Content viewing method and device, equipment, storage medium and program product

By setting up a submission area in the game and allowing players to post accounts to submit articles to content, the limitations of player information acquisition and insufficient sense of participation in the existing technology are solved, and higher game fun and human-computer interaction efficiency are achieved.

CN120037666APending Publication Date: 2025-05-27TENCENT TECHNOLOGY (SHENZHEN) CO LTD
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Patent Information

Application Number
CN202311583573.7
Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
Filing Date
2023-11-24
Publication Date
2025-05-27

AI Technical Summary

Technical Problem

In the prior art, players can only understand game information through the content published by the game platform during the game process, resulting in strong limitations in information acquisition, weak player participation, and low human-computer interaction efficiency.

Method used

By setting a submission area in the message viewing interface, the first game account is allowed to submit articles to the content, display the progress of the submission, and enhance the player's sense of participation and the richness of the content during the game.

Benefits of technology

By participating in the content release process, the fun and interaction frequency of the game are enhanced, the efficiency of human-computer interaction is improved, and the limitations of information acquisition and the problem of single interaction methods are avoided.

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Abstract

The invention discloses a content viewing method and device, equipment, a storage medium and a program product, and relates to the field of human-computer interaction. The method comprises the following steps: displaying a message viewing interface, wherein the message viewing interface comprises a plurality of content publishing accounts; receiving an account selection operation on a first content publishing account in the plurality of content publishing accounts; in response to the account selection operation, article content published by the first content publishing account is displayed, and a submission area is displayed, and the submission area is used for indicating the first game account to submit to the first content publishing account; and displaying the submission progress in response to the received submission operation for the submission area. By means of the method, the first game account can participate in the content publishing process by means of the submission area, the sense of participation of players in the game process is improved, the richness of article content is enhanced, and the man-machine interaction efficiency is further improved. The method can be applied to various scenes such as cloud technology, artificial intelligence and intelligent transportation.
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Description

Technical Field

[0001] Embodiments of the present application relate to the field of human-computer interaction, and particularly to a content viewing method, apparatus, device, storage medium, and program product. Background Art

[0002] With the improvement of the cultural and entertainment living standards, people's living experience and requirements for virtual scenarios are also getting higher and higher. As a form of virtual scenario, games have become a channel for many people to relieve stress.

[0003] In related technologies, in order to provide players with auxiliary information and introduction information during the game process, help controls are usually set. Players can trigger the help controls to display a list of information content, including the description content corresponding to multiple items, so that players can determine relevant auxiliary information and introduction information through the corresponding items.

[0004] Although the above method can provide players with quick help for the game through the information content list, the content displayed during introduction and assistance is relatively single. Players can only understand game-related information through the content published by the game platform. Not only is the limitation of information acquisition strong, but the sense of participation of players during the game process is also weak, which easily leads to low human-computer interaction efficiency during the game process. Summary of the Invention

[0005] Embodiments of the present application provide a content viewing method, apparatus, device, storage medium, and program product, which can enable a first game account to participate in the content publishing process by means of a contribution area, enhance the sense of participation of players during the game process, strengthen the richness of article content, and further improve the human-computer interaction efficiency. The technical solutions are as follows.

[0006] On the one hand, a content viewing method is provided, and the method includes:

[0007] Display a message viewing interface, where the first game account is logged in to the message viewing interface, and the message viewing interface includes multiple content publishing accounts, and the message viewing interface is used to view the article content published by the content publishing accounts;

[0008] Receive an account selection operation on a first content publishing account among the multiple content publishing accounts;

[0009] In response to the account selection operation, display the article content published by the first content publishing account, and display a contribution area, where the contribution area is used to indicate that the first game account contributes to the first content publishing account;

[0010] In response to receiving a submission operation for the submission area, a submission progress is displayed, and the submission progress is used to characterize the adoption situation of the account editing content submitted by the first content publishing account for the first game account.

[0011] On the other hand, a content viewing device is provided, and the device includes:

[0012] A display module for displaying a message viewing interface, the message viewing interface is logged in with a first game account, and the message viewing interface includes a plurality of content publishing accounts, and the message viewing interface is used to view the article content published by the content publishing accounts;

[0013] A receiving module for receiving an account selection operation for a first content publishing account among the plurality of content publishing accounts;

[0014] The display module is further configured to, in response to the account selection operation, display the article content published by the first content publishing account, and display a submission area, where the submission area is used to indicate that the first game account submits to the first content publishing account;

[0015] The display module is further configured to, in response to receiving a submission operation for the submission area, display a submission progress, and the submission progress is used to characterize the adoption situation of the account editing content submitted by the first content publishing account for the first game account.

[0016] On the other hand, a computer device is provided, the computer device includes a processor and a memory, and at least one instruction, at least one program, a code set or an instruction set is stored in the memory, and the at least one instruction, the at least one program, the code set or the instruction set is loaded and executed by the processor to implement the content viewing method as described in any one of the above embodiments of the present application.

[0017] On the other hand, a computer-readable storage medium is provided, and at least one instruction, at least one program, a code set or an instruction set is stored in the storage medium, and the at least one instruction, the at least one program, the code set or the instruction set is loaded and executed by a processor to implement the content viewing method as described in any one of the above embodiments of the present application.

[0018] On the other hand, a computer program product or a computer program is provided, the computer program product or the computer program includes computer instructions, and the computer instructions are stored in a computer-readable storage medium. A processor of a computer device reads the computer instructions from the computer-readable storage medium, and the processor executes the computer instructions, so that the computer device executes the content viewing method as described in any one of the above embodiments.

[0019] The beneficial effects brought by the technical solution provided by the embodiment of the present application include at least:

[0020] The displayed message viewing interface includes multiple content publishing accounts. When receiving an account selection operation for the first content publishing account, the article content and the submission area published by the first content publishing account are displayed. The submission area indicates that the first game account logged in on the message viewing interface submits to the first content publishing account, so that the submission progress can be displayed based on the submission operation on the submission area to represent the adoption of the account editing content submitted by the first content publishing account to the first game account. By setting up a submission area, the participation of the first game account in the game process can be enhanced, so that players can not only view the content of the published articles, but also participate in the content publishing process by submitting articles, avoiding the problem of a single interactive method caused by only being able to participate in the game process, and also avoiding the limitation of only publishing content through the game platform. With the help of the game account participating in the content publishing process, the richness of the article content is enhanced, the fun of the game is improved, and it is also more conducive to increasing the frequency of interaction between multiple players, greatly improving the efficiency of human-computer interaction. BRIEF DESCRIPTION OF THE DRAWINGS

[0021] In order to more clearly illustrate the technical solutions in the embodiments of the present application, the drawings required for use in the description of the embodiments will be briefly introduced below. Obviously, the drawings described below are only some embodiments of the present application. For ordinary technicians in this field, other drawings can be obtained based on these drawings without creative work.

[0022] Figure 1 is a structural block diagram of an electronic device provided by an exemplary embodiment of the present application;

[0023] Figure 2 is a structural block diagram of a computer system provided by an exemplary embodiment of the present application;

[0024] Figure 3 is a flow chart of a content viewing method provided by an exemplary embodiment of the present application;

[0025] Figure 4 is a flow chart of a content viewing method provided by another exemplary embodiment of the present application;

[0026] Figure 5 It is a schematic diagram of a message viewing interface provided by an exemplary embodiment of the present application;

[0027] Figure 6 is a schematic diagram of a content viewing interface provided by an exemplary embodiment of the present application;

[0028] Figure 7It is a schematic diagram of an account content viewing interface provided by an exemplary embodiment of the present application;

[0029] Figure 8 It is a schematic diagram of an account content viewing interface provided by another exemplary embodiment of the present application;

[0030] Figure 9 It is a schematic diagram of a content editing interface provided by an exemplary embodiment of the present application;

[0031] Figure 10 It is a schematic diagram of an account content viewing interface provided by another exemplary embodiment of the present application;

[0032] Figure 11 It is a schematic diagram of an interface for adopting prompt information provided by an exemplary embodiment of the present application;

[0033] Figure 12 It is a flowchart of a content viewing method provided by yet another exemplary embodiment of the present application;

[0034] Figure 13 It is a schematic diagram of an interface of related art provided by an exemplary embodiment of the present application;

[0035] Figure 14 It is a schematic diagram of the logical interaction for pushing article content provided by an exemplary embodiment of the present application;

[0036] Figure 15 It is a schematic diagram of the logical interaction for using object submission provided by an exemplary embodiment of the present application;

[0037] Figure 16 It is a schematic diagram of the logical interaction after the review ends provided by an exemplary embodiment of the present application;

[0038] Figure 17 It is a schematic diagram of a dialog box interface provided by an exemplary embodiment of the present application;

[0039] Figure 18 It is a block diagram of a content viewing device provided by an exemplary embodiment of the present application;

[0040] Figure 19 It is a block diagram of a terminal provided by an exemplary embodiment of the present application. Detailed implementation manners

[0041] To make the objectives, technical solutions, and advantages of the present application clearer, the following will further describe the embodiments of the present application in detail with reference to the accompanying drawings.

[0042] First, a brief introduction is made to the terms involved in the embodiments of the present application.

[0043] Virtual character / virtual object: It refers to an active object in a virtual scene. The active object can be a virtual object, a virtual animal, an anime character, etc. For example, a person, an animal, a plant, an oil barrel, a wall, a stone, etc. displayed in a three-dimensional virtual scene. Optionally, the virtual object is a three-dimensional solid model created based on animation skeleton technology. Each virtual object has its own shape and volume in the three-dimensional virtual scene and occupies a part of the space in the three-dimensional virtual scene.

[0044] In the related art, in order to provide players with auxiliary information and introduction information during the game process, a help control is usually set up. Players trigger the help control to display a list of information contents, including the description contents corresponding to multiple items, so that players can determine the relevant auxiliary information and introduction information through the corresponding items. Although the above method can provide quick help for players through the information content list, the content displayed during introduction and assistance is relatively single. Players can only understand the game-related information through the content published by the game platform. Not only is the limitation of information acquisition strong, but the sense of participation of players during the game process is also weak, which easily leads to low human-computer interaction efficiency during the game process.

[0045] In the embodiment of the present application, a content viewing method is introduced, which can enable the first game account to participate in the content publishing process by means of a contribution area, enhance the sense of participation of players during the game process, strengthen the richness of article content, and further improve the human-computer interaction efficiency. For the content viewing method of the present application, when applied, it includes at least one of multiple content publishing and content viewing scenarios such as a social chat scenario, a game scenario, and a news scenario. It should be noted that the above application scenarios are only illustrative examples, and the content viewing method provided in this embodiment can also be applied to other scenarios, and the embodiment of the present application does not limit this.

