be set in a variety of ways, and when the game reaches any designated game state, resource acquisition authority is provided to the first object and the second object respectively.

[0046] In this embodiment, when the specified game state is reached, the resource acquisition authority is provided to the game objects in both camps in the game, that is, when the specified game state is reached, all game objects in the game obtain the resource acquisition authority.

[0047] When the designated game state is reached, the game system provides resource acquisition authority to the first object and the second object; in actual implementation, relevant prompt information can be displayed in the first terminal and the second terminal to prompt the players corresponding to the first object and the second object that they have obtained resource acquisition authority.

[0048] One or more candidate resources can be displayed in the first terminal and the second terminal; specifically, the candidate resources can be randomly obtained from the resource library and displayed in the first terminal and the second terminal; the candidate resources corresponding to different terminal devices or different game objects are independent of each other and do not affect each other. That is, each game object corresponds to a resource library, and for each game object, the candidate resources are obtained from the corresponding resource library.

[0049] The first candidate resource in the aforementioned first terminal and the second candidate resource in the second terminal are independently screened out, so the first candidate resource and the second candidate resource may be the same or different.

[0050] Step S106: In response to the resource selection operation triggered by the first terminal and the second terminal, a target resource is determined from the first candidate resource and provided to the first object, and a target resource is determined from the second candidate resource and provided to the second object.

[0051] The resource selection operation can be a click operation, a double-click operation, a sliding operation, etc.; when there is only one alternative resource, after executing the resource selection operation, the alternative resource is the target resource; when there are multiple alternative resources, all or part of the alternative resources on which the selection operation is executed are the target resources.

[0052] The target resource can have multiple resource types, such as gain resources, prop resources, etc. Target resources of different resource types have different effects on the first object and the second object. For prop resources, after the first object or the second object obtains the target resource, it can release the prop resource in the game scene, for example, to attack the enemy object, heal the teammate object, etc.; for gain resources, after the first object or the second object obtains the target resource, it generates a gain on the object properties of the first object or the second object itself, for example, increasing the movement speed, increasing the task execution speed, etc.

[0053] Step S108, in response to the first object and the second object respectively obtaining the corresponding target resources, providing resource viewing permissions to the first object and the second object respectively, wherein the resource viewing permissions are used to display at least the target resources obtained by the second object in the first terminal, and to display at least the target resources obtained by the first object in the second terminal.

[0054] In one method, after the first object obtains the target resource, a prompt message can be displayed on the second terminal. The prompt message may include information such as the resource type and resource function of the target resource of the first object. The prompt message may also only prompt the first object to obtain the resource. By triggering the prompt message, the resource type and resource function of the target resource of the first object can be displayed.

[0055] Similarly, after the second object obtains the target resource, a prompt message can be displayed on the first terminal. The prompt message may include information such as the resource type and resource function of the target resource of the second object, or the second object may only be prompted to obtain the resource in the prompt message. By triggering the prompt message, the resource type and resource function of the target resource of the second object can be displayed.

[0056] In addition, when there are multiple first objects, the first terminal of each first object can also display the target resources acquired by other first objects; when there are multiple second objects, the second terminal of each second object can also display the target resources acquired by other second objects.

[0057] The above-mentioned method for obtaining game resources provides a game scene of the game in response to the start of a game match; wherein the game scene at least includes a first object controlled by a first terminal and a second object controlled by a second terminal, and the first object and the second object belong to different game camps; in response to the game match reaching a specified game state, resource acquisition permissions are provided to the first object and the second object respectively, wherein the resource acquisition permissions are used to display the first candidate resource in the first terminal and the second candidate resource in the second terminal; in response to resource selection operations triggered by the first terminal and the second terminal, a target resource is determined from the first candidate resource and provided to the first object, and a target resource is determined from the second candidate resource and provided to the second object; in response to the first object and the second object respectively obtaining corresponding target resources, resource viewing permissions are provided to the first object and the second object respectively, wherein the resource viewing permissions are used to display at least the target resource obtained by the second object in the first terminal and at least the target resource obtained by the first object in the second terminal.

[0058] In this method, resource acquisition rights are provided to both parties in the game according to the game status, thereby providing game resources to the game, enriching the way players obtain resources, and improving the competitiveness of the game and the player's gaming experience.

[0059] Furthermore, after both parties in the game obtain resources, they provide each other with the resources obtained by the other party, which increases the difficulty of the game and improves the competitiveness of the game.

[0060] In a specific implementation, the above-mentioned designated game state includes: a preset event occurs in the game, and / or the current moment of the game meets the preset time condition. The designated game state may include both the occurrence of a preset event in the game and the current moment of the game meets the preset time condition, or may only include the occurrence of a preset event in the game or the current moment of the game meets one of the preset time conditions.

[0061] During the game, various events may occur. Preset events can be all or part of the events in the game. The occurrence of preset events is affected by the game process and the player's operation. Therefore, the occurrence time of preset events cannot be determined. Preset events may not occur for a long period of time in the game, and resource acquisition events cannot be triggered.

[0062] Based on this, the aforementioned designated game state also includes the current moment of the game game meeting the preset time condition, and through the preset time condition, the game game can trigger at least one resource acquisition event within a certain time period, so that the resource acquisition event is triggered at least once within a certain time period. The length of the certain time period is related to the preset time condition.

[0063] When the designated game state includes a preset event occurring in the game, the preset event includes at least one of the following: the presence of a game object at a designated position in the game scene; the appearance of an eliminated game object in the game; the appearance of a passage leading to a designated scene position in the game scene; wherein the game object is other than the first object and / or the second object.

[0064] The aforementioned designated location can be a seat, area, building, etc. in the game scene. When the game object actively moves to the designated location, or is controlled and moved to the designated location by other game objects, the preset event occurs. When any game object in the game scene or a game object of a designated camp is located at the designated location, it is determined that the preset event occurs.

[0065] When a game object is eliminated in the game scene, a preset event occurs each time a game object is eliminated. For example, when a game object is attacked by the enemy and its health is reduced to zero, the game object is eliminated.

[0066] The game scene is usually a scene area with boundaries, such as a garden, a factory, a deserted island, etc. The aforementioned designated scene location is usually a scene area outside the game scene. The appearance of a passage leading to the designated scene location in the game scene can be understood as the door leading to the designated scene location opening, the collapse of obstacles, the establishment of a bridge, etc. Players can establish this passage in the game scene by completing game tasks in the game scene.

[0067] The aforementioned game object is the first object, or the second object, or may include both the first object and the second object, that is, the first object and the second object are triggered at the same time. The triggering preset event may be any game object in the game scene, not limited to the first object, and may be a teammate object in the same camp as the first object, or a second object in a different camp from the first object.

[0068] When the specified game status includes that the current time of the game game satisfies the preset time condition, the preset time condition includes: the time between the current time and the start time of the game game is greater than the first preset time, and the resource acquisition authority has not been provided in the game game; or, the time between the current time and the time when the resource acquisition authority was last provided is greater than the second preset time.

[0069] The first preset time and the second preset time can be the same or different; for example, the first preset time is 45 seconds and the second preset time is 60 seconds. When the game starts, it can start to monitor whether the current time meets the preset time condition. When the preset time condition is met, the first object and the second object are provided with resource acquisition permissions.

[0070] In the above method, by setting a preset time condition, it can be ensured that resource acquisition permission is provided at least once within a period of time in the game, avoiding the situation where resource acquisition permission cannot be provided for a long time, and increasing the probability and quantity of players obtaining resources.

[0071] In one method, after providing the first object with the resource acquisition permission corresponding to the resource acquisition event, a prompt message indicating that the first object has obtained the resource acquisition permission is displayed on the first terminal and the second terminal respectively. The prompt message may be text information, symbol information, etc., or may be a change in the display format of an existing control, such as adding animation effects, highlighting, etc., so as to prompt the player that the first object and the second object have obtained the resource acquisition permission.

