Interaction method, device and equipment based on turn chess game and medium

By introducing a card mechanism in the auto-chess game, players distribute cards through the system and select and discard operations, simplifying the process of obtaining and preparing for chess pieces, improving the efficiency of human-computer interaction, and solving the problem of excessive information processing in traditional auto-chess.

CN120437635APending Publication Date: 2025-08-08TENCENT TECHNOLOGY (SHENZHEN) CO LTD
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Patent Information

Application Number
CN202410179238.9
Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
Filing Date
2024-02-08
Publication Date
2025-08-08

AI Technical Summary

Technical Problem

In auto-chess type turn-based chess games, players need to process a large amount of chess piece information, resulting in low human-computer interaction efficiency.

Method used

Introduce a card mechanism, automatically distribute cards through the system and allow players to select and discard cards, simplifying the acquisition and preparation of chess pieces.

Benefits of technology

Reduce the amount of information and operations that players need to process, improve human-computer interaction efficiency, and is especially suitable for small-screen terminals such as mobile phones and tablets.

✦ Generated by Eureka AI based on patent content.

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Abstract

The invention discloses an interaction method, device and equipment based on a round system chess game and a medium, and belongs to the field of man-machine interaction, the method is executed by a terminal, and the method comprises the steps that in the ith round of the round system chess game, cards distributed in the ith round are obtained, and at least one card held by a player object of the party is displayed, the card is used for executing the battle preparation operation related to the chess piece of the party in the ith round of battle preparation stage; in response to the selection operation, selecting a first card from cards held by the player object; in response to the card discarding operation, discarding the first card; in the subsequent round of the ith round, the first card cannot be obtained, or the first card is obtained again with the reduced extraction probability. Due to the fact that the number of the distributed cards is small, the information amount and the operation amount which need to be processed by the player object of the party are reduced by obtaining the distributed cards first and manually discarding the cards by the player object of the party, and the man-machine interaction efficiency is improved.
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Description

Technical Field

[0001] The embodiments of the present application relate to the field of human-computer interaction, and in particular to an interaction method, apparatus, device, medium, and program product based on a turn-based chess game. Background Art

[0002] Among the various game types, there is a turn-based chess game called Auto Chess. The basic game rules are that players purchase chess pieces in the game store. The chess pieces are displayed in the form of three-dimensional models. Players select a combination of different types of chess pieces and then arrange them on their own chess board. Finally, the game system automatically controls their own chess pieces to fight with other players' chess pieces until the player with chess pieces still alive wins.

[0003] In the related art, one builds one's own chess lineup by purchasing desired chess pieces from chess pieces provided in a game store, and can refresh the game store so that the game store provides more chess pieces to be selected.

[0004] However, when purchasing chess pieces in the game store, a large number of chess pieces need to be processed. For example, if there are 5 chess pieces in the game store, a total of 20 chess pieces need to be processed after refreshing 3 times. This is a lot of information for players to process, resulting in low human-computer interaction efficiency. Summary of the Invention

[0005] This application provides an interactive method, apparatus, device, and medium for a turn-based chess game. The technical solution at least includes:

[0006] According to one aspect of an embodiment of the present application, a method for interacting with a turn-based chess game is provided. The method is executed by a terminal and includes:

[0007] In the i-th round of a turn-based chess game, obtain the cards dealt in the i-th round and display at least one card held by the player object on the player side, where i is a positive integer. The card is used to perform preparation operations related to the player's chess pieces during the preparation phase of the i-th round;

[0008] In response to a selection operation, a first card is selected from the cards held by the own player object;

[0009] In response to a discard operation, discarding a first card;

[0010] In subsequent rounds after the i-th round, the first card cannot be obtained, or the first card is obtained again with a reduced probability of extraction.

[0011] According to another aspect of an embodiment of the present application, an interactive device based on a turn-based chess game is provided, the device comprising:

[0012] An acquisition module is configured to acquire the cards dealt in the i-th round of a turn-based chess game and display at least one card held by a player object on the player side, where i is a positive integer and the card is used to perform preparation operations related to the player's chess pieces during the preparation phase of the i-th round;

[0013] A selection module, configured to select a first card from the cards held by the player object in response to a selection operation;

[0014] a discard module, configured to discard the first card in response to a discard operation;

[0015] In subsequent rounds after the i-th round, the first card cannot be obtained, or the first card is obtained again with a reduced probability of extraction.

[0016] According to another aspect of an embodiment of the present application, a terminal is provided, comprising: a processor and a memory, wherein at least one program is stored in the memory; the processor is configured to execute at least one program in the memory to implement the above-mentioned aspects of the interactive method based on a turn-based chess game.

[0017] According to another aspect of an embodiment of the present application, a computer-readable storage medium is provided, in which at least one program is stored. The at least one program is loaded and executed by a processor to implement the interactive method based on a turn-based chess game as described in the above aspects.

[0018] According to another aspect of an embodiment of the present application, a computer program product or computer program is provided, which includes computer instructions, the computer instructions are stored in a computer-readable storage medium, a processor obtains the computer instructions from the computer-readable storage medium, and the processor executes the computer instructions to implement the interactive method based on turn-based chess games as described in the above aspects.

[0019] The technical solutions provided by the embodiments of the present application may have the following beneficial effects:

[0020] First of all, the chess piece acquisition process of traditional auto chess is "massive screening in the store + buying the chess pieces you want with gold coins", which requires players to purchase the chess pieces they want from dozens of available chess pieces in the store. Since each chess piece generally has only one three-dimensional model and name, players need to understand and screen dozens of pieces of information; in this application, the chess piece acquisition process is changed to cards automatically distributed by the system. Players usually have only 2-8 cards in their hands, and players only need to understand and screen 2-8 pieces of information. Moreover, cards are naturally more suitable for carrying text information and are easier for players to understand and read. Therefore, the "random automatic card drawing + player manual replacement of disliked cards" in this application can better improve the efficiency of human-computer interaction, reduce the amount of information and operations that players need to process, and are more suitable for novice players.

[0021] Secondly, since random automatic card drawing introduces a random factor, the cards in the player's hand may not be what they want. Therefore, reducing the probability of cards deleted or replaced by the player being drawn in subsequent rounds can make it easier for players to get the cards they want. At the same time, players do not need to process more information, which improves the efficiency of human-computer interaction. BRIEF DESCRIPTION OF THE DRAWINGS

[0022] In order to more clearly illustrate the technical solutions in the embodiments of the present application, the following briefly introduces the drawings required for use in the description of the embodiments. Obviously, the drawings described below are only some embodiments of the present application. For ordinary technicians in this field, other drawings can be obtained based on these drawings without any creative work.

[0023] Figure 1 A structural block diagram of a computer system provided by an embodiment of the present application is shown;

[0024] Figure 2 A flowchart of a turn-based chess game interaction method provided by one embodiment of the present application is shown;

[0025] Figure 3 A schematic diagram of an interface for a turn-based chess game provided by one embodiment of the present application is shown;

[0026] Figure 4 A card schematic diagram of a chess piece card provided by one embodiment of the present application is shown;

[0027] Figure 5 A card schematic diagram of an effect card provided by one embodiment of the present application is shown;

[0028] Figure 6 A card diagram of an equipment card provided by one embodiment of the present application is shown;

[0029] Figure 7A card diagram of a chess player card provided by one embodiment of the present application is shown;

[0030] Figure 8 A flowchart of a turn-based chess game interaction method provided by one embodiment of the present application is shown;

[0031] Figure 9 A schematic diagram of a player selection interface provided by an embodiment of the present application is shown;

[0032] Figure 10 A schematic diagram of a game interface in the preparation phase provided by one embodiment of the present application is shown;

[0033] Figure 11 A schematic diagram of an interface for playing cards in the preparation phase provided by one embodiment of the present application is shown;

[0034] Figure 12 A schematic diagram of an upgrade process of an upgrade button provided by an embodiment of the present application is shown;

[0035] Figure 13 A schematic diagram of an upgrade process of an upgrade button provided by an embodiment of the present application is shown;

[0036] Figure 14 A schematic diagram of a game interface during a battle phase provided by one embodiment of the present application is shown;

[0037] Figure 15 A schematic diagram of a settlement interface provided by an embodiment of the present application is shown;

[0038] Figure 16 A schematic diagram of an Auto Chess game interface provided by related technologies is shown;

[0039] Figure 17 A schematic diagram of a discard library interface provided by related technologies is shown;

[0040] Figure 18 A schematic diagram showing a game interface of a turn-based chess game provided by one embodiment of the present application is shown;

[0041] Figure 19 A schematic diagram illustrating an interactive method based on a turn-based chess game provided by one embodiment of the present application is shown;

[0042] Figure 20 A flowchart of an interactive method based on a turn-based chess game provided by one embodiment of the present application is shown;

[0043] Figure 21 A flowchart of an interactive method based on a turn-based chess game provided by one embodiment of the present application is shown;

[0044] Figure 22 A flowchart of recording discarded cards provided by one embodiment of the present application is shown;

[0045] Figure 23 A flowchart of an interactive method based on a turn-based chess game provided by one embodiment of the present application is shown;

[0046] Figure 24 A flowchart of drawing cards provided by one embodiment of the present application is shown;

[0047] Figure 25 A flowchart of exchanging cards provided by one embodiment of the present application is shown;

[0048] Figure 26 A block diagram of an interactive device based on a turn-based chess game provided by one embodiment of the present application is shown;

[0049] Figure 27 This is a structural block diagram of a terminal provided by an embodiment of the present application. DETAILED DESCRIPTION

[0050] In order to make the objectives, technical solutions and advantages of this application clearer, the implementation methods of this application will be further described in detail below with reference to the accompanying drawings.

[0051] Exemplary embodiments will be described in detail herein, with examples illustrated in the accompanying drawings. In the following description, when referring to the drawings, identical numerals in different figures represent identical or similar elements, unless otherwise indicated. The embodiments described in the following exemplary embodiments are not intended to represent all embodiments consistent with the present application. Rather, they are merely examples of apparatus and methods consistent with certain aspects of the present application, as detailed in the appended claims.

[0052] The terms used in this application are for the purpose of describing specific embodiments only and are not intended to limit this application. As used in this application and the appended claims, the singular forms "a," "an," "the," and "the" are intended to include the plural forms, unless the context clearly indicates otherwise. It should also be understood that the term "and / or" as used herein refers to and encompasses any and all possible combinations of one or more of the associated listed items.

[0053] It should be noted that the object information (including but not limited to object device information, object personal information, etc.) and data (including but not limited to data used for analysis, stored data, displayed data, etc.) involved in this application are all information and data authorized by the object or fully authorized by all parties, and the collection, use and processing of relevant data must comply with relevant laws, regulations and standards of relevant countries and regions.

[0054] It should be understood that although the terms first, second, etc. may be used in this application to describe various information, such information should not be limited to these terms. These terms are only used to distinguish information of the same type from each other. For example, without departing from the scope of this application, a first parameter may also be referred to as a second parameter, and similarly, a second parameter may also be referred to as a first parameter. Depending on the context, the word "if" as used herein may be interpreted as "at the time of" or "when" or "in response to determining".

