Vehicle interface interaction method, electronic equipment and computer readable storage medium

By responding to event display instructions for dynamic interaction events on the vehicle interface, controlling the display status of the dynamic interaction area, and determining the display status of the dynamic interaction events based on the number of events and attribute information, the problem of low interaction efficiency caused by insufficient display space in the vehicle interface is solved, and more efficient vehicle interface interaction and better user experience are achieved.

CN120066652APending Publication Date: 2025-05-30GUANGZHOU XIAOPENG MOTORS TECH CO LTD
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Patent Information

Application Number
CN202510139006.5
Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
Filing Date
2025-02-07
Publication Date
2025-05-30

AI Technical Summary

Technical Problem

The display space of the vehicle interface is insufficient, resulting in low interaction efficiency of the vehicle interface.

Method used

By responding to the event display command of the dynamic interaction event on the vehicle interface, the dynamic interaction area is controlled to switch from a hidden state to a display state, and the attribute information of the dynamic interaction event is obtained, and the display status of the dynamic interaction event is determined based on the number of events and attribute information, so as to effectively display or hide the dynamic interaction event in the dynamic interaction area.

Benefits of technology

It effectively saves space in the vehicle interface, avoids the time wasted by users in searching for dynamic interaction events in the vehicle interface, improves the efficiency of vehicle interface interaction, and improves the user experience.

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Patent Text Reader

Abstract

The invention discloses a vehicle interface interaction method, electronic equipment and a computer readable storage medium. The method relates to the field of vehicles, and comprises the following steps: in response to an event display instruction for at least one dynamic interaction event displayed on a vehicle interface, controlling a dynamic interaction area in the vehicle interface to be switched from a hidden state to a first display state on the vehicle interface, and obtaining first attribute information of the at least one dynamic interaction event; determining a first display state of the at least one dynamic interaction event based on the event number of the at least one dynamic interaction event and the first attribute information; and displaying at least one dynamic interaction event in the dynamic interaction area based on the first display state. According to the invention, the technical problem of low interaction efficiency of the vehicle interface in the related art is solved.
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Description

Technical Field

[0001] The present invention relates to the field of vehicles, and in particular, to an interaction method for a vehicle interface, an electronic device, and a computer-readable storage medium. Background Art

[0002] With the improvement of the economic level, more and more individuals or families have purchased vehicles. Even some users have purchased multiple vehicles for the convenience of their travel. Vehicles are no longer just the original means of transportation. Many people choose to purchase vehicles not only for transportation but also to meet the needs of daily social interaction or driving experience. Therefore, in order to meet the increasing needs of users, more and more functions are integrated inside the vehicle. As the functions inside the vehicle increase, the display space of the vehicle interface for displaying vehicle dynamic interaction events is insufficient. In the related art, due to the insufficient display space of the vehicle interface, the interaction efficiency of the vehicle interface is low.

[0003] In response to the above problems, no effective solution has been proposed yet. Summary of the Invention

[0004] Embodiments of the present invention provide an interaction method for a vehicle interface, an electronic device, and a computer-readable storage medium, so as to at least solve the technical problem of low interaction efficiency of the vehicle interface in the related art.

[0005] According to one aspect of the embodiments of the present invention, an interaction method for a vehicle interface is provided, including: responding to an event display instruction for at least one dynamic interaction event displayed on the vehicle interface, controlling a dynamic interaction area in the vehicle interface to switch from a hidden state to a display state, and obtaining first attribute information of at least one dynamic interaction event, where the first attribute information is used to represent the importance level of the dynamic interaction event and the state change of the dynamic interaction event from triggering to ending; determining a first display state of at least one dynamic interaction event based on the number of events of at least one dynamic interaction event and the first attribute information; and displaying at least one dynamic interaction event in the dynamic interaction area based on the first display state.

[0006] Further, displaying at least one dynamic interaction event in the dynamic interaction area in the vehicle interface based on the first display state includes: in response to the first display state being a focused display state, controlling the dynamic interaction area to display at least one dynamic interaction event in a first preset manner corresponding to the focused display state; in response to the first display state being a retained display state, controlling the dynamic interaction area to display at least one dynamic interaction event in a second preset manner corresponding to the retained display state, where the display area for displaying at least one dynamic interaction event in the second preset manner is smaller than the display area for displaying at least one dynamic interaction event in the first preset manner.

[0007] Further, after displaying at least one dynamic interaction event in the dynamic interaction area in the vehicle interface based on the first display state, the method further includes: in response to detecting an event end instruction for at least one dynamic interaction event, controlling the dynamic interaction area to be in a hidden state in the vehicle interface.

[0008] Further, the method further includes: during the process of displaying at least one dynamic interaction event in the dynamic interaction area, in response to a new dynamic interaction event, obtaining second attribute information of the new dynamic interaction event; determining a second display state of the new dynamic interaction event based on the first attribute information and the second attribute information; and displaying the new dynamic interaction event in the dynamic interaction area based on the second display state.

[0009] Further, determining the second display state of the new dynamic interaction event based on the first attribute information and the second attribute information includes: determining a first display priority of at least one dynamic interaction event based on the first attribute information; determining a second display priority of the new dynamic interaction event based on the second attribute information; in response to the second display priority being higher than the first display priority, determining the second display state as a focused display state; and in response to the second display priority being lower than the first display priority, determining the second display state as a retained display state, where the number of events of the dynamic interaction event displayed in the retained display state is greater than the number of events of the dynamic interaction event displayed in the focused display state.

[0010] Further, in response to the second display priority being higher than the first display priority, determining the second display state as a focused display state includes: in response to the second display priority being higher than the first display priority and the first display state being a focused display state, controlling the first display state to switch to a retained display state and determining the second display state as a focused display state.

[0011] Further, determining the first display state of at least one dynamic interaction event based on the number of events of at least one dynamic interaction event and the first attribute information includes: in the case where the number of events is multiple, determining a first display priority of multiple dynamic interaction events based on the first attribute information of the multiple dynamic interaction events; sorting the first display priorities of the multiple dynamic interaction events to obtain a sorting result; determining a first dynamic interaction event and a second dynamic interaction event among the multiple dynamic interaction events based on the sorting result, where the first display priority of the first dynamic interaction event is higher than the first display priority of the second dynamic interaction event; determining the first display state of the first dynamic interaction event as a focused display state; and determining the first display state of the second dynamic interaction event as a retained display state.