[0046] It should be noted that before and during the process of collecting relevant data of users in the present application, a prompt interface, a pop-up window or a voice prompt message can be displayed. The prompt interface, pop-up window or voice prompt message is used to prompt the user that their relevant data is being collected at present, so that the present application only starts to execute the relevant steps of obtaining the user's relevant data after obtaining the confirmation operation of the user on the prompt interface or the pop-up window. Otherwise (that is, when the confirmation operation of the user on the prompt interface or the pop-up window is not obtained), the relevant steps of obtaining the user's relevant data are ended, that is, the relevant data of the user is not obtained. In other words, all user data collected by the present application is collected with the consent and authorization of the user, and the collection, use and processing of relevant user data need to comply with the relevant laws, regulations and standards of the relevant region.

[0047] The terminal in this application can be a desktop computer, a laptop computer, a mobile phone, a tablet computer, an e-reader, an MP3 (Moving Picture Experts Group Audio Layer III) player, an MP4 (Moving Picture Experts Group Audio Layer IV) player, and so on. An application program that supports a virtual environment is installed and running in the terminal, such as an application program that supports a three-dimensional virtual environment. The application program can be any one of a virtual reality application program, a three-dimensional map program, a Third-Person Shooting (TPS) game, a First-Person Shooting (FPS) game, and a Multiplayer Online Battle Arena (MOBA) game. Optionally, the application program can be a stand-alone version of the application program, such as a stand-alone three-dimensional game program, or a network online version of the application program.

[0048] Figure 1 The block diagram of the electronic device provided by an exemplary embodiment of this application is shown. The electronic device 100 includes: an operating system 120 and an application program 122.

[0049] The operating system 120 is basic software that provides secure access to computer hardware for the application program 122.

[0050] The application program 122 is an application program that supports a virtual environment. Optionally, the application program 122 is an application program that supports a three-dimensional virtual environment. The application program 122 can be any one of a virtual reality application program, a three-dimensional map program, a TPS game, an FPS game, a MOBA game, and a multiplayer gunfight survival game. The application program 122 can be a stand-alone version of the application program, such as a stand-alone three-dimensional game program, or a network online version of the application program.

[0051] Figure 2 The block diagram of the computer system provided by an exemplary embodiment of this application is shown. The computer system 200 includes: a first device 220, a server 240, and a second device 260.

[0052] The first device 220 installs and runs an application that supports a virtual environment. The application can be any one of a virtual reality application, a 3D map program, a TPS game, an FPS game, an MOBA game, and a multiplayer gunfight survival game. The first device 220 is a device used by a first user. The first user uses the first device 220 to control a first virtual object located in the virtual environment to perform activities, which include but are not limited to at least one of adjusting body posture, crawling, walking, running, cycling, jumping, driving, picking up, shooting, attacking, and throwing. Schematically, the first virtual object is a first virtual character, such as a simulated character or an anime character.

[0053] The first device 220 is connected to the server 240 via a wireless network or a wired network.

[0054] The server 240 includes at least one of a single server, multiple servers, a cloud computing platform, and a virtualization center. The server 240 is used to provide background services for the application that supports the 3D virtual environment. Optionally, the server 240 undertakes the main computing work, and the first device 220 and the second device 260 undertake the secondary computing work; or, the server 240 undertakes the secondary computing work, and the first device 220 and the second device 260 undertake the main computing work; or, the server 240, the first device 220, and the second device 260 adopt a distributed computing architecture for collaborative computing.

[0055] The second device 260 installs and runs an application that supports a virtual environment. The application can be any one of a virtual reality application, a 3D map program, an FPS game, an MOBA game, and a multiplayer gunfight survival game. The second device 260 is a device used by a second user. The second user uses the second device 260 to control a second virtual object located in the virtual environment to perform activities, which include but are not limited to at least one of adjusting body posture, crawling, walking, running, cycling, jumping, driving, picking up, shooting, attacking, and throwing. Schematically, the second virtual object is a second virtual character, such as a simulated character or an anime character.

[0056] Optionally, the first virtual character and the second virtual character are in the same virtual environment. Optionally, the first virtual character and the second virtual character can belong to the same team, the same organization, have a friendship relationship, or have temporary communication permissions. Optionally, the first virtual character and the second virtual character can also belong to different teams, different organizations, or two hostile groups.

[0057] Optionally, the applications installed on the first device 220 and the second device 260 are the same, or the applications installed on the two devices are of the same type but on different control system platforms. The first device 220 can generally refer to one of multiple devices, and the second device 260 can generally refer to one of multiple devices. This embodiment only uses the first device 220 and the second device 260 as examples for illustration. The device types of the first device 220 and the second device 260 can be the same or different, and the device types include at least one of: game consoles, desktop computers, smartphones, tablets, e-book readers, MP3 players, MP4 players, and laptop computers. The following embodiments use a desktop computer as an example for illustration.

[0058] Those skilled in the art can know that the number of the above devices can be more or less. For example, there can be only one of the above devices, or there can be dozens or hundreds of the above devices, or even more. The embodiments of the present application do not limit the number and device types of the devices.

[0059] It should be noted that the above server 240 can be implemented as a physical server or as a cloud server in the cloud. Among them, cloud technology refers to a hosting technology that unifies a series of resources such as hardware, software, and networks within a wide area network or a local area network to achieve data calculation, storage, processing, and sharing. Cloud technology is the general term for network technology, information technology, integration technology, management platform technology, application technology, etc. based on the cloud computing business model, which can form a resource pool, be used on demand, and be flexible and convenient.

[0060] In some embodiments, the method provided by the embodiments of the present application can be applied to the cloud game scenario, so as to complete the calculation of data logic during the game process through the cloud server, while the terminal is responsible for the display of the game interface.

[0061] In some embodiments, the above server 240 can also be implemented as a node in a blockchain system.

[0062] Combined with the above noun introduction and application scenarios, the content viewing method provided by the present application is described. Taking the application of this method to a terminal as an example for illustration, as Figure 3 shown, this method includes the following steps 310 to step 340.

[0063] Step 310, display a message viewing interface.

[0064] Among them, a first game account is logged in to the message viewing interface.

[0065] Illustratively, the first game account is a game account controlled by any player, and the message viewing interface is the interface content displayed on the terminal logged in with the first game account.

[0066] Optionally, based on a triggering operation on the message viewing control on the game main interface, display a message viewing interface; alternatively, display the message viewing interface when entering the game; or, automatically jump to and display the message viewing interface when there is a new message, etc.

[0067] Among them, the message viewing interface includes multiple content publishing accounts.

[0068] Schematically, the content publishing account is used to represent an account eligible to publish article content. For example: multiple different content publishing accounts are displayed in the message viewing interface, and different content publishing accounts are distinguished from each other by different nicknames, avatars, etc.

[0069] Among them, the message viewing interface is used to view the article content published by the content publishing account.

[0070] Schematically, the content publishing account can publish article content in the game, and the article content is content composed of at least one of text, pictures, videos, audio, etc.

[0071] Optionally, the article content is implemented as at least one of multiple content forms such as game guides, game function descriptions, virtual object descriptions, virtual item descriptions, update descriptions, etc.

[0072] Schematically, content publishing account 1 has published article content A, which is used to introduce the game guide of a certain level in the game; content publishing account 2 has published article content B, which is used to introduce the virtual battle situation of a certain virtual object in the game; content publishing account 3 has published article content C, which is used to introduce the usage instructions of a newly launched virtual item, etc.

[0073] Step 320, receive an account selection operation on the first content publishing account among multiple content publishing accounts.

[0074] Schematically, the account selection operation is used to represent an operation of selecting an account from multiple content publishing accounts, where the first content publishing account is the selected content publishing account among multiple content publishing accounts.

[0075] Optionally, the account selection operation is implemented as a click operation on the first content publishing account; or, the account selection operation is implemented as a voice triggering operation for the first content publishing account, such as voice commands like "Open account A", "Check the update situation of account A", etc., where account A is the first content publishing account; or, the account selection operation is implemented as a long press operation for the first content publishing account, etc.

[0076] Step 330, in response to the account selection operation, display the article content published by the first content publishing account, and display a contribution area.

[0077] Schematically, based on an account selection operation for the first content publishing account, determine the article content corresponding to the first content publishing account, that is, determine the article content published by the first content publishing account, and display at least one article content published by the first content publishing account.

[0078] In addition to displaying the article content published by the first content publishing account, a submission area will also be displayed.

[0079] Among them, the submission area is used to indicate that the first game account submits to the first content publishing account.

[0080] Optionally, the submission area is implemented as a submission control; or, the submission area is implemented as an editing area for the submission process, etc.

[0081] Schematically, through this submission area, the first game account can perform a submission process to the first content publishing account eligible to publish article content. For example: by triggering an operation on the submission control corresponding to the first game account to perform a submission process to the first content publishing account eligible to publish article content; or, by the player corresponding to the first game account performing an editing operation on the editor to perform a submission process to the first content publishing account eligible to publish article content, etc.

[0082] Step 340, in response to receiving a submission operation for the submission area, display the submission progress.

[0083] Schematically, the submission operation is used to represent an operation performed on the submission area.

[0084] Optionally, the submission operation is implemented as a triggering operation for the submission area. For example: when the submission area is implemented as a submission control, the submission operation is implemented as a triggering operation in the form of a click operation, a long-press operation, etc. on the submission control.

[0085] Optionally, the submission operation is implemented as an editing operation for the submission area. For example: when the submission area is implemented as an editing area, the submission operation is implemented as an editing operation in the form of a text filling operation, a picture insertion operation, an audio insertion operation, etc. on the editing area.

[0086] In some embodiments, the first game account performs operations such as inputting text and inserting pictures during the submission process, edits to obtain the account-edited content, and thus regards the submission operation as an operation process in which the first game account submits the account-edited content to the first content publishing account.

[0087] Among them, the submission progress is used to characterize the adoption situation of the account-edited content submitted by the first game account by the first content publishing account.

[0088] Schematically, the submission progress represents that the first content publishing account adopts the account editing content submitted by the first game account; or, the submission progress represents that the first content publishing account does not adopt the account editing content submitted by the first game account, etc.

[0089] Optionally, when the first content publishing account adopts the account editing content submitted by the first game account, the account editing content can be used as the article content published by the first content publishing account.

[0090] That is: the article content is the content published by the first content publishing account, the account editing content is the content subject to the adoption decision by the first content publishing account. If the first content publishing account makes an adoption decision to determine that the account editing content can be published, the account editing content can be used as the article content.

[0091] Optionally, when the first content publishing account adopts the account editing content submitted by the first game account, the article content published by the first content publishing account can be obtained based on the account editing content.

[0092] Schematically, after the first content publishing account adopts the account editing content submitted by the first game account and makes adjustments to the account editing content, the article content published by the first content publishing account is obtained, etc. Among them, the adjustment methods include at least one of various adjustment forms such as text adjustment, format adjustment, and style adjustment.

[0093] It should be noted that the above are only schematic examples, and the embodiments of the present application are not limited thereto.

