Game interaction method and device, electronic equipment and storage medium
By obtaining charge preparation parameters and triggering charge events in first-person shooter mobile games, and issuing charge commands to virtual characters, the problem of blind attacks by the attackers is solved, the success rate of attacks is increased, and the player experience is enhanced.
Patent Information
- Application Number
- CN202510316249.1
- Authority / Receiving Office
- CN · China
- Patent Type
- Patents(China)
- Current Assignee / Owner
- Filing Date
- 2025-03-17
- Publication Date
- 2026-01-23
- Estimated Expiration
- 2045-03-17
AI Technical Summary
In first-person shooter mobile games, attacking players often blindly charge without proper preparation, resulting in a low success rate.
By obtaining the target faction's charge preparation parameters in the current game, it determines whether a game charge event has been triggered, and when the event is triggered, it issues a charge command to the virtual character in the charge preparation state to instruct it to perform the charge action.
It increased the success rate of attacks and enhanced player engagement and teamwork.
Smart Images

Figure CN119868956B_ABST
Abstract
Description
TECHNICAL FIELD
[0001] The present application relates to the technical field of games, in particular to a game interaction method and device, an electronic device and a storage medium. BACKGROUND
[0002] First-Person Shooter Game Mobile (FPS mobile game) usually allows players to perform shooting operations in a first-person perspective, bringing players an immersive game experience.
[0003] In the FPS mobile game, multiple players are divided into two camps, the attacking camp and the defending camp, to compete for territory. When the game time is about to end and the attacking camp fails to occupy the last point, any player of the attacking camp can initiate a charge so that other players of the attacking camp jointly charge the last point.
[0004] However, this will cause other players of the attacking camp to blindly attack without being prepared for the charge, resulting in a low success rate of attack. SUMMARY
[0005] Therefore, the embodiments of the present application provide a game interaction method and device, an electronic device and a storage medium to solve the problem of low success rate of attack caused by other players of the attacking camp blindly attacking without being prepared for the charge.
[0006] In a first aspect, the embodiments of the present application provide a game interaction method, comprising:
[0007] obtaining a charge preparation parameter of a target camp in a current game session, the charge preparation parameter being used to indicate virtual character information in a charge preparation state in the target camp;
[0008] determining whether the current game session triggers a game charge event according to the charge preparation parameter;
[0009] if the game charge event is triggered, issuing a charge instruction to each prepared virtual character in the charge preparation state in the target camp to instruct the prepared virtual character to perform a charge action in the current game session.
[0010] In a second aspect, the embodiments of the present application further provide a game interaction device, comprising:
[0011] an obtaining module configured to obtain a charge preparation parameter of a target camp in a current game session, the charge preparation parameter being used to indicate virtual character information in a charge preparation state in the target camp;
[0012] The processing module is configured to determine whether the current game session triggers a game charge event according to the charge preparation parameter.
[0013] The sending module is configured to send a charge instruction to each prepared virtual character in the target camp in the charge preparation state to instruct the prepared virtual character to perform a charge action in the current game session if the game charge event is triggered.
[0014] In a third aspect, an electronic device is provided, which includes a processor, a memory, and a bus. The memory stores machine-readable instructions executable by the processor. When the electronic device is running, the processor communicates with the memory through the bus. The processor executes the machine-readable instructions to perform the method in any one of the first aspect.
[0015] In a fourth aspect, a computer-readable storage medium is provided, which stores a computer program. When the computer program is run by a processor, the method in any one of the first aspect is performed.
[0016] The present application provides a game interaction method and device, an electronic device, and a storage medium. The method includes obtaining a charge preparation parameter of a target camp in a current game session, the charge preparation parameter being used to indicate virtual character information of the target camp in a charge preparation state, determining whether the current game session triggers a game charge event according to the charge preparation parameter, and sending a charge instruction to each prepared virtual character in the target camp in the charge preparation state to instruct the prepared virtual character to perform a charge action in the current game session if the game charge event is triggered. Thus, when the game charge event is triggered, each prepared virtual character in the target camp in the charge preparation state performs a charge action, the success rate of attack is improved, and the sense of participation and team cooperation of players is improved. BRIEF DESCRIPTION OF DRAWINGS
[0017] To make the technical solutions of the embodiments of the present application clearer, the following will briefly introduce the drawings needed in the embodiments. It should be understood that the following drawings only show some embodiments of the present application, and therefore should not be considered as a limitation to the scope. Other related drawings can also be obtained by those skilled in the art without any creative effort.
[0018] Figure 1 Flowchart of the game interaction method provided by the embodiments of the present application Figure 1 ;
[0019] Figure 2 Schematic diagram of the graphical user interface provided by the embodiments of the present application Figure 1 ;
[0020] Figure 3 The flowchart of the game interaction method provided by the embodiment of the present application Figure 2 ;
[0021] Figure 4 The schematic diagram of the graphical user interface provided by the embodiment of the present application Figure 2 ;
[0022] Figure 5 The flowchart of the game interaction method provided by the embodiment of the present application Figure 3 ;
[0023] Figure 6 The schematic diagram of the graphical user interface provided by the embodiment of the present application Figure 3 ;
[0024] Figure 7 The flowchart of the game interaction method provided by the embodiment of the present application Figure 4 ;
[0025] Figure 8 The schematic diagram of the graphical user interface provided by the embodiment of the present application Figure 4 ;
[0026] Figure 9 The schematic diagram of the graphical user interface provided by the embodiment of the present application Figure 5 ;
[0027] Figure 10 The structural schematic diagram of the game interaction device provided by the embodiment of the present application
[0028] Figure 11 The structural schematic diagram of the electronic device provided by the embodiment of the present application DETAILED DESCRIPTION
[0029] In order to make the objects, technical solutions and advantages of the embodiments of the present application clearer, the technical solutions in the embodiments of the present application will be described below in connection with the accompanying drawings in the embodiments of the present application. Obviously, the described embodiments are only part of the embodiments of the present application, rather than all the embodiments of the present application. The components of the embodiments of the present application described and shown in the accompanying drawings can be arranged and designed in various different configurations. Therefore, the following detailed description of the embodiments of the present application provided in the accompanying drawings is not intended to limit the scope of the claimed present application, but only represents selected embodiments of the present application. Based on the embodiments of the present application, all other embodiments obtained by those skilled in the art without creative work belong to the scope of protection of the present application.
[0030] The game interaction method in an embodiment of the present application can run on a local terminal device or a server. When the game interaction method runs on the server, the method can be implemented and executed based on a cloud interaction system, wherein the cloud interaction system comprises the server and a client device.
