Payment interaction processing method, device and equipment

By displaying the visual effects of transfer waiting and the visual effects in transfer on the cashier equipment, the problems of cumbersome and misjudgment of payment methods based on near-field communication are solved, and the user's sense of certainty and experience are improved.

CN119850202AActive Publication Date: 2025-04-18ALIPAY (HANGZHOU) INFORMATION TECH CO LTD
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Patent Information

Application Number
CN202411906987.3
Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
Filing Date
2024-02-06
Publication Date
2025-04-18
Estimated Expiration
2044-02-06

AI Technical Summary

Technical Problem

Payment methods based on near-field communication have problems such as cumbersome user operations, fuzzy perception, high possibility of misjudgment and misoperation, which affects the user experience.

Method used

By displaying the transfer waiting visual effects and the transfer visual effects on the cash register device, help users determine the transfer direction of payment information and complete payment operations.

Benefits of technology

It improves the user's sense of certainty and participation, reduces the possibility of misjudgment and misoperation, and improves the user experience.

✦ Generated by Eureka AI based on patent content.

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Abstract

The embodiment of the invention discloses a payment interaction processing method, a payment interaction processing device and payment interaction processing equipment, which are applied to specified cashier equipment, and for a payment mode based on near field communication or other similar payment modes, the determination feeling of a user is enhanced, the possibility of misjudgment and misoperation of the user is reduced, and the user experience can be further improved. According to the scheme, the method comprises the steps of determining to-be-paid information, and displaying the to-be-paid information on cashier equipment through a transfer waiting visual effect; and if a mobile terminal for payment of a user is successfully recognized through a short-distance recognition area included in the cash register, transferring the to-be-paid information to the mobile terminal through a visual effect in transfer, so that the mobile terminal receives the visual effect through transfer and receives the to-be-paid information for completing payment.
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Description

[0001] This application is a divisional application of the invention patent application submitted to the China Patent Office on February 6, 2024, with application number 202410172521.9 and invention name “Payment interaction processing method, device and equipment”. The full text of the application is incorporated into this application by reference. Technical Field

[0002] This specification relates to the field of payment technology, and in particular to payment interaction processing methods, devices and equipment. Background Art

[0003] With the development of Internet technology and the popularization of smart phones, more and more businesses are conducted on smart phones through corresponding applications. Payment business is a type of business that is frequently conducted on smart phones in daily life.

[0004] Currently, smartphones can make payments based on QR codes, but this payment method is cumbersome for users to operate. Therefore, as more and more smartphones support the Near Field Communication (NFC) function, payment methods based on NFC are also increasingly used.

[0005] In the payment method based on near-field communication, users do not need to call up the mobile phone camera or QR code, but can pay more conveniently by touching the NFC-enabled smartphone to the cash register, and the user will be prompted with a "beep" sound to indicate that the payment is successful. However, there are also some problems in actual application. For example, users may need to repeatedly test the touch position of the smartphone on the cash register. Not only that, in addition to waiting for the "beep" sound, the user's perception of the entire payment process is relatively vague, accompanied by a feeling of uncertainty, and may cause users to misjudge and misoperate.

[0006] Based on this, for payment methods based on near-field communication or other similar payment methods, there is a need for solutions that can help enhance the user's sense of certainty and reduce the possibility of user misjudgment and erroneous operation, so as to further improve the user experience. Summary of the invention

[0007] One or more embodiments of the present specification provide payment interaction processing methods, devices, equipment and storage media to solve the following technical problems: For payment methods based on near-field communication or other similar payment methods, there is a need for solutions that can help enhance the user's sense of certainty, reduce the possibility of user misjudgment and misoperation, and further improve the user experience.

[0008] To solve the above technical problems, one or more embodiments of this specification are implemented as follows:

[0009] One or more embodiments of this specification provide a payment interaction processing method, which is applied to a designated cash register device, and the method includes:

[0010] Determine the information to be paid, and display the information to be paid on the cash register device through a transfer waiting visual effect;

[0011] If the short-distance recognition area contained in the cash register device successfully identifies the mobile terminal used for payment by the user, the information to be paid is transferred to the mobile terminal through the visual effect during transfer, so that the mobile terminal receives the information to be paid through the transfer receiving visual effect to complete the payment.

[0012] One or more embodiments of this specification provide a payment interaction processing method, which is applied to a mobile terminal used by a user for payment, and the method includes:

[0013] Under the handheld mobile operation of the user, the cash register device is brought close to the short-distance recognition area so as to be recognized by the cash register device;

[0014] If the cash register device successfully recognizes the payment, the cash register device receives the payment information transferred from the cash register device by transferring the receiving visual effect;

[0015] Make payment according to the information to be paid.

[0016] One or more embodiments of this specification provide a payment interaction processing device, which is applied to a designated cash register device, and the device includes:

[0017] A transfer waiting effect processing module determines the information to be paid and displays the information to be paid on the cash register device through a transfer waiting visual effect;

[0018] The transfer effect processing module, if the mobile terminal used by the user for payment is successfully identified through the short-distance recognition area contained in the cash register device, transfers the information to be paid to the mobile terminal through the transfer visual effect, so that the mobile terminal receives the information to be paid through the transfer receiving visual effect to complete the payment.

[0019] One or more embodiments of this specification provide a payment interaction processing device, which is applied to a mobile terminal used by a user for payment, and the device includes:

[0020] The short-distance recognition processing module is used to move the user's handheld mobile device close to the short-distance recognition area of ​​the cash register device so as to allow the cash register device to recognize the user's handheld mobile device.

[0021] a transfer receiving effect processing module, which receives the to-be-paid information transferred from the cash register device through a transfer receiving visual effect if the information is successfully recognized by the cash register device;

[0022] The payment processing module makes payment according to the information to be paid.

[0023] One or more embodiments of this specification provide a payment interaction processing device, which is applied to a designated cash register device, and the device includes:

[0024] at least one processor; and,

[0025] a memory communicatively connected to the at least one processor; wherein,

[0026] The memory stores instructions executable by the at least one processor, the instructions being executed by the at least one processor to enable the at least one processor to:

[0027] Determine the information to be paid, and display the information to be paid on the cash register device through a transfer waiting visual effect;

[0028] If the short-distance recognition area contained in the cash register device successfully identifies the mobile terminal used for payment by the user, the information to be paid is transferred to the mobile terminal through the visual effect during transfer, so that the mobile terminal receives the information to be paid through the transfer receiving visual effect to complete the payment.

[0029] One or more embodiments of this specification provide a payment interaction processing device, which is applied to a mobile terminal used by a user for payment, and the device includes:

[0030] at least one processor; and,

[0031] a memory communicatively connected to the at least one processor; wherein,

[0032] The memory stores instructions executable by the at least one processor, the instructions being executed by the at least one processor to enable the at least one processor to:

[0033] Under the handheld mobile operation of the user, the cash register device is brought close to the short-distance recognition area so as to be recognized by the cash register device;

[0034] If the cash register device successfully recognizes the payment, the cash register device receives the payment information transferred from the cash register device by transferring the receiving visual effect;

[0035] Make payment according to the information to be paid.

