Playback processing method and device for turn game, electronic equipment and storage medium
By introducing the concept of situation difference and multi-level zoom interface design, the problems of single information dimension and visual confusion in the replay function of turn-based games are solved, and the accuracy of strategy review and interaction efficiency are improved.
Patent Information
- Application Number
- CN202511120793.5
- Authority / Receiving Office
- CN · China
- Patent Type
- Applications(China)
- Current Assignee / Owner
- Filing Date
- 2025-08-11
- Publication Date
- 2025-09-26
AI Technical Summary
The replay function of existing turn-based games has a single information dimension, low interaction efficiency, and confusing visual presentation, making it difficult to meet players' needs for strategy review and learning.
By introducing the concept of situation difference and adopting a multi-level zoom review interface design, combined with the visual display of situation difference and key information marking, it supports intelligent identification of key nodes and realizes multi-view switching.
The usability and strategic review value of the replay function have been improved. Users can accurately view the situation in different dimensions, quickly locate key information, and enhance the game review experience.
Smart Images

Figure CN120695447A_ABST
Abstract
Description
Technical Field
[0001] The present application relates to the field of game technology, and in particular to a playback processing method, device, electronic device, and storage medium for a turn-based game. Background Art
[0002] The peculiarity of the game mechanics of turn-based games is that each round, or even each unit action within each round, will instantly change the final outcome of the game. Game replays can help players review the game and understand the situation more effectively.
[0003] Existing replays for turn-based games all use line graphs to display the changes in different attributes over multiple rounds.
[0004] Due to the large number of attribute types and the large number of rounds, the data presentation effect is relatively chaotic, the overall display effect is poor, and the player's game review experience is poor. Summary of the Invention
[0005] The purpose of this application is to provide a replay processing method, device, electronic device and storage medium for turn-based games, so as to improve the display effect of the game replay interface and enhance the game replay experience.
[0006] To achieve the above objectives, the technical solutions adopted in the embodiments of the present application are as follows:
[0007] In a first aspect, an embodiment of the present application provides a playback processing method for a turn-based game, wherein a graphical user interface is provided through a terminal device;
[0008] In response to a triggering operation of the replay function, a first replay interface of a target game at a first zoom level is displayed on the graphical user interface, the first replay interface including a first situation replay area and a first round replay area, the first situation replay area displaying the situation difference of the target combatant in at least one round of the target game at a first granularity, the situation difference being used to represent the winning and losing trend of the target combatant, and the first round replay area displaying information of at least one round of the target game at the first granularity;
[0009] In response to a zoom operation on the first review interface, a second review interface of the target game at a second zoom level is displayed, wherein the second review interface includes a second situation review area and a second round review area, wherein the second situation review area displays the situation difference of the target combatant in at least one round of the target game at a second granularity, and the second round review area displays information of at least one round of the target game at the second granularity.
[0010] In a second aspect, an embodiment of the present application further provides a playback processing device for a turn-based game, comprising: a display module and a processing module;
[0011] The display module is configured to respond to a triggering operation of the replay function and display a first replay interface of a target game at a first zoom level on the graphical user interface, wherein the first replay interface includes a first situation replay area and a first round replay area, wherein the first situation replay area displays the situation difference of the target combatant in at least one round of the target game at a first granularity, wherein the situation difference is used to represent the winning and losing trend of the target combatant, and the first round replay area displays information of at least one round of the target game at the first granularity;
[0012] The processing module is used to respond to a zoom operation on the first review interface to display a second review interface of the target game at a second zoom level, wherein the second review interface includes a second situation review area and a second round review area, wherein the second situation review area displays the situation difference of the target combatant in at least one round of the target game at a second granularity, and the second round review area displays information of at least one round of the target game at the second granularity.
[0013] In a third aspect, an embodiment of the present application provides an electronic device comprising: a processor, a storage medium, and a bus, wherein the storage medium stores machine-readable instructions executable by the processor. When the electronic device is running, the processor and the storage medium communicate through the bus, and the processor executes the machine-readable instructions to perform the playback processing method of the turn-based game provided in the first aspect.
[0014] In a fourth aspect, an embodiment of the present application provides a computer-readable storage medium having a computer program stored thereon. When the computer program is executed by a processor, the method for replaying a turn-based game as provided in the first aspect is executed.
[0015] The beneficial effects of this application are:
[0016] The present application provides a replay processing method, device, electronic device and storage medium for a turn-based game, comprising: in response to a trigger operation of a replay function, displaying a first replay interface of a target game at a first zoom level on a graphical user interface, the first replay interface including a first situation replay area and a first round replay area, displaying the situation difference of a target combatant in at least one round of the target game at a first granularity in the first situation replay area, the situation difference being used to characterize the winning and losing trend of the target combatant, and displaying information of at least one round of the target game at a first granularity in the first round replay area; in response to a zoom operation on the first replay interface, displaying the target game at a second zoom level; The second review interface includes a second situation review area and a second round review area. The second situation review area displays the situation difference of the target combatant in at least one round of the target game at a second granularity, and the second round review area displays information of at least one round of the target game at a second granularity. This method introduces the concept of situation and visualizes the winning and losing trends of the two combatants based on the situation difference, thereby effectively solving the problems of the existing review interface such as single information dimension, low interaction efficiency, and confusing visual presentation. The multi-level zooming of the review interface allows users to view the situation difference in different dimensions, which can help users achieve more accurate strategic review.
[0017] Secondly, key information within a round can be marked through key information marking, so that users can quickly view some key information of both sides in the game through key information marking.
[0018] By triggering the jump of the key information mark, you can quickly jump to the game screen of the round to which the key information belongs, so as to achieve targeted display of the game replay screen, making it easier for users to view the game replay screen they are concerned about.
[0019] By supporting the switching of information of different dimensions, multi-level review interfaces can be displayed for information of different dimensions, thereby achieving diversified view display, allowing users to quickly, intuitively and comprehensively grasp game battle information. BRIEF DESCRIPTION OF THE DRAWINGS
[0020] In order to more clearly illustrate the technical solutions of the embodiments of the present application, the following is a brief introduction to the drawings required for use in the embodiments. It should be understood that the following drawings only show certain embodiments of the present application and therefore should not be regarded as limiting the scope. For ordinary technicians in this field, other relevant drawings can be obtained based on these drawings without creative work.
[0021] Figure 1 A flowchart of a playback processing method for a turn-based game provided in an embodiment of the present application;
[0022] Figure 2 A flowchart of another method for replaying a turn-based game provided in an embodiment of the present application;
[0023] Figure 3 A schematic diagram of a first playback interface provided in an embodiment of the present application;
[0024] Figure 4 A flowchart of another method for replaying a turn-based game provided in an embodiment of the present application;
[0025] Figure 5 A flowchart of another method for replaying a turn-based game provided in an embodiment of the present application;
[0026] Figure 6 A schematic diagram showing key information in a first review interface provided in an embodiment of the present application;
[0027] Figure 7 A flowchart of another method for replaying a turn-based game provided in an embodiment of the present application;
[0028] Figure 8 A schematic diagram of a second playback interface provided in an embodiment of the present application;
[0029] Figure 9 A flowchart of another method for replaying a turn-based game provided in an embodiment of the present application;
[0030] Figure 10 A flowchart of another method for replaying a turn-based game provided in an embodiment of the present application;
[0031] Figure 11 A schematic diagram of a third playback interface provided in an embodiment of the present application;
[0032] Figure 12 A schematic diagram showing switching between round review areas at different zoom levels provided in an embodiment of the present application;
[0033] Figure 13 A schematic diagram of a first review interface corresponding to injury information provided in an embodiment of the present application;
[0034] Figure 14 A schematic diagram of a second review interface corresponding to injury information provided in an embodiment of the present application;
[0035] Figure 15 A schematic diagram of a third review interface corresponding to injury information provided in an embodiment of the present application;
[0036] Figure 16 A schematic diagram of a playback processing device for a turn-based game provided in an embodiment of the present application;
[0037] Figure 17 A schematic diagram of the structure of an electronic device provided in an embodiment of the present application. DETAILED DESCRIPTION
[0038] In order to make the purpose, technical solutions and advantages of the embodiments of the present application clearer, the technical solutions in the embodiments of the present application will be clearly and completely described below in conjunction with the drawings in the embodiments of the present application. It should be understood that the drawings in the present application only serve the purpose of illustration and description and are not used to limit the scope of protection of the present application. In addition, it should be understood that the schematic drawings are not drawn to scale. The flowcharts used in this application illustrate the operations implemented according to some embodiments of the present application. It should be understood that the operations of the flowcharts can be implemented out of sequence, and steps without logical context can be reversed or implemented simultaneously. In addition, those skilled in the art, under the guidance of the contents of this application, can add one or more other operations to the flowchart, or remove one or more operations from the flowchart.
[0039] In addition, the described embodiments are only a part of the embodiments of the present application, rather than all of the embodiments. The components of the embodiments of the present application generally described and shown in the drawings here can be arranged and designed in various configurations. Therefore, the following detailed description of the embodiments of the present application provided in the drawings is not intended to limit the scope of the claimed application, but merely represents selected embodiments of the present application. Based on the embodiments of the present application, all other embodiments obtained by those skilled in the art without making creative work are within the scope of protection of the present application.
[0040] In one embodiment of the present disclosure, the replay processing method for a turn-based game can be executed on a local terminal device or a server. When the replay processing method for a turn-based game is executed on a server, the method can be implemented and executed based on a cloud interaction system, wherein the cloud interaction system includes a server and a client device.