[0012] According to another aspect of the embodiments of the present invention, there is also provided an electronic device, including: a memory storing an executable program; and a processor for running the program, wherein when the program runs, it executes the methods in the various embodiments of the present invention.

[0013] According to another aspect of the embodiments of the present invention, there is also provided a computer-readable storage medium, which includes a stored executable program, wherein when the executable program runs, it controls the device where the computer-readable storage medium is located to execute the methods in the various embodiments of the present invention.

[0014] According to another aspect of the embodiments of the present invention, there is also provided a computer program product, including a computer program, which implements the methods in the various embodiments of the present invention when executed by a processor.

[0015] According to another aspect of the embodiments of the present invention, there is also provided a computer program, which implements the methods in the various embodiments of the present invention when executed by a processor.

[0016] In the embodiments of the present invention, in response to an event display instruction for at least one dynamic interaction event displayed on a vehicle interface, it controls a dynamic interaction area in the vehicle interface to switch from a hidden state to a display state when the vehicle interface switches from a hidden state to a display state, and obtains first attribute information of at least one dynamic interaction event; determines a first display state of at least one dynamic interaction event based on the number of events of at least one dynamic interaction event and the first attribute information; and displays at least one dynamic interaction event in the dynamic interaction area based on the first display state. The present application controls the dynamic interaction area of the vehicle interface to switch from a hidden state to a display state through the display instruction of at least one dynamic interaction event, and controls at least one dynamic interaction event to be displayed or hidden in the dynamic interaction area according to the first attribute information of at least one dynamic interaction event, so that the user can interact with the dynamic interaction event according to the first attribute information of the dynamic interaction event, effectively saving the space of the vehicle interface, avoiding the user wasting a lot of time looking for the dynamic interaction event in the vehicle interface, effectively improving the interaction efficiency of the vehicle interface, enhancing the user experience, and thus solving the technical problem of low interaction efficiency of the vehicle interface in the related art. BRIEF DESCRIPTION OF THE DRAWINGS

[0017] The drawings described herein are used to provide a further understanding of the present invention, form a part of this application, and the illustrative embodiments and descriptions of the present invention are used to explain the present invention, and do not constitute an improper limitation of the present invention. In the drawings:

[0018] Figure 1 is a flowchart of an optional interaction method for a vehicle interface according to an embodiment of the present invention;

[0019] Figure 2It is a schematic structural diagram of an optional vehicle interface according to an embodiment of the present invention;

[0020] Figure 3 It is a flowchart of a dynamic interaction event for displaying a focused display state according to an embodiment of the present invention;

[0021] Figure 4 It is a schematic structural diagram of an interactive device for an optional vehicle interface according to an embodiment of the present invention. Detailed implementation manners

[0022] In order to enable those skilled in the art to better understand the solution of the present invention, the technical solutions in the embodiments of the present invention will be clearly and completely described below in conjunction with the accompanying drawings in the embodiments of the present invention. Obviously, the described embodiments are only a part of the embodiments of the present invention, rather than all the embodiments. Based on the embodiments of the present invention, all other embodiments obtained by those of ordinary skill in the art without creative efforts shall fall within the protection scope of the present invention.

[0023] It should be noted that the terms "first", "second", etc. in the specification and claims of the present invention and the above drawings are used to distinguish similar objects, and do not necessarily need to be used to describe a specific order or sequence. It should be understood that such data can be interchanged under appropriate circumstances so that the embodiments of the present invention described here can be implemented in an order different from those illustrated or described here. In addition, the terms "comprising" and "having" and any variations thereof are intended to cover non-exclusive inclusion. For example, a process, method, system, product or device including a series of steps or units does not necessarily need to be limited to those clearly listed steps or units, but may include other steps or units not clearly listed or inherent to these processes, methods, products or devices.

[0024] According to an embodiment of the present invention, an embodiment of an interactive method for a vehicle interface is provided. It should be noted that the steps shown in the flowchart of the accompanying drawings can be executed in a computer system such as a set of computer-executable instructions, and although the logical order is shown in the flowchart, in some cases, the steps shown or described here can be executed in an order different from that here.

[0025] Figure 1 It is a flowchart of an optional interactive method for a vehicle interface according to an embodiment of the present invention. As Figure 1 shown, the method includes the following steps:

[0026] Step S102, in response to an event display instruction for at least one dynamic interaction event displayed on the vehicle interface, control the dynamic interaction area in the vehicle interface to switch from a hidden state to a display state when the vehicle interface changes from the hidden state to the display state, and obtain first attribute information of the at least one dynamic interaction event, where the first attribute information is used to represent the importance level of the dynamic interaction event and the state change of the dynamic interaction event from triggering to ending.

[0027] The above-mentioned vehicle refers to a vehicle with a vehicle interface for user-vehicle interaction, and the user can control the vehicle to execute vehicle functions by interacting with the above-mentioned vehicle interface. Among them, the above-mentioned vehicles include but are not limited to: fuel-powered cars, fuel-powered trucks, fuel-powered buses, fuel-powered freight trucks, electric vehicles, electric trucks, electric buses, electric freight trucks, hybrid vehicles, hybrid trucks, hybrid buses or hybrid freight trucks, etc., vehicles with vehicle interfaces.

[0028] The above-mentioned vehicle interface refers to the main interface for vehicle drivers or vehicle passengers to interact with the vehicle. After the vehicle is started, the vehicle driver or passenger can interact with the above-mentioned vehicle through the above-mentioned vehicle interface to control the vehicle to execute vehicle functions. Among them, the above-mentioned vehicle interfaces include but are not limited to: the vehicle main interaction screen, the vehicle rear row interaction screen, the information entertainment system screen, the instrument panel screen or the remote control screen, etc. Among them, the above-mentioned remote control screen can be a device such as the user's mobile phone, computer or tablet, and the user can directly control the vehicle to execute the corresponding vehicle functions of the vehicle through the remote control screen.