[0036] One or more embodiments of this specification provide a non-volatile computer storage medium storing computer executable instructions, which is applied to a designated cash register device, wherein the computer executable instructions are configured as follows:

[0037] Determine the information to be paid, and display the information to be paid on the cash register device through a transfer waiting visual effect;

[0038] If the short-distance recognition area contained in the cash register device successfully identifies the mobile terminal used for payment by the user, the information to be paid is transferred to the mobile terminal through the visual effect during transfer, so that the mobile terminal receives the information to be paid through the transfer receiving visual effect to complete the payment.

[0039] One or more embodiments of this specification provide a non-volatile computer storage medium storing computer executable instructions, which is applied to a mobile terminal used by a user for payment, wherein the computer executable instructions are configured as follows:

[0040] Under the handheld mobile operation of the user, the cash register device is brought close to the short-distance recognition area so as to be recognized by the cash register device;

[0041] If the cash register device successfully recognizes the payment, the cash register device receives the payment information transferred from the cash register device by transferring the receiving visual effect;

[0042] Make payment according to the information to be paid.

[0043] At least one of the above technical solutions adopted in one or more embodiments of the present specification can achieve the following beneficial effects: a new payment interaction method across physical and digital media and a corresponding cash register device are provided; the information to be paid is displayed on the cash register device through a transfer waiting visual effect, so that the user can more intuitively and clearly understand what is currently to be paid, and know when to bring the mobile terminal (such as a smart phone or smart watch, etc.) close to the short-distance recognition area included in the cash register device; based on the transfer waiting visual effect, it is even possible to know more clearly where the short-distance recognition area is or in which direction (i.e., the corresponding transfer direction), thereby helping the user to have the mobile terminal successfully accepted by the cash register device in one operation. recognition; further, after successful recognition, the user can intuitively and clearly see on the cash register device the dynamic process of the information to be paid being transferred to the mobile terminal through the visual effects in the transfer, and then can also correspondingly receive the visual effects through the transfer on the mobile terminal and see that the information to be paid is transferred instantly; such an interactive process gives the user the feeling as if it is based on the clear prompt or guidance provided by the above visual effects, and the information to be paid is like a tangible object, which runs accurately from the cash register device to the mobile terminal. The user has a clear and accurate understanding of the whole process and each change point therein, and the sense of certainty and participation is effectively improved, and it is interesting, which helps to reduce the possibility of user misjudgment and misoperation and can improve the user experience. BRIEF DESCRIPTION OF THE DRAWINGS

[0044] In order to more clearly illustrate the embodiments of this specification or the technical solutions in the prior art, the drawings required for use in the embodiments or the description of the prior art will be briefly introduced below. Obviously, the drawings described below are only some embodiments recorded in this specification. For ordinary technicians in this field, other drawings can be obtained based on these drawings without paying creative labor.

[0045] Figure 1 A flowchart of a payment interaction processing method applied to a designated cash register device provided in one or more embodiments of this specification;

[0046] Figure 2 A flowchart of a solution for presenting visual effects related to the transfer of payment information based on a suction-in and suction method provided in one or more embodiments of this specification;

[0047] Figure 3 A flowchart of a solution based on light effects and a process of transferring information to be paid provided in one or more embodiments of this specification;

[0048] Figure 4 A flowchart of a solution for assisting a user to re-pay based on transfer-related visual effects provided in one or more embodiments of this specification;

[0049] Figure 5 A flow chart of a payment interaction processing method applied to a mobile terminal used by a user for payment provided in one or more embodiments of this specification;

[0050] Figure 6(a) to Figure 6(g) In an application scenario provided by one or more embodiments of this specification, Figure 1 A schematic diagram of the effect of a specific implementation scheme of the method;

[0051] Figure 7 A schematic diagram of the structure of a payment interaction processing device applied to a designated cash register device provided in one or more embodiments of this specification;

[0052] Figure 8 A schematic diagram of the structure of a payment interaction processing device applied to a mobile terminal used by a user for payment provided in one or more embodiments of this specification;

[0053] Fig. 9 A schematic diagram of the structure of a payment interaction processing device applied to a designated cash register device provided in one or more embodiments of this specification;

[0054] Fig.10 A schematic diagram of the structure of a payment interaction processing device applied to a mobile terminal used by a user for payment provided in one or more embodiments of this specification. DETAILED DESCRIPTION

[0055] The embodiments of this specification provide a payment interaction processing method, apparatus, device, and storage medium.

[0056] In order to enable those skilled in the art to better understand the technical solutions in this specification, the technical solutions in the embodiments of this specification will be clearly and completely described below in conjunction with the drawings in the embodiments of this specification. Obviously, the described embodiments are only part of the embodiments of this application, not all of them. Based on the embodiments of this specification, all other embodiments obtained by ordinary technicians in this field without creative work should fall within the scope of protection of this application.

[0057] For the payment method based on near field communication mentioned in the background technology, and other similar payment methods based on proximity recognition, there are the problems mentioned in the background technology. In order to solve these problems, this application proposes a new payment interaction method across physical and digital media, which can be used to optimize the above payment methods. It is necessary to adopt the new cash register device provided by this application, or to improve the existing cash register device (the improved one is called the designated cash register device), and corresponding improvements can also be made on the mobile terminal used by the user for payment, which can improve the convenience, fun and reliability of user payment, and can effectively improve the user experience.

[0058] The solution of the present application is described in detail below. The solution involves a designated cash register device and a mobile terminal used by a user for payment, and is mainly described from the perspective of the cash register device.

[0059] Figure 1 A flow chart of a payment interaction processing method provided for one or more embodiments of this specification. The method can be applied to a specified cash register device. From a software perspective, the execution subject of the process includes an application client or server on the cash register device. From a hardware perspective, the execution subject of the process includes the cash register device itself. The cash register device can be upgraded from existing devices such as a cash register broadcast machine, a vending machine, a POS machine, a mobile terminal used by another user, or a newly built cash register device. The user's mobile terminal can typically be a smart phone. In addition, it can also be other mobile terminals such as tablet computers, smart watches, portable game consoles, etc.

[0060] Figure 1 The process in includes the following steps:

[0061] S102: Determine the information to be paid, and display the information to be paid on the cash register device by transferring the waiting visual effect.

[0062] In one or more embodiments of the present specification, the information to be paid includes: what needs to be paid, and / or how much needs to be paid, etc., which is used to prompt the current user to make payment. The information to be paid is, for example, an order to be paid from a merchant to a user or a transfer request between users. Taking the order to be paid as an example, in order to facilitate the user to understand more clearly, the information to be paid can include sufficiently detailed order information.

[0063] The information to be paid can be generated on the cash register device, or it can be generated on other devices (such as a server) and then provided to the cash register device. The user's mobile terminal needs to rely on the information to be paid for payment. Therefore, in the solution of the present application, the information to be paid is transferred from the cash register device to the mobile terminal. More importantly, it adopts a method that is easy for users to understand and has a better sense of technology, based on additional multiple vivid and clear dynamic visual effects, to complete such a transfer process, so as to accurately and efficiently prompt or guide users.

