Gamepad and use method thereof

By introducing rotating components and detection modules into the gamepad and using angle change signals for control, the existing gamepad lacks substitution and is difficult to achieve precise proportional control, achieving higher substitution and precise control, reducing the risk of strain during use.

CN119680181APending Publication Date: 2025-03-25周海涛
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Patent Information

Application Number
CN202311257640.6
Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
Filing Date
2023-09-22
Publication Date
2025-03-25

AI Technical Summary

Technical Problem

The existing gamepad lacks a sense of substitution when controlling games, it is difficult to achieve precise proportional control, and it is easy to cause strain when used for a long time.

Method used

A game handle is designed, including a handle body, a rotating component and a detection module. The signal is generated by the change of the angle between the rotating component and the handle body. The control unit performs host control according to the signal, realizing new control methods and precise proportional control.

Benefits of technology

It improves the interaction between players and the game, achieves more precise proportional control, reduces dependence on the thumb, and reduces the risk of strain during use.

✦ Generated by Eureka AI based on patent content.

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Patent Text Reader

Abstract

The invention discloses a gamepad and a using method thereof. The gamepad comprises a handle body, a rotating part rotationally connected with the handle body, an operating element and a detection module. The operating element is inserted into the rotating part and can move along a linear channel in the rotating part; the detection module is used for generating a signal according to the angle between the rotating part and the handle body or the angle change; and a control unit on the handle body controls a host according to the signal. According to the gamepad, a new control mode is provided, and proportional control can be accurately achieved.
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Description

Technical Field

[0001] The present application relates to the field of electronic computers, video games, and remote control devices, and in particular to a game controller with a new control method and a method for using the game controller. Background Art

[0002] A game controller is a common computer and video game control device, which has the advantages of low requirements for the use environment (it can be used in the air) and high comfort.

[0003] Game controllers can be divided into two categories: one-handed game controllers and two-handed game controllers. One-handed game controllers have one grip, suitable for one-handed control. Two-handed game controllers have two grips, suitable for two-handed control. Both game controllers are equipped with input devices, mainly joysticks and buttons.

[0004] Both game controllers have some common shortcomings in use. First, they both rely on joysticks and buttons to control computers and video games, and the control method is relatively simple. Second, the interaction method with the game when using the game controller lacks a sense of immersion. For example, when using a game controller to control a game character, the game character has a variety of actions in the game, but the only way for the user to achieve these actions through the game controller is to push the joystick and press the button. Third, it is difficult to achieve precise proportional control. In the prior art, the game joystick on the game controller is called a linear joystick, which is a proportional control device. For example, when controlling a car in a game, the tilt angle of the joystick is set to be proportional to the steering angle of the car in the game. The greater the tilt angle of the joystick, the greater the steering angle of the car. At this time, the user can control the steering angle of the car in the game by the tilt angle of the joystick. However, this proportional control is difficult to achieve precision because the range of activity of the joystick is too small. From the middle position to the edge, the moving distance is only about 1 cm. It is difficult for the user to push the joystick to the appropriate angle, and it is also difficult to finely control the steering angle of the car in the game. Fourth, excessive reliance on the thumb during control can easily cause strain for long-term use, such as tenosynovitis and other health problems.

[0005] The game controller is also a control device for remote control devices, which is used to control remote control devices such as remote control cars, remote control boats, and drones. As long as the direction of the remote control device is controlled by the joystick, the biggest disadvantage is that precise proportional control cannot be performed. For example, when controlling a remote control car, the tilt angle generated by the user pushing the joystick is proportional to the steering angle of the remote control car, but because the range of the joystick is too small, it is difficult for the user to accurately select the required angle. When controlling a rotary-wing drone, the speed of the drone motor needs to be controlled by the inclination of the joystick. Also because the range of the joystick is too small, it is difficult for the user to obtain a specific speed by pushing the joystick.

[0006] The game controller of the present application and the method for using the game controller are produced under such background.

[0007] Application Contents

[0008] The purpose of this application is to provide a game controller having a completely new control method.