[0031] In an optional embodiment, various cloud applications can run on the cloud interaction system, for example, cloud games. Taking cloud games as an example, cloud games refer to a game mode based on cloud computing. In the running mode of cloud games, the running subject of the game program and the presentation subject of the game picture are separated, and the storage and running of the game interaction method are completed on the cloud game server. The client device is used for receiving and sending data and presenting the game picture. For example, the client device can be a display device close to the user side and having a data transmission function, such as a mobile terminal, a television, a computer, a palm computer, etc. However, the cloud game server in the cloud end performs information processing. When playing the game, the player operates the client device to send operation instructions to the cloud game server, the cloud game server runs the game according to the operation instructions, encodes and compresses the game picture and other data, returns the data to the client device through the network, and finally decodes and outputs the game picture through the client device.
[0032] In an optional embodiment, taking games as an example, the local terminal device stores a game program and is used for presenting a game picture. The local terminal device is used for interacting with the player through a graphical user interface, that is, a conventional game program is downloaded and installed on an electronic device and is run. The way in which the local terminal device provides the graphical user interface to the player can include various ways, for example, the graphical user interface can be rendered and displayed on the display screen of the terminal, or the graphical user interface can be provided to the player through holographic projection. For example, the local terminal device can include a display screen and a processor, the display screen is used for presenting a graphical user interface, the graphical user interface includes a game picture, and the processor is used for running the game, generating the graphical user interface, and controlling the display of the graphical user interface on the display screen.
[0033] In a possible embodiment, the embodiment of the present application provides a game interaction method, which provides a graphical user interface through a terminal device. The terminal device can be the aforementioned local terminal device or the aforementioned client device in the cloud interaction system.
[0034] To address the issue that when any player on the attacking side initiates a charge, other players on the attacking side may charge towards the stronghold without proper preparation, resulting in a low success rate, this application provides a game interaction method. This method first determines whether a game charge event has been triggered based on the target faction's charge preparation parameters in the current game. Upon triggering the charge event, each virtual character in the target faction's charge preparation state performs a charge action, increasing the success rate of the attack while enhancing player engagement and teamwork.
[0035] Figure 1 Flowchart of the game interaction method provided in the embodiments of this application Figure 1 In this embodiment, the executing entity can be an electronic device, such as a terminal device or a server.
[0036] This solution can be applied, for example, to first-person shooter mobile games (FPS mobile games).
[0037] like Figure 1 As shown, the method may include:
[0038] S101: Obtain the target faction's charge preparation parameters in the current game.
[0039] Among them, the target faction can be the attacking faction of the attacking side. The charge preparation parameter of the target faction in the current game is used to indicate the information of the virtual characters in the target faction who are in the charge preparation state. The information of the virtual characters in the charge preparation state refers to the information of each virtual character in the charge preparation state. Each virtual character in the charge preparation state is a virtual character in the target faction who is in the charge preparation state.
[0040] Information about virtual characters in the charge preparation state may include: the number of each virtual character in preparation and / or the ability status information of each virtual character in preparation.
[0041] The quantity information of each prepared virtual character may include the number of each prepared virtual character, and / or the ratio of the number of each prepared virtual character to the total number of virtual characters in the target faction, that is, the ratio of the number of virtual characters prepared by the attacker to the total number of virtual characters of the attacker.
[0042] The ability status information of each prepared virtual character may include the health points and / or the strength of the skills possessed by each prepared virtual character.
[0043] S102. Determine whether the game charge event is triggered in the current game based on the charge preparation parameters.
[0044] The charge preparation parameter of the target camp in the current game session is obtained, and whether the current game session triggers a game charge event is determined according to the charge preparation parameter. The game charge event is used to indicate that each prepared virtual character performs a charge action.
[0045] In some embodiments, if the number of each prepared virtual character reaches a preset number threshold, and / or the number of each prepared virtual character accounts for a preset number ratio threshold of the number of all virtual characters in the target camp, it is determined that the current game session triggers the game charge event.
[0046] Similarly, if the number of each prepared virtual character does not reach the preset number threshold, and / or the number of each prepared virtual character does not account for the preset number ratio threshold of the number of all virtual characters in the target camp, it is determined that the current game session does not trigger the game charge event, where the preset number ratio threshold may be, for example, 70%.
[0047] In some embodiments, if the life value of each prepared virtual character exceeds a preset life value, and / or the possessed skill strength exceeds a preset skill strength, it is determined that the current game session triggers the game charge event. Similarly, if the life value of each prepared virtual character does not exceed the preset life value, and / or the possessed skill strength does not exceed the preset skill strength, it is determined that the current game session does not trigger the game charge event.
[0048] S103, if the game charge event is triggered, a charge instruction is sent to each prepared virtual character in the target camp in a charge preparation state to indicate each prepared virtual character to perform a charge action in the current game session.
[0049] If the current game session triggers the game charge event, a charge instruction is sent to each prepared virtual character in the target camp in a charge state, which is used to indicate each prepared virtual character to perform a charge action in the current game session. The charge action is an action performed by the player to control each prepared virtual character, such as sprinting and releasing a skill, which can be determined according to the specific operation of the player, and this embodiment does not make a special limitation.
[0050] In some embodiments, sending a charge instruction to each prepared virtual character in the target camp in a charge state means sending a charge instruction to a device corresponding to each prepared virtual character, where the device corresponding to each prepared virtual character is a terminal device used to control each prepared virtual character. The player can control each prepared virtual character to perform a charge action in the current game session through the corresponding terminal device, where each prepared virtual character is a controlled virtual character of the corresponding terminal device.
[0051] It can be understood that the server can send the charge order to the virtual characters in the target team in the charge preparation state, or the terminal device sends the charge order to the virtual characters in the charge preparation state through the server.
[0052] In the embodiment, whether the current game round triggers the game charge event is determined according to the charge preparation parameter of the target team in the current game round, and when the game charge event is triggered, the virtual characters in the target team in the charge preparation state perform the charge action, which improves the attack success rate and enhances the player's sense of participation and team cooperation.
[0053] In an optional implementation, the step S103 of sending the charge order to the virtual characters in the target team in the charge preparation state can include:
[0054] The charge display instruction is sent to the device corresponding to each virtual character, so that the device corresponding to each virtual character displays the charge state information, and the charge state information at least includes: the number information of the surviving virtual characters and / or the charge indication information.
[0055] The charge display instruction is used to instruct the device corresponding to each virtual character to display the charge state information, and the charge display instruction is sent to the device corresponding to each virtual character to display the charge state information on the device corresponding to each virtual character.
[0056] The charge state information at least includes: the number information of the surviving virtual characters and / or the charge indication information. The number information of the surviving virtual characters refers to the number of the surviving virtual characters among the virtual characters, which can be 10, for example, and 10 is the number of the surviving virtual characters in the target team, and / or the number ratio of the number of the surviving virtual characters to the number of all virtual characters in the target team, that is, the number ratio of the surviving virtual characters of the attack team to all virtual characters of the attack team.
[0057] The charge indication information is used to instruct the target team to perform the charge attack, for example, it can be "assemble, launch the charge", so that the player corresponding to each virtual character can know that the current is in the charge attack stage, and can control each virtual character to perform the charge action, which improves the player's sense of participation and team cooperation.
