Interface element interaction method and device, electronic equipment and storage medium

By displaying copy interface elements on the game interface, the problem of gamers needing to frequently switch interfaces to view information is solved, achieving more efficient information access and improved player experience.

CN120242464APending Publication Date: 2025-07-04NETEASE (HANGZHOU) NETWORK CO LTD
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Patent Information

Application Number
CN202510599952.8
Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
Filing Date
2025-05-09
Publication Date
2025-07-04

AI Technical Summary

Technical Problem

In the existing game interface design, gamers need to frequently switch interfaces to view multiple information, resulting in poor convenience and affecting player experience.

Method used

By displaying the copy interface elements corresponding to the target interface element on the screen, the copy interface element has some functions of the target interface element, and maintains the display of the copy interface elements during the interface switching, allowing players to view the information they are concerned on the switched interface.

Benefits of technology

It improves the convenience of viewing game information, reduces the number of times players switch between different game interfaces, and improves the game interactive experience.

✦ Generated by Eureka AI based on patent content.

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Patent Text Reader

Abstract

The invention discloses an interface element interaction method and device, electronic equipment and a storage medium, a first interface can be displayed through a screen, and the first interface comprises a plurality of interface elements; in response to a selection operation on a target interface element in the interface elements, a copy interface element corresponding to the target interface element is displayed on the screen, and the copy interface element is configured to have at least partial functions of the target interface element; and in response to the interface switching event, displaying the switched second interface on the screen and displaying the copy interface element. On the basis, when a game player switches the game interface to display other interface elements, game information which is concerned by the game player and is located on other game interfaces can be checked on the switched game interface by copying the interface elements, so that the situation that the game player needs to switch different game interfaces to check different game information is avoided; therefore, the viewing convenience of the game information and the interactive experience of game players are improved.
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Description

Technical Field

[0001] The present application relates to the field of interaction technologies, and in particular, to an interface element interaction method, apparatus, electronic device, and storage medium. Background Art

[0002] Existing game interfaces mainly display game information to game players through interface elements. When there is a large amount of information to be displayed in a game, the game information is usually split, and different game information is distributed to different game interfaces as interface elements. However, when a game player needs to view the corresponding game information, different game interfaces need to be triggered to display the game information.

[0003] In the above solution, when a game player needs to pay attention to a large amount of game information, the game player needs to continuously switch interfaces to view the corresponding game information, resulting in poor convenience for viewing game information and affecting the game player experience. Summary of the Invention

[0004] Embodiments of the present application provide an interface element interaction method, apparatus, electronic device, and storage medium. A game player can select an interface element where the game information he / she is concerned about is located, and a copy interface element corresponding to the selected interface element is displayed on the screen. When the game player switches the game interface to display other interface elements, the game information located in other game interfaces that the game player is concerned about can be viewed through the copy interface element on the switched game interface, thereby avoiding the situation where the game player needs to switch different game interfaces to view different game information, and thus improving the convenience of viewing game information and the interaction experience of game players.

[0005] In a first aspect, embodiments of the present application provide an interface element interaction method, the method comprising:

[0006] Display a first interface on the screen, the first interface including a plurality of interface elements;

[0007] In response to a selection operation on a target interface element among the interface elements, display a copy interface element corresponding to the target interface element on the screen, wherein the copy interface element is configured to have at least part of the functions of the target interface element;

[0008] In response to an interface switching event, display a switched second interface on the screen and display the copy interface element.

[0009] In a second aspect, embodiments of the present application provide an interface element interaction apparatus, comprising:

[0010] A display unit, configured to display a first interface on the screen, the first interface including a plurality of interface elements;

[0011] An element duplication unit, configured to display, on the screen, a duplicated interface element corresponding to a target interface element in the interface elements in response to a selection operation on the target interface element, where the duplicated interface element is configured to have at least some functions of the target interface element;

[0012] An interface switching unit, configured to display, on the screen, a switched second interface and display the duplicated interface element in response to an interface switching event.

[0013] In a third aspect, an embodiment of the present application further provides an electronic device, including a processor and a memory, where the memory stores a computer program, and when the computer program is executed by the processor, the processor is caused to execute the steps of any interface element interaction method.

[0014] In a fourth aspect, an embodiment of the present application further provides a computer-readable storage medium, including a processor and a memory, where the memory stores a computer program, and when the computer program is executed by the processor, the processor is caused to execute the steps of any interface element interaction method.

[0015] In a fifth aspect, an embodiment of the present application further provides a computer program product, including a computer program stored in a computer-readable storage medium; when a processor of an electronic device reads the computer program from the computer-readable storage medium, the processor executes the computer program, causing the electronic device to execute the steps of any of the interface element interaction methods provided in the embodiments of the present application.

[0016] By adopting the solution of the embodiment of the present application, a first interface can be displayed on the screen, the first interface including a plurality of interface elements; in response to a selection operation on a target interface element in the interface elements, a duplicated interface element corresponding to the target interface element is displayed on the screen, where the duplicated interface element is configured to have at least some functions of the target interface element; in response to an interface switching event, a switched second interface is displayed on the screen and the duplicated interface element is displayed. Based on this, a game player can select an interface element where the game information he / she is concerned about is located, and a duplicated interface element corresponding to the selected interface element is displayed on the screen. When the game player switches the game interface to display other interface elements, the game information that the game player is concerned about and located on other game interfaces can be viewed through the duplicated interface element on the switched game interface, thereby avoiding the situation where the game player needs to switch different game interfaces to view different game information, and thus improving the convenience of viewing game information and the interaction experience of the game player. BRIEF DESCRIPTION OF THE DRAWINGS

[0017] To more clearly illustrate the technical solutions in the embodiments of the present application, the following will briefly introduce the accompanying drawings required for the description of the embodiments. Obviously, the accompanying drawings in the following description are only some embodiments of the present application. For those skilled in the art, without creative efforts, other accompanying drawings can be obtained based on these drawings.

[0018] Figure 1 It is a schematic diagram of an implementation environment scenario of the interface element interaction method provided in the embodiments of the present application;

[0019] Figure 2 It is a schematic diagram of an embodiment process of the interface element interaction method provided in the embodiments of the present application;

[0020] Figure 3 It is a schematic diagram of a game interface of the interface element interaction method provided in the embodiments of the present application;

[0021] Figure 4 It is another schematic diagram of a game interface type of the interface element interaction method provided in the embodiments of the present application;

[0022] Figure 5 It is another schematic diagram of a game interface of the interface element interaction method provided in the embodiments of the present application;

[0023] Figure 6 It is another schematic diagram of a game interface of the interface element interaction method provided in the embodiments of the present application;

[0024] Figure 7 It is another schematic diagram of a game interface of the interface element interaction method provided in the embodiments of the present application;

[0025] Figure 8 It is another schematic diagram of a game interface of the interface element interaction method provided in the embodiments of the present application;

[0026] Figure 9 It is another schematic diagram of a game interface of the interface element interaction method provided in the embodiments of the present application;

[0027] Figure 10 It is another schematic diagram of a game interface of the interface element interaction method provided in the embodiments of the present application;

[0028] Figure 11 It is a schematic diagram of the structure of the interface element interaction device provided in the embodiments of the present application;

[0029] Figure 12 It is a schematic diagram of the structure of the electronic device provided in the embodiments of the present application. Detailed implementation manners

[0030] Next, the technical solutions in the embodiments of the present application will be clearly and completely described in conjunction with the accompanying drawings in the embodiments of the present application. Obviously, the described embodiments are only a part of the embodiments of the present application, rather than all the embodiments. Based on the embodiments in the present application, all other embodiments obtained by those skilled in the art without creative efforts belong to the scope of protection of the present application. At the same time, in the description of the embodiments of the present application, terms such as "first" and "second" are only used for distinguishing descriptions and cannot be understood as indicating or implying relative importance. Thus, features defined with "first" and "second" may explicitly or implicitly include one or more features. In the description of the embodiments of the present application, the meaning of "a plurality" is two or more, unless otherwise clearly and specifically defined.

