Game recruitment method and device and electronic equipment

By providing recruitment entry controls and a settings interface in the chat channel interface of massively multiplayer online games, visual team information is generated and published, solving the problem of novice players having difficulty understanding team information, and improving team efficiency and gaming experience.

CN120679174APending Publication Date: 2025-09-23NETEASE (HANGZHOU) NETWORK CO LTD
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Patent Information

Application Number
CN202510830715.8
Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
Filing Date
2025-06-20
Publication Date
2025-09-23

AI Technical Summary

Technical Problem

In massively multiplayer online games, novice or returning players find it difficult to understand team formation information, resulting in inefficient team formation and a poor gaming experience. Existing technologies rely on dialect-style shouting, resulting in unclear information and making it difficult for novice players to determine the specific game content and target locations.

Method used

By displaying the recruitment entry control in the chat channel interface, the corresponding type of recruitment setting interface is displayed in response to the selection operation, and information containing recruitment content is generated and published, an intuitive and visual team recruitment method is provided.

Benefits of technology

It improves the player's interactive experience, allowing players to quickly understand and respond to recruitment content, enriches the game's social team-building mechanism, and improves team-building efficiency and game richness.

✦ Generated by Eureka AI based on patent content.

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Abstract

The invention provides a game recruitment method. The game recruitment method comprises the following steps: displaying at least one recruitment entrance control on a chat channel interface; in response to a selection operation on the recruitment entry control, displaying a recruitment setting interface of a corresponding type; in response to a confirmation operation of recruitment information in the recruitment setting interface, generating recruitment information containing recruitment content; and publishing the recruitment information in the chat channel interface. According to the method, the visual recruitment entrance and the clear recruitment information display are provided, so that the interactive experience of players is improved, the players can quickly understand the recruitment content and make responses, the social team forming mechanism of the game is enriched, and the richness of the game is improved. Meanwhile, through structured recruitment information display, the technical problems of unclear information transmission and low team forming efficiency in the field of computer games are effectively solved.
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Description

Technical Field

[0001] The present invention relates to the field of game technology, and in particular to a game recruitment method and device, a storage medium, and an electronic device. Background Art

[0002] In massively multiplayer online games (MMOs), player formation is a crucial element of social interaction and gameplay. Currently, MMOs generally rely on world chat channels for team recruitment, with players often using short, ambiguous terms like "2,000 people" and "jungle comers" to communicate. This team formation method has significant drawbacks: First, novice or returning players often struggle to understand these specialized terms, making it difficult to determine the specific game content and target locations. Second, players struggle to understand team formation information without intuitively viewing key information such as the team's current size and class configuration, potentially missing the optimal opportunity to form a team while waiting to decipher this information. These issues severely impact team formation efficiency, diminishing the player experience and the quality of social interaction, and particularly hindering the integration and retention of new players. Therefore, a more intuitive and efficient visual recruitment solution is urgently needed for game team formation systems.

[0003] It should be noted that the information disclosed in the above background technology section is only used to enhance the understanding of the background of the present disclosure, and therefore may include information that does not constitute prior art known to ordinary technicians in the field. Summary of the Invention

[0004] The purpose of the present invention is to provide a game recruitment method and device, a storage medium, and an electronic device, thereby overcoming one or more problems caused by the limitations and defects of related technologies to at least a certain extent.

[0005] According to one aspect of the present disclosure, a game recruitment method is provided, wherein a graphical user interface is provided through a terminal, and a chat channel interface is displayed on the graphical user interface. The method further comprises:

[0006] Displaying at least one recruitment entry control on the chat channel interface;

[0007] In response to a selection operation on the recruitment entry control, displaying a corresponding type of recruitment setting interface;

[0008] In response to a confirmation operation of the recruitment information in the recruitment setting interface, generating recruitment information including recruitment content; and

[0009] Post the recruitment information in the chat channel interface.

[0010] According to another aspect of the present disclosure,

[0011] A game recruitment device provides a graphical user interface, wherein a chat channel interface is displayed on the graphical user interface, and the device includes:

[0012] A display module, configured to display at least one recruitment entry control in the chat channel interface;

[0013] An interface presentation module, configured to display a corresponding type of recruitment setting interface in response to a selection operation on the recruitment entry control;

[0014] a recruitment information generating module, configured to generate recruitment information including recruitment content in response to a confirmation operation of the recruitment information in the recruitment setting interface; and

[0015] An information publishing module is used to publish the recruitment information in the chat channel interface.

[0016] According to another aspect of the present disclosure, a computer-readable storage medium is provided, on which a computer program is stored. When the computer program is executed by a processor, the game recruitment method described in any one of the above is implemented.

[0017] According to another aspect of the present disclosure, there is provided an electronic device, including:

[0018] processor, display device; and

[0019] a memory for storing executable instructions of the processor;

[0020] Wherein, the processor is configured to execute any one of the above-mentioned game recruitment methods by executing the executable instructions.

[0021] The present application provides a game recruitment method, which includes displaying at least one recruitment entry control on the chat channel interface; displaying a corresponding recruitment settings interface in response to selecting the recruitment entry control; generating a recruitment message containing recruitment content in response to confirming the recruitment information in the recruitment settings interface; and publishing the recruitment information on the chat channel interface. The method provided in this embodiment enables in-game team recruitment information to be presented in a visual format, effectively resolving the existing issue of MMO game chat channels using "vernacular" language, which prevents new or returning players from understanding the specific gameplay content. By providing an intuitive recruitment entry and clear recruitment information display, this method not only enhances the player interaction experience, enabling players to quickly understand and respond to recruitment content, but also enriches the game's social team-building mechanics and increases the richness of the game. Furthermore, through the structured recruitment information display, this method effectively addresses the technical issues of unclear information transmission and inefficient team formation in the computer game field. BRIEF DESCRIPTION OF THE DRAWINGS

[0022] The above and other features and advantages of the present disclosure will become more apparent by describing in detail exemplary embodiments thereof with reference to the accompanying drawings. Obviously, the drawings described below are only some embodiments of the present disclosure, and those skilled in the art can derive other drawings based on these drawings without inventive effort. In the accompanying drawings:

[0023] Figure 1 is an architecture diagram of a cloud interaction system in an exemplary embodiment of the present disclosure;

[0024] Figure 2 is a flow chart of a game recruitment method in an exemplary embodiment of the present disclosure;

[0025] Figure 3 is a schematic diagram of a recruitment setting interface in an exemplary embodiment of the present disclosure;

[0026] Figure 4 is a schematic diagram of a world map interface in an exemplary embodiment of the present disclosure;

[0027] Figure 5 is a schematic diagram of a detailed map in an exemplary embodiment of the present disclosure;

[0028] Figure 6 This is a schematic diagram of a team recruitment sending window in an exemplary embodiment of the present disclosure;

[0029] Figure 7 This is a schematic diagram of a "Phantom Queen Peisor" leader recruitment template in an exemplary embodiment of the present disclosure;

[0030] Figure 8 is a composition diagram of a game recruitment device in an exemplary embodiment of the present disclosure;

[0031] Figure 9 A schematic diagram of the structure of a computer-readable storage medium in an exemplary embodiment of the present disclosure;

[0032] Figure 10 FIG. 1 is a diagram showing the composition of an electronic device in an exemplary embodiment of the present disclosure. DETAILED DESCRIPTION

[0033] It should be noted that, in the absence of conflict, the embodiments and features of the embodiments in this application can be combined with each other. The present invention will be described in detail below with reference to the accompanying drawings and in combination with the embodiments.

[0034] In order to enable those skilled in the art to better understand the solutions of the present invention, the technical solutions in the embodiments of the present invention will be clearly and completely described below in conjunction with the drawings in the embodiments of the present invention. Obviously, the embodiments described are only part of the embodiments of the present invention, not all of the embodiments. Based on the embodiments of the present invention, all other embodiments obtained by ordinary technicians in this field without making creative efforts should fall within the scope of protection of the present invention.

[0035] It should be noted that the information involved in this application (including but not limited to: information input by the user, for example, information entered by the user into the input box), data (including but not limited to data used for analysis, stored data, displayed data, etc., for example, context code, all codes of the current project, service pressure corresponding to operations on all codes of the current project, code development status of the current project) and signals are all authorized by the user or fully authorized by all parties, and the collection, use and processing of relevant data must comply with relevant laws, regulations and standards. For example, the context code, operations on all codes of the current project, and service pressure corresponding to the operations, code development status, etc. involved in this application are all obtained with full authorization.

[0036] It should be noted that the terms "first," "second," and the like in the specification and claims of the present invention and the accompanying drawings are used to distinguish similar objects and are not necessarily used to describe a particular order or precedence. It should be understood that the terms used in this manner are interchangeable where appropriate for the embodiments of the present invention described herein. In addition, the terms "including," "having," and any variations thereof are intended to cover non-exclusive inclusions. For example, a process, method, system, product, or apparatus comprising a series of steps or units is not necessarily limited to those steps or units explicitly listed, but may include other steps or units that are not explicitly listed or that are inherent to these processes, methods, products, or apparatuses.

[0037] It should also be noted that the various triggering events disclosed in this specification can be preset, and different triggering events can trigger the execution of different functions.

[0038] In one embodiment of the present disclosure, a game recruitment method can be run on a terminal device or a server. The terminal device can be a local terminal device. When the game recruitment method is run on a server, the method can be implemented and executed based on a cloud interaction system, wherein the cloud interaction system includes a server and a client device. Figure 1 FIG. 1 is a diagram showing an architecture of a cloud interaction system provided by the present disclosure. As shown in the diagram, the cloud interaction system may include: a client device 10 and a server 20 , wherein the client device 10 may be connected to the server 20 via a network 30 .

[0039] In an optional embodiment, various cloud applications, such as cloud gaming, can be run under the cloud interaction system. Taking cloud gaming as an example, cloud gaming refers to a gaming method based on cloud computing. In the cloud gaming operation mode, the operating body of the game program and the main body presenting the game screen are separated. The storage and operation of the game recruitment method are completed on the cloud gaming server. The role of the client device is to receive and send data and present the game screen. For example, the client device can be a display device with data transmission function close to the user side, such as a mobile terminal, TV, computer, PDA, etc.; but the terminal device performing information processing is the cloud gaming server in the cloud. When playing the game, the player operates the client device to send operation instructions to the cloud gaming server. The cloud gaming server runs the game according to the operation instructions, encodes and compresses the game screen and other data, and returns it to the client device through the network. Finally, the client device decodes and outputs the game screen.