[0058] It is worth noting that the graphical user interface is displayed on the device corresponding to each virtual character, and the graphical user interface at least displays part of the game scene and the corresponding controlled virtual character.
[0059] Figure 2 The graphical user interface provided by the embodiment of the present application Figure 1 For example,Figure 2 As shown, when the number of the prepared virtual characters in each team reaches 70% of the number of all virtual characters in the target team (i.e., the number of the prepared virtual characters reaches 70% to start the charge), the current game triggers a game charge event, and sends a charge display instruction to the device corresponding to each prepared virtual character to display the number of the prepared virtual characters in the target team that are still alive 10, "assemble, launch the charge", "the number of the prepared virtual characters reaches 70%".
[0060] In an optional implementation, the step S103 of sending a charge instruction to each prepared virtual character in the target team in a charge preparation state can include:
[0061] S1031, sending a charge playing instruction to the device corresponding to each prepared virtual character to make the device corresponding to each prepared virtual character play a charge audio.
[0062] The charge playing instruction is used to instruct the device corresponding to each prepared virtual character to play a charge audio, and the charge audio can be a preset charge indicating audio. In this way, when the player corresponding to each prepared virtual character hears the charge audio, the player corresponding to each prepared virtual character can know that the current game is in a charge attack stage, and can control each prepared virtual character to perform a charge action, thereby improving the player's sense of participation and team cooperation.
[0063] Figure 3 Flowchart of the game interaction method provided by the embodiments of the present application Figure 2 As shown in the flowchart, the game interaction method provided by the embodiments of the present application can include the following steps: Figure 3 In an optional implementation, before the step S101 of obtaining the charge preparation parameters of the target team in the current game, the method can further include:
[0064] S201, obtaining a battle state parameter of the current game.
[0065] The battle state parameter of the current game is used to indicate the battle situation of each team in the current game, and the current game includes two teams, one is a target team (an attack team) where an attacking party is located, and the other is a defense team where a defending party is located.
[0066] In an optional implementation, the battle state parameter includes at least one of the number of the virtual characters alive in each team, the number of the remaining revival times in each team, and the remaining duration of the current game.
[0067] The number of surviving virtual characters in each camp is the number of surviving virtual characters in each camp. Each camp has a certain number of revival times in the game settings, for example, 600 revival times. The remaining number of revival times is the remaining number of revival times of each camp. The duration of the battlefield, that is, the duration of the current game session, is also set in the game settings, for example, 1200 seconds. The remaining duration of the current game session is the remaining duration of the battlefield.
[0068] S202, determining whether the current game session triggers a game charge preparation event according to the battle state parameter.
[0069] The game charge preparation event is used to indicate that the current game session is about to end.
[0070] In some embodiments, if the battle state parameter satisfies at least one of the following conditions: the number of surviving virtual characters of the target camp is not more than the number of surviving virtual characters of the enemy camp, the remaining number of revival times of the target camp is not more than the preset remaining number of times, the remaining number of revival times of the enemy camp reaches the preset remaining number of times, and the remaining duration of the current game session reaches the preset duration, it is determined that the current game session triggers the game charge preparation event.
[0071] For example, the preset number of revival times is 100, and the preset remaining duration is 120 seconds. That is, as long as one of the conditions that the remaining number of revival times is 100 and the remaining duration is 120 seconds is met, it is determined that the current game session is about to end, and it is determined that the current game session triggers the game charge preparation event.
[0072] S203, if the game charge preparation event is triggered, a charge preparation instruction is sent to each surviving virtual character in the target camp to instruct to control each surviving virtual character to enter a charge preparation state in the current game session.
[0073] If the current game session triggers the game charge preparation event, a charge preparation instruction is sent to each surviving virtual character in the target camp, which is used to instruct to control each surviving virtual character to enter a charge preparation state in the current game session.
[0074] In some embodiments, sending a charge preparation instruction to each surviving virtual character in the target camp means sending a charge preparation instruction to a device corresponding to each surviving virtual character, wherein the device corresponding to each surviving virtual character is a terminal device for controlling each surviving virtual character, and the player can control the corresponding surviving virtual character to enter a charge preparation state in the current game session through the corresponding terminal device.
[0075] It can be understood that the server can send a charge preparation instruction to each surviving virtual character, or the terminal device sends a charge preparation instruction to each surviving virtual character through the server.
[0076] In the embodiment, according to the battle state parameter, it is judged whether the current game match triggers the game charge preparation event, and when the game charge preparation event is triggered, each surviving virtual character in the target camp is controlled to enter the charge preparation state in the current game match. Thus, the player can control the corresponding surviving virtual character to have entered the charge preparation state, and the player's participation and team cooperation are improved.
[0077] In an optional embodiment, the step S203 of issuing the charge preparation instruction to each surviving virtual character in the target camp can include:
[0078] sending a charge preparation display instruction to the device corresponding to each surviving virtual character, so that the device corresponding to each surviving virtual character displays charge preparation state information, the charge preparation state information at least including: charge preparation control and / or charge preparation instruction information, or
[0079] sending a charge preparation playing instruction to the device corresponding to each surviving virtual character, so that the device corresponding to each surviving virtual character plays charge preparation audio.
[0080] The charge preparation display instruction is used to instruct the device corresponding to each surviving virtual character to display the charge preparation state information.
[0081] The charge preparation state information at least includes: charge preparation control and / or charge preparation instruction information, and the charge preparation instruction information may be, for example, "last stage, charge assembly".
[0082] The charge preparation playing instruction is used to instruct the device corresponding to each surviving virtual character to play the charge preparation audio. In this way, by displaying the charge preparation state information or playing the charge preparation audio on the device corresponding to the surviving virtual character, the player can be reminded that the surviving virtual character can be controlled to enter the charge preparation state.
[0083] In an optional embodiment, before the step S203 of controlling the controlled virtual character to enter the charge preparation state, the method can further include:
[0084] In response to a charge preparation trigger operation for each surviving virtual character, each surviving virtual character is controlled to enter the charge preparation state.
[0085] The player inputs a charge preparation trigger operation for each surviving virtual character through the device corresponding to each surviving virtual character, and controls each surviving virtual character to enter the charge preparation state, respectively.
[0086] In an optional embodiment, before the step S203 of controlling each surviving virtual character to enter the charge preparation state, the method can further include:
[0087] In response to the movement operation for each surviving virtual character, the surviving virtual characters are controlled to enter a preset map area corresponding to the target camp.
[0088] The movement operation for each surviving virtual character can be a trigger operation for a virtual joystick.
[0089] Before controlling each surviving virtual character to enter the charge preparation state, the surviving virtual characters can also be controlled to enter a preset map area corresponding to the target camp in response to the movement operation for each surviving virtual character, that is, when each surviving virtual character enters the preset map area and the player clicks the charge preparation control, each surviving virtual character is controlled to enter the charge preparation state.
