Game device
By designing the placing unit, the acquisition unit and a plurality of presentation units in the game device, the problem of lack of fun in the existing game device is solved, and a higher operating experience and game interaction are achieved.
Patent Information
- Application Number
- CN202510140465.5
- Authority / Receiving Office
- CN · China
- Patent Type
- Applications(China)
- Current Assignee / Owner
- Priority Date
- 2024-03-26
- Filing Date
- 2025-02-08
- Publication Date
- 2025-05-06
AI Technical Summary
The existing gaming devices lack interest in the mobile operation of game cards and user operation instructions, making it difficult to improve the user's operating experience.
A game device is designed, including a placing unit, a acquisition unit and a plurality of presentation units. The placing unit is used to place game items associated with a character, the acquisition unit is used to obtain information about game items, and the presenting unit presents game images based on the information. The multiple presentation units and the mounting units are arranged in different orientations to form a continuous large screen to enhance the user's operating experience.
Through this design, the game device not only improves the fun of the operation, but also enhances the user's operating experience, making the game more vivid and interactive.
Smart Images

Figure CN119925914A_ABST
Abstract
Description
Technical Field
[0001] The present invention relates to a gaming device. Background Art
[0002] In the past, a game device is known in which a user can play a game in conjunction with a card printed with a code having inherent data. For example, in Patent Document 1, the game device includes: a field plate, which is arranged in the center of the housing and below the part where the cards are played, for placing game cards, and has a field surface constituting a game field; a field monitor, which forms a display surface on the field surface for displaying a specified image arranged under the field plate; an identification unit, which is formed in the lower part of the housing and is used to identify the card placed on the field surface; and a detection unit, which detects the player's operation input based on the display of the field monitor. In addition, the following structure of the game device is disclosed: the field surface is formed to have an inclination that decreases from the inner side of the field plate to the front surface side.
[0003] Prior art literature
[0004] Patent Literature
[0005] Patent Document 1: Japanese Patent Application Publication No. 2017-6583 Summary of the invention
[0006] Problem that the invention aims to solve
[0007] In Patent Document 1, the moving operation (arrangement operation) of the game pieces and the operation instruction of the user can be easily performed. In such a device, a game device with improved fun than before is expected.
[0008] The object of the present invention is to provide a game device with improved fun.
[0009] Solutions for solving problems
[0010] The game device of the present invention comprises: a loading unit that can load game items associated with characters; an acquisition unit that can acquire information of the game items loaded on the loading unit; and multiple presentation units that can present games based on the information, wherein the multiple presentation units and the loading units are arranged in different directions.
[0011] Effects of the Invention
[0012] According to the present invention, it is possible to provide a game device with improved operability. BRIEF DESCRIPTION OF THE DRAWINGS
[0013] Figure 1 This is a perspective view showing one embodiment of the game device of the present invention.
[0014] Figure 2 yes Figure 1A side view of the game device shown.
[0015] Figure 3 yes Figure 1 A front view of the gaming device shown.
[0016] Figure 4 Yes means Figure 1 Plan views of the front and back sides of the game article shown.
[0017] Figure 5 Yes means Figure 1 A vertical cross-sectional view of the internal structure of the main body is shown.
[0018] Figure 6 Observed from above Figure 1 A top view of the gaming device is shown.
[0019] Figure 7 Yes Figure 1 The horizontal cross-sectional view of the presentation portion of the game device shown is obtained by horizontally cutting the middle portion in the height direction.
[0020] Description of Reference Numerals
[0021] 1. Game device; 10. Main body; 18. Acquisition part; 20. Loading part; 30. Presentation part; 31. First presentation part; 32. Second presentation part; 33. Third presentation part; 38. Transparent plate part; 38a. First part; 38b. Second part; P. Game item. DETAILED DESCRIPTION
[0022] Hereinafter, a game device as one embodiment of the present invention will be described with reference to the drawings.
[0023] In the drawings showing the game device, up and down, left and right, and front and back (near front side, rear side) are described as directions viewed from the user performing the operation, and these directions are used in the description.
