Information interaction method and device, electronic equipment and storage medium
By adopting a variety of information feedback channels and interactive elements in strategy games, the problem of untimely information feedback is solved, and the efficiency and experience of gamers' information acquisition are improved.
Patent Information
- Application Number
- CN202510680135.5
- Authority / Receiving Office
- CN · China
- Patent Type
- Applications(China)
- Current Assignee / Owner
- Filing Date
- 2025-05-23
- Publication Date
- 2025-08-15
AI Technical Summary
The information feedback in existing strategy games is not timely, resulting in inefficient access to information by gamers and affecting the gaming experience.
By providing a variety of information feedback channels, such as vision, hearing, touch and text, we enhance the information feedback methods of the game interface, including interactive elements such as voice, special effects, character identification and controls, and improve the diversity and immediacy of information acquisition channels.
It improves the efficiency and immersion of gamers in obtaining information, and enhances the immediacy of strategic decisions and game experience.
Smart Images

Figure CN120478960A_ABST
Abstract
Description
Technical Field
[0001] The present application relates to the field of interactive technology, and in particular to an information interaction method, device, electronic device and storage medium. Background Art
[0002] Existing strategy games contain a huge amount of information, and information that requires players' attention occurs at any time and anywhere. Usually, short prompts (such as pop-ups and text prompts) are used to convey operation feedback, resource changes, and other information to game players.
[0003] However, when a large number of prompts need to be displayed, the above solution is prone to the problem of untimely prompts, resulting in low efficiency for game players to obtain information and affecting the game experience of game players. Summary of the Invention
[0004] The embodiments of the present application provide an information interaction method, apparatus, electronic device, and storage medium. Multiple information feedback pathways can be provided so that, when multiple game information feedback is required, interactive elements for feedback of the game information can be displayed on a game interface through corresponding information feedback pathways for each type of game information. This increases the number of pathways for game players to obtain information, thereby improving the efficiency of information acquisition and the interactive experience of game players.
[0005] In a first aspect, an embodiment of the present application provides an information interaction method, the method comprising:
[0006] Displaying a game interface of a target game, wherein the game interface includes at least a portion of a game scene of the target game;
[0007] Get the game information to be fed back for the current game account;
[0008] Determining a target feedback path for displaying the game information on the game interface, wherein the target feedback path is at least one of multiple information feedback paths provided by the target game;
[0009] A target interactive element that matches the target feedback pathway and is used to feed back the game information is displayed through the game interface, wherein the target interactive element is generated based on the game information.
[0010] In a second aspect, an embodiment of the present application provides an information interaction device, including:
[0011] A first display module, configured to display a game interface of a target game, wherein the game interface includes at least a portion of a game scene of the target game;
[0012] An information acquisition module is used to obtain game information to be fed back for the current game account;
[0013] a path determination module, configured to determine a target feedback path for displaying the game information on the game interface, wherein the target feedback path is at least one of a plurality of information feedback paths provided by the target game;
[0014] A second display module is used to display, through the game interface, a target interactive element that matches the target feedback path and is used to feed back the game information, wherein the target interactive element is generated based on the game information.
[0015] In a third aspect, an embodiment of the present application further provides an electronic device comprising a processor and a memory, wherein the memory stores a computer program, and when the computer program is executed by the processor, the processor executes the steps of any information interaction method.
[0016] In a fourth aspect, an embodiment of the present application further provides a computer-readable storage medium comprising a processor and a memory, wherein the memory stores a computer program, and when the computer program is executed by the processor, the processor executes the steps of any information interaction method.
[0017] In a fifth aspect, an embodiment of the present application also provides a computer program product, comprising a computer program, which is stored in a computer-readable storage medium; when a processor of an electronic device reads the computer program from the computer-readable storage medium, the processor executes the computer program, so that the electronic device performs the steps of any one of the information interaction methods provided in the embodiments of the present application.
[0018] By adopting the solution of the embodiment of the present application, the game interface of the target game can be displayed, wherein the game interface includes at least a portion of the game scene of the target game; game information to be fed back for the current game account can be obtained; a target feedback path for displaying the game information on the game interface can be determined, wherein the target feedback path is at least one of the multiple information feedback paths provided by the target game; and a target interactive element that matches the target feedback path and is used to feed back the game information can be displayed on the game interface through the game interface, wherein the target interactive element is generated based on the game information. Based on this, by providing multiple information feedback paths, when multiple game information feedback is required, for each game information, an interactive element for feeding back the game information can be displayed on the game interface through the corresponding information feedback path. By increasing the ways for game players to obtain information, the efficiency of game players in obtaining information and the interactive experience of game players can be improved. BRIEF DESCRIPTION OF THE DRAWINGS
[0019] In order to more clearly illustrate the technical solutions in the embodiments of the present application, the following briefly introduces the drawings required for use in the description of the embodiments. Obviously, the drawings described below are only some embodiments of the present application. For those skilled in the art, other drawings can be obtained based on these drawings without creative work.
[0020] Figure 1 This is a schematic diagram of an implementation environment scenario of the information interaction method provided in the embodiments of the present application;
[0021] Figure 2 This is a flow chart of an embodiment of the information interaction method provided in the embodiments of the present application;
[0022] Figure 3 This is a schematic diagram of a game interface of the information interaction method provided in an embodiment of the present application;
[0023] Figure 4 This is a schematic diagram of a game interface of the prior art provided in an embodiment of the present application;
[0024] Figure 5 This is another schematic diagram of a game interface of the information interaction method provided in the embodiment of the present application;
[0025] Figure 6 This is another schematic diagram of a game interface of the information interaction method provided in the embodiment of the present application;
[0026] Figure 7 This is another schematic diagram of a game interface of the information interaction method provided in the embodiment of the present application;
[0027] Figure 8 It is a schematic diagram of the prior art provided in the embodiments of the present application;
[0028] Figure 9 This is another schematic diagram of a game interface of the information interaction method provided in the embodiment of the present application;
[0029] Figure 10a This is another schematic diagram of a game interface of the information interaction method provided in the embodiment of the present application;
[0030] Figure 10b This is another schematic diagram of a game interface of the information interaction method provided in the embodiment of the present application;
[0031] Figure 10c This is another schematic diagram of a game interface of the information interaction method provided in the embodiment of the present application;
[0032] Figure 11 is a structural diagram of the information interaction device provided in an embodiment of the present application;
[0033] Figure 12 It is a structural diagram of the electronic device provided in the embodiment of the present application. DETAILED DESCRIPTION
[0034] The technical solutions in the embodiments of the present application will be clearly and completely described below in conjunction with the drawings in the embodiments of the present application. Obviously, the described embodiments are only a part of the embodiments of the present application, rather than all of the embodiments. Based on the embodiments in the present application, all other embodiments obtained by those skilled in the art without making creative work are within the scope of protection of this application. At the same time, in the description of the embodiments of the present application, the terms "first", "second", etc. are only used to distinguish the descriptions and cannot be understood as indicating or implying relative importance. Thus, the features defined as "first" and "second" may explicitly or implicitly include one or more features. In the description of the embodiments of the present application, the meaning of "multiple" is two or more, unless otherwise clearly and specifically defined.
