Novel intelligent interaction device and interaction method
By designing new intelligent interactive devices and using scene carriers and interaction units, diversified scene themes and interaction methods are realized, solving the problems of existing smart toys and teaching aids scene fixation and equipment volume cost, and improving product flexibility and user experience.
Patent Information
- Application Number
- CN202510360040.5
- Authority / Receiving Office
- CN · China
- Patent Type
- Applications(China)
- Current Assignee / Owner
- Filing Date
- 2025-03-25
- Publication Date
- 2025-05-27
AI Technical Summary
The scene themes of existing smart toys and smart teaching aids are fixed and cannot be replaced, which makes users bored after multiple uses and needs to provide environmental entities, which increases the size and cost of the equipment.
Design a new intelligent interactive device, through built-in or external scene themes of the base body, presenting them using scene carriers, combining interaction units, character elements and content trigger elements to achieve diversified interaction between users and devices.
A single substrate corresponds to different scene themes, provides different gameplay, improves product flexibility and fun, and avoids the problem of increasing equipment size and cost.
Smart Images

Figure CN120045074A_ABST
Abstract
Description
Technical Field
[0001] The present invention relates to the technical field of intelligent toys and intelligent teaching aids, and particularly to a novel intelligent interaction device and an interaction method. Background Art
[0002] Currently, most of the intelligent toys and intelligent teaching aids on the market have fixed theme scenarios, such as sand table games with fixed rules. The scenario themes of such products are usually fixed and cannot be replaced, and the theme content and interaction rules are usually preset in advance. After repeated use by users, they are prone to boredom and loss of freshness. Further, existing intelligent toys and intelligent teaching aids generally need to provide environmental entities for the scenario environment, thus increasing the device volume and device cost. Summary of the Invention
[0003] The object of the present invention is to propose a novel intelligent interaction device for the technical problems existing in the background art. The device includes a base body, and a scene carrier is integrally provided on the end face of the base body. The base body includes an internal or external scene theme, and the scene theme can be presented through the scene carrier. The base body further includes an interaction unit, and the interaction unit can realize the human-machine interaction between the user and the base body based on the scene theme.
[0004] Further, the interaction device further includes a role element. When the role element is placed on the scene carrier, the base body recognizes the role element to trigger game interaction, and the game interaction can be fed back to the user based on the interaction unit.
[0005] Further, it further includes a content trigger element. The content trigger element corresponds to a certain specific theme content, and the content trigger element can be recognized by the base body to trigger different theme contents.
[0006] Further, it further includes a projection device for projecting the scene theme in the form of an image onto the scene carrier to realize the presentation of the scene theme on the scene carrier.
[0007] Further, the scene carrier includes a projection board or a display screen.
[0008] Further, the intelligent interaction device further includes a client and an AI language model. The base body further includes a communication unit, and the communication unit is communicatively connected to the client and the AI language model. The AI language model can generate different conversation contents according to the received user conversations, and the client is used to record and analyze the interaction content of the user with the intelligent interaction device.
[0009] Further, the present invention also provides an interaction method for a novel intelligent interaction device, including the following steps:
[0010] Select a scene theme and present the scene theme through the scene carrier;
[0011] Place the character element in the scene carrier, and identify and locate the character element through the matrix;
[0012] After the matrix identifies the character element, trigger a scene dialogue and start the game;
[0013] Based on the theme content feedback by the matrix and the scene theme presented by the scene carrier, the user realizes the human-computer interaction with the intelligent interaction device.
[0014] Furthermore, "select the scene theme and present the scene theme through the scene carrier" also includes the following steps:
[0015] The scene theme includes digital scenes, and store the digital scenes in the matrix or external device;
[0016] Select a certain digital scene, and the digital scene can be presented in the form of images on the scene carrier by means of projection or playback.
[0017] Furthermore, it also includes the following steps:
[0018] Digitize the theme content for storage in the matrix or external device;
[0019] Set the content trigger element, and the content trigger element corresponds to a specific theme content;
[0020] Through the matrix to identify the content trigger element to trigger the theme content corresponding to the content trigger element;
[0021] The triggered theme content is fed back to the user through the matrix.
[0022] Furthermore, it also includes the following steps:
[0023] Connect the matrix to the client and the AI language model;
[0024] The AI language model will feedback different conversation contents to the user according to the received user conversation;
[0025] Record the scene theme, theme content, and conversation content of the user's interaction with the intelligent interaction device through the client.
