Scene interaction method and system based on intelligent perception, terminal and medium
Through intelligent perception technology, environmental data is collected and interactive scenarios are triggered, which solves the problem of single interactive experience of smart terminal wallpapers, and achieves a stronger sense of user participation and rich interactive experience.
Patent Information
- Application Number
- CN202411938166.8
- Authority / Receiving Office
- CN · China
- Patent Type
- Applications(China)
- Current Assignee / Owner
- Filing Date
- 2024-12-26
- Publication Date
- 2025-04-22
AI Technical Summary
The wallpaper system of the existing smart terminal provides a single interactive experience, weak user participation, and lacks a real interactive experience.
A situational interaction method based on intelligent perception is adopted. By obtaining the interactive attributes of the current wallpaper, intelligent perception environment modeling data is collected in real time, and corresponding interactive scenarios are triggered based on these data, and scenario interactive content is output.
It improves the problem of the singleness of smart terminal wallpaper functions and the similarity of special effects, enhances user participation, realizes a true interactive experience, and enriches the product form.
Smart Images

Figure CN119861820A_ABST
Abstract
Description
Technical Field
[0001] The present invention relates to the field of perception interaction technology, and in particular to a scenario interaction method, system, terminal and medium based on intelligent perception. Background Art
[0002] With the advancement of technology, scene interaction with intelligent perception has become a development trend of human-computer interaction in smart terminals. At present, some smart terminals provide scene interaction for users by simulating intelligent perception. For example, the dynamic wallpaper of mobile phones can bring virtual interactive experience to mobile phone users in the scene of using wallpaper by simulating dynamic special effects such as falling leaves, blooming and falling flowers, and rippling water.
[0003] However, the interactive experience provided by the wallpaper systems of current smart terminals to users is relatively simple, and the user participation is weak. Basically, preset animated images are played in a loop. The product form is single, which is not conducive to achieving a real interactive experience.
[0004] Therefore, the prior art still needs to be improved and enhanced. Summary of the invention
[0005] The technical problem to be solved by the present invention is that, in view of the above-mentioned defects of the prior art, a scenario interaction method, system, terminal and medium based on intelligent perception are provided, aiming to solve the problems that the wallpaper system of the smart terminal in the prior art provides users with a relatively simple interactive experience and weak user participation.
[0006] In order to solve the above technical problems, the technical solution adopted by the present invention is as follows:
[0007] In a first aspect, the present invention provides a scenario interaction method based on intelligent perception, wherein the method comprises:
[0008] Get the scene interaction properties corresponding to the current wallpaper;
[0009] Collecting intelligent perception environment modeling data in real time, and triggering the interactive scene corresponding to the current wallpaper based on the intelligent perception environment modeling data;
[0010] Based on the intelligent perception environment modeling data and the interactive scene, the scenario interactive content is output.
[0011] In one implementation, the step of obtaining the scene interaction attribute corresponding to the current wallpaper includes:
[0012] Obtaining the interactive scene and wallpaper content corresponding to the current wallpaper;
[0013] Based on the interactive scene and the wallpaper content, a scenario interactive attribute of the interactive scene is determined, wherein the scenario interactive attribute includes an interactive perception parameter.
[0014] In one implementation, the real-time collection of intelligent perception environment modeling data includes:
[0015] Acquire preset intelligent sensing hardware, where the intelligent sensing hardware includes any one or more of a millimeter wave module, a far-field voice module, and a camera module;
[0016] Based on the intelligent sensing hardware, data of a preset environmental area is collected in real time to obtain the intelligent sensing environmental modeling data.
[0017] In one implementation, triggering the interactive scene corresponding to the current wallpaper based on the intelligent perception environment modeling data includes:
[0018] Matching the intelligent perception environment modeling data with the interactive perception parameters;
[0019] If the intelligent perception environment modeling data successfully matches the interactive perception parameters, the interactive scene corresponding to the current wallpaper is triggered.
[0020] In one implementation, the outputting scenario interaction content based on the intelligent perception environment modeling data and the interaction scene includes:
[0021] Obtaining the scenario interaction style corresponding to the interaction scenario;
[0022] Inferring creative elements based on the interactive perception parameters and the scenario interaction style;
[0023] Content creation is performed based on the intelligent perception environment modeling data and the creation elements, and the scenario interaction content is output.