[0094] In summary, in the displayed message viewing interface, there are multiple content publishing accounts. When receiving an account selection operation for the first content publishing account among them, the article content published by the first content publishing account and the submission area are displayed. The submission area indicates that the first game account logged in to the message viewing interface submits to the first content publishing account. Thus, the submission progress can be displayed based on the submission operation in the submission area to represent the adoption situation of the account editing content submitted by the first game account by the first content publishing account. By setting up the submission area, the sense of participation of the first game account in the game process can be enhanced, enabling players to not only view the already published article content but also participate in the content publishing process through submission, avoiding the problem of a single interaction method caused by only being able to participate in the game process and the limitation problem of only publishing content through the game platform, strengthening the richness of the article content by means of the game account's participation in the content publishing process, improving the fun of the game, and also being more conducive to enhancing the interaction frequency among multiple players and greatly improving the human-computer interaction efficiency.

[0095] In an optional embodiment, when performing a submission operation through the submission area, a submission editing process is carried out through the displayed content editing interface. Schematically, as Figure 4 shown, step 340 shown above Figure 3 can also be implemented as the following steps 440 to step 450; the embodiment shown above Figure 3 can also be implemented as the following steps 410 to step 450.

[0096] Step 410, display a message viewing interface.

[0097] Among them, a first game account is logged in to the message viewing interface, and multiple content publishing accounts are included in the message viewing interface. The message viewing interface is used to view the article content published by the content publishing accounts.

[0098] Schematically, the article content is content composed of at least one type of data such as text, pictures, videos, and audio; the article content is implemented as at least one of multiple content forms such as game guides, game function descriptions, virtual object descriptions, virtual item descriptions, and update descriptions.

[0099] In some embodiments, the multiple content publishing accounts are content publishing accounts followed by the first game account; or, the multiple content publishing accounts are content publishing accounts collected by the first game account; or, the multiple content publishing accounts are content publishing accounts liked by the first game account; or, the multiple content publishing accounts are content publishing accounts commented on by the first game account, etc.

[0100] In an optional embodiment, each article content corresponds to a content summary, and the content summary is used to briefly introduce the article content published by the content publishing account.

[0101] That is: the main information of the article content is briefly described through the content summary.

[0102] In some embodiments, when displaying the article content published by the first content publishing account, at least one content summary is displayed.

[0103] Among them, at least one content summary corresponds one-to-one with at least one article content published by the first content publishing account.

[0104] Optionally, the content summary is implemented as the title of the article content; or, the content summary is implemented as the title and cover of the article content; or, the content summary is implemented as the title of the article content and the account identifier corresponding to the first content publishing account; or, the content summary is implemented as the cover corresponding to the article content and the account identifier corresponding to the first content publishing account, etc. The above content summaries corresponding to the article content are only schematic examples and are not limited here.

[0105] Schematically, the content summary is a brief introduction to the article content published by at least one content publishing account among multiple content publishing accounts.

[0106] For example: The multiple content publishing accounts include Content Publishing Account 1, Content Publishing Account 2, and Content Publishing Account 3. The displayed content summaries include the content summary a corresponding to article content A and the content summary b corresponding to article content B, where article content A is the content published by Content Publishing Account 1 and article content B is the content published by Content Publishing Account 2; that is, the content summaries displayed in the message viewing interface are brief introductions to the article content published by Content Publishing Account 1 and Content Publishing Account 2.

[0107] Optionally, the multiple content publishing accounts displayed in the message viewing interface are content publishing accounts followed by the first game account, and the content summaries displayed in the message viewing interface are brief introductions corresponding to the most recently published article content of the multiple content publishing accounts.

[0108] Schematically, within the time period from the last time the game was exited to the current moment, Content Publishing Account 1 newly published article content A and article content B, and Content Publishing Account 2 newly published article content C. Then, after entering the game, the content summary a corresponding to article content A, the content summary b corresponding to article content B, and the content summary c corresponding to article content C will be displayed in the message viewing interface.

[0109] As Figure 5 shown, it is a schematic diagram of the message viewing interface. The first game account 510 is logged in to this message viewing interface, and a list of publishing accounts 520 is displayed therein, which includes multiple content publishing accounts, such as "The Mist of History", etc.; in addition, content summaries are also displayed, namely the content summary a corresponding to article content A and the content summary b corresponding to article content B.

[0110] Schematically, the content summary a includes the title corresponding to article content A, an illustration, and the game account 1 that edited the article content A; the content summary b includes the title corresponding to article content B, a cover, a brief introduction, and the game account 2 that edited the article content B. That is, the multiple content summaries can be implemented in different forms, and no limitation is imposed thereon.

[0111] In an optional embodiment, in response to receiving a content viewing operation for the first content summary, the first article content corresponding to the first content summary is displayed.

[0112] Schematically, the first content summary is any one of multiple content summaries and is the content summary selected for the first game account. The first content summary corresponds to the first article content and is used to briefly introduce the first article content. The content viewing operation is used to view the first article content corresponding to the first content summary, that is, the content viewing operation is used to view the article content represented by the first content summary in its entirety.

[0113] Optionally, the content viewing operation is implemented as a click operation on the first content summary; or, the content viewing operation is implemented as a long press operation on the first content summary, etc.

[0114] As Figure 5 shown, when using content summary a as the first content summary for the content viewing operation, click on the trigger area corresponding to content summary a, and display the interface schematic diagram of the content viewing interface as shown in Figure 6 shown. The upper area 610 displays "Article Content A", which is used to represent that the current interface is used to display Article Content A, and the lower area 620 is used to display the complete content corresponding to Article Content A. Article Content A is the first article content corresponding to the first content summary.

[0115] Step 420, receive an account selection operation for the first content publishing account among multiple content publishing accounts.

[0116] Schematically, the account selection operation is used to represent the operation of selecting an account from multiple content publishing accounts, where the first content publishing account is the selected content publishing account among multiple content publishing accounts.

[0117] As Figure 5 shown, the publishing account list 520 includes multiple content publishing accounts, and the first content publishing account can be implemented as any one of the multiple content publishing accounts. For example: when selecting for "The Mist of History", then "The Mist of History" is used as the first content publishing account.

[0118] Step 430, in response to the account selection operation, display the article content published by the first content publishing account, and display a contribution area.

[0119] Schematically, based on the account selection operation for the first content publishing account, determine the article content corresponding to the first content publishing account, that is, determine the article content published by the first content publishing account, and display at least one article content published by the first content publishing account.

[0120] In some embodiments, in response to the account selection operation, display the n most recently published article contents of the first content publishing account, where n is a positive integer.

[0121] Schematically, the first content publishing account has published a total of 53 article contents. In response to an account selection operation, 53 article contents published by the first content publishing account are displayed; or, in response to an account selection operation, one article content most recently published by the first content publishing account is displayed; or, in response to an account selection operation, five article contents most recently published by the first content publishing account are displayed, etc.

[0122] In some embodiments, in response to an account selection operation, based on the content preference degrees of the article contents published by the first content publishing account, the top k article contents with the highest content preference degrees are displayed, where k is a positive integer.

[0123] Among them, the content preference degree is used to represent the degree of preference of multiple game accounts for article contents.

[0124] Optionally, according to the number of likes of the article content by multiple game accounts, the content preference degree corresponding to the article content is determined; and / or, according to the number of comments on the article content by multiple game accounts, the content preference degree corresponding to the article content is determined; and / or, according to the number of forwards of the article content by multiple game accounts, the content preference degree corresponding to the article content is determined; and / or, according to the number of views of the article content by multiple game accounts, the content preference degree corresponding to the article content is determined, etc.

[0125] In an alternative embodiment, in response to an account selection operation, in the account content viewing interface corresponding to the first content publishing account, the article contents published by the first content publishing account and a submission area are displayed side by side.

[0126] Optionally, when the article content is displayed, the content summary corresponding to the article content is displayed. That is: in response to an account selection operation, the content summary corresponding to the article content published by the first content publishing account and the submission area are displayed side by side on the message viewing interface.

[0127] Schematically, as Figure 5 shown, taking "The Mist of History" in the published account list 520 as the first content publishing account as an example, an account selection operation is performed on "The Mist of History", and the interface schematic diagram of the account content viewing interface as shown in Figure 7 is displayed. It includes a content display area 710 for displaying the content summaries corresponding to multiple article contents published by the first content publishing account, and also includes a submission area implemented as a submission control 720.

[0128] Among them, the submission area is used to indicate that the first game account submits contributions to the first content publishing account.

[0129] Optionally, as Figure 7As shown, the account content viewing interface also includes the account information corresponding to the first content publishing account, such as: the number of followers information (X people follow), the account profile information ("Searching for the Future from History"), etc. Other relevant information in the interface is not limited here.

[0130] In an optional embodiment, a content viewing operation for the second content summary among multiple content summaries is received, and the second article content corresponding to the second content summary is displayed.

[0131] Schematically, the second content summary is any one of the multiple content summaries and is the content summary selected for the first game account. The second content summary is the content summary corresponding to the second article content and is used to briefly introduce the second article content. The content viewing operation is used to view the second article content corresponding to the second content summary, that is, the content viewing operation is used to view the article content represented by the second content summary in its entirety.

[0132] As Figure 7 shown, the click operation on the first content summary displayed in the content display area 710 is used as the content viewing operation, and this first content summary is the above-mentioned second content summary; then the interface as Figure 8 shown is displayed.

[0133] In the upper area 810, "The Mist of History" is displayed, which is used to represent that the current interface corresponds to the content publishing account "The Mist of History"; in the upper area 810, "Searching for the Future from History" is also displayed, which is used to represent the account profile corresponding to the content publishing account "The Mist of History"; in the upper area 810, "X people follow" is also displayed, which is used to represent the number of game accounts following the content publishing account "The Mist of History"; in the lower area 820, the article content published by the content publishing account "The Mist of History" corresponding to the first content summary is displayed, that is, the above-mentioned second article content corresponding to the second content summary.

[0134] Step 440, in response to receiving a submission operation for the submission area, display a content editing interface.

[0135] Among them, the content editing interface is used to assist the first game account in editing the account editing content for submission to the first content publishing account.

[0136] Schematically, there is a corresponding content editing interface for different content publishing accounts, and this content editing interface is used to submit the account editing content to the corresponding content publishing account.

[0137] Optionally, there are differences in the interface styles of the content editing interfaces corresponding to different content publishing accounts. For example: Content publishing account A leans towards a funny style, and the content editing interface corresponding to content publishing account A includes multiple emoticons; or, content publishing account A leans towards a reasoning style, and the content editing interface corresponding to content publishing account B includes multiple covers of reasoning novels, posters of reasoning movies, etc.

[0138] In some embodiments, the content publishing accounts are managed by different account managers, and the account managers manage the content editing interfaces of the content publishing accounts they manage. Such as: changing the interface style, adjusting the interface functions, etc.

[0139] Illustratively, when the content publishing account is implemented as an account that runs on its own by the game platform, the account manager can be implemented as a back-end staff member, back-end operator, etc. of the game platform; when the content publishing account is implemented as an account applied for registration of a game account, the account manager can be implemented as the owner of the game account, or other players who jointly manage the content publishing account with the game account, etc.