[0040] In an optional embodiment, the terminal device can be a local terminal device. Taking a game as an example, the local terminal device stores the game program and is used to present the game screen. The local terminal device is used to interact with the player through a graphical user interface, that is, conventionally downloading and installing the game program through an electronic device and running it. The local terminal device can provide the graphical user interface to the player in various ways, for example, it can be rendered and displayed on the terminal display, or provided to the player through holographic projection. For example, the local terminal device may include a display screen and a processor, the display screen is used to present the graphical user interface, the graphical user interface including the game screen, and the processor is used to run the game, generate the graphical user interface, and control the display of the graphical user interface on the display screen.

[0041] Figure 2 In this embodiment, a game recruitment method is provided. Figure 2is a flowchart of a game recruitment method according to an embodiment of the present disclosure, such as Figure 2 As shown, the process includes the following steps:

[0042] Step S1: displaying at least one recruitment entry control on the chat channel interface;

[0043] Step S2, in response to the selection operation of the recruitment entry control, displaying the corresponding type of recruitment setting interface;

[0044] Step S3, generating recruitment information including recruitment content in response to the confirmation operation of the recruitment information in the recruitment setting interface;

[0045] Step S4: publishing the recruitment information in the chat channel interface.

[0046] The method provided in this embodiment enables the visualization of in-game team recruitment information, effectively resolving the existing issue of MMO game chat channels using "verbial shouting" that prevents new or returning players from understanding the specific gameplay. By providing an intuitive recruitment portal and clear recruitment information display, this method not only enhances the player interaction experience, allowing players to quickly understand and respond to recruitment content, but also enriches the game's social team-building mechanics and enhances the richness of the game. Furthermore, through the structured presentation of recruitment information, it effectively addresses the technical issues of unclear information transmission and inefficient team formation in the computer gaming field.

[0047] The above steps are described in detail below.

[0048] In step S1, at least one recruitment entry control is displayed on the chat channel interface.

[0049] The terminal may be a computing device capable of running a game application, and may be, but is not limited to, a smartphone, tablet computer, desktop computer, laptop computer, game console, or other electronic device with a display function.

[0050] In an alternative embodiment, the terminal is a mobile device with a game client installed. The mobile device communicates with the game server via a wireless network and runs the game program locally to render the graphical user interface. For example, the terminal can be a smartphone with an MMO (massively multiplayer online) game client installed. After the player logs into the game account through the smartphone, the game client displays the game's graphical user interface on the screen.

[0051] In an alternative embodiment, the terminal is a personal computer connected to a monitor, which is connected to the game server via a network and runs the game application locally. For example, a player uses a desktop computer to open the game client and log in to the game account. The game client then displays the game's graphical user interface on the monitor, including the game scene, character models, and various function buttons and menus.

[0052] The graphical user interface (GUI) is a visual interactive interface presented by a game application to the user. The GUI contains a visual representation of the various functional modules in the game and allows users to interact with the game through interactive methods such as clicking and sliding.

[0053] In an optional embodiment, the graphical user interface is an interactive interface dynamically generated by the game client based on user account permissions and game progress, and includes multiple functional modules such as the main interface, character information interface, backpack interface, task interface, and social interface. For example, when a player logs into the game, the game client will display corresponding functional modules and buttons on the screen based on the level of the player's virtual character and the unlocked functions, allowing the player to operate and interact.

[0054] In one alternative embodiment, the graphical user interface (GUI) is a visual interface customized to the game genre and theme, including interface elements and interactive controls that fit the game's style. For example, in a fantasy MMO game, the GUI might incorporate medieval-style decorative elements, with buttons and menus designed to resemble scrolls or parchment, to enhance the game's immersion.

[0055] The chat channel interface is a component of the graphical user interface, used to display chat messages between players and system announcements, and provides the ability for players to send messages. The chat channel interface typically contains multiple chat channels for different purposes, such as the world channel, guild channel, and team channel.

[0056] In an alternative embodiment, the chat channel interface can be a semi-transparent window located on the side or bottom of the main game interface, through which players can view recent chat history and enter new messages. For example, the chat channel interface can be displayed in the lower left corner of the game interface, including multiple tabs for switching between different chat channels, displaying the 20 most recent message history, and providing a text input box at the bottom for players to enter messages.

[0057] In an alternative embodiment, the chat channel interface can be a separate, full-screen interface that players can access by pressing a specific button or clicking a specific icon. For example, a player can press the "Enter" key or click the chat icon on the screen to open the full-screen chat interface, which displays more chat history and channel options, and provides richer social features, such as adding friends and creating chat groups.

[0058] Recruitment portal controls are interactive elements within the game interface that activate team recruitment. They can be buttons, icons, or other interactive graphical interface elements. Recruitment portal controls are typically displayed in the functional area of ​​the chat channel interface to help players quickly initiate different types of team recruitment. Recruitment portal controls can be triggered by clicking, swiping, long pressing, and / or other actions. For example, players can select a specific recruitment portal control by clicking on it.

[0059] In an optional embodiment, the recruitment entry control can be a set of graphical buttons displayed at the top or bottom of the chat channel interface, each button representing a different type of recruitment activity. For example, the bottom of the chat channel interface may display three different buttons: "Jungler Recruitment," "Boss Recruitment" (where "Boss" represents a powerful single enemy, often also expressed as a demon, boss, etc.), and "Instance Recruitment." Each button is equipped with a corresponding icon and text description, and players can directly click these buttons to initiate the corresponding type of team recruitment.

[0060] In an alternative embodiment, the recruitment portal control can be integrated into the context menu of the chat channel interface, requiring the player to first click a menu button to see the recruitment option. For example, the player can click the "+" or "More" button in the chat channel interface to open a function menu containing the "Start Recruitment" option. Clicking this option then displays different types of recruitment portal controls for the player to choose from.

[0061] In one specific application, a terminal device can display three recruitment entry controls in the bottom toolbar of the game chat channel interface, labeled "Jungle Farming," "Boss," and "Instance," with corresponding icons to enhance visual recognition. Players can click these controls at any time during the chat to quickly initiate team recruitment without leaving the current chat interface, thereby improving the convenience and efficiency of team formation in the game.

[0062] In step S2, in response to the selection operation of the recruitment entry control, a corresponding type of recruitment setting interface is displayed.

[0063] A selection action refers to a player's interaction with a recruitment portal control, including clicks, touches, long presses, or other forms of user input. A selection action triggers the display of the recruitment settings interface. When the system detects that a player has performed a selection action on a specific recruitment portal control, it responds to the action and displays the corresponding recruitment settings interface. A selection action can be performed through clicks, swipes, long presses, and / or other actions. For example, a player can select a specific recruitment portal control by clicking.

[0064] In an alternative embodiment, the selection operation can be a simple click or tap operation, where the player simply clicks the recruitment entry control on the screen to trigger the corresponding response. For example, after the player sees the "Instance Recruitment" button in the chat channel interface, they can tap it with their finger or click it with their mouse. The system will recognize this selection operation and open the instance recruitment settings interface.

[0065] In an alternative embodiment, the selection operation can include more complex interactions, such as a menu selection that appears after a long press. For example, a player can long press the "Recruit" button, then select a specific recruitment type from the pop-up menu, such as "Jungler Recruit," "Boss Recruit," or "Instance Recruit." The system will then display the corresponding settings interface based on the selection.

[0066] The Recruitment Settings interface is a dedicated interface for players to configure recruitment information. Depending on the recruitment type, it may contain different settings and interactive elements. The Recruitment Settings interface generally includes functional areas such as recruitment type selection, recruitment details configuration, and recruitment conditions setting, allowing players to customize various aspects of the recruitment information.

[0067] In an alternative embodiment, the recruitment setup interface may be a modal window that overlays a portion of the game screen, displaying configuration options related to the selected recruitment type. For example, after selecting "Jungler Recruitment," the displayed setup interface may include a world map, allowing the player to select a specific jungle area; after selecting "Instance Recruitment," the displayed setup interface may include a list of available instances, allowing the player to select a specific instance type.

[0068] In an alternative embodiment, the recruitment settings interface can be a full-screen interface that completely replaces the current game interface, providing more detailed and rich configuration options. For example, after selecting "Boss Recruitment," a full-screen boss selection interface may open, displaying all available boss nodes and their detailed information. Players can browse and select a target boss in this interface.

[0069] In one specific application, when a player clicks the "Jungler Recruitment" control in the chat channel, the terminal device immediately switches to a world map interface, which displays various areas of the game world and prompts the player to "Select a Jungle Area." The player can then click a specific area on the map (such as "Black Forest" or "Underswamp") to select a jungle location. Once selected, the system automatically proceeds to the next step, configuring recruitment information.

[0070] In step S3, in response to the confirmation operation of the recruitment information in the recruitment setting interface, recruitment information including recruitment content is generated.

[0071] Confirmation refers to the user interaction where a player confirms the submission of a recruitment after configuring it. Confirmation is typically the final user input in the recruitment process, indicating that the player has completed the recruitment and is ready to publish it to the chat channel. Confirmation can be achieved through a click, swipe, long press, and / or other actions. For example, a player can confirm by clicking the "Confirm" or "Publish" button in the recruitment settings interface.

[0072] In an alternative embodiment, the confirmation operation can be achieved by clicking the "Confirm," "Send," or "Publish" button in the recruitment settings interface. For example, after completing the copy selection and team configuration settings, the player clicks the "Publish Recruitment" button at the bottom of the interface. The system will then integrate the configured recruitment information and generate the final recruitment information.

[0073] In an optional implementation, the confirmation process may include a multi-step verification process, such as first clicking the "Preview" button to view the recruitment information, and then clicking the "Final Publish" button after confirming that everything is correct. For example, after the player clicks "Confirm," the system may display a preview window showing the upcoming recruitment information and providing two options: "Return to Edit" and "Confirm Publish." The player must click "Confirm Publish" before the final recruitment information is generated.

[0074] Recruitment content is the core component of recruitment information and contains all relevant information configured by the player in the recruitment settings interface. Recruitment content may include information such as recruitment type, target activity (such as a specific dungeon or jungle area), team requirements, time limit, etc. These contents will directly affect other players' understanding and response to the recruitment.

[0075] In an optional embodiment, the recruitment content may include basic information such as the activity type, location, team configuration requirements, and a recruitment title. For example, a jungle recruitment might include information such as "Jungler Type: Elite Monsters," "Location: Eastern Black Forest," "Required: 1 Healer, 2 Damage," and a user-defined recruitment title such as "Quickly farm Black Forest Elites, good equipment sharing."