[0024] In one implementation, the method further includes:
[0025] The current wallpaper is switched based on the intelligent perception environment modeling data.
[0026] In one implementation, before obtaining the scene interaction attribute corresponding to the current wallpaper, the method further includes:
[0027] The wallpaper system is loaded, and the intelligent sensing hardware is initialized.
[0028] In a second aspect, an embodiment of the present invention further provides a scenario interaction system based on intelligent perception, wherein the system comprises:
[0029] An interactive attribute acquisition module is used to obtain the scene interactive attributes corresponding to the current wallpaper;
[0030] An interactive scene triggering module, used for collecting intelligent perception environment modeling data in real time, and triggering the interactive scene corresponding to the current wallpaper based on the intelligent perception environment modeling data;
[0031] The interactive content output module is used to output the scenario interactive content based on the intelligent perception environment modeling data and the interactive scene.
[0032] In a third aspect, an embodiment of the present invention further provides a terminal, wherein the terminal includes a memory, a processor, and an intelligent perception-based scenario interaction program stored in the memory and executable on the processor, and when the processor executes the intelligent perception-based scenario interaction program, the steps of the intelligent perception-based scenario interaction method of any one of the above-mentioned schemes are implemented.
[0033] In a fourth aspect, an embodiment of the present invention further provides a computer-readable storage medium, wherein a scenario interaction program based on intelligent perception is stored on the computer-readable storage medium, and when the scenario interaction program based on intelligent perception is executed by a processor, the steps of the scenario interaction method based on intelligent perception described in any one of the above-mentioned schemes are implemented.
[0034] Beneficial effects: Compared with the prior art, the present invention provides a scenario interaction method based on intelligent perception. The present invention first obtains the scenario interaction attributes corresponding to the current wallpaper. Then, the intelligent perception environment modeling data is collected in real time, and the interactive scene corresponding to the current wallpaper is triggered based on the intelligent perception environment modeling data. Finally, based on the intelligent perception environment modeling data and the interactive scene, the scenario interaction content is output. The present invention can output scenario interaction content based on the collected intelligent perception environment modeling data and the interactive scene requirements of the wallpaper, which improves the defects of the singleness of the desktop wallpaper function and the similarity of special effects of the current smart terminal. The user has a strong sense of participation in the interactive process, which facilitates the realization of a real interactive experience and enriches the product form. BRIEF DESCRIPTION OF THE DRAWINGS
[0035] Figure 1 A flowchart of a preferred embodiment of a scenario interaction method based on intelligent perception provided in an embodiment of the present invention.
[0036] Figure 2 A flowchart of a specific application of the scenario interaction method based on intelligent perception provided by an embodiment of the present invention.
[0037] Figure 3 A schematic diagram of the architecture of a scenario interaction system based on intelligent perception provided by an embodiment of the present invention.
[0038] Figure 4 A functional block diagram of a terminal provided by an embodiment of the present invention. DETAILED DESCRIPTION
[0039] In order to make the purpose, technical solution and effect of the present invention clearer and more specific, the present invention is further described in detail with reference to the accompanying drawings and examples. It should be understood that the specific embodiments described herein are only used to explain the present invention and are not used to limit the present invention.
[0040] The flowcharts shown in the accompanying drawings are only examples and do not necessarily include all the contents and operations or steps, nor must they be executed in the order described. For example, some operations or steps may also be decomposed, combined or partially merged, so the actual execution order may change according to actual conditions.
[0041] It should be understood that the terms used in this specification of the present invention are only for the purpose of describing specific embodiments and are not intended to limit the present invention. As used in the specification of the present invention and the appended claims, unless the context clearly indicates otherwise, the singular forms "a", "an" and "the" are intended to include plural forms.
[0042] It should be understood that, in order to clearly describe the technical solutions of the embodiments of the present invention, in the embodiments of the present invention, words such as "first" and "second" are used to distinguish between identical or similar items with substantially identical functions and effects. For example, the first control information and the second control information are only used to distinguish different control information, and their order is not limited.
[0043] Those skilled in the art can understand that the words "first", "second", etc. do not limit the quantity and execution order, and the words "first", "second", etc. do not necessarily limit the differences.
[0044] It should be further understood that the term “and / or” used in the present specification and the appended claims refers to any and all possible combinations of one or more of the associated listed items, and includes these combinations.