[0140] Optionally, the content editing interface corresponds to various editing functions for content editing, such as a text input function, a picture insertion function, a hyperlink insertion function, a multimedia data insertion function, etc.

[0141] Illustratively, as Figure 9 shown, the content editing interface corresponding to the first content publishing account is shown, which includes a title input area 910 for inputting the title corresponding to the account editing content; and also includes a body text input area 920 for editing the body text corresponding to the account editing content with at least one of text, pictures, hyperlinks, multimedia data (audio data, video data), etc.

[0142] In addition, the content editing interface also includes various function controls, such as a submission control 931 for submitting the edited account editing content to the first content publishing account; a preview control 932 for previewing the display effect when the account editing content is implemented as article content; a save draft control 933 for saving the currently edited account editing content in the draft box for subsequent adjustment and supplementation based on this content; and a cancel control 933 for canceling the process of currently editing the account editing content to leave the current content editing interface.

[0143] It should be noted that the above are only illustrative examples, and the embodiments of the present application are not limited thereto.

[0144] Step 450, in response to receiving a submission confirmation operation for the content editing interface, display the submission progress.

[0145] Schematically, after the player controlling the first game account completes the editing process of the account editing content, a submission confirmation operation can be performed on the content editing interface corresponding to the first content publishing account. This submission confirmation operation is used to submit the currently edited account editing content as the submission content to the first content publishing account.

[0146] As Figure 9 shown, the triggering operation performed on the submission control 931 is regarded as the submission confirmation operation, so that the content in the content editing interface when the submission control 931 is triggered is used as the account editing content and submitted to the first content publishing account.

[0147] Schematically, after submitting the account editing content to the first content publishing account based on the submission confirmation operation, in order to facilitate the first game account to understand the review situation after submission in real time, the submission progress will also be displayed.

[0148] Among them, the submission progress is used to represent the adoption situation of the account editing content submitted by the first game account by the first content publishing account.

[0149] In some embodiments, the submission progress is displayed in the message viewing interface.

[0150] Schematically, based on the submission confirmation operation, the current content editing interface is exited and the message viewing interface is displayed, so that the submission progress is displayed in the message viewing interface.

[0151] In some embodiments, the submission progress is displayed within the valid account area corresponding to the first content publishing account.

[0152] Schematically, the valid account area is the area corresponding to the first content publishing account, which can be implemented in the form of an interface or as a display area within the interface.

[0153] For example: After performing the submission confirmation operation on the submission control 931 as Figure 9 shown, the interface as Figure 7 shown is jumped and displayed. Based on the fact that this interface is a piece of interface content subordinate to the content publishing account "Mist of History", the account content viewing interface can be regarded as the valid account area corresponding to the first content publishing account, and the submission progress is displayed in this interface; as Figure 10 shown, where the submission progress 1010 is displayed to indicate that the account editing content published by the first game account is under review.

[0154] Optionally, the area where the account name corresponding to the first content publishing account is located can also be regarded as the valid account area, and the submission progress is displayed within the valid account area. For example: The square corresponding to "Mist of History" as Figure 5 shown is used as the valid account area, and the submission progress is displayed within this square.

[0155] In some embodiments, in response to receiving a submission operation for a submission area, the submission progress is displayed in the form of prompt text.

[0156] Schematically, the form of prompt text is used to characterize the submission progress in the form of article content. For example Figure 10 as shown, it is indicated by prompt text that the account editing content corresponding to the first game account is under review; or, it is indicated by prompt text that the account editing content corresponding to the first game account has been reviewed and approved; or, it is indicated by prompt text that the review of the account editing content corresponding to the first game account has not passed, etc.

[0157] In some embodiments, in response to receiving a submission operation for a submission area, the submission progress is displayed in the form of a progress bar.

[0158] Schematically, the form of the progress bar can be represented by a progress box in percentage. For example: when the account editing content corresponding to the first game account is under review, numbers such as 10%, 20%, etc. and / or the progress bar filling style are displayed, where the numbers and filling ratio can increase with time; or, when the account editing content corresponding to the first game account has been reviewed and approved, 100% is displayed; or, when the account editing content corresponding to the first game account has not been reviewed and approved, a zero state is displayed, etc.

[0159] In some embodiments, in response to receiving a submission operation for a submission area, the submission progress is displayed in the form of a prompt identifier.

[0160] Schematically, the form of the prompt identifier is used to characterize the submission situation through prompt identifiers of different styles. For example: when the account editing content corresponding to the first game account is under review, yellow is displayed in the account valid area as a prompt identifier; or, when the account editing content corresponding to the first game account has been reviewed and approved, green is displayed in the account valid area as a prompt identifier; or, when the account editing content corresponding to the first game account has not been reviewed and approved, red is displayed in the account valid area as a prompt identifier, etc.

[0161] In an alternative embodiment, in response to the account editing content being adopted by the first content publishing account, an adoption prompt message is displayed.

[0162] Schematically, the adoption prompt message is implemented as the information expressed in the above-mentioned form of prompt text, such as: Your article has passed the review; or, the adoption prompt message is implemented as the information expressed in the above-mentioned form of progress bar, such as: The progress bar has been filled to 100%; or, the adoption prompt message is implemented as the information expressed in the above-mentioned form of prompt identifier, such as: The account valid area is displayed in green, etc.

[0163] In some embodiments, the adoption prompt information is expressed through the content of an article in the form of a dialog box. Schematically, the dialog box includes a first game account and a first content publishing account, and the first content publishing account sends the adoption prompt information to the first game account to indicate that the account editing content sent by the first game account has been adopted.

[0164] As Figure 11 shown, it is the adoption prompt information in the form of a dialog box. It includes the first content publishing account "Mist of History", which is represented by the account avatar 1110; it also includes the first game account, which is represented by the account avatar 1120. Among them, the first content publishing account sends the adoption prompt information to the first game account - "Your article has been adopted and will be published in our subscription account. Thank you very much". In addition, the content 1130 of the article that has been reviewed and adopted is also sent for the first game account to quickly check.

[0165] In an alternative embodiment, in response to the account editing content not being adopted by the first content publishing account, an adoption failure message is displayed.

[0166] Schematically, the adoption failure message is implemented as the information expressed in the form of the above-mentioned prompt text, such as: Your article has not passed the review; or, the adoption failure message is implemented as the information expressed in the form of the above-mentioned progress bar, such as: The progress bar has returned to 0; or, the adoption failure message is implemented as the information expressed in the form of the above-mentioned prompt identifier, such as: It is displayed in red within the valid area of the account, etc.

[0167] In an alternative embodiment, in response to the account editing content needing to be modified, a modification prompt message is displayed.

[0168] Schematically, the modification prompt message is implemented as the information expressed in the form of the above-mentioned prompt text, such as: Your article has not passed the review yet and needs to be adjusted at position A in the article; or, the modification prompt message is implemented as the information expressed in the form of the above-mentioned progress bar, such as: The progress bar is stuck at 80% and words such as "Needs to be modified" are displayed within the progress bar; or, the modification prompt message is implemented as the information expressed in the form of the above-mentioned prompt identifier, such as: It is displayed in yellow within the valid area of the account to prompt the first game account to make modifications, etc.

[0169] It should be noted that the above are only schematic examples, and the embodiments of the present application are not limited thereto.

[0170] In summary, by setting up a submission area, the sense of participation of the first game account during the game process can be enhanced, enabling players to not only view the content of the articles already published, but also participate in the content publishing process through submission, avoiding the problem of a single interaction method caused by only being able to participate in the game process, and also avoiding the limitation problem of only publishing content through the game platform. By leveraging the game account to participate in the content publishing process, the richness of the article content is strengthened, the fun of the game is increased, and it is also more conducive to enhancing the interaction frequency among multiple players, greatly improving the human-computer interaction efficiency.

[0171] In the embodiments of the present application, the content of the submission editing process through the content editing interface is introduced. Through the content editing interface, various content editing processes such as text input and picture input can be performed; the submission progress can also be characterized in forms such as text form, progress bar form, and prompt identifier, so as to facilitate the first game account to more efficiently determine the adoption status of the account editing content submitted by it, and also facilitate players to make targeted adjustments to the account editing content based on the adoption result. Both the quantity and quality of the article content are expanded through the submission process, and the sense of participation of players in the game is greatly expanded, improving the human-computer interaction efficiency.

[0172] In an alternative embodiment, the content publishing account can be implemented as either the platform configuration account corresponding to the game platform or the object configuration account registered for the game account; according to the difference in the account type of the content publishing account selected during the selection operation, the corresponding article content is displayed. Schematically, as Figure 12 shown, the above Figure 3 step 340 shown can also be implemented as the following steps 1241 to 1243, where steps 1241 and 1242 are two display situations corresponding to the platform configuration account; step 1243 is the display situation corresponding to the object configuration account; the above Figure 3 embodiment shown can also be implemented as the following steps 1210 to 1243.

[0173] Step 1210, display the message viewing interface.

[0174] Among them, the first game account is logged in to the message viewing interface, and multiple content publishing accounts are included in the message viewing interface, and the message viewing interface is used to view the article content published by the content publishing accounts.

[0175] Optionally, the article content is implemented as at least one of multiple content forms such as game guides, game function descriptions, virtual object descriptions, virtual item descriptions, update descriptions, etc.

[0176] Step 1210 has been described in the above steps 310 and 410, and will not be elaborated here.

[0177] Step 1220: Receive an account selection operation for the first content publishing account among multiple content publishing accounts.

[0178] Schematically, the account selection operation is used to represent an operation of selecting an account from multiple content publishing accounts, where the first content publishing account is the selected content publishing account among the multiple content publishing accounts.

[0179] Step 1220 has been described in the above steps 320 and 420, and will not be elaborated here.

[0180] Step 1230: In response to the account selection operation, display the article content published by the first content publishing account, and display a submission area.

[0181] Among them, the submission area is used to indicate that the first game account submits to the first content publishing account.

[0182] Schematically, the terminal determines the selected first content publishing account based on the account selection operation for the first content publishing account, and requests the server to obtain the article content published by the first content publishing account, so as to display at least one article content published by the first content publishing account.

[0183] Alternatively, the terminal determines the selected first content publishing account based on the account selection operation for the first content publishing account, and requests the server to obtain the content summary corresponding to the article content published by the first content publishing account, so as to display the content summaries corresponding to at least one article content published by the first content publishing account respectively.

[0184] In an optional embodiment, multiple content publishing accounts respectively correspond to game topics; based on the first game topic corresponding to the first content publishing account, display a first topic submission area representing the first game topic.

[0185] Optionally, multiple content publishing accounts respectively correspond to a publishing account name, and based on keyword recognition of the publishing account name, determine the game topic corresponding to the content publishing account.

[0186] Optionally, multiple content publishing accounts respectively correspond to at least one publishing account tag, and the publishing account tag is used to limit the game topic to which the content publishing account belongs. Schematically, based on tag recognition of the content publishing account, determine the publishing account tag corresponding to the content publishing account, so as to determine the game topic corresponding to the content publishing account, etc.

