Game interaction control method and device, electronic equipment and storage medium

By automatically showing and hiding controls in the game interface, the complexity of using skills or props in sequence in mobile games is solved, improving the player experience.

CN120617954APending Publication Date: 2025-09-12NETEASE (HANGZHOU) NETWORK CO LTD
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Patent Information

Application Number
CN202510788050.9
Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
Filing Date
2025-06-12
Publication Date
2025-09-12

AI Technical Summary

Technical Problem

In existing mobile games, when using skills or props in sequence, players are required to identify and accurately click the controls in advance, resulting in high operating costs and increased memory burden.

Method used

A graphical user interface is provided through the terminal device to display game element controls in a preset order. The next control is automatically displayed in response to a trigger operation, and the current control is automatically hidden when the usage time reaches a threshold, simplifying the operation process.

Benefits of technology

It simplifies the operation cost of players using skills or props in sequence and improves the gaming experience.

✦ Generated by Eureka AI based on patent content.

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Abstract

The invention provides a game interaction control method and device, electronic equipment and a storage medium, and the method comprises the steps: controlling a controlled virtual object to use a first game element in a game scene in response to a triggering operation for a first control, displaying a second control corresponding to the next game element of the first game element in the plurality of game elements in the graphical user interface; wherein the first control is a control corresponding to a first game element in a plurality of game elements used according to a preset sequence, and when the second control is triggered, the controlled virtual object is controlled to use the next game element of the first game element; in response to the fact that the use duration of the first game element reaches a preset duration threshold value, the controlled virtual object is controlled to stop using the first game element, and display of the first control is canceled. According to the mode, the requirement of using the game elements in sequence can be met by gradually triggering the currently displayed controls, so that the operation cost of continuously using skills or props in sequence by players is reduced, and the game experience feeling of the players is improved.
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Description

Technical Field

[0001] The present disclosure relates to the field of game design technology, and in particular to a game interactive control method, device, electronic device, and storage medium. Background Art

[0002] Existing mobile games commonly require players to use skills or items sequentially. This is often seen in FPS games, where different injections with different functions are used in sequence, or medicines are used to treat different injuries. Another example is the skill combos common in MMORPGs, which require players to precisely click on the corresponding skills in order to connect them. In related technologies, when using skills or items sequentially, players are required to identify the corresponding controls for each skill or item in advance and accurately click on them to trigger them. This increases the player's memory burden and requires players to repeatedly operate the controls, increasing the player's operating costs. Summary of the Invention

[0003] The purpose of the present disclosure is to provide a game interactive control method, device, electronic device and storage medium to simplify the operating costs of players when using skills or props in sequence and continuously, thereby improving the player's gaming experience.

[0004] In a first aspect, the present disclosure provides a game interaction control method, the method comprising: providing a graphical user interface through a terminal device, the graphical user interface including a game scene and a first control; wherein the game scene includes a controlled virtual object controlled by the terminal device, and the first control is a control corresponding to a first game element among multiple game elements used in a preset order; the game elements include game props or game skills; in response to a trigger operation on the first control, controlling the controlled virtual object to use the first game element in the game scene, and displaying a second control corresponding to the next game element of the first game element among the multiple game elements in the graphical user interface; wherein, when the second control is triggered, controlling the controlled virtual object to use the next game element of the first game element in the game scene; in response to the usage time of the first game element reaching a preset time threshold, controlling the controlled virtual object to stop using the first game element in the game scene, and canceling the display of the first control in the graphical user interface.

[0005] In a second aspect, the present disclosure provides a game interaction control device, which includes: an interface display module for providing a graphical user interface through a terminal device, the graphical user interface including a game scene and a first control; wherein the game scene includes a controlled virtual object controlled by the terminal device, and the first control is a control corresponding to a first game element among multiple game elements used in a preset order; the game elements include game props or game skills; an element use module for responding to a trigger operation on the first control, controlling the controlled virtual object to use the first game element in the game scene, and displaying a second control corresponding to the next game element of the first game element among multiple game elements in the graphical user interface; wherein, when the second control is triggered, the controlled virtual object is controlled to use the next game element of the first game element in the game scene; a control cancellation display module for responding to the usage time of the first game element reaching a preset time threshold, controlling the controlled virtual object to stop using the first game element in the game scene, and canceling the display of the first control in the graphical user interface.

[0006] In a third aspect, the present disclosure provides an electronic device comprising a processor and a memory, wherein the memory stores machine-executable instructions that can be executed by the processor, and the processor executes the machine-executable instructions to implement the above-mentioned game interaction control method.

[0007] In a fourth aspect, the present disclosure provides a computer-readable storage medium storing computer-executable instructions. When the computer-executable instructions are called and executed by a processor, the computer-executable instructions prompt the processor to implement the above-mentioned game interaction control method.

[0008] The embodiments of the present disclosure bring the following beneficial effects:

[0009] The present disclosure provides a game interaction control method, device, electronic device, and storage medium. First, a terminal device provides a graphical user interface (GUI), which includes a game scene and a first control. The game scene includes a controlled virtual object controlled by the terminal device, and the first control is a control corresponding to a first game element among multiple game elements used in a preset order. The game elements include game props or game skills. Then, in response to a triggering operation on the first control, the controlled virtual object is controlled to use the first game element in the game scene, and a second control corresponding to the next game element of the first game element among the multiple game elements is displayed in the GUI. When the second control is triggered, the controlled virtual object is controlled to use the next game element of the first game element in the game scene. Then, in response to the usage time of the first game element reaching a preset time threshold, the controlled virtual object is controlled to stop using the first game element in the game scene and the first control is removed from the GUI. This method can achieve the requirement of using game elements in sequence by triggering the currently displayed controls one by one, thereby simplifying the operation cost of the player when using skills or props in sequence, and improving the player's gaming experience.

[0010] Other features and advantages of the present disclosure will be set forth in the following description, or some features and advantages may be inferred or unambiguously determined from the description, or may be learned by practicing the above-mentioned technology of the present disclosure.

[0011] In order to make the above-mentioned objects, features and advantages of the present disclosure more obvious and easy to understand, preferred embodiments are specifically listed below and described in detail with reference to the accompanying drawings. BRIEF DESCRIPTION OF THE DRAWINGS

[0012] In order to more clearly illustrate the specific embodiments of the present disclosure or the technical solutions in the prior art, the following briefly introduces the drawings required for use in the specific embodiments or the description of the prior art. Obviously, the drawings described below are some embodiments of the present disclosure. For ordinary technicians in this field, other drawings can be obtained based on these drawings without paying any creative work.

[0013] Figure 1 A schematic diagram of a separate display of skill controls provided in an embodiment of the present disclosure;

[0014] Figure 2 A schematic diagram of displaying controls via a roulette wheel according to an embodiment of the present disclosure;

[0015] Figure 3 A flowchart of a game interaction control method provided by an embodiment of the present disclosure;

[0016] Figure 4A schematic diagram of displaying a first control in a graphical user interface provided by an embodiment of the present disclosure;

[0017] Figure 5 A schematic diagram of displaying a second control provided by an embodiment of the present disclosure;

[0018] Figure 6 A schematic diagram of the use of a game element provided in an embodiment of the present disclosure;

[0019] Figure 7 A schematic diagram of a target control display provided by an embodiment of the present disclosure;

[0020] Figure 8 A schematic diagram of adding a new display position in a first direction of a first display position provided by an embodiment of the present disclosure;

[0021] Figure 9 A schematic diagram of adding a new display position in the second direction of a first display position provided by an embodiment of the present disclosure;

[0022] Figure 10 A schematic diagram of adding game elements to a display position provided by an embodiment of the present disclosure;

[0023] Figure 11 A schematic diagram of the structure of a game interaction control device provided by an embodiment of the present disclosure;

[0024] Figure 12 A schematic structural diagram of an electronic device provided in an embodiment of the present disclosure. DETAILED DESCRIPTION

[0025] To make the objectives, technical solutions, and advantages of the embodiments of the present disclosure more clear, the technical solutions of the embodiments of the present disclosure will be clearly and completely described below in conjunction with the accompanying drawings of the embodiments of the present disclosure. Obviously, the described embodiments are only some of the embodiments of the present disclosure, but not all of them. Generally, the components of the embodiments of the present disclosure described and shown in the drawings herein can be arranged and designed in various different configurations.