[0009] The purpose of this application is to provide a game controller having multiple control modes.

[0010] Another object of the present application is to provide a game controller, by which the interaction between players and games can be more immersive.

[0011] Another object of the present application is to provide a game controller that can achieve precise proportional control.

[0012] Another object of the present application is to provide a game controller that is not easily damaged by long-term use.

[0013] Another object of the present application is to provide a game controller that allows users to control computer and video games by relying on overall hand movements.

[0014] Another object of the present application is to provide a game controller that allows users to control computer and video games by moving their hands back and forth.

[0015] Another object of the present application is to provide a game controller that allows users to control computer and video games by moving their hands up and down.

[0016] Another object of the present application is to provide a game controller, comprising a rotating component and a detection module, wherein the detection module can generate a signal according to the angle or angle change between the rotating component and the handle body.

[0017] Another object of the present application is to provide a game controller that can perform precise proportional control on various remote control devices.

[0018] Another object of the present application is to provide a method for using a game controller, which can enable the game controller to have a completely new control method.

[0019] Another object of the present application is to provide a method for using a game controller, which enables the game controller to achieve precise proportional control.

[0020] In order to achieve the above-mentioned purpose, the present application provides a game controller, which includes a handle body, a rotating component, and a detection module; the handle body includes a shell, an input device arranged on the shell, and a circuit board arranged in the shell, and a control unit is provided on the circuit board; the input device is electrically connected to the control unit; the rotating component is rotatably connected to the handle body; a straight channel is provided on the rotating component; the detection module generates a signal according to the angle or angle change between the rotating component and the handle body and provides it to the control unit, and the control unit controls a host according to the signal.

[0021] In one embodiment of the present application, the detection module is disposed on the handle.

[0022] In one embodiment of the present application, the detection module is disposed on the rotating component.

[0023] In one embodiment of the present application, the rotating component is rotatably connected to the upper portion of the handle body.

[0024] In one embodiment of the present application, the rotating component is rotatably connected to the bottom of the handle body.

[0025] In one embodiment of the present application, the rotating component is rotatably connected to the horizontal plane of the handle body.

[0026] In one embodiment of the present application, the rotating component is rotatably connected to a vertical plane of the handle body.

[0027] In one implementation of the present application, the detection module is electrically connected to the control unit.

[0028] In one implementation of the present application, the detection module is an angle sensor module.

[0029] In one implementation of the present application, the detection module is a Hall encoder module.

[0030] In one embodiment of the present application, a wireless communication module is further provided on the handle body, and the wireless communication module is electrically connected to the control unit.

[0031] In one embodiment of the present application, a guide wheel is further provided on the rotating component, and the guide wheel is arranged beside the linear channel.

[0032] In one implementation of the present application, the input device is selected from one or both of a joystick module and a button module.

[0033] In order to achieve the above-mentioned purpose, the present application also provides a game controller, which includes a handle body, a rotating part, an operating element, and a detection module; the handle body includes a shell, an input device arranged on the shell, and a circuit board arranged in the shell, and a control unit is provided on the circuit board; the input device is electrically connected to the control unit; the rotating part is rotatably connected to the handle body; a straight channel is provided on the rotating part; the operating element is inserted into the straight channel and can move along the straight channel; the detection module generates a signal according to the angle or angle change between the rotating part and the handle body and provides it to the control unit, and the control unit controls a host according to the signal.

[0034] In one embodiment of the present application, the detection module is an angle sensor module

[0035] In one implementation of the present application, the detection module is a Hall encoder module.

[0036] In one embodiment of the present application, the detection module is a rotary encoder module.

[0037] In one embodiment of the present application, a guide wheel is further provided on the rotating component, and the guide wheel is arranged beside the operating element.

[0038] In one embodiment of the present application, the detection module is disposed on the handle.

[0039] In one embodiment of the present application, the detection module is disposed on the rotating component.

[0040] In one implementation of the present application, the detection module is electrically connected to the control unit.