[0041] In an optional embodiment, various cloud applications can be run under the cloud interaction system, such as cloud games. Taking cloud games as an example, cloud games refer to a gaming method based on cloud computing. In the cloud game operation mode, the operating body of the game program and the main body of the game screen presentation are separated. The storage and operation of the replay processing method of the turn-based game are completed on the cloud game server. The role of the client device is to receive and send data and present the game screen. For example, the client device can be a display device with data transmission function close to the user side, such as a mobile terminal, TV, computer, PDA, etc.; but the cloud game server in the cloud is responsible for information processing. When replaying the game, the player operates the client device to send operation instructions to the cloud game server. The cloud game server generates a game replay interface based on the operation instructions, encodes and compresses the game replay interface and other data, and returns it to the client device through the network. Finally, the client device decodes and displays the game replay interface.
[0042] In an optional embodiment, taking a game as an example, a local terminal device stores a game program and is used to present the game screen. The local terminal device is used to interact with the player through a graphical user interface, that is, the game program is downloaded and installed and run by an electronic device in a conventional manner. The local terminal device can provide the graphical user interface to the player in a variety of ways, for example, it can be rendered and displayed on the terminal's display screen, or provided to the player through holographic projection. For example, the local terminal device may include a display screen and a processor, the display screen is used to present the graphical user interface, the graphical user interface includes a game replay interface, and the processor is used to run the game, generate the graphical user interface, and control the display of the graphical user interface on the display screen.
[0043] In one possible implementation, an embodiment of the present invention provides a playback processing method for a turn-based game, providing a graphical user interface through a terminal device, wherein the terminal device can be the local terminal device mentioned above, or the client device in the cloud interaction system mentioned above.
[0044] It should be noted that the term "comprising" will be used in the embodiments of the present application to indicate the existence of the features declared thereafter, but does not exclude the addition of other features.
[0045] First, a brief explanation of the game mechanics of turn-based games:
[0046] Turn-based games usually determine the winner through continuous battles over multiple rounds. The core mechanism of turn-based games usually revolves around the "take-turn actions" of game units, emphasizing strategic planning rather than operation speed. In battle, players and enemies can act in a fixed order (for example, the order of actions is determined by the "speed" attribute of the game units). When it is the player's turn to act, the player can issue instructions to the game units under control (such as attack, use skills, props, defense, etc.) to execute the current unit's actions in the current round; whether it is the player's own or the enemy, when a game unit acts, it may affect the game status data of some or all of the player's or the enemy's game units. For example: a player's game unit with healing attributes may increase the health of all the player's game units after taking action; after the player's game unit uses a group skill, it may damage the health of all the enemy's game units.
[0047] After all the game rounds are over, the winner is determined by counting the game status data of each game unit on both sides; or after a game round, if the health of all the game units of one side is 0 or the game units escape, the game can be ended directly and the other side wins.
[0048] With the continuous development of mobile internet and gaming technology, turn-based games, a popular genre, are increasingly characterized by their competitive, strategic, and social nature. After a game, players often use replay functions to review the entire game, analyzing strategies, analyzing wins and losses, or revisiting highlights. However, current replay functions in turn-based games have numerous shortcomings in terms of interactive design and information presentation, making them unable to meet players' growing demand for replays.
[0049] First, the existing replay function presents a relatively limited range of information, typically only including basic win-loss data (such as total damage, healing, and number of rounds), lacking a visual representation of the strategic game play during the game. This data makes it difficult for players to intuitively understand the dynamics of the game, the strengths and weaknesses of strategies, and the impact of key decisions. As a result, the replay function remains more of a "record of results" than an effective support for "strategy learning" and "amplifying the experience."
[0050] Secondly, the timeline design of traditional replay systems lacks a sense of hierarchy and intelligent guidance. A complete game typically consists of dozens of rounds, and players must manually switch between them during replay, making it inefficient to find key nodes. This is especially true when the game has multiple turning points or strategic highlights, requiring players to frequently jump back and forth and review the game repeatedly, increasing the operational burden and cognitive cost.
[0051] Furthermore, existing replay interfaces suffer from excessive information density or a single, monotonous presentation format. For example, using stacked line charts or long timelines to display all data often leads to chart overload, visual clutter, and a lack of guidance and emphasis on key information. This design not only reduces information acquisition efficiency but also increases the cognitive burden on players, impacting the overall user experience.
[0052] In summary, existing game replay features in turn-based games suffer from significant shortcomings in terms of strategic review value, interactive efficiency, and visual presentation. Players' needs for replay functionality have evolved from simply "recording what happened" to "understanding why it happened" and "learning how to respond." Therefore, a new game history visualization solution is urgently needed, capable of presenting both macro and micro perspectives on evolving situations.
[0053] Based on this, this solution provides a replay processing method for turn-based games, which supports functions such as intelligent identification of key nodes, infinite zoom timeline, and multi-view switching, thereby improving the usability of the replay function and the value of strategic review, and enhancing the player's review experience and competitive growth path.
[0054] Among them, by introducing the concept of situation, the situation difference can be determined. The situation difference can be used to transform the originally abstract and subjective game trends into quantifiable, comparable and presentable numerical indicators. For example, through multi-dimensional data such as damage, number of surviving summoned spirits, resource consumption, control status, etc., the situation changes in each round can be comprehensively evaluated, so that the advantages and disadvantages and turning points of the game can be accurately captured.
[0055] The magnitude and trend of the situational spread can serve as the basis for intelligently identifying key rounds. For example, rounds with dramatic swings in the spread often correspond to key events such as tactical shifts, skill releases, or fatal damage. This data-based identification method is more accurate and stable than manual labeling or rule-based matching.
[0056] Discrete situational visualizations (such as bar charts, color gradients, and icon prompts) are easier to identify and understand than continuous line charts or stacked charts. This is especially true for non-professional players or newcomers, as they help them quickly grasp the key points of situational change and avoid being overwhelmed by data.
[0057] In esports and educational settings, situation visualization not only provides viewers with a clear picture of the battle dynamics, but also provides commentators, coaches, and educators with intuitive strategic analysis tools. For example, it can quickly identify optimal rounds for tactical explanations and demonstrate the relationship between situational changes and operational rhythm.
[0058] Figure 1 A flowchart of a playback processing method for a turn-based game provided in an embodiment of the present application; the execution subject of this method may be a terminal device, which provides a graphical user interface through the terminal device; Figure 1 As shown, the method may include:
[0059] S101. In response to a triggering operation of a replay function, a first replay interface of a target game at a first zoom level is displayed on a graphical user interface, wherein the first replay interface includes a first situation replay area and a first round replay area. The first situation replay area displays a situation difference of a target combatant in at least one round of the target game at a first granularity, where the situation difference is used to represent a winning or losing trend of the target combatant. The first round replay area displays information of at least one round of the target game at a first granularity.
[0060] In normal mode, the graphical user interface displays the game screen, allowing users to engage in combat. After the game is over, users can trigger the replay function to replay the completed game. Of course, users can also trigger the replay of any historical game at any time.
[0061] This solution can be applied to various scenarios such as mobile terminals, host terminals and PC terminals. In the PC terminal scenario, users can trigger the replay function by operating the keyboard and mouse at the same time; for example, pressing the set key on the keyboard and clicking the right mouse button at the same time to trigger the replay function; in the host terminal scenario, users can trigger the replay function through the game controller; for example: moving the joystick on the controller in the specified direction and touching the confirmation button to trigger the replay function; in the mobile terminal scenario, a replay control can be displayed on the graphical user interface, and users can trigger the replay function by triggering the replay control; of course, the replay function can also be triggered by pressing the physical buttons on the mobile terminal.
[0062] Optionally, in response to the replay function being triggered, a first replay interface of the target game at the first zoom level may be displayed on the graphical user interface.
[0063] The target game here can be any historical game. The granularity of information displayed in the replay interface at different zoom levels can vary, allowing users to zoom in and out of the replay interface at different levels based on their viewing needs, to display the replay interface at the current zoom level.
[0064] In this embodiment, the first zoom level does not specifically refer to the minimum or maximum level, but can be any level. That is, after the replay function is triggered, the replay interface at any zoom level can be automatically displayed first. The "first" in the first replay interface and the "second" in the second replay interface are simply to distinguish the replay interfaces at different zoom levels and have no other specific meaning.
[0065] In some embodiments, the first review interface may include a first situation review area, in which the situation difference of the target combatant in at least one round of the target game is displayed at a first granularity corresponding to a first zoom level, that is, the situation difference is displayed from the perspective of the target combatant. The target combatant can be understood as our side, and the enemy can be the non-target combatant.
[0066] Among them, the situation difference can be visualized in the form of a situation diagram. The situation diagram is used to show the winning and losing trends of the target combat party, so that users can intuitively view the winning and losing trends at each node, and can intuitively determine some key nodes that have a key impact on the final outcome of the game. In this way, the game data of the key nodes can be reviewed in a targeted manner to assist in formulating more reasonable game strategies in subsequent games.
[0067] The first replay interface also includes a first-round replay area. The "first" here is also used to distinguish between different round replay areas and does not refer to the first round. The first-round replay area is used to display node information in the game. For example, a round can be considered a node, and a game unit action within a round can also be considered a node. The first-round replay area displays information about at least one round of the target game at the first granularity, which can be understood as a timeline, displaying the rounds or game unit action nodes of the target game through the timeline.
[0068] By combining the first round review area with the first situation review area, you can quickly identify the situation difference of the target combat party at any node.
[0069] S102. In response to a zoom operation on the first review interface, a second review interface of the target game at a second zoom level is displayed, wherein the second review interface includes a second situation review area and a second round review area, wherein the second situation review area displays the situation difference of the target combatant in at least one round of the target game at a second granularity, and the second round review area displays information of at least one round of the target game at a second granularity.
[0070] In some embodiments, the first review interface can be zoomed through a zoom operation to switch the first review interface to a second review interface at a second zoom level.
[0071] It is worth noting that the second zoom level is not necessarily the next level consecutive to the first zoom level, but can also be a span of levels, for example, including the first level, the second level, and the third level, which are incremented in sequence. It is possible to switch from the first level to the second level and then to the third level, or to switch directly from the first level to the third level. Therefore, the second zoom level mentioned in this embodiment does not specifically refer to the second level in a certain sequence, but can refer to any zoom level other than the first zoom level.