[0187] In some embodiments, each content publishing account corresponds to a game topic, and the article content published by the content publishing account is limited by the game topic.

[0188] Schematically, the game topic corresponding to the content publishing account A is "Game Guide", and the article content published by the content publishing account is limited by the game topic to be a game guide description for the game, such as: a game guide description for game levels, a game guide description for controlling virtual objects in the game, etc.

[0189] Optionally, different game topics correspond to one style of topic submission area, and different topic submission areas can be represented by different game topic identifiers.

[0190] For example: when the game topic is "Game Guide", a control displayed in "black" indicates the topic submission area for this topic; or, when the game topic is "Virtual Item Introduction", a control displayed in "blue" indicates the topic submission area for this topic, etc. Or, when the game topic is "Game Guide", a text message "Guide Submission" is displayed to indicate the topic submission area for this topic; or, when the game topic is "Item Introduction", a text message with "Item Introduction" is displayed to indicate the topic submission area for this topic, etc.

[0191] Schematically, after the terminal receives an account selection operation, the terminal determines the game topic corresponding to the first content publishing account, that is, determines the first game topic corresponding to the first content publishing account; in addition, the terminal determines the topic submission area corresponding to the first game topic based on this game topic, so as to display the first topic submission area representing the first game topic.

[0192] Among them, the first topic submission area is used to instruct the first game account to submit article content corresponding to the first game topic to the first content publishing account.

[0193] In an optional embodiment, in response to receiving a submission operation for the first topic submission area, a topic content editing interface is displayed.

[0194] Among them, the title content in the topic content editing interface is the first topic title corresponding to the first game topic.

[0195] Optionally, different game topics correspond to one style of topic content editing interface, so as to perform the content editing process with this topic content editing interface as the content editing interface.

[0196] Schematically, if the game attribute represented by the first game topic is "game strategy guide", when displaying the topic content editing interface of the first game topic, the title name displayed is "X Strategy Explanation", where X is an optional content, such as: the optional items of X include levels, virtual objects, etc.; or, if the game attribute represented by the first game topic is "virtual item introduction", when displaying the topic content editing interface of the first game topic, the title name displayed is "Z Introduction", where Z is an optional content, such as: the optional items of Z include virtual bows of model a, virtual bows of model b, eight - power scopes of model d, etc.

[0197] In the above content, by means of the limitation of the game topic and the topic submission area, the first game account can more specifically submit the account editing content to the corresponding content publishing account. This not only helps to standardize the management of multiple content publishing accounts, but also helps to increase the adoption probability of the account editing content submitted by the game account, thereby further increasing the reading volume and interaction volume (such as the number of evaluations, the number of forwards) of the content published as an article, etc. It is also convenient for other players to view the corresponding article content through the game topic, which not only improves the enthusiasm of players to submit contributions through the game account, but also improves the efficiency of other players to specifically view the article content, thus greatly improving the human - computer interaction efficiency.

[0198] In an optional embodiment, in response to a submission confirmation operation for the topic content editing interface, topic prompt information is displayed.

[0199] Among them, the topic prompt information is used to represent the text correlation degree between the account editing content and the first game topic.

[0200] Schematically, after the first game account edits the content through the topic content editing interface to obtain the account editing content, based on the submission confirmation operation for the topic content editing interface, the terminal or the server determines the text correlation degree between the account editing content and the first game topic.

[0201] Optionally, the text correlation degree is determined according to the relevance between the account editing content and the first game topic. For example: if the account editing content explains the strategy of level A and the first game topic is strategy explanation, it is considered that the text correlation degree between the account editing content and the first game topic is relatively high; if the account editing content explains the strategy of level A and the first game topic is items, it is considered that the text correlation degree between the account editing content and the first game topic is relatively low, etc.

[0202] In some embodiments, the topic prompt information is implemented as topic matching information.

[0203] Schematically, if the account editing content is centered around the guide for level A and the first game topic is the guide explanation, it is considered that the text correlation degree between the account editing content and the first game topic is relatively high, and the displayed topic prompt information is the topic matching information. For example, it shows "The content you submitted conforms to this game topic and has been successfully submitted."

[0204] In some embodiments, the topic prompt information is implemented as topic mismatch information.

[0205] Schematically, if the account editing content is centered around the guide for level A and the first game topic is items, it is considered that the text correlation degree between the account editing content and the first game topic is relatively low, and the displayed topic prompt information is the topic mismatch information. For example, it shows "The content you submitted does not conform to this game topic. Please modify it and then submit."; or, it shows "The content you submitted does not conform to this game topic. Please submit it to content publishing account D."; alternatively, a control for jumping to content publishing account D can also be shown; or, it shows "The content you submitted does not conform to this game topic", etc.

[0206] It should be noted that the above are only schematic examples, and the embodiments of the present application are not limited thereto.

[0207] In an alternative embodiment, a content sharing control is displayed.

[0208] Among them, the content sharing control is used to share the content viewing link corresponding to the article content to the fourth game account. The fourth game account is a game account different from the first game account.

[0209] Schematically, on the interface for displaying the article content or the content summary corresponding to the article content, the content sharing control is displayed. Optionally, each article content corresponds to a content sharing control respectively; or, each content summary corresponding to the article content corresponds to a content sharing control respectively, etc.

[0210] For example: multiple content summaries corresponding to article contents are displayed, where content summary a indicates article content A and corresponds to a content sharing control 1; content summary b indicates article content B and corresponds to a content sharing control 2, etc.

[0211] In an alternative embodiment, in response to receiving a trigger operation on the content sharing control, a message sending interface is displayed.

[0212] Among them, the message sending interface is used to represent that the first game account sends the content viewing link as the message content to the fourth game account.

[0213] Schematically, the message sending interface is a dialog box interface, which includes the first game account and the fourth game account selected by the first game account. The fourth game account is used to represent the game account for messaging with the first game account.

[0214] Step 1241: In response to the account selection operation indicating that the first content publishing account is a platform-configured account, display the platform content published by the platform-configured account as the article content.

[0215] Optionally, the content publishing account can be either an account configured by the game platform, i.e., a platform-configured account, or an account self-registered by the game account, i.e., an object-configured account.

[0216] Schematically, the game platform packages multiple platform-configured accounts for pushing messages to game accounts. For example: The game platform configures multiple platform-configured accounts based on different implemented functions; or, the game platform randomly configures multiple platform-configured accounts, etc.

[0217] Schematically, after registering a game account, in order to understand other functions of the game, the player applies to the game platform to register an object-configured account for pushing messages to other game accounts, so that the game account can not only edit content in the object-configured account it registered itself, but also receive content contributed by other game accounts, etc.

[0218] Optionally, based on the account selection operation, determine the first content publishing account. After determining that the first content publishing account belongs to the platform-configured account configured by the game platform, display the platform content published by the platform-configured account as the article content.

[0219] Among them, the platform content is the content broadcast by the game platform to the game accounts following the first content publishing account.

[0220] Schematically, the game platform packages 3 platform-configured accounts. The account selection operation indicates that the first content publishing account is platform-configured account 1 among the 3 platform-configured accounts, so as to display the platform content published by platform-configured account 1 as the article content.

[0221] Among them, the platform content is used to represent the message content pushed by the game platform to the game account through the platform-configured account. Optionally, the pushing process is for the game accounts following the platform-configured account.

[0222] Step 1242: In response to the account selection operation indicating that the first content publishing account is a platform-configured account, display the platform content published by the platform-configured account, and display the first contributed content published by the platform-configured account as the article content.

[0223] Among them, the first submission content is the content successfully submitted by other game accounts to the first content publishing account.

[0224] Optionally, the platform configured account can not only generate platform content for pushing to game accounts based on instructions sent by the game platform, but also receive account editing content submitted by game accounts.

[0225] Illustratively, the game platform publishes a prop introduction of a virtual prop that needs to be pushed to game accounts through the platform configured account 1. The platform configured account 1 can also receive account editing content submitted by game accounts. For example, the account editing content is a prop introduction for the virtual prop Q compiled by the game account A itself.

[0226] Optionally, the account editing content submitted to the platform configured account and passed the review is called the first submission content. Thus, when displaying the article content, not only the platform content published by the platform configured account is displayed, but also the first submission content submitted to the platform configured account is displayed.

[0227] Illustratively, the game platform publishes a prop introduction of a virtual prop that needs to be pushed to game accounts through the platform configured account 1. This content is the platform content. In addition, the platform configured account 1 also receives account editing content submitted by the game account A, and this account editing content has passed the review, which is regarded as the first submission content. Thus, when displaying the article content, not only the platform content required to be pushed by the game platform is displayed, but also the first submission content submitted by the game account A and passed the review is displayed.

[0228] It should be noted that the above is only an illustrative example, and the embodiments of the present application are not limited thereto.

[0229] Step 1243, in response to the account selection operation indicating that the first content publishing account is an object configured account, display the second submission content submitted to the object configured account as the article content.

[0230] Among them, the object configured account is an associated account registered by the game account. Illustratively, a player needs to register to obtain a game account when playing a game. When a player needs to receive account editing content submitted by other game accounts, or when a player needs to edit content for publication by himself / herself, the player can, based on the game account he / she registered, apply to the game platform to register a content publishing account for publishing article content. The content publishing account registered by the game account is the object configured account. Therefore, there is an account association relationship between the object configured account and the game account.

[0231] Schematically, a player applies to the game platform to register an object configuration account for pushing messages to other game accounts. After determining the first content publishing account based on an account selection operation, when it is determined that the first content publishing account belongs to the object configuration account registered by the game account, the article content published by the object configuration account is displayed.

[0232] In an optional embodiment, in response to the account selection operation indicating that the first content publishing account is an object configuration account, the second submission content and the content edited by the second game account are displayed as the article content.

[0233] Among them, the first content publishing account is an associated game account registered by the second game account. For example: The second game account applies to the game platform to register the first content publishing account to publish article content to the game accounts following the first content publishing account through the first content publishing account, and can also receive the account editing content contributed by other game accounts, etc.

[0234] In some embodiments, the article content corresponding to the object configuration account includes not only the content submitted to the object configuration account and passed the review, but also the content self-published by the game account that registered the object configuration account.

[0235] Schematically, game account 1 applies to the game platform to register object configuration account A. Game account 1 can self-publish article content through object configuration account A (such as the article content is also the content determined after review); in addition, other game accounts can contribute account editing content to object configuration account A and, after passing the review, use it as the article content corresponding to object configuration account A.

[0236] In some embodiments, when reviewing the account editing content, content review is performed by the review personnel in the game background; and / or, when reviewing the account editing content, content review is performed by the management personnel corresponding to the object configuration account. Here, the management personnel can be implemented as the game account that registered the object configuration account, and can also be implemented as the administrator of the object configuration account selected by the game account. This is not limited here.