[0045] In order to solve the problems of the prior art, this embodiment provides a scenario interaction method based on intelligent perception. The method based on this embodiment can improve the defects of the single function and the similar special effects of the desktop wallpaper of the current smart terminal. The user has a strong sense of participation in the interactive process, which is convenient for realizing a real interactive experience and enriching the product form. In specific application, this embodiment first obtains the scenario interaction attribute corresponding to the current wallpaper. Then, the intelligent perception environment modeling data is collected in real time, and the interactive scene corresponding to the current wallpaper is triggered based on the intelligent perception environment modeling data. Finally, based on the intelligent perception environment modeling data and the interactive scene, the scenario interaction content is output.
[0046] The scenario interaction method based on intelligent perception of this embodiment can be applied to a terminal, which can be a computer, a smart TV, a mobile phone or other intelligent product terminal. Figure 1 As shown in , the scenario interaction method based on intelligent perception includes the following steps:
[0047] Step S100: Obtain the scene interaction attribute corresponding to the current wallpaper.
[0048] In this embodiment, a plurality of wallpapers are set in the wallpaper library in the terminal, and each wallpaper is set with its own scene interaction attribute, which is used to reflect the scene interaction style of the current wallpaper, the perception parameters to be collected, and other information. Therefore, this embodiment is conducive to analyzing the current wallpaper by obtaining the scene interaction attribute of the current wallpaper, so that the required perception parameters can be collected in the subsequent perception parameter collection step, thereby realizing scene interaction.
[0049] In one implementation, when acquiring the scenario interaction attribute, this embodiment includes the following steps:
[0050] Step S101, obtaining the interactive scene and wallpaper content corresponding to the current wallpaper;
[0051] Step S102: determining the scene interaction attribute of the interactive scene based on the interactive scene and the wallpaper content, wherein the scene interaction attribute includes an interactive perception parameter.
[0052] Specifically, combined Figure 2 As shown, when the smart terminal is started, this embodiment can first initialize the intelligent perception module and load the wallpaper to present the current wallpaper. The intelligent perception module of this embodiment includes any one or more of a millimeter wave module, a far-field voice module, and a camera module. After the terminal displays the current wallpaper, the terminal of this embodiment can obtain the interactive scene and wallpaper content corresponding to the current wallpaper. The interactive scene reflects the scene interaction style of the current wallpaper, and the wallpaper content reflects the display content of the current wallpaper. After obtaining the wallpaper content and interactive scene of the current wallpaper, this embodiment can determine the scene interaction attributes based on the wallpaper content and the interactive scene. In this embodiment, the scene interaction attributes include the interactive perception parameters of the current wallpaper, and the interactive perception parameters are the perception parameters that need to be collected in real time in the interactive scene of the current wallpaper.
[0053] Of course, the wallpapers in the wallpaper library of this embodiment include intelligent scene-sensing wallpapers and non-intelligent scene-sensing wallpapers, which are distinguished by corner marks or categories. After the user selects a wallpaper with intelligent scene-sensing in the wallpaper library and plays it, the current wallpaper is obtained. For example, if the current wallpaper is a wallpaper with the theme of "Year of the Dragon", the wallpaper content of the wallpaper is a dragon pattern. There can be multiple interactive scenes corresponding to the wallpaper, such as Figure 2In the interaction 1, interaction 2...interaction N, etc., the interactive perception parameters corresponding to different interactive scenes may be different. For example, if the interactive scene is to control the number of dragons, then based on the wallpaper content (dragon pattern) and the interactive scene, it can be determined that the interactive perception parameter is the number of people in the preset environmental area. If the interactive scene is to control the trajectory of the dragon's movement, then based on the wallpaper content (dragon pattern) and the interactive scene, it can be determined that the interactive perception parameter is the movement trajectory of people in the collected environmental space. Based on this, this embodiment can analyze the wallpaper content of the current wallpaper and each interactive scene, and then determine the scene interaction attributes corresponding to each interactive scene, and also determine the interactive perception parameters corresponding to each interactive scene. The interactive perception parameters are collected based on intelligent perception hardware. Therefore, while determining the interactive perception parameters, this embodiment also determines the intelligent perception module.
[0054] Step S200: collecting intelligent perception environment modeling data in real time, and triggering an interactive scene corresponding to the current wallpaper based on the intelligent perception environment modeling data.
