Deep space exploration board game interactive education system and method based on astronomical science popularization

By designing an interactive education system for deep space adventure board games based on astronomical popularization, combining game maps, education modules, role and prop modules and evaluation modules, the problem of lack of popular science methods for astronomical knowledge in the existing technology has been solved, and efficient popular science education and fun improvement have been achieved.

CN119811178AActive Publication Date: 2025-04-11NAVAL UNIV OF ENG PLA

Patent Information

Application Number
CN202510037120.7
Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
Filing Date
2025-01-09
Publication Date
2025-04-11
Estimated Expiration
2045-01-09

AI Technical Summary

Technical Problem

The existing technology lacks a brand new popularization method for astronomical knowledge. It combines board games with astronomical knowledge, drives the popularization of astronomical knowledge with the fun and entertainment of board games, and expands the breadth and depth of board games with the knowledge of astronomical knowledge.

Method used

Design an interactive education system for deep space adventure board games based on astronomical science, including game map modules, education modules, role and prop modules and judgment modules. Through virtual space scenes, astronomical phenomenon puzzles, astronomical event cards, characters and props, they simulate astronomical phenomena and aerospace adventures and impart astronomy knowledge.

Benefits of technology

Through modular design and the integration of a variety of advanced technologies, efficient astronomical popularization education is achieved, the game is enhanced with fun and educational effect, and a highly interactive and realistic educational experience is provided, the astronomy popularization audience is expanded, and the aerospace service is cultivated.

✦ Generated by Eureka AI based on patent content.

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Abstract

The invention belongs to the technical field of board games, and discloses a deep space exploration board game interactive education system based on astronomical science popularization, which adopts a galaxy, a fixed star, a planet, an asteroid belt and the like as elements of a game map to construct a macro cosmic space scene. Astronomical knowledge is decomposed into a plurality of independent modules, and the independent modules are fused into a game process, so that flexible combination and progressive education among the modules are realized. According to the game, through the combination of cards and text specifications, the science universality and education are enhanced, meanwhile, a random mechanism for simulating astronomical phenomena is introduced, and challenging and interestingness are increased for the game. A player can gradually uncover the veil of the astronomical phenomenon through the tidy puzzle and carry out deep space exploration by means of astronomical theme roles and props. According to the invention, on the basis of modular design, complicated astronomical knowledge is transmitted to the public in a visual and attractive manner through diversified interaction modes, so that the interestingness and practicability of astronomical science popularization education are improved.
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Description

Technical Field

[0001] The present invention belongs to but is not limited to the field of board game technology, and in particular relates to an interactive education system and method for deep space exploration board games based on astronomy popularization. Background Art

[0002] The board game market as a whole is now booming, with the market size continuing to expand, product types becoming rich and diverse, and online and offline integration developing. Face-to-face communication can be established during play, and intelligence and strategies can be used to collaborate as a team in the fun entertainment process. It integrates brainpower, intelligence, and strategy, fully exercising one's thinking ability while having fun, and is also deeply loved by young people.

[0003] With the popularization of astronomical knowledge and the increase in public interest in scientific education, the "astronomy and space craze" has swept the country, rockets have been launched, and manned space flight has become China's proud and world-leading achievement! More and more compatriots are paying attention to astronomy and space trends, curious about the vast universe, and delving into the mysteries of cosmic exploration. Now, a variety of astronomy popularization forms have made people more interested in astronomy. Therefore, under this general environment, the existing technology lacks a new way to popularize astronomical knowledge, combining board games with astronomical knowledge, driving the popularization of astronomical knowledge with the fun and entertainment of board games, and expanding the breadth and depth of board games with the knowledge of astronomical knowledge popularization. Let users learn the mysteries of the planets, the design of aerospace, and the unpredictable phenomena of the universe in the fun and entertainment of board games. Summary of the invention

[0004] In view of the problems existing in the prior art, the present invention provides an interactive education system for a deep space exploration board game based on astronomy popularization.

[0005] The present invention is implemented as follows: a deep space exploration board game based on astronomy popularization and an interactive education system thereof, the system comprising:

[0006] (a) The game map module is a virtual universe space scene designed based on astronomical phenomena, including elements such as stars, planets, and asteroid belts. Astronomical phenomenon grids, astronomical event grids, star grids, lucky wheel grids, and black hole grids are set in the map. Players gradually unlock astronomical phenomena and knowledge by exploring the map;

[0007] (b) The educational module combines astronomical event cards, astronomical phenomenon puzzles and other props to simulate astronomical phenomena such as meteor showers, comets, supernova explosions, black holes, etc., and popularizes astronomical knowledge through puzzles, cards and turntables;

[0008] (c) Role and props module, which features a variety of roles, including astronauts, astronomers, alien creatures, etc., and props including rovers, star sensor turntables and lucky turntables, for exploration, navigation and adventure experience management;

[0009] (d) The judging module evaluates the player's astronomical knowledge learning progress and game success based on the player's accumulated adventure experience, combined with stellar exploration behavior, astronomical phenomenon unlocking and strategic decision-making;

[0010] Among them, the game map module, education module, role and props module and evaluation module are integrated through functional connections and interdependent assembly relationships to form a complete interactive education ecosystem; the education module imparts astronomical knowledge through tools such as cards and puzzles; the evaluation module evaluates and provides feedback based on the player's game performance and knowledge accumulation; the system, through technical integration and platform optimization, uses digital media art display technologies such as immersive space, 3D Mapping, and multimedia sandbox to provide a highly interactive and realistic education platform, achieving a rich gaming experience and efficient astronomical knowledge imparting.

[0011] The educational module further comprises:

[0012] Astronomical phenomenon puzzle components are used to piece together graphics that simulate specific astronomical phenomena. Completing the puzzle task will unlock the corresponding astronomical knowledge.

[0013] The astronomical event card component contains cards describing different astronomical events. Players draw cards to complete tasks corresponding to the card descriptions and obtain knowledge points.

[0014] Lucky Wheel component, players can obtain additional knowledge points or game rewards by spinning the wheel, enhancing interactivity and fun.

[0015] The role and props module further includes:

[0016] Exploration track props, used to quickly move the player character to a specific star position on the map, shortening the exploration time;

[0017] The star sensor turntable rotates to obtain detailed information about stars or assist in completing tasks;

[0018] Lucky wheel props provide random rewards or knowledge points to increase the uncertainty and fun of the game.

[0019] The evaluation module further comprises:

[0020] Scoring system, which accumulates points based on the player's performance in exploration, unlocking and completing tasks;

[0021] Learning report generator, which generates personalized learning progress reports based on the player's points and knowledge points, helping players understand their own learning achievements and areas for improvement;

[0022] The victory and defeat mechanism determines the outcome of the game based on the player's total points and task completion status, motivating players to continue learning and participating.