[0024] Figure 1 is a perspective view of the game device 1, Figure 2 It is a side view of the game device 1.
[0025] Game device 1 is capable of being used with character C (refer to Figure 4 ) associated card-shaped game item P (refer to Figure 4 ) to play the game. Figure 1 and Figure 2 As shown, the game device 1 includes: a main body 10 of a box-shaped shell; a loading portion 20, which can load game items P on the upper surface side of the main body 10; and a presentation portion 30, which is composed of multiple displays that can present game images based on information about the game items P.
[0026] The main body 10 is provided with an inclined surface 15 inclined downward toward the near front side on the near front side of the horizontally arranged placement portion 20, that is, the side where the user 80 stands to operate. The operating portion 40 composed of three operating buttons 41, 42, and 43 is provided on the inclined surface 15. In addition, a recessed portion 16 is provided at the lower end of the inclined surface 15 in a range slightly longer than the arrangement range (length in the left-right direction) of the operating portion 40 and recessed toward the rear side. If the recessed portion 16 is formed, for example, when the user 80 uses the game device 1, Figure 2 As shown, the housing 10 can be located in the recessed portion 16 and brought closer to the operation portion 40 and the placement portion 20 .
[0027] A coin insertion port 3 for inserting game media such as game coins and metal coins when using the game device 1, or a price detection unit 4 for detecting price payment of a communication card, etc., is provided at the right side of the inclined surface 15. That is, when using the game device 1, coins and metal coins are inserted, or price payment is made using a communication card, etc. As a result, the game device 1 can be used. In addition, when playing the game, a predetermined game can be executed based on the operation of the operation unit 40 by the user 80 and the game item P used by the user 80.
[0028] An opening 9 is provided at the lower left of the front surface of the main body 10. The opening 9 is a supply port for distributing, for example, goods and prizes related to the character C based on the progress of the game, the result, or the payment of consideration.
[0029] Figure 3 It is a front view of the game device 1.
[0030] like Figure 3 As shown, the presentation portion 30 is arranged on the upper side with a slight distance from the placement portion 20. In addition, the second presentation portion 32 in the center is located corresponding to the rear end of the placement portion 20 (refer to Figure 2 ) is arranged at the same height and in lateral continuity with the first presentation section 31 and the third presentation section 33 on the left and right. In addition, the first presentation section 31 and the third presentation section 33 on the left and right are inclined toward the front side at a predetermined angle as described later. Moreover, the first presentation section 31, the second presentation section 32 and the third presentation section 33 can form a screen that is continuous in both the vertical and horizontal directions. In addition, the presentation section 30 has its presentation surface 30f (screen (refer to Figure 7 )) is supported by a rear support portion 35 that is erected at the rear portion of the main body 10 in a manner perpendicular to the placement portion 20.
[0031] In addition, the placing portion 20 is arranged horizontally as described above, and when playing the game, Figure 1As shown in the figure, a game item P is placed on the upper surface thereof. The game can be played by reading the prescribed information of the game item P. In addition, depending on the way the game is played, the game item P is sometimes slid and moved on the placement portion 20. When playing the game in this way, when the user 80 stands in a position where the operation portion 40 can be operated, the front and left and right sides are surrounded by the presentation portion 30 on the front side.
[0032] Figure 4 It is a plan view showing the front side and the back side of the game object P.
[0033] For example, Figure 4 As shown in (a) of FIG. 1 , the game item P used in the game is a rectangular card. The game item P has a specific character C depicted on the front side, for example. Figure 4 As shown in (b), the game item P has, for example, a two-dimensional code Pc printed on its back side. In the two-dimensional code Pc, appropriate information for enabling the game to be played is written corresponding to the character C on the front side of the game item P.
[0034] Figure 5 It is a vertical cross-sectional view showing the internal structure of the main body 10 .