[0072] The second review interface at the second zoom level contains similar areas to the first review interface at the first zoom level. The difference lies in the different display granularity of the second situation review area and the second round review area in the second review interface.
[0073] This solution supports zooming in and out of the review interface, allowing users to view the situation at different display granularities, either macroscopically or microscopically. This helps users identify key information more quickly, while avoiding visual clutter and improving interface interactivity.
[0074] In summary, the replay processing method for a turn-based game provided in this embodiment includes: responding to a trigger operation of a replay function, displaying a first replay interface of a target game at a first zoom level on a graphical user interface, the first replay interface including a first situation replay area and a first round replay area, displaying the situation difference of the target combatant in at least one round of the target game at a first granularity in the first situation replay area, the situation difference is used to characterize the winning and losing trend of the target combatant, and displaying information of at least one round of the target game at a first granularity in the first round replay area; responding to a zoom operation on the first replay interface, displaying a second replay interface of the target game at a second zoom level. On the other hand, the second review interface includes a second situation review area and a second round review area. The second situation review area displays the situation difference of the target combatant in at least one round of the target game at a second granularity, and the second round review area displays information of at least one round of the target game at a second granularity. This method introduces the concept of situation and visualizes the winning and losing trends of the two combatants based on the situation difference, thereby effectively solving the problems of the existing review interface such as single information dimension, low interaction efficiency, and confusing visual presentation. Through the multi-level zooming of the review interface, the user can view the situation difference in different dimensions, which can help the user to achieve more accurate strategic review.
[0075] Figure 2 A flowchart of another method for replaying a turn-based game provided in an embodiment of the present application; optionally, in step S101, displaying a first replay interface of a target game at a first zoom level includes:
[0076] S201. Display the situation difference of the target combatant in each round in the first situation review area in sequence according to the order of each round in the target game.
[0077] In this embodiment, taking the first granularity corresponding to the first zoom level as a preset round as an example, the situation difference of the target combatant in each round can be displayed in the first situation review area in sequence according to the order of each round in the target game.
[0078] Figure 3This is a schematic diagram of a first playback interface provided in an embodiment of the present application. Figure 3 As shown in the first situation review area, the target combatant's situation difference in each round is displayed from left to right in the order of rounds. Among them, a green bar indicates that the target combatant's situation difference is greater than 0, and the target combatant is in a favorable position, while a red bar indicates that the target combatant's situation difference is less than 0, and the target combatant is in a disadvantageous position.
[0079] S202: Determine multiple round identifiers to be displayed according to the first granularity.
[0080] Typically, a match of a turn-based game may include multiple rounds. In this embodiment, 60 rounds are taken as an example. Based on the first granularity, the 60 rounds may be divided to determine multiple round identifiers to be displayed.
[0081] Assuming the first granularity is 5, when the target game is divided according to the first granularity, it can be determined that the round identifiers to be displayed are 5, 10, 15, 20...60. That is, 5 rounds constitute a display node or display unit.
[0082] S203: Obtain at least one first target round containing key information in the target game.
[0083] Historical game data of the target game may be obtained from a database, and through data analysis, at least one first target round containing key information may be determined.
[0084] Among them, the round that has a reversal effect on the final outcome of the game can be determined as the first target round, and the specific operation that caused the reversal of the occupation in the first target round can be determined through analysis, so that the relevant information of the operation can be recorded as key information.
[0085] S204. Display multiple round identifiers and at least one key information mark in the first round review area, where each key information mark corresponds to a first target round, and the key information mark is used to mark the presence of key information in the corresponding first target round.
[0086] Based on the determined multiple round identifiers and key information of at least one first target round, the round identifiers can be displayed in sequence in the first round review area, and the corresponding key information can be marked on each first target round.
[0087] like Figure 3As shown, green represents our side (the target combat side) and red represents the enemy side. The first round review area displays multiple round identifiers in sequence, such as: 1, 5, 10, 15, etc., and red or green circle marks are displayed on rounds 2, 5, 13, 20, etc., which means that key information is marked on these rounds. Rounds 2, 5, 13, 20, etc. are all used as the first target rounds.
[0088] Among them, if the circle marked on round 2 is red, it means that the key information marked on round 2 is the enemy's, and if the circle marked on round 5 is green, it means that the key information marked on round 5 is ours.
[0089] Figure 4 A flowchart of another method for replaying a turn-based game provided in an embodiment of the present application is provided. Optionally, in step S201, the situation difference of the target combatant in each round is sequentially displayed in the first situation review area, including:
[0090] S301. Display a reference line in the first situation review area.
[0091] Continue as Figure 3 As shown, the reference line is the horizontal line indicating a "tie" situation. When the difference between the target and non-target sides is 0, the game is considered a tie, and no bar is displayed. Therefore, the reference line serves as a marker for a tie.
[0092] The situation difference of the target combatant can be obtained by subtracting the situation value of the non-target combatant from the situation value of the target combatant.
[0093] S302. If the situation difference of the target combatant in the current round is positive, a first situation difference mark is displayed above the reference line, and the size of the first situation difference mark is related to the value of the situation difference of the target combatant in the current round.
[0094] When the situation difference of the target combatant is positive, it is considered that the target combatant is in a favorable position, and a first situation difference mark can be displayed above the reference line.
[0095] In this embodiment, a green bar is used to mark the first situation difference, wherein the length of the green bar is determined by the specific value of the situation difference. The more the situation difference exceeds 0, the longer the length of the green bar. When the situation difference is 100, the length of the green bar reaches the horizontal line where the trend is located (that is, the horizontal line position where the word "Shun" is located in the figure), which means that the target combatant is in a 100% trend.
[0096] S303. If the situation difference of the target combatant in the current round is a negative value, a second situation difference mark is displayed below the reference line. The color of the second situation difference mark is different from the color of the first situation difference mark, and the size of the second situation difference mark is related to the value of the situation difference of the target combatant in the current round.
[0097] When the situation difference of the target combatant is a negative value, it is considered that the target combatant is in an adverse situation, and a second situation difference mark can be displayed below the reference line.
[0098] Similarly, a red bar is used to mark the second Situation Difference. The length of the red bar is also determined by the specific Situation Difference value. The more the Situation Difference is less than 0, that is, the more negative it is, the longer the red bar is. When the Situation Difference is -100, the length of the red bar reaches the horizontal line of the countertrend (the horizontal line where the word "reverse" is located in the figure), indicating that the target combatant is in a 100% countertrend.
[0099] Figure 5 A flowchart of another method for replaying a turn-based game provided in an embodiment of the present application; in step S204, multiple turn identifiers and at least one key information mark are displayed in the first turn replay area, including:
[0100] S401. Determine a first display position of each round marker in a first round review area according to the round number of the round to which each round marker belongs, and display the round marker at the first display position.
[0101] As mentioned above, when the target game contains 60 rounds and the first granularity is 5, the round identifiers to be displayed are determined to be 5, 10, 15, 20, etc. Therefore, the first display position of each round identifier can be determined according to the arrangement order of the rounds and the unit division length in the first round review area. That is, when it is known that the round identifiers to be displayed are 5, 10, 15, 20, etc., it is necessary to further determine at what positions these round identifiers are displayed, so that each round identifier can be displayed at the corresponding first display position.
[0102] S402. Determine the second display position of each key information mark in the first round review area and the display style of the key information mark based on the round number of each first target round and the combat party to which the key information in the first target round belongs, and display the key information mark at the second display position according to the display style.
[0103] The first target round has been determined in the above analysis process, and the key information in the first target round and the combat party to which the key information belongs are also determined. The key information mark can be displayed at the position of the first target round in the first round review area, and the display style of the key information mark is determined by the combat party to which the key information belongs.
[0104] like Figure 3 As shown, for example, a circle is used to represent the key information mark, and the color of the circle is related to the combat party to which the key information belongs. When the combat party to which the key information belongs is our side, a green circle is displayed, and when the combat party to which the key information belongs is the enemy side, a red circle is displayed.
[0105] Of course, different shapes such as triangles and squares can also be used to represent key information marks. Similarly, two other different colors or different display transparencies can be used to distinguish between enemy and friendly key information.
[0106] Optionally, the method further includes: in response to a first target key information mark in the first round review area being triggered, displaying at least one key information of the first target round corresponding to the first target key information mark in a first display manner.
[0107] In some embodiments, the user may trigger any key information mark marked in the first round review area to display the content of the key information marked by the key information mark.
[0108] Among them, in the first review interface, when the first target key information mark in the first round review area is triggered, the key information marked by the first target key information mark can be displayed in the first display mode.
[0109] Figure 6 A schematic diagram showing key information in a first replay interface provided in an embodiment of the present application is shown as follows: Figure 6 As shown, when the key information mark of round 5 is triggered, "turn danger into safety" can be displayed near the key information mark of round 5, that is, it is displayed in the form of a pronoun that our battle situation has turned danger into safety in the fifth round.
[0110] Figure 7 A flowchart of another method for replaying a turn-based game provided in an embodiment of the present application; optionally, in step S102, in response to a zoom operation on the first replay interface, displaying a second replay interface of the target game at a second zoom level includes:
[0111] S501: In response to a zoom operation on a first target position in a first replay interface, obtain a round corresponding to the first target position.
[0112] In this embodiment, when performing a zoom operation, the first target position may be zoomed first, and then the zoom operation may be performed based on the first target position, so that targeted zooming can be achieved.
[0113] In one implementation, the first target position may be the position of any round marker in the first round review area. Based on the first target position operated by the user's zoom operation, the round corresponding to the first target position may be determined.
[0114] The round corresponding to the first target position may be determined according to a pre-set zoom scale.
