A 3D experience interaction system based on virtual reality
By using nonlinear dynamics modeling and quantum information synchronization optimization modules, the problems of network latency, nonlinear interaction, and synchronization accuracy in multi-user synchronization of virtual reality were solved, achieving an efficient and stable virtual reality experience.
Patent Information
- Application Number
- CN202510205300.1
- Authority / Receiving Office
- CN · China
- Patent Type
- Patents(China)
- Current Assignee / Owner
- Filing Date
- 2025-02-24
- Publication Date
- 2025-08-01
- Estimated Expiration
- 2045-02-24
AI Technical Summary
In virtual reality multi-user synchronization, existing technologies suffer from network latency and packet loss, nonlinear dynamic interaction, and synchronization accuracy issues. Furthermore, the application of quantum information is limited, making it difficult to achieve efficient synchronization in complex network environments.
It employs modules for nonlinear dynamics modeling, synchronization control, chaotic synchronization, and quantum information synchronization and entanglement optimization, combined with performance evaluation and experimental modules. It describes user state changes through nonlinear dynamic equations, optimizes synchronization accuracy using quantum entanglement mechanisms, adaptively adjusts control strategies, and generates performance reports.
It achieves high-precision synchronization of multi-user virtual reality systems in complex network environments, reduces synchronization errors, ensures the smoothness and stability of user experience, and provides a scientific basis for system optimization.
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Figure CN119987561B_ABST
Abstract
Description
Technical Field
[0001] The present invention relates to the technical field of virtual reality, and specifically to a 3D experience interaction system based on virtual reality. Background Art
[0002] The development of virtual reality technology has made multi-user virtual interaction possible, and it is widely used in many fields such as entertainment, education, training, and medical treatment. In virtual reality, users can interact with objects in the virtual environment through various sensory devices to achieve an immersive experience. With the progress of technology, the synchronization problem faced in multi-user virtual reality systems has gradually emerged. Especially in high-interaction-density, unstable network, and complex dynamic environments, how to ensure the real-time synchronization of multi-user states has become a key technical challenge.
[0003] Traditional virtual reality systems mainly rely on basic network communication protocols for data transmission and synchronization. However, in practical applications, the system usually faces the following problems:
[0004] Network latency and packet loss: Especially in an unstable network environment, data transmission latency and packet loss phenomena will cause the states between users to be out of sync, affecting the fluency of the experience.
[0005] Nonlinear dynamic interaction: The behaviors of multi-users in the virtual environment affect each other. As the number of users increases, the interaction relationships in the system become complex, and conventional synchronization methods cannot effectively handle the nonlinear characteristics of the system.
[0006] Synchronization accuracy problem: In multi-person virtual interaction, due to the behavioral differences and interaction complexities of each user, it becomes difficult to maintain the state consistency of each user. Especially when multiple users participate in the interaction simultaneously, how to synchronize the behaviors of each user in real time and accurately is the core problem in virtual reality.
[0007] Application limitations of quantum information: Quantum computing and quantum information theory show potential in the field, but applying quantum synchronization and entanglement mechanisms to the multi-user synchronization problem in virtual reality still faces challenges, especially in aspects such as how to improve synchronization accuracy, reduce quantum noise, and optimize quantum entanglement among multi-users.
[0008] Therefore, in view of the above problems, the existing technology has significant limitations in multi-user synchronization in virtual reality, and an efficient synchronization control mechanism, as well as technical solutions that can adapt to different network environments, handle complex interactions, and improve synchronization accuracy, are needed.
[0009] For this reason, the present invention proposes a 3D experience interaction system based on virtual reality to solve the above-mentioned problems. Summary of the Invention
[0010] In view of the deficiencies of the prior art, the present invention provides a 3D experience interaction system based on virtual reality to solve the problems raised in the above background art.
