Matching processing method and device in game and electronic equipment

The game system receives matching invitations and provides a matching system based on the invitation component information, which solves the problem of mismatch between player components, improves matching efficiency and player experience, and enhances game retention and resource utilization.

CN120478984APending Publication Date: 2025-08-15NETEASE (HANGZHOU) NETWORK CO LTD
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Patent Information

Application Number
CN202510678094.6
Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
Filing Date
2025-05-23
Publication Date
2025-08-15

AI Technical Summary

Technical Problem

In games with matching gameplay, the component mismatch caused by differences in game progress or resource investment, and the existing technology is difficult to effectively help players match their own components, resulting in poor experience and waste of game resources.

Method used

Receive collocation invitations through the game system, provide a collocation system based on the invitation component information, allowing the invited party to create collocation plans and send them to the invitation party to apply, realizing direct collocation of components.

Benefits of technology

It improves the efficiency of matching game components, improves player experience and game retention, and optimizes the efficiency of using game system resources.

✦ Generated by Eureka AI based on patent content.

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Abstract

The invention provides a matching processing method and device in a game and electronic equipment. The matching processing method comprises the following steps: receiving a matching invitation initiated by a first user; in response to confirmation operation of the second user on the matching invitation, a matching system is provided for the second user, and components for matching in the matching system are determined based on the component information of the first user; obtaining a collocation scheme created by a second user through a collocation system; and sending the collocation scheme to the first user, so that the first user can perform application operation on the collocation scheme. In the mode, a player can directly help other players to match the matched components owned by the players through the game system, so that the matching efficiency of the game components is improved, the player experience is improved, the game retention rate is increased, and the use efficiency of resources of the game system is improved.
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Description

Technical Field

[0001] The present invention relates to the field of game technology, and in particular to a method, device and electronic device for processing game combinations. Background Art

[0002] For games that feature combination gameplay, players often share their entire combination plans for other players to use. However, due to differences in each player's game progress or resource investment, the combination content they have is usually different, making it difficult for one player's combination plan to be used by another player. A combination sharing platform is usually established in the game system, where players can mark the combination components or combination plans they do not own in the plans shared by others, and provide guidance and assistance on how to obtain them. However, this method can only provide players with goals and guidance for the next step of the game strategy, and cannot solve the player's current need to match according to the game components they own. This leads to a poor player experience, reduces the game's retention rate to a certain extent, causes the game server to idle, and wastes system resources. Summary of the Invention

[0003] In view of this, the purpose of the present invention is to provide a matching processing method, device and electronic device in the game, so that players can directly help other players match their matching components through the game system, thereby improving the matching efficiency of game components, improving player experience, improving game retention rate, and improving the efficiency of using game system resources.

[0004] In a first aspect, an embodiment of the present invention provides a method for processing combinations in a game; the method includes: receiving a combination invitation initiated by a first user; in response to a second user's confirmation operation of the combination invitation, providing a combination system for the second user, wherein the components available for combination in the combination system are determined based on the component information of the first user; obtaining a combination plan created by the second user through the combination system; and sending the combination plan to the first user so that the first user can apply the combination plan.

[0005] In a second aspect, an embodiment of the present invention provides a collocation processing device in a game; the device includes: a collocation invitation receiving module, used to receive a collocation invitation initiated by a first user; a collocation system providing module, used to provide a collocation system for the second user in response to the second user's confirmation operation of the collocation invitation, wherein the components available for collocation in the collocation system are determined based on the component information of the first user; a collocation plan acquisition module, used to obtain the collocation plan created by the second user through the collocation system; and a collocation plan sending module, used to send the collocation plan to the first user so that the first user can apply the collocation plan.

[0006] In a third aspect, an embodiment of the present invention provides an electronic device including a processor and a memory, wherein the memory stores machine-executable instructions that can be executed by the processor, and the processor executes the machine-executable instructions to implement the above-mentioned matching processing method in the game.

[0007] In a fourth aspect, an embodiment of the present invention provides a machine-readable storage medium, which stores machine-executable instructions. When the machine-executable instructions are called and executed by a processor, the machine-executable instructions prompt the processor to implement the above-mentioned matching processing method in the game.

[0008] The embodiments of the present invention bring the following beneficial effects:

[0009] The aforementioned game pairing processing method, device, and electronic device receive a pairing invitation from a first user; in response to a second user confirming the pairing invitation, provide the second user with a pairing system, wherein the components available for pairing in the pairing system are determined based on the first user's component information; obtain a pairing scheme created by the second user through the pairing system; and send the pairing scheme to the first user, allowing the first user to apply the pairing scheme. In this method, players can directly help other players pair their available components through the game system, improving the efficiency of game component pairing, enhancing the player experience, increasing game retention, and improving the efficiency of game system resource utilization.