[0035] The embodiments of the present application provide an information interaction method, apparatus, electronic device, and computer-readable storage medium. Specifically, the present embodiment will be described from the perspective of an information interaction apparatus, which can be integrated into an electronic device. That is, the information interaction method of the embodiments of the present application can be executed by an electronic device. Optionally, the electronic device can include a terminal device. The terminal device can be a mobile phone, tablet computer, smart Bluetooth device, laptop computer, game console, or personal computer (PC).
[0036] The information interaction method provided in the embodiments of the present application can be applied, for example, to an information interaction system. The information interaction system may include a player terminal device and a server. The terminal device may include both receiving and transmitting hardware, i.e., a device having receiving and transmitting hardware capable of performing two-way communication over a two-way communication link. The player terminal device and the server may communicate bidirectionally via a network.
[0037] Optionally, the server may be a standalone server, or a server network or server cluster consisting of servers, including but not limited to a computer, a network host, a single network server, a set of multiple network servers, or a cloud server consisting of multiple servers. A cloud server is composed of a large number of computers or network servers based on cloud computing.
[0038] In one embodiment of the present disclosure, the information interaction method can be run on a local terminal device or a server. When the information interaction method is run on a server, the method can be implemented and executed based on a cloud interaction system, wherein the cloud interaction system includes a server and a client device.
[0039] For example, when the information interaction method is run on a terminal, the terminal device stores a game application and is used to present a virtual scene in the game screen. The terminal device is used to interact with the user through the screen, for example, by downloading, installing and running the game application through the terminal device. The terminal device can provide the screen to the user in a variety of ways, for example, it can be rendered and displayed on the display screen of the terminal device, or the screen can be presented through holographic projection. For example, the terminal device may include a touch screen and a processor, the touch screen is used to present the screen and receive operation instructions generated by the user acting on the screen, the screen includes a game screen, and the processor is used to run the game, generate the screen, respond to the operation instructions and control the display of the screen on the touch screen.
[0040] For example, when the information interaction method is run on a server, it can be cloud gaming. Cloud gaming refers to a gaming method based on cloud computing. In cloud gaming, the game application runtime and the game screen presentation are separate. The information interaction method is stored and executed on the cloud gaming server. Game screen presentation, on the other hand, is performed on the cloud gaming client. The cloud gaming client is primarily responsible for receiving and sending game data and presenting the game screen. For example, a cloud gaming client can be a display device with data transmission capabilities close to the user, such as a mobile terminal, television, computer, PDA, or personal digital assistant. However, the terminal device that processes the game data is the cloud gaming server in the cloud. When playing a game, the user operates the cloud gaming client to send operational instructions to the cloud gaming server. The cloud gaming server runs the game according to the operational instructions, encodes and compresses the game screen and other data, and returns it to the cloud gaming client via the network. Finally, the cloud gaming client decodes and outputs the game screen.
[0041] See also Figure 1 , Figure 1A schematic diagram of a scenario of an information interaction system provided in an embodiment of the present application. The system may include at least one terminal, at least one server, at least one database, and a network. A terminal held by a user can connect to servers of different games via a network. A terminal is any device with computing hardware that can support and execute software products corresponding to the game. In addition, when the system includes multiple terminals, multiple servers, and multiple networks, different terminals can be connected to each other via different networks and different servers. The network can be a wireless network or a wired network, such as a wireless local area network (WLAN), a local area network (LAN), a cellular network, a 2G network, a 3G network, a 4G network, a 5G network, etc. In addition, different terminals can also use their own Bluetooth network or hotspot network to connect to other terminals or servers, etc. For example, multiple users can be online through different terminals and thus connected and synchronized with each other through appropriate networks to support multi-player games. In addition, the system may include multiple databases, multiple databases coupled to different servers, and information related to the game environment can be continuously stored in the databases when different users are playing multi-player games online.
[0042] The embodiments of the present application provide an information interaction method that can be executed by a terminal or a server. The embodiments of the present application are described using the example of the information interaction method being executed by a terminal. The terminal may include a touch screen and a processor (of course, the terminal may also use peripherals such as a mouse and keyboard as input devices, and the touch screen is used as an example for description here). The touch screen is used to present the screen and receive operation instructions generated by the user acting on the screen. When the user operates the screen through the touch screen, the screen can control the local content of the terminal by responding to the received operation instructions, and can also control the content of the peer server by responding to the received operation instructions. For example, the operation instructions generated by the user acting on the screen include instructions for launching a game application. The processor is configured to launch the game application after receiving the instruction to launch the game application provided by the user. In addition, the processor is configured to render and draw screens associated with the game on the touch screen. The touch screen is a multi-touch sensitive screen that can sense touch or sliding operations performed simultaneously at multiple points on the screen. The user uses a finger to perform a touch operation on the screen. When the screen detects the touch operation, it controls different virtual objects on the game screen to perform actions corresponding to the touch operation. For example, the game can be any of a casual game, an action game, a role-playing game, a strategy game, a sports game, a puzzle game, and the like. The game may include a virtual scene of the game drawn on a graphical user interface (e.g., a first interface and a second interface) displayed on the screen. Furthermore, the virtual scene of the game may include one or more virtual objects, such as virtual characters, controlled by a user (or player). Furthermore, the virtual scene of the game may also include one or more obstacles, such as railings, ravines, walls, etc., to restrict the movement of virtual objects, for example, restricting the movement of one or more objects to a specific area within the virtual scene. Optionally, the virtual scene of the game may also include one or more elements, such as skills, scores, character health status, energy, etc., to provide assistance to the player, provide virtual services, increase scores related to player performance, and the like. Furthermore, the graphical user interface displayed on the screen may also present one or more indicators to provide information to the player. For example, the game may include a virtual object controlled by the player and one or more other virtual objects (such as enemy characters). In one embodiment, the one or more other virtual objects are controlled by other players in the game. For example, one or more other virtual objects can be controlled by a computer device, such as a robot using an artificial intelligence (AI) algorithm, to implement a human-machine game mode. For example, a virtual object can possess various skills or abilities that a game player can use to achieve goals. For example, a virtual object can possess one or more weapons, props, tools, etc. that can be used to eliminate other objects from the game. Such skills or abilities can be activated by the game player using one of a plurality of preset touch operations on the terminal's touch screen display.The processor may be configured to present a corresponding game screen in response to an operation instruction generated by a user's touch operation.
[0043] It should be noted that Figure 1 The scenario diagram of the information interaction system shown is only an example. The information interaction system and scenario described in the embodiment of the present application are intended to more clearly illustrate the technical solution of the embodiment of the present application, and do not constitute a limitation on the technical solution provided by the embodiment of the present application. Ordinary technicians in this field can know that with the emergence of new business scenarios, the technical solution provided by the embodiment of the present application is also applicable to similar technical problems.
[0044] The following is a detailed description of each step in conjunction with the accompanying drawings. In this embodiment, the execution subject is a terminal device. It should be noted that the order in which the following embodiments are described does not limit the preferred order of the embodiments. Although the flowcharts illustrate a logical order, in some cases, the steps shown or described may be performed in a different order than that shown in the accompanying drawings.
[0045] See also Figure 2 , Figure 2 The information interaction method provided in the embodiment of the present application may include the following steps 101 to 104:
[0046] Step 101: Display a game interface of a target game, wherein the game interface includes at least a portion of a game scene of the target game.