[0064] In one or more embodiments of the present specification, the information to be paid itself presents a transfer waiting visual effect on the cash register device. The transfer waiting visual effect can, on the one hand, be used to give the user a feeling that the information to be paid can be taken out of the cash register device (the degree of such suggestion or explicitness can be adjusted according to actual needs) for payment, and on the other hand, can even optionally prompt the corresponding transfer direction. Based on the transfer direction, the user can intuitively understand where he should move the mobile terminal to take out the information to be paid from the cash register device.

[0065] It should be noted that, since the transfer visual effect is also used later, the corresponding transfer direction may not be directly prompted in the transfer waiting visual effect, but the transfer direction may be prompted in the transfer visual effect. In this case, in the transfer waiting visual effect, more emphasis may be placed on expressing the feeling of waiting for the user to take the item, so as to effectively catch the user's attention and attract the user to operate accurately and timely in a logical manner.

[0066] Furthermore, additional light effects can be used to assist the displayed information to be paid, so as to enhance the visual effect of the transfer waiting and other visual effects used later. In this case, the cash register device does not even need to display text information that directly prompts the user to interact, and the user can correctly understand it based on the visual effect of the information to be paid and the additional light effects.

[0067] S104: If the mobile terminal used by the user for payment is successfully identified through the short-distance recognition area included in the cash register device, the information to be paid is transferred to the mobile terminal through the visual effect during transfer, so that the mobile terminal receives the information to be paid through the transfer receiving visual effect to complete the payment.

[0068] In one or more embodiments of this specification, the short-distance identification area may be, for example, an area for identification based on induction, such as an NFC identification area, or an area for identification based on other short-distance wireless communication methods (such as Bluetooth, etc.). Alternatively, a camera may be used for short-distance image recognition, which may be used in conjunction with short-distance wireless communication.

[0069] Under the prompt or guidance of the payment information displayed based on the transfer waiting visual effect, the user can bring his mobile terminal close to the short-distance recognition area for recognition by the cash register device.

[0070] The cash register device can use the same method to identify the mobile terminal and transfer the payment information after successful identification (for example, both are based on the short-range wireless communication method corresponding to the short-range wireless communication identification area) or different methods (for example, image recognition is used for identification and short-range wireless communication is used for transfer; for another example, two different short-range wireless communication methods are used for identification and transfer respectively). The specific implementation method can be determined based on cost requirements or efficiency requirements.

[0071] In one or more embodiments of the present specification, the visual effect of transfer can more vividly show on the cash register device the direction in which the information to be paid is currently being transferred. This direction may especially include the direction of the short-distance identification area. Since the mobile terminal is close to the short-distance identification area at this time, the visual effect of transfer actually shows that the information to be paid is dynamically transferred from the cash register device to the mobile terminal, as if the digital medium (i.e., the information to be paid presented by the visual effect of transfer) breaks through the limitations of the virtual digital world and is about to escape from a physical medium (i.e., the cash register device) and cross the real space to rush to another physical medium (i.e., the mobile terminal). This kind of high-tech virtual interactive effect is more in line with the user's intuition, giving the user a strong sense of immediacy and certainty, which helps the user understand what is happening and at which specific stage it has reached.

[0072] For the visual effect of prompting the transfer direction, in order to make such an effect easier to understand, the displayed information to be paid can be placed closer to the short-distance identification area. For example, the information to be paid can be displayed in the short-distance identification area; for another example, the information to be paid can be displayed in another area, and the other area is close to the short-distance identification area.

[0073] The latter method listed in the previous paragraph helps to more clearly express the transfer direction and also helps to avoid users from misunderstanding the short-distance identification area. Therefore, this method is used as an example. In addition to the short-distance identification area, the cash register device may also include another area for displaying the information to be paid, which is called the information display area. The information display area and the short-distance identification area are placed close to each other on the cash register device, for example, adjacent to each other, so that the transfer direction corresponding to the waiting visual effect and / or the visual effect in transfer can be from the information display area to the short-distance identification area. When the user brings the mobile terminal close to the short-distance identification area, in terms of positional relationship, the mobile terminal will also become close to the information to be paid displayed in the information display area. Therefore, the subsequent transfer of the information to be paid will also be smoother and more natural, which helps to eliminate the abruptness.

[0074] In one or more embodiments of the present specification, after the transfer is initiated, the mobile terminal may also cooperate in presenting the transfer reception visual effect accordingly. In order to improve visual coordination and scene consistency, the transfer visual effect, the transfer visual effect and the transfer reception visual effect may belong to a unified set of effects. The mobile terminal may also upgrade the corresponding application in advance so as to be able to present the transfer reception visual effect.

[0075] Furthermore, after receiving and displaying the information to be paid on the mobile terminal, the user can more conveniently know, for example, which order it is and how much amount needs to be paid, and then, the payment can be completed through active confirmation by the user (for example, the user clicks a confirmation button for the information to be paid or actively triggers face recognition to indicate confirmation, etc.), or adaptive automatic confirmation (for example, if no questioning operation from the user is received within the set time, it is deemed to be equivalent to the user's confirmation, and the payment can be automatically deducted).

[0076] During the confirmation stage, visual effects can also be added. For example, the payment information can be displayed as a virtual object in the shape of a bubble, and the user clicks to pop the bubble to confirm the payment, etc. This will help the entire process to achieve a better closed loop in terms of visual expression.

[0077] pass Figure 1The method provides a new payment interaction mode across physical and digital media, and a corresponding cash register device; the information to be paid is displayed on the cash register device through a transfer waiting visual effect, so that the user may more intuitively and clearly understand what is currently to be paid, and know when to bring the mobile terminal (such as a smart phone or a smart watch, etc.) close to the short-distance recognition area included in the cash register device; based on the transfer waiting visual effect, it is even possible to know more clearly where the short-distance recognition area is or in which direction (i.e., the corresponding transfer direction), thereby helping the user to successfully identify the mobile terminal by the cash register device in one operation; further, after successful identification, the user can The user can intuitively and clearly see on the cash register device the dynamic process of the information to be paid being transferred to the mobile terminal through the visual effects of the transfer, and can then receive the visual effects through the transfer on the mobile terminal accordingly, and see that the information to be paid is transferred instantly; such an interactive process gives the user the feeling as if it is a clear prompt or guidance based on the above visual effects, and the information to be paid is accurately transferred from the cash register device to the mobile terminal like a tangible object. The user has a clear and accurate understanding of the entire process and each change point therein, and the sense of certainty and participation is effectively improved, and it is interesting, which helps to reduce the possibility of user misjudgment and misoperation, and can improve the user experience.

[0078] based on Figure 1 This specification also provides some specific implementation plans and extension plans of the method, which will be described below.

[0079] Several effects are mentioned above. There are multiple optional implementation schemes for specific implementation. The schemes with stronger dynamic and interactive sense and more vivid images can be used as much as possible. Intuitively, for easy understanding, one or more embodiments of this specification provide a flow chart of a scheme for expressing visual effects related to the transfer of payment information based on the suction and inhalation method, see Figure 2 .

