Digital human personalized shaping method and device based on user psychology and medium
By establishing psychological characteristics models and generating personalized conversations and actions, the problem that the existing digital human system cannot shape personalized behaviors based on user psychological characteristics is solved, and a more natural and real user interaction experience is achieved.
CN119672798APending Publication Date: 2025-03-21GUANGDONG GUANGXIN COMM SERVICES COMPANY
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Patent Information
- Application Number
- CN202411645675.1
- Authority / Receiving Office
- CN · China
- Patent Type
- Applications(China)
- Current Assignee / Owner
- Filing Date
- 2024-11-18
- Publication Date
- 2025-03-21
AI Technical Summary
Technical Problem
The existing digital human system cannot fully shape personalized behaviors based on users' psychological characteristics and interaction preferences, resulting in a stiff and unnatural interactive experience.
Method used
By obtaining multimodal data when users interact with digital people, establishing psychological characteristics models, generating personalized dialogue voice, facial expressions and body movements, realizing adaptive behavior tuning of digital people.
Benefits of technology
It improves the intimacy and credibility of interaction between digital people and users, enhances the authenticity and immersion of interaction, and makes the behavior of digital people more realistic and natural.
✦ Generated by Eureka AI based on patent content.
Abstract
The invention discloses a digital human personalized shaping method and device based on user psychology and a medium. The method comprises the following steps: acquiring multi-modal data when a user interacts with a digital human; based on the multi-modal data, according to the style preference of the user, establishing a psychological feature model through an adaptive learning mode; dialogue voice of the digital person is generated according to the psychological feature model, and matched facial expressions and limb actions of the digital person are generated according to the dialogue voice and the psychological features of the user. According to the digital human personalized shaping method and device based on the psychology of the user and the medium, the psychological feature model is established based on the style preference of the user, and the interaction content matched with the conversation voice, the facial expression and the body movement is generated, so that the digital human can show more real and natural personalized behaviors, and the user experience is improved. The problem that it is difficult to carry out personalized behavior shaping on the digital human according to psychological characteristics and interaction preferences of the user can be solved.
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