[0047] A target game is a game that provides multiple feedback channels. This applies to a variety of game genres, including but not limited to role-playing games (RPGs), action games (ACTs), simulation games (SLGs), and adventure games (AVGs). By providing multiple feedback channels, such as visual, auditory, tactile, and textual, the player's immersion and interactivity are enhanced, significantly improving the player experience in these game genres.
[0048] The information feedback path can be adjusted according to actual conditions and is not limited in the present embodiment. For example, the information feedback path includes but is not limited to a message feedback path, a special effect feedback path, a character identification path, a control path, a sound effect feedback path, etc.
[0049] Among them, the game interface refers to the interface corresponding to the application provided or displayed through the graphical user interface, which includes a user interface (UI) for players to interact with and a game screen. In an optional embodiment, the UI interface may include game controls (such as skill controls, movement controls, function controls, etc.), indicators (such as direction indicators, character indicators, etc.), information display areas (such as the number of kills, game time, etc.), or game setting controls (such as system settings, stores, gold coins, etc.). In an optional embodiment, the game screen is a display screen corresponding to the virtual scene displayed by the terminal device, and the game screen may include virtual objects such as game characters, NPC characters, AI characters, etc. that execute game logic in the virtual scene.
[0050] Among them, the graphical user interface is obtained by executing a software application on the processor of a mobile terminal or other terminal and rendering it on the display, which can be a display screen interface of a terminal device. The graphical user interface can present the entire game scene, or only a part of the game scene. The game scene includes multiple static virtual objects, specifically including the ground, mountains, rocks, vegetation, buildings, etc. When the game scene is relatively large, only a part of the game scene is displayed on the graphical user interface of the terminal device during the game. Optionally, the game scene contains game characters, which can be game characters controlled by players or NPCs (abbreviation of non-player characters, which is a type of character in the game, meaning non-player characters), and this exemplary embodiment does not limit this.
[0051] For example, Figure 3 As shown, Figure 3 It is the game map of the target game of the embodiment of the present application, and the game interface includes the following Figure 3 The local game scene shown.
[0052] Step 102: Obtain game information to be fed back for the current game account.
[0053] The game information to be fed back refers to information that needs to be fed back to the game players through specific channels.
[0054] The game information to be fed back may be related to the game state, player operations, event results, etc., and may be adjusted according to actual conditions, and the embodiments of the present application do not impose any restrictions thereon. For example, the game information to be fed back is related to the game state. The game state refers to the overall or local situation of the target game at a certain moment, including character status, task progress, environmental changes, etc. The game information to be fed back is used to feedback the changes in the merchant's game state so that game players can keep abreast of the current situation of the game. For another example, the game information to be fed back is related to player operations. Player operations are the core of game interaction, and the game information to be fed back needs to reflect the results of player operations so that players can adjust their strategies in a timely manner. For another example, the game information to be fed back is related to event results. Through event results, players can understand the progress of the game and gain a sense of accomplishment.
[0055] In some examples, the game information to be fed back may be the results of a troop engagement, which refers to the status and related data of each troop participating in a battle after the battle. These results typically include the troop's survival status (such as troop residual medical records), losses (such as manpower losses, equipment losses, and resource losses), the achievement of combat objectives (such as primary and secondary objectives), and the impact of the battle on subsequent game or simulation progress.
[0056] In some examples, the game information to be fed back may include the degree of engagement between battlefield troops and highlight moments. The degree of engagement between battlefield troops may include, but is not limited to, the degree of combat damage, the intensity of the battlefield, and whether the battlefield is dominant. A highlight moment can be seen in the Baron Strike. In a game like Rate of Earth, a neutral city initially has no owner and has a garrison and building durability settings. As an allied unit, allied members can deploy troops to attack and defeat the garrison (the garrison will fully recover after 1 hour). Each unit's inherent siege value attribute is then used to reduce the building's durability. The alliance whose unit ultimately reduces the durability to 0 captures the neutral building. Therefore, when two or more allies attack the same neutral building simultaneously, the party that ultimately seizes the building is considered the successful Baron Strike.
[0057] There are many ways to obtain game information, which can be adjusted according to the specific content of the game information and the specific situation, and the embodiments of the present application are not limited thereto. For example, a specific event (such as an enemy attack event, an upgrade event, or a task execution event) that the current game account is concerned about is determined, and in response to the occurrence of a specific event in the game, game information related to the specific event is pushed to the current game account. For another example, input events of a game player (such as mouse input operations, voice and text input operations) are monitored, game information associated with the input event is obtained in real time, and the information is pushed to the game player.
[0058] Step 103: Determine a target feedback path for displaying game information on the game interface, wherein the target feedback path is at least one of multiple information feedback paths provided by the target game.
[0059] The target feedback path refers to a path used to display game information on the game interface in the target game.
[0060] In some embodiments, the above-mentioned process of determining the target feedback path for displaying game information on the game interface may include: determining at least one candidate information feedback path for the game information from a plurality of information feedback paths provided by the target game based on multiple correspondences between preset game information types and information feedback paths, as well as the target type of the game information; and determining the target feedback path for the game information from the at least one candidate information feedback path.
[0061] Among them, the preset game information type refers to a type that is pre-set and used to distinguish different game information. The division of the preset game information type can be adjusted according to actual conditions, and the embodiments of the present application are not limited thereto. For example, the preset game information type may include multiple information types, each of which indicates a type constructed by a certain type of game information. Such as the character status information type, that is, a type constructed for character status information (such as skill status, equipment status). Another example is the task-related information type, that is, a type constructed for task-related information (such as task progress, task status). Another example is the battle and event information type, that is, a type constructed for battle and event information (such as battle results, number of enemies). Another example is the social interaction information type, that is, a type constructed for social interaction information (such as transaction information, team information). For another example, the preset game information type may include specific types of game information. Such as battle result type, task status type, skill status type, etc.
[0062] The target type refers to the type of game information among the preset game information types.
[0063] Among them, the corresponding relationship refers to the relationship between the preset game information type and the information feedback path, which can be adjusted according to actual conditions and is not limited by the embodiments of this application. The corresponding relationship can be a one-to-one relationship, that is, one preset game information type corresponds to one information feedback path. The corresponding relationship can also be a many-to-one relationship, that is, multiple preset game information types correspond to one information feedback path. The corresponding relationship can also be a one-to-many relationship, that is, one preset game information type corresponds to multiple information feedback paths. However, based on the target type to which the game information belongs and the above-mentioned corresponding relationship, the game information can be determined from multiple information feedback paths.
[0064] The candidate information feedback path refers to a path among multiple information feedback paths that can be used to feed back the game information. The target feedback path refers to a path among at least one candidate information feedback path that is used to feed back the game information.
[0065] In some embodiments, the number of candidate feedback pathways may be one or more. Determining at least one candidate information feedback pathway for a game from a plurality of information feedback pathways provided by a target game based on a plurality of correspondences between preset game information types and information feedback pathways, as well as a target type of the game information, may be determining one or more candidate information feedback pathways for a game from a plurality of information feedback pathways provided by a target game based on a plurality of correspondences between preset game information types and information feedback pathways, as well as a target type of the game information.
[0066] In some embodiments, the number of target feedback pathways may be one or more. Determining the target feedback pathway for displaying game information on the game interface may be one target feedback pathway for displaying game information on the game interface, or multiple target feedback pathways for displaying game information on the game interface.