[0026] Compared with the prior art, the present invention has the following beneficial technical effects: It can be understood that the present invention divides the interactive scene into a scene carrier and a scene theme. The scene theme serves as the basic scene environment of the interactive project. The scene theme can be presented in a digital and virtualized manner. For example, the scene theme can be stored in the form of a data packet inside or outside the substrate, and presented in the form of delivery or playback through the scene carrier, so that a single substrate corresponds to different scene themes to provide different ways of playing, thereby improving the flexibility and fun of the product, and solving the technical problem that existing smart toys and smart teaching aids can only provide a single scene theme, which is easy to become boring after users use it many times. Furthermore, the present invention also avoids the technical problem that existing smart toys and smart teaching aids need to provide environmental entities for the scene environment, thereby increasing the size and cost of the equipment, by digitizing the scene theme. It should be emphasized that the specific technology of digitizing the scene theme (such as storing the scene theme in the form of a data packet inside or outside the substrate) can adopt the existing technology, which will not be repeated here. BRIEF DESCRIPTION OF THE DRAWINGS
[0027] Figure 1 A simplified diagram showing the structure of the interactive device of the present invention;
[0028] Figure 2 A flow chart of an interaction method of the interaction device of the present invention;
[0029] Figure 3 This is a physical structure display diagram of the interactive device of the present invention. DETAILED DESCRIPTION
[0030] It should be noted that, in the absence of conflict, the embodiments of the present invention and the features in the embodiments may be combined with each other.
[0031] In the description of the present invention, it should be understood that the terms "center", "longitudinal", "lateral", "up", "down", "front", "back", "left", "right", "vertical", "horizontal", "top", "bottom", "inside", "outside" and the like indicate positions or positional relationships based on the positions or positional relationships shown in the accompanying drawings, and are only for the convenience of describing the present invention and simplifying the description, rather than indicating or implying that the device or component referred to must have a specific orientation, be constructed and operated in a specific orientation, and therefore cannot be understood as limiting the present invention. In addition, the terms "first", "second", and the like are only used for descriptive purposes, and cannot be understood as indicating or implying relative importance or implicitly indicating the number of technical features indicated. Thus, features defined as "first", "second", and the like may explicitly or implicitly include one or more features. In the description of the present invention, unless otherwise specified, "multiple" means two or more.
[0032] In the description of the present invention, it should be noted that unless otherwise clearly specified and defined, the terms "installation", "connection", and "coupling" should be understood in a broad sense. For example, it can be a fixed connection, a detachable connection, or a specific connection; it can be a mechanical connection or an electrical connection; it can be a direct connection or an indirect connection through an intermediate medium, and it can be the communication inside two components. For those of ordinary skill in the art, the specific meanings of the above terms in the present invention can be understood according to specific circumstances.
[0033] The following will describe in detail the specific embodiments of the present invention with reference to the accompanying drawings.
[0034] As Figure 1 - Figure 2 shown, the present invention provides a novel intelligent interaction device, including a base body 1. The base body 1 is integrally provided with a scene carrier 11 on the end face. In some embodiments, the end face can be the circumferential surface of the base body 1, such as the top surface, side surface, etc. The base body 1 includes a number of built-in or external scene themes, and the scene themes can be presented through the scene carrier 11. The base body 1 further includes an interaction unit 12, and the interaction unit 12 can realize the human-computer interaction between the user and the base body 1 based on different scene themes. In some embodiments, the scene themes include digital scenes, and the digital scenes can be replaceably set in the base body 1 or other peripheral devices for the user to select and retrieve.
[0035] It should be noted that the base body 1 of the present invention, as the basic hardware facility of the intelligent interaction device, provides a basic operation platform for users. It can be built-in chip modules with different functions, necessary hardware devices, etc. to meet the most basic interaction requirements related to sound, light, and electricity of users. Existing technologies can be adopted. For example, the above-mentioned interaction unit 12 is a relatively mature technical solution in the art, and it can include IO devices, voice interaction devices, somatosensory interaction devices, visual interaction devices, etc., which will not be elaborated here.