[0076] In an alternative embodiment, the recruitment content can be more detailed, including specific level requirements, equipment requirements, estimated activity duration, reward distribution rules, and other advanced settings. For example, a dungeon recruitment may include details such as "Dungeon: Dragon's Lair (Hard Mode)", "Level Requirement: Level 80+", "Equipment Requirement: Attack Power 1000+", "Estimated Duration: 2 Hours", and "Drop Distribution: Prioritizes Needs".

[0077] Recruitment messages are structured messages that are ultimately displayed to other players in the chat channel. They contain the recruitment details as well as other information automatically added by the system (such as the initiator's information and timestamp). Recruitment messages are typically displayed in a specific format, distinguishing them from regular chat messages, to attract other players' attention and provide clear recruitment details.

[0078] In an alternative embodiment, the recruitment message can be displayed as a message box with a special border and background, which is highlighted in the chat channel. For example, the system may set the recruitment message as a special message with a gold border, containing the recruitment type icon, recruitment title, detailed content, and quick response buttons, making it easy to identify among the large number of ordinary chat messages.

[0079] In an alternative embodiment, the recruitment information can be an interactive message card containing clickable elements and real-time updated information. For example, a dungeon recruitment information card might display the number of currently joined team members and their class distribution, and provide "View Details" and "Apply to Join" buttons, allowing other players to directly interact with the recruitment information.

[0080] In one specific application, when a player selects "Eastern Black Forest" as the jungle area in the jungle recruitment settings interface and sets the team requirements of "1 healer and 1 tank," and clicks the "Publish Recruitment" button, the terminal device will generate a recruitment message containing this information. This recruitment message is displayed in the chat channel with a distinctive green border and the title "Jungler Recruitment." The content includes the jungle area, team requirements, and the current team status (e.g., "1 / 4 people, already have: DPS class"), as well as the name and level of the initiator.

[0081] In step S4, the recruitment information is published in the chat channel interface.

[0082] Information publishing refers to the process of displaying the generated recruitment information in the chat channel interface, making it visible to other players in the channel. The publishing process includes adding the recruitment information to the chat message stream and may be accompanied by special visual or sound prompts to attract the attention of other players.

[0083] In an alternative embodiment, the recruitment information can be directly inserted into the current chat channel's message stream, displayed alongside regular chat messages in chronological order, but distinguished by special styling. For example, the system might add the recruitment information to the world channel's message list as a special message, with a different background color and border, and possibly including interaction buttons that other players can see and interact with when browsing the chat log.

[0084] In an optional implementation, information releases can be displayed simultaneously across multiple channels, or a dedicated recruitment channel can be set up. For example, a player's dungeon recruitment information might be displayed in both the "World" and "Recruitment" channels to increase its visibility. Alternatively, the system might maintain a dedicated "Recruitment Channel" where all recruitment information is displayed centrally, making it easier for players to find.

[0085] In one specific application, once a player completes the configuration of a recruitment message and confirms its release, the terminal device will immediately display the recruitment message prominently in the current chat channel. This message will appear as a special card, distinguishing it from ordinary chat messages, and may be accompanied by a brief beep to attract the attention of other players. At the same time, the system will provide an "Apply to Join" button within the recruitment information card. Other players can click this button to submit a joining request without having to manually enter application information.

[0086] like Figure 3-5 As shown, in a specific application of this embodiment, the terminal device displays three recruitment entry controls in the recruitment setting interface, namely "Brushing Wild Recruitment", "Demon Recruitment" and "Dungeon Recruitment" (as shown in the figure). Figure 3 When the player clicks the "Jungle Recruitment" control, the terminal device displays the world map interface (as shown). Figure 4 As shown), after the player selects the "Black Forest" area on this interface, a detailed map of the area is further displayed (as shown Figure 5 (As shown). Players select a specific farming area by selecting it, then confirm the recruitment information in the pop-up team recruitment window. Finally, a structured recruitment message containing the farming location, team requirements, and recruitment title is posted to the chat channel, allowing other players to clearly see this information and quickly decide whether to join.

[0087] In a game recruitment method provided in an embodiment of the present application, the chat channel interface displays at least one recruitment entry control including:

[0088] One or more of jungle recruitment controls, leader recruitment controls, and dungeon recruitment controls.

[0089] The method provided in this embodiment allows players to directly initiate recruitment activities of the corresponding type through specific recruitment controls, simplifying the operation process and improving the user interaction experience. Furthermore, differentiated recruitment portals are provided for different game scenarios, enriching the game recruitment system and effectively solving the complexity and misunderstanding problems of traditional games where players need to recruit through text descriptions.

[0090] Among them, the wild monster recruitment control is a function button or icon specifically used to initiate team monster hunting activities in wild areas.

[0091] In an optional embodiment, the jungle recruitment widget can intelligently recommend suitable jungle areas based on the player's current level, equipment status, or location, and display corresponding prompts on the widget. For example, when the player reaches level 25, the jungle recruitment widget may display a "Black Forest Jungle Hotspot" icon, indicating that this area is suitable for group activities at the current player level.

[0092] In an optional embodiment, the appearance of the jungle recruitment widget can dynamically change based on the time of day, weather, or special events within the game world to reflect the characteristics or efficiency of jungle farming activities under different conditions. For example, during the designated nighttime hours within the game, the jungle recruitment widget may display in night mode and indicate the special resources or experience bonuses that can be obtained by farming at night.

[0093] Among them, the leader recruitment control is a functional button or icon specifically used to initiate team challenge activities against high-level hostile entities in the game (such as "Demons" and BOSS).

[0094] In an optional implementation, the boss recruitment widget can display the status of currently available bosses, including spawn time, difficulty level, or recommended team configuration information, to help players quickly decide whether to initiate recruitment. For example, when a boss has just spawned, the corresponding boss recruitment widget may display a "Freshly Released" icon to encourage players to team up and challenge it.

[0095] In an optional implementation, the boss recruitment widget can provide personalized boss recommendations based on a player's historical battle data and success rate, and use icon colors or tags to reflect the match between the challenge difficulty and the player's ability. For example, for a player who has successfully challenged a specific boss multiple times, the corresponding recruitment widget may display an "Expert" tag, indicating that the player is familiar with the battle process of this boss.

[0096] Among them, the copy recruitment control is a function button or icon specifically used to initiate a team challenge activity in a specific closed scene (copy) within the game.

[0097] In an optional implementation, the Quest Recruitment widget can display a list of currently available quests for rewards based on the weekly or daily quest resets within the game, and provide a one-click recruitment feature. For example, after the weekly quest reset, the Quest Recruitment widget might display a "New Rewards" icon, and upon clicking it, a list of all quests offering first-pass rewards would be displayed.

[0098] In an optional implementation, the dungeon recruitment widget can display historical data, such as a player's successful dungeon completion records, best completion times, or special achievements, to help other players assess the recruiter's experience and ability. For example, if a player has successfully led a team through high-difficulty dungeons multiple times, their dungeon recruitment might display an "Experienced Leader" tag, increasing the appeal of the recruitment.

[0099] In a game recruitment method provided in one embodiment of the present application, when the recruitment entry control is a jungle recruitment control, the recruitment setting interface includes a world map interface; the method also includes: in response to a selection operation of a target area on the world map interface, determining a jungle range as part of the recruitment content.

[0100] The method provided in this embodiment allows players to intuitively select specific game areas on the world map for recruiting for jungle activities, providing clear geographic location information and avoiding the unclear location descriptions in traditional text-based recruitment. This visual recruitment method greatly enhances the interactive experience, allowing new and returning players to intuitively understand the recruitment content. At the same time, the clear area selection function enriches the game's team recruitment mechanism and improves the overall richness of the game. Furthermore, this method solves the problem of inefficient team formation caused by inaccurate recruitment information transmission in computer games and optimizes system resource utilization.

[0101] The above scheme is described in detail below.

[0102] The world map interface refers to the graphical user interface that displays the entire geographical layout of the game world. The world map interface usually contains multiple interactive regional nodes, regional divisions, or scene locations, which serve as the basis for players to select game activity locations.

[0103] In an alternative embodiment, the world map interface can be a top-down view of the entire game world, displaying information such as different terrain regions, resource distribution, and monster distribution. This allows players to intuitively understand the overall layout of the game world. For example, the world map interface can include game scenes with different terrains, such as forests, deserts, snowy mountains, and water areas. Each area has a specific symbol and visual effects for quick identification.

[0104] In an alternative embodiment, the world map interface can be an interactive map with a multi-layered structure. Players can select a major area from the global view and then gradually zoom in to view more detailed regional distribution. For example, players may first see an overall map including major areas such as "Black Forest", "Burning Plains", and "Ice Canyon". After selecting "Black Forest", the map will automatically zoom in to display specific areas within the Black Forest, such as the "Mist Entrance", "Ancient Tree Area", "Hunter's Camp", and other more detailed locations.

[0105] The target area selection operation refers to the player's interactive action on the world map interface to determine the specific geographic location where they wish to conduct game activities. This selection operation can be performed through a click operation, a swipe operation, a long press operation, and / or other operations. For example, a click operation can be used to select a target area by clicking a specific area on the world map interface.

[0106] In an alternative embodiment, the target area selection operation can be a single-point selection operation, where the player selects a precise game location by clicking or tapping a specific icon or area node on the world map. For example, a player can directly click the icon marked "Ancient Ruins" on the map, and the system will identify that specific location as the player's selected target area for farming.

[0107] In an alternative implementation, the target area selection operation can be a box selection operation, where the player swipes on the map to create a selection encompassing multiple adjacent game areas or resource points. For example, a player can swipe on the Black Forest map to create a rectangular selection encompassing both the "Ancient Tree Area" and the "Hunter's Camp." The system will then identify this area as the player's target area for farming.

[0108] The "farming zone" refers to the area where players defeat wild monsters to gain experience points, game items, or resources. This zone typically includes specific monster types, resource distribution, and difficulty level, serving as crucial information for players forming teams to participate in gaming activities.

[0109] In an alternative embodiment, the spawning area can be a pre-defined game area with clear geographic boundaries and a specific monster distribution. For example, the "Eastern Black Forest" area could be a spawning area with specific wild monster types such as Timber Wolves and Shadow Spiders. Once the player selects this area, the system will automatically include this area information as part of the recruitment content.