[0067] In some embodiments, determining a target feedback pathway for the game information from at least one candidate information feedback pathway may include using multiple candidate information feedback pathways as target feedback pathways for the game information.
[0068] In some embodiments, determining the target feedback path for game information from at least one candidate information feedback path may include selecting the information feedback path with the highest priority among multiple candidate information feedback paths as the target feedback path for game information based on the priority of the candidate information feedback paths for game information.
[0069] In some embodiments, if there are multiple game information that need to be displayed at the same time, the target feedback path corresponding to each game information can be determined from the candidate information feedback paths corresponding to each game information to determine the target feedback path that can display multiple game information at the same time, or when the maximum number of game information is displayed, the target feedback path corresponding to each game information.
[0070] It should be noted that the traditional information interaction method is to display game information on the game interface through a prompt box, for example, Figure 4 As shown, in Figure 4The prompt box in the game displays game information requiring feedback, alerting players to information they need to pay attention to. However, these prompt boxes suffer from at least one of the following issues. For example, players must frequently switch between map / resource / mission interfaces, resulting in inefficient decision-making. Another issue is that massive amounts of operational feedback cannot be immediately conveyed to players. Furthermore, the game interface cannot dynamically adjust its interaction logic based on the urgency of the battle situation. In other words, players' means of obtaining information are limited and inefficient, and they cannot quickly understand the importance and priority differences of information from the same type of feedback.
[0071] To address these issues, the target game of this application provides multiple information feedback channels. Through multimodal information feedback, players can receive more information simultaneously, improving their decision-making efficiency. Furthermore, large-scale map information can be accurately conveyed, and information requiring urgent feedback must be specifically addressed, thereby achieving both improved strategic decision-making efficiency and enhanced immersion.
[0072] Step 104: Displaying a target interactive element that matches the target feedback path and is used to feed back game information through the game interface, wherein the target interactive element is generated based on the game information.
[0073] The target interactive element refers to an interactive element provided through a target feedback path provided by the target game and used to provide feedback related to the content indicated by the game information.
[0074] There can be many forms of expression of interactive elements, which can be adjusted according to the target feedback path they match and the actual situation. The embodiments of this application do not limit this.
[0075] In some embodiments, the target feedback pathway includes a message feedback pathway, and the target interaction elements include voice and voice-related messages.
[0076] The message feedback path refers to a path for feeding back game information through voice or messages associated with voice.
[0077] The voice and voice-related message indicated by the target interactive element are generated based on the game information.
[0078] The specific generation process can be adjusted according to actual conditions, and the embodiments of the present application are not limited thereto. For example, the specific generation process can be generated on the server. For example, by monitoring the game events and game status occurring on the client, in response to the information feedback event for the current game account, game information corresponding to the information feedback event is generated on the server, so that the client can display the voice and voice-related messages generated based on the game information on the game interface based on the game information. For another example, the specific generation process can be generated on the client. For example, in response to the information feedback event for the current game account, the game information corresponding to the information feedback event is obtained from the server, so that the corresponding target interaction element is generated on the client based on the game information, so that the target interaction element is displayed on the game interface to feedback the above-mentioned game information to the game player.
[0079] Based on this, the above-mentioned process of displaying the target interactive element that matches the target feedback path and is used to feedback game information through the game interface may include: displaying the voice and voice-related messages that match the message feedback path and are used to feedback game information through the game interface.
[0080] Among them, there can be multiple voice-related messages, which can be adjusted according to actual conditions and are not limited in the embodiments of this application.
[0081] In some embodiments, the voice-associated message may be text corresponding to the voice.
[0082] Among them, the text corresponding to the voice can be understood as the specific content of the voice broadcast, or as the main content of the voice broadcast. It is not mandatory and can be adjusted according to actual conditions.
[0083] In some embodiments, the voice-associated message includes a virtual object icon and text corresponding to the voice, wherein the virtual object icon is determined according to the type of game information.
[0084] The virtual object icon can be adjusted according to the type of game information, that is, different game information has different virtual object icons. For example, the virtual object icon is a universal virtual image of the type of game information. For example, when the type of game information is military, the virtual object icon can be a universal virtual image corresponding to the military type (such as Figure 5 For example, when the game information belongs to the internal affairs type, the virtual object icon can be a universal virtual image corresponding to the internal affairs type.
[0085] For example, please participate Figure 5 , when the target feedback path of game information is the message feedback path, it can be achieved through Figure 5The game interface shown displays voice, virtual object icons and text corresponding to the voice, wherein the voice can be played in real time or based on the user's trigger operation. The trigger operation may include a variety of methods such as click operation, long press operation, long press and drag operation, sliding operation, voice command, gesture recognition, etc., which can be adjusted according to actual conditions and are not limited in the embodiments of this application. The virtual object icon and the text corresponding to the voice can be displayed at any position in the game interface, which does not affect the normal visual experience of the game player. The virtual object picture and the text corresponding to the voice can be understood as UI auxiliary reminders. UI auxiliary reminders can also include other types of elements. For example, when receiving specific information, it will trigger the following: Figure 5 The voice UI feedback shown is used to announce the corresponding specific information.
[0086] For example, game information can be packaged in the form of "Scout Report" to form a voice-based and light-interface expression to convey specific game information such as the results of troop battles and the transmission of alliance instructions. For example, a voice UI auxiliary reminder can be displayed on the game interface, and the voice message "Scout Report: Our army has won a great victory" can be played. A virtual object icon corresponding to the military type indicated by "Our army has won a great victory" can also be displayed on the game interface. In addition, text related to the voice message can be displayed on the game interface, such as "Reporting to the lord, our army has successively defeated 6 troops in Luoyang and won a great victory."
[0087] In this way, when relevant game information is obtained, the message content is broadcast by voice in the game and there are corresponding UI auxiliary prompts on the interface to strengthen the concept packaging.
[0088] In some embodiments, the target feedback pathway includes a special effect feedback pathway, and the target interactive element includes a special effect.
[0089] Among them, the special effect feedback path refers to a path for using special effects for information feedback.
[0090] Based on this, the above-mentioned process of displaying the target interactive elements through the game interface that match the target feedback path and are used to feedback game information can include: determining the special effect parameters of the special effect to be rendered based on the game information; rendering the special effect on the game interface based on the special effect parameters to feedback the game information.
[0091] Among them, special effect parameters refer to parameters related to special effects used to feedback game information.
[0092] Special effect parameters can be associated with game information, and their specific circumstances can be adjusted according to actual conditions, and are not limited in the embodiments of this application.
[0093] For example, the special effect parameters include display parameters. For another example, the special effect parameters include display range. For another example, the special effect parameters include display parameters and display range.
[0094] Display parameters refer to the specific settings that control the appearance and behavior of special effects. Display parameters can include, but are not limited to, the color, size, shape, animation effect, duration, etc. of the special effect.
[0095] The display range refers to the visible or interactive area of a special effect in the game scene. The display range primarily refers to the spatial range, which includes the area within the game world where the special effect is displayed, such as global or local display. It also includes the display distance of the special effect, such as the maximum distance between the player or camera and the special effect. It also includes the display angle of the special effect, such as the angular range between the player or camera and the special effect.