[0011] To achieve the above objectives, the present invention is realized through the following technical solutions: A 3D experience interaction system based on virtual reality, the 3D experience interaction system includes a non-linear dynamics modeling module, a synchronization control module, a chaos synchronization module, a quantum information synchronization and entanglement optimization module, and a performance evaluation and experiment module:
[0012] The non-linear dynamics modeling module: is used to establish the interaction relationship between each user and virtual objects in the virtual reality system, and describe the change of the user state over time based on non-linear dynamics equations to consider the mutual influence between users;
[0013] The synchronization control module: is used to adjust the state of each user through control input. The synchronization control module calculates the average state of all users in the system by relying on the user state information provided in the non-linear dynamics modeling module, and makes the states of all users tend to be consistent by adjusting the state of each user, so as to achieve the synchronization of multiple users in the virtual world;
[0014] The chaos synchronization module: controls the non-linear dynamics and chaos effects in the virtual reality system to maintain synchronization under complex user interactions, and depends on the synchronization control module and the chaos synchronization module to analyze the stability of the 3D experience interaction system, and overcomes the asynchronous phenomenon caused by non-linear and chaos effects by adjusting the control strategy to maintain the stability of the 3D experience interaction system and the collaborative operation between users;
[0015] The quantum information synchronization and entanglement optimization module: optimizes the multi-user state synchronization in virtual reality by introducing quantum information theory, represents the virtual states of each user with quantum bits, and realizes the state synchronization between users through the quantum entanglement mechanism. The quantum information synchronization and entanglement optimization module uses the user state information provided in the synchronization control module, and optimizes the synchronization accuracy between multiple users through quantum synchronization strategies;
[0016] The performance evaluation and experiment module: conducts performance tests on the virtual reality system through a simulation platform, evaluates the synchronization accuracy, latency, and robustness of the system under different network conditions, depends on the synchronization control information provided by the foregoing modules, evaluates the performance of the 3D experience interaction system, and generates a performance report to test the stability and interaction fluency of the 3D experience interaction system in the actual environment, providing a basis for optimizing the 3D experience interaction system.
[0017] Preferably, the non-linear dynamics modeling module includes a user behavior modeling unit, a user interaction modeling unit, and a virtual object state modeling unit:
[0018] The user behavior modeling unit is responsible for using non - linear dynamics equations to describe the behaviors and states of each user, and updating the user's state according to the user's input;
[0019] The user interaction modeling unit describes the interactions among multiple groups of users based on coupling equations, and considers the influences among different users by modeling the non - linear interactions among users;
[0020] The virtual object state modeling unit is used to describe the state changes of objects in the virtual environment;
[0021] The synchronization control module includes a user state average calculation unit and a synchronization controller unit:
[0022] The user state average calculation unit calculates the average state of all users according to the user state information provided in the non - linear dynamics modeling module, and the calculated average state is the target state for system synchronization control;
[0023] The synchronization controller unit generates the control input for each user according to the average state calculated by the user state average calculation unit;
[0024] The chaos synchronization module includes a chaos stability analysis unit and a chaos synchronization control unit:
[0025] The chaos stability analysis unit is responsible for analyzing the stability of the virtual reality system;
[0026] The chaos synchronization control unit adjusts the synchronization control strategy according to the analysis results of the chaos stability analysis unit to overcome the influences of non - linearity and chaos effects on system synchronization;
[0027] The quantum information synchronization and entanglement optimization module includes a qubit representation unit, a quantum entanglement calculation unit, and a quantum synchronization control unit:
[0028] The qubit representation unit maps the virtual states of each user to qubits and performs quantum information processing;
[0029] The quantum entanglement calculation unit uses the quantum entanglement mechanism to achieve the synchronization of states among users;
[0030] The quantum synchronization control unit adjusts the strength of quantum entanglement according to the state information of qubits to optimize the synchronization accuracy among multiple users;
[0031] The performance evaluation and experiment module includes a synchronization accuracy evaluation unit, a delay evaluation unit, a robustness evaluation unit, and a performance report generation unit:
[0032] The synchronization accuracy evaluation unit evaluates the synchronization accuracy under different synchronization control strategies by testing the state differences among all users in the system;
[0033] The delay evaluation unit evaluates the synchronization delay of the system by measuring the transmission time of data from the source user to the target user;
[0034] The robustness evaluation unit evaluates the performance of the system under adverse conditions by simulating different network environments, and analyzes the stability and fault tolerance of the system;
[0035] The performance report generation unit generates a performance report based on the evaluation results, providing the system operation status, performance bottlenecks, and optimization suggestions.
[0036] Preferably, the user behavior modeling unit in the non-linear dynamics modeling module includes a state prediction unit. The state prediction unit predicts the future state of the user by analyzing the historical state information of the user. Among them, the future state of the user is predicted by the following formula:
[0037]
[0038] Among them, is the state of the i-th user at the future moment t + Δt predicted, and x i (t) is the state of the i-th user at the current moment t, and f(x i (t)) is the user state change function based on the non-linear dynamics equation, and Δt is the time step.
[0039] Preferably, the synchronization controller unit in the synchronization control module includes an adaptive control unit. The adaptive control unit dynamically adjusts the synchronization gain k s , and then optimizes the synchronization effect. In the adaptive control unit, the synchronization gain k is dynamically adjusted by the following formula s :
[0040]
[0041] Among them, u i (t) is the control input of the i-th user; N is the total number of users in the system;
[0042] k s (t) is the dynamically adjusted synchronization gain; x j (t) is the state of the j-th user at the current moment t; x i (t) is the state of the i-th user at the current moment t;
[0043] is the average value of all user states.