[0090] In some embodiments, the charge preparation control can only be triggered by the player when each surviving virtual character is in the preset map area, that is, when each surviving virtual character is outside the preset map area, the charge preparation control cannot be triggered by the player.
[0091] The charge preparation trigger operation for each surviving virtual character can be a trigger operation for the charge preparation control, which can be any one of a click operation, a double-click operation, a long press operation, and a short press operation, and the embodiments are not limited in this regard.
[0092] In this embodiment, by controlling each surviving virtual character that charges to be in the same map area, the success rate of the attack is further improved, and the player's sense of participation and team cooperation are also improved.
[0093] Figure 4 Schematic diagram of a graphical user interface provided by an embodiment of the present application Figure 2 As shown in Figure 4 When the game charge preparation event is triggered in the current game session, the charge preparation control ("Prepare" control) and "Last stage, charge assembly" are displayed on the device corresponding to the surviving virtual character, the player moves the surviving virtual character to the preset map area, and clicks the "Prepare" control, and the surviving virtual character is controlled to enter the charge preparation state.
[0094] In an optional embodiment, the method can further include:
[0095] In response to the charge preparation cancel operation for each surviving virtual character, each surviving virtual character is controlled to exit the charge preparation state.
[0096] When each surviving virtual character is in the charge preparation state, the player can also input a charge preparation cancel operation for each surviving virtual character through the corresponding device, and in response to the charge preparation cancel operation, each surviving virtual character is controlled to exit the charge preparation state, thereby realizing flexible switching of the state of each surviving virtual character.
[0097] The charge preparation cancellation operation for each surviving virtual character includes: each surviving virtual character leaving the preset map area corresponding to the target faction.
[0098] Control each surviving virtual character to leave the preset map area corresponding to the target faction, and each surviving virtual character to exit the charge preparation state, thereby flexibly switching the state of each surviving virtual character by changing their position.
[0099] Figure 5 Flowchart of the game interaction method provided in the embodiments of this application Figure 3 ,like Figure 5 As shown, in an optional implementation, after step S203 above, which issues a charge preparation command to each surviving virtual character in the target faction, the method may further include:
[0100] S301. Obtain the number of virtual characters in the target faction who have entered the charge preparation state.
[0101] S302. Based on the number of virtual characters, control the devices corresponding to each surviving virtual character to display the ready status information.
[0102] Issue a charge preparation command to each surviving virtual character in the target faction to instruct each surviving virtual character to enter the charge preparation state in the current game. Then obtain the number of virtual characters in the target faction that have entered the charge preparation state, where the number of virtual characters is the number of virtual characters in the target faction that have entered the charge preparation state.
[0103] Then, based on the number of virtual characters, control the devices corresponding to each surviving virtual character to display ready status information. The ready status information includes at least one of the following: the number of virtual characters, ready indication information, and the percentage of virtual characters in the target faction.
[0104] The prepared instruction message is, for example, "Ready". The percentage of virtual characters in the target faction is the percentage of the number of virtual characters that have entered the charge preparation state to the total number of virtual characters in the target faction.
[0105] Figure 6 A schematic diagram of the graphical user interface provided in the embodiments of this application. Figure 3 ,like Figure 6 As shown, the device corresponding to each surviving virtual character displays "Ready" and 26 / 30. 26 represents the number of virtual characters that have entered the charge preparation state, and 30 represents the total number of virtual characters in the target faction.
[0106] In an alternative implementation, the method may further include:
[0107] In response to each surviving virtual character entering the charge preparation state, the display style of each surviving virtual character in the game mini-map is adjusted.
[0108] In the above method, the device corresponding to each surviving virtual character displays a game mini-map, and in response to each surviving virtual character entering the charge preparation state, the display style of each surviving virtual character in the game mini-map can be adjusted, such as changing the display color of the display icon of each surviving virtual character in the game mini-map, highlighting the display icon of each surviving virtual character in the game mini-map, surrounding the display icon of each surviving virtual character in the game mini-map, etc.
[0109] Referring to Figure 6 , after the surviving virtual character enters the charge preparation state, the display icon of the surviving virtual character in the game mini-map becomes a solid black color.
[0110] In the embodiment, when each surviving virtual character enters the charge preparation state, the display style of each surviving virtual character in the game mini-map is adjusted. This can enable the player to know the state of each surviving virtual character and the distribution of the concentration.
[0111] In an optional implementation, the method can further include:
[0112] In response to each surviving virtual character entering the charge preparation state, the device corresponding to each surviving virtual character displays a first concentration special effect for each surviving virtual character.
[0113] The first concentration special effect can be a character concentration special effect pointing to a target point, and the target point is a charge point corresponding to the game charge event, such as the last point. Each surviving virtual character performs a charge action towards the target point in the current game session, and the first concentration special effect can include static and / or dynamic special effects. In this way, the players corresponding to the defense camp can further feel that a concentrated attack is formed in the current game session, effectively organizing the collection to rush to the point, and improving the player's sense of participation and team cooperation.
[0114] In an optional implementation, the method can further include:
[0115] In response to each surviving virtual character entering the charge preparation state, the device corresponding to each surviving virtual character displays a first concentration special effect for each surviving virtual character.
[0116] In response to each surviving virtual character entering the charge preparation state, the gathering information of each surviving virtual character is sent to the device corresponding to each virtual character of the enemy camp, so that the device corresponding to each virtual character of the enemy camp displays a second gathering special effect for each surviving virtual character. The second gathering special effect can include static and / or dynamic special effects, so that the corresponding players of the enemy camp can feel the gathering state of the target camp, so as to adopt the corresponding battle strategy, thereby improving the game interest.
[0117] The second gathering special effect can be a character gathering special effect pointing away from the target point. The direction pointing away from the target point is opposite to the direction pointing to the target point. The corresponding players of the enemy camp are presented with an effect that the surviving virtual characters of the defense camp rush into the target point from all directions. Of course, the ready indication information can also be displayed on the device of each virtual character of the enemy camp.
[0118] Figure 7 Flowchart of the game interaction method provided by the embodiment of the application Figure 4 As shown in Figure 7 In an optional embodiment, controlling the device corresponding to each surviving virtual character to display the first gathering special effect for each surviving virtual character can include:
[0119] S401, according to the position information of each surviving virtual character in the current game session, each surviving virtual character is regionally divided to obtain each division region.
[0120] S402, controlling the device corresponding to each surviving virtual character to display the region gathering special effect corresponding to each division region respectively.
[0121] The position information of each surviving virtual character in the current game session is obtained, each surviving virtual character is regionally divided to obtain each division region, and for each division region, the device corresponding to each surviving virtual character is controlled to display the corresponding region gathering special effect. The first gathering special effect includes: the region gathering special effect, the region gathering special effect is used to indicate the surviving virtual character in the division region and the pointing direction of the division region to the target point.
[0122] In some embodiments, the region gathering special effect can divide the region into a pentagon pointing to the target point. The size of the pentagon is fixed, pointing to the target point, and can be seen through the wall, giving the player a feeling of rushing into the target point from all directions. Each region gathering special effect can be a high-light display feature.