[0026] Therefore, the following detailed description of the embodiments of the present disclosure provided in the accompanying drawings is not intended to limit the scope of the present disclosure as claimed, but merely represents selected embodiments of the present disclosure. All other embodiments derived by persons of ordinary skill in the art based on the embodiments of the present disclosure without creative effort shall fall within the scope of protection of the present disclosure.

[0027] Existing mobile games commonly require the use of skills or props in sequence. This is often seen in FPS (First-person Shooting) games where injections with different functions are used in sequence, or medicines are used in sequence to treat injuries to different parts of the body. Another example is the skill combos commonly seen in MMORPG games, which require the corresponding skills to be clicked accurately in sequence to connect them.

[0028] The related art provides two ways to use skills or props in sequence. One is to display the corresponding controls of each skill or prop separately in the graphical user interface, such as Figure 1 FIG. 1 is a schematic diagram of a separate display skill control provided by an embodiment of the present invention. Figure 1 The multiple controls displayed in the lower right corner are all skill controls, including slide control, crouch control, lie down control, jump control and run control. However, the number of skill controls is large and occupies limited screen controls. When players use multiple game skills in sequence, they need to identify the position of the skill controls corresponding to each game skill in advance and trigger each skill control accurately.

[0029] The other is to use a wheel to display the controls corresponding to each skill or item, such as Figure 2 FIG. 1 is a schematic diagram of a wheel display control provided by an embodiment of the present invention. Figure 2 The circular wheel in the game displays multiple controls. However, activating the wheel requires players to focus on the specific location of the target control, which incurs recognition costs. The subsequent pressing and dragging operations are cumbersome and unsuitable for situations where different game skills need to be used sequentially.

[0030] Specifically, whether relying on the roulette wheel or the use of separate controls, players are required to identify the control position in advance and perform precise selection, which involves repeated operation costs. For example, taking the use of props as an example, using N props means N steps of prop position identification and selection.

[0031] Based on the above problems, embodiments of the present invention provide a game interaction control method, device, electronic device and storage medium. This technology can be applied to game scenarios where game skills and game props are used sequentially and continuously.

[0032] In one embodiment of the present disclosure, the game interaction control method can be run on a local terminal device or a server. When the game interaction control method is run on a server, the method can be implemented and executed based on a cloud interaction system, wherein the cloud interaction system includes a server and a client device.

[0033] In an optional embodiment, various cloud applications can be run under the cloud interaction system, such as cloud games. Taking cloud games as an example, cloud games refer to a gaming method based on cloud computing. In the cloud game operation mode, the operating body of the game program and the main body of the game screen presentation are separated. The storage and operation of the game interaction control method are completed on the cloud game server. The role of the client device is to receive and send data and present the game screen. For example, the client device can be a display device with data transmission function close to the user side, such as a mobile terminal, TV, computer, PDA, etc.; but the cloud game server in the cloud is responsible for information processing. When playing the game, the player operates the client device to send operation instructions to the cloud game server. The cloud game server runs the game according to the operation instructions, encodes and compresses the game screen and other data, and returns it to the client device through the network. Finally, the client device decodes and outputs the game screen.

[0034] In an optional embodiment, taking a game as an example, a local terminal device stores a game program and is used to present the game screen. The local terminal device is used to interact with the player through a graphical user interface, that is, conventionally downloading and installing the game program through an electronic device and running it. The local terminal device can provide the graphical user interface to the player in a variety of ways, for example, it can be rendered and displayed on the terminal's display screen, or provided to the player through holographic projection. For example, the local terminal device may include a display screen and a processor, the display screen is used to present the graphical user interface, the graphical user interface includes the game screen, and the processor is used to run the game, generate the graphical user interface, and control the display of the graphical user interface on the display screen.

[0035] In a possible implementation, the present disclosure provides a game interaction control method, such as Figure 3 As shown, the method includes the following specific steps:

[0036] Step S302: providing a graphical user interface through a terminal device, wherein the graphical user interface includes a game scene and a first control; wherein the game scene includes a controlled virtual object controlled by the terminal device, and the first control is a control corresponding to a first game element among a plurality of game elements used in a preset order; the game elements include game props or game skills.

[0037] The above-mentioned terminal device can be the local terminal device mentioned above, or it can be the client device in the above-mentioned cloud interaction system. Specifically, the above-mentioned terminal device can be a mobile phone, a tablet computer or a personal computer, etc. By running the game program corresponding to the target game, the terminal device can provide a graphical user interface corresponding to the target game, and the graphical user interface is used to display the scene screen of the game scene. The game scene at least includes a controlled virtual object controlled by the terminal device, and can also include other virtual objects. The above-mentioned graphical user interface also includes a first control, which can be a control corresponding to any one of the multiple game elements that need to be used in a preset order, wherein the above-mentioned multiple game elements can be multiple game props used in sequence, or multiple game skills used in sequence, which can be determined according to R&D requirements or player operations.

[0038] The preset order for the aforementioned multiple game elements is the order in which they are used consecutively. This preset order can be determined based on R&D requirements or user operation and is not specifically limited here. For example, if the multiple game elements include physical skills such as sliding, jumping, and squatting, the order in which the multiple game elements are used may be to use sliding, jumping, and squatting in that order.

[0039] Step S304, in response to the triggering operation on the first control, controls the controlled virtual object to use the first game element in the game scene, and displays a second control corresponding to the next game element of the first game element among multiple game elements in the graphical user interface; wherein, when the second control is triggered, controls the controlled virtual object to use the next game element of the first game element in the game scene.

[0040] In a specific implementation, the above-mentioned triggering operation for the first control can be a click operation or a long press operation on the first control, etc. When the player triggers the first control, the controlled virtual object will use the first game element to play the game in the game scene, and display the second control corresponding to the next game element of the first game element among multiple game elements used in a preset order in the graphical user interface. When the player triggers the second control, the controlled virtual object will use the game element corresponding to the second control in the game scene, and this game element is also the next game element of the first game element.

[0041] Specifically, the sorting order of the multiple game elements used in the preset order is the same as the order of use, and the next game element of the first game element is the game element that follows the first game element in the order of use. Specifically, when the first game element is the last game element in the multiple game elements, the next game element of the first game element is the first game element in the multiple game elements; when the first game element is the first game element in the multiple game elements, the next game element of the first game element is the second game element in the multiple game elements, and so on, to obtain the first game element corresponding to each game element.

[0042] Step S306 , in response to the usage time of the first game element reaching a preset time threshold, controlling the controlled virtual object to stop using the first game element in the game scene, and canceling the display of the first control in the graphical user interface.

[0043] In specific implementations, the usage duration of each game element is pre-set. The usage durations of different game elements can be the same or different, depending on R&D requirements. The specific duration corresponding to the preset duration threshold can be determined based on R&D requirements. For example, the preset duration threshold can be 2 seconds or 3 seconds.