[0035] The loading portion 20 is configured to be slightly lower than the loading portion periphery 25 by having a height difference. The surface of the loading portion 20 is covered by a transparent surface glass plate portion 20a and is configured as a flat surface. Therefore, the surface of the loading portion 20 is configured to be easy to slide and move the card-shaped game item P. In addition, an image forming portion 21 is provided in parallel to the inner side of the surface glass plate portion 20a at a position close to the surface glass plate portion 20a.
[0036] The image forming unit 21 is, for example, a structure in which a transmissive liquid crystal and a light guide plate are arranged on a transparent supporting plate glass. Therefore, the loading unit 20 can function as an image forming part, and is a structure through which light can pass, so that the game item P on the loading unit 20 can be identified. For example, an acquisition unit 18 of a camera that optically reads the game item P on the surface glass plate portion 20a by means of a reflector 22 is provided at the lower part of the main body 10. That is, the acquisition unit 18 can acquire information of the two-dimensional code Pc of the game item P placed on the loading unit 20. In addition, the acquired information is sent to the control unit 23 provided in the main body 10, and the image control of the presentation unit 30 and the game progress are implemented by means of the control unit 23.
[0037] Hereinafter, the structure of the presentation unit 30 will be described in more detail.
[0038] Figure 6 It is a top view of the game device 1 as viewed from above.
[0039] In the presentation unit 30, as Figure 6 As shown, the second presentation portion 32 in the left and right center is not located directly above the placement portion 20, but is located directly above the rear end (see Figure 5 That is, the screen formed on the mounting portion 20 will not be blocked by the second presentation portion 32, and can also function as a substantially continuous screen. Figure 6 As shown in FIG. 1 , the first presentation portion 31 and the third presentation portion 33 are provided so that their parts are located directly above the corner portion 20k on the rear side of the placing portion 20. The first presentation portion 31 and the third presentation portion 33 located directly above the corner portion 20k are similar to those shown in FIG. 1 and FIG. 1 ... Figure 6 As shown, it is located at a position that blocks the screen of the placement unit 20, but when viewed from the user 80 side, it appears to be located directly above the corner 20k without blocking the corner 20k.
[0040] In addition, the first presentation section 31 and the third presentation section 33 are arranged in a manner facing inward (the left and right ends are located near the front side) relative to the second presentation section 32. The inclination angles of the first presentation section 31 and the third presentation section 33 are arranged to form an obtuse angle of, for example, about 120 degrees relative to the second presentation section 32 and to have the same angle on the left and right sides. In this way, the three presentation sections 30 form a continuous large screen together with the second presentation section 32 in the center by setting the first presentation section 31 and the third presentation section 33 on the left and right to face different directions that face obliquely forward from each other. In addition, by configuring the first presentation section 31, the second presentation section 32 and the third presentation section 33 in this way, when viewed from a position near the recess 16 where the user 80 is standing (refer to Figure 2 )When observed, the presentation surface 30f of the presentation portion 30 is configured to be roughly circular.
[0041] In addition, in this embodiment, the lateral width (L1) of the first presentation part 31, the lateral width (L2) of the second presentation part 32, and the lateral width (L3) of the third presentation part 33 are configured to be the same size. That is, for example, they can be configured by the same liquid crystal device. In this way, when components of the same size are arranged in a horizontal manner, when viewed from the front side, the second presentation part 32 in the center appears larger, narrower on the left and right, and the overall lateral width becomes slightly longer (see Figure 3 ), becoming a horizontal length dimension that gives a sense of stability when viewed as a whole image. In addition, by tilting the left and right screens toward the near front side, a sense of perspective with a far center portion can be produced.
[0042] Figure 7 This is a horizontal cross-sectional view obtained by horizontally cutting a middle portion of the presentation unit 30 of the game device 1 in the height direction.