[0080] Figure 2 The process in includes the following steps:

[0081] S202: After the information to be paid is generated, the information to be paid is displayed on the cash register device: the information to be paid is presented with a visual effect of waiting to be sucked out of the cash register device.

[0082] The effect of suction can be varied, for example, making the payment information shake invisibly in a specified direction, showing a schematic line of air flow in the suction direction, deforming the payment information in a specified direction, and so on.

[0083] S204: After successfully identifying the mobile terminal used by the user for payment, displaying on the cash register device: the information to be paid presents a visual effect of being sucked out of the cash register device.

[0084] S206: By completing the suction process, the information to be paid is transferred from the cash register device to the mobile terminal.

[0085] S208: Displaying on the mobile terminal: presenting the information to be paid that is sucked into the mobile terminal.

[0086] From the user's perspective, this visual effect is like putting the mobile terminal close to the cash register, as if the mobile terminal is an object such as an air pump, a water pump or a magnet, which sucks the payment information to be paid from the cash register as if it were a physical medium into the mobile terminal. The method is novel and interesting.

[0087] S210: By completing the absorption process, the information to be paid is received at the mobile terminal and continues to be displayed.

[0088] In practical applications, it is also possible to selectively use only part of the steps in the process.

[0089] In addition to the suck-in and suck-out method, similarly, methods such as flying out and flying in, jumping out and jumping in, flashing out and flashing in, etc. can also be used to achieve the above-mentioned visual effects.

[0090] From the above mentioned expressions, we can see that the more we can imitate the dynamic interaction of some entities in reality, the easier it will be for users to understand and cooperate more accurately. Based on this idea, we can create a more vivid and flexible style image of the information to be paid in a more realistic or personified way, and weaken the abstract feeling that the information to be paid may bring to people, which is a bunch of text, numbers or tables. Thus, the above-mentioned visual effects can be more natural and smooth.

[0091] Take the skeuomorphism process as an example. The payment information can be packaged as a virtual object for display and transfer on the cash register. The degree of packaging can be done as needed: for example, it can be packaged as a virtual object that mainly shows the outline shape (for example, round, oval, arrow-shaped, etc.) without necessarily showing what the object is; for another example, it can be packaged as a virtual more specific spherical object (glass ball, bubble, sports ball, etc.) or a virtual metal object that can be attracted by a magnet (coin, medal, etc.); and so on. When presenting the visual effects related to the transfer, the virtual object can show the corresponding dynamic effect of elastic deformation to more vividly show the transfer process.

[0092] Furthermore, based on the packaging image of the information to be paid, more intuitive and valuable business semantics can be provided to users in a visual way. For example, assuming that the information to be paid corresponds to a purchase order, the information to be paid can be packaged as a virtual item that can reflect the purchased goods or services corresponding to the information to be paid (for example, if the current user buys a piece of clothing, the information to be paid can be packaged as a virtual piece of clothing, so that the virtual piece of clothing can be transferred from the cash register to the mobile terminal). In this way, in this case, even if there is no text prompt, the user can easily understand which order he is to pay and what content he wants to buy, and through the transfer effect, the corresponding virtual content can be virtually obtained, which is consistent with the corresponding real content actually obtained by the user after payment, and the experience is better. In particular, it can solve the problem of disconnection between the payment experience and the shopping experience in some scenarios (the reason is that the payment platform relied on for payment and the e-commerce platform relied on for shopping may not belong to the same company).

[0093] In one or more embodiments of the present specification, for different states corresponding to the information to be paid in the payment interaction process, a variety of light effects can be used on the cash register device to provide prompts or guidance. In particular, a variety of light effects can be used in the short-distance recognition area to provide prompts or guidance. In this way, the short-distance recognition area is more eye-catching, and the user can bring the mobile terminal close to the short-distance recognition area to easily observe the changes in light effects.

[0094] For example, one or more embodiments of this specification provide a flowchart of a solution based on light effects and a process of transferring information to be paid, see Figure 3 .

[0095] Figure 3 The process in includes the following steps:

[0096] S302: Pre-deploy a light effect presentation module for the short-distance recognition area on the cash register device, so as to use a variety of light effects in the short-distance recognition area to prompt or guide according to different states of the information to be paid in the payment interaction process.

[0097] In one or more embodiments of the present specification, the light effect presentation module can be deployed around the short-distance recognition area, and accordingly, the light effect can be dynamically presented around the short-distance recognition area. This can more clearly display the boundary outline of the short-distance recognition area to the user, making the short-distance recognition area more prominent, which helps the user to operate in one go, and also facilitates the design of different dynamic light effects that help reflect transfer relationships and payment situations.

[0098] For a new type of cash register device provided in this application, the above functional areas and light effect presentation module have been deployed before leaving the factory, and the software can be updated as needed to support the presentation of different designed visual effects and additional light effects.

[0099] S304: different dynamic light effects are used to prompt or guide the transfer waiting state and the transfer completion state corresponding to the information to be paid in the payment interaction process.

[0100] When the pending payment information is displayed through the transfer waiting visual effect, the pending payment information is in the transfer waiting state. When the transfer visual effect ends and the pending payment information has been transferred to the mobile terminal, the pending payment information is in the transfer completion state.

[0101] Compared with the transfer completion state, the transfer waiting state can use more dynamic light effects to prompt or guide, for example, by regularly changing the trajectory of the light effect to prompt the corresponding transfer direction. The transfer state corresponding to the visual effect in the transfer process can also be processed in a similar way. In the transfer completion state, for example, a constant light effect can be used.

[0102] S306: Using light effects of different colors to prompt or guide the payment success status and payment failure status corresponding to the information to be paid in the payment interaction process.

[0103] After the payment information is transferred to the mobile terminal, the user makes the payment, which may succeed or fail. For users, it is especially important to pay attention to payment failures. Therefore, a light effect with a distinctive warning color (for example, red) can be used to focus on prompting users of payment failures to attract their attention so that they can try to pay again or give up. For payment success, it can be prompted more easily, for example, using a blue light effect.

[0104] Similarly, for different states, corresponding light effects can be designed in advance based on the degree of distinction required or the importance of the state itself to the user, so as to be used in conjunction with the visual effects in the corresponding state.

[0105] In one or more embodiments of the present specification, in the event of a payment failure, re-payment is often cumbersome and may even require the cashier to re-operate. The novel interactive method of the present application is used to solve this problem, thereby improving the convenience of the user's re-payment operation.

[0106] Figure 4 A flowchart of a solution for assisting a user to re-pay based on transfer-related visual effects provided in one or more embodiments of the present specification.

[0107] Figure 4 The process in includes the following steps:

[0108] S402: After the information to be paid is transferred to the mobile terminal through the visual effect of the transfer, a copy of the information to be paid is retained on the cash register device, but the copy is not displayed.

[0109] In one or more embodiments of this specification, the transfer of information to be paid is mentioned above. In essence, what is meant is the transfer of information to be paid in a display state of waiting for visual effects and the like. In order to facilitate retrying payment, the content actually contained in the information to be paid can still be temporarily retained on the cash register device, that is, a copy of the information to be paid is retained. In order to visually allow the user to feel the validity and authenticity of the transfer action, the copy is temporarily not displayed on the cash register device after the transfer for possible use. The copy can be data packaged with corresponding visual effects or original data without packaging. Here, the status of the transferred information to be paid and the retained copy can be ignored, and they can be considered to be essentially consistent data.