[0010] Other features and advantages of the present invention will be described in the following description, and in part will become apparent from the description, or understood by practicing the present invention. The purposes and other advantages of the present invention are realized and obtained by the structures particularly pointed out in the description, claims and drawings.

[0011] In order to make the above-mentioned objects, features and advantages of the present invention more obvious and easy to understand, preferred embodiments are given below and described in detail with reference to the accompanying drawings. BRIEF DESCRIPTION OF THE DRAWINGS

[0012] In order to more clearly illustrate the specific embodiments of the present invention or the technical solutions in the prior art, the following briefly introduces the drawings required for use in the specific embodiments or the description of the prior art. Obviously, the drawings described below are some embodiments of the present invention. For those skilled in the art, other drawings can be obtained based on these drawings without paying any creative work.

[0013] Figure 1 A flowchart of a method for processing game combinations provided by an embodiment of the present invention;

[0014] Figure 2 A schematic diagram of a matching system interface provided by an embodiment of the present invention;

[0015] Figure 3 A schematic diagram of another matching system interface provided by an embodiment of the present invention;

[0016] Figure 4 A schematic diagram of a graphical user interface provided by an embodiment of the present invention;

[0017] Figure 5 A schematic diagram of another graphical user interface provided by an embodiment of the present invention;

[0018] Figure 6 A schematic diagram of another graphical user interface provided by an embodiment of the present invention;

[0019] Figure 7 A schematic diagram of another graphical user interface provided by an embodiment of the present invention;

[0020] Figure 8 A schematic diagram of another graphical user interface provided by an embodiment of the present invention;

[0021] Figure 9 A schematic diagram of another graphical user interface provided by an embodiment of the present invention;

[0022] Figure 10 A schematic diagram of the structure of a game matching processing device provided by an embodiment of the present invention;

[0023] Figure 11 A schematic structural diagram of an electronic device provided by an embodiment of the present invention. DETAILED DESCRIPTION

[0024] To make the objectives, technical solutions, and advantages of the embodiments of the present invention more clear, the technical solutions of the present invention will be clearly and completely described below with reference to the accompanying drawings. Obviously, the embodiments described are only part of the embodiments of the present invention, not all of them. Based on the embodiments of the present invention, all other embodiments obtained by those skilled in the art without creative work shall fall within the scope of protection of the present invention.

[0025] For games that feature builds, such as skill and equipment builds in role-playing games, lineup builds in strategy games, and deck builds in card games, players often share their entire build plans for others to use. However, due to individual player progress and investment, the available builds often differ, leading to a negative experience where the sharer's build is often unusable.

[0026] For example, regarding in-game move combinations, different players' move collections can vary greatly, and a martial arts plan shared by others may not necessarily contain the moves they possess. This is especially true for novice players with limited and low-level moves, making it difficult to gain genuine help from other players' sharing. Furthermore, because other players often struggle to clearly and intuitively understand the moves possessed by the player seeking help with move combinations, skill guidance is often provided verbally, resulting in high communication costs.

[0027] In some games, there are built-in sharing platforms where players can mark moves they don’t have in the plans shared by others, and receive guidance and assistance on how to obtain them. However, this method can only provide players with goals and guidance for the next game strategy, and still does not solve the current need to get match recommendations based on the components they have.

[0028] Based on this, the embodiments of the present invention provide a method, device, and electronic device for processing game combinations. This technology can be applied to various scenarios where game components can be combined.

[0029] In one embodiment of the present invention, the game pairing processing method can be run on a local terminal device or a server. When the game pairing processing method is run on a server, the method can be implemented and executed based on a cloud interaction system, wherein the cloud interaction system includes a server and a client device.

[0030] In an optional embodiment, various cloud applications can be run under the cloud interaction system, such as cloud games. Taking cloud games as an example, cloud games refer to a gaming method based on cloud computing. In the cloud game operation mode, the operating body of the game program and the main body of the game screen presentation are separated. The storage and operation of the matching processing method in the game are completed on the cloud game server. The role of the client device is to receive and send data and present the game screen. For example, the client device can be a display device with data transmission function close to the user side, such as a mobile terminal, TV, computer, PDA, etc.; but the cloud game server in the cloud is responsible for information processing. When playing the game, the player operates the client device to send operation instructions to the cloud game server. The cloud game server runs the game according to the operation instructions, encodes and compresses the game screen and other data, and returns it to the client device through the network. Finally, the client device decodes and outputs the game screen.

