System and method for managing digital two-dimensional animation production
By designing a management system for animation production projects, the problems of low management efficiency and unreasonable resource allocation of animation production projects are solved, and efficient management and quality improvement of animation production projects are achieved.
Patent Information
- Application Number
- CN202510112689.5
- Authority / Receiving Office
- CN · China
- Patent Type
- Applications(China)
- Current Assignee / Owner
- Filing Date
- 2025-01-24
- Publication Date
- 2025-05-27
- Estimated Expiration
- Not applicable · inactive patent
AI Technical Summary
The low efficiency of animation production project management, unreasonable resource allocation, and lack of systematic planning of the production process, resulting in delays in project progress and degradation in quality.
Design a management system, including project entry, management analysis, execution allocation and resource management units, and realize efficient management of animation production projects through technical means such as project decomposition, skill matrix construction, task matching and resource classification marking.
It improves the management efficiency of animation production projects, optimizes resource allocation, ensures the smooth progress of the project, and improves the quality and efficiency of animation production.
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Figure CN120047587A_ABST
Abstract
Description
Technical Field
[0001] The present invention relates to the technical field of animation production processing, and specifically relates to a system and method for managing digital 2D animation production. Background Art
[0002] In today's digital age, the 2D animation production industry faces increasingly complex project management requirements. Traditional animation production management methods often suffer from problems such as low efficiency, unreasonable resource allocation, and lack of systematic planning in the production process.
[0003] With the continuous development of animation production technology, the scale and complexity of animation projects have been increasing, involving multiple production subtasks and numerous production personnel. How to effectively manage animation production projects, ensure that each subtask can be reasonably assigned to appropriate production personnel, and at the same time efficiently manage various resources required in the animation production process has become an urgent problem in the industry.
[0004] On the one hand, in animation production projects, different production subtasks have different skill requirements for production personnel. For example, character design requires production personnel to have a solid painting foundation and creative design ability; scene drawing requires production personnel to be good at spatial composition and color matching; animation production requires production personnel to be proficient in animation production software and action performance skills. If the production subtasks cannot be accurately matched with the skills of production personnel, it may lead to project schedule delays and quality declines.
[0005] On the other hand, a large number of resources are required in the animation production process, such as character models, scene materials, sound effects, etc. If these resources are not effectively managed, it will cause resource waste and difficult retrieval, affecting production efficiency.
[0006] Therefore, to solve the above problems, the present invention proposes a system and method for managing digital 2D animation production, aiming to improve the management efficiency of animation production projects, optimize resource allocation, and ensure the smooth progress of animation production projects. Summary of the Invention
[0007] The purpose of the present invention is to provide a system and method for managing digital 2D animation production, which solves the technical problems proposed in the background art.
[0008] The purpose of the present invention can be achieved by the following technical solutions:
[0009] A system for managing digital 2D animation production includes:
[0010] A project input unit for collecting relevant animation production projects, creating projects, and obtaining corresponding input project information through project creation;
[0011] A management analysis unit, which is used to conduct an overall planning analysis on the animation production project after the project is created, and obtain the matching degree between each animation production subtask and each production personnel through the overall planning analysis;
[0012] An execution assignment unit, which is used to perform task assignment according to the matching degree between each animation production subtask and each production personnel, and determine the animation production subtasks corresponding to the relevant production personnel to be executed according to the task assignment result;
[0013] A resource management unit, which is used to manage various animation production resources required during the animation production process. The management method is to classify, label and store the animation production resources, and is also used for users to perform resource retrieval;
[0014] A result display unit, which is used to display the result obtained by the execution assignment unit to the relevant personnel, and is also used to display the retrieved relevant animation production resources to the relevant personnel.
[0015] As a further solution of the present invention: The project creation method is as follows:
[0016] Step1.1. The user inputs the project name, project description and expected completion time of the relevant animation production project;
[0017] Step1.2. Number the project name, project description and expected completion time of the relevant animation production project according to the predetermined project numbering rule, and obtain a unique project number;
[0018] Step1.3. Combine the project name, project description, expected completion time and project number of the relevant animation production project to form project information.