[0043] The first presentation unit 31, the second presentation unit 32, and the third presentation unit 33 are provided with a transparent plate unit 38 on the presentation surface 30f side on the front side thereof in a manner in contact with the presentation surface 30f. The transparent plate unit 38 is formed as a plane in most of the part thereof, but the part corresponding to the connection part between the first presentation unit 31 and the second presentation unit 32 becomes a curved first part 38a. In addition, the part corresponding to the connection part between the second presentation unit 32 and the third presentation unit 33 becomes a curved second part 38b similar to the first part 38a. In this way, the transparent plate unit 38 is a structure in which the area of the seam between the first presentation unit 31, the second presentation unit 32, and the third presentation unit 33 is curved, so that as a whole, the screen can be presented as a single screen without seams. Therefore, when observed by the user 80, the presentation unit 30 can present a sense of presence as a continuous screen in a manner covering most of its field of vision.
[0044] In the above structure, the first presentation part 31, the second presentation part 32, and the third presentation part 33 are described as being of the same size. However, the presentation part 30 may also be a structure with a changed size. For example, sometimes, the first presentation part 31 and the third presentation part 33 on the left and right are of the same size, and are of a different size from the second presentation part 32 in the center.
[0045] The following describes a case where the size of the left and right presentation units 31 and 33 is different from the size of the center presentation unit 32. For example, when the second presentation unit 32 is larger than the left and right presentation units (for example, when the vertical width is the same but the horizontal width is larger), the center screen becomes larger, and the overall range covering the field of vision of the user 80 becomes larger. This makes it easy to create a sense of urgency on the entire screen.
[0046] On the other hand, when the second presentation unit 32 is configured to be smaller than the left and right presentation units, the left and right inclined screens become relatively longer (larger), and the central portion can be displayed as being farther away, which can produce a sense of perspective of the screen size. Although this sense of perspective can also be performed by the control of the control unit 23, by changing the structure of the screen size, depth can be produced even without performing complex image control by the control unit 23.
[0047] In addition, the vertical screen presentation unit 30 and the horizontal screen placement unit 20 may display the same continuous image when forming the image of the same game, but different images may be formed on the presentation unit 30 and the placement unit 20. In addition, the presentation unit 30 and the placement unit 20 may also present the images of different games, respectively.
[0048] As described above, the game device 1 of this embodiment is configured such that the plurality of presentation units 30 arranged toward the front and the horizontally arranged placement unit 20 are arranged in different directions, and the presentation unit 30 is not located directly above the center of the placement unit 20. Thus, the plurality of game execution screens that can be viewed by the user 80 (operator) can surround the field of vision of the user 80. In addition, the plurality of screens of the presentation unit 30 are configured as one, so that the game display image can be projected as a larger image as one image.
[0049] Furthermore, in the game device 1 of this embodiment, the first presentation unit 31 and the third presentation unit 33 located at the left and right positions are located just above the placement unit 20, so that the horizontal image and the vertical image can be presented as continuous or related images with respect to the user 80 on the front side. In addition, an image can be formed in a manner that surrounds the user 80 using the horizontal image represented by the placement unit 20, the front image of the second presentation unit 32, and the left and right images of the first presentation unit 31 and the third presentation unit 33, and a sense of presence of the image can be performed.
[0050] Furthermore, in the game device 1 of this embodiment, the first presentation unit 31 and the third presentation unit 33 are arranged at obtuse angles on the left and right sides with respect to the second presentation unit 32 on the front side, so that the presentation units on the left and right sides can be arranged to cover a wider visual range for the user 80 located on the front side of the second presentation unit 32. In addition, by arranging the first presentation unit 31 on the left side and the third presentation unit 33 on the right side at the same angle, it is possible to display images with good balance on the left and right sides and without unnatural feeling.
[0051] In the game device 1 of this embodiment, the first presentation part 31, the second presentation part 32, and the third presentation part 33 are arranged to be substantially circular arcs when viewed from the operation position (position near the recess 16), so that images can be easily observed and a realistic performance can be obtained.
[0052] In the game device 1 of this mode, the transparent plate portion 38 is arranged on the presentation surface 30f side of each presentation portion 30, and has a curved structure that bulges inward at the connection portion (first portion 38a, second portion 38b) of the plurality of screens, thereby generating continuity of images of the plurality of screens. In addition, in the game device 1 of this mode, an image space surrounded by horizontal planes and vertical screens can be formed.