[0055] First, the nouns involved in the embodiments of this application are introduced:

[0056] Turn-based chess games: These are chess games in which the "chess pieces" are arranged in advance before the game begins, and during the game, the "chess pieces" can automatically fight according to the pre-arranged layout. The "chess pieces" are usually represented by virtual characters, such as virtual heroes. During the game, the virtual characters automatically unleash various skills to fight. The game usually adopts a turn-based system. When all the "chess pieces" of one side are killed (i.e., the health points of the virtual characters are reduced to zero), that side is deemed the loser of the round. In some embodiments, in addition to the "chess piece-type virtual characters" that play the game, each side also has a chess player character representing the current user participating in the game. The chess player character cannot be moved as a "chess piece" to the battle area or chess piece candidate area. The chess player character is also equipped with health points (or health points). The health points of the chess player character are reduced accordingly (battle failure) or remain unchanged (battle victory) based on the results of each game. When the health points of the virtual character are reduced to zero, the user corresponding to the chess player character exits the game, and the remaining users continue to play. Optional, turn-based chess games include Auto Chess.

[0057] Auto Chess: It is a multiplayer, turn-based competitive game with collectible hero chess pieces. For example, there are eight or six players in the game, each of whom occupies an area on the board. Two of the multiple players compete one-on-one. Each round of a game consists of two stages: the preparation phase and the battle phase. In the preparation phase, users purchase chess pieces (heroes) from the store and arrange them on the board. In the battle phase, both teams lock their lineups, and the chess pieces will automatically engage until all of one team's pieces are dead. The player who destroys all of their chess pieces loses the round and will have a certain amount of health deducted. The game rounds are repeated, and new opponents are matched until a player's health is ≤ 0 and they are eliminated. The last remaining player wins the game (1st place).

[0058] Chessboard: refers to the area in the battle interface of a turn-based chess game used to prepare for and conduct battles. The chessboard can be any one of a two-dimensional virtual chessboard, a 2.5-dimensional virtual chessboard, and a three-dimensional virtual chessboard, and this application does not limit this.

[0059] The traditional Auto Chess board is divided into a battle area and a piece candidate area. The battle area includes several equally sized squares, which are used to place the pieces that will be used in the battle. The piece candidate area includes several candidate pieces, which are used to place candidate pieces. These candidate pieces do not participate in the battle but can be dragged and placed in the battle area during the preparation phase. The board area provided in the embodiments of this application does not include the piece candidate area, but only the battle area.

[0060] Regarding the arrangement of the chess squares in the battle area, in some embodiments, the battle area includes n (rows) × m (columns) chess squares, schematically, n is an integer multiple of 2, and two adjacent rows of chess squares are aligned, or two adjacent rows of chess squares are staggered. In addition, the battle area is divided into two parts according to the rows, namely the own battle area and the enemy battle area, and the users participating in the battle are located on the upper and lower sides of the battle interface, and in the preparation stage, the users can only place chess pieces in the own battle area. In other embodiments, the battle area is divided into two parts according to the columns, namely the own battle area and the enemy battle area, and the users participating in the battle are located on the left and right sides or the upper and lower sides of the battle interface. The shape of the chess square can be any one of square, rectangle, circle, and hexagon. The embodiment of the present application does not limit the shape of the chess square.

[0061] Cards: A common term for a game genre, originating from tabletop games. Unlike chess, where players manipulate chess pieces directly, cards represent game content on cards. Compared to chess pieces, cards are more convenient for carrying text descriptions, card attribute information, and key values. "Cardization" involves converting hero resources into card resources, making it easier for players to understand and categorize card effects, and to carry more diverse information.

[0062] Energy: A game resource. In this application, energy is defined as the resource used by players to play cards. When a card is played, the energy corresponding to the value marked on the card is consumed.

[0063] Equipment: In Auto Chess games, each chess piece can typically wear three pieces of equipment (or other equipment). Equipment provides attributes or effects such as attack power, defense, health, healing, penetration, and shields to the hero. Auto Chess games in related art typically include a jungle phase, where players defeat monsters and receive equipment dropped by them, which they then pick up and add to their backpacks. Equipment can also be combined individually to create higher-quality equipment.

[0064] Player: refers to a virtual character played by the player. Each player has different special abilities that can help the player to play the game better.

[0065] Card swapping: An act in which a player handles the cards in his hand. A player has several cards in his hand. In the game, the player can select several cards and swap them to regain some cards, thereby increasing the probability of finding the card the player expects to obtain. Usually, it can only be used once per round.

[0066] Deleting cards: In the game, players can actively delete their own cards. Each time a card is deleted, 1 energy point can be obtained.

[0067] Card pool: All cards drawn by players are obtained from the card pool, and different types of cards belong to different card pools.

[0068] Figure 1 The following is a block diagram of a computer system according to an exemplary embodiment of the present application: The computer system 100 includes a first terminal 110 , a server 120 , and a second terminal 130 .

[0069] A first terminal 110 has a client 111 installed and running that supports a virtual environment. This client 111 may be a turn-based chess game program. When the first terminal runs client 111, the user interface of client 111 is displayed on the screen of the first terminal 110. This client may be a client for an Auto Chess game. First terminal 110 is used by a first user 112. During the preparation phase of a game, first user 112 uses first terminal 110 to place chess pieces in the battle area of the chessboard. During the battle phase, first terminal 110 or server 120 automatically controls the chess pieces based on the attributes, skills, and placement of the pieces in the battle area.

[0070] The second terminal 130 has a client 131 installed and running that supports a virtual environment. This client 131 can be a turn-based chess game program. When the second terminal 130 runs the client 131, the user interface of the client 131 is displayed on the screen of the second terminal 130. This client can be the client of an Auto Chess game. The second terminal 130 is used by a second user 132. During the preparation phase of a game, the second user 132 uses the second terminal 130 to place chess pieces in the battle area of the chessboard. During the battle phase, the second terminal 130 or the server 120 automatically controls the chess pieces based on the attributes, skills, and placement of the pieces in the battle area.

[0071] Optionally, the chess pieces placed by the first user via the first terminal 110 and the second user via the second terminal 130 are located in different playing areas on the same chessboard, i.e., the first user and the second user are on the same chessboard in the same game. Alternatively, the chess pieces placed by the first user via the first terminal 110 and the second user via the second terminal 130 are located on different chessboards, i.e., the first user and the second user are on different chessboards in the same game. It should be noted that, in an optional embodiment, a game of a turn-based chess game is jointly participated in by six user accounts, and the six user accounts are matched up in pairs in each round, and the two matched user accounts play against each other on the same chessboard during the round.

[0072] Optionally, the client installed on the first terminal 110 and the second terminal 130 is the same, or the client installed on the two terminals is the same type of client on different operating system platforms (Android or iOS). The first terminal 110 can generally refer to one of multiple terminals, and the second terminal 130 can generally refer to another of the multiple terminals. This embodiment only uses the first terminal 110 and the second terminal 130 as an example. The first terminal 110 and the second terminal 130 can be the same or different device types, including at least one of a smartphone, a tablet computer, an e-book reader, an MP3 player, an MP4 player, a laptop computer, and a desktop computer. The following embodiments are described using the example of a smartphone as the terminal.

[0073] Those skilled in the art will appreciate that the number of terminals may be greater or less. For example, there may be only one terminal (i.e., the user plays against the AI), or there may be six, eight, or more terminals. The present embodiment does not limit the number of terminals or device types.

[0074] Figure 1 Only two terminals are shown, but in different embodiments, multiple other terminals 140 can access the server 120. Optionally, one or more terminals 140 are terminals corresponding to developers. A development and editing platform for a client that supports a virtual environment is installed on the terminal 140. The developer can edit and update the client on the terminal 140 and transmit the updated client installation package to the server 120 via a wired or wireless network. The first terminal 110 and the second terminal 130 can download the client installation package from the server 120 to update the client.

[0075] The first terminal 110 , the second terminal 130 , and the other terminals 140 are connected to the server 120 via a wireless network or a wired network.

[0076] Server 120 includes at least one of a single server, multiple servers, a cloud computing platform, and a virtualization center. Server 120 provides backend services for clients supporting a three-dimensional virtual environment (turn-based chess game clients / Auto Chess game clients). Optionally, server 120 performs primary computing tasks, while terminals perform secondary computing tasks; alternatively, server 120 performs secondary computing tasks, while terminals perform primary computing tasks; alternatively, server 120 and terminals utilize a distributed computing architecture for collaborative computing.

[0077] In an illustrative example, the server 120 includes a processor 122, a user account database 123, a battle service module 124, and a user-facing input / output interface (I / O interface) 125. The processor 122 is configured to load instructions stored in the server 120 and process data in the user account database 123 and the battle service module 124. The user account database 123 is configured to store user account data used by the first terminal 110, the second terminal 130, and other terminals 140, such as user account avatars, user account nicknames, user account combat power indexes, and the service areas where the user accounts are located. The battle service module 124 is configured to provide multiple battle rooms for users to engage in battles. The user-facing I / O interface 125 is configured to establish communication and exchange data with the first terminal 110 and / or the second terminal 130 via a wireless network or a wired network.

[0078] The embodiment of the present application provides a turn-based chess game (auto chess) based on card operations. The various complicated operations involved in traditional auto chess, such as store purchases, store upgrades, chess piece preparations, chess piece deployments, chess piece upgrades, and chess piece equipment additions, are all simplified in the card playing process. On the one hand, the card-based playing process is relatively simple and suitable for use on small-screen terminals such as mobile phones and tablets; on the other hand, the three-dimensional model of the virtual chess piece can only carry limited text information, while the card face can carry more "labels", "values", "attributes", "entry effects" and other information, thereby improving the utilization efficiency of the display area where the card is located.

[0079] Figure 2 A flowchart of a game interaction method for a turn-based chess game provided by an exemplary embodiment of the present application is shown. This embodiment takes the method as an example executed by a terminal, in which a client supporting turn-based chess games is running.

[0080] The method includes:

[0081] Step 220: Displaying a game interface of a turn-based chess game, the game interface including a chessboard area and a hand area, wherein the hand area displays at least one card;

[0082] The game interface is where two player objects play against each other in a turn-based chess game. Player objects can be understood as at least one of the following concepts: user, account, player, chess player, or virtual chess player.

[0083] Combined with reference Figure 3 The game interface includes a chessboard area 10 and a hand area 11.

[0084] The chessboard area 10 is used to accommodate at least one friendly chess piece and at least one enemy chess piece participating in the battle. The chessboard area 10 includes a plurality of chess squares 12 arranged in an array. These chess squares 12 are always displayed or displayed only at certain times. Optionally, the chessboard area 10 is a two-dimensional chessboard or a three-dimensional chessboard. This embodiment illustrates the chessboard area 10 as a three-dimensional chessboard viewed from above. A three-dimensional chessboard in this context refers to the chessboard being located in a three-dimensional environment, not necessarily the chessboard itself being three-dimensional.

[0085] The hand area 11 is used to display at least one card held or dealt to the player object. This at least one card is typically a plurality of cards. This at least one card includes at least one of the following: cards automatically drawn or dealt to the player object by the background program, cards obtained by playing certain cards with draw effects, and player cards acquired through player skills. This plurality of cards has an upper limit, for example, a maximum of eight cards; excess cards are automatically discarded.