[0041] In one embodiment of the present application, a wireless communication module is further provided on the handle body, and the wireless communication module is electrically connected to the control unit.

[0042] The present application also provides a method for using a game controller, including: a control unit controls a host according to an angle or angle change between a rotating component and a handle body.

[0043] In one implementation of the method for using the game controller of the present application, the control unit controls the host according to the angle between the rotating component and the handle body.

[0044] In one implementation of the method for using the game controller of the present application, the control unit controls the host according to the change in the angle between the rotating component and the handle body.

[0045] The present application also provides a game controller, including a handle body, a rotating component, an operating element, a detection module, and a second handle body; the handle body includes a shell, an input device arranged on the shell, and a circuit board arranged in the shell, and a control unit is arranged on the circuit board; the input device is electrically connected to the control unit; the rotating component is rotatably connected to the handle body; a linear channel is arranged on the rotating component; the operating element is inserted into the linear channel and can move along the linear channel; the detection module generates a signal according to the angle or angle change between the rotating component and the handle body and provides it to the control unit, and the control unit controls a host according to the signal. The second handle body includes a second shell, a function key module arranged on the second shell, and a second circuit board arranged in the second shell; a second control unit is arranged on the second circuit board; the function key module and the second control unit are electrically connected; the second handle body is connected to one end of the operating element.

[0046] The game controller of the present application has multiple beneficial effects. First, the computer or video game can be controlled by moving the human hand in the air, which is more diverse than the existing game controller control methods. Second, there is a better sense of immersion when using the game controller to control the game. Third, the control by pushing the rotating part has a larger control stroke and can achieve precise proportional control. Fourth, the direction can be controlled by moving the human hand as a whole, avoiding health problems such as tendonitis caused by long-term use of the thumb to control the direction.

[0047] The game controller of the present application can control various computer devices, including but not limited to PCs, video game consoles, smart phones, tablet computers, and handheld game consoles; it can also control various remote control devices such as remote control cars, remote control boats, and drones. BRIEF DESCRIPTION OF THE DRAWINGS

[0048] Figure 1 This is an implementation of the game controller of the present application, and shows a game controller in which a rotating component is connected to the upper part of the handle body.

[0049] Figure 2 yes Figure 1 The game controller, handle body, angle sensor, and rotating parts appear when separated.

[0050] Figure 3 yes Figure 1 Side view of the game controller.

[0051] Figure 4 yes Figure 1 A top view of the game controller in the game.

[0052] Figure 5 yes Figure 1 A top view of the game controller, showing the angular relationship between the rotating part and the handle body.

[0053] Figure 6 yes Figure 1 A top view of the game controller, showing the angular relationship between the rotating part and the handle body.

[0054] Figure 7 Shown is a game controller with a rotating part connected to the bottom of the handle body.

[0055] Figure 8 Shown is a side view of an embodiment of the game controller of the present application and an installation method of its angle sensor.

[0056] Fig. 9 What is shown is an implementation of the game handle of the present application.

[0057] Fig.10 Shown is a game controller with operating elements.

[0058] Fig.11 Shown is a game controller having two handles.

[0059] Fig.12 It is an illustration of the method of using the game controller of the present application.

[0060] Fig.13 Shown is a game controller in which an angle sensor is set on a rotating part.

[0061] Fig.14 It is a side view of an embodiment of the game controller of the present application.

[0062] Fig.15 Shown is a rotating component with guide wheels. DETAILED DESCRIPTION

[0063] Below, the present application will be further described through specific embodiments in combination with the accompanying drawings. However, the embodiments are only examples of optional implementation methods of the present application, and the disclosed features are only used to illustrate and explain the technical solution of the present application, and are not used to limit the scope of protection of the present application.

[0064] Those skilled in the art should understand that, in the disclosure of the present application, the terms "longitudinal", "lateral", "up", "down", "front", "back", "left", "right", "longitudinal", "lateral", "horizontal", "top", "bottom", "inside", "outside", etc., indicating orientations or positional relationships, are based on the orientations or positional relationships shown in the accompanying drawings, and are only for the convenience of describing the present application and simplifying the description, and do not indicate or imply that the device or element referred to must have a specific orientation, be constructed and operated in a specific orientation. Therefore, the above terms should not be understood as limiting the present application.