[0053] In addition, the portions of the transparent plate portion 38 other than the first portion 38a and the second portion 38b are constructed as planes, so that the areas corresponding to each presentation portion 30 are opposite to the presentation portion 30 with parallel surfaces, thereby avoiding deformation of the image caused by the transparent plate portion 38 (deformation caused by refraction of transmitted light, etc.).
[0054] In the game device 1 of this mode, the screen size of the front and left and right presentation units 30 is configured to be the same, so as not to bring unnatural feeling to the continuity of the display screen and the left and right, front and back distance sense. In addition, by using a plurality of presentation units 30 of the same size, the manufacturing cost of the game device 1 can be reduced.
[0055] In the game device 1 of this embodiment, the sizes of the first presentation part 31 and the third presentation part 33 on the left and right are the same, so that the image balance on the left and right can be equalized. In addition, when the size of the second presentation part 32 in the center is different from that of the left and right presentation parts, for example, when the second presentation part 32 is larger than the left and right presentation parts, the front image can be projected larger, and a sense of urgency of the picture can be generated. On the other hand, when the second presentation part 32 is smaller than the left and right presentation parts, a sense of distance of the picture size can be generated, and even without complex image control, an image performance with depth can be performed.
[0056] The game device 1 of this embodiment can present different games using a plurality of adjacent screens, and thus can create a relationship between the games.
[0057] The above is a description of the present invention, but the present invention can be modified appropriately within the scope of its technical concept. For example, in the above embodiment, three presentation units are used as presentation units 30, but the present invention is not limited to this structure and may be a structure with more than three.
[0058] In addition, in the above method, a card-shaped object is used as the game object P, but the game object P is not limited to this structure. As long as it has a flat surface for reading specified information using the acquisition unit 18 configured on the lower side of the loading portion 20, it can also be an object with a three-dimensional structure.
[0059] As described above, the following matters are disclosed in this specification. (1)
[0061] A gaming device, wherein
[0062] The gaming device has:
[0063] A loading unit capable of loading game items associated with the character;
[0064] an acquisition unit capable of acquiring information of a game item placed on the placement unit; and
[0065] A plurality of presentation units capable of presenting games based on the above information,
[0066] The plurality of presentation portions and the placement portion are disposed in different directions from each other. (2)
[0068] The game device according to (1), wherein:
[0069] The plurality of presentation portions are provided so as not to be located directly above a central portion of the placement portion. (3)
[0071] The game device according to (1) or (2), wherein:
[0072] The presentation part includes a first presentation part, a second presentation part, and a third presentation part, and the first presentation part, the second presentation part, and the third presentation part are integrally configured. (4)
[0074] The game device according to (3), wherein:
[0075] The second presentation portion is provided between the first presentation portion and the third presentation portion and is not located directly above the placement portion. (5)
[0077] The game device according to (3) or (4), wherein:
[0078] The first presentation portion and the third presentation portion are provided so that parts thereof are located directly above the peripheral portion of the placement portion. (6)
[0080] The game device according to any one of (3) to (5), wherein:
[0081] The first presentation portion and the third presentation portion are provided so that parts thereof are located right above the corners of the placement portion. (7)
[0083] The game device according to any one of (3) to (6), wherein:
[0084] The first presentation portion and the third presentation portion are provided at an obtuse angle with respect to the second presentation portion. (8)
[0086] The game device according to any one of (3) to (7), wherein:
[0087] An angle formed by the first presentation part and the second presentation part and an angle formed by the second presentation part and the third presentation part are the same angle. (9)
[0089] The game device according to any one of (3) to (8), wherein:
[0090] The first presentation part, the second presentation part, and the third presentation part are arranged in a substantially arc shape. (10)
[0092] The game device according to any one of (3) to (9), wherein:
[0093] The first presentation section, the second presentation section, and the third presentation section are provided so that a transparent plate section can be arranged on the presentation surface side thereof. (11)
[0095] The game device according to (10), wherein
[0096] A first portion of the transparent plate portion corresponding to a connection portion between the first presentation portion and the second presentation portion and a second portion corresponding to a connection portion between the second presentation portion and the third presentation portion are configured as curved surfaces. (12)
[0098] The game device according to (11), wherein
[0099] The transparent plate portion is configured to have a flat surface at a portion other than the first portion and the second portion. (13)
[0101] The game device according to any one of (3) to (12), wherein:
[0102] The first presentation part, the second presentation part, and the third presentation part are respectively configured to have the same size. (14)
[0104] The game device according to any one of (3) to (12), wherein:
[0105] The first presentation part and the third presentation part are configured to have approximately the same size, and are configured to have a size different from that of the second presentation part. (15)
[0107] The game device according to any one of (3) to (14), wherein:
[0108] The first presentation unit, the second presentation unit, and the third presentation unit are continuously provided so as to be able to present the game screen as a whole. (16)
[0110] The game device according to any one of (1) to (15), wherein:
[0111] The above-mentioned placing portion is formed as a horizontal surface.