[0031] In an optional embodiment, taking a game as an example, a local terminal device stores a game program and is used to present the game screen. The local terminal device is used to interact with the player through a graphical user interface, that is, conventionally downloading and installing the game program through an electronic device and running it. The local terminal device can provide the graphical user interface to the player in a variety of ways, for example, it can be rendered and displayed on the terminal's display screen, or provided to the player through holographic projection. For example, the local terminal device may include a display screen and a processor, the display screen is used to present the graphical user interface, the graphical user interface includes the game screen, and the processor is used to run the game, generate the graphical user interface, and control the display of the graphical user interface on the display screen.

[0032] See also Figure 1 First, we will introduce a method for processing game combinations provided by an embodiment of the present invention. The method includes the following steps:

[0033] Step S102: receiving a pairing invitation initiated by a first user.

[0034] The aforementioned matchmaking invitation can be generated by the first user via a terminal device. For example, a graphical user interface displays an indicator for generating a matchmaking invitation, and the first user can click on the indicator with a mouse or on a touch screen to generate the matchmaking invitation. The first user can also select some available matchmaking components and then generate a matchmaking invitation trigger instruction. The generated matchmaking invitation will be specific to the components selected by the player.

[0035] The pairing invitation may be directed to one or several users. These users usually have a certain relationship with the first user, such as a friend relationship, a mentor relationship, etc. In this case, the first user can initiate the pairing invitation in a chat session with these users or other interactive scenarios.

[0036] The pairing invitation may also be non-user specific. After the first user sends the pairing invitation, the game system may determine one or more users from the game users and forward the pairing invitation to the determined game users.

[0037] Step S104: In response to the second user's confirmation operation on the pairing invitation, a pairing system is provided for the second user, wherein the components available for pairing in the pairing system are determined based on the component information of the first user.

[0038] To allow the second user to receive a matchmaking invitation, a pre-set interface for viewing matchmaking invitations can be provided. When the second user opens this interface, they can view the matchmaking invitations that they can process. Alternatively, a pop-up window can be used. When the second user receives a matchmaking invitation, a pop-up window corresponding to the matchmaking invitation is displayed in real time on the second user's game interface. The second user can click on the pop-up window to confirm or reject the matchmaking invitation.

[0039] When the pairing invitation is for the second user, for example, when the first user sends the pairing invitation to the second user through a chat session with the second user, the second user can view the pairing invitation after opening the chat session interface with the first user.

[0040] In specific implementation, a confirmation option and a rejection option may be set for the pairing invitation. When the second user selects the confirmation option through the terminal device, it is considered that the second user has performed a confirmation operation on the pairing invitation.

[0041] After the second user confirms the matchmaking invitation, a matching system can be provided to the second user. Generally speaking, a matching system interface for assisting the first user with matching needs to be displayed on the second user's corresponding graphical user interface. Games often have pre-set matching systems. To facilitate the second user's component matching, the display format of the matching system for assisting the first user with matching can be the same or similar to the display format of the matching system used by the second user to match their own components.

[0042] The above-mentioned components available for matching can include a variety of components, such as game characters, character costumes, game props, game skills, interface display elements, etc., and are not limited here. The components available for matching in the above-mentioned matching system can be all components owned by the first user, or can be some components selected by the first user from all available components owned by the first user, and are not limited here.

[0043] In order to facilitate the second user to match components, component information can be displayed in the matching system interface. The above component information may include one or more of the following information: component name, component icon, component attributes, other components that can be matched with the current component, etc.

[0044] Step S106: Obtain a matching plan created by the second user through the matching system.

[0045] After providing the second user with the matching system, the second user can use the matching system and the available matching components to create a matching solution. In actual applications, the graphical user interface typically displays component information and also includes an area for implementing component matching. For example, the second user can edit the component names of multiple available matching components into the area for implementing component matching, thereby matching these available matching components together.

[0046] The components available for matching provided by a first user may include a matching subject, such as a game character controlled by the first user. A second user may need to match the available components with the matching subject, for example, by matching clothing, attributes, skills, etc. for the game character. While displaying the matching information for the matching subject, option controls corresponding to other components that need to be matched with the matching subject may be displayed. The second user may generate a selection instruction for the option control of the component information through the human-computer interaction device, thereby determining the matching relationship between some matching components and the matching subject.

[0047] The components provided by the first user for matching may not include matching entities; these components can be matched arbitrarily. This can be configured based on specific needs and is not limited here. The matching scheme created by the second user typically needs to include the matching relationships between the matched matching components. This can be recorded in text or icons, which is not limited here.

[0048] Step S108: Send the collocation plan to the first user, so that the first user can apply the collocation plan.

[0049] After the second user creates a matchmaking plan, they need to send it to the first user. Specifically, this can be sent to the game server, which then sends it to the first user via a system message. If the first and second users are connected via Bluetooth or a local area network (LAN), the second user's terminal device can also send the matchmaking plan to the first user's terminal device via Bluetooth or a local area network.

