Virtual reality technology-based intelligent teaching auxiliary system with body
Through the embodied intelligent teaching auxiliary system, the problem of insufficient personalized learning paths and resource management in the virtual reality teaching system is solved, and efficient virtual experimental simulation and immersive teaching experience are realized, improving learning efficiency and security.
Patent Information
- Application Number
- CN202510533701.X
- Authority / Receiving Office
- CN · China
- Patent Type
- Applications(China)
- Current Assignee / Owner
- Filing Date
- 2025-04-23
- Publication Date
- 2025-07-04
- Estimated Expiration
- Not applicable · inactive patent
AI Technical Summary
The existing virtual reality teaching system lacks personalized learning path recommendations, resource import and management are not convenient enough, immersive experience optimization is insufficient, especially in simulation of physical and chemical experimental operations with high risk.
Design an embodied intelligent teaching assistance system based on virtual reality technology, including management modules, personalized learning modules, resource import modules, perception modules and intelligent interaction engines. Multi-source light field fusion technology and adaptive learning algorithms are used to realize personalized learning paths, cross-platform resource integration, device-free stereoscopic image presentation and repeatable high-risk experimental simulation.
It improves learning efficiency, reduces the experimental safety accident rate, enhances immersion and teaching coherence, reduces cognitive load and visual fatigue, supports multi-dimensional observation and immediate feedback, and realizes efficient teaching resource management.
Smart Images

Figure CN120260352A_ABST
Abstract
Description
Technical Field
[0001] The present invention relates to the technical field of teaching aids, specifically an embodied intelligent teaching aid system based on virtual reality technology. Background Art
[0002] With the development of technology, virtual reality technology has gradually been applied to the education field. It can transform static knowledge into dynamic experiences, greatly enhancing students' learning interest and participation, and providing a more colorful and three-dimensional learning environment for students and teachers.
[0003] However, existing virtual reality teaching systems still have some deficiencies. For example, they lack personalized learning path recommendations, resource import and management are not convenient enough, and there is still room for improvement in optimizing the immersive experience. Especially in the teaching process, how to effectively use virtual reality technology to simulate experimental operations, especially physical and chemical experiments with higher risks, has become an important research direction. Therefore, an embodied intelligent teaching aid system based on virtual reality technology is proposed. Summary of the Invention
[0004] (I) Technical Problems to be Solved
[0005] Aiming at the deficiencies of the existing technology, the present invention provides the problems that the existing virtual reality teaching system lacks personalized learning path recommendations, resource import and management are not convenient enough, and there is still room for improvement in optimizing the immersive experience. Especially in the teaching process, how to effectively use virtual reality technology to simulate physical and chemical experiment operations with higher risks.
[0006] (II) Technical Solutions
[0007] To achieve the above object, the present invention provides the following technical solutions:
[0008] An embodied intelligent teaching aid system based on virtual reality technology, including a management module for user account registration and login, and personal teaching resource configuration and storage after logging in to the personal account;
[0009] A personalized learning module: customizes personalized learning paths and content recommendations according to students' learning processes and performances;
[0010] A resource import module, where teachers can import external resources into the personal resource library, and the system automatically adapts the format and associates knowledge points to achieve cross-platform resource integration;
[0011] A perception module, which adopts a multi-source light field fusion technology, namely a matrix light field system, to construct a naked-eye three-dimensional visual effect through multi-light source collaborative projection, and realizes the presentation of a three-dimensional image without device constraints;
[0012] Intelligent interactive engine, introducing a virtual simulation experiment platform to simulate high-risk experimental scenarios in physics and chemistry, and provide an interactive learning environment with repeatable operations;
[0013] Resource database, used to store and read teaching data.
[0014] Furthermore, in the management module, the user provides necessary information by filling out a registration form, the system stores this information in a database, and generates a unique identifier for the user; a successfully registered user can log in using his or her registered user name and password, the system receives the login information entered by the user, and verifies whether the user identity matches in the database, and if so, allows the user to log in to the system; the user identity needs to be verified when the user registers and logs in, and the password is stored using an encryption algorithm; if the user forgets the password, the password can be retrieved through email verification or security questions.
[0015] Based on the above scheme, the teacher needs to select a career type system when registering, and permissions and function access are automatically allocated according to the role.