[0036] Through the above settings, the present invention divides the interaction scene into the scene carrier 11 and the scene themes. The scene themes are the basic scene environments of the interaction items, and the scene themes can be presented in a digital and virtualized manner. For example, the scene themes can be stored in the form of data packets inside or outside the base body 1 and presented in the form of projection or playback through the scene carrier 11, realizing that a single base body 1 corresponds to different scene themes to provide different play methods, improving the flexibility and interest of the product, and solving the technical problem that existing intelligent toys and intelligent teaching aids can only provide a single scene theme and are prone to boredom after repeated use by users. Further, the present invention also digitizes the scene themes, avoiding the technical problem that existing intelligent toys and intelligent teaching aids need to provide environmental entities for the scene environment, thereby increasing the volume and cost of the device.
[0037] Furthermore, in some embodiments, the interaction device further includes a role element 2. When the role element 2 is placed on the scene carrier 11, the base 1 recognizes the role element 2 to trigger game interaction, and the game interaction can be fed back to the user based on the interaction unit 12.
[0038] Optionally, the role element 2 can be a model of different types made of a safe material, which can be placed on the scene carrier 11 to represent the participant himself or a character in the story. The role element 2 can be built-in with necessary sensing modules to activate the recognition function of the base 1, and the recognition methods include but are not limited to NFC method, RFID method, etc. Through the above settings, the base 1 can trigger different plots based on the recognition and positioning of the role element 2 at different positions. It should be noted that the recognition function of the base 1 of the present invention and the necessary sensing modules built into the role element 2 can be implemented by those skilled in the art according to needs using existing technologies, and will not be specifically elaborated here.
[0039] Furthermore, in some embodiments, the present invention further includes a content trigger element 3, which can be recognized by the base 1 to trigger different theme contents. In the present invention, under a certain scene theme, there can be different theme contents, and the theme contents can correspond to different story plot contents, different interactive dialogues, task branches, etc. under the scene theme.
[0040] In some embodiments, the theme content of the present invention includes digital content, and the digital content can be stored in the base 1 or an external device. Different content trigger elements 3 can correspond to a specific theme content. When the content trigger element 3 is recognized by the base 1, the corresponding theme content can be triggered. For example, the theme content can be stored in the base 1, and the content trigger element 3 can be an identification card, on which an identification code matching the theme content is set. By the base 1 recognizing the identification code, different theme contents can be triggered. Another example is that the theme content can be stored outside the base 1, and the content trigger element 3 can be an identification card with a storage function, on which the corresponding theme content is stored. The identification card can be placed on the base 1, and by the base 1 reading and recognizing the identification card, different theme contents can be triggered.
[0041] With the above settings, the present invention digitizes the theme content. By setting different content trigger elements 3 corresponding to different theme contents, in the same scene theme, users can unfold different story plot contents, trigger different interactive dialogues and mission branches, etc., greatly improving the playability. Generally speaking, the present invention can be based on a matrix 1 corresponding to different scene themes, and in one scene theme, it can also correspond to different theme contents, improving the flexibility and adaptability of the interactive device, meeting the diverse scene needs of users, enhancing the user experience. Users can quickly switch the scene theme and theme content according to their own needs and preferences to obtain a more rich and personalized experience.
[0042] Further, in some embodiments, it further includes a projection device 4. The scene theme can be projected onto the scene carrier 11 in the form of an image through the projection device 4 to realize the presentation of the scene theme on the scene carrier 11. In some embodiments, the image includes a planar image and / or a three-dimensional image. The scene carrier 11 includes a projection board or a display screen. Preferably, relevant scene entities 111 can also be placed on the scene carrier 11. By combining virtual and real, the scene theme is presented. It can be understood that with the above settings, the present invention enhances the expressiveness and visual impact of the scene. By projecting a planar or three-dimensional image onto the scene carrier 11 through the projection device 4, the scene theme becomes more vivid and can attract the attention of users and improve their participation. It enhances the immersion and interactivity of the user experience: users can not only intuitively feel the atmosphere of the scene theme, but also interact with the image content, enhancing the user's sense of substitution and participation in the scene.
[0043] Further, in some embodiments, the intelligent interactive device further includes a client 5 and an AI language model 6. The matrix 1 further includes a communication unit 13. The communication unit 13 is communicatively connected to the client 5 and the AI language model 6. The AI language model 6 can feedback different theme contents based on the interactive behaviors of users, and the client 5 is used to record and analyze the theme contents of users for the intelligent interactive device.