[0072] In one example, resource controls are displayed in the first terminal and the second terminal, such as Figure 2 , taking the first terminal as an example for explanation; when the resource acquisition authority is not obtained, the resource control is displayed in the first display state; the first display state indicates: the resource acquisition authority is not currently possessed;

[0073] After providing resource acquisition permission, the resource control is displayed in a second display state on the first terminal and the second terminal respectively, and the number of times the obtained resource acquisition permission can be executed is displayed; wherein the second display state indicates: currently having resource acquisition permission; the second display state is different from the first display state.

[0074] refer to Figure 3 In the example of the first terminal, the second display state of the resource control is different from the first display state. The resource control is highlighted in the second display state. At the same time, the second display state can also include dynamic effects, for example, the edge of the resource control is displayed in a wave shape, and then displayed. Figure 3 status in .

[0075] The number of times the permission can be executed can be represented by a number. After the resource acquisition permission is provided to the first object and the second object, the player does not perform the selection operation for the alternative resources, and the game game triggers the resource acquisition event again, then the number of times the permission can be executed will increase, such as from 1 time to 2 times. The player can perform the resource selection operation for the alternative resources during the free time in the game game; each time the player performs a resource selection operation for the alternative resources, the number of times the permission can be executed will decrease by one until it decreases to zero.

[0076] Furthermore, the resource identifier and resource information of the first candidate resource are displayed on the first terminal, wherein the resource information includes: resource name and / or resource attribute data; the resource identifier and resource information of the second candidate resource are displayed on the second terminal, wherein the resource information includes: resource name and / or resource attribute data.

[0077] When the resource control is displayed in the second display state, the resource identifier and resource information of the candidate resource are displayed at the same time, such as Figure 3 In the example, the resource identifier and resource information of the candidate resource can be displayed around the resource control or in other locations in the interface.

[0078] The resource identifier may be a symbol, icon, etc. representing the resource type. The resource information is displayed near the resource identifier, and the resource information may include both the resource name and the resource attribute data of the candidate resource, such as Figure 3 The resource attribute data may include only the resource name or the resource attribute data of the candidate resource. The resource attribute data may be the influence of the candidate resource on the attribute of the first object or the second object, or may be a prop parameter, for example, the movement speed increases by 10%, the task completion speed increases by 20%, the prop attack capacity is 100, etc.

[0079] After the resource acquisition event is triggered, relatively complete information such as resource identification, resource name, resource attribute data, etc. is first displayed in the first terminal and the second terminal, which is conducive to the player's quick decision whether to perform a selection operation on the alternative resource, or which alternative resource to select.

[0080] In response to the display time of the resource information reaching a first time length, the resource information is canceled; when the player does not perform a resource selection operation and the display time of the resource information reaches the first time length, the resource information is canceled; for example, the first time length is 10 seconds, when the resource information is displayed for 10 seconds, and the player does not perform a resource selection operation within 10 seconds, it means that the player does not have free time to perform the resource selection operation, or is not interested in performing the resource selection operation. In order to reduce the occlusion of the scene screen, the resource information is no longer displayed, such as Figure 4 The first terminal is taken as an example to illustrate, so that players can perform other game operations easily.

[0081] Furthermore, a resource control is displayed in the first terminal and the second terminal; in the first terminal, the resource identifier and resource information of the first candidate resource are displayed at a first designated position relative to the resource control; in the second terminal, the resource identifier and resource information of the second candidate resource are displayed at a second designated position relative to the resource control.

[0082] The first designated position and the second designated position may be preset, or may be determined according to the display position of the resource control in the graphical user interface of the terminal device. For example, if the resource control is displayed on the left side of the graphical user interface, the first designated position and the second designated position may be the right side, upper right side, lower right side, etc. of the resource control.

[0083] The first designated location and the second designated location may be the same or different. In one embodiment, the resource identifier and resource information of the first candidate resource are displayed around the resource control, for example, Figure 3 The first candidate resource includes multiple resource identifiers and resource information of the multiple first candidate resources are distributed on the right side, upper right side and lower right side of the resource control.

[0084] Furthermore, in response to a trigger operation on a resource control, a resource window is provided on a terminal device that responds to the trigger operation, and a resource identifier and resource information of an alternative resource corresponding to the terminal device are displayed in the resource window; wherein the terminal device is a first terminal or a second terminal.

[0085] In this embodiment, after providing resource acquisition permissions to the first object and the second object, the resource identifier and resource information of the alternative resources are displayed on the game scene. For example, the resource identifier and resource information of the alternative resources are displayed around the resource control, occupying only a very small area in the interface, hardly affecting the player's execution of other operations in the game scene, does not interrupt the player's game operations, and saves space on the terminal interface.

[0086] Compared with the related technology, after the first object and the second object are provided with resource acquisition permissions, a window will be provided on the terminal device, in which alternative resources are displayed and selected; the window will occupy most of the area of ​​the terminal device interface, and even completely block the game scene. The player must interrupt the game operation and select resources, or not select resources and actively close the window before restoring to the game scene screen and performing subsequent game operations.

[0087] In this embodiment, by displaying alternative resources on the game scene, players can quickly select resources during the game operation without interrupting the game operation, which is more adaptable to fast-paced game games, optimizes the display method of selecting resources, and improves the smoothness of operation.

[0088] When the player triggers the resource control, for example, by clicking or double-clicking the resource control, the resource identifier and resource information of the candidate resource can be displayed in the form of a resource window; Fig.12 , the resource window occupies a larger area in the interface, blocking the game scene; the resource window provides the resource name, resource identifier and resource information of the alternative resources, with a larger display size and clearer information.

[0089] The resource window can provide resource details of the alternative resources, which include resource information and more detailed information, such as how to use the alternative resources, effects, examples, etc., so that players can understand each alternative resource in more detail.

[0090] The resource window also provides update controls and selection controls. By triggering the update control, you can update the resource type of the candidate resources. By selecting an alternative resource and then triggering the selection control, you can provide the selected alternative resource as the target resource to the game object.

[0091] In addition, the resource window also includes: resources selected by the first object and the second object; and / or candidate resources for objects in the game camp to which the game object corresponding to the terminal device belongs.

[0092] The selected resources can be the resources selected in the current round or the resources selected in other rounds in the game; game objects in the same game camp can know each other's alternative resources, and game objects in the same game camp can communicate about resource selection decisions, so that the selected resources are more beneficial to the game camp as a whole, thereby improving the camp's game results.

[0093] In addition, different camps are unaware of each other's alternative cards in the game. In the resource window, the alternative cards of game characters from different camps are not visible, which improves the game's playability.

[0094] Further, in response to the resource selection operation triggered by the first terminal, the resource identifier and resource information of the first candidate resource are canceled from display at the first terminal; in response to the resource selection operation triggered by the second terminal, the resource identifier and resource information of the second candidate resource are canceled from display at the second terminal.

[0095] exist Figure 3 , Figure 4 or Figure 6 , triggering a resource selection operation, the resource identifier and resource information of the candidate resource will no longer be displayed, for example, Figure 8 or Fig. 9 state, thereby further reducing the occlusion of the game scene, which is beneficial for players to perform subsequent game operations.

[0096] Further, after displaying the candidate resources corresponding to the resource acquisition authority in the graphical user interface, in response to the resource update operation, the resource types of the candidate resources on the terminal device corresponding to the resource update operation are updated; wherein the terminal device is the first terminal and / or the second terminal. When the terminal device is the first terminal, the resource type of the first candidate resource is updated, and when the terminal device is the second terminal, the resource type of the second candidate resource is updated.

[0097] When the player is not satisfied with the resource types of the currently provided alternative resources, the resource types of the alternative resources can be updated by executing a resource update operation; the resource types of the alternative resources can include attack item resources, healing item resources, movement speed enhancement resources, task execution speed enhancement resources, etc., and can be further subdivided to obtain multiple resource types.

[0098] The resource update operation may be a specific operation acting on the resource control, such as a long press operation, or a sliding operation along a specific track.

[0099] In one method, a resource control is displayed in a terminal device; in response to a first trigger operation on the resource control, a resource update control is displayed on the terminal device that responds to the first trigger operation; in response to the trigger operation on the resource update control, the resource types of the candidate resources on the terminal device are updated.