[0050] After receiving the configuration plan, the first user can view the configuration plan and use it to configure the components they own, or directly apply the configuration plan. These operations can be regarded as the first user's application of the configuration plan.

[0051] The aforementioned in-game matchmaking method includes receiving a matchmaking invitation from a first user; in response to a second user confirming the matchmaking invitation, providing the second user with a matchmaking system, wherein the components available for matchmaking in the matchmaking system are determined based on the first user's component information; obtaining a matchmaking plan created by the second user via the matchmaking system; and sending the matchmaking plan to the first user, allowing the first user to apply the matchmaking plan. In this method, players can directly help other players match their own matchable components through the game system, improving the efficiency of game component matching, enhancing the player experience, increasing game retention, and improving the efficiency of game system resource utilization.

[0052] In one embodiment, the pairing invitation initiated by the first user is sent to the second user via an in-game communication channel, which may be a chat channel, a private chat session, or a friend list.

[0053] When the chat channel is a chat channel, the player can open the chat channel interface and then trigger the control for generating a pairing invitation to send a pairing invitation in the chat channel. Any user in the chat channel can act as a second user to confirm the pairing invitation.

[0054] When the chat channel is a private chat session, the player needs to open the chat interface and start a chat session between the first user and the second user, and then trigger the control for generating a pairing invitation to send a pairing invitation to the second user through the chat session. When the second terminal device sends the pairing invitation, it will usually send the pairing invitation to the game server.

[0055] When the communication channel is a friend list, the first and second users must be friends. The player must open the friend list interface, where controls for triggering pairing invitations must be pre-configured for each friend. The player can select the control for triggering pairing invitations corresponding to the second user to send a pairing invitation to the second user.

[0056] The following embodiment provides an implementation method for providing a pairing system to a second user in response to the second user's confirmation operation of the pairing invitation.

[0057] In actual applications, when providing a matching system for the second user, the matching system interface can be displayed in a graphical user interface. The functionality of this matching system is consistent with that of the matching system used by the user in the game. Correspondingly, the matching system interface has the same layout as the matching system interface used by the second user when matching components available for matching. The matching system interface displays the components already owned by the first user as optional components, making it easier for the player controlling the second user to help the first user match the components they own.

[0058] The components available for pairing can be one or more of the following: character skill components, equipment components, lineup components, deck components, and martial arts components. Pairing relationships can be pre-configured between components of the same type, and between components of different types. For example, multiple character skill components possessed by a virtual character can be paired with each other, or a character skill component possessed by a virtual character can be paired with an equipment component. The specific configuration can be tailored to your needs and is not limited here.

[0059] The initial matching configuration displayed by the matching system can be a blank configuration, that is, a situation where no configuration is performed. In order to facilitate the player who controls the second user to understand the current matching situation of the first user, the initial matching configuration displayed by the matching system can also be the matching configuration being used when the first user initiates a matching invitation. For example, the first user has a first component, a second component, and a third component. After the first user matches the first component and the second component together, he initiates a matching invitation to the second user. The initial matching configuration displayed by the matching system needs to record that the first component and the second component are matched. The initial matching configuration displayed by the matching system can be specifically set by the game system or by the first user, and is not limited here.

[0060] In a specific implementation, a first area and a second area can be set in the matching system interface displayed in the graphical user interface. The first area is used to display the current matching scheme, and the second area is used to display the element information of the matching components and the control for controlling the components to enter the matching scheme. Figure 2 As shown, taking the configuration of multiple sub-skills for the first skill as an example, each component represents a different sub-skill. As shown in the first area, the first component, second component, third component and fourth component have been configured for the first skill. The second area displays the identification and component information of each component, as well as the assembly controls for controlling the matching components. The assembled identification is also displayed at the identification of the components that have been added to the matching. It is worth noting that the relative positions of the assembled components are consistent with the relative positions of the controls for triggering the components in the graphical user interface, which makes it convenient for users to create matching schemes based on usage habits and the required skill release order.

[0061] In actual applications, the matching system interface can display component identification and multiple component placement positions. Among them, the relative positions between the multiple component placement positions define the matching relationship between the components corresponding to the component identifications placed at the component placement positions. For example, the arrangement order of the multiple component placement positions defines the importance of the components placed at the component placement positions in the matching relationship, or the role of the components in the matching relationship. Figure 3As shown, the four circular logos with plus signs in the center above the logo of the first skill represent multiple component placement positions, and the four component placement positions from left to right represent the release order of the sub-skills corresponding to the components placed at each component placement position when releasing the sub-skills.