[0044] With the above settings, during the interaction process, based on the AI language model 6, users can transform traditional passive toys into "living" and "intelligent" "living bodies", so as to improve playability, interactivity, depth of participation, etc. At the same time, it changes from passive to active, allowing participants to selectively improve their cognition and thinking. It solves the technical problem that "existing products can only solve simple problems, do not have deeper interaction, the participation degree that users can obtain is relatively low, and there is an upper limit to the support for improving the creativity and imagination of users". It should be noted that for the communication unit 13 devices and the AI language model 6 involved in the matrix 1 of the present invention, those skilled in the art can implement them using existing technologies according to needs, and will not be specifically elaborated here. Further, the client 5 is communicatively connected to the matrix 1 through the communication unit 13. The client 5 is used to manage and set devices, content, etc., and can collect the conversations of participants during the use of the device, and perform different-dimensional analyses according to preset keywords, such as judging which aspects of their personality and psychology have advantages or judging whether there are potential risk problems in their mental health based on the interaction behaviors and conversations of users. It can also restore the scene and reproduce it in the form of animation. At the same time, it can store data for later review at any time. For example, the administrator can reproduce it on the APP side, that is, the client 5, output the game process in the form of animation, or output the script content in the form of text, and can perform multi-dimensional analyses on the participants according to their performances during the game, evaluate the participants, and analyze them around dimensions such as creativity, imagination, logical thinking ability, and mental health. It should be noted that for the client 5 involved in the present invention, those skilled in the art can implement it using existing technologies according to needs, and will not be specifically elaborated here.
[0045] Further, in some embodiments, an interaction method for a new type of intelligent interaction device is also provided, including the following steps:
[0046] S1: Select a scene theme and present the scene theme through the scene carrier 11;
[0047] S2: Place the character element 2 on the scene carrier 11, and the matrix 1 identifies and locates the character element 2;
[0048] S3: After the matrix 1 recognizes the character element 2, trigger a scene dialogue and start the game;
[0049] S4: The user realizes the human-computer interaction between the user and the intelligent interaction device based on the theme content feedback by the matrix 1 and the scene theme presented by the scene carrier 11.
[0050] It can be understood that in some embodiments, the scene theme includes a digital scene. Before selecting the scene theme in step S1, the following steps are further included:
[0051] S11: Store the digital scene in the substrate 1 or a peripheral device, where the peripheral device can be a projection device or a cloud server, etc.;
[0052] S12: Select a certain digital scene, and the digital scene can be presented in the form of an image on the scene carrier 11 in a way of projection or playback.
[0053] For example, the scene carrier 11 can be a projection board, and the image of the scene theme can be projected onto the projection board through a projection device. For another example, the scene carrier is one or more display screens, and the image of the scene theme can be played through the display screens. For still another example, it can be achieved by combining a display screen and a projection device. That is, the expression and presentation methods of the scene theme of the present invention include but are not limited to screen images, stereoscopic images, and can even be combined with physical scenes to give users an immersive experience.
[0054] Further, for step S3, when the substrate 1 recognizes the role element 2, the substrate 1 can, through an external device, prompt the user what the current scene theme content is, inform the user of the interaction rules, and prompt the user to start the game, such as moving the position of the role element 2, starting a conversation, etc.
[0055] Further, for step S4, the feedback of the theme content by the substrate 1 includes:
[0056] S41: Digitalize the theme content for storage in the substrate 1 or a peripheral device;
[0057] S42: Set several content trigger elements 3, and the content trigger element 3 corresponds to a certain specific theme content;
[0058] S43: The substrate 1 recognizes the content trigger element 3 to trigger the corresponding theme content;
[0059] S44: The triggered theme content is fed back to the user through the substrate 1 to achieve the human-computer interaction between the user and the intelligent interaction device.
[0060] For example, the theme content can be stored in the substrate 1. The content trigger element 3 can be an identification card, and an identification code matching the theme content is correspondingly set on the identification card. By the substrate 1 recognizing the identification code, different theme contents can be triggered. For another example, the theme content can be stored outside the substrate 1. The content trigger element 3 can be an identification card with a storage function, and the corresponding theme content is stored on the identification card. The identification card can be placed on the substrate 1, and by the substrate 1 reading and recognizing the identification card, different theme contents can be triggered.
[0061] Further, in some embodiments, the interaction method of the new intelligent interaction device includes the following steps:
[0062] S5: Connect to client 5 and AI language model 6. The AI language model 6 will provide different responses according to the received user conversations. The client 5 will record the scenario topics, topic contents, and conversation contents of the user's interaction with the intelligent interaction device.