[0023] The system further comprises:

[0024] Immersive space technology provides players with an immersive gaming experience through technologies such as virtual reality (VR) and augmented reality (AR);

[0025] 3D Mapping technology, used to create high-precision virtual universe maps to enhance the realism and interactivity of games;

[0026] Multimedia sandbox technology, combined with mechanically controlled sandbox, pure digital virtual sandbox and virtual-real combined projection sandbox, realizes multi-dimensional display and interaction of astronomical phenomena.

[0027] The system further comprises:

[0028] Cloud computing and big data analysis modules are used to collect and analyze players' game data in real time, optimize the design of game maps and educational content, and enhance the system's adaptive capabilities and personalized service levels;

[0029] Data visualization tools, using Stellarium celestial simulation software, focus on the development of game sandbox component models, and dynamically display the movement trajectory, brightness changes, or celestial evolution process of celestial bodies through virtual time flow data. The project transforms the changing characteristics of celestial bodies and astronomical knowledge elements into visualization models, and generates component models or display components for game scenes. Players can freely explore in the virtual sandbox and observe the changes of set celestial bodies over time, enhancing immersion and interactivity. This innovative way of combining data analysis and game development provides more possibilities for virtual scene design, while enhancing the educational and fun nature of the game.

[0030] The interactive operation interface supports multi-touch and multi-screen linkage. Players can achieve comprehensive control and in-depth understanding of game and learning content through touch screen and multi-device collaborative operation.

[0031] Furthermore, in the game map module, the chessboard is designed as a spiral structure based on astronomical principles, simulating the trajectory of the galaxy, including a circular path and a black hole lost zone, and the size and distance of the stars are adjusted proportionally.

[0032] Furthermore, the educational module includes:

[0033] (a) Astronomical phenomenon puzzle module: players gradually collect astronomical phenomenon puzzles during the exploration process. The name and brief introduction of the astronomical phenomenon are printed on the back of the puzzle;

[0034] (b) Astronomical Event Card Module: Players randomly draw cards from the astronomical event grid to simulate astronomical phenomena such as the Seven Planets Conjunction, Meteor Storm, and Roche Limit, and receive rewards or penalties based on the content of the event card.

[0035] Furthermore, the role and props module includes:

[0036] (a) Exploration vehicle props: used to explore celestial bodies and tap into their scientific research value. The number and level of the exploration vehicles will affect the player's adventure experience;

[0037] (b) Star Sensor Dial: used for navigation, simulating star map shooting to help players avoid the penalty of the black hole lost zone.

[0038] Furthermore, eight different results are set in the lucky wheel grid, including getting lost, losing a round of navigation, continuing to explore, and exploring any planet forward or backward. Players need to perform corresponding actions according to the results of the wheel.

[0039] Furthermore, the evaluation module is based on the player's adventure experience, and the evaluation rules include:

[0040] (a) Successfully exploring stars or observing astronomical phenomena can increase your adventure experience;

[0041] (b) Deploying a probe car consumes adventure experience, and the level and number of probe cars affect the final reward;

[0042] (c) Players who enter the Black Hole Lost Zone during the return phase will be penalized. This penalty can be avoided if they hold the "Hill Ball" card.

[0043] Furthermore, the system combines physical board games with digital education, digitally records players' adventure experiences and exploration behaviors, provides educational feedback reports for evaluating players' astronomy learning outcomes, and supports knowledge sharing and interaction between players.

[0044] The present invention also provides a deep space exploration board game method based on astronomy popularization, comprising the following steps:

[0045] S1: Players take turns rolling the dice according to the turn-based rules, and the number of squares to be moved is determined according to the number of dice points;

[0046] S2: When the player reaches a star grid, an astronomical phenomenon grid, an astronomical event grid, a lucky wheel grid, or a black hole grid, the corresponding event is triggered according to the corresponding game rules;

[0047] S3: Players place probes in the star grid, and the adventure experience is calculated based on the number and level of the probes;

[0048] S4: Complete astronomical science content through astronomical puzzles or random event cards to accumulate adventure experience;

[0049] S5: When players complete all stellar explorations, the player with the most accumulated adventure experience wins.

[0050] Furthermore, the rules of the astronomical phenomenon grid include:

[0051] After entering the astronomical phenomenon grid, players can obtain an astronomical phenomenon puzzle;

[0052] When players collect four identical astronomical phenomenon puzzles, they can trigger the popular science content of astronomical phenomena and gain 20 adventure experience points.

[0053] Furthermore, the rules of the star grid include:

[0054] When multiple players enter the same star grid, the exploration degree is compared based on the number and level of probe vehicles deployed by the players;

[0055] Players with a higher degree of exploration can receive corresponding adventure experience from other players;

[0056] If the adventure experience is insufficient, other players can obtain a certain amount of adventure experience by selling the probe car, with a conversion rate of 50%.

[0057] Furthermore, the rules of the lucky wheel grid include:

[0058] After the player enters the lucky wheel grid, he spins the lucky wheel, which is divided into eight results, including losing a round of navigation, getting lost, continuing to explore, and exploring any planet forward or backward;

[0059] Players perform corresponding actions according to the results of the turntable. If the result is lost, they will enter the black hole area and pause for one round. If they hold the Hill Ball card, they can avoid this penalty.

[0060] In combination with the above technical solutions and the technical problems solved, the advantages and positive effects of the technical solutions to be protected by the present invention are as follows:

[0061] The present invention realizes the efficient operation of the deep space exploration board game based on astronomy popularization and its interactive education system through modular design and integration of multiple advanced technologies. Its innovative game map design, interactive education modules, functional roles and props, and dynamic evaluation mechanism not only enhance the fun and educational effect of the game, but also provide a highly interactive and realistic educational experience through technology integration and platform optimization, which has broad application prospects and social education value.

[0062] The present invention conveys complex astronomical knowledge to the public in an intuitive, understandable and attractive form through a variety of interesting interactive methods. It provides basic knowledge of astronomy, increases the fun and attractiveness of the game, and promotes interaction and cooperation among friends and family. This is the original intention of designing an astronomy science board game.

[0063] 1. Expand the audience of astronomy popularization. The present invention has a wide audience and is suitable for people of different ages to use in different occasions. With astronomy knowledge as the background, the game interaction is interesting and can be subtly and from the inside out to learn astronomy knowledge in the game, thus achieving the purpose of popularization to the greatest extent and effectively expanding the audience of astronomy popularization;

[0064] 2. Inherit astronomical culture and cultivate the spirit of serving the country through aerospace. This invention combines traditional astronomy-related elements with games and modern design, making education fun, and provides a new way for the public to learn cutting-edge astronomical knowledge, understand the great achievements of China's aerospace industry, and cultivate the audience's spirit of serving the country through aerospace.