[0100] The first trigger operation may be a double-click operation, a long-press operation, etc. After the first trigger operation is executed, a resource update control is displayed on the terminal device that responds to the first trigger operation, such as Figure 5 As shown, the first terminal is used as an example for explanation. In actual implementation, Figure 3 or Figure 4 On the basis of that, after the game object has at least one resource acquisition permission, the resource update control is displayed by executing the first trigger operation for the resource control, and then the resource type of the alternative resource is updated by triggering the resource update control.

[0101] Specifically, in response to a long press operation on a resource control, an object update control is displayed on the terminal device that responds to the long press operation; in response to a sliding operation starting from the resource control and a sliding end operation on the resource update control, the resource types of the alternative resources on the terminal device are updated.

[0102] After long pressing the resource control, the resource update control is displayed around the resource control, such as Figure 5 In the resource update control, press and hold the finger on the resource control to keep it pressed, slide toward the resource update control, and lift the finger on the resource update control to end the sliding operation, which triggers the update of the resource type of the candidate resources.

[0103] contrast Figure 3 and Figure 6 , taking the first terminal as an example, before the resource types of the alternative resources are updated, the resource names of the alternative resources are resource name 1, resource name 2 and resource name 3 respectively, and after the resource types of the alternative resources are updated, the resource names of the alternative resources are resource name 4, resource name 5 and resource name 6 respectively.

[0104] In other methods, in response to a first trigger operation on a resource control, the remaining number of updates is displayed on a terminal device that responds to the first trigger operation; Figure 5 After executing the first trigger operation, while displaying the resource update control, the remaining number of updates is also displayed; the remaining number of updates can be understood as the number of times the player can perform the resource update operation.

[0105] In response to a trigger operation for a resource update control, if the number of remaining updates is greater than a preset number threshold, the number of remaining updates corresponding to the terminal device is reduced. For example, if the preset number threshold is zero, when the number of remaining updates is greater than zero, after executing the trigger operation for the resource update control, the resource type of the candidate resource is updated, thereby reducing the number of remaining updates. For example, when the number of remaining updates is 1, after updating the resource type of the candidate resource once, the number of remaining updates is reduced to zero.

[0106] In actual implementation, the maximum number of remaining updates for a player in a game can be set, for example, 2 times, that is, a player can perform at most two resource update operations in a game.

[0107] Through the above method, players can update resource types through resource update operations, increase the probability of players obtaining the desired resources, and thus improve the player's winning rate in the game.

[0108] In another specific implementation, when the resource viewing authority is provided to the first object and the second object respectively, the prompt information that the second object has obtained the target resource is displayed on the first terminal, and the prompt information that the first object has obtained the target resource is displayed on the second terminal. Figure 7 , Figure 7 The figure shows a graphical user interface on a second terminal, which controls a second object. When the first object obtains the target resource, relevant prompt information is displayed on the second terminal. For example, the first object obtains resource name 2 and increases the moving speed by 10%, thereby prompting the player corresponding to the second object which resources the first object has obtained.

[0109] Game objects in different game camps can know the resources obtained by each other, thereby increasing the difficulty of the game and improving the competitiveness of the game.

[0110] The following provides examples of specific effects of target resources on game objects.

[0111] Determine that the target resource is an attribute gain resource, and control the acquisition of a specified object attribute of a game object of the target resource for gain; wherein the game object is the first object or the second object.

[0112] The specified object attribute is the same as the attribute corresponding to the attribute gain resource of the target resource. For example, if the target resource is used to gain the moving speed of the object, the specified object attribute is the moving speed.

[0113] For example, the target resource is a resource for increasing movement speed, and the corresponding resource attribute data is that the movement speed is increased by 10%. After the game object obtains the target resource, the movement speed increases by 10% when moving in the game scene.

[0114] For another example, if the target resource is a resource that increases the execution speed of a specified task, and the corresponding resource attribute data is that the task execution speed increases by 20%, then after the game object obtains the target resource, when executing the specified task, the task execution speed increases by 20%. It can be understood that after the game object obtains the attribute gain resource, the game object can obtain the corresponding gain.

[0115] In another method, the target resource is determined to be a prop resource, and the game object that obtains the target resource is controlled to carry the target prop corresponding to the target resource; wherein the game object is the first object or the second object; in response to a release operation on the target prop, the game object is controlled to release the target prop.

[0116] After the game object obtains the prop resource, it carries the target prop and moves in the game scene. The target prop will only affect the game object after it is released. For example, if the target prop is an attack prop, after the target prop is released, the enemy objects within the release range will be attacked. For another example, if the target prop is a healing prop, after the target prop is released, the game object itself or its teammates within the healing range will be healed.

[0117] In a specific implementation, it is determined that the target resource is a prop resource, and the number of props carried by the game object that obtains the target resource is lower than a preset number threshold, and the game object is controlled to carry the target prop corresponding to the target resource.

[0118] The number of props that a game object can carry is limited to a preset number threshold, for example, 2. After obtaining the target resource, and the number of props that the game object has carried is lower than the preset number threshold, the game object can carry the target prop corresponding to the target resource, and the carried target prop can be used by the game object.

[0119] Specifically, a prop placement position is displayed in the terminal device; the terminal device is the first terminal or the second terminal; the prop placement position is used to: place the props carried by the terminal device corresponding to the game object; determine that the number of props carried by the game object is lower than a preset number threshold, and control the target prop to be displayed in the prop placement position.

[0120] refer to Figure 8 In the example of the first terminal, the number of prop placement positions can be the same as the preset number threshold, for example, the preset number threshold is 2, and the number of prop placement positions is 2. When the number of props carried by the game object is lower than the preset number threshold, there will be an empty prop placement position, and the newly obtained target prop of the game object is placed in the empty prop placement position.

[0121] exist Figure 8In the figure, prop 1 is a prop that the game object has carried. Before the target prop is obtained, the prop placement position where the target prop is located is idle. After the target prop is obtained, the target prop is displayed in the prop placement position.

[0122] In another implementation, it is determined that the number of props carried by the game object is equal to a preset number threshold, and the target prop and a replacement indicator are displayed on the terminal device; wherein the replacement indicator is used to indicate: replacing the carried props of the game object with the target prop; in response to a selection operation for the carried props of the game object, controlling the target prop to replace the selected prop; wherein the replaced prop is set to a hidden state, and the prop in the hidden state is not carried by the first object.

[0123] When the number of props carried by the game object is equal to the preset number threshold, the prop placement position is full of props and there is no vacant prop placement position. Fig. 9 , taking the first terminal as an example, the preset quantity threshold is 2, then there are 2 prop placement positions, 2 props are placed in the prop placement positions, and there is no idle prop placement position.

[0124] At this time, the target item and the replacement indicator can be displayed near the item placement position, and the replacement indicator can remind the player that if the target item is to be carried, one of the items in the item placement position needs to be replaced. By performing a selection operation on the carried item in the item placement position, the target item can be placed in the item placement position, and the selected item is replaced.

[0125] It should be noted that the replaced props are no longer carried by the game object, and the game object can no longer use the props in the game scene. After the target prop is placed in the prop placement position, the game object can use the target prop in the game scene.

[0126] After the replaced prop is set to hidden state, the prop is not carried by the game object, and the prop can be saved in the game account corresponding to the game object.

[0127] In a specific operation method, in response to a trigger operation on a target prop, a replaceable prop is determined from the props already carried by the game object, and a replaceable identifier is displayed in association with the replaceable prop; in response to a selection operation on a first prop among the replaceable props, the target prop is controlled to replace the first prop.

[0128] exist Fig. 9 Based on the trigger operation, the target prop is triggered, such as a single click operation, a long press operation, etc., to determine the replaceable props from the props already carried by the game object, and display the replaceable mark, such as Fig.10In the description, the first terminal is taken as an example, props 1 and props 2 are replaceable props, and each replaceable prop is associated with a replaceable mark.

[0129] If the player selects item 1, for example, and performs a click operation on item 1, the target item replaces item 1, item 1 is set to a hidden state, and the target item is displayed at the item placement position where item 1 was originally located. Fig.11 , taking the first terminal as an example for explanation.