[0065] The host that the game controller of the present application can control is various computer devices, including but not limited to PC, video game console, tablet computer, smart phone, game handheld. The host can also be various remote control devices such as remote control car, remote control boat, drone, etc.

[0066] The present application provides a game controller, which includes a handle body, a rotating component, and a detection module; the handle body includes a shell, an input device arranged on the shell, and a circuit board arranged in the shell, and a control unit is provided on the circuit board; the input device is electrically connected to the control unit; the rotating component is rotatably connected to the shell; a linear channel is provided on the rotating component; the detection module is electrically connected to the control unit; the detection module outputs different signals to the control unit according to different angles between the rotating component and the shell; the control unit controls a host according to the signal.

[0067] The input device is selected from one or both of a joystick module and a key module; the input device is used by the user to input a control signal (the joystick module and the key module are both called control signals); the control signal is sent to the control unit; the control unit controls the host according to the control signal. The control unit can be a single-chip microcomputer, preferably, in this embodiment, the STM32F407 chip of STMicroelectronics is selected as the control unit.

[0068] The control unit is used for overall control of the circuit and bridging the host. The control unit can be connected to a host to achieve signal transmission. Preferably, the host connected to the control unit is a PC, and the circuit board in the housing is connected to the PC via a USB cable.

[0069] The implementation of the handle body described above is the same as the implementation of the one-handed game handle in the prior art. The innovation of the present application lies in the addition of a rotating component and a detection module.

[0070] In one embodiment of the game handle of the present application, the rotating component is rotatably connected to the horizontal plane of the handle body, and the rotating component can rotate in the horizontal direction. The rotating component is rotatably connected to the upper part of the handle body.

[0071] like Figure 1As shown, the game handle of the present application includes a handle body 100, a rotating component 106 rotatably connected to the handle body 100, and a detection module. The handle body 100 includes a shell 101, an input device arranged on the shell 101, and a circuit board in the shell 101. The shell 101 is in a shape suitable for single-handed holding as a whole, and is divided into a holding portion 101b located at the lower part and a control portion 101a located at the upper part. Preferably, the input device is a rocker module and a key module; the rocker module is arranged on the shell 101, including a rocker 102 on the surface of the shell 101 and a rocker base in the shell 101, the rocker base is arranged on the circuit board in the shell 101, and the STM32F407 as a control unit is arranged on the circuit board. The rocker module is electrically connected to the control unit through the circuit board. The key module includes a key 103 arranged on the surface of the shell 101 and a part on the circuit board in the shell 101, and the key module realizes electrical connection with the control unit through the circuit board. The rocker 102 and the key 103 are both arranged on the surface of the control unit 101a. The rotating member 106 is provided near the control unit 101 a .

[0072] Figure 2 The handle 100 is shown separated from the rotating component 106. Preferably, the rotating component 106 is a rectangular parallelepiped with a straight channel therein, which passes through the rotating component 106. There is a square channel opening 1062 on two corresponding sides of the rotating component 106.

[0073] In one embodiment, the detection module of the game controller of the present application generates a signal according to the angle between the rotating part and the handle body and outputs it to the control unit. In another embodiment, the detection module generates a signal according to the change in the angle between the rotating part and the handle body and outputs it to the control unit. The detection module can be electrically connected to the control unit to achieve signal transmission.

[0074] Preferably, the detection module is an angle sensor module, including an angle sensor and peripheral circuits. The angle sensor can be of various types, including optical rotary encoders, electromagnetic induction angle sensors (including Hall encoders, Hall angle sensors, etc.), rotary potentiometers, etc.

[0075] The angle sensor is used to generate an electrical signal according to the angle or angle change between the rotating part and the handle body, and the peripheral circuit is mainly used to convert the electrical signal generated by the angle sensor into a signal that can be recognized by the control unit. For example, when the electrical signal output by the angle sensor is an analog signal, the AD (analog-to-digital) converter in the peripheral circuit converts the analog signal into a digital signal and sends it to the control unit.