[0055] When interacting, the terminal of this embodiment can collect data from a preset environmental area to obtain intelligent perception environment modeling data, which can be used to trigger the interactive scene of the current wallpaper. Since there is more than one interactive scene for the current wallpaper, this embodiment needs to analyze the intelligent perception environment modeling data to determine which interactive scene the intelligent perception environment modeling data can trigger. The intelligent perception hardware of this embodiment includes any one or more of a millimeter wave module, a far-field voice module, and a camera module. Among them, the millimeter wave module can be used to collect motion information (such as appearance direction, motion trajectory, and motion speed, etc.) of people (that is, users) in the environmental area, the far-field voice module can be used to recognize the user's voice in order to execute the user's voice command, and the camera module can recognize the user's face, such as identifying who the user is, or identifying the user's gender. This embodiment can collect multi-dimensional data based on the intelligent perception hardware, and the obtained intelligent perception environment modeling data can also better realize interaction.
[0056] Furthermore, after obtaining the intelligent perception environment modeling data, this embodiment can determine the corresponding interactive scene based on the intelligent perception environment modeling data, which specifically includes the following steps:
[0057] Step S201, matching the intelligent perception environment modeling data with the interactive perception parameters;
[0058] Step S202: If the intelligent perception environment modeling data successfully matches the interactive perception parameters, the interactive scene corresponding to the current wallpaper is triggered.
[0059] Specifically, after determining the scenario interaction attributes of the current wallpaper, this embodiment can match the intelligent perception environment modeling data collected in real time with the interaction perception parameters included in the scenario interaction attributes, that is, determine whether the data type and data content of the intelligent perception environment modeling data are the interaction perception parameters required for a certain interactive scene. If the intelligent perception environment modeling data and the interaction perception parameters of a certain interactive scene match successfully, the interactive scene can be triggered.
[0060] Taking the above-mentioned wallpaper of "Year of the Dragon and Good Luck" as an example, this embodiment describes several interactive scenes, and explains the scene interactive attributes corresponding to several typical interactive scenes and the triggering process of the interactive scenes, as follows:
[0061] Interactive scene 1 is a dragon control scene, and interactive scene 1 is used to control the direction, movement trajectory and stepping speed of the dragon in the wallpaper display area of the terminal. To this end, the interactive perception parameters in the scenario interaction attributes of the interactive scene 1 are the direction of the user entering the preset environmental area, the user's movement trajectory and the user's moving speed, and the corresponding intelligent perception hardware is the millimeter wave module. The millimeter wave module collects the user's motion information and then maps it to the wallpaper display area of the terminal, so that the dragon control of the "Year of the Dragon" wallpaper can be realized. In specific implementation, the millimeter wave module can sense the placement space of the terminal (such as a smart TV), construct a space matrix corresponding to the placement space of the smart TV in the wallpaper display area, and coordinate map the environmental area perceived by the millimeter wave module with the space matrix of the wallpaper display area. Specifically, the coordinates of the environmental area perceived by the millimeter wave module can be corresponded to the coordinates of the wallpaper display area through an algorithm. For example, the range of the environmental area perceived by the millimeter wave module is 5*3 meters, so the display area of the wallpaper is also divided into 500*300 squares, so that the display area of the wallpaper can correspond to the environmental area perceived by the millimeter wave module. Then, the millimeter wave module is used to collect the movement information of people in the environment area (the direction from which the user enters the environment area, the user's movement trajectory, and the user's movement speed) to obtain intelligent perception environment modeling data. If the collected intelligent perception environment modeling data happens to match the interactive perception parameters of the interactive scene 1 (i.e., the dragon control scene), the interactive scene 1 can be triggered. In addition, in actual applications, this embodiment should initialize the interactive scene 1 of the current wallpaper, use the default dragon style, and can also constrain the number of dragons in the display area of the current wallpaper.