[0130] Furthermore, after the game object obtains the target prop, the player can also choose not to carry the target prop. Specifically, it is determined that the number of props carried by the game object is equal to the preset number threshold, and the target prop and replacement indicator are displayed on the terminal device corresponding to the game match; wherein the replacement indicator is used to indicate: the carried prop of the game object is replaced by the target prop; the game object is the first object or the second object; the first scene position where the game object is located when obtaining the target resource is determined; in response to the movement of the game object, and the distance between the game object and the first scene position is greater than the preset distance threshold, the display of the target prop and the replacement indicator is cancelled, and the target prop is set to a hidden state.

[0131] exist Fig. 9 On the basis of, after the game object obtains the target prop, it continues to move in the game scene. When the game object leaves the first scene position when obtaining the target resource, and the distance is greater than the preset distance threshold, it means that the player does not want to carry the target prop at this time. In order to avoid blocking the scene screen, the target prop and the replacement indicator are cancelled, and the target prop is set to a hidden state. The hidden target prop is not carried by the game object, and the game object cannot use the target prop in the game scene. The target prop can be saved in the game account of the game object.

[0132] Corresponding to the above method embodiment, see Fig.13 A schematic diagram of a device for obtaining game resources is shown, the device comprising:

[0133] A game starting module 130 is used to provide a game scene of the game in response to the start of the game; wherein the game scene at least includes a first object controlled by the first terminal and a second object controlled by the second terminal, and the first object and the second object belong to different game camps;

[0134] A resource providing module 132, configured to provide resource acquisition permissions to the first object and the second object respectively in response to the game game reaching a specified game state, wherein the resource acquisition permissions are used to display the first candidate resource in the first terminal and the second candidate resource in the second terminal;

[0135] A resource selection module 134, configured to, in response to a resource selection operation triggered by the first terminal and the second terminal, determine a target resource from the first candidate resource and provide it to the first object, and determine a target resource from the second candidate resource and provide it to the second object;

[0136] The resource viewing module 136 is used to provide resource viewing permissions to the first object and the second object respectively in response to the first object and the second object respectively obtaining corresponding target resources, wherein the resource viewing permissions are used to at least display the target resources obtained by the second object in the first terminal, and at least display the target resources obtained by the first object in the second terminal.

[0137] The above-mentioned device for acquiring game resources provides a game scene of the game in response to the start of a game match; wherein the game scene includes at least a first object controlled by a first terminal and a second object controlled by a second terminal, and the first object and the second object belong to different game camps; in response to the game match reaching a specified game state, resource acquisition authority is provided to the first object and the second object respectively, wherein the resource acquisition authority is used to display the first candidate resource in the first terminal and the second candidate resource in the second terminal; in response to resource selection operations triggered by the first terminal and the second terminal, a target resource is determined from the first candidate resource and provided to the first object, and a target resource is determined from the second candidate resource and provided to the second object; in response to the first object and the second object respectively obtaining corresponding target resources, resource viewing authority is provided to the first object and the second object respectively, wherein the resource viewing authority is used to display at least the target resource acquired by the second object in the first terminal and at least the target resource acquired by the first object in the second terminal.

[0138] In this method, resource acquisition rights are provided to both parties in the game according to the game status, thereby providing game resources to the game, enriching the way players obtain resources, and improving the competitiveness of the game and the player's gaming experience.

[0139] Furthermore, after both parties in the game obtain resources, they provide each other with the resources obtained by the other party, which increases the difficulty of the game and improves the competitiveness of the game.

[0140] The above-mentioned designated game status includes: a preset event occurs during the game, and / or the current time of the game satisfies a preset time condition.

[0141] When the designated game state includes a preset event occurring in the game, the preset event includes at least one of the following: the existence of a game object at a designated position in the game scene; the appearance of an eliminated game object in the game; the appearance of a passage leading to a designated scene position in the game scene; wherein the game object includes the first object, and / or the second object.

[0142] When the specified game status includes that the current time of the game game satisfies the preset time conditions, the above-mentioned preset time conditions include: the time between the current time and the start time of the game game is greater than the first preset time, and the resource acquisition authority has not been provided in the game game; or, the time between the current time and the time when the resource acquisition authority was last provided is greater than the second preset time.

[0143] The above-mentioned device also includes a first information display module, which is used to: display prompt information of obtaining the resource acquisition authority on the first terminal and the second terminal respectively.

[0144] A resource control is displayed in the first terminal and the second terminal; when the resource acquisition permission is not obtained, the resource control is displayed in a first display state; the first display state indicates that the resource acquisition permission is not currently obtained; the first information display module is used to: display the resource control in a second display state in the first terminal and the second terminal respectively, and display the number of times the obtained resource acquisition permission can be executed; wherein, the second display state indicates that the resource acquisition permission is currently obtained; the second display state is different from the first display state.

[0145] The above-mentioned device also includes an information display module, which is used to: display the resource identification and resource information of the first alternative resource on the first terminal; wherein the resource information includes: resource name and / or resource attribute data; display the resource identification and resource information of the second alternative resource on the second terminal; wherein the resource information includes: resource name and / or resource attribute data.

[0146] The above-mentioned device also includes a first display cancellation module, which is used to: in response to the display time of the resource information reaching a first time, cancel the display of the resource information and keep displaying the resource identifier.

[0147] The first terminal and the second terminal display a resource control; in the first terminal, the resource identifier and resource information of the first candidate resource are displayed at a first designated position relative to the resource control; in the second terminal, the resource identifier and resource information of the second candidate resource are displayed at a second designated position relative to the resource control.

[0148] The above-mentioned device also includes a window providing module, which is used to: respond to a trigger operation on a resource control, provide a resource window on the terminal device responding to the trigger operation, and display the resource identifier and resource information of the alternative resource corresponding to the terminal device in the resource window; wherein the terminal device is the first terminal or the second terminal.

[0149] The resource window also includes: the resources selected by the first object and the second object; and / or the candidate resources of the objects in the game camp to which the game object corresponding to the terminal device belongs.

[0150] The above-mentioned device also includes a second display cancellation module, which is used to: in response to the resource selection operation triggered by the first terminal, cancel the display of the resource identification and resource information of the first alternative resource at the first terminal; in response to the resource selection operation triggered by the second terminal, cancel the display of the resource identification and resource information of the second alternative resource at the second terminal.

[0151] The above-mentioned device also includes a resource update module, which is used to: in response to a resource update operation, update the resource type of the candidate resources on the terminal device corresponding to the resource update operation; wherein the terminal device is the first terminal or the second terminal.

[0152] A resource control is displayed in the above-mentioned terminal device; the above-mentioned resource update module is used to: respond to a first trigger operation on the resource control, and display the resource update control on the terminal device responding to the first trigger operation; respond to the trigger operation on the resource update control, and update the resource type of the alternative resources on the terminal device.

[0153] The above-mentioned resource update module is used to: respond to a long press operation on the resource control, and display an object update control on the terminal device that responds to the long press operation; respond to a sliding operation starting from the resource control, and a sliding end operation acting on the resource update control, to update the resource types of the alternative resources on the terminal device.

[0154] The above-mentioned device also includes a number update module, which is used to: respond to a first trigger operation for the resource control, and display the remaining number of updates on the terminal device that responds to the first trigger operation; respond to the trigger operation for the resource update control, and the remaining number of updates is greater than a preset number threshold, and reduce the remaining number of updates corresponding to the terminal device.

[0155] The above-mentioned device also includes a second information display module, which is used to: display prompt information that the second object has acquired the target resource on the first terminal, and display prompt information that the first object has acquired the target resource on the second terminal.

[0156] The above-mentioned device also includes a gain module, which is used to: determine that the target resource is an attribute gain resource, and control the acquisition of a specified object attribute of a game object of the target resource for gain; wherein the game object is the first object or the second object.

[0157] The above-mentioned device also includes a prop release module, which is used to: determine that the target resource is a prop resource, control the game object that obtains the target resource to carry the target prop corresponding to the target resource; wherein the game object is the first object or the second object; respond to the release operation for the target prop, and control the game object to release the target prop.