[0044] When the usage time of the first game element reaches a preset time threshold, that is, when the remaining usage time of the first game element is zero, the controlled virtual object in the game scene will stop using the first game element and cancel the display of the first control in the graphical user interface.

[0045] An embodiment of the present invention provides a game interaction control method, in which players can use game elements in sequence by triggering the currently displayed controls one by one, thereby simplifying the operating costs of players when using skills or props in sequence continuously and improving the player's gaming experience.

[0046] The following embodiments are used to describe how to use multiple game elements in succession.

[0047] Specifically, the above-mentioned first control is displayed at a specified position in the graphical user interface. The specific position corresponding to the specified position can be determined according to research and development requirements. For example, the specified position can be the right edge position of the graphical user interface, the left edge position, or the lower right corner of the graphical user interface.

[0048] Based on the above description, the specific process of responding to the trigger operation of the first control, controlling the controlled virtual object to use the first game element in the game scene, and displaying the second control corresponding to the next game element of the first game element among multiple game elements in the graphical user interface may include: responding to the trigger operation of the first control, controlling the controlled virtual object to use the first game element in the game scene; moving the first control to a preset display position in the graphical user interface, and displaying the second control corresponding to the next game element of the first game element among multiple game elements at a designated position in the graphical user interface.

[0049] In a specific implementation, when the player triggers the first control currently displayed in the graphical user interface, the controlled virtual object uses the first game element corresponding to the first control in the game scene, and moves the display position of the first control from the specified position to the preset display position, and displays the control corresponding to the next game element of the first game element in the multiple game elements used in sequence at the specified position, that is, the control corresponding to the newly appearing game element in the multiple game elements used in sequence each time will initially be displayed at the specified position. The specific position corresponding to the above-mentioned preset display position can be determined according to research and development requirements. For example, the preset display position can be a position in front of the specified position, or a position above the specified position, etc.

[0050] In an optional embodiment, in response to moving the first control to a preset display position in the graphical user interface, a progress indicator is displayed on the first control; wherein the progress indicator is used to indicate the remaining usage time of the first game element.

[0051] In a specific implementation, the display style of the above progress indicator can be determined according to R&D requirements. For example, the progress indicator can be displayed as a countdown or a progress bar. Specifically, when the remaining usage time indicated by the progress indicator is zero, the first control is canceled in the graphical user interface.

[0052] like Figure 4 FIG. 1 is a schematic diagram showing a first control in a graphical user interface according to an embodiment of the present invention. Figure 4 The white rectangle in the middle is used to represent a graphical user interface. The character model in the graphical user interface is a controlled virtual object. The sliding control displayed on the right edge of the graphical user interface is the first control. The sliding control is the control corresponding to the game skill that is ranked first in the order of use among the controls corresponding to multiple game skills (equivalent to the above-mentioned game elements); Figure 4The black rectangle in the figure is a non-displayable area in the graphical user interface. The multiple skill controls in this area are controls that are sorted after the game skill corresponding to the first control in the multiple game skills used in a preset order. The position order of these controls matches the order of use, that is, the game skills corresponding to the controls in the front position are also in the front usage order.

[0053] Figure 4 The multiple game skills used in the preset order are: slide, jump and squat; slide, jump and lie down. At the beginning of the game, the graphical user interface initially displays only the slide control corresponding to the game skill ranked first in the multiple game skills used in sequence. The player clicks the slide control, the controlled virtual object uses the slide skill in the game scene, and pulls out the second control of the next game skill corresponding to the slide skill in the graphical user interface. This second control is also Figure 4 The sequential type gradually pulls out the remaining skill controls in the graphical user interface, allowing players to click on the same area one by one to use game skills.

[0054] like Figure 5 FIG. 1 is a schematic diagram showing a display of a second control provided by an embodiment of the present invention. Figure 5 The large jump control is the second control, and the sliding control is the first control. When the player clicks the sliding control, the display position of the sliding control moves forward, and the large jump control is pulled out and displayed at the previous display position of the sliding control. A progress indicator is also displayed on the sliding control. The progress indicator is a countdown of the remaining usage time. The countdown of the remaining usage time is used to indicate the remaining usage time of the controlled virtual object using the sliding skill in the game scene. When the remaining usage time expires, the sliding control gradually disappears and the use of the second control is activated, that is, the second control is adjusted to an available state. In an optional embodiment, the second control remains available until it is triggered.

[0055] In an optional embodiment, the above-mentioned trigger operation for the first control includes: a trigger operation for displaying a specified position of the first control; based on this, after displaying the second control corresponding to the next game element of the first game element among multiple game elements at a specified position in the graphical user interface, when the second control is a single control, responding to the trigger operation for displaying the specified position of the second control, the controlled virtual object is controlled to use the next game element of the first game element in the game scene.

[0056] In a specific implementation, when only the first control is displayed in the graphical user interface, the player clicks the specified position to control the controlled virtual object to use the game element corresponding to the first control in the game scene, and moves the display position of the first control forward, and displays the second control corresponding to the next game element of the game element corresponding to the first control at the specified position. When the second control is a control, the player clicks the specified position again, and the controlled virtual object can use the game element corresponding to the second control in the game scene, so that the player can use multiple game elements in a preset order by clicking the same area one by one.

[0057] In another optional embodiment, after a second control corresponding to the next game element of a first game element among multiple game elements is displayed at a designated location in a graphical user interface, when the second control includes multiple sub-controls, in response to a trigger operation on a target sub-control among the multiple sub-controls, the controlled virtual object is controlled to use the game element corresponding to the target sub-control in the game scene; wherein, the multiple sub-controls are respectively configured with corresponding game elements, and the game elements corresponding to the multiple sub-controls are all the next game elements of the first game element.

[0058] In a specific implementation, when only the first control is displayed in the graphical user interface, the player can control the controlled virtual object to use the game element corresponding to the first control in the game scene by clicking the specified position, and move the display position of the first control forward, and display the second control corresponding to the next game element of the game element corresponding to the first control at the specified position. When the second control includes multiple sub-controls, the player can trigger any sub-control as needed to make the controlled virtual object use the game element corresponding to the triggered sub-control in the game scene.

[0059] When the second control includes multiple sub-controls, different sub-controls correspond to different game elements. When players trigger different sub-controls, the game elements used by the controlled virtual objects in the game scene are also different, and the resulting game effects are also different. For example, Figure 5 The next game skills corresponding to the big jump skill include the squat skill and the prone skill. When the control corresponding to the big jump skill is the first control, the second control corresponding to the next game skill of the big jump skill includes two sub-controls, namely the squat control corresponding to the squat skill and the prone control corresponding to the prone skill.

[0060] When the last game element among the multiple game elements used in the preset order is used by the controlled virtual object, the closed loop of element use is completed; at this time, the control corresponding to the first game element among the multiple game elements used in the preset order will be displayed again in the graphical user interface.

[0061] like Figure 6The following is a schematic diagram of the use of a game element provided by an embodiment of the present invention. When the player clicks the big jump control, the controlled virtual object uses the big jump skill in the game scene and pulls out Figure 5 The crouch and lie-down controls in the game display the remaining usage time of the long jump skill on the long jump control. When the remaining usage time of the long jump skill reaches zero, the long jump control is removed. At this time, the player can trigger the lie-down or crouch control. The lie-down and crouch controls are the controls corresponding to the last game element in the multiple game elements used in the preset order. At this time, the player triggers the lie-down or crouch control to complete the closed loop of the entire game element usage. After the controlled virtual object completes the use of the last game element, the control corresponding to the first game element in the multiple game elements used in the preset order will be displayed in the graphical user interface.