[0063] It can be understood that during the interaction process, based on the AI language model 6, users can transform traditional passive toys into "living" and "intelligent" "living bodies" to improve playability, interactivity, and depth of participation. At the same time, it changes from passive to active, allowing participants to selectively enhance their cognition and thinking. This solves the technical problem that "existing products can only solve simple problems, lack deeper interaction, and users can obtain a relatively low level of participation, and there is an upper limit to supporting the creativity and imagination of users". Further, the client 5 is used to manage and set devices, content, etc., and can collect the conversations of participants during the use of the device. It can also perform multi-dimensional analysis based on preset keywords. For example, based on the user's interaction behavior and conversation, it can judge in which aspects the user has advantages in terms of personality and psychology, or whether there are potential risks in the user's mental health. It can also restore the scenario and reproduce it in the form of animation. At the same time, it can store data for later review at any time. For example, the administrator can reproduce it on the APP side, that is, the client 5, output the game process in the form of animation, or output the script content in text form, and can perform multi-dimensional analysis on the participants based on their performance during the game to evaluate the participants, analyzing them from dimensions such as creativity, imagination, logical thinking ability, and mental health.
[0064] Furthermore, the present invention also provides several specific embodiments as follows.
[0065] Embodiment 1:
[0066] 1. Set Participant A, a child aged 3 - 5 years old, to use the product with the help and supervision of parents.
[0067] 2. Use the Peppa Pig family scene theme.
[0068] 3. Use the Peppa Pig and George character elements 2.
[0069] 4. Use toy and dining stories as the theme content.
[0070] 5. The participant places Peppa Pig on the carrier in the home scene by themselves, activates the character role, and the base 1 will make a sound, outputting the content of the Peppa voice IP, such as: "Peppa is at home today and suddenly feels a bit bored. So she looks for various items and toys to play with at home." Parents can assist in using the content trigger element 3 at this time to activate the scene of looking for toys. The base 1 will make a sound and output content like: "Peppa comes to the sofa. What will she find?" The participant can pick up the Peppa Pig character element 2 and approach the sofa and say, "I found a sofa. There is a doll on the sofa. This doll is very beautiful. It is wearing the same pink clothes as me. It looks really nice." Dialogues can be carried out according to the different furniture or other items presented by the scene carrier 11, and corresponding storylines can be presented. After a while, the base 1 prompts that it's lunchtime, guiding the participant to move the Peppa element to in front of the dining table, triggering a new dialogue, such as "Peppa comes to the dining table and sees an oval dining table and four chairs. Which chair will Peppa choose to sit on?" The participant can answer "Peppa will sit on that chair" and move the Peppa element to the corresponding chair position. And further dialogue can be "What are we having for lunch today?" The base 1 can answer a series of answers according to the storyline, "such as carrots, tomatoes, etc. These are all nutritious foods. Kids should also eat more and not be picky eaters." etc.
[0071] 6. After the participant finishes the game, the parent can log in to the APP management background, reproduce the entertainment scene with the child, and review the game process analysis. Further, a script mainly consisting of animation and dialogue content can be output.
[0072] Embodiment 2:
[0073] 1. Set Participant A, 7 years old; Participant B, 8 years old. Use the product under the help and supervision of parents or teachers.
[0074] 2. Use the forest encyclopedia scene theme combined with the story of the tortoise and the hare.
[0075] 3. Use the little white rabbit and little turtle character elements 2.
[0076] 4. Use the popular science encyclopedia knowledge theme content.
[0077] 5. Participants A and B decide on their role selections on their own. Place the role element 2 at the starting point of the forest encyclopedia scene theme and agree to cross the forest together. There are different plot scenes in the scene, such as grasslands, woods, rivers, caves, etc. A and B can choose the popular science encyclopedia knowledge auxiliary guiding elements by themselves. When encountering different scenes such as grasslands, woods, rivers, caves, etc., different questions are triggered for interactive conversations and task completion. For example, when passing through the grassland, one needs to find edible plants, and the popular science encyclopedia knowledge auxiliary activates the Q&A, such as a math quiz question about building a bridge to cross a river, reciting an ancient poem, reciting the multiplication table, having an English conversation, etc. After completing this task, for each scene passed by the little white rabbit and the little turtle representing A and B, one can obtain a knowledge point reward or a blind box reward, and there will also be language incentives output, such as: "The little white rabbit and the little turtle have jointly learned new knowledge points and passed the grassland route, and are about to head to the next waypoint. That's great." etc.