[0086] Optionally, the multiple cards are arranged in a fan-shaped pattern in the hand area 11. The order of arrangement can be determined based on at least one of the following factors: the time of draw, the card type, the number of cards of the same type, the number of cards of the same card, and the quality of the cards. Optionally, at least one card held by the player object has an upper limit, such as a maximum of 8 or 10 cards. When the upper limit is exceeded, the excess cards are discarded. The player object can play all or part of the cards in each battle round. Optionally, the player object can also replace all or part of the cards in each battle round. Optionally, different cards have different card types. Different card types have different battle preparation functions.

[0087] A round of turn-based chess and card games consists of multiple rounds, each of which includes a preparation phase and a battle phase.

[0088] Step 240: In the preparation phase, in response to the play operation of at least one card, perform preparation operations related to the own side;

[0089] The playing operation refers to the operation of playing one or more cards held. Schematically, the playing operation is the operation of dragging a selected card toward the board area. Alternatively, the playing operation includes a first click operation and a second click operation, wherein the first click operation is the operation of clicking to select a card, and the second click operation is the operation of clicking a specific square in the board area. The embodiments of the present application do not limit the specific form of the playing operation. In some embodiments, a function of intelligently recommending playing cards can also be provided, whereby the player object plays cards on behalf of the player in certain rounds, such as the client intelligently recommending playing cards for novice players in the first few rounds.

[0090] At least one local chess piece is a virtual chess piece that has participated in at least one round (including the current round). If the chessboard area is a two-dimensional chessboard, the virtual chess piece is also a two-dimensional chess piece, displayed as a two-dimensional icon or two-dimensional image; if the chessboard area is a three-dimensional chessboard, the virtual chess piece is also a three-dimensional chess piece, displayed as a three-dimensional model or three-dimensional image. In the initial state, there may be zero local chess pieces on the chessboard area, and the local player object can add, delete, or supplement the chessboard area. Local chess pieces that did not die in the previous round are automatically carried over to the next round.

[0091] The display state of the selected card is different from the display state of the unselected card. Optionally, the selected card has a highlighting effect, which includes: a bold border, a highlighted border, a dynamic border, and the placement position in the card queue is moved a preset distance toward the board area.

[0092] Preparation operations include at least one of: increasing one's own chess pieces, reducing one's own chess pieces, upgrading one's own chess pieces, adding equipment to one's own chess pieces, reducing equipment to one's own chess pieces, and increasing the buff effect of one's own chess pieces.

[0093] Since different card types have different effects, a preparation operation is performed on at least one of the own chess pieces in the chessboard area based on the card type of the selected card.

[0094] During the preparation phase, the player object will prepare at least one of its own chess pieces in the chessboard area, and the enemy player object will prepare at least one enemy chess piece in the chessboard area.

[0095] Step 260: During the battle phase, the own chess piece and the enemy chess piece are automatically engaged in battle in the chessboard area.

[0096] The automatic battle process between your own chess pieces and enemy chess pieces in the chessboard area does not require manual control by your own player object. The client or server automatically controls the battle between the chess pieces of both sides based on the chess position on the chessboard, chess piece attributes, chess piece level, chess piece skills, chess piece attributes, joint enhancement attributes between chess pieces, etc., until all the chess pieces of one side are killed.

[0097] Both the player object and the enemy player object have health points. After the round ends, the health points of the losing player object will be deducted by a certain amount. This amount can be determined based on the number of chess pieces remaining on the winning side, or it can be a fixed value, which is not limited in this embodiment.

[0098] In summary, the method provided in this embodiment, by introducing a "card" mechanism into a turn-based chess game, simplifies and integrates various battle preparation operations into the multi-card playing process, eliminating the concept of a shop. Players no longer need to repeatedly interact with multiple sub-areas on the traditional battle interface, such as the shop, chess piece preparation area, and chess piece battle area, to complete chess piece acquisition, upgrades, and battles. The traditional chess piece purchasing process, which requires users to actively select chess pieces, is replaced by a passive receipt of distributed cards. The game system replaces some of the user's tedious operations, allowing users to complete various battle preparation operations using essentially the same card playing operations as in a card game, thereby improving the efficiency of human-computer interaction.

[0099] Especially when playing turn-based chess games on small-screen terminals such as mobile phones or tablets, players can complete a variety of battle preparation operations based on the limited operations in the hand area. Compared with traditional auto chess, it can significantly improve the efficiency of human-computer interaction.

[0100] Classification of card types:

[0101] In some embodiments, the card type includes at least one of: a chess piece card, an effect card, an equipment card, and a chess player card.

[0102] Chess Cards:

[0103] Pawn cards are used to summon your own pieces in the chessboard area or upgrade the piece level of your own pieces. Figure 4 A schematic diagram of a chess piece card is shown. The chess piece card displays at least one of the following information: a chess piece image 21, a chess piece name 22, the energy consumed when the card is played 23, the chess piece type or faction 24 to which the chess piece belongs, the level of the chess piece after the card is played 25, and a description of the additional effects of the chess piece 26.

[0104] The chess piece image 21 may be at least one of a head portrait, an icon, a bust portrait, a full-body portrait, and a display animation of a virtual chess piece. Figure 4 In the example, the chess piece image 21 is a bust of a virtual chess piece.

[0105] The chess piece name 22 is the name of the virtual chess piece. For example, if the virtual chess piece is a hero, the chess piece name is the hero name.

[0106] The energy value 23 refers to the energy required to play this chess piece. This energy value is an integer. Energy is a resource in turn-based chess games. Optionally, playing cards of different qualities requires different amounts of energy. For example, playing five cards of different qualities requires 0, 1, 2, 3, and 4 energy points, respectively.

[0107] Piece Type 24 is a categorization attribute that identifies the role a piece plays during combat. In one example, different pieces can be classified as at least one of the following: Tank, Warrior, Assassin, Mage, Shooter, or Support. Faction is a categorization attribute that identifies pieces belonging to the same group within the virtual worldview. In one example, different pieces can be classified into at least one of the following: Great Wall, Three Kingdoms, Xuanyong, Jigan, Yaotian, and Chang'an. For example, two pieces belonging to the same Great Wall Guards in the virtual worldview both belong to the Great Wall Faction. In various embodiments, piece type and faction can be considered the same categorization attribute; this embodiment uses piece type and faction as different categorization attributes as an example.

[0108] The level 25 that a piece is upgraded to after a card is played refers to the level that is increased after the card is played, if a piece with the same name (i.e., the same piece) already exists on the board. For example, if level 25 is 3 and the piece with the same name was originally at level 2, then after playing this card, the piece with the same name is upgraded to level 5. Alternatively, cards of different qualities can upgrade the same piece to different levels after being played. For example, five different quality cards can upgrade the same piece to levels 1, 2, 3, 4, and 5, respectively.

[0109] The additional effect description 26 of a chess piece is a description of the additional effect possessed by the chess piece. This additional effect can be triggered upon playing, or it can be activated when a trigger condition is met during the game. For example, chess piece 1 has an exclusive skill: when chess piece 1 is on the board, whenever another chess piece on the board is sold, a randomly selected chess piece of the "tank" type on the board is randomly selected, and the level of the randomly selected chess piece is increased by a first value, which is half the level of the sold chess piece.

[0110] Effect Cards:

[0111] Effect cards are cards used to apply effects to at least one game factor in the game. The at least one game factor includes chess pieces, skills, equipment, amplification effects, levels, combat processes, hand card acquisition processes, etc. Figure 5 A schematic diagram of an effect card is shown. The effect card displays at least one of the following information: an effect icon 31, an effect name 32, an energy value 33 consumed when the card is played, and an effect description 34 of the effect card.

[0112] The effect icon 31 may be an icon for representing the benefit effect of the effect card. Figure 5 The effect name 32 is the name of the effect card or the name of the gain effect.

[0113] The energy value 33 refers to the energy cost of playing this effect card. This energy value is an integer. Energy is a resource in turn-based chess games. Optionally, playing cards of different qualities may cost different amounts of energy. For example, playing five cards of different qualities may cost 0, 1, 2, 3, and 4 energy points, respectively.

[0114] The effect description 34 of the effect card is used to describe the effect of the effect card after use. The effect of the effect card includes but is not limited to at least one of the following:

[0115] 1. Increase the probability and / or quantity of chess cards obtained by your players;

[0116] 2. Increase the probability or number of players obtaining chess pieces with the same name as the chess pieces on the field;

[0117] 3. Reduce the energy consumed by your players when acquiring chess cards;

[0118] 4. Increase the number of chess cards that your players can exchange for;

[0119] 5. Reduce the energy consumed by your players when exchanging chess cards;

[0120] 6. Improve the level of at least one chess piece on the field;

[0121] 7. Add equipment to at least one chess piece on the field;

[0122] 8. Upgrade the equipment level of at least one chess piece on the field;

[0123] 9. Reduce energy consumption when playing / changing cards;

[0124] 10. Increase the probability of obtaining certain cards;

[0125] 11. Increase the number of cards that can be obtained;

[0126] 12. Increase the chance of changing cards, and so on, I will not go into details one by one.

[0127] For example, the effect of the "Two Players" card is: randomly obtain 2 identical hero cards; the effect of the "Talent Search" card is: choose 1 of 3 highest quality hero cards available at the current player level; the effect of the "Copy" card is: randomly obtain a card with the same name as a hero on the field; the effect of the "Abundant Harvest" card is: immediately replenish your hand to 5 cards; the effect of the "Random Strengthen" card is: increase the level of a random hero on the field by +5; the effect of the "One More Time" card is: draw 1 card, and get 1 extra free card exchange in this round; the effect of the "Wish" card is: -1 the energy value consumed by all cards; the effect of the "Add Card" card is: draw 2 cards.

[0128] In some embodiments, effect cards can be categorized as at least one of general effect cards, piece-type effect cards, and faction effect cards. General effect cards are effect cards whose attributes are unrelated to piece type or faction. Card attributes include at least one of: acquisition conditions, usage conditions, card effects, and range of effect. Piece-type effect cards are effect cards whose attributes are related to piece type. For example, only pieces of a specific piece type can acquire, use, or benefit from a card. Faction effect cards are effect cards whose attributes are related to faction. For example, only pieces of a specific faction can acquire, use, or benefit from a card.

[0129] For example, a certain chess piece type effect card can only be obtained with a certain probability when a chess piece card of that chess piece type is played.

[0130] Equipment Cards:

[0131] Equipment cards are used to equip at least one of your own chess pieces. Figure 6 A schematic diagram of an equipment card provided by an exemplary embodiment of the present application is shown. The equipment card displays at least one of the following information: an equipment icon 41, an equipment name 42, an energy value 43 consumed when the card is played, and an equipment description 44 of the equipment card.

[0132] The equipment icon 41 may be an icon used to represent an image of equipment or an effect of equipment. Figure 6 The circular icon in the figure is used as an example. Equipment name 42 is the name of the equipment card or the name of the equipment. Different equipment can enhance the combat capability of the player's piece in different dimensions such as health, armor, defense, and mana, or weaken the combat capability of the enemy piece.