[0062] Interactive scene 2 is a dragon attribute scene. This interactive scene 2 is used to control what kind of dragon to appear, that is, to change the default dragon style, such as cartoon, dragon, etc. The interactive perception parameter in the scenario interactive attribute corresponding to interactive scene 2 can be the voice information sent by the user, and the dragon style is changed through voice instructions. The interactive perception parameter can also be the user's facial information, and the dragon style is changed by recognizing the user's facial information. For example, the user's face is recognized, and the user's age is determined, so as to control the current wallpaper to display grandfather dragon, grandmother dragon, baby dragon, etc. For this reason, the intelligent perception hardware corresponding to the interactive scene 2 can be a far-field voice module or a camera module. The voice information output by the user is collected through the far-field voice module to obtain intelligent perception environment modeling data, such as "turn into a red dragon", "switch to a cartoon dragon style", "I want to turn into a five-clawed golden dragon", etc. Alternatively, the user's facial information is collected through the camera module to obtain intelligent perception environment modeling data. If the collected intelligent perception environment modeling data just matches the interactive perception parameter of the interactive scene 2 (i.e., the dragon attribute scene), the interactive scene 2 can be triggered. In another implementation, in interactive scene 3, the user can also create a dragon with specific attributes directly through voice information, such as creating a cartoon dragon or switching between dragon styles, and can also adjust the dragon's features, such as the dragon head, clothing, dragon whiskers, dragon claws, dragon balls, etc.
[0063] Interactive scene 3 is the "Whose Dragon" scene, and this interactive scene 3 is used to control which user's dragon is displayed. At this time, the interactive perception parameters in the scenario interaction attributes corresponding to the interactive scene 3 are the user's facial features, and the corresponding intelligent perception hardware is the camera module, which collects the user's facial information through the camera module. In order to distinguish the interactive scene 3 from the interactive scene 2 in which the camera module is used to collect the user's facial information, this embodiment can introduce facial recognition in the interactive scene 3, and the facial recognition can be used to identify the facial features of the user's facial information, and then determine which user it is. Therefore, the intelligent perception environment modeling data in the interactive scene 3 includes the user's facial features. When the collected intelligent perception environment modeling data happens to match the interactive perception parameters of the interactive scene 3 (i.e., "Whose Dragon" scene), the interactive scene 3 can be triggered.
[0064] Interactive scene 4 is a multi-dragon interactive scene, which is used to control multiple dragons to interact, such as the interaction of "two dragons bowing to each other". At this time, the interactive perception parameters in the scene interaction attributes corresponding to interactive scene 4 are the number of users, the user's body movements, etc., and the corresponding intelligent perception hardware is the millimeter wave module. In this way, based on the number of users and the user's body movements (such as bending or jumping up, etc.) collected by the millimeter wave module, the intelligent perception environment modeling data is obtained. When the collected intelligent perception environment modeling data just matches the interactive perception parameters of the interactive scene 4 (i.e., the multi-dragon interactive scene), the interactive scene 4 can be triggered. In another implementation, the interactive scene 4 of this embodiment can also control the gender of the dragon. For example, when the interaction of "two dragons bowing to each other" requires two dragons of different genders, then two users of different genders are required. At this time, in addition to the millimeter wave module to collect the number of users and the user's body movements (such as men and women bending over face to face), the camera module is also required to collect the user's facial features. Therefore, at this time, the intelligent perception hardware includes the millimeter wave module and the camera module, and the corresponding intelligent perception environment modeling data also includes the number of users, the user's body movements and facial features. Similarly, if the intelligent perception environment modeling data collected at this time happens to match the interactive perception parameters of the interactive scene 4 (ie, the multi-dragon interactive scene), the interactive scene 4 can be triggered.
[0065] Furthermore, when matching the intelligent perception environment modeling data with the interactive perception parameters of a certain interactive scene, this embodiment can also set specific numerical requirements. For example, the interactive perception parameters include a user standing time of 5 seconds. If the user standing time in the intelligent perception environment modeling data collected in real time exceeds 5 seconds, the corresponding interactive scene is triggered.
[0066] It can be seen from this that the present embodiment collects data of users in a preset environment area in real time through any one or more of a millimeter wave module, a far-field voice module, and a camera module. The collected data includes, but is not limited to: user facial information, facial features, number of users, user motion information, user body movements, etc., thereby obtaining intelligent perception environment modeling data, and then matching the intelligent perception environment modeling data with the scene interaction attributes of the interactive scene. Since the scene interaction attributes include interactive perception parameters, if the match is successful, the interactive scene can be triggered, and then scene interaction can be performed in this interactive scene. When the intelligent perception environment modeling data does not match the interactive perception parameters in the scene interaction attributes of any interactive scene, the intelligent perception environment modeling data is re-collected and the above analysis steps are re-executed to trigger the corresponding interactive scene as soon as possible.
[0067] Step S300: output scenario interaction content based on the intelligent perception environment modeling data and the interaction scene.