[0076] In one embodiment of the game controller of the present application, the detection module is a Hall angle sensor module, including a Hall angle sensor and a supporting circuit. The following takes the GTBA2209 Hall angle sensor of Taizhou Quantum Electronic Technology Co., Ltd. as an example to illustrate the installation method of the angle sensor on the game controller.

[0077] like Figure 2 As shown, the Hall angle sensor includes a sensor body 110 and a rotating shaft 112, and the rotating shaft 112 can rotate. Figure 2 It can also be seen that the upper front end of the handle body 100 protrudes forward to form a mounting platform 107, and the mounting platform 107 is the location for setting the Hall angle sensor. When the user holds the game controller, the mounting platform 107 is horizontal with the ground, and the mounting platform is the horizontal plane of the handle body 100. Figure 3 FIG. 1 is a side view of the game controller of this embodiment, showing the installation method of the angle sensor. Figure 3 As shown, the sensor body 110 (indicated by dotted lines) is arranged in the mounting platform 107 and is fixedly connected to the mounting platform. The rotating shaft 112 is inserted into the small hole at the bottom of the rotating component 106 and is fixedly connected to the rotating component 106. The rotating component 106 is rotatably connected to the handle body 100 through the angle sensor. In the handle body 100, the angle sensor and the control unit are electrically connected.

[0078] The angle sensor is an absolute angle sensor, that is, it can output different voltage or current signals according to the different positions of the rotating shaft 112. Rotating the rotating shaft 112 and changing the position of the rotating shaft 112 can change the electrical signal output by the angle sensor. In this embodiment, the rotating component 106 and the rotating shaft 112 are connected together, so pushing the rotating component can cause the rotating shaft 112 to rotate.

[0079] like Figure 4 As shown in FIG. 1 , the end line 114 on the upper part of the handle body is used as a reference, and the angle and angle change between the rotating component 106 and the end line 114 can be observed. The control method and beneficial effects of the game handle in the present application are described below by controlling a game.

[0080] The host computer runs a video game, and the user needs to control an archer. The user holds the grip portion 101b of the handle body 100 with his left hand, and controls the joystick 102 and the button 103 with his left thumb. The user holds the far end of the rotating component 106 (the end farthest from the handle body 100) with his right hand. Figure 4As shown, at this time, the rotating part 106 is substantially parallel to the end line 114, that is, the angle between the rotating part 106 and the handle body is almost 0 degrees. At this time, the angle sensor module sends a signal to the control unit according to the position of the shaft at this time, and the control unit sends a signal X to the host according to this signal. According to the settings in the game, the archer in the game is ready after receiving this signal. Then the user pushes the rotating part 106 forward until the angle between the rotating part 106 and the end line 114 of the handle body is about 30 degrees, and then stops. Figure 5 As shown. According to the position of the rotating shaft 112 at this time, the angle sensor module sends a new signal to the control unit, and the control unit sends a signal X+ to the host according to the signal. According to the setting, the archer in the game makes an arrow-nosing action. Then the user pulls the rotating part 106 back until the angle between the rotating part 106 and the end line 114 of the handle body is about -30 degrees, and stops. Figure 6 As shown. According to the signal sent by the angle sensor module at this time, the control unit sends a signal X- to the host. According to the setting, the archer in the game makes a bow-drawing action. Then the user can issue an arrow shooting command to the game by pressing a button. It can be seen that this game controller realizes a new control method. At the same time, the forward and backward movement is similar to the movement required for archery, which has a strong sense of immersion.

[0081] In one embodiment of the game handle of the present application, the angle sensor module and the rotating component are arranged at the bottom of the handle body. Figure 7 As shown, the sensor body 110 indicated by the dotted line is located at the bottom of the handle body 100 and is located inside the housing 101. The rotating shaft 112 is exposed downward outside the housing 101, and one end of the rotating shaft 112 is inserted into the hole reserved on the rotating component 106. The sensor body 110 is fixedly connected to the handle body 100, and the rotating component 106 is fixedly connected to the rotating shaft 112. The rotating component realizes a rotational connection with the handle body through the angle sensor.