[0019] As a further solution of the present invention: The overall planning analysis method is as follows:
[0020] Step2.1. Decompose the relevant animation production project into several animation production subtasks;
[0021] In this embodiment, the multiple animation production subtasks include but are not limited to the subtasks corresponding to character design, scene drawing, and animation production respectively;
[0022] Step2.2. Obtain the vector values corresponding to the skills of all production personnel, and construct a personnel skill matrix;
[0023] The personnel skill matrix is as follows:
[0024]
[0025] Among them, E is the personnel skill matrix, e ij表示The skill vector value of the i-th person on the j-th skill, where i = 1, 2,..., n, j = 1, 2,..., m, n represents the number of production staff, and m represents the number of all skills;
[0026] Step2.3. Obtain the vector values corresponding to the skill requirements of all animation production subtasks, and construct a task requirement matrix;
[0027] The task requirement matrix is as follows:
[0028]
[0029] Among them, F is the task requirement matrix, and f gj represents the skill requirement vector value of the g-th animation production subtask on the j-th skill, where g = 1, 2,..., u, j = 1, 2,..., m, and u represents the number of all animation production subtasks;
[0030] Step2.4. Select an animation production subtask and a production staff;
[0031] Then, through calculate the matching degree H between the animation production subtask and the production staff ij,gj ;
[0032] Among them, the larger the value of the matching degree H ij,gj , the higher the matching degree between the corresponding animation production subtask and the corresponding production staff;
[0033] e ij ·f gj represents the dot product of the skill vector value of the production staff in the personnel skill matrix and the skill requirement vector value of the animation production subtask in the task requirement matrix;
[0034] It is expressed as follows: e ij ·f gj =e i1 ×f g1 +e i2 ×f g2 +……e im ×f gm
[0035] ||e ij || represents the modulus of the corresponding personnel skill vector value of the production staff;
[0036] It is expressed as follows:
[0037] ||f gj || represents the modulus of the corresponding skill requirement vector value of the production staff;
[0038] It is expressed as follows:
[0039] And so on, calculate the matching degree between each animation production subtask and each production staff member;
[0040] As a further solution of the present invention: The task allocation method is as follows:
[0041] StepA1: Select the matching degree between an animation production subtask and a corresponding production staff member, and then compare this matching degree with a preset matching degree threshold:
[0042] If the matching degree is greater than the matching degree threshold, it means that the animation production subtask and the production staff member are matched; otherwise, it means that the animation production subtask and the production staff member are not matched;
[0043] And so on, determine whether each of the other animation production subtasks is matched with each production staff member;
[0044] StepA2: Among all the animation production subtasks that are respectively matched with the corresponding production staff members, select the animation production subtask and the production staff member with the highest matching degree for task allocation determination, that is, execute this animation production subtask by this production staff member;
[0045] StepA3: Remove the animation production subtask after the task allocation is determined;
[0046] Then obtain the current task volume of the corresponding production staff member after the task allocation is determined, and compare its task volume with a preset task volume threshold:
[0047] Among them, the current task volume is expressed as the number of tasks that the production staff member currently needs to produce animation production subtasks;
[0048] If the current task volume of this production staff member < the task volume threshold, then this production staff member continues to participate in task allocation; otherwise, this production staff member no longer continues to participate in task allocation;
[0049] StepA4: Then, among all the animation production subtasks that are respectively matched with the corresponding production staff members and participate in task allocation, select the animation production subtask and the production staff member with the highest matching degree for task allocation determination;
[0050] As a further solution of the present invention: Among them, the animation production resources include but are not limited to character models, scene materials, and sound effect corresponding resource types;
[0051] As a further solution of the present invention: The specific method of the resource management unit is as follows:
[0052] StepB1: Resource classification and marking
[0053] The relevant production staff add marks to the animation production resources produced according to the animation production subtasks according to the predetermined resource types;
[0054] At the same time, the relevant production staff add their own names, project names, and project numbers as keywords for marking;
[0055] StepB2. Resource classification and storage