[0062] Players can generate component placement instructions for components available for matching through human-computer interaction devices. In response to the component placement instructions for components available for matching, the component identifier of the component available for matching is placed at a target position among multiple component placement positions. For example, the player can drag the component identifier to a certain component placement position with the mouse, or drag the component identifier to a certain component placement position through a sliding operation, and the component placement position can be referred to as the "target position". Furthermore, based on the components available for matching and the target position, the second user's matching scheme for the components available for matching can be determined. The matching scheme needs to record which components among the components available for matching are matched, the role and importance of each component in the matching relationship, etc., which are not restricted here.

[0063] After the second user creates a matchmaking plan, similar to initiating a matchmaking invitation, the matchmaking plan can be sent to the first user via an in-game communication channel in the form of a chat component. Correspondingly, the communication channel can be a chat channel, a private chat session, or a friend list.

[0064] In a specific embodiment, after the first user receives the matching plan, he or she can perform various application operations on the matching plan, such as previewing the matching plan, saving the matching plan to the first user's matching plan list, or directly importing the matching plan into the first user's current matching system and applying it.

[0065] For example, when a matching plan is sent to the first user through a chat window, the first user can trigger the identifier corresponding to the matching plan by clicking or long pressing, and respond to the triggering operation on the identifier to display the components in the matching plan and the matching relationship between the components.

[0066] After displaying the matching scheme, the first user can also generate a confirmation instruction for the matching scheme to implement the matching of the corresponding components. In a specific implementation, while displaying the components in the matching scheme and the matching relationships between the components, a confirmation control corresponding to the matching scheme can be displayed. When the player triggers this control, a confirmation instruction for the matching scheme is generated. Furthermore, without the first user having to perform any further operations, the first user's matching components can be directly controlled to match according to the matching scheme.

[0067] The embodiment of the present invention also provides another method for processing game combinations. Figure 1The method is implemented based on the method shown in FIG. The method provides players with the function of asking others for advice on how to match game components in a social situation.

[0068] For example, if Player A invites Player B to help with a build, Player B accepts the invitation and enters a "mirrored build system" that mirrors their own build system. This system's interface displays the same components that Player A actually owns. Player B can then help create a configuration in this mirrored system. Once the build is complete, Player B sends the plan to Player A via the game's built-in communication channels. Player A can then load the plan into their own build system with a single click and apply it directly. The entire process can be completely asynchronous.

[0069] For example, player A can ask player B for advice on martial arts combinations. After player B responds, they can enter a mirrored martial arts assembly system, assemble a martial arts plan based on player A's moves, and return it to player A via private chat. Player A receives the plan in private chat, can review it, and import it into their own martial arts combination system with one click for in-game use.

[0070] The method is implemented by the following steps:

[0071] 1. Players can send "match invitations" to others in the daily communication function. For example, click on the player's business card in the chat channel to initiate a match. Figure 4 As shown, or initiated in a session and sent through the game's built-in communication system.

[0072] 2. The invited player can confirm the invitation at any time after receiving it. Figure 5 As shown, the invited player's chat window displays a matchmaking invitation and a control for confirming the matchmaking invitation. The control is displayed with an oval icon with "Help". Players can trigger this icon to enter a "mirror matchmaking system". The operation and functions of this matchmaking system are exactly the same as the matchmaking system used by the player himself, but the matchable components and content come from the player who initiated the invitation. The invited party will match the displayed components. The default drawing board (equivalent to the "first area in the matchmaking system interface" mentioned above) can be an empty drawing board, such as Figure 6 As shown, only several component placement locations are shown. Figure 6 The default drawing board can also display the configuration that the inviter is using at the time of sending the invitation (equivalent to the above-mentioned "the configuration that the first user is using when initiating the invitation"), such as Figure 7 shown.

[0073] 3. The invited player completes their plan in the "Mirror Matching System." Click Done to package the plan and send it to the other party via the in-game communication channel.

[0074] 4. After receiving the plan, the initiator can preview the configuration of the plan, such as Figure 8 As shown, the chat window displays the information identifier corresponding to the first configuration information. The identifier includes a viewing control. The initiator clicks the control to view the configuration plan generated by the invitee. The initiator can also save the configuration information and directly load it into his own matching system, convert it into his own matching, and call / use it directly in the game. Figure 9 As shown, while the configuration scheme is displayed, a control for one-click application is also displayed. The player can trigger the control to apply the configuration scheme generated by the invitee to the player's component matching process.

[0075] This method allows players to receive recommendations for outfits that best suit their specific needs, making it more practical. It also fosters communication between players, particularly in the mentoring of new players, leading to improved player retention. Furthermore, players can initiate outfit creation invitations via chat within their daily in-game communication channels. Both parties can proceed asynchronously, ultimately communicating configurations via chat components. This approach is social and requires no exit from the game environment. It is efficient, natural, and has a low barrier to entry. This method utilizes a "mirror outfitting system" and accesses outfit component data owned by the initiator, providing invitees with consistent outfit operations and experiences, eliminating any barriers to entry. Furthermore, it is easy to implement programmatically.