[0112] The presenting portion is configured as a vertical surface. (17)
[0114] The game device according to any one of (1) to (16), wherein:
[0115] The presentation unit and the placement unit are configured to respectively present different game screens.
Claims
1. A gaming device, wherein: The gaming device has: A loading unit capable of loading game items associated with the character; an acquisition unit capable of acquiring information of a game item placed on the placement unit; and a plurality of presentation units capable of presenting games based on the information, The plurality of presentation portions and the placement portion are disposed in different directions from each other.
2. The game device according to claim 1, wherein: The plurality of presentation portions are provided so as not to be located directly above the center portion of the placement portion.
3. The game device according to claim 2, wherein: The presentation part includes a first presentation part, a second presentation part, and a third presentation part, and the first presentation part, the second presentation part, and the third presentation part are integrally configured.
4. The game device according to claim 3, wherein: The second presentation section is provided so as to be located between the first presentation section and the third presentation section and not located directly above the placement section.
5. The game device according to claim 4, wherein: The first presentation part and the third presentation part are provided so that parts thereof are located right above the peripheral part of the placement part.
6. The game device according to claim 5, wherein: The first presentation part and the third presentation part are provided so that parts thereof are located right above the corners of the placement part.
7. The game device according to claim 6, wherein: The first presentation part and the third presentation part are provided at an obtuse angle with respect to the second presentation part.
8. The game device according to claim 7, wherein: An angle formed by the first presentation part and the second presentation part and an angle formed by the second presentation part and the third presentation part are the same angle.
9. The game device according to claim 8, wherein: The first presentation part, the second presentation part, and the third presentation part are arranged in a substantially circular arc shape.
10. The game device according to any one of claims 3 to 9, wherein: The first presentation section, the second presentation section, and the third presentation section are provided so that a transparent plate section can be arranged on the presentation surface side thereof.
11. The game device according to claim 10, wherein: A first portion of the transparent plate portion corresponding to a connection portion between the first presentation portion and the second presentation portion and a second portion corresponding to a connection portion between the second presentation portion and the third presentation portion are configured as curved surfaces.
12. The game device according to claim 11, wherein: A portion of the transparent plate portion other than the first portion and the second portion is configured as a flat surface.
13. The game device according to claim 12, wherein: The first presentation part, the second presentation part, and the third presentation part are respectively configured to have the same size.
14. The game device according to claim 12, wherein: The first presentation part and the third presentation part are configured to have approximately the same size, and are configured to have a size different from that of the second presentation part.
15. The game device according to claim 14, wherein: The first presentation unit, the second presentation unit, and the third presentation unit are continuously provided so as to be able to present the game screen as a whole.
16. The game device according to claim 15, wherein: The placing portion is formed as a horizontal surface. The presenting portion is configured as a vertical surface.
17. The game device according to claim 16, wherein: The presentation unit and the placement unit are configured to be able to present different game screens, respectively.
Citation Information
Patent Citations
Card game device
JP2017006583A