[0056] The relevant production staff upload the marked animation production resources to the pre-established resource library;
[0057] Among them, multiple type storage areas are pre-established in the resource library;
[0058] Subsequently, the resource library classifies and stores the animation production resources marked according to the resource type into the corresponding type storage areas;
[0059] StepB3. Resource classification and retrieval
[0060] The user retrieves resources by selecting keywords and combining with the selected type storage area;
[0061] As a further solution of the present invention: Among them, the resource library classifies and stores the relevant animation production resources into the corresponding type storage areas according to the preset resource classification algorithm;
[0062] The resource classification algorithm is as follows:
[0063]
[0064] Among them, C represents the resource type number;
[0065] Each type storage area is respectively used to store the animation production resources with different resource type numbers;
[0066] When the C value obtained by an animation production resource through the resource classification algorithm is 1, the animation production resource is imported into the type storage area for storing the resource type number 1;
[0067] As a further solution of the present invention: The specific method of resource retrieval is as follows:
[0068] When the user selects the corresponding type storage area from multiple type storage areas to obtain all the animation production resources in the type storage area;
[0069] At the same time, when the user selects one or more of the producer retrieval column, project retrieval column, and number retrieval column, the resource library retrieves the relevant animation production resources through the index pre-created corresponding to the relevant retrieval column;
[0070] Among them, the producer retrieval column is compiled by collating the names of multiple producers, the project retrieval column is compiled by collating multiple project names; and the number retrieval column is compiled by collating multiple project numbers.
[0071] A method for managing digital 2D animation production, which is implemented through the described system for managing digital 2D animation production. The method includes the following steps:
[0072] Step 1. Project entry
[0073] Use the project entry unit to collect relevant animation production projects, and then create projects. After the creation is completed, the corresponding entered project information is obtained;
[0074] Step 2. Management analysis
[0075] With the help of the management analysis unit, conduct an overall planning analysis of the animation production project after project creation, and obtain the matching degree between each animation production subtask and each producer through the analysis;
[0076] Step 3. Execution and assignment
[0077] According to the matching degree between each animation production subtask and each producer obtained by the management analysis unit, use the execution and assignment unit to perform task assignment. According to the task assignment result, determine the animation production subtasks corresponding to the relevant producers to execute;
[0078] Step 4. Resource management
[0079] Use the resource management unit to manage various animation production resources required during the animation production process, and then classify, mark and store the animation production resources for users to perform resource retrieval;
[0080] Step 5. Result display
[0081] Through the result display unit, display the task assignment result obtained by the execution and assignment unit to relevant personnel; when the user performs resource retrieval, display the retrieved relevant animation production resources to relevant personnel.
[0082] Advantages of the present invention:
[0083] In the present invention, the project entry unit can collect and create animation production projects. By the user inputting the project name, description and expected completion time, and then generating a unique project number according to the predetermined numbering rule, the project information is formed, making the creation and management of the project more standardized and clear, facilitating subsequent overall planning and task assignment.
[0084] In the present invention, the management and analysis unit decomposes an animation production project into several subtasks, obtains the skill matrix of production personnel and the task requirement matrix, and calculates the matching degree between each animation production subtask and each production personnel. In this way, the most suitable production personnel for each subtask can be accurately found, improving the quality and efficiency of animation production.
[0085] In the present invention, the execution and allocation unit performs task allocation according to the matching degree. First, it compares the matching degree with a preset threshold to determine the matching relationship, then selects the subtask and production personnel with the highest matching degree for allocation, and considers the current task volume of the production personnel to ensure reasonable task allocation and avoid the situation of over-concentration or idleness of tasks.