[0078] 6. After the participants finish the game, parents or teachers can log in to the APP management background to reproduce the entertainment scenes of A and B and review the game process analysis. Further, a script mainly composed of animations and dialogue content can be output.
[0079] The above are one or more implementation manners provided in combination with specific contents, and it is not determined that the specific implementation of the present invention is only limited to these descriptions. All those similar or identical to the method and structure of the present invention, or several technical deductions or replacements made under the premise of the concept of the present invention, shall be regarded as the protection scope of the present invention. In addition, the descriptions of the use scenarios of a single participant and multiple participants involved in the present invention, all those involving the participants themselves, the participants using the role element 2, the interactive entertainment scenes, learning scenes, interactive scenes, reproduction scenes, content output scenes, and participant analysis scenes of the invention product accompanied and monitored by parents or teachers all belong to the actual application scope of the present invention.
Claims
1. A new type of intelligent interactive device, characterized in that: The invention comprises a base body (1), wherein a scene carrier (11) is arranged on an end surface of the base body (1), wherein the base body (1) comprises a built-in or external scene theme, wherein the scene theme can be presented through the scene carrier (11), and wherein the base body (1) further comprises an interaction unit (12), wherein the interaction unit (12) can realize human-computer interaction between a user and the base body (1) based on the scene theme.
2. A novel intelligent interactive device according to claim 1, characterized in that: The interactive device further comprises a character element (2). When the character element (2) is placed on the scene carrier (11), the base (1) identifies the character element (2) to trigger game interaction. The game interaction can be fed back to the user based on the interactive unit (12).
3. A novel intelligent interactive device according to claim 2, characterized in that: It also includes a content triggering element (3), which corresponds to a specific subject content. The content triggering element (3) can be recognized by the base (1) to trigger different subject contents.
4. A novel intelligent interactive device according to claim 1, characterized in that: The interactive device further comprises a delivery device (4), wherein the delivery device (4) is used to deliver the scene theme in the form of an image to the scene carrier (11), so as to achieve presentation of the scene theme on the scene carrier (11).
5. A novel intelligent interactive device according to claim 4, characterized in that: The scene carrier (11) comprises a projection board or a display screen.
6. A novel intelligent interactive device according to claim 1, characterized in that: The intelligent interactive device also includes a client (5) and an AI language model (6), and the base (1) also includes a communication unit (13). The communication unit (13) is connected to the client (5) and the AI language model (6) for communication. The AI language model (6) can generate different dialogue contents based on received user dialogues. The client is used to record and analyze the user's interaction content with the intelligent interactive device.
7. A novel interactive method for intelligent interactive devices, characterized in that: The steps include: Selecting a scene theme, and presenting the scene theme through a scene carrier (11); Placing a character element (2) on the scene carrier (11), and identifying and locating the character element (2) through the base (1); After the base (1) recognizes the character element (2), a scene dialogue is triggered to start the game; The user realizes human-computer interaction with the intelligent interactive device based on the subject content fed back by the substrate (1) and the scene subject presented by the scene carrier (11).
8. The interactive method of a novel intelligent interactive device according to claim 7, characterized in that: The "selecting a scene theme and presenting the scene theme through a scene carrier (11)" further comprises the following steps: The scene theme includes a digital scene, and the digital scene is stored in the base (1) or an external device; When a certain digital scene is selected, the digital scene can be presented on the scene carrier (11) in the form of an image, by projection or playback.
9. The interactive method of a novel intelligent interactive device according to claim 7, characterized in that: The following steps are also included: Digitizing the subject matter to store it in the substrate (1) or an external device; Setting a content trigger element (3), wherein the content trigger element (3) corresponds to a certain specific subject content; The content triggering element (3) is identified through the matrix (1) to trigger the subject content corresponding to the content triggering element (3); The triggered subject content is fed back to the user through the matrix (1).
10. The interactive method of a novel intelligent interactive device according to claim 7, characterized in that: The following steps are also included: Connecting the base (1) to a client (5) and an AI language model (6); The AI language model (6) will provide feedback on different conversation contents based on the received user conversations; The scene theme, subject content, and conversation content of the user's interaction with the intelligent interactive device are recorded through the client.