[0044] Preferably, the quantum synchronization control unit in the quantum information synchronization and entanglement optimization module includes a quantum error correction unit. The quantum error correction unit corrects the system synchronization error through the entanglement state between qubits. The error correction method is as follows:
[0045] Δθ ij (t) = θ target -θ ij (t),
[0046] where, Δθ ij (t) is the phase correction amount between users i and j during the quantum synchronization process;
[0047] θ target is the target synchronization phase; θ ij (t) is the phase difference between users i and j at the current time t.
[0048] Preferably, the robustness evaluation unit in the performance evaluation and experiment module includes an adaptive algorithm based on dynamic environment changes. The adaptive algorithm optimizes the synchronization effect by adjusting the control strategy of the system in the case of network instability. The adaptive algorithm is as follows:
[0049]
[0050] where, Δk s (t) is the synchronization gain adjustment amount at the current time t; a is the control gain adjustment constant; Error is the current synchronization error;
[0051] Error threshold is the threshold of the synchronization error. When the error is greater than the threshold, the gain is adjusted.
[0052] Preferably, the synchronization control module includes a dynamic synchronization adjustment unit. The dynamic synchronization adjustment unit automatically adjusts the synchronization control strategy and the gain k s (t) by real-time monitoring of the changes in user behavior, and optimizes the synchronization efficiency of the user state. In the dynamic synchronization adjustment unit, the synchronization control strategy and the dynamic synchronization gain k s (t) are automatically adjusted through the following formula:
[0053]
[0054] where, k s (t) is the dynamic synchronization gain; a is the adjustment factor;
[0055] Δx(t) is the difference between the user state and the target state at the current time t;
[0056] Δx thresholdis the threshold of the synchronization error. When Δx(t) exceeds the threshold, the gain k s (t) is dynamically adjusted.
[0057] Preferably, the quantum synchronization control unit in the quantum information synchronization and entanglement optimization module includes a quantum error detection unit. The quantum error detection unit is used to monitor the synchronization error between quantum bits in real time and correct the synchronization error between quantum bits by adjusting the intensity of quantum entanglement. The error correction method is as follows:
[0058]
[0059] where Δθ ij (t) is the phase correction amount between users i and j during the quantum synchronization process;
[0060] θ target is the target synchronization phase; γ is the adjustment factor;
[0061] θ ij (t) is the phase difference between users i and j at the current moment t;
[0062] ΔE(t) is the energy difference in the quantum system at the current moment t;
[0063] ΔE threshold is the threshold of the energy error. When the energy difference exceeds the threshold, the intensity of quantum entanglement is adjusted.
[0064] The present invention provides a 3D experience interaction system based on virtual reality. It has the following beneficial effects:
[0065] 1. By introducing a state prediction unit and an adaptive control unit, the present invention realizes the dynamic adjustment of the multi-user state and the improvement of the synchronization accuracy in the virtual reality system, and obtains the effect that the system can synchronize the user state under high load and complex interaction conditions and reduce the synchronization error caused by network delay and user interaction complexity.
[0066] 2. Through the quantum error correction unit in the quantum information synchronization and entanglement optimization module, the present invention realizes that the virtual reality system can maintain stable synchronization in the case of unstable network or data loss, and obtains the effect that the system can maintain high-precision synchronization and ensure that the user experience is not affected even under poor network conditions.
[0067] 3. Through the synergistic effect of the quantum information synchronization and entanglement optimization module and the synchronization control module, the present invention realizes that the presenter and the audience share the same virtual 3D world and remain consistent in real-time interaction, and obtains the effect of seamless synchronous virtual experience, ensuring that multiple users can interact smoothly in the same virtual space and synchronously display content. Brief Description of the Drawings
[0068] Figure 1 This is the system diagram of the present invention. Specific Embodiments
[0069] To enable those skilled in the art to understand the solution of the present invention, the technical solutions in the embodiments of the present invention will be clearly and completely described below in conjunction with the accompanying drawings in the embodiments of the present invention. Obviously, the described embodiments are some, rather than all, of the embodiments of the present invention. Based on the embodiments of the present invention, other embodiments obtained by those of ordinary skill in the art without creative efforts shall fall within the protection scope of the present invention.