[0065] 3. Promote interdisciplinary learning. The product of the present invention not only covers astronomy-related knowledge, but also involves knowledge of multiple disciplines such as astrophysics, aerospace, etc. Through the game, players can not only learn and understand relevant knowledge in an interdisciplinary way, stimulating their curiosity and desire for exploration, but also the challenging tasks and strategies designed in the present invention allow players to learn to make plans and cope with changes in the game, thereby exercising the players' logical thinking and problem-solving abilities;

[0066] 4. Satisfy market demand and have good commercial value. As the overall board game market shows a booming trend and the market scale continues to expand, the public, especially young students, have an increasing demand for diversified board games. The present invention can meet this market demand.

[0067] The current mainstream board game products are Monopoly, Three Kingdoms, or strategy games with war as the background. The emerging board game designs in China include environmental education themes, such as "Spread Your Wings and Soar", which attracts different types of birds to the habitat for observation, emphasizing natural ecology and environmental protection, and the strategy game "Photosynthesis" with the theme of tree growth; folk culture is the design theme, such as "Tin Journey", which innovatively spreads and experiences Chinese local traditional culture through games. Mobile games are relatively rich, with game designs with astronomy and aerospace as themes, such as the "Lighthouse Project" mobile game that experiences the evolution of stars, and the "Dyson Sphere Program" simulation strategy mobile game that builds a cross-galaxy industrial empire. However, as of now, there is no similar board game design in China with the theme of astronomy popularization, focusing on conveying complex astronomical knowledge to the public in an intuitive, easy-to-understand and attractive form. BRIEF DESCRIPTION OF THE DRAWINGS

[0068] Figure 1It is a flow chart of an interactive education system for a deep space exploration board game based on astronomy science popularization provided by an embodiment of the present invention;

[0069] Figure 2 is a deep space explorer chessboard design provided by an embodiment of the present invention;

[0070] Figure 3 It is an astronomical phenomenon design diagram of a deep space explorer chessboard provided by an embodiment of the present invention;

[0071] Figure 4 It is a deep space explorer astronomical phenomenon map provided by an embodiment of the present invention;

[0072] Figure 5 It is a design diagram of astronomical event cards of a deep space explorer chessboard provided by an embodiment of the present invention;

[0073] Figure 6 is a schematic diagram of the design of a probe vehicle provided by an embodiment of the present invention;

[0074] Figure 7 It is a design diagram of an adventure experience book provided by an embodiment of the present invention;

[0075] Figure 8 It is a design diagram of a star card provided by an embodiment of the present invention;

[0076] Fig. 9 This is a lucky wheel design diagram provided by an embodiment of the present invention;

[0077] Fig.10 is a character design diagram provided by an embodiment of the present invention;

[0078] Fig.11 It is a black hole design diagram of a deep space explorer chessboard provided by an embodiment of the present invention;

[0079] Fig.12 is a design diagram of a star sensor turntable provided by an embodiment of the present invention;

[0080] Fig.13 It is a general flow chart of the gameplay provided by an embodiment of the present invention;

[0081] Fig.14 It is a description of how to play the star grid provided by an embodiment of the present invention;

[0082] Fig.15 is a diagram illustrating how to play the probe car provided by an embodiment of the present invention;

[0083] Fig.16 It is an illustration of how to play with astronomical phenomena provided by an embodiment of the present invention;

[0084] Fig.17 It is a schematic diagram of the effect of the components of the board game provided by the embodiment of the present invention. DETAILED DESCRIPTION

[0085] In order to make the purpose, technical solution and advantages of the present invention more clearly understood, the present invention is further described in detail below in conjunction with the embodiments. It should be understood that the specific embodiments described herein are only used to explain the present invention and are not used to limit the present invention.

[0086] The deep space exploration board game based on astronomy popularization and its interactive education system of the present invention are composed of four main modules: game map module, education module, character and props module and evaluation module. These modules form a complete interactive education ecosystem through functional connections and interdependent assembly relationships. The game map module is responsible for constructing the space scene of the virtual universe, the education module imparts astronomical knowledge through tools such as cards and puzzles, the character and props module provides a variety of game characters and auxiliary props, and the evaluation module evaluates and gives feedback based on the player's game performance and knowledge accumulation. This modular design ensures the flexibility and scalability of the system, and can meet the learning and game needs of different players.

[0087] The game map module constructs a virtual universe space scene designed based on astronomical phenomena through positional relationships and functional connections. The map contains multiple elements such as stars, planets, asteroid belts, etc., and uses different types of grids such as astronomical phenomenon grids, astronomical event grids, star grids, lucky wheel grids, and black hole grids to distinguish functions. During the game, players explore different grids on the map by moving characters, and each grid corresponds to different interactive content and learning tasks. For example, when players enter the astronomical phenomenon grid, they need to complete educational tasks related to specific astronomical phenomena to unlock the corresponding astronomical knowledge. This map design based on positional relationships not only enhances the fun of the game, but also promotes the natural acquisition of knowledge through exploration behavior.

[0088] The educational module uses astronomical event cards, astronomical phenomenon puzzles and other props to achieve the teaching and interactive learning of astronomy knowledge through connection relationships and functional interactions. Astronomical event cards and astronomical phenomenon puzzles correspond to different astronomical phenomena, such as meteor showers, comets, supernova explosions and black holes. Players can learn about the scientific principles and practical observation methods of relevant astronomical phenomena by drawing event cards or completing puzzle tasks in the game. Props such as the lucky turntable and the star sensor turntable further enhance the interactivity, and players can get additional knowledge points or game rewards by rotating the turntable. This diverse educational tool enhances the initiative and sense of participation in learning through functional connections and interactive mechanisms, making the teaching of astronomical knowledge more vivid and interesting.

[0089] The role and props module provides the game with diversified role settings and auxiliary props through functional connections and assembly relationships, which enhances the strategy and interactivity of the game. There are many roles in the system, such as astronauts, astronomers and alien creatures. Each role has different abilities and tasks. Players can choose and play different roles according to their preferences. Props such as rovers, star sensor turntables and lucky turntables interact with the game map module through connection relationships to help players complete exploration, navigation and adventure tasks. For example, the rover can be used to quickly move to a specific star, and the star sensor turntable can help players obtain additional knowledge points or props support at critical moments. The functional interaction of these roles and props not only enriches the game experience, but also enhances the player's understanding and application of astronomical knowledge through practical operations.

[0090] The evaluation module comprehensively evaluates the player's adventure experience, stellar exploration behavior, astronomical phenomenon unlocking and strategic decision-making through functional connection and data processing, and dynamically feedbacks the player's learning progress and game performance. The system uses the scoring mechanism in the evaluation module to quantify the player's mastery of astronomical knowledge and the effectiveness of the game strategy based on the player's performance in the game. For example, players who successfully unlock multiple astronomical phenomena or complete difficult puzzle tasks will get high scores, otherwise they need to strengthen their learning or adjust their strategies. The evaluation module can also generate personalized learning reports to help players understand their strengths and areas for improvement. This dynamic feedback mechanism realizes the seamless integration of learning and games through functional connections, promoting players' continuous learning and self-improvement.