[0110] S404: If the mobile terminal fails to pay for the received information to be paid, the copy is displayed on the cash register device through a transfer return visual effect.

[0111] If the mobile terminal successfully pays for the received information to be paid, the copy does not need to be produced, and the cash register device can delete the copy in a timely manner.

[0112] If the payment fails, a copy can be displayed through the transfer return visual effect, which presents from the user's perspective that the transferred payment information seems to have automatically returned (i.e., transferred back) from the mobile terminal to the cash register. In order to express this feeling more clearly, the transfer return direction can also be shown in the visual effect, that is, from the short-distance recognition area or the mobile terminal to the information display area. Furthermore, the transfer visual effect can also be displayed on the mobile terminal, indicating that the payment information or payment failure information is transferred to the cash register.

[0113] S406: In response to the user bringing the mobile terminal close to the short-distance identification area again, transferring the copy to the mobile terminal again, so that the user can retry payment according to the copy.

[0114] After the transfer is completed, the cash register device can still display the copy according to the previous transfer waiting effect (or can additionally update the effect to prompt that this is a retry payment), and the user can retry the payment through simple operations in a similar manner.

[0115] pass Figure 4In this solution, the cashier does not need to intervene and re-operate, and the user does not need to perform tedious operations. The visual effects on the cash register equipment and mobile terminals are clear and easy to understand, and are not prone to misunderstanding.

[0116] Furthermore, if the number of repeated failures exceeds a set number, additional effect processing can be performed to prevent the inconvenience caused by falling into a loop. For example, if the payment information is displayed in the form of a virtual bubble, the virtual bubble can be made to appear to be punctured.

[0117] In addition, in the above process, in addition to the visual effect presentation, corresponding sound effects or voice prompts can also be used to further improve reliability.

[0118] The above process is mainly described from the perspective of the cash register device. Based on the same idea, one or more embodiments of this specification also provide a flow chart of a payment interaction processing method applied to a mobile terminal used by a user for payment, which is described from the perspective of the mobile terminal. Figure 5 .

[0119] Figure 5 The process in includes the following steps:

[0120] S502: Under the handheld mobile operation of the user, the cash register device is brought close to the short-distance recognition area included in the cash register device to allow the cash register device to recognize it.

[0121] S504: If the cash register device successfully recognizes the payment, the payment information transferred from the cash register device is received by transferring the receiving visual effect.

[0122] It should be noted that the solution can also be implemented by mobile terminals themselves. If the cash register device itself does not support the presentation of the aforementioned visual effects (for example, the cash register device has not been upgraded accordingly, or the cash register device may not even have a display screen facing the user), then the corresponding visual effects can be presented only on the mobile terminal. This will still help improve the user experience to a certain extent, while also increasing the flexibility and applicability of the solution.

[0123] S506: Make payment according to the information to be paid.

[0124] Here is just a brief description from the perspective of the mobile terminal. The specific implementation details can be understood by referring to the previous description, and will not be repeated here.

[0125] According to the above description, more intuitively, one or more embodiments of this specification provide an application scenario: Figure 1 A schematic diagram of the effect of a specific implementation scheme of the method, see Figure 6(a) to Figure 6(f) .

[0126] In this application scenario, a new type of cash register device that supports NFC identification payment is provided. The cash register device includes an information display area on the left side of the device and an NFC identification area on the right side of the device (as the above-mentioned short-range identification area). With the prompts and guidance of novel interactive visual effects, users can realize fast and secure payment by bringing their NFC-enabled smartphones or other portable smart devices close to and lightly touching the NFC identification area on the right side of the device. The whole process is clear and unambiguous, with a sense of dynamism and technology, forming a novel virtual interactive experience across physical media.

[0127] If there is no payment information to be paid, the standby interface can be displayed. For example, the information display area schematically displays some prompt information, such as "Unlock the phone, tap to pay", etc., and a weak breathing white light effect can be used around the NFC identification area, and the NFC identification area can also have a dynamically changing "NFC" light effect. In addition, the company or product logo can be added in the appropriate position as needed, which is omitted in the figure.

[0128] Figure 6(a) shows a schematic diagram of the effect of generating information to be paid (for example, an order information of an amount of 160 yuan) and displaying it through the transfer waiting visual effect. It can be seen that the information to be paid is packaged into a spherical virtual object like a bubble or a pinball (hereinafter referred to as a bubble for the sake of description), which shows specific information such as "order amount". Of course, the information to be paid can also include more detailed information related to payment, and it is not necessary to show all of them on the bubble.

[0129] The bubbles are displayed near the NFC recognition area, and dynamic trajectory lines in the style of "wind direction lines" or "assembly lines" vividly show the effect of bubbles waiting to be sucked toward the NFC recognition area. In actual application, the effect is dynamic. For example, the bubbles are dynamically deformed by the suction force, and the dynamic trajectory lines flow toward the NFC recognition area to indicate that the transfer direction is from the bubbles to the NFC recognition area.

[0130] At this time, for example, the following light effect is used: a blue light ring appears around the NFC recognition area, and the blue light ring gradually changes from the left until the entire ring is lit, and then closes into a semicircle and loops. The light effect of the word "NFC" is played once or in a loop.

[0131] At the same time, sound effects can also be emitted as prompts, for example, playing "Please unlock your phone and tap to pay."

[0132] In this case, if the user's mobile terminal is not successfully identified within a timeout (set as needed, such as 30 seconds), the system may automatically return to the standby interface.

[0133] Figure 6(b) shows another state of the light effect around the NFC identification area and the light effect of the word "NFC". It can be seen that, when viewed together with Figure 6(a), the circular light effect around the NFC identification area is gradually changing, and the signal pattern of the word "NFC" is also dynamically changing alternately.

[0134] FIG6( c ) shows that the user brings the smartphone used for payment close to the NFC identification area so that the cash register device attempts to identify the smartphone through NFC.

[0135] If the recognition fails, a corresponding prompt can be given in the information display area based on the possible reason for the failure, such as prompts such as "Please unlock your phone first, then tap to pay", "Please turn on the NFC switch", etc. Of course, corresponding light effects can also be used in the NFC recognition area.

[0136] If the recognition is successful, the user can be prompted and the next state can be entered. Through the visual effect of the transfer (showing the process of bubbles being sucked out of the information), the information to be paid is transferred from the cash register to the smart phone. Referring to Figure 6(d), it can be seen that the bubbles are sucked out to the right at this time, as if the smart phone is sucking out the bubbles. What is shown now is the state where more than half of the bubbles have been sucked out (this is a continuous process of dynamic suction, only one frame is shown as an example). Accordingly, the sucked-out part of the bubbles gradually appear on the smart phone. Since it has not been completely sucked out, the shape and state seen are still distorted and deformed, and have not been completely stabilized.

[0137] During the transfer process, for example, the lighting effect of the previous stage may continue to be used, or may be switched to other lighting effects.