[0062] The above method provides an effective solution to the phenomenon of using props or skills in sequence in current games. The flexible extension and retraction of the sliding window effectively reduces the area occupied by the HUD in the interface. At the same time, the same area can be clicked one after another to achieve the need for sequential use, meeting the player's demand for fool-proof operation on mobile terminals. This solution is an expansion of the control class, suitable for multiple categories of games, and has a wide range of applications.

[0063] The following embodiments are used to describe a method for determining the order in which multiple game elements are used.

[0064] Specifically, the order of use of the multiple game elements is determined by the following steps 10-12:

[0065] Step 10: In the control custom layout stage, the target control is displayed in the graphical user interface. The target control includes the first display position and the control added to the display position.

[0066] In the specific implementation, players can customize the display position of game controls in the graphical user interface during the control customization layout stage. The control customization layout stage is different from the above-mentioned game match stage. Players cannot customize the layout of game controls during the game match stage, but can trigger game controls during the game match stage.

[0067] In actual applications, a target control is displayed in the corresponding graphical user interface during the control customization layout phase. The display position and display style of the target control in the graphical user interface can be determined based on R&D requirements. The target control includes a first display position and a display position increase control. In other words, in the initial state, the target control includes only one display position, namely the first display position. This first display position is used to place game controls corresponding to game elements used in a preset order. The display position increase control is used to increase the number of display positions included in the target control. Generally, the more display positions the target control includes, the more game elements used in the preset order, or the more game elements available for player selection.

[0068] Step 11: In response to a trigger operation for adding a control to a display position, a second display position is added in a preset direction of the first display position in the target control.

[0069] The triggering operation for adding the control to a display position can be determined based on R&D requirements. For example, the triggering operation can be a click or long press on the control. When the player triggers the add control, a new display position is added to the target control in the preset direction of the first display position. This new display position is also the second display position. The specific direction corresponding to the preset direction can be determined based on R&D requirements. For example, the preset direction can be to the left, right, above, or below the first display position.

[0070] In an optional embodiment, the display position adding control includes: a first display position adding control and a second display position adding control located near the first display position; wherein different display position adding controls are used to add display positions in different directions.

[0071] Based on this, the specific process of controlling the addition of a second display position in a preset direction of a first display position in a target control in response to a trigger operation for adding a control to a display position may include: in response to a trigger operation for adding a control to a first display position, adding a second display position in a first direction of the first display position in the target control; and / or, in response to a trigger operation for adding a control to a second display position, adding a second display position in a second direction of the first display position in the target control.

[0072] In specific implementation, the above-mentioned first direction and second direction are different directions. The specific directions corresponding to the first direction and the second direction can be determined according to research and development requirements. For example, the first direction can be the right or left side of the first display position, and the second direction can be the bottom or top of the first display position, etc.

[0073] like Figure 7 FIG. 1 is a schematic diagram showing a display of a target control provided by an embodiment of the present invention. Figure 7The circular pattern with a plus sign in the middle represents the first display position in the target control. The square control with two arrows on the right side of the first display position is a control for adding a display position to the right of the first display position. The square control with two arrows below the second display position is a control for adding a display position to the second display position. The second display position add control is used to add a display position below the first display position.

[0074] In an optional embodiment, the first display position adding control is located in the first direction of the first display position; based on this, the specific process of adding a second display position in the first direction of the first display position in the target control in response to the triggering operation of adding the control to the first display position may include: in response to the triggering operation of adding the control to the first display position, adding a second display position in the first direction of the first display position, and moving the first display position adding control to the first direction of the second display position; adding a second display position adding control in the second direction of the second display position; wherein the added second display position adding control is used to add a display position in the second direction of the second display position.

[0075] In a specific implementation, when the first display position add control is displayed in the first direction of the first display position, the player triggers the first display position add control to add a second display position in the first direction of the first display position and adjusts the display position of the first display position add control to be displayed in the first direction of the second display position. When the player triggers the first display position add control again, another display position is added in the first direction of the second display position and the first display position add control is displayed in the first direction of the newly added display position. At the same time, each newly added display position will have a second display position add control in the second direction. When the player triggers the second display position add control in the second direction of a display position, a display position will be added in the second direction of that display position.

[0076] like Figure 8 FIG2 is a schematic diagram of adding a new display position in a first direction of a first display position according to an embodiment of the present invention. Figure 8 The first direction indicated in the figure is the horizontal direction. The first display position adding control is the display position adding control located on the right side of the first display position. When the player clicks the first display position adding control located on the right side of the first display position, a second display position is added to the right side of the first display position, and the second display position adding control is displayed below the second display position. The first display position adding control is displayed on the right side of the second display position (such as Figure 8 ); the player clicks on the first display position add control located on the right side of the second display position, a new display position is added to the right side of the second display position, and the second display position add control is displayed below the display position, and the first display position add control is displayed on the right side of the display position (as shown in the second image in the figure); the player clicks on the first display position add control located on the right side of the second display position, and a new display position is added to the right side of the second display position (as shown in the figure in Figure 8(as shown in the third image in the figure).

[0077] In an optional embodiment, the above-mentioned second display position adding control is located in the second direction of the first display position; based on this, the above-mentioned specific process of responding to the triggering operation of adding the second display position control and adding the second display position in the second direction of the first display position in the target control may include: responding to the triggering operation of adding the second display position control, adding the second display position in the second direction of the first display position, and moving the second display position adding control to the second direction of the second display position.

[0078] In a specific implementation, when the second display position adding control is displayed in the second direction of the first display position, the player triggers the second display position adding control, and a second display position can be added in the second direction of the first display position, and the display position of the second display position adding control is adjusted to be displayed in the second direction of the second display position. When the player triggers the second display position adding control again, a display position will be added in the second direction of the second display position, and the second display position adding control will be displayed in the second direction of the newly added display position.

[0079] like Figure 9 FIG2 is a schematic diagram of adding a new display position in the second direction of a first display position according to an embodiment of the present invention. Figure 9 The second direction indicated in the figure is the vertical direction. The second display position adding control is a display position adding control located below the first display position. When the player clicks the second display position adding control located below the first display position, a second display position is added below the first display position, and the second display position adding control is displayed below the second display position (such as Figure 9 ); the player clicks the second display position add control located below the second display position, a new display position is added below the second display position, and the second display position add control is displayed below the display position (as shown in the second image in the figure); the player clicks the second display position add control located below the second display position, and a new display position is added below the second display position (as shown in the second image in the figure); the player clicks the second display position add control located below the second display position Figure 9 ). When the player clicks the first display position add control located on the right side of the first display position, a new display position will be added to the right of the first display position add control, and the second display position add control will be displayed below the newly added display position, and the first display position add control will be displayed to the right of the newly added display position (as shown in the figure below). Figure 9 (as shown in the fourth image in the figure).

[0080] In an optional embodiment, the game elements added to each display position in the target control can be arbitrarily set according to user needs. In another optional embodiment, multiple display positions in a first direction in the target control are used to add different types of game elements, and multiple display positions in a second direction in the target control are used to add the same type of game elements but different categories.

[0081] For example, the first direction can be horizontal. Multiple display positions in the target control in the horizontal direction are used to place different types of game props or game skills of different natures. The specific usage order is from left to right. The second direction can be vertical. Multiple display positions in the target control in the vertical direction are used to place game props or game skills of the same type but different categories. This is usually used in a multiple-choice situation. The number of display positions in the vertical direction does not affect the operation process.

[0082] Step 12: In response to the element adding operation for the target control, corresponding game elements are added to the first display position and the second display position based on the element adding operation; wherein the game elements added to the target control are multiple game elements used in a preset order, and the usage order of the multiple game elements matches the display order of the display positions to which the multiple game elements belong.