[0115] For example, assuming that the first target position is the position of round 30, the preset zoom scale is 10. In response to the zoom operation on the position of round 30, we can first determine round 30 as the center, and then expand 5 rounds forward and backward respectively, so that rounds 25-35 are the rounds corresponding to the first target position.
[0116] S502. Display a second replay interface of the target game at a second zoom level according to the round corresponding to the first target position and the round occupancy length corresponding to the second granularity.
[0117] Based on this, the round identifiers to be displayed in the second round replay area of the second replay interface can be determined. That is, the identifiers of rounds 25-35 are displayed in sequence in the second round replay area.
[0118] In this embodiment, the second granularity can be a single round as a unit, and according to the round occupancy length corresponding to the second granularity, the display position corresponding to each round identifier to be displayed can be determined, so that 25-35 rounds are displayed in the second round review area.
[0119] Figure 8 A schematic diagram of a second playback interface provided in an embodiment of the present application is shown as follows: Figure 8 As shown, in the second round review area in the second review interface, rounds 25-35 are displayed respectively according to the display granularity of a single round.
[0120] Of course, in actual applications, the zoom scale of the zoom operation can be set flexibly, and can also be set to 6. In this way, when a zoom operation is performed on the first target position, the round where the first target position is located can be used as the center and expanded forward and backward by 3 rounds respectively to determine the round identifiers to be displayed in the second round review area in the second review interface.
[0121] When the zoom scale is 6, rounds 27-33 are displayed in the second round review area determined above.
[0122] In some embodiments, in a mobile terminal scenario, the zoom operation can be a two-finger relative sliding operation, similar to the operation of zooming in or out of an image on a mobile phone. Of course, the zoom scale can also be controlled by the sliding distance. Of course, it can also be a finger tap operation, where a finger can be single-clicked or double-clicked on the first target location to determine the round corresponding to the first target location according to a pre-set zoom scale.
[0123] In the PC scenario, you can trigger the zoom operation by pressing the preset button and sliding the mouse; in the console scenario, you can trigger the zoom operation by pressing the confirmation button and moving the joystick.
[0124] Optionally, the second round review area displays a round identifier of at least one round of the target game and at least one key information mark.
[0125] Similar to the display information in the first round review area, the second round review area may also display the round identifier of at least one round determined in the above manner, such as Figure 8 As shown, rounds 25 to 35 are displayed in the second round review area, and key information marks are also displayed at the round identification position.
[0126] The method further includes: in response to a second target key information mark in the second round review area being triggered, displaying at least one key information of the round corresponding to the second target key information mark in a second display mode.
[0127] In some embodiments, when the second target key information in the second round review area is triggered in the second review interface, the key information corresponding to the second target key information mark can be displayed in the second display mode.
[0128] Compared with the first display mode, the second display mode displays key information more comprehensively and in detail. For example, the first display mode shows "out of danger", while the second display mode shows "key unblocking, cured", indicating that the situation has turned from danger to safety because of "key unblocking, cured", that is, the second display mode shows the specific reasons for the situation turning from danger to safety.
[0129] Based on the interface display size problem, in order to ensure the clarity of the picture, Figure 8 The key information is not displayed in detail according to the second display mode.
[0130] Optionally, the method further includes: in response to the second target key information mark in the second round review area being triggered, replacing the second target key information mark with a third target key information mark.
[0131] Continue as Figure 8As shown, assuming that the second target key information mark is the key information mark corresponding to the 33rd round, in the second review interface, when the second target key information mark is triggered, the second target key information mark will be switched from the original circle mark to the object body mark for display. The object body mark can be similar to the character avatar in the game, so that the user can intuitively understand which character the key information is related to.
[0132] Optionally, the method also includes: responding to a zoom operation on the second review interface, displaying a third review interface of the target game at a third zoom level, the third review interface including a third situation review area and a third round review area, the third situation review area displays the situation difference of the target combatant in at least one unit action in the second target round of the target game, and the third round review area displays information on the actions of each unit in the second target round at a third granularity.
[0133] In some embodiments, the zoom operation can be continued in the second replay interface to switch to the third replay interface. In this embodiment, the third granularity of the third replay interface can be a single game unit action, that is, the display granularity is refined from the round to the granularity of each unit action in the round, so that the user can more finely understand the battle situation of each unit action in each round.
[0134] Figure 9 A flowchart of another method for replaying a turn-based game provided in an embodiment of the present application is provided. Optionally, in response to a zoom operation on the second replay interface, a third replay interface of the target game at a third zoom level is displayed, including:
[0135] S601: In response to a zoom operation on a second target position in a second replay interface, obtain a round corresponding to the second target position.
[0136] In the third replay interface, the third round replay area can be refined to the actions of each unit in a specific round. Therefore, in response to a zoom operation on the second target position in the second replay interface, the round corresponding to the second target position can be determined. In this case, the round corresponding to the second target position is the round itself, and there is no expansion within a certain range.
[0137] For example, if the second target position corresponds to the 33rd round, the actions of each unit in the 33rd round can be displayed in the third round review area of the third review interface.
[0138] S602. The round corresponding to the second target position is used as the second target round, and a third replay interface of the target game at a third zoom level is displayed.
[0139] The round corresponding to the second target position can be used as the specific round to be displayed in the third review interface, so that the third review interface at the third zoom level is displayed based on the specific data in the second target round.
[0140] Figure 10 A flowchart of another method for replaying a turn-based game provided in an embodiment of the present application; optionally, in step S602, displaying a third replay interface of the target game at a third zoom level includes:
[0141] S701. According to the order of the actions of each unit in the second target round, the situation difference of the target combatant under the action of each unit is displayed in sequence in the third situation review area.
[0142] Figure 11 A schematic diagram of a third replay interface provided in an embodiment of the present application. When a zoom operation is triggered for the position of the 33rd round in the second replay interface, the display can be switched as follows: Figure 10 The third review interface is shown.
[0143] In the third replay interface, you can display a detailed overview of the 33 rounds, specifically the impact of each unit's actions during the 33 rounds. Key information markers can also be attached to specific unit actions, making it easier for users to view key information about a particular unit's actions.
[0144] That is, in the third situation review area, the situation difference from the first unit action to the last unit action in the 33rd round can be displayed in the order of unit actions.
[0145] S702: Determine, according to the third granularity, the display positions of the round identifier of the second target round and the round identifier of the next round of the second target round.
[0146] The third granularity is a single round. When the round identifier of the second target round is determined to be 33, since it is necessary to display the action nodes of each unit within 33 rounds, rounds 33 and 34 can be used as the round identifiers to be displayed, and the display positions of the round 33 and round 34 identifiers can be determined respectively according to the round occupancy length under the third round review area.
[0147] S703: Obtain at least one target unit action containing key information in the second target round.
[0148] At the same time, by analyzing the historical game data of the target game, at least one target unit action with key information within 33 rounds can be determined.
[0149] S704. Display the round identifier of the second target round and the round identifier of the next round in the third round review area, and display at least one key information mark; each key information mark corresponds to a target unit action.
[0150] In this way, each round identifier can be displayed in the third round review area according to the round identifier to be displayed and the display position, and at the same time, key information marks can be displayed on the target unit actions.
[0151] Optionally, the method further includes: in the third round review area, each key information mark is displayed as a third target key information mark.
[0152] like Figure 11 As shown in the figure, in the third review interface, key information tags are directly displayed in the form of object bodies, which makes it easier for users to intuitively understand the objects related to key information. At the same time, by displaying key information tags in different forms in different review interfaces, interactivity can also be improved.
[0153] In addition, in the third review interface, when the key information mark is triggered, the key information corresponding to the key information mark will be displayed in the third display mode. Compared with the second display mode, the third display mode will display the key information in more detail. For example, the key information displayed in the second display mode is "key unblocking, cured", and the key information displayed in the third display mode can be "key unblocking + subject identification, cured + cure amount + cured subject identification", etc. Through layer-by-layer refinement, users can grasp the detailed content of the key information.
[0154] Figure 12 This is a schematic diagram of the switching display of the round review area at different zoom levels provided by the embodiment of the present application. This embodiment is a schematic diagram of the scene zoomed in sequence from the first zoom level to the second zoom level to the third zoom level, and the first zoom level is set to be a node according to multiple rounds, the second zoom level is a node according to one round, and the third zoom level is a node according to the display granularity of one unit action within one round. Figure 12 As shown, after the replay function is triggered, the first replay interface is displayed. The first round replay area in the first replay interface displays the identifiers of each round with 5 rounds as the smallest unit; after zooming in on the 30th round position in the first round replay area, the interface switches to the second replay interface. The second round replay area in the second replay interface displays rounds 25 to 35 with 1 round as the smallest unit; after zooming in on the 33rd round position in the second round replay area, the interface switches to the third replay interface. The third round replay area in the third replay interface displays each unit action within 33 rounds with 1 unit action as the smallest unit.
[0155] Conversely, the zoom operation can also be performed in the order of the third zoom level - the second zoom level - the first zoom level, so that the action of a single unit in a single round can be gradually restored to the display mode including the entire round.
[0156] Of course, zooming can also be performed across any of the above levels, such as directly zooming from the first zoom level to the third zoom level.
[0157] It is worth noting that this embodiment uses three zoom levels as an example. In actual applications, more zoom levels can be set according to the actual display dimension requirements. The round display granularity at each zoom level is different, so that battle information can be more finely locked from different dimensions.
[0158] Optionally, the graphical user interface also displays a game replay screen of the target game; in step S101, in response to the triggering operation of the replay function, a first replay interface of the target game at the first zoom level is displayed on the graphical user interface, including: displaying the first replay interface in the target area of the game replay screen.
[0159] In some embodiments, after the replay function is triggered, the game replay screen may be displayed on the graphical user interface first, and then the replay interface may be superimposed on the target area of the game replay screen. Figure 3 or Figure 8 or Figure 11 It can be seen that the target area can be the bottom of the game playback screen, which can avoid blocking the game screen as much as possible.