[0068] Since this embodiment triggers an interactive scene and collects intelligent perception environment modeling data in real time, this embodiment can analyze the intelligent perception environment modeling data collected in real time under the interactive scene and output scenario interactive content. The scenario interactive content can be presented in the current wallpaper, thereby changing the display effect of the current wallpaper.
[0069] In one implementation, when outputting scenario interaction content, this embodiment includes the following steps:
[0070] Step S301, obtaining a scenario interaction style corresponding to the interaction scenario;
[0071] Step S302: inferring creative elements based on the interactive perception parameters and the scenario interactive style;
[0072] Step S303: Create content based on the intelligent perception environment modeling data and the creation elements, and output the scenario interaction content.
[0073] Specifically, this embodiment first obtains the scenario interaction style corresponding to the interactive scene, which is the specific interaction requirement in the current wallpaper, and then uses the AI big model to analyze and process the interaction perception parameters and the scenario interaction style in the scenario interaction attributes of the interactive scene, and infer the creative elements, which are the key parameters in the interaction process. Then, the AI big model can intelligently perceive the environmental modeling data and the creative elements to create content, automatically output the scenario interaction content, and display the scenario interaction content on the current wallpaper to achieve the purpose of scenario interaction.
[0074] For example, when the interactive scene is interactive scene 1 (dragon control scene), the real-time collected intelligent perception environment modeling data is the direction of the user entering the environment area, the user's movement trajectory, and the user's moving speed. After being analyzed and processed by the AI large model, the output scene interaction content can control the direction of the dragon from the wallpaper display area of the terminal, the movement trajectory, and the stepping speed, so as to achieve the purpose of scene interaction. For example, when the user enters the perception area of the millimeter wave module, the display area of the current wallpaper only displays the dragon head. As the user is closer to the smart TV, the completeness of the dragon display is higher. If the user is in motion and the movement is getting faster and faster, the speed of the dragon in the wallpaper display area is also getting faster and faster. The intelligent perception environment modeling data in this embodiment is collected in real time, and the scene interaction content is also analyzed in real time. In this way, when the user is interacting, the current wallpaper will synchronously present the scene interaction content, thereby improving the presentation of the interactive effect.
[0075] When the interactive scene is interactive scene 2 (dragon attribute scene), the intelligent perception environment modeling data collected in real time can be the voice information output by the user, such as the voice information "I want to become a five-clawed golden dragon spitting dragon balls". After being analyzed and processed by the AI big model, the output scene interaction content can control the current wallpaper to replace the previously displayed content, thereby displaying the pattern of a five-clawed golden dragon spitting dragon balls. The AI big model can also make corresponding style feature adjustments based on voice information, such as dragon heads, clothing, dragon whiskers, dragon claws, dragon balls, etc. In another implementation method, the intelligent perception environment modeling data collected in real time is the user's facial information. If the facial information is determined to be the face of an elderly person, then after being analyzed and processed by the AI big model, the output scene interaction content can control the current wallpaper to display the pattern of a grandfather dragon or grandmother dragon.
[0076] When the interactive scene is interactive scene 3 (whose dragon scene), the collected intelligent perception environment modeling data is the user's facial features. For example, if the face of user A is recognized, after being analyzed and processed by the AI big model, the output scene interaction content can control the current wallpaper to display the dragon belonging to user A. In addition, the scene interaction content output by the AI big model of this embodiment can also include the number of dragons determined based on the number of faces, and can also output the movement information of the dragon by identifying the user's movement trajectory in combination with the millimeter wave module to control the movement of the dragon in the current wallpaper.
[0077] When the interactive scene is interactive scene 4 (multi-dragon interactive scene), the collected intelligent perception environment modeling data is the number of users and the user's body movements (such as bending or jumping, etc.). After being analyzed and processed by the AI large model, the output scene interaction content can control the dragon displayed on the current wallpaper to perform the corresponding action. For example, the number of users is 2, and the two users are bending face to face, then the scene interaction content output by the AI large model is "two dragons bowing to each other", and the current wallpaper will display the content of "two dragons bowing to each other". In another implementation, the intelligent perception environment modeling data collected by this embodiment can include facial features in addition to the number of users and the user's body movements. The gender of the user can be identified based on the facial features. For example, the number of users is 2, and the two users are male and female users, and the two users are bending face to face. At this time, the scene interaction content output by the AI large model is "two dragons of different genders bowing to each other". When displayed, different colors and different dragon head styles can be used to distinguish the gender of the dragon.