[0138] FIG6(e) shows a schematic diagram showing that the payment information has been successfully transferred, that is, the bubble has been sucked into the smart phone. At this time, the bubble on the cash register terminal has disappeared, and the bubble has moved to the smart phone, so that the user can make payment.

[0139] For example, the bubble can be automatically expanded (or manually triggered by the user) to display more detailed information so that the user can confirm the payment, as shown in Figure 6(f). In Figure 6(f), the smartphone has displayed detailed information based on the bubble, and the user can complete the payment by clicking the "Confirm Payment" button.

[0140] Figure 6(g) shows the prompt information after the payment is successful. After the payment is successful, for example, a blue light effect can be displayed around the NFC recognition area, and a voice broadcast can be made. If the payment fails, for example, a red light effect can be displayed, and a prompt to pay again can be given.

[0141] If the payment fails, the bubble can be bounced from the smartphone back to the cashier device through a transfer return visual effect, allowing the user to pay again.

[0142] Through the above-mentioned new cash register equipment and payment interaction processing flow, a novel virtual interactive experience across physical media can be provided to users, and the entire payment process is both efficient and interesting. In addition, the user interface of the exemplary design is more user-friendly, and both the visual prompts and the operation process are concise and easy to understand, which helps users experience the convenience of modern technology while ensuring the security and accuracy of transactions, and can bring users a smoother and more pleasant payment experience.

[0143] Based on the same idea, one or more embodiments of this specification also provide devices and apparatuses corresponding to the above methods, such as Figure 7 to Figure 10 The apparatus and device can accordingly execute the above method and related optional solutions.

[0144] Figure 7 A schematic diagram of a payment interaction processing device applied to a designated cash register device provided in one or more embodiments of this specification, the device comprising:

[0145] A transfer waiting effect processing module 702 determines the pending payment information and displays the pending payment information on the cash register device through a transfer waiting visual effect;

[0146] The transfer effect processing module 704, if the mobile terminal used by the user for payment is successfully identified through the short-distance recognition area included in the cash register device, transfers the information to be paid to the mobile terminal through the transfer visual effect, so that the mobile terminal receives the information to be paid through the transfer receiving visual effect to complete the payment.

[0147] Optionally, the transfer waiting effect processing module 702 displays on the cash register device: the pending payment information presenting a visual effect of waiting to be sucked out of the cash register device; and / or,

[0148] The transfer effect processing module 704 displays on the cash register device: the to-be-paid information presents a visual effect of being sucked out of the cash register device;

[0149] By completing the suction process, the information to be paid is transferred to the mobile terminal.

[0150] Optionally, the cash register device comprises an information display area for displaying the information to be paid, and the information display area and the short-distance identification area are located close to each other on the cash register device;

[0151] The transfer direction corresponding to the visual effect in the transfer is from the information display area to the short-distance recognition area.

[0152] Optionally, it also includes:

[0153] The information to be paid packaging module 706 packages the information to be paid into a virtual object before displaying the information to be paid on the cash register device, so as to be displayed and transferred on the cash register device.

[0154] Optionally, the information to be paid packaging module 706 packages the information to be paid into a virtual item that can reflect the purchased goods or services corresponding to the information to be paid.

[0155] Optionally, it also includes:

[0156] The light effect prompting and guiding module 708 uses a variety of light effects to prompt or guide in the short-distance recognition area according to different states corresponding to the information to be paid in the payment interaction process.

[0157] Optionally, the light effect prompting and guiding module 708 presents the light effect around the short-distance recognition area.

[0158] Optionally, the light effect prompting and guiding module 708 uses different dynamic light effects to prompt or guide the transfer waiting state and the transfer completion state corresponding to the to-be-paid information in the payment interaction process; and / or,

[0159] For the payment success status and payment failure status corresponding to the information to be paid in the payment interaction process, different color light effects are used for prompting or guiding.

[0160] Optionally, it also includes:

[0161] A transfer regression effect processing module 710, after transferring the information to be paid to the mobile terminal through the transfer visual effect, retaining a copy of the information to be paid on the cash register device but not displaying the copy;

[0162] If the mobile terminal fails to pay for the received information to be paid, the copy is displayed on the cash register device through a transfer return visual effect.

[0163] Optionally, the short-range identification area includes a short-range wireless communication identification area for the mobile terminal to be paid to approach for identification;

[0164] The transfer effect processing module 704 uses the short-range wireless communication method corresponding to the short-range wireless communication identification area to send the information to be paid to the mobile terminal to realize the transfer of the information to be paid, and expresses the transfer process through corresponding visual effects.

[0165] Figure 8 A schematic diagram of a payment interaction processing device applied to a designated cash register device provided in one or more embodiments of this specification, the device comprising:

[0166] The short-distance recognition processing module 802 is used to move the user's handheld device close to the short-distance recognition area of ​​the cash register device so as to allow the cash register device to recognize the user's handheld device.

[0167] The transfer receiving effect processing module 804 receives the to-be-paid information transferred from the cash register device through a transfer receiving visual effect if the information is successfully recognized by the cash register device;

[0168] The payment processing module 806 performs payment according to the information to be paid.

[0169] Fig. 9 A schematic diagram of a payment interaction processing device applied to a designated cash register device provided in one or more embodiments of this specification, the device comprising:

[0170] at least one processor; and,

[0171] a memory communicatively connected to the at least one processor; wherein,

[0172] The memory stores instructions executable by the at least one processor, the instructions being executed by the at least one processor to enable the at least one processor to:

[0173] Determine the information to be paid, and display the information to be paid on the cash register device through a transfer waiting visual effect;

[0174] If the short-distance recognition area contained in the cash register device successfully identifies the mobile terminal used for payment by the user, the information to be paid is transferred to the mobile terminal through the visual effect during transfer, so that the mobile terminal receives the information to be paid through the transfer receiving visual effect to complete the payment.

[0175] Fig.10 A schematic diagram of a payment interaction processing device provided in one or more embodiments of this specification and applied to a mobile terminal used by a user for payment, the device comprising:

[0176] at least one processor; and,

[0177] a memory communicatively connected to the at least one processor; wherein,

[0178] The memory stores instructions executable by the at least one processor, the instructions being executed by the at least one processor to enable the at least one processor to:

[0179] Under the handheld mobile operation of the user, the cash register device is brought close to the short-distance recognition area so as to be recognized by the cash register device;

[0180] If the cash register device successfully recognizes the payment, the cash register device receives the payment information transferred from the cash register device by transferring the receiving visual effect;

[0181] Make payment according to the information to be paid.

[0182] Based on the same idea, one or more embodiments of this specification further provide a non-volatile computer storage medium storing computer executable instructions, which are applied to a specified cash register device, and the computer executable instructions are configured as follows:

[0183] Determine the information to be paid, and display the information to be paid on the cash register device through a transfer waiting visual effect;

[0184] If the short-distance recognition area contained in the cash register device successfully identifies the mobile terminal used for payment by the user, the information to be paid is transferred to the mobile terminal through the visual effect during transfer, so that the mobile terminal receives the information to be paid through the transfer receiving visual effect to complete the payment.