[0160] Of course, the graphical user interface can also be directly divided into the game replay screen area and the review area, and the two do not overlap with each other, so that the complete game replay screen is displayed in the game replay screen area, and the review interface is displayed in the review area.
[0161] Optionally, the method also includes: in response to a jump trigger operation of the second target key information mark in the second round review area, jumping the current game playback screen to the starting time of the round to which the second target key information belongs, and playing the game screen of the round to which the second target key information belongs from the starting time.
[0162] In some embodiments, the key information mark marked in the round review area can be jump-triggered in any review interface, so that the game replay screen can jump to the starting time of the round to which the triggered key information mark belongs, and the game screen of the round can be played from the starting time.
[0163] This method allows users to quickly lock onto the game screen where key information is located, without having to drag the screen timeline to try to find the desired game screen.
[0164] This embodiment takes the jump trigger under the second review interface as an example. When the jump operation is triggered for the second target key information mark in the second review interface, the game playback screen can jump to the starting time of the round to which the second target key information belongs, and start playing the game screen of the corresponding round.
[0165] Optionally, each key information mark is associated with a jump control; the jump trigger operation includes: a trigger operation for the jump control.
[0166] In response to the jump control associated with the second target key information mark in the second round review area being triggered, a jump trigger operation on the second target key information mark can be triggered.
[0167] Continue as Figure 8 As shown, in a touch scenario of a mobile terminal, a jump control may be associated and displayed on each key information mark, so that the user may trigger the corresponding key information mark by triggering the jump control.
[0168] Of course, in the keyboard and mouse operation scenario or the game controller operation scenario, you do not need to set the jump control, but instead use the designated buttons in conjunction with the mouse operation to achieve jump triggering, or use the buttons on the game controller in conjunction with the joystick to achieve jump triggering.
[0169] Optionally, in the second round review area, jump controls associated with each key information mark are displayed at preset positions of each key information.
[0170] Continue as Figure 8 As shown, in the second review interface, the jump controls associated with each key information mark can be displayed near each key information, so that the user can accurately select a certain key information mark to trigger the jump.
[0171] Optionally, the logo of the second target round is displayed in a designated area of the third review interface, and a jump control is displayed near the logo of the second target round.
[0172] Continue as Figure 11As shown, in the third replay interface, the jump control can be displayed in the upper left corner of the situation replay area, that is, after the title of round 33. Since the jump trigger of the key information mark triggers the game replay screen to jump to the start time of the round to which the key information mark belongs, and the third replay interface itself uses a specific round as the display granularity, such as round 33 in the figure, you only need to set a unified jump control to directly jump the game replay screen to the start time of round 33.
[0173] In addition, in the third review interface, the current situation of the target combatant can also be displayed below the title of the 33rd round. This current situation is derived from the overall situation of the target combatant in the 33rd round. It can be seen that most of the units of the target combatant are in a favorable position in the 33rd round, so the overall situation can be determined to be rising.
[0174] In some embodiments, in the first review interface, the best round can also be marked in the first round review area so that the user can intuitively view the best round that can lock the victory. At the same time, the best round can also be triggered to jump to the game replay screen of the best round for replay.
[0175] In addition, at each zoom level, the review interface also includes an enemy perspective control. By checking the enemy perspective control, you can switch the currently displayed information to the enemy perspective, but the specific display method is the same as our perspective, so I will not go into details here.
[0176] like Figure 3 As shown, a jump control can also be displayed near the best round, and the jump control can be used to trigger a jump to the game replay screen of the best round.
[0177] Optionally, in step S101, in response to the triggering operation of the review function, a first review interface of the target game at the first zoom level is displayed on the graphical user interface, including: in response to the triggering operation of the review function and the situation review mark is selected, the first review interface of the target game at the first zoom level is displayed.
[0178] This solution also supports multi-level review interfaces that display information from different dimensions, including but not limited to: situational awareness, damage, medicine, special effects, and summoned spirits.
[0179] like Figure 3 As shown, when the review function is triggered and the situation control is selected, the first review interface shown in the figure is displayed. In this scenario, the first review interface displays the review information of the situation, that is, the situation difference is displayed.
[0180] Optionally, the method further includes: in response to a review mark corresponding to the target dimension being selected, displaying a review interface of the target game at the target dimension and the first zoom level.
[0181] In some embodiments, by checking the review marks corresponding to different dimensions, the review interface of the target game at different zoom levels in different dimensions can be displayed.
[0182] For example, in Figure 3 In the first review interface shown, when the damage control is checked, the visualization of the situation difference displayed in the first situation review area of the first review interface can be switched to a visualization of the damage amount.
[0183] Similarly, when displaying damage data, you can use the zoom controls described above to switch between displaying damage data at different zoom levels. The marking of key information and triggering of jumps are similar to those for dealing with a poor situation, so we won't go into detail here.
[0184] Figure 13 A schematic diagram of a first review interface corresponding to injury information provided in an embodiment of the present application is shown as follows: Figure 13 As shown, the situation review area has become the damage review area, in which the damage amount of our side and the enemy side in each round is displayed in sequence to facilitate users to compare the damage.
[0185] Among them, green represents our side and red represents the enemy side. The vertical axis of the damage review area represents the amount of damage. The greater the amount of damage, the longer the length of the bar. The greater the amount of damage on our side, the longer the length of our green bar. Similarly, the greater the amount of damage on the enemy side, the higher the amount of damage on the enemy side.
[0186] It is worth noting that when displaying the amount of damage, the average amount of damage within the round can be calculated and displayed, such as Figure 13 As shown, with 5 rounds as the minimum unit, the green bar displayed from rounds 1 to 5 represents the average damage dealt to our team over those 5 rounds. Of course, you can also display damage individually for each round. The specific display method is quite flexible and is not limited to the one shown in the figure.
[0187] Figure 14 A schematic diagram of a second review interface corresponding to damage information provided in an embodiment of the present application; similarly, in the second review interface, since a single round is the smallest unit, the damage amount displayed in a round is the total damage amount of that round.
[0188] Figure 15This is a schematic diagram of the third replay interface corresponding to damage information provided in an embodiment of the present application. In this third replay interface, since each unit action within a round is used as the smallest unit, the damage amount of each unit action within that round can be displayed separately. The damage amount of each unit action is only shown here as an example.
[0189] Regarding other dimensional information, such as summoning spirit information and three medicine information, the display is similar to the above. The core content of this solution has been fully explained through the display of situation information. The information display in other dimensions will not be repeated here, but this does not affect the support of this solution for information display in other dimensions and information switching at different zoom levels.
[0190] It is worth noting that the above-mentioned visualization of the situation difference, damage amount, and three medicines is not limited to the form of a bar chart, but can also be displayed in the form of a line chart. This solution does not impose any restrictions on this.
[0191] In summary, the replay processing method for a turn-based game provided in this embodiment includes: responding to a trigger operation of a replay function, displaying a first replay interface of a target game at a first zoom level on a graphical user interface, the first replay interface including a first situation replay area and a first round replay area, displaying the situation difference of the target combatant in at least one round of the target game at a first granularity in the first situation replay area, the situation difference is used to characterize the winning and losing trend of the target combatant, and displaying information of at least one round of the target game at a first granularity in the first round replay area; responding to a zoom operation on the first replay interface, displaying a second replay interface of the target game at a second zoom level. On the other hand, the second review interface includes a second situation review area and a second round review area. The second situation review area displays the situation difference of the target combatant in at least one round of the target game at a second granularity, and the second round review area displays information of at least one round of the target game at a second granularity. This method introduces the concept of situation and visualizes the winning and losing trends of the two combatants based on the situation difference, thereby effectively solving the problems of the existing review interface such as single information dimension, low interaction efficiency, and confusing visual presentation. Through the multi-level zooming of the review interface, the user can view the situation difference in different dimensions, which can help the user to achieve more accurate strategic review.
[0192] Secondly, key information within a round can be marked through key information marking, so that users can quickly view some key information of both sides in the game through key information marking.
[0193] By triggering the jump of the key information mark, you can quickly jump to the game screen of the round to which the key information belongs, so as to achieve targeted display of the game replay screen, making it easier for users to view the game replay screen they are concerned about.
[0194] By supporting the switching of information of different dimensions, multi-level review interfaces can be displayed for information of different dimensions, thereby achieving diversified view display, allowing users to quickly, intuitively and comprehensively grasp game battle information.
[0195] The following describes the apparatus, device, storage medium, etc. used to execute the playback processing method of the turn-based game provided in this application. The specific implementation process and technical effects are described above and will not be repeated below.
[0196] Figure 16 This is a schematic diagram of a replay processing device for a turn-based game provided in an embodiment of the present application. The functions implemented by the replay processing device for a turn-based game correspond to the steps performed by the above method. The device can be understood as the above-mentioned server or server processor, or as a component independent of the above-mentioned server or processor that implements the functions of the present application under the control of the server. The device includes: a display module 160 and a processing module 170;
[0197] Display module 160 is configured to respond to a triggering operation of the replay function and display a first replay interface of the target game at a first zoom level on a graphical user interface, wherein the first replay interface includes a first situation replay area and a first round replay area. The first situation replay area displays the situation difference of the target combatant in at least one round of the target game at a first granularity, where the situation difference is used to represent the winning and losing trend of the target combatant. The first round replay area displays information of at least one round of the target game at a first granularity;
[0198] Processing module 170 is used to respond to a zoom operation on the first review interface and display a second review interface of the target game at a second zoom level. The second review interface includes a second situation review area and a second round review area. The second situation review area displays the situation difference of the target combatant in at least one round of the target game at a second granularity, and the second round review area displays information of at least one round of the target game at a second granularity.
[0199] Optionally, the display module 160 is specifically configured to display the situation difference of the target combatant in each round in the first situation review area in sequence according to the order of each round in the target game;
[0200] determining, according to the first granularity, a plurality of round identifiers to be displayed;
[0201] Obtain at least one first target round containing key information in a target game;
[0202] Multiple round identifiers and at least one key information mark are displayed in the first round review area, each key information mark corresponds to a first target round, and the key information mark is used to mark the presence of key information in the corresponding first target round.