[0237] In an optional embodiment, in response to the first article content being the content obtained based on the account editing content contributed by the third game account, the account identification information corresponding to the third game account is displayed in the first article content.

[0238] Among them, the account identification information is used to represent that the first article content comes from the third game account.

[0239] Schematically, the account identification information is at least one of various information such as the account name, account avatar, and account profile of the third game account.

[0240] The first article content is any one of multiple article contents. Schematically, based on an account selection operation, multiple article contents published by the first content publishing account are displayed. If there is a first article content among them that is obtained from the account editing content submitted by a third game account, when the first article content is displayed, the account identification information corresponding to the third game account will also be displayed, such as the account nickname and account avatar of the third game account, so as to strengthen the contribution of the third game account to the article content through the account identification information and stimulate the interest of game accounts in participating in the submission process.

[0241] Optionally, taking the second submission content submitted to the object-configured account as the above-mentioned first article content as an example, in response to the account selection operation indicating that the first content publishing account is the object-configured account, based on the second game account that submitted to the object-configured account, the second submission content representing the second game account is displayed as the article content.

[0242] Schematically, the second submission content is the account editing content submitted by the second game account and passed the review. Taking the game accounts that submitted content to the object-configured account including the second game account as an example, when the article content is displayed, in addition to displaying the second submission content corresponding to the second game account, the account identification information of the second game account is also displayed in the second submission content.

[0243] Schematically, when the article content is displayed, in addition to displaying the second submission content corresponding to the second game account, the account name of the second game account is displayed in the upper left corner area of the second submission content; or, in addition to displaying the second submission content corresponding to the second game account, the second submission content is displayed in the form of a watermark with the account name of the second game account, etc.

[0244] When the article content is displayed, representing the second submission content of the second game account through the account identification information is beneficial to enabling other game accounts to know the source of the article content, thereby enhancing the relevance between the second game account and the published article content, and further enhancing the interest of game accounts in participating in the game through the submission process.

[0245] In an optional embodiment, in response to the account editing content being adopted by the first content publishing account, an incentive message is displayed.

[0246] Among them, the incentive message is used to represent the information for sending incentive resources to the first game account.

[0247] Schematically, when the account editing content submitted by the first game account to the first content publishing account is adopted by the content publishing account, in addition to prompting the adoption prompt message, an incentive message will also be displayed to represent that the submission process has brought incentive resources to the first game account.

[0248] In some embodiments, the incentive resource is a resource sent by the game platform to the first game account.

[0249] Optionally, the first content publishing account is a platform configuration account, and the incentive resource sent to the first game account is a resource sent by the game platform; or, the first content publishing account is an object configuration account, and the incentive resource sent to the first game account is also a resource sent by the game platform to promote positive interaction among multiple game accounts.

[0250] In some embodiments, the incentive resource is a resource sent by a second game account that registers the object configuration account to the first game account.

[0251] Schematically, the first content publishing account is an object configuration account, and the second game account is a game account that registers the object configuration account. After the object configuration account adopts the account editing content, the second game account sends an incentive resource to the first game account. In this process, the account editing content submitted by the first game account is regarded as a resource acquisition method, and the process of the second game account receiving the account editing content submitted by the first game account through the object configuration account is regarded as a way of interacting with other game accounts, thereby further promoting the interaction among multiple game accounts.

[0252] Optionally, the second game account can also obtain incentive resources by publishing article content. Optionally, the second game account can also obtain a first quantity of incentive resources by publishing article content, and the first game account and the second game account negotiate (before or after publishing the article content) to allocate the first quantity of incentive resources, etc.

[0253] Optionally, the quantity of incentive resources obtained by the second game account by publishing article content is related to the view count of the article content; or, the quantity of incentive resources obtained by the second game account is related to the number of words in the article content, etc.; similarly, the quantity of incentive resources obtained by the first game account can also be related to the view count and the number of words, which is not limited here.

[0254] In some embodiments, the incentive resource is implemented as at least one of multiple game participation elements such as virtual gold coins, virtual experience points, virtual health, virtual combat power, virtual items, etc. in the game.

[0255] Schematically, in response to the account editing content being adopted by the first content publishing account, an incentive message is displayed, and the incentive message indicates that the first game account obtains 20 virtual gold coins; or, in response to the account editing content being adopted by the first content publishing account, an incentive message is displayed, and the incentive message indicates that the number of words in the account editing content sent by the first game account reaches 5000 words, and 50 virtual gold coins are obtained, etc.

[0256] In an optional embodiment, in response to the first game account being in the process of playing a game, a sharing control is displayed.

[0257] The sharing control is used to share the game screen of the first game account as submission content to a preset content publishing account.

[0258] Illustratively, the sharing control is the control content displayed during the game process. When a player has a highlight moment during the game process, they usually hope to quickly record this highlight moment; at this time, the player can trigger the sharing control, and the terminal determines the time period based on the current moment for the game screen to be shared, so as to quickly share the game screen as submission content to the preset content publishing account.

[0259] Optionally, the preset content publishing account is a content publishing account for receiving game screens. For example, the preset content publishing account is the "highlight moment recording account", which is used to receive and publish game screens showing highlight moments.

[0260] Alternatively, the preset content publishing account is the content publishing account that interacts most frequently with the first game account; or the preset content publishing account is the content publishing account with the most interaction views of the first game account, etc.

[0261] In an optional embodiment, in response to receiving a trigger operation on the sharing control, a prompt message for sharing the game screen within a preset time period to the preset content publishing account is displayed.

[0262] The preset time period is a time period determined based on the current moment.

[0263] Illustratively, the terminal takes the current moment as the middle moment and determines a time period of 30 seconds before and after as the preset time period, and then takes the game screen within the 30 - second preset time period as the game screen to be shared, and quickly shares the game screen as submission content to the preset content publishing account.

[0264] Optionally, after sharing the game screen as submission content to the preset content publishing account, a prompt message is displayed to prompt the first game account that the game screen has been successfully shared; after the game screen has not been shared as submission content to the preset content publishing account, a prompt message is displayed to prompt the first game account that the game screen has not been shared, so as to prompt the first game account to repeat the submission operation, etc.

[0265] It should be noted that the above is only an illustrative example, and the embodiments of the present application are not limited thereto.

[0266] To sum up, by setting up a submission area, the sense of participation of the first game account in the game process can be enhanced, so that players can not only view the content of the published articles, but also participate in the content publishing process by submitting articles, avoiding the problem of only being able to participate in the game process and resulting in a single interactive method, and also avoiding the limitation of only publishing content through the game platform. By using the game account to participate in the content publishing process, the richness of the article content is enhanced, the fun of the game is improved, and it is also more conducive to increasing the interaction frequency between multiple players, greatly improving the efficiency of human-computer interaction.

[0267] In the embodiments of the present application, it is introduced that the content publishing account can be implemented as an object configuration account registered for a game account, and can also be implemented as a platform configuration account configured for a game platform, so that the game account can not only participate in the submission process, but also become a content publishing account that receives submissions from other game accounts through the process of applying for a registered object configuration account, thereby expanding the game play and enhancing the diversity of interaction between different game accounts; in addition, it is also introduced that according to the game topic corresponding to the content publishing account, a personalized topic submission area is displayed and the account editing content of the corresponding topic is received, so that through the limitation of the game topic, the submission quality of the account editing content that contributes is assisted to improve, which is beneficial to improve the adoption probability of the account editing content, thereby greatly improving the efficiency of human-computer interaction.

[0268] In an optional embodiment, if Figure 13 As shown, it is a schematic diagram of the interface of the related technology, which shows the main interface of the game. There is a help control on the main interface. After clicking the help control, a help list 1310 is displayed, which includes a series of help contents. When any of the help contents is clicked, the description content 1320 of the corresponding item can be seen. Not only is the presentation method overly functional, it also leads to a low sense of participation of players in this link.

[0269] Optionally, the above content viewing method is called "a new subscription account based on a communication system and a contribution method", where the subscription account can be regarded as the above content publishing account. By introducing a subscription account into the game communication system, the article content can be sent to the players through the subscription account, which improves the fun of sending the article content; the contribution function is also introduced to facilitate players to participate in the creation process of the article content more conveniently, further enhancing the players' sense of game participation.

[0270] Indicatively, by Figures 14 to 16 , explaining the technical aspects of the content viewing method.

[0271] like Figure 14As shown in the figure, it is a schematic diagram of the logical interaction for pushing article content. It involves the user object 1410, the client 1420, and the server 1430 that view the article content. The client 1420 can be regarded as either a terminal or a game application installed on the terminal.

[0272] Schematically, when the server 1430 needs to publish new article content of a certain content publishing account, it first determines the article identifier (Identity, ID) corresponding to the article content. Then, it broadcasts to the players who have followed the content publishing account to broadcast the article ID, so that the players who follow the content publishing account can receive the article ID through the corresponding client 1420. Then, the client 1420 displays a red dot on the corresponding content publishing account and simultaneously displays a brief information (content summary) of the article content, so that the user object 1410 can view the red dot situation.

[0273] Schematically, the user object 1410 clicks on the article content published by the content publishing account to apply to view the specific article content. After this click process is received by the client 1420, the client 1420 will upload an object request to the server 1430.

[0274] Based on the object request, the server 1430 will send the specific article content to the client 1420, so that the user object 1410 can view the specific article content through the client 1420.

[0275] In the above process, the content publishing account is called a subscription account, that is: when a new article is published by the subscription account, the server 1430 will start looking for the subscribers of the subscription account, and then start broadcasting to the subscribers. The broadcast content is the corresponding subscription account ID and article ID. After the client 1420 receives the information, it will display a red dot prompt on the communication system and the subscription account tab of the corresponding person; when the user object 1410 enters the tab, it will see the relevant brief information of the latest subscription account. When the user object 1410 clicks on the brief information of the subscription account, the client 1420 will apply to the server 1430 to view the specific content. After the server 1430 receives the information, it will send the specific content to the client 1420, and the user object 1410 will view the specific information of the corresponding article in the communication system.

[0276] That is: by means of the server to perform selective distribution of article content, it avoids the problem of the client 1420 caching and loading a large amount of article content, and reduces the data processing volume.

[0277] Such as Figure 15As shown in the figure, it is a schematic diagram of the logical interaction of submissions by users. It involves the user 1510 who edits the content of the submission account, the client 1520, and the server 1530. The client 1520 can be regarded as either a terminal or a game application installed on the terminal.

[0278] Schematically, when the user 1510 (such as the player controlling the above-mentioned first game account) enters a certain content publishing account to select a submission, the client 1520 will upload the account editing content submitted by the user 1510 to the server 1530. After receiving the information, the server 1530 will conduct preliminary reviews such as for sensitive words. If the review is unproblematic, it will send the status of being under review to the client 1520. After receiving the information, the client 1520 will pop up a prompt to remind the user 1510 that the submitted account editing content is under review. When the user 1510 enters the homepage of the corresponding subscription number next time, they will also find the name and the status of being under review of the corresponding account editing content until the review is completed.