[0070] The present invention will be described in detail below in conjunction with the accompanying drawings:
[0071] Embodiment:
[0072] Please refer to the attached Figure 1 , the embodiment of the present invention provides a 3D experience interaction system based on virtual reality. The 3D experience interaction system includes a non-linear dynamics modeling module, a synchronization control module, a chaos synchronization module, a quantum information synchronization and entanglement optimization module, and a performance evaluation and experiment module:
[0073] Non-linear dynamics modeling module: used to establish the interaction relationship between each user and virtual objects in the virtual reality system, and describe the change of the user state over time based on non-linear dynamics equations to consider the mutual influence between users;
[0074] Synchronization control module: used to adjust the states of each user through control input. The synchronization control module calculates the average state of all users in the system by relying on the user state information provided in the non-linear dynamics modeling module, and makes the states of all users tend to be consistent by adjusting the states of each user, so as to achieve the synchronization of multiple users in the virtual world;
[0075] Chaos synchronization module: controls the non-linear dynamics and chaos effects in the virtual reality system to maintain synchronization under complex user interactions, and depends on the synchronization control module and the chaos synchronization module to analyze the stability of the 3D experience interaction system, and overcomes the out-of-synchronization phenomenon caused by non-linear and chaos effects by adjusting the control strategy to maintain the stability of the 3D experience interaction system and the collaborative operation between users;
[0076] Quantum information synchronization and entanglement optimization module: optimizes the multi-user state synchronization in virtual reality by introducing quantum information theory, represents the virtual states of each user with quantum bits, and realizes the state synchronization between users through the quantum entanglement mechanism. The quantum information synchronization and entanglement optimization module uses the user state information provided in the synchronization control module and optimizes the synchronization accuracy between multiple users through quantum synchronization strategies;
[0077] Performance Evaluation and Experiment Module: The performance of the virtual reality system is tested through a simulation platform to evaluate the synchronization accuracy, latency, and robustness of the system under different network conditions. Relying on the synchronization control information provided by the aforementioned module, the performance evaluation and experiment module evaluates the performance of the 3D experience interaction system and generates a performance report, testing the stability and interaction fluency of the 3D experience interaction system in the actual environment, providing a basis for optimizing the 3D experience interaction system.
[0078] The benefits of the Nonlinear Dynamics Modeling Module can accurately describe the complex interaction relationship between users and virtual objects in the virtual reality system. Through modeling based on nonlinear dynamics equations, simulating dynamic interactions in the real world, and considering the individual behaviors of each user, it can effectively capture the mutual influence between users and provide state information for synchronization control in multi-user systems.
[0079] The benefits of the Synchronization Control Module are that it can make the states of all users tend to be consistent by adjusting the control inputs of each user according to the user state information provided by the Nonlinear Dynamics Modeling Module. By calculating the average state of all users in the system, it realizes state synchronization among multiple users and solves the synchronization problem caused by the spatio-temporal differences between different users in virtual reality.
[0080] The benefits of the Chaotic Synchronization Module can effectively cope with the chaotic effects generated by nonlinear dynamics and complex user interactions in the virtual reality system. The Chaotic Synchronization Module adjusts the control strategy through the analysis of system stability, overcomes the negative impacts of nonlinearity and chaos on synchronization, and ensures that the system can maintain stability in high-complexity interactions.
[0081] The benefits of the Quantum Information Synchronization and Entanglement Optimization Module are to optimize the multi-user synchronization accuracy using quantum information theory and achieve precise synchronization between users through the quantum entanglement mechanism. The introduction of quantum bits provides accuracy for synchronization and can reduce the noise interference that cannot be avoided by traditional synchronization methods.
[0082] The benefits of the Performance Evaluation and Experiment Module can comprehensively test the performance of the system in the actual environment through a simulation platform and evaluate the indicators of synchronization accuracy, latency, and robustness. According to the test results, the module can generate a performance report, providing a scientific basis for system optimization and ensuring the efficient and stable operation of the system under different network environments.
[0083] The Nonlinear Dynamics Modeling Module includes a User Behavior Modeling Unit, a User Interaction Modeling Unit, and a Virtual Object State Modeling Unit:
[0084] The User Behavior Modeling Unit is responsible for using nonlinear dynamics equations to describe the behaviors and states of each user and updating the user states according to the user inputs;
[0085] The user interaction modeling unit describes the interactions among multiple groups of users based on coupling equations and considers the influence among different users by modeling the non - linear interactions among users;
[0086] The virtual object state modeling unit is used to describe the state changes of objects in the virtual environment;
[0087] The synchronization control module includes a user state average calculation unit and a synchronization controller unit:
[0088] The user state average calculation unit calculates the average state of all users according to the user state information provided by the non - linear dynamics modeling module, and the calculated average state is the target state for system synchronization control;
[0089] The synchronization controller unit generates the control inputs for each user according to the average state calculated by the user state average calculation unit;
[0090] The chaos synchronization module includes a chaos stability analysis unit and a chaos synchronization control unit:
[0091] The chaos stability analysis unit is responsible for analyzing the stability of the virtual reality system;
[0092] The chaos synchronization control unit adjusts the synchronization control strategy according to the analysis results of the chaos stability analysis unit to overcome the influence of non - linear and chaotic effects on system synchronization;
[0093] The quantum information synchronization and entanglement optimization module includes a qubit representation unit, a quantum entanglement calculation unit, and a quantum synchronization control unit:
[0094] The qubit representation unit maps the virtual states of each user into qubits and performs quantum information processing;
[0095] The quantum entanglement calculation unit uses the quantum entanglement mechanism to achieve the synchronization of states among users;
[0096] The quantum synchronization control unit adjusts the strength of quantum entanglement according to the state information of qubits to optimize the synchronization accuracy among multiple users;
[0097] The performance evaluation and experiment module includes a synchronization accuracy evaluation unit, a delay evaluation unit, a robustness evaluation unit, and a performance report generation unit:
[0098] The synchronization accuracy evaluation unit evaluates the synchronization accuracy under different synchronization control strategies by testing the state differences among all users in the system;
[0099] The delay evaluation unit evaluates the synchronization delay of the system by measuring the transmission time of data from the source user to the target user;
[0100] The robustness evaluation unit evaluates the system's performance under adverse conditions by simulating different network environments, and analyzes the system's stability and fault tolerance;
[0101] The performance report generation unit generates a performance report based on the evaluation results, providing the system operation status, performance bottlenecks, and optimization suggestions.