[0086] In the present invention, the resource management unit classifies, marks and stores animation production resources, adds marks to the resources according to the predetermined resource types, and at the same time adds the names of production personnel, project names and project numbers as keywords to facilitate subsequent retrieval and management.
[0087] In the present invention, the resource library pre-establishes multiple types of storage areas, classifies and stores animation production resources according to the resource classification algorithm, making the storage of resources more orderly and improving the search and use efficiency of resources.
[0088] In the present invention, users can perform resource retrieval by selecting keywords and combining with the selected type of storage area. At the same time, the resource library can quickly retrieve relevant animation production resources through the producer retrieval column, project retrieval column and number retrieval column corresponding to the pre-created indexes, providing great convenience for animation production.
[0089] In summary, the system and method of the present invention can effectively manage all aspects of digital 2D animation production, improve the efficiency and quality of animation production, and provide an efficient, accurate and orderly management solution for the animation production industry. BRIEF DESCRIPTION OF THE DRAWINGS
[0090] The present invention will be further described below with reference to the accompanying drawings.
[0091] Figure 1 It is a system block diagram of a system for managing digital 2D animation production according to the present invention.
[0092] Figure 2 It is a flowchart of a method for managing digital 2D animation production according to the present invention. DETAILED DESCRIPTION OF THE INVENTION
[0093] Next, the technical solutions in the embodiments of the present invention will be clearly and completely described in conjunction with the accompanying drawings in the embodiments of the present invention. Obviously, the described embodiments are only a part of the embodiments of the present invention, rather than all the embodiments. All other embodiments obtained by those of ordinary skill in the art based on the embodiments of the present invention without creative efforts shall fall within the protection scope of the present invention.
[0094] Embodiment 1
[0095] Please refer to Figure 1 As shown, the present invention is a system for managing digital 2D animation production, including:
[0096] A project input unit for collecting relevant animation production projects and creating projects;
[0097] The specific method is as follows:
[0098] Step1.1. The user inputs the project name, project description, and expected completion time of the relevant animation production project;
[0099] Step1.2. Number the project name, project description, and expected completion time of the relevant animation production project according to the predetermined project numbering rule, and obtain a unique project number;
[0100] Step1.3. Compose the project name, project description, expected completion time, and project number of the relevant animation production project into project information;
[0101] Through the project input unit in this embodiment, the key information of the animation production project, including the project name, project description, and expected completion time, can be clearly collected, numbered to form project information, which is convenient for the unified management and identification of the project.
[0102] A management and analysis unit for overall planning and analysis of the animation production project after project creation;
[0103] The overall planning and analysis method is as follows:
[0104] Step2.1. Decompose the relevant animation production project into several animation production subtasks;
[0105] In this embodiment, multiple animation production subtasks include but are not limited to character design, scene drawing, and animation production corresponding to subtasks;
[0106] Step2.2. Obtain the vector values corresponding to the skills of all production personnel and construct a personnel skill matrix;
[0107] The personnel skill matrix is as follows:
[0108]
[0109] Among them, E is the personnel skill matrix, and e ij表示 is the skill vector value of the i-th person in the j-th skill, where i = 1, 2,..., n, j = 1, 2,..., m, n represents the number of production personnel, and m represents the number of all skills;
[0110] For example, if the vector value of production personnel A in the painting skill is 0.8, the vector value in the animation production skill is 0.7, and the vector value in the sound effect production skill is 0.4, then in the personnel skill matrix, it is represented as e A1 = 0.8, e A2 = 0.7, e A3 = 0.4; and so on, to construct the skill matrix of all production personnel;
[0111] Step2.3. Obtain the vector values corresponding to the skill requirements of all animation production subtasks, and construct a task requirement matrix;
[0112] The task requirement matrix is as follows:
[0113]
[0114] Among them, F is the task requirement matrix, and f gj represents the skill requirement vector value of the g-th animation production subtask in the j-th skill, where g = 1, 2,..., u, j = 1, 2,..., m, and u represents the number of all animation production subtasks;