[0091] The present invention integrates mature digital media art display technologies such as immersive space, 3D Mapping, and multimedia sandbox with the board game system to build a highly interactive and realistic education platform. Using cloud computing and big data technology, the system can collect and analyze players' game data in real time, optimize the design of game maps and educational content, and improve the system's adaptive ability and personalized service level. With the help of advanced display technologies such as virtual reality (VR), augmented reality (AR), and mixed reality (MR), the system continues to expand new display methods, such as real-life projection, holographic images, and interactive lighting devices, to further enhance the player's immersive experience and learning effect. In addition, the system also supports multi-touch and data visualization functions, and players can achieve comprehensive control and in-depth understanding of the game and learning content through multi-screen linkage and interactive operations. Through these technical integrations and platform optimizations, the deep space exploration board game and its interactive education system of the present invention not only provide a rich game experience, but also achieve efficient astronomical knowledge transfer, and have broad application prospects and social education value.

[0092] like Figure 1As shown, an embodiment of the present invention provides an interactive education system for a deep space exploration board game based on astronomy popularization, the method comprising:

[0093] S1: Innovation in game themes and scenes, using galaxies, stars, planets, asteroid belts, etc. as elements of the game map to build a grand cosmic space scene; through exquisite design, players feel as if they are in the vast universe, enhancing the immersion of the game;

[0094] S2: The game mechanism is innovative, integrating astronomical knowledge into the game process, and increasing the game's scientific and educational value through the combination of cards and text instructions; simulating various astronomical phenomena, such as comets and supernova explosions, to add uncertainty and challenge to the game; gradually unveiling the mystery of astronomical phenomena by collecting puzzle pieces, which enhances the fun of the game;

[0095] S3: Innovation of roles and props, designing a variety of astronomy-related roles, such as astronauts, astronomers, alien creatures, etc.; introducing various astronomy-related props, such as star sensor turntables, rockets, interstellar spacecraft, etc., to increase the fun and interactivity of the game;

[0096] S4: Innovation in game strategy and decision-making. Players can explore and trade by exploring planets, selling and upgrading rovers or special abilities, and achieve the increase and decrease of adventure experience; Celestial exploration strategy: players need to plan the number and extent of their exploration of celestial bodies and formulate reasonable exploration strategies to win;

[0097] S5: Innovation for gamers. Most of the gamers are young people. Young people can play board games anytime and anywhere in different places, not limited to any scene. This provides a new way for interaction and cooperation among young people.

[0098] Further, the S1 specifically includes:

[0099] (a) chessboard, such as Figure 2 shown.

[0100] Galaxies in the universe move in circular or elliptical orbits, planets revolve and rotate around central stars at different speeds, and satellites revolve around planets. In order to create a perspective of being in the universe and observing the stars, the arrangement of the stars on the board adopts gradually diverging spiral lines, combined with the circular chessboard of Monopoly. For the sake of beauty, the size and distance of the stars are adjusted in proportion. At the same time, as the explorer starts from the starting point and navigates to each star in turn, he will also experience astronomical events, lucky wheels and four astronomical phenomena. These gameplays are represented by icons on the chessboard. After exploring the last star "Kepler-22b", return. In combination with the characteristics of the game where crises and opportunities coexist, a black hole lost zone is designed, and explorers need to use astronomical navigation to avoid being imprisoned by the gravity of the black hole.

[0101] (ii) Astronomical phenomenon puzzles, such as Figure 3 , 4 shown.

[0102] In order to let players understand 4 typical astronomical phenomena in the game, we chose to collect

[0103] The way in which the true nature of the phenomenon is gradually revealed as a puzzle piece makes a deeper impression on the players;

[0104] The four selected phenomena are meteor showers, comets, solar prominences and optical pulsars. These astronomical phenomena are familiar, obvious and intuitive, which helps to stimulate players' desire to explore. On the back of the puzzle, the names and brief introductions of the four astronomical phenomena are printed, allowing players to better understand the nature of these phenomena.

[0105] (3) Astronomical event cards, such as Figure 5 shown.

[0106] When the explorer passes through the area of ​​the board represented by "?", which means that the upcoming astronomical event is unknown, one of the fifteen astronomical event cards is randomly drawn;

[0107] In order to integrate astronomical knowledge into the game process, 15 astronomical event cards are designed; 15 astronomical phenomena that can be observed or discovered in the universe are simulated as various experiences in the adventure; so that each game process has an immersive experience, full of unknowns and surprises;

[0108] In selecting these fifteen astronomical events, the following two aspects were taken into consideration:

[0109] According to the law of cognition from the known to the unknown, we have selected astronomical phenomena that are familiar to people, such as the Seven Planets in a Conjunction, and popularized some uncommon astronomical knowledge, such as variable stars;

[0110] In order to achieve the purpose of comprehensive popular science, we have selected both rare observable astronomical phenomena, such as meteor storms, and relatively advanced celestial knowledge, such as the Roche limit; according to the size and scope of the impact of these events on exploration, we have formulated corresponding rewards and punishments;

[0111] (IV) Detection vehicles, such as Figure 6 shown.

[0112] Exploring distant celestial bodies with unmanned rovers can help you discover their resources and explore their scientific research value. In Deep Space Explorers, explorers can use strategy and wisdom to deploy more advanced rovers to increase their adventure experience.

[0113] (V) Adventure books, such as Figure 7 shown.

[0114] Explorers are curious about the mysterious universe and explore its wonders. There are 16 celestial bodies in this round of the game, and explorers need to explore all 16 celestial bodies. When explorers explore and observe celestial bodies in space, they can obtain corresponding adventure experience, which will be issued to explorers in the form of adventure experience books. During the exploration process, the following situations will cause the increase or decrease of adventure experience:

[0115] Explorers can increase their adventure experience by successfully observing rare astronomical phenomena in the universe, such as comets, meteor showers, etc.

[0116] Experiencing different astronomical events, such as supernova explosions, planetary conjunctions, etc., will increase or decrease the player's adventure experience;

[0117] When the explorer's spaceship passes by each celestial body, he can deploy a rover to explore the scientific research value. However, deploying a rover will consume the player's adventure experience. However, if the number and level of the rover are higher than other players, the adventure experience gained can be collected.

[0118] (6) Star Cards, such as Figure 8 shown.

[0119] The product has designed 16 common celestial bodies with popular science significance, including the eight planets in the solar system we live in, and some satellites of these eight planets, including the Moon, Titan, Ganymede, Titania, and Triton. In addition, in order to expand the scope of popular science, we have also set up the first extrasolar body located in the habitable zone of a sun-like star - Kepler 22b; Ceres, the smallest dwarf body in the solar system and the only one located in the asteroid belt; Makemake, the third largest dwarf body known in the solar system;

[0120] The basic information of the star is placed on the front of the star card, with a brief introduction to the type, size, characteristics, etc. of the star, to achieve a certain degree of popular science; the back is designed to be the adventure experience required to explore the star and the reward obtained;

[0121] Considering the playability and fun of the game, the adventure experience required for initial exploration, the adventure experience consumed by deploying a rover, and the rewards obtained vary according to the distance and exploration value of different celestial bodies. In order to make decision-making more precise, the corresponding amount for each celestial body is different.