[0279] As Figure 16 As shown in the figure, it is a schematic diagram of the logical interaction after the review is completed. It involves the user 1610 who edits the content of the submission account, the client 1620, and the server 1630. The client 1620 can be regarded as either a terminal or a game application installed on the terminal.

[0280] Schematically, after the system (game background) finishes reviewing the submission of the user 1610, it will send the review result to the user. There are the following 3 situations corresponding to the review results.

[0281] Situation 1: The review is not passed, that is, it is not agreed to use the account editing content submitted by the user as the article content. Therefore, the server 1630 sends a rejection notice to the client 1620. After receiving the information, the client 1620 will play a rejection-related prompt and dialogue.

[0282] Situation 2: The review finds that rectification is required. The server 1630 will send a rectification notice to the client 1620. After receiving the information, the client 1620 will play a rectification-related notice and dialogue. At the same time, the function for the user 1610 to edit the account editing content again will be opened.

[0283] Situation 3: The review is passed. The server 1630 will send a notice of passing the review to the client 1620. After receiving the information, the client 1620 will play a passing-related notice and dialogue, such as Figure 11After the object 1610 is used to view the conversation and the chat ends, the client 1620 will upload the chat end status to the server. After receiving the information, the server 1630 will send the corresponding reward to the client 1620. After receiving the information, the client 1620 will play the animation of using the object 1610 to obtain the reward and distribute the gift.

[0284] In some embodiments, the player can chat with the virtual object in the game through the controlled first game account, and the virtual object can also send the player a content viewing link for the article content, so that after the player clicks the content viewing link, he will jump to the corresponding article details page to view the article content.

[0285] like Figure 17 As shown, it is a schematic diagram of a dialog interface, wherein the virtual object 1710 is a virtual hero in the game, and the first game account can actively initiate a dialogue with the virtual object 1710, and can also accept the dialogue request initiated by the virtual object 1710, thereby displaying the dialog interface; wherein the virtual object 1710 sends a content viewing link 1720 of the article content to the first game account, so that the first game account can view the article content by triggering the content viewing link.

[0286] It is worth noting that the above are merely illustrative examples and are not limited to the embodiments of the present application.

[0287] To sum up, by setting up a submission area, the sense of participation of the first game account in the game process can be enhanced, so that players can not only view the content of the published articles, but also participate in the content publishing process by submitting articles, avoiding the problem of only being able to participate in the game process and resulting in a single interactive method, and also avoiding the limitation of only publishing content through the game platform. By using the game account to participate in the content publishing process, the richness of the article content is enhanced, the fun of the game is improved, and it is also more conducive to increasing the interaction frequency between multiple players, greatly improving the efficiency of human-computer interaction.

[0288] In the embodiments of the present application, to avoid the problem of the singularity of conveying game strategy information and help information through a help system or forum, information is conveyed by means of content publishing accounts, which can make the conveyance of teaching content or strategy content more user-friendly, enhance the richness and diversity of the game world, strengthen the expression depth of the game itself while enhancing the game immersion; players can also submit contributions through game accounts, so that players can edit strategies by themselves and upload them for publication to other players, greatly expanding the quantity and quality of strategies or other content, greatly enhancing the sense of achievement and immersion of players, and can also further increase the immersion of players in the game world through incentive methods such as announcing results and awarding rewards in the square, and also improving the efficiency of other game accounts to quickly carry out the game process through article content.

[0289] Figure 18 It is a structural block diagram of a content viewing device provided by an exemplary embodiment of the present application. As Figure 18 shown, the device includes the following parts:

[0290] A display module 1810, configured to display a message viewing interface, where a first game account is logged in to the message viewing interface, and the message viewing interface includes multiple content publishing accounts, and the message viewing interface is used to view the article content published by the content publishing accounts;

[0291] A receiving module 1820, configured to receive an account selection operation on a first content publishing account among the multiple content publishing accounts;

[0292] The display module 1810 is further configured to, in response to the account selection operation, display the article content published by the first content publishing account, and display a contribution area, where the contribution area is used to indicate that the first game account contributes to the first content publishing account;

[0293] The display module 1810 is further configured to, in response to receiving a contribution operation on the contribution area, display a contribution progress, where the contribution progress is used to characterize the adoption situation of the account editing content contributed by the first game account to the first content publishing account.

[0294] In an optional embodiment, the display module 1810 is further configured to, in response to the account selection operation, display the article content published by the first content publishing account and the contribution area side by side in an account content viewing interface corresponding to the first content publishing account.

[0295] In an optional embodiment, the display module 1810 is further configured to display a content editing interface in response to receiving a submission operation for the submission area, where the content editing interface is used to assist the first game account in editing the account editing content submitted to the first content publishing account; and display the submission progress in response to receiving a submission confirmation operation for the content editing interface.

[0296] In an optional embodiment, the display module 1810 is further configured to display the submission progress in the form of a progress bar in response to receiving the submission operation for the submission area; or display the submission progress in the form of a prompt text in response to receiving the submission operation for the submission area; or display the submission progress in the form of a prompt identifier in response to receiving the submission operation for the submission area.

[0297] In an optional embodiment, the display module 1810 is further configured to display an adoption prompt message in response to the account editing content being adopted by the first content publishing account; or display an adoption failure message in response to the account editing content not being adopted by the first content publishing account; or display a modification prompt message in response to the account editing content needing to be modified.

[0298] In an optional embodiment, each article content corresponds to a content summary, and the content summary is used to briefly introduce the article content published by the content publishing account.

[0299] The display module 1810 is further configured to display at least one content summary, and the at least one content summary corresponds one-to-one to at least one article content published by the first content publishing account.

[0300] In an optional embodiment, the display module 1810 is further configured to display the first article content corresponding to the first content summary in response to receiving a content viewing operation for the first content summary.

[0301] In an optional embodiment, the multiple content publishing accounts include a platform configuration account, and the platform configuration account is an account configured by the game platform.

[0302] The display module 1810 is further configured to, in response to the account selection operation indicating that the first content publishing account is the platform configured account, display the platform content published by the platform configured account as the article content, where the platform content is the content broadcast by the game platform to the game accounts following the first content publishing account; or, in response to the account selection operation indicating that the first content publishing account is the platform configured account, display the platform content published by the platform configured account, and display the first submission content submitted to the platform configured account as the article content, where the first submission content is the content successfully submitted by other game accounts to the first content publishing account.

[0303] In an alternative embodiment, the multiple content publishing accounts include an object configured account, and the object configured account is an associated account registered by a game account;

[0304] The display module 1810 is further configured to, in response to the account selection operation indicating that the first content publishing account is the object configured account, display the second submission content successfully submitted to the object configured account as the article content; or, in response to the account selection operation indicating that the first content publishing account is the object configured account, display the second submission content and the content edited by the second game account as the article content, where the first content publishing account is the associated account registered by the second game account.

[0305] In an alternative embodiment, the display module 1810 is further configured to, in response to the first article content being obtained based on the account editing content submitted by the third game account, display the account identification information corresponding to the third game account in the first article content, and the account identification information is used to indicate that the first article content comes from the third game account.

[0306] In an alternative embodiment, the display module 1810 is further configured to, in response to the first game account being in the game process, display a sharing control, where the sharing control is used to share the game screen of the first game account as submission content to a preset content publishing account; in response to receiving a trigger operation on the sharing control, display a prompt message for sharing the game screen within a preset time period to the preset content publishing account, and the preset time period is a time period determined based on the current moment.

[0307] In an alternative embodiment, the display module 1810 is further configured to display a content sharing control for sharing a content viewing link corresponding to the article content to a fourth game account; in response to receiving a trigger operation on the content sharing control, a message sending interface is displayed, and the message sending interface is used to represent that the first game account sends the content viewing link as message content to the fourth game account.

[0308] In an alternative embodiment, the display module 1810 is further configured to display an incentive message in response to the account editing content being adopted by the first content publishing account, and the incentive message is used to represent information for sending incentive resources to the first game account.

[0309] In an alternative embodiment, each of the multiple content publishing accounts corresponds to a game topic;

[0310] The display module 1810 is further configured to display a first topic submission area representing the first game topic based on the first game topic corresponding to the first content publishing account; wherein, the first topic submission area is used to instruct the first game account to submit article content corresponding to the first game topic to the first content publishing account.

[0311] In an alternative embodiment, the display module 1810 is further configured to display a topic content editing interface in response to receiving a submission operation on the first topic submission area; wherein, the title content in the topic content editing interface is a first topic title corresponding to the first game topic.

[0312] In an alternative embodiment, the display module 1810 is further configured to display a topic prompt message in response to a submission confirmation operation on the topic content editing interface, and the topic prompt message is used to represent the text association degree between the account editing content and the first game topic.

[0313] In summary, by setting up a submission area, the participation sense of the first game account during the game process can be enhanced, enabling players to not only view the published article content but also participate in the content publishing process through submission, avoiding the problem of a single interaction method caused by only being able to participate in the game process and the limitation problem of only publishing content through the game platform. By means of the game account participating in the content publishing process, the richness of the article content is strengthened, the interest of the game is improved, and it is also more conducive to enhancing the interaction frequency among multiple players, greatly improving the human-computer interaction efficiency.

[0314] It should be noted that: The content viewing device provided in the above embodiments is only illustrated by the division of the above functional modules. In practical applications, the above functions can be allocated to different functional modules according to needs, that is, the internal structure of the device is divided into different functional modules to complete all or part of the functions described above. In addition, the content viewing device provided in the above embodiments and the content viewing method embodiments belong to the same concept. For the specific implementation process, please refer to the method embodiments and will not be elaborated here.

[0315] Figure 19 FIG. shows a structural block diagram of an electronic device 1900 provided by an exemplary embodiment of the present application. The electronic device 1900 may be a portable mobile terminal, such as: a smart phone, a vehicle-mounted terminal, a tablet computer, an MP3 player (Moving Picture Experts Group Audio Layer III), an MP4 (Moving Picture Experts Group Audio Layer IV) player, a laptop computer or a desktop computer. The electronic device 1900 may also be referred to by other names such as a user equipment, a portable terminal, a laptop terminal, a desktop terminal, etc.

[0316] Generally, the electronic device 1900 includes: a processor 1901 and a memory 1902.

[0317] The processor 1901 may include one or more processing cores, such as a 4-core processor, an 8-core processor, etc. The processor 1901 may be implemented in at least one hardware form of DSP (Digital Signal Processing), FPGA (Field-Programmable Gate Array), PLA (Programmable Logic Array). The processor 1901 may also include a main processor and a coprocessor. The main processor is a processor for processing data in the wake state, also known as the CPU (Central Processing Unit); the coprocessor is a low-power processor for processing data in the standby state. In some embodiments, the processor 1901 may be integrated with a GPU (Graphics Processing Unit), and the GPU is responsible for rendering and drawing the content to be displayed on the display screen. In some embodiments, the processor 1901 may further include an AI (Artificial Intelligence) processor, and the AI processor is used to process computational operations related to machine learning.