[0016] As a further solution of the present invention, the perception module includes a multi-sensor acquisition module, a real-time 3D reconstruction module, a parallax enhancement rendering module, and a data preprocessing and fusion module. Through multi-angle shooting and real-time 3D reconstruction algorithm, the teacher's movements and physical objects of experimental equipment are quickly digitized to form editable virtual teaching resources. The parallax enhancement system is used to optimize stereoscopic image rendering, reduce visual fatigue of traditional VR or AR, and prolong the learning concentration time.
[0017] Furthermore, the personalized learning module adopts an adaptive learning algorithm, analyzes students' operation trajectories and knowledge mastery based on machine learning, automatically generates personalized practice paths, and conducts targeted reinforcement training on weak links.
[0018] Based on the above-mentioned scheme, the intelligent interaction engine concretizes abstract concepts and converts abstract physical phenomena such as electromagnetic fields and molecular motion into three-dimensional dynamic models, supporting students to make multi-dimensional observations through gestures of zooming and rotating. With the help of interactive engines and real-time rendering technology, students' operations can instantly affect the display of the virtual environment and provide feedback to students. It includes touch interaction devices and gesture recognition devices, allowing students to perform various interactive operations in the virtual environment and see the feedback results instantly.
[0019] As a further solution of the present invention, a database structure is designed in the resource database, including data tables, fields and indexes to store various mathematics teaching data; data collection: according to teaching needs, determine the appropriate data source, which can be teaching materials, courseware and exercises compiled by oneself; data import: import the collected mathematics teaching resources into the database, which is achieved by writing a data import program or script; data query: provide data query function, allowing users to find and obtain data according to their needs.
[0020] Furthermore, the external resources include but are not limited to third-party question banks and open class videos, support data exchange with modules such as the teaching affairs system and online classrooms, and can directly call courseware from the resource library to the lesson preparation interface.
[0021] (III) Beneficial effects
[0022] Compared with the prior art, the present invention provides an embodied intelligent teaching auxiliary system based on virtual reality technology, which has the following beneficial effects:
[0023] 1. The present invention uses virtual simulation experiments to visualize abstract concepts, gesture interaction to simulate high-risk experiments, supports students to repeat operations unlimited times, reduces the rate of experimental safety accidents, enables multi-dimensional observation, gesture control to achieve dynamic sectioning and scaling of electromagnetic field lines, improves the speed of understanding abstract concepts, and through an instant feedback mechanism, makes the operation results real-time visualization, and strengthens learning.
[0024] 2. The present invention realizes naked-eye 3D visual effects through multi-source light field fusion, real-time 3D reconstruction, and parallax enhanced rendering. The matrix light field system realizes glasses-free stereoscopic imaging through parallax grid projection, which improves the sense of immersion and reduces the rate of dizziness. Real-time digitization facilitates the completion of 3D modeling of experimental equipment and supports teachers to quickly create virtual teaching aids.
[0025] 3. The present invention supports the automatic format conversion of third-party resources, saving teachers' manual processing time. The knowledge point association algorithm accurately maps external resources to the curriculum standards, forms a structured knowledge network, and is linked with the teaching system timetable to automatically push related resources to the lesson preparation interface to improve teaching continuity.
[0026] 4. The present invention identifies knowledge gaps based on students' operation trajectories and recommends learning content in a targeted manner, thereby greatly improving learning efficiency. By dynamically adjusting the learning path, invalid repetitive training is reduced, cognitive load is reduced, and passwords are stored using encryption algorithms to protect user privacy and data security. By dynamically allocating role permissions, teachers can edit resources, achieve refined management, and reduce the risk of misoperation. BRIEF DESCRIPTION OF THE DRAWINGS
[0027] Figure 1 This is a schematic diagram of the process structure of the embodied intelligent teaching assistance system based on virtual reality technology proposed by the present invention. DETAILED DESCRIPTION
[0028] The following will be combined with the drawings in the embodiments of the present invention to clearly and completely describe the technical solutions in the embodiments of the present invention. Obviously, the described embodiments are only part of the embodiments of the present invention, not all of the embodiments. Based on the embodiments of the present invention, all other embodiments obtained by ordinary technicians in this field without creative work are within the scope of protection of the present invention.