[0115] For example, the requirement vector value of the character design subtask for the painting skill is 0.9, and the requirement vector value for the animation production skill is 0.3, then in the task requirement matrix, it is represented as f 角色设计1 = 0.9, f 角色设计2 = 0.3;
[0116] Similarly, construct the task requirement matrix of all animation production subtasks
[0117] Step2.4. Select an animation production subtask and a production personnel;
[0118] Then, through calculate the matching degree H between the animation production subtask and the production personnel ij,gj ;
[0119] Among them, the matching degree H ij,gj The larger the value, the higher the matching degree between the corresponding animation production subtask and the corresponding production personnel;
[0120] e ij ·f gjIt represents the dot product of the skill vector value of the production staff in the personnel skill matrix and the skill requirement vector value of the animation production subtask in the task requirement matrix;
[0121] It is expressed as follows: e ij ·f gj = e i1 ×f g1 + e i2 ×f g2 +……e im ×f gm
[0122] ||e ij || represents the norm of the corresponding personnel skill vector value of the production staff;
[0123] It is expressed as follows:
[0124] ||f gj || represents the norm of the corresponding skill requirement vector value of the production staff;
[0125] It is expressed as follows:
[0126] And so on, calculate the matching degree between each animation production subtask and each production staff;
[0127] In this embodiment, the management and analysis unit can reasonably decompose the animation production project into several subtasks, making project management more refined. At the same time, by constructing a personnel skill matrix and a task requirement matrix, accurately calculate the matching degree between each animation production subtask and the production staff, realize scientific and reasonable task allocation, and improve production efficiency and quality.
[0128] The execution and allocation unit is used to perform task allocation according to the matching degree between each animation production subtask and each production staff;
[0129] The specific method is as follows:
[0130] StepA1. Select the matching degree between an animation production subtask and a production staff, and then compare this matching degree with a preset matching degree threshold:
[0131] If the matching degree is greater than the matching degree threshold, it means that the animation production subtask and the production staff match; otherwise, it means that the animation production subtask and the production staff do not match;
[0132] And so on, determine whether each of the other animation production subtasks matches each production staff;
[0133] Step A2. Among all the animation production subtasks and their corresponding matched production staff, select the animation production subtask and the production staff with the highest matching degree for task assignment determination, that is, execute this animation production subtask by this production staff;
[0134] For example, if the matching degree between the character design subtask and production staff A is the highest and greater than the matching degree threshold, then assign the character design subtask to production staff A;
[0135] Step A3. Remove the animation production subtasks after task assignment determination;
[0136] Then obtain the current task volume of the corresponding production staff after task assignment determination, and compare its task volume with the preset task volume threshold:
[0137] Among them, the current task volume is expressed as the number of tasks that the production staff currently needs to produce animation production subtasks;
[0138] If the current task volume of this production staff < task volume threshold, then this production staff continues to participate in task assignment; otherwise, this production staff no longer continues to participate in task assignment;
[0139] For example, after production staff A is assigned the character design subtask, the current task volume is 2. If the task volume threshold is 3, then production staff A can continue to participate in task assignment;
[0140] Step A4. Then, among all the animation production subtasks and their corresponding matched and task - participating production staff, select the animation production subtask and the production staff with the highest matching degree for task assignment determination;
[0141] In this embodiment, the execution assignment unit performs task assignment based on the matching degree and the task volume threshold, ensuring that the tasks undertaken by each production staff match their skills and will not be over - burdened, further improving work efficiency and the controllability of the project progress.
[0142] The result display unit is used to display the result obtained by the execution assignment unit to relevant personnel;
[0143] In this embodiment, the result display unit displays the task assignment result to relevant personnel, improving the transparency and communication efficiency of the project, and facilitating team members to understand the project progress and their own task arrangements.