[0076] For the above method embodiments, see Figure 10 The embodiment of the present invention shown provides a device for processing game combinations. The device includes:

[0077] A pairing invitation receiving module 1002 is configured to receive a pairing invitation initiated by a first user;

[0078] A matching system providing module 1004 is configured to provide a matching system for the second user in response to the second user confirming the matching invitation, wherein the components available for matching in the matching system are determined based on the component information of the first user;

[0079] A matching plan acquisition module 1006 is used to acquire a matching plan created by a second user through the matching system;

[0080] The collocation plan sending module 1008 is configured to send the collocation plan to the first user, so that the first user can apply the collocation plan.

[0081] The aforementioned game pairing processing device receives a pairing invitation from a first user; in response to a second user confirming the pairing invitation, provides the second user with a pairing system, wherein the available components in the pairing system are determined based on the first user's component information; obtains a pairing scheme created by the second user via the pairing system; and sends the pairing scheme to the first user, allowing the first user to apply the pairing scheme. In this method, players can directly help other players pair their available components through the game system, improving the efficiency of game component pairing, enhancing the player experience, increasing game retention, and improving the efficiency of game system resource utilization.

[0082] The pairing invitation initiated by the first user is sent to the second user through the communication channel within the game.

[0083] The communication channels include at least one of the following: a chat channel, a private chat session, and a friend list.

[0084] The component information of the first user includes data of compatible components that the first user already owns in the game.

[0085] The functions of the above matching system are the same as those of the matching system used by users in the game.

[0086] The initial pairing configuration displayed by the pairing system is one of the following: a blank configuration, or the pairing configuration currently in use when the first user initiates the pairing invitation.

[0087] The above device also includes: an optional component display module, which is used to display the components already owned by the first user as optional components when the second user creates a matching plan through the matching system.

[0088] The above-mentioned matching plan is sent to the first user in the form of a chat component through the communication channel within the game.

[0089] The application operation of the above-mentioned matching scheme includes at least one of the following: previewing the matching scheme; saving the matching scheme to the matching scheme list of the first user; directly importing the matching scheme into the current matching system of the first user and applying it.

[0090] The above-mentioned components that can be matched include at least one of the following: character skill components, equipment components, lineup components, deck components, and martial arts components.

[0091] This embodiment also provides an electronic device, including a processor and a memory, wherein the memory stores machine-executable instructions that can be executed by the processor, and the processor executes the machine-executable instructions to implement the above-mentioned game matching processing method. The details are as follows:

[0092] Receiving a matching invitation initiated by a first user; in response to a second user's confirmation operation of the matching invitation, providing a matching system for the second user, wherein the components available for matching in the matching system are determined based on the component information of the first user; obtaining a matching plan created by the second user through the matching system; and sending the matching plan to the first user so that the first user can apply the matching plan.

[0093] In the above method, players can directly help other players match their own matchable components through the game system, which improves the matching efficiency of game components, improves the player experience, improves the game retention rate, and improves the efficiency of using game system resources.

[0094] Optionally, the pairing invitation initiated by the first user is sent to the second user through a communication channel within the game.

[0095] Optionally, the communication channel includes at least one of the following: a chat channel, a private chat session, and a friend list.

[0096] Optionally, the component information of the first user includes data of compatible components that the first user already owns in the game.

[0097] Optionally, the functions of the above-mentioned matching system are consistent with the functions of the matching system used by the user himself in the game.

[0098] Optionally, the initial pairing configuration displayed by the pairing system is one of the following: a blank configuration, or a pairing configuration currently being used when the first user initiates the pairing invitation.

[0099] Optionally, the above method further includes: displaying components already owned by the first user as optional components when the second user creates a matching plan through the matching system.

[0100] Optionally, the above-mentioned matching plan is sent to the first user in the form of a chat component through a communication channel within the game.

[0101] Optionally, the application operation of the above-mentioned matching scheme includes at least one of the following: previewing the matching scheme; saving the matching scheme to the matching scheme list of the first user; directly importing the matching scheme to the current matching system of the first user and applying it.

[0102] Optionally, the above-mentioned components that can be matched include at least one of the following: character skill components, equipment components, lineup components, deck components, and martial arts components.

[0103] See also Figure 11 As shown, the electronic device includes a processor 100 and a memory 101. The memory 101 stores machine-executable instructions that can be executed by the processor 100. The processor 100 executes the machine-executable instructions to implement the matching processing method in the above game.

[0104] Further, Figure 11 The electronic device shown further includes a bus 102 and a communication interface 103 , and the processor 100 , the communication interface 103 and the memory 101 are connected via the bus 102 .

