Game interaction control method and device and electronic equipment
By setting storage category controls and category identifiers for storage containers, the problem of players' cumbersome operation of finding virtual items in the game is solved, and the classification and convenient storage and access of storage containers are realized, improving the game interactive experience.
Patent Information
- Application Number
- CN202510505045.2
- Authority / Receiving Office
- CN · China
- Patent Type
- Applications(China)
- Current Assignee / Owner
- Filing Date
- 2025-04-21
- Publication Date
- 2025-08-12
AI Technical Summary
In the game scene, players need to open the storage container one by one to find specific virtual items, which are cumbersome and have poor interactive experience.
Provides storage category setting controls for storage containers, allowing players to select target storage categories and display category identifications in the game scene to facilitate classified storage and quickly find items.
By setting category identification for storage containers, the classification of storage containers is realized, improving operational convenience and game interactive experience.
Smart Images

Figure CN120459626A_ABST
Abstract
Description
Technical Field
[0001] The present invention relates to the field of game technology, and in particular to a method, device and electronic equipment for interactive control of games. Background Art
[0002] Some game scenes feature storage containers, such as boxes and bags. These containers are used to store virtual items, allowing players to access them by interacting with them. However, when there are many storage containers in a game scene, players searching for a specific virtual item may need to open each container individually, which is cumbersome and creates a poor user experience. Summary of the Invention
[0003] In view of this, an object of the present invention is to provide a method, device and electronic device for interactive control of a game, so as to improve the convenience of operation and enhance the interactive gaming experience.
[0004] In a first aspect, an embodiment of the present invention provides an interactive control method for a game, wherein the game scene of the game includes a storage container; the storage container is configured as follows: a designated game account logged in by a first terminal device has interactive control permissions for the storage container; the method includes: responding to an interactive control instruction of the first terminal device for the storage container, providing a storage category setting control of the storage container to the first terminal device; wherein the storage category setting control is used to provide alternative storage categories for the storage container; responding to a category selection instruction of the first terminal device for the storage category setting control, determining the selected alternative storage category as a target storage category of the storage container; responding to an interactive end instruction of the first terminal device for the storage container, displaying the storage container in association with the category identifier of the target storage category in the game scene.
[0005] In a second aspect, an embodiment of the present invention provides an interactive control device for a game, wherein the game scene of the game includes a storage container; the storage container is configured as follows: a designated game account logged in by a first terminal device has interactive control permissions for the storage container; the device includes: a control providing module, for responding to an interactive control instruction of the first terminal device for the storage container, and providing a storage category setting control of the storage container to the first terminal device; wherein the storage category setting control is used to provide alternative storage categories for the storage container; a category determination module, for responding to a category selection instruction of the first terminal device for the storage category setting control, and determining the selected alternative storage category as the target storage category of the storage container; an identification association module, for responding to an interaction end instruction of the first terminal device for the storage container, and displaying the storage container in association with the category identification of the target storage category in the game scene.
[0006] In a third aspect, an embodiment of the present invention provides an electronic device including a processor and a memory, wherein the memory stores computer-executable instructions that can be executed by the processor, and the processor executes the computer-executable instructions to implement the above-mentioned interactive control method of the game.
[0007] In a fourth aspect, an embodiment of the present invention provides a computer-readable storage medium, which stores computer-executable instructions. When the computer-executable instructions are called and executed by a processor, the computer-executable instructions prompt the processor to implement the interactive control method of the above-mentioned game.
[0008] The embodiments of the present invention bring the following beneficial effects:
[0009] The interactive control method, device and electronic device of the above-mentioned game include a storage container in the game scene of the game; the storage container is configured as follows: the designated game account logged in by the first terminal device has interactive control authority for the storage container; in response to the interactive control instruction of the first terminal device for the storage container, a storage category setting control of the storage container is provided to the first terminal device; wherein the storage category setting control is used to provide alternative storage categories for the storage container; in response to the category selection instruction of the first terminal device for the storage category setting control, the selected alternative storage category is determined as the target storage category of the storage container; in response to the interaction end instruction of the first terminal device for the storage container, the storage container is associated with the category identifier of the target storage category and displayed in the game scene.
[0010] In the above method, by setting storage categories for storage containers, the storage containers can be controlled to display category identifiers in association with the storage containers, thereby achieving classification of the storage containers; players can quickly find the items they want based on the category identifiers, which is convenient to operate and improves the game interaction experience.
[0011] Other features and advantages of the present invention will be described in the following description, and in part will become apparent from the description, or understood by practicing the present invention. The purposes and other advantages of the present invention are realized and obtained by the structures particularly pointed out in the description, claims and drawings.
[0012] In order to make the above-mentioned objects, features and advantages of the present invention more obvious and easy to understand, preferred embodiments are given below and described in detail with reference to the accompanying drawings. BRIEF DESCRIPTION OF THE DRAWINGS
[0013] In order to more clearly illustrate the specific embodiments of the present invention or the technical solutions in the prior art, the following briefly introduces the drawings required for use in the specific embodiments or the description of the prior art. Obviously, the drawings described below are some embodiments of the present invention. For those skilled in the art, other drawings can be obtained based on these drawings without paying any creative work.
[0014] Figure 1 A flowchart of a method for interactive control of a game provided by an embodiment of the present invention;
[0015] Figure 2 A schematic diagram of interactive information of a storage container provided by an embodiment of the present invention;
[0016] Figure 3 A schematic diagram of interactive information of another storage container provided by an embodiment of the present invention;
[0017] Figure 4 A schematic diagram of a storage category setting control provided in an embodiment of the present invention;
[0018] Figure 5 A schematic diagram of a storage category setting control and alternative storage categories provided in an embodiment of the present invention;
[0019] Figure 6 A schematic diagram of a storage setting control and a storage confirmation control provided in an embodiment of the present invention;
[0020] Figure 7 A schematic diagram of the category identification of the target storage category provided by an embodiment of the present invention;
[0021] Figure 8 A schematic diagram of a category cancellation sub-control provided by an embodiment of the present invention;
[0022] Figure 9 A schematic diagram of an interactive control device for a game provided by an embodiment of the present invention;
[0023] Figure 10 A schematic diagram of an electronic device provided by an embodiment of the present invention. DETAILED DESCRIPTION
[0024] To make the objectives, technical solutions, and advantages of the embodiments of the present invention more clear, the technical solutions of the present invention will be clearly and completely described below with reference to the accompanying drawings. Obviously, the embodiments described are only part of the embodiments of the present invention, not all of them. Based on the embodiments of the present invention, all other embodiments obtained by those skilled in the art without creative work shall fall within the scope of protection of the present invention.