[0083] After the player has set the location and number of display slots for the target control, they can add the corresponding game elements to each display slot one by one through the element adding operation. At the same time, the display order of the display slots is the same as the order in which the game elements added to the display slots are used. Specifically, the specific operation corresponding to the above element adding operation can be determined based on R&D requirements and user operations. For example, the element adding operation can be an operation of dragging the addable game element to the corresponding display slot, or it can be an operation of clicking on the display slot and selecting a game element.

[0084] In an optional embodiment, the above-mentioned response to the element addition operation on the target control and the specific process of adding the corresponding game elements in the first display position and the second display position based on the element addition operation may include: responding to a click operation on the first display position, displaying an element setting panel in a graphical user interface; wherein the element setting panel includes at least one game element; responding to a click operation on the second game element in the element setting panel, adding the second game element to the first display position; responding to a click operation on the second display position, displaying the element setting panel in the graphical user interface; responding to a click operation on the third game element in the element setting panel, adding the third game element to the second display position.

[0085] In actual implementation, players can click on the display positions contained in the target control one by one to call out the element settings panel, and then select the corresponding game element from the element settings panel to fill in the display position. The element settings panel contains the game props and game skills that players can use. Players can select any game props or game skills in the element settings panel to fill in the corresponding display position.

[0086] like Figure 10 FIG2 is a schematic diagram of adding game elements to a display position according to an embodiment of the present invention. Figure 10 The game elements include hearing needles, perception activation needles, and physical activation needles / physical enhancement needles, which need to be used in a preset order. Figure 10 The display position with game elements added is the target control that has been set up.

[0087] based on Figure 10 The preset usage order of multiple game skills set in the game, during the game stage, initially displays a control corresponding to the game skill added in a vertical display position in the graphical user interface (that is, the hearing needle control), and the player clicks the hearing needle control, and the controlled virtual object uses the hearing needle in the game scene, increasing the hearing range of the controlled virtual object in the game; at the same time, after the player clicks the hearing needle control, the control corresponding to the second display position is pulled out, that is, the perception activation needle control, and continues to click on the same position to use the perception activation needle, increasing the upper limit of the weight of the controlled virtual object in the game. In addition, when the player clicks the hearing needle control, the use CD will be displayed on the hearing needle control according to the use of the hearing needle. After the CD ends, the hearing needle control disappears, and the use of the perception activation needle control is activated at this time: Similarly, the controls corresponding to the game skills added in the remaining display positions are gradually pulled out, supporting players to click on the same area one by one to use them.

[0088] Figure 10 The third vertical display slot in the game contains two slots, one for a Stamina Activation Pin and one for a Stamina Enhancement Pin. The control logic is a 2-choose-1 operation, with the player clicking one skill to complete the entire control loop. The items and skills placed in the target control's vertical display slots are of the same nature. For example, the third vertical display slot contains two Stamina Pins. These two Pins are mutually exclusive, meaning only one of them can produce an effect. This is why the vertical display slots are mutually exclusive. When the skill corresponding to the last vertical display slot is clicked and used, the skill loop is complete, and the control returns to its original state.

[0089] In the above method, during the control customization phase, a new skill control, the target control, is added based on the characteristic of sequential skill use. The horizontal display position and vertical display number of the target control are pre-set, and the corresponding props or skills are filled in one by one to complete the setup. During formal use, the skill sliding window is initially placed edge to edge. The subsequent display positions are gradually pulled out based on the player clicking the sliding window hot zone of the first display position. By continuously clicking the same area, different props can be used in sequence, and multiple skills can be used in sequence.

[0090] Corresponding to the above method embodiment, the embodiment of the present invention provides a game interaction control device, such as Figure 11 As shown, the device includes:

[0091] The interface display module 90 is used to provide a graphical user interface through a terminal device, wherein the graphical user interface includes a game scene and a first control; wherein the game scene includes a controlled virtual object controlled by the terminal device, and the first control is a control corresponding to the first game element among multiple game elements used in a preset order; the game elements include game props or game skills.

[0092] The element use module 91 is used to respond to the trigger operation of the first control, control the controlled virtual object to use the first game element in the game scene, and display the second control corresponding to the next game element of the first game element among multiple game elements in the graphical user interface; wherein, when the second control is triggered, the controlled virtual object is controlled to use the next game element of the first game element in the game scene.

[0093] The control display cancellation module 92 is used to control the controlled virtual object to stop using the first game element in the game scene and cancel the display of the first control in the graphical user interface in response to the usage time of the first game element reaching a preset time threshold.

[0094] With the above-mentioned game interactive control device, players can use the game elements in sequence by triggering the currently displayed controls one by one, thereby simplifying the operation cost of players when using skills or props in sequence continuously and improving the player's gaming experience.

[0095] Furthermore, the above-mentioned first control is displayed at a specified position in the graphical user interface; based on this, the above-mentioned element usage module 91 is used to: respond to the trigger operation on the first control, control the controlled virtual object to use the first game element in the game scene; move the first control to a preset display position in the graphical user interface, and display the second control corresponding to the next game element of the first game element among multiple game elements at a specified position in the graphical user interface.

[0096] Furthermore, the above-mentioned device also includes an identification display module, which is used to: display a progress identification on the first control in response to moving the first control to a preset display position in the graphical user interface; wherein the progress identification is used to indicate the remaining usage time of the first game element.

[0097] Furthermore, the above-mentioned trigger operation for the first control includes: a trigger operation for displaying a specified position of the first control; based on this, the above-mentioned device also includes a control trigger module, which is used to: after displaying the second control corresponding to the next game element of the first game element among multiple game elements at a specified position in the graphical user interface, when the second control is a single control, respond to the trigger operation for displaying the specified position of the second control, and control the controlled virtual object to use the next game element of the first game element in the game scene.

[0098] Furthermore, the above-mentioned control trigger module is also used to: after displaying a second control corresponding to the next game element of a first game element among multiple game elements at a designated position in a graphical user interface, when the second control includes multiple sub-controls, respond to a trigger operation on a target sub-control among the multiple sub-controls, and control the controlled virtual object to use the game element corresponding to the target sub-control in the game scene; wherein, the multiple sub-controls are respectively configured with corresponding game elements, and the game elements corresponding to the multiple sub-controls are all the next game elements of the first game element.

[0099] Furthermore, when the first game element is the last game element among the multiple game elements, the next game element of the first game element is the first game element among the multiple game elements.

[0100] Furthermore, the above-mentioned device also includes a sequence determination module, which is used to: display a target control in a graphical user interface during the control custom layout stage, the target control including a first display position and a display position addition control; respond to a trigger operation for adding a display position control, control the addition of a second display position in a preset direction of the first display position in the target control; respond to an element addition operation for the target control, and add corresponding game elements to the first display position and the second display position based on the element addition operation; wherein the game elements added to the target control are multiple game elements used in a preset order, and the corresponding usage order of the multiple game elements matches the display order of the display positions to which the multiple game elements belong.

[0101] Furthermore, the above-mentioned display position adding control includes: a first display position adding control and a second display position adding control located near the first display position; based on this, the above-mentioned order determination module is also used to: respond to a triggering operation on the first display position adding control, add a second display position in the first direction of the first display position in the target control; and / or respond to a triggering operation on the second display position adding control, add a second display position in the second direction of the first display position in the target control.

[0102] Furthermore, the first display position adding control is located in the first direction of the first display position; the above-mentioned order determination module is also used to: in response to the triggering operation of the first display position adding control, add a second display position in the first direction of the first display position, and move the first display position adding control to the first direction of the second display position; add a second display position adding control in the second direction of the second display position; wherein the added second display position adding control is used to add a display position in the second direction of the second display position.