[0029] Example 1
[0030] Reference Figure 1 The embodied intelligent teaching assistance system based on virtual reality technology includes a management module for user account registration and login. The user logs in to the personal account to configure and store personal teaching resources. The user provides necessary information by filling in the registration form. The system stores this information in the database and generates a unique identifier for the user. Successfully registered users can log in using their registered user name and password. The system receives the login information entered by the user and verifies whether the user identity matches in the database. If it matches, the user is allowed to log in to the system. The user identity needs to be verified during user registration and login. Through dynamic allocation of role permissions, teachers can edit resources and students are limited to access, so as to achieve refined management and reduce the risk of misoperation. The password is stored using an encryption algorithm. If the user forgets the password, the password can be retrieved through email verification or security questions. The password is stored using an encryption algorithm to protect user privacy and data security.
[0031] Personalized learning module: customizes personalized learning paths and content recommendations based on students' learning history and performance, uses adaptive learning algorithms, analyzes students' operation trajectories and knowledge mastery based on machine learning, automatically generates personalized practice paths, and conducts targeted reinforcement training for weak links. The present invention identifies knowledge gaps based on students' operation trajectories and recommends learning content in a targeted manner, greatly improving learning efficiency. By dynamically adjusting the learning path, it reduces ineffective repetitive training and reduces cognitive load.
[0032] Resource import module, teachers can import external resources into their personal resource library, including but not limited to third-party question banks and open class videos, and support data intercommunication with the teaching system, online classroom and other modules. Courseware can be directly called from the resource library to the lesson preparation interface. The system automatically adapts the format and associates knowledge points to achieve cross-platform resource integration;
[0033] The perception module uses multi-source light field fusion technology, namely the matrix light field system, to construct naked-eye 3D visual effects through the coordinated projection of multiple light sources, thus achieving stereoscopic image presentation without equipment constraints.
[0034] The intelligent interactive engine introduces a virtual simulation experiment platform to simulate high-risk experimental scenarios in physics and chemistry, provide an interactive learning environment with repeatable operations, visualize abstract concepts, and transform abstract physical phenomena such as electromagnetic fields and molecular motion into three-dimensional dynamic models. It supports students to observe in multiple dimensions through gestures such as zooming and rotating. With the help of the interactive engine and real-time rendering technology, students' operations can instantly affect the display of the virtual environment and feedback the corresponding results to the students. It includes touch interactive devices and gesture recognition devices, allowing students to perform various interactive operations in the virtual environment and see the feedback results instantly.
[0035] The resource database is used to store and read teaching data. The present invention supports the automatic format conversion of third-party resources, saving teachers' manual processing time. The knowledge point association algorithm accurately maps external resources to the curriculum standards, forming a structured knowledge network, which is linked with the teaching system timetable, and automatically pushes related resources to the lesson preparation interface to improve teaching continuity.
[0036] In particular, teachers need to select a career type system when registering, and permissions and function entrances are automatically assigned according to the role. The perception module includes a multi-sensor acquisition module, a real-time 3D reconstruction module, a parallax enhanced rendering module, and a data preprocessing and fusion module. Through multi-angle shooting and real-time 3D reconstruction algorithms, the teacher's actions and physical objects of experimental equipment are quickly digitized to form editable virtual teaching resources. The parallax enhancement system is used to optimize stereoscopic image rendering, reduce visual fatigue of traditional VR or AR, and extend the learning concentration time. In the present invention, abstract concepts are visualized through virtual simulation experiments, high-risk experimental simulations are performed through gesture interaction, students are supported to repeat operations unlimited times, the experimental safety accident rate is reduced, multi-dimensional observation is possible, gesture control realizes dynamic sectioning and scaling of electromagnetic field lines, the speed of understanding abstract concepts is improved, and the operation results are visualized in real time through the instant feedback mechanism to enhance learning.
[0037] It should be noted that the database structure is designed in the resource database, including data tables, fields and indexes, to store various mathematics teaching data; data collection: determine the appropriate data source according to teaching needs, which can be textbooks, courseware and exercises compiled by yourself; data import: import the collected mathematics teaching resources into the database, which is achieved by writing data import programs or scripts; data query: provide data query function, allowing users to find and obtain data according to their needs, and realize naked-eye three-dimensional visual effects through multi-source light field fusion, real-time three-dimensional reconstruction, and parallax enhanced rendering. The matrix light field system realizes stereoscopic imaging without glasses through parallax grid projection, which enhances the sense of immersion and reduces the dizziness rate. Real-time digitization facilitates the three-dimensional modeling of experimental equipment and supports teachers to quickly create virtual teaching aids.