[0031] The embodiments of the present application provide an interface element interaction method, apparatus, electronic device, and computer-readable storage medium. Specifically, this embodiment will be described from the perspective of the interface element interaction apparatus. The interface element interaction apparatus can be specifically integrated in an electronic device, that is, the interface element interaction method in the embodiments of the present application can be executed by the electronic device. Optionally, the electronic device may include: a terminal device. The terminal device can be a mobile phone, a tablet computer, a smart Bluetooth device, a laptop computer, a game console, or a personal computer (PC), etc.

[0032] The interface element interaction method provided by the embodiments of the present application can be applied to an interface element interaction system. Among them, the interface element interaction system may include a player terminal device and a server. The terminal can be a device that includes both receiving and transmitting hardware, that is, a device with receiving and transmitting hardware capable of performing two-way communication on a two-way communication link. The player terminal device and the server can perform two-way communication through a network.

[0033] Optionally, the server can be an independent server or a server network or server cluster composed of servers, including but not limited to a computer, a network host, a single network server, a set of multiple network servers, or a cloud server composed of multiple servers. Among them, the cloud server is composed of a large number of computers or network servers based on cloud computing (Cloud Computing).

[0034] The interface element interaction method in one of the embodiments of the present disclosure can run on a local terminal device or a server. When the interface element interaction method runs on the server, the method can be implemented and executed based on a cloud interaction system, where the cloud interaction system includes a server and a client device.

[0035] For example, when the interface element interaction method runs on a terminal, the terminal device stores a game application and is used to present the virtual scene in the game screen. The terminal device is used to interact with the user through the screen. For example, the game application can be downloaded and installed on the terminal device and run. The ways for the terminal device to provide the screen to the user can include various methods. For example, it can be rendered and displayed on the display screen of the terminal device, or the screen can be presented through holographic projection. For example, the terminal device can include a touch display screen and a processor. The touch display screen is used to present the screen and receive the operation instructions generated by the user acting on the screen. The screen includes the game screen, and the processor is used to run the game, generate the screen, respond to the operation instructions, and control the display of the screen on the touch display screen.

[0036] For example, when the interface element interaction method runs on a server, it can be cloud gaming. Cloud gaming refers to a gaming method based on cloud computing. In the operation mode of cloud gaming, the running entity of the game application and the entity presenting the game screen are separated. The storage and operation of the interface element interaction method are completed on the cloud gaming server. The presentation of the game screen is completed on the cloud gaming client. The cloud gaming client is mainly used for receiving and sending game data and presenting the game screen. For example, the cloud gaming client can be a display device with data transmission function near the user side, such as a mobile terminal, a television, a computer, a handheld computer, a personal digital assistant, etc. However, the terminal device for processing game data is the cloud gaming server in the cloud. When playing a game, the user operates the cloud gaming client to send operation instructions to the cloud gaming server. The cloud gaming server runs the game according to the operation instructions, encodes and compresses data such as the game screen, returns it to the cloud gaming client through the network. Finally, the cloud gaming client decodes and outputs the game screen.

[0037] Please refer to Figure 1 , Figure 1Scenario schematic diagram of an interface element interaction system provided by an embodiment of the present application. The system may include at least one terminal, at least one server, at least one database, and a network. The terminal held by the user can be connected to the servers of different games through the network. The terminal is any device with computing hardware that can support and execute software products corresponding to the games. Additionally, when the system includes multiple terminals, multiple servers, and multiple networks, different terminals can be connected to each other through different networks and through different servers. The network can be a wireless network or a wired network. For example, the wireless network can be a wireless local area network (WLAN), local area network (LAN), cellular network, 2G network, 3G network, 4G network, 5G network, etc. Additionally, different terminals can also use their own Bluetooth network or hotspot network to connect to other terminals or to the server, etc. For example, multiple users can go online through different terminals, connect through an appropriate network, and synchronize with each other to support multi-player games. Additionally, the system can include multiple databases, the multiple databases are coupled to different servers, and information related to the game environment can be continuously stored in the databases when different users are online for multi-player games.

[0038] Embodiments of the present application provide a method for interface element interaction, which can be executed by a terminal or a server. Embodiments of the present application will be described by taking the case where the interface element interaction method is executed by a terminal as an example. Among them, the terminal may include a touch display screen and a processor (of course, the terminal may also use external devices such as a mouse and a keyboard as input devices, and only the touch display screen is taken as an example for description here). The touch display screen is used to present the screen and receive operation instructions generated by the user acting on the screen. When the user operates on the screen through the touch display screen, the screen can control the content on the terminal locally by responding to the received operation instructions, or can also control the content of the peer server by responding to the received operation instructions. For example, the operation instructions generated by the user acting on the screen include instructions for starting a game application, and the processor is configured to start the game application after receiving the instructions for starting the game application provided by the user. In addition, the processor is configured to render and draw a screen associated with the game on the touch display screen. The touch display screen is a multi-touch sensitive screen capable of sensing touch or swipe operations performed simultaneously by multiple points on the screen. When the user performs a touch operation on the screen with a finger, when the screen detects the touch operation, it controls different virtual objects in the game screen to perform actions corresponding to the touch operation. For example, the game can be any one of casual games, action games, role-playing games, strategy games, sports games, puzzle games, etc. Among them, the game may include a virtual scene of the game drawn on a graphical user interface (such as a first interface and a second interface) displayed on the screen. In addition, the virtual scene of the game may include one or more virtual objects controlled by the user (or player), such as virtual characters. Additionally, the virtual scene of the game may also include one or more obstacles, such as railings, ditches, walls, etc., to limit the movement of the virtual objects, for example, limiting the movement of one or more objects to a specific area within the virtual scene. Optionally, the virtual scene of the game further includes one or more elements, such as skills, scores, character health status, energy, etc., to provide assistance to the player, provide virtual services, increase scores related to the player's performance, etc. In addition, the graphical user interface displayed on the screen may also present one or more indicators to provide indication information to the player. For example, the game may include a virtual object controlled by the player and one or more other virtual objects (such as enemy characters). In one embodiment, one or more other virtual objects are controlled by other players of the game. For example, one or more other virtual objects may be controlled by a computer device, such as a robot using artificial intelligence (AI) algorithms, to implement a human-machine battle mode. For example, virtual objects have various skills or abilities used by game players to achieve goals. For example, virtual objects have one or more weapons, props, tools, etc. that can be used to eliminate other objects in the game. Such skills or abilities can be activated by the game player using one of multiple preset touch operations on the touch display screen of the terminal.The processor can be configured to present a corresponding game screen in response to an operation instruction generated by a user's touch operation.

[0039] It should be noted that Figure 1 The schematic diagram of the scene of the interface element interaction system shown is only an example. The interface element interaction system and the scene described in the embodiments of the present application are for more clearly illustrating the technical solutions of the embodiments of the present application, and do not constitute a limitation on the technical solutions provided by the embodiments of the present application. Those of ordinary skill in the art know that with the emergence of new business scenarios, the technical solutions provided by the embodiments of the present application are equally applicable to similar technical problems.