[0318] The memory 1902 may include one or more computer-readable storage media, which may be non-transitory. The memory 1902 may also include high-speed random access memory and non-volatile memory, such as one or more disk storage devices and flash storage devices. In some embodiments, the non-transitory computer-readable storage media in the memory 1902 is used to store at least one instruction for being executed by the processor 1901 to implement the content viewing method provided in the method embodiments of the present application.

[0319] In some embodiments, the electronic device 1900 further includes one or more sensors. The one or more sensors include but are not limited to proximity sensors, gyro sensors, and pressure sensors.

[0320] The proximity sensor, also known as the distance sensor, is usually disposed on the front panel of the electronic device 1900. The proximity sensor is used to collect the distance between the user and the front of the electronic device 1900.

[0321] The gyro sensor can detect the body direction and rotation angle of the electronic device 1900. The gyro sensor can cooperate with the acceleration sensor to collect the 3D actions of the user on the electronic device 1900. Based on the data collected by the gyro sensor, the processor 1901 can implement the following functions: motion sensing (such as changing the UI according to the user's tilting operation), image stabilization during shooting, game control, and inertial navigation.

[0322] The pressure sensor can be disposed on the side frame of the electronic device 1900 and / or under the display screen. When the pressure sensor is disposed on the side frame of the electronic device 1900, it can detect the holding signal of the user on the electronic device 1900, and the processor 1901 can perform left / right hand recognition or shortcut operations based on the holding signal collected by the pressure sensor. When the pressure sensor is disposed under the display screen, the processor 1901 can control the operable controls on the UI interface according to the pressure operation of the user on the display screen. The operable controls include at least one of button controls, scroll bar controls, icon controls, and menu controls.

[0323] In some embodiments, the electronic device 1900 further includes other component parts, and those skilled in the art can understand that Figure 19 the structure shown in does not constitute a limitation on the electronic device 1900, and it may include more or fewer components than shown, or combine certain components, or adopt a different component layout.

[0324] Embodiments of the present application further provide a computer device, which can be implemented as Figure 2The terminal or server shown. The computer device includes a processor and a memory. At least one instruction, at least one program, a code set or an instruction set is stored in the memory. The at least one instruction, at least one program, the code set or the instruction set is loaded and executed by the processor to implement the content viewing method provided by each of the above method embodiments.

[0325] An embodiment of the present application also provides a computer-readable storage medium. At least one instruction, at least one program, a code set or an instruction set is stored on the computer-readable storage medium. The at least one instruction, at least one program, the code set or the instruction set is loaded and executed by the processor to implement the content viewing method provided by each of the above method embodiments.

[0326] An embodiment of the present application also provides a computer program product or a computer program. The computer program product or the computer program includes computer instructions. The computer instructions are stored in a computer-readable storage medium. The processor of the computer device reads the computer instructions from the computer-readable storage medium, and the processor executes the computer instructions, so that the computer device executes the content viewing method described in any one of the above embodiments.

[0327] Optionally, the computer-readable storage medium may include: read-only memory (ROM, Read Only Memory), random access memory (RAM, Random Access Memory), solid state drive (SSD, Solid State Drives), or optical disc, etc. Among them, the random access memory may include resistive random access memory (ReRAM, Resistance RandomAccess Memory) and dynamic random access memory (DRAM, Dynamic Random Access Memory). The serial numbers of the above embodiments of the present application are only for description and do not represent the advantages and disadvantages of the embodiments.

[0328] Those of ordinary skill in the art can understand that all or part of the steps of implementing the above embodiments can be completed by hardware, or can be completed by a program instructing related hardware. The program can be stored in a computer-readable storage medium. The storage medium mentioned above can be read-only memory, magnetic disk or optical disc, etc.

[0329] The above are only optional embodiments of the present application and are not intended to limit the present application. Any modifications, equivalent replacements, improvements, etc. made within the spirit and principle of the present application shall be included in the protection scope of the present application.

Claims

1. A method for viewing content, It is characterized in that The method comprises: Displaying a message viewing interface, wherein the first game account is logged in to the message viewing interface, the message viewing interface includes multiple content publishing accounts, and the message viewing interface is used to view the content of articles published by the content publishing accounts; receiving an account selection operation for a first content publishing account among the plurality of content publishing accounts; In response to the account selection operation, displaying the article content published by the first content publishing account, and displaying a contribution area, wherein the contribution area is used to instruct the first game account to contribute to the first content publishing account; In response to receiving a posting operation to the posting area, a posting progress is displayed, where the posting progress is used to indicate the adoption of the account editing content posted by the first game account by the first content publishing account.

2. The method according to claim 1, It is characterized in that In response to the account selection operation, displaying the content of the article published by the first content publishing account, and displaying the contribution area, includes: In response to the account selection operation, the article content and the contribution area published by the first content publishing account are displayed in parallel in the account content viewing interface corresponding to the first content publishing account.

3. The method according to claim 1, It is characterized in that In response to receiving a posting operation to the posting area, displaying the posting progress includes: In response to receiving a posting operation to the posting area, displaying a content editing interface for assisting the first game account in editing the account editing content posted to the first content publishing account; In response to receiving a submission confirmation operation for the content editing interface, displaying the submission progress.

4. The method according to any one of claims 1 to 3, It is characterized in that In response to receiving a posting operation to the posting area, displaying the posting progress includes: In response to receiving the posting operation to the posting area, displaying the posting progress in the form of a progress bar; or, In response to receiving the posting operation to the posting area, displaying the posting progress in the form of prompt text; or, In response to receiving the posting operation to the posting area, the posting progress is displayed in the form of a prompt mark.

5. The method according to any one of claims 1 to 3, It is characterized in that The display of submission progress includes: In response to the account editing content being adopted by the first content publishing account, displaying adoption prompt information; or, In response to the account editing content not being adopted by the first content publishing account, displaying adoption failure information; or, In response to the account editing content needing to be modified, modification prompt information is displayed.

6. The method according to any one of claims 1 to 3, It is characterized in that Each of the article contents corresponds to a content introduction, and the content introduction is used to briefly introduce the content of the article published by the content publishing account; The displaying of the content of the article published by the first content publishing account includes: At least one content introduction is displayed, and the at least one content introduction corresponds one-to-one to at least one article content published by the first content publishing account.

7. The method according to any one of claims 1 to 3, It is characterized in that The multiple content publishing accounts include a platform configuration account, and the platform configuration account is an account configured by the game platform; In response to the account selection operation, displaying the content of the article published by the first content publishing account includes: In response to the account selection operation indicating that the first content publishing account is the platform configuration account, displaying platform content published by the platform configuration account as the article content, wherein the platform content is content broadcast by the game platform to game accounts that follow the first content publishing account; or, In response to the account selection operation characterizing that the first content publishing account is the platform configuration account, the platform content published by the platform configuration account is displayed, and the first contributed content published by the platform configuration account is displayed as the article content, wherein the first contributed content is content successfully contributed by other game accounts to the first content publishing account.

8. The method according to any one of claims 1 to 3, It is characterized in that The multiple content publishing accounts include an object configuration account, and the object configuration account is an associated account registered with a game account; In response to the account selection operation, displaying the content of the article published by the first content publishing account includes: In response to the account selection operation indicating that the first content publishing account is the object configuration account, displaying second contributed content that is successfully contributed to the object configuration account as the article content; or, In response to the account selection operation indicating that the first content publishing account is the object configuration account, the second contributed content and the content edited by the second game account are displayed as the article content, and the first content publishing account is an associated account registered by the second game account.

9. The method according to any one of claims 1 to 3, It is characterized in that The displaying of the content of the article published by the first content publishing account includes: In response to the first article content being content obtained based on account-edited content contributed by a third game account, account identification information corresponding to the third game account is displayed in the first article content, and the account identification information is used to indicate that the first article content comes from the third game account.

10. The method according to any one of claims 1 to 3, It is characterized in that The method further comprises: In response to the first game account being in the game process, displaying a sharing control, wherein the sharing control is used to share the game screen of the first game account as contributed content to a preset content publishing account; In response to receiving a trigger operation for the sharing control, a prompt message is displayed to share the game screen within a preset time period to the preset content publishing account, where the preset time period is a time period determined based on the current moment.

11. The method according to any one of claims 1 to 3, It is characterized in that The method further comprises: Displaying a content sharing control, wherein the content sharing control is used to share a content viewing link corresponding to the article content to a fourth game account; In response to receiving a trigger operation for the content sharing control, a message sending interface is displayed, wherein the message sending interface is used to indicate that the first game account sends the content viewing link as message content to the fourth game account.

12. The method according to any one of claims 1 to 3, It is characterized in that After displaying the submission progress, it also includes: In response to the account edited content being adopted by the first content publishing account, incentive information is displayed, where the incentive information is used to represent information for sending incentive resources to the first game account.

13. The method according to any one of claims 1 to 3, It is characterized in that The multiple content publishing accounts respectively correspond to game topics; The submission display area includes: Based on the first game topic corresponding to the first content publishing account, displaying a first topic submission area representing the first game topic; The first topic submission area is used to instruct the first game account to submit article content corresponding to the first game topic to the first content publishing account.

14. The method according to claim 13, It is characterized in that After displaying the first topic submission area representing the first game topic, the method further includes: In response to receiving a submission operation for the first topic submission area, displaying a topic content editing interface; Among them, the title content in the topic content editing interface is the first topic title corresponding to the first game topic.

15. The method according to claim 13, It is characterized in that After displaying the topic content editing interface, the method further includes: In response to a posting confirmation operation on the topic content editing interface, topic prompt information is displayed, where the topic prompt information is used to characterize the degree of textual association between the account editing content and the first game topic.

16. A content viewing device, It is characterized in that The device comprises: A display module, configured to display a message viewing interface, wherein the message viewing interface is logged with a first game account, wherein the message viewing interface includes a plurality of content publishing accounts, and wherein the message viewing interface is used to view the content of articles published by the content publishing accounts; A receiving module, configured to receive an account selection operation for a first content publishing account among the plurality of content publishing accounts; The display module is further configured to display the content of the article published by the first content publishing account in response to the account selection operation, and to display a contribution area, wherein the contribution area is configured to instruct the first game account to contribute to the first content publishing account; The display module is further used to display the submission progress in response to receiving the submission operation for the submission area, wherein the submission progress is used to indicate the adoption of the account editing content submitted by the first content publishing account to the first game account.

17. A computer device, It is characterized in that The computer device includes a processor and a memory, wherein at least one program is stored in the memory, and the at least one program is loaded and executed by the processor to implement the content viewing method according to any one of claims 1 to 15.

18. A computer-readable storage medium, It is characterized in that The storage medium stores at least one program, and the at least one program is loaded and executed by the processor to implement the content viewing method according to any one of claims 1 to 15.

19. A computer program product, It is characterized in that The method comprises computer instructions, which, when executed by a processor, implement the content viewing method according to any one of claims 1 to 15.