[0158] The above-mentioned prop release module is used to: determine that the target resource is a prop resource, and the number of props carried by the game object that obtains the target resource is lower than a preset number threshold, and control the game object to carry the target prop corresponding to the target resource.

[0159] The terminal device is displayed with a prop placement position; the terminal device is the first terminal or the second terminal; the prop placement position is used to: place the props carried by the terminal device corresponding to the game object; the device also includes: a prop display module, which is used to determine that the number of props carried by the game object is lower than a preset number threshold, and control the target prop to be displayed in the prop placement position.

[0160] The above-mentioned device also includes: a prop replacement module, which is used to determine that the number of props carried by the game object is equal to a preset number threshold, and display the target prop and a replacement indication mark on the terminal device; wherein the replacement indication mark is used to indicate: replacing the carried props of the game object with the target prop; in response to the selection operation for the carried props of the game object, controlling the target prop to replace the selected prop; wherein the replaced prop is set to a hidden state, and the prop in the hidden state is not carried by the first object.

[0161] The above-mentioned prop replacement module is used to: respond to a trigger operation on the target prop, determine a replaceable prop from the props carried by the game object, and display a replaceable mark in association with the replaceable prop; respond to a selection operation on the first prop among the replaceable props, control the target prop to replace the first prop.

[0162] The above-mentioned device also includes a display cancellation module, which is used to determine that the number of props carried by the game object is equal to a preset number threshold, and display the target prop and the replacement indication mark on the terminal device interface corresponding to the game game; wherein the replacement indication mark is used to indicate: replacing the carried props of the game object with the target prop; the game object is the first object or the second object; determining the first scene position where the game object is located when acquiring the target resource; in response to the movement of the game object, and the distance between the game object and the first scene position is greater than the preset distance threshold, canceling the display of the target prop and the replacement indication mark, and setting the target prop to a hidden state.

[0163] This embodiment also provides an electronic device, including a processor and a memory, wherein the memory stores computer executable instructions that can be executed by the processor, and the processor executes the computer executable instructions to implement the above method for obtaining game resources. The electronic device can be a server or a terminal device.

[0164] See also Fig.14 As shown, the electronic device includes a processor 100 and a memory 101, wherein the memory 101 stores computer executable instructions that can be executed by the processor 100, and the processor 100 executes the computer executable instructions to implement the above method for obtaining game resources.

[0165] Further, Fig.14 The electronic device shown further includes a bus 102 and a communication interface 103 , and the processor 100 , the communication interface 103 and the memory 101 are connected via the bus 102 .

[0166] The memory 101 may include a high-speed random access memory (RAM), and may also include a non-volatile memory, such as at least one disk storage. The communication connection between the system network element and at least one other network element is realized through at least one communication interface 103 (which may be wired or wireless), and the Internet, wide area network, local area network, metropolitan area network, etc. may be used. The bus 102 may be an ISA bus, a PCI bus, or an EISA bus, etc. The bus may be divided into an address bus, a data bus, a control bus, etc. For ease of representation, Fig.14 Only one bidirectional arrow is used in the diagram, but this does not mean that there is only one bus or only one type of bus.

[0167] The processor 100 may be an integrated circuit chip with signal processing capabilities. In the implementation process, each step of the above method can be completed by the hardware integrated logic circuit or software instructions in the processor 100. The above processor 100 can be a general-purpose processor, including a central processing unit (CPU), a network processor (NP), etc.; it can also be a digital signal processor (DSP), an application-specific integrated circuit (ASIC), a field-programmable gate array (FPGA) or other programmable logic devices, discrete gates or transistor logic devices, discrete hardware components. The methods, steps and logic block diagrams disclosed in the embodiments of the present invention can be implemented or executed. The general-purpose processor can be a microprocessor or the processor can also be any conventional processor, etc. The steps of the method disclosed in conjunction with the embodiments of the present invention can be directly embodied as a hardware decoding processor for execution, or a combination of hardware and software modules in the decoding processor for execution. The software module may be located in a storage medium mature in the art, such as a random access memory, a flash memory, a read-only memory, a programmable read-only memory, or an electrically erasable programmable memory, a register, etc. The storage medium is located in the memory 101, and the processor 100 reads the information in the memory 101 and completes the steps of the method of the above embodiment in combination with its hardware.

[0168] The processor in the above electronic device can implement the following operations in the above method for obtaining game resources by executing computer executable instructions:

[0169] A method for acquiring game resources, in response to the start of a game match, providing a game scene of the game match; wherein the game scene at least includes a first object controlled by a first terminal and a second object controlled by a second terminal, and the first object and the second object belong to different game camps; in response to the game match reaching a specified game state, providing resource acquisition authority to the first object and the second object respectively, wherein the resource acquisition authority is used to display a first candidate resource in the first terminal and to display a second candidate resource in the second terminal; in response to resource selection operations triggered by the first terminal and the second terminal, determining a target resource from the first candidate resource and providing it to the first object, and determining a target resource from the second candidate resource and providing it to the second object; in response to the first object and the second object respectively obtaining corresponding target resources, providing resource viewing authority to the first object and the second object respectively, wherein the resource viewing authority is used to display at least the target resource acquired by the second object in the first terminal and to display at least the target resource acquired by the first object in the second terminal.

[0170] The designated game status includes: a preset event occurs during the game, and / or the current time of the game satisfies a preset time condition.

[0171] When the designated game state includes a preset event occurring in the game, the preset event includes at least one of the following: the presence of a game object at a designated position in the game scene; the appearance of an eliminated game object in the game; the appearance of a passage leading to a designated scene position in the game scene; wherein the game object includes a first object, and / or a second object.

[0172] When the specified game status includes that the current time of the game game satisfies the preset time conditions, the preset time conditions include: the time between the current time and the start time of the game game is greater than the first preset time, and resource acquisition authority has not been provided in the game game; or, the time between the current time and the time when the resource acquisition authority was last provided is greater than the second preset time.

[0173] Prompt information indicating that the resource acquisition authority has been acquired is displayed on the first terminal and the second terminal respectively.

[0174] A resource control is displayed in the first terminal and the second terminal; when the resource acquisition permission is not obtained, the resource control is displayed in a first display state; the first display state indicates that the resource acquisition permission is not currently obtained; the resource control is displayed in a second display state in the first terminal and the second terminal respectively, and the number of times the permission of the obtained resource acquisition permission can be executed is displayed; wherein the second display state indicates that the resource acquisition permission is currently obtained; the second display state is different from the first display state.

[0175] The resource identifier and resource information of the first candidate resource are displayed on the first terminal, wherein the resource information includes: resource name and / or resource attribute data; the resource identifier and resource information of the second candidate resource are displayed on the second terminal, wherein the resource information includes: resource name and / or resource attribute data.

[0176] In response to the display duration of the resource information reaching a first duration, the resource information is canceled from being displayed, and the resource identifier is kept displayed.

[0177] A resource control is displayed in the first terminal and the second terminal; in the first terminal, a resource identifier and resource information of a first candidate resource are displayed at a first designated position relative to the resource control; in the second terminal, a resource identifier and resource information of a second candidate resource are displayed at a second designated position relative to the resource control.

[0178] In response to a trigger operation on a resource control, a resource window is provided on a terminal device that responds to the trigger operation, and a resource identifier and resource information of a candidate resource corresponding to the terminal device are displayed in the resource window; wherein the terminal device is a first terminal or a second terminal.

[0179] The resource window also includes: the resources selected by the first object and the second object; and / or the candidate resources of the objects in the game camp to which the game object corresponding to the terminal device belongs.

[0180] In response to the resource selection operation triggered by the first terminal, the resource identifier and resource information of the first candidate resource are canceled from being displayed at the first terminal; in response to the resource selection operation triggered by the second terminal, the resource identifier and resource information of the second candidate resource are canceled from being displayed at the second terminal.

[0181] In response to the resource update operation, the resource type of the candidate resource on the terminal device corresponding to the resource update operation is updated; wherein the terminal device is the first terminal or the second terminal.