[0122] (VII) Lucky Wheel, such as Fig. 9 shown.

[0123] In order to increase the fun and uncertainty of the game and give players more room to play, two lucky wheels are set on the chessboard, which are represented as follows:

[0124] The chessboard is divided into 8 equal parts, including 2 lost directions, 2 lost star sensors, 2 continued exploration, 1 forward exploration of any planet, and 1 backward exploration of any planet. Players need to perform corresponding requirements according to the results of the turntable. The specific design of the chessboard is shown in the figure below:

[0125] (VIII) Roles, such as Fig.10 shown.

[0126] The game has 4 players and 4 characters in total, which are astronomy-related characters: alien creatures, astronauts, astronomers, and robots.

[0127] (IX) Black holes, such as Fig.11 shown.

[0128] In modern general relativity, a black hole is a celestial body with extremely high density and relatively small volume in the universe. It is formed by the gravitational collapse of a star with sufficient mass after the fuel of nuclear fusion reaction is exhausted and it dies. A black hole is a region of spacetime that exhibits such strong gravitational effects that no particles and electromagnetic radiation, such as photons, can escape from the inside of the black hole. The edge of a black hole is called the "event horizon", in which the gravitational force is so strong that no matter or energy, including light, can escape.

[0129] In the game, one grid is set to represent a black hole. When the player loses the star sensor, he will enter the black hole and pause the game for one round.

[0130] (10) Star sensor turntable, such as Fig.12 shown.

[0131] Star sensor navigation is currently the most advanced astronomical navigation technology. In order to simulate the principle of taking star maps to calculate and navigate, this simple turntable is designed. It lists the 16 brightest stars for an immersive experience.

[0132] The design effects are as follows:

[0133] (1) Mercury

[0134] Card front: Mercury is the smallest planet in the solar system and the closest planet to the sun. Its surface temperature is extremely high, reaching 430°C during the day. Mercury has no atmosphere, so the temperature difference between day and night is extremely large. Since it is very close to the sun, it only appears in the early morning as a morning star, or in the evening as an evening star.

[0135] Card back: Mercury (spends adventure experience x 4)

[0136] Launch a rover adventure experience × 1

[0137] Adventure experience of launching two rovers × 2

[0138] 3 adventures of launching three rovers × 3

[0139] After upgrading the rover (spends 4 adventure experience points)

[0140] Adventure Experience ×5

[0141] (2) Venus

[0142] Card front: Venus is the second planet from the Sun and one of the brightest planets seen in the night sky. It is similar in size to Earth and is sometimes called Earth's "sister planet." Venus' atmosphere is composed primarily of carbon dioxide and has thick clouds, making its surface details difficult to observe directly from Earth.

[0143] Card back: Venus (spends adventure experience x 4)

[0144] Launch a rover adventure experience × 1

[0145] 2 adventures of launching two rovers ×2

[0146] 3 adventures of launching three rovers × 3

[0147] After upgrading the rover (spends 5 adventure experience points)

[0148] Adventure experience ×6

[0149] (3) Earth

[0150] Front of the card: Earth is the planet we live on and the only planet in the solar system known to have life. It has abundant water resources and a diverse ecological environment. The Earth's atmosphere is mainly composed of nitrogen and oxygen, which provides the necessary living conditions for life.

[0151] Card back: Earth (spend adventure experience x 8)

[0152] Launch a rover adventure experience x5

[0153] Adventure experience of launching two rovers × 6

[0154] Three rovers deployed, adventure experience × 7

[0155] After upgrading the rover (spends adventure experience x 3)

[0156] Adventure experience ×9

[0157] (4) Mars

[0158] Card front: Mars is the fourth planet in the solar system, with a large number of impact craters and volcanoes on its surface. The red appearance of Mars comes from the rich iron oxide in its surface soil. The climate conditions on Mars are similar to those on Earth, but colder and drier. Scientists have been exploring whether there has been life on Mars.

[0159] Card back: Mars (spend adventure experience x 8)

[0160] Launch a rover adventure experience x3

[0161] Adventure experience of launching two rovers × 4

[0162] 5 adventures of launching three rovers

[0163] After upgrading the rover (spends 4 adventure experience points)

[0164] Adventure experience ×8

[0165] (5) Jupiter

[0166] Front of the card: Jupiter is the largest planet in the solar system, with a mass 2.5 times that of the other seven planets combined. Jupiter has a strong magnetic field and storms, and its most famous feature is the Great Red Spot - a huge storm that lasts for hundreds of years. Jupiter also has many satellites, the four largest of which are called Galilean satellites.

[0167] Card back: Jupiter (spends adventure experience x 4)

[0168] Launch a rover adventure experience × 1

[0169] 2 adventures of launching two rovers ×2

[0170] 3 adventures of launching three rovers × 3

[0171] After upgrading the rover (spends 4 adventure experience points)

[0172] Adventure experience ×6

[0173] (6) Saturn

[0174] Card front: Saturn is the sixth planet in the solar system and a gas giant. Saturn's most striking feature is its beautiful ring system, which is composed of ice and rock fragments. Saturn also has many satellites, the most famous of which is Titan, the only known satellite in the solar system with a thick atmosphere.

[0175] Card back: Saturn (spends adventure experience x 4)

[0176] Launch a rover adventure experience × 1

[0177] 2 adventures of launching two rovers ×2

[0178] 3 adventures of launching three rovers × 3

[0179] After upgrading the rover (spends adventure experience x 3)

[0180] Adventure Experience ×5

[0181] (7) Uranus

[0182] Front of the card: Uranus is the seventh planet in the solar system. Its axis of rotation is severely tilted, causing it to almost roll on its side during its orbit. This makes Uranus' seasons very extreme, with each season lasting about 20 years. Uranus' atmosphere is mainly composed of hydrogen and helium, but also contains gases such as methane, which gives it a unique blue-green appearance.

[0183] Card back: Uranus (spend adventure experience x 6)

[0184] Launch a rover adventure experience x2

[0185] Adventure experience of launching two rovers × 3

[0186] 4 adventures of launching three rovers

[0187] After upgrading the rover (spends adventure experience x 7)

[0188] Adventure experience × 12

[0189] (8) Neptune

[0190] Front of the card: Neptune is the farthest planet from the sun in the solar system and the last one to be discovered.

[0191] Planet. Neptune's atmosphere is mainly composed of hydrogen and helium, but also contains gases such as methane, which gives it a dark blue appearance. Neptune has strong storms and active geological activities, and its surface temperature is extremely low.