[0082] In one embodiment of the game handle of the present application, the rotating component is rotatably connected to the vertical surface of the handle body, and the rotating component can rotate in the vertical direction. Figure 8 As shown, the sensor body 110 (part indicated by dotted lines) is arranged at the top of the handle body 100, located in the housing 101, the shaft 112 is parallel to the ground, and the rotating component 106 is fixedly connected to the shaft 112. In this installation mode, the rotating component 106 can rotate in the vertical direction. Fig. 9 The arrow in illustrative figures shows the rotation direction of the rotating component 106 . Fig. 9 The viewing angle is facing the side of the game controller on which the rotating component 106 is installed.

[0083] The game handle that is connected to the vertical plane of the handle body by rotation is used in the following way: the user holds the handle body with the left hand and the far end of the rotating part with the right hand, and controls the rotation axis of the angle sensor by moving the far end of the rotating part up and down with the right hand. Alternatively, the user can hold the far end of the rotating part with the right hand and move the handle body up and down with the left hand.

[0084] The game controller of this embodiment has a strong sense of immersion when controlling a racing game. For example, the angle sensor module sends a signal to the control unit according to the position of the shaft, and the control unit sends a signal 30 to the host according to the signal. According to the pre-setting, the host uses this signal as the steering angle 30 of the racing car in the game. After the shaft rotates an angle, the control unit sends a signal 40 to the host, and the video game changes the steering angle of the racing car to 40. The user has achieved control over the racing car in the game. And this operation method is similar to the action of real driving. Compared with the existing controllers that usually use joysticks to control the steering of the racing car in the game, the game controller of this embodiment has a better sense of immersion.

[0085] The angle sensor can have a high precision. For example, the Hall angle sensor can detect a 1-degree position change of the shaft. In the game, the steering angle of the car can be accurately controlled. In addition, the user can control the rotating element to move from the bottom to the top 10 centimeters, and these 10 centimeters are the control stroke. Compared with the effective control stroke of about 2 centimeters of the joystick on the existing game controller, the game controller of the present application is easier to achieve precise proportional control.

[0086] In one embodiment of the game handle of the present application, the handle body also includes a wireless communication module, the wireless communication module and the control unit are electrically connected, and the control unit sends a signal to the host through the wireless communication module. The game handle with a wireless communication module is suitable for controlling various remote control devices. For example, if there is a wireless receiving device on the remote control device, the signal sent by the game handle can be received. The game handle of this embodiment can achieve precise proportional control when used to control the remote control device. For example, an absolute angle sensor is provided on the handle, and the rotating part is rotatably connected with the handle body (the rotating part can be connected with the horizontal plane or vertical plane of the handle body). When the host to be controlled by the game handle is a remote control car, the control unit sends a signal to the control chip of the remote control car according to the angle between the rotating part and the handle body, and according to the pre-set, the control chip of the remote control car controls the vehicle to reach a set steering angle. The user pushes the rotating part to a new angle, and the control chip of the remote control car also controls the vehicle to reach a new steering angle. The angle formed between the rotating part and the handle body forms a proportional relationship with the steering angle of the remote control car, and the user can push the rotating part to control the steering angle of the remote control car. Because the range of motion of the rotating part is much larger than that of the rocker, it is easier to achieve precise proportional control. When the host to be controlled by the game controller of this embodiment is a remote-controlled boat, the angle formed between the rotating part and the handle body is proportional to the steering angle of the steering gear of the remote-controlled boat, and the user can push the rotating part to accurately control the steering angle of the steering gear of the remote-controlled boat. When the host to be controlled by the game controller of this embodiment is a rotary-wing UAV (direction change is implemented by changing the speed of the rotor motor), the control unit of the game controller sends a signal to the control chip of the UAV according to the angle formed between the rotating part and the handle body, and the control chip controls the rotor motor of the UAV to reach a specific speed. When the angle between the rotating part and the handle body changes, the speed of the rotor motor of the UAV also changes. The angle formed between the rotating part of the game controller and the handle body is proportional to the speed of the rotor motor of the UAV, and the user can accurately control the UAV proportionally.