[0029] The above-mentioned dynamic interaction event refers to an event of human-vehicle interaction on the vehicle interface. The user can control the vehicle to complete the vehicle functions corresponding to the human-vehicle interaction event by interacting with the vehicle interface, and the above-mentioned dynamic interaction event can be adjusted dynamically in real time by the user during the execution process. Among them, the above-mentioned dynamic interaction events include but are not limited to: air-conditioning temperature adjustment, vehicle navigation, vehicle rearview mirror angle adjustment or vehicle multimedia system control, etc.

[0030] The above-mentioned event display instruction refers to an instruction for displaying a dynamic interaction event. In this application, the above-mentioned vehicle dynamic interaction event is set in the above-mentioned dynamic interaction area. After the vehicle interface receives the above-mentioned event display instruction, it controls the above-mentioned dynamic interaction area to switch from a hidden state to a display state, and then determines the display state of the above-mentioned at least one dynamic interaction event according to the first attribute information of the above-mentioned at least one dynamic interaction event. Among them, the above-mentioned event display instruction can be: a touch instruction, a voice instruction or an action instruction, etc.

[0031] The above-mentioned dynamic interaction area refers to the area in the above-mentioned vehicle interface for setting the above-mentioned multiple dynamic interaction events. The above-mentioned dynamic interaction area is in a hidden state in the vehicle interface. The size and position of the above-mentioned dynamic interaction area in the vehicle interface can be set according to the state of the vehicle interface. The size and position of the above-mentioned dynamic interaction area in the vehicle interface can also be manually set according to experience and requirements. The size and position of the above-mentioned dynamic interaction area in the vehicle interface can also be set according to the actual application scenario. In the present application, when the user needs to display a dynamic interaction event, after the vehicle interface receives the above-mentioned display instruction, it controls the above-mentioned dynamic interaction area to switch from the hidden state to the display state. Among them, the above-mentioned dynamic interaction area includes, but is not limited to: areas with hidden and display functions such as the Dynamic Island area, the toolbar (DOCK) area, or the quick panel.

[0032] The above-mentioned first attribute information refers to the attribute information of the above-mentioned dynamic interaction event among multiple dynamic interaction events. Among them, the above-mentioned first attribute information represents the importance level of the corresponding dynamic interaction event and the state change of the dynamic interaction event from start to end. Among them, the above-mentioned state change includes, but is not limited to: the size of the space occupied by the above-mentioned dynamic interaction event in the above-mentioned vehicle interface and the time required for the above-mentioned dynamic interaction event from triggering to ending, etc. The first attribute information of different dynamic interaction events is different.

[0033] In an optional embodiment, when the user needs to display at least one dynamic interaction event on the vehicle interface, the user can send an event display instruction corresponding to at least one dynamic interaction event to the vehicle interface. After the vehicle interface receives the event display instruction, it controls the dynamic interaction area in the vehicle interface to switch from the hidden state to the display state in the vehicle interface, and can obtain the first attribute information of at least one dynamic interaction event through the vehicle controller to determine the importance level of at least one dynamic interaction event and the state change information of the dynamic interaction event from triggering to ending.

[0034] In the case where the event display instruction is a touch instruction, a display virtual button for displaying the dynamic interaction event can be set in the vehicle interface. When the user needs to display at least one dynamic interaction event on the vehicle interface, the user can apply a touch instruction to the display virtual button. When the vehicle interface detects the touch instruction applied by the user to the display virtual button, it controls the dynamic interaction area in the vehicle interface to switch from the hidden state to the display state in the vehicle interface, and can also retrieve the first attribute information of at least one dynamic interaction event from the memory of the vehicle interface to determine the importance level of at least one dynamic interaction event and the state change information of the dynamic interaction event from triggering to ending.

[0035] When the event display instruction is a voice instruction, a specific voice for triggering the display of at least one dynamic interaction event can be preset, and this specific voice is used as the voice instruction. When the user needs to display at least one dynamic interaction event on the vehicle interface, the user can say the specific voice to apply this voice instruction to the vehicle interface. The voice receiving device of the vehicle control system receives the user's voice in real time and sends the user's voice to the processor. The processor performs real-time recognition on the user's voice. When the processor detects the specific voice, it sends a control instruction to the vehicle interface to control the dynamic interaction area in the vehicle interface to switch from the hidden state to the display state, and obtains the first attribute information of at least one dynamic interaction event to determine the importance level of at least one dynamic interaction event and the state change information of this dynamic interaction event from triggering to ending.

[0036] When the event display instruction is an action instruction, a specific action for triggering the display of at least one dynamic interaction event can be preset, and this specific action is used as the action instruction. When the user needs to display at least one dynamic interaction event on the vehicle interface, the user can make the specific action to apply this action instruction to the vehicle interface. A camera device is built into the vehicle to obtain the image information of the user inside the vehicle in real time and sends this image information to the processor. The processor performs real-time recognition on the user's image information. When the processor recognizes the specific action, it sends a control instruction to the vehicle interface to control the dynamic interaction area in the vehicle interface to switch from the hidden state to the display state, and obtains the first attribute information of at least one dynamic interaction event to determine the importance level of at least one dynamic interaction event and the state change information of this dynamic interaction event from triggering to ending.

[0037] In this application, by setting the dynamic interaction event in the dynamic interaction area and hiding the dynamic interaction area, the space of the vehicle interface is effectively saved, and through the event display instruction, the user can control the display of the vehicle interaction area at any time according to needs, and then display this dynamic interaction event, avoiding the process of the user searching in the vehicle interface when the dynamic interaction event needs to be displayed, effectively improving the interaction efficiency of the vehicle interface and enhancing the user experience.

[0038] Step S104, determine the first display state of at least one dynamic interaction event based on the event quantity and the first attribute information of at least one dynamic interaction event.