[0192] Card back: Neptune (spends 5 adventure experience points)

[0193] Launch a rover adventure experience × 1

[0194] Adventure experience of launching two rovers × 3

[0195] 4 adventures of launching three rovers

[0196] After upgrading the rover (spends 6 adventure experience points)

[0197] Adventure experience ×8

[0198] (9) Moon

[0199] Front of the card: The Moon is the only natural satellite of the Earth and the fifth largest satellite in the solar system. The Moon's diameter is one-fourth of the Earth's and its mass is one-eightieth of the Earth's. Relative to the star it orbits, it is the most massive satellite and the second densest satellite in the solar system, second only to Io. The surface of the Moon is covered with craters formed by meteorite impacts.

[0200] Card back: Moon (Spend Adventure Experience x 6)

[0201] Launch a rover adventure experience × 1

[0202] 2 adventures of launching two rovers ×2

[0203] Three rovers deployed, adventure experience × 6

[0204] After upgrading the rover (spends adventure experience x 3)

[0205] Adventure experience ×9

[0206] (10) Titan

[0207] Front of the card: Titan is the largest of Saturn's satellites and the second largest satellite in the solar system. It was discovered by Dutch physicist, astronomer and mathematician Christian Huygens on March 25, 1655. It is also the first satellite discovered in the solar system after the Galilean satellites of Jupiter. Since it is the only satellite in the solar system with a thick atmosphere, it is highly suspected to have life.

[0208] Card back: Titan (spends adventure experience x 4)

[0209] Launch a rover adventure experience x2

[0210] Adventure experience of launching two rovers × 3

[0211] 4 adventures of launching three rovers

[0212] After upgrading the rover (spends 4 adventure experience points)

[0213] Adventure experience ×7

[0214] (11) Kepler-22b

[0215] Front of the card: Kepler is the first extrasolar object found by NASA's Kepler Space Telescope in the habitable zone of a sun-like star. Its diameter is about 2.4 times that of the Earth and it is about 600 light years away from the Earth. Although its diameter is much larger than that of the Earth, its orbital period is about 290 days, which is not much different from that of the Earth. The central star it orbits is very similar to the Sun, also a yellow dwarf star of spectral type G, but with a slightly smaller mass and a correspondingly lower temperature.

[0216] Card back: Kepler 22b (Spend Adventure Experience x5)

[0217] Launch a rover adventure experience × 1

[0218] Adventure experience of launching two rovers × 3

[0219] 4 adventures of launching three rovers

[0220] After upgrading the rover (spends 4 adventure experience points)

[0221] Adventure experience ×9

[0222] (12) Ganymede

[0223] Card front: Ganymede is the largest satellite in the solar system. With a diameter larger than Mercury and a mass about half of Mercury, Ganymede is mainly composed of silicate rocks and ice bodies. The star body is clearly layered and has an iron-rich, fluid core. It is larger in size than Mercury and is the only known satellite in the solar system with a magnetic circle.

[0224] Card back: Ganymede (spends 6 adventure experience points)

[0225] Launch a rover adventure experience × 1

[0226] 2 adventures of launching two rovers ×2

[0227] 5 adventures of launching three rovers

[0228] After upgrading the rover (spends 5 adventure experience points)

[0229] Adventure experience × 10

[0230] (13) Titania

[0231] Front of card: Titania, also known as Uranus III, is the largest satellite of Uranus and the eighth largest satellite in the Solar System. It is composed of approximately equal amounts of ice and rock. Discovered by William Herschel in 1787, Titania was named after the Fairy Queen from Shakespeare's A Midsummer Night's Dream. Its orbit is within the magnetosphere of Uranus.

[0232] Card back: Titan (spends 5 adventure experience points)

[0233] Launch a rover adventure experience × 1

[0234] Adventure experience of launching two rovers × 3

[0235] 4 adventures of launching three rovers

[0236] After upgrading the rover (spends adventure experience x 3)

[0237] Adventure experience ×7

[0238] (14) Triton

[0239] Front of card: Triton is a satellite orbiting Neptune. It is the largest of Neptune's satellites and one of the coldest bodies in the Solar System, with a complex geological history and a relatively young surface.

[0240] Card back: Triton (Spend Adventure Experience x 6)

[0241] Launch a rover adventure experience x3

[0242] Adventure experience of launching two rovers × 3

[0243] 4 adventures of launching three rovers

[0244] After upgrading the rover (spends 4 adventure experience points)

[0245] Adventure experience ×9

[0246] (15) Ceres

[0247] Front of the card: Ceres is the smallest dwarf in the solar system and the only one in the asteroid belt. Discovered by Italian astronomer Piazzi, Ceres is a differentiated planet with a rocky core and a mantle layer containing a large amount of ice and water. A large amount of water-bearing minerals have been detected on the surface of the planet. It is preliminarily estimated that water accounts for 40% of Ceres' volume.

[0248] Card back: Ceres (spends 5 adventure experience points)

[0249] Launch a rover adventure experience x2

[0250] Adventure experience of launching two rovers × 3

[0251] 4 adventures of launching three rovers

[0252] After upgrading the rover (spends 4 adventure experience points)

[0253] Adventure experience ×8

[0254] (16) Makemake

[0255] Front of the card: Makemake is the third largest known dwarf body in the solar system and one of the two largest objects in the classic Kuiper Belt. Makemake's diameter is about three-quarters that of Pluto. Makemake's average temperature is extremely low (about 30K (-243.2℃)), which means that its surface is covered with methane and ethane, and there is also solid nitrogen.

[0256] Card back: Makemake (spends 7 adventure experience points)

[0257] Launch a rover adventure experience x3

[0258] Adventure experience of launching two rovers × 3

[0259] 5 adventures of launching three rovers

[0260] After upgrading the rover (spends adventure experience x 3)

[0261] Adventure experience ×7

[0262] The gameplay mechanism specifically includes: the game supports 3-4 people playing at the same time; the winner is judged by the fact that each explorer will get 30 adventure experience points at the beginning of the adventure, and will use star sensors to navigate during the exploration of stars. Due to the occurrence of random events, the adventure experience will increase or be consumed; if a black hole is encountered on the return journey, without the help of star sensors or Hill spheres, the explorer will lose his way and waste a round of time; until all explorers have explored all stars, the explorer with the highest adventure experience wins; if Fig.13 As shown, at the beginning of the game, each explorer takes turns to roll the dice. The one with the highest score starts, and the other players wait for the next round of dice rolling. The number of steps the player moves forward is the number of points corresponding to the dice.

[0263] The specific rules of the game include: star grid, astronomical phenomenon grid, astronomical event grid, lucky wheel grid, and black hole grid.

[0264] 1. Star Grid

[0265] When the explorer's ship passes through the star grid, Fig.14 shown.

[0266] After the probe car is successfully deployed, Fig.15 shown.

[0267] When multiple explorers have begun to explore the same planet, the degree of exploration is determined by the number of exploration vehicles deployed and whether they have been upgraded. Explorers with high exploration degrees can collect adventure experience of the corresponding planet from other explorers.

[0268] Explorers with insufficient adventure experience can choose to sell the deployed rover to obtain a certain amount of adventure experience, with a conversion rate of 50%. For example, if an explorer has used 20 adventure experience points to deploy and upgrade the rover, then he can only obtain 10 adventure experience points after selling the rover.