[0102] The benefit of the user behavior modeling unit is that it can accurately describe the behavior and state of each user through non-linear dynamic equations, and dynamically update the state according to user input. It can effectively simulate the complex behavior changes of users in a virtual environment, providing important user state data support for subsequent modules.
[0103] The benefit of the user interaction modeling unit is that it describes the non-linear interaction between multiple groups of users through coupling equations, considering the interaction effects between users. The modeling method can effectively reflect the mutual influence between user behaviors. Especially in multi-user interactions, the feedback and response between users are complex and non-linear.
[0104] The benefit of the virtual object state modeling unit is that it can simulate the state changes of objects in a virtual environment and combine the changes with user interactions to ensure that the state of objects in the virtual environment is consistent with user operations.
[0105] The benefit of the user state average calculation unit is that by calculating the average value of all user states as the target state for synchronization, it ensures that the user behaviors in the system tend to be consistent. It can avoid inconsistent behaviors and states during multi-user interactions, ensuring unity in the virtual world.
[0106] The benefit of the synchronization controller unit is that it adjusts the user state by generating control inputs to make the user state consistent with the average state of the system, solving the synchronization problem in a multi-user virtual world. The design of the synchronization controller can quickly respond to changes in user states and reduce synchronization errors.
[0107] The benefit of the chaos stability analysis unit is that by analyzing the stability of a virtual reality system, it can timely identify chaotic behaviors in the system, and thus provide stability guarantee for synchronization control. This is particularly important for complex user interactions and non-linear dynamic environments.
[0108] The benefit of the chaos synchronization control unit is based on the results of stability analysis, adjusting the control strategy of the system to overcome the out-of-sync problems caused by non-linear and chaotic effects. By timely adjusting the control strategy, it ensures that the system can cope with synchronization challenges in complex environments.
[0109] The benefit of the qubit representation unit is that it maps the virtual states of each user to qubits for quantum information processing. This enables the system to perform efficient data synchronization at the quantum level, overcoming the limitations in traditional synchronization methods.
[0110] The benefits of the quantum entanglement computing unit are achieved through the quantum entanglement mechanism to synchronize the user states, enabling the virtual states of multiple users to be effectively bound and synchronized at the quantum level and reducing the interference of quantum noise.
[0111] The benefits of the quantum synchronization control unit are to adjust the intensity of quantum entanglement according to the state information of qubits, thereby optimizing the synchronization accuracy among multiple users. Through quantum synchronization control, the system can adjust the state synchronization relationship among multiple users and reduce the synchronization error.
[0112] The benefits of the synchronization accuracy evaluation unit are to help developers identify and optimize the parts with low synchronization accuracy by evaluating the synchronization accuracy under different synchronization control strategies, ensuring the consistency of the states of each user in the multi-user system.
[0113] The benefits of the latency evaluation unit are to measure the transmission latency of data from the source user to the target user in the system, evaluate the impact of latency on the synchronization accuracy, and provide data support for reducing latency.
[0114] The benefits of the robustness evaluation unit are that by simulating different network environments, the robustness evaluation unit can evaluate the performance of the system under adverse network conditions, test the fault tolerance of the system, and ensure that the system can operate stably even in complex network situations.
[0115] The benefits of the performance report generation unit are to generate a detailed performance report based on the evaluation results, provide the operating status, performance bottlenecks, and optimization suggestions of the system, and help developers perform subsequent system optimization.