[0025] Considering that the operation method for players to search for items from multiple storage containers is cumbersome and the interactive experience is poor, the interactive control method, device and electronic device of a game provided by the embodiments of the present invention can be applied to various types of games, for example, games in which items are stored in storage containers placed in the game scene.
[0026] In one embodiment of the present disclosure, the interactive control method for a game can be run on a local terminal device or a server. When the interactive control method for a game is run on a server, the method can be implemented and executed based on a cloud interactive system, wherein the cloud interactive system includes a server and a client device.
[0027] In an optional embodiment, various cloud applications, such as cloud games, can be run under the cloud interaction system. Taking cloud games as an example, cloud games refer to a gaming method based on cloud computing. In the cloud gaming operation mode, the operating body of the game program and the main body of the game screen presentation are separated. The storage and operation of the interactive control method of the game are completed on the cloud gaming server. The role of the client device is to receive and send data and present the game screen. For example, the client device can be a display device with data transmission function close to the user side, such as a mobile terminal, TV, computer, PDA, etc.; but the cloud gaming server in the cloud is responsible for information processing. When playing the game, the player operates the client device to send operation instructions to the cloud gaming server. The cloud gaming server runs the game according to the operation instructions, encodes and compresses the game screen and other data, and returns it to the client device through the network. Finally, the client device decodes and outputs the game screen.
[0028] In an optional embodiment, taking a game as an example, a local terminal device stores a game program and is used to present the game screen. The local terminal device is used to interact with the player through a graphical user interface, that is, conventionally downloading and installing the game program through an electronic device and running it. The local terminal device can provide the graphical user interface to the player in a variety of ways, for example, it can be rendered and displayed on the terminal's display screen, or provided to the player through holographic projection. For example, the local terminal device may include a display screen and a processor, the display screen is used to present the graphical user interface, the graphical user interface includes the game screen, and the processor is used to run the game, generate the graphical user interface, and control the display of the graphical user interface on the display screen.
[0029] In one possible implementation, an embodiment of the present invention provides a method for interactive control of a game, wherein the game scene includes a storage container; the storage container is configured such that a designated game account logged in by a first terminal device has interactive control authority over the storage container.
[0030] After the game is started, the game scene is provided to the first terminal device, and the scene screen of the game scene is displayed on the graphical user interface of the first terminal device; the game scene includes a scene model and a game character; the first terminal device can control the corresponding game character to perform actions in the game scene; the storage container belongs to the scene model. The storage container includes a storage box, a storage box, a storage bag, etc.; the storage container can be an interactive model placed in the game scene, and the above-mentioned designated game account has interactive control rights over the storage container. In actual implementation, the storage container can be placed in the territory area of the designated game account in the game scene, and the designated game account has interactive control rights over the storage container in the territory area; the territory area can be the personal territory area of the designated game account, or it can be the territory area of the camp to which the designated game account belongs.
[0031] In another approach, a storage container can be placed in a public area in the game scene, and a designated game account can set permissions for the storage container. After the permissions are set, the designated game account has interactive control permissions for the storage container.
[0032] After a designated game account has interactive control permissions for a storage container, the designated game account can interact with the storage container, for example, viewing virtual items stored in the storage container, depositing virtual items into the storage container, retrieving items from the storage container, setting the properties of the storage container, setting the interactive functions of the storage container, and providing other game accounts with access permissions to the storage container.
[0033] The first terminal device provides a graphical user interface that displays at least a portion of the scene image of the game scene. The first terminal device can be the local terminal device mentioned above, or it can be the client device in the cloud interaction system mentioned above. The first terminal device can be a mobile device, such as a mobile phone, tablet computer, etc. The instructions involved in this embodiment can be generated by touch operations acting on the touch screen of the mobile device, such as the following interactive control instructions, category selection instructions, interaction end instructions, etc. The touch operations can include single-click operations, double-click operations, sliding operations, etc. The first terminal device can also be a desktop computer, host device, etc. The instructions involved in this embodiment can be generated by a keyboard, mouse, joystick device, etc.
[0034] like Figure 1 As shown, the interactive control method of the game includes the following steps:
[0035] Step S102: In response to the interactive control instruction of the first terminal device for the storage container, providing a storage category setting control of the storage container to the first terminal device; wherein the storage category setting control is used to provide alternative storage categories of the storage container;
[0036] The interactive control instruction can be generated by clicking a storage container with a mouse, or by triggering an interactive control associated with the storage container. After the interactive control instruction is generated, an interactive page for the storage container can be displayed on the graphical user interface of the first terminal device, providing controls for setting storage categories. The interactive page can also provide controls for placing and retrieving items from the storage container, as well as for organizing items.
[0037] The storage category setting control can provide at least one alternative storage category, such as tools, consumables, materials, etc.; the storage category setting control can display the category names, category icons, etc. of the alternative storage categories in the form of a list.
[0038] Step S104, responding to the category selection instruction of the first terminal device for the storage category setting control, determining the selected candidate storage category as the target storage category of the storage container;
[0039] The category selection instruction can be generated by triggering the alternative storage category in the storage category setting control, for example, by clicking the alternative storage category or triggering the shortcut key corresponding to the alternative storage category. The selected alternative storage category is the target storage category of the storage container; for example, if the selected alternative storage category is tools, the storage category of the storage container is set to tools.
[0040] Step S106 , in response to the interaction end instruction of the first terminal device for the storage container, the storage container is displayed in association with the category identifier of the target storage category in the game scene.
[0041] The interaction end instruction corresponds to the aforementioned interaction control instruction. For example, after the storage category setting control is displayed through the interaction control instruction, the interaction end instruction is generated by triggering the 'Close' control corresponding to the storage category setting control; or, after the interaction page containing the storage category setting control is displayed through the interaction control instruction, the interaction end instruction is generated by triggering the 'Close' control corresponding to the interaction page.
[0042] After the interaction end instruction is generated, since the storage container has been set to a target storage category, the storage container will be associated with and display the category identifier of the target storage category in the game scene. The category identifier can be a category name, category icon, etc. The category identifier can be displayed on the container surface, or on the top, bottom, or other designated location of the storage container.