[0133] Energy value 43 refers to the amount of energy required to play this equipment card. This energy value is an integer. Energy is a resource in turn-based chess games. Optionally, cards of different qualities may require different amounts of energy to play. For example, five cards of different qualities may cost 0, 1, 2, 3, and 4 energy points to play, respectively. Optionally, the energy costs of different cards may be adjusted periodically or irregularly based on game balance.

[0134] The equipment description 44 of the equipment card is used to describe the effect of the equipment after being worn.

[0135] Chess player cards:

[0136] Player cards are cards acquired through the player skills of a player avatar. Player cards can be acquired through a passive skill of a player avatar, cards that only a certain player avatar can acquire, cards that only a certain player avatar can use, cards that are exclusive to a certain player avatar, and so on, and this embodiment of the application does not limit this.

[0137] Figure 7 A schematic diagram of a chess player card provided by an exemplary embodiment of the present application is shown. The chess player card displays at least one of the following information: a card icon 51, a chess player card name 52, an energy value 53 consumed when the card is played, and a description of the equipment 54 of the chess player card.

[0138] The card icon 51 may be an icon used to represent the effect of the card. Figure 7 The player card name 52 is the name of the player card or the name of the effect.

[0139] The energy value 53 refers to the energy consumed by the player when playing a card. This energy value is an integer. Energy is a resource in turn-based chess games. Optionally, cards of different qualities may consume varying amounts of energy when played. For example, playing five cards of different qualities may consume 0, 1, 2, 3, and 4 energy points, respectively. Optionally, the energy consumed by different cards may be adjusted periodically or irregularly based on game balance.

[0140] The effect description 54 of the player card is used to describe the effect that the player card can increase after use. The effect of the player card can be the same as or similar to the effect of the chess piece card, equipment card, or effect card, and can also exceed the effect range of the chess piece card, equipment card, or effect card. In the possible designs of different embodiments, the effect of the player card can be designed to summon chess pieces, upgrade chess pieces, add equipment, add gain effects, reduce energy consumption, or affect the acquisition process of the hand cards in any form. The effect of the player card can be designed to affect any process or detail in the game, and the embodiments of the present application are not limited to this.

[0141] Based on the introduction of the above four types of cards:

[0142] On the one hand, different types of cards have different functions. Piece cards can eliminate the shop in traditional Auto Chess based on the gameplay characteristics of the cards. Effect cards can eliminate the effect buttons or controls in traditional Auto Chess. Equipment cards can eliminate the jungle phase in traditional Auto Chess. Player cards can incorporate the gameplay characteristics of each player. By simplifying the different mechanics of turn-based chess games into the card-playing process based on different card types, this can reduce the number of user interface elements required to be displayed on the battle screen, simplify the operation of the player object, and improve the efficiency of human-computer interaction for the player object.

[0143] On the other hand, compared with three-dimensional chess pieces, two-dimensional cards cannot carry text information well because the text information that three-dimensional chess pieces can carry is limited. The card characteristics of two-dimensional cards can naturally carry more text information and icon information. Therefore, compared with the three-dimensional chess pieces in traditional preparation stages, two-dimensional cards can increase the amount of information carried within the limited display range of small-screen terminals and improve information transmission efficiency.

[0144] It should be noted that the above-mentioned cards can not only be played in the preparation phase, but some cards can also be played in the battle phase, such as certain equipment cards, effect cards that immediately draw 2 more cards, etc.

[0145] How to obtain cards:

[0146] The player object obtains at least one card if the acquisition conditions are met. The acquisition conditions include at least one of the following:

[0147] Obtaining Condition 1: Start a new round of turn-based battle. Each time a new round of turn-based battle starts, you will receive a certain number of cards. For example, the first round of turn-based battle will draw 4 cards, and the subsequent rounds of turn-based battle will draw 2 cards.

[0148] Acquisition Condition 2: Use a pre-set chess card. Pre-set chess cards are chess cards with additional abilities, such as drawing, adding, or duplicating cards. For example, a chess card with the same name as a currently playing chess piece will grant an additional effect card when played.

[0149] Acquisition condition 3: Use preset effect cards; preset effect cards refer to effect cards with effects such as drawing, adding, or copying cards.

[0150] Acquisition condition 4: Use preset player cards; preset player cards refer to effect cards that have effects such as drawing, adding, or copying cards.

[0151] Acquisition condition 5: Consume resources owned by the party in exchange; for example, consume energy to extract or exchange.

[0152] Acquisition condition 6: The player level of the chess player's virtual character is upgraded; after the chess player level is upgraded, higher quality or more cards can be unlocked.

[0153] Acquisition condition 7: Card pool level upgrade; after the card pool level is upgraded, you can unlock higher quality or more cards.

[0154] Obtaining condition 8: Purchase card operation.

[0155] Acquisition Condition 9: A preset player skill is triggered. A preset player skill is a passive skill that has the effect of extracting, adding, or duplicating cards. For example, you can extract a player card every two turns, or you can extract a player card every three cards played.

[0156] It should be noted that the above acquisition conditions can be combined. For example, some cards can only be obtained by using the preset player cards after reaching the player level 2. It should also be noted that the acquisition conditions for different types of cards can be completely different, completely the same, or some conditions can be the same and some different.

[0157] Figure 8 A flowchart of a method for interactively playing a turn-based chess game provided by an exemplary embodiment of the present application is shown. This embodiment uses the method executed by a terminal as an example. The method includes:

[0158] Player selection phase:

[0159] Step 320: Selecting a virtual chess player character of one's own side, where the virtual chess player character is used to represent a virtual character controlling at least one chess piece of one's own side;

[0160] Before each game begins, the player character selects their desired player avatar. Different player avatars have different player skills. Player skills are usually related to obtaining player cards, but can also be related to other game factors.

[0161] In some embodiments, different player skills have their own passive triggering mechanisms that allow the player character to obtain cards with special effects. For example, a player's skill effect is: every time three chess cards are played, the player obtains a Treasure Player card. The effect of this Treasure Player card is: consume 1 energy point and increase the level of a designated player on the board by 2.

[0162] For example, Figure 9 As shown, before starting a game, a player selection interface is displayed. This interface displays six virtual player characters selected by the player objects. Optionally, the virtual player character 61 selected by the player object is highlighted. For example, if the player object is player object 4, the virtual player character selected by player object 4 is highlighted in a standing, enlarged, and centered foreground manner. The virtual players selected by the other player objects are displayed in a normal sitting position, at normal size, and distributed on both sides.

[0163] On the player selection interface, several candidate player virtual characters 62 are displayed, for example, candidate players 1 to 5. Other candidate players can be viewed by swiping left or right, or all candidate players can be viewed by clicking the "All" button 63.

[0164] A player skill button 64 is also displayed on the player selection interface. In response to the player skill button 64 being clicked, the player skill name and effect description of the currently selected player virtual character can be viewed in the pop-up window on the right.

[0165] Optionally, the top of the player selection interface displays messages from other players, along with a countdown for selecting a player or entering a game. The left side of the player selection interface displays a button for sending text messages, a speaker off / on button, and a microphone off / on button. After the player object selects the player avatar, they can click the "Confirm" button 65 to enter the ready state.

[0166] N players participate in a game, each engaging in a round-based battle. Each round consists of a preparation phase and a battle phase.

[0167] Preparation phase for each round:

[0168] Step 340: Displaying a game interface of a turn-based chess game, the game interface including a chessboard area and a hand area;

[0169] Combined with reference Figure 10 The board area 10 is used to place at least one friendly chess piece and at least one enemy chess piece. Optionally, the upper half of the board area 10 is used to place at least one enemy chess piece, and the lower half of the board area 10 is used to place at least one friendly chess piece. The hand area 11 is used to display at least one card held by the player object. In the initial state or in certain situations (such as when all cards for the current round have been played), the number of cards displayed in the hand area 11 is 0.

[0170] Optionally, attribute information for the n player objects participating in the current game is displayed in the upper left corner of the game interface. This attribute information includes at least one of the following: player nickname, player portrait, player health, and player level. Player skill buttons 64 are displayed in the lower left corner of the game interface. A card swap button 14 and an upgrade button 15 are also displayed in the lower right corner of the game interface. The card swap button 14 is used to replace one or more cards in the hand area 11. The upgrade button 15 is used to upgrade the player's avatar's level to unlock higher-level cards, abilities, and equipment.

[0171] Optionally, an energy control 16 is displayed in the upper right corner of the game interface. This control displays the energy value of the player object. Energy is a game resource that may be consumed at various stages of the game. For example, playing cards requires energy, replacing cards requires energy, and upgrading player levels requires energy.

[0172] Step 360: In response to the play operation of at least one card, execute a battle preparation operation related to the own chess piece;

[0173] Card types include: chess piece cards, equipment cards, effect cards, and player cards. Players can perform different functions of battle preparation operations by playing different chess piece cards. This step includes at least one of the following steps:

[0174] Step 362: In response to the play operation on the chess piece card, executing a battle preparation operation related to at least one own chess piece in the chessboard area;

[0175] Step 364: In response to the play operation of the equipment card, equip all or part of the at least one chess piece with virtual equipment;

[0176] Step 366: In response to the play operation on the effect card, executing a preparation operation to add an effect to at least one factor in the game;

[0177] Step 368: In response to the play operation on the player's card, perform a preparation operation related to at least one factor in the game.

[0178] Since the battle situation in each round of turn-based battle is different, each player object has different cards in hand, and each player object has different card-playing habits, the number of times and order in which the above steps 362, 364, 366, and 368 are executed in each round of turn-based battle may change, and this embodiment does not limit this.

[0179] Regarding step 362 (chess card):

[0180] In some embodiments, the cards in the hand area include a first chess piece card. In response to a play operation on the first chess piece card, a first local chess piece is added to the board area. The first local chess piece is the chess piece corresponding to the first chess piece card. In some embodiments, the first local chess piece is a chess piece that has not been summoned to the board area.

[0181] That is, when the first own chess piece does not exist in the chessboard area, in response to the play operation on the first chess piece card, the first own chess piece is added to the chessboard area.

[0182] In response to a play operation on a first chess piece card, at least two candidate chess squares are displayed in the chessboard area, and a first indicator element corresponding to the first chess piece card is displayed, the first indicator element including at least one of a reduced first chess piece card, a first own chess piece, and a first indicator arrow; in response to a drag operation of dragging the first indicator element to the first candidate chess square, the first own chess piece is added to the first candidate chess square; wherein the first candidate chess square is one of the at least two candidate chess squares.

[0183] The at least two candidate squares may be all candidate squares or only candidate squares belonging to the player's side. The at least two candidate squares may be always displayed or only displayed when a card-playing operation is recognized.

[0184] The first chess card is Figure 10 Take the 4th card in as an example, combined with reference Figure 11 In response to a drag operation on the first chess piece card, a first own chess piece 17 and a first indicator arrow 18 are displayed. First own chess piece 17 is a three-dimensional piece that slides in accordance with the real-time position of the drag operation. First indicator arrow 18 starts at the position of the first chess piece card before it is played and ends at the real-time position of the drag operation. If the drag operation is released at the first candidate square, first own chess piece 17 is summoned to the first candidate square.