[0096] Based on this, the above process of determining the special effect parameters of the special effect to be rendered based on the game information may include: determining the display parameters based on the first type of game information in the game information; and determining the display range based on the second type of game information in the game information.
[0097] The first type of game information refers to information related to display parameters in the game, such as combat damage information and battlefield stress information.
[0098] The second type of game information refers to the information in the game information that is related to the display range.
[0099] The first category of game information may be the same as or different from the second category of game information, and its specific details may be adjusted according to actual conditions, and are not limited in the embodiments of the present application.
[0100] Before determining the special effect parameters of the special effect to be rendered based on the game information, the corresponding relationship between different game information and special effect parameters can be pre-configured.
[0101] The configuration process can determine the tone of the type of game information according to its type, and perform tone differentiation processing for game information in different scenarios within its type. Figure 6 As shown, red tones can be used to indicate combat damage information, orange-brown tones can be used to indicate battlefield scorching information, purple-black tones can be used to indicate multiple vagrant army sneak attacks from all sides, white-gold tones can be used to indicate battlefield advantages and alliance power expansion information, and green tones can be used to indicate a bumper harvest. For another example, the configuration process can make differentiated adjustments to the coverage of different game information under the same type. The coverage is less than or equal to the number of game information contained in the same type. The coverage can determine the final effect based on the artistic expression of the product style, and the performance intensity can be designed and stacked from the following dimensions during production. For example, Figure 7As shown, the coverage range includes Level 1, Level 2, and Level 3, where Level 3 includes the content covered by Level 2. By adjusting the range covered by the special effect, the intensity of the performance can be emphasized. For example, static rendering without animation is performed in Level 1. Light rendering is performed in Level 2, and heavy rendering is performed in Level 3. The rendered content can be in the color tone of the above example.
[0102] For example, you can create full-screen UI atmosphere based on special effects, such as the intensity of the battlefield, casualties, and the number of enemy attacks. Full-screen UI changes are triggered by multiple factors, including the intensity of the battlefield battles and highlight moments (such as the Baron capture). Different factors may trigger different full-screen UI changes. For example, the intensity of the battlefield battle can be expressed with bloodstain effects, while the alliance interface after the Baron capture can be expressed with celebratory special effects. This approach enhances the emotional experience for players.
[0103] In this way, a special effects feedback channel can be provided to achieve special effects expression of UI atmosphere, thereby increasing the emotional experience for game players and enhancing the game interaction experience of game players.
[0104] It should be noted that in existing games, different game information can generally be fed back through icons, but the differentiation of the feedback information is small and the perception of game players is unclear. Figure 8 As shown, you can use Figure 8 The icons shown are used to feedback different combat status, for example, Figure 8 The icon above indicates attack. Figure 8 The icon below indicates returning to camp. However, it only provides feedback on different combat states, with little differentiation in the feedback information, and the perception of the game player is unclear.
[0105] To understand the above problem, in some embodiments, the target feedback pathway includes a role identification pathway, and the target interaction element includes a role identification.
[0106] Among them, the role identification method refers to a method of feeding back game information by changing the role identification.
[0107] Character identifiers are visual elements or symbols used to identify and differentiate different characters in the game. Character identifiers not only help players quickly identify characters but also enhance the game's visuals and immersion.
[0108] Based on this, the above-mentioned process of displaying the target interactive element that matches the target feedback path through the game interface and is used to feedback game information may include: determining the target character identifier associated with the game information on the game interface; obtaining the target character expression icon that matches the game information in the target character identifier; replacing the character expression icon of the target character identifier with the target character expression icon to display it on the game interface.
[0109] The target character identifier refers to the character identifier associated with the game information.
[0110] It should be noted that the character identification is configured with multiple character expression icons, and different character expression icons correspond to one or more types of game information. Figure 9 As shown, the character identifier is configured with three character expression icons: a character expression icon corresponding to a complete victory, a character expression icon corresponding to a serious injury, and a character expression icon corresponding to a successful defense. Different character expression icons corresponding to the same character identifier can display different emotional expressions for different states. The character identifier is still the game character, the only difference is the change in the game character's expression.
[0111] For example, if the game information indicates that the army led by game object A has achieved a resounding victory, the target character identifier associated with the game information on the game interface can be determined to be game object A. The target character's emoticon matching the resounding victory is obtained from the target character identifier; the target character's emoticon replaces the character emoticon of the target character identifier, so that the replaced character emoticon of game object A in the resounding victory is displayed on the game interface. In this way, different generals can use dynamic illustrations to enhance combat feedback and differentiate the results based on the army's status (e.g., victory or defeat).
[0112] By switching the character expression icons of the character logo, the differentiated expression of different feedback results is strengthened to clarify the interactive perception of game players.
[0113] In some embodiments, the target feedback pathway includes a control pathway, and the target interactive element includes a target control.
[0114] The control path refers to the path for feeding back game information by controlling the control. The target control refers to the control associated with the feedback game information.
[0115] Based on this, the above-mentioned process of displaying the target interactive elements that match the target feedback path through the game interface and are used to feedback game information can include: determining the target control associated with the game information on the game interface, the target control is used to provide a control for processing game events associated with the game information after being triggered; based on the game event, adjust the display style of the target control on the game interface.
[0116] Among them, the above-mentioned game events include but are not limited to enemy attack events and alliance mission events. Their specific details can be adjusted according to actual conditions and are not limited in the embodiments of this application.
[0117] In some embodiments, the process of adjusting the display style of a target control on the game interface based on a game event may include adjusting the display style of the target control on the game interface according to the state of the game event. A game event may include multiple states, and different states correspond to different display styles.
[0118] In some embodiments, the above-mentioned process of adjusting the display style of the target control on the game interface based on the game event may include: determining the highlighting degree parameter of the target control based on the remaining processing time of the game event; and highlighting the target control on the game interface according to the highlighting degree parameter.
[0119] The remaining processing time refers to the remaining processing time required for the game player to fight against or execute the game event.
[0120] The highlighting degree parameter indicates the highlighting degree of the target control.
[0121] Among them, the remaining processing time is negatively correlated with the highlighting degree parameter.
[0122] For example, assuming that the game event is an enemy attack event, if no enemy attack event occurs, you can follow Figure 10a The resource panel control shown in the figure normally displays the game character logo controlled by the game player. When encountering the scene of "enemy reinforcements approaching", the player may frequently operate certain UI controls in a short period of time in order to deal with this behavior. This is before the end of the scene of "enemy reinforcements approaching". When the system detects that there are frequent operations of UI controls in a short period of time, the corresponding frequently operated UI controls can be appropriately enlarged to facilitate the player to deal with the sudden scene of "enemy reinforcements approaching"; after that, the UI controls are restored to their original state. That is, in the event of an enemy attack, you can follow Figure 10b and Figure 10c As shown, the resource panel control is automatically collapsed, and the tactical command control (i.e., target control) is enlarged. Among them, the tactical command control can be controlled according to the distance of the enemy reinforcements approaching, the game player's operation frequency, and the performance display style. For example, if the enemy reinforcements are approaching closer and closer, that is, the remaining processing time for the game player to issue tactical commands is getting shorter and shorter, the tactical command control will begin to enlarge, turn red, and other performance enhancements. For example, Figure 10b The remaining processing time for players to issue tactical instructions is more than Figure 10c The remaining processing time for the game player to issue tactical instructions, Figure 10b The tactical command control in the middle is displayed in an enlarged manner. Figure 10c The tactical command control is enlarged and displayed in red.