[0043] This category identifier indicates the target storage category set by a given game account for that storage container. If there are multiple storage containers, a corresponding target storage category can be set for each, thereby categorizing the multiple storage containers. When storing items, players can categorize them by the target storage category corresponding to the storage container, making it easier to find related items later.
[0044] The interactive control method of the above-mentioned game includes a storage container in the game scene of the game; the storage container is configured as follows: the designated game account logged in by the first terminal device has interactive control authority for the storage container; in response to the interactive control instruction of the first terminal device for the storage container, a storage category setting control of the storage container is provided to the first terminal device; wherein the storage category setting control is used to provide alternative storage categories for the storage container; in response to the category selection instruction of the first terminal device for the storage category setting control, the selected alternative storage category is determined as the target storage category of the storage container; in response to the interaction end instruction of the first terminal device for the storage container, the storage container is associated with the category identifier of the target storage category and displayed in the game scene.
[0045] In the above method, by setting storage categories for storage containers, the storage containers can be controlled to display category identifiers in association with the storage containers, thereby achieving classification of the storage containers; players can quickly find the items they want based on the category identifiers, which is convenient to operate and improves the game interaction experience.
[0046] In one implementation, the game scene further includes: a controlled character controlled by the first terminal device, and the first terminal device can issue control instructions to control the controlled character to move in the game scene, release props, interact with the scene model, etc.
[0047] In response to the controlled character controlled by the first terminal device moving to the designated position of the storage container, the first terminal device is provided with interaction information of the storage container; in response to the trigger instruction of the first terminal device for the interaction information or the storage container, the first terminal device provides a storage category setting control of the storage container.
[0048] The designated location of the storage container can be within a specified distance from the storage container, such as within 1 meter. The designated location can also be a location at a specified distance and direction relative to the storage container, such as within 1 meter in front of the storage container. If the player wants to interact with the storage container, they need to control the controlled character to move to the designated location of the storage container.
[0049] In the graphical user interface of the first terminal device, when the controlled character moves to the designated position, interaction information of the storage container is displayed. The interaction information is used to indicate that the storage container can be interacted with at present, and also provides an interaction method for interacting with the storage container.
[0050] like Figure 2 In the example, when the controlled character approaches the second storage container, the storage container is highlighted and interactive information, namely, an "open" control, is displayed. When the open control is triggered, the first terminal device provides a storage category setting control for the storage container.
[0051] like Figure 3 In the game, when the controlled character approaches the second storage container, the storage container is associated with the display of interactive information, which may include the name of the storage container, interactive shortcut keys, etc.; at this time, by triggering the storage container with the mouse, the first terminal device provides the storage category setting control of the storage container; or, by triggering the shortcut key 'F', the first terminal device provides the storage category setting control of the storage container.
[0052] Furthermore, in response to the controlled character controlled by the first terminal device moving to the designated position of the storage container, the storage container and the name information of the storage container are associated and displayed; wherein the name information is information set by the first terminal device for the storage container.
[0053] The name information is pre-set on the first terminal device and is used to indicate the name, category, or items within the storage box. It should be noted that the name information is only displayed when the controlled character moves to the designated location of the storage container. This name information can be displayed as part of the aforementioned interactive information. The category identifier set in this embodiment is displayed in association with the storage container. When the storage container is displayed on the scene screen, the category identifier is also displayed on the scene screen, and the controlled character does not need to move to the vicinity of the storage box.
[0054] The above method provides an operation method for interactive control with the storage container, which facilitates interactive operation with the storage container and improves operation efficiency and convenience.
[0055] like Figure 4 As shown, through the aforementioned interactive control instructions, the interactive page of the storage container is displayed, which includes a storage category setting control, and also displays the virtual items carried by the controlled character and the storage controls of the storage container.
[0056] like Figure 5 As shown in the figure, after the storage category setting control is triggered, the alternative storage categories are displayed, including buildings, materials, tools, consumables, etc. Figure 6 In , when the consumables category is selected, the target storage category is consumables, the alternative storage category is canceled, and the category name of the target storage category is displayed in the storage category setting control. Figure 7 In the example, after closing the aforementioned interaction page through the interaction end instruction, the storage container is associated with the display of the category identifier of the target storage category.
[0057] Furthermore, in response to the category cancellation instruction of the first terminal device for the storage container, the category identifier of the target storage category is cancelled.
[0058] This category cancellation command can be activated by triggering the category cancellation control or the corresponding shortcut key. The category cancellation control can be displayed in conjunction with the category identifier or within the aforementioned storage category setting control. After the category cancellation command is generated, the category identifier will no longer be displayed.
[0059] Specifically, in response to the interactive control instruction of the first terminal device for the storage container, a storage category setting control of the storage container is provided to the first terminal device; wherein, in the storage category setting control, the target storage category is associated with a display category cancellation sub-control; in response to the trigger instruction of the first terminal device for the category cancellation sub-control, the storage category of the storage container is canceled; in response to the interactive end instruction of the first terminal device for the storage container, the category identifier of the target storage category is canceled.
[0060] like Figure 8 In the interactive page, after the interactive control instruction is triggered to display the interactive page, the storage category setting control is triggered to display the alternative storage categories, wherein the target storage list is associated with the display category cancellation sub-control. By triggering the category cancellation sub-control, the target storage category can be deleted; after the interactive page is closed through the interaction end instruction, the storage container is no longer associated with the display category identifier.
[0061] Of course, after displaying the alternative storage categories, you can also switch the target storage category by triggering other alternative storage categories; after closing the interactive page, the category identifier is updated to the category identifier of the switched target storage category.
[0062] The above method provides an operation method for setting and canceling category identification. Players can set category identification according to their needs, and the operation is relatively convenient.
[0063] In one implementation, in response to a first storage instruction from a first terminal device, a target item corresponding to a target storage category is obtained from virtual items belonging to a designated game account logged into the first terminal device; and the target item is controlled to be stored in a storage container.
[0064] In this method, once the target storage category is determined, a first storage instruction can be used to control the storage of target items corresponding to the target storage category into a storage container, thereby achieving classified storage of items. This first storage instruction can be implemented by triggering a related storage control or shortcut key. The virtual items belonging to a specified game account can be virtual items stored in the specified game account's warehouse, backpack, safe, etc. The first storage instruction stores the target items corresponding to the target storage category into the storage container, thereby improving item storage efficiency.