[0203] Optionally, the display module 160 is specifically configured to display a reference line in the first situation review area;
[0204] If the target combatant's situation difference in the current round is positive, a first situation difference marker is displayed above the reference line. The size of the first situation difference marker is related to the value of the target combatant's situation difference in the current round.
[0205] If the situation difference of the target combatant in the current round is a negative value, a second situation difference mark is displayed below the reference line. The color of the second situation difference mark is different from the color of the first situation difference mark, and the size of the second situation difference mark is related to the value of the situation difference of the target combatant in the current round.
[0206] Optionally, the display module 160 is specifically configured to determine a first display position of each round identifier in the first round review area according to the round number of the round to which each round identifier belongs, and display the round identifier at the first display position;
[0207] According to the round number of each first target round and the combat party to which the key information in the first target round belongs, the second display position of each key information mark in the first round review area and the display style of the key information mark are determined, and the key information mark is displayed at the second display position according to the display style.
[0208] Optionally, the display module 160 is further configured to display at least one key information of the first target round corresponding to the first target key information mark in the first round review area in a first display manner in response to the first target key information mark being triggered.
[0209] Optionally, the processing module 170 is specifically configured to respond to a zoom operation on a first target position in the first replay interface and obtain a round corresponding to the first target position;
[0210] According to the round corresponding to the first target position and the round length corresponding to the second granularity, a second replay interface of the target game at the second zoom level is displayed.
[0211] Optionally, the second round review area displays a round identifier of at least one round of the target game and at least one key information mark; the processing module is also used to respond to the second target key information mark in the second round review area being triggered, and display at least one key information of the round corresponding to the second target key information mark in a second display mode.
[0212] Optionally, the processing module 170 is further configured to replace the second target key information mark with a third target key information mark in response to the second target key information mark being triggered in the second round review area.
[0213] Optionally, the processing module 170 is further used to respond to a zoom operation on the second review interface, and display a third review interface of the target game at a third zoom level, wherein the third review interface includes a third situation review area and a third round review area, wherein the third situation review area displays the situation difference of the target combatant in at least one unit action in the second target round of the target game, and the third round review area displays information on the actions of each unit in the second target round at a third granularity.
[0214] Optionally, the processing module 170 is specifically configured to respond to a zoom operation on a second target position in the second replay interface and obtain a round corresponding to the second target position;
[0215] The round corresponding to the second target position is used as the second target round, and the third replay interface of the target game at the third zoom level is displayed.
[0216] Optionally, the processing module 170 is specifically configured to display, in the third situation review area, the situation difference of the target combatant under each unit's action in sequence according to the order of the units' actions in the second target round;
[0217] determining, according to the third granularity, a display position of a round identifier of a second target round and a round identifier of a round next to the second target round;
[0218] Acquire at least one target unit action with key information in the second target round;
[0219] The round identifier of the second target round and the round identifier of the next round are displayed in the third round review area, as well as at least one key information mark; each key information mark corresponds to a target unit action.
[0220] Optionally, the processing module 170 is further configured to display each key information mark as a third target key information mark in the third round review area.
[0221] Optionally, the graphical user interface also displays a game replay screen of the target game; the display module is specifically used to display a first replay interface in a target area of the game replay screen.
[0222] Optionally, the processing module 170 is also used to respond to the jump trigger operation of the second target key information mark in the second round review area, jump the current game replay screen to the starting time of the round to which the second target key information belongs, and play the game screen of the round to which the second target key information belongs from the starting time.
[0223] Optionally, each key information mark is associated with a jump control; the jump trigger operation includes: a trigger operation for the jump control.
[0224] Optionally, the processing module 170 is further configured to display a jump control associated with each key information mark at a preset position of each key information in the second round review area.
[0225] Optionally, the processing module 170 is further configured to display a logo of the second target round in a designated area of the third replay interface, and to display a jump control near the logo of the second target round.
[0226] Optionally, the display module 160 is specifically configured to respond to a triggering operation of the review function and the situation review mark being selected, and display a first review interface of the target game at a first zoom level.
[0227] Optionally, the display module 160 is further configured to display a review interface of the target game at the target dimension and the first zoom level in response to the review mark corresponding to the target dimension being selected.
[0228] The above modules can be one or more integrated circuits configured to implement the above methods, such as one or more application specific integrated circuits (ASICs), one or more digital single processors (DSPs), or one or more field programmable gate arrays (FPGAs). For another example, when a module is implemented by scheduling program code through a processing element, the processing element can be a general-purpose processor, such as a central processing unit (CPU) or other processor that can call program code. For another example, these modules can be integrated together and implemented in the form of a system-on-a-chip (SOC).
[0229] The above modules can be connected or communicate with each other via a wired connection or a wireless connection. The wired connection may include a metal cable, an optical cable, a hybrid cable, etc., or any combination thereof. The wireless connection may include a connection in the form of a LAN, a WAN, Bluetooth, ZigBee, or NFC, or any combination thereof. Two or more modules can be combined into a single module, and any module can be divided into two or more units. Those skilled in the art will clearly understand that for the convenience and brevity of description, the specific working process of the system and device described above can refer to the corresponding process in the method embodiment, and will not be repeated in this application.
[0230] Figure 17 This is a schematic diagram of the structure of an electronic device provided in an embodiment of the present application, including: a processor 801, a storage medium 802, and a bus 803. The storage medium 802 stores machine-readable instructions executable by the processor 801. When the electronic device runs a playback processing method for a turn-based game in the embodiment, the processor 801 communicates with the storage medium 802 via the bus 803. The processor 801 executes the machine-readable instructions to perform the following steps:
[0231] In response to a triggering operation of the replay function, a first replay interface of the target game at a first zoom level is displayed on the graphical user interface, the first replay interface including a first situation replay area and a first round replay area, the first situation replay area displaying the situation difference of the target combatant in at least one round of the target game at a first granularity, the situation difference being used to represent the winning and losing trend of the target combatant, and the first round replay area displaying information of at least one round of the target game at the first granularity;
[0232] In response to a zoom operation on the first review interface, a second review interface of the target game at a second zoom level is displayed. The second review interface includes a second situation review area and a second round review area. The second situation review area displays the situation difference of the target combatant in at least one round of the target game with a second granularity, and the second round review area displays information of at least one round of the target game with a second granularity.
[0233] In one feasible embodiment, when executing the display of the first replay interface of the target game at the first zoom level, the processor 801 is specifically configured to: sequentially display the situation difference of the target combatant in each round in the first situation replay area according to the order of each round in the target game;
[0234] determining, according to the first granularity, a plurality of round identifiers to be displayed;
[0235] Obtain at least one first target round containing key information in a target game;
[0236] Multiple round identifiers and at least one key information mark are displayed in the first round review area, each key information mark corresponds to a first target round, and the key information mark is used to mark the presence of key information in the corresponding first target round.
[0237] In a feasible embodiment, when the processor 801 sequentially displays the situation difference of the target combatant in each round in the first situation review area, the processor 801 is specifically configured to: display a reference line in the first situation review area;
[0238] If the target combatant's situation difference in the current round is positive, a first situation difference marker is displayed above the reference line. The size of the first situation difference marker is related to the value of the target combatant's situation difference in the current round.
[0239] If the situation difference of the target combatant in the current round is a negative value, a second situation difference mark is displayed below the reference line. The color of the second situation difference mark is different from the color of the first situation difference mark, and the size of the second situation difference mark is related to the value of the situation difference of the target combatant in the current round.
[0240] In one feasible embodiment, when executing the process of displaying multiple round identifiers and at least one key information mark in the first round replay area, the processor 801 is specifically configured to: determine a first display position of each round identifier in the first round replay area according to the round number of the round to which each round identifier belongs, and display the round identifier at the first display position;
[0241] According to the round number of each first target round and the combat party to which the key information in the first target round belongs, the second display position of each key information mark in the first round review area and the display style of the key information mark are determined, and the key information mark is displayed at the second display position according to the display style.
[0242] In a feasible embodiment, the processor 801 is further configured to execute: in response to the first target key information mark in the first round review area being triggered, displaying at least one key information of the first target round corresponding to the first target key information mark in a first display mode.
[0243] In one feasible embodiment, when the processor 801 displays the second replay interface at the second zoom level for the target game in response to a zoom operation on the first replay interface, the processor 801 is specifically configured to: obtain the round corresponding to the first target position in response to the zoom operation on the first target position in the first replay interface;
[0244] According to the round corresponding to the first target position and the round length corresponding to the second granularity, a second replay interface of the target game at the second zoom level is displayed.
[0245] In a feasible implementation scheme, the second round review area displays the round identifier of at least one round of the target game and at least one key information mark; the processor 801 is also used to execute: in response to the second target key information mark in the second round review area being triggered, displaying at least one key information of the round corresponding to the second target key information mark in a second display mode.
[0246] In a feasible embodiment, the processor 801 is further configured to execute: in response to the second target key information mark in the second round review area being triggered, replacing the second target key information mark with a third target key information mark.
[0247] In a feasible implementation scheme, the processor 801 is also used to execute: responding to a zoom operation on the second review interface, displaying a third review interface of the target game at a third zoom level, the third review interface including a third situation review area and a third round review area, the third situation review area displays the situation difference of the target combatant in at least one unit action in the second target round of the target game, and the third round review area displays information on the actions of each unit in the second target round at a third granularity.
[0248] In one feasible embodiment, when the processor 801 displays the third replay interface of the target game at the third zoom level in response to the zoom operation on the second replay interface, the processor 801 is specifically configured to: obtain the round corresponding to the second target position in response to the zoom operation on the second target position in the second replay interface;
[0249] The round corresponding to the second target position is used as the second target round, and the third replay interface of the target game at the third zoom level is displayed.