[0105] The memory 101 may include a high-speed random access memory (RAM), and may also include a non-volatile memory, such as at least one disk storage. The communication connection between the system network element and at least one other network element is achieved through at least one communication interface 103 (which may be wired or wireless), and the Internet, wide area network, local area network, metropolitan area network, etc. may be used. The bus 102 may be an ISA bus, a PCI bus, or an EISA bus, etc. The bus can be divided into an address bus, a data bus, a control bus, etc. For ease of representation, Figure 11 Only one bidirectional arrow is used in the diagram, but this does not mean that there is only one bus or one type of bus.

[0106] The processor 100 may be an integrated circuit chip with signal processing capabilities. During implementation, each step of the above method can be completed by hardware integrated logic circuits in the processor 100 or software instructions. The above processor 100 may be a general-purpose processor, including a central processing unit (CPU), a network processor (NP), etc.; it may also be a digital signal processor (DSP), an application-specific integrated circuit (ASIC), a field-programmable gate array (FPGA), or other programmable logic devices, discrete gate or transistor logic devices, or discrete hardware components. It can implement or execute the various methods, steps, and logic block diagrams disclosed in the embodiments of the present invention. The general-purpose processor may be a microprocessor or any conventional processor. The steps of the method disclosed in conjunction with the embodiments of the present invention can be directly implemented and executed by a hardware decoding processor, or by a combination of hardware and software modules in the decoding processor. The software module can be located in a storage medium well-known in the art, such as a random access memory, flash memory, read-only memory, programmable read-only memory, electrically erasable programmable memory, or register. The storage medium is located in the memory 101. The processor 100 reads the information in the memory 101 and, in conjunction with its hardware, completes the steps of the method of the aforementioned embodiment.

[0107] This embodiment also provides a machine-readable storage medium, which stores machine-executable instructions. When the machine-executable instructions are called and executed by a processor, the machine-executable instructions prompt the processor to implement the matching processing method in the above game.

[0108] The embodiments of the present invention provide a method, device, and electronic device for processing game combinations, including a computer-readable storage medium storing program code. The program code includes instructions that can be used to execute a method described in the previous method embodiments. The details are as follows:

[0109] Receiving a matching invitation initiated by a first user; in response to a second user's confirmation operation of the matching invitation, providing a matching system for the second user, wherein the components available for matching in the matching system are determined based on the component information of the first user; obtaining a matching plan created by the second user through the matching system; and sending the matching plan to the first user so that the first user can apply the matching plan.

[0110] In the above method, players can directly help other players match their own matchable components through the game system, which improves the matching efficiency of game components, improves the player experience, improves the game retention rate, and improves the efficiency of using game system resources.

[0111] Optionally, the pairing invitation initiated by the first user is sent to the second user through a communication channel within the game.

[0112] Optionally, the communication channel includes at least one of the following: a chat channel, a private chat session, and a friend list.

[0113] Optionally, the component information of the first user includes data of compatible components that the first user already owns in the game.

[0114] Optionally, the functions of the above-mentioned matching system are consistent with the functions of the matching system used by the user himself in the game.

[0115] Optionally, the initial pairing configuration displayed by the pairing system is one of the following: a blank configuration, or a pairing configuration currently being used when the first user initiates the pairing invitation.

[0116] Optionally, the above method further includes: displaying components already owned by the first user as optional components when the second user creates a matching plan through the matching system.

[0117] Optionally, the above-mentioned matching plan is sent to the first user in the form of a chat component through a communication channel within the game.

[0118] Optionally, the application operation of the above-mentioned matching scheme includes at least one of the following: previewing the matching scheme; saving the matching scheme to the matching scheme list of the first user; directly importing the matching scheme to the current matching system of the first user and applying it.

[0119] Optionally, the above-mentioned components that can be matched include at least one of the following: character skill components, equipment components, lineup components, deck components, and martial arts components.

[0120] See also Figure 11 As shown, the electronic device includes a processor 100 and a memory 101. The memory 101 stores machine-executable instructions that can be executed by the processor 100. The processor 100 executes the machine-executable instructions to implement the matching processing method in the above game.

[0121] Those skilled in the art will clearly understand that, for the convenience and brevity of description, the specific working processes of the above-described systems and devices can refer to the corresponding processes in the aforementioned method embodiments and will not be repeated here.

[0122] In addition, in the description of the embodiments of the present invention, unless otherwise expressly specified or limited, the terms "mounted," "connected," and "connected" should be understood in a broad sense. For example, they may refer to fixed connections, detachable connections, or integral connections; they may refer to mechanical connections or electrical connections; they may refer to direct connections or indirect connections through an intermediate medium; and they may refer to internal communication between two components. Those skilled in the art will understand the specific meanings of the above terms in the present invention based on the specific circumstances.