[0065] Furthermore, the aforementioned game scene also includes: a controlled character controlled by the first terminal device, the controlled character carrying virtual items; and obtaining target items corresponding to a target storage category from the virtual items carried by the controlled character. The controlled character can pick up virtual items in the game scene or obtain virtual items from enemy characters; the virtual items carried by the controlled character are typically stored in a container such as the controlled character's backpack or safe. The aforementioned first storage instruction can store items corresponding to the target storage category among the virtual items carried by the controlled character in the storage container.
[0066] Specifically, in response to the interactive control instructions of the first terminal device for the storage container, a storage setting control and a storage confirmation control are provided to the first terminal device; wherein, the storage setting control is used to: set whether the storage container stores according to the target storage category; in response to the triggering instruction of the first terminal device for the storage confirmation control, it is determined that the storage setting control is selected, and the target item corresponding to the target storage category is obtained from the virtual items belonging to the designated game account logged in by the first terminal device.
[0067] refer to Figure 6 After the interactive control command displays the interactive page, since the target storage category has been selected, the storage setting control and storage confirmation control will be displayed on the interactive page. By selecting the storage setting control and then triggering the storage confirmation control, the target item corresponding to the target storage type can be stored in the storage container. This method can quickly implement categorized storage of items, allowing players to quickly find the desired items based on the category identifier, which is convenient and improves the interactive gaming experience.
[0068] You can first select the storage setting control, and then select the storage confirmation control; after selecting the storage confirmation control and confirming that the storage setting control is selected, you can store the target item corresponding to the target storage type in the storage container.
[0069] In addition, after selecting the target storage category, the aforementioned storage setting control can be automatically selected. In this case, only the storage confirmation control needs to be selected to directly store the target items corresponding to the target storage type into the storage container, thereby further improving storage efficiency.
[0070] In another embodiment, in response to a trigger instruction of the first terminal device for the storage confirmation control, it is determined that the storage setting control is not selected, and based on the storage space of the storage container, at least part of the virtual items carried by the controlled character are stored in the storage container.
[0071] By triggering the storage setting control, you can switch the storage setting control between the selected and unselected states. When the storage setting control is unselected, the storage confirmation control is triggered, and items are no longer stored according to storage type. The storage container has limited storage space, for example, including 6 grids, each grid storing a type of virtual item. When the controlled character carries a small number of virtual items, for example, carrying 5 types of virtual items, all of the virtual items carried by the controlled character can be stored in the storage container. When the controlled character carries a large number of virtual items, for example, carrying 20 types of virtual items, some of the virtual items carried by the controlled character can be stored in the storage container.
[0072] refer to Figure 6 In the game, the virtual items carried by the controlled character are arranged in a grid array. The virtual items carried by the controlled character can be stored in the storage container in sequence according to the arrangement order of the virtual items until all grids of the storage container are filled with virtual items.
[0073] In the above method, after setting the target storage category of the storage container, the player can choose to store items according to the target storage category, or choose not to store items according to the target storage category, which improves the storage flexibility of the storage container.
[0074] In one implementation, in response to a first retrieval instruction from a first terminal device to a storage container, virtual items corresponding to a target storage category are controlled to be retrieved from the storage container. This first retrieval instruction can be implemented by triggering a related retrieval control or shortcut key, thereby enabling retrieval of virtual items by category and improving item retrieval efficiency.
[0075] For example, an interactive page is displayed through interactive control instructions, which displays a take-out control and a take-out setting control. The take-out setting control is used to control whether to take out virtual items according to category. After the take-out setting control is selected, the virtual items corresponding to the target storage category can be taken out from the storage container by selecting the take-out control.
[0076] In another embodiment, in response to the category selection instruction of the first terminal device for the storage container, the category of the item to be taken out is determined; in response to the second taking out instruction of the first terminal device for the storage container, the virtual item corresponding to the category of the item to be taken out is controlled to be taken out from the storage container.
[0077] The category selection instruction can be implemented by triggering a corresponding category selection control, and the second retrieval instruction can be implemented by triggering a related retrieval control or a shortcut key.
[0078] In one example, the removal control can be associated with a category selection control, which provides all the item categories of the storage container. The category to be removed is determined by selecting an instruction, and then the removal control is triggered again to generate a second removal instruction, so that the virtual items corresponding to the category of items to be removed can be removed from the storage container.
[0079] In the above method, players can take out items from the storage container according to category, which further improves the flexibility of storing and retrieving items from the storage container.
[0080] In one implementation, in response to an access instruction from the second terminal device to the storage container, it is determined that the second terminal device has access rights to the storage container, and the virtual items stored in the storage container are provided to the second terminal device.
[0081] The game account logged into the second terminal device is different from the designated game account logged into the first terminal device; that is, the first terminal device and the second terminal device correspond to different players. The second terminal device can control the corresponding virtual character in the game scene. The aforementioned access instruction for the storage container can trigger the generation of the storage container through the second terminal device, or trigger the generation of the access control associated with the storage container.
[0082] The second terminal device may be a mobile device, such as a mobile phone or tablet computer. The instructions involved in this embodiment may be generated through touch operations on the touch screen of the mobile device, such as access instructions and instructions for removing target virtual items from a storage container. Touch operations may include single-click operations, double-click operations, and sliding operations. The second terminal device may also be a desktop computer or a host device. The instructions involved in this embodiment may be generated through a keyboard, mouse, joystick, or the like.
[0083] After the access instruction is generated, it is necessary to determine whether the second terminal device has access rights to the storage container. The access rights can be set by the aforementioned first terminal device, or determined based on the account identity of the game account logged in by the second terminal device; for example, when the game account logged in by the second terminal device belongs to the same camp as the designated game account logged in by the first terminal device, has a friend relationship, etc., it can be determined that the second terminal device has access rights to the storage container.
[0084] When the second terminal device has access rights to the storage container, the virtual items stored in the storage container can be displayed on the second terminal device.
[0085] In actual implementation, in response to the permission setting instruction for the storage container issued by the first terminal device, access rights to the storage container are provided to the gaming account logged in by the second terminal device. For example, the first terminal device can set access rights to the storage container for the gaming account logged in by the second terminal device. If access rights are set to allow access to the storage container, the second terminal device can access the storage container.
[0086] In addition, the storage container may also be pre-set with an access password. After the designated game account logged into the first terminal device sets the access password, the access password may be sent to the second terminal device. When the second terminal device triggers the aforementioned access instruction, a password input control may be provided to the second terminal device, and the input password may be obtained through the password input control. If the input password matches the pre-set access password, it is determined that the second terminal device has access rights to the storage container; if the input password does not match the pre-set access password, it is determined that the second terminal device does not have access rights to the storage container.