[0039] The above-mentioned event quantity refers to the quantity of dynamic interaction events that need to be displayed. The user may need to display multiple dynamic interaction events on the vehicle interface. Therefore, it is necessary to clarify the event quantity of the dynamic interaction events that need to be displayed to determine the display state of multiple dynamic interaction events in combination with the first attribute information.

[0040] The above first display state refers to the display state of a dynamic interaction event. Based on the above first display state, the position of the dynamic interaction event in the vehicle interface and the space occupied by the dynamic interaction event in the vehicle interface can be determined.

[0041] In an alternative embodiment, after determining the number of dynamic interaction events and the first attribute information of at least one dynamic interaction event, the first display state of each dynamic interaction event is determined according to the number of dynamic interaction events and the first attribute information of each dynamic interaction event.

[0042] Exemplarily, when the number of dynamic interaction events is 2, the two dynamic interaction events are the first dynamic interaction event and the second dynamic interaction event respectively. Among them, the first attribute information of the two dynamic interaction events is that the importance level of the first dynamic interaction event is greater than that of the second dynamic interaction event. After determining the number of dynamic interaction events, according to the fact that the importance level of the first dynamic interaction event is greater than that of the second dynamic interaction event, the display state of the first dynamic interaction event is determined to be preferential display, and the display state of the second dynamic interaction event is determined to be lagged display.

[0043] Exemplarily, when the number of dynamic interaction events is 2, the two dynamic interaction events are the first dynamic interaction event and the second dynamic interaction event respectively. Among them, the first attribute information of the two dynamic interaction events is that the duration of the first dynamic interaction event is less than that of the second dynamic interaction event. After determining the number of dynamic interaction events, according to the fact that the duration of the first dynamic interaction event is less than that of the second dynamic interaction event, the display state of the first dynamic interaction event is determined to be preferential display, and the display state of the second dynamic interaction event is determined to be lagged display.

[0044] Exemplarily, when the number of dynamic interaction events is 3, the three dynamic interaction events are the first dynamic interaction event, the second dynamic interaction event and the third dynamic interaction event respectively. Among them, the first attribute information of the three dynamic interaction events is that the importance level of the first dynamic interaction event is greater than that of the second dynamic interaction event, and the importance level of the second dynamic interaction event is greater than that of the third dynamic interaction event. After determining the number of dynamic interaction events, according to the first attribute information of the three dynamic interaction events, the display state of the first dynamic interaction event is determined to be display in a larger area, the display state of the second dynamic interaction event is determined to be display in a smaller area, and the display state of the third dynamic interaction event is determined to be waiting display.

[0045] Exemplarily, when the number of dynamic interaction events is 4, the 4 dynamic interaction events are the first dynamic interaction event, the second dynamic interaction event, the third dynamic interaction event, and the fourth dynamic interaction event. Among them, the first attribute information of the 4 dynamic interaction events is that the importance level of the first dynamic interaction event is greater than that of the second dynamic interaction event, the importance level of the second dynamic interaction event is greater than that of the third dynamic interaction event, and the importance level of the third dynamic interaction event is greater than that of the fourth dynamic interaction event. When the first dynamic interaction event and the second dynamic interaction event can be simultaneously displayed in a larger display area, and the third dynamic interaction event and the fourth dynamic interaction event can be simultaneously displayed in a smaller display area, after determining the number of dynamic interaction events, according to the first attribute information of the 4 dynamic interaction events, it is determined that the display state of the first dynamic interaction event is to be displayed in the larger area, the display state of the second dynamic interaction event is to be displayed in the larger area, the display state of the third dynamic interaction event is to be displayed in the smaller area, and the display state of the fourth dynamic interaction event is to be displayed in the smaller area.

[0046] In the present application, the first display state of at least one dynamic interaction event is accurately determined through the number of events and the first attribute information, effectively improving the accuracy of determining the display states of multiple dynamic interaction events of the vehicle, effectively improving the accuracy of vehicle interface interaction, and enhancing the user experience.

[0047] Step S106, display at least one dynamic interaction event in the dynamic interaction area based on the first display state.

[0048] In an alternative embodiment, after obtaining the first display state, according to the first display state of at least one dynamic interaction event, control at least one dynamic interaction event to be displayed in the dynamic interaction area. Among them, multiple dynamic interaction events can be simultaneously displayed in the dynamic interaction area. One dynamic interaction event can be displayed in the dynamic interaction area according to the first display state, or multiple dynamic interaction events can be displayed in the dynamic interaction area according to the first display state.

[0049] In the present application, at least one dynamic interaction event is accurately displayed in the dynamic interaction area through the first display state, effectively improving the accuracy of displaying dynamic interaction events, and thus effectively improving the efficiency of vehicle interface interaction and enhancing the user experience.

[0050] Through the above steps, in response to an event display instruction for at least one dynamic interaction event displayed on the vehicle interface, control the dynamic interaction area in the vehicle interface to switch from a hidden state to a display state, and obtain the first attribute information of at least one dynamic interaction event; determine the first display state of at least one dynamic interaction event based on the number of events and the first attribute information of at least one dynamic interaction event; display at least one dynamic interaction event in the dynamic interaction area based on the first display state. In this application, the dynamic interaction area of the vehicle interface is controlled to switch from a hidden state to a display state through the display instruction of at least one dynamic interaction event, and at least one dynamic interaction event is controlled to be displayed or hidden in the dynamic interaction area according to the first attribute information of at least one dynamic interaction event, so that the user can interact with the dynamic interaction event according to the first attribute information of the dynamic interaction event, effectively saving the space of the vehicle interface, avoiding the user wasting a lot of time looking for the dynamic interaction event in the vehicle interface, effectively improving the interaction efficiency of the vehicle interface, enhancing the user experience, and thus solving the technical problem of low interaction efficiency of the vehicle interface in the related art.

[0051] Optionally, displaying at least one dynamic interaction event in the dynamic interaction area in the vehicle interface includes: in response to the first display state being the focused display state, controlling the dynamic interaction area to display at least one dynamic interaction event in a first preset manner corresponding to the focused display state; in response to the first display state being the retained display state, controlling the dynamic interaction area to display at least one dynamic interaction event in a second preset manner corresponding to the retained display state, wherein the display area for displaying at least one dynamic interaction event in the second preset manner is smaller than the display area for displaying at least one dynamic interaction event in the first preset manner.