[0182] A resource control is displayed in the terminal device; in response to a first trigger operation on the resource control, a resource update control is displayed on the terminal device that responds to the first trigger operation; in response to the trigger operation on the resource update control, the resource types of the candidate resources on the terminal device are updated.

[0183] In response to a long press operation on a resource control, an object update control is displayed on the terminal device that responds to the long press operation; in response to a sliding operation starting from the resource control and a sliding end operation acting on the resource update control, the resource types of the candidate resources on the terminal device are updated.

[0184] In response to a first trigger operation on a resource control, the remaining number of updates is displayed on the terminal device that responds to the first trigger operation; in response to a trigger operation on a resource update control, if the remaining number of updates is greater than a preset number threshold, the remaining number of updates corresponding to the terminal device is reduced.

[0185] The prompt information that the second object acquires the target resource is displayed on the first terminal, and the prompt information that the first object acquires the target resource is displayed on the second terminal.

[0186] Determine that the target resource is an attribute gain resource, and control the acquisition of a specified object attribute of a game object of the target resource for gain; wherein the game object is the first object or the second object.

[0187] Determine that the target resource is a prop resource, and control the game object that obtains the target resource to carry the target prop corresponding to the target resource; wherein the game object is the first object or the second object; respond to a release operation on the target prop, and control the game object to release the target prop.

[0188] Determine that the target resource is a prop resource, and the number of props carried by the game object that obtains the target resource is lower than a preset number threshold, and control the game object to carry the target prop corresponding to the target resource.

[0189] A prop placement position is displayed in the terminal device; the terminal device is the first terminal or the second terminal; the prop placement position is used to: place the props carried by the terminal device corresponding to the game object; determine that the number of props carried by the game object is lower than a preset number threshold, and control the target prop to be displayed in the prop placement position.

[0190] A prop placement position is displayed in the terminal device; the terminal device is a first terminal or a second terminal; the prop placement position is used to: place the props carried by the terminal device corresponding to the game object; determine that the number of props carried by the game object is equal to a preset number threshold, and display the target prop and a replacement indicator mark on the terminal device; wherein the replacement indicator mark is used to indicate: replace the carried props of the game object with the target prop; respond to the selection operation for the carried props of the game object, and control the target prop to replace the selected prop; wherein the replaced prop is set to a hidden state, and the prop in the hidden state is not carried by the first object.

[0191] In response to a trigger operation on a target prop, a replaceable prop is determined from props already carried by the game object, and a replaceable identifier is displayed in association with the replaceable prop; in response to a selection operation on a first prop among the replaceable props, the target prop is controlled to replace the first prop.

[0192] Determine that the number of props carried by the game object is equal to a preset number threshold, and display the target prop and the replacement indication mark on the terminal device interface corresponding to the game game; wherein the replacement indication mark is used to indicate: replacing the carried props of the game object with the target prop; the game object is the first object or the second object; determine the first scene position where the game object is located when acquiring the target resource; in response to the movement of the game object, and the distance between the game object and the first scene position is greater than the preset distance threshold, cancel the display of the target prop and the replacement indication mark, and set the target prop to a hidden state.

[0193] In the above method, resource acquisition rights are provided to both parties in the game according to the game status, thereby providing game resources to the game, enriching the way players obtain resources, and improving the competitiveness of the game and the game experience of the players. Furthermore, after the two parties obtain the resources, they provide each other with the resources obtained by the other party, which increases the game difficulty and improves the competitiveness of the game.

[0194] This embodiment also provides a computer-readable storage medium, which stores computer-executable instructions. When the computer-executable instructions are called and executed by a processor, the computer-executable instructions prompt the processor to implement the above-mentioned method for obtaining game resources.

[0195] The computer executable instructions stored in the computer readable storage medium can implement the following operations in the method for obtaining game resources by executing the computer executable instructions:

[0196] A method for acquiring game resources, in response to the start of a game match, providing a game scene of the game match; wherein the game scene at least includes a first object controlled by a first terminal and a second object controlled by a second terminal, and the first object and the second object belong to different game camps; in response to the game match reaching a specified game state, providing resource acquisition authority to the first object and the second object respectively, wherein the resource acquisition authority is used to display a first candidate resource in the first terminal and to display a second candidate resource in the second terminal; in response to resource selection operations triggered by the first terminal and the second terminal, determining a target resource from the first candidate resource and providing it to the first object, and determining a target resource from the second candidate resource and providing it to the second object; in response to the first object and the second object respectively obtaining corresponding target resources, providing resource viewing authority to the first object and the second object respectively, wherein the resource viewing authority is used to display at least the target resource acquired by the second object in the first terminal and to display at least the target resource acquired by the first object in the second terminal.

[0197] The designated game status includes: a preset event occurs during the game, and / or the current time of the game satisfies a preset time condition.

[0198] When the designated game state includes a preset event occurring in the game, the preset event includes at least one of the following: the presence of a game object at a designated position in the game scene; the appearance of an eliminated game object in the game; the appearance of a passage leading to a designated scene position in the game scene; wherein the game object includes a first object, and / or a second object.

[0199] When the specified game status includes that the current time of the game game satisfies the preset time conditions, the preset time conditions include: the time between the current time and the start time of the game game is greater than the first preset time, and resource acquisition authority has not been provided in the game game; or, the time between the current time and the time when the resource acquisition authority was last provided is greater than the second preset time.

[0200] Prompt information indicating that the resource acquisition authority has been acquired is displayed on the first terminal and the second terminal respectively.

[0201] A resource control is displayed in the first terminal and the second terminal; when the resource acquisition permission is not obtained, the resource control is displayed in a first display state; the first display state indicates that the resource acquisition permission is not currently obtained; the resource control is displayed in a second display state in the first terminal and the second terminal respectively, and the number of times the permission of the obtained resource acquisition permission can be executed is displayed; wherein the second display state indicates that the resource acquisition permission is currently obtained; the second display state is different from the first display state.

[0202] The resource identifier and resource information of the first candidate resource are displayed on the first terminal, wherein the resource information includes: resource name and / or resource attribute data; the resource identifier and resource information of the second candidate resource are displayed on the second terminal, wherein the resource information includes: resource name and / or resource attribute data.

[0203] In response to the display duration of the resource information reaching a first duration, the resource information is canceled from being displayed, and the resource identifier is kept displayed.

[0204] A resource control is displayed in the first terminal and the second terminal; in the first terminal, a resource identifier and resource information of a first candidate resource are displayed at a first designated position relative to the resource control; in the second terminal, a resource identifier and resource information of a second candidate resource are displayed at a second designated position relative to the resource control.

[0205] In response to a trigger operation on a resource control, a resource window is provided on a terminal device that responds to the trigger operation, and a resource identifier and resource information of a candidate resource corresponding to the terminal device are displayed in the resource window; wherein the terminal device is a first terminal or a second terminal.

[0206] The resource window also includes: the resources selected by the first object and the second object; and / or the candidate resources of the objects in the game camp to which the game object corresponding to the terminal device belongs.

[0207] In response to the resource selection operation triggered by the first terminal, the resource identifier and resource information of the first candidate resource are canceled from being displayed at the first terminal; in response to the resource selection operation triggered by the second terminal, the resource identifier and resource information of the second candidate resource are canceled from being displayed at the second terminal.

[0208] In response to the resource update operation, the resource type of the candidate resource on the terminal device corresponding to the resource update operation is updated; wherein the terminal device is the first terminal or the second terminal.

[0209] A resource control is displayed in the terminal device; in response to a first trigger operation on the resource control, a resource update control is displayed on the terminal device that responds to the first trigger operation; in response to the trigger operation on the resource update control, the resource types of the candidate resources on the terminal device are updated.

[0210] In response to a long press operation on a resource control, an object update control is displayed on the terminal device that responds to the long press operation; in response to a sliding operation starting from the resource control and a sliding end operation acting on the resource update control, the resource types of the candidate resources on the terminal device are updated.

[0211] In response to a first trigger operation on a resource control, the remaining number of updates is displayed on the terminal device that responds to the first trigger operation; in response to a trigger operation on a resource update control, if the remaining number of updates is greater than a preset number threshold, the remaining number of updates corresponding to the terminal device is reduced.