[0110] In an optional implementation, the spawning range can be a custom area defined by the player, encompassing multiple, continuous or discontinuous game locations. For example, a player could consecutively select "Ancient Tree Area" → "Hunter's Camp" → "Mist Entrance" on the world map. The system will then present the route formed by these three locations as a complete spawning range for other players to reference.

[0111] In one specific application, when a terminal device detects that a user has selected the recruitment entry control in the chat channel interface, the terminal device will display a world map interface. On this world map interface, the user can see all explorable areas in the game, such as the "Black Forest," the "Burning Plains," and the "Frozen Canyon." When the user clicks on the "Black Forest" area, the terminal device will zoom in to display a detailed map of the Black Forest. The user can swipe their finger on the map to form a rectangular selection, including the "Ancient Tree Area" and the surrounding "Beast Hunting Area." The terminal device then determines this selected area as the jungle range and saves it as part of the recruitment information, preparing for subsequent recruitment information generation.

[0112] In a game recruitment method provided in one embodiment of the present application, the method further includes:

[0113] Step S41: After determining the spawning range, displaying a team recruitment sending window; wherein the display information of the team recruitment sending window includes one or more of the following information: spawning location information, team member configuration information, and one or more of an editable recruitment title;

[0114] Step S42: In response to a triggering operation on a sending control in the team recruitment sending window, the recruitment information is generated by using the display information as the recruitment content.

[0115] The method provided in this embodiment enables the game system to provide a more intuitive team recruitment information configuration interface, allowing players to clearly view and edit key recruitment information, such as spawn locations, team configuration, and recruitment titles, thereby enhancing the interactive experience. Furthermore, this structured team recruitment information generation mechanism enriches social interactions within the game and solves the computer-related interaction issues of confusing information and unclear expressions in traditional chat channels.

[0116] The above scheme is described in detail below.

[0117] In step S41, after determining the jungle range, a team recruitment sending window is displayed; wherein, the display information of the team recruitment sending window includes one or more of the following information: jungle location information, team member configuration information and one or more of editable recruitment titles.

[0118] The team recruitment send window is a graphical user interface element that centrally displays all information related to the recruitment information to be sent and provides editing and confirmation functions. The team recruitment send window can be interacted with through clicks, swipes, long presses, and / or other operations. For example, through a click, the terminal device can display the team recruitment send window after determining the jungle range.

[0119] In an optional embodiment, the team recruitment sending window is a floating pop-up modal window, which is semi-transparent or fully opaque overlay on the game interface to guide the user to complete the recruitment setup process. For example, after the player completes the target area on the world map, the terminal device automatically pops up a centered modal window, and the surrounding area is dimmed to highlight the importance of the recruitment setup.

[0120] In an optional embodiment, the team recruitment sending window features a collapsible information panel structure, allowing players to expand or collapse different types of information settings areas to more specifically edit the recruitment content they are interested in. For example, the team recruitment sending window displayed on the terminal device contains three collapsible panels: "Basic Information," "Team Configuration," and "Additional Requirements." Players can click to expand or collapse the corresponding panels as needed to make detailed settings.

[0121] Among them, jungle location information is descriptive data that identifies a specific area in the game world and is used to inform other players where group activities will take place. Jungle location information can be viewed or modified by clicking, sliding, long pressing, and / or other operations. For example, by clicking, the terminal device can display detailed information about the jungle location.

[0122] In an optional embodiment, the spawn location information includes multiple levels of geographic identifiers, breaking down the area from large to small, to precisely pinpoint the activity range. For example, a terminal device might display a multi-level geographic identifier such as "Black Forest - Southeast Corner - Ancient Tree Ruins" in the team recruitment window, allowing other players to accurately understand the specific location of the team.

[0123] In an optional embodiment, the jungle location information may also include auxiliary information such as the difficulty level of the area, recommended character level, and available resource types to help other players evaluate whether they are suitable for participation.

[0124] Team member configuration information is a collection of data describing the current team status and requirements, including but not limited to the current team size, maximum team size limit, team member occupation distribution, and required occupations. Team member configuration information can be viewed or configured through tapping, swiping, long pressing, and / or other actions. For example, a tap can display detailed team member configuration options on the terminal device.

[0125] In an optional embodiment, team member configuration information uses visual icons and progress bars to intuitively display the current team composition and missing role types. For example, in the team recruitment sending window, the terminal device uses five role icon positions to indicate the maximum number of team members. Filled positions display the corresponding member's class icon and level, while vacant positions display a translucent question mark or recommended class icon, making team requirements clear at a glance.

[0126] In an optional implementation, team member configuration information allows recruiters to set specific class requirements and level limits to create a more appropriate team structure. For example, the terminal device provides a class filter, allowing players to check options such as "requires healing classes," "prioritizes ranged damage classes," and "level must be at least level 25." These options will be integrated into the team member configuration information to help match more suitable teammates.

[0127] The editable recruitment title is user-customizable text that serves as a prominent sign of the recruitment information and summarizes the main purpose or characteristics of the team-building activity. The editable recruitment title can be edited by clicking, sliding, long pressing, and / or other operations. For example, by clicking, the terminal device may activate the title edit box, allowing the user to enter customized text.

[0128] In an optional embodiment, the editable recruitment title features intelligent recommendation. The system automatically generates multiple alternative titles based on the selected farming area and team situation. Players can select them directly or modify them. For example, based on the player's selection of the "Black Forest" area, the terminal device automatically recommends titles such as "Black Forest Efficient Farming," "Searching for Black Forest Hidden Treasures," and "Black Forest Material Quick Farming Group." Players can then select one of these titles or customize it.

[0129] In an optional embodiment, the editable recruitment title supports adding emoticons and special formats to enhance the visual appeal and expressiveness of the title.

[0130] In one specific application, after a player selects the southeastern Black Forest area as their farming area, a window pops up on their terminal device to send a team recruitment request. The top of the window displays the location information for "Black Forest - Southeast Area," while the center displays the current team configuration, showing only one initiator (Warrior, level 32) and a maximum team size of five. Four empty slots are indicated by gray icons. A title edit box appears at the bottom of the window, with the system automatically recommending "Black Forest Southeast Farming" as the default title. Players can click to change it to "Seeking 4 Teammates to Quickly Farm Elite Monsters in the Black Forest." The team configuration section also allows players to select their desired class. By clicking the empty slot icon, players can select one "Mage" and one "Healer," with any remaining classes being allowed.

[0131] In step S2, in response to a triggering operation on a sending control in the team recruitment sending window, the recruitment information is generated by using the display information as the recruitment content.

[0132] The send control is an interactive element in a graphical user interface that triggers a message send operation, typically in the form of a button. The send control can be triggered by a click, a slide, a long press, and / or other actions. For example, a click operation can cause the terminal device to respond to the triggering instruction of the send control.

[0133] In an optional implementation, the state of the Send control dynamically changes based on the completeness of the recruitment information. If required information is incomplete, the control will be disabled, prompting the user to complete the required information. For example, if the player has not set any recruitment title or team configuration, the terminal device will display the Send button as gray and unclickable. If the user attempts to click it, a prompt "Please complete the recruitment information before sending" will pop up, guiding the user to complete the necessary settings.

[0134] In an optional embodiment, the Send control may include multiple sending mode options, such as "Send to World Channel," "Send to Guild Channel," and "Send to Friends," allowing users to select the scope of the recruitment message. For example, the terminal device may provide a drop-down menu next to the Send control, allowing players to select to send the recruitment message to a specific channel or social circle, thereby more accurately reaching the target player group.

[0135] A trigger action refers to an interaction performed by a user on a specific interface element through an input device to activate or execute a corresponding function. A trigger action can be achieved through a click action, a slide action, a long press action, and / or other actions. For example, through a click action, the terminal device can receive and process the user's trigger instruction.

[0136] In an optional implementation, the triggering action can be a single click, double click, or long press, corresponding to different sending behaviors or additional options. For example, a terminal device can set a single click on the send button for regular sending, while a long press on the send button will pop up advanced options such as "Set recruitment validity period" and "Select sending channel," enhancing operational flexibility.

[0137] In an alternative embodiment, triggering an action may require specific conditions to be met, such as a cooldown time limit or in-game currency consumption, to prevent frequent recruitment messages from cluttering the channel. For example, a terminal device might require each player to post a recruitment message on the world channel at least 60 seconds apart, or require a small amount of in-game currency to be consumed each time. These restrictions will be checked when a player attempts to trigger an action.

[0138] In one specific application, a player confirmed a spawning location in the southeastern Black Forest region in the team recruitment window, set the team requirements as "Mage and Healer Required," and edited the recruitment title as "Seeking 4 teammates to quickly farm elite monsters in the Black Forest." Then, they clicked the blue "Send" button at the bottom of the window. The terminal device immediately responded to this trigger, consolidating all the displayed information into a structured recruitment message and posting it to the world chat channel. This recruitment message, displayed with a special border and background color, included the recruitment title, the specific location of the spawning location, the current team size (1 / 5), the existing classes (Warrior), the desired classes (Mage, Healer), and a "Apply to Join" button on the right for other players to quickly respond.

[0139] like Figure 6 A schematic diagram of a team recruitment sending window is shown. In a specific application of this embodiment, after a player selects the "Jungler Recruitment" function in-game and completes the Darkwood Forest region on a terminal device, the terminal device displays the team recruitment sending window. This window clearly displays the jungle location information, "Darkwood Forest - Southeast Region," and indicates that the current team consists of only one person, the initiator. The player sets the recruitment title in the window to "Darkwood Forest Jungle Farming." After confirming that all information is correct, the player clicks the "Send Recruitment" button at the bottom of the window. The terminal device then compiles this information into a structured recruitment message and displays it prominently in the world chat channel. After other players see this recruitment message, they can clearly understand the event location, team composition, and recruitment requirements, allowing them to quickly decide whether to participate, greatly improving team formation efficiency.

[0140] In a game recruitment method provided in an embodiment of the present application, when the recruitment entry control is a leader recruitment control, the recruitment setting interface includes a leader selection interface; the method further includes:

[0141] In response to a selection operation on a specific leader node on the leader selection interface, the selected leader node is determined as a part of the recruitment content.

[0142] The method provided in this embodiment enables players to select specific leader nodes for recruitment through an intuitive graphical interface, avoiding the comprehension barriers that may be caused by the game terms used in traditional text-based shouting methods. New players or returning players can also clearly understand the recruitment content, thereby improving the interactive experience. At the same time, through the standardized recruitment information display method, players can quickly identify the team configuration and recruitment status, increasing the depth of social interaction in the game, improving the richness of the game, and solving problems in the field of computer interaction such as low team efficiency caused by unclear information in traditional recruitment methods.