[0185] based on Figure 11 It can be seen that this interaction method cancels the chess piece preparation area, and the hand card area takes into account both the chess piece acquisition and preparation functions, realizing the sharing of multiple functions in one display area and improving the efficiency of human-computer interaction.

[0186] In some embodiments, the cards in the hand area include a second chess piece card. In response to a play operation on the second chess piece card and a second local chess piece already exists in the chessboard area, the chess piece level of the second local chess piece is upgraded in the chessboard area, where the second local chess piece is the chess piece corresponding to the second chess piece card.

[0187] Among them, the card-playing operation of the second chess piece card can also be a drag operation, but since there is already a second chess piece in the chessboard area, the release position of the drag operation can be completed at any position in the chessboard area, and it can take effect without the player object being accurately dragged to the second chess piece.

[0188] Regarding step 364 (equip the card):

[0189] In some embodiments, the cards in the hand area include equipment cards. In response to a play operation on the equipment card, a second indicator element corresponding to the equipment card is displayed, the second indicator element including at least one of a reduced equipment card, a virtual equipment corresponding to the equipment card, and a second indicator arrow.

[0190] In response to a dragging operation of dragging the second indicator element to the second own chess piece, dressing the second own chess piece with virtual equipment;

[0191] The second chess piece of the party is a chess piece of the party that already exists in the chessboard area.

[0192] Regarding step 366 (effect card):

[0193] In some embodiments, the cards in the hand area include effect cards. In response to a play operation on the effect card, an effect is added to at least one of the own chess pieces, and / or an effect is added to the card acquisition process.

[0194] According to the objects of action, effect cards are divided into two categories:

[0195] Type 1: Increases the effect on the own chess pieces within the chessboard area;

[0196] Type 2: Adds effects to the card acquisition process.

[0197] In response to playing a Type 1 effect card, an effect is added to at least one of your own chess pieces, such as increasing a buff specific to the chess piece type, or a combined buff when at least two chess pieces from the same faction are present.

[0198] In response to the play operation on the type 2 effect card, an effect is added to the card acquisition process, for example, two identical chess pieces are drawn consecutively.

[0199] Regarding step 368 (player card):

[0200] In response to the play operation on the player's card, at least one of the following preparation operations is performed:

[0201] Increasing your own chess pieces, reducing your own chess pieces, upgrading your own chess pieces, adding effects to your own chess pieces, equipping your own chess pieces with props, operations related to card acquisition, operations related to card sales, operations related to card exchanges, operations related to subsequent rounds, and operations related to the health value of your own player objects.

[0202] In other words, the function of a player card is relatively special. It can be any of the functions of a chess piece card, an equipment card, or an effect card. It can also be a function related to the card acquisition process, or a function related to the player's health. In different design implementations, any function that can affect a certain factor in the game may be designed as a function of a player card, and this embodiment of the application does not limit this.

[0203] During the preparation phase, the player object on this side can also use at least one of the card exchange function, card deletion function, and player level upgrade function.

[0204] Card swap function:

[0205] During the preparation phase, your player can also swap one or more cards from their hand. Clicking the swap button allows you to swap one or more cards, which consumes energy. For example, you can only swap cards once per round, but you can swap multiple cards at once. Each card swap costs 1 energy.

[0206] Delete card function:

[0207] During the card play process, dragging a card to a designated location will delete or sell it. The resources consumed by deleted cards cannot be recovered, or a portion or a fixed amount of energy can be recovered. For example, each deleted card will gain 1 energy point.

[0208] Player level upgrade function:

[0209] The player object on this side obtains a certain amount of energy in each round. The energy not used in this round can be accumulated to the next round, and the energy can be used to upgrade the player level. The higher the player level, the higher the quality of the cards that can be drawn in each round, and at the same time, some new abilities will be unlocked, such as talents, purchasable equipment, etc. Optionally, the upgrade button 15 can display quality indicators of different colors. As the player level is upgraded, the quality indicator corresponding to the current player level will light up to indicate the quality of the cards that can be obtained at the current player level. The quality indicator can be as follows: Figure 12 The small rounded rectangle shown is used as an example, but other shapes or forms are also possible.

[0210] For example, when our player object reaches player level 1 / 2 / 3 / 4 / 5, cards of quality 1 / 2 / 3 / 4 / 5 will be unlocked respectively.

[0211] The battle phase of each round:

[0212] Step 380: During the battle phase, the own chess piece and the enemy chess piece are automatically engaged in battle in the chessboard area;

[0213] The automatic battle process between your own chess pieces and enemy chess pieces in the chessboard area does not require manual control by your own player object. The client or server automatically controls the battle between the chess pieces of both sides based on the chess position on the chessboard, chess piece attributes, chess piece level, chess piece skills, chess piece attributes, joint enhancement attributes between chess pieces, etc., until all the chess pieces of one side are killed.

[0214] Figure 13 The figure shows an automatic battle diagram of a player's chess piece 17 and an enemy chess piece 19 in a melee battle on the chessboard. The movement, skill release, and functions of the two chess pieces during the battle do not require manual control by the player.

[0215] Battle settlement phase:

[0216] Step 390: Calculate the life value of the virtual character of the chess player on your side, and start the next round of turn-based battle or end the current game based on the life value.

[0217] Both the player object and the enemy player object have health points. After the round ends, the health points of the losing player object will be deducted by a certain amount. This amount can be determined based on the number of chess pieces remaining on the winning side, or it can be a fixed value, which is not limited in this embodiment.

[0218] When the health value is deducted to zero, the player is eliminated from the game.

[0219] When the health value has not been deducted to zero, the next round of turn-based battle will begin in this game, and the player will continue to fight with one of the n player objects until he is eliminated, or he will win the game as the last player who has not been eliminated.

[0220] In some embodiments, the damage calculation is based on the number of pieces remaining on the winning side's board. Figure 14 Shown is the animation effect of calculating the life value of the opponent's chess piece 19 when the opponent is the loser, and then calculating the life value of the opponent's chess piece virtual character 61. A life value progress bar can be displayed on the top of the chess piece virtual character 61.

[0221] Exemplary references Figure 15The settlement information of the current game is displayed on the settlement interface. The settlement information includes player rankings, players used by each player, lineups, chess piece types, and other information.

[0222] In summary, the method provided in this embodiment, by introducing a "card" mechanism into a turn-based chess game, simplifies and integrates various battle preparation operations into the multi-card playing process, eliminating the concept of a shop. Players no longer need to repeatedly interact with multiple sub-areas on the traditional battle interface, such as the shop, chess piece preparation area, and chess piece battle area, to complete chess piece acquisition, upgrades, and battles. The traditional chess piece purchasing process, which requires users to actively select chess pieces, is replaced by a passive receipt of distributed cards. The game system replaces some of the user's tedious operations, allowing users to complete various battle preparation operations using essentially the same card playing operations as in a card game, thereby improving the efficiency of human-computer interaction.

[0223] Especially when playing turn-based chess games on small-screen terminals such as mobile phones or tablets, players can complete a variety of battle preparation operations based on the limited operations in the hand area. Compared with traditional auto chess, it can significantly improve the efficiency of human-computer interaction.

[0224] The method provided in this embodiment can eliminate the store in traditional Auto Chess based on the playing characteristics of the cards through chess piece cards. The tedious process that requires users to purchase the chess pieces they want from dozens of available chess pieces in the store is replaced by a process in which the game system automatically distributes several cards to the player, eliminating the need for users to manually select cards. This reduces the number of interactive operations required for users to obtain chess pieces and the amount of information that users need to process.

[0225] The method provided in this embodiment can eliminate effect buttons or controls in traditional Auto Chess through effect cards, eliminate the jungle phase in traditional Auto Chess through equipment cards, and incorporate the gameplay characteristics of each player through player cards. By simplifying the various mechanics of turn-based chess games into the card-playing process based on different card types, this can reduce the number of user interface elements required to be displayed on the battle interface, reducing the time users spend actively searching for relevant function entries, simplifying the operation difficulty of the player object, and improving the efficiency of human-computer interaction for the player object.

[0226] Among the various game types, there is a turn-based chess game called Auto Chess. Its basic game rules are that players purchase chess pieces (heroes) in the game store. The chess pieces are displayed in the form of three-dimensional models. Players select and combine different types of chess pieces and then arrange them on their own chessboard. Finally, the game system automatically controls their chess pieces to fight with other players' chess pieces until the player with the remaining chess pieces wins. In the embodiments of the present application, virtual characters, characters, chess pieces, and heroes have the same meanings, and player objects, players, users, accounts, chess players, and chess player chess pieces have the same meanings.

[0227] In the related art, one builds one's own chess lineup by purchasing desired chess pieces from chess pieces provided in a game store, and can refresh the game store so that the game store provides more chess pieces to be selected. Figure 16 A schematic diagram of an Auto Chess game interface provided by related art is shown. The game interface includes a game store 1610, which contains six heroes: A, B, C, D, E, and F. With 10 gold coins remaining, refreshing the game store consumes two gold coins each time, and can be done up to five times to refresh the heroes in game store 1610. When a desired hero appears in game store 1610, purchase it, increasing the likelihood of obtaining the desired hero.

[0228] After the player purchases the desired hero and refreshes the game store 1610, the remaining heroes in the game store 1610 will enter the discard pool. Figure 17 A schematic diagram of a discard pool interface provided by related art is shown. For example, if characters A, B, and C are selected, the remaining characters D, E, and F enter the discard pool, while characters A, B, and C do not. In a single game, a hero in player A's discard pool, such as character D, will not be drawn again by player A, and player B's drawing of character D will not be affected. In other words, the heroes in each player's discard pool only affect their own draws and have no impact on other players.

[0229] However, when purchasing chess pieces in the game store, a large number of chess pieces need to be processed. For example, if there are 5 chess pieces in the game store, a total of 20 chess pieces need to be processed after refreshing 3 times. This is a lot of information for players to process, resulting in low human-computer interaction efficiency.

[0230] In order to solve the above problems, the present application proposes an interactive method based on a turn-based chess game, which is executed by a terminal. Figure 18A schematic diagram of a game interface for a turn-based chess game provided by an exemplary embodiment of the present application is shown. The terminal is installed and running a game client that supports a virtual environment, wherein the game client displays the game interface, which includes at least one of: a hand card area 11, a card change button 14, and an energy control 16. The specific location of the content included in the game interface is not limited in the present embodiment, and Figure 18 The positions shown are provided as an example.

[0231] In some embodiments, in round i, cards dealt in round i are retrieved, and at least one card held by the player object is displayed, where i is a positive integer. In response to a select operation, a first card is selected from the cards held by the player object, where the first card is any card; and in response to a discard operation, the first card is discarded.

[0232] In some embodiments, the number of cards held by the player object has an upper limit, for example, the hand area 11 has a maximum of 8 cards.

[0233] For example, Figure 18 As shown, in the hand area 11, at least one card held by the player object is displayed, including: "Talent Search", two "Select Generals", "Z Character", "Mage Bubble", "Active Deployment", and "Arrow Feedback".