[0040] The following will be described in detail with reference to the accompanying drawings. In this embodiment, the execution entity is taken as an example of a terminal device. It should be noted that the description order of the following embodiments does not limit the preferred order of the embodiments. Although the logical order is shown in the flowchart, in some cases, the steps shown or described may be executed in a different order than that shown in the drawings.

[0041] Please refer to Figure 2 , Figure 2 which is the interface element interaction method provided by the embodiments of the present application. The specific process of the interface element interaction method can be as follows: Step 101 to Step 103, where:

[0042] Step 101: Display a first interface on the screen. The first interface includes multiple interface elements.

[0043] Among them, the screen can be the display interface of the terminal device, and the content displayed thereon can be obtained by executing a software application on the processor of the mobile terminal or other terminals and rendering it on the display. The screen can present the entire game scene or only a part of the game scene. The game scene includes multiple static virtual objects, specifically including the ground, mountains, rocks, vegetation, buildings, etc. When the game scene is relatively large, only a part of the game scene content is displayed on the screen of the terminal device during the game process. Optionally, the game scene includes game characters. The game characters can be game characters controlled by the player or NPCs (abbreviation for non-player character, which is a type of character in the game, meaning non-player character). This exemplary embodiment does not make any restrictions.

[0044] Among them, the first interface refers to the game interface before switching or the initial game interface. Among them, the game interface before switching is relative to the second interface after switching in subsequent interface switching events. The first interface can also be the game interface after switching relative to the third interface. For example, the third interface is first displayed on the screen, in response to an interface switching event, the first interface is displayed, and then in response to a new interface switching event, the second interface is displayed, where the first interface, the second interface, and the third interface are different game interfaces.

[0045] The game interface refers to the interface corresponding to the application provided or displayed through the screen, and this interface includes a UI interface and a game screen for players to interact. In an alternative embodiment, the UI interface includes a plurality of interface elements. The interface elements can include game controls (such as skill controls, movement controls, function controls, etc.), indication marks (such as direction indication marks, character indication marks, etc.), information display areas (such as the number of kills, game time, etc.), or game setting controls (such as system settings, store, gold coins, etc.). In an alternative embodiment, the game screen is the display screen corresponding to the virtual scene displayed by the terminal device. The virtual scene is the virtual environment displayed (or provided) when the application runs on the terminal. This virtual environment can be a simulation environment of the real world, a semi-simulated and semi-fictional three-dimensional environment, or a purely fictional three-dimensional environment. The game screen can include virtual objects such as game characters, NPC characters, AI characters, etc. that execute game logic in the virtual scene.

[0046] For example, please refer to Figure 3 , Figure 3 is a schematic diagram of an interface of this application. The first interface is displayed through the screen. Among them, the first interface includes a plurality of interface elements, such as "Lingxi level", "Current Lingxi cultivation progress", "Experience required to exchange Lingxi", "Money required to exchange Lingxi", "Current experience of the game player", "Money owned by the game player", etc.

[0047] Step 102: In response to a selection operation on a target interface element among the interface elements, display a copied interface element corresponding to the target interface element on the screen, where the copied interface element is configured to have at least some of the functions of the target interface element.

[0048] Among them, the target interface element refers to the interface element that is selected and needs to be copied among the plurality of interface elements. The target interface element can include game controls (such as skill controls, movement controls, function controls, etc.), indication marks (such as direction indication marks, character indication marks, etc.), information display areas (such as the number of kills, game time, etc.), or game setting controls (such as system settings, store, gold coins, etc.). For example, please refer to Figure 4 , the target interface element can be such as Figure 3Among multiple interface elements on the first interface shown, such as "Lingxi level", "Current Lingxi cultivation progress", "Experience required to exchange Lingxi", "Money required to exchange Lingxi", "Current experience of the game player", "Money owned by the game player", etc., the selected interface element of "Current Lingxi cultivation progress".

[0049] The number of target interface elements can be one or more, and it can be adjusted according to the actual situation. The embodiments of the present application do not make limitations. For example, the number of target interface elements is 4. The number of target interface elements is not greater than the number of interface elements included in the corresponding interface.

[0050] Among them, the copied interface element refers to the interface element that needs to be displayed on the screen after being copied. The copied interface element can include game controls (such as skill controls, movement controls, function controls, etc.), indication marks (such as direction indication marks, character indication marks, etc.), information display areas (such as the number of kills, game time, etc.), or game setting controls (such as system settings, store, gold coins, etc.). For example, please refer to Figure 5 , in the case where the selected target interface element is the interface element of "Current Lingxi cultivation progress", the copied interface element corresponding to the target interface element can be displayed on the screen, and the copied interface element is the interface element of "Current Lingxi cultivation progress".

[0051] It can be understood that copying refers to the process of creating or copying a part or all of the functions of the target interface element. The specific technical implementation means can be adjusted according to the actual situation. The embodiments of the present application do not make limitations. For example, based on the selection operation of the target interface element in the interface element, an interface element copy request of the target interface element is generated and sent to the server, triggering the server to obtain relevant information of the target interface element, generating the copied interface element corresponding to the target interface element, and controlling the display of the copied interface element on the screen. Another example is to create prefabricated parts corresponding to each interface element in the game engine. Based on the selection operation of the target interface element in the interface element, the game engine is triggered to obtain the prefabricated part corresponding to the target interface element, and an instance is generated according to the prefabricated part corresponding to the target interface element, and the instance is the copied interface element corresponding to the target interface element.

[0052] In this way, the game player can select the target interface element to select one or more game information that he wants to focus on or focus on simultaneously in the interface, so as to display one or more copied interface elements corresponding to the target interface element on the screen later. Without affecting the view of the interface itself, it can avoid the situation where the game player needs to switch different game interfaces to view different game information, thereby improving the viewing convenience of game information and the interaction experience of the game player.

[0053] In response to a selection operation on a target interface element in an interface element, there are various ways to display a copy interface element corresponding to the target interface element on the screen, which can be adjusted according to the actual situation, and the embodiments of the present application do not make limitations.

[0054] In some embodiments, in response to a selection operation on a target interface element in an interface element, the process of displaying a copy interface element corresponding to the target interface element on the screen may include: in response to a first trigger operation on the target interface element in the interface element, displaying a selection control corresponding to the target interface element, where the selection control is used to trigger the execution of the generation logic of the copy interface element corresponding to the target interface element after being operated; in response to a second trigger operation on the selection control, displaying a copy interface element corresponding to the target interface element on the screen.

[0055] Among them, the first trigger operation may include a click operation, a long-press operation, a long-press and drag operation, etc. For example, in response to a click operation on the target interface element in the interface element, a selection control corresponding to the target interface element is displayed. Another example is that in response to a long-press operation on the target interface element in the interface element, a selection control corresponding to the target interface element is displayed.

[0056] Among them, the selection control refers to a control associated with the target interface element that, after being triggered, executes the generation logic of the copy interface element corresponding to the target interface element. The manifestation form of the selection control may include a radio button, a tick-style checkbox, a switch control, etc. For example, when the selection control is a radio button, in response to a second trigger operation on the radio button, a copy interface element corresponding to the target interface element is displayed on the screen. Another example is that when the selection control is a tick-style checkbox, in response to a tick operation on the radio button, a copy interface element corresponding to the target interface element is displayed on the screen. Another example is that when the selection control is a switch control, in response to an opening operation on the switch control, a copy interface element corresponding to the target interface element is displayed on the screen. The specific process can be adjusted according to the actual situation, and the embodiments of the present application do not make limitations.