[0052] The above-mentioned focused display state refers to the display state used to highlight and remind the user to pay attention to the dynamic interaction event in the vehicle interface. When the above-mentioned dynamic interaction event is in the above-mentioned focused display state, the above-mentioned dynamic interaction event is preferentially displayed in the main area of the dynamic interaction area in the vehicle interface.

[0053] The above-mentioned retained display state refers to the state of the dynamic interaction event that does not need to be highlighted in the vehicle interface. When the above-mentioned dynamic interaction event is in the above-mentioned retained display state, the above-mentioned dynamic interaction event is displayed in the secondary area of the dynamic interaction area in the vehicle interface. In this application, the main area in the dynamic interaction area of the vehicle interface is used to attract the user to remind the user of the dynamic interaction event in the focused display state, and the secondary area in the dynamic interaction area of the vehicle interface is used to display the dynamic interaction event in the retained display state, and the main area in the dynamic interaction area of the vehicle interface is larger than the secondary area.

[0054] The above-mentioned first preset method refers to the method for displaying dynamic interaction events in the above-mentioned focused display state. The above-mentioned first preset method includes displaying the position, size, etc. of the dynamic interaction events in the above-mentioned focused display state. Among them, the above-mentioned first preset method can be set according to the state of the dynamic interaction events in the focused display state, and the above-mentioned first preset method can also be set manually according to experience and requirements. The above-mentioned first preset method can also be set according to the actual application scenario.

[0055] The above-mentioned second preset method refers to the method for displaying dynamic interaction events in the above-mentioned retained display state. The above-mentioned second preset method includes displaying the position, size, etc. of the dynamic interaction events in the above-mentioned retained display state. The above-mentioned second preset method can be set according to the state of the dynamic interaction events in the retained display state, and the above-mentioned second preset method can also be set manually according to experience and requirements. The above-mentioned second preset method can also be set according to the actual application scenario.

[0056] The above-mentioned display area refers to the area in the above-mentioned dynamic interaction area for displaying the above-mentioned multiple dynamic interaction events. Among them, the above-mentioned display area can be any position in the above-mentioned dynamic interaction area. There can be multiple above-mentioned display areas at the same time to display the above-mentioned multiple dynamic interaction events at the same time. The size and position of the above-mentioned display area can be set according to the state of the dynamic interaction events, and the size and position of the above-mentioned display area can also be set manually according to experience and requirements. The size and position of the above-mentioned display area can also be set according to the actual application scenario. The display areas required for different dynamic interaction events may not be the same.

[0057] In an optional embodiment, the first display state of the dynamic interaction event is divided into a focused display state and a retained display state. The first preset method corresponding to the focused display state and the second preset method corresponding to the retained display state are preset. The display area corresponding to the first preset method is larger than the display area corresponding to the second preset method. When the first display state of the dynamic interaction event is the focused display state, the dynamic interaction area is controlled to display at least one dynamic interaction event in the first preset method corresponding to the focused display state. When the first display state is the retained display state, the dynamic interaction area is controlled to display at least one dynamic interaction event in the second preset method corresponding to the retained display state.

[0058] In another alternative embodiment, the first display state of the dynamic interaction event is divided into a focused display state and a retained display state. The vehicle memory stores a focused display template corresponding to the focused display state and a retained display template corresponding to the retained display state. When the first display state of the dynamic interaction event is the focused display state, the focused display template is retrieved from the vehicle memory to display the dynamic interaction event in the focused display state. When the first display state of the dynamic interaction event is the retained display state, the retained display template is retrieved from the vehicle memory to display the dynamic interaction event in the retained display state.

[0059] Exemplarily, Figure 2 is a schematic structural diagram of an optional vehicle interface according to an embodiment of the present invention. As Figure 2 shown, after the user sends an event display instruction to the vehicle interface, the vehicle interface displays the above-mentioned dynamic interaction area, which includes a larger focused display area and a smaller retained display area. When the first display state of the dynamic interaction event is the focused display state, the dynamic interaction event is controlled to be displayed in a first preset manner corresponding to the focused display state, that is, the dynamic interaction event is controlled to be displayed in the focused display area. When the first display state of the dynamic interaction event is the retained display state, the dynamic interaction event is controlled to be displayed in a second preset manner corresponding to the retained display state, that is, the dynamic interaction event is controlled to be displayed in the retained display area.

[0060] When displaying the dynamic interaction event in the focused display state, Figure 3 is a flowchart of an optional method for displaying the dynamic interaction event in the focused display state according to an embodiment of the present invention. As Figure 3 shown, after the user sends an event display instruction to the vehicle interface, the display of the dynamic interaction event is started. When the dynamic interaction event in the focused display state is displayed in the above-mentioned dynamic interaction area, the user can perform a switching operation through a switching instruction to switch the dynamic interaction event to be displayed in the retained display state or in the thumbnail display state. Among them, the above-mentioned switching instruction can be a touch instruction, a swipe instruction, a voice instruction, an action instruction, etc.

[0061] In this application, the first preset manner and the second preset manner are used to distinguish the display of the dynamic interaction event in the focused display state and the retained display state, so that the user can more quickly determine the key dynamic interaction event, effectively improving the user experience.

[0062] Optionally, after displaying at least one dynamic interaction event in the dynamic interaction area in the vehicle interface based on the first display state, the method further includes: in response to detecting an event end instruction of at least one dynamic interaction event, controlling the dynamic interaction area to be in a hidden state in the vehicle interface.

[0063] The above-mentioned end instruction means that after the dynamic interaction event ends, the dynamic interaction event sends an end instruction to the vehicle interface to control the dynamic interaction area to be hidden in the vehicle interface through the above-mentioned end instruction.

[0064] In an alternative embodiment, after the dynamic interaction event is displayed in the dynamic interaction area, the dynamic interaction event sends an end instruction to the above-mentioned vehicle interface. After receiving the end instruction sent by the dynamic interaction event, the vehicle interface controls the dynamic interaction area to switch to a hidden state in the vehicle interface.