[0087] Furthermore, in response to a retrieval instruction from the second terminal device for a target virtual item in the storage container, the target virtual item is controlled to be removed from the storage container. This retrieval instruction can be implemented by triggering the target virtual item. For example, after triggering the target virtual item, the target virtual item is transferred from the storage container to the game account logged into the second terminal device. In this way, players can share virtual items with other players through the storage container, thereby improving player interactivity and enhancing the gaming experience.
[0088] Corresponding to the above method embodiment, see Figure 9 The interactive control device for a game shown in the figure includes a storage container in the game scene; the storage container is configured so that a designated game account logged in by a first terminal device has interactive control permissions for the storage container; the device includes:
[0089] A control providing module 90 is configured to respond to an interactive control instruction of the first terminal device for the storage container and provide a storage category setting control of the storage container to the first terminal device; wherein the storage category setting control is configured to provide alternative storage categories for the storage container;
[0090] A category determination module 92 is configured to respond to a category selection instruction of the first terminal device for the storage category setting control and determine the selected candidate storage category as the target storage category of the storage container;
[0091] The identification association module 94 is used to respond to the interaction end instruction of the first terminal device for the storage container, and associate the storage container with the category identification of the target storage category in the game scene for display.
[0092] The interactive control device of the above-mentioned game includes a storage container in the game scene of the game; the storage container is configured as follows: the designated game account logged in by the first terminal device has interactive control authority for the storage container; in response to the interactive control instruction of the first terminal device for the storage container, a storage category setting control of the storage container is provided to the first terminal device; wherein the storage category setting control is used to provide alternative storage categories for the storage container; in response to the category selection instruction of the first terminal device for the storage category setting control, the selected alternative storage category is determined as the target storage category of the storage container; in response to the interaction end instruction of the first terminal device for the storage container, the storage container is associated with the category identifier of the target storage category and displayed in the game scene.
[0093] In the above method, by setting storage categories for storage containers, the storage containers can be controlled to display category identifiers in association with the storage containers, thereby achieving classification of the storage containers; players can quickly find the items they want based on the category identifiers, which is convenient to operate and improves the game interaction experience.
[0094] The above-mentioned device also includes a first storage module, which is used to: respond to the first storage instruction of the first terminal device, obtain the target item corresponding to the target storage category from the virtual items belonging to the designated game account logged in by the first terminal device; and control the storage of the target item in the storage container.
[0095] The above-mentioned game scene also includes: a controlled character controlled by the first terminal device, and the controlled character carries virtual items; the above-mentioned first storage module is used to: obtain target items corresponding to the target storage category from the virtual items carried by the controlled character.
[0096] The above-mentioned first storage module is used to: respond to the interactive control instructions of the first terminal device for the storage container, and provide the first terminal device with a storage setting control and a storage confirmation control; wherein, the storage setting control is used to: set whether the storage container stores according to the target storage category; respond to the triggering instruction of the first terminal device for the storage confirmation control, determine that the storage setting control is selected, and obtain the target item corresponding to the target storage category from the virtual items belonging to the designated game account logged in by the first terminal device.
[0097] The above-mentioned device also includes a second storage module, which is used to: respond to the trigger instruction of the first terminal device for the storage confirmation control, determine that the storage setting control is not selected, and store at least part of the virtual items carried by the controlled character in the storage container based on the storage space of the storage container.
[0098] The above-mentioned apparatus further includes an identification cancellation module, which is used to: respond to the category cancellation instruction of the first terminal device for the storage container and cancel the display of the category identification of the target storage category.
[0099] The above-mentioned identification cancellation module is used to: respond to the interactive control instruction of the first terminal device for the storage container, and provide the storage category setting control of the storage container to the first terminal device; wherein, in the storage category setting control, the target storage category is associated with the display category cancellation sub-control; respond to the trigger instruction of the first terminal device for the category cancellation sub-control, and cancel the storage category of the storage container; respond to the interaction end instruction of the first terminal device for the storage container, and cancel the display of the category identification of the target storage category.
[0100] The apparatus further includes a first retrieval module configured to: respond to a first retrieval instruction from the first terminal device to the storage container, and control the retrieval of virtual items corresponding to the target storage category from the storage container.
[0101] The above-mentioned device also includes a second retrieval module, which is used to: respond to the category selection instruction of the first terminal device for the storage container, determine the category of the items to be taken out; respond to the second retrieval instruction of the first terminal device for the storage container, and control the virtual items corresponding to the category of the items to be taken out to be taken out from the storage container.
[0102] The apparatus further includes an access module configured to respond to an access instruction from the second terminal device to the storage container, determine whether the second terminal device has access rights to the storage container, and provide the virtual items stored in the storage container to the second terminal device.
[0103] The apparatus further includes a third taking-out module, configured to: respond to a taking-out instruction from the second terminal device for the target virtual item in the storage container, and control the taking-out of the target virtual item from the storage container.
[0104] The above-mentioned device also includes a permission setting module, which is used to: respond to the permission setting instruction of the first terminal device for the storage container and provide the game account logged in by the second terminal device with access rights to the storage container.
[0105] The above-mentioned game scene also includes: a controlled character controlled by the first terminal device, and the above-mentioned control providing module is used to: respond to the controlled character controlled by the first terminal device moving to the designated position of the storage container, and provide the first terminal device with interactive information of the storage container; respond to the first terminal device's trigger instruction for the interactive information or the storage container, and the first terminal device provides a storage category setting control for the storage container.
[0106] The above-mentioned device also includes a name display module, which is used to: in response to the controlled character controlled by the first terminal device moving to the designated position of the storage container, associate the storage container with the name information of the storage container and display it; wherein the name information is the information set by the first terminal device for the storage container.
[0107] This embodiment further provides an electronic device, including a processor and a memory, wherein the memory stores computer-executable instructions that can be executed by the processor, and the processor executes the computer-executable instructions to implement the above-mentioned interactive control method for the game. The electronic device can be a server or a terminal device.
[0108] See also Figure 10 As shown, the electronic device includes a processor 100 and a memory 101. The memory 101 stores computer-executable instructions that can be executed by the processor 100. The processor 100 executes the computer-executable instructions to implement the interactive control method of the above-mentioned game.