[0250] In one feasible embodiment, when executing the display of the third replay interface of the target game at the third zoom level, the processor 801 is specifically configured to: display, in the third situation replay area, in order of the order in which the units acted in the second target round, the situation difference of the target combatant under each unit's action;
[0251] determining, according to the third granularity, a display position of a round identifier of a second target round and a round identifier of a round next to the second target round;
[0252] Acquire at least one target unit action with key information in the second target round;
[0253] The round identifier of the second target round and the round identifier of the next round are displayed in the third round review area, as well as at least one key information mark; each key information mark corresponds to a target unit action.
[0254] In a feasible implementation manner, the processor 801 is further configured to execute: in the third round review area, each key information mark is displayed as a third target key information mark.
[0255] In a feasible implementation scheme, a game replay screen of the target game is also displayed on the graphical user interface; when the processor 801 executes a trigger operation in response to the replay function and displays a first replay interface of the target game at a first zoom level on the graphical user interface, it is specifically used to: display the first replay interface in the target area of the game replay screen.
[0256] In a feasible embodiment, the processor 801 is also used to execute: in response to the jump trigger operation of the second target key information mark in the second round review area, the current game replay screen jumps to the starting moment of the round to which the second target key information belongs, and the game screen of the round to which the second target key information belongs is played from the starting moment.
[0257] In a feasible implementation scheme, each key information mark is associated with a jump control; the jump trigger operation includes: a trigger operation for the jump control.
[0258] In a feasible implementation manner, the processor 801 is further configured to execute: displaying a jump control associated with each key information mark at a preset position of each key information in the second round review area.
[0259] In a feasible implementation manner, the processor 801 is further configured to execute: displaying the logo of the second target round in a designated area of the third review interface, and displaying a jump control near the logo of the second target round.
[0260] In a feasible implementation scheme, when the processor 801 executes a trigger operation in response to the review function and displays the first review interface of the target game at the first zoom level on the graphical user interface, it is specifically used to: respond to the trigger operation of the review function and the situation review mark is selected, and display the first review interface of the target game at the first zoom level.
[0261] In a feasible implementation scheme, the processor 801 is further configured to execute: in response to a review mark corresponding to a target dimension being selected, displaying a review interface of the target game at the target dimension and the first zoom level.
[0262] Among them, the storage medium 802 stores program code, and when the program code is executed by the processor 801, the processor 801 executes the various steps of the playback processing method of the turn-based game according to various exemplary embodiments of the present application described in the above "Exemplary Method" section of this specification.
[0263] The processor 801 can be a general-purpose processor, such as a central processing unit (CPU), a digital signal processor (DSP), an application-specific integrated circuit (ASIC), a field programmable gate array (FPGA) or other programmable logic devices, discrete gates or transistor logic devices, discrete hardware components, and can implement or execute the various methods, steps and logic block diagrams disclosed in the embodiments of the present application. The general-purpose processor can be a microprocessor or any conventional processor, etc. The steps of the method disclosed in conjunction with the embodiments of the present application can be directly embodied as being executed by a hardware processor, or can be executed by a combination of hardware and software modules in the processor.
[0264] The storage medium 802 is a non-volatile computer-readable storage medium that can be used to store non-volatile software programs, non-volatile computer executable programs and modules. The memory can include at least one type of storage medium, such as a flash memory, a hard disk, a multimedia card, a card-type memory, a random access memory (Random Access Memory, RAM), a static random access memory (Static Random Access Memory, SRAM), a programmable read-only memory (Programmable Read Only Memory, PROM), a read-only memory (Read Only Memory, ROM), an electrically erasable programmable read-only memory (Electrically Erasable Programmable Read-Only Memory, EEPROM), a magnetic memory, a disk, an optical disc, etc. The memory is any other medium that can be used to carry or store a desired program code in the form of an instruction or data structure and can be accessed by a computer, but is not limited thereto. The storage medium 802 in the embodiment of the present application can also be a circuit or any other device that can realize a storage function, for storing program instructions and / or data.
[0265] Optionally, an embodiment of the present application further provides a computer-readable storage medium, on which a computer program is stored. When the computer program is executed by a processor, the processor performs the following steps:
[0266] In response to a triggering operation of the replay function, a first replay interface of the target game at a first zoom level is displayed on the graphical user interface, the first replay interface including a first situation replay area and a first round replay area, the first situation replay area displaying the situation difference of the target combatant in at least one round of the target game at a first granularity, the situation difference being used to represent the winning and losing trend of the target combatant, and the first round replay area displaying information of at least one round of the target game at the first granularity;
[0267] In response to a zoom operation on the first review interface, a second review interface of the target game at a second zoom level is displayed. The second review interface includes a second situation review area and a second round review area. The second situation review area displays the situation difference of the target combatant in at least one round of the target game with a second granularity, and the second round review area displays information of at least one round of the target game with a second granularity.
[0268] In one feasible embodiment, when executing the display of the first replay interface of the target game at the first zoom level, the processor 801 is specifically configured to: sequentially display the situation difference of the target combatant in each round in the first situation replay area according to the order of each round in the target game;
[0269] determining, according to the first granularity, a plurality of round identifiers to be displayed;
[0270] Obtain at least one first target round containing key information in a target game;
[0271] Multiple round identifiers and at least one key information mark are displayed in the first round review area, each key information mark corresponds to a first target round, and the key information mark is used to mark the presence of key information in the corresponding first target round.
[0272] In a feasible embodiment, when the processor 801 sequentially displays the situation difference of the target combatant in each round in the first situation review area, the processor 801 is specifically configured to: display a reference line in the first situation review area;
[0273] If the target combatant's situation difference in the current round is positive, a first situation difference marker is displayed above the reference line. The size of the first situation difference marker is related to the value of the target combatant's situation difference in the current round.
[0274] If the situation difference of the target combatant in the current round is a negative value, a second situation difference mark is displayed below the reference line. The color of the second situation difference mark is different from the color of the first situation difference mark, and the size of the second situation difference mark is related to the value of the situation difference of the target combatant in the current round.
[0275] In one feasible embodiment, when executing the process of displaying multiple round identifiers and at least one key information mark in the first round replay area, the processor 801 is specifically configured to: determine a first display position of each round identifier in the first round replay area according to the round number of the round to which each round identifier belongs, and display the round identifier at the first display position;
[0276] According to the round number of each first target round and the combat party to which the key information in the first target round belongs, the second display position of each key information mark in the first round review area and the display style of the key information mark are determined, and the key information mark is displayed at the second display position according to the display style.
[0277] In a feasible embodiment, the processor 801 is further configured to execute: in response to the first target key information mark in the first round review area being triggered, displaying at least one key information of the first target round corresponding to the first target key information mark in a first display mode.
[0278] In one feasible embodiment, when the processor 801 displays the second replay interface at the second zoom level for the target game in response to a zoom operation on the first replay interface, the processor 801 is specifically configured to: obtain the round corresponding to the first target position in response to the zoom operation on the first target position in the first replay interface;
[0279] According to the round corresponding to the first target position and the round length corresponding to the second granularity, a second replay interface of the target game at the second zoom level is displayed.
[0280] In a feasible implementation scheme, the second round review area displays the round identifier of at least one round of the target game and at least one key information mark; the processor 801 is also used to execute: in response to the second target key information mark in the second round review area being triggered, displaying at least one key information of the round corresponding to the second target key information mark in a second display mode.
[0281] In a feasible embodiment, the processor 801 is further configured to execute: in response to the second target key information mark in the second round review area being triggered, replacing the second target key information mark with a third target key information mark.
[0282] In a feasible implementation scheme, the processor 801 is also used to execute: responding to a zoom operation on the second review interface, displaying a third review interface of the target game at a third zoom level, the third review interface including a third situation review area and a third round review area, the third situation review area displays the situation difference of the target combatant in at least one unit action in the second target round of the target game, and the third round review area displays information on the actions of each unit in the second target round at a third granularity.
[0283] In one feasible embodiment, when the processor 801 displays the third replay interface of the target game at the third zoom level in response to the zoom operation on the second replay interface, the processor 801 is specifically configured to: obtain the round corresponding to the second target position in response to the zoom operation on the second target position in the second replay interface;
[0284] The round corresponding to the second target position is used as the second target round, and the third replay interface of the target game at the third zoom level is displayed.
[0285] In one feasible embodiment, when executing the display of the third replay interface of the target game at the third zoom level, the processor 801 is specifically configured to: display, in the third situation replay area, in order of the order in which the units acted in the second target round, the situation difference of the target combatant under each unit's action;
[0286] determining, according to the third granularity, a display position of a round identifier of a second target round and a round identifier of a round next to the second target round;
[0287] Acquire at least one target unit action with key information in the second target round;
[0288] The round identifier of the second target round and the round identifier of the next round are displayed in the third round review area, as well as at least one key information mark; each key information mark corresponds to a target unit action.
[0289] In a feasible implementation manner, the processor 801 is further configured to execute: in the third round review area, each key information mark is displayed as a third target key information mark.
[0290] In a feasible implementation scheme, a game replay screen of the target game is also displayed on the graphical user interface; when the processor 801 executes a trigger operation in response to the replay function and displays a first replay interface of the target game at a first zoom level on the graphical user interface, it is specifically used to: display the first replay interface in the target area of the game replay screen.
[0291] In a feasible embodiment, the processor 801 is also used to execute: in response to the jump trigger operation of the second target key information mark in the second round review area, the current game replay screen jumps to the starting moment of the round to which the second target key information belongs, and the game screen of the round to which the second target key information belongs is played from the starting moment.
[0292] In a feasible implementation scheme, each key information mark is associated with a jump control; the jump trigger operation includes: a trigger operation for the jump control.
[0293] In a feasible implementation manner, the processor 801 is further configured to execute: displaying a jump control associated with each key information mark at a preset position of each key information in the second round review area.