[0123] In some embodiments, the nine-square method is adopted to divide the graphical user interface into a 3x3 grid, with the position of the controlled virtual character as the center square, and the states of the eight surrounding squares are synchronized. If more than or equal to a preset number of surviving virtual characters are in the same nine-square grid, it can be considered as gathering. That is, if more than or equal to a preset number of surviving virtual characters are in the same square, it is determined that more than or equal to a preset number of surviving virtual characters are in a divided region, and the preset number can be 3, for example.
[0124] In an optional implementation, the method can further include:
[0125] Controlling the display of the regional gathering marks of the surviving virtual characters in each divided region in the game thumbnail map.
[0126] In the method, after the regional division of the surviving virtual characters, the regional gathering marks of the surviving virtual characters in each divided region can be controlled to be displayed in the game thumbnail map, and the regional gathering marks are used for framing the surviving virtual characters in the divided region and pointing the direction of the divided region to the target point. The regional gathering marks can be pentagons.
[0127] Figure 8 Schematic diagram of the graphical user interface provided by the embodiments of the present application Figure 4 As shown in Figure 8 , there are two divided regions, and each regional gathering special effect frames the surviving virtual characters in the corresponding divided region and points the direction of the divided region to the target point. In the figure, due to display problems, part of the regional gathering special effects are not displayed completely, but the effect of the surviving virtual characters in each divided region rushing to the target point from all directions can be seen in the game thumbnail map.
[0128] In some embodiments, for the devices corresponding to the virtual characters of the enemy camp, another regional gathering special effect can also be displayed on the devices corresponding to the virtual characters of the enemy camp, which is used to indicate the surviving virtual characters in the divided region and the direction of the target point to the divided region. The regional division rules can be referred to the above description.
[0129] In addition, another regional gathering mark of the surviving virtual characters in each divided region can also be displayed on the devices corresponding to the virtual characters of the enemy camp in the game thumbnail map, and the another regional gathering mark is used to frame the surviving virtual characters in the divided region and point the direction of the target point to the divided region. The another regional gathering mark can be a pentagon, for example.
[0130] Figure 9 Schematic diagram of the graphical user interface provided by the embodiments of the present application Figure 5 As shown in Figure 9As shown, there are two division areas, and each area gathering special effects will frame the surviving virtual characters in the corresponding division area and point to the division area by the target stronghold. Due to display problems, part of the area gathering special effects is not displayed completely, but the players corresponding to the enemy camp can see the effect of the surviving virtual characters rushing into the target stronghold from all directions in the game thumbnail map.
[0131] Figure 10 A structural schematic diagram of a game interaction device provided by an embodiment of the present application is shown in the figure. The device can be integrated in an electronic device.
[0132] As shown in the figure, the device can include: Figure 10
[0133] The acquisition module 501 is configured to acquire a charge preparation parameter of a target camp in a current game round, and the charge preparation parameter is used to indicate virtual character information of the target camp in a charge preparation state.
[0134] The processing module 502 is configured to determine whether the current game round triggers a game charge event according to the charge preparation parameter.
[0135] The sending module 503 is configured to send a charge instruction to each preparation virtual character in a charge preparation state in the target camp to instruct each preparation virtual character to perform a charge action in the current game round if the game charge event is triggered.
[0136] In an optional embodiment, the charge preparation parameter includes quantity information of each preparation virtual character and / or ability state information of each preparation virtual character.
[0137] In an optional embodiment, the sending module 503 is specifically configured to:
[0138] send a charge display instruction to a device corresponding to each preparation virtual character to make the device corresponding to each preparation virtual character display charge state information, and the charge state information at least includes quantity information of surviving preparation virtual characters and / or charge indication information.
[0139] In an optional embodiment, the sending module 503 is specifically configured to:
[0140] send a charge playing instruction to a device corresponding to each preparation virtual character to make the device corresponding to each preparation virtual character play charge audio.
[0141] In an optional embodiment, the acquisition module 501 is further configured to:
[0142] acquire a battle state parameter of the current game round;
[0143] The processing module 502 is further configured to determine whether the current game session triggers a game charge preparation event according to the battle state parameter.
[0144] The sending module 503 is further configured to send a charge preparation instruction to each surviving virtual character in the target camp to instruct the control of each surviving virtual character to enter a charge preparation state in the current game session if the game charge preparation event is triggered.
[0145] In an optional implementation, the battle state parameter includes at least one of the number of surviving virtual characters in each camp, the number of remaining resurrection times in each camp, and the remaining duration of the current game session.
[0146] In an optional implementation, the sending module 503 is specifically configured to:
[0147] send a charge preparation display instruction to the device corresponding to each surviving virtual character, so that the device corresponding to each surviving virtual character displays charge preparation state information, and the charge preparation state information at least includes a charge preparation control and / or charge preparation instruction information, or
[0148] send a charge preparation playing instruction to the device corresponding to each surviving virtual character, so that the device corresponding to each surviving virtual character plays charge preparation audio.
[0149] In an optional implementation, the processing module 502 is further configured to:
[0150] in response to a charge preparation triggering operation for each surviving virtual character, control each surviving virtual character to enter a charge preparation state.
[0151] In an optional implementation, the processing module 502 is further configured to:
[0152] in response to a movement operation for each surviving virtual character, control each surviving virtual character to enter a preset map region corresponding to the target camp.
[0153] In an optional implementation, the obtaining module 501 is further configured to:
[0154] obtain the number of virtual characters in the target camp that enter the charge preparation state;
[0155] according to the number of virtual characters, control the device corresponding to each surviving virtual character to display prepared state information, and the prepared state information at least includes at least one of the number of virtual characters, prepared instruction information, and the proportion of the number of virtual characters in the target camp.
[0156] In an optional implementation, the processing module 502 is further configured to:
[0157] In response to the charge preparation cancel operation for each surviving virtual character, the control each surviving virtual character exits the charge preparation state.
[0158] In an optional implementation, the charge preparation cancel operation for each surviving virtual character includes that each surviving virtual character leaves the preset map area corresponding to the target team.
[0159] In an optional implementation, the processing module 502 is further configured to:
[0160] In response to each surviving virtual character entering the charge preparation state, the device corresponding to each surviving virtual character displays a first gathering special effect for each surviving virtual character.
[0161] In an optional implementation, the processing module 502 is specifically configured to:
[0162] According to the position information of each surviving virtual character in the current game session, each surviving virtual character is divided into a plurality of divided areas, and each divided area is obtained;
[0163] The device corresponding to each surviving virtual character displays a region gathering special effect corresponding to each divided area respectively, and the first gathering special effect includes the region gathering special effect.
[0164] In an optional implementation, the sending module 503 is further configured to:
[0165] In response to each surviving virtual character entering the charge preparation state, the sending module 503 sends gathering information for each surviving virtual character to each virtual character of the enemy team, so that the device corresponding to each virtual character of the enemy team displays a second gathering special effect for each surviving virtual character.