[0212] The prompt information that the second object acquires the target resource is displayed on the first terminal, and the prompt information that the first object acquires the target resource is displayed on the second terminal.

[0213] Determine that the target resource is an attribute gain resource, and control the acquisition of a specified object attribute of a game object of the target resource for gain; wherein the game object is the first object or the second object.

[0214] Determine that the target resource is a prop resource, and control the game object that obtains the target resource to carry the target prop corresponding to the target resource; wherein the game object is the first object or the second object; respond to a release operation on the target prop, and control the game object to release the target prop.

[0215] Determine that the target resource is a prop resource, and the number of props carried by the game object that obtains the target resource is lower than a preset number threshold, and control the game object to carry the target prop corresponding to the target resource.

[0216] A prop placement position is displayed in the terminal device; the terminal device is the first terminal or the second terminal; the prop placement position is used to: place the props carried by the terminal device corresponding to the game object; determine that the number of props carried by the game object is lower than a preset number threshold, and control the target prop to be displayed in the prop placement position.

[0217] A prop placement position is displayed in the terminal device; the terminal device is a first terminal or a second terminal; the prop placement position is used to: place the props carried by the terminal device corresponding to the game object; determine that the number of props carried by the game object is equal to a preset number threshold, and display the target prop and a replacement indicator mark on the terminal device; wherein the replacement indicator mark is used to indicate: replace the carried props of the game object with the target prop; respond to the selection operation for the carried props of the game object, and control the target prop to replace the selected prop; wherein the replaced prop is set to a hidden state, and the prop in the hidden state is not carried by the first object.

[0218] In response to a trigger operation on a target prop, a replaceable prop is determined from props already carried by the game object, and a replaceable identifier is displayed in association with the replaceable prop; in response to a selection operation on a first prop among the replaceable props, the target prop is controlled to replace the first prop.

[0219] Determine that the number of props carried by the game object is equal to a preset number threshold, and display the target prop and the replacement indication mark on the terminal device interface corresponding to the game game; wherein the replacement indication mark is used to indicate: replacing the carried props of the game object with the target prop; the game object is the first object or the second object; determine the first scene position where the game object is located when acquiring the target resource; in response to the movement of the game object, and the distance between the game object and the first scene position is greater than the preset distance threshold, cancel the display of the target prop and the replacement indication mark, and set the target prop to a hidden state.

[0220] In the above method, resource acquisition rights are provided to both parties in the game according to the game status, thereby providing game resources to the game, enriching the way players obtain resources, and improving the competitiveness of the game and the game experience of the players. Furthermore, after the two parties obtain the resources, they provide each other with the resources obtained by the other party, which increases the game difficulty and improves the competitiveness of the game.

[0221] The computer program product of the method, device and electronic device for obtaining game resources provided in the embodiments of the present invention includes a computer-readable storage medium storing program code. The instructions included in the program code can be used to execute the method described in the previous method embodiments. The specific implementation can be found in the method embodiments, which will not be repeated here.

[0222] Those skilled in the art can clearly understand that, for the convenience and brevity of description, the specific working process of the system and device described above can refer to the corresponding process in the aforementioned method embodiment, and will not be repeated here.

[0223] In addition, in the description of the embodiments of the present invention, unless otherwise clearly specified and limited, the terms "installed", "connected", and "connected" should be understood in a broad sense, for example, it can be a fixed connection, a detachable connection, or an integral connection; it can be a mechanical connection or an electrical connection; it can be a direct connection or an indirect connection through an intermediate medium, and it can be the internal communication of two components. For those skilled in the art, the specific meanings of the above terms in the present invention can be understood according to specific circumstances.

[0224] If the functions are implemented in the form of software functional units and sold or used as independent products, they can be stored in a computer-readable storage medium. Based on this understanding, the technical solution of the present invention, or the part that contributes to the prior art or the part of the technical solution, can be embodied in the form of a software product. The computer software product is stored in a storage medium, including several instructions for enabling a computer device (which can be a personal computer, a server, or a network device, etc.) to perform all or part of the steps of the methods described in each embodiment of the present invention. The aforementioned storage medium includes: various media that can store program codes, such as a USB flash drive, a mobile hard disk, a read-only memory (ROM), a random access memory (RAM), a magnetic disk or an optical disk.

[0225] In the description of the present invention, it should be noted that the terms "center", "upper", "lower", "left", "right", "vertical", "horizontal", "inner", "outer", etc., indicating the orientation or positional relationship, are based on the orientation or positional relationship shown in the drawings, and are only for the convenience of describing the present invention and simplifying the description, rather than indicating or implying that the device or element referred to must have a specific orientation, be constructed and operated in a specific orientation, and therefore cannot be understood as limiting the present invention. In addition, the terms "first", "second", and "third" are used for descriptive purposes only, and cannot be understood as indicating or implying relative importance.

[0226] Finally, it should be noted that the above embodiments are only specific implementations of the present invention, which are used to illustrate the technical solutions of the present invention, rather than to limit them. The protection scope of the present invention is not limited thereto. Although the present invention is described in detail with reference to the above embodiments, those skilled in the art should understand that any person skilled in the art can still modify the technical solutions recorded in the above embodiments within the technical scope disclosed by the present invention, or can easily think of changes, or make equivalent replacements for some of the technical features therein; and these modifications, changes or replacements do not make the essence of the corresponding technical solutions deviate from the spirit and scope of the technical solutions of the embodiments of the present invention, and should be included in the protection scope of the present invention. Therefore, the protection scope of the present invention shall be based on the protection scope of the claims.

Claims

1. A method for obtaining game resources, characterized in that: The method comprises: In response to the start of a game match, providing a game scene of the game match; wherein the game scene at least includes a first object controlled by a first terminal and a second object controlled by a second terminal, and the first object and the second object belong to different game camps; In response to the game match reaching a specified match state, providing resource acquisition permissions to the first object and the second object respectively, wherein the resource acquisition permissions are used to display a first candidate resource in the first terminal and to display a second candidate resource in the second terminal; In response to the resource selection operation triggered by the first terminal and the second terminal, determining a target resource from the first candidate resource and providing it to the first object, and determining a target resource from the second candidate resource and providing it to the second object; In response to the first object and the second object respectively obtaining corresponding target resources, resource viewing permissions are provided to the first object and the second object respectively, wherein the resource viewing permissions are used to display at least the target resources obtained by the second object in the first terminal, and to display at least the target resources obtained by the first object in the second terminal.

2. The method according to claim 1, characterized in that The designated game state includes: a preset event occurs during the game, and / or the current time of the game satisfies a preset time condition.

3. The method according to claim 2, characterized in that When the designated game state includes a preset event occurring in the game game, the preset event includes at least one of the following: There is a game object at a designated position in the game scene; There are eliminated game objects in the game; A passage leading to a designated scene location appears in the game scene; Wherein, the game object includes the first object and / or the second object.

4. The method according to claim 2, characterized in that: When the designated game state includes that the current time of the game game satisfies a preset time condition, the preset time condition includes: The duration between the current time and the start time of the game match is greater than a first preset duration, and the resource acquisition permission has never been provided in the game match; Or, the duration between the current moment and the moment when the resource acquisition permission was last provided is greater than a second preset duration.

5. The method according to claim 1, characterized in that After the step of providing resource acquisition permissions to the first object and the second object respectively, the method further includes: Prompt information indicating that the resource acquisition authority has been acquired is displayed on the first terminal and the second terminal respectively.

6. The method according to claim 5, characterized in that The first terminal and the second terminal display a resource control; when the resource acquisition authority is not obtained, the resource control is displayed in a first display state; the first display state indicates that the resource acquisition authority is not currently obtained; The step of displaying prompt information indicating that the resource acquisition authority has been acquired on the first terminal and the second terminal respectively includes: The resource control is displayed in a second display state on the first terminal and the second terminal respectively, and the number of times the obtained resource acquisition permission can be executed is displayed; wherein the second display state indicates: the resource acquisition permission is currently possessed; the second display state is different from the first display state.