[0269] 2. Astronomical Phenomenon

[0270] When the explorer moves to the astronomical phenomenon grid, Fig.16 shown.

[0271] Explorers can pick up a corresponding puzzle piece. Collecting 4 puzzle pieces of the same type will allow them to observe an astronomical phenomenon, which will increase their adventure experience by 20 points. (Note: Each explorer can only choose one astronomical phenomenon, and each astronomical phenomenon can only be claimed by one player).

[0272] The star grid specifically includes: when multiple explorers have begun to explore the same star, the degree of exploration is ranked according to the number of rovers deployed and whether they have been upgraded; explorers with a high degree of exploration can collect adventure experience of the corresponding star from other explorers; explorers with insufficient adventure experience can choose to sell the deployed rovers to obtain a certain amount of adventure experience, with a conversion rate of 50%. For example, if an explorer has used 20 points of adventure experience to deploy and upgrade rovers, then only 10 points of adventure experience can be obtained after selling the rovers.

[0273] The astronomical phenomenon grid specifically includes: when the explorer moves to the astronomical phenomenon grid, the explorer can take a corresponding puzzle piece, and collect 4 puzzle pieces of the same kind to observe an astronomical phenomenon, which can increase 20 points of adventure experience.

[0274] The astronomical event grid specifically includes: when the explorer moves to the astronomical event grid, he needs to draw one from the 15 astronomical event cards, and increase or decrease the corresponding adventure experience according to the instructions of the event card.

[0275] The lucky wheel grid specifically includes: when the explorer moves to the lucky wheel grid, he needs to spin the wheel. The lucky wheel is divided into 8 grids, and the explorer can spin out the following 5 results:

[0276] ① Lose star sensor navigation for one round: stop at the turntable for one round;

[0277] ② Lost direction: directly enter the black hole lost area and stop the game for one round; the black hole lost area is the last position of the game round;

[0278] ③ Continue to explore: There is no reward or punishment, and you can continue to wait for the next round of dice;

[0279] ④ Explore any planet forward: Players can move forward to any location after the end point;

[0280] ⑤ Explore any planet backwards: Players can go back to any position before the starting point. Explorers need to execute corresponding commands according to the results of the turntable.

[0281] The black hole grid specifically includes: if the result of the player in the lucky wheel is getting lost, the player will enter the black hole and stop the game for one round. If the player obtains the Hill Ball card in the event card at this moment, the player can avoid this getting lost.

[0282] The specific application fields or related products of the present invention.

[0283] (1) Application in astronomy education in primary and secondary schools;

[0284] (2) Applied to family parent-child game activities with astronomy popularization as the background;

[0285] (3) In the activities of college students' astronomy clubs, the present invention is used to enrich the club activities;

[0286] (4) Apply it to social entertainment scenarios for the general public, promote astronomy knowledge among the general public, and inspire the public to learn about astronomy.

[0287] First, the digital recording function in the game can be used to convert the player's adventure experience and exploration behavior into quantifiable learning data. For example, the astronomy-related tasks completed by the player in the game, the knowledge points unlocked, the number of questions answered correctly, etc. can be recorded. These data can intuitively reflect the player's mastery of astronomical knowledge and learning progress. At the same time, according to the difficulty level of the task, the player's task completion status is weighted and calculated to obtain a comprehensive score, which is used to preliminarily evaluate the player's learning effect.

[0288] Secondly, in order to more comprehensively evaluate the player's astronomy learning effect, the system can design a dynamic evaluation model, combined with the exploration behavior in the game, to analyze the player's performance in knowledge mastery, problem-solving ability and learning behavior patterns. For example, by recording the player's selected solutions, error rate, reaction time and other behavioral data, it can be judged whether the player truly understands astronomy knowledge, and evaluate his logical thinking ability and knowledge application ability in exploratory learning.

[0289] Third, the generation of educational feedback reports needs to be based on in-depth analysis of game activity data, and the learning effects of players should be compared and summarized in combination with learning goals. The report should include specific quantitative indicators, such as knowledge point mastery rate, skill improvement degree, etc., while providing qualitative feedback, such as the player's strengths and weaknesses in certain astronomical concepts. Through such feedback, players can not only clarify their learning progress, but also guide them to optimize their learning strategies in subsequent games.

[0290] Finally, in order to enhance knowledge sharing and interaction among players, the system can provide a learning effect comparison function, such as displaying players' performance in astronomy learning through a leaderboard or achievement system. At the same time, collaborative tasks or discussion modules can be set up to allow players to share their discoveries and experiences in the game. Through the interactive process, the system can also collect collaborative learning data to further evaluate players' knowledge contribution and absorption capabilities in team collaboration.

[0291] The system provided by the embodiment of the present invention designs a deep space exploration board game based on astronomy popular science, and provides players with a rich interactive educational experience through the collaborative operation of multiple modules. First, the education module, as the core part, includes an astronomical phenomenon puzzle component, an astronomical event card component, and a lucky wheel component. During the game, players need to complete puzzle tasks to unlock specific astronomical knowledge, draw astronomical event cards and complete corresponding tasks to obtain knowledge points. In addition, the addition of the lucky wheel increases the randomness and fun of the game, stimulating the learning interest and participation of players.

[0292] In the role and props module, players play as deep space explorers. By using the exploration vehicle prop, they can quickly move to specific celestial bodies on the map, thereby shortening exploration time and improving game efficiency. The star sensor turntable helps players obtain detailed information about celestial bodies or assist in completing tasks, enhancing the interactivity and educational significance of the game. At the same time, the setting of the lucky turntable prop provides random rewards or additional knowledge points, further enhancing the unpredictability and entertainment of the game.

[0293] The judging module is responsible for comprehensively evaluating the player's gaming performance. The scoring system accumulates points based on the player's performance in exploration, unlocking knowledge, and completing tasks to ensure the fairness and motivation of the game. The learning report generator generates a personalized learning progress report based on the player's points and knowledge points accumulated, helping players understand their learning results and areas that need improvement. The winning and losing mechanism determines the final outcome of the game based on the player's total points and task completion, motivating players to continue learning and actively participate.

[0294] The system further integrates immersive space technology to provide players with an immersive gaming experience through technologies such as virtual reality (VR) and augmented reality (AR). 3D Mapping technology is used to create a high-precision virtual universe map, making the gaming environment more realistic and interactive. Multimedia sandbox technology combines mechanical control sandbox, pure digital virtual sandbox and virtual-real combined projection sandbox to display astronomical phenomena in multiple dimensions, enhance players' visual and operating experience, and make the learning process more vivid and interesting.

[0295] In terms of technical support, the system is equipped with cloud computing and big data analysis modules to collect and analyze players' game data in real time to optimize the design of game maps and educational content. Through big data analysis, the system can improve its adaptive capabilities and provide personalized services to meet the learning needs of different players. The data visualization tool uses Stellarium celestial simulation software to visualize the time flow data and output the changes or historical evolution data of various celestial bodies in the form of images, videos, etc., to enhance the comprehensibility and display effect of the data.