[0166] In an optional implementation, the processing module 502 is further configured to:
[0167] In response to each surviving virtual character entering the charge preparation state, the processing module 502 adjusts the display style of each surviving virtual character in the game thumbnail map.
[0168] In an optional implementation, the processing module 502 is further configured to:
[0169] The processing module 502 controls the region gathering marks of each surviving virtual character in each divided area to be displayed in the game thumbnail map respectively.
[0170] In the embodiment, a obtaining module is configured to obtain a charge preparation parameter of a target team in a current game session, the charge preparation parameter being used to indicate virtual character information in a charge preparation state of the target team; a processing module is configured to determine whether a game charge event is triggered in the current game session according to the charge preparation parameter; and a sending module is configured to send a charge instruction to each preparation virtual character in the charge preparation state of the target team if the game charge event is triggered, so as to instruct each preparation virtual character to perform a charge action in the current game session. Thus, when the game charge event is triggered, each preparation virtual character in the charge preparation state of the target team performs the charge action, which improves the attack success rate and enhances the player participation and team cooperation.
[0171] Figure 11 A structural schematic diagram of an electronic device provided in the embodiment of the application is shown in FIG. 1. Figure 11 As shown in FIG. 1, the device can include a processor 601, a memory 602, and a bus 603. The memory 602 stores machine-readable instructions executable by the processor 601. When the electronic device is running, the processor 601 communicates with the memory 602 through the bus 603. The processor 601 executes the machine-readable instructions to perform the following steps:
[0172] obtain a charge preparation parameter of a target team in a current game session, the charge preparation parameter being used to indicate virtual character information in a charge preparation state of the target team;
[0173] determine whether a game charge event is triggered in the current game session according to the charge preparation parameter;
[0174] if the game charge event is triggered, send a charge instruction to each preparation virtual character in the charge preparation state of the target team, so as to instruct each preparation virtual character to perform a charge action in the current game session.
[0175] In an optional implementation, the charge preparation parameter includes quantity information of each preparation virtual character and / or ability state information of each preparation virtual character.
[0176] In an optional implementation, the sending of the charge instruction to each preparation virtual character in the charge preparation state of the target team includes:
[0177] sending a charge display instruction to a device corresponding to each preparation virtual character, so that the device corresponding to each preparation virtual character displays charge state information, the charge state information at least including quantity information of a surviving preparation virtual character and / or charge instruction information.
[0178] In an optional implementation, the sending of the charge instruction to each preparation virtual character in the charge preparation state of the target team includes:
[0179] The charge play instruction is sent to the device corresponding to each preparation virtual character, so that the device corresponding to each preparation virtual character plays the charge audio.
[0180] In an optional implementation, before obtaining the charge preparation parameter of the target camp in the current game round, the method further includes:
[0181] Obtaining a battle state parameter of the current game round;
[0182] According to the battle state parameter, it is judged whether the current game round triggers a game charge preparation event;
[0183] If the game charge preparation event is triggered, a charge preparation instruction is sent to each surviving virtual character in the target camp to instruct the control of each surviving virtual character to enter a charge preparation state in the current game round.
[0184] In an optional implementation, the battle state parameter includes at least one of the number of surviving virtual characters of each camp, the number of remaining resurrection times of each camp, and the remaining duration of the current game round.
[0185] In an optional implementation, the charge preparation instruction sent to each surviving virtual character in the target camp includes:
[0186] A charge preparation display instruction is sent to the device corresponding to each surviving virtual character, so that the device corresponding to each surviving virtual character displays charge preparation state information. The charge preparation state information at least includes charge preparation controls and / or charge preparation instruction information, or
[0187] A charge preparation play instruction is sent to the device corresponding to each surviving virtual character, so that the device corresponding to each surviving virtual character plays charge preparation audio.
[0188] In an optional implementation, after the charge preparation instruction is sent to each surviving virtual character in the target camp, the method further includes:
[0189] In response to the charge preparation trigger operation for each surviving virtual character, each surviving virtual character is controlled to enter the charge preparation state.
[0190] In an optional implementation, before controlling each surviving virtual character to enter the charge preparation state, the method further includes:
[0191] In response to the movement operation for each surviving virtual character, each surviving virtual character is controlled to enter a preset map area corresponding to the target camp.
[0192] In an optional implementation, after the charge preparation instruction is sent to each surviving virtual character in the target camp, the method further includes:
[0193] obtaining a number of virtual characters in the target formation entering a charge preparation state;
[0194] According to the number of virtual characters, the device corresponding to each surviving virtual character displays prepared state information, and the prepared state information at least includes at least one of the number of virtual characters, prepared indication information, and a proportion of the number of virtual characters in the target formation.
[0195] In an optional implementation, the method further includes:
[0196] In response to a charge preparation cancel operation for each surviving virtual character, each surviving virtual character exits the charge preparation state.
[0197] In an optional implementation, the charge preparation cancel operation for each surviving virtual character includes that each surviving virtual character leaves a preset map area corresponding to the target formation.
[0198] In an optional implementation, the method further includes:
[0199] In response to each surviving virtual character entering the charge preparation state, the device corresponding to each surviving virtual character displays a first gathering special effect for each surviving virtual character.
[0200] In an optional implementation, the device corresponding to each surviving virtual character displays the first gathering special effect for each surviving virtual character, including:
[0201] According to position information of each surviving virtual character in a current game round, each surviving virtual character is divided into regions, and each divided region is obtained.
[0202] The device corresponding to each surviving virtual character displays a region gathering special effect corresponding to each divided region, and the first gathering special effect includes the region gathering special effect.
[0203] In an optional implementation, the method further includes:
[0204] In response to each surviving virtual character entering the charge preparation state, gathering information for each surviving virtual character is sent to each virtual character in the enemy formation, so that the device corresponding to each virtual character in the enemy formation displays a second gathering special effect for each surviving virtual character.
[0205] In an optional implementation, the method further includes:
[0206] In response to each surviving virtual character entering the charge preparation state, the display style of each surviving virtual character in a game thumbnail map is adjusted.
[0207] In an optional implementation, the method further includes:
[0208] Control to display the area gathering marks of the survived virtual characters in each divided area in the game thumbnail map respectively.
[0209] In the embodiment, the processor executes machine readable instructions to perform the following steps: obtaining a charge preparation parameter of a target camp in a current game session, the charge preparation parameter being used to indicate virtual character information in a charge preparation state in the target camp; judging whether a game charge event is triggered in the current game session according to the charge preparation parameter; if the game charge event is triggered, issuing a charge instruction to each preparation virtual character in the charge preparation state in the target camp to instruct each preparation virtual character to perform a charge action in the current game session. Thus, when the game charge event is triggered, each preparation virtual character in the charge preparation state in the target camp performs the charge action, which improves the attack success rate and enhances the player's sense of participation and team cooperation.