[0038] Example 2
[0039] ReferenceFigure 1 , an embodied intelligent teaching assistance system based on virtual reality technology, including a management module for user account registration and login, logging in to a personal account to configure and store personal teaching resources; through dynamic allocation of role permissions, teachers can edit resources, and students can only access them, to achieve refined management and reduce the risk of misoperation, personalized learning module: customized personalized learning paths and content recommendations based on students' learning history and performance, using adaptive learning algorithms, based on machine learning to analyze students' operation trajectories and knowledge mastery, automatically generate personalized practice paths, and conduct targeted intensive training for weak links; resource import module, teachers can import external resources into personal resource libraries, external resources include but are not limited to third-party question banks and open class videos, support data exchange with modules such as the teaching affairs system and online classrooms, and can directly call courseware from the resource library to the lesson preparation interface. The system automatically adapts the format and associates knowledge points to achieve cross-platform resource integration; perception module, using multi-source light field fusion technology, that is, a matrix light field system, to build naked-eye three-dimensional visual effects through collaborative projection of multiple light sources, and achieve stereoscopic image presentation without device constraints; intelligent interaction engine, The virtual simulation experiment platform is introduced to simulate high-risk experimental scenes in physics and chemistry, provide an interactive learning environment with repeatable operations, and visualize abstract concepts. The present invention identifies knowledge gaps based on students' operation trajectories, recommends learning content in a targeted manner, and greatly improves learning efficiency. By dynamically adjusting the learning path, ineffective repetitive training is reduced, and cognitive load is reduced, abstract physical phenomena such as electromagnetic fields and molecular motion are converted into three-dimensional dynamic models, and students are supported to perform multi-dimensional observations through gesture zooming and rotation. With the help of interactive engines and real-time rendering technology, students' operations can instantly affect the display of the virtual environment and feedback the corresponding results to students; including touch interactive devices and gesture recognition devices, so that students can perform various interactive operations in the virtual environment and see the feedback results in real time; resource database, used to store and read teaching data, the present invention supports automatic format conversion of third-party resources, saving teachers' manual processing time. The knowledge point association algorithm accurately maps external resources to the curriculum standards to form a structured knowledge network, which is linked with the teaching system timetable, and automatically pushes related resources to the lesson preparation interface to improve teaching continuity.
[0040] In the present invention, it should be noted that the user provides necessary information by filling out the registration form, the system stores this information in the database, and generates a unique identifier for the user; the successfully registered user can log in using his registered user name and password, the system receives the login information entered by the user, and verifies whether the user identity matches in the database, if so, the user is allowed to log in to the system; the user identity needs to be verified when the user registers and logs in, and the password is stored using an encryption algorithm; if the user forgets the password, the password can be retrieved through email verification or security questions; when registering as a teacher, the system needs to select the occupation type, and the system automatically assigns permissions and function entries according to the role. The perception module includes a multi-sensor acquisition module, a real-time 3D reconstruction module, a parallax enhanced rendering module, and a data preprocessing and fusion module. Through multi-angle shooting and real-time 3D reconstruction algorithms, the teacher's actions and experimental equipment physical objects are quickly digitized to form editable virtual teaching resources, and the parallax enhancement system is used to optimize stereoscopic image rendering, reduce the visual fatigue of traditional VR or AR, and extend the learning concentration time. The present invention uses a multi-source light field Fusion, real-time 3D reconstruction, and parallax enhanced rendering realize naked eye 3D visual effects. The matrix light field system realizes stereoscopic imaging without glasses through parallax grid projection, which improves immersion and reduces dizziness. Real-time digitization facilitates the completion of 3D modeling of experimental equipment, supports teachers to quickly create virtual teaching aids, and designs a database structure in the resource database, including data tables, fields, and indexes to store various mathematics teaching data; data collection: according to teaching needs, determine the appropriate data source, which can be self-written teaching materials, courseware, and exercises; data import: import the collected mathematics teaching resources into the database, and implement it by writing data import programs or scripts; data query: provide data query function, allowing users to find and obtain data as needed. In the present invention, abstract concepts are visualized through virtual simulation experiments, high-risk experimental simulations are performed through gesture interaction, students are supported to repeat operations unlimited times, the experimental safety accident rate is reduced, and multi-dimensional observation is possible. Gesture control realizes dynamic sectioning and scaling of electromagnetic field lines, the speed of understanding abstract concepts is improved, and the operation results are visualized in real time through an instant feedback mechanism to enhance learning.