[0234] In some embodiments, the discard operation includes a card deletion operation or a card exchange operation. Taking the card exchange operation as an example, in response to the card exchange operation, the first card is replaced with the second card.

[0235] For example, the energy control 16 shows that the player currently holds 2 energy points. After interacting with the card change button 14, the card change function is triggered by consuming 1 energy point. Figure 19 As shown, select the card you want to replace from the cards in the hand area 11 and move it to the to-be-replaced area 1810. For example, if you want to replace "Arrow Feedback" and "Active Deployment", you can continue to select other cards. After the selection is completed, the remaining cards remain in the hand area 11.

[0236] In some embodiments, there is an upper limit on the number of cards that can be replaced per round. Figure 19 As shown, "Please select the cards to be replaced (2 / 10)" means that a maximum of 10 cards can be replaced in this round, with an upper limit of 10. Currently, 2 cards are selected, and you can continue to select cards.

[0237] After selecting the cards, interact with the confirmation control 1820 to redraw the same number of cards to the hand area 11, and change the state of the card exchange button 14 and the displayed value of the energy control 16. For example, after clicking the confirmation control 1820, Figure 19 As shown, 5 cards, namely "Z Character", two "Choose Generals", "Arrow Feedback", and "Active Deployment", are replaced, and 5 cards, namely "K Character", two "Wishes", "Talent Search", and "Add Cards", are obtained. The card exchange button 14 displays "Used", and the energy control 16 displays that the player currently holds 1 energy point.

[0238] In some embodiments, the cards after replacement in this round are different from the cards before replacement. For example, when replacing "Z character" in the first round, the cards obtained must not include "Z character", but when drawing cards or replacing cards in the second round, the cards obtained may not include "Z character" or may include "Z character".

[0239] In some embodiments, the number of times a first card has been discarded is recorded in the first list. The same card may be recorded multiple times, where the number of times a first card has been discarded is the cumulative number of times the first card has been discarded in the previous i rounds. For example, if a player replaces two "Z characters," "Z characters" will be recorded twice in the first list.

[0240] In some embodiments, the card types include: at least one of chess piece cards, effect cards, equipment cards, and player cards. The specific implementation details are as follows: Figures 4 to 7 As shown, no further details are given here.

[0241] In some embodiments, chess piece cards and equipment cards are cards with quantity restrictions and will be recorded in the first list when they are replaced. Effect cards and player cards are cards without quantity restrictions and will not be recorded in the first list when they are replaced.

[0242] In some embodiments, players gain energy by deleting cards. For example, players can delete cards by moving one or more cards to the delete area. Each time a card is deleted, one energy point is gained, and the energy value displayed in the energy control 16 is increased by one.

[0243] In some embodiments, chess piece cards and equipment cards are recorded in the first list after being deleted; effect cards and player cards are not recorded in the first list after being deleted.

[0244] In some embodiments, chess piece cards and equipment cards are recorded in the second list after being deleted; effect cards and player cards are not recorded in the second list after being deleted, and the second list is different from the first list.

[0245] In some embodiments, when drawing and exchanging cards, the probability of obtaining cards of different qualities is related to the player's level, as shown in Table 1.

[0246] Table 1

[0247] Player level First quality Second quality The third quality Fourth Quality Fifth Quality 1 100 0 0 0 0 2 40 60 0 0 0 3 30 50 20 0 0 4 15 30 35 20 0 5 1 20 40 30 9 6 1 9 40 35 15

[0248] For example, when the player level is level 3, the probability of obtaining a card of the first quality is 30%, the probability of obtaining a card of the second quality is 50%, the probability of obtaining a card of the third quality is 20%, and the probability of obtaining a card of the fourth quality and the fifth quality is 0.

[0249] In some embodiments, in subsequent rounds after the i-th round, the first card cannot be obtained, or the first card is obtained again with a reduced probability of being drawn.

[0250] In some embodiments, the difference between the drawing probability after the reduction and the drawing probability before the reduction is related to the number of times the first card has been discarded. The number of times the first card has been discarded is the cumulative number of times the first card has been discarded in the previous i rounds. The drawing probability after the reduction can be called the decay probability F.

[0251] In some embodiments, the decay probability F=initial drawing probability-reduction factor, wherein the initial drawing probability is a preset probability, and the reduction factor=initial drawing probability×number of times the first card is discarded / initial number of the first card.

[0252] For example, the initial probability of drawing card A is 20%, the number of times card A is discarded is 2, and the initial number of card A is 10, then the reduction factor is 20%×2 / 10=4%, and the attenuation probability F=20%-4%=16%.

[0253] In some embodiments, if the probability of drawing all cards is zero, the probability of drawing all cards is restored to the initial probability. That is, the card drawing is not affected by the reduced probability of drawing, and the card drawing is based on the initial probability. For example, if the player deletes all cards, the card drawing is based on the initial probability.

[0254] In summary, the method provided in this embodiment obtains the cards dealt in the i-th round of a turn-based chess game, and displays at least one card held by the own player object, where i is a positive integer, and the card is used to perform preparation operations related to the own chess piece in the preparation phase of the i-th round; in response to a selection operation, selects a first card from the cards held by the own player object; in response to a discard operation, discards the first card; in subsequent rounds after the i-th round, the first card cannot be obtained, or the first card is obtained again with a reduced drawing probability.

[0255] First of all, the chess piece acquisition process of traditional auto chess is "massive screening in the store + buying the chess pieces you want with gold coins", which requires players to purchase the chess pieces they want from dozens of available chess pieces in the store. Since each chess piece generally has only one three-dimensional model and name, players need to understand and screen dozens of pieces of information; in this application, the chess piece acquisition process is changed to cards automatically distributed by the system. Players usually have only 2-8 cards in their hands, and players only need to understand and screen 2-8 pieces of information. Moreover, cards are naturally more suitable for carrying text information and are easier for players to understand and read. Therefore, the "random automatic card drawing + player manual replacement of disliked cards" in this application can better improve the efficiency of human-computer interaction, reduce the amount of information and operations that players need to process, and are more suitable for novice players.

[0256] Secondly, since random automatic card drawing introduces a random factor, the cards in the player's hand may not be what they want. Therefore, reducing the probability of cards deleted or replaced by the player being drawn in subsequent rounds can make it easier for players to get the cards they want. At the same time, players do not need to process more information, which improves the efficiency of human-computer interaction.

[0257] The method provided in this embodiment also restores the probability of drawing all cards to the initial probability when the probability of drawing all cards is zero, thereby avoiding the probability reduction mechanism causing the game to be unable to draw cards normally.

[0258] Figure 20 The following is a flowchart of an interactive method for a turn-based chess game provided by an exemplary embodiment of the present application. This embodiment uses the method executed by a terminal as an example, and a program client supporting turn-based chess games is running on the terminal. The method includes:

[0259] Step 2010: In the i-th round of the turn-based chess game, obtain the cards dealt in the i-th round and display at least one card held by the player object.

[0260] Where i is a positive integer, and the card is used to perform preparation operations related to the player's own chess pieces during the preparation phase of the i-th round.

[0261] In some embodiments, a number of cards may be drawn each time a new round begins. For example, four cards may be drawn in the first round, and two cards may be drawn in subsequent rounds.

[0262] In some embodiments, a game interface of a turn-based chess game is displayed, and the game interface includes a hand area, and the hand area is used to display at least one card held by the player object.

[0263] In some embodiments, in the initial state or in certain situations (such as when all cards in the current round are played), the number of cards displayed in the hand area is 0.

[0264] In some embodiments, there is an upper limit on the number of cards held by the player object, for example, there are at most 8 cards in the hand area.

[0265] In some embodiments, after the number of cards held by the player object reaches an upper limit, the subsequently acquired cards are automatically discarded.

[0266] Step 2020: In response to the selection operation, a first card is selected from the cards held by the player object.

[0267] The first card is any card among the cards held by the player object.

[0268] In some embodiments, the first card is one or more cards.

[0269] In some embodiments, in response to a selection operation, a first card set is selected from the cards held by the player object, the first card set including at least one card including the first card.

[0270] In some embodiments, in response to the own player object clicking the card change control and selecting a card, a first card is selected from the cards held by the own player object. Figure 19 As shown, after the player object clicks the card change button 14, the card to be replaced is selected from the cards in the hand area 11 and moved to the to-be-replaced area 1810. For example, if "Arrow Feedback" and "Active Deployment" are to be replaced, the other cards remain in the hand area 11, so "Arrow Feedback" and "Active Deployment" are selected.

[0271] Step 2030: In response to the discard operation, discard the first card.

[0272] In some embodiments, discarding the first card indicates that the first card is not needed for the current round.

[0273] In some embodiments, the reason for discarding the first card includes at least one of the following:

[0274] The first card is not a card required by the card lineup constructed by the player object; the first card has a lower priority than other cards; energy needs to be obtained by discarding cards.

[0275] In some embodiments, the first card is discarded through a delete operation or a swap operation.

[0276] In some embodiments, in subsequent rounds after the i-th round, the first card cannot be obtained, or the first card is obtained again with a reduced probability of being drawn.

[0277] When there are enough game match samples, for example, in 1000 games, if the cards held by the player object in the i-th round include the first card, the first card is not discarded. The number of first games corresponding to the first card being obtained again in the subsequent rounds after the i-th round is counted, and the quotient of the first game number and 1000 can be regarded as the first drawing probability of the first card.

[0278] In another 1000 games, if the cards held by the player object in the i-th round include the first card, the first card is discarded, and the second number of games corresponding to the first card being obtained again in the subsequent rounds after the i-th round is counted. The quotient of the second number of games and 1000 can be regarded as the second drawing probability of the first card, which is lower than the first drawing probability.

[0279] In some embodiments, in subsequent rounds after the i-th round, the first card cannot be obtained due to too few rounds or a low probability of drawing after the round is reduced.

[0280] In summary, the method provided in this embodiment obtains the cards dealt in the i-th round of a turn-based chess game, and displays at least one card held by the own player object, where i is a positive integer, and the card is used to perform preparation operations related to the own chess piece in the preparation phase of the i-th round; in response to a selection operation, selects a first card from the cards held by the own player object; in response to a discard operation, discards the first card; in subsequent rounds after the i-th round, the first card cannot be obtained, or the first card is obtained again with a reduced drawing probability.

[0281] First of all, the chess piece acquisition process of traditional auto chess is "massive screening in the store + buying the chess pieces you want with gold coins", which requires players to purchase the chess pieces they want from dozens of available chess pieces in the store. Since each chess piece generally has only one three-dimensional model and name, players need to understand and screen dozens of pieces of information; in this application, the chess piece acquisition process is changed to cards automatically distributed by the system. Players usually have only 2-8 cards in their hands, and players only need to understand and screen 2-8 pieces of information. Moreover, cards are naturally more suitable for carrying text information and are easier for players to understand and read. Therefore, the "random automatic card drawing + player manual replacement of disliked cards" in this application can better improve the efficiency of human-computer interaction, reduce the amount of information and operations that players need to process, and are more suitable for novice players.