[0210] The application further provides a computer readable storage medium, which has a computer program stored thereon, and the computer program performs the following steps when executed by a processor:
[0211] obtaining a charge preparation parameter of a target camp in a current game session, the charge preparation parameter being used to indicate virtual character information in a charge preparation state in the target camp;
[0212] judging whether a game charge event is triggered in the current game session according to the charge preparation parameter;
[0213] if the game charge event is triggered, issuing a charge instruction to each preparation virtual character in the charge preparation state in the target camp to instruct each preparation virtual character to perform a charge action in the current game session.
[0214] In an optional embodiment, the charge preparation parameter comprises: number information of each preparation virtual character and / or ability state information of each preparation virtual character.
[0215] In an optional embodiment, the step of issuing the charge instruction to each preparation virtual character in the charge preparation state in the target camp comprises:
[0216] sending a charge display instruction to a device corresponding to each preparation virtual character to make the device corresponding to each preparation virtual character display charge state information, the charge state information at least comprising: number information of a survived preparation virtual character and / or charge instruction information.
[0217] In an optional embodiment, the step of issuing the charge instruction to each preparation virtual character in the charge preparation state in the target camp comprises:
[0218] sending a charge playing instruction to a device corresponding to each preparation virtual character to make the device corresponding to each preparation virtual character play charge audio.
[0219] In an optional implementation, before obtaining the charge preparation parameter of the target camp in the current game session, the method further comprises:
[0220] obtaining a battle state parameter of the current game session;
[0221] determining whether the current game session triggers a game charge preparation event according to the battle state parameter;
[0222] if the game charge preparation event is triggered, issuing a charge preparation instruction to each surviving virtual character in the target camp to instruct to control each surviving virtual character to enter a charge preparation state in the current game session.
[0223] In an optional implementation, the battle state parameter comprises at least one of the number of surviving virtual characters of each camp, the number of remaining resurrection times of each camp, and the remaining duration of the current game session.
[0224] In an optional implementation, issuing a charge preparation instruction to each surviving virtual character in the target camp comprises:
[0225] sending a charge preparation display instruction to the device corresponding to each surviving virtual character to make the device corresponding to each surviving virtual character display charge preparation state information, and the charge preparation state information at least comprises a charge preparation control and / or charge preparation instruction information, or
[0226] sending a charge preparation playing instruction to the device corresponding to each surviving virtual character to make the device corresponding to each surviving virtual character play charge preparation audio.
[0227] In an optional implementation, after issuing a charge preparation instruction to each surviving virtual character in the target camp, the method further comprises:
[0228] in response to a charge preparation triggering operation for each surviving virtual character, controlling each surviving virtual character to enter a charge preparation state.
[0229] In an optional implementation, before controlling each surviving virtual character to enter a charge preparation state, the method further comprises:
[0230] in response to a movement operation for each surviving virtual character, controlling each surviving virtual character to enter a preset map area corresponding to the target camp.
[0231] In an optional implementation, after issuing a charge preparation instruction to each surviving virtual character in the target camp, the method further comprises:
[0232] obtaining the number of virtual characters in the target camp that enter a charge preparation state;
[0233] According to the number of virtual roles, the device corresponding to each surviving virtual role displays the prepared state information, and the prepared state information at least includes: the number of virtual roles, the prepared indication information, and the number of virtual roles in the target camp.
[0234] In an optional implementation, the method further includes:
[0235] In response to the charge preparation cancel operation for each surviving virtual role, the method further includes:
[0236] In an optional implementation, the charge preparation cancel operation for each surviving virtual role includes: each surviving virtual role leaves the preset map area corresponding to the target camp.
[0237] In an optional implementation, the method further includes:
[0238] In response to each surviving virtual role entering the charge preparation state, the device corresponding to each surviving virtual role displays the first gathering special effect for each surviving virtual role.
[0239] In an optional implementation, the device corresponding to each surviving virtual role displays the first gathering special effect for each surviving virtual role, including:
[0240] According to the position information of each surviving virtual role in the current game session, the method further includes:
[0241] The device corresponding to each surviving virtual role displays the area gathering special effect corresponding to each division area, and the first gathering special effect includes: the area gathering special effect.
[0242] In an optional implementation, the method further includes:
[0243] In response to each surviving virtual role entering the charge preparation state, the method further includes:
[0244] In an optional implementation, the method further includes:
[0245] In response to each surviving virtual role entering the charge preparation state, the method further includes:
[0246] In an optional implementation, the method further includes:
[0247] In response to each surviving virtual role entering the charge preparation state, the method further includes:
[0248] In the embodiment, the computer program, when executed by the processor, further performs the following machine-readable instructions: obtaining a charge preparation parameter of a target camp in a current game session, the charge preparation parameter being used to indicate virtual character information in a charge preparation state in the target camp; determining whether a game charge event is triggered in the current game session according to the charge preparation parameter; and if the game charge event is triggered, issuing a charge instruction to each prepared virtual character in the charge preparation state in the target camp to instruct each prepared virtual character to perform a charge action in the current game session. Thus, when the game charge event is triggered, each prepared virtual character in the charge preparation state in the target camp performs the charge action, which improves the attack success rate and enhances the player's sense of participation and team cooperation.
[0249] In the embodiments of the present application, the computer program, when executed by the processor, can also perform other machine-readable instructions to perform the methods described in other embodiments. For specific method steps and principles, refer to the description of the embodiments, which will not be described in detail here.
[0250] In the embodiments provided in the present application, it should be understood that the disclosed device and method can be implemented by other means. The device embodiments described above are only schematic, for example, the division of the units is only a logical function division, and actual implementation can have another division manner, for example, a plurality of units or components can be combined or integrated into another system, or some features can be ignored or not executed. In addition, the coupling or direct coupling or communication connection between the units shown or discussed can be indirect coupling or communication connection through some communication interface, device or unit, which can be electrical, mechanical or other forms.
[0251] The units described as separate components can or can not be physically separated, and the components shown as units can or can not be physical units, that is, they can be located in one place, or can be distributed on a plurality of network units. According to actual needs, part or all of the units can be selected to achieve the purpose of the embodiment.
[0252] In addition, each functional unit in the embodiments provided in the present application can be integrated in one processing unit, or each unit can exist physically, or two or more units can be integrated in one unit.
[0253] If the functions are implemented in the form of software function units and sold or used as independent products, they can be stored in a computer readable storage medium. Based on this understanding, the technical solutions of the present application essentially or the parts that contribute to the prior art or parts of the technical solutions can be embodied in the form of a software product. The computer software product is stored in a storage medium and includes a number of instructions for causing a computer device (which can be a personal computer, a server, or a network device, etc.) to execute all or part of the steps of the methods described in the various embodiments of the present application. The aforementioned storage medium includes: a U disk, a mobile hard disk, a read-only memory (ROM, Read-Only Memory), a random access memory (RAM, Random Access Memory), a magnetic disk or an optical disk, and various media that can store program codes.