[0078] After the AI big model outputs the scenario interaction content, the intelligent perception hardware can continuously collect the intelligent perception environment modeling data, and then obtain and continuously analyze the intelligent perception environment modeling data for the next scenario interaction. This embodiment can also switch the current wallpaper based on the intelligent perception environment modeling data. For example, when the intelligent perception environment modeling data is the user's voice information "I want to switch to the sunset wallpaper", the current wallpaper can be directly switched to the sunset wallpaper, replacing the Dragon Year wallpaper.
[0079] In summary, this embodiment can output situational interactive content based on the collected intelligent perception environment modeling data and the interactive scene requirements of the wallpaper, thereby improving the defects of the single function and similar special effects of the desktop wallpaper of the current smart terminal. The user has a strong sense of participation in the interactive process, which facilitates the realization of a real interactive experience and enriches the product form.
[0080] Based on the above embodiments, the present invention also provides a scenario interaction system based on intelligent perception, such as Figure 3 As shown in , the system includes: an interactive attribute acquisition module 10, an interactive scene triggering module 20 and an interactive content output module 30. Specifically, the interactive attribute acquisition module 10 is used to obtain the scene interactive attributes corresponding to the current wallpaper. The interactive scene triggering module 20 is used to collect intelligent perception environment modeling data in real time, and trigger the interactive scene corresponding to the current wallpaper based on the intelligent perception environment modeling data. The interactive content output module 30 is used to output the scene interactive content based on the intelligent perception environment modeling data and the interactive scene.
[0081] The working principles of each module in the intelligent perception-based scenario interaction system of this embodiment are the same as the principles of each step in the above method embodiment, and will not be repeated here.
[0082] Each module in the above-mentioned intelligent perception-based scenario interaction system can be implemented in whole or in part by software, hardware, or a combination thereof. Each of the above-mentioned modules can be embedded in or independent of the processor in the terminal in the form of hardware, or can be stored in the memory in the terminal in the form of software, so that the processor can call and execute the corresponding operations of each of the above modules.
[0083] Based on the above embodiment, the present invention further provides a terminal, the principle block diagram of the terminal can be as follows: Figure 4 The terminal may include one or more processors 100 ( Figure 4 Only one is shown), a memory 101 and a computer program 102 stored in the memory 101 and executable on one or more processors 100.
[0084] In one embodiment, the processor 100 may be a central processing unit (CPU), or other general-purpose processors, digital signal processors (DSP), application-specific integrated circuits (ASIC), field-programmable gate arrays (FPGA) or other programmable logic devices, discrete gate or transistor logic devices, discrete hardware components, etc. A general-purpose processor may be a microprocessor or any conventional processor, etc.
[0085] In one embodiment, the memory 101 may be an internal storage unit of an electronic device, such as a hard disk or memory of the electronic device. The memory 101 may also be an external storage device of the electronic device, such as a plug-in hard disk, a smart media card (SMC), a secure digital (SD) card, a flash card, etc. equipped on the electronic device. Further, the memory 101 may also include both an internal storage unit of the electronic device and an external storage device. The memory 101 is used to store computer programs and other programs and data required by the terminal. The memory 101 may also be used to temporarily store data that has been output or is to be output.
[0086] Those skilled in the art will understand that Figure 4 The principle block diagram shown in the figure is only a block diagram of a partial structure related to the scheme of the present invention, and does not constitute a limitation on the terminal to which the scheme of the present invention is applied. The specific terminal may include more or fewer components than those shown in the figure, or combine certain components, or have a different arrangement of components.
[0087] Those of ordinary skill in the art can understand that all or part of the processes in the above-mentioned embodiment methods can be completed by instructing the relevant hardware through a computer program, and the computer program can be stored in a non-volatile computer-readable storage medium. When the computer program is executed, it can include the processes of the embodiments of the above-mentioned methods. Among them, any reference to memory, storage, operating database or other media used in the embodiments provided by the present invention may include non-volatile and / or volatile memory. Non-volatile memory may include read-only memory (ROM), programmable ROM (PROM), electrically programmable ROM (EPROM), electrically erasable programmable ROM (EEPROM) or flash memory. Volatile memory may include random access memory (RAM) or external cache memory. By way of illustration and not limitation, RAM is available in many forms, such as static RAM (SRAM), dynamic RAM (DRAM), synchronous DRAM (SDRAM), double operational data rate SDRAM (DDRSDRAM), enhanced SDRAM (ESDRAM), synchronous link (Synchlink) DRAM (SLDRAM), memory bus (Rambus) direct RAM (RDRAM), direct memory bus dynamic RAM (DRDRAM), and memory bus dynamic RAM (RDRAM), etc.