[0294] In a feasible implementation manner, the processor 801 is further configured to execute: displaying the logo of the second target round in a designated area of the third review interface, and displaying a jump control near the logo of the second target round.
[0295] In a feasible implementation scheme, when the processor 801 executes a trigger operation in response to the review function and displays the first review interface of the target game at the first zoom level on the graphical user interface, it is specifically used to: respond to the trigger operation of the review function and the situation review mark is selected, and display the first review interface of the target game at the first zoom level.
[0296] In a feasible implementation scheme, the processor 801 is further configured to execute: in response to a review mark corresponding to a target dimension being selected, displaying a review interface of the target game at the target dimension and the first zoom level.
[0297] In the embodiment of the present application, the computer program can also execute other machine-readable instructions when run by the processor to execute other methods described in the embodiment. For the specific execution method steps and principles, please refer to the description of the embodiment and will not be repeated here.
[0298] In the several embodiments provided in this application, it should be understood that the disclosed devices and methods can be implemented in other ways. For example, the device embodiments described above are merely schematic. For example, the division of the units is merely a logical function division. In actual implementation, there may be other division methods, such as multiple units or components can be combined or integrated into another system, or some features can be ignored or not executed. Another point is that the mutual coupling or direct coupling or communication connection shown or discussed can be through some interfaces, indirect coupling or communication connection of devices or units, which can be electrical, mechanical or other forms.
[0299] The units described as separate components may or may not be physically separate, and the components shown as units may or may not be physical units, that is, they may be located in one place or distributed across multiple network units. Some or all of these units may be selected to achieve the purpose of this embodiment according to actual needs.
[0300] In addition, the functional units in the various embodiments of the present application may be integrated into a single processing unit, or each unit may exist physically separately, or two or more units may be integrated into a single unit. The aforementioned integrated units may be implemented in the form of hardware or in the form of hardware plus software functional units.
[0301] The above-mentioned integrated unit implemented in the form of a software functional unit can be stored in a computer-readable storage medium. The above-mentioned software functional unit is stored in a storage medium and includes a number of instructions for causing a computer device (which can be a personal computer, server, or network device, etc.) or a processor (English: processor) to perform some steps of the method described in each embodiment of the present application. The aforementioned storage medium includes: a USB flash drive, a mobile hard disk, a read-only memory (English: Read-Only Memory, abbreviated: ROM), a random access memory (English: Random Access Memory, abbreviated: RAM), a disk or an optical disk, and other media that can store program code.
Claims
1. A replay processing method for a turn-based game, characterized in that: Providing a graphical user interface through a terminal device; the method includes: In response to a triggering operation of the replay function, a first replay interface of a target game at a first zoom level is displayed on the graphical user interface, the first replay interface including a first situation replay area and a first round replay area, the first situation replay area displaying the situation difference of the target combatant in at least one round of the target game at a first granularity, the situation difference being used to represent the winning and losing trend of the target combatant, and the first round replay area displaying information of at least one round of the target game at the first granularity; In response to a zoom operation on the first review interface, a second review interface of the target game at a second zoom level is displayed, wherein the second review interface includes a second situation review area and a second round review area, wherein the second situation review area displays the situation difference of the target combatant in at least one round of the target game at a second granularity, and the second round review area displays information of at least one round of the target game at the second granularity.
2. The method according to claim 1, characterized in that The first replay interface displaying the target game at the first zoom level includes: Displaying the situation difference of the target combatant in each round in the first situation review area in sequence according to the order of each round in the target game; determining, according to the first granularity, a plurality of round identifiers to be displayed; Obtain at least one first target round containing key information in the target game; The multiple round identifiers and at least one key information mark are displayed in the first round review area, each key information mark corresponds to one of the first target rounds, and the key information mark is used to mark the presence of key information in the corresponding first target round.
3. The method according to claim 2, characterized in that The displaying of the situation difference of the target combatant in each round in the first situation review area includes: Display reference lines in the first situation review area; If the situation difference of the target combatant in the current round is positive, a first situation difference mark is displayed above the reference line, and the size of the first situation difference mark is related to the value of the situation difference of the target combatant in the current round; If the situation difference of the target combatant in the current round is a negative value, a second situation difference mark is displayed below the reference line. The color of the second situation difference mark is different from the color of the first situation difference mark, and the size of the second situation difference mark is related to the value of the situation difference of the target combatant in the current round.
4. The method according to claim 2, characterized in that The displaying of the plurality of round identifiers and at least one key information mark in the first round review area includes: Determining a first display position of each round identifier in the first round replay area according to the round number of the round to which each round identifier belongs, and displaying the round identifier at the first display position; According to the round number of each first target round and the combat party to which the key information in the first target round belongs, the second display position of each key information mark in the first round review area and the display style of the key information mark are determined, and the key information mark is displayed at the second display position according to the display style.
5. The method according to claim 2, characterized in that The method further comprises: In response to a first target key information mark in the first round review area being triggered, at least one key information of the first target round corresponding to the first target key information mark is displayed in a first display mode.
6. The method according to claim 1, wherein The step of displaying a second replay interface of the target game at a second zoom level in response to a zoom operation on the first replay interface includes: In response to a zoom operation on a first target position in the first replay interface, obtaining a round corresponding to the first target position; According to the round corresponding to the first target position and the round occupancy length corresponding to the second granularity, a second replay interface of the target game at the second zoom level is displayed.
7. The method according to claim 6, characterized in that The second round review area displays a round identifier of at least one round of the target game and at least one key information mark; The method further comprises: In response to the second target key information mark in the second round review area being triggered, at least one key information of the round corresponding to the second target key information mark is displayed in a second display mode.
8. The method according to claim 7, characterized in that The method further comprises: In response to the second target key information mark in the second round review area being triggered, the second target key information mark is replaced with a third target key information mark.
9. The method according to claim 1, characterized in that The method further comprises: In response to a zoom operation on the second review interface, a third review interface of the target game at a third zoom level is displayed, wherein the third review interface includes a third situation review area and a third round review area, wherein the third situation review area displays the situation difference of the target combatant in at least one unit action in the second target round of the target game, and the third round review area displays information on the actions of each unit in the second target round at a third granularity.
10. The method according to claim 9, characterized in that The step of displaying a third replay interface of the target game at a third zoom level in response to a zoom operation on the second replay interface includes: In response to a zoom operation on a second target position in the second replay interface, obtaining a round corresponding to the second target position; The round corresponding to the second target position is used as the second target round, and a third replay interface of the target game at a third zoom level is displayed.
11. The method according to claim 9, characterized in that The third replay interface displaying the target game at the third zoom level includes: According to the order of the actions of each unit in the second target round, the situation difference of the target combatant under each unit action is displayed in the third situation review area in sequence; determining, according to the third granularity, a display position of a round identifier of the second target round and a round identifier of a next round of the second target round; Acquire at least one target unit action containing key information in the second target round; The round identifier of the second target round and the round identifier of the next round are displayed in the third round review area, as well as at least one key information mark; each key information mark corresponds to one of the target unit actions.
12. The method according to claim 11, characterized in that The method further comprises: In the third round review area, each key information mark is displayed as a third target key information mark.
13. The method according to claim 7, characterized in that The graphical user interface also displays a game replay screen of the target game; and the response to the triggering operation of the replay function, displaying a first replay interface of the target game at a first zoom level on the graphical user interface, includes: The first replay interface is displayed in the target area of the game replay screen.
14. The method according to claim 13, characterized in that The method further comprises: In response to the jump trigger operation of the second target key information mark in the second round review area, the current game replay screen jumps to the starting time of the round to which the second target key information belongs, and the game screen of the round to which the second target key information belongs is played from the starting time.
15. The method according to claim 14, characterized in that Each key information mark is associated with a jump control; The jump triggering operation includes: a triggering operation on the jump control.
16. The method according to claim 15, characterized in that Also includes: In the second round review area, the jump controls associated with each key information mark are displayed at the preset position of each key information.
17. The method according to claim 11, characterized in that Also includes: The logo of the second target round is displayed in a designated area of the third review interface, and a jump control is displayed near the logo of the second target round.
18. The method according to claim 1, wherein The step of responding to the triggering operation of the replay function and displaying a first replay interface of the target game at a first zoom level on the graphical user interface includes: In response to the triggering operation of the replay function and the situation replay mark being selected, the first replay interface of the target game at the first zoom level is displayed.
19. The method according to claim 18, characterized in that Also includes: In response to the review mark corresponding to the target dimension being selected, a review interface of the target game at the target dimension and the first zoom level is displayed.
20. A replay processing device for a turn-based game, characterized in that: Providing a graphical user interface through a terminal device; the device includes: a display module and a processing module; The display module is configured to respond to a triggering operation of the replay function and display a first replay interface of a target game at a first zoom level on the graphical user interface, wherein the first replay interface includes a first situation replay area and a first round replay area, wherein the first situation replay area displays the situation difference of the target combatant in at least one round of the target game at a first granularity, wherein the situation difference is used to represent the winning and losing trend of the target combatant, and the first round replay area displays information of at least one round of the target game at the first granularity; The processing module is used to respond to a zoom operation on the first review interface to display a second review interface of the target game at a second zoom level, wherein the second review interface includes a second situation review area and a second round review area, wherein the second situation review area displays the situation difference of the target combatant in at least one round of the target game at a second granularity, and the second round review area displays information of at least one round of the target game at the second granularity.
21. An electronic device, characterized in that: include: A processor, a storage medium and a bus, wherein the storage medium stores program instructions executable by the processor. When the electronic device is running, the processor and the storage medium communicate via the bus, and the processor executes the program instructions to perform the playback processing method for the turn-based game as described in any one of claims 1 to 19.
22. A computer-readable storage medium, characterized in that The storage medium stores a computer program, which, when executed by a processor, executes the replay processing method for a turn-based game according to any one of claims 1 to 19.