[0282] Secondly, since random automatic card drawing introduces a random factor, the cards in the player's hand may not be what they want. Therefore, reducing the probability of cards deleted or replaced by the player being drawn in subsequent rounds can make it easier for players to get the cards they want. At the same time, players do not need to process more information, which improves the efficiency of human-computer interaction.

[0283] Figure 21 The following is a flowchart of an interactive method for a turn-based chess game provided by an exemplary embodiment of the present application. This embodiment uses the method executed by a terminal as an example, and a program client supporting turn-based chess games is running on the terminal. The method includes:

[0284] Step 2010: In the i-th round of the turn-based chess game, obtain the cards dealt in the i-th round and display at least one card held by the player object.

[0285] Specific implementation details refer to Figure 20 Step 2010 is not described here any more.

[0286] Step 2020: In response to the selection operation, a first card is selected from the cards held by the player object.

[0287] Specific implementation details refer to Figure 20 Step 2020 is not repeated here.

[0288] Step 2032: In response to the card deletion operation, delete the first card.

[0289] In some embodiments, during the play process, dragging a first card to a designated location can delete or sell the first card. The resources consumed by the deleted first card cannot be recovered, or a portion or a fixed amount of energy can be recovered. For example, each deleted first card can gain 1 energy point.

[0290] Figure 22 A flowchart of recording discarded cards provided by one embodiment of the present application is shown.

[0291] In some embodiments, during the preparation phase, the player drags at least one card to the deletion area, and the terminal executes step 2210 to delete the at least one card in response to the player's deletion operation.

[0292] After deleting the card, the terminal executes step 2220 to record the discarded at least one card in the first list, including recording the deleted at least one card in the first list. The number of times a card is recorded in the first list will affect the probability of drawing the card in the current game.

[0293] Step 2034: In response to the card exchange operation, the first card is replaced with the second card.

[0294] During the preparation phase, the player can exchange one or more cards in the hand area. Click the exchange button to exchange one or more cards.

[0295] In some embodiments, changing cards requires energy, and each card changing process consumes 1 point of energy, that is, replacing one or more cards consumes 1 point of energy.

[0296] In some embodiments, the second card is different from the first card.

[0297] After the card exchange operation, the second card obtained is different from the first card. In the case of exchanging multiple cards, each card after the exchange is different from each card before the exchange.

[0298] Figure 22 A flowchart of recording discarded cards provided by one embodiment of the present application is shown.

[0299] In some embodiments, during the preparation phase, the player selects at least one card and replaces it. The terminal executes step 2212 to replace at least one card in response to the player's card replacement operation.

[0300] After deleting the card, the terminal executes step 2220 to record the discarded at least one card in the first list, including recording the replaced at least one card in the first list. The number of times a card is recorded in the first list will affect the probability of drawing the card in the current game.

[0301] The embodiment of the present application does not limit the execution order of step 2032 and step 2034, and is described by taking the example of executing step 2032 first and then executing step 2034.

[0302] In some embodiments, the type of card includes at least one of the following: a chess piece card; an effect card; an equipment card; a chess player card;

[0303] Among them, chess piece cards are used to summon chess pieces on the board or upgrade the chess piece level of your own chess pieces; effect cards are used to apply effects to at least one factor in the game; equipment cards are used to equip at least one chess piece; chess player cards are cards obtained through chess player skills. For specific implementation details of card types, please refer to Figures 4 to 7 , I will not go into details here.

[0304] In some embodiments, the first card is a chess piece card or an equipment card.

[0305] In some embodiments, chess piece cards and equipment cards are cards with quantity limits, and the number of discards will be recorded when they are discarded. Effect cards and player cards are cards without quantity limits, and the number of discards will not be recorded when they are discarded.

[0306] In some embodiments, the type of the first card and the type of the second card are the same.

[0307] When the first card is a chess piece card, the second card is a chess piece card, and the same applies to other card types.

[0308] In summary, the method provided in this embodiment deletes the first card in response to a card delete operation; or replaces the first card with a second card in response to a card exchange operation. In different types of operations, the first card is discarded, thereby reducing the probability of drawing the first card, making it easier for players to get the cards they want, and at the same time, the player does not need to process a lot of information, thereby improving the efficiency of human-computer interaction.

[0309] Figure 23 The following is a flowchart of an interactive method for a turn-based chess game provided by an exemplary embodiment of the present application. This embodiment uses the method executed by a terminal as an example, and a program client supporting turn-based chess games is running on the terminal. The method includes:

[0310] Step 2010: In the i-th round of the turn-based chess game, obtain the cards dealt in the i-th round and display at least one card held by the player object.

[0311] Specific implementation details refer to Figure 20 Step 2010 is not described here any more.

[0312] Step 2020: In response to the selection operation, a first card is selected from the cards held by the player object.

[0313] Specific implementation details refer to Figure 20 Step 2020 is not repeated here.

[0314] Step 2030: In response to the discard operation, discard the first card.

[0315] Specific implementation details refer to Figure 20 Step 2030 is not described here any more.

[0316] Before step 2040, in some embodiments, in subsequent rounds of the i-th round, the first card cannot be obtained, or the first card is obtained again with a reduced drawing probability.

[0317] In some embodiments, during the drawing process of subsequent rounds after the i-th round, the first card cannot be drawn, or the first card is drawn again with a reduced drawing probability.

[0318] In some embodiments, the card drawing process includes at least one of the following:

[0319] The first card draw process is triggered at the beginning of the round;

[0320] The second card drawing process triggered by the first effect card;

[0321] The third draw process is triggered by the first player's card;

[0322] Among them, the first effect card is a card used to exert an effect on at least one factor in the game; the first chess player card is a card obtained through the chess player skills of the chess player virtual character, and the chess player virtual character is used to control the chess pieces of its own side.

[0323] For example, 4 cards are drawn at the beginning of the first round, and 2 cards are drawn at the beginning of subsequent rounds; the effect of the first effect card is to draw any two cards when the first effect card is used; the effect of the first player card is to draw three effect cards when the first player card is used.

[0324] Effect card specific implementation details reference Figure 5 Example, chess player card specific implementation details refer to Figure 7 The embodiments will not be described in detail here.

[0325] In some embodiments, during the card exchange process in subsequent rounds of the i-th round, the first card cannot be exchanged, or the first card is exchanged again with a reduced probability of extraction.

[0326] In some embodiments, the difference between the reduced probability of drawing and the probability of drawing before the reduction is related to the number of times the first card has been discarded; wherein the number of times the first card has been discarded is the cumulative number of times the first card has been discarded in the previous i rounds, and the reduced probability of drawing can be referred to as the decay probability F.

[0327] In some embodiments, the reduced probability of drawing is equal to the difference between the initial probability of drawing and the reduction factor, where the reduction factor is the product of the initial probability of drawing and a first quotient value, where the first quotient value is the quotient of the number of times the first card is discarded and the initial number of the first card.

[0328] The reduced probability of drawing (attenuation probability F) = initial drawing probability - reduction factor, where the initial drawing probability is a preset probability and the reduction factor = initial drawing probability × number of times the first card is discarded / initial number of first cards.

[0329] For example, the initial probability of drawing card A is 20%, the number of times card A is discarded is 2, and the initial number of card A is 10, then the reduction factor is 20%×2 / 10=4%, and the attenuation probability F=20%-4%=16%.

[0330] Step 2040: In subsequent rounds of the i-th round, when the probability of drawing all cards is zero, the probability of drawing all cards is restored to the initial probability.

[0331] If the probability of drawing all cards is zero, cards are drawn according to the initial probability, that is, the card drawing in this round is not affected by the reduced probability. For example, if the player deletes all cards, cards are drawn according to the initial probability.

[0332] In some embodiments, in a subsequent round in which the extraction probabilities of all cards are restored to the initial extraction probabilities, cards continue to be selected in response to a selection operation and cards are discarded in response to a discard operation.

[0333] In summary, the method provided in this embodiment restores the probability of drawing all cards to the initial probability when the probability of drawing all cards is zero, thereby avoiding the probability reduction mechanism causing the game to be unable to draw cards normally.

[0334] Figure 24 A flowchart of drawing cards provided by one embodiment of the present application is shown.

[0335] Step 2410: Respond to the card drawing operation.

[0336] In some embodiments, during the card drawing process, the terminal responds to a player's card drawing operation or automatically draws cards at the beginning of a round.

[0337] Step 2420: Determine whether there are any recorded cards in the first list.

[0338] The first list is used to record discarded cards including the first card.

[0339] In some embodiments, the terminal determines whether there is a recorded card in the first list. If there is no recorded card in the first list, step 2430 is executed; if there is a recorded card in the first list, step 2432 is executed.

[0340] Step 2430: Draw at least one card.

[0341] In the case that there is no recorded card in the first list, the terminal draws at least one card according to the initial drawing probability of the card.

[0342] Step 2432: Draw at least one card based on the reduced drawing probability.

[0343] When there are recorded cards in the first list, the terminal draws at least one card according to the reduced drawing probability.

[0344] Figure 25 A flowchart of exchanging cards provided by one embodiment of the present application is shown.

[0345] Step 2510: Respond to the card exchange operation.

[0346] In some embodiments, the player clicks the replacement control, and the terminal responds to the player's replacement operation and prepares to replace the card.

[0347] Step 2520: Determine whether there is any recorded card in the first list.

[0348] In some embodiments, the terminal determines whether there is a recorded card in the first list. If there is no recorded card in the first list, step 2530 is executed; if there is a recorded card in the first list, step 2532 is executed.

[0349] Step 2530: Replace at least one card.

[0350] In the case that there is no recorded card in the first list, the terminal replaces at least one card according to the initial drawing probability of the card.

[0351] Step 2532: Replace at least one card based on the reduced probability of drawing.

[0352] When there are recorded cards in the first list, the terminal replaces at least one card according to the reduced drawing probability.

[0353] In the above embodiment, steps with the same sequence number can be considered as the same step. Figure 2 Corresponding embodiments, Figure 8 Corresponding embodiments, Figure 20 Corresponding embodiments, Figure 21 The corresponding embodiments and Figure 23 The corresponding embodiments can be implemented individually or in combination, and this application does not limit this.

[0354] Figure 26 A block diagram of an interactive device based on a turn-based chess game provided by an exemplary embodiment of the present application is shown. The device includes an acquisition module 2610, a selection module 2620, a discarding module 2630 and a recovery module 2640.

[0355] The acquisition module 2610 is configured to acquire, during the i-th round of the turn-based chess game, the cards dealt in the i-th round and display at least one card held by the own player object, where i is a positive integer and the card is used to perform preparation operations related to the own player's chess pieces during the preparation phase of the i-th round;

[0356] A selection module 2620 is configured to select a first card from the cards held by the player object in response to a selection operation;

[0357] A discard module 2630 is configured to discard a first card in response to a discard operation;

[0358] In subsequent rounds after the i-th round, the first card cannot be obtained, or the first card is obtained again with a reduced probability of extraction.

[0359] In a possible design of this embodiment, in the card drawing process of the subsequent rounds after the i-th round, the first card cannot be drawn, or the first card is drawn again with a reduced drawing probability.