[0041] In the description of this article, it should be noted that relational terms such as first and second, etc. are only used to distinguish one entity or operation from another entity or operation, and do not necessarily require or imply any such actual relationship or order between these entities or operations. Moreover, the terms "include", "comprises" or any other variations thereof are intended to cover non-exclusive inclusion, so that a process, method, article or device including a series of elements includes not only those elements, but also other elements not explicitly listed, or also includes elements inherent to such process, method, article or device.
Claims
1. An embodied intelligent teaching assistance system based on virtual reality technology, characterized in that, It includes a management module for user account registration and login. After logging in to the personal account, personal teaching resources can be configured and stored. Personalized learning module: Customize personalized learning paths and content recommendations based on students' learning histories and performances. Resource import module. Teachers can import external resources into the personal resource library, and the system automatically adapts the formats and associates knowledge points to achieve cross-platform resource integration. Perception module. It adopts multi-source light field fusion technology, namely a matrix light field system. Through multi-light source collaborative projection, a naked-eye 3D visual effect is constructed to achieve the presentation of a stereoscopic image without device constraints. Intelligent interaction engine. Introduce a virtual simulation experiment platform to simulate high-risk physical and chemical experiment scenarios and provide an interactive learning environment with repeatable operations. Resource database for storing and reading teaching data.
2. The embodied intelligent teaching assistance system based on virtual reality technology according to claim 1, characterized in that, In the management module, users provide necessary information by filling in the registration form. The system stores this information in the database and generates a unique identifier for the user. Registered users can use their registered usernames and passwords to log in. The system receives the login information entered by the user and verifies whether the user identity matches in the database. If it matches, the user is allowed to log in to the system. When users register and log in, their identities need to be verified, and passwords are stored using encryption algorithms. If a user forgets the password, the password can be retrieved through email verification or security question methods.
3. The embodied intelligent teaching assistance system based on virtual reality technology according to claim 2, characterized in that, When teachers register in the management module, they need to select a professional type system, and permissions and function entrances are automatically assigned according to the role.
4. The embodied intelligent teaching assistant system based on virtual reality technology according to claim 1, characterized in that, The perception module includes a multi-sensor acquisition module, a real-time 3D reconstruction module, a parallax enhancement rendering module, and a data preprocessing and fusion module. Through multi-angle shooting and real-time 3D reconstruction algorithms, teachers' actions and experimental equipment entity objects are quickly digitized to form editable virtual teaching resources. The parallax enhancement system is used to optimize the rendering of stereoscopic images, reduce the visual fatigue of traditional VR or AR, and extend the learning concentration duration.
5. The embodied intelligent teaching assistance system based on virtual reality technology according to claim 1, wherein In the personalized learning module, an adaptive learning algorithm is adopted. Based on machine learning to analyze students' operation trajectories and knowledge mastery, personalized practice paths are automatically generated for targeted intensive training of weak links.
6. The embodied intelligent teaching assistance system based on virtual reality technology according to claim 1, characterized in that, The intelligent interaction engine concretizes abstract concepts, transforms abstract physical phenomena such as electromagnetic fields and molecular motion into three-dimensional dynamic models, supports students to conduct multi-dimensional observations through gesture zooming and rotation, and with the help of the interactive engine and real-time rendering technology, enables students' operations to immediately affect the display of the virtual environment and feedback corresponding results to the students. It includes a touch interaction device and a gesture recognition device, allowing students to perform diverse interactive operations in the virtual environment and immediately see the feedback results.
7. The embodied intelligent teaching assistance system based on virtual reality technology according to claim 1, characterized in that In the resource database, the database structure is designed, including data tables, fields, and indexes, to store various mathematics teaching data; data collection: According to teaching needs, determine appropriate data sources, which can be self-written textbooks, courseware, and exercises; data import: Import the collected mathematics teaching resources into the database by writing a data import program or script; data query: Provide a data query function to allow users to search for and obtain data as needed.
8. The embodied intelligent teaching assistance system based on virtual reality technology according to claim 1, characterized in that, The external resources of the resource import module include, but are not limited to, third-party question banks and open course videos, support data interconnection with modules such as the educational administration system and online classrooms, and can directly call courseware from the resource library to the lesson preparation interface.