[0254] It should be noted that similar reference numbers and letters represent similar items in the following drawings, so once an item is defined in one drawing, it does not need to be further defined and explained in subsequent drawings. In addition, the terms "first", "second", "third" and the like are only used to distinguish the description and cannot be understood as indicating or implying relative importance.
[0255] Finally, it should be noted that the above-described embodiments are only specific implementations of the present application, which are used to illustrate the technical solutions of the present application, but not to limit them. The protection scope of the present application is not limited thereto. Although the present application has been described in detail with reference to the foregoing embodiments, those skilled in the art should understand that any person skilled in the art can make modifications or easily think of changes to the technical solutions described in the foregoing embodiments within the technical scope disclosed by the present application, or make equivalent replacements to some technical features. These modifications, changes or replacements do not cause the corresponding technical solutions to deviate from the spirit and scope of the technical solutions of the embodiments of the present application. They should be covered within the protection scope of the present application. Therefore, the protection scope of the present application should be subject to the protection scope of the claims.
Claims
1. A game interaction method, characterized in that, include: Obtain the charge preparation parameters of the target faction in the current game, wherein the charge preparation parameters are used to indicate the information of virtual characters in the target faction who are in charge preparation state; Determine whether the current game match triggers a game charge event based on the charge preparation parameters; If the game charge event is triggered, a charge command is issued to each virtual character in the target camp who is in the charge preparation state, instructing each virtual character to perform a charge action in the current game. Before obtaining the target faction's charge preparation parameters in the current game, the method further includes: Obtain the battle status parameters of the current game match; Based on the battle status parameters, determine whether the current game match has triggered a game charge preparation event; If the game charge preparation event is triggered, a charge preparation command is issued to each surviving virtual character in the target faction to instruct the surviving virtual characters to enter the charge preparation state in the current game.
2. The method according to claim 1, characterized in that, The charge preparation parameters include: the quantity information of each prepared virtual character and / or the ability status information of each prepared virtual character.
3. The method according to claim 1 or 2, characterized in that, The step of issuing a charge command to each virtual character in the target camp who is in the charge preparation state includes: Send a charge display command to the device corresponding to each prepared virtual character so that the device corresponding to each prepared virtual character displays charge status information, the charge status information including at least: the number of surviving prepared virtual characters and / or charge indication information.
4. The method according to claim 1 or 2, characterized in that, The step of issuing a charge command to each virtual character in the target camp who is in the charge preparation state includes: Send a charge playback command to the device corresponding to each of the prepared virtual characters, so that the device corresponding to each of the prepared virtual characters plays the charge audio.
5. The method according to claim 1, characterized in that, The battle status parameters include at least one of the following: the number of surviving virtual characters in each faction, the remaining number of resurrections for each faction, and the remaining duration of the current game match.
6. The method according to claim 1, characterized in that, The step of issuing a charge preparation command to each surviving virtual character in the target faction includes: Send a charge preparation display command to the device corresponding to each surviving virtual character, so that the device corresponding to each surviving virtual character displays charge preparation status information, the charge preparation status information including at least: charge preparation control and / or charge preparation indication information, or, Send a charge preparation playback command to the device corresponding to each surviving virtual character, so that the device corresponding to each surviving virtual character plays the charge preparation audio.
7. The method according to claim 1, characterized in that, After issuing the charge preparation command to each surviving virtual character in the target faction, the method further includes: In response to the charge preparation trigger operation for each surviving virtual character, control each surviving virtual character to enter the charge preparation state.
8. The method according to claim 7, characterized in that, Before controlling each surviving virtual character to enter the charge preparation state, the method further includes: In response to movement operations of the surviving virtual characters, control the surviving virtual characters to enter the preset map area corresponding to the target faction.
9. The method according to claim 1, characterized in that, After issuing the charge preparation command to each surviving virtual character in the target faction, the method further includes: Obtain the number of virtual characters in the target camp who have entered the charge preparation state; Based on the number of virtual characters, the device corresponding to each surviving virtual character is controlled to display ready status information. The ready status information includes at least one of the following: the number of virtual characters, ready indication information, and the percentage of the number of virtual characters in the target faction.
10. The method according to claim 1, characterized in that, The method further includes: In response to the charge preparation cancellation operation for each surviving virtual character, control each surviving virtual character to exit the charge preparation state.
11. The method according to claim 10, characterized in that, The charge preparation cancellation operation for each surviving virtual character includes: each surviving virtual character leaving the preset map area corresponding to the target faction.
12. The method according to claim 1, characterized in that, The method further includes: In response to each surviving virtual character entering the charge preparation state, the device corresponding to each surviving virtual character is controlled to display the first rally effect for each surviving virtual character.
13. The method according to claim 12, characterized in that, The control of the devices corresponding to each surviving virtual character to display a first gathering effect for each surviving virtual character includes: Based on the position information of each surviving virtual character in the current game, the surviving virtual characters are divided into regions to obtain each region. The devices corresponding to each surviving virtual character are controlled to display the regional gathering effects corresponding to each of the divided areas, wherein the first gathering effect includes the regional gathering effect.
14. The method according to claim 1, characterized in that, The method further includes: In response to each surviving virtual character entering the charge preparation state, a rallying message is sent to each virtual character in the enemy camp, so that the devices corresponding to each virtual character in the enemy camp display a second rallying effect for each surviving virtual character.
15. The method according to claim 1, characterized in that, The method further includes: In response to each surviving virtual character entering the charge preparation state, the display style of each surviving virtual character in the game thumbnail map is adjusted.
16. The method according to claim 13, characterized in that, The method further includes: The system controls the display of area gathering markers for surviving virtual characters within each of the defined areas on the game thumbnail map.
17. A game interaction device, characterized in that, include: The acquisition module is used to acquire the charge preparation parameters of the target faction in the current game, and the charge preparation parameters are used to indicate the information of virtual characters in the target faction who are in the charge preparation state. The processing module is used to determine whether the current game match has triggered a game charge event based on the charge preparation parameters; The sending module is used to send a charge command to each virtual character in the target camp who is in the charge preparation state if the game charge event is triggered, so as to instruct each virtual character to perform a charge action in the current game. The acquisition module is also used to acquire the battle status parameters of the current game match; The processing module is also used to determine whether the current game match has triggered a game charge preparation event based on the battle status parameters. The sending module is further configured to, if the game charge preparation event is triggered, issue a charge preparation command to each surviving virtual character in the target camp, so as to instruct and control each surviving virtual character to enter the charge preparation state in the current game.
18. An electronic device, characterized in that, include: The device includes a processor, a memory, and a bus, wherein the memory stores machine-readable instructions executable by the processor, and when the electronic device is in operation, the processor communicates with the memory via the bus, and the processor executes the machine-readable instructions to perform the method according to any one of claims 1 to 16.
19. A computer-readable storage medium, characterized in that, The computer-readable storage medium stores a computer program that, when executed by a processor, performs the method according to any one of claims 1 to 16.