[0087] In one embodiment of the game controller of the present application, the control unit controls the host according to the angle change between the rotating part and the handle body. At this time, the detection module outputs a signal according to the angle change between the rotating part and the handle body. Preferably, the detection module is an incremental angle sensor, such as an incremental rotary encoder. The control method of the game controller of this embodiment is described below. The user holds the handle body with his left hand and the far end of the rotating part with his right hand. At this time, the end line 114 of the rotating part and the handle body is parallel, such as Figure 4 As shown, the rotating part is connected to the horizontal plane of the handle body. At this time, the user pushes forward with his right hand, and the rotating part rotates 30 degrees to the position shown in FIG. Figure 5The angle sensor sends a signal according to the rotation direction and rotation distance. The control unit sends a signal X+3 to the host according to the signal. According to the setting, the host drives the character on the screen to move forward 3 steps. The user pulls the far end of the rotating part backward for a distance with his right hand, and the rotating part rotates to Figure 6 The angle sensor sends a signal according to the rotation direction and rotation distance, and the control unit sends a signal X-6 to the host according to the signal, and the host drives the character on the screen to move back 6 steps.

[0088] In one implementation of the game controller of the present application, the detection module is disposed on the rotating component. The installation method is described below by taking the detection module as an angle sensor module as an example. Fig.14 is a side view of the game controller of this embodiment, as shown in Fig.14 As shown, the sensor body 110 of the angle sensor is arranged at the bottom of the rotating part with the rotating shaft 112 facing downward, and the rotating shaft 112 extends out of the bottom shell of the rotating part 106; the upper part of the handle body 100 has a protruding mounting platform 107, and one end of the rotating shaft 112 is inserted into the mounting platform 107. The rotating part 106 is fixedly connected to the sensor body 110, the rotating shaft 112 is fixedly connected to the mounting platform 107, and the rotating part 106 and the handle body 100 are rotationally connected through the angle sensor. The peripheral circuit of the angle sensor is also arranged on the rotating part 106, and is connected to the circuit board on the handle body 100 through a cable to realize signal transmission. Fig.13 for Fig.14 The rotating part and angle sensor of the game controller are separated from the handle body.

[0089] In one embodiment of the game handle of the present application, an operating element is further included. Preferably, the operating element is a rectangular strip, the cross section of which is a square, and the square is slightly smaller than the square channel openings at both ends of the linear channel on the rotating component, such as Fig.10 As shown, the operating element 301 enters from one channel opening 1062 of the linear channel and passes through the other channel opening 1062, passes through the rotating component 106 and can move along the linear channel in the rotating component 106. Fig.10 The middle arrow indicates the moving direction of the operating element 301 .

[0090] The game controller with an operating element is added. When the user uses it, the user holds the handle body 100 with the left hand and grasps the distal end of the operating element (the end farther from the handle body 100) with the right hand, and can control the host by pushing the operating element forward and backward or upward and downward. The game controller of this embodiment adds an operating element that can move in the rotating component, so that the distance between the left and right hands of the user can be far or close when using the game controller, which increases comfort and freedom. When the game controller without an operating element is used, the distance between the left and right hands of the user is limited by the length of the rotating component.

[0091] In one embodiment of the game handle of the present application, a guide wheel is also included, and the guide wheel is a circular wheel. Fig.15 As shown, four guide wheels 130 are arranged on both sides of the linear channel 114, and each guide wheel has a mounting shaft at its center, on which the guide wheel can rotate, and one or both ends of the mounting shaft are fixed to the housing of the rotating component 106. After the operating element is inserted into the linear channel 114, the guide wheel and the surface of the operating element are in contact, and the operating element can drive the guide wheel to rotate when it moves in the linear channel 114. In this facility mode, by adding guide wheels, the sliding friction of the operating element when it moves in the linear channel is converted into a rolling module, which reduces friction and improves the user experience.