[0057] Among them, the generation logic of the copy interface element corresponding to the target interface element can be adjusted according to the actual situation, and the embodiments of the present application do not make limitations. For example, the generation logic of the copy interface element corresponding to the target interface element may be: after the selection control of the target interface element is operated, it triggers the background server to obtain the basic attributes of the target interface element (such as the size, shape, color, text content of the target interface element), interaction attributes (such as jump interaction functions, etc.), style attributes (such as color display styles), etc., as well as the logical association between the target interface element and other interface elements. Generate a copy interface element according to the basic attributes of the target interface element, and update the copy interface element in real time according to the logical association between the target interface element and other interface elements.

[0058] Among them, the second triggering operation may include a click operation, a long - press operation, a long - press and drag operation, a specific gesture, etc. For example, in response to a click operation on the selection control, a copy interface element corresponding to the target interface element is displayed on the screen. Another example is that in response to a long - press operation on the selection control, a copy interface element corresponding to the target interface element is displayed on the screen.

[0059] Exemplarily, please refer to Figure 4 , in response to a long - press and drag operation on the target interface element "Current Lingxi Cultivation Progress" in the interface element, a selection control corresponding to the target interface element "Current Lingxi Cultivation Progress" is displayed, that is, a radio button with "Selected" is displayed. In response to a second triggering operation on the radio button with "Selected", it can be as Figure 5 shown, a copy interface element "Current Lingxi Cultivation Progress" corresponding to the target interface element "Current Lingxi Cultivation Progress" is displayed on the screen.

[0060] It should be noted that the triggering operation in the embodiments of the present application can be an operation by the user on the game interface through touching the display screen. For example, a touch operation generated by the user clicking or touching on the game interface with a finger. It can also be a triggering operation generated by the user clicking on the game interface by controlling the mouse button. For example, a triggering operation is generated by the user pressing the middle mouse button on the game interface.

[0061] In some embodiments, the first triggering operation includes a first sliding operation that starts from a specified area of the screen and stops at the target interface element.

[0062] Among them, the specified area may include the screen edge, the area of the screen outside the first interface, etc., and its specific value can be adjusted according to the actual situation.

[0063] Based on this, the above - mentioned interface element interaction method may include: determining the interface element where the stop position of the first sliding operation is located as the target interface element, displaying the selection control corresponding to the target interface element, and in response to a second triggering operation on the selection control, displaying a copy interface element corresponding to the target interface element on the screen. For example, as Figure 6 shown, assuming the specified area is the screen edge. In response to the game player's finger dragging or sliding from the screen edge to the target interface element on the first interface, a selection control corresponding to the target interface element appears on the target element interface, that is, a radio button with "Selected" is displayed. In response to a second triggering operation on the radio button with "Selected", it can be as Figure 5 shown, a copy interface element "Current Lingxi Cultivation Progress" corresponding to the target interface element "Current Lingxi Cultivation Progress" is displayed on the screen.

[0064] Based on this, the above interface element interaction method may further include: in response to a second sliding operation consecutive to the first sliding operation, determining the stop position of the second sliding operation; determining the interface element hit by the stop position as the new target interface element, and displaying the selection control corresponding to the new target interface element; in response to a third trigger operation on the selection control, displaying the copy interface element corresponding to the new target interface element on the screen.

[0065] Among them, the stop position of the second sliding operation may be on the first interface or on other game interfaces, and it can be specifically adjusted according to the actual situation, which is not limited in the embodiments of the present application. For example, in response to a second sliding operation consecutive to the first sliding operation, determining the stop position of the second sliding operation, where, as Figure 7 shown, the interface element hit by the stop position of the second sliding operation is the "Lingxi level" in the first interface. Determining the interface element "Lingxi level" hit by the stop position as the new target interface element, and displaying the selection control corresponding to the new target interface element; in response to a third trigger operation on the selection control, it can be as Figure 8 shown, displaying the copy interface element "Current Lingxi cultivation progress" corresponding to the target interface element "Current Lingxi cultivation progress" on the screen, and displaying the new copy interface element "Lingxi level" corresponding to the new target interface element "Lingxi level" on the screen. Another example, in response to a second sliding operation consecutive to the first sliding operation, determining the stop position of the second sliding operation, where, as Figure 9 shown, the interface element hit by the stop position of the second sliding operation is the "Lingxi points" in other interfaces, where the other interface is a game interface different from the first interface. Determining the interface element "Lingxi points" hit by the stop position as the new target interface element, and displaying the selection control corresponding to the new target interface element; in response to a third trigger operation on the selection control, it can be as Figure 10 shown, displaying the copy interface element "Current Lingxi cultivation progress" corresponding to the target interface element "Current Lingxi cultivation progress" on the screen, and displaying the new copy interface element "Lingxi points" corresponding to the new target interface element "Lingxi points" on the screen.

[0066] Among them, the new selection control may have the same or different presentation form as the selection control of the previous target interface element. The presentation form of the new selection control can be specifically adjusted according to the actual situation, which is not limited in the embodiments of the present application.

[0067] Among them, the third triggering operation may include a click operation, a long - press operation, a long - press drag operation, a specific gesture, etc. For example, in response to a click operation on a selection control, a copy interface element corresponding to a new target interface element is displayed on the screen. Another example is that in response to a long - press operation on a selection control, a copy interface element corresponding to a new target interface element is displayed on the screen.

[0068] There can be various display effects of the copy interface element, which can be specifically adjusted according to the actual situation, and the embodiments of the present application do not make limitations.

[0069] In some embodiments, the copy interface element is displayed with the same display parameters as the interface element.

[0070] In some embodiments, the copy interface element can also be displayed with a preset transparency, which can be specifically adjusted according to the actual situation, and the embodiments of the present application do not make limitations. For example, the copy interface element is displayed in a semi - transparent form on the screen. Another example is that the copy interface element can be displayed on the screen with a transparency of 70%.

[0071] After the copy interface element is displayed, various display functions can be set according to the actual situation, which can be specifically adjusted according to the actual situation, and the embodiments of the present application do not make limitations.

[0072] In some embodiments, after the copy interface element is displayed, the above - mentioned interface element interaction method may further include: in response to detecting that the fixation point on the screen moves, determining the target position of the fixation point on the screen after the movement; and adjusting the display position of the copy interface element on the screen according to the target position.

[0073] Among them, there can be various ways to detect whether the fixation point of the player on the screen moves, which can be specifically adjusted according to the actual situation, and the embodiments of the present application do not make limitations. For example, emit a ray from a camera set on the terminal device to detect the change in the collision point coordinates between the eyes of the game player and the screen or UI element. If the displacement of the collision point coordinates exceeds the threshold, it is determined that the fixation point of the game player on the screen has moved. Another example is that the change in the touch point position is mapped to the movement of the fixation point. Specifically, when the screen is swiped, the offset of the virtual fixation point is calculated according to the touch displacement. For example, obtain the touch point coordinates and the touch sliding distance, and convert the touch sliding distance and the screen ratio into the displacement of the virtual fixation point; if the displacement amount exceeds the threshold, it is determined as an effective movement, and in the case of an effective movement, it is determined that the fixation point of the player on the screen has moved.

[0074] Among them, the target position refers to the position on the screen corresponding to the fixation point after the movement.

[0075] There are various ways to adjust the display position of the copied interface element on the screen according to the target position, which can be adjusted according to the actual situation, and the embodiments of the present application do not make limitations. For example, directly adjust the display position of the copied interface element on the screen to the target position. For another example, according to the target position and a predetermined position threshold in the same direction as the moving direction of the fixation point, determine the adjusted position of the copied interface element on the screen, and adjust the display position of the copied interface element on the screen to the adjusted position.