[0143] The above scheme is described in detail below.

[0144] Among them, the leader selection interface is a graphical user interface used to display and select leader-type hostile units in the game. This interface is used to display the information and distribution of leader nodes that can be challenged in the game.

[0145] In an optional embodiment, the boss selection interface is an interactive interface containing multiple boss node icons, each representing a challengeable boss. The interface is typically categorized by boss region, difficulty level, or boss type. For example, the boss selection interface may include a list of boss categories on the left and a display area for specific boss nodes on the right. Players can first select a boss category and then view the specific boss nodes within that category in the right area.

[0146] In an optional embodiment, the boss selection interface can also be displayed in the form of a map, with the location of each boss marked on the game world map, and different icon shapes or colors to distinguish the type, difficulty, and status of the boss. For example, the interface may display a world map with various boss icons distributed on the map, with red icons indicating high-difficulty bosses, blue icons indicating water-attribute bosses, and icons with lightning bolts indicating ongoing boss battles, etc.

[0147] Among them, a specific boss node refers to a specific boss challenge object available for players to choose in the boss selection interface. Each boss node usually corresponds to a BOSS unit in the game with specific attributes, abilities and dropped items.

[0148] In an alternative embodiment, a specific boss node contains detailed information such as the boss's name, level, attributes, recommended team configuration, and possible drop rewards. For example, a boss node named "Firelord" might display that it is a level 60 fire boss, recommends a 5-player team with at least one tank and one healer, and may drop legendary equipment and rare materials upon defeat.

[0149] In an optional implementation, a specific boss node may also include the boss's challenge history, server-wide first kill information, current status (e.g., cooldown, challengeable, currently being challenged), and a reminder of the boss's special mechanics. For example, the interface may display a timer next to the "Frost Dragon" node, indicating that the boss will spawn in 3 hours, and a reminder that the boss has a range-freezing ability, recommending that the team equip ice-resistant equipment.

[0150] In one specific application, when a player clicks the "Undead Demon" boss node on the boss selection screen, the system will highlight or add a border to indicate that the boss node has been selected. Basic information about the boss, including recommended level, required team configuration, and potential rewards, will be displayed at the bottom of the screen. Once the player confirms their selection, the boss node information will be automatically populated in the recruitment process, allowing for the subsequent generation of a complete recruitment profile.

[0151] In a game recruitment method provided by an embodiment of the present application, in response to a selection operation on a specific copy on the copy selection interface, the selected copy is determined as part of the recruitment content.

[0152] The method provided in this embodiment allows players to select a specific dungeon through a clear and unambiguous graphical interface during the game recruitment process. The system then automatically integrates the selected dungeon information into the recruitment content, making the recruitment information more standardized and informative. This not only enhances the interactive experience, allowing players to intuitively select their target dungeon rather than relying on vague text descriptions, but also increases the richness of the game, making various dungeon content easier for players to identify and participate in. Furthermore, the standardized dungeon recruitment content generation mechanism effectively solves the problem of non-standard and difficult-to-understand computer information display in traditional games.

[0153] The above scheme is described in detail below.

[0154] Among them, the copy selection interface is an interactive interface that shows players a list of selectable copies in the game. This interface usually contains multiple selectable copy icons, copy names, copy difficulty and other information for players to choose from.

[0155] In an alternative embodiment, the dungeon selection interface is a structured game interface that categorizes and displays various dungeons in the game according to specific classification rules (such as dungeon difficulty, dungeon type, and dungeon level requirements), making it easier for players to quickly find the dungeon they want to challenge in a team. For example, the dungeon selection interface can be divided into normal, hard, and hell difficulty zones, with dungeon options corresponding to each zone displayed. Players can then select the appropriate dungeon based on their needs and abilities.

[0156] In an optional embodiment, the dungeon selection interface may utilize various visual elements to enhance user experience and recognizability, including dungeon thumbnails, recommended dungeon levels, dungeon reward previews, and completed markers, to help players quickly visually distinguish between dungeons. For example, the dungeon selection interface may provide a representative scene thumbnail for each dungeon, displaying the dungeon's visual style and environmental characteristics. The dungeon's recommended level range (e.g., "Recommended Level: 40-50") may also be displayed above the dungeon icon, along with an icon for the dungeon's primary reward type in the lower-right corner. For dungeons that players have already completed, a "Completed" marker may be added to the dungeon icon.

[0157] Among them, a specific copy refers to an independent game space preset in the game with specific rules, scenes and challenge content. It usually requires multiple players to form a team to complete it and obtain corresponding rewards.

[0158] In an alternative embodiment, a specific instance is a closed-loop game scenario with a specific plot, specific monster distribution, and specific reward mechanics. Players must team up to enter and complete specific objectives to obtain rewards. For example, a specific instance could be an ancient ruin overrun by monsters. Players must team up to clear the monsters from the ruins and ultimately defeat the powerful boss at the deepest point to obtain valuable equipment and materials.

[0159] In an optional implementation, specific dungeons can have different types and characteristics, such as story dungeons, resource dungeons, challenge dungeons, and limited-time dungeons. Each type of dungeon has its own unique gameplay features and reward mechanisms. For example, story dungeons focus on advancing the main storyline of the game, typically with complete cutscenes and dialogue; resource dungeons are primarily used to obtain specific game resources, such as equipment materials and upgrade items; challenge dungeons are more difficult to design, providing challenges for high-level players; and limited-time dungeons are only available at specific times and typically offer more generous rewards.

[0160] In one specific application, a terminal device can provide a prominent dungeon recruitment button within the game's world chat interface. When a player clicks this button, the system opens a dungeon selection interface, which is divided into three areas based on the dungeon difficulty level: beginner, intermediate, and advanced. Each area displays multiple dungeon options of corresponding difficulty. Players can select the "Shadow Castle" dungeon icon. The system then automatically integrates the dungeon information (including the dungeon name "Shadow Castle," the recommended level "45-50," and the required class configuration "1 tank, 1 healer, 3 damage dealers") into the recruitment information, preparing for the subsequent posting of recruitment information in the chat channel.

[0161] In a game recruitment method provided in one embodiment of the present application, a switching control is displayed on the copy selection interface; in response to a triggering operation on the switching control, a copy switching interface is displayed; in response to a selection operation on another copy in the copy switching interface, the other copy is used as the currently selected copy.

[0162] The method provided in this embodiment enables players to select dungeons more flexibly, improving the interactive experience during the dungeon recruitment process. By adding switching controls and a dungeon switching interface to the dungeon selection interface, the function of quickly switching between different dungeons is realized, simplifying the player's switching operation process between different dungeons, reducing the number of operation steps, and improving the convenience of user interaction. At the same time, this method also enriches the game's recruitment system functions, provides players with a more comprehensive dungeon selection solution, and enhances the richness of game content. From a technical perspective in the computer field, this method optimizes the interactive logic of the game interface, reduces system resource consumption, and improves the response speed of interface switching.

[0163] The switch control is an interactive component displayed on the dungeon selection screen that is used to trigger the display of the dungeon switching screen. Players can trigger the control by clicking, sliding, long pressing, and / or other operations. For example, players can trigger the switch control on the dungeon selection screen by clicking.

[0164] In an alternative embodiment, a switch control is an interactive graphical user interface element, typically represented by a button, icon, or clickable area, whose primary function is to allow the player to jump from the current instance selection screen to an expanded screen with more instance options. For example, a circular button labeled "More Instances" with a circular arrow icon depicted on it may be displayed in the upper right corner of the instance selection screen, indicating a switch function. Clicking this button will take the player to the instance switching screen.

[0165] In an optional embodiment, the design of the switch control typically employs intuitive visual language, such as textual descriptions such as "Switch" and "More," or graphical symbols that indicate conversion or switching, and incorporates hover prompts or highlighting to enhance its recognizability. For example, a terminal device may display a horizontal slider at the bottom of the dungeon selection interface with the label "Swipe to view more dungeon types" and a prominent "All Dungeons" button on the right. When the player clicks this button, the interface switches to a list view showing all available dungeons in the game.

[0166] In one specific application, a terminal device displays a prominent toggle control in the upper right corner of the dungeon selection interface. This control is designed as a circular button with two intersecting arrows and the text "Switch dungeon type" labeled on it. After viewing the currently displayed "Daily dungeons" list, players can intuitively find and click this toggle control to easily access more dungeon content in the game.

[0167] Among them, the copy switching interface is an interactive interface in the game specifically used to display and select multiple copy types, usually including copy options of different types, difficulties or themes.

[0168] In one alternative embodiment, the dungeon switching interface is a specialized in-game interface whose primary function is to centrally display all available dungeon types in the game and allow players to switch between them. For example, in a certain massively multiplayer online game, the dungeon switching interface displays multiple dungeon categories, such as "Single Dungeon," "Squad Dungeon," "Raid Dungeon," "Challenge Dungeon," and "Activity Dungeon," in a tabbed layout. Each category contains multiple specific dungeon options, and players can quickly switch between different types using tabs or a list view.

[0169] In an optional embodiment, the dungeon switching interface typically utilizes a hierarchical structure or categorized display format, grouping and visually presenting dungeons in the game according to specific criteria (e.g., difficulty level, dungeon theme, participant requirement, etc.), while also providing search, filtering, or sorting functions to help players quickly locate desired dungeons. For example, within the dungeon switching interface on a terminal device, a navigation bar for dungeon categories is provided on the left, including three level categories: "Daily," "Elite," and "Legendary." The right-hand area dynamically displays a list of dungeons corresponding to the selected category, and a search box is provided at the top of the interface, allowing players to quickly find specific dungeons by entering keywords for the dungeon name.

[0170] In one specific application, in response to a player clicking a toggle on the dungeon selection screen, a translucent dungeon switching interface popped up in the center of the screen. This interface, using a grid layout, clearly displayed all available dungeon types in the game, including five categories: "Daily Dungeons," "Elite Dungeons," "Raid Dungeons," "Battleground Dungeons," and "Limited-Time Event Dungeons." Each category was identified by a unique icon and color, and the number of available dungeons within that category was displayed, allowing players to intuitively browse and select the dungeon type they wished to participate in.

[0171] Here, another copy refers to other optional copy options that are different from the currently selected copy in the copy switching interface.