[0123] If the functions are implemented in the form of software functional units and sold or used as independent products, they can be stored in a computer-readable storage medium. Based on this understanding, the technical solution of the present invention, or the part that contributes to the prior art, or the part of the technical solution, can be embodied in the form of a software product. The computer software product is stored in a storage medium and includes several instructions for enabling a computer device (which can be a personal computer, server, or network device, etc.) to execute all or part of the steps of the method described in each embodiment of the present invention. The aforementioned storage medium includes various media that can store program codes, such as a USB flash drive, a mobile hard disk, a read-only memory (ROM), a random access memory (RAM), a magnetic disk, or an optical disk.

[0124] In the description of the present invention, it should be noted that the terms "center," "upper," "lower," "left," "right," "vertical," "horizontal," "inner," and "outer," etc., indicating orientations or positional relationships, are based on the orientations or positional relationships shown in the accompanying drawings and are intended solely to facilitate and simplify the description of the present invention. They are not intended to indicate or imply that the devices or components referred to must have, be constructed, or operate in a specific orientation, and therefore should not be construed as limitations on the present invention. Furthermore, the terms "first," "second," and "third" are used for descriptive purposes only and should not be construed as indicating or implying relative importance.

[0125] Finally, it should be noted that the above embodiments are only specific implementation methods of the present invention, which are used to illustrate the technical solutions of the present invention, rather than to limit them. The scope of protection of the present invention is not limited thereto. Although the present invention has been described in detail with reference to the above embodiments, those skilled in the art should understand that any person skilled in the art can modify or easily conceive of changes to the technical solutions described in the above embodiments within the technical scope disclosed by the present invention, or replace some of the technical features therein with equivalents. Such modifications, changes or replacements do not deviate from the spirit and scope of the technical solutions of the embodiments of the present invention, and should be included in the scope of protection of the present invention. Therefore, the scope of protection of the present invention should be based on the scope of protection of the claims.

Claims

1. A method for processing combinations in a game, characterized in that: The method comprises: Receiving a pairing invitation initiated by the first user; In response to a confirmation operation of the second user on the pairing invitation, providing a pairing system for the second user, wherein components available for pairing in the pairing system are determined based on the component information of the first user; Obtaining a matching plan created by the second user through the matching system; The collocation plan is sent to the first user, so that the first user can apply the collocation plan.

2. The method according to claim 1, characterized in that The pairing invitation initiated by the first user is sent to the second user through a communication channel within the game.

3. The method according to claim 2, characterized in that The communication channel includes at least one of the following: a chat channel, a private chat session, and a friend list.

4. The method according to claim 1, wherein The component information of the first user includes data of compatible components that the first user already owns in the game.

5. The method according to claim 1, characterized in that The function of the matching system is consistent with the function of the matching system used by the user himself in the game.

6. The method according to claim 1, characterized in that The initial collocation configuration displayed by the collocation system is one of the following: a blank configuration, or a collocation configuration currently being used when the first user initiates the collocation invitation.

7. The method according to claim 1, characterized in that The method further comprises: When the second user creates a matching solution through the matching system, components already owned by the first user are displayed as optional components.

8. The method according to claim 1, characterized in that The collocation plan is sent to the first user in the form of a chat component through a communication channel within the game.

9. The method according to claim 1, characterized in that The application operation of the collocation scheme includes at least one of the following: Preview the matching scheme; Saving the matching plan to the matching plan list of the first user; The matching plan is directly imported into the current matching system of the first user and applied.

10. The method according to claim 1, characterized in that The components available for matching include at least one of the following: Character skill components, equipment components, lineup components, deck components, and martial arts components.

11. A device for processing a combination in a game, characterized in that: The device comprises: A pairing invitation receiving module, configured to receive a pairing invitation initiated by a first user; a matching system providing module, configured to provide a matching system for the second user in response to a confirmation operation of the matching invitation by the second user, wherein the components available for matching in the matching system are determined based on the component information of the first user; A matching scheme acquisition module, configured to acquire a matching scheme created by the second user through the matching system; The collocation plan sending module is used to send the collocation plan to the first user, so that the first user can apply the collocation plan.

12. An electronic device, characterized in that: The system comprises a processor and a memory, wherein the memory stores machine executable instructions that can be executed by the processor, and the processor executes the machine executable instructions to implement the matching processing method in the game according to any one of claims 1 to 10.

13. A machine-readable storage medium, characterized in that The machine-readable storage medium stores machine-executable instructions. When the machine-executable instructions are called and executed by a processor, the machine-executable instructions prompt the processor to implement the game matching processing method according to any one of claims 1 to 10.