[0076] In some embodiments, after the copied interface element is displayed, the above interface element interaction method may further include: keeping the position of the copied interface element unchanged. Or display the copied interface element in a specific area on the screen, such as the screen edge area, the screen center area, the upper left area of the screen, etc.

[0077] In some embodiments, the copied interface element is configured to have a game information display function of the target interface element.

[0078] Among them, the game information display function refers to the function of being able to display game information associated with the interface element. For example, when the copied interface element is "current Lingxi cultivation progress", the game information of the current Lingxi cultivation progress can be obtained through this copied interface element, such as Figure 10 as shown, it can be known through this copied interface element that the current Lingxi cultivation progress is 0 / 12. For another example, when the copied interface element is "Lingxi points", the game information of Lingxi points can be obtained through this copied interface element, such as Figure 10 as shown, it can be known through this copied interface element that the Lingxi points are 0.

[0079] Based on this, the above interface element interaction method may further include: in response to a display information update event of the target interface element, obtaining new game information to be displayed by the target interface element; based on the new game information, updating the game information displayed by the copied interface element.

[0080] Among them, the display information update event can be adjusted according to the actual situation, and the embodiments of the present application do not make limitations. For example, when the target interface element is the current Lingxi cultivation progress, the display information update event may include a current Lingxi cultivation progress upgrade event and a current Lingxi cultivation progress downgrade event. For another example, when the target interface element is Lingxi points, the display information update event may include a points change event of Lingxi points. Among them, the new game information refers to the updated game information.

[0081] In some embodiments, before obtaining the new game information to be displayed for the target interface element in response to the display information update event of the target interface element, the above interface element interaction method further includes: generating an interface update request for the first interface based on the interface identifier of the first interface and sending it to the server, triggering the server to feedback the interface update information of the first interface when detecting the interface update event of the first interface.

[0082] Among them, the interface identifier of the first interface can be a serial number or an interface name, and it can be adjusted according to the actual situation specifically, and the embodiments of the present application do not make limitations. For example, as Figure 3 shown, the interface identifier of the first interface can be the Lingxi Cultivation Details Interface.

[0083] The interface update request for the first interface is generated based on the change of the game information corresponding to the interface elements included in the first interface. For example, when the interface element included in the first interface is the current Lingxi cultivation progress, when the current Lingxi cultivation progress is upgraded, an interface update request for the first interface can be generated based on the interface identifier of the first interface and sent to the server, and this interface update request includes upgrading the current Lingxi cultivation progress. Another example is that when the interface element included in the first interface is Lingxi points, when the Lingxi points increase by a certain amount, an interface update request for the first interface can be generated based on the interface identifier of the first interface and sent to the server, and this interface update request includes increasing the current Lingxi points by a certain amount.

[0084] Among them, the interface update information refers to the updated game information in the interface elements included in the first interface.

[0085] Based on this, the process of obtaining the new game information to be displayed for the target interface element in response to the display information update event of the target interface element can include: determining whether the game information displayed by the target interface element is updated based on the interface update information; if so, obtaining the new game information to be displayed for the target interface element from the interface update information, and updating the game information displayed by the copied interface element based on the new game information. If not, continue to display the game information of the copied interface element based on the original game information.

[0086] Among them, there are various processes for determining whether the game information displayed by the target interface element is updated based on the interface update information, and it can be adjusted according to the actual situation specifically, and the embodiments of the present application do not make limitations. For example, matching the updated interface elements indicated by the interface update information with the target interface element, if the match is successful, it is determined that the game information displayed by the target interface element is updated.

[0087] In some embodiments, each replicated interface element is configured as an interactive interface element. Among them, different replicated interface elements have interaction logics corresponding to the interface elements.

[0088] Based on this, the above interface element interaction method further includes: in response to detecting a fourth trigger operation on the replicated interface element, executing the interaction logic corresponding to the replicated interface element.

[0089] Among them, the fourth trigger operation may include a click operation, a long - press operation, a long - press drag operation, a specific gesture, etc. For example, in response to a click operation on the replicated interface element, the interaction logic corresponding to the replicated interface element is triggered. Another example is that in response to a long - press operation on the replicated interface element, the interaction logic corresponding to the replicated interface element is triggered.

[0090] It should be noted that the interaction logic is related to the interface element, and its specific content can be adjusted according to the actual interface element and the actual game. The embodiments of the present application do not make limitations. For example, when the target interface element is to display the health status of a character, the interaction logic of the target interface element may be to display the health details page of the character after the interface element receives a click operation. The replicated interface element corresponding to the target interface element can also implement the above - mentioned interaction logic, that is, the health details page of the character can also be displayed after the replicated interface element corresponding to the target interface element is clicked.

[0091] Step 103: In response to the interface switching event, display the switched second interface and the replicated interface element on the screen.

[0092] Among them, the interface switching event refers to an event used to switch the game interface on the screen, and its specific content can be adjusted according to the actual situation. For example, the interface switching is triggered by a physical button or a virtual button. Another example is that the interface switching is triggered by clicking a button, an icon, or other interactive interface elements. Another example is that when the game player reaches a specific condition (such as clearing a level, collecting items), the interface is automatically switched.

[0093] Among them, the second interface refers to the switched game interface. The switched game interface is relative to the first interface before switching in the interface switching event. The second interface can also be relative to the game interface before the fourth interface switching. For example, the first interface is displayed on the screen, in response to the interface switching event, the second interface is displayed, and then in response to a new interface switching event, the fourth interface is displayed, where the first interface, the second interface, and the fourth interface are different game interfaces.

[0094] Specifically, in response to the interface switching event, close the first interface and display the switched second interface and the replicated interface element on the screen. That is, even though the first interface is closed, the replicated interface element corresponding to the target interface element located in the first interface is still displayed.

[0095] Specifically, in response to an interface switching event, the switched second interface is displayed on the screen and a copied interface element of the target interface element from the first interface is displayed. Alternatively, in response to an interface switching event, the switched second interface is displayed on the screen and a copied interface element of the target interface element from multiple interfaces is displayed, where the multiple interfaces are game interfaces in which the game player selects the target interface element before switching to the second interface. That is, the copied interface elements displayed on the screen can come from different game interfaces.

[0096] In some embodiments, the second interface may also include one or more interface elements. The above interface element interaction method further includes: in response to a selection operation on the target interface element among the interface elements of the second interface, a copied interface element corresponding to the target interface element is displayed on the screen. A copied interface element corresponding to the second interface is displayed on the screen.

[0097] It should be noted that the interface elements of the second interface and the interface elements of the first interface may be partially the same or completely different. The second interface includes its own resident interface elements. In the case where the copied interface elements of the first interface and the copied interface elements of the second interface need to be displayed on the screen simultaneously, the presentation effects of the copied interface elements of the first interface and the copied interface elements of the second interface may be the same or different (such as different transparencies, different special effect identifiers, etc.).

[0098] In some embodiments, the display parameters of multiple copied interface elements belonging to different interfaces may be completely the same or may be different. For example, the copied interface elements corresponding to interface A and interface B are both displayed with a semi - transparency. For another example, the copied interface element corresponding to interface A is displayed with a semi - transparency, and the copied interface element corresponding to interface B is displayed with a transparency of 75%. For another example, the special effect identifiers corresponding to interface A and interface B are different (such as the border of the copied interface element corresponding to interface A is a red border, and the border of the copied interface element corresponding to interface B is a blue border).