[0103] Furthermore, the second display position adding control is located in the second direction of the first display position; based on this, the order determination module is further configured to: respond to a triggering operation for the second display position adding control, add a second display position in the second direction of the first display position, and move the second display position adding control to the second direction of the second display position.

[0104] Furthermore, the multiple display positions in the first direction of the target control are used to add different types of game elements, and the multiple display positions in the second direction of the target control are used to add the same type of game elements but different categories.

[0105] Furthermore, the above-mentioned order determination module is also used to: respond to a click operation on the first display position, display an element setting panel in the graphical user interface; wherein the element setting panel includes at least one game element; respond to a click operation on the second game element in the element setting panel, add the second game element to the first display position; respond to a click operation on the second display position, display the element setting panel in the graphical user interface; respond to a click operation on the third game element in the element setting panel, add the third game element to the second display position.

[0106] The game interactive control device provided in the embodiment of the present disclosure has the same implementation principle and technical effects as those of the aforementioned method embodiment. For the sake of brief description, for matters not mentioned in the device embodiment, reference may be made to the corresponding content in the aforementioned method embodiment.

[0107] The embodiment of the present invention further provides an electronic device, such as Figure 12 As shown, the electronic device includes a processor and a memory, the memory stores machine executable instructions that can be executed by the processor, and the processor executes the machine executable instructions to implement the above-mentioned game interaction control method.

[0108] Specifically, the above-mentioned game interaction control method includes: providing a graphical user interface through a terminal device, the graphical user interface including a game scene and a first control; wherein the game scene includes a controlled virtual object controlled by the terminal device, and the first control is a control corresponding to a first game element among multiple game elements used in a preset order; the game elements include game props or game skills; in response to a trigger operation on the first control, controlling the controlled virtual object to use the first game element in the game scene, and displaying a second control corresponding to the next game element of the first game element among multiple game elements in the graphical user interface; wherein, when the second control is triggered, controlling the controlled virtual object to use the next game element of the first game element in the game scene; in response to the usage time of the first game element reaching a preset time threshold, controlling the controlled virtual object to stop using the first game element in the game scene, and canceling the display of the first control in the graphical user interface.

[0109] With the above-mentioned game interaction control method, players can use the game elements in sequence by triggering the currently displayed controls one by one, thereby simplifying the operation cost of players when using skills or props in sequence continuously and improving the player's gaming experience.

[0110] In an optional embodiment, the above-mentioned first control is displayed at a specified position in the graphical user interface; based on this, the above-mentioned steps of responding to the trigger operation for the first control, controlling the controlled virtual object to use the first game element in the game scene, and displaying the second control corresponding to the next game element of the first game element among multiple game elements in the graphical user interface include: responding to the trigger operation for the first control, controlling the controlled virtual object to use the first game element in the game scene; moving the first control to a preset display position in the graphical user interface, and displaying the second control corresponding to the next game element of the first game element among multiple game elements at the specified position in the graphical user interface.

[0111] In an optional embodiment, the above method further includes: in response to moving the first control to a preset display position in the graphical user interface, displaying a progress indicator on the first control; wherein the progress indicator is used to indicate the remaining usage time of the first game element.

[0112] In an optional embodiment, the trigger operation for the first control includes: a trigger operation for displaying a specified position of the first control; based on this, after the step of displaying the second control corresponding to the next game element of the first game element among multiple game elements at a specified position in the graphical user interface, the method further includes: when the second control is a single control, responding to the trigger operation for displaying the specified position of the second control, controlling the controlled virtual object to use the next game element of the first game element in the game scene.

[0113] In an optional embodiment, after the step of displaying a second control corresponding to the next game element of a first game element among multiple game elements at a designated position in a graphical user interface, the method further includes: when the second control includes multiple sub-controls, responding to a trigger operation on a target sub-control among the multiple sub-controls, controlling the controlled virtual object to use the game element corresponding to the target sub-control in the game scene; wherein, the multiple sub-controls are respectively configured with corresponding game elements, and the game elements corresponding to the multiple sub-controls are all the next game elements of the first game element.

[0114] In an optional embodiment, when the first game element is the last game element among the multiple game elements, the next game element of the first game element is the first game element among the multiple game elements.

[0115] In an optional embodiment, the usage order corresponding to the above-mentioned multiple game elements is determined by the following method: in the control custom layout stage, a target control is displayed in a graphical user interface, and the target control includes a first display position and a display position addition control; in response to a trigger operation for adding a display position control, a second display position is added in a preset direction of the first display position in the target control; in response to an element addition operation for the target control, corresponding game elements are added to the first display position and the second display position based on the element addition operation; wherein, the game elements added to the target control are multiple game elements used in a preset order, and the usage order corresponding to the multiple game elements matches the display order of the display positions to which the multiple game elements belong.

[0116] In an optional embodiment, the above-mentioned display position adding control includes: a first display position adding control and a second display position adding control located near the first display position; based on this, the above-mentioned step of controlling the addition of the second display position in the preset direction of the first display position in the target control in response to the triggering operation of the display position adding control includes: in response to the triggering operation of the first display position adding control, adding the second display position in the first direction of the first display position in the target control; and / or, in response to the triggering operation of the second display position adding control, adding the second display position in the second direction of the first display position in the target control.

[0117] In an optional embodiment, the first display position adding control is located in the first direction of the first display position; based on this, the step of adding a second display position in the first direction of the first display position in the target control in response to the triggering operation of adding the control to the first display position includes: adding a second display position in the first direction of the first display position in response to the triggering operation of adding the control to the first display position, and moving the first display position adding control to the first direction of the second display position; adding a second display position adding control in the second direction of the second display position; wherein the added second display position adding control is used to add a display position in the second direction of the second display position.

[0118] In an optional embodiment, the above-mentioned second display position adding control is located in the second direction of the first display position; based on this, the above-mentioned step of adding a second display position in the second direction of the first display position in the target control in response to the triggering operation of adding the control to the second display position includes: adding a second display position in the second direction of the first display position in response to the triggering operation of adding the control to the second display position, and moving the second display position adding control to the second direction of the second display position.

[0119] In an optional embodiment, the multiple display positions in the first direction of the target control are used to add different types of game elements, and the multiple display positions in the second direction of the target control are used to add the same type but different kinds of game elements.

[0120] In an optional embodiment, the above-mentioned response to the element addition operation on the target control, the step of adding corresponding game elements in the first display position and the second display position based on the element addition operation, includes: responding to a click operation on the first display position, displaying an element setting panel in a graphical user interface; wherein the element setting panel includes at least one game element; responding to a click operation on the second game element in the element setting panel, adding the second game element to the first display position; responding to a click operation on the second display position, displaying the element setting panel in the graphical user interface; responding to a click operation on the third game element in the element setting panel, adding the third game element to the second display position.

[0121] Further, Figure 12 The electronic device shown further includes a bus 102 and a communication interface 103 , and the processor 101 , the communication interface 103 and the memory 100 are connected via the bus 102 .

[0122] The memory 100 may include a high-speed random access memory (RAM), and may also include a non-volatile memory, such as at least one disk storage. The communication connection between the system network element and at least one other network element is achieved through at least one communication interface 103 (which may be wired or wireless), and the Internet, wide area network, local area network, metropolitan area network, etc. may be used. The bus 102 may be an ISA bus, a PCI bus, or an EISA bus. The bus can be divided into an address bus, a data bus, a control bus, etc. For ease of representation, Figure 12 Only one bidirectional arrow is used in the diagram, but this does not mean that there is only one bus or one type of bus.

