Method for improving logical thinking and problem solving ability through voice interaction
By setting question-and-answer breakpoints in teaching videos or audio, students are required to answer questions in voice, and their thinking logic is evaluated through voice recognition and analysis techniques, the problem of passive acceptance and low participation in students' thinking in traditional educational methods is solved, and students' logical thinking and problem-solving ability are improved.
Patent Information
- Application Number
- CN202411744320.8
- Authority / Receiving Office
- CN · China
- Patent Type
- Applications(China)
- Current Assignee / Owner
- Filing Date
- 2024-11-30
- Publication Date
- 2025-04-11
AI Technical Summary
Traditional education and training methods lead to passive acceptance of students' thinking, low participation, and easy distraction. Especially in areas where high logical thinking and in-depth analysis are required, it is difficult for students to maintain efficient thinking and improve their problem-solving abilities.
By inserting question-and-answer breakpoints in teaching videos or audio, students are required to answer related questions in voice, and combined with voice recognition technology to convert answers into text for analysis, evaluate their thinking logic and correctness, and provide feedback and further thinking tips.
This method improves students' thinking concentration, enhances their logical thinking ability, problem solving ability and programming ability, breaks the learning model of passively accepting knowledge, and promotes active thinking and logical reasoning.
Smart Images

Figure CN119807341A_ABST
Abstract
Description
Technical Field
[0001] The present invention relates to a method for improving logical thinking ability through voice interaction, which is widely used in the fields of education and training, research and development, cognitive training, etc., and is particularly suitable for scenarios such as program design, algorithm optimization, problem solving and decision support. Through voice interaction and instant feedback, the present invention can enhance the concentration, analytical ability and problem-solving ability of trainees, researchers or users. Background Art
[0002] At present, common training methods in education, training and other industries usually include classroom explanations, video or audio live teaching, video or audio recording teaching, comparative training or after-class homework, etc. These methods are widely used in the learning of various subjects and skills. However, these traditional teaching methods often have problems such as passive acceptance of students' thinking, low participation, and easy distraction of attention. Especially in fields that require high logical thinking and in-depth analysis, students often find it difficult to maintain efficient thinking and improve their problem-solving skills during a long period of learning. Summary of the invention
[0003] The purpose of the present invention is to provide a method for improving logical thinking ability through voice interaction. The method inserts question-and-answer breakpoints in teaching videos or audios and requires students to answer relevant questions by voice, thereby improving students' thinking concentration and helping students to gradually improve their thinking ability, problem-solving ability and logical reasoning ability through repeated thinking training.
[0004] The technical solution of the present invention is as follows:
[0005] 1. Provide teaching videos or audios, which contain teaching on problem-solving ideas, logical reasoning, decision analysis, programming ideas, etc. These contents are not limited to the field of programming, but can also include logical reasoning and problem-solving methods in the fields of mathematics, physics, management decision-making, artificial intelligence, etc.
[0006] 2. Set at least one question-and-answer breakpoint during playback. When the video or audio reaches the preset breakpoint, it will automatically pause or interrupt, prompting students to use voice to answer questions, knowledge points or solutions related to the current content, such as problem-solving ideas, logical reasoning, decision analysis or programming ideas.
[0007] 3. Convert students’ voice answers into text and analyze them to evaluate the logic of their thinking and the correctness of their answers.
[0008] 4. Based on the analysis results, provide feedback on whether the student’s answer is correct, or provide further thinking prompts until the student gives a reasonable answer.
[0009] 5. Continue playing the video or audio. Students can strengthen their logical thinking, problem-solving and programming abilities through thinking and answering. BRIEF DESCRIPTION OF THE DRAWINGS
[0011] Figure 1 : is a patented demonstration of a voice logic question-answering system in the form of an embedded compiler IDE plug-in.
[0012] It is a voice logic training system in the form of after-school homework:
[0013] Logic training question and answer module, voice recording module.
[0014] 2. Audition and playback module.
[0015] 3. Voice data submission center server module.
[0016] 4. Excellent answer ranking module.
[0017] 5. AI assistant prompt module.
[0018] 6. Login authentication module.
[0019] 7. Teaching video playback module.
[0020] 8. Speech-to-text (speech recognition) module.
[0021] Figure 2 : It is a patented demonstration in which the video website interrupts playback and requires learners to answer logical questions by voice.
[0022] 1. Voice recording module.
[0023] 2. Audition and playback module.
[0024] 3. Submit voice question and answer data to the central server module.
[0025] 4. Excellent answer ranking module.
[0026] 5. AI assistant prompt module.
[0027] 6. Problem management module.
[0028] 7. Speech-to-text (speech recognition) module.
[0029] The present invention breaks the traditional learning mode of passively accepting knowledge by adding a voice interaction link, freeing students from passive learning, actively thinking and performing logical reasoning, thereby improving students' thinking ability, problem-solving ability and programming ability. This method is not only applicable to the field of programming training and education, but also to other fields that require logical thinking training and problem-solving ability improvement, such as mathematics, physics, management decision-making, etc.
Claims
1. Claim 1: A method for improving logical thinking and problem-solving skills through voice interaction, including: Providing teaching videos or audios containing programming logic ideas or other reasoning logic content, the content of which may include but is not limited to knowledge in the fields of programming, mathematics, physics, management decision-making, artificial intelligence, etc.; At least one question-and-answer breakpoint is set during the video or audio playback process. The question-and-answer breakpoint automatically pauses or interrupts the video or audio playback to a preset position, prompting learners to use voice to answer questions related to the current content, such as programming ideas, knowledge points or program implementation principles; After learning the content of a video or audio chapter, set up logic training or knowledge point questions related to the chapter, requiring learners to answer the logical thinking or knowledge points of solving the problem by voice; Convert learners' spoken responses into text and analyze them to assess their logical thinking, clarity of expression, and accuracy of responses; Feedback on whether the learner's answer is correct based on the analysis results, or provide further thinking prompts until the learner gives a reasonable answer; After the learner finishes answering, the video or audio continues to play. Through thinking and answering, the learner strengthens his or her logical thinking ability, problem-solving ability and programming ability.
2. Claim 2: The method according to claim 1, wherein The question-and-answer breakpoints automatically display questions according to predetermined time points or course progress, ensuring that learners can test and train their thinking after learning each knowledge point or ability point.
3. Claim 3: The method according to claim 1, wherein After the learner's voice answer is converted into text, a natural language processing algorithm is used to perform semantic analysis to determine whether the learner has mastered the relevant knowledge points and reasoning process.
4. Claim 4: The method according to claim 1, wherein The provided teaching video or audio is individually adjusted according to the learner's learning progress or answer situation, providing knowledge or ability training points of different difficulty levels or content depths.
5. Claim 5: The method according to claim 1, wherein When learners answer questions, the system can provide timely feedback or thinking prompts based on the learners' answers to guide learners to correct incorrect thinking or supplement missing knowledge points or ability points.
6. Claim 6: The method according to claim 1, wherein The system generates a personalized learning path based on the learner's answer history and provides customized knowledge points or logic training tasks for the learner's weak links.
7. Claim 7: The method according to claim 1, wherein The learner answers questions in the after-class assignments by voice, and the system automatically corrects and provides real-time feedback based on the learner's voice answers.
8. Claim 8: The method according to claim 1, wherein The method also includes recording the learner's voice answering process and generating a learning report to help the learner review the thinking process and identify improvement points.