[0099] In some embodiments, among multiple copied interface elements belonging to the same interface, there is at least one same display parameter in their display parameters. Among them, the display parameters include but are not limited to special effect identifiers, transparencies, etc., which can be specifically adjusted according to the actual situation, and are not limited in the embodiments of the present application. For example, the copied interface elements corresponding to interface A and interface B are both displayed with a semi - transparency. For another example, the borders of the copied interface elements corresponding to interface A and interface B are both displayed with a red border.

[0100] It should be noted that the above first interface and second interface belong to the game interfaces of the target game. The target game can be any one of games such as casual games, action games, role-playing games, strategy games, sports games, puzzle games, etc.

[0101] Based on this, the above interface element interaction method further includes: in response to the target game switching to the background login state, keeping the copied interface element displayed on the screen.

[0102] Specifically, when the target game switches to background login, the game player can still view the copied interface element through the screen.

[0103] According to the above-introduced content, the following will give examples to further illustrate the interface element interaction method of the present application. For example, the specific embodiments of the interface element interaction method are as follows:

[0104] A first interface is displayed on the screen of the computer device. The first interface includes multiple interface elements. When the game player's finger selects a target interface element among the multiple interface elements included in the first interface, a copied interface element corresponding to the target interface element is displayed on the screen. The copied interface element can be fixedly displayed in the edge area of the screen. When the game player closes the first interface, the copied interface element is still displayed on the screen. If the game player opens a new interface such as the second interface, the copied interface element and the second interface are displayed on the screen. The second interface can also include multiple interface elements. When the game player's finger selects a new target interface element among the multiple interface elements included in the second interface, a copied interface element corresponding to the new target interface element is displayed on the screen. When the game player closes the second interface, the copied interface element corresponding to the first interface and the copied interface element corresponding to the second interface can be displayed on the screen. The copied interface element corresponding to the first interface and the copied interface element corresponding to the second interface can have the same display effect or different display effects for interface distinction. In the case where the game player switches the game to background login, the copied interface element corresponding to the first interface and the copied interface element corresponding to the second interface can also be displayed on the screen.

[0105] By adopting the solution of the embodiment of the present application, a first interface can be displayed on the screen. The first interface includes a plurality of interface elements. In response to a selection operation on a target interface element among the interface elements, a copy interface element corresponding to the target interface element is displayed on the screen, where the copy interface element is configured to have at least part of the functions of the target interface element. In response to an interface switching event, a switched second interface and the copy interface element are displayed on the screen. Based on this, the game player selects the interface element where the game information he is concerned about is located, and a copy interface element corresponding to the selected interface element is displayed on the screen. When the game player switches the game interface to display other interface elements, the game information located on other game interfaces that the game player is concerned about can be viewed through the copy interface element on the switched game interface, thereby avoiding the situation where the game player needs to switch different game interfaces to view different game information, and thus improving the convenience of viewing game information and the interaction experience of the game player.

[0106] This embodiment also provides an interface element interaction device, which can be specifically integrated in a terminal device.

[0107] For example, as Figure 11 shown, the interface element interaction device may include:

[0108] A display unit 201, configured to display a first interface on the screen, where the first interface includes a plurality of interface elements;

[0109] An element copying unit 202, configured to display a copy interface element corresponding to a target interface element on the screen in response to a selection operation on the target interface element among the interface elements, where the copy interface element is configured to have at least part of the functions of the target interface element;

[0110] An interface switching unit 203, configured to display a switched second interface and the copy interface element on the screen in response to an interface switching event.

[0111] In some embodiments, the above element copying unit 202 includes:

[0112] A control display first subunit, configured to display a selection control corresponding to the target interface element in response to a first trigger operation on the target interface element among the interface elements, where the selection control is used to trigger the generation logic of the copy interface element corresponding to the target interface element after being operated;

[0113] An element copying first subunit, configured to display a copy interface element corresponding to the target interface element on the screen in response to a second trigger operation on the selection control.

[0114] In some embodiments, the above-mentioned first triggering operation includes a first sliding operation that starts from a specified area of the screen and stops at a target interface element.

[0115] Based on this, the above-mentioned interface element interaction device further includes:

[0116] A first position determination subunit, configured to determine the stop position of a second sliding operation in response to the second sliding operation that is continuous with the first sliding operation;

[0117] A control display second subunit, configured to determine the interface element hit by the stop position as a new target interface element and display a selection control corresponding to the new target interface element;

[0118] An element copy second subunit, configured to display a copy interface element corresponding to the new target interface element on the screen in response to a third triggering operation on the selection control.

[0119] In some embodiments, the above-mentioned copy interface element is displayed with a preset transparency.

[0120] In some embodiments, after displaying the above-mentioned copy interface element, the above-mentioned interface element interaction device further includes:

[0121] A second position determination subunit, configured to determine the target position of the gaze point on the screen after the movement in response to detecting that the gaze point on the screen has moved;

[0122] A position adjustment subunit, configured to adjust the display position of the copy interface element on the screen according to the target position.

[0123] In some embodiments, the above-mentioned copy interface element is configured to have a game information display function of the target interface element.

[0124] Based on this, the above-mentioned interface element interaction device further includes:

[0125] A game information acquisition subunit, configured to acquire new game information to be displayed of the target interface element in response to a display information update event of the target interface element;

[0126] A game information update subunit, configured to update the game information displayed by the copy interface element based on the new game information.

[0127] In some embodiments, before the above-mentioned game information acquisition subunit, the above-mentioned interface element interaction device further includes:

[0128] An update information acquisition subunit, configured to generate an interface update request for the first interface based on the interface identifier of the first interface and send it to the server, triggering the server to feedback the interface update information of the first interface when detecting an interface update event of the first interface;

[0129] Based on this, the above game information acquisition subunit includes:

[0130] A judgment module, configured to determine whether the game information displayed by a target interface element has been updated based on interface update information;

[0131] An update module, configured to, if so, obtain the new game information to be displayed by the target interface element from the interface update information, and update the game information displayed by the copy interface element based on the new game information.

[0132] In some embodiments, the above copy interface element is configured as an interactive interface element.

[0133] Based on this, the above interface element interaction device further includes:

[0134] An execution module, configured to execute the interaction logic corresponding to the copy interface element in response to detecting a fourth trigger operation on the copy interface element.

[0135] In some embodiments, among multiple copy interface elements belonging to the same interface, there is at least one same display parameter in their display parameters.

[0136] In some embodiments, the above first interface and second interface belong to the game interface of the target game.

[0137] Based on this, the above interface element interaction device further includes:

[0138] A display retention module, configured to keep the copy interface element displayed on the screen in response to the target game being switched to the background login state.

[0139] By adopting the solution of the embodiment of the present application, the display unit 201 can display the first interface on the screen through the screen, and the first interface includes multiple interface elements; the element copying unit 202 responds to a selection operation on a target interface element among the interface elements, and displays a copy interface element corresponding to the target interface element on the screen, wherein the copy interface element is configured to have at least part of the functions of the target interface element; the interface switching unit 203 responds to an interface switching event, and displays the switched second interface and the copy interface element on the screen. Based on this, the game player selects the interface element where the game information he is concerned about is located, and a copy interface element corresponding to the selected interface element is displayed on the screen. When the game player switches the game interface to display other interface elements, the game information located on other game interfaces that the game player is concerned about can be viewed through the copy interface element on the switched game interface, thereby avoiding the situation where the game player needs to switch different game interfaces to view different game information, and thus improving the viewing convenience of game information and the interaction experience of the game player.

[0140] Correspondingly, an embodiment of the present application further provides an electronic device, which may be a terminal. The terminal may be a terminal device such as a smart phone, a tablet computer, a notebook computer, a touch screen, a game console, a personal computer (PC), a personal digital assistant (PDA), etc. Alternatively, the electronic device may be a server.