7. The method according to claim 1, characterized in that After the step of providing resource acquisition permissions to the first object and the second object respectively, the method further includes: Displaying the resource identifier and resource information of the first candidate resource on the first terminal; wherein the resource information includes: a resource name and / or resource attribute data; The resource identifier and resource information of the second candidate resource are displayed on the second terminal; wherein the resource information includes: a resource name and / or resource attribute data.

8. The method according to claim 7, characterized in that The method further comprises: In response to the display duration of the resource information reaching a first duration, the resource information is canceled from being displayed, and the resource identifier is kept displayed.

9. The method according to claim 7, characterized in that: Resource controls are displayed in the first terminal and the second terminal; On the first terminal, the resource identifier and resource information of the first candidate resource are displayed at a first designated position relative to the resource control; At the second terminal, the resource identifier and resource information of the second candidate resource are displayed at a second designated position relative to the resource control.

10. The method according to claim 9, characterized in that The method further comprises: In response to a trigger operation on the resource control, a resource window is provided on the terminal device that responds to the trigger operation, and a resource identifier and resource information of the candidate resource corresponding to the terminal device are displayed in the resource window; wherein the terminal device is the first terminal or the second terminal.

11. The method according to claim 10, characterized in that The resource window also includes: the resources selected by the first object and the second object; And / or, alternative resources for objects in the game camp to which the game object corresponding to the terminal device belongs.

12. The method according to claim 7, characterized in that The method further comprises: In response to the resource selection operation triggered by the first terminal, canceling display of the resource identifier and resource information of the first candidate resource at the first terminal; In response to the resource selection operation triggered by the second terminal, the resource identifier and resource information of the second candidate resource are canceled from being displayed at the second terminal.

13. The method according to claim 1, characterized in that After the step of providing resource acquisition permissions to the first object and the second object respectively, the method further includes: In response to a resource update operation, a resource type of a candidate resource on a terminal device corresponding to the resource update operation is updated; wherein the terminal device is the first terminal or the second terminal.

14. The method according to claim 13, characterized in that The terminal device displays a resource control; the step of updating the resource type of the candidate resource on the terminal device corresponding to the resource update instruction in response to the resource update instruction includes: In response to a first trigger operation on the resource control, displaying a resource update control on a terminal device that responds to the first trigger operation; In response to a triggering operation on the resource update control, the resource types of the candidate resources on the terminal device are updated.

15. The method according to claim 14, characterized in that In response to a first trigger operation on the resource control, the step of displaying a resource update control on a terminal device that responds to the first trigger operation includes: In response to a long press operation on the resource control, displaying an object update control on a terminal device that responds to the long press operation; The step of updating the resource type of the candidate resource on the terminal device in response to the triggering operation of the resource update control includes: In response to a sliding operation starting from the resource control and a sliding end operation acting on the resource update control, the resource types of the candidate resources on the terminal device are updated.

16. The method according to claim 14, characterized in that The method further comprises: in response to a first trigger operation on the resource control, displaying a remaining number of updates on a terminal device that responds to the first trigger operation; In response to a triggering operation on the resource update control, and if the remaining number of updates is greater than a preset number threshold, the remaining number of updates corresponding to the terminal device is reduced.

17. The method according to claim 1, characterized in that In response to the first object and the second object respectively obtaining the corresponding target resource, the step of providing the first object and the second object with resource viewing permission respectively includes: The prompt information that the second object obtains the target resource is displayed on the first terminal, and the prompt information that the first object obtains the target resource is displayed on the second terminal.

18. The method according to claim 1, characterized in that After the steps of determining a target resource from the first candidate resource and providing it to the first object, and determining a target resource from the second candidate resource and providing it to the second object in response to the resource selection operation triggered by the first terminal and the second terminal, the method further includes: Determine that the target resource is an attribute gain resource, and control the acquisition of a specified object attribute of a game object of the target resource for gain; wherein the game object is the first object or the second object.

19. The method according to claim 1, characterized in that After the steps of determining a target resource from the first candidate resource and providing it to the first object, and determining a target resource from the second candidate resource and providing it to the second object in response to the resource selection operation triggered by the first terminal and the second terminal, the method further includes: Determine that the target resource is a prop resource, and control the game object that obtains the target resource to carry the target prop corresponding to the target resource; wherein the game object is the first object or the second object; In response to a release operation on the target prop, the game object is controlled to release the target prop.

20. The method according to claim 19, characterized in that The step of determining that the target resource is a prop resource and controlling the game object that obtains the target resource to carry the target prop corresponding to the target resource includes: Determine that the target resource is a prop resource, and the number of props carried by the game object that obtains the target resource is lower than a preset number threshold, and control the game object to carry the target prop corresponding to the target resource.

21. The method according to claim 20, characterized in that A prop placement position is displayed in the terminal device; the terminal device is the first terminal or the second terminal; the prop placement position is used to: place the props carried by the terminal device corresponding to the game object; the method also includes: Determine that the number of props carried by the game object is lower than a preset number threshold, and control the target prop to be displayed at the prop placement position.

22. The method according to claim 20, characterized in that A prop placement position is displayed in the terminal device; the terminal device is the first terminal or the second terminal; the prop placement position is used to: place the props carried by the terminal device corresponding to the game object; the method also includes: Determine that the number of props carried by the game object is equal to a preset number threshold, and display the target prop and a replacement indicator on the terminal device; wherein the replacement indicator is used to indicate: replace the carried props of the game object with the target prop; In response to a selection operation for a prop that the game object has carried, the target prop is controlled to replace the selected prop; wherein the replaced prop is set to a hidden state, and the prop in the hidden state is not carried by the first object.

23. The method according to claim 22, characterized in that In response to a selection operation of a prop carried by the game object, the step of controlling the target prop to replace the selected prop comprises: In response to a trigger operation on the target prop, a replaceable prop is determined from the props already carried by the game object, and a replaceable identifier is displayed in association with the replaceable prop; In response to a selection operation on a first prop among the replaceable props, the target prop is controlled to replace the first prop.

24. The method according to claim 1, characterized in that After the steps of determining a target resource from the first candidate resource and providing it to the first object, and determining a target resource from the second candidate resource and providing it to the second object in response to the resource selection operation triggered by the first terminal and the second terminal, the method further includes: Determine that the number of props carried by the game object is equal to a preset number threshold, and display a target prop and a replacement indicator on the terminal device interface corresponding to the game match; wherein the replacement indicator is used to indicate: the props carried by the game object are replaced by the target prop; the game object is the first object or the second object; Determine a first scene position where the game object is located when acquiring the target resource; In response to the movement of the game object, and the distance between the game object and the first scene position is greater than a preset distance threshold, the target prop and the replacement indication mark are canceled, and the target prop is set to a hidden state.

25. A device for acquiring game resources, characterized in that: The device comprises: A game starting module, configured to provide a game scene of the game in response to starting a game; wherein the game scene at least includes a first object controlled by a first terminal and a second object controlled by a second terminal, and the first object and the second object belong to different game camps; A resource providing module, configured to provide resource acquisition permissions to the first object and the second object respectively in response to the game game reaching a specified game state, wherein the resource acquisition permissions are used to display a first candidate resource in the first terminal and to display a second candidate resource in the second terminal; a resource selection module, configured to, in response to a resource selection operation triggered by the first terminal and the second terminal, determine a target resource from the first candidate resource and provide it to the first object, and determine a target resource from the second candidate resource and provide it to the second object; A resource viewing module, used to provide resource viewing permissions to the first object and the second object respectively in response to the first object and the second object respectively obtaining corresponding target resources, wherein the resource viewing permissions are used to at least display the target resources obtained by the second object in the first terminal, and at least display the target resources obtained by the first object in the second terminal.

26. An electronic device, characterized in that: It comprises a processor and a memory, wherein the memory stores computer executable instructions that can be executed by the processor, and the processor executes the computer executable instructions to implement the method for obtaining game resources described in any one of claims 1-24.

27. A computer-readable storage medium, characterized in that: The computer-readable storage medium stores computer-executable instructions. When the computer-executable instructions are called and executed by a processor, the computer-executable instructions prompt the processor to implement the method for obtaining game resources described in any one of claims 1-24.

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