[0123] In this way, by controlling the degree of highlighting of the target control, the performance of the corresponding content on the game interface can be gradually enhanced to provide game players with a way to obtain game information.
[0124] By adopting the solution of the embodiment of the present application, the game interface of the target game can be displayed; game information to be fed back for the current game account can be obtained; a target feedback path for displaying the game information on the game interface can be determined, wherein the target feedback path is at least one of the multiple information feedback paths provided by the target game; and a target interactive element that matches the target feedback path and is used to feed back the game information can be displayed on the game interface through the game interface, wherein the target interactive element is generated based on the game information. Based on this, by providing multiple information feedback paths, when multiple game information feedback is required, for each game information, an interactive element for feeding back the game information can be displayed on the game interface through the corresponding information feedback path. By increasing the ways for game players to obtain information, the efficiency of game players in obtaining information and the interactive experience of game players can be improved.
[0125] This embodiment also provides an information interaction device, which can be integrated into a terminal device.
[0126] For example, Figure 11 As shown, the information interaction device may include:
[0127] A first display module 201 is configured to display a game interface of a target game, wherein the game interface includes at least a portion of a game scene of the target game;
[0128] Information acquisition module 202, used to obtain game information to be fed back for the current game account;
[0129] A path determination module 203 is used to determine a target feedback path for displaying game information on the game interface, wherein the target feedback path is at least one of multiple information feedback paths provided by the target game;
[0130] The second display module 204 is used to display target interactive elements that match the target feedback path and are used to feedback game information through the game interface, wherein the target interactive elements are generated based on the game information.
[0131] In some embodiments, the target feedback pathway includes a message feedback pathway, and the target interaction element includes voice and voice-related messages.
[0132] Based on this, the second display module 204 includes:
[0133] The display unit is used to display, through the game interface, voice and voice-related messages that match the message feedback path and are used to feedback game information.
[0134] In some embodiments, the voice-associated message includes a virtual object icon and text corresponding to the voice, wherein the virtual object icon is determined according to the type of game information.
[0135] In some embodiments, the target feedback pathway includes a special effect feedback pathway, and the target interactive element includes a special effect.
[0136] Based on this, the second display module 204 includes:
[0137] A special effect parameter determination unit, configured to determine the special effect parameters of the special effect to be rendered based on the game information;
[0138] The rendering unit is used to render special effects on the game interface according to special effect parameters to feedback game information.
[0139] In some embodiments, the special effect parameters include display parameters and display range.
[0140] Based on this, the special effect parameter determination unit includes:
[0141] a first determining subunit, configured to determine display parameters based on the first type of game information in the game information;
[0142] The second determining subunit is used to determine the display range according to the second type of game information in the game information.
[0143] In some embodiments, the target feedback pathway includes a role identification pathway, and the target interaction element includes a role identification.
[0144] Based on this, the second display module 204 includes:
[0145] A character identification determination unit, configured to determine a target character identification associated with the game information on the game interface;
[0146] An expression icon determination unit, configured to obtain an expression icon of a target character in the target character identifier that matches the game information;
[0147] The replacement unit is used to replace the target character's expression icon with the character's expression icon of the target character identifier so as to be displayed on the game interface.
[0148] In some embodiments, the target feedback pathway includes a control pathway, and the target interactive element includes a target control.
[0149] Based on this, the second display module 204 includes:
[0150] A control determination unit, configured to determine a target control on the game interface that is associated with the game information. The target control is configured to provide a control for processing a game event associated with the game information after being triggered.
[0151] The display style determination unit is used to adjust the display style of the target control on the game interface based on the game event.
[0152] In some embodiments, the display style determining unit includes:
[0153] a parameter determination subunit, configured to determine a highlighting degree parameter of a target control based on a remaining processing time of a game event;
[0154] The display subunit is used to highlight the target control on the game interface according to the highlighting degree parameter.
[0155] In some embodiments, the remaining processing time is negatively correlated with the highlighting degree parameter.
[0156] In some embodiments, the pathway determination module 203 includes:
[0157] a first path determining unit, configured to determine at least one candidate information feedback path for the game information from a plurality of information feedback paths provided by the target game based on a plurality of correspondences between preset game information types and information feedback paths, and a target type of the game information;
[0158] The second path determining unit is configured to determine a target feedback path for the game information from at least one candidate information feedback path.
[0159] By adopting the solution of the embodiment of the present application, the game interface of the target game can be displayed through the first display module 201; the information acquisition module 202 obtains the game information to be fed back for the current game account; the path determination module 203 determines the target feedback path for displaying the game information on the game interface, wherein the target feedback path is at least one of the multiple information feedback paths provided by the target game; the second display module 204 displays the target interactive element that matches the target feedback path and is used to feed back the game information through the game interface, wherein the target interactive element is generated based on the game information. Based on this, by providing multiple information feedback paths, when multiple game information feedback is required, for each game information, the interactive element for feeding back the game information is displayed on the game interface through the corresponding information feedback path. By increasing the ways for game players to obtain information, the efficiency of game players in obtaining information and the interactive experience of game players are improved.
[0160] Accordingly, an embodiment of the present application further provides an electronic device, which may be a terminal, such as a smartphone, a tablet computer, a laptop computer, a touch screen, a game console, a personal computer (PC), a personal digital assistant (PDA), or the like. Alternatively, the electronic device may be a server.
[0161] like Figure 12 As shown, Figure 12 Schematic diagram of the structure of an electronic device provided in an embodiment of the present application. The electronic device 300 includes a processor 301 having one or more processing cores, a memory 302 having one or more computer-readable storage media, and a computer program stored in the memory 302 and executable on the processor. The processor 301 is electrically connected to the memory 302. It will be understood by those skilled in the art that the electronic device structure shown in the figure does not constitute a limitation of the electronic device, and may include more or fewer components than shown, or combine certain components, or arrange the components differently.
[0162] The processor 301 is the control center of the electronic device 300. It connects the various parts of the entire electronic device 300 using various interfaces and lines. By running or loading software programs and / or units stored in the memory 302 and calling data stored in the memory 302, it executes various functions of the electronic device 300 and processes data, thereby monitoring the entire electronic device 300. The processor 301 can be a central processing unit (CPU), a graphics processing unit (GPU), a network processor (NP), etc., and can implement or execute the various methods, steps, and logic blocks disclosed in the embodiments of this application.
[0163] In the embodiment of the present application, the processor 301 in the electronic device 300 loads instructions corresponding to one or more application processes into the memory 302 according to the following steps, and the processor 301 runs the application stored in the memory 302 to implement various functions, such as:
[0164] Displaying a game interface of a target game, wherein the game interface includes at least a portion of a game scene of the target game;
[0165] Get the game information to be fed back for the current game account;
[0166] Determining a target feedback path for displaying game information on a game interface, wherein the target feedback path is at least one of multiple information feedback paths provided by the target game;
[0167] Target interactive elements that match the target feedback pathway and are used to feed back game information are displayed through the game interface, wherein the target interactive elements are generated based on the game information.
[0168] In some embodiments, the target feedback pathway includes a message feedback pathway, and the target interaction elements include voice and voice-related messages.