[0296] Finally, the interactive operation interface supports multi-touch and multi-screen linkage. Players can achieve comprehensive control and in-depth understanding of the game and learning content by touching the screen and coordinating multiple devices. The interface design is simple and friendly, and the operation is convenient, allowing players to easily navigate and interact. Through the collaboration of multiple devices, the system can achieve seamless connection across platforms, improve the overall user experience, and ensure that players can efficiently acquire and master astronomical knowledge while enjoying the fun of the game.

[0297] The above description is only a specific implementation mode of the present invention, but the protection scope of the present invention is not limited thereto. Any modifications, equivalent substitutions and improvements made by any technician familiar with the technical field within the technical scope disclosed by the present invention and within the spirit and principle of the present invention should be covered by the protection scope of the present invention.

Claims

1. A deep space exploration board game based on astronomy popularization and its interactive education system, characterized in that: The system comprises: (a) The game map module is a virtual universe space scene designed based on astronomical phenomena, including elements such as stars, planets, and asteroid belts. Astronomical phenomenon grids, astronomical event grids, star grids, lucky wheel grids, and black hole grids are set in the map. Players gradually unlock astronomical phenomena and knowledge by exploring the map; (b) The educational module combines astronomical event cards, astronomical phenomenon puzzles and other props to simulate meteor showers, comets, supernova explosions, and black hole astronomical phenomena, and popularizes astronomical knowledge through puzzles, cards and turntables; (c) Role and props module, which features a variety of roles, including astronauts, astronomers, and alien creatures, as well as props including rovers, star sensor wheels, and lucky wheels, for exploration, navigation, and adventure experience management; (d) The judging module evaluates the player's astronomical knowledge learning progress and game success based on the player's accumulated adventure experience, combined with stellar exploration behavior, astronomical phenomenon unlocking and strategic decision-making; Among them, the game map module, education module, role and props module and evaluation module are integrated through functional connections and interdependent assembly relationships to form a complete interactive education ecosystem; the education module imparts astronomical knowledge through cards and puzzle tools; the evaluation module evaluates and gives feedback based on the player's game performance and knowledge accumulation; the system provides a highly interactive and realistic education platform through technical integration and platform optimization, using immersive space, 3D Mapping, and multimedia sandbox digital media art display technology, to achieve a rich gaming experience and efficient astronomical knowledge imparting.

2. The system according to claim 1, characterized in that In the game map module, the chessboard is designed as a spiral structure based on astronomical principles, simulating the trajectory of the galaxy, including the circular path and the black hole lost zone, and the size and distance of the stars are adjusted proportionally.

3. The system according to claim 1, characterized in that The educational modules include: (a) Astronomical phenomenon puzzle module: players gradually collect astronomical phenomenon puzzles during the exploration process. The name and brief introduction of the astronomical phenomenon are printed on the back of the puzzle; (b) Astronomical Event Card Module: Players randomly draw cards from the astronomical event grid to simulate astronomical phenomena including seven planets in a row, meteor storms, and Roche limit, and receive rewards or penalties based on the content of the event card.

4. The system according to claim 1, characterized in that The role and props module includes: (a) Exploration vehicle props: used to explore celestial bodies and tap into their scientific research value. The number and level of the exploration vehicles will affect the player's adventure experience; (b) Star Sensor Dial: used for navigation, simulating star map shooting to help players avoid the penalty of the black hole lost zone.

5. The system according to claim 1, wherein: Eight different results are set in the lucky wheel grid, including getting lost, losing a round of navigation, continuing to explore, and exploring any planet forward or backward. Players need to perform corresponding actions according to the results of the wheel.

6. The system according to claim 1, wherein: The evaluation module is based on the player's adventure experience, and the evaluation rules include: (a) Successfully exploring stars or observing astronomical phenomena can increase your adventure experience; (b) Deploying a probe car consumes adventure experience, and the level and number of probe cars affect the final reward; (c) Players who enter the Black Hole Lost Zone during the return phase will be penalized, but this penalty can be avoided if they hold a certain card.

7. The system according to claim 1, characterized in that The system further comprises: Cloud computing and big data analysis modules are used to collect and analyze players' game data in real time, optimize the design of game maps and educational content, and enhance the system's adaptive capabilities and personalized service levels; The data visualization tool uses the open source Stellarium celestial simulation software and focuses on the development of game sandbox component models, dynamically displaying the evolution of celestial bodies through virtual time flow data. The project transforms the evolution characteristics of celestial bodies and astronomical knowledge elements into visualization models, generating component models or display components for game scenes. Players can explore the evolution trajectory of set celestial bodies over time in the virtual sandbox to enhance immersion and interactivity. This innovative way of combining data analysis and game development provides more possibilities for virtual scene design, while enhancing the educational and fun nature of the game. Data visualization tools, using Stellarium celestial simulation software, focus on the development of game sandbox component models, and dynamically display the changes or historical evolution of celestial bodies through virtual time flow data. The project transforms the changes or evolution characteristics of celestial bodies and astronomical knowledge elements into visualization models, and generates component models or display components for game scenes. Players can explore the changes or evolution trajectories of set celestial bodies over time in the virtual sandbox, enhancing immersion and interactivity; The interactive operation interface supports multi-touch and multi-screen linkage. Players can achieve comprehensive control and in-depth understanding of game and learning content through touch screen and multi-device collaborative operation.

8. A deep space exploration board game method based on astronomy popularization, characterized in that: The following steps are involved: S1: Players take turns rolling the dice according to the turn-based rules, and the number of squares to be moved is determined according to the number of dice points; S2: When the player reaches a star grid, an astronomical phenomenon grid, an astronomical event grid, a lucky wheel grid, or a black hole grid, the corresponding event is triggered according to the corresponding game rules; S3: Players place probes in the star grid, and the adventure experience is calculated based on the number and level of the probes; S4: Complete astronomical science content through astronomical puzzles or random event cards to accumulate adventure experience; S5: When players complete all stellar explorations, the player with the most accumulated adventure experience wins.

9. The deep space exploration board game method according to claim 8, characterized in that: The rules of the astronomical phenomenon grid include: After entering the astronomical phenomenon grid, players can obtain an astronomical phenomenon puzzle; When players collect four identical astronomical phenomenon puzzles, they can trigger the popular science content of astronomical phenomena and gain 20 adventure experience points.

10. The deep space exploration board game method according to claim 8, characterized in that: The rules of the astral grid include: When multiple players enter the same star grid, the exploration degree is compared based on the number and level of probe vehicles deployed by the players; Players with a higher degree of exploration can receive corresponding adventure experience from other players; If the adventure experience is insufficient, other players can obtain a certain amount of adventure experience by selling the probe car, with a conversion rate of 50%.

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