[0141] As Figure 12 shown, Figure 12 is a schematic structural diagram of the electronic device provided by an embodiment of the present application. The electronic device 300 includes a processor 301 having one or more processing cores, a memory 302 having one or more computer-readable storage media, and a computer program stored in the memory 302 and executable on the processor. Among them, the processor 301 is electrically connected to the memory 302. Those skilled in the art can understand that the structure of the electronic device shown in the figure does not constitute a limitation on the electronic device, and it may include more or fewer components than shown, or combine certain components, or have different component arrangements.

[0142] The processor 301 is the control center of the electronic device 300, connecting various parts of the entire electronic device 300 through various interfaces and lines. By running or loading software programs and / or units stored in the memory 302, and calling data stored in the memory 302, the processor 301 executes various functions of the electronic device 300 and processes data, thereby monitoring the entire electronic device 300. The processor 301 may be a central processing unit (CPU), a graphics processing unit (GPU), a network processor (NP), etc., and can implement or execute the various methods, steps, and logic block diagrams disclosed in the embodiments of the present application.

[0143] In the embodiment of the present application, the processor 301 in the electronic device 300 will load the instructions corresponding to the processes of one or more application programs into the memory 302 according to the following steps, and the processor 301 will run the application programs stored in the memory 302 to implement various functions, such as:

[0144] Display a first interface on the screen, and the first interface includes a plurality of interface elements;

[0145] In response to a selection operation on a target interface element in the interface elements, display a copy interface element corresponding to the target interface element on the screen, where the copy interface element is configured to have at least some functions of the target interface element;

[0146] In response to an interface switching event, display the switched second interface and the copy interface element on the screen.

[0147] In some embodiments, in response to a selection operation on a target interface element in an interface element, a copy interface element corresponding to the target interface element is displayed on the screen, including:

[0148] In response to a first trigger operation on the target interface element in the interface element, a selection control corresponding to the target interface element is displayed, wherein the selection control is used to trigger the execution of the generation logic of the copy interface element corresponding to the target interface element after being operated;

[0149] In response to a second trigger operation on the selection control, a copy interface element corresponding to the target interface element is displayed on the screen.

[0150] In some embodiments, the first trigger operation includes a first sliding operation that starts from a specified area of the screen and slides to the target interface element and stops, and further includes:

[0151] In response to a second sliding operation continuous with the first sliding operation, determine the stop position of the second sliding operation;

[0152] Determine the interface element hit by the stop position as the new target interface element, and display the selection control corresponding to the new target interface element;

[0153] In response to a third trigger operation on the selection control, a copy interface element corresponding to the new target interface element is displayed on the screen.

[0154] In some embodiments, the copy interface element is displayed with a preset transparency.

[0155] In some embodiments, after the copy interface element is displayed, it further includes:

[0156] In response to detecting that the fixation point on the screen moves, determine the target position of the fixation point on the screen after the movement;

[0157] According to the target position, adjust the display position of the copy interface element on the screen.

[0158] In some embodiments, the copy interface element is configured to have the game information display function of the target interface element, and further includes:

[0159] In response to the display information update event of the target interface element, obtain the new game information to be displayed of the target interface element;

[0160] Based on the new game information, update the game information displayed by the copy interface element.

[0161] In some embodiments, before obtaining the new game information to be displayed of the target interface element in response to the display information update event of the target interface element, it further includes:

[0162] Generate an interface update request for the first interface based on the interface identifier of the first interface and send it to the server, triggering the server to feedback the interface update information of the first interface when detecting an interface update event of the first interface;

[0163] In response to a display information update event of a target interface element, obtain new game information to be displayed by the target interface element, including:

[0164] Based on the interface update information, determine whether the game information displayed by the target interface element has been updated;

[0165] If so, obtain the new game information to be displayed by the target interface element from the interface update information, and update the game information displayed by the replicated interface element based on the new game information.

[0166] In some embodiments, the replicated interface element is configured as an interactive interface element; further including:

[0167] In response to detecting a fourth trigger operation on the replicated interface element, execute the interaction logic corresponding to the replicated interface element.

[0168] In some embodiments, for multiple replicated interface elements belonging to the same interface, there is at least one same display parameter among their display parameters.

[0169] In some embodiments, the first interface and the second interface belong to the game interface of the target game, further including:

[0170] In response to the target game switching to the background login state, keep the replicated interface element displayed on the screen.

[0171] By using the electronic device provided in the embodiments of the present application, the first interface can be displayed on the screen. The first interface includes multiple interface elements; in response to a selection operation on a target interface element among the interface elements, a replicated interface element corresponding to the target interface element is displayed on the screen, where the replicated interface element is configured to have at least some functions of the target interface element; in response to an interface switching event, the switched second interface and the replicated interface element are displayed on the screen. Based on this, the game player selects the interface element where the game information he is concerned about is located, and a replicated interface element corresponding to the selected interface element is displayed on the screen. When the game player switches the game interface to display other interface elements, the game information located on other game interfaces that the game player is concerned about can be viewed through the replicated interface element on the switched game interface, thus avoiding the situation where the game player needs to switch different game interfaces to view different game information, thereby improving the convenience of viewing game information and the interaction experience of the game player.

[0172] For the specific implementation of each of the above operations, reference can be made to the previous embodiments and will not be elaborated here.

[0173] Optionally, as Figure 12 shown, the electronic device 300 further includes: a touch display screen 303, a radio frequency circuit 304, an audio circuit 305, an input unit 306, and a power supply 307. Among them, the processor 301 is electrically connected to the touch display screen 303, the radio frequency circuit 304, the audio circuit 305, the input unit 306, and the power supply 307 respectively. Those skilled in the art can understand that Figure 12 the structure of the electronic device shown in

[0174] does not constitute a limitation on the electronic device, and may include more or fewer components than shown, or combine some components, or have different component arrangements.

[0175] The radio frequency circuit 304 can be used to receive and transmit radio frequency signals to establish wireless communication with a network device or other electronic devices, and to receive and transmit signals between the network device or other electronic devices.

[0176] The audio circuit 305 can be used to provide an audio interface between the user and the electronic device through a speaker and a microphone. The audio circuit 305 can transmit the electrical signal converted from the received audio data to the speaker, which converts it into a sound signal for output; on the other hand, the microphone converts the collected sound signal into an electrical signal, which is received by the audio circuit 305 and then converted into audio data. After the audio data is output to the processor 301 for processing, it is sent through the radio frequency circuit 304 to, for example, another electronic device, or the audio data is output to the memory 302 for further processing. The audio circuit 305 may also include an earphone jack to provide communication between the peripheral earphone and the electronic device.

[0177] The input unit 306 can be used to receive the user's touch operations, the user's gaze point information on the screen, etc.

[0178] The power supply 307 is used to supply power to each component of the electronic device 300. Optionally, the power supply 307 can be logically connected to the processor 301 through a power management system, so as to implement functions such as management of charging, discharging, and power consumption management through the power management system. The power supply 307 may also include any components such as one or more DC or AC power supplies, a recharge system, a power failure detection circuit, a power converter or inverter, and a power status indicator.

[0179] Although Figure 12 not shown in the figure, the electronic device 300 may also include a camera, a sensor, a Wi-Fi module, a Bluetooth module, etc., which will not be elaborated here.

[0180] In the above embodiments, the descriptions of each embodiment have their own emphases. For the parts not detailed in a certain embodiment, reference can be made to the relevant descriptions of other embodiments.