[0123] The processor 101 may be an integrated circuit chip with signal processing capabilities. During implementation, each step of the above method can be completed by hardware integrated logic circuits in the processor 101 or by software instructions. The above processor 101 may be a general-purpose processor, including a central processing unit (CPU), a network processor (NP), etc.; it may also be a digital signal processor (DSP), an application-specific integrated circuit (ASIC), a field-programmable gate array (FPGA), or other programmable logic devices, discrete gate or transistor logic devices, or discrete hardware components. The various methods, steps, and logic block diagrams disclosed in the embodiments of the present invention can be implemented or executed. The general-purpose processor may be a microprocessor or any conventional processor. The steps of the method disclosed in conjunction with the embodiments of the present invention can be directly implemented as being executed by a hardware decoding processor, or can be executed by a combination of hardware and software modules in the decoding processor. The software module can be located in a storage medium well-known in the art, such as a random access memory, flash memory, read-only memory, programmable read-only memory, electrically erasable programmable memory, or register. The storage medium is located in the memory 100, and the processor 101 reads the information in the memory 100 and, in conjunction with its hardware, completes the steps of the method of the aforementioned embodiment.

[0124] An embodiment of the present invention also provides a computer-readable storage medium, which stores computer-executable instructions. When the computer-executable instructions are called and executed by a processor, the computer-executable instructions prompt the processor to implement the above-mentioned game interaction control method. The specific implementation can be found in the method embodiment and will not be repeated here.

[0125] Specifically, the above-mentioned game interaction control method includes: providing a graphical user interface through a terminal device, the graphical user interface including a game scene and a first control; wherein the game scene includes a controlled virtual object controlled by the terminal device, and the first control is a control corresponding to a first game element among multiple game elements used in a preset order; the game elements include game props or game skills; in response to a trigger operation on the first control, controlling the controlled virtual object to use the first game element in the game scene, and displaying a second control corresponding to the next game element of the first game element among multiple game elements in the graphical user interface; wherein, when the second control is triggered, controlling the controlled virtual object to use the next game element of the first game element in the game scene; in response to the usage time of the first game element reaching a preset time threshold, controlling the controlled virtual object to stop using the first game element in the game scene, and canceling the display of the first control in the graphical user interface.

[0126] With the above-mentioned game interaction control method, players can use the game elements in sequence by triggering the currently displayed controls one by one, thereby simplifying the operation cost of players when using skills or props in sequence continuously and improving the player's gaming experience.

[0127] In an optional embodiment, the above-mentioned first control is displayed at a specified position in the graphical user interface; based on this, the above-mentioned steps of responding to the trigger operation for the first control, controlling the controlled virtual object to use the first game element in the game scene, and displaying the second control corresponding to the next game element of the first game element among multiple game elements in the graphical user interface include: responding to the trigger operation for the first control, controlling the controlled virtual object to use the first game element in the game scene; moving the first control to a preset display position in the graphical user interface, and displaying the second control corresponding to the next game element of the first game element among multiple game elements at the specified position in the graphical user interface.

[0128] In an optional embodiment, the above method further includes: in response to moving the first control to a preset display position in the graphical user interface, displaying a progress indicator on the first control; wherein the progress indicator is used to indicate the remaining usage time of the first game element.

[0129] In an optional embodiment, the trigger operation for the first control includes: a trigger operation for displaying a specified position of the first control; based on this, after the step of displaying the second control corresponding to the next game element of the first game element among multiple game elements at a specified position in the graphical user interface, the method further includes: when the second control is a single control, responding to the trigger operation for displaying the specified position of the second control, controlling the controlled virtual object to use the next game element of the first game element in the game scene.

[0130] In an optional embodiment, after the step of displaying a second control corresponding to the next game element of a first game element among multiple game elements at a designated position in a graphical user interface, the method further includes: when the second control includes multiple sub-controls, responding to a trigger operation on a target sub-control among the multiple sub-controls, controlling the controlled virtual object to use the game element corresponding to the target sub-control in the game scene; wherein, the multiple sub-controls are respectively configured with corresponding game elements, and the game elements corresponding to the multiple sub-controls are all the next game elements of the first game element.

[0131] In an optional embodiment, when the first game element is the last game element among the multiple game elements, the next game element of the first game element is the first game element among the multiple game elements.

[0132] In an optional embodiment, the usage order corresponding to the above-mentioned multiple game elements is determined by the following method: in the control custom layout stage, a target control is displayed in a graphical user interface, and the target control includes a first display position and a display position addition control; in response to a trigger operation for adding a display position control, a second display position is added in a preset direction of the first display position in the target control; in response to an element addition operation for the target control, corresponding game elements are added to the first display position and the second display position based on the element addition operation; wherein, the game elements added to the target control are multiple game elements used in a preset order, and the usage order corresponding to the multiple game elements matches the display order of the display positions to which the multiple game elements belong.

[0133] In an optional embodiment, the above-mentioned display position adding control includes: a first display position adding control and a second display position adding control located near the first display position; based on this, the above-mentioned step of controlling the addition of the second display position in the preset direction of the first display position in the target control in response to the triggering operation of the display position adding control includes: in response to the triggering operation of the first display position adding control, adding the second display position in the first direction of the first display position in the target control; and / or, in response to the triggering operation of the second display position adding control, adding the second display position in the second direction of the first display position in the target control.

[0134] In an optional embodiment, the first display position adding control is located in the first direction of the first display position; based on this, the step of adding a second display position in the first direction of the first display position in the target control in response to the triggering operation of adding the control to the first display position includes: adding a second display position in the first direction of the first display position in response to the triggering operation of adding the control to the first display position, and moving the first display position adding control to the first direction of the second display position; adding a second display position adding control in the second direction of the second display position; wherein the added second display position adding control is used to add a display position in the second direction of the second display position.

[0135] In an optional embodiment, the above-mentioned second display position adding control is located in the second direction of the first display position; based on this, the above-mentioned step of adding a second display position in the second direction of the first display position in the target control in response to the triggering operation of adding the control to the second display position includes: adding a second display position in the second direction of the first display position in response to the triggering operation of adding the control to the second display position, and moving the second display position adding control to the second direction of the second display position.

[0136] In an optional embodiment, the multiple display positions in the first direction of the target control are used to add different types of game elements, and the multiple display positions in the second direction of the target control are used to add the same type but different kinds of game elements.

[0137] In an optional embodiment, the above-mentioned response to the element addition operation on the target control, the step of adding corresponding game elements in the first display position and the second display position based on the element addition operation, includes: responding to a click operation on the first display position, displaying an element setting panel in a graphical user interface; wherein the element setting panel includes at least one game element; responding to a click operation on the second game element in the element setting panel, adding the second game element to the first display position; responding to a click operation on the second display position, displaying the element setting panel in the graphical user interface; responding to a click operation on the third game element in the element setting panel, adding the third game element to the second display position.

[0138] If the functions are implemented in the form of software functional units and sold or used as independent products, they can be stored in a computer-readable storage medium. Based on this understanding, the technical solution of the present invention, or the part that contributes to the prior art, or the part of the technical solution, can be embodied in the form of a software product. The computer software product is stored in a storage medium and includes several instructions for enabling a computer device (which can be a personal computer, terminal device, or network device, etc.) to execute all or part of the steps of the method described in each embodiment of the present invention. The aforementioned storage medium includes various media that can store program codes, such as a USB flash drive, a mobile hard disk, a read-only memory (ROM), a random access memory (RAM), a magnetic disk, or an optical disk.