[0144] Embodiment Two
[0145] As Embodiment Two of the present invention, when this application is specifically implemented, compared with Embodiment One, the technical solution of this embodiment is only different from that of Embodiment One in that this embodiment further includes:
[0146] A resource management unit for managing various animation production resources required during the animation production process. The animation production resources include, but are not limited to, character models, scene materials, and sound effect corresponding resource types;
[0147] The method is as follows:
[0148] StepB1. Resource classification and marking
[0149] Relevant production staff mark and add the animation production resources produced according to the animation production subtasks according to the predetermined resource types;
[0150] For example, production staff A completes the character design subtask and marks the designed character model resource as the "character model" resource type;
[0151] At the same time, relevant production staff mark and add their own names, project names, and project numbers as keywords;
[0152] For example, when production staff A marks the character model resource, add keywords "production staff A, fantasy adventure animation, project number [specific number]"
[0153] StepB2. Resource classification and storage
[0154] Relevant production staff upload the marked animation production resources to a pre-established resource library;
[0155] Among them, multiple type storage areas are pre-established in the resource library;
[0156] Subsequently, the resource library classifies and stores the marked animation production resources according to the resource types into the corresponding type storage areas;
[0157] Among them, the resource library classifies and stores the relevant animation production resources into the corresponding type storage areas according to its preset resource classification algorithm;
[0158] The resource classification algorithm is as follows:
[0159]
[0160] Among them, C represents the resource type number;
[0161] Each type storage area is respectively used to store animation production resources with different resource type numbers;
[0162] When the C value obtained by an animation production resource through the resource classification algorithm is 1, then import the animation production resource into the type storage area for storing resource type number 1;
[0163] StepB3. Resource classification and retrieval
[0164] The user performs resource retrieval by selecting keywords and combining with a selected type storage area;
[0165] The keywords include the names of production staff, as well as project names and project numbers;
[0166] The specific method is as follows:
[0167] First, organize and draw the names of multiple production staff into a producer retrieval column, and at the same time organize multiple project names into a project retrieval column; and organize multiple project numbers into a number retrieval column;
[0168] When the user selects the corresponding type storage area from multiple type storage areas to obtain all the animation production resources in that type storage area;
[0169] For example, when the user selects the "character model" type storage area, the system will display all the character model resources stored in that type storage area;
[0170] At the same time, when the user selects one or more of the producer retrieval column, project retrieval column, and number retrieval column, the resource library retrieves relevant animation production resources through the index pre-created corresponding to the relevant retrieval column;
[0171] For example, if the user selects "Production Staff A" in the producer retrieval column and "Fantasy Adventure Animation" in the project retrieval column, the system will retrieve all the resources produced by Production Staff A in the "Fantasy Adventure Animation" project;
[0172] The result display unit is also used to display the retrieved relevant animation production resources to relevant personnel;
[0173] In this embodiment, the resource management unit can effectively manage various resources in the animation production process. Through resource classification tags, production staff can clearly classify the resources they produce and add keywords for convenient subsequent retrieval and management. The resource classification storage function stores different types of animation production resources in the corresponding type storage areas in the pre-established resource library, making the storage of resources more orderly and improving the search and use efficiency of resources. The resource classification retrieval function allows users to quickly retrieve the required resources by selecting keywords and combining with the selected type storage area, greatly improving the reusability of resources and the production efficiency of projects. At the same time, the result display unit displays the retrieved resources to relevant personnel, further facilitating team collaboration and resource sharing.
[0174] Embodiment Three
[0175] As Embodiment Three of the present invention, when this application is specifically implemented, compared with Embodiment One and Embodiment Two, the technical solution of this embodiment is to combine and implement the solutions of the above Embodiment One and Embodiment Two.
[0176] This embodiment combines the advantages of Embodiment 1 and Embodiment 2, which not only realizes the refined management and scientific and reasonable task allocation of the animation production project, but also can efficiently manage and retrieve the animation production resources, greatly improving the overall efficiency and quality of digital 2D animation production, and enhancing the controllability of the project and the teamwork ability.