[0185] Based on the same idea, one or more embodiments of this specification further provide a non-volatile computer storage medium storing computer executable instructions, which is applied to a mobile terminal used by a user for payment, and the computer executable instructions are configured as follows:

[0186] Under the handheld mobile operation of the user, the cash register device is brought close to the short-distance recognition area so as to be recognized by the cash register device;

[0187] If the cash register device successfully recognizes the payment, the cash register device receives the payment information transferred from the cash register device by transferring the receiving visual effect;

[0188] Make payment according to the information to be paid.

[0189] The systems, devices, modules or units described in the above embodiments may be implemented by computer chips or entities, or by products with certain functions. A typical implementation device is a computer. Specifically, the computer may be, for example, a personal computer, a laptop computer, a cellular phone, a camera phone, a smart phone, a personal digital assistant, a media player, a navigation device, an email device, a game console, a tablet computer, a wearable device, or a combination of any of these devices.

[0190] For the convenience of description, the above device is described by dividing it into various units according to its functions. Of course, when implementing this specification, the functions of each unit can be implemented in the same or multiple software and / or hardware.

[0191] Those skilled in the art will appreciate that the embodiments of this specification may be provided as methods, systems, or computer program products. Therefore, the embodiments of this specification may be in the form of complete hardware embodiments, complete software embodiments, or embodiments in combination with software and hardware. Moreover, the embodiments of this specification may be in the form of a computer program product implemented in one or more computer-usable storage media (including but not limited to disk storage, CD-ROM, optical storage, etc.) that contain computer-usable program code.

[0192] This specification is described with reference to the flowcharts and / or block diagrams of the methods, devices (systems), and computer program products according to the embodiments of this specification. It should be understood that each process and / or box in the flowchart and / or block diagram, as well as the combination of the processes and / or boxes in the flowchart and / or block diagram, can be implemented by computer program instructions. These computer program instructions can be provided to a processor of a general-purpose computer, a special-purpose computer, an embedded processor, or other programmable data processing device to produce a machine, so that the instructions executed by the processor of the computer or other programmable data processing device generate instructions for implementing the processes in the flowchart and / or block diagram. Figure 1 A process or multiple processes and / or boxes Figure 1 A device that provides the functions specified in a block or multiple blocks.

[0193] These computer program instructions may also be stored in a computer-readable memory capable of directing a computer or other programmable data processing device to operate in a specific manner, so that the instructions stored in the computer-readable memory produce an article of manufacture comprising an instruction device, which implements the process Figure 1 A process or multiple processes and / or boxes Figure 1 A function specified in one or more boxes.

[0194] These computer program instructions can also be loaded onto a computer or other programmable data processing device so that a series of operating steps are executed on the computer or other programmable device to produce a computer-implemented process, thereby providing instructions for implementing the process. Figure 1 A process or multiple processes and / or boxes Figure 1 The steps for the functions specified in one or more boxes.

[0195] In a typical configuration, a computing device includes one or more processors (CPU), input / output interfaces, network interfaces, and memory.

[0196] The memory may include non-permanent storage in a computer-readable medium, random access memory (RAM) and / or non-volatile memory in the form of read-only memory (ROM) or flash RAM. The memory is an example of a computer-readable medium.

[0197] Computer readable media include permanent and non-permanent, removable and non-removable media that can be implemented by any method or technology to store information. Information can be computer readable instructions, data structures, program modules or other data. Examples of computer storage media include, but are not limited to, phase change memory (PRAM), static random access memory (SRAM), dynamic random access memory (DRAM), other types of random access memory (RAM), read-only memory (ROM), electrically erasable programmable read-only memory (EEPROM), flash memory or other memory technology, compact disk read-only memory (CD-ROM), digital versatile disk (DVD) or other optical storage, magnetic cassettes, magnetic tape magnetic disk storage or other magnetic storage devices or any other non-transmission media that can be used to store information that can be accessed by a computing device. As defined herein, computer readable media does not include temporary computer readable media (transitory media), such as modulated data signals and carrier waves.

[0198] It should also be noted that the terms "include", "comprises" or any other variations thereof are intended to cover non-exclusive inclusion, so that a process, method, commodity or device including a series of elements includes not only those elements, but also other elements not explicitly listed, or also includes elements inherent to such process, method, commodity or device. In the absence of more restrictions, the elements defined by the sentence "comprises a ..." do not exclude the existence of other identical elements in the process, method, commodity or device including the elements.

[0199] This specification may be described in the general context of computer-executable instructions executed by a computer, such as program modules. Generally, program modules include routines, programs, objects, components, data structures, etc. that perform specific tasks or implement specific abstract data types. This specification may also be practiced in distributed computing environments where tasks are performed by remote processing devices connected through a communication network. In a distributed computing environment, program modules may be located in local and remote computer storage media, including storage devices.

[0200] Each embodiment in this specification is described in a progressive manner, and the same or similar parts between the embodiments can be referred to each other, and each embodiment focuses on the differences from other embodiments. In particular, for the device, equipment, and non-volatile computer storage medium embodiments, since they are basically similar to the method embodiments, the description is relatively simple, and the relevant parts can be referred to the partial description of the method embodiment.

[0201] The above is a description of a specific embodiment of the specification. Other embodiments are within the scope of the appended claims. In some cases, the actions or steps recorded in the claims can be performed in an order different from that in the embodiments and still achieve the desired results. In addition, the processes depicted in the drawings do not necessarily require the specific order or continuous order shown to achieve the desired results. In some embodiments, multitasking and parallel processing are also possible or may be advantageous.

[0202] The above description is only one or more embodiments of this specification and is not intended to limit this specification. For those skilled in the art, one or more embodiments of this specification may have various changes and variations. Any modification, equivalent replacement, improvement, etc. made within the spirit and principle of one or more embodiments of this specification shall be included in the scope of the claims of this specification.

Claims

1. A payment interaction processing method, applied to a designated cash register device, comprising: Determine the information to be paid, and display the information to be paid on the cash register device through a transfer waiting visual effect; If the mobile terminal used by the user for payment is successfully identified through the short-distance recognition area included in the cash register device, the information to be paid is transferred to the mobile terminal through the visual effect during the transfer, and the information to be paid looks like a tangible object on the cash register device.

2. The method according to claim 1, wherein displaying the pending payment information on the cash register device by transferring the waiting visual effect specifically comprises: Displaying on the cash register device: presenting the information to be paid in a visual effect of waiting to be sucked out of the cash register device; and / or, The transferring of the to-be-paid information to the mobile terminal through the visual effect during the transfer specifically includes: Displaying on the cash register device: presenting the information to be paid in a visual effect of being sucked out of the cash register device; By completing the suction process, the information to be paid is transferred to the mobile terminal.

3. The method according to claim 1, wherein the cash register device comprises an information display area for displaying the information to be paid, and the information display area and the short-distance recognition area are located close to each other on the cash register device; The transfer direction corresponding to the visual effect in the transfer is from the information display area to the short-distance recognition area.

4. The method according to claim 1, before displaying the information to be paid on the cash register device, the method further comprises: The information to be paid is packaged into a virtual object for display and transfer on the cash register device.