[0065] In the present application, by controlling the dynamic interaction area to switch to a hidden state after the display of the dynamic interaction event through the end instruction, the space of the vehicle interface is effectively saved, enabling the dynamic interaction area to be hidden when the user wants to perform other tasks through the vehicle interface, improving the interaction rate of the vehicle interface and enhancing the user experience.

[0066] Optionally, the method further includes: during the process of displaying at least one dynamic interaction event in the dynamic interaction area, in response to a new dynamic interaction event, obtaining second attribute information of the new dynamic interaction event; determining a second display state of the new dynamic interaction event based on the first attribute information and the second attribute information; and displaying the new dynamic interaction event in the dynamic interaction area based on the second display state.

[0067] The above-mentioned second attribute information refers to the attribute information that the user needs to display a new dynamic interaction event during the process of displaying a dynamic interaction event in the dynamic interaction area. Among them, the above-mentioned second attribute information includes, but is not limited to: the space size occupied by the new dynamic interaction event on the vehicle interface and the time required for the new dynamic interaction event from triggering to ending, etc.

[0068] In an alternative embodiment, during the process of displaying at least one dynamic interaction event in the dynamic interaction area, when the user needs to display a new dynamic interaction event, the user can send a display instruction to the above-mentioned vehicle interface. After receiving the display instruction, the vehicle interface obtains the second attribute information of the new dynamic interaction event. After obtaining the second attribute information, the second display state of the new dynamic interaction event is determined by combining the first attribute information and the second attribute information, and the new dynamic interaction event is displayed in the dynamic interaction area according to the second display state.

[0069] Exemplarily, after obtaining the second attribute information of the new dynamic interaction event, the first attribute information is compared with the second attribute information. When the comparison result indicates that the importance of the second attribute information is higher than that of the first attribute information, the second display state is determined to be the focused display state. When the comparison result indicates that the importance of the second attribute information is lower than that of the first attribute information, the second display state is determined to be the retained display state.

[0070] In this application, by combining the second attribute information of the new dynamic interaction event with the first attribute information, during the process of displaying the dynamic interaction event in the dynamic interaction area, the display state of the new dynamic interaction event can also be determined, effectively improving the applicability of vehicle interface interaction and enhancing the user experience.

[0071] Optionally, determining the second display state of the new dynamic interaction event based on the first attribute information and the second attribute information includes: determining the first display priority of at least one dynamic interaction event based on the first attribute information; determining the second display priority of the new dynamic interaction event based on the second attribute information; in response to the second display priority being higher than the first display priority, determining the second display state as the focused display state; in response to the second display priority being lower than the first display priority, determining the second display state as the retained display state, where the number of dynamic interaction events displayed in the retained display state is greater than the number of dynamic interaction events displayed in the focused display state.

[0072] The above first display priority refers to the priority of the currently displayed dynamic interaction event, and the above first display priority is used to represent the priority of the currently displayed dynamic interaction event for display among all dynamic interaction events. The dynamic interaction event with a higher priority is preferentially set as the focused display state to promptly remind the user.

[0073] The above second display priority refers to the priority of the new dynamic interaction event, and the above second display priority is used to represent the priority of the new dynamic interaction event for display among all dynamic interaction events. When the second display priority is higher than the above first display priority, the new dynamic interaction event is determined to be in the focused display state.

[0074] In an alternative embodiment, the priorities of multiple dynamic interaction events can be preset in advance and stored in the vehicle memory. The first display priority of the currently displayed dynamic interaction event is determined in the vehicle memory according to the first attribute information of the currently displayed dynamic interaction event, the second display priority of the new dynamic interaction event is determined in the vehicle memory according to the second attribute information of the new dynamic interaction event, and the above first display priority is compared with the above second display priority to obtain a comparison result. When the first display priority is higher than the second display priority, the second display state is determined to be the retained display state, and the number of dynamic interaction events displayed in the retained display state is greater than the number of dynamic interaction events displayed in the focused display state. When the first display priority is lower than the second display priority, the second display state is determined to be the focused display state.

[0075] In another alternative embodiment, a priority model can also be established in advance. The first attribute information of the currently displayed dynamic interaction event is used as the input to the above priority model and input into the above priority model to output the first display priority of the currently displayed dynamic interaction event. The second attribute information of the new dynamic interaction event is used as the input to the above priority model and input into the above priority model to output the second display priority of the new dynamic interaction event. The first display priority and the second display priority are compared to obtain a comparison result. When the first display priority is higher than the second display priority, the second display state is determined to be the retention display state, and the number of dynamic interaction events displayed in the retention display state is greater than the number of dynamic interaction events displayed in the focused display state. When the first display priority is lower than the second display priority, the second display state is determined to be the focused display state.

[0076] In this application, by the priority of the current dynamic interaction event and the priority of the new dynamic interaction event, and determining the display state of the new dynamic interaction event, the accuracy of vehicle interface interaction is effectively improved, and the user experience is enhanced.

[0077] Optionally, in response to the second display priority being higher than the first display priority, determining the second display state to be the focused display state includes: in response to the second display priority being higher than the first display priority and the first display state being the focused display state, controlling the first display state to switch to the retention display state and determining the second display state to be the focused display state.

[0078] In an alternative embodiment, when only one dynamic interaction event in the focused display state can be displayed in the dynamic interaction area, if the second display priority is higher than the first display priority and the first display priority is the focused display state, at this time, control the first display state to switch to the retention limit state, that is, control the current dynamic interaction event to be displayed in a second preset manner, and control the second display state to be the focused display state, that is, control the new dynamic interaction event to be displayed in a first preset manner.

[0079] In this application, when only one dynamic interaction event in the focused display state can be displayed in the dynamic interaction area, the dynamic interaction event displayed in the focused display state can be determined according to the first display priority and the second display priority, effectively improving the efficiency of vehicle interface interaction and enhancing the user experience.