[0360] In a possible design of this embodiment, during the card exchange process in subsequent rounds of the i-th round, the first card cannot be exchanged, or the first card is exchanged again with a reduced probability of extraction.

[0361] In one possible design of this embodiment, the difference between the probability of drawing after the reduction and the probability of drawing before the reduction is related to the number of times the first card is discarded;

[0362] The number of times the first card is discarded is the cumulative number of times the first card is discarded in the previous i rounds.

[0363] In one possible design of this embodiment, the reduced probability of drawing is equal to the difference between the initial probability of drawing and the reduction factor, where the reduction factor is the product of the initial probability of drawing and a first quotient value, where the first quotient value is the quotient of the number of times the first card is discarded and the initial number of the first card.

[0364] In a possible design of this embodiment, the discard module 2630 is used to delete the first card in response to a card deletion operation; or to replace the first card with a second card in response to a card replacement operation.

[0365] In one possible design of this embodiment, the card drawing process includes at least one of the following:

[0366] The first card drawing process is triggered at the beginning of the round;

[0367] The second card drawing process is triggered by the first effect card;

[0368] The third card drawing process is triggered by the first player's card;

[0369] Among them, the first effect card is a card used to exert an effect on at least one factor in the game; the first chess player card is a card obtained through the chess player skills of the chess player virtual character, and the chess player virtual character is used to control the chess pieces of its own side.

[0370] In a possible design of this embodiment, the recovery module 2640 is used to restore the probability of drawing all cards to the initial probability of drawing all cards when the probability of drawing all cards is zero in subsequent rounds of the i-th round.

[0371] In one possible design of this embodiment, the type of card includes at least one of the following:

[0372] Chess piece cards; effect cards; equipment cards; player cards;

[0373] Among them, chess piece cards are cards used to summon your own chess pieces in the chessboard area or upgrade the chess piece level of your own chess pieces; effect cards are cards used to exert effects on at least one factor in the game; equipment cards are cards used to equip at least one of your own chess pieces; chess player cards are cards obtained through chess player skills.

[0374] In a possible design of this embodiment, the first card is a chess piece card or an equipment card.

[0375] To sum up, firstly, due to the limited number of cards distributed, compared with the traditional auto chess game where a large number of chess pieces need to be faced, the interactive device based on the turn-based chess game provided by this embodiment enables the player object to not need to process more information, thereby improving the efficiency of human-computer interaction and reducing the amount of information and the number of operations that the player needs to process.

[0376] Secondly, since random automatic card drawing introduces a random factor, the cards in the player's hand may not be what they want. Therefore, reducing the probability of cards deleted or replaced by the player being drawn in subsequent rounds can make it easier for players to get the cards they want. At the same time, players do not need to process more information, which improves the efficiency of human-computer interaction.

[0377] An embodiment of the present application also provides a terminal, which includes: a processor and a memory, wherein a computer program is stored in the memory; the processor is used to execute the computer program in the memory to implement the interactive method based on the turn-based chess game provided by the above-mentioned method embodiments.

[0378] Figure 27 2701 and 2702.

[0379] The processor 2701 may include one or more processing cores, such as a 4-core processor, an 8-core processor, and the like. The processor 2701 may be implemented in at least one hardware form of digital signal processing (DSP), field-programmable gate array (FPGA), and programmable logic array (PLA). The processor 2701 may also include a main processor and a coprocessor. The main processor is a processor for processing data in an awake state, also known as a central processing unit (CPU); the coprocessor is a low-power processor for processing data in a standby state. In some embodiments, the processor 2701 may include a graphics processing unit (GPU), which is responsible for rendering and drawing the content to be displayed on the display screen. In some embodiments, the processor 2701 may also include an artificial intelligence (AI) processor, which is used to process computing operations related to machine learning.

[0380] The memory 2702 may include one or more computer-readable storage media, which may be non-transitory. The memory 2702 may also include high-speed random access memory and non-volatile memory, such as one or more disk storage devices and flash memory storage devices. In some embodiments, the non-transitory computer-readable storage medium in the memory 2702 is used to store at least one instruction, which is used to be executed by the processor 2701 to implement the interactive method based on the turn-based chess game provided in the method embodiment of the present application.

[0381] In some embodiments, the terminal 2700 may optionally further include an input interface 2703 and an output interface 2704. The processor 2701, the memory 2702, and the input interface 2703 and the output interface 2704 may be connected via a bus or signal lines. Each peripheral device may be connected to the input interface 2703 and the output interface 2704 via a bus, signal lines, or a circuit board. The input interface 2703 and the output interface 2704 may be used to connect at least one input / output-related peripheral device to the processor 2701 and the memory 2702. In some embodiments, the processor 2701, the memory 2702, and the input interface 2703 and the output interface 2704 are integrated on the same chip or circuit board; in some other embodiments, any one or two of the processor 2701, the memory 2702, and the input interface 2703 and the output interface 2704 may be implemented on a separate chip or circuit board, which is not limited in this embodiment of the present application.

[0382] Those skilled in the art will understand that the structure shown above does not constitute a limitation on the terminal 2700, and may include more or fewer components than shown in the figure, or combine certain components, or adopt a different component arrangement.

[0383] In an exemplary embodiment, a chip is also provided, which includes a programmable logic circuit and / or program instructions. When the chip runs on a computer device, it is used to implement the interactive method based on a turn-based chess game provided in the method embodiment of the present application.

[0384] In an exemplary embodiment, a computer program product is also provided, comprising computer instructions stored in a computer-readable storage medium. A processor of a computer device reads the computer instructions from the computer-readable storage medium, and the processor reads and executes the computer instructions from the computer-readable storage medium to implement the interactive method for a turn-based chess game provided in the method embodiment of the present application.

[0385] In an exemplary embodiment, a computer-readable storage medium is also provided, in which at least one program is stored. The at least one program is loaded and executed by a processor to implement the interactive method based on a turn-based chess game provided in the method embodiment of the present application.

[0386] Those skilled in the art will understand that all or part of the steps to implement the above embodiments may be accomplished by hardware, or may be accomplished by a program instructing the relevant hardware, and the program may be stored in a computer-readable storage medium, and the above-mentioned storage medium may be a read-only memory, a disk, or an optical disk, etc.

[0387] Those skilled in the art will appreciate that in one or more of the above examples, the functions described in the embodiments of the present application can be implemented using hardware, software, firmware, or any combination thereof. When implemented using software, these functions can be stored in a computer-readable medium or transmitted as one or more instructions or codes on a computer-readable medium. Computer-readable media include computer storage media and communication media, wherein communication media include any media that facilitates the transmission of computer programs from one place to another. The storage medium can be any available medium that can be accessed by a general-purpose or special-purpose computer.

[0388] The above are only optional embodiments of the present application and are not intended to limit the present application. Any modifications, equivalent replacements, improvements, etc. made within the spirit and principles of the present application should be included in the scope of protection of the present application.

Claims

1. An interactive method based on a turn-based chess game, characterized in that: The method is executed by a terminal, and includes: In the i-th round of the turn-based chess game, obtaining cards dealt in the i-th round and displaying at least one card held by the own player object, where i is a positive integer, and the card is used to perform preparation operations related to the own player's chess piece in the preparation phase of the i-th round; In response to a selection operation, selecting a first card from the cards held by the own player object; In response to a discard operation, discarding the first card; In subsequent rounds of the i-th round, the first card cannot be obtained, or the first card is obtained again with a reduced probability of extraction.

2. The method according to claim 1, characterized in that In the subsequent rounds after the i-th round, the first card cannot be obtained, or the first card is obtained again with a reduced probability of drawing, including: In the card drawing process of the subsequent rounds of the i-th round, the first card cannot be drawn, or the first card is drawn again with a reduced drawing probability.

3. The method according to claim 1, characterized in that In the subsequent rounds after the i-th round, the first card cannot be obtained, or the first card is obtained again with a reduced probability of drawing, including: In the card exchange process of the subsequent rounds of the i-th round, the first card cannot be exchanged, or the first card is exchanged again with a reduced drawing probability.

4. The method according to any one of claims 1 to 3, characterized in that: The difference between the probability of drawing after the reduction and the probability of drawing before the reduction is related to the number of times the first card is discarded; The number of times the first card is discarded is the cumulative number of times the first card is discarded in the previous i rounds.

5. The method according to claim 4, characterized in that The reduced probability of drawing is equal to the difference between the initial probability of drawing and the reduction factor, where the reduction factor is the product of the initial probability of drawing and a first quotient value, where the first quotient value is the quotient of the number of times the first card is discarded and the initial number of the first card.

6. The method according to any one of claims 1 to 5, characterized in that: The step of discarding the first card in response to a discard operation includes: In response to a card deletion operation, deleting the first card; or, In response to a card exchange operation, the first card is replaced with a second card.

7. The method according to claim 2, characterized in that The card drawing process includes at least one of the following: The first card drawing process is triggered at the beginning of the round; The second card drawing process is triggered by the first effect card; The third card drawing process is triggered by the first player's card; Among them, the first effect card is a card used to exert an effect on at least one factor in the game; the first chess player card is a card obtained through the chess player skills of the chess player virtual character, and the chess player virtual character is used to control the chess piece of the player's side.

8. The method according to any one of claims 1 to 7, characterized in that: The method further comprises: In a subsequent round of the i-th round, when the probability of drawing all cards is zero, the probability of drawing all cards is restored to the initial probability of drawing.

9. The method according to any one of claims 1 to 8, characterized in that: The card type includes at least one of the following: Chess piece cards; effect cards; equipment cards; player cards; Among them, the chess piece card is a card used to summon the own chess piece in the chessboard area or upgrade the chess piece level of the own chess piece; the effect card is a card used to exert an effect on at least one factor in the game; the equipment card is a card used to equip at least one own chess piece; the chess player card is a card obtained through chess player skills.

10. The method according to claim 9, characterized in that The first card is the chess piece card or the equipment card.

11. An interactive device based on a turn-based chess game, characterized in that: The device comprises: an acquisition module, configured to acquire cards dealt in round i of the turn-based chess game and display at least one card held by the player object, where i is a positive integer and the card is used to perform preparation operations related to the player's chess pieces during the preparation phase of the round i; A selection module, configured to select a first card from the cards held by the own player object in response to a selection operation; a discard module, configured to discard the first card in response to a discard operation; In subsequent rounds of the i-th round, the first card cannot be obtained, or the first card is obtained again with a reduced probability of extraction.

12. A terminal, characterized in that: The terminal includes: a processor and a memory, wherein the memory stores at least one program; the processor is used to execute the at least one program in the memory to implement the above-mentioned interactive method based on a turn-based chess game as described in any one of claims 1 to 10.

13. A computer-readable storage medium, characterized in that The computer-readable storage medium stores at least one program, which is loaded and executed by a processor to implement the interactive method based on a turn-based chess game according to any one of claims 1 to 10.

14. A computer program product, characterized in that The computer program product includes computer instructions, which are stored in a computer-readable storage medium. A processor obtains the computer instructions from the computer-readable storage medium, and the processor executes the computer instructions to implement the interactive method based on a turn-based chess game as described in any one of claims 1 to 10.