[0177] Please refer to Figure 2 As shown, the present invention also provides a method for managing digital 2D animation production, which is implemented through a system for managing digital 2D animation production. The method includes the following steps:
[0178] Step 1, project entry
[0179] Use the project entry unit to collect relevant animation production projects, and then create a project. After the creation is completed, the corresponding entered project information is obtained;
[0180] Step 2, management analysis
[0181] With the help of the management analysis unit, conduct an overall planning analysis on the animation production project after project creation, and obtain the matching degree between each animation production subtask and each production personnel through analysis;
[0182] Step 3, execution and assignment
[0183] According to the matching degree between each animation production subtask and each production personnel obtained by the management analysis unit, use the execution and assignment unit to perform task assignment. According to the task assignment result, determine the animation production subtasks corresponding to the relevant production personnel to execute;
[0184] Step 4, resource management
[0185] Use the resource management unit to manage various animation production resources required during the animation production process, and then classify, mark and store the animation production resources for users to perform resource retrieval;
[0186] Step 5, result display
[0187] Through the result display unit, display the task assignment result obtained by the execution and assignment unit to the relevant personnel; when the user performs resource retrieval, display the retrieved relevant animation production resources to the relevant personnel.
[0188] The above formulas are all dimensionless and take their numerical values for calculation. The formula is obtained by collecting a large amount of data for software simulation to get a formula closest to the real situation. The preset parameters and threshold selection in the formula are set by those skilled in the art according to the actual situation.
[0189] As described above, it is only the specific implementation manner of the present application, but the protection scope of the present application is not limited thereto. Any person skilled in the art within the technical scope disclosed by the present application can easily think of changes or substitutions, which should all be covered within the protection scope of the present application. Therefore, the protection scope of the present application shall be subject to the protection scope of the said claims.
Claims
1. A system for managing digital two-dimensional animation production, characterized in that: include: The project entry unit is used to record relevant animation production projects, create projects, and obtain corresponding entered project information through project creation; The management and analysis unit is used to conduct overall planning and analysis on the animation production project after the project is created, and to obtain the matching degree between each animation production subtask and each production staff through the overall planning and analysis; An execution allocation unit is used to allocate tasks according to the matching degree between each animation production subtask and each production staff, and determine the animation production subtask to be executed by the relevant production staff according to the task allocation result; The resource management unit is used to manage various animation production resources required in the animation production process. The management method is to classify and mark the animation production resources and store them, and at the same time, it is used for users to search for resources; The result display unit is used to display the result obtained by the execution allocation unit to relevant personnel, and is also used to display the retrieved related animation production resources to relevant personnel.
2. A system for managing digital two-dimensional animation production according to claim 1, characterized in that: The project is created as follows: Step 1.
1. The user enters the project name, project description and expected completion time of the relevant animation production project; Step 1.2: Number the project name, project description and expected completion time of the relevant animation production project according to the predetermined project numbering rules, and obtain a unique project number; Step 1.
3. Combine the project name, project description, expected completion time and project number of the relevant animation production project into project information.
3. A system for managing digital two-dimensional animation production according to claim 1, characterized in that: The overall planning analysis method is as follows: Step 2.