5. The method according to claim 4, wherein packaging the information to be paid into a virtual object comprises: The information to be paid is packaged as a virtual item that can reflect the purchased goods or services corresponding to the information to be paid.

6. The method of claim 1, further comprising: For different states corresponding to the information to be paid in the payment interaction process, a variety of light effects are used in the short-distance recognition area for prompting or guiding.

7. The method according to claim 6, wherein the prompting or guiding is performed using a plurality of light effects in the short-distance recognition area, specifically comprising: The light effect is presented around the short-distance identification area.

8. The method of claim 6, wherein for different states of the information to be paid corresponding to the payment interaction process, a plurality of light effects are used in the short-distance recognition area to prompt or guide, specifically comprising: For the transfer waiting state and transfer completion state corresponding to the information to be paid in the payment interaction process, different dynamic light effects are used to prompt or guide; and / or, For the payment success status and payment failure status corresponding to the information to be paid in the payment interaction process, different color light effects are used for prompting or guiding.

9. The method according to claim 1, after transferring the pending payment information to the mobile terminal through the visual effect during the transfer, the method further comprises: retaining a copy of the information to be paid on the cash register device but not displaying the copy; If the mobile terminal fails to pay for the received information to be paid, the copy is displayed on the cash register device through a transfer return visual effect.

10. The method according to any one of claims 1 to 9, wherein the short-range identification area comprises a short-range wireless communication identification area for the mobile terminal to be paid to approach for identification; The transferring the pending payment information to the mobile terminal specifically includes: The information to be paid is sent to the mobile terminal using the short-range wireless communication method corresponding to the short-range wireless communication identification area to achieve the transfer of the information to be paid, and the transfer process is presented through corresponding visual effects.

11. A payment interaction processing method, applied to a mobile terminal used by a user for payment, the method comprising: Under the handheld mobile operation of the user, the cash register device is brought close to the short-distance recognition area so as to be recognized by the cash register device; If the cash register device successfully recognizes the information, the cash register device receives the pending payment information transferred from the cash register device through the transfer visual effect. The pending payment information is transferred through the transfer visual effect. Payment is made according to the information to be paid, and the information to be paid appears as a tangible object on the cash register device.

12. A payment interaction processing device, applied to a designated cash register device, comprising: A transfer waiting effect processing module determines the information to be paid and displays the information to be paid on the cash register device through a transfer waiting visual effect; The transfer effect processing module, if the mobile terminal used by the user for payment is successfully identified through the short-distance recognition area included in the cash register device, transfers the information to be paid to the mobile terminal through the transfer visual effect, and the information to be paid looks like a tangible object on the cash register device.

13. The apparatus according to claim 12, wherein the transfer waiting effect processing module displays on the cash register device: the pending payment information presenting a visual effect of waiting to be sucked out of the cash register device; and / or, The transfer effect processing module displays on the cash register device: the to-be-paid information presents a visual effect of being sucked out of the cash register device; By completing the suction process, the information to be paid is transferred to the mobile terminal.

14. The device according to claim 12, wherein the cash register device comprises an information display area for displaying the information to be paid, and the information display area and the short-distance identification area are located close to each other on the cash register device; The transfer direction corresponding to the visual effect in the transfer is from the information display area to the short-distance recognition area.

15. The apparatus of claim 12, further comprising: The module for packaging the information to be paid is used to package the information to be paid into a virtual object before displaying the information to be paid on the cash register device, so as to display and transfer the information on the cash register device.

16. The device as claimed in claim 15, wherein the module for packaging the information to be paid packages the information to be paid into a virtual item that can reflect the purchased goods or services corresponding to the information to be paid.

17. The apparatus of claim 12, further comprising: The light effect prompting and guiding module uses a variety of light effects in the short-distance recognition area to prompt or guide different states corresponding to the information to be paid in the payment interaction process.

18. The device as claimed in claim 17, wherein the light effect prompting and guiding module presents the light effect around the short-distance recognition area.

19. The device according to claim 17, wherein the light effect prompting and guiding module uses different dynamic light effects to prompt or guide the transfer waiting state and the transfer completion state corresponding to the information to be paid in the payment interaction process; and / or For the payment success status and payment failure status corresponding to the information to be paid in the payment interaction process, different color light effects are used for prompting or guiding.

20. The apparatus of claim 12, further comprising: A transfer regression effect processing module, wherein after transferring the information to be paid to the mobile terminal through the visual effect during the transfer, a copy of the information to be paid is retained on the cash register device, but the copy is not displayed; If the mobile terminal fails to pay for the received information to be paid, the copy is displayed on the cash register device through a transfer return visual effect.

21. The device according to any one of claims 12 to 20, wherein the short-range identification area comprises a short-range wireless communication identification area for a mobile terminal to be paid to approach for identification; The transfer effect processing module uses the short-range wireless communication method corresponding to the short-range wireless communication identification area to send the information to be paid to the mobile terminal to realize the transfer of the information to be paid, and expresses the transfer process through corresponding visual effects.

22. A payment interaction processing device, applied to a mobile terminal used by a user for payment, the device comprising: The short-distance recognition processing module is used to move the user's handheld mobile device close to the short-distance recognition area of ​​the cash register device so as to allow the cash register device to recognize the user's handheld mobile device. a transfer receiving effect processing module, which receives the pending payment information transferred from the cash register device through a transfer receiving visual effect if the cash register device successfully recognizes the pending payment information, wherein the pending payment information is transferred through a transfer visual effect, wherein the transfer visual effect is a dynamic visual effect across physical media, wherein the physical media includes the cash register device and the mobile terminal; The payment processing module makes payment according to the information to be paid, and the information to be paid looks like a tangible object on the cash register device.

23. A payment interaction processing device, applied to a designated cash register device, comprising: at least one processor; as well as, a memory communicatively connected to the at least one processor; wherein, The memory stores instructions executable by the at least one processor, the instructions being executed by the at least one processor to enable the at least one processor to execute: Determine the information to be paid, and display the information to be paid on the cash register device through a transfer waiting visual effect; If the mobile terminal used by the user for payment is successfully identified through the short-distance recognition area included in the cash register device, the information to be paid is transferred to the mobile terminal through the visual effect during the transfer, and the information to be paid looks like a tangible object on the cash register device.

24. A payment interaction processing device, applied to a mobile terminal used by a user for payment, the device comprising: at least one processor; as well as, a memory communicatively connected to the at least one processor; wherein, The memory stores instructions executable by the at least one processor, the instructions being executed by the at least one processor to enable the at least one processor to execute: Under the handheld mobile operation of the user, the cash register device is brought close to the short-distance recognition area so as to be recognized by the cash register device; If the cash register device successfully recognizes the information, the cash register device receives the pending payment information transferred from the cash register device through the transfer receiving visual effect, wherein the pending payment information is transferred through the transfer visual effect, and the transfer visual effect is a dynamic visual effect across physical media, wherein the physical media includes the cash register device and the mobile terminal; Payment is made according to the information to be paid, and the information to be paid appears as a tangible object on the cash register device.

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