[0109] Furthermore, Figure 10 The electronic device shown further includes a bus 102 and a communication interface 103 , and the processor 100 , the communication interface 103 and the memory 101 are connected via the bus 102 .
[0110] The memory 101 may include a high-speed random access memory (RAM), and may also include a non-volatile memory, such as at least one disk storage. The communication connection between the system network element and at least one other network element is achieved through at least one communication interface 103 (which may be wired or wireless), and the Internet, wide area network, local area network, metropolitan area network, etc. may be used. The bus 102 may be an ISA bus, a PCI bus, or an EISA bus, etc. The bus can be divided into an address bus, a data bus, a control bus, etc. For ease of representation, Figure 10 Only one bidirectional arrow is used in the diagram, but this does not mean that there is only one bus or one type of bus.
[0111] The processor 100 may be an integrated circuit chip with signal processing capabilities. During implementation, each step of the above method can be completed by hardware integrated logic circuits in the processor 100 or software instructions. The above processor 100 may be a general-purpose processor, including a central processing unit (CPU), a network processor (NP), etc.; it may also be a digital signal processor (DSP), an application-specific integrated circuit (ASIC), a field-programmable gate array (FPGA), or other programmable logic devices, discrete gate or transistor logic devices, or discrete hardware components. It can implement or execute the various methods, steps, and logic block diagrams disclosed in the embodiments of the present invention. The general-purpose processor may be a microprocessor or any conventional processor. The steps of the method disclosed in conjunction with the embodiments of the present invention can be directly implemented and executed by a hardware decoding processor, or by a combination of hardware and software modules in the decoding processor. The software module can be located in a storage medium well-known in the art, such as a random access memory, flash memory, read-only memory, programmable read-only memory, electrically erasable programmable memory, or register. The storage medium is located in the memory 101. The processor 100 reads the information in the memory 101 and, in conjunction with its hardware, completes the steps of the method of the aforementioned embodiment.
[0112] The processor in the electronic device can implement the following operations in the interactive control method of the game by executing computer-executable instructions:
[0113] A method for interactive control of a game, wherein the game scene of the game includes a storage container; the storage container is configured as follows: a designated game account logged in by a first terminal device has interactive control authority for the storage container; in response to an interactive control instruction of the first terminal device for the storage container, a storage category setting control of the storage container is provided to the first terminal device; wherein the storage category setting control is used to provide alternative storage categories for the storage container; in response to a category selection instruction of the first terminal device for the storage category setting control, the selected alternative storage category is determined as a target storage category of the storage container; in response to an interaction end instruction of the first terminal device for the storage container, the storage container is associated with the category identifier of the target storage category and displayed in the game scene.
[0114] In response to a first storage instruction of the first terminal device, a target item corresponding to a target storage category is obtained from virtual items belonging to a designated game account logged in by the first terminal device; and the target item is controlled to be stored in a storage container.
[0115] The game scene also includes: a controlled character controlled by the first terminal device, the controlled character carrying virtual items; obtaining a target item corresponding to a target storage category from the virtual items carried by the controlled character.
[0116] In response to the interactive control instructions of the first terminal device for the storage container, a storage setting control and a storage confirmation control are provided to the first terminal device; wherein, the storage setting control is used to: set whether the storage container stores according to the target storage category; in response to the triggering instruction of the first terminal device for the storage confirmation control, it is determined that the storage setting control is selected, and the target item corresponding to the target storage category is obtained from the virtual items belonging to the designated game account logged in by the first terminal device.
[0117] In response to a trigger instruction of the first terminal device for the storage confirmation control, it is determined that the storage setting control is not selected, and based on the storage space of the storage container, at least part of the virtual items carried by the controlled character are stored in the storage container.
[0118] In response to the category cancellation instruction of the first terminal device for the storage container, the category identifier of the target storage category is canceled from being displayed.
[0119] In response to the interactive control instruction of the first terminal device for the storage container, a storage category setting control of the storage container is provided to the first terminal device; wherein, in the storage category setting control, the target storage category is associated with a display category cancellation sub-control; in response to the triggering instruction of the first terminal device for the category cancellation sub-control, the storage category of the storage container is canceled; in response to the interactive end instruction of the first terminal device for the storage container, the category identifier of the target storage category is canceled from being displayed.
[0120] In response to a first retrieval instruction from the first terminal device to the storage container, the virtual item corresponding to the target storage category is controlled to be retrieved from the storage container.
[0121] In response to the category selection instruction of the first terminal device for the storage container, determine the category of the item to be taken out; in response to the second taking out instruction of the first terminal device for the storage container, control the virtual item corresponding to the category of the item to be taken out to be taken out from the storage container.
[0122] In response to an access instruction from the second terminal device to the storage container, it is determined that the second terminal device has access rights to the storage container, and the virtual item stored in the storage container is provided to the second terminal device.
[0123] In response to the retrieval instruction of the second terminal device for the target virtual item in the storage container, the target virtual item is controlled to be retrieved from the storage container.
[0124] In response to the permission setting instruction for the storage container from the first terminal device, access rights to the storage container are provided to the game account logged in by the second terminal device.
[0125] The game scene also includes: a controlled character controlled by the first terminal device, in response to the controlled character controlled by the first terminal device moving to the designated position of the storage container, providing interactive information of the storage container to the first terminal device; in response to the trigger instruction of the first terminal device for the interactive information or the storage container, the first terminal device provides a storage category setting control of the storage container.
[0126] In response to the controlled character controlled by the first terminal device moving to the designated position of the storage container, the storage container and the name information of the storage container are associated and displayed; wherein the name information is information set by the first terminal device for the storage container.
[0127] In the above method, by setting storage categories for storage containers, the storage containers can be controlled to display category identifiers in association with the storage containers, thereby achieving classification of the storage containers; players can quickly find the items they want based on the category identifiers, which is convenient to operate and improves the game interaction experience.
[0128] This embodiment also provides a computer-readable storage medium, which stores computer-executable instructions. When the computer-executable instructions are called and executed by a processor, the computer-executable instructions prompt the processor to implement the interactive control method of the above game.