[0080] Optionally, determining a first display state of at least one dynamic interaction event based on the number of events of at least one dynamic interaction event and first attribute information includes: when the number of events is multiple, determining a first display priority of multiple dynamic interaction events based on the first attribute information of the multiple dynamic interaction events; sorting the first display priorities of the multiple dynamic interaction events to obtain a sorting result; determining a first dynamic interaction event and a second dynamic interaction event among the multiple dynamic interaction events based on the sorting result, where the first display priority of the first dynamic interaction event is higher than that of the second dynamic interaction event; determining the first display state of the first dynamic interaction event as a focused display state; and determining the first display state of the second dynamic interaction event as a retained display state.

[0081] In an alternative embodiment, when the number of dynamic interaction events is multiple, at this time the user needs to display multiple dynamic interaction events. Since the space of the dynamic interaction area is limited, when it is impossible to display all dynamic interaction events, it is necessary to sort the first display priorities of the multiple dynamic interaction events to obtain a sorting result. After obtaining the sorting result, a first dynamic interaction event with a higher first display priority and a second dynamic interaction event with a lower first display priority can be determined. The first display state of the first dynamic interaction event with a higher first display priority is determined as a focused display state, and the first display state of the second dynamic interaction event with a lower first display priority is determined as a retained display state.

[0082] In the present application, the first display priorities of multiple dynamic interaction events are sorted through the first attribute information to determine the first display priorities of the multiple dynamic interaction events and to determine the display order of the multiple dynamic interaction events, effectively improving the applicability of the vehicle interface interaction method and enhancing the user experience.

[0083] According to an embodiment of the present invention, an embodiment of an interaction device for a vehicle interface is provided. It should be noted that this device can be used to execute the above-mentioned vehicle interface interaction method. Figure 4 is a schematic structural diagram of an alternative vehicle interface interaction device according to an embodiment of the present invention, as Figure 4As shown, the device includes: a control module 40, configured to respond to an event display instruction for at least one dynamic interaction event displayed on a vehicle interface, control a dynamic interaction area in the vehicle interface to switch from a hidden state to a display state, and obtain first attribute information of at least one dynamic interaction event, where the first attribute information is used to represent the importance level of the dynamic interaction event and the state change of the dynamic interaction event from triggering to ending; a determination module 42, configured to determine a first display state of at least one dynamic interaction event based on the number of events of at least one dynamic interaction event and the first attribute information; a display module 44, configured to display at least one dynamic interaction event in the dynamic interaction area based on the first display state.

[0084] Optionally, the display module includes: a first display unit, configured to, in response to the first display state being a focused display state, control the dynamic interaction area to display at least one dynamic interaction event in a first preset manner corresponding to the focused display state; a second display unit, configured to, in response to the first display state being a retained display state, control the dynamic interaction area to display at least one dynamic interaction event in a second preset manner corresponding to the retained display state, where the display area for displaying at least one dynamic interaction event by the second preset manner is smaller than the display area for displaying at least one dynamic interaction event by the first preset manner.

[0085] Optionally, after displaying at least one dynamic interaction event in the dynamic interaction area in the vehicle interface based on the first display state, the device further includes: a hiding module, configured to, in response to detecting an event end instruction for at least one dynamic interaction event, control the dynamic interaction area to be in a hidden state in the vehicle interface.

[0086] Optionally, the device further includes: an obtaining module, configured to, during the process of displaying at least one dynamic interaction event in the dynamic interaction area, in response to a new dynamic interaction event, obtain second attribute information of the new dynamic interaction event; a state module, configured to determine a second display state of the new dynamic interaction event based on the first attribute information and the second attribute information; an event module, configured to display the new dynamic interaction event in the dynamic interaction area based on the second display state.

[0087] Optionally, the state module includes: a determination unit, configured to determine a first display priority of at least one dynamic interaction event based on the first attribute information; a priority unit, configured to determine a second display priority of the new dynamic interaction event based on the second attribute information; a state unit, configured to, in response to the second display priority being higher than the first display priority, determine the second display state to be a focused display state; a judgment unit, configured to, in response to the second display priority being lower than the first display priority, determine the second display state to be a retained display state, where the number of events of the dynamic interaction event displayed in the retained display state is greater than the number of events of the dynamic interaction event displayed in the focused display state.

[0088] Optionally, the status unit includes: a determination subunit, configured to, in response to the second display priority being higher than the first display priority and the first display state being the focused display state, control the first display state to switch to the retained display state and determine the second display state as the focused display state.

[0089] Optionally, the determination module further includes: a priority determination unit, configured to, when the number of events is multiple, determine the first display priority of multiple dynamic interaction events based on the first attribute information of the multiple dynamic interaction events; a sorting unit, configured to sort the first display priorities of the multiple dynamic interaction events to obtain a sorting result; a comparison unit, configured to determine a first dynamic interaction event and a second dynamic interaction event among the multiple dynamic interaction events based on the sorting result, where the first display priority of the first dynamic interaction event is higher than that of the second dynamic interaction event; a first display state determination unit, configured to determine the first display state of the first dynamic interaction event as the focused display state; and a second display state determination unit, configured to determine the first display state of the second dynamic interaction event as the retained display state.

[0090] An embodiment of the present application further provides an electronic device, including: a memory storing an executable program; a processor configured to run the program, where when the program runs, it executes the methods in the various embodiments of the present invention.

[0091] An embodiment of the present application further provides a computer-readable storage medium, where the computer-readable storage medium includes a stored executable program, and when the executable program runs, it controls the device where the computer-readable storage medium is located to execute the methods in the various embodiments of the present invention.

[0092] An embodiment of the present application further provides a computer program product, including a computer program, where when the computer program is executed by a processor, it implements the methods in the various embodiments of the present invention.

[0093] An embodiment of the present application further provides a computer program, where when the computer program is executed by a processor, it implements the methods in the above various embodiments of the present invention.

[0094] The serial numbers of the above embodiments of the present invention are only for description and do not represent the advantages or disadvantages of the embodiments.

[0095] In the above embodiments of the present invention, the descriptions of the various embodiments have their own focuses. For the parts not detailed in a certain embodiment, reference may be made to the relevant descriptions of other embodiments.