[0181] Those of ordinary skill in the art can understand that all or part of the steps in the various methods of the above embodiments can be completed by instructions, or by controlling relevant hardware through instructions. These instructions can be stored in a computer-readable storage medium and loaded and executed by a processor.

[0182] Therefore, an embodiment of the present application provides a computer-readable storage medium, in which multiple computer programs are stored. These computer programs can be loaded by a processor to execute any one of the interface element interaction methods provided by the embodiments of the present application. These computer programs can execute the steps of the following interface element interaction method:

[0183] The first interface is displayed on the screen, and the first interface includes multiple interface elements;

[0184] In response to a selection operation on a target interface element among the interface elements, a copy interface element corresponding to the target interface element is displayed on the screen, where the copy interface element is configured to have at least some of the functions of the target interface element;

[0185] In response to an interface switching event, the switched second interface and the copy interface element are displayed on the screen.

[0186] By using the computer-readable storage medium provided in the embodiments of the present application, the first interface can be displayed on the screen, and the first interface includes multiple interface elements; in response to a selection operation on a target interface element among the interface elements, a copy interface element corresponding to the target interface element is displayed on the screen, where the copy interface element is configured to have at least some of the functions of the target interface element; in response to an interface switching event, the switched second interface and the copy interface element are displayed on the screen. Based on this, the game player selects the interface element where the game information he is concerned about is located, and a copy interface element corresponding to the selected interface element is displayed on the screen. When the game player switches the game interface to display other interface elements, the game information located on other game interfaces that the game player is concerned about can be viewed through the copy interface element on the switched game interface, thus avoiding the situation where the game player needs to switch different game interfaces to view different game information, thereby improving the convenience of viewing game information and the interaction experience of the game player.

[0187] For the specific implementation of each of the above operations, reference may be made to the previous embodiments, and details are not described herein again.

[0188] Among them, the computer-readable storage medium may include: read-only memory (ROM, Read Only Memory), random access memory (RAM, Random Access Memory), magnetic disk or optical disc, etc.

[0189] Since the computer program stored in the computer-readable storage medium can execute any interface element interaction method provided in the embodiments of the present application, the beneficial effects that can be achieved by any interface element interaction method provided in the embodiments of the present application can be realized. For details, reference may be made to the previous embodiments, and details are not described herein again.

[0190] According to one aspect of the present application, there is also provided a computer program product or a computer program, which includes computer instructions stored in a computer-readable storage medium. A processor of an electronic device reads the computer instructions from the computer-readable storage medium, and the processor executes the computer instructions, so that the electronic device executes the methods provided in the various alternative implementations in the above embodiments.

[0191] In the above embodiments of the interface element interaction device, computer-readable storage medium, electronic device, and computer program product, the descriptions of each embodiment have their own focuses. For parts not detailed in a certain embodiment, reference may be made to the relevant descriptions of other embodiments. Those skilled in the art can clearly understand that for the convenience and brevity of description, the specific working processes and beneficial effects of the above-described interface element interaction device, computer-readable storage medium, computer program product, electronic device, and their corresponding units can refer to the description of the interface element interaction method in the above embodiments, and will not be elaborated herein specifically.

[0192] The above has introduced in detail an interface element interaction method, device, electronic device, computer-readable storage medium, and computer program product provided by the embodiments of the present application. Specific examples are used herein to elaborate on the principle and implementation manner of the present application. The description of the above embodiments is only used to help understand the method and its core idea of the present application; at the same time, for those skilled in the art, according to the idea of the present application, there will be changes in the specific implementation manner and application scope. In summary, the content of this specification should not be construed as a limitation to the present application.

Claims

1. An interface element interaction method, characterized in that, The method includes: Displaying a first interface on a screen, the first interface including a plurality of interface elements; In response to a selection operation on a target interface element among the interface elements, displaying a copy interface element corresponding to the target interface element on the screen, wherein the copy interface element is configured to have at least some functions of the target interface element; In response to an interface switching event, displaying a switched second interface and the copy interface element on the screen.

2. The interface element interaction method according to claim 1, wherein The step of, in response to a selection operation on a target interface element among the interface elements, displaying a copy interface element corresponding to the target interface element on the screen includes: In response to a first trigger operation on the target interface element among the interface elements, displaying a selection control corresponding to the target interface element, wherein the selection control is used to trigger the generation logic of the copy interface element corresponding to the target interface element after being operated; In response to a second trigger operation on the selection control, displaying the copy interface element corresponding to the target interface element on the screen.

3. The interface element interaction method according to claim 2, wherein The first trigger operation includes a first sliding operation starting from a specified area of the screen and sliding to the target interface element and stopping. The method further includes: In response to a second sliding operation consecutive to the first sliding operation, determining the stop position of the second sliding operation; Determining the interface element hit by the stop position as a new target interface element, and displaying a selection control corresponding to the new target interface element; In response to a third trigger operation on the selection control, displaying the copy interface element corresponding to the new target interface element on the screen.

4. The interface element interaction method according to any one of claims 1-3, characterized in that The copy interface element is displayed with a preset transparency.

5. The interface element interaction method according to any one of claims 1-3, characterized in that After displaying the copy interface element, the method further includes: In response to detecting that the fixation point on the screen moves, determining the target position of the fixation point on the screen after the movement; Adjusting the display position of the copy interface element on the screen according to the target position.

6. The interface element interaction method according to any one of claims 1-3, characterized in that The copy interface element is configured to have the game information display function of the target interface element. The method further includes: In response to a display information update event of the target interface element, obtaining new game information to be displayed by the target interface element; Updating the game information displayed by the copy interface element based on the new game information.

7. The interface element interaction method according to claim 6, wherein Before the step of, in response to a display information update event of the target interface element, obtaining new game information to be displayed by the target interface element, the method further includes: Generating an interface update request for the first interface based on the interface identifier of the first interface and sending it to a server, triggering the server to feedback interface update information of the first interface when detecting an interface update event of the first interface; The step of, in response to a display information update event of the target interface element, obtaining new game information to be displayed by the target interface element includes: Based on the interface update information, determining whether the game information displayed by the target interface element is updated; If so, obtain the new game information to be displayed for the target interface element from the interface update information, and update the game information displayed by the copied interface element based on the new game information.

8. The interface element interaction method according to any one of claims 1-3, characterized in that The copied interface element is configured as an interactive interface element; the method further includes: In response to detecting a fourth trigger operation for the copied interface element, execute the interaction logic corresponding to the copied interface element.

9. The interface element interaction method according to any one of claims 1-3, characterized in that Among multiple copied interface elements belonging to the same interface, there is at least one identical display parameter in their display parameters.

10. The interface element interaction method according to any one of claims 1-3, characterized in that, The first interface and the second interface belong to the game interface of the target game, and the method further includes: In response to the target game switching to the background login state, keep the copied interface element displayed on the screen.

11. An interface element interaction device, characterized in that, The device includes: A display unit for displaying a first interface through a screen, the first interface including multiple interface elements; An element copying unit for, in response to a selection operation on a target interface element among the interface elements, displaying a copied interface element corresponding to the target interface element on the screen, wherein the copied interface element is configured to have at least part of the functions of the target interface element; An interface switching unit for, in response to an interface switching event, displaying a switched second interface and the copied interface element on the screen.

12. An electronic device, characterized in that, It includes a processor and a memory, wherein the memory stores a computer program, and when the computer program is executed by the processor, the processor is caused to execute the steps of the interface element interaction method according to any one of claims 1 to 10.

13. A computer-readable storage medium, characterized in that, It includes a computer program, and when the computer program runs on an electronic device, the computer program is used to cause the electronic device to execute the steps of the interface element interaction method according to any one of claims 1 to 10.