[0088] Finally, it should be noted that the above embodiments are only used to illustrate the technical solutions of the present invention, rather than to limit it. Although the present invention has been described in detail with reference to the aforementioned embodiments, those skilled in the art should understand that they can still modify the technical solutions described in the aforementioned embodiments, or make equivalent replacements for some of the technical features therein. However, these modifications or replacements do not deviate the essence of the corresponding technical solutions from the spirit and scope of the technical solutions of the embodiments of the present invention.
Claims
1. A scenario interaction method based on intelligent perception, characterized in that: The method comprises: Get the scene interaction properties corresponding to the current wallpaper; Collecting intelligent perception environment modeling data in real time, and triggering the interactive scene corresponding to the current wallpaper based on the intelligent perception environment modeling data; Based on the intelligent perception environment modeling data and the interactive scene, the scenario interactive content is output.
2. The scenario interaction method based on intelligent perception according to claim 1, characterized in that: The step of obtaining the scene interaction attribute corresponding to the current wallpaper includes: Obtaining the interactive scene and wallpaper content corresponding to the current wallpaper; Based on the interactive scene and the wallpaper content, a scenario interactive attribute of the interactive scene is determined, wherein the scenario interactive attribute includes an interactive perception parameter.
3. The scenario interaction method based on intelligent perception according to claim 1, characterized in that: The real-time collection of intelligent perception environment modeling data includes: Acquire preset intelligent sensing hardware, where the intelligent sensing hardware includes any one or more of a millimeter wave module, a far-field voice module, and a camera module; Based on the intelligent sensing hardware, data of a preset environmental area is collected in real time to obtain the intelligent sensing environmental modeling data.
4. The scenario interaction method based on intelligent perception according to claim 2, characterized in that: The triggering of the interactive scene corresponding to the current wallpaper based on the intelligent perception environment modeling data includes: Matching the intelligent perception environment modeling data with the interactive perception parameters; If the intelligent perception environment modeling data successfully matches the interactive perception parameters, the interactive scene corresponding to the current wallpaper is triggered.
5. The scenario interaction method based on intelligent perception according to claim 2, characterized in that: The outputting scenario interaction content based on the intelligent perception environment modeling data and the interaction scene includes: Obtaining the scenario interaction style corresponding to the interaction scenario; Inferring creative elements based on the interactive perception parameters and the scenario interaction style; Content creation is performed based on the intelligent perception environment modeling data and the creation elements, and the scenario interaction content is output.
6. The scenario interaction method based on intelligent perception according to claim 1, characterized in that: The method further comprises: The current wallpaper is switched based on the intelligent perception environment modeling data.
7. The scenario interaction method based on intelligent perception according to claim 3 is characterized in that: Before obtaining the scene interaction attribute corresponding to the current wallpaper, the method further includes: The wallpaper system is loaded, and the intelligent sensing hardware is initialized.
8. A situational interaction system based on intelligent perception, characterized in that: The system comprises: An interactive attribute acquisition module is used to obtain the scene interactive attributes corresponding to the current wallpaper; An interactive scene triggering module, used for collecting intelligent perception environment modeling data in real time, and triggering the interactive scene corresponding to the current wallpaper based on the intelligent perception environment modeling data; The interactive content output module is used to output the scenario interactive content based on the intelligent perception environment modeling data and the interactive scene.
9. A terminal, characterized in that: The terminal includes a memory, a processor, and an intelligent perception-based scenario interaction program stored in the memory and executable on the processor. When the processor executes the intelligent perception-based scenario interaction program, the steps of the intelligent perception-based scenario interaction method as described in any one of claims 1-7 are implemented.
10. A computer-readable storage medium, characterized in that: The computer-readable storage medium stores a scenario interaction program based on intelligent perception. When the scenario interaction program based on intelligent perception is executed by the processor, the steps of the scenario interaction method based on intelligent perception as described in any one of claims 1-7 are implemented.