[0172] In an alternative embodiment, another dungeon refers to another dungeon instance in the game system that is different from the dungeon currently selected or viewed by the player. These dungeons may have different themes, difficulty levels, participant requirements, or reward mechanisms. For example, if the player currently has the "Volcano Lava Cave" dungeon selected, the "Frost Maze" and "Desert Ruins" dungeon options displayed in the dungeon switching interface fall under the category of "another dungeon," and the player can select one of these options to replace the currently selected dungeon.

[0173] In one specific application, a terminal device clearly displays multiple dungeon options with different themes in the dungeon switching interface. The player originally selected the "Malta Fortress" dungeon but now wishes to change the recruitment target. After browsing the dungeon list, the player discovers that the "Frost Cavern" dungeon is currently offering double rewards and clicks on its icon. The system immediately responds to this selection by setting "Frost Cavern" as the currently selected dungeon, updating the interface display, highlighting the dungeon icon, and displaying the message "Selected: Frost Cavern (Recommended Level 45-50)" at the bottom of the interface, indicating that it will be included as part of the recruitment.

[0174] In a game recruitment method provided in one embodiment of the present application, the recruitment information includes: one or more of: recruitment type, recruitment location or copy information, current team size, maximum team size, team member occupation configuration and team member level information.

[0175] The method provided in this embodiment enables recruitment information to include richer and clearer team information, allowing players to clearly understand the specific content, goals, and team status of the current recruitment, thereby improving the efficiency and accuracy of player participation in game activities. This information display method not only enhances the functionality and practicality of the in-game social system, but also solves the problem of unclear and unintuitive information in traditional text chat recruitment through structured information display, improving the player interaction experience, enriching the social dimension of the game, and solving the efficiency issues of information display and user interaction in computer games.

[0176] The recruitment type is an information classification identifier used to identify specific types of game activities. The recruitment type can reflect different gameplay modes and game content categories within the game, helping players quickly identify the purpose and nature of the recruitment.

[0177] In an optional embodiment, a recruitment type is a categorized identifier used to distinguish different in-game activity objectives. This helps players quickly identify the nature and content of recruitment activities. For example, recruitment types may include jungle recruitment, boss recruitment, and dungeon recruitment, each corresponding to different gameplay content and objectives in the game.

[0178] The recruitment location or instance information is location data that indicates the area or specific instance in the game world where the game activity will take place. This information clearly identifies the location in the game world where players need to travel, helping them assess their feasibility and suitability for participating in the activity.

[0179] In an alternative embodiment, recruitment location or instance information refers to specific location data within the game world that clearly identifies the location of an activity. This helps players understand the specific area or instance in which the game activity will take place. For example, a recruitment location could be a specific area on the game world map, such as "Eastern Black Forest," or a specific instance name, such as "Dragonbone Ruins."

[0180] The current team size is real-time data representing the number of members currently in the recruiting team. This information reflects the team's progress and lets potential recruits know about team vacancies.

[0181] In an optional embodiment, the current team size is a real-time numerical display of how many players are currently in the team. This helps other players determine the team's progress and whether there are still vacancies. For example, the current team size might be represented as "2 / 5," indicating that there are currently two players in the team, with a maximum team size of five.

[0182] The maximum team size is the upper limit of the team members you can set. This clarifies the team size limit and helps players understand the team requirements and vacancies for the event.

[0183] In an optional embodiment, the maximum team size refers to the maximum number of players allowed to participate in the recruitment activity, defining the upper limit of team size and structure requirements. For example, the maximum team size can be set differently depending on the activity type. For example, a jungle activity may be limited to a team of three, while a dungeon challenge may require a full team of five.

[0184] The team member occupational configuration is data describing the occupational distribution of existing team members. This data shows the current team's occupational composition, allowing potential members to understand whether the team lacks specific occupational roles and whether their occupation is suitable for joining.

[0185] In an optional embodiment, the team member class configuration displays the distribution of different class types in the current team, helping other players understand the team's class composition and balance. For example, the team member class configuration may display the specific class composition of "1 Warrior, 1 Mage, 0 Priests" in the team.

[0186] Team member level information is data indicating the level range or requirements for existing team members. This helps ensure the balance and adaptability of team activities, allowing players to find a team that matches their level.

[0187] In an optional embodiment, team member level information refers to information displaying the level status of existing team members or the level requirements for new team members, helping players determine whether they meet the team's level requirements. For example, team member level information may be displayed as "Level Range: Level 45-60" or "Minimum Level Requirement: Level 40."

[0188] In a game recruitment method provided in an embodiment of the present application, the method further includes: updating the current team size and team member occupation configuration in the recruitment information in real time to reflect changes in team members.

[0189] Through the method provided in this embodiment, players can understand the latest status of the recruitment team in real time, avoid invalid joining requests for full teams, improve team formation efficiency and the smoothness of social interactions in the game, and at the same time enhance the practicality and transparency of the in-game recruitment system, provide players with more accurate team information, optimize the in-game team formation mechanism, and improve the overall gaming experience.

[0190] In one specific application, after a terminal device posts a leader recruitment message in a chat channel, it continuously monitors changes in team membership as players respond to the recruitment. When a mage player joins the team, the terminal device immediately updates the current team size from "1 / 5" to "2 / 5" and also updates the class configuration from "Mage: 0" to "Mage: 1." A moment later, a priest player also joins the team, and the terminal device updates the recruitment message again, changing the current team size to "3 / 5" and updating the class configuration from "Priest: 0" to "Priest: 1." These updates occur in real time, ensuring that all players viewing the chat channel have the latest and most accurate team status.

[0191] In a game recruitment method provided in one embodiment of the present application, the method further includes:

[0192] In response to receiving a request from another player to join the recruitment information, confirming to add the other player to the recruitment team;

[0193] Update the recruitment information to reflect the changes in team members.

[0194] The method provided in this embodiment enables players to respond to other players' joining requests in real time and dynamically update recruitment information, which improves the efficiency of social interaction in the game, enhances the smoothness of the team formation process, and provides other players with real-time updated team status information, thereby improving user participation and gaming experience, and effectively solving the problem of low team formation efficiency caused by information lag in the recruitment process of traditional games.

[0195] A join request is an information interaction initiated by another player, expressing the desire to join a recruiting team. A join request can be initiated through a click, swipe, long press, and / or other actions. For example, a player can click on a recruitment message to send a join request.

[0196] In an optional implementation, a join request is a messaging mechanism whereby other players express their interest in joining the recruitment initiator through interactive elements within the game interface. This request can include basic player information, such as character level, class type, equipment rating, and other attributes, to facilitate the recruitment initiator's screening and decision-making. For example, when another player sees a recruitment posting in a chat channel, they can click the "Apply to Join" button. The system will then generate a join request containing the player's character information and send it to the recruitment initiator's message queue for processing.

[0197] In an optional implementation, a player's joining request can also include a customized message to explain their intention to join or any special needs. This customized message can enhance the interactive depth and flexibility of the recruitment system, making the team-building process more user-friendly. For example, other players can include information such as "healing proficiency," "high-end equipment," or "familiarity with dungeon strategies" when applying to join, helping the recruiter better understand the applicant's abilities and strengths, thereby making more informed team formation decisions.

[0198] Confirming the addition of another player to a recruiting team refers to the recruiting initiator's action of accepting the received joining request. This confirmation can be achieved through a click, swipe, long press, and / or other actions. For example, the recruiting initiator can click the "Agree" button to confirm the addition of another player to the team.

[0199] In an optional implementation, confirming the addition of other players to a recruiting team involves the recruitment initiator reviewing and affirmatively responding to a joining request. This process involves determining whether the requesting player meets the pre-set recruitment requirements and ultimately implementing the technical implementation of adding qualified players to the team system. The confirmation process can be manual or automatic based on pre-set conditions. For example, after receiving a joining request, the recruitment initiator can review the applicant's occupation and level information. If the applicant meets the team requirements, they can click the "Agree to Join" button. The system will then add the player's information to the team member list and assign the corresponding team permissions.

[0200] Updating recruitment information refers to the process of modifying and refreshing the published recruitment information after changes in team composition. This update process can be triggered automatically, scheduled, or manually. For example, through automatic triggering, the system can automatically update recruitment information when team members change.

[0201] In a game recruitment method provided in an embodiment of the present application, a preset recruitment template is provided in the recruitment setting interface, and the method further includes: in response to a selection operation of the preset recruitment template, automatically filling in the recruitment content corresponding to the preset recruitment template.

[0202] The method provided in this embodiment enables the terminal device to automatically complete the recruitment content based on simple user operations, eliminating the need for users to manually enter large amounts of information, thereby improving user experience and operational efficiency. Furthermore, the preset recruitment template can standardize the format and information display of recruitment content, making recruitment information clearer and easier for other players to understand the recruitment objectives and requirements, thereby improving recruitment success rates and team formation efficiency. Furthermore, this method enhances the social interactivity of the game, enriches the game's team formation methods, and resolves the communication barriers caused by unclear information in traditional game recruitment.

[0203] Pre-defined recruitment templates are pre-defined templates within the recruitment settings interface that contain standard content for a specific recruitment type. Pre-defined recruitment templates can be designed for different game activity types, recruitment objectives, or team configuration requirements, allowing for quick generation of standardized recruitment information.

[0204] In an optional embodiment, the preset recruitment templates may include multiple types such as jungle recruitment templates, leader recruitment templates, and dungeon recruitment templates. Each type of template presets the basic information structure and content required for that type of recruitment. For example, a jungle recruitment template may include information such as the default jungle location, recommended team configuration, and level requirements; a leader recruitment template may include information such as the difficulty level of a specific leader, recommended team configuration, and combat strategy tips. Figure 7 The diagram shows a "Phantom Queen Peisor" leader recruitment template. Figure 7 It also displays information such as the boss's combat level, number of people required, defeat reward, and group reward.

[0205] In an optional embodiment, preset recruitment templates can be personalized based on a player's historical recruitment history or gaming habits, making the templates more tailored to the player's actual needs. For example, the terminal device can record the player's three most recent recruitments and generate personalized recruitment templates based on these records. When the player opens the recruitment settings interface again, these personalized templates will be presented to the player first.

[0206] Auto-fill means that after a user selects a preset recruitment template, the system automatically fills the corresponding recruitment information into the corresponding fields on the recruitment settings interface, eliminating the need for the user to manually enter this information. Auto-fill can include filling in a variety of information such as recruitment title, recruitment type, event location, team configuration requirements, etc.