[0129] The computer-executable instructions stored in the computer-readable storage medium can implement the following operations in the interactive control method of the game by executing the computer-executable instructions:
[0130] A method for interactive control of a game, wherein the game scene of the game includes a storage container; the storage container is configured as follows: a designated game account logged in by a first terminal device has interactive control authority for the storage container; in response to an interactive control instruction of the first terminal device for the storage container, a storage category setting control of the storage container is provided to the first terminal device; wherein the storage category setting control is used to provide alternative storage categories for the storage container; in response to a category selection instruction of the first terminal device for the storage category setting control, the selected alternative storage category is determined as a target storage category of the storage container; in response to an interaction end instruction of the first terminal device for the storage container, the storage container is associated with the category identifier of the target storage category and displayed in the game scene.
[0131] In response to a first storage instruction of the first terminal device, a target item corresponding to a target storage category is obtained from virtual items belonging to a designated game account logged in by the first terminal device; and the target item is controlled to be stored in a storage container.
[0132] The game scene also includes: a controlled character controlled by the first terminal device, the controlled character carrying virtual items; and obtaining target items corresponding to the target storage category from the virtual items carried by the controlled character.
[0133] In response to the interactive control instructions of the first terminal device for the storage container, a storage setting control and a storage confirmation control are provided to the first terminal device; wherein, the storage setting control is used to: set whether the storage container stores according to the target storage category; in response to the triggering instruction of the first terminal device for the storage confirmation control, it is determined that the storage setting control is selected, and the target item corresponding to the target storage category is obtained from the virtual items belonging to the designated game account logged in by the first terminal device.
[0134] In response to a trigger instruction of the first terminal device for the storage confirmation control, it is determined that the storage setting control is not selected, and based on the storage space of the storage container, at least part of the virtual items carried by the controlled character are stored in the storage container.
[0135] In response to the category cancellation instruction of the first terminal device for the storage container, the category identifier of the target storage category is canceled from being displayed.
[0136] In response to the interactive control instruction of the first terminal device for the storage container, a storage category setting control of the storage container is provided to the first terminal device; wherein, in the storage category setting control, the target storage category is associated with a display category cancellation sub-control; in response to the triggering instruction of the first terminal device for the category cancellation sub-control, the storage category of the storage container is canceled; in response to the interactive end instruction of the first terminal device for the storage container, the category identifier of the target storage category is canceled from being displayed.
[0137] In response to a first retrieval instruction from the first terminal device to the storage container, the virtual item corresponding to the target storage category is controlled to be retrieved from the storage container.
[0138] In response to the category selection instruction of the first terminal device for the storage container, determine the category of the item to be taken out; in response to the second taking out instruction of the first terminal device for the storage container, control the virtual item corresponding to the category of the item to be taken out to be taken out from the storage container.
[0139] In response to an access instruction from the second terminal device to the storage container, it is determined that the second terminal device has access rights to the storage container, and the virtual item stored in the storage container is provided to the second terminal device.
[0140] In response to the retrieval instruction of the second terminal device for the target virtual item in the storage container, the target virtual item is controlled to be retrieved from the storage container.
[0141] In response to the permission setting instruction for the storage container from the first terminal device, access rights to the storage container are provided to the game account logged in by the second terminal device.
[0142] The game scene also includes: a controlled character controlled by the first terminal device, in response to the controlled character controlled by the first terminal device moving to the designated position of the storage container, providing interactive information of the storage container to the first terminal device; in response to the trigger instruction of the first terminal device for the interactive information or the storage container, the first terminal device provides a storage category setting control of the storage container.
[0143] In response to the controlled character controlled by the first terminal device moving to the designated position of the storage container, the storage container and the name information of the storage container are associated and displayed; wherein the name information is information set by the first terminal device for the storage container.
[0144] In the above method, by setting storage categories for storage containers, the storage containers can be controlled to display category identifiers in association with the storage containers, thereby achieving classification of the storage containers; players can quickly find the items they want based on the category identifiers, which is convenient to operate and improves the game interaction experience.
[0145] The computer program product of the interactive game control method, device, and electronic device provided in the embodiments of the present invention includes a computer-readable storage medium storing program code. The instructions included in the program code can be used to execute the methods described in the previous method embodiments. For specific implementation, please refer to the method embodiments and will not be repeated here.
[0146] Those skilled in the art will clearly understand that, for the convenience and brevity of description, the specific working processes of the above-described systems and devices can refer to the corresponding processes in the aforementioned method embodiments and will not be repeated here.
[0147] In addition, in the description of the embodiments of the present invention, unless otherwise expressly specified or limited, the terms "mounted," "connected," and "connected" should be understood in a broad sense. For example, they may refer to fixed connections, detachable connections, or integral connections; they may refer to mechanical connections or electrical connections; they may refer to direct connections or indirect connections through an intermediate medium; and they may refer to internal communication between two components. Those skilled in the art will understand the specific meanings of the above terms in the present invention based on the specific circumstances.
[0148] If the functions are implemented in the form of software functional units and sold or used as independent products, they can be stored in a computer-readable storage medium. Based on this understanding, the technical solution of the present invention, or the part that contributes to the prior art, or the part of the technical solution, can be embodied in the form of a software product. The computer software product is stored in a storage medium and includes several instructions for enabling a computer device (which can be a personal computer, server, or network device, etc.) to execute all or part of the steps of the method described in each embodiment of the present invention. The aforementioned storage medium includes various media that can store program codes, such as a USB flash drive, a mobile hard disk, a read-only memory (ROM), a random access memory (RAM), a magnetic disk, or an optical disk.
[0149] In the description of the present invention, it should be noted that the terms "center," "upper," "lower," "left," "right," "vertical," "horizontal," "inner," and "outer," etc., indicating orientations or positional relationships, are based on the orientations or positional relationships shown in the accompanying drawings and are intended solely to facilitate and simplify the description of the present invention. They are not intended to indicate or imply that the devices or components referred to must have, be constructed, or operate in a specific orientation, and therefore should not be construed as limitations on the present invention. Furthermore, the terms "first," "second," and "third" are used for descriptive purposes only and should not be construed as indicating or implying relative importance.
[0150] Finally, it should be noted that the above embodiments are only specific implementation methods of the present invention, which are used to illustrate the technical solutions of the present invention, rather than to limit them. The scope of protection of the present invention is not limited thereto. Although the present invention has been described in detail with reference to the above embodiments, those skilled in the art should understand that any person skilled in the art can modify or easily conceive of changes to the technical solutions described in the above embodiments within the technical scope disclosed by the present invention, or replace some of the technical features therein with equivalents. Such modifications, changes or replacements do not deviate from the spirit and scope of the technical solutions of the embodiments of the present invention, and should be included in the scope of protection of the present invention. Therefore, the scope of protection of the present invention should be based on the scope of protection of the claims.