[0116] The user behavior modeling unit in the nonlinear dynamics modeling module includes a state prediction unit. The state prediction unit predicts the future state of the user by analyzing the historical state information of the user. Among them, the future state of the user is predicted by the following formula:
[0117]
[0118] Where is the state of the i-th user at the future moment t + Δt predicted, x i (t) is the state of the i-th user at the current moment t, f(x i (t)) is the user state change function based on the nonlinear dynamics equation, and Δt is the time step.
[0119] By introducing a state prediction unit, the present invention can improve the accuracy and stability of multi - user state synchronization in a virtual reality system. State prediction takes into account the influence of the user's historical state and can adapt to changes in the user's behavior in real - time. The state prediction unit provides accurate user state information for the synchronization control module, significantly reducing system synchronization errors and delays, and enhancing the interactive experience in virtual reality. At the same time, this prediction method effectively deals with non - linear and complex interactions in the virtual environment, ensuring the efficient operation of the system in a dynamic environment.
[0120] The synchronization controller unit in the synchronization control module includes an adaptive control unit, and the adaptive control unit dynamically adjusts the synchronization gain k according to the user state prediction information s , thereby optimizing the synchronization effect. In the adaptive control unit, the synchronization gain k is dynamically adjusted through the following formula s :
[0121]
[0122] where u i (t) is the control input of the i - th user; N is the total number of users in the system;
[0123] k s (t) is the dynamically adjusted synchronization gain; x j (t) is the state of the j - th user at the current time t; x i (t) is the state of the i - th user at the current time t;
[0124] is the average value of all user states.
[0125] By dynamically adjusting the synchronization gain, the adaptive control unit can optimize the accuracy and efficiency of multi - user synchronization in a changing virtual reality environment. Compared with the static synchronization control scheme, the adaptive control unit adjusts according to the real - time predicted user state information, effectively improving the system's adaptability to different environmental conditions and interaction complexities. Through precise synchronization control, the system can quickly respond to user behavior, ensure a high degree of consistency in the multi - user states in the virtual world, avoid synchronization errors, and enhance the fluency and stability of the virtual reality experience. In addition, based on the adaptive adjustment mechanism, the system can efficiently allocate computing resources and improve the overall performance.
[0126] The robustness evaluation unit in the performance evaluation and experiment module includes an adaptive algorithm based on dynamic environmental changes. The adaptive algorithm optimizes the synchronization effect by adjusting the control strategy of the system in the case of unstable network. The adaptive algorithm is:
[0127]
[0128] where Δk s(t) is the synchronization gain adjustment amount at the current time t; a is the control gain adjustment constant; Error is the current synchronization error;
[0129] Error threshold is the threshold of the synchronization error. When the error is greater than the threshold, the gain is adjusted.
[0130] The robustness evaluation unit significantly improves the synchronization ability of the virtual reality system in an unstable network environment by introducing an adaptive algorithm based on dynamic environmental changes. This algorithm adjusts the synchronization gain according to the real-time synchronization error to ensure that the system can flexibly cope with the challenges brought by network fluctuations and instabilities. By optimizing the gain adjustment, the adaptive algorithm improves the synchronization accuracy and reduces the waste of computing resources, enabling the system to operate efficiently. Finally, the robustness of the system is enhanced, ensuring that multiple users can enjoy a high-quality and smooth virtual reality experience under unstable network conditions.
[0131] The synchronization control module includes a dynamic synchronization adjustment unit. The dynamic synchronization adjustment unit automatically adjusts the synchronization control strategy and the gain ks(t) by monitoring the changes in user behavior in real time, optimizing the synchronization efficiency of the user state. In the dynamic synchronization adjustment unit, the synchronization control strategy and the dynamic synchronization gain k are automatically adjusted through the following formula s (t):
[0132]
[0133] where k s (t) is the dynamic synchronization gain; a is the adjustment factor;
[0134] Δx(t) is the difference between the user state and the target state at the current time t;
[0135] Δx threshold is the threshold of the synchronization error. When Δx(t) exceeds the threshold, the gain k s (t) is dynamically adjusted.
[0136] The dynamic synchronization adjustment unit ensures that the virtual reality system can maintain a stable synchronization effect in a changing user behavior and interaction environment by monitoring and dynamically adjusting the synchronization gain in real time. This unit improves the real-time response of the system, can adaptively adjust the synchronization accuracy, reduces the synchronization error, and enhances the overall efficiency of the system. By introducing this mechanism, the system can effectively optimize the synchronization efficiency, enhance the stability, and provide a smooth and consistent virtual experience for users when facing a high-dynamic and complex virtual reality environment.