[0207] In an optional implementation, auto-fill can completely replace all editable fields in the recruitment settings interface, providing users with a one-click recruitment information generation experience. For example, when a player selects the "Elite Dungeon Recruitment Template," the terminal device automatically fills in the recruitment title "Recruiting Elite Dungeon Team" and all relevant information, including the dungeon type, recommended team configuration, and level requirements.

[0208] In an alternative implementation, auto-fill can also be a partial fill mechanism, populating only a portion of the template's pre-set content, while the remaining fields remain blank or retain the user's previously entered content. For example, when selecting a "Jungler Recruitment Template," the system might automatically fill in only the recruitment type and standard team configuration, while the player still needs to manually select the specific jungle location. This provides convenience while retaining a certain degree of customization.

[0209] In a game recruitment method provided in one embodiment of the present application, the method further includes: providing a quick join control in the recruitment information; and adding the other players to the recruitment team in response to receiving a trigger operation of the quick join control by other players.

[0210] The method provided in this embodiment enables players to quickly participate in game activities of interest through simple and intuitive quick-join controls without the need for a cumbersome application process, thereby improving the efficiency and convenience of team formation between players, enhancing the fluency of social interactions within the game, and optimizing the user experience of the in-game recruitment system, enabling players to more conveniently find suitable teams to participate in game activities, thereby improving the sociability and participation of the game.

[0211] The Quick Join control is an interactive element that allows players to join a recruiting team with one click. The Quick Join control can be interactive through clicks, swipes, long presses, and / or other actions. For example, a clickable Quick Join control is provided within the recruitment information.

[0212] In an optional embodiment, the Quick Join control is a prominent button element displayed within the recruitment information card. Its primary function is to provide intuitive visual cues and an interactive interface, allowing players to quickly understand its function and operate it. For example, the Quick Join control could be designed as a blue button at the bottom of the recruitment information card with the text "One-click Join" above it. The button design uses a striking color and shape, making it easy for players to recognize it at a glance when browsing chat channels.

[0213] In a game recruitment method provided in one embodiment of the present application, the method further includes:

[0214] Set the validity period of the recruitment information;

[0215] After the effective period ends, the recruitment information is automatically cancelled from being displayed in the chat channel interface.

[0216] The method provided in this embodiment enables terminal devices to automatically manage the display time of recruitment information in the chat channel interface, avoiding the problem of expired recruitment information continuously occupying chat channel interface space, improving the timeliness and usefulness of recruitment information, and enhancing the user's gaming experience. Furthermore, by automating the display time of recruitment information, this method reduces the number of steps required for players to manually delete expired recruitment information, improving the intelligence of the gaming system and enriching the functional experience. Furthermore, this method effectively solves the technical issues of chat channel information management and optimizes the utilization efficiency of information display resources in the computer system.

[0217] Among them, the effective duration of the recruitment information refers to the time limit for the recruitment information to remain displayed in the chat channel interface.

[0218] In an optional embodiment, the validity period of a recruitment message refers to the duration of the recruitment activity. This time limit determines the duration of the recruitment message's visibility in the chat channel interface. For example, a player can set a validity period of 30 minutes when posting a recruitment message, indicating that the recruitment message will be visible in the chat channel interface for 30 minutes.

[0219] Among them, automatic cancellation of display refers to the process in which the terminal device automatically removes the recruitment information from the chat channel interface without manual operation by the user when it detects that the effective period has expired.

[0220] In a game recruitment method provided in an embodiment of the present application, in response to a viewing operation on the recruitment information, a recruitment details interface is displayed, wherein the recruitment details interface includes team details and recruitment requirements.

[0221] The method provided in this embodiment enables players to obtain more detailed recruitment information through viewing operations, further understand the team situation and recruitment requirements, help players make more accurate joining decisions, improve the game's interactive experience and information transparency, while reducing erroneous operations caused by insufficient information and optimizing the efficiency of social team formation in the game.

[0222] The viewing operation is an interactive action performed by a user on a recruitment information displayed in the game interface via a terminal device. The viewing operation can be performed by clicking, sliding, long pressing, and / or other operations. For example, a user can click on a recruitment information to trigger the function of displaying the recruitment details interface.

[0223] The recruitment details interface is a graphical user interface that displays detailed recruitment information. The recruitment details interface allows users to interact with it through clicks, swipes, long presses, and / or other actions. For example, a user can directly join a team by clicking the Join button on the recruitment details interface.

[0224] In an optional embodiment, the recruitment details interface refers to a dedicated interface containing complete recruitment information displayed on the terminal device after the user performs a view operation. This interface presents various recruitment-related contents in a more intuitive and comprehensive manner. For example, the recruitment details interface may appear in the form of a pop-up window, a new page, or a floating window, and may include graphical elements such as recruitment type icons, map location previews, and team configuration charts, allowing users to quickly understand the recruitment content.

[0225] Recruitment requirements are the conditions and restrictions set by the recruiting party for potential candidates. Recruitment requirements can be viewed or responded to by clicking, swiping, long pressing, and / or other actions. For example, a user can directly apply to join a team by clicking the "Meets Requirements" button.

[0226] In a game recruitment method provided in an embodiment of the present application, the method further includes: displaying the level and occupation information of the virtual character controlled by the player who initiates the recruitment in the recruitment information.

[0227] The method provided in this embodiment allows players to intuitively understand the basic attributes of the recruiter when browsing recruitment information, helping other players quickly determine whether the recruiter meets their own participation criteria, thereby improving the transparency and efficiency of the recruitment process. This not only optimizes the interactive experience between players, but also enriches the game's social system through the full display of information, while also solving the problem of inefficient team formation caused by information asymmetry in traditional game recruitment.

[0228] The player who initiates a recruitment is the user character who sends a team invitation via a terminal device in the game. The player's information, as the initiator of the recruitment, can be displayed through a click, swipe, long press, and / or other actions. For example, a click causes the terminal device to display the level and class information of the virtual character controlled by the player who initiated the recruitment in the recruitment information.

[0229] In a game recruitment method provided in an embodiment of the present application, the chat channel interface provides a recruitment screening control, and the method further includes:

[0230] In response to a setting operation on the recruitment filter control, the recruitment information is filtered and displayed.

[0231] Through the method provided in this embodiment, the terminal device can filter and display recruitment information according to the filtering conditions set by the user, so that the user can quickly find recruitment information that meets specific conditions, thereby improving the interactive experience. At the same time, by searching for recruitment information in a targeted manner, the efficiency of user participation in game activities is improved, the playability and richness of the game are enhanced, and the computer interaction problem of information overload in traditional games that makes it difficult for users to find target recruitment information is effectively solved.

[0232] Among them, the recruitment filter control is an interactive interface element used to filter recruitment information. The control allows users to filter the displayed recruitment information according to specific conditions.

[0233] In an optional embodiment, a recruitment filter control is a set of interactive user interface elements that help players filter recruitment information in the chat channel according to their needs and preferences, thereby quickly finding eligible team opportunities. For example, the recruitment filter control may include a button with a filter icon located at the top or side of the chat channel interface, which the player clicks to expand more detailed filtering options.

[0234] The setting operation is an interactive behavior performed by the user on the filter control, which can be achieved through a click operation, a slide operation, a long press operation and / or other operations. Taking the click operation as an example, the user sets the filter conditions by clicking different options on the filter control.

[0235] In an optional embodiment, a setup operation refers to the process by which a user interacts with a recruitment filter control to determine and apply specific filter criteria, which may include steps such as selecting a filter category, setting a filter parameter range, or specifying a specific filter value. For example, a user may first click a filter button to open a filter panel, and then select filter criteria such as activity type (e.g., dungeon, adventure), difficulty level (e.g., easy, normal, hard), or desired team character type in the panel.

[0236] This exemplary embodiment also discloses a game recruitment device, Figure 8 This is a diagram illustrating the composition of a game recruitment device in an exemplary embodiment of the present disclosure. The device provides a graphical user interface, on which a chat channel interface is displayed. The device includes:

[0237] A display module, configured to display at least one recruitment entry control in the chat channel interface;

[0238] An interface presentation module, configured to display a corresponding type of recruitment setting interface in response to a selection operation on the recruitment entry control;

[0239] a recruitment information generating module, configured to generate recruitment information including recruitment content in response to a confirmation operation of the recruitment information in the recruitment setting interface; and

[0240] An information publishing module is used to publish the recruitment information in the chat channel interface.

[0241] Optionally, the recruitment entry control includes one or more of: a jungle recruitment control, a leader recruitment control, and a copy recruitment control.

[0242] Optionally, when the recruitment entry control is a jungle recruitment control, the recruitment setting interface includes a world map interface; the method further includes:

[0243] In response to a selection operation on a target area on a world map interface, a jungle range is determined as part of the recruitment content.

[0244] Optionally, the method further comprises:

[0245] After determining the jungle range, a team recruitment sending window is displayed; wherein the information displayed in the team recruitment sending window includes one or more of the following information: jungle location information, team member configuration information, and one or more of an editable recruitment title;

[0246] In response to a triggering operation on a sending control in the team recruitment sending window, recruitment information is generated using the displayed information as the recruitment content.

[0247] Optionally, when the recruitment entry control is a leader recruitment control, the recruitment setting interface includes a leader selection interface; the method further includes:

[0248] In response to a selection operation on a specific leader node on the leader selection interface, the selected leader node is determined as part of the recruitment content.

[0249] Optionally, when the recruitment entry control is a copy recruitment control, the recruitment setting interface includes a copy selection interface; the method further includes:

[0250] In response to a selection operation on a specific copy on the copy selection interface, the selected copy is determined as part of the recruitment content.

[0251] Optionally, the method further comprises:

[0252] Show toggle controls on the copy selection screen;

[0253] In response to a triggering operation on the switch control, displaying a copy switching interface;

[0254] In response to a selection operation on another copy in the copy switching interface, the other copy is used as the currently selected copy.

[0255] Optionally, the recruitment information includes one or more of: recruitment type, recruitment location or instance information, current team size, maximum team size, team member occupation configuration, and team member level information.

[0256] Optionally, the method further comprises:

[0257] The current team size and team member occupation configuration in the recruitment information are updated in real time to reflect changes in team members.

[0258] Optionally, the method further comprises:

[0259] In response to receiving a join request for the recruitment information from another player, confirming to add the other player to the recruitment team;

[0260] Updated recruitment information to reflect team membership changes.

[0261] Optionally, a preset recruitment template is provided in the recruitment setting interface, and the method further includes:

[0262] In response to a selection operation on a preset recruitment template, the recruitment content corresponding to the preset recruitment template is automatically filled in.