[0169] Based on this, the target interactive elements displayed through the game interface that match the target feedback path and are used to feedback game information include:
[0170] The game interface displays voice and voice-related messages that match the message feedback channel and are used to feedback game information.
[0171] In some embodiments, the voice-associated message includes a virtual object icon and text corresponding to the voice, wherein the virtual object icon is determined according to the type of game information.
[0172] In some embodiments, the target feedback pathway includes a special effect feedback pathway, and the target interactive element includes a special effect.
[0173] Based on this, the target interactive elements displayed through the game interface that match the target feedback path and are used to feedback game information include:
[0174] Determine the special effect parameters of the special effect to be rendered according to the game information;
[0175] Render special effects on the game interface according to special effect parameters to feedback game information.
[0176] In some embodiments, the upper special effect parameters include display parameters and display range.
[0177] Based on this, the above-mentioned special effect parameters of the special effect to be rendered are determined according to the game information, including:
[0178] Determining display parameters according to the first category of game information in the game information;
[0179] The display range is determined based on the second category of game information in the game information.
[0180] In some embodiments, the upper target feedback pathway includes a role identification pathway, and the target interaction element includes a role identification.
[0181] Based on this, the target interactive elements displayed through the game interface that match the target feedback path and are used to feedback game information include:
[0182] Determine the target character identifier associated with the game information on the game interface;
[0183] Obtain the target character's expression icon that matches the game information in the target character identifier;
[0184] The target character's expression icon replaces the target character's expression icon for display on the game interface.
[0185] In some embodiments, the target feedback pathway includes a control pathway, and the target interactive element includes a target control.
[0186] Based on this, the target interactive elements displayed through the game interface that match the target feedback path and are used to feedback game information include:
[0187] Determine a target control on the game interface that is associated with the game information. The target control is used to provide a control for processing a game event associated with the game information after being triggered.
[0188] Adjust the display style of target controls on the game interface based on game events.
[0189] In some embodiments, adjusting the display style of the target control on the game interface based on the game event includes:
[0190] Determine a highlight parameter of a target control based on a remaining processing time for the game event;
[0191] According to the highlighting degree parameter, the target control is highlighted on the game interface.
[0192] In some embodiments, the remaining processing time is negatively correlated with the highlighting degree parameter.
[0193] In some embodiments, determining a target feedback path for displaying game information on a game interface includes:
[0194] Determining at least one candidate information feedback path for the game information from a plurality of information feedback paths provided by the target game based on a plurality of correspondences between preset game information types and information feedback paths, and a target type of the game information;
[0195] A target feedback path for the game information is determined from at least one candidate information feedback path.
[0196] The electronic device provided by the embodiment of the present application can display the game interface of the target game; obtain game information to be fed back for the current game account; determine the target feedback path for displaying the game information on the game interface, wherein the target feedback path is at least one of the multiple information feedback paths provided by the target game; and display a target interactive element that matches the target feedback path and is used to feed back the game information through the game interface, wherein the target interactive element is generated based on the game information. Based on this, by providing multiple information feedback paths, when multiple game information feedback is required, for each game information, an interactive element for feeding back the game information is displayed on the game interface through the corresponding information feedback path. By increasing the ways for game players to obtain information, the efficiency of game players in obtaining information and the interactive experience of game players are improved.
[0197] The specific implementation of the above operations can be found in the previous embodiments and will not be repeated here.
[0198] Optional, such as Figure 12 As shown, the electronic device 300 further includes: a touch screen 303, a radio frequency circuit 304, an audio circuit 305, an input unit 306, and a power supply 307. Among them, the processor 301 is electrically connected to the touch screen 303, the radio frequency circuit 304, the audio circuit 305, the input unit 306, and the power supply 307 respectively. Those skilled in the art will understand that Figure 12 The electronic device structure shown in the figure does not constitute a limitation to the electronic device, and may include more or fewer components than shown in the figure, or combine certain components, or arrange the components differently.
[0199] The touch display screen 303 can be used to display a graphical user interface and receive user operations generated by the graphical user interface. The touch display screen 303 may include a display panel and a touch panel. Among them, the display panel can be used to display information input by the user or information provided to the user and various graphical user interfaces of the electronic device, and these graphical user interfaces can be composed of graphics, text, icons, videos and any combination thereof. Optionally, a liquid crystal display (LCD), an organic light emitting diode (OLED) or the like can be used to configure the display panel. The touch panel can be used to collect user touch operations on or near it (such as operations performed by the user using any suitable object or accessory such as a finger, stylus or the like on or near the touch panel), and generate corresponding operation instructions, and the operation instructions execute corresponding programs. Optionally, the touch panel may include two parts: a touch detection device and a touch controller. Among them, the touch detection device detects the user's touch direction, detects the signal brought by the touch operation, and transmits the signal to the touch controller; the touch controller receives the touch information from the touch detection device, converts it into the touch point coordinates, and then sends it to the processor 301, and can receive the command sent by the processor 301 and execute it. The touch panel can cover the display panel. When the touch panel detects a touch operation on or near it, it is transmitted to the processor 301 to determine the type of touch event, and then the processor 301 provides a corresponding visual output on the display panel according to the type of touch event. In an embodiment of the present application, the touch panel and the display panel can be integrated into the touch display screen 303 to realize the input and output functions. However, in some embodiments, the touch panel and the touch panel can be used as two independent components to realize the input and output functions. That is, the touch display screen 303 can also be used as part of the input unit 306 to realize the input function.
[0200] The RF circuit 304 may be used to transmit and receive RF signals, so as to establish wireless communication with a network device or other electronic devices through wireless communication, and to transmit and receive signals with the network device or other electronic devices.
[0201] The audio circuit 305 can be used to provide an audio interface between the user and the electronic device through a speaker and microphone. The audio circuit 305 can convert the received audio data into an electrical signal and transmit it to the speaker, which then converts it into a sound signal for output. On the other hand, the microphone converts the collected sound signal into an electrical signal, which is received by the audio circuit 305 and converted into audio data. The audio data is then output to the processor 301 for processing, and then sent to another electronic device through the radio frequency circuit 304, or the audio data is output to the memory 302 for further processing. The audio circuit 305 may also include an earphone jack to provide communication between external headphones and the electronic device.
[0202] The input unit 306 may be configured to receive a user's touch operation, information about the user's gaze point on the screen, and the like.
[0203] Power supply 307 is used to supply power to various components of electronic device 300. Optionally, power supply 307 can be logically connected to processor 301 via a power management system, thereby enabling the power management system to manage charging, discharging, and power consumption. Power supply 307 can also include one or more DC or AC power supplies, a recharging system, a power failure detection circuit, a power converter or inverter, a power status indicator, and other arbitrary components.
[0204] although Figure 12 Not shown in the figure, the electronic device 300 may further include a camera, a sensor, a wireless fidelity module, a Bluetooth module, etc., which will not be described in detail here.
[0205] In the above embodiments, the description of each embodiment has its own focus. For parts that are not described in detail in a certain embodiment, reference can be made to the relevant descriptions of other embodiments.
[0206] Those skilled in the art will appreciate that all or part of the steps in the various methods of the above embodiments may be accomplished by instructions, or by controlling related hardware through instructions. The instructions may be stored in a computer-readable storage medium and loaded and executed by a processor.