[0137] The quantum synchronization control unit in the quantum information synchronization and entanglement optimization module includes quantum error correction for synchronization errors, and corrects the synchronization errors between quantum bits by adjusting the strength of quantum entanglement. The error correction method is:
[0138]
[0139] Among them, Δθ ij (t) is the phase correction amount between users i and j during the quantum synchronization process;
[0140] θ target is the target synchronization phase; γ is the adjustment factor;
[0141] θ ij (t) is the phase difference between users i and j at the current moment t;
[0142] ΔE(t) is the energy difference in the quantum system at the current moment t;
[0143] ΔE threshold is the threshold of the energy error. When the energy difference exceeds the threshold, the intensity of quantum entanglement is adjusted.
[0144] The quantum error correction and error detection unit in the quantum information synchronization and entanglement optimization module effectively improve the synchronization accuracy and stability in the multi-user virtual reality system. By precisely controlling the entanglement intensity between qubits, the system can real-time correct the quantum synchronization error, reduce the interference of quantum noise, and optimize the synchronization effect of the multi-user state. The quantum error correction method and the energy difference adjustment mechanism enable the system to adaptively process the synchronization error, ensure that the system can maintain high-precision synchronization in an unstable environment, and enhance the user interaction experience and system reliability in virtual reality. Through innovative measures, the present invention significantly enhances the stability and accuracy of quantum synchronization control, promotes the application of quantum information in virtual reality technology, and improves the overall system performance and user experience.
[0145] Although the embodiments of the present invention have been shown and described, it will be understood by those of ordinary skill in the art that various changes, modifications, substitutions, and variations can be made to these embodiments without departing from the principles and spirit of the present invention. The scope of the present invention is defined by the appended claims and their equivalents.
Claims
1. A 3D experience interaction system based on virtual reality, characterized in that, The 3D experience interactive system includes a nonlinear dynamics modeling module, a synchronization control module, a chaos synchronization module, a quantum information synchronization and entanglement optimization module, and a performance evaluation and experiment module: The nonlinear dynamics modeling module is used to establish the interactive relationship between each user and virtual objects in the virtual reality system, and to describe the change of user status over time based on nonlinear dynamics equations to take into account the mutual influence between users; The nonlinear dynamics modeling module includes a user behavior modeling unit, a user interaction modeling unit, and a virtual object state modeling unit: The user behavior modeling unit is responsible for using nonlinear dynamic equations to describe the behavior and status of each user, and updating the user's status according to the user's input; The user interaction modeling unit describes the interaction between multiple groups of users based on coupling equations, and considers the influence between different users by modeling nonlinear interactions between users; The virtual object state modeling unit is used to describe the state changes of objects in the virtual environment; The synchronization control module is used to adjust the state of each user through control input. The synchronization control module relies on the user state information provided by the nonlinear dynamics modeling module to calculate the average state of all users in the system. By adjusting the state of each user, the states of all users tend to be consistent, thereby achieving synchronization of multiple users in the virtual world; The synchronization control module includes a user status average calculation unit and a synchronization controller unit: The user state average calculation unit calculates the average state of all users based on the user state information provided by the nonlinear dynamics modeling module, and the calculated average state is the target state of the system synchronization control; The synchronization controller unit generates a control input for each user according to the average state calculated by the user state average calculation unit; The Chaos Synchronization Module controls the nonlinear dynamics and chaotic effects in the VR system to maintain synchronization under complex user interactions. It relies on the Synchronization Control Module and the Chaos Synchronization Module to analyze the stability of the 3D experience interactive system and adjust the control strategy to overcome the asynchrony caused by nonlinear and chaotic effects, thereby maintaining the stability of the 3D experience interactive system and collaborative operations between users. The chaos synchronization module includes a chaos stability analysis unit and a chaos synchronization control unit: The chaos stability analysis unit is responsible for analyzing the stability of the virtual reality system; The chaos synchronization control unit adjusts the synchronization control strategy according to the analysis result of the chaos stability analysis unit to overcome the influence of nonlinear and chaotic effects on system synchronization; The quantum information synchronization and entanglement optimization module optimizes the state synchronization of multiple users in virtual reality by introducing quantum information theory, using quantum bits to represent the virtual state of each user, and achieving state synchronization between users through the quantum entanglement mechanism. The quantum information synchronization and entanglement optimization module uses the user state information provided by the synchronization control module and optimizes the synchronization accuracy between multiple users through quantum synchronization strategies; The quantum information synchronization and entanglement optimization module includes a quantum bit representation unit, a quantum entanglement calculation unit and a quantum synchronization control unit: The quantum bit representation unit maps the virtual states of each user into quantum bits and performs quantum information processing; The quantum entanglement calculation unit uses the quantum entanglement mechanism to achieve the synchronization of states among users; The quantum synchronization control unit adjusts the intensity of quantum entanglement according to the state information of quantum bits to optimize the synchronization accuracy among multiple users; The performance evaluation and experiment module: performs performance tests on the virtual reality system through a simulation platform, evaluates the synchronization accuracy, latency, and robustness of the system under different network conditions. Dependent on the synchronization control information provided by the foregoing modules, the performance evaluation and experiment module evaluates the performance of the 3D experience interaction system and generates a performance report, tests the stability and interaction fluency of the 3D experience interaction system in the actual environment, and provides a basis for optimizing the 3D experience interaction system; The performance evaluation and experiment module includes a synchronization accuracy evaluation unit, a latency evaluation unit, a robustness evaluation unit, and a performance report generation unit: The synchronization accuracy evaluation unit evaluates the synchronization accuracy under different synchronization control strategies by testing the state differences among all users in the system; The latency evaluation unit evaluates the synchronization latency of the system by measuring the transmission time of data from the source user to the target user; The robustness evaluation unit evaluates the performance of the system under adverse conditions by simulating different network environments, and analyzes the stability and fault tolerance of the system; The performance report generation unit generates a performance report based on the evaluation results, providing the system operation status, performance bottlenecks, and optimization suggestions.