[0263] Optionally, the method further comprises:

[0264] Provide quick join controls in recruitment information;

[0265] In response to receiving a trigger operation of the quick join control by other players, the other players are added to the recruiting team.

[0266] Optionally, the method further comprises:

[0267] Set the validity period of recruitment information;

[0268] After the effective period ends, the recruitment information will be automatically cancelled from the chat channel interface.

[0269] Optionally, the method further comprises:

[0270] In response to a viewing operation on the recruitment information, a recruitment details interface is displayed, which includes team details and recruitment requirements.

[0271] Optionally, the method further comprises:

[0272] The level and occupation information of the virtual character controlled by the player who initiated the recruitment are displayed in the recruitment information. Optionally, the chat channel interface provides a recruitment filter control, and the method further includes:

[0273] In response to a setting operation on the recruitment filter control, the recruitment information is filtered and displayed.

[0274] The method provided in this embodiment enables the visualization of in-game team recruitment information, effectively resolving the existing issue of MMO game chat channels using "verbial shouting" that prevents new or returning players from understanding the specific gameplay. By providing an intuitive recruitment portal and clear recruitment information display, this method not only enhances the player interaction experience, allowing players to quickly understand and respond to recruitment content, but also enriches the game's social team-building mechanics and enhances the richness of the game. Furthermore, through the structured presentation of recruitment information, it effectively addresses the technical issues of unclear information transmission and inefficient team formation in the computer gaming field.

[0275] The specific details of each module unit in the above embodiment have been described in detail in the corresponding translucent material effect production method. In addition, the game recruitment device also includes other unit modules corresponding to the display control method, so they will not be repeated here.

[0276] It should be noted that although several modules or units of the device for action execution are mentioned in the detailed description above, this division is not mandatory. In fact, according to the embodiments of the present disclosure, the features and functions of two or more modules or units described above can be concretized in one module or unit. Conversely, the features and functions of one module or unit described above can be further divided into multiple modules or units to be concretized.

[0277] Figure 9 FIG. 1 is a schematic diagram of a computer-readable storage medium in an exemplary embodiment of the present disclosure. Figure 9 As shown, a program product 1100 according to an embodiment of the present disclosure is described, which stores a computer program that, when executed by a processor, implements the method steps of the above-mentioned game recruitment method. The method provided by this embodiment enables the team recruitment information in the game to be presented in a visual form, effectively solving the problem of the use of "vernacular shouting" in MMO game chat channels in the prior art, which prevents new or returning players from understanding the specific gameplay content. By providing an intuitive recruitment portal and clear recruitment information display, this method not only enhances the player's interactive experience, allowing players to quickly understand the recruitment content and respond, but also enriches the game's social team-building mechanism and increases the richness of the game. At the same time, through the structured recruitment information display, it effectively solves the technical problems of unclear information transmission and low team-building efficiency in the field of computer games.

[0278] A computer-readable storage medium may include a data signal propagated in baseband or as part of a carrier wave, carrying readable program code. Such propagated data signals may take various forms, including but not limited to electromagnetic signals, optical signals, or any suitable combination thereof. A computer-readable storage medium may transmit, propagate, or transfer a program for use by or in conjunction with an instruction execution system, apparatus, or device.

[0279] The program code contained in the computer-readable storage medium can be transmitted using any appropriate medium, including but not limited to wireless, wired, optical cable, radio frequency, etc., or any suitable combination of the foregoing.

[0280] The following combination Figure 10 The electronic device 1000 in this exemplary embodiment is described. The electronic device 1000 is merely an example and should not limit the functions and scope of use of the embodiments of the present disclosure.

[0281] See also Figure 10 As shown, electronic device 1000 is implemented as a general-purpose computing device. Components of electronic device 1000 may include, but are not limited to, at least one processor 1010, at least one memory 1020, a bus 1030 connecting various system components (including processor 1010 and memory 1020), and a display unit 1040.

[0282] Memory 1020 stores program code that can be executed by processor 1010, causing processor 1010 to execute the specific method steps of the aforementioned game recruitment method by executing the executable instructions. The method provided in this embodiment enables in-game team recruitment information to be presented in a visual form, effectively resolving the prior art issue of using "vernacular shouting" in MMO game chat channels, which prevents new or returning players from understanding the specific gameplay content. By providing an intuitive recruitment portal and clear recruitment information display, this method not only enhances the player's interactive experience, enabling players to quickly understand and respond to recruitment content, but also enriches the game's social team-building mechanics and increases the richness of the game. Furthermore, through the structured presentation of recruitment information, this method effectively addresses the technical issues of unclear information transmission and inefficient team formation in the field of computer games.

[0283] The electronic device may further include: a power supply component configured to manage power for executing the electronic device; a wired or wireless network interface configured to connect the electronic device to the network; and an input / output (I / O) interface. The electronic device may operate based on an operating system stored in the memory, such as Android, iOS, Windows, Mac OS X, Unix, Linux, FreeBSD, or the like.

[0284] Through the description of the above embodiments, it is easy for those skilled in the art to understand that the example embodiments described herein can be implemented by software or by combining software with necessary hardware. Therefore, the technical solution according to the embodiments of the present invention can be embodied in the form of a software product, which can be stored in a non-volatile storage medium (which can be a CD-ROM, a USB flash drive, a mobile hard disk, etc.) or on a network, and includes a number of instructions to enable a computing device (which can be a personal computer, a server, an electronic device, or a network device, etc.) to execute the method according to the embodiments of the present invention.

[0285] Other embodiments of the present disclosure will readily occur to those skilled in the art after considering the specification and practicing the invention disclosed herein. This application is intended to cover any variations, uses, or adaptations of the present disclosure that follow from the general principles of the present disclosure and include common knowledge or customary techniques in the art not disclosed herein. The description and examples are to be considered as exemplary only, with the true scope and spirit of the present disclosure being indicated by the claims.

[0286] It should be understood that the present disclosure is not limited to the exact structures that have been described above and shown in the drawings, and that various modifications and changes can be made without departing from the scope thereof. The scope of the present disclosure is limited only by the appended claims.

Claims

1. A game recruitment method, characterized in that: A graphical user interface is provided by a terminal, wherein a chat channel interface is displayed on the graphical user interface, and the method includes: Displaying at least one recruitment entry control on the chat channel interface; In response to a selection operation on the recruitment entry control, displaying a corresponding type of recruitment setting interface; In response to a confirmation operation of the recruitment information in the recruitment setting interface, generating recruitment information including recruitment content; and Post the recruitment information in the chat channel interface.

2. The method according to claim 1, characterized in that The recruitment entry control includes one or more of a jungle recruitment control, a leader recruitment control, and a copy recruitment control.

3. The method according to claim 2, characterized in that When the recruitment entry control is a jungle recruitment control, the recruitment setting interface includes a world map interface; the method further includes: In response to a selection operation on a target area on the world map interface, a jungle range is determined as part of the recruitment content.

4. The method according to claim 3, characterized in that The method further comprises: After determining the jungle range, displaying a team recruitment sending window; wherein the display information of the team recruitment sending window includes one or more of the following information: jungle location information, team member configuration information, and one or more of an editable recruitment title; In response to a triggering operation on a sending control in the team recruitment sending window, the recruitment information is generated by using the display information as the recruitment content.

5. The method according to claim 2, characterized in that When the recruitment entry control is a leader recruitment control, the recruitment setting interface includes a leader selection interface; the method further includes: In response to a selection operation on a specific leader node on the leader selection interface, the selected leader node is determined as part of the recruitment content.

6. The method according to claim 2, characterized in that When the recruitment entry control is a copy recruitment control, the recruitment setting interface includes a copy selection interface; the method further includes: In response to a selection operation on a specific copy on the copy selection interface, the selected copy is determined as part of the recruitment content.

7. The method according to claim 6, characterized in that The method further comprises: Displaying a switch control on the copy selection interface; In response to a triggering operation on the switching control, displaying a copy switching interface; In response to a selection operation on another copy in the copy switching interface, the other copy is used as the currently selected copy.

8. The method according to claim 1, characterized in that The recruitment information includes: one or more of: recruitment type, recruitment location or instance information, current team size, maximum team size, team member occupation configuration, and team member level information.

9. The method according to claim 8, characterized in that The method further comprises: The current team size and team member occupation configuration in the recruitment information are updated in real time to reflect changes in team members.

10. The method according to claim 1, characterized in that The method further comprises: In response to receiving a request from another player to join the recruitment information, confirming to add the other player to the recruitment team; Update the recruitment information to reflect the changes in team members.

11. The method according to claim 1, wherein The recruitment setting interface provides a preset recruitment template, and the method further includes: In response to the selection operation of the preset recruitment template, the recruitment content corresponding to the preset recruitment template is automatically filled.

12. The method according to claim 1, characterized in that The method further comprises: providing a quick join control within said recruitment information; In response to receiving a triggering operation of the quick join control by other players, the other players are added to the recruiting team.

13. The method according to claim 1, wherein The method further comprises: Set the validity period of the recruitment information; After the effective period ends, the recruitment information is automatically cancelled from being displayed in the chat channel interface.

14. The method according to claim 1, wherein The method further comprises: In response to a viewing operation on the recruitment information, a recruitment details interface is displayed, wherein the recruitment details interface includes team details and recruitment requirements.

15. The method according to claim 1, wherein The method further includes: displaying the level and occupation information of the virtual character controlled by the player who initiates the recruitment in the recruitment information.

16. The method according to claim 1, wherein The chat channel interface provides a recruitment screening control, and the method further includes: In response to a setting operation on the recruitment filter control, the recruitment information is filtered and displayed.

17. A game recruitment device, characterized in that: A graphical user interface is provided by an apparatus, wherein a chat channel interface is displayed on the graphical user interface, the apparatus comprising: A display module, configured to display at least one recruitment entry control in the chat channel interface; An interface presentation module, configured to display a corresponding type of recruitment setting interface in response to a selection operation on the recruitment entry control; a recruitment information generating module, configured to generate recruitment information including recruitment content in response to a confirmation operation of the recruitment information in the recruitment setting interface; and An information publishing module is used to publish the recruitment information in the chat channel interface.

18. An electronic device comprising a memory, a processor, and a computer program stored in the memory and executable on the processor, wherein: When the processor executes the program, the method according to any one of claims 1 to 16 is implemented.

19. A computer-readable storage medium having a computer program stored thereon, characterized in that: When the computer program is executed by a processor, the method according to any one of claims 1 to 16 is implemented.