[0139] In the description of the present invention, it should be noted that the terms "center," "upper," "lower," "left," "right," "longitudinal," "horizontal," "inner," and "outer," etc., indicating orientations or positional relationships, are based on the orientations or positional relationships shown in the accompanying drawings and are intended solely to facilitate and simplify the description of the present invention. They are not intended to indicate or imply that the devices or components referred to must have, be constructed, or operate in a specific orientation, and therefore should not be construed as limitations on the present invention. Furthermore, the terms "first," "second," and "third" are used for descriptive purposes only and should not be construed as indicating or implying relative importance.

[0140] Finally, it should be noted that the above-described embodiments are only specific implementation methods of the present invention, which are used to illustrate the technical solutions of the present invention, rather than to limit them. The scope of protection of the present invention is not limited thereto. Although the present invention has been described in detail with reference to the above-described embodiments, those skilled in the art should understand that any person skilled in the art can modify or easily conceive of changes to the technical solutions described in the above-described embodiments within the technical scope disclosed by the present invention, or replace some of the technical features therein with equivalents. Such modifications, changes, or replacements do not deviate from the spirit and scope of the technical solutions of the embodiments of the present invention, and should be included in the scope of protection of the present invention. Therefore, the scope of protection of the present invention shall be subject to the scope of protection of the claims.

Claims

1. A game interactive control method, characterized in that: The method comprises: Providing a graphical user interface through a terminal device, the graphical user interface including a game scene and a first control; wherein the game scene includes a controlled virtual object controlled by the terminal device, and the first control is a control corresponding to a first game element among a plurality of game elements used in a preset order; the game element includes a game prop or a game skill; In response to a triggering operation on the first control, controlling the controlled virtual object to use a first game element in the game scene, and displaying a second control corresponding to a next game element of the first game element among the plurality of game elements in the graphical user interface; wherein, when the second control is triggered, controlling the controlled virtual object to use the next game element of the first game element in the game scene; In response to the usage time of the first game element reaching a preset time threshold, the controlled virtual object is controlled to stop using the first game element in the game scene, and the first control is canceled from being displayed in the graphical user interface.

2. The method according to claim 1, characterized in that The first control is displayed at a designated position in the graphical user interface; The step of responding to a trigger operation on the first control, controlling the controlled virtual object to use a first game element in the game scene, and displaying a second control corresponding to a next game element of the first game element among the multiple game elements in the graphical user interface includes: In response to a triggering operation on the first control, controlling the controlled virtual object to use a first game element in the game scene; The first control is moved to a preset display position in the graphical user interface, and a second control corresponding to a next game element of the first game element among the multiple game elements is displayed at the designated position in the graphical user interface.

3. The method according to claim 2, characterized in that The method further comprises: In response to moving the first control to a preset display position in the graphical user interface, a progress indicator is displayed on the first control; wherein the progress indicator is used to indicate the remaining usage time of the first game element.

4. The method according to claim 2, characterized in that The triggering operation for the first control includes: a triggering operation for displaying a designated position of the first control; After the step of displaying a second control corresponding to a next game element of the first game element among the plurality of game elements at the designated position in the graphical user interface, the method further includes: When the second control is a single control, in response to a triggering operation for displaying a designated position of the second control, the controlled virtual object is controlled to use the next game element of the first game element in the game scene.

5. The method according to claim 2, characterized in that After the step of displaying a second control corresponding to a next game element of the first game element among the plurality of game elements at the designated position in the graphical user interface, the method further includes: When the second control includes multiple sub-controls, in response to a trigger operation on a target sub-control among the multiple sub-controls, the controlled virtual object is controlled to use the game element corresponding to the target sub-control in the game scene; wherein, the multiple sub-controls are respectively configured with corresponding game elements, and the game elements corresponding to the multiple sub-controls are all the next game elements of the first game element.

6. The method according to claim 1, characterized in that When the first game element is the last game element among the multiple game elements, the next game element of the first game element is the first game element among the multiple game elements.

7. The method according to claim 1, characterized in that The order of use of the multiple game elements is determined by: In the control custom layout stage, a target control is displayed in the graphical user interface, wherein the target control includes a first display position and a display position additional control; In response to a trigger operation for adding a control to the display position, controlling the addition of a second display position in a preset direction of the first display position in the target control; In response to an element addition operation on the target control, corresponding game elements are added to the first display position and the second display position based on the element addition operation; wherein the game elements added to the target control are multiple game elements used in a preset order, and the corresponding usage order of the multiple game elements matches the display order of the display positions to which the multiple game elements belong.

8. The method according to claim 7, characterized in that The display position adding control includes: a first display position adding control and a second display position adding control located near the first display position; The step of controlling the addition of a second display position in the target control in a preset direction of the first display position in response to the triggering operation of adding a control to the display position includes: In response to a triggering operation of adding a control to the first display position, adding a second display position in the first direction of the first display position in the target control; and / or, In response to a triggering operation of adding a control to the second display position, a second display position is added in the target control in a second direction of the first display position.

9. The method according to claim 8, characterized in that The first display position adding control is located in a first direction of the first display position; The step of adding a second display position in the first direction of the first display position in response to the triggering operation of adding a control to the first display position includes: In response to a triggering operation for adding a control to the first display position, adding a second display position in the first direction of the first display position, and moving the control for adding the first display position to the first direction of the second display position; A second display position adding control is added in the second direction of the second display position; wherein the newly added second display position adding control is used to add a new display position in the second direction of the second display position.

10. The method according to claim 8, characterized in that The second display position adding control is located in the second direction of the first display position; The step of adding a second display position in the second direction of the first display position in response to the triggering operation of adding a control to the second display position includes: In response to the triggering operation of adding a control to the second display position, a second display position is added in the second direction of the first display position, and the control for adding the second display position is moved to the second direction of the second display position.

11. The method according to claim 8, characterized in that The multiple display positions in the first direction of the target control are used to add different types of game elements, and the multiple display positions in the second direction of the target control are used to add the same type but different kinds of game elements.

12. The method according to claim 7, characterized in that The step of responding to the element adding operation on the target control and adding corresponding game elements in the first display position and the second display position based on the element adding operation includes: In response to a click operation on the first display position, displaying an element setting panel in the graphical user interface; wherein the element setting panel includes at least one game element; In response to a click operation on a second game element in the element setting panel, adding the second game element to the first display position; In response to a click operation on the second display location, displaying an element setting panel in the graphical user interface; In response to a click operation on the third game element in the element setting panel, the third game element is added to the second display position.

13. A game interactive control device, characterized in that: The device comprises: An interface display module, configured to provide a graphical user interface (GUI) via a terminal device, the GUI including a game scene and a first control; wherein the game scene includes a controlled virtual object controlled by the terminal device, and the first control is a control corresponding to a first game element among a plurality of game elements used in a preset order; the game element includes a game prop or a game skill; an element using module, configured to, in response to a triggering operation on the first control, control the controlled virtual object to use the first game element in the game scene, and display a second control corresponding to the next game element of the first game element among the plurality of game elements in the graphical user interface; wherein, when the second control is triggered, the controlled virtual object is controlled to use the next game element of the first game element in the game scene; A control display cancellation module is used to control the controlled virtual object to stop using the first game element in the game scene and cancel the display of the first control in the graphical user interface in response to the usage time of the first game element reaching a preset time threshold.

14. An electronic device, characterized in that: The electronic device includes a processor and a memory, wherein the memory stores machine-executable instructions that can be executed by the processor, and the processor executes the machine-executable instructions to implement the game interaction control method according to any one of claims 1 to 12.

15. A computer-readable storage medium, characterized in that The computer-readable storage medium stores computer-executable instructions. When the computer-executable instructions are called and executed by a processor, the computer-executable instructions prompt the processor to implement the game interaction control method according to any one of claims 1 to 12.