[0207] To this end, an embodiment of the present application provides a computer-readable storage medium storing a plurality of computer programs, which can be loaded by a processor to execute any of the information interaction methods provided in the embodiments of the present application. The computer program can execute the following steps of the information interaction method:
[0208] Displaying a game interface of a target game, wherein the game interface includes at least a portion of a game scene of the target game;
[0209] Get the game information to be fed back for the current game account;
[0210] Determining a target feedback path for displaying game information on a game interface, wherein the target feedback path is at least one of multiple information feedback paths provided by the target game;
[0211] Target interactive elements that match the target feedback pathway and are used to feed back game information are displayed through the game interface, wherein the target interactive elements are generated based on the game information.
[0212] By using the computer-readable storage medium provided in the embodiments of the present application, the game interface of the target game can be displayed; game information to be fed back for the current game account can be obtained; a target feedback path for displaying the game information on the game interface can be determined, wherein the target feedback path is at least one of the multiple information feedback paths provided by the target game; and a target interactive element that matches the target feedback path and is used to feed back the game information can be displayed on the game interface through the game interface, wherein the target interactive element is generated based on the game information. Based on this, by providing multiple information feedback paths, when multiple game information feedback is required, for each game information, an interactive element for feeding back the game information can be displayed on the game interface through the corresponding information feedback path. By increasing the ways for game players to obtain information, the efficiency of game players in obtaining information and the interactive experience of game players can be improved.
[0213] The specific implementation of the above operations can be found in the previous embodiments and will not be repeated here.
[0214] The computer-readable storage medium may include a read-only memory (ROM), a random access memory (RAM), a magnetic disk or an optical disk, etc.
[0215] Since the computer program stored in the computer-readable storage medium can execute any information interaction method provided in the embodiments of the present application, the beneficial effects that can be achieved by any information interaction method provided in the embodiments of the present application can be achieved. Please refer to the previous embodiments for details and will not be repeated here.
[0216] According to one aspect of the present application, a computer program product or computer program is also provided, the computer program product or computer program including computer instructions stored in a computer-readable storage medium. A processor of an electronic device reads the computer instructions from the computer-readable storage medium and executes the computer instructions, causing the electronic device to perform the methods provided in various optional implementations of the above embodiments.
[0217] In the above-mentioned embodiments of the information interaction device, computer-readable storage medium, electronic device, and computer program product, the descriptions of each embodiment have different focuses. For parts not described in detail in a particular embodiment, reference can be made to the relevant descriptions of other embodiments. Those skilled in the art will clearly understand that, for the convenience and brevity of description, the specific working processes and beneficial effects of the above-described information interaction device, computer-readable storage medium, computer program product, electronic device, and their corresponding units can be referred to the description of the information interaction method in the above embodiments, and the details will not be repeated here.
[0218] The above is a detailed introduction to an information interaction method, device, electronic device, computer-readable storage medium and computer program product provided in the embodiments of the present application. Specific examples are used herein to illustrate the principles and implementation methods of the present application. The description of the above embodiments is only used to help understand the method of the present application and its core idea; at the same time, for technical personnel in this field, based on the ideas of the present application, there will be changes in the specific implementation methods and application scope. In summary, the content of this specification should not be understood as a limitation on the present application.
Claims
1. An information interaction method, characterized in that: The method comprises: Displaying a game interface of a target game, wherein the game interface includes at least a portion of a game scene of the target game; Get the game information to be fed back for the current game account; Determining a target feedback path for displaying the game information on the game interface, wherein the target feedback path is at least one of multiple information feedback paths provided by the target game; A target interactive element that matches the target feedback pathway and is used to feed back the game information is displayed through the game interface, wherein the target interactive element is generated based on the game information.
2. The information interaction method according to claim 1, characterized in that: The target feedback path includes a message feedback path, and the target interaction element includes voice and voice-related messages; The target interactive element matched with the target feedback path and used to feedback the game information is displayed through the game interface, including: The voice and the voice-related message that match the message feedback path and are used to feed back the game information are displayed through the game interface.
3. The information interaction method according to claim 2, characterized in that: The voice-related message includes a virtual object icon and text corresponding to the voice, wherein the virtual object icon is determined according to the type of game information.
4. The information interaction method according to claim 1, characterized in that: The target feedback pathway includes a special effect feedback pathway, and the target interactive element includes a special effect; The target interactive element matched with the target feedback path and used to feedback the game information is displayed through the game interface, including: Determining special effect parameters of the special effect to be rendered according to the game information; The special effect is rendered on the game interface according to the special effect parameter to feed back the game information.
5. The information interaction method according to claim 4, characterized in that: The special effect parameters include display parameters and display range; and determining the special effect parameters of the special effect to be rendered based on the game information includes: determining the display parameters according to the first category of game information in the game information; The display range is determined according to the second category of game information in the game information.
6. The information interaction method according to claim 1, characterized in that: The target feedback pathway includes a role identification pathway, and the target interaction element includes a role identification; The target interactive element matched with the target feedback path and used to feedback the game information is displayed through the game interface, including: Determining a target character identifier associated with the game information on the game interface; Obtaining a target character expression icon in the target character identifier that matches the game information; The target character expression icon replaces the character expression icon of the target character identifier to be displayed on the game interface.
7. The information interaction method according to claim 1, characterized in that: The target feedback pathway includes a control pathway, and the target interactive element includes a target control; The target interactive element matched with the target feedback path and used to feedback the game information is displayed through the game interface, including: Determining a target control on the game interface that is associated with the game information, the target control being configured to provide a control for processing a game event associated with the game information when triggered; Based on the game event, a display style of the target control is adjusted on the game interface.
8. The information interaction method according to claim 7, characterized in that: The adjusting the display style of the target control on the game interface based on the game event includes: determining a highlighting degree parameter of the target control based on a remaining processing time of the game event; The target control is highlighted on the game interface according to the highlighting degree parameter.
9. The information interaction method according to claim 8, characterized in that: The remaining processing time is negatively correlated with the highlighting degree parameter.
10. The information interaction method according to any one of claims 1 to 9, characterized in that: Determining a target feedback path for displaying the game information on the game interface includes: determining, based on a plurality of correspondences between preset game information types and information feedback pathways and a target type of the game information, at least one candidate information feedback pathway for the game information from a plurality of information feedback pathways provided by the target game; A target feedback path for the game information is determined from at least one of the candidate information feedback paths.
11. An information interaction device, characterized in that: The device comprises: A first display module, configured to display a game interface of a target game, wherein the game interface includes at least a portion of a game scene of the target game; An information acquisition module is used to obtain game information to be fed back for the current game account; a path determination module, configured to determine a target feedback path for displaying the game information on the game interface, wherein the target feedback path is at least one of a plurality of information feedback paths provided by the target game; A second display module is used to display, through the game interface, a target interactive element that matches the target feedback path and is used to feed back the game information, wherein the target interactive element is generated based on the game information.
12. An electronic device, characterized in that: The method comprises a processor and a memory, wherein the memory stores a computer program, and when the computer program is executed by the processor, the processor executes the steps of the information interaction method according to any one of claims 1 to 10.
13. A computer-readable storage medium, characterized in that The method comprises a computer program. When the computer program is run on an electronic device, the computer program is used to enable the electronic device to execute the steps of the information interaction method according to any one of claims 1 to 10.