[0096] In several embodiments provided by the present application, it should be understood that the disclosed technical content can be implemented in other ways. Among them, the device embodiments described above are merely illustrative. For example, the division of the units can be a logical function division. In actual implementation, there can be other division methods. For example, multiple units or components can be combined or integrated into another system, or some features can be ignored or not executed. Another point is that the couplings, direct couplings, or communication connections shown or discussed with each other can be through some interfaces. The indirect couplings or communication connections of units or modules can be in electrical or other forms.

[0097] The units described as separate components may or may not be physically separated. The components shown as units may or may not be physical units, that is, they can be located in one place or distributed to multiple units. Some or all of the units can be selected according to actual needs to achieve the purpose of the solution of this embodiment.

[0098] In addition, in each embodiment of the present invention, the functional units can be integrated in a processing unit, or each unit can exist physically alone, or two or more units can be integrated in one unit. The above-mentioned integrated units can be implemented in the form of hardware or in the form of software functional units.

[0099] If the above-mentioned integrated unit is implemented in the form of a software functional unit and sold or used as an independent product, it can be stored in a computer-readable storage medium. Based on this understanding, the technical solution of the present invention, in essence, or the part that contributes to the prior art, or all or part of this technical solution, can be embodied in the form of a software product. This computer software product is stored in a storage medium and includes several instructions for causing a computer device (which can be a personal computer, a server, or a network device, etc.) to execute all or part of the steps of the methods described in each embodiment of the present invention. The foregoing storage medium includes: various media such as USB flash drives, read-only memories (ROMs), random access memories (RAMs), mobile hard disks, magnetic disks, or optical discs that can store program codes.

[0100] The above is only the preferred embodiment of the present invention. It should be noted that for those of ordinary skill in the art, without departing from the principle of the present invention, several improvements and refinements can be made, and these improvements and refinements should also be regarded as the protection scope of the present invention.

Claims

1. A vehicle interface interaction method, characterized in that: include: In response to an event display instruction for at least one dynamic interaction event displayed on a vehicle interface, controlling a dynamic interaction area in the vehicle interface to switch from a hidden state to a displayed state on the vehicle interface, and obtaining first attribute information of the at least one dynamic interaction event, wherein the first attribute information is used to indicate the importance of the dynamic interaction event and the state change of the dynamic interaction event from triggering to ending; Determine a first display state of the at least one dynamic interaction event based on the event quantity of the at least one dynamic interaction event and the first attribute information; The at least one dynamic interaction event is displayed in the dynamic interaction area based on the first display state.

2. The vehicle interface interaction method according to claim 1, characterized in that: Displaying the at least one dynamic interaction event in a dynamic interaction area in the vehicle interface based on the first display state includes: In response to the first display state being a focused display state, controlling the dynamic interaction area to display the at least one dynamic interaction event in a first preset manner corresponding to the focused display state; In response to the first display state being a retention display state, the dynamic interaction area is controlled to display the at least one dynamic interaction event in a second preset manner corresponding to the retention display state, wherein the display area for displaying the at least one dynamic interaction event in the second preset manner is smaller than the display area for displaying the at least one dynamic interaction event in the first preset manner.

3. The vehicle interface interaction method according to claim 1, characterized in that: After displaying the at least one dynamic interaction event in the dynamic interaction area in the vehicle interface based on the first display state, the method further includes: In response to detecting an event end instruction of the at least one dynamic interaction event, the dynamic interaction area is controlled to be in the hidden state in the vehicle interface.

4. The vehicle interface interaction method according to claim 1, characterized in that: The method further comprises: In the process of displaying the at least one dynamic interaction event in the dynamic interaction area, in response to a new dynamic interaction event, acquiring second attribute information of the new dynamic interaction event; Determine a second display state of the new dynamic interaction event based on the first attribute information and the second attribute information; The new dynamic interaction event is displayed in the dynamic interaction area based on the second display state.

5. The vehicle interface interaction method according to claim 4, characterized in that: Determining a second display state of the new dynamic interaction event based on the first attribute information and the second attribute information includes: Determine a first display priority of the at least one dynamic interaction event based on the first attribute information; Determine a second display priority of the new dynamic interaction event based on the second attribute information; In response to the second display priority being higher than the first display priority, determining the second display state to be a focused display state; In response to the second display priority being lower than the first display priority, the second display state is determined to be a retained display state, wherein the number of dynamic interaction events displayed in the retained display state is greater than the number of dynamic interaction events displayed in the focused display state.

6. The vehicle interface interaction method according to claim 5, characterized in that: In response to the second display priority being higher than the first display priority, determining the second display state as the focused display state includes: In response to the second display priority being higher than the first display priority and the first display state being the focused display state, the first display state is controlled to switch to the retained display state, and the second display state is determined to be the focused display state.

7. The vehicle interface interaction method according to claim 6, characterized in that: Determining a first display state of the at least one dynamic interaction event based on the event quantity of the at least one dynamic interaction event and the first attribute information includes: In the case where there are multiple events, determining a first display priority of the multiple dynamic interaction events based on first attribute information of the multiple dynamic interaction events; Sorting the first display priorities of the multiple dynamic interaction events to obtain a sorting result; Determine a first dynamic interaction event and a second dynamic interaction event among the multiple dynamic interaction events based on the sorting result, wherein a first display priority of the first dynamic interaction event is higher than a first display priority of the second dynamic interaction event; Determine that a first display state of the first dynamic interaction event is the focused display state; Determine the first display state of the second dynamic interaction event as the retained display state.

8. An electronic device, characterized in that: include: A memory storing an executable program; A processor, configured to run the program, wherein the program executes the method according to any one of claims 1 to 7 when running.

9. A computer-readable storage medium, characterized in that: The computer-readable storage medium includes a stored executable program, wherein when the executable program is run, the device where the storage medium is located is controlled to execute the method according to any one of claims 1 to 7.

10. A computer program product, characterized in that The invention comprises a computer program which, when executed by a processor, implements the method according to any one of claims 1 to 7.