Claims
1. A method for interactive control of a game, characterized in that: The game scene of the game includes a storage container; the storage container is configured so that a designated game account logged in by a first terminal device has interactive control authority over the storage container; the method includes: In response to an interactive control instruction of the first terminal device for the storage container, providing a storage category setting control of the storage container to the first terminal device; wherein the storage category setting control is used to provide alternative storage categories of the storage container; In response to a category selection instruction of the first terminal device for the storage category setting control, determining the selected candidate storage category as a target storage category of the storage container; In response to the interaction end instruction of the first terminal device for the storage container, the storage container is associated with the category identifier of the target storage category and displayed in the game scene.
2. The method according to claim 1, characterized in that After the step of determining the selected candidate storage category as the target storage category of the storage container in response to the category selection instruction of the first terminal device for the storage category setting control, the method further includes: In response to a first storage instruction of the first terminal device, obtaining a target item corresponding to the target storage category from virtual items belonging to a designated game account logged in by the first terminal device; Control the target item to be stored in the storage container.
3. The method according to claim 2, characterized in that The game scene further includes: a controlled character controlled by the first terminal device, the controlled character carrying the virtual item; The step of obtaining the target item corresponding to the target storage category from the virtual items belonging to the designated game account logged in by the first terminal device includes: obtaining the target item corresponding to the target storage category from the virtual items carried by the controlled character.
4. The method according to claim 2, characterized in that In response to the first storage instruction of the first terminal device, the step of obtaining a target item corresponding to the target storage category from virtual items belonging to a designated game account logged in by the first terminal device includes: In response to the interactive control instruction of the first terminal device for the storage container, providing the first terminal device with a storage setting control and a storage confirmation control; wherein the storage setting control is used to set whether the storage container stores items according to the target storage category; In response to a trigger instruction of the first terminal device for the storage confirmation control, it is determined that the storage setting control is selected, and a target item corresponding to the target storage category is obtained from virtual items belonging to a designated game account logged in by the first terminal device.
5. The method according to claim 4, characterized in that The method further comprises: In response to a trigger instruction of the first terminal device for the storage confirmation control, it is determined that the storage setting control is not selected, and based on the storage space of the storage container, at least part of the virtual items carried by the controlled character are stored in the storage container.
6. The method according to claim 1, characterized in that After the step of displaying, in the game scene, the storage container in association with the category identifier of the target storage category in response to the interaction end instruction of the first terminal device for the storage container, the method further includes: In response to the category cancellation instruction of the first terminal device for the storage container, the category identifier of the target storage category is canceled from being displayed.
7. The method according to claim 6, characterized in that In response to the category cancellation instruction of the storage container from the first terminal device, the step of cancelling the display of the category identifier of the target storage category includes: In response to an interactive control instruction of the first terminal device for the storage container, providing a storage category setting control of the storage container to the first terminal device; wherein, in the storage category setting control, the target storage category is associated with a display category cancellation sub-control; In response to a trigger instruction of the first terminal device for canceling the category sub-control, canceling the storage category of the storage container; In response to the interaction end instruction of the first terminal device for the storage container, the category identifier of the target storage category is canceled from being displayed.
8. The method according to claim 1, characterized in that The method further comprises: In response to a first taking-out instruction from the first terminal device to the storage container, the virtual item corresponding to the target storage category is controlled to be taken out from the storage container.
9. The method according to claim 1, characterized in that The method further comprises: In response to the category selection instruction of the storage container from the first terminal device, determining the category of the item to be taken out; In response to a second taking-out instruction of the storage container from the first terminal device, the virtual items corresponding to the category of items to be taken out are controlled to be taken out from the storage container.
10. The method according to claim 1, characterized in that The method further comprises: In response to an access instruction from a second terminal device to the storage container, it is determined that the second terminal device has access rights to the storage container, and the virtual items stored in the storage container are provided to the second terminal device.
11. The method according to claim 10, characterized in that The method further comprises: In response to the second terminal device's instruction to remove the target virtual item from the storage container, the target virtual item is controlled to be removed from the storage container.
12. The method according to claim 10, characterized in that Before the step of responding to an access instruction from a second terminal device to the storage container, determining that the second terminal device has access rights to the storage container, and providing the virtual items stored in the storage container to the second terminal device, the method further includes: In response to the permission setting instruction for the storage container from the first terminal device, access rights to the storage container are provided to the game account logged in by the second terminal device.
13. The method according to claim 1, wherein The game scene further includes: a controlled character controlled by the first terminal device, and the step of providing a storage category setting control of the storage container to the first terminal device in response to an interactive control instruction of the first terminal device for the storage container includes: In response to the controlled character controlled by the first terminal device moving to a designated position of the storage container, providing interaction information of the storage container to the first terminal device; In response to a trigger instruction from the first terminal device for the interaction information or the storage container, the first terminal device provides a storage category setting control for the storage container.
14. The method according to claim 13, characterized in that The method further comprises: In response to the controlled character controlled by the first terminal device moving to the designated position of the storage container, the storage container and the name information of the storage container are associated and displayed; wherein the name information is information set by the first terminal device for the storage container.
15. An interactive control device for a game, characterized in that: The game scene of the game includes a storage container; the storage container is configured so that a designated game account logged in by a first terminal device has interactive control authority over the storage container; the device includes: a control providing module, configured to respond to an interactive control instruction of the first terminal device for the storage container and provide a storage category setting control of the storage container to the first terminal device; wherein the storage category setting control is used to provide alternative storage categories of the storage container; a category determination module, configured to respond to a category selection instruction of the first terminal device for the storage category setting control and determine the selected candidate storage category as a target storage category of the storage container; The identification association module is used to respond to the interaction end instruction of the first terminal device for the storage container, and associate the storage container with the category identification of the target storage category for display in the game scene.
16. An electronic device, characterized in that: The system comprises a processor and a memory, wherein the memory stores computer-executable instructions that can be executed by the processor, and the processor executes the computer-executable instructions to implement the interactive control method of the game according to any one of claims 1 to 14.
17. A computer-readable storage medium, characterized in that The computer-readable storage medium stores computer-executable instructions. When the computer-executable instructions are called and executed by a processor, the computer-executable instructions prompt the processor to implement the interactive control method for a game according to any one of claims 1 to 14.