[0092] In one embodiment of the game handle of the present application, a second handle body is also included. Fig.11 As shown, the second handle body 200 includes a second shell 201, a function key module arranged on the second shell, and a second circuit board arranged in the second shell; a second control unit is arranged on the second circuit board; the function key module and the second control unit are electrically connected. The second control unit is used to bridge the host, for example, connected to a host through a USB cable. The function key module includes a function key 203 arranged on the surface of the second shell and a part inside the second shell 201. The control signal generated by the user through the function key module is sent to the connected host through the second control unit. The second handle body is connected to one end of the operating element 301.

[0093] like Fig.11 As shown, the upper portion of the second handle body is connected to the distal end (the end farther from the handle body 100 ) of the operating element 301 .

[0094] Preferably, the second handle body is movably connected to the operating element 301. For example, a mounting hole is drilled at the far end of the operating element 301, and a mounting hole is left at the front end of the shell 201 of the second handle body. An elastic rope is passed through the two mounting holes and then fastened, thereby connecting the handle body and the operating element together. In this way, the operating element 301 can still be driven by the handle body 200, but there is a higher degree of freedom in control.

[0095] The use of the game handle including the second handle body is as follows Fig.12 As shown, the user holds the handle 100 with his left hand and the second handle 200 with his right hand. When the rotating part is connected to the horizontal plane of the handle, the host can be controlled by moving the second handle forward and backward with the right hand to rotate the rotating part forward and backward. When the rotating part is connected to the vertical plane of the handle, the host can be controlled by moving the second handle up and down with the right hand to rotate the rotating part up and down. The game controller of this embodiment adds a second handle, so that the user's right hand can also implement key control, further improving the control performance.

Claims

1. A game handle, characterized in that: The game controller includes a handle body, a rotating component, and a detection module; the handle body includes a shell, an input device arranged on the shell, and a circuit board arranged in the shell, and a control unit is provided on the circuit board; the input device is electrically connected to the control unit; the rotating component is rotatably connected to the handle body; a straight channel is provided on the rotating component; the detection module generates a signal according to the angle or angle change between the rotating component and the handle body and provides it to the control unit, and the control unit controls a host according to the signal.

2. The game handle according to claim 1, characterized in that: The rotating component is rotatably connected to the upper part of the handle body.

3. The game handle according to claim 1, characterized in that: The rotating component is rotatably connected to the bottom of the handle body.

4. The game handle according to claim 1, wherein: The detection module is a Hall encoder module.

5. The game handle according to claim 1, wherein: The rotating component is also provided with a guide wheel, and the guide wheel is arranged beside the linear channel.

6. A game handle, characterized in that: It comprises a handle body, a rotating component, an operating element, and a detection module; the handle body comprises a shell, an input device arranged on the shell, and a circuit board arranged in the shell, and a control unit is arranged on the circuit board; the input device is electrically connected to the control unit; the rotating component is rotatably connected to the handle body; a linear channel is arranged on the rotating component; the operating element is inserted into the linear channel and can move along the linear channel; The detection module generates a signal according to the angle or angle change between the rotating component and the handle body and provides it to a control unit. The control unit controls a host according to the signal.

7. The game handle according to claim 6, characterized in that: The rotating component is a rectangular tubular component.

8. The game handle according to claim 6, characterized in that: The rotating component is also provided with a guide wheel, and the guide wheel is arranged beside the linear channel.

9. The game handle according to claim 6, characterized in that: It also includes a second handle body; the second handle body includes a second shell, a function key module arranged on the second shell, and a second circuit board arranged in the second shell; a second control unit is arranged on the second circuit board; the function key module and the second control unit are electrically connected; the second handle body is connected to one end of the operating element.

10. The game handle according to claim 9, characterized in that: The second handle body is connected to one end of the operating element, and the connection is a movable connection.