2. The 3D experience interaction system based on virtual reality according to claim 1, wherein The user behavior modeling unit in the non-linear dynamics modeling module includes a state prediction unit. The state prediction unit predicts the future state of the user by analyzing the historical state information of the user. Among them, the future state of the user is predicted by the following formula: wherein, is the state of the i-th user predicted at the future time t+Δt, x i (t) is the state of the i-th user at the current time t, f(x i (t)) is the user state change function based on the nonlinear dynamics equation, and Δt is the time step.
3. A 3D experience interaction system based on virtual reality according to claim 1, characterized in that The synchronization controller unit in the synchronization control module includes an adaptive control unit, and the adaptive control unit dynamically adjusts the synchronization gain k according to the user state prediction information s , thereby optimizing the synchronization effect. In the adaptive control unit, the synchronization gain k is dynamically adjusted through the following formula s :[[]]END]] where, u i (t) is the control input of the i-th user; N is the total number of users in the system; k s (t) is the dynamically adjusted synchronization gain; x j (t) is the state of the j-th user at the current moment t; x i (t) is the state of the i-th user at the current moment t; is the average value of all user states.
4. A 3D experience interaction system based on virtual reality according to claim 1, characterized in that, The quantum synchronization control unit in the quantum information synchronization and entanglement optimization module includes a quantum error correction unit. The quantum error correction unit corrects the system synchronization error through the entanglement state between quantum bits. The error correction method is: Δθ ij (t) = θ target - θ ij (t), where, Δθ ij (t) is the phase correction amount between user i and user j during the quantum synchronization process; θ target is the target synchronization phase; θ ij (t) is the phase difference between users i and j at the current time t.
5. A 3D experience interaction system based on virtual reality according to claim 1, characterized in that, The robustness evaluation unit in the performance evaluation and experiment module includes an adaptive algorithm based on dynamic environment changes. The adaptive algorithm optimizes the synchronization effect under unstable network conditions by adjusting the control strategy of the system. The adaptive algorithm is: where, Δk s (t) is the synchronization gain adjustment amount at the current moment t; a is the control gain adjustment constant; Error is the current synchronization error; Error threshold is the threshold of the synchronization error. When the error is greater than the threshold, gain adjustment is performed.
6. The 3D experience interaction system based on virtual reality according to claim 1, wherein, The synchronization control module includes a dynamic synchronization adjustment unit, which automatically adjusts the synchronization control strategy and the dynamic synchronization gain k s (t) by monitoring the changes in user behavior in real time to optimize the synchronization efficiency of the user state. In the dynamic synchronization adjustment unit, the synchronization control strategy and the dynamic synchronization gain k s (t) are automatically adjusted through the following formula: where k s (t) is the dynamic synchronization gain; a is the adjustment factor; Δx(t) is the difference between the user state and the target state at the current time t; Δx threshold is the threshold of the synchronization error. When Δx(t) exceeds the threshold, the gain k s (t) is dynamically adjusted.
7. A 3D experience interaction system based on virtual reality according to claim 4, characterized in that, The quantum synchronization control unit in the quantum information synchronization and entanglement optimization module includes a quantum error detection unit. The quantum error detection unit is used to monitor the synchronization error between quantum bits in real time and correct the synchronization error between quantum bits by adjusting the intensity of quantum entanglement. The error correction method is: where, Δθ ij (t) is the phase correction amount between user i and j during the quantum synchronization process; θ target is the target synchronization phase; γ is the adjustment factor; θ ij (t) is the phase difference between user i and user j at the current moment t; ΔE(t) is the energy difference in the quantum system at the current time t; ΔE threshold is the threshold of energy error. When the energy difference exceeds the threshold, the intensity of quantum entanglement is adjusted.
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