1. Decompose the relevant animation production projects into several animation production subtasks; Among them, multiple animation production subtasks include but are not limited to character design, scene drawing, and animation production corresponding to subtasks respectively; Step 2.2, obtain the vector values corresponding to the skills of all production personnel and construct a personnel skill matrix; Personnel Skills Matrix ij Indicates that, e ij It is represented as the skill vector value of the i-th person on the j-th skill, where i = 1, 2, ... n, j = 1, 2, ... m, n represents the number of production staff, and m represents the number of all skills; Step 2.3, obtain the vector values corresponding to the skill requirements of all animation production subtasks, and construct the task requirement matrix; The task requirement matrix is f gj Indicates that, f gj It is represented as the skill requirement vector value of the g-th animation production subtask on the j-th skill, where g = 1, 2, ... u, j = 1, 2, ... m, and u represents the number of all animation production subtasks; Step 2.4, select an animation production subtask and a production staff; Then through Calculate the matching degree H between the animation production subtask and the production staff ij,gj ; Among them, the matching degree H ij,gj The larger the value is, the higher the matching degree between the corresponding animation production subtask and the corresponding production personnel is; e ij ·f gj represents the dot product of the skill vector value of the production staff in the staff skill matrix and the skill requirement vector value of the animation production subtask in the task requirement matrix, e ij represents the modulus of the skill vector value of the production staff, f gj The modulus of the skill requirement vector value corresponding to the production staff; In this way, the matching degree between each animation production subtask and each production staff is calculated.
4. A system for managing digital two-dimensional animation production according to claim 3, characterized in that: The tasks are allocated as follows: StepA1. Select the matching degree corresponding to an animation production subtask and a production staff, and then compare the matching degree with the preset matching degree threshold: If the matching degree is greater than the matching degree threshold, it means that the animation production subtask and the production staff match, otherwise, it means that the animation production subtask and the production staff do not match; Similarly, determine whether other animation production subtasks match each production staff. Step A2, among all animation production subtasks and corresponding matching production personnel, select the animation production subtask and production personnel with the highest matching degree to determine the task allocation, that is, the animation production subtask is performed by the production personnel; StepA3, remove the animation production subtask after the task assignment is determined; Then, the current task volume of the corresponding production staff after the task allocation is determined is obtained, and the task volume is compared with the preset task volume threshold, and according to the comparison result, it is determined whether the production staff continues to participate in the task allocation: Among them, the current task volume is represented by the number of tasks that the production staff currently needs to complete the animation production subtasks; Step A4: Afterwards, among all animation production subtasks that are matched with corresponding production personnel who participate in task allocation, the animation production subtask and production personnel with the highest matching degree are selected for task allocation.
5. A system for managing digital two-dimensional animation production according to claim 4, characterized in that: The comparison method in StepA3 is as follows: If the current task volume of the production staff is less than the task volume threshold, the production staff will continue to participate in the task allocation; otherwise, the production staff will no longer continue to participate in the task allocation.
6. A system for managing digital two-dimensional animation production according to claim 2, characterized in that: in, Animation production resources include but are not limited to character models, scene materials, and sound effect corresponding resource types.
7. A system for managing digital two-dimensional animation production according to claim 6, characterized in that: The specific methods of resource management unit are as follows: Step B1: Resource classification and labeling The relevant production personnel mark and add the animation production resources produced according to the animation production subtask according to the predetermined resource type; At the same time, the relevant production staff will add their own names, project names and project numbers as keywords; Step B2: Resource classification and storage The relevant production personnel upload the marked animation production resources to a pre-established resource library; wherein the resource library has multiple types of storage areas pre-established; Then the resource library stores the animation production resources classified according to the resource type mark into the corresponding type storage area; Step B3: Resource classification search Users search for resources by selecting keywords and combining them with the type storage area.
8. A system for managing digital two-dimensional animation production according to claim 7, characterized in that: The specific methods of resource retrieval are as follows: When the user selects a corresponding type of storage area from multiple types of storage areas, all animation production resources in the type of storage area can be obtained.
9. A system for managing digital two-dimensional animation production according to claim 8, characterized in that: The specific methods of resource retrieval are as follows: When the user selects one or more search fields in the producer search field, project search field, and number search field, the resource library retrieves the relevant animation production resources through the pre-created index corresponding to the relevant search field; Among them, the producer search column is used to organize the names of multiple producers, the project search column is used to organize the names of multiple projects, and the number search column is used to organize the numbers of multiple projects.
10. A method for managing digital two-dimensional animation production, characterized in that: The method is implemented by a system for managing digital two-